diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 557 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 95 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 380 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 514 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
10 files changed, 1176 insertions, 554 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index c314596..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -156,10 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 162 | ||
158 | // Check control flags | 163 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
164 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
165 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
313 | { | 318 | { |
314 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
315 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
316 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
317 | { | 322 | { |
318 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -450,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
450 | m_scenePresence = null; | 455 | m_scenePresence = null; |
451 | } | 456 | } |
452 | } | 457 | } |
453 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..68e73b1 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -193,7 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 194 | ||
195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
196 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
197 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
196 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 198 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
199 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
200 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
197 | 201 | ||
198 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 202 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
199 | 203 | ||
@@ -411,6 +415,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 415 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
412 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 416 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
413 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 417 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
418 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
419 | private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted; | ||
414 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 420 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
415 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 421 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
416 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 422 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -772,6 +778,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | } | 778 | } |
773 | } | 779 | } |
774 | 780 | ||
781 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
782 | { | ||
783 | handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
784 | if (handlerSendNewWindlightProfileTargeted != null) | ||
785 | { | ||
786 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
787 | } | ||
788 | } | ||
789 | |||
790 | public void TriggerOnSaveNewWindlightProfile() | ||
791 | { | ||
792 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
793 | if (handlerSaveNewWindlightProfile != null) | ||
794 | { | ||
795 | handlerSaveNewWindlightProfile(); | ||
796 | } | ||
797 | } | ||
798 | |||
775 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 799 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
776 | { | 800 | { |
777 | handlerMakeRootAgent = OnMakeRootAgent; | 801 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0b0c205..7ca779a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 840 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
841 | { | 841 | { |
842 | SceneObjectPart part = GetSceneObjectPart(localID); | 842 | SceneObjectPart part = GetSceneObjectPart(localID); |
843 | SceneObjectGroup group = part.ParentGroup; | 843 | SceneObjectGroup group = null; |
844 | if (group != null) | 844 | if (part != null) |
845 | { | ||
846 | group = part.ParentGroup; | ||
847 | } | ||
848 | if (part != null && group != null) | ||
845 | { | 849 | { |
846 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 850 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
847 | if (item == null) | 851 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f79eb5d..265129c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -886,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 888 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 889 | public virtual void Restart(float seconds) |
888 | { | 890 | { |
891 | Restart(seconds, true); | ||
892 | } | ||
893 | |||
894 | /// <summary> | ||
895 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
896 | /// </summary> | ||
897 | /// <param name="seconds">float indicating duration before restart.</param> | ||
898 | public virtual void Restart(float seconds, bool showDialog) | ||
899 | { | ||
889 | // notifications are done in 15 second increments | 900 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 901 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 902 | // It's a 'Cancel restart' request. |
@@ -906,8 +917,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 917 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 918 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 919 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 920 | if (showDialog) |
921 | { | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
924 | } | ||
911 | } | 925 | } |
912 | } | 926 | } |
913 | 927 | ||
@@ -1189,16 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1203 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1204 | CheckAtTargets(); |
1191 | 1205 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1206 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1207 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1208 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1209 | m_sceneGraph.UpdatePresences(); |
1201 | 1210 | ||
1211 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1212 | // Objects queue their updates onto all scene presences | ||
1213 | if (m_frame % m_update_objects == 0) | ||
1214 | m_sceneGraph.UpdateObjectGroups(); | ||
1215 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1216 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1217 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1218 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1505,6 +1519,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | public void SaveTerrain() | 1519 | public void SaveTerrain() |
1506 | { | 1520 | { |
1507 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1521 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1522 | } | ||
1523 | |||
1524 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1525 | { | ||
1526 | m_regInfo.WindlightSettings = wl; | ||
1527 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1528 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1529 | } | ||
1530 | |||
1531 | public void LoadWindlightProfile() | ||
1532 | { | ||
1533 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1534 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1508 | } | 1535 | } |
1509 | 1536 | ||
1510 | /// <summary> | 1537 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cb87212..eacd219 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | if (m_partsLock.RecursiveReadCount > 0) | ||
130 | { | ||
131 | m_partsLock.ExitReadLock(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | public void lockPartsForWrite(bool locked) | ||
136 | { | ||
137 | if (locked) | ||
138 | { | ||
139 | if (m_partsLock.RecursiveReadCount > 0) | ||
140 | { | ||
141 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
142 | m_partsLock.ExitReadLock(); | ||
143 | } | ||
144 | if (m_partsLock.RecursiveWriteCount > 0) | ||
145 | { | ||
146 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
147 | m_partsLock.ExitWriteLock(); | ||
148 | } | ||
149 | |||
150 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
151 | { | ||
152 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
153 | if (m_partsLock.IsWriteLockHeld) | ||
154 | { | ||
155 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | if (m_partsLock.RecursiveWriteCount > 0) | ||
162 | { | ||
163 | m_partsLock.ExitWriteLock(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
101 | 167 | ||
102 | public bool HasGroupChanged | 168 | public bool HasGroupChanged |
103 | { | 169 | { |
@@ -243,13 +309,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 309 | set |
244 | { | 310 | { |
245 | m_regionHandle = value; | 311 | m_regionHandle = value; |
246 | lock (m_parts) | 312 | lockPartsForRead(true); |
247 | { | 313 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 315 | { |
316 | |||
250 | part.RegionHandle = m_regionHandle; | 317 | part.RegionHandle = m_regionHandle; |
318 | |||
251 | } | 319 | } |
252 | } | 320 | } |
321 | lockPartsForRead(false); | ||
253 | } | 322 | } |
254 | } | 323 | } |
255 | 324 | ||
@@ -275,13 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 344 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 345 | } |
277 | 346 | ||
278 | lock (m_parts) | 347 | lockPartsForRead(true); |
279 | { | 348 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 349 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 350 | { |
351 | |||
282 | part.GroupPosition = val; | 352 | part.GroupPosition = val; |
353 | |||
283 | } | 354 | } |
284 | } | 355 | } |
356 | lockPartsForRead(false); | ||
285 | 357 | ||
286 | //if (m_rootPart.PhysActor != null) | 358 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 359 | //{ |
@@ -432,13 +504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | 504 | ||
433 | public void SetFromItemID(UUID AssetId) | 505 | public void SetFromItemID(UUID AssetId) |
434 | { | 506 | { |
435 | lock (m_parts) | 507 | lockPartsForRead(true); |
436 | { | 508 | { |
437 | foreach (SceneObjectPart part in m_parts.Values) | 509 | foreach (SceneObjectPart part in m_parts.Values) |
438 | { | 510 | { |
511 | |||
439 | part.FromItemID = AssetId; | 512 | part.FromItemID = AssetId; |
513 | |||
440 | } | 514 | } |
441 | } | 515 | } |
516 | lockPartsForRead(false); | ||
442 | } | 517 | } |
443 | 518 | ||
444 | public UUID GetFromItemID() | 519 | public UUID GetFromItemID() |
@@ -505,10 +580,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | Vector3 maxScale = Vector3.Zero; | 580 | Vector3 maxScale = Vector3.Zero; |
506 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 581 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
507 | 582 | ||
508 | lock (m_parts) | 583 | lockPartsForRead(true); |
509 | { | 584 | { |
510 | foreach (SceneObjectPart part in m_parts.Values) | 585 | foreach (SceneObjectPart part in m_parts.Values) |
511 | { | 586 | { |
587 | |||
512 | Vector3 partscale = part.Scale; | 588 | Vector3 partscale = part.Scale; |
513 | Vector3 partoffset = part.OffsetPosition; | 589 | Vector3 partoffset = part.OffsetPosition; |
514 | 590 | ||
@@ -519,8 +595,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 595 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
520 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 596 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
521 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 597 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
598 | |||
522 | } | 599 | } |
523 | } | 600 | } |
601 | lockPartsForRead(false); | ||
602 | |||
524 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 603 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
525 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 604 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
526 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 605 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -536,10 +615,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | 615 | ||
537 | EntityIntersection result = new EntityIntersection(); | 616 | EntityIntersection result = new EntityIntersection(); |
538 | 617 | ||
539 | lock (m_parts) | 618 | lockPartsForRead(true); |
540 | { | 619 | { |
541 | foreach (SceneObjectPart part in m_parts.Values) | 620 | foreach (SceneObjectPart part in m_parts.Values) |
542 | { | 621 | { |
622 | |||
543 | // Temporary commented to stop compiler warning | 623 | // Temporary commented to stop compiler warning |
544 | //Vector3 partPosition = | 624 | //Vector3 partPosition = |
545 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 625 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -567,8 +647,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | result.distance = inter.distance; | 647 | result.distance = inter.distance; |
568 | } | 648 | } |
569 | } | 649 | } |
650 | |||
570 | } | 651 | } |
571 | } | 652 | } |
653 | lockPartsForRead(false); | ||
572 | return result; | 654 | return result; |
573 | } | 655 | } |
574 | 656 | ||
@@ -581,10 +663,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 663 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
582 | { | 664 | { |
583 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 665 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
584 | lock (m_parts) | 666 | lockPartsForRead(true); |
585 | { | 667 | { |
586 | foreach (SceneObjectPart part in m_parts.Values) | 668 | foreach (SceneObjectPart part in m_parts.Values) |
587 | { | 669 | { |
670 | |||
588 | Vector3 worldPos = part.GetWorldPosition(); | 671 | Vector3 worldPos = part.GetWorldPosition(); |
589 | Vector3 offset = worldPos - AbsolutePosition; | 672 | Vector3 offset = worldPos - AbsolutePosition; |
590 | Quaternion worldRot; | 673 | Quaternion worldRot; |
@@ -643,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 726 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
644 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 727 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
645 | 728 | ||
729 | |||
730 | |||
646 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 731 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
647 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 732 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
648 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 733 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -814,6 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | minZ = backBottomLeft.Z; | 899 | minZ = backBottomLeft.Z; |
815 | } | 900 | } |
816 | } | 901 | } |
902 | lockPartsForRead(false); | ||
817 | 903 | ||
818 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 904 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
819 | 905 | ||
@@ -842,17 +928,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 928 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
843 | 929 | ||
844 | // Capture script state while holding the lock | 930 | // Capture script state while holding the lock |
845 | lock (m_parts) | 931 | lockPartsForRead(true); |
846 | { | 932 | { |
847 | foreach (SceneObjectPart part in m_parts.Values) | 933 | foreach (SceneObjectPart part in m_parts.Values) |
848 | { | 934 | { |
935 | |||
849 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 936 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
850 | foreach (UUID itemid in pstates.Keys) | 937 | foreach (UUID itemid in pstates.Keys) |
851 | { | 938 | { |
852 | states.Add(itemid, pstates[itemid]); | 939 | states.Add(itemid, pstates[itemid]); |
853 | } | 940 | } |
941 | |||
854 | } | 942 | } |
855 | } | 943 | } |
944 | lockPartsForRead(false); | ||
856 | 945 | ||
857 | if (states.Count > 0) | 946 | if (states.Count > 0) |
858 | { | 947 | { |
@@ -1014,13 +1103,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1103 | ||
1015 | public override void UpdateMovement() | 1104 | public override void UpdateMovement() |
1016 | { | 1105 | { |
1017 | lock (m_parts) | 1106 | lockPartsForRead(true); |
1018 | { | 1107 | { |
1019 | foreach (SceneObjectPart part in m_parts.Values) | 1108 | foreach (SceneObjectPart part in m_parts.Values) |
1020 | { | 1109 | { |
1110 | |||
1021 | part.UpdateMovement(); | 1111 | part.UpdateMovement(); |
1112 | |||
1022 | } | 1113 | } |
1023 | } | 1114 | } |
1115 | lockPartsForRead(false); | ||
1024 | } | 1116 | } |
1025 | 1117 | ||
1026 | public ushort GetTimeDilation() | 1118 | public ushort GetTimeDilation() |
@@ -1064,7 +1156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | /// <param name="part"></param> | 1156 | /// <param name="part"></param> |
1065 | public void AddPart(SceneObjectPart part) | 1157 | public void AddPart(SceneObjectPart part) |
1066 | { | 1158 | { |
1067 | lock (m_parts) | 1159 | lockPartsForWrite(true); |
1068 | { | 1160 | { |
1069 | part.SetParent(this); | 1161 | part.SetParent(this); |
1070 | m_parts.Add(part.UUID, part); | 1162 | m_parts.Add(part.UUID, part); |
@@ -1074,6 +1166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (part.LinkNum == 2 && RootPart != null) | 1166 | if (part.LinkNum == 2 && RootPart != null) |
1075 | RootPart.LinkNum = 1; | 1167 | RootPart.LinkNum = 1; |
1076 | } | 1168 | } |
1169 | lockPartsForWrite(false); | ||
1077 | } | 1170 | } |
1078 | 1171 | ||
1079 | /// <summary> | 1172 | /// <summary> |
@@ -1081,28 +1174,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | /// </summary> | 1174 | /// </summary> |
1082 | private void UpdateParentIDs() | 1175 | private void UpdateParentIDs() |
1083 | { | 1176 | { |
1084 | lock (m_parts) | 1177 | lockPartsForRead(true); |
1085 | { | 1178 | { |
1086 | foreach (SceneObjectPart part in m_parts.Values) | 1179 | foreach (SceneObjectPart part in m_parts.Values) |
1087 | { | 1180 | { |
1181 | |||
1088 | if (part.UUID != m_rootPart.UUID) | 1182 | if (part.UUID != m_rootPart.UUID) |
1089 | { | 1183 | { |
1090 | part.ParentID = m_rootPart.LocalId; | 1184 | part.ParentID = m_rootPart.LocalId; |
1091 | } | 1185 | } |
1186 | |||
1092 | } | 1187 | } |
1093 | } | 1188 | } |
1189 | lockPartsForRead(false); | ||
1094 | } | 1190 | } |
1095 | 1191 | ||
1096 | public void RegenerateFullIDs() | 1192 | public void RegenerateFullIDs() |
1097 | { | 1193 | { |
1098 | lock (m_parts) | 1194 | lockPartsForRead(true); |
1099 | { | 1195 | { |
1100 | foreach (SceneObjectPart part in m_parts.Values) | 1196 | foreach (SceneObjectPart part in m_parts.Values) |
1101 | { | 1197 | { |
1198 | |||
1102 | part.UUID = UUID.Random(); | 1199 | part.UUID = UUID.Random(); |
1103 | 1200 | ||
1104 | } | 1201 | } |
1105 | } | 1202 | } |
1203 | lockPartsForRead(false); | ||
1106 | } | 1204 | } |
1107 | 1205 | ||
1108 | // helper provided for parts. | 1206 | // helper provided for parts. |
@@ -1183,29 +1281,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1281 | ||
1184 | DetachFromBackup(); | 1282 | DetachFromBackup(); |
1185 | 1283 | ||
1186 | lock (m_parts) | 1284 | lockPartsForRead(true); |
1285 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1286 | lockPartsForRead(false); | ||
1287 | |||
1288 | foreach (SceneObjectPart part in values) | ||
1187 | { | 1289 | { |
1188 | foreach (SceneObjectPart part in m_parts.Values) | ||
1189 | { | ||
1190 | // part.Inventory.RemoveScriptInstances(); | 1290 | // part.Inventory.RemoveScriptInstances(); |
1191 | 1291 | ||
1192 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1292 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1193 | for (int i = 0; i < avatars.Length; i++) | 1293 | for (int i = 0; i < avatars.Length; i++) |
1294 | { | ||
1295 | if (avatars[i].ParentID == LocalId) | ||
1194 | { | 1296 | { |
1195 | if (avatars[i].ParentID == LocalId) | 1297 | avatars[i].StandUp(); |
1196 | { | 1298 | } |
1197 | avatars[i].StandUp(); | ||
1198 | } | ||
1199 | 1299 | ||
1200 | if (!silent) | 1300 | if (!silent) |
1201 | { | 1301 | { |
1202 | part.UpdateFlag = 0; | 1302 | part.UpdateFlag = 0; |
1203 | if (part == m_rootPart) | 1303 | if (part == m_rootPart) |
1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1304 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1205 | } | ||
1206 | } | 1305 | } |
1207 | } | 1306 | } |
1307 | |||
1208 | } | 1308 | } |
1309 | |||
1310 | |||
1209 | } | 1311 | } |
1210 | 1312 | ||
1211 | public void AddScriptLPS(int count) | 1313 | public void AddScriptLPS(int count) |
@@ -1230,17 +1332,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | 1332 | ||
1231 | scriptEvents aggregateScriptEvents=0; | 1333 | scriptEvents aggregateScriptEvents=0; |
1232 | 1334 | ||
1233 | lock (m_parts) | 1335 | lockPartsForRead(true); |
1234 | { | 1336 | { |
1235 | foreach (SceneObjectPart part in m_parts.Values) | 1337 | foreach (SceneObjectPart part in m_parts.Values) |
1236 | { | 1338 | { |
1339 | |||
1237 | if (part == null) | 1340 | if (part == null) |
1238 | continue; | 1341 | continue; |
1239 | if (part != RootPart) | 1342 | if (part != RootPart) |
1240 | part.ObjectFlags = objectflagupdate; | 1343 | part.ObjectFlags = objectflagupdate; |
1241 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1344 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1345 | |||
1242 | } | 1346 | } |
1243 | } | 1347 | } |
1348 | lockPartsForRead(false); | ||
1244 | 1349 | ||
1245 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1350 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1246 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1351 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1273,42 +1378,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <param name="m_physicalPrim"></param> | 1378 | /// <param name="m_physicalPrim"></param> |
1274 | public void ApplyPhysics(bool m_physicalPrim) | 1379 | public void ApplyPhysics(bool m_physicalPrim) |
1275 | { | 1380 | { |
1276 | lock (m_parts) | 1381 | lockPartsForRead(true); |
1382 | |||
1383 | if (m_parts.Count > 1) | ||
1277 | { | 1384 | { |
1278 | if (m_parts.Count > 1) | 1385 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1386 | lockPartsForRead(false); | ||
1387 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1388 | foreach (SceneObjectPart part in values) | ||
1279 | { | 1389 | { |
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1390 | |
1281 | foreach (SceneObjectPart part in m_parts.Values) | 1391 | if (part.LocalId != m_rootPart.LocalId) |
1282 | { | 1392 | { |
1283 | if (part.LocalId != m_rootPart.LocalId) | 1393 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1284 | { | ||
1285 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1286 | } | ||
1287 | } | 1394 | } |
1288 | 1395 | ||
1289 | // Hack to get the physics scene geometries in the right spot | ||
1290 | ResetChildPrimPhysicsPositions(); | ||
1291 | } | ||
1292 | else | ||
1293 | { | ||
1294 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1295 | } | 1396 | } |
1397 | // Hack to get the physics scene geometries in the right spot | ||
1398 | ResetChildPrimPhysicsPositions(); | ||
1399 | } | ||
1400 | else | ||
1401 | { | ||
1402 | lockPartsForRead(false); | ||
1403 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1296 | } | 1404 | } |
1297 | } | 1405 | } |
1298 | 1406 | ||
1299 | public void SetOwnerId(UUID userId) | 1407 | public void SetOwnerId(UUID userId) |
1300 | { | 1408 | { |
1301 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1409 | ForEachPart(delegate(SceneObjectPart part) |
1410 | { | ||
1411 | |||
1412 | part.OwnerID = userId; | ||
1413 | |||
1414 | }); | ||
1302 | } | 1415 | } |
1303 | 1416 | ||
1304 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1417 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1305 | { | 1418 | { |
1306 | lock (m_parts) | 1419 | lockPartsForRead(true); |
1420 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1421 | lockPartsForRead(false); | ||
1422 | foreach (SceneObjectPart part in values) | ||
1307 | { | 1423 | { |
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1424 | |
1309 | { | 1425 | whatToDo(part); |
1310 | whatToDo(part); | 1426 | |
1311 | } | ||
1312 | } | 1427 | } |
1313 | } | 1428 | } |
1314 | 1429 | ||
@@ -1407,14 +1522,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | { | 1522 | { |
1408 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1523 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1409 | 1524 | ||
1410 | lock (m_parts) | 1525 | lockPartsForRead(true); |
1411 | { | 1526 | { |
1412 | foreach (SceneObjectPart part in m_parts.Values) | 1527 | foreach (SceneObjectPart part in m_parts.Values) |
1413 | { | 1528 | { |
1529 | |||
1414 | if (part != RootPart) | 1530 | if (part != RootPart) |
1415 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1531 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1532 | |||
1416 | } | 1533 | } |
1417 | } | 1534 | } |
1535 | lockPartsForRead(false); | ||
1418 | } | 1536 | } |
1419 | 1537 | ||
1420 | /// <summary> | 1538 | /// <summary> |
@@ -1509,10 +1627,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1627 | ||
1510 | List<SceneObjectPart> partList; | 1628 | List<SceneObjectPart> partList; |
1511 | 1629 | ||
1512 | lock (m_parts) | 1630 | lockPartsForRead(true); |
1513 | { | 1631 | |
1514 | partList = new List<SceneObjectPart>(m_parts.Values); | 1632 | partList = new List<SceneObjectPart>(m_parts.Values); |
1515 | } | 1633 | |
1634 | lockPartsForRead(false); | ||
1516 | 1635 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1636 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 1637 | { |
@@ -1735,6 +1854,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | } | 1854 | } |
1736 | } | 1855 | } |
1737 | 1856 | ||
1857 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1858 | { | ||
1859 | SceneObjectPart rootpart = m_rootPart; | ||
1860 | if (rootpart != null) | ||
1861 | { | ||
1862 | if (IsAttachment) | ||
1863 | { | ||
1864 | /* | ||
1865 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1866 | if (avatar != null) | ||
1867 | { | ||
1868 | Rotate the Av? | ||
1869 | } */ | ||
1870 | } | ||
1871 | else | ||
1872 | { | ||
1873 | if (rootpart.PhysActor != null) | ||
1874 | { | ||
1875 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1876 | rootpart.PhysActor.APIDStrength = strength; | ||
1877 | rootpart.PhysActor.APIDDamping = damping; | ||
1878 | rootpart.PhysActor.APIDActive = true; | ||
1879 | } | ||
1880 | } | ||
1881 | } | ||
1882 | } | ||
1883 | public void stopLookAt() | ||
1884 | { | ||
1885 | SceneObjectPart rootpart = m_rootPart; | ||
1886 | if (rootpart != null) | ||
1887 | { | ||
1888 | if (rootpart.PhysActor != null) | ||
1889 | { | ||
1890 | rootpart.PhysActor.APIDActive = false; | ||
1891 | } | ||
1892 | } | ||
1893 | |||
1894 | } | ||
1895 | |||
1738 | /// <summary> | 1896 | /// <summary> |
1739 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1897 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1740 | /// </summary> | 1898 | /// </summary> |
@@ -1796,10 +1954,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1954 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1797 | newPart.SetParent(this); | 1955 | newPart.SetParent(this); |
1798 | 1956 | ||
1799 | lock (m_parts) | 1957 | lockPartsForWrite(true); |
1800 | { | 1958 | { |
1801 | m_parts.Add(newPart.UUID, newPart); | 1959 | m_parts.Add(newPart.UUID, newPart); |
1802 | } | 1960 | } |
1961 | lockPartsForWrite(false); | ||
1803 | 1962 | ||
1804 | SetPartAsNonRoot(newPart); | 1963 | SetPartAsNonRoot(newPart); |
1805 | 1964 | ||
@@ -1862,7 +2021,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2021 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1863 | // return; | 2022 | // return; |
1864 | 2023 | ||
1865 | lock (m_parts) | 2024 | lockPartsForRead(true); |
1866 | { | 2025 | { |
1867 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2026 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1868 | 2027 | ||
@@ -1880,34 +2039,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | 2039 | ||
1881 | foreach (SceneObjectPart part in m_parts.Values) | 2040 | foreach (SceneObjectPart part in m_parts.Values) |
1882 | { | 2041 | { |
2042 | |||
1883 | part.SendScheduledUpdates(); | 2043 | part.SendScheduledUpdates(); |
2044 | |||
1884 | } | 2045 | } |
1885 | } | 2046 | } |
2047 | lockPartsForRead(false); | ||
1886 | } | 2048 | } |
1887 | 2049 | ||
1888 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2050 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1889 | { | 2051 | { |
1890 | RootPart.AddFullUpdateToAvatar(presence); | 2052 | RootPart.AddFullUpdateToAvatar(presence); |
1891 | 2053 | ||
1892 | lock (m_parts) | 2054 | lockPartsForRead(true); |
1893 | { | 2055 | { |
1894 | foreach (SceneObjectPart part in m_parts.Values) | 2056 | foreach (SceneObjectPart part in m_parts.Values) |
1895 | { | 2057 | { |
2058 | |||
1896 | if (part != RootPart) | 2059 | if (part != RootPart) |
1897 | part.AddFullUpdateToAvatar(presence); | 2060 | part.AddFullUpdateToAvatar(presence); |
2061 | |||
1898 | } | 2062 | } |
1899 | } | 2063 | } |
2064 | lockPartsForRead(false); | ||
1900 | } | 2065 | } |
1901 | 2066 | ||
1902 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2067 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1903 | { | 2068 | { |
1904 | lock (m_parts) | 2069 | lockPartsForRead(true); |
1905 | { | 2070 | { |
1906 | foreach (SceneObjectPart part in m_parts.Values) | 2071 | foreach (SceneObjectPart part in m_parts.Values) |
1907 | { | 2072 | { |
2073 | |||
1908 | part.AddTerseUpdateToAvatar(presence); | 2074 | part.AddTerseUpdateToAvatar(presence); |
2075 | |||
1909 | } | 2076 | } |
1910 | } | 2077 | } |
2078 | lockPartsForRead(false); | ||
1911 | } | 2079 | } |
1912 | 2080 | ||
1913 | /// <summary> | 2081 | /// <summary> |
@@ -1918,14 +2086,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | checkAtTargets(); | 2086 | checkAtTargets(); |
1919 | RootPart.ScheduleFullUpdate(); | 2087 | RootPart.ScheduleFullUpdate(); |
1920 | 2088 | ||
1921 | lock (m_parts) | 2089 | lockPartsForRead(true); |
1922 | { | 2090 | { |
1923 | foreach (SceneObjectPart part in m_parts.Values) | 2091 | foreach (SceneObjectPart part in m_parts.Values) |
1924 | { | 2092 | { |
2093 | |||
1925 | if (part != RootPart) | 2094 | if (part != RootPart) |
1926 | part.ScheduleFullUpdate(); | 2095 | part.ScheduleFullUpdate(); |
2096 | |||
1927 | } | 2097 | } |
1928 | } | 2098 | } |
2099 | lockPartsForRead(false); | ||
1929 | } | 2100 | } |
1930 | 2101 | ||
1931 | /// <summary> | 2102 | /// <summary> |
@@ -1933,13 +2104,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | /// </summary> | 2104 | /// </summary> |
1934 | public void ScheduleGroupForTerseUpdate() | 2105 | public void ScheduleGroupForTerseUpdate() |
1935 | { | 2106 | { |
1936 | lock (m_parts) | 2107 | lockPartsForRead(true); |
1937 | { | 2108 | { |
1938 | foreach (SceneObjectPart part in m_parts.Values) | 2109 | foreach (SceneObjectPart part in m_parts.Values) |
1939 | { | 2110 | { |
2111 | |||
1940 | part.ScheduleTerseUpdate(); | 2112 | part.ScheduleTerseUpdate(); |
2113 | |||
1941 | } | 2114 | } |
1942 | } | 2115 | } |
2116 | lockPartsForRead(false); | ||
1943 | } | 2117 | } |
1944 | 2118 | ||
1945 | /// <summary> | 2119 | /// <summary> |
@@ -1952,14 +2126,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | 2126 | ||
1953 | RootPart.SendFullUpdateToAllClients(); | 2127 | RootPart.SendFullUpdateToAllClients(); |
1954 | 2128 | ||
1955 | lock (m_parts) | 2129 | lockPartsForRead(true); |
1956 | { | 2130 | { |
1957 | foreach (SceneObjectPart part in m_parts.Values) | 2131 | foreach (SceneObjectPart part in m_parts.Values) |
1958 | { | 2132 | { |
2133 | |||
1959 | if (part != RootPart) | 2134 | if (part != RootPart) |
1960 | part.SendFullUpdateToAllClients(); | 2135 | part.SendFullUpdateToAllClients(); |
2136 | |||
1961 | } | 2137 | } |
1962 | } | 2138 | } |
2139 | lockPartsForRead(false); | ||
1963 | } | 2140 | } |
1964 | 2141 | ||
1965 | /// <summary> | 2142 | /// <summary> |
@@ -1990,14 +2167,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | { | 2167 | { |
1991 | if (IsDeleted) | 2168 | if (IsDeleted) |
1992 | return; | 2169 | return; |
1993 | 2170 | ||
1994 | lock (m_parts) | 2171 | lockPartsForRead(true); |
1995 | { | 2172 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2173 | foreach (SceneObjectPart part in m_parts.Values) |
1997 | { | 2174 | { |
1998 | part.SendTerseUpdateToAllClients(); | 2175 | part.SendTerseUpdateToAllClients(); |
1999 | } | 2176 | } |
2000 | } | 2177 | } |
2178 | lockPartsForRead(false); | ||
2001 | } | 2179 | } |
2002 | 2180 | ||
2003 | #endregion | 2181 | #endregion |
@@ -2011,16 +2189,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2011 | /// <returns>null if no child part with that linknum or child part</returns> | 2189 | /// <returns>null if no child part with that linknum or child part</returns> |
2012 | public SceneObjectPart GetLinkNumPart(int linknum) | 2190 | public SceneObjectPart GetLinkNumPart(int linknum) |
2013 | { | 2191 | { |
2014 | lock (m_parts) | 2192 | lockPartsForRead(true); |
2015 | { | 2193 | { |
2016 | foreach (SceneObjectPart part in m_parts.Values) | 2194 | foreach (SceneObjectPart part in m_parts.Values) |
2017 | { | 2195 | { |
2018 | if (part.LinkNum == linknum) | 2196 | if (part.LinkNum == linknum) |
2019 | { | 2197 | { |
2198 | lockPartsForRead(false); | ||
2020 | return part; | 2199 | return part; |
2021 | } | 2200 | } |
2022 | } | 2201 | } |
2023 | } | 2202 | } |
2203 | lockPartsForRead(false); | ||
2024 | 2204 | ||
2025 | return null; | 2205 | return null; |
2026 | } | 2206 | } |
@@ -2048,17 +2228,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2048 | public SceneObjectPart GetChildPart(uint localID) | 2228 | public SceneObjectPart GetChildPart(uint localID) |
2049 | { | 2229 | { |
2050 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2230 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2051 | lock (m_parts) | 2231 | lockPartsForRead(true); |
2052 | { | 2232 | { |
2053 | foreach (SceneObjectPart part in m_parts.Values) | 2233 | foreach (SceneObjectPart part in m_parts.Values) |
2054 | { | 2234 | { |
2055 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2235 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2056 | if (part.LocalId == localID) | 2236 | if (part.LocalId == localID) |
2057 | { | 2237 | { |
2238 | lockPartsForRead(false); | ||
2058 | return part; | 2239 | return part; |
2059 | } | 2240 | } |
2060 | } | 2241 | } |
2061 | } | 2242 | } |
2243 | lockPartsForRead(false); | ||
2062 | 2244 | ||
2063 | return null; | 2245 | return null; |
2064 | } | 2246 | } |
@@ -2088,17 +2270,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | public bool HasChildPrim(uint localID) | 2270 | public bool HasChildPrim(uint localID) |
2089 | { | 2271 | { |
2090 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2272 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2091 | lock (m_parts) | 2273 | lockPartsForRead(true); |
2092 | { | 2274 | { |
2093 | foreach (SceneObjectPart part in m_parts.Values) | 2275 | foreach (SceneObjectPart part in m_parts.Values) |
2094 | { | 2276 | { |
2095 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2277 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2096 | if (part.LocalId == localID) | 2278 | if (part.LocalId == localID) |
2097 | { | 2279 | { |
2280 | lockPartsForRead(false); | ||
2098 | return true; | 2281 | return true; |
2099 | } | 2282 | } |
2100 | } | 2283 | } |
2101 | } | 2284 | } |
2285 | lockPartsForRead(false); | ||
2102 | 2286 | ||
2103 | return false; | 2287 | return false; |
2104 | } | 2288 | } |
@@ -2148,53 +2332,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | if (m_rootPart.LinkNum == 0) | 2332 | if (m_rootPart.LinkNum == 0) |
2149 | m_rootPart.LinkNum = 1; | 2333 | m_rootPart.LinkNum = 1; |
2150 | 2334 | ||
2151 | lock (m_parts) | 2335 | lockPartsForWrite(true); |
2152 | { | 2336 | |
2153 | m_parts.Add(linkPart.UUID, linkPart); | 2337 | m_parts.Add(linkPart.UUID, linkPart); |
2338 | |||
2339 | lockPartsForWrite(false); | ||
2154 | 2340 | ||
2155 | // Insert in terms of link numbers, the new links | 2341 | // Insert in terms of link numbers, the new links |
2156 | // before the current ones (with the exception of | 2342 | // before the current ones (with the exception of |
2157 | // the root prim. Shuffle the old ones up | 2343 | // the root prim. Shuffle the old ones up |
2158 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2344 | lockPartsForRead(true); |
2345 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2346 | { | ||
2347 | if (kvp.Value.LinkNum != 1) | ||
2159 | { | 2348 | { |
2160 | if (kvp.Value.LinkNum != 1) | 2349 | // Don't update root prim link number |
2161 | { | 2350 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2162 | // Don't update root prim link number | ||
2163 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2164 | } | ||
2165 | } | 2351 | } |
2352 | } | ||
2353 | lockPartsForRead(false); | ||
2166 | 2354 | ||
2167 | linkPart.LinkNum = 2; | 2355 | linkPart.LinkNum = 2; |
2168 | 2356 | ||
2169 | linkPart.SetParent(this); | 2357 | linkPart.SetParent(this); |
2170 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2358 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2171 | 2359 | ||
2172 | //if (linkPart.PhysActor != null) | 2360 | //if (linkPart.PhysActor != null) |
2173 | //{ | 2361 | //{ |
2174 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2362 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2175 | 2363 | ||
2176 | //linkPart.PhysActor = null; | 2364 | //linkPart.PhysActor = null; |
2177 | //} | 2365 | //} |
2178 | 2366 | ||
2179 | //TODO: rest of parts | 2367 | //TODO: rest of parts |
2180 | int linkNum = 3; | 2368 | int linkNum = 3; |
2181 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2369 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2370 | { | ||
2371 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2182 | { | 2372 | { |
2183 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2373 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2184 | { | ||
2185 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2186 | } | ||
2187 | part.ClearUndoState(); | ||
2188 | } | 2374 | } |
2375 | part.ClearUndoState(); | ||
2189 | } | 2376 | } |
2190 | 2377 | ||
2191 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2378 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2192 | objectGroup.m_isDeleted = true; | 2379 | objectGroup.m_isDeleted = true; |
2380 | |||
2381 | objectGroup.lockPartsForWrite(true); | ||
2193 | 2382 | ||
2194 | lock (objectGroup.m_parts) | 2383 | objectGroup.m_parts.Clear(); |
2195 | { | 2384 | |
2196 | objectGroup.m_parts.Clear(); | 2385 | objectGroup.lockPartsForWrite(false); |
2197 | } | ||
2198 | 2386 | ||
2199 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2387 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2200 | // objectGroup.m_rootPart = null; | 2388 | // objectGroup.m_rootPart = null; |
@@ -2253,11 +2441,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2441 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2254 | 2442 | ||
2255 | // Remove the part from this object | 2443 | // Remove the part from this object |
2256 | lock (m_parts) | 2444 | lockPartsForWrite(true); |
2257 | { | 2445 | { |
2258 | m_parts.Remove(linkPart.UUID); | 2446 | m_parts.Remove(linkPart.UUID); |
2259 | } | 2447 | } |
2260 | 2448 | lockPartsForWrite(false); | |
2449 | lockPartsForRead(true); | ||
2261 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2450 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2262 | RootPart.LinkNum = 0; | 2451 | RootPart.LinkNum = 0; |
2263 | else | 2452 | else |
@@ -2268,6 +2457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2268 | p.LinkNum--; | 2457 | p.LinkNum--; |
2269 | } | 2458 | } |
2270 | } | 2459 | } |
2460 | lockPartsForRead(false); | ||
2271 | 2461 | ||
2272 | linkPart.ParentID = 0; | 2462 | linkPart.ParentID = 0; |
2273 | linkPart.LinkNum = 0; | 2463 | linkPart.LinkNum = 0; |
@@ -2585,9 +2775,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2585 | 2775 | ||
2586 | if (selectionPart != null) | 2776 | if (selectionPart != null) |
2587 | { | 2777 | { |
2588 | lock (m_parts) | 2778 | lockPartsForRead(true); |
2779 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2780 | lockPartsForRead(false); | ||
2781 | foreach (SceneObjectPart part in parts) | ||
2589 | { | 2782 | { |
2590 | foreach (SceneObjectPart part in m_parts.Values) | 2783 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2591 | { | 2784 | { |
2592 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2785 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2593 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2786 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2597,12 +2790,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | break; | 2790 | break; |
2598 | } | 2791 | } |
2599 | } | 2792 | } |
2793 | } | ||
2600 | 2794 | ||
2601 | foreach (SceneObjectPart part in m_parts.Values) | 2795 | foreach (SceneObjectPart part in parts) |
2602 | { | 2796 | { |
2603 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2797 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2604 | } | ||
2605 | } | 2798 | } |
2799 | |||
2606 | } | 2800 | } |
2607 | } | 2801 | } |
2608 | 2802 | ||
@@ -2688,11 +2882,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | scale.Y = m_scene.m_maxNonphys; | 2882 | scale.Y = m_scene.m_maxNonphys; |
2689 | if (scale.Z > m_scene.m_maxNonphys) | 2883 | if (scale.Z > m_scene.m_maxNonphys) |
2690 | scale.Z = m_scene.m_maxNonphys; | 2884 | scale.Z = m_scene.m_maxNonphys; |
2691 | |||
2692 | SceneObjectPart part = GetChildPart(localID); | 2885 | SceneObjectPart part = GetChildPart(localID); |
2693 | if (part != null) | 2886 | if (part != null) |
2694 | { | 2887 | { |
2695 | part.Resize(scale); | ||
2696 | if (part.PhysActor != null) | 2888 | if (part.PhysActor != null) |
2697 | { | 2889 | { |
2698 | if (part.PhysActor.IsPhysical) | 2890 | if (part.PhysActor.IsPhysical) |
@@ -2707,7 +2899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2707 | part.PhysActor.Size = scale; | 2899 | part.PhysActor.Size = scale; |
2708 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2900 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2709 | } | 2901 | } |
2710 | //if (part.UUID != m_rootPart.UUID) | 2902 | part.Resize(scale); |
2711 | 2903 | ||
2712 | HasGroupChanged = true; | 2904 | HasGroupChanged = true; |
2713 | ScheduleGroupForFullUpdate(); | 2905 | ScheduleGroupForFullUpdate(); |
@@ -2748,77 +2940,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2748 | float y = (scale.Y / part.Scale.Y); | 2940 | float y = (scale.Y / part.Scale.Y); |
2749 | float z = (scale.Z / part.Scale.Z); | 2941 | float z = (scale.Z / part.Scale.Z); |
2750 | 2942 | ||
2751 | lock (m_parts) | 2943 | lockPartsForRead(true); |
2944 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2752 | { | 2945 | { |
2753 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2946 | foreach (SceneObjectPart obPart in m_parts.Values) |
2754 | { | 2947 | { |
2755 | foreach (SceneObjectPart obPart in m_parts.Values) | 2948 | if (obPart.UUID != m_rootPart.UUID) |
2756 | { | 2949 | { |
2757 | if (obPart.UUID != m_rootPart.UUID) | 2950 | Vector3 oldSize = new Vector3(obPart.Scale); |
2758 | { | ||
2759 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2760 | 2951 | ||
2761 | float f = 1.0f; | 2952 | float f = 1.0f; |
2762 | float a = 1.0f; | 2953 | float a = 1.0f; |
2763 | 2954 | ||
2764 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2955 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2956 | { | ||
2957 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2765 | { | 2958 | { |
2766 | if (oldSize.X*x > m_scene.m_maxPhys) | 2959 | f = m_scene.m_maxPhys / oldSize.X; |
2767 | { | 2960 | a = f / x; |
2768 | f = m_scene.m_maxPhys / oldSize.X; | 2961 | x *= a; |
2769 | a = f / x; | 2962 | y *= a; |
2770 | x *= a; | 2963 | z *= a; |
2771 | y *= a; | ||
2772 | z *= a; | ||
2773 | } | ||
2774 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2775 | { | ||
2776 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2777 | a = f / y; | ||
2778 | x *= a; | ||
2779 | y *= a; | ||
2780 | z *= a; | ||
2781 | } | ||
2782 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2783 | { | ||
2784 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2785 | a = f / z; | ||
2786 | x *= a; | ||
2787 | y *= a; | ||
2788 | z *= a; | ||
2789 | } | ||
2790 | } | 2964 | } |
2791 | else | 2965 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2966 | { | ||
2967 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2968 | a = f / y; | ||
2969 | x *= a; | ||
2970 | y *= a; | ||
2971 | z *= a; | ||
2972 | } | ||
2973 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2974 | { | ||
2975 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2976 | a = f / z; | ||
2977 | x *= a; | ||
2978 | y *= a; | ||
2979 | z *= a; | ||
2980 | } | ||
2981 | } | ||
2982 | else | ||
2983 | { | ||
2984 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2985 | { | ||
2986 | f = m_scene.m_maxNonphys / oldSize.X; | ||
2987 | a = f / x; | ||
2988 | x *= a; | ||
2989 | y *= a; | ||
2990 | z *= a; | ||
2991 | } | ||
2992 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2993 | { | ||
2994 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2995 | a = f / y; | ||
2996 | x *= a; | ||
2997 | y *= a; | ||
2998 | z *= a; | ||
2999 | } | ||
3000 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2792 | { | 3001 | { |
2793 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3002 | f = m_scene.m_maxNonphys / oldSize.Z; |
2794 | { | 3003 | a = f / z; |
2795 | f = m_scene.m_maxNonphys / oldSize.X; | 3004 | x *= a; |
2796 | a = f / x; | 3005 | y *= a; |
2797 | x *= a; | 3006 | z *= a; |
2798 | y *= a; | ||
2799 | z *= a; | ||
2800 | } | ||
2801 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2802 | { | ||
2803 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2804 | a = f / y; | ||
2805 | x *= a; | ||
2806 | y *= a; | ||
2807 | z *= a; | ||
2808 | } | ||
2809 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2810 | { | ||
2811 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2812 | a = f / z; | ||
2813 | x *= a; | ||
2814 | y *= a; | ||
2815 | z *= a; | ||
2816 | } | ||
2817 | } | 3007 | } |
2818 | } | 3008 | } |
2819 | } | 3009 | } |
2820 | } | 3010 | } |
2821 | } | 3011 | } |
3012 | lockPartsForRead(false); | ||
2822 | 3013 | ||
2823 | Vector3 prevScale = part.Scale; | 3014 | Vector3 prevScale = part.Scale; |
2824 | prevScale.X *= x; | 3015 | prevScale.X *= x; |
@@ -2826,7 +3017,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | prevScale.Z *= z; | 3017 | prevScale.Z *= z; |
2827 | part.Resize(prevScale); | 3018 | part.Resize(prevScale); |
2828 | 3019 | ||
2829 | lock (m_parts) | 3020 | lockPartsForRead(true); |
2830 | { | 3021 | { |
2831 | foreach (SceneObjectPart obPart in m_parts.Values) | 3022 | foreach (SceneObjectPart obPart in m_parts.Values) |
2832 | { | 3023 | { |
@@ -2845,6 +3036,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | } | 3036 | } |
2846 | } | 3037 | } |
2847 | } | 3038 | } |
3039 | lockPartsForRead(false); | ||
2848 | 3040 | ||
2849 | if (part.PhysActor != null) | 3041 | if (part.PhysActor != null) |
2850 | { | 3042 | { |
@@ -2925,7 +3117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | axDiff *= Quaternion.Inverse(partRotation); | 3117 | axDiff *= Quaternion.Inverse(partRotation); |
2926 | diff = axDiff; | 3118 | diff = axDiff; |
2927 | 3119 | ||
2928 | lock (m_parts) | 3120 | lockPartsForRead(true); |
2929 | { | 3121 | { |
2930 | foreach (SceneObjectPart obPart in m_parts.Values) | 3122 | foreach (SceneObjectPart obPart in m_parts.Values) |
2931 | { | 3123 | { |
@@ -2935,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2935 | } | 3127 | } |
2936 | } | 3128 | } |
2937 | } | 3129 | } |
3130 | lockPartsForRead(false); | ||
2938 | 3131 | ||
2939 | AbsolutePosition = newPos; | 3132 | AbsolutePosition = newPos; |
2940 | 3133 | ||
@@ -3052,7 +3245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3245 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3053 | } | 3246 | } |
3054 | 3247 | ||
3055 | lock (m_parts) | 3248 | lockPartsForRead(true); |
3056 | { | 3249 | { |
3057 | foreach (SceneObjectPart prim in m_parts.Values) | 3250 | foreach (SceneObjectPart prim in m_parts.Values) |
3058 | { | 3251 | { |
@@ -3070,6 +3263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | } | 3263 | } |
3071 | } | 3264 | } |
3072 | } | 3265 | } |
3266 | lockPartsForRead(false); | ||
3073 | 3267 | ||
3074 | m_rootPart.ScheduleTerseUpdate(); | 3268 | m_rootPart.ScheduleTerseUpdate(); |
3075 | } | 3269 | } |
@@ -3168,7 +3362,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | if (atTargets.Count > 0) | 3362 | if (atTargets.Count > 0) |
3169 | { | 3363 | { |
3170 | uint[] localids = new uint[0]; | 3364 | uint[] localids = new uint[0]; |
3171 | lock (m_parts) | 3365 | lockPartsForRead(true); |
3172 | { | 3366 | { |
3173 | localids = new uint[m_parts.Count]; | 3367 | localids = new uint[m_parts.Count]; |
3174 | int cntr = 0; | 3368 | int cntr = 0; |
@@ -3178,6 +3372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3178 | cntr++; | 3372 | cntr++; |
3179 | } | 3373 | } |
3180 | } | 3374 | } |
3375 | lockPartsForRead(false); | ||
3181 | 3376 | ||
3182 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3377 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3183 | { | 3378 | { |
@@ -3196,7 +3391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3196 | { | 3391 | { |
3197 | //trigger not_at_target | 3392 | //trigger not_at_target |
3198 | uint[] localids = new uint[0]; | 3393 | uint[] localids = new uint[0]; |
3199 | lock (m_parts) | 3394 | lockPartsForRead(true); |
3200 | { | 3395 | { |
3201 | localids = new uint[m_parts.Count]; | 3396 | localids = new uint[m_parts.Count]; |
3202 | int cntr = 0; | 3397 | int cntr = 0; |
@@ -3206,7 +3401,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3206 | cntr++; | 3401 | cntr++; |
3207 | } | 3402 | } |
3208 | } | 3403 | } |
3209 | 3404 | lockPartsForRead(false); | |
3405 | |||
3210 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3406 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3211 | { | 3407 | { |
3212 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3408 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3219,19 +3415,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | public float GetMass() | 3415 | public float GetMass() |
3220 | { | 3416 | { |
3221 | float retmass = 0f; | 3417 | float retmass = 0f; |
3222 | lock (m_parts) | 3418 | lockPartsForRead(true); |
3223 | { | 3419 | { |
3224 | foreach (SceneObjectPart part in m_parts.Values) | 3420 | foreach (SceneObjectPart part in m_parts.Values) |
3225 | { | 3421 | { |
3226 | retmass += part.GetMass(); | 3422 | retmass += part.GetMass(); |
3227 | } | 3423 | } |
3228 | } | 3424 | } |
3425 | lockPartsForRead(false); | ||
3229 | return retmass; | 3426 | return retmass; |
3230 | } | 3427 | } |
3231 | 3428 | ||
3232 | public void CheckSculptAndLoad() | 3429 | public void CheckSculptAndLoad() |
3233 | { | 3430 | { |
3234 | lock (m_parts) | 3431 | lockPartsForRead(true); |
3235 | { | 3432 | { |
3236 | if (!IsDeleted) | 3433 | if (!IsDeleted) |
3237 | { | 3434 | { |
@@ -3256,6 +3453,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | } | 3453 | } |
3257 | } | 3454 | } |
3258 | } | 3455 | } |
3456 | lockPartsForRead(false); | ||
3259 | } | 3457 | } |
3260 | 3458 | ||
3261 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3459 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3276,7 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3276 | /// <param name="client"></param> | 3474 | /// <param name="client"></param> |
3277 | public void SetGroup(UUID GroupID, IClientAPI client) | 3475 | public void SetGroup(UUID GroupID, IClientAPI client) |
3278 | { | 3476 | { |
3279 | lock (m_parts) | 3477 | lockPartsForRead(true); |
3280 | { | 3478 | { |
3281 | foreach (SceneObjectPart part in m_parts.Values) | 3479 | foreach (SceneObjectPart part in m_parts.Values) |
3282 | { | 3480 | { |
@@ -3286,7 +3484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3286 | 3484 | ||
3287 | HasGroupChanged = true; | 3485 | HasGroupChanged = true; |
3288 | } | 3486 | } |
3289 | 3487 | lockPartsForRead(false); | |
3290 | ScheduleGroupForFullUpdate(); | 3488 | ScheduleGroupForFullUpdate(); |
3291 | } | 3489 | } |
3292 | 3490 | ||
@@ -3305,11 +3503,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3305 | 3503 | ||
3306 | public void SetAttachmentPoint(byte point) | 3504 | public void SetAttachmentPoint(byte point) |
3307 | { | 3505 | { |
3308 | lock (m_parts) | 3506 | lockPartsForRead(true); |
3309 | { | 3507 | { |
3310 | foreach (SceneObjectPart part in m_parts.Values) | 3508 | foreach (SceneObjectPart part in m_parts.Values) |
3311 | part.SetAttachmentPoint(point); | 3509 | part.SetAttachmentPoint(point); |
3312 | } | 3510 | } |
3511 | lockPartsForRead(false); | ||
3313 | } | 3512 | } |
3314 | 3513 | ||
3315 | #region ISceneObject | 3514 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b6916f2..0eddbfd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -212,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
213 | private Vector3 m_sitTargetPosition; | 213 | private Vector3 m_sitTargetPosition; |
214 | private string m_sitAnimation = "SIT"; | 214 | private string m_sitAnimation = "SIT"; |
215 | private bool m_occupied; // KF if any av is sitting on this prim | ||
215 | private string m_text = String.Empty; | 216 | private string m_text = String.Empty; |
216 | private string m_touchName = String.Empty; | 217 | private string m_touchName = String.Empty; |
217 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 218 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -389,12 +390,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | } | 390 | } |
390 | 391 | ||
391 | /// <value> | 392 | /// <value> |
392 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 393 | /// Get the inventory list |
393 | /// </value> | 394 | /// </value> |
394 | public TaskInventoryDictionary TaskInventory | 395 | public TaskInventoryDictionary TaskInventory |
395 | { | 396 | { |
396 | get { return m_inventory.Items; } | 397 | get { |
397 | set { m_inventory.Items = value; } | 398 | return m_inventory.Items; |
399 | } | ||
400 | set { | ||
401 | m_inventory.Items = value; | ||
402 | } | ||
398 | } | 403 | } |
399 | 404 | ||
400 | public uint ObjectFlags | 405 | public uint ObjectFlags |
@@ -527,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | StoreUndoState(); | 532 | StoreUndoState(); |
528 | 533 | ||
529 | m_groupPosition = value; | 534 | m_groupPosition = value; |
530 | |||
531 | PhysicsActor actor = PhysActor; | 535 | PhysicsActor actor = PhysActor; |
532 | if (actor != null) | 536 | if (actor != null) |
533 | { | 537 | { |
@@ -837,7 +841,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | if (IsAttachment) | 841 | if (IsAttachment) |
838 | return GroupPosition; | 842 | return GroupPosition; |
839 | 843 | ||
840 | return m_offsetPosition + m_groupPosition; } | 844 | // return m_offsetPosition + m_groupPosition; } |
845 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
841 | } | 846 | } |
842 | 847 | ||
843 | public SceneObjectGroup ParentGroup | 848 | public SceneObjectGroup ParentGroup |
@@ -989,6 +994,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | get { return _flags; } | 994 | get { return _flags; } |
990 | set { _flags = value; } | 995 | set { _flags = value; } |
991 | } | 996 | } |
997 | |||
998 | [XmlIgnore] | ||
999 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1000 | { | ||
1001 | get { return m_occupied; } | ||
1002 | set { m_occupied = value; } | ||
1003 | } | ||
992 | 1004 | ||
993 | [XmlIgnore] | 1005 | [XmlIgnore] |
994 | public UUID SitTargetAvatar | 1006 | public UUID SitTargetAvatar |
@@ -1064,14 +1076,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1076 | } |
1065 | } | 1077 | } |
1066 | 1078 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1079 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1080 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1081 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1737,12 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | public Vector3 GetWorldPosition() | 1741 | public Vector3 GetWorldPosition() |
1738 | { | 1742 | { |
1739 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1743 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1740 | |||
1741 | Vector3 axPos = OffsetPosition; | 1744 | Vector3 axPos = OffsetPosition; |
1742 | |||
1743 | axPos *= parentRot; | 1745 | axPos *= parentRot; |
1744 | Vector3 translationOffsetPosition = axPos; | 1746 | Vector3 translationOffsetPosition = axPos; |
1745 | return GroupPosition + translationOffsetPosition; | 1747 | if(_parentID == 0) |
1748 | { | ||
1749 | return GroupPosition; | ||
1750 | } | ||
1751 | else | ||
1752 | { | ||
1753 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1754 | } | ||
1746 | } | 1755 | } |
1747 | 1756 | ||
1748 | /// <summary> | 1757 | /// <summary> |
@@ -1753,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | { | 1762 | { |
1754 | Quaternion newRot; | 1763 | Quaternion newRot; |
1755 | 1764 | ||
1756 | if (this.LinkNum == 0) | 1765 | if (this.LinkNum < 2) //KF Single or root prim |
1757 | { | 1766 | { |
1758 | newRot = RotationOffset; | 1767 | newRot = RotationOffset; |
1759 | } | 1768 | } |
@@ -2109,17 +2118,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | //Trys to fetch sound id from prim's inventory. | 2118 | //Trys to fetch sound id from prim's inventory. |
2110 | //Prim's inventory doesn't support non script items yet | 2119 | //Prim's inventory doesn't support non script items yet |
2111 | 2120 | ||
2112 | lock (TaskInventory) | 2121 | TaskInventory.LockItemsForRead(true); |
2122 | |||
2123 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2113 | { | 2124 | { |
2114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2125 | if (item.Value.Name == sound) |
2115 | { | 2126 | { |
2116 | if (item.Value.Name == sound) | 2127 | soundID = item.Value.ItemID; |
2117 | { | 2128 | break; |
2118 | soundID = item.Value.ItemID; | ||
2119 | break; | ||
2120 | } | ||
2121 | } | 2129 | } |
2122 | } | 2130 | } |
2131 | |||
2132 | TaskInventory.LockItemsForRead(false); | ||
2123 | } | 2133 | } |
2124 | 2134 | ||
2125 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2135 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2185,6 +2195,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | ParentGroup.HasGroupChanged = true; | 2195 | ParentGroup.HasGroupChanged = true; |
2186 | ScheduleFullUpdate(); | 2196 | ScheduleFullUpdate(); |
2187 | } | 2197 | } |
2198 | |||
2199 | public void RotLookAt(Quaternion target, float strength, float damping) | ||
2200 | { | ||
2201 | m_parentGroup.rotLookAt(target, strength, damping); | ||
2202 | } | ||
2188 | 2203 | ||
2189 | /// <summary> | 2204 | /// <summary> |
2190 | /// Schedules this prim for a full update | 2205 | /// Schedules this prim for a full update |
@@ -2389,8 +2404,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | { | 2404 | { |
2390 | const float ROTATION_TOLERANCE = 0.01f; | 2405 | const float ROTATION_TOLERANCE = 0.01f; |
2391 | const float VELOCITY_TOLERANCE = 0.001f; | 2406 | const float VELOCITY_TOLERANCE = 0.001f; |
2392 | const float POSITION_TOLERANCE = 0.05f; | 2407 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2393 | const int TIME_MS_TOLERANCE = 3000; | 2408 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2394 | 2409 | ||
2395 | if (m_updateFlag == 1) | 2410 | if (m_updateFlag == 1) |
2396 | { | 2411 | { |
@@ -2404,7 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2419 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2405 | { | 2420 | { |
2406 | AddTerseUpdateToAllAvatars(); | 2421 | AddTerseUpdateToAllAvatars(); |
2407 | ClearUpdateSchedule(); | 2422 | |
2408 | 2423 | ||
2409 | // This causes the Scene to 'poll' physical objects every couple of frames | 2424 | // This causes the Scene to 'poll' physical objects every couple of frames |
2410 | // bad, so it's been replaced by an event driven method. | 2425 | // bad, so it's been replaced by an event driven method. |
@@ -2422,16 +2437,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | m_lastAngularVelocity = AngularVelocity; | 2437 | m_lastAngularVelocity = AngularVelocity; |
2423 | m_lastTerseSent = Environment.TickCount; | 2438 | m_lastTerseSent = Environment.TickCount; |
2424 | } | 2439 | } |
2440 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2441 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2425 | } | 2442 | } |
2426 | else | 2443 | else |
2427 | { | 2444 | { |
2428 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2445 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2429 | { | 2446 | { |
2430 | AddFullUpdateToAllAvatars(); | 2447 | AddFullUpdateToAllAvatars(); |
2431 | ClearUpdateSchedule(); | 2448 | m_updateFlag = 0; //Same here |
2432 | } | 2449 | } |
2433 | } | 2450 | } |
2434 | ClearUpdateSchedule(); | 2451 | m_updateFlag = 0; |
2435 | } | 2452 | } |
2436 | 2453 | ||
2437 | /// <summary> | 2454 | /// <summary> |
@@ -2458,17 +2475,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | if (!UUID.TryParse(sound, out soundID)) | 2475 | if (!UUID.TryParse(sound, out soundID)) |
2459 | { | 2476 | { |
2460 | // search sound file from inventory | 2477 | // search sound file from inventory |
2461 | lock (TaskInventory) | 2478 | TaskInventory.LockItemsForRead(true); |
2479 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2462 | { | 2480 | { |
2463 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2481 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2464 | { | 2482 | { |
2465 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2483 | soundID = item.Value.ItemID; |
2466 | { | 2484 | break; |
2467 | soundID = item.Value.ItemID; | ||
2468 | break; | ||
2469 | } | ||
2470 | } | 2485 | } |
2471 | } | 2486 | } |
2487 | TaskInventory.LockItemsForRead(false); | ||
2472 | } | 2488 | } |
2473 | 2489 | ||
2474 | if (soundID == UUID.Zero) | 2490 | if (soundID == UUID.Zero) |
@@ -2684,6 +2700,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | SetText(text); | 2700 | SetText(text); |
2685 | } | 2701 | } |
2686 | 2702 | ||
2703 | public void StopLookAt() | ||
2704 | { | ||
2705 | m_parentGroup.stopLookAt(); | ||
2706 | |||
2707 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2708 | } | ||
2709 | |||
2687 | public void StopMoveToTarget() | 2710 | public void StopMoveToTarget() |
2688 | { | 2711 | { |
2689 | m_parentGroup.stopMoveToTarget(); | 2712 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 47e4ad0..0321c41 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -81,7 +81,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 81 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 82 | protected internal TaskInventoryDictionary Items |
83 | { | 83 | { |
84 | get { return m_items; } | 84 | get { |
85 | return m_items; | ||
86 | } | ||
85 | set | 87 | set |
86 | { | 88 | { |
87 | m_items = value; | 89 | m_items = value; |
@@ -117,22 +119,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 119 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 120 | public void ResetInventoryIDs() |
119 | { | 121 | { |
120 | lock (Items) | 122 | m_items.LockItemsForWrite(true); |
123 | |||
124 | if (0 == Items.Count) | ||
121 | { | 125 | { |
122 | if (0 == Items.Count) | 126 | m_items.LockItemsForWrite(false); |
123 | return; | 127 | return; |
128 | } | ||
124 | 129 | ||
125 | HasInventoryChanged = true; | 130 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 131 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 132 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 133 | Items.Clear(); |
129 | 134 | ||
130 | foreach (TaskInventoryItem item in items) | 135 | foreach (TaskInventoryItem item in items) |
131 | { | 136 | { |
132 | item.ResetIDs(m_part.UUID); | 137 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 138 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 139 | } |
140 | m_items.LockItemsForWrite(false); | ||
136 | } | 141 | } |
137 | 142 | ||
138 | /// <summary> | 143 | /// <summary> |
@@ -141,25 +146,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 146 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 147 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 148 | { |
144 | lock (Items) | 149 | m_items.LockItemsForWrite(true); |
150 | if (0 == Items.Count) | ||
145 | { | 151 | { |
146 | if (0 == Items.Count) | 152 | m_items.LockItemsForWrite(false); |
147 | { | 153 | return; |
148 | return; | 154 | } |
149 | } | ||
150 | 155 | ||
151 | HasInventoryChanged = true; | 156 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 157 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 159 | foreach (TaskInventoryItem item in items) |
160 | { | ||
161 | if (ownerId != item.OwnerID) | ||
155 | { | 162 | { |
156 | if (ownerId != item.OwnerID) | 163 | item.LastOwnerID = item.OwnerID; |
157 | { | 164 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 165 | } |
162 | } | 166 | } |
167 | m_items.LockItemsForWrite(false); | ||
163 | } | 168 | } |
164 | 169 | ||
165 | /// <summary> | 170 | /// <summary> |
@@ -168,24 +173,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 173 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 174 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 175 | { |
171 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
172 | { | 178 | { |
173 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
174 | { | 180 | return; |
175 | return; | 181 | } |
176 | } | ||
177 | 182 | ||
178 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 184 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 185 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 186 | foreach (TaskInventoryItem item in items) |
187 | { | ||
188 | if (groupID != item.GroupID) | ||
182 | { | 189 | { |
183 | if (groupID != item.GroupID) | 190 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 191 | } |
188 | } | 192 | } |
193 | m_items.LockItemsForWrite(false); | ||
189 | } | 194 | } |
190 | 195 | ||
191 | /// <summary> | 196 | /// <summary> |
@@ -193,14 +198,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 198 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 199 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 200 | { |
196 | lock (m_items) | 201 | Items.LockItemsForRead(true); |
202 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
203 | Items.LockItemsForRead(false); | ||
204 | foreach (TaskInventoryItem item in items) | ||
197 | { | 205 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 206 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 207 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 208 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 209 | } |
205 | } | 210 | } |
206 | } | 211 | } |
@@ -210,17 +215,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | /// </summary> | 215 | /// </summary> |
211 | public void RemoveScriptInstances() | 216 | public void RemoveScriptInstances() |
212 | { | 217 | { |
213 | lock (Items) | 218 | Items.LockItemsForRead(true); |
219 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
220 | Items.LockItemsForRead(false); | ||
221 | |||
222 | foreach (TaskInventoryItem item in items) | ||
214 | { | 223 | { |
215 | foreach (TaskInventoryItem item in Items.Values) | 224 | if ((int)InventoryType.LSL == item.InvType) |
216 | { | 225 | { |
217 | if ((int)InventoryType.LSL == item.InvType) | 226 | RemoveScriptInstance(item.ItemID); |
218 | { | 227 | m_part.RemoveScriptEvents(item.ItemID); |
219 | RemoveScriptInstance(item.ItemID); | ||
220 | m_part.RemoveScriptEvents(item.ItemID); | ||
221 | } | ||
222 | } | 228 | } |
223 | } | 229 | } |
230 | |||
231 | |||
224 | } | 232 | } |
225 | 233 | ||
226 | /// <summary> | 234 | /// <summary> |
@@ -245,8 +253,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | if (stateSource == 1 && // Prim crossing | 253 | if (stateSource == 1 && // Prim crossing |
246 | m_part.ParentGroup.Scene.m_trustBinaries) | 254 | m_part.ParentGroup.Scene.m_trustBinaries) |
247 | { | 255 | { |
256 | m_items.LockItemsForWrite(true); | ||
248 | m_items[item.ItemID].PermsMask = 0; | 257 | m_items[item.ItemID].PermsMask = 0; |
249 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 258 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
259 | m_items.LockItemsForWrite(false); | ||
250 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 260 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
251 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 261 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
252 | m_part.ParentGroup.AddActiveScriptCount(1); | 262 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -268,8 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | { | 278 | { |
269 | if (m_part.ParentGroup.m_savedScriptState != null) | 279 | if (m_part.ParentGroup.m_savedScriptState != null) |
270 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 280 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
281 | m_items.LockItemsForWrite(true); | ||
271 | m_items[item.ItemID].PermsMask = 0; | 282 | m_items[item.ItemID].PermsMask = 0; |
272 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 283 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
284 | m_items.LockItemsForWrite(false); | ||
273 | string script = Utils.BytesToString(asset.Data); | 285 | string script = Utils.BytesToString(asset.Data); |
274 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 286 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
275 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 287 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -344,14 +356,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </param> | 356 | /// </param> |
345 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 357 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
346 | { | 358 | { |
347 | lock (m_items) | 359 | m_items.LockItemsForRead(true); |
360 | if (m_items.ContainsKey(itemId)) | ||
348 | { | 361 | { |
349 | if (m_items.ContainsKey(itemId)) | 362 | if (m_items.ContainsKey(itemId)) |
350 | { | 363 | { |
364 | m_items.LockItemsForRead(false); | ||
351 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 365 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
352 | } | 366 | } |
353 | else | 367 | else |
354 | { | 368 | { |
369 | m_items.LockItemsForRead(false); | ||
355 | m_log.ErrorFormat( | 370 | m_log.ErrorFormat( |
356 | "[PRIM INVENTORY]: " + | 371 | "[PRIM INVENTORY]: " + |
357 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 372 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -359,6 +374,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 374 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
360 | } | 375 | } |
361 | } | 376 | } |
377 | else | ||
378 | { | ||
379 | m_items.LockItemsForRead(false); | ||
380 | m_log.ErrorFormat( | ||
381 | "[PRIM INVENTORY]: " + | ||
382 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
383 | itemId, m_part.Name, m_part.UUID); | ||
384 | } | ||
385 | |||
362 | } | 386 | } |
363 | 387 | ||
364 | /// <summary> | 388 | /// <summary> |
@@ -390,11 +414,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | /// <returns></returns> | 414 | /// <returns></returns> |
391 | private bool InventoryContainsName(string name) | 415 | private bool InventoryContainsName(string name) |
392 | { | 416 | { |
393 | foreach (TaskInventoryItem item in Items.Values) | 417 | m_items.LockItemsForRead(true); |
418 | foreach (TaskInventoryItem item in m_items.Values) | ||
394 | { | 419 | { |
395 | if (item.Name == name) | 420 | if (item.Name == name) |
421 | { | ||
422 | m_items.LockItemsForRead(false); | ||
396 | return true; | 423 | return true; |
424 | } | ||
397 | } | 425 | } |
426 | m_items.LockItemsForRead(false); | ||
398 | return false; | 427 | return false; |
399 | } | 428 | } |
400 | 429 | ||
@@ -436,7 +465,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
436 | /// <param name="item"></param> | 465 | /// <param name="item"></param> |
437 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 466 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
438 | { | 467 | { |
468 | m_items.LockItemsForRead(true); | ||
439 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 469 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
470 | m_items.LockItemsForRead(false); | ||
440 | foreach (TaskInventoryItem i in il) | 471 | foreach (TaskInventoryItem i in il) |
441 | { | 472 | { |
442 | if (i.Name == item.Name) | 473 | if (i.Name == item.Name) |
@@ -473,15 +504,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | item.ParentPartID = m_part.UUID; | 504 | item.ParentPartID = m_part.UUID; |
474 | item.Name = name; | 505 | item.Name = name; |
475 | 506 | ||
476 | lock (m_items) | 507 | m_items.LockItemsForWrite(true); |
477 | { | 508 | m_items.Add(item.ItemID, item); |
478 | m_items.Add(item.ItemID, item); | 509 | m_items.LockItemsForWrite(false); |
479 | |||
480 | if (allowedDrop) | 510 | if (allowedDrop) |
481 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 511 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
482 | else | 512 | else |
483 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 513 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
484 | } | 514 | |
485 | 515 | ||
486 | m_inventorySerial++; | 516 | m_inventorySerial++; |
487 | //m_inventorySerial += 2; | 517 | //m_inventorySerial += 2; |
@@ -498,14 +528,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | /// <param name="items"></param> | 528 | /// <param name="items"></param> |
499 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 529 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
500 | { | 530 | { |
501 | lock (m_items) | 531 | m_items.LockItemsForWrite(true); |
532 | foreach (TaskInventoryItem item in items) | ||
502 | { | 533 | { |
503 | foreach (TaskInventoryItem item in items) | 534 | m_items.Add(item.ItemID, item); |
504 | { | 535 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
505 | m_items.Add(item.ItemID, item); | ||
506 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
507 | } | ||
508 | } | 536 | } |
537 | m_items.LockItemsForWrite(false); | ||
509 | 538 | ||
510 | m_inventorySerial++; | 539 | m_inventorySerial++; |
511 | } | 540 | } |
@@ -518,8 +547,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
518 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 547 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
519 | { | 548 | { |
520 | TaskInventoryItem item; | 549 | TaskInventoryItem item; |
550 | m_items.LockItemsForRead(true); | ||
521 | m_items.TryGetValue(itemId, out item); | 551 | m_items.TryGetValue(itemId, out item); |
522 | 552 | m_items.LockItemsForRead(false); | |
523 | return item; | 553 | return item; |
524 | } | 554 | } |
525 | 555 | ||
@@ -531,46 +561,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 561 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
532 | public bool UpdateInventoryItem(TaskInventoryItem item) | 562 | public bool UpdateInventoryItem(TaskInventoryItem item) |
533 | { | 563 | { |
534 | lock (m_items) | 564 | m_items.LockItemsForWrite(true); |
565 | |||
566 | if (m_items.ContainsKey(item.ItemID)) | ||
535 | { | 567 | { |
536 | if (m_items.ContainsKey(item.ItemID)) | 568 | item.ParentID = m_part.UUID; |
569 | item.ParentPartID = m_part.UUID; | ||
570 | item.Flags = m_items[item.ItemID].Flags; | ||
571 | if (item.AssetID == UUID.Zero) | ||
537 | { | 572 | { |
538 | item.ParentID = m_part.UUID; | 573 | item.AssetID = m_items[item.ItemID].AssetID; |
539 | item.ParentPartID = m_part.UUID; | 574 | } |
540 | item.Flags = m_items[item.ItemID].Flags; | 575 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
541 | if (item.AssetID == UUID.Zero) | 576 | { |
542 | { | 577 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
543 | item.AssetID = m_items[item.ItemID].AssetID; | ||
544 | } | ||
545 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
546 | { | ||
547 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
548 | 578 | ||
549 | if (presence != null) | 579 | if (presence != null) |
550 | { | 580 | { |
551 | presence.ControllingClient.SendAgentAlertMessage( | 581 | presence.ControllingClient.SendAgentAlertMessage( |
552 | "Notecard saved", false); | 582 | "Notecard saved", false); |
553 | } | ||
554 | } | 583 | } |
584 | } | ||
555 | 585 | ||
556 | m_items[item.ItemID] = item; | 586 | m_items[item.ItemID] = item; |
557 | m_inventorySerial++; | 587 | m_inventorySerial++; |
558 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 588 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
559 | |||
560 | HasInventoryChanged = true; | ||
561 | m_part.ParentGroup.HasGroupChanged = true; | ||
562 | 589 | ||
563 | return true; | 590 | HasInventoryChanged = true; |
564 | } | 591 | m_part.ParentGroup.HasGroupChanged = true; |
565 | else | 592 | m_items.LockItemsForWrite(false); |
566 | { | 593 | return true; |
567 | m_log.ErrorFormat( | 594 | } |
568 | "[PRIM INVENTORY]: " + | 595 | else |
569 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 596 | { |
570 | item.ItemID, m_part.Name, m_part.UUID, | 597 | m_log.ErrorFormat( |
571 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 598 | "[PRIM INVENTORY]: " + |
572 | } | 599 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
600 | item.ItemID, m_part.Name, m_part.UUID, | ||
601 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
573 | } | 602 | } |
603 | m_items.LockItemsForWrite(false); | ||
574 | 604 | ||
575 | return false; | 605 | return false; |
576 | } | 606 | } |
@@ -583,52 +613,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | /// in this prim's inventory.</returns> | 613 | /// in this prim's inventory.</returns> |
584 | public int RemoveInventoryItem(UUID itemID) | 614 | public int RemoveInventoryItem(UUID itemID) |
585 | { | 615 | { |
586 | lock (m_items) | 616 | m_items.LockItemsForRead(true); |
617 | |||
618 | if (m_items.ContainsKey(itemID)) | ||
587 | { | 619 | { |
588 | if (m_items.ContainsKey(itemID)) | 620 | int type = m_items[itemID].InvType; |
621 | m_items.LockItemsForRead(false); | ||
622 | if (type == 10) // Script | ||
589 | { | 623 | { |
590 | int type = m_items[itemID].InvType; | 624 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
591 | if (type == 10) // Script | 625 | } |
592 | { | 626 | m_items.LockItemsForWrite(true); |
593 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 627 | m_items.Remove(itemID); |
594 | } | 628 | m_items.LockItemsForWrite(false); |
595 | m_items.Remove(itemID); | 629 | m_inventorySerial++; |
596 | m_inventorySerial++; | 630 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
597 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
598 | |||
599 | HasInventoryChanged = true; | ||
600 | m_part.ParentGroup.HasGroupChanged = true; | ||
601 | 631 | ||
602 | int scriptcount = 0; | 632 | HasInventoryChanged = true; |
603 | lock (m_items) | 633 | m_part.ParentGroup.HasGroupChanged = true; |
604 | { | ||
605 | foreach (TaskInventoryItem item in m_items.Values) | ||
606 | { | ||
607 | if (item.Type == 10) | ||
608 | { | ||
609 | scriptcount++; | ||
610 | } | ||
611 | } | ||
612 | } | ||
613 | 634 | ||
614 | if (scriptcount <= 0) | 635 | int scriptcount = 0; |
636 | m_items.LockItemsForRead(true); | ||
637 | foreach (TaskInventoryItem item in m_items.Values) | ||
638 | { | ||
639 | if (item.Type == 10) | ||
615 | { | 640 | { |
616 | m_part.RemFlag(PrimFlags.Scripted); | 641 | scriptcount++; |
617 | } | 642 | } |
618 | |||
619 | m_part.ScheduleFullUpdate(); | ||
620 | |||
621 | return type; | ||
622 | } | 643 | } |
623 | else | 644 | m_items.LockItemsForRead(false); |
645 | |||
646 | |||
647 | if (scriptcount <= 0) | ||
624 | { | 648 | { |
625 | m_log.ErrorFormat( | 649 | m_part.RemFlag(PrimFlags.Scripted); |
626 | "[PRIM INVENTORY]: " + | ||
627 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
628 | itemID, m_part.Name, m_part.UUID, | ||
629 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
630 | } | 650 | } |
651 | |||
652 | m_part.ScheduleFullUpdate(); | ||
653 | |||
654 | return type; | ||
655 | } | ||
656 | else | ||
657 | { | ||
658 | m_log.ErrorFormat( | ||
659 | "[PRIM INVENTORY]: " + | ||
660 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
661 | itemID, m_part.Name, m_part.UUID); | ||
631 | } | 662 | } |
663 | m_items.LockItemsForWrite(false); | ||
632 | 664 | ||
633 | return -1; | 665 | return -1; |
634 | } | 666 | } |
@@ -681,52 +713,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | // isn't available (such as drag from prim inventory to agent inventory) | 713 | // isn't available (such as drag from prim inventory to agent inventory) |
682 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 714 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
683 | 715 | ||
684 | lock (m_items) | 716 | m_items.LockItemsForRead(true); |
717 | |||
718 | foreach (TaskInventoryItem item in m_items.Values) | ||
685 | { | 719 | { |
686 | foreach (TaskInventoryItem item in m_items.Values) | 720 | UUID ownerID = item.OwnerID; |
687 | { | 721 | uint everyoneMask = 0; |
688 | UUID ownerID = item.OwnerID; | 722 | uint baseMask = item.BasePermissions; |
689 | uint everyoneMask = 0; | 723 | uint ownerMask = item.CurrentPermissions; |
690 | uint baseMask = item.BasePermissions; | ||
691 | uint ownerMask = item.CurrentPermissions; | ||
692 | 724 | ||
693 | invString.AddItemStart(); | 725 | invString.AddItemStart(); |
694 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 726 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
695 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 727 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
696 | 728 | ||
697 | invString.AddPermissionsStart(); | 729 | invString.AddPermissionsStart(); |
698 | 730 | ||
699 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 731 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
700 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 732 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
701 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 733 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
702 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 734 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
703 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 735 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
704 | 736 | ||
705 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 737 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
706 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 738 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
707 | 739 | ||
708 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 740 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
709 | 741 | ||
710 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 742 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
711 | invString.AddSectionEnd(); | 743 | invString.AddSectionEnd(); |
712 | 744 | ||
713 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 745 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
714 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 746 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
715 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 747 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
716 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 748 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
717 | 749 | ||
718 | invString.AddSaleStart(); | 750 | invString.AddSaleStart(); |
719 | invString.AddNameValueLine("sale_type", "not"); | 751 | invString.AddNameValueLine("sale_type", "not"); |
720 | invString.AddNameValueLine("sale_price", "0"); | 752 | invString.AddNameValueLine("sale_price", "0"); |
721 | invString.AddSectionEnd(); | 753 | invString.AddSectionEnd(); |
722 | 754 | ||
723 | invString.AddNameValueLine("name", item.Name + "|"); | 755 | invString.AddNameValueLine("name", item.Name + "|"); |
724 | invString.AddNameValueLine("desc", item.Description + "|"); | 756 | invString.AddNameValueLine("desc", item.Description + "|"); |
725 | 757 | ||
726 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 758 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
727 | invString.AddSectionEnd(); | 759 | invString.AddSectionEnd(); |
728 | } | ||
729 | } | 760 | } |
761 | int count = m_items.Count; | ||
762 | m_items.LockItemsForRead(false); | ||
730 | 763 | ||
731 | fileData = Utils.StringToBytes(invString.BuildString); | 764 | fileData = Utils.StringToBytes(invString.BuildString); |
732 | 765 | ||
@@ -747,10 +780,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
747 | { | 780 | { |
748 | if (HasInventoryChanged) | 781 | if (HasInventoryChanged) |
749 | { | 782 | { |
750 | lock (Items) | 783 | Items.LockItemsForRead(true); |
751 | { | 784 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
752 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 785 | Items.LockItemsForRead(false); |
753 | } | ||
754 | 786 | ||
755 | HasInventoryChanged = false; | 787 | HasInventoryChanged = false; |
756 | } | 788 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 289ba47..a3ad7ca 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,8 +115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
121 | private Vector3 m_lastPosition; | ||
122 | private Vector3 m_lastWorldPosition; | ||
118 | private Quaternion m_lastRotation; | 123 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 124 | private Vector3 m_lastVelocity; |
120 | //private int m_lastTerseSent; | 125 | //private int m_lastTerseSent; |
@@ -145,7 +150,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | private int m_perfMonMS; | 150 | private int m_perfMonMS; |
146 | 151 | ||
147 | private bool m_setAlwaysRun; | 152 | private bool m_setAlwaysRun; |
148 | |||
149 | private bool m_forceFly; | 153 | private bool m_forceFly; |
150 | private bool m_flyDisabled; | 154 | private bool m_flyDisabled; |
151 | 155 | ||
@@ -169,7 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | protected RegionInfo m_regionInfo; | 173 | protected RegionInfo m_regionInfo; |
170 | protected ulong crossingFromRegion; | 174 | protected ulong crossingFromRegion; |
171 | 175 | ||
172 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 176 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
177 | private bool m_isNudging = false; | ||
173 | 178 | ||
174 | // Position of agent's camera in world (region cordinates) | 179 | // Position of agent's camera in world (region cordinates) |
175 | protected Vector3 m_CameraCenter; | 180 | protected Vector3 m_CameraCenter; |
@@ -194,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | private bool m_autopilotMoving; | 199 | private bool m_autopilotMoving; |
195 | private Vector3 m_autoPilotTarget; | 200 | private Vector3 m_autoPilotTarget; |
196 | private bool m_sitAtAutoTarget; | 201 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
197 | 203 | ||
198 | private string m_nextSitAnimation = String.Empty; | 204 | private string m_nextSitAnimation = String.Empty; |
199 | 205 | ||
@@ -204,6 +210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_followCamAuto; | 210 | private bool m_followCamAuto; |
205 | 211 | ||
206 | private int m_movementUpdateCount; | 212 | private int m_movementUpdateCount; |
213 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
214 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
215 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
207 | 216 | ||
208 | private const int NumMovementsBetweenRayCast = 5; | 217 | private const int NumMovementsBetweenRayCast = 5; |
209 | 218 | ||
@@ -233,6 +242,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 242 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
234 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
235 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
246 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
247 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
248 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
236 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
237 | } | 250 | } |
238 | 251 | ||
@@ -658,10 +671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | 671 | ||
659 | 672 | ||
660 | AdjustKnownSeeds(); | 673 | AdjustKnownSeeds(); |
661 | |||
662 | // TODO: I think, this won't send anything, as we are still a child here... | ||
663 | Animator.TrySetMovementAnimation("STAND"); | 674 | Animator.TrySetMovementAnimation("STAND"); |
664 | |||
665 | // we created a new ScenePresence (a new child agent) in a fresh region. | 675 | // we created a new ScenePresence (a new child agent) in a fresh region. |
666 | // Request info about all the (root) agents in this region | 676 | // Request info about all the (root) agents in this region |
667 | // Note: This won't send data *to* other clients in that region (children don't send) | 677 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -717,21 +727,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 727 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
718 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 728 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
719 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 729 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
720 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 730 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
731 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
732 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE | ||
733 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
734 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
721 | } | 735 | } |
722 | 736 | ||
723 | private Vector3[] GetWalkDirectionVectors() | 737 | private Vector3[] GetWalkDirectionVectors() |
724 | { | 738 | { |
725 | Vector3[] vector = new Vector3[6]; | 739 | Vector3[] vector = new Vector3[11]; |
726 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 740 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
727 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 741 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
728 | vector[2] = Vector3.UnitY; //LEFT | 742 | vector[2] = Vector3.UnitY; //LEFT |
729 | vector[3] = -Vector3.UnitY; //RIGHT | 743 | vector[3] = -Vector3.UnitY; //RIGHT |
730 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 744 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 745 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
732 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 746 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
747 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
748 | vector[8] = Vector3.UnitY; //LEFT_NUDGE | ||
749 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
750 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
733 | return vector; | 751 | return vector; |
734 | } | 752 | } |
753 | |||
754 | private bool[] GetDirectionIsNudge() | ||
755 | { | ||
756 | bool[] isNudge = new bool[11]; | ||
757 | isNudge[0] = false; //FORWARD | ||
758 | isNudge[1] = false; //BACK | ||
759 | isNudge[2] = false; //LEFT | ||
760 | isNudge[3] = false; //RIGHT | ||
761 | isNudge[4] = false; //UP | ||
762 | isNudge[5] = false; //DOWN | ||
763 | isNudge[6] = true; //FORWARD_NUDGE | ||
764 | isNudge[7] = true; //BACK_NUDGE | ||
765 | isNudge[8] = true; //LEFT_NUDGE | ||
766 | isNudge[9] = true; //RIGHT_NUDGE | ||
767 | isNudge[10] = true; //DOWN_Nudge | ||
768 | return isNudge; | ||
769 | } | ||
770 | |||
735 | 771 | ||
736 | #endregion | 772 | #endregion |
737 | 773 | ||
@@ -995,7 +1031,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | { | 1031 | { |
996 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1032 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
997 | } | 1033 | } |
998 | 1034 | ||
1035 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1036 | |||
999 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1037 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1000 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1038 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1001 | } | 1039 | } |
@@ -1230,7 +1268,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1231 | } | 1269 | } |
1232 | } | 1270 | } |
1233 | |||
1234 | lock (scriptedcontrols) | 1271 | lock (scriptedcontrols) |
1235 | { | 1272 | { |
1236 | if (scriptedcontrols.Count > 0) | 1273 | if (scriptedcontrols.Count > 0) |
@@ -1245,9 +1282,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | 1282 | ||
1246 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1283 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1247 | { | 1284 | { |
1248 | // TODO: This doesn't prevent the user from walking yet. | 1285 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1249 | // Setting parent ID would fix this, if we knew what value | ||
1250 | // to use. Or we could add a m_isSitting variable. | ||
1251 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1286 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1252 | } | 1287 | } |
1253 | 1288 | ||
@@ -1292,6 +1327,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1292 | update_rotation = true; | 1327 | update_rotation = true; |
1293 | } | 1328 | } |
1294 | 1329 | ||
1330 | //guilty until proven innocent.. | ||
1331 | bool Nudging = true; | ||
1332 | //Basically, if there is at least one non-nudge control then we don't need | ||
1333 | //to worry about stopping the avatar | ||
1334 | |||
1295 | if (m_parentID == 0) | 1335 | if (m_parentID == 0) |
1296 | { | 1336 | { |
1297 | bool bAllowUpdateMoveToPosition = false; | 1337 | bool bAllowUpdateMoveToPosition = false; |
@@ -1306,6 +1346,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | else | 1346 | else |
1307 | dirVectors = Dir_Vectors; | 1347 | dirVectors = Dir_Vectors; |
1308 | 1348 | ||
1349 | bool[] isNudge = GetDirectionIsNudge(); | ||
1350 | |||
1351 | |||
1352 | |||
1353 | |||
1354 | |||
1309 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1355 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1310 | { | 1356 | { |
1311 | if (((uint)flags & (uint)DCF) != 0) | 1357 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1315,6 +1361,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | try | 1361 | try |
1316 | { | 1362 | { |
1317 | agent_control_v3 += dirVectors[i]; | 1363 | agent_control_v3 += dirVectors[i]; |
1364 | if (isNudge[i] == false) | ||
1365 | { | ||
1366 | Nudging = false; | ||
1367 | } | ||
1318 | } | 1368 | } |
1319 | catch (IndexOutOfRangeException) | 1369 | catch (IndexOutOfRangeException) |
1320 | { | 1370 | { |
@@ -1376,6 +1426,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1376 | // Ignore z component of vector | 1426 | // Ignore z component of vector |
1377 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1427 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1378 | LocalVectorToTarget2D.Normalize(); | 1428 | LocalVectorToTarget2D.Normalize(); |
1429 | |||
1430 | //We're not nudging | ||
1431 | Nudging = false; | ||
1379 | agent_control_v3 += LocalVectorToTarget2D; | 1432 | agent_control_v3 += LocalVectorToTarget2D; |
1380 | 1433 | ||
1381 | // update avatar movement flags. the avatar coordinate system is as follows: | 1434 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1464,7 +1517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1464 | // m_log.DebugFormat( | 1517 | // m_log.DebugFormat( |
1465 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1518 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1466 | 1519 | ||
1467 | AddNewMovement(agent_control_v3, q); | 1520 | AddNewMovement(agent_control_v3, q, Nudging); |
1468 | 1521 | ||
1469 | 1522 | ||
1470 | } | 1523 | } |
@@ -1485,7 +1538,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1485 | m_sitAtAutoTarget = false; | 1538 | m_sitAtAutoTarget = false; |
1486 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1539 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1487 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1540 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1488 | |||
1489 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1541 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1490 | proxyObjectGroup.AttachToScene(m_scene); | 1542 | proxyObjectGroup.AttachToScene(m_scene); |
1491 | 1543 | ||
@@ -1527,7 +1579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1527 | } | 1579 | } |
1528 | m_moveToPositionInProgress = true; | 1580 | m_moveToPositionInProgress = true; |
1529 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1581 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1530 | } | 1582 | } |
1531 | catch (Exception ex) | 1583 | catch (Exception ex) |
1532 | { | 1584 | { |
1533 | //Why did I get this error? | 1585 | //Why did I get this error? |
@@ -1549,7 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | Velocity = Vector3.Zero; | 1601 | Velocity = Vector3.Zero; |
1550 | SendFullUpdateToAllClients(); | 1602 | SendFullUpdateToAllClients(); |
1551 | 1603 | ||
1552 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1604 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1553 | } | 1605 | } |
1554 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1606 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1555 | m_requestedSitTargetUUID = UUID.Zero; | 1607 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1587,46 +1639,79 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1639 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1588 | if (part != null) | 1640 | if (part != null) |
1589 | { | 1641 | { |
1642 | part.TaskInventory.LockItemsForRead(true); | ||
1590 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1643 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1591 | if (taskIDict != null) | 1644 | if (taskIDict != null) |
1592 | { | 1645 | { |
1593 | lock (taskIDict) | 1646 | foreach (UUID taskID in taskIDict.Keys) |
1594 | { | 1647 | { |
1595 | foreach (UUID taskID in taskIDict.Keys) | 1648 | UnRegisterControlEventsToScript(LocalId, taskID); |
1596 | { | 1649 | taskIDict[taskID].PermsMask &= ~( |
1597 | UnRegisterControlEventsToScript(LocalId, taskID); | 1650 | 2048 | //PERMISSION_CONTROL_CAMERA |
1598 | taskIDict[taskID].PermsMask &= ~( | 1651 | 4); // PERMISSION_TAKE_CONTROLS |
1599 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1600 | 4); // PERMISSION_TAKE_CONTROLS | ||
1601 | } | ||
1602 | } | 1652 | } |
1603 | |||
1604 | } | 1653 | } |
1654 | part.TaskInventory.LockItemsForRead(false); | ||
1605 | // Reset sit target. | 1655 | // Reset sit target. |
1606 | if (part.GetAvatarOnSitTarget() == UUID) | 1656 | if (part.GetAvatarOnSitTarget() == UUID) |
1607 | part.SetAvatarOnSitTarget(UUID.Zero); | 1657 | part.SetAvatarOnSitTarget(UUID.Zero); |
1608 | |||
1609 | m_parentPosition = part.GetWorldPosition(); | 1658 | m_parentPosition = part.GetWorldPosition(); |
1610 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1659 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1611 | } | 1660 | } |
1612 | 1661 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1613 | if (m_physicsActor == null) | 1662 | // Rotation is the sittiing Av's rotation |
1614 | { | 1663 | |
1615 | AddToPhysicalScene(false); | 1664 | Quaternion partRot; |
1665 | // if (part.LinkNum == 1) | ||
1666 | // { // Root prim of linkset | ||
1667 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1668 | // } | ||
1669 | // else | ||
1670 | // { // single or child prim | ||
1671 | |||
1672 | // } | ||
1673 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1674 | { | ||
1675 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1676 | } | ||
1677 | else | ||
1678 | { | ||
1679 | partRot = part.GetWorldRotation(); | ||
1680 | } | ||
1681 | |||
1682 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1683 | |||
1684 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1685 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1686 | |||
1687 | |||
1688 | if (m_physicsActor == null) | ||
1689 | { | ||
1690 | AddToPhysicalScene(false); | ||
1691 | } | ||
1692 | //CW: If the part isn't null then we can set the current position | ||
1693 | if (part != null) | ||
1694 | { | ||
1695 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1696 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1697 | part.IsOccupied = false; | ||
1698 | } | ||
1699 | else | ||
1700 | { | ||
1701 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1702 | AbsolutePosition = m_lastWorldPosition; | ||
1616 | } | 1703 | } |
1617 | 1704 | ||
1618 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1705 | m_parentPosition = Vector3.Zero; |
1619 | m_parentPosition = Vector3.Zero; | 1706 | m_parentID = 0; |
1620 | |||
1621 | m_parentID = 0; | ||
1622 | SendFullUpdateToAllClients(); | 1707 | SendFullUpdateToAllClients(); |
1623 | m_requestedSitTargetID = 0; | 1708 | m_requestedSitTargetID = 0; |
1709 | |||
1624 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1710 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1625 | { | 1711 | { |
1626 | SetHeight(m_avHeight); | 1712 | SetHeight(m_avHeight); |
1627 | } | 1713 | } |
1628 | } | 1714 | } |
1629 | |||
1630 | Animator.TrySetMovementAnimation("STAND"); | 1715 | Animator.TrySetMovementAnimation("STAND"); |
1631 | } | 1716 | } |
1632 | 1717 | ||
@@ -1657,13 +1742,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | Vector3 avSitOffSet = part.SitTargetPosition; | 1742 | Vector3 avSitOffSet = part.SitTargetPosition; |
1658 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1743 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1659 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1744 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1660 | 1745 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1661 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1746 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1662 | bool SitTargetisSet = | 1747 | if (SitTargetisSet && !SitTargetOccupied) |
1663 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1664 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1665 | |||
1666 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1667 | { | 1748 | { |
1668 | //switch the target to this prim | 1749 | //switch the target to this prim |
1669 | return part; | 1750 | return part; |
@@ -1677,84 +1758,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1758 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1678 | { | 1759 | { |
1679 | bool autopilot = true; | 1760 | bool autopilot = true; |
1761 | Vector3 autopilotTarget = new Vector3(); | ||
1762 | Quaternion sitOrientation = Quaternion.Identity; | ||
1680 | Vector3 pos = new Vector3(); | 1763 | Vector3 pos = new Vector3(); |
1681 | Quaternion sitOrientation = pSitOrientation; | ||
1682 | Vector3 cameraEyeOffset = Vector3.Zero; | 1764 | Vector3 cameraEyeOffset = Vector3.Zero; |
1683 | Vector3 cameraAtOffset = Vector3.Zero; | 1765 | Vector3 cameraAtOffset = Vector3.Zero; |
1684 | bool forceMouselook = false; | 1766 | bool forceMouselook = false; |
1685 | 1767 | ||
1686 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1768 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1687 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1769 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1688 | if (part != null) | 1770 | if (part == null) return; |
1689 | { | 1771 | |
1690 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1772 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1691 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1773 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1692 | 1774 | ||
1693 | // Is a sit target available? | 1775 | // part is the prim to sit on |
1694 | Vector3 avSitOffSet = part.SitTargetPosition; | 1776 | // offset is the world-ref vector distance from that prim center to the click-spot |
1695 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1777 | // UUID is the UUID of the Avatar doing the clicking |
1696 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1778 | |
1697 | 1779 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1698 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1780 | |
1699 | bool SitTargetisSet = | 1781 | // Is a sit target available? |
1700 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1782 | Vector3 avSitOffSet = part.SitTargetPosition; |
1701 | ( | 1783 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1702 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1784 | |
1703 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1785 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1704 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1786 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1705 | ) | 1787 | Quaternion partRot; |
1706 | )); | 1788 | // if (part.LinkNum == 1) |
1707 | 1789 | // { // Root prim of linkset | |
1708 | if (SitTargetisSet && SitTargetUnOccupied) | 1790 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1709 | { | 1791 | // } |
1710 | part.SetAvatarOnSitTarget(UUID); | 1792 | // else |
1711 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1793 | // { // single or child prim |
1712 | sitOrientation = avSitOrientation; | 1794 | partRot = part.GetWorldRotation(); |
1713 | autopilot = false; | 1795 | // } |
1714 | } | 1796 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1715 | 1797 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1716 | pos = part.AbsolutePosition + offset; | 1798 | // Sit analysis rewritten by KF 091125 |
1717 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1799 | if (SitTargetisSet) // scipted sit |
1718 | //{ | 1800 | { |
1719 | // offset = pos; | 1801 | if (!part.IsOccupied) |
1720 | //autopilot = false; | 1802 | { |
1721 | //} | 1803 | //Console.WriteLine("Scripted, unoccupied"); |
1722 | if (m_physicsActor != null) | 1804 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1723 | { | 1805 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1724 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1806 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1725 | // We can remove the physicsActor until they stand up. | 1807 | autopilot = false; // Jump direct to scripted llSitPos() |
1726 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1808 | } |
1727 | 1809 | else | |
1728 | if (autopilot) | 1810 | { |
1729 | { | 1811 | //Console.WriteLine("Scripted, occupied"); |
1730 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1812 | return; |
1731 | { | 1813 | } |
1732 | autopilot = false; | 1814 | } |
1815 | else // Not Scripted | ||
1816 | { | ||
1817 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1818 | { | ||
1819 | // large prim & offset, ignore if other Avs sitting | ||
1820 | // offset.Z -= 0.05f; | ||
1821 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1822 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1823 | |||
1824 | //Console.WriteLine(" offset ={0}", offset); | ||
1825 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1826 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1827 | |||
1828 | } | ||
1829 | else // small offset | ||
1830 | { | ||
1831 | //Console.WriteLine("Small offset"); | ||
1832 | if (!part.IsOccupied) | ||
1833 | { | ||
1834 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1835 | autopilotTarget = part.AbsolutePosition; | ||
1836 | } | ||
1837 | else return; // occupied small | ||
1838 | } // end large/small | ||
1839 | } // end Scripted/not | ||
1840 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1841 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1842 | forceMouselook = part.GetForceMouselook(); | ||
1843 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1844 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1733 | 1845 | ||
1734 | RemoveFromPhysicalScene(); | 1846 | if (m_physicsActor != null) |
1735 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1847 | { |
1736 | } | 1848 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1737 | } | 1849 | // We can remove the physicsActor until they stand up. |
1738 | else | 1850 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1851 | if (autopilot) | ||
1852 | { // its not a scripted sit | ||
1853 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1854 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1739 | { | 1855 | { |
1856 | autopilot = false; // close enough | ||
1857 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1858 | Not using the part's position because returning the AV to the last known standing | ||
1859 | position is likely to be more friendly, isn't it? */ | ||
1740 | RemoveFromPhysicalScene(); | 1860 | RemoveFromPhysicalScene(); |
1741 | } | 1861 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1862 | } // else the autopilot will get us close | ||
1863 | } | ||
1864 | else | ||
1865 | { // its a scripted sit | ||
1866 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1867 | I *am* using the part's position this time because we have no real idea how far away | ||
1868 | the avatar is from the sit target. */ | ||
1869 | RemoveFromPhysicalScene(); | ||
1742 | } | 1870 | } |
1743 | |||
1744 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1745 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1746 | forceMouselook = part.GetForceMouselook(); | ||
1747 | } | 1871 | } |
1748 | 1872 | else return; // physactor is null! | |
1749 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1873 | |
1750 | m_requestedSitTargetUUID = targetID; | 1874 | Vector3 offsetr; // = offset * partIRot; |
1875 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1876 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1877 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1878 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1879 | offsetr = offset * partIRot; | ||
1880 | // | ||
1881 | // else | ||
1882 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1883 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1884 | // (offset * partRot); | ||
1885 | // } | ||
1886 | |||
1887 | //Console.WriteLine(" "); | ||
1888 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1889 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1890 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1891 | //Console.WriteLine("Click offst ={0}", offset); | ||
1892 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1893 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1894 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1895 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1896 | |||
1897 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1898 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1751 | // This calls HandleAgentSit twice, once from here, and the client calls | 1899 | // This calls HandleAgentSit twice, once from here, and the client calls |
1752 | // HandleAgentSit itself after it gets to the location | 1900 | // HandleAgentSit itself after it gets to the location |
1753 | // It doesn't get to the location until we've moved them there though | 1901 | // It doesn't get to the location until we've moved them there though |
1754 | // which happens in HandleAgentSit :P | 1902 | // which happens in HandleAgentSit :P |
1755 | m_autopilotMoving = autopilot; | 1903 | m_autopilotMoving = autopilot; |
1756 | m_autoPilotTarget = pos; | 1904 | m_autoPilotTarget = autopilotTarget; |
1757 | m_sitAtAutoTarget = autopilot; | 1905 | m_sitAtAutoTarget = autopilot; |
1906 | m_initialSitTarget = autopilotTarget; | ||
1758 | if (!autopilot) | 1907 | if (!autopilot) |
1759 | HandleAgentSit(remoteClient, UUID); | 1908 | HandleAgentSit(remoteClient, UUID); |
1760 | } | 1909 | } |
@@ -2049,31 +2198,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2198 | { |
2050 | if (part != null) | 2199 | if (part != null) |
2051 | { | 2200 | { |
2201 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2052 | if (part.GetAvatarOnSitTarget() == UUID) | 2202 | if (part.GetAvatarOnSitTarget() == UUID) |
2053 | { | 2203 | { |
2204 | //Console.WriteLine("Scripted Sit"); | ||
2205 | // Scripted sit | ||
2054 | Vector3 sitTargetPos = part.SitTargetPosition; | 2206 | Vector3 sitTargetPos = part.SitTargetPosition; |
2055 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2207 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2056 | |||
2057 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2058 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2059 | |||
2060 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2061 | |||
2062 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2208 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2063 | m_pos += SIT_TARGET_ADJUSTMENT; | 2209 | m_pos += SIT_TARGET_ADJUSTMENT; |
2064 | m_bodyRot = sitTargetOrient; | 2210 | m_bodyRot = sitTargetOrient; |
2065 | //Rotation = sitTargetOrient; | ||
2066 | m_parentPosition = part.AbsolutePosition; | 2211 | m_parentPosition = part.AbsolutePosition; |
2067 | 2212 | part.IsOccupied = true; | |
2068 | //SendTerseUpdateToAllClients(); | ||
2069 | } | 2213 | } |
2070 | else | 2214 | else |
2071 | { | 2215 | { |
2072 | m_pos -= part.AbsolutePosition; | 2216 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2217 | // Else Av sits at m_avUnscriptedSitPos | ||
2218 | |||
2219 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2220 | // Calculate angle of line from prim to Av | ||
2221 | Quaternion partIRot; | ||
2222 | // if (part.LinkNum == 1) | ||
2223 | // { // Root prim of linkset | ||
2224 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2225 | // } | ||
2226 | // else | ||
2227 | // { // single or child prim | ||
2228 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2229 | // } | ||
2230 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2231 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2232 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2233 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2234 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2235 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2236 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2237 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2238 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2239 | |||
2073 | m_parentPosition = part.AbsolutePosition; | 2240 | m_parentPosition = part.AbsolutePosition; |
2074 | } | 2241 | part.IsOccupied = true; |
2075 | } | 2242 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2076 | else | 2243 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2244 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2245 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2246 | //Set up raytrace to find top surface of prim | ||
2247 | Vector3 size = part.Scale; | ||
2248 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2249 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2250 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2251 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2252 | m_scene.PhysicsScene.RaycastWorld( | ||
2253 | start, // Vector3 position, | ||
2254 | down, // Vector3 direction, | ||
2255 | mag, // float length, | ||
2256 | SitAltitudeCallback); // retMethod | ||
2257 | } // end scripted/not | ||
2258 | } | ||
2259 | else // no Av | ||
2077 | { | 2260 | { |
2078 | return; | 2261 | return; |
2079 | } | 2262 | } |
@@ -2085,11 +2268,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | 2268 | ||
2086 | Animator.TrySetMovementAnimation(sitAnimation); | 2269 | Animator.TrySetMovementAnimation(sitAnimation); |
2087 | SendFullUpdateToAllClients(); | 2270 | SendFullUpdateToAllClients(); |
2088 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2089 | // So we're also sending a terse update (which has avatar rotation) | ||
2090 | // [Update] We do now. | ||
2091 | //SendTerseUpdateToAllClients(); | ||
2092 | } | 2271 | } |
2272 | |||
2273 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2274 | { | ||
2275 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2276 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2277 | if(hitYN) | ||
2278 | { | ||
2279 | // m_pos = Av offset from prim center to make look like on center | ||
2280 | // m_parentPosition = Actual center pos of prim | ||
2281 | // collisionPoint = spot on prim where we want to sit | ||
2282 | // collisionPoint.Z = global sit surface height | ||
2283 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2284 | Quaternion partIRot; | ||
2285 | // if (part.LinkNum == 1) | ||
2286 | /// { // Root prim of linkset | ||
2287 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2288 | // } | ||
2289 | // else | ||
2290 | // { // single or child prim | ||
2291 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2292 | // } | ||
2293 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2294 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2295 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2296 | m_pos += offset; | ||
2297 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2298 | |||
2299 | } | ||
2300 | } // End SitAltitudeCallback KF. | ||
2093 | 2301 | ||
2094 | /// <summary> | 2302 | /// <summary> |
2095 | /// Event handler for the 'Always run' setting on the client | 2303 | /// Event handler for the 'Always run' setting on the client |
@@ -2119,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2119 | /// </summary> | 2327 | /// </summary> |
2120 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2328 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2121 | /// <param name="rotation">The direction in which this avatar should now face. | 2329 | /// <param name="rotation">The direction in which this avatar should now face. |
2122 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2330 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2123 | { | 2331 | { |
2124 | if (m_isChildAgent) | 2332 | if (m_isChildAgent) |
2125 | { | 2333 | { |
@@ -2193,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | 2401 | ||
2194 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2402 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2195 | m_forceToApply = direc; | 2403 | m_forceToApply = direc; |
2196 | 2404 | m_isNudging = Nudging; | |
2197 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2405 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2198 | } | 2406 | } |
2199 | 2407 | ||
@@ -2208,7 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | const float POSITION_TOLERANCE = 0.05f; | 2416 | const float POSITION_TOLERANCE = 0.05f; |
2209 | //const int TIME_MS_TOLERANCE = 3000; | 2417 | //const int TIME_MS_TOLERANCE = 3000; |
2210 | 2418 | ||
2211 | SendPrimUpdates(); | 2419 | |
2212 | 2420 | ||
2213 | if (m_newCoarseLocations) | 2421 | if (m_newCoarseLocations) |
2214 | { | 2422 | { |
@@ -2244,6 +2452,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | CheckForBorderCrossing(); | 2452 | CheckForBorderCrossing(); |
2245 | CheckForSignificantMovement(); // sends update to the modules. | 2453 | CheckForSignificantMovement(); // sends update to the modules. |
2246 | } | 2454 | } |
2455 | |||
2456 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2457 | SendPrimUpdates(); | ||
2247 | } | 2458 | } |
2248 | 2459 | ||
2249 | #endregion | 2460 | #endregion |
@@ -3097,14 +3308,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | { | 3308 | { |
3098 | if (m_forceToApply.HasValue) | 3309 | if (m_forceToApply.HasValue) |
3099 | { | 3310 | { |
3100 | Vector3 force = m_forceToApply.Value; | ||
3101 | 3311 | ||
3312 | Vector3 force = m_forceToApply.Value; | ||
3102 | m_updateflag = true; | 3313 | m_updateflag = true; |
3103 | // movementvector = force; | ||
3104 | Velocity = force; | 3314 | Velocity = force; |
3105 | 3315 | ||
3106 | m_forceToApply = null; | 3316 | m_forceToApply = null; |
3107 | } | 3317 | } |
3318 | else | ||
3319 | { | ||
3320 | if (m_isNudging) | ||
3321 | { | ||
3322 | Vector3 force = Vector3.Zero; | ||
3323 | |||
3324 | m_updateflag = true; | ||
3325 | Velocity = force; | ||
3326 | m_isNudging = false; | ||
3327 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3328 | } | ||
3329 | } | ||
3108 | } | 3330 | } |
3109 | 3331 | ||
3110 | public override void SetText(string text, Vector3 color, double alpha) | 3332 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3156,18 +3378,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | { | 3378 | { |
3157 | if (e == null) | 3379 | if (e == null) |
3158 | return; | 3380 | return; |
3159 | 3381 | ||
3160 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3382 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3161 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3162 | // as of this comment the interval is set in AddToPhysicalScene | 3383 | // as of this comment the interval is set in AddToPhysicalScene |
3163 | if (Animator!=null) | 3384 | if (Animator!=null) |
3164 | Animator.UpdateMovementAnimations(); | 3385 | { |
3386 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3387 | { // else its will lock out other animation changes, like ground sit. | ||
3388 | Animator.UpdateMovementAnimations(); | ||
3389 | m_updateCount--; | ||
3390 | } | ||
3391 | } | ||
3165 | 3392 | ||
3166 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3393 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3167 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3394 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3168 | 3395 | ||
3169 | CollisionPlane = Vector4.UnitW; | 3396 | CollisionPlane = Vector4.UnitW; |
3170 | 3397 | ||
3398 | if (m_lastColCount != coldata.Count) | ||
3399 | { | ||
3400 | m_updateCount = UPDATE_COUNT; | ||
3401 | m_lastColCount = coldata.Count; | ||
3402 | } | ||
3403 | |||
3171 | if (coldata.Count != 0 && Animator != null) | 3404 | if (coldata.Count != 0 && Animator != null) |
3172 | { | 3405 | { |
3173 | switch (Animator.CurrentMovementAnimation) | 3406 | switch (Animator.CurrentMovementAnimation) |
@@ -3815,5 +4048,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | m_reprioritization_called = false; | 4048 | m_reprioritization_called = false; |
3816 | } | 4049 | } |
3817 | } | 4050 | } |
4051 | |||
4052 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4053 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4054 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4055 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4056 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4057 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4058 | return(new Vector3(x,y,z)); | ||
4059 | } | ||
4060 | |||
4061 | |||
3818 | } | 4062 | } |
3819 | } \ No newline at end of file | 4063 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |