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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 62e7d36..6773e08 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1957,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
1957 { 1957 {
1958 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1958 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1959 foreach (SceneObjectPart part in children) 1959 foreach (SceneObjectPart part in children)
1960 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1960 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1961 } 1961 }
1962 // PROBABLE END OF FIXME 1962 // PROBABLE END OF FIXME
1963 1963
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 86f06ca..759fc23 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -419,6 +419,8 @@ namespace OpenSim.Region.Framework.Scenes
419 //m_rootPart.GroupPosition.Z); 419 //m_rootPart.GroupPosition.Z);
420 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 420 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
421 //} 421 //}
422
423 m_scene.EventManager.TriggerParcelPrimCountTainted();
422 } 424 }
423 } 425 }
424 426