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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs98
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs46
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs91
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs38
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs119
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs107
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs43
8 files changed, 244 insertions, 314 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8d84e3..de3978c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -720,7 +720,6 @@ namespace OpenSim.Region.Framework.Scenes
720 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 720 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
721 SceneCommunicationService sceneGridService, 721 SceneCommunicationService sceneGridService,
722 ISimulationDataService simDataService, IEstateDataService estateDataService, 722 ISimulationDataService simDataService, IEstateDataService estateDataService,
723 bool dumpAssetsToFile,
724 IConfigSource config, string simulatorVersion) 723 IConfigSource config, string simulatorVersion)
725 : this(regInfo) 724 : this(regInfo)
726 { 725 {
@@ -811,8 +810,6 @@ namespace OpenSim.Region.Framework.Scenes
811 810
812 RegisterDefaultSceneEvents(); 811 RegisterDefaultSceneEvents();
813 812
814 DumpAssetsToFile = dumpAssetsToFile;
815
816 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled 813 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
817 // better in the future. 814 // better in the future.
818 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; 815 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
@@ -4482,19 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes
4482 4479
4483 #region Script Engine 4480 #region Script Engine
4484 4481
4485 private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
4486 public bool DumpAssetsToFile;
4487
4488 /// <summary>
4489 ///
4490 /// </summary>
4491 /// <param name="scriptEngine"></param>
4492 public void AddScriptEngine(ScriptEngineInterface scriptEngine)
4493 {
4494 ScriptEngines.Add(scriptEngine);
4495 scriptEngine.InitializeEngine(this);
4496 }
4497
4498 private bool ScriptDanger(SceneObjectPart part,Vector3 pos) 4482 private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
4499 { 4483 {
4500 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); 4484 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 189d298..55b5462 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes
116 116
117 #endregion Enumerations 117 #endregion Enumerations
118 118
119 public class SceneObjectPart : IScriptHost, ISceneEntity 119 public class SceneObjectPart : ISceneEntity
120 { 120 {
121 /// <value> 121 /// <value>
122 /// Denote all sides of the prim 122 /// Denote all sides of the prim
@@ -302,6 +302,13 @@ namespace OpenSim.Region.Framework.Scenes
302 protected Vector3 m_lastAcceleration; 302 protected Vector3 m_lastAcceleration;
303 protected Vector3 m_lastAngularVelocity; 303 protected Vector3 m_lastAngularVelocity;
304 protected int m_lastTerseSent; 304 protected int m_lastTerseSent;
305
306 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
307 // TODO: Implement these
308 //protected float m_density = 1000.0f; // in kg/m^3
309 //protected float m_gravitymod = 1.0f;
310 //protected float m_friction = 0.6f; // wood
311 //protected float m_bounce = 0.5f; // wood
305 312
306 /// <summary> 313 /// <summary>
307 /// Stores media texture data 314 /// Stores media texture data
@@ -1322,6 +1329,69 @@ namespace OpenSim.Region.Framework.Scenes
1322 set { m_collisionSoundVolume = value; } 1329 set { m_collisionSoundVolume = value; }
1323 } 1330 }
1324 1331
1332 public byte DefaultPhysicsShapeType()
1333 {
1334 byte type;
1335
1336 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1337 type = (byte)PhysShapeType.convex;
1338 else
1339 type = (byte)PhysShapeType.prim;
1340
1341 return type;
1342 }
1343
1344 public byte PhysicsShapeType
1345 {
1346 get { return m_physicsShapeType; }
1347 set
1348 {
1349 byte oldv = m_physicsShapeType;
1350
1351 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1352 {
1353 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
1354 m_physicsShapeType = DefaultPhysicsShapeType();
1355 else
1356 m_physicsShapeType = value;
1357 }
1358 else
1359 m_physicsShapeType = DefaultPhysicsShapeType();
1360
1361 if (m_physicsShapeType != oldv && ParentGroup != null)
1362 {
1363 if (m_physicsShapeType == (byte)PhysShapeType.none)
1364 {
1365 if (PhysActor != null)
1366 {
1367 Velocity = new Vector3(0, 0, 0);
1368 Acceleration = new Vector3(0, 0, 0);
1369 if (ParentGroup.RootPart == this)
1370 AngularVelocity = new Vector3(0, 0, 0);
1371 ParentGroup.Scene.RemovePhysicalPrim(1);
1372 RemoveFromPhysics();
1373 }
1374 }
1375 else if (PhysActor == null)
1376 {
1377 ApplyPhysics((uint)Flags, VolumeDetectActive);
1378 }
1379 else
1380 {
1381 // TODO: Update physics actor
1382 }
1383
1384 if (ParentGroup != null)
1385 ParentGroup.HasGroupChanged = true;
1386 }
1387 }
1388 }
1389
1390 public float Density { get; set; }
1391 public float GravityModifier { get; set; }
1392 public float Friction { get; set; }
1393 public float Bounciness { get; set; }
1394
1325 #endregion Public Properties with only Get 1395 #endregion Public Properties with only Get
1326 1396
1327 private uint ApplyMask(uint val, bool set, uint mask) 1397 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1523,9 +1593,8 @@ namespace OpenSim.Region.Framework.Scenes
1523 if (!ParentGroup.Scene.CollidablePrims) 1593 if (!ParentGroup.Scene.CollidablePrims)
1524 return; 1594 return;
1525 1595
1526// m_log.DebugFormat( 1596 if (PhysicsShapeType == (byte)PhysShapeType.none)
1527// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", 1597 return;
1528// Name, LocalId, UUID, m_physicalPrim);
1529 1598
1530 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 1599 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0;
1531 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 1600 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0;
@@ -3878,6 +3947,26 @@ namespace OpenSim.Region.Framework.Scenes
3878 } 3947 }
3879 } 3948 }
3880 3949
3950 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
3951 {
3952 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
3953 return;
3954
3955 if (PhysicsShapeType != (byte)physdata.PhysShapeType)
3956 {
3957 PhysicsShapeType = (byte)physdata.PhysShapeType;
3958
3959 }
3960
3961 if(Density != physdata.Density)
3962 Density = physdata.Density;
3963 if(GravityModifier != physdata.GravitationModifier)
3964 GravityModifier = physdata.GravitationModifier;
3965 if(Friction != physdata.Friction)
3966 Friction = physdata.Friction;
3967 if(Bounciness != physdata.Bounce)
3968 Bounciness = physdata.Bounce;
3969 }
3881 /// <summary> 3970 /// <summary>
3882 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
3883 /// </summary> 3972 /// </summary>
@@ -3949,6 +4038,7 @@ namespace OpenSim.Region.Framework.Scenes
3949 4038
3950 if (SetPhantom 4039 if (SetPhantom
3951 || ParentGroup.IsAttachment 4040 || ParentGroup.IsAttachment
4041 || PhysicsShapeType == (byte)PhysShapeType.none
3952 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints 4042 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
3953 { 4043 {
3954 AddFlag(PrimFlags.Phantom); 4044 AddFlag(PrimFlags.Phantom);
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
deleted file mode 100644
index f3be028..0000000
--- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
+++ /dev/null
@@ -1,46 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Scenes.Scripting
31{
32 public interface IScriptHost
33 {
34 string Name { get; set; }
35 string Description { get; set; }
36
37 UUID UUID { get; }
38 UUID OwnerID { get; }
39 UUID CreatorID { get; }
40 Vector3 AbsolutePosition { get; }
41
42 string SitName { get; set; }
43 string TouchName { get; set; }
44 void SetText(string text, Vector3 color, double alpha);
45 }
46}
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
deleted file mode 100644
index d7198f0..0000000
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ /dev/null
@@ -1,91 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using log4net;
31using System.Reflection;
32using OpenSim.Framework;
33
34namespace OpenSim.Region.Framework.Scenes.Scripting
35{
36 public class NullScriptHost : IScriptHost
37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39
40 private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
41
42 public string Name
43 {
44 get { return "Object"; }
45 set { }
46 }
47
48 public string SitName
49 {
50 get { return String.Empty; }
51 set { }
52 }
53
54 public string TouchName
55 {
56 get { return String.Empty; }
57 set { }
58 }
59
60 public string Description
61 {
62 get { return String.Empty; }
63 set { }
64 }
65
66 public UUID UUID
67 {
68 get { return UUID.Zero; }
69 }
70
71 public UUID OwnerID
72 {
73 get { return UUID.Zero; }
74 }
75
76 public UUID CreatorID
77 {
78 get { return UUID.Zero; }
79 }
80
81 public Vector3 AbsolutePosition
82 {
83 get { return m_pos; }
84 }
85
86 public void SetText(string text, Vector3 color, double alpha)
87 {
88 m_log.Warn("Tried to SetText "+text+" on NullScriptHost");
89 }
90 }
91}
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs
deleted file mode 100644
index 812a21c..0000000
--- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs
+++ /dev/null
@@ -1,38 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//TODO: WHERE TO PLACE THIS?
29
30namespace OpenSim.Region.Framework.Scenes.Scripting
31{
32 public interface ScriptEngineInterface
33 {
34 void InitializeEngine(Scene Sceneworld);
35 void Shutdown();
36// void StartScript(string ScriptID, IScriptHost ObjectID);
37 }
38}
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs
deleted file mode 100644
index c58ccc5..0000000
--- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs
+++ /dev/null
@@ -1,119 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Original code: Tedd Hansen */
29using System;
30using System.IO;
31using System.Reflection;
32using log4net;
33
34namespace OpenSim.Region.Framework.Scenes.Scripting
35{
36 public class ScriptEngineLoader
37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39
40 public ScriptEngineInterface LoadScriptEngine(string EngineName)
41 {
42 ScriptEngineInterface ret = null;
43 try
44 {
45 ret =
46 LoadAndInitAssembly(
47 Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
48 "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
49 }
50 catch (Exception e)
51 {
52 m_log.Error("[ScriptEngine]: " +
53 "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
54 e.StackTrace.ToString());
55 }
56 return ret;
57 }
58
59 /// <summary>
60 /// Does actual loading and initialization of script Assembly
61 /// </summary>
62 /// <param name="FreeAppDomain">AppDomain to load script into</param>
63 /// <param name="FileName">FileName of script assembly (.dll)</param>
64 /// <returns></returns>
65 private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
66 {
67 //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
68 // Load .Net Assembly (.dll)
69 // Initialize and return it
70
71 // TODO: Add error handling
72
73 Assembly a;
74 //try
75 //{
76
77
78 // Load to default appdomain (temporary)
79 a = Assembly.LoadFrom(FileName);
80 // Load to specified appdomain
81 // TODO: Insert security
82 //a = FreeAppDomain.Load(FileName);
83 //}
84 //catch (Exception e)
85 //{
86 // m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString());
87 //}
88
89
90 //m_log.Debug("Loading: " + FileName);
91 //foreach (Type _t in a.GetTypes())
92 //{
93 // m_log.Debug("Type: " + _t.ToString());
94 //}
95
96 Type t;
97 //try
98 //{
99 t = a.GetType(NameSpace, true);
100 //}
101 //catch (Exception e)
102 //{
103 // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
104 //}
105
106 ScriptEngineInterface ret;
107 //try
108 //{
109 ret = (ScriptEngineInterface) Activator.CreateInstance(t);
110 //}
111 //catch (Exception e)
112 //{
113 // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
114 //}
115
116 return ret;
117 }
118 }
119}
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
new file mode 100644
index 0000000..f08ba59
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
@@ -0,0 +1,107 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes.Scripting
34{
35 /// <summary>
36 /// Utility functions for use by scripts manipulating the scene.
37 /// </summary>
38 public static class ScriptUtils
39 {
40 /// <summary>
41 /// Get an asset id given an item name and an item type.
42 /// </summary>
43 /// <returns>UUID.Zero if the name and type did not match any item.</returns>
44 /// <param name='part'></param>
45 /// <param name='name'></param>
46 /// <param name='type'></param>
47 public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type)
48 {
49 TaskInventoryItem item = part.Inventory.GetInventoryItem(name);
50
51 if (item != null && item.Type == type)
52 return item.AssetID;
53 else
54 return UUID.Zero;
55 }
56
57 /// <summary>
58 /// accepts a valid UUID, -or- a name of an inventory item.
59 /// Returns a valid UUID or UUID.Zero if key invalid and item not found
60 /// in prim inventory.
61 /// </summary>
62 /// <param name="part">Scene object part to search for inventory item</param>
63 /// <param name="key"></param>
64 /// <returns></returns>
65 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier)
66 {
67 UUID key;
68
69 // if we can parse the string as a key, use it.
70 // else try to locate the name in inventory of object. found returns key,
71 // not found returns UUID.Zero
72 if (!UUID.TryParse(identifier, out key))
73 {
74 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
75
76 if (item != null)
77 key = item.AssetID;
78 else
79 key = UUID.Zero;
80 }
81
82 return key;
83 }
84
85 /// <summary>
86 /// Return the UUID of the asset matching the specified key or name
87 /// and asset type.
88 /// </summary>
89 /// <param name="part">Scene object part to search for inventory item</param>
90 /// <param name="identifier"></param>
91 /// <param name="type"></param>
92 /// <returns></returns>
93 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
94 {
95 UUID key;
96
97 if (!UUID.TryParse(identifier, out key))
98 {
99 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
100 if (item != null && item.Type == (int)type)
101 key = item.AssetID;
102 }
103
104 return key;
105 }
106 }
107} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4a2a47e..78229fe 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -367,6 +367,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
367 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); 367 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
370
371 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
372 m_SOPXmlProcessors.Add("Density", ProcessDensity);
373 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
374 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
375 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
376
370 #endregion 377 #endregion
371 378
372 #region TaskInventoryXmlProcessors initialization 379 #region TaskInventoryXmlProcessors initialization
@@ -594,6 +601,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
594 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); 601 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
595 } 602 }
596 603
604 private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
605 {
606 obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
607 }
608
609 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
610 {
611 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
612 }
613
614 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
615 {
616 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
617 }
618
619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
620 {
621 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
622 }
623
624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
625 {
626 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
627 }
628
597 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 629 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
598 { 630 {
599 List<string> errorNodeNames; 631 List<string> errorNodeNames;
@@ -1257,6 +1289,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1257 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1289 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1258 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1290 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1259 1291
1292 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1293 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1294 if (sop.Density != 1000.0f)
1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1296 if (sop.Friction != 0.6f)
1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1298 if (sop.Bounciness != 0.5f)
1299 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1302
1260 writer.WriteEndElement(); 1303 writer.WriteEndElement();
1261 } 1304 }
1262 1305