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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
7 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
index 78f545b..b8db3a9 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
@@ -59,8 +59,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
59 using (XmlTextReader reader = new XmlTextReader(path)) 59 using (XmlTextReader reader = new XmlTextReader(path))
60 { 60 {
61 XmlDocument doc = new XmlDocument(); 61 XmlDocument doc = new XmlDocument();
62 doc.XmlResolver = null;
63
64 doc.Load(reader); 62 doc.Load(reader);
65// if (doc.DocumentElement != null) 63// if (doc.DocumentElement != null)
66// { 64// {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e8a8a6e..e6e0354 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2420,7 +2420,6 @@ namespace OpenSim.Region.Framework.Scenes
2420 else 2420 else
2421 { 2421 {
2422 XmlDocument doc = new XmlDocument(); 2422 XmlDocument doc = new XmlDocument();
2423 doc.XmlResolver=null;
2424 doc.LoadXml(xmlData); 2423 doc.LoadXml(xmlData);
2425 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); 2424 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
2426 XmlElement coll = (XmlElement)e; 2425 XmlElement coll = (XmlElement)e;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index c20c81d..bf217a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -505,7 +505,6 @@ namespace OpenSim.Region.Framework.Scenes
505 foreach (KeyValuePair<UUID, string> state in states) 505 foreach (KeyValuePair<UUID, string> state in states)
506 { 506 {
507 XmlDocument sdoc = new XmlDocument(); 507 XmlDocument sdoc = new XmlDocument();
508 sdoc.XmlResolver=null;
509 sdoc.LoadXml(state.Value); 508 sdoc.LoadXml(state.Value);
510 XmlNodeList rootL = sdoc.GetElementsByTagName("State"); 509 XmlNodeList rootL = sdoc.GetElementsByTagName("State");
511 XmlNode rootNode = rootL[0]; 510 XmlNode rootNode = rootL[0];
@@ -541,7 +540,6 @@ namespace OpenSim.Region.Framework.Scenes
541 return; 540 return;
542 541
543 XmlDocument doc = new XmlDocument(); 542 XmlDocument doc = new XmlDocument();
544 doc.XmlResolver=null;
545 try 543 try
546 { 544 {
547 doc.LoadXml(objXMLData); 545 doc.LoadXml(objXMLData);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0b8cc7f..4934b83 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -455,7 +455,6 @@ namespace OpenSim.Region.Framework.Scenes
455 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID)) 455 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
456 { 456 {
457 XmlDocument doc = new XmlDocument(); 457 XmlDocument doc = new XmlDocument();
458 doc.XmlResolver=null;
459 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]); 458 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
460 459
461 ////////// CRUFT WARNING /////////////////////////////////// 460 ////////// CRUFT WARNING ///////////////////////////////////
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index a93782e..41f3ef4 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -147,7 +147,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
147 } 147 }
148 148
149 XmlDocument doc = new XmlDocument(); 149 XmlDocument doc = new XmlDocument();
150 doc.XmlResolver=null;
151 doc.LoadXml(xml); 150 doc.LoadXml(xml);
152 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); 151 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
153 if (e == null) 152 if (e == null)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 1196c28..590a5d4 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -255,7 +255,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
255 try 255 try
256 { 256 {
257 XmlDocument doc = new XmlDocument(); 257 XmlDocument doc = new XmlDocument();
258 doc.XmlResolver=null;
259 doc.LoadXml(xmlData); 258 doc.LoadXml(xmlData);
260 259
261 XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); 260 XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index 09e3f9c..42381f6 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
49 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) 49 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
50 { 50 {
51 XmlDocument doc = new XmlDocument(); 51 XmlDocument doc = new XmlDocument();
52 doc.XmlResolver=null;
53 XmlNode rootNode; 52 XmlNode rootNode;
54 53
55 if (fileName.StartsWith("http:") || File.Exists(fileName)) 54 if (fileName.StartsWith("http:") || File.Exists(fileName))