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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs13
2 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6323a88..4fa4a7c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3540,6 +3540,18 @@ namespace OpenSim.Region.Framework.Scenes
3540 } 3540 }
3541 } 3541 }
3542 3542
3543 /// <summary>
3544 /// Remove the given client from the scene.
3545 /// </summary>
3546 /// <remarks>
3547 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
3548 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
3549 /// from viewers).
3550 /// </remarks>
3551 /// <param name='agentID'>ID of agent to close</param>
3552 /// <param name='closeChildAgents'>
3553 /// Close the neighbour child agents associated with this client.
3554 /// </param>
3543 public override void RemoveClient(UUID agentID, bool closeChildAgents) 3555 public override void RemoveClient(UUID agentID, bool closeChildAgents)
3544 { 3556 {
3545 AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); 3557 AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4eef162..1dac676 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -218,6 +218,19 @@ namespace OpenSim.Region.Framework.Scenes
218 #region Add/Remove Agent/Avatar 218 #region Add/Remove Agent/Avatar
219 219
220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
221
222 /// <summary>
223 /// Remove the given client from the scene.
224 /// </summary>
225 /// <remarks>
226 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
227 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
228 /// from viewers).
229 /// </remarks>
230 /// <param name='agentID'>ID of agent to close</param>
231 /// <param name='closeChildAgents'>
232 /// Close the neighbour child agents associated with this client.
233 /// </param>
221 public abstract void RemoveClient(UUID agentID, bool closeChildAgents); 234 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
222 235
223 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 236 public bool TryGetScenePresence(UUID agentID, out object scenePresence)