diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
3 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2e116a2..fe111ff 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3342,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3342 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3342 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3343 | 3343 | ||
3344 | // Don't disable this log message - it's too helpful | 3344 | // Don't disable this log message - it's too helpful |
3345 | m_log.InfoFormat( | 3345 | m_log.DebugFormat( |
3346 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3346 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", |
3347 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3347 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3348 | agent.AgentID, agent.circuitcode, teleportFlags); | 3348 | agent.AgentID, agent.circuitcode, teleportFlags); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 92fe2ab..e8cf4f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) | 218 | for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) |
219 | { | 219 | { |
220 | ScenePresence sp = presences[i]; | 220 | ScenePresence sp = presences[i]; |
221 | |||
221 | // If this presence is a child agent, we don't want its coarse locations | 222 | // If this presence is a child agent, we don't want its coarse locations |
222 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
223 | return; | 224 | continue; |
224 | 225 | ||
225 | if (sp.ParentID != 0) | 226 | if (sp.ParentID != 0) |
226 | { | 227 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e7056ba..6267797 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2818,7 +2818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2818 | // If we are using the the cached appearance then send it out to everyone | 2818 | // If we are using the the cached appearance then send it out to everyone |
2819 | if (cachedappearance) | 2819 | if (cachedappearance) |
2820 | { | 2820 | { |
2821 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2821 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2822 | 2822 | ||
2823 | // If the avatars baked textures are all in the cache, then we have a | 2823 | // If the avatars baked textures are all in the cache, then we have a |
2824 | // complete appearance... send it out, if not, then we'll send it when | 2824 | // complete appearance... send it out, if not, then we'll send it when |