diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
20 files changed, 2927 insertions, 1023 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e07d8b4..4925175 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -57,11 +57,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
57 | { | 57 | { |
58 | get { return m_movementAnimation; } | 58 | get { return m_movementAnimation; } |
59 | } | 59 | } |
60 | protected string m_movementAnimation = "DEFAULT"; | 60 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
61 | 61 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
62 | private int m_animTickFall; | 62 | private int m_animTickFall; |
63 | private int m_animTickJump; | 63 | // private int m_animTickJump; |
64 | 64 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
65 | public bool m_jumping = false; // Add for jumping | ||
66 | public float m_jumpVelocity = 0f; // Add for jumping | ||
67 | private int m_landing = 0; // Add for jumping | ||
68 | public bool m_falling = false; // Add for falling | ||
69 | private float m_fallHeight; // Add for falling | ||
70 | |||
65 | /// <value> | 71 | /// <value> |
66 | /// The scene presence that this animator applies to | 72 | /// The scene presence that this animator applies to |
67 | /// </value> | 73 | /// </value> |
@@ -122,7 +128,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
122 | 128 | ||
123 | public void ResetAnimations() | 129 | public void ResetAnimations() |
124 | { | 130 | { |
131 | Console.WriteLine("ResetA............."); | ||
125 | m_animations.Clear(); | 132 | m_animations.Clear(); |
133 | TrySetMovementAnimation("STAND"); | ||
126 | } | 134 | } |
127 | 135 | ||
128 | /// <summary> | 136 | /// <summary> |
@@ -152,14 +160,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
152 | /// </summary> | 160 | /// </summary> |
153 | public string GetMovementAnimation() | 161 | public string GetMovementAnimation() |
154 | { | 162 | { |
155 | const float FALL_DELAY = 0.33f; | 163 | //Console.WriteLine("GMA-------"); //## |
156 | const float PREJUMP_DELAY = 0.25f; | 164 | //#@ const float FALL_DELAY = 0.33f; |
157 | 165 | const float FALL_DELAY = 800f; //## mS | |
166 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
167 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
168 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
158 | #region Inputs | 169 | #region Inputs |
159 | if (m_scenePresence.SitGround) | 170 | |
160 | { | ||
161 | return "SIT_GROUND_CONSTRAINED"; | ||
162 | } | ||
163 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 171 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
164 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 172 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
165 | 173 | ||
@@ -169,11 +177,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
169 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 177 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
170 | 178 | ||
171 | // Check control flags | 179 | // Check control flags |
172 | bool heldForward = | 180 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
173 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 181 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
174 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 182 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
175 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 183 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
176 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
177 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 184 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
178 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 185 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
179 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 186 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -192,8 +199,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | 199 | ||
193 | // Is the avatar trying to move? | 200 | // Is the avatar trying to move? |
194 | // bool moving = (move != Vector3.Zero); | 201 | // bool moving = (move != Vector3.Zero); |
195 | bool jumping = m_animTickJump != 0; | 202 | // rm for jumping bool jumping = m_animTickJump != 0; |
196 | |||
197 | #endregion Inputs | 203 | #endregion Inputs |
198 | 204 | ||
199 | #region Flying | 205 | #region Flying |
@@ -202,6 +208,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
202 | { | 208 | { |
203 | m_animTickFall = 0; | 209 | m_animTickFall = 0; |
204 | m_animTickJump = 0; | 210 | m_animTickJump = 0; |
211 | m_jumping = false; //add for jumping | ||
212 | m_falling = true; //add for falling | ||
213 | m_jumpVelocity = 0f; //add for jumping | ||
214 | actor.Selected = false; //add for jumping flag | ||
215 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
205 | 216 | ||
206 | if (move.X != 0f || move.Y != 0f) | 217 | if (move.X != 0f || move.Y != 0f) |
207 | { | 218 | { |
@@ -213,8 +224,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
213 | } | 224 | } |
214 | else if (move.Z < 0f) | 225 | else if (move.Z < 0f) |
215 | { | 226 | { |
216 | if (actor != null && actor.IsColliding) | 227 | if (actor != null && actor.IsColliding) |
228 | { //## | ||
229 | //Console.WriteLine("LAND FLYING"); // ## | ||
217 | return "LAND"; | 230 | return "LAND"; |
231 | } //# | ||
218 | else | 232 | else |
219 | return "HOVER_DOWN"; | 233 | return "HOVER_DOWN"; |
220 | } | 234 | } |
@@ -228,48 +242,127 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
228 | 242 | ||
229 | #region Falling/Floating/Landing | 243 | #region Falling/Floating/Landing |
230 | 244 | ||
231 | if (actor == null || !actor.IsColliding) | 245 | // rm for jumping if (actor == null || !actor.IsColliding) |
246 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
232 | { | 247 | { |
233 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 248 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
249 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
234 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 250 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
251 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
235 | 252 | ||
236 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 253 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) |
254 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
255 | |||
256 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping | ||
257 | // not falling yet or going up | ||
237 | { | 258 | { |
238 | // Just started falling | 259 | // reset start of fall time |
239 | m_animTickFall = Environment.TickCount; | 260 | m_animTickFall = Environment.TickCount; |
240 | } | 261 | } |
241 | else if (!jumping && fallElapsed > FALL_DELAY) | 262 | // else if (!jumping && fallElapsed > FALL_DELAY) |
263 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | ||
242 | { | 264 | { |
243 | // Falling long enough to trigger the animation | 265 | // Falling long enough to trigger the animation |
266 | //Console.WriteLine("FALLDOWN"); //## | ||
244 | return "FALLDOWN"; | 267 | return "FALLDOWN"; |
245 | } | 268 | } |
246 | else if (m_animTickJump == -1) | ||
247 | { | ||
248 | m_animTickJump = 0; | ||
249 | return "STAND"; | ||
250 | } | ||
251 | 269 | ||
252 | return m_movementAnimation; | 270 | return m_movementAnimation; |
253 | } | 271 | } |
254 | 272 | ||
255 | #endregion Falling/Floating/Landing | 273 | #endregion Falling/Floating/Landing |
256 | 274 | ||
275 | |||
276 | #region Jumping // section added for jumping... | ||
277 | |||
278 | int jumptime; | ||
279 | jumptime = Environment.TickCount - m_animTickJump; | ||
280 | |||
281 | |||
282 | if ((move.Z > 0f) && (!m_jumping)) | ||
283 | { | ||
284 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
285 | // Start jumping, prejump | ||
286 | m_animTickFall = 0; | ||
287 | m_jumping = true; | ||
288 | m_falling = false; | ||
289 | actor.Selected = true; // borrowed for jmping flag | ||
290 | m_animTickJump = Environment.TickCount; | ||
291 | m_jumpVelocity = 0.35f; | ||
292 | return "PREJUMP"; | ||
293 | } | ||
294 | |||
295 | if(m_jumping) | ||
296 | { | ||
297 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
298 | { | ||
299 | //Console.WriteLine("LA {0}", jumptime); //## | ||
300 | // end jumping | ||
301 | m_jumping = false; | ||
302 | m_falling = false; | ||
303 | actor.Selected = false; // borrowed for jumping flag | ||
304 | m_jumpVelocity = 0f; | ||
305 | m_animTickFall = Environment.TickCount; | ||
306 | return "LAND"; | ||
307 | } | ||
308 | else if (jumptime > JUMP_PERIOD) | ||
309 | { | ||
310 | //Console.WriteLine("JD {0}", jumptime); //## | ||
311 | // jump down | ||
312 | m_jumpVelocity = 0f; | ||
313 | return "JUMP"; | ||
314 | } | ||
315 | else if (jumptime > PREJUMP_DELAY) | ||
316 | { | ||
317 | //Console.WriteLine("JU {0}", jumptime); //## | ||
318 | // jump up | ||
319 | m_jumping = true; | ||
320 | m_jumpVelocity = 10f; | ||
321 | return "JUMP"; | ||
322 | } | ||
323 | } | ||
324 | |||
325 | #endregion Jumping // end added section | ||
326 | |||
257 | #region Ground Movement | 327 | #region Ground Movement |
258 | 328 | ||
259 | if (m_movementAnimation == "FALLDOWN") | 329 | if (m_movementAnimation == "FALLDOWN") |
260 | { | 330 | { |
331 | m_falling = false; | ||
261 | m_animTickFall = Environment.TickCount; | 332 | m_animTickFall = Environment.TickCount; |
262 | |||
263 | // TODO: SOFT_LAND support | 333 | // TODO: SOFT_LAND support |
264 | return "LAND"; | 334 | float fallHeight = m_fallHeight - actor.Position.Z; |
335 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
336 | if (fallHeight > 15.0f) // add for falling | ||
337 | return "STANDUP"; | ||
338 | else if (fallHeight > 8.0f) // add for falling | ||
339 | return "SOFT_LAND"; // add for falling | ||
340 | else // add for falling | ||
341 | return "LAND"; // add for falling | ||
265 | } | 342 | } |
266 | else if (m_movementAnimation == "LAND") | 343 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
344 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
345 | // rm for landing return "LAND"; | ||
346 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
267 | { | 347 | { |
268 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 348 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
269 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 349 | int limit = 1000; // add for jumping |
270 | return "LAND"; | 350 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
271 | } | 351 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
272 | 352 | ||
353 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
354 | { | ||
355 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
356 | return m_movementAnimation; | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | //Console.WriteLine("end/STAND"); //## | ||
361 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
362 | return "STAND"; | ||
363 | } | ||
364 | } | ||
365 | /* This section removed, replaced by jumping section | ||
273 | m_animTickFall = 0; | 366 | m_animTickFall = 0; |
274 | 367 | ||
275 | if (move.Z > 0.2f) | 368 | if (move.Z > 0.2f) |
@@ -281,7 +374,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
281 | m_animTickJump = Environment.TickCount; | 374 | m_animTickJump = Environment.TickCount; |
282 | return "PREJUMP"; | 375 | return "PREJUMP"; |
283 | } | 376 | } |
284 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 377 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
285 | { | 378 | { |
286 | // Start actual jump | 379 | // Start actual jump |
287 | if (m_animTickJump == -1) | 380 | if (m_animTickJump == -1) |
@@ -294,37 +387,40 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
294 | m_animTickJump = -1; | 387 | m_animTickJump = -1; |
295 | return "JUMP"; | 388 | return "JUMP"; |
296 | } | 389 | } |
297 | else | ||
298 | return "JUMP"; | ||
299 | } | 390 | } |
300 | else | 391 | else |
301 | { | 392 | { |
302 | // Not jumping | 393 | // Not jumping |
303 | m_animTickJump = 0; | 394 | m_animTickJump = 0; |
304 | 395 | */ | |
305 | if (move.X != 0f || move.Y != 0f) | 396 | // next section moved outside paren. and realigned for jumping |
306 | { | 397 | if (move.X != 0f || move.Y != 0f) |
307 | // Walking / crouchwalking / running | 398 | { |
308 | if (move.Z < 0) | 399 | m_fallHeight = actor.Position.Z; // save latest flying height |
309 | return "CROUCHWALK"; | 400 | m_falling = false; // Add for falling |
310 | else if (m_scenePresence.SetAlwaysRun) | 401 | // Walking / crouchwalking / running |
311 | return "RUN"; | 402 | if (move.Z < 0f) |
312 | else | 403 | return "CROUCHWALK"; |
313 | return "WALK"; | 404 | else if (m_scenePresence.SetAlwaysRun) |
314 | } | 405 | return "RUN"; |
315 | else | 406 | else |
316 | { | 407 | return "WALK"; |
317 | // Not walking | ||
318 | if (move.Z < 0) | ||
319 | return "CROUCH"; | ||
320 | else | ||
321 | return "STAND"; | ||
322 | } | ||
323 | } | 408 | } |
324 | 409 | // rm for jumping else | |
410 | else if (!m_jumping) // add for jumping | ||
411 | { | ||
412 | m_falling = false; // Add for falling | ||
413 | // Not walking | ||
414 | if (move.Z < 0f) | ||
415 | return "CROUCH"; | ||
416 | else | ||
417 | return "STAND"; | ||
418 | } | ||
419 | // end section realign for jumping | ||
325 | #endregion Ground Movement | 420 | #endregion Ground Movement |
326 | 421 | ||
327 | //return m_movementAnimation; | 422 | m_falling = false; // Add for falling |
423 | return m_movementAnimation; | ||
328 | } | 424 | } |
329 | 425 | ||
330 | /// <summary> | 426 | /// <summary> |
@@ -333,9 +429,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
333 | public void UpdateMovementAnimations() | 429 | public void UpdateMovementAnimations() |
334 | { | 430 | { |
335 | m_movementAnimation = GetMovementAnimation(); | 431 | m_movementAnimation = GetMovementAnimation(); |
336 | // m_log.DebugFormat( | 432 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
337 | // "[SCENE PRESENCE ANIMATOR]: Got animation {0} for {1}", m_movementAnimation, m_scenePresence.Name); | 433 | { |
338 | TrySetMovementAnimation(m_movementAnimation); | 434 | // This was the previous behavior before PREJUMP |
435 | TrySetMovementAnimation("JUMP"); | ||
436 | } | ||
437 | else | ||
438 | { removed for jumping */ | ||
439 | TrySetMovementAnimation(m_movementAnimation); | ||
440 | // rm for jumping } | ||
339 | } | 441 | } |
340 | 442 | ||
341 | public UUID[] GetAnimationArray() | 443 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 3423542..088839d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
107 | foreach (SceneObjectGroup g in objectGroups) | 109 | foreach (SceneObjectGroup g in objectGroups) |
110 | { | ||
111 | killIDs.Add(g.LocalId); | ||
108 | g.DeleteGroupFromScene(false); | 112 | g.DeleteGroupFromScene(false); |
113 | } | ||
114 | |||
115 | m_scene.SendKillObject(killIDs); | ||
109 | } | 116 | } |
110 | } | 117 | } |
111 | 118 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 96da2c3..65c6a29 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -775,6 +779,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | } | 779 | } |
776 | } | 780 | } |
777 | } | 781 | } |
782 | public void TriggerTerrainUpdate() | ||
783 | { | ||
784 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
785 | if (handlerTerrainUpdate != null) | ||
786 | { | ||
787 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
788 | { | ||
789 | try | ||
790 | { | ||
791 | d(); | ||
792 | } | ||
793 | catch (Exception e) | ||
794 | { | ||
795 | m_log.ErrorFormat( | ||
796 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
797 | e.Message, e.StackTrace); | ||
798 | } | ||
799 | } | ||
800 | } | ||
801 | } | ||
778 | 802 | ||
779 | public void TriggerTerrainTick() | 803 | public void TriggerTerrainTick() |
780 | { | 804 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f9dba2d..931fedc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -124,34 +124,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | /// <param name="item"></param> | 124 | /// <param name="item"></param> |
125 | public bool AddInventoryItem(InventoryItemBase item) | 125 | public bool AddInventoryItem(InventoryItemBase item) |
126 | { | 126 | { |
127 | if (UUID.Zero == item.Folder) | 127 | InventoryFolderBase folder; |
128 | |||
129 | if (item.Folder == UUID.Zero) | ||
128 | { | 130 | { |
129 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 131 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
130 | if (f != null) | 132 | if (folder == null) |
131 | { | 133 | { |
132 | // m_log.DebugFormat( | 134 | folder = InventoryService.GetRootFolder(item.Owner); |
133 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 135 | |
134 | // f.Name, (AssetType)f.Type, item.Name); | 136 | if (folder == null) |
135 | |||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | f = InventoryService.GetRootFolder(item.Owner); | ||
141 | if (f != null) | ||
142 | { | ||
143 | item.Folder = f.ID; | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | m_log.WarnFormat( | ||
148 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
149 | item.Owner, item.Name); | ||
150 | return false; | 137 | return false; |
151 | } | ||
152 | } | 138 | } |
139 | |||
140 | item.Folder = folder.ID; | ||
153 | } | 141 | } |
154 | 142 | ||
155 | if (InventoryService.AddItem(item)) | 143 | if (InventoryService.AddItem(item)) |
156 | { | 144 | { |
157 | int userlevel = 0; | 145 | int userlevel = 0; |
@@ -271,8 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | 259 | ||
272 | // Update item with new asset | 260 | // Update item with new asset |
273 | item.AssetID = asset.FullID; | 261 | item.AssetID = asset.FullID; |
274 | if (group.UpdateInventoryItem(item)) | 262 | group.UpdateInventoryItem(item); |
275 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
276 | 263 | ||
277 | part.SendPropertiesToClient(remoteClient); | 264 | part.SendPropertiesToClient(remoteClient); |
278 | 265 | ||
@@ -283,12 +270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | { | 270 | { |
284 | // Needs to determine which engine was running it and use that | 271 | // Needs to determine which engine was running it and use that |
285 | // | 272 | // |
286 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 273 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
287 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
288 | } | ||
289 | else | ||
290 | { | ||
291 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
292 | } | 274 | } |
293 | part.ParentGroup.ResumeScripts(); | 275 | part.ParentGroup.ResumeScripts(); |
294 | return errors; | 276 | return errors; |
@@ -347,6 +329,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
347 | { | 329 | { |
348 | if (UUID.Zero == transactionID) | 330 | if (UUID.Zero == transactionID) |
349 | { | 331 | { |
332 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
350 | item.Name = itemUpd.Name; | 333 | item.Name = itemUpd.Name; |
351 | item.Description = itemUpd.Description; | 334 | item.Description = itemUpd.Description; |
352 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 335 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -725,6 +708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | return; | 708 | return; |
726 | } | 709 | } |
727 | 710 | ||
711 | if (newName == null) newName = item.Name; | ||
712 | |||
728 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 713 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
729 | 714 | ||
730 | if (asset != null) | 715 | if (asset != null) |
@@ -781,6 +766,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | } | 766 | } |
782 | 767 | ||
783 | /// <summary> | 768 | /// <summary> |
769 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
770 | /// </summary> | ||
771 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
772 | { | ||
773 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
774 | foreach (InventoryItemBase b in items) | ||
775 | { | ||
776 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
777 | InventoryItemBase n = InventoryService.GetItem(b); | ||
778 | n.Folder = destfolder; | ||
779 | moveitems.Add(n); | ||
780 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
781 | } | ||
782 | |||
783 | MoveInventoryItem(remoteClient, moveitems); | ||
784 | } | ||
785 | |||
786 | /// <summary> | ||
784 | /// Move an item within the agent's inventory. | 787 | /// Move an item within the agent's inventory. |
785 | /// </summary> | 788 | /// </summary> |
786 | /// <param name="remoteClient"></param> | 789 | /// <param name="remoteClient"></param> |
@@ -981,25 +984,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
981 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 984 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
982 | { | 985 | { |
983 | SceneObjectPart part = GetSceneObjectPart(localID); | 986 | SceneObjectPart part = GetSceneObjectPart(localID); |
984 | if (part == null) | 987 | SceneObjectGroup group = null; |
985 | return; | 988 | if (part != null) |
989 | { | ||
990 | group = part.ParentGroup; | ||
991 | } | ||
992 | if (part != null && group != null) | ||
993 | { | ||
994 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
995 | return; | ||
986 | 996 | ||
987 | SceneObjectGroup group = part.ParentGroup; | 997 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
988 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 998 | if (item == null) |
989 | return; | 999 | return; |
990 | |||
991 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | ||
992 | if (item == null) | ||
993 | return; | ||
994 | 1000 | ||
995 | if (item.Type == 10) | 1001 | if (item.Type == 10) |
996 | { | 1002 | { |
997 | part.RemoveScriptEvents(itemID); | 1003 | part.RemoveScriptEvents(itemID); |
998 | EventManager.TriggerRemoveScript(localID, itemID); | 1004 | EventManager.TriggerRemoveScript(localID, itemID); |
1005 | } | ||
1006 | |||
1007 | group.RemoveInventoryItem(localID, itemID); | ||
1008 | part.SendPropertiesToClient(remoteClient); | ||
999 | } | 1009 | } |
1000 | |||
1001 | group.RemoveInventoryItem(localID, itemID); | ||
1002 | part.SendPropertiesToClient(remoteClient); | ||
1003 | } | 1010 | } |
1004 | 1011 | ||
1005 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 1012 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
@@ -1210,6 +1217,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1217 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1211 | return; | 1218 | return; |
1212 | 1219 | ||
1220 | bool overrideNoMod = false; | ||
1221 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1222 | overrideNoMod = true; | ||
1223 | |||
1213 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1224 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1214 | { | 1225 | { |
1215 | // object cannot copy items to an object owned by a different owner | 1226 | // object cannot copy items to an object owned by a different owner |
@@ -1219,7 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | } | 1230 | } |
1220 | 1231 | ||
1221 | // must have both move and modify permission to put an item in an object | 1232 | // must have both move and modify permission to put an item in an object |
1222 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1233 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1223 | { | 1234 | { |
1224 | return; | 1235 | return; |
1225 | } | 1236 | } |
@@ -1278,6 +1289,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1278 | 1289 | ||
1279 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1290 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1280 | { | 1291 | { |
1292 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1293 | if (destPart != null) // Move into a prim | ||
1294 | { | ||
1295 | foreach(UUID itemID in items) | ||
1296 | MoveTaskInventoryItem(destID, host, itemID); | ||
1297 | return destID; // Prim folder ID == prim ID | ||
1298 | } | ||
1299 | |||
1281 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1300 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1282 | 1301 | ||
1283 | UUID newFolderID = UUID.Random(); | 1302 | UUID newFolderID = UUID.Random(); |
@@ -1457,13 +1476,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1457 | { | 1476 | { |
1458 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1477 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1459 | remoteClient, part, transactionID, currentItem); | 1478 | remoteClient, part, transactionID, currentItem); |
1460 | |||
1461 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1462 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1463 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1464 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1465 | else | ||
1466 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1467 | } | 1479 | } |
1468 | 1480 | ||
1469 | // Base ALWAYS has move | 1481 | // Base ALWAYS has move |
@@ -1604,7 +1616,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | return; | 1616 | return; |
1605 | 1617 | ||
1606 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1618 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1607 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1619 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1608 | remoteClient.AgentId); | 1620 | remoteClient.AgentId); |
1609 | AssetService.Store(asset); | 1621 | AssetService.Store(asset); |
1610 | 1622 | ||
@@ -1757,23 +1769,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1757 | // build a list of eligible objects | 1769 | // build a list of eligible objects |
1758 | List<uint> deleteIDs = new List<uint>(); | 1770 | List<uint> deleteIDs = new List<uint>(); |
1759 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1771 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1760 | 1772 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1761 | // Start with true for both, then remove the flags if objects | ||
1762 | // that we can't derez are part of the selection | ||
1763 | bool permissionToTake = true; | ||
1764 | bool permissionToTakeCopy = true; | ||
1765 | bool permissionToDelete = true; | ||
1766 | 1773 | ||
1767 | foreach (uint localID in localIDs) | 1774 | foreach (uint localID in localIDs) |
1768 | { | 1775 | { |
1776 | // Start with true for both, then remove the flags if objects | ||
1777 | // that we can't derez are part of the selection | ||
1778 | bool permissionToTake = true; | ||
1779 | bool permissionToTakeCopy = true; | ||
1780 | bool permissionToDelete = true; | ||
1781 | |||
1769 | // Invalid id | 1782 | // Invalid id |
1770 | SceneObjectPart part = GetSceneObjectPart(localID); | 1783 | SceneObjectPart part = GetSceneObjectPart(localID); |
1771 | if (part == null) | 1784 | if (part == null) |
1785 | { | ||
1786 | //Client still thinks the object exists, kill it | ||
1787 | deleteIDs.Add(localID); | ||
1772 | continue; | 1788 | continue; |
1789 | } | ||
1773 | 1790 | ||
1774 | // Already deleted by someone else | 1791 | // Already deleted by someone else |
1775 | if (part.ParentGroup.IsDeleted) | 1792 | if (part.ParentGroup.IsDeleted) |
1793 | { | ||
1794 | //Client still thinks the object exists, kill it | ||
1795 | deleteIDs.Add(localID); | ||
1776 | continue; | 1796 | continue; |
1797 | } | ||
1777 | 1798 | ||
1778 | // Can't delete child prims | 1799 | // Can't delete child prims |
1779 | if (part != part.ParentGroup.RootPart) | 1800 | if (part != part.ParentGroup.RootPart) |
@@ -1781,9 +1802,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | 1802 | ||
1782 | SceneObjectGroup grp = part.ParentGroup; | 1803 | SceneObjectGroup grp = part.ParentGroup; |
1783 | 1804 | ||
1784 | deleteIDs.Add(localID); | ||
1785 | deleteGroups.Add(grp); | ||
1786 | |||
1787 | if (remoteClient == null) | 1805 | if (remoteClient == null) |
1788 | { | 1806 | { |
1789 | // Autoreturn has a null client. Nothing else does. So | 1807 | // Autoreturn has a null client. Nothing else does. So |
@@ -1800,81 +1818,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | } | 1818 | } |
1801 | else | 1819 | else |
1802 | { | 1820 | { |
1803 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1821 | if (action == DeRezAction.TakeCopy) |
1822 | { | ||
1823 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1824 | permissionToTakeCopy = false; | ||
1825 | } | ||
1826 | else | ||
1827 | { | ||
1804 | permissionToTakeCopy = false; | 1828 | permissionToTakeCopy = false; |
1805 | 1829 | } | |
1806 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1830 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1807 | permissionToTake = false; | 1831 | permissionToTake = false; |
1808 | 1832 | ||
1809 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1833 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1810 | permissionToDelete = false; | 1834 | permissionToDelete = false; |
1811 | } | 1835 | } |
1812 | } | ||
1813 | 1836 | ||
1814 | // Handle god perms | 1837 | // Handle god perms |
1815 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1838 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1816 | { | 1839 | { |
1817 | permissionToTake = true; | 1840 | permissionToTake = true; |
1818 | permissionToTakeCopy = true; | 1841 | permissionToTakeCopy = true; |
1819 | permissionToDelete = true; | 1842 | permissionToDelete = true; |
1820 | } | 1843 | } |
1821 | 1844 | ||
1822 | // If we're re-saving, we don't even want to delete | 1845 | // If we're re-saving, we don't even want to delete |
1823 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1846 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1824 | permissionToDelete = false; | 1847 | permissionToDelete = false; |
1825 | 1848 | ||
1826 | // if we want to take a copy, we also don't want to delete | 1849 | // if we want to take a copy, we also don't want to delete |
1827 | // Note: after this point, the permissionToTakeCopy flag | 1850 | // Note: after this point, the permissionToTakeCopy flag |
1828 | // becomes irrelevant. It already includes the permissionToTake | 1851 | // becomes irrelevant. It already includes the permissionToTake |
1829 | // permission and after excluding no copy items here, we can | 1852 | // permission and after excluding no copy items here, we can |
1830 | // just use that. | 1853 | // just use that. |
1831 | if (action == DeRezAction.TakeCopy) | 1854 | if (action == DeRezAction.TakeCopy) |
1832 | { | 1855 | { |
1833 | // If we don't have permission, stop right here | 1856 | // If we don't have permission, stop right here |
1834 | if (!permissionToTakeCopy) | 1857 | if (!permissionToTakeCopy) |
1835 | return; | 1858 | return; |
1836 | 1859 | ||
1837 | permissionToTake = true; | 1860 | permissionToTake = true; |
1838 | // Don't delete | 1861 | // Don't delete |
1839 | permissionToDelete = false; | 1862 | permissionToDelete = false; |
1840 | } | 1863 | } |
1841 | 1864 | ||
1842 | if (action == DeRezAction.Return) | 1865 | if (action == DeRezAction.Return) |
1843 | { | ||
1844 | if (remoteClient != null) | ||
1845 | { | 1866 | { |
1846 | if (Permissions.CanReturnObjects( | 1867 | if (remoteClient != null) |
1847 | null, | ||
1848 | remoteClient.AgentId, | ||
1849 | deleteGroups)) | ||
1850 | { | 1868 | { |
1851 | permissionToTake = true; | 1869 | if (Permissions.CanReturnObjects( |
1852 | permissionToDelete = true; | 1870 | null, |
1853 | 1871 | remoteClient.AgentId, | |
1854 | foreach (SceneObjectGroup g in deleteGroups) | 1872 | deleteGroups)) |
1855 | { | 1873 | { |
1856 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1874 | permissionToTake = true; |
1875 | permissionToDelete = true; | ||
1876 | |||
1877 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1857 | } | 1878 | } |
1858 | } | 1879 | } |
1880 | else // Auto return passes through here with null agent | ||
1881 | { | ||
1882 | permissionToTake = true; | ||
1883 | permissionToDelete = true; | ||
1884 | } | ||
1859 | } | 1885 | } |
1860 | else // Auto return passes through here with null agent | 1886 | |
1887 | if (permissionToTake && (!permissionToDelete)) | ||
1888 | takeGroups.Add(grp); | ||
1889 | |||
1890 | if (permissionToDelete) | ||
1861 | { | 1891 | { |
1862 | permissionToTake = true; | 1892 | if (permissionToTake) |
1863 | permissionToDelete = true; | 1893 | deleteGroups.Add(grp); |
1894 | deleteIDs.Add(grp.LocalId); | ||
1864 | } | 1895 | } |
1865 | } | 1896 | } |
1866 | 1897 | ||
1867 | if (permissionToTake) | 1898 | SendKillObject(deleteIDs); |
1899 | |||
1900 | if (deleteGroups.Count > 0) | ||
1868 | { | 1901 | { |
1902 | foreach (SceneObjectGroup g in deleteGroups) | ||
1903 | deleteIDs.Remove(g.LocalId); | ||
1904 | |||
1869 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1905 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1870 | action, destinationID, deleteGroups, remoteClient, | 1906 | action, destinationID, deleteGroups, remoteClient, |
1871 | permissionToDelete); | 1907 | true); |
1872 | } | 1908 | } |
1873 | else if (permissionToDelete) | 1909 | if (takeGroups.Count > 0) |
1910 | { | ||
1911 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1912 | action, destinationID, takeGroups, remoteClient, | ||
1913 | false); | ||
1914 | } | ||
1915 | if (deleteIDs.Count > 0) | ||
1874 | { | 1916 | { |
1875 | foreach (SceneObjectGroup g in deleteGroups) | 1917 | foreach (SceneObjectGroup g in deleteGroups) |
1876 | DeleteSceneObject(g, false); | 1918 | DeleteSceneObject(g, true); |
1919 | } | ||
1920 | } | ||
1921 | |||
1922 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
1923 | { | ||
1924 | itemID = UUID.Zero; | ||
1925 | if (grp != null) | ||
1926 | { | ||
1927 | Vector3 inventoryStoredPosition = new Vector3 | ||
1928 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1929 | ? 250 | ||
1930 | : grp.AbsolutePosition.X) | ||
1931 | , | ||
1932 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1933 | ? 250 | ||
1934 | : grp.AbsolutePosition.X, | ||
1935 | grp.AbsolutePosition.Z); | ||
1936 | |||
1937 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1938 | |||
1939 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1940 | |||
1941 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
1942 | |||
1943 | grp.AbsolutePosition = originalPosition; | ||
1944 | |||
1945 | AssetBase asset = CreateAsset( | ||
1946 | grp.GetPartName(grp.LocalId), | ||
1947 | grp.GetPartDescription(grp.LocalId), | ||
1948 | (sbyte)AssetType.Object, | ||
1949 | Utils.StringToBytes(sceneObjectXml), | ||
1950 | remoteClient.AgentId); | ||
1951 | AssetService.Store(asset); | ||
1952 | |||
1953 | InventoryItemBase item = new InventoryItemBase(); | ||
1954 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1955 | item.CreatorData = grp.RootPart.CreatorData; | ||
1956 | item.Owner = remoteClient.AgentId; | ||
1957 | item.ID = UUID.Random(); | ||
1958 | item.AssetID = asset.FullID; | ||
1959 | item.Description = asset.Description; | ||
1960 | item.Name = asset.Name; | ||
1961 | item.AssetType = asset.Type; | ||
1962 | item.InvType = (int)InventoryType.Object; | ||
1963 | |||
1964 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1965 | if (folder != null) | ||
1966 | item.Folder = folder.ID; | ||
1967 | else // oopsies | ||
1968 | item.Folder = UUID.Zero; | ||
1969 | |||
1970 | // Set up base perms properly | ||
1971 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1972 | permsBase &= grp.RootPart.BaseMask; | ||
1973 | permsBase |= (uint)PermissionMask.Move; | ||
1974 | |||
1975 | // Make sure we don't lock it | ||
1976 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1977 | |||
1978 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
1979 | { | ||
1980 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1981 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1982 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1983 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
1984 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
1985 | } | ||
1986 | else | ||
1987 | { | ||
1988 | item.BasePermissions = permsBase; | ||
1989 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
1990 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
1991 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
1992 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
1993 | } | ||
1994 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1995 | |||
1996 | // sets itemID so client can show item as 'attached' in inventory | ||
1997 | grp.SetFromItemID(item.ID); | ||
1998 | |||
1999 | if (AddInventoryItem(item)) | ||
2000 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2001 | else | ||
2002 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2003 | |||
2004 | itemID = item.ID; | ||
2005 | return item.AssetID; | ||
1877 | } | 2006 | } |
2007 | return UUID.Zero; | ||
1878 | } | 2008 | } |
1879 | 2009 | ||
1880 | /// <summary> | 2010 | /// <summary> |
@@ -2003,6 +2133,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2003 | 2133 | ||
2004 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2134 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2005 | { | 2135 | { |
2136 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2137 | return; | ||
2138 | |||
2006 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2139 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2007 | if (part == null) | 2140 | if (part == null) |
2008 | return; | 2141 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 270e582..575079f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -374,7 +374,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 374 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
375 | 375 | ||
376 | if (accounts == null) | 376 | if (accounts == null) |
377 | { | ||
378 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
377 | return; | 379 | return; |
380 | } | ||
378 | 381 | ||
379 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 382 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
380 | // TODO: don't create new blocks if recycling an old packet | 383 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 976e001..7897564 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
98 | public bool LoginLock = false; | 99 | public bool LoginLock = false; |
@@ -108,12 +109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | 109 | ||
109 | protected int m_splitRegionID; | 110 | protected int m_splitRegionID; |
110 | protected Timer m_restartWaitTimer = new Timer(); | 111 | protected Timer m_restartWaitTimer = new Timer(); |
112 | protected Timer m_timerWatchdog = new Timer(); | ||
111 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
112 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
113 | protected string m_simulatorVersion = "OpenSimulator Server"; | 115 | protected string m_simulatorVersion = "OpenSimulator Server"; |
114 | protected ModuleLoader m_moduleLoader; | 116 | protected ModuleLoader m_moduleLoader; |
115 | protected AgentCircuitManager m_authenticateHandler; | 117 | protected AgentCircuitManager m_authenticateHandler; |
116 | protected SceneCommunicationService m_sceneGridService; | 118 | protected SceneCommunicationService m_sceneGridService; |
119 | protected ISnmpModule m_snmpService = null; | ||
117 | 120 | ||
118 | protected ISimulationDataService m_SimulationDataService; | 121 | protected ISimulationDataService m_SimulationDataService; |
119 | protected IEstateDataService m_EstateDataService; | 122 | protected IEstateDataService m_EstateDataService; |
@@ -170,7 +173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | private int m_update_events = 1; | 173 | private int m_update_events = 1; |
171 | private int m_update_backup = 200; | 174 | private int m_update_backup = 200; |
172 | private int m_update_terrain = 50; | 175 | private int m_update_terrain = 50; |
173 | // private int m_update_land = 1; | 176 | private int m_update_land = 10; |
174 | private int m_update_coarse_locations = 50; | 177 | private int m_update_coarse_locations = 50; |
175 | 178 | ||
176 | private int frameMS; | 179 | private int frameMS; |
@@ -184,14 +187,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | private int landMS; | 187 | private int landMS; |
185 | private int lastCompletedFrame; | 188 | private int lastCompletedFrame; |
186 | 189 | ||
190 | public bool CombineRegions = false; | ||
187 | private bool m_physics_enabled = true; | 191 | private bool m_physics_enabled = true; |
188 | private bool m_scripts_enabled = true; | 192 | private bool m_scripts_enabled = true; |
189 | private string m_defaultScriptEngine; | 193 | private string m_defaultScriptEngine; |
190 | private int m_LastLogin; | 194 | private int m_LastLogin; |
191 | private Thread HeartbeatThread; | 195 | private Thread HeartbeatThread = null; |
192 | private volatile bool shuttingdown; | 196 | private volatile bool shuttingdown; |
193 | 197 | ||
194 | private int m_lastUpdate; | 198 | private int m_lastUpdate; |
199 | private int m_lastIncoming; | ||
200 | private int m_lastOutgoing; | ||
195 | private bool m_firstHeartbeat = true; | 201 | private bool m_firstHeartbeat = true; |
196 | 202 | ||
197 | private object m_deleting_scene_object = new object(); | 203 | private object m_deleting_scene_object = new object(); |
@@ -244,6 +250,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | get { return m_sceneGridService; } | 250 | get { return m_sceneGridService; } |
245 | } | 251 | } |
246 | 252 | ||
253 | public ISnmpModule SnmpService | ||
254 | { | ||
255 | get | ||
256 | { | ||
257 | if (m_snmpService == null) | ||
258 | { | ||
259 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
260 | } | ||
261 | |||
262 | return m_snmpService; | ||
263 | } | ||
264 | } | ||
265 | |||
247 | public ISimulationDataService SimulationDataService | 266 | public ISimulationDataService SimulationDataService |
248 | { | 267 | { |
249 | get | 268 | get |
@@ -572,7 +591,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | m_regInfo = regInfo; | 591 | m_regInfo = regInfo; |
573 | m_regionHandle = m_regInfo.RegionHandle; | 592 | m_regionHandle = m_regInfo.RegionHandle; |
574 | m_regionName = m_regInfo.RegionName; | 593 | m_regionName = m_regInfo.RegionName; |
594 | m_datastore = m_regInfo.DataStore; | ||
575 | m_lastUpdate = Util.EnvironmentTickCount(); | 595 | m_lastUpdate = Util.EnvironmentTickCount(); |
596 | m_lastIncoming = 0; | ||
597 | m_lastOutgoing = 0; | ||
576 | 598 | ||
577 | m_physicalPrim = physicalPrim; | 599 | m_physicalPrim = physicalPrim; |
578 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 600 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -704,9 +726,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | //Animation states | 726 | //Animation states |
705 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
706 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
707 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
708 | |||
709 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 730 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
731 | |||
732 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
710 | if (RegionInfo.NonphysPrimMax > 0) | 733 | if (RegionInfo.NonphysPrimMax > 0) |
711 | { | 734 | { |
712 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 735 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -738,6 +761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | m_persistAfter *= 10000000; | 761 | m_persistAfter *= 10000000; |
739 | 762 | ||
740 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 763 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
764 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
741 | 765 | ||
742 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 766 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
743 | if (packetConfig != null) | 767 | if (packetConfig != null) |
@@ -747,6 +771,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
747 | } | 771 | } |
748 | 772 | ||
749 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 773 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
774 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
775 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
750 | 776 | ||
751 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 777 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
752 | if (m_generateMaptiles) | 778 | if (m_generateMaptiles) |
@@ -771,9 +797,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
771 | } | 797 | } |
772 | } | 798 | } |
773 | } | 799 | } |
774 | catch | 800 | catch (Exception e) |
775 | { | 801 | { |
776 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 802 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
777 | } | 803 | } |
778 | 804 | ||
779 | #endregion Region Config | 805 | #endregion Region Config |
@@ -1148,7 +1174,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1148 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1174 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1149 | if (HeartbeatThread != null) | 1175 | if (HeartbeatThread != null) |
1150 | { | 1176 | { |
1177 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1151 | HeartbeatThread.Abort(); | 1178 | HeartbeatThread.Abort(); |
1179 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1152 | HeartbeatThread = null; | 1180 | HeartbeatThread = null; |
1153 | } | 1181 | } |
1154 | m_lastUpdate = Util.EnvironmentTickCount(); | 1182 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1191,9 +1219,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1191 | { | 1219 | { |
1192 | while (!shuttingdown) | 1220 | while (!shuttingdown) |
1193 | Update(); | 1221 | Update(); |
1194 | |||
1195 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1196 | m_firstHeartbeat = false; | ||
1197 | } | 1222 | } |
1198 | catch (ThreadAbortException) | 1223 | catch (ThreadAbortException) |
1199 | { | 1224 | { |
@@ -1299,12 +1324,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1324 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1300 | } | 1325 | } |
1301 | 1326 | ||
1302 | //if (Frame % m_update_land == 0) | 1327 | // if (Frame % m_update_land == 0) |
1303 | //{ | 1328 | // { |
1304 | // int ldMS = Util.EnvironmentTickCount(); | 1329 | // int ldMS = Util.EnvironmentTickCount(); |
1305 | // UpdateLand(); | 1330 | // UpdateLand(); |
1306 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1331 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1307 | //} | 1332 | // } |
1308 | 1333 | ||
1309 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1334 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1310 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1335 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1386,12 +1411,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1386 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1411 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1387 | maintc = (int)(m_timespan * 1000) - maintc; | 1412 | maintc = (int)(m_timespan * 1000) - maintc; |
1388 | 1413 | ||
1414 | |||
1415 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1416 | m_firstHeartbeat = false; | ||
1417 | |||
1389 | if (maintc > 0) | 1418 | if (maintc > 0) |
1390 | Thread.Sleep(maintc); | 1419 | Thread.Sleep(maintc); |
1391 | 1420 | ||
1392 | // Tell the watchdog that this thread is still alive | 1421 | // Tell the watchdog that this thread is still alive |
1393 | Watchdog.UpdateThread(); | 1422 | Watchdog.UpdateThread(); |
1394 | } | 1423 | } |
1395 | 1424 | ||
1396 | public void AddGroupTarget(SceneObjectGroup grp) | 1425 | public void AddGroupTarget(SceneObjectGroup grp) |
1397 | { | 1426 | { |
@@ -1407,9 +1436,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | 1436 | ||
1408 | private void CheckAtTargets() | 1437 | private void CheckAtTargets() |
1409 | { | 1438 | { |
1410 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1439 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1411 | lock (m_groupsWithTargets) | 1440 | lock (m_groupsWithTargets) |
1412 | objs = m_groupsWithTargets.Values; | 1441 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1413 | 1442 | ||
1414 | foreach (SceneObjectGroup entry in objs) | 1443 | foreach (SceneObjectGroup entry in objs) |
1415 | entry.checkAtTargets(); | 1444 | entry.checkAtTargets(); |
@@ -1729,14 +1758,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | /// <returns></returns> | 1758 | /// <returns></returns> |
1730 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1759 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1731 | { | 1760 | { |
1761 | |||
1762 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1763 | Vector3 wpos = Vector3.Zero; | ||
1764 | // Check for water surface intersection from above | ||
1765 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1766 | { | ||
1767 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1768 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1769 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1770 | wpos.Z = wheight; | ||
1771 | } | ||
1772 | |||
1732 | Vector3 pos = Vector3.Zero; | 1773 | Vector3 pos = Vector3.Zero; |
1733 | if (RayEndIsIntersection == (byte)1) | 1774 | if (RayEndIsIntersection == (byte)1) |
1734 | { | 1775 | { |
1735 | pos = RayEnd; | 1776 | pos = RayEnd; |
1736 | return pos; | ||
1737 | } | 1777 | } |
1738 | 1778 | else if (RayTargetID != UUID.Zero) | |
1739 | if (RayTargetID != UUID.Zero) | ||
1740 | { | 1779 | { |
1741 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1780 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1742 | 1781 | ||
@@ -1758,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1797 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1759 | 1798 | ||
1760 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1799 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1761 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1800 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1762 | float ScaleOffset = 0.5f; | 1801 | float ScaleOffset = 0.5f; |
1763 | 1802 | ||
1764 | // If we hit something | 1803 | // If we hit something |
@@ -1781,13 +1820,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | //pos.Z -= 0.25F; | 1820 | //pos.Z -= 0.25F; |
1782 | 1821 | ||
1783 | } | 1822 | } |
1784 | |||
1785 | return pos; | ||
1786 | } | 1823 | } |
1787 | else | 1824 | else |
1788 | { | 1825 | { |
1789 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1826 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1790 | |||
1791 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1827 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1792 | 1828 | ||
1793 | // Un-comment the following line to print the raytrace results to the console. | 1829 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1796,13 +1832,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | if (ei.HitTF) | 1832 | if (ei.HitTF) |
1797 | { | 1833 | { |
1798 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1834 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1799 | } else | 1835 | } |
1836 | else | ||
1800 | { | 1837 | { |
1801 | // fall back to our stupid functionality | 1838 | // fall back to our stupid functionality |
1802 | pos = RayEnd; | 1839 | pos = RayEnd; |
1803 | } | 1840 | } |
1804 | |||
1805 | return pos; | ||
1806 | } | 1841 | } |
1807 | } | 1842 | } |
1808 | else | 1843 | else |
@@ -1813,8 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1813 | //increase height so its above the ground. | 1848 | //increase height so its above the ground. |
1814 | //should be getting the normal of the ground at the rez point and using that? | 1849 | //should be getting the normal of the ground at the rez point and using that? |
1815 | pos.Z += scale.Z / 2f; | 1850 | pos.Z += scale.Z / 2f; |
1816 | return pos; | 1851 | // return pos; |
1817 | } | 1852 | } |
1853 | |||
1854 | // check against posible water intercept | ||
1855 | if (wpos.Z > pos.Z) pos = wpos; | ||
1856 | return pos; | ||
1818 | } | 1857 | } |
1819 | 1858 | ||
1820 | 1859 | ||
@@ -1898,7 +1937,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1898 | public bool AddRestoredSceneObject( | 1937 | public bool AddRestoredSceneObject( |
1899 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1938 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1900 | { | 1939 | { |
1901 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1940 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1941 | if (result) | ||
1942 | sceneObject.IsDeleted = false; | ||
1943 | return result; | ||
1902 | } | 1944 | } |
1903 | 1945 | ||
1904 | /// <summary> | 1946 | /// <summary> |
@@ -1988,6 +2030,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1988 | /// </summary> | 2030 | /// </summary> |
1989 | public void DeleteAllSceneObjects() | 2031 | public void DeleteAllSceneObjects() |
1990 | { | 2032 | { |
2033 | DeleteAllSceneObjects(false); | ||
2034 | } | ||
2035 | |||
2036 | /// <summary> | ||
2037 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2038 | /// </summary> | ||
2039 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2040 | { | ||
2041 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1991 | lock (Entities) | 2042 | lock (Entities) |
1992 | { | 2043 | { |
1993 | EntityBase[] entities = Entities.GetEntities(); | 2044 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1996,11 +2047,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1996 | if (e is SceneObjectGroup) | 2047 | if (e is SceneObjectGroup) |
1997 | { | 2048 | { |
1998 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2049 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1999 | if (!sog.IsAttachment) | 2050 | if (sog != null && !sog.IsAttachment) |
2000 | DeleteSceneObject((SceneObjectGroup)e, false); | 2051 | { |
2052 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2053 | { | ||
2054 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2055 | } | ||
2056 | else | ||
2057 | { | ||
2058 | toReturn.Add((SceneObjectGroup)e); | ||
2059 | } | ||
2060 | } | ||
2001 | } | 2061 | } |
2002 | } | 2062 | } |
2003 | } | 2063 | } |
2064 | if (toReturn.Count > 0) | ||
2065 | { | ||
2066 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2067 | } | ||
2004 | } | 2068 | } |
2005 | 2069 | ||
2006 | /// <summary> | 2070 | /// <summary> |
@@ -2049,6 +2113,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | } | 2113 | } |
2050 | 2114 | ||
2051 | group.DeleteGroupFromScene(silent); | 2115 | group.DeleteGroupFromScene(silent); |
2116 | if (!silent) | ||
2117 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2052 | 2118 | ||
2053 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2119 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2054 | } | 2120 | } |
@@ -2403,10 +2469,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2403 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2469 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2404 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2470 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2405 | { | 2471 | { |
2472 | if (sceneObject.OwnerID == UUID.Zero) | ||
2473 | { | ||
2474 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2475 | return false; | ||
2476 | } | ||
2477 | |||
2406 | // If the user is banned, we won't let any of their objects | 2478 | // If the user is banned, we won't let any of their objects |
2407 | // enter. Period. | 2479 | // enter. Period. |
2408 | // | 2480 | // |
2409 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2481 | int flags = GetUserFlags(sceneObject.OwnerID); |
2482 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2410 | { | 2483 | { |
2411 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2484 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2412 | "banned avatar"); | 2485 | "banned avatar"); |
@@ -2450,15 +2523,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2450 | 2523 | ||
2451 | if (AttachmentsModule != null) | 2524 | if (AttachmentsModule != null) |
2452 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2525 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2526 | |||
2527 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2453 | } | 2528 | } |
2454 | else | 2529 | else |
2455 | { | 2530 | { |
2531 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2456 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2532 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2457 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2533 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2458 | } | 2534 | } |
2535 | if (sceneObject.OwnerID == UUID.Zero) | ||
2536 | { | ||
2537 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2538 | return false; | ||
2539 | } | ||
2459 | } | 2540 | } |
2460 | else | 2541 | else |
2461 | { | 2542 | { |
2543 | if (sceneObject.OwnerID == UUID.Zero) | ||
2544 | { | ||
2545 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2546 | return false; | ||
2547 | } | ||
2462 | AddRestoredSceneObject(sceneObject, true, false); | 2548 | AddRestoredSceneObject(sceneObject, true, false); |
2463 | 2549 | ||
2464 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2550 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2488,6 +2574,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2488 | return 2; // StateSource.PrimCrossing | 2574 | return 2; // StateSource.PrimCrossing |
2489 | } | 2575 | } |
2490 | 2576 | ||
2577 | public int GetUserFlags(UUID user) | ||
2578 | { | ||
2579 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2580 | /* | ||
2581 | ScenePresence sp; | ||
2582 | if (TryGetScenePresence(user, out sp)) | ||
2583 | { | ||
2584 | return sp.UserFlags; | ||
2585 | } | ||
2586 | else | ||
2587 | { | ||
2588 | */ | ||
2589 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2590 | if (uac == null) | ||
2591 | return 0; | ||
2592 | return uac.UserFlags; | ||
2593 | //} | ||
2594 | } | ||
2491 | #endregion | 2595 | #endregion |
2492 | 2596 | ||
2493 | #region Add/Remove Avatar Methods | 2597 | #region Add/Remove Avatar Methods |
@@ -2509,6 +2613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2509 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2613 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2510 | 2614 | ||
2511 | CheckHeartbeat(); | 2615 | CheckHeartbeat(); |
2616 | ScenePresence presence; | ||
2512 | 2617 | ||
2513 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2618 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2514 | { | 2619 | { |
@@ -2542,7 +2647,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | 2647 | ||
2543 | EventManager.TriggerOnNewClient(client); | 2648 | EventManager.TriggerOnNewClient(client); |
2544 | if (vialogin) | 2649 | if (vialogin) |
2650 | { | ||
2545 | EventManager.TriggerOnClientLogin(client); | 2651 | EventManager.TriggerOnClientLogin(client); |
2652 | |||
2653 | // Send initial parcel data | ||
2654 | Vector3 pos = createdSp.AbsolutePosition; | ||
2655 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2656 | land.SendLandUpdateToClient(client); | ||
2657 | } | ||
2546 | } | 2658 | } |
2547 | } | 2659 | } |
2548 | 2660 | ||
@@ -2631,19 +2743,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | // and the scene presence and the client, if they exist | 2743 | // and the scene presence and the client, if they exist |
2632 | try | 2744 | try |
2633 | { | 2745 | { |
2634 | // We need to wait for the client to make UDP contact first. | 2746 | ScenePresence sp = GetScenePresence(agentID); |
2635 | // It's the UDP contact that creates the scene presence | 2747 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2636 | ScenePresence sp = WaitGetScenePresence(agentID); | 2748 | |
2637 | if (sp != null) | 2749 | if (sp != null) |
2638 | { | ||
2639 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2640 | |||
2641 | sp.ControllingClient.Close(); | 2750 | sp.ControllingClient.Close(); |
2642 | } | 2751 | |
2643 | else | ||
2644 | { | ||
2645 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2646 | } | ||
2647 | // BANG! SLASH! | 2752 | // BANG! SLASH! |
2648 | m_authenticateHandler.RemoveCircuit(agentID); | 2753 | m_authenticateHandler.RemoveCircuit(agentID); |
2649 | 2754 | ||
@@ -2743,6 +2848,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2743 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2848 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2744 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2849 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2745 | client.OnCopyInventoryItem += CopyInventoryItem; | 2850 | client.OnCopyInventoryItem += CopyInventoryItem; |
2851 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2746 | client.OnMoveInventoryItem += MoveInventoryItem; | 2852 | client.OnMoveInventoryItem += MoveInventoryItem; |
2747 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2853 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2748 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2854 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2920,15 +3026,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2920 | /// </summary> | 3026 | /// </summary> |
2921 | /// <param name="agentId">The avatar's Unique ID</param> | 3027 | /// <param name="agentId">The avatar's Unique ID</param> |
2922 | /// <param name="client">The IClientAPI for the client</param> | 3028 | /// <param name="client">The IClientAPI for the client</param> |
2923 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3029 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2924 | { | 3030 | { |
2925 | if (m_teleportModule != null) | 3031 | if (m_teleportModule != null) |
2926 | m_teleportModule.TeleportHome(agentId, client); | 3032 | return m_teleportModule.TeleportHome(agentId, client); |
2927 | else | 3033 | else |
2928 | { | 3034 | { |
2929 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3035 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2930 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3036 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2931 | } | 3037 | } |
3038 | return false; | ||
2932 | } | 3039 | } |
2933 | 3040 | ||
2934 | /// <summary> | 3041 | /// <summary> |
@@ -3020,6 +3127,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3020 | /// <param name="flags"></param> | 3127 | /// <param name="flags"></param> |
3021 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3128 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3022 | { | 3129 | { |
3130 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3131 | ScenePresence presence; | ||
3132 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3133 | { | ||
3134 | if (presence.Appearance != null) | ||
3135 | { | ||
3136 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3137 | } | ||
3138 | } | ||
3139 | |||
3023 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3140 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3024 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3141 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3025 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3142 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3094,8 +3211,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3094 | regions.Remove(RegionInfo.RegionHandle); | 3211 | regions.Remove(RegionInfo.RegionHandle); |
3095 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3212 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3096 | } | 3213 | } |
3097 | 3214 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3098 | m_eventManager.TriggerClientClosed(agentID, this); | 3215 | m_eventManager.TriggerClientClosed(agentID, this); |
3216 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3099 | } | 3217 | } |
3100 | catch (NullReferenceException) | 3218 | catch (NullReferenceException) |
3101 | { | 3219 | { |
@@ -3103,7 +3221,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | // Avatar is already disposed :/ | 3221 | // Avatar is already disposed :/ |
3104 | } | 3222 | } |
3105 | 3223 | ||
3224 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3106 | m_eventManager.TriggerOnRemovePresence(agentID); | 3225 | m_eventManager.TriggerOnRemovePresence(agentID); |
3226 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3227 | |||
3228 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3229 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3107 | 3230 | ||
3108 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3231 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3109 | AttachmentsModule.SaveChangedAttachments(avatar); | 3232 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3112,7 +3235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | delegate(IClientAPI client) | 3235 | delegate(IClientAPI client) |
3113 | { | 3236 | { |
3114 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3237 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3115 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3238 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3116 | catch (NullReferenceException) { } | 3239 | catch (NullReferenceException) { } |
3117 | }); | 3240 | }); |
3118 | 3241 | ||
@@ -3123,8 +3246,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | } | 3246 | } |
3124 | 3247 | ||
3125 | // Remove the avatar from the scene | 3248 | // Remove the avatar from the scene |
3249 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3126 | m_sceneGraph.RemoveScenePresence(agentID); | 3250 | m_sceneGraph.RemoveScenePresence(agentID); |
3251 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3127 | m_clientManager.Remove(agentID); | 3252 | m_clientManager.Remove(agentID); |
3253 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3128 | 3254 | ||
3129 | try | 3255 | try |
3130 | { | 3256 | { |
@@ -3138,9 +3264,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3138 | { | 3264 | { |
3139 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3265 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3140 | } | 3266 | } |
3141 | 3267 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3142 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3268 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3143 | // CleanDroppedAttachments(); | 3269 | // CleanDroppedAttachments(); |
3270 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3144 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3271 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3145 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3272 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3146 | } | 3273 | } |
@@ -3171,19 +3298,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | 3298 | ||
3172 | #region Entities | 3299 | #region Entities |
3173 | 3300 | ||
3174 | public void SendKillObject(uint localID) | 3301 | public void SendKillObject(List<uint> localIDs) |
3175 | { | 3302 | { |
3176 | SceneObjectPart part = GetSceneObjectPart(localID); | 3303 | List<uint> deleteIDs = new List<uint>(); |
3177 | if (part != null) // It is a prim | 3304 | |
3305 | foreach (uint localID in localIDs) | ||
3178 | { | 3306 | { |
3179 | if (!part.ParentGroup.IsDeleted) // Valid | 3307 | SceneObjectPart part = GetSceneObjectPart(localID); |
3308 | if (part != null) // It is a prim | ||
3180 | { | 3309 | { |
3181 | if (part.ParentGroup.RootPart != part) // Child part | 3310 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3182 | return; | 3311 | { |
3312 | if (part.ParentGroup.RootPart != part) // Child part | ||
3313 | continue; | ||
3314 | } | ||
3183 | } | 3315 | } |
3316 | deleteIDs.Add(localID); | ||
3184 | } | 3317 | } |
3185 | 3318 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3186 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3187 | } | 3319 | } |
3188 | 3320 | ||
3189 | #endregion | 3321 | #endregion |
@@ -3201,7 +3333,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3333 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3202 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3334 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3203 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3335 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3204 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3205 | m_sceneGridService.OnGetLandData += GetLandData; | 3336 | m_sceneGridService.OnGetLandData += GetLandData; |
3206 | } | 3337 | } |
3207 | 3338 | ||
@@ -3210,7 +3341,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | /// </summary> | 3341 | /// </summary> |
3211 | public void UnRegisterRegionWithComms() | 3342 | public void UnRegisterRegionWithComms() |
3212 | { | 3343 | { |
3213 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3214 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3344 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3215 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3345 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3216 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3346 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3290,13 +3420,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3290 | sp = null; | 3420 | sp = null; |
3291 | } | 3421 | } |
3292 | 3422 | ||
3293 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3294 | 3423 | ||
3295 | //On login test land permisions | 3424 | //On login test land permisions |
3296 | if (vialogin) | 3425 | if (vialogin) |
3297 | { | 3426 | { |
3298 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3427 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3428 | if (cache != null) | ||
3429 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3430 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3299 | { | 3431 | { |
3432 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3300 | return false; | 3433 | return false; |
3301 | } | 3434 | } |
3302 | } | 3435 | } |
@@ -3319,8 +3452,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | 3452 | ||
3320 | try | 3453 | try |
3321 | { | 3454 | { |
3322 | if (!AuthorizeUser(agent, out reason)) | 3455 | // Always check estate if this is a login. Always |
3323 | return false; | 3456 | // check if banned regions are to be blacked out. |
3457 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3458 | { | ||
3459 | if (!AuthorizeUser(agent, out reason)) | ||
3460 | return false; | ||
3461 | } | ||
3324 | } | 3462 | } |
3325 | catch (Exception e) | 3463 | catch (Exception e) |
3326 | { | 3464 | { |
@@ -3422,6 +3560,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3422 | } | 3560 | } |
3423 | } | 3561 | } |
3424 | // Honor parcel landing type and position. | 3562 | // Honor parcel landing type and position. |
3563 | /* | ||
3564 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3425 | if (land != null) | 3565 | if (land != null) |
3426 | { | 3566 | { |
3427 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3567 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3429,26 +3569,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3429 | agent.startpos = land.LandData.UserLocation; | 3569 | agent.startpos = land.LandData.UserLocation; |
3430 | } | 3570 | } |
3431 | } | 3571 | } |
3572 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3432 | } | 3573 | } |
3433 | 3574 | ||
3434 | return true; | 3575 | return true; |
3435 | } | 3576 | } |
3436 | 3577 | ||
3437 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3578 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3438 | { | 3579 | { |
3439 | 3580 | reason = String.Empty; | |
3440 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3581 | if (Permissions.IsGod(agentID)) |
3441 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3582 | return true; |
3583 | |||
3584 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3585 | if (land == null) | ||
3586 | return false; | ||
3587 | |||
3588 | bool banned = land.IsBannedFromLand(agentID); | ||
3589 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3442 | 3590 | ||
3443 | if (banned || restricted) | 3591 | if (banned || restricted) |
3444 | { | 3592 | { |
3445 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3593 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3446 | if (nearestParcel != null) | 3594 | if (nearestParcel != null) |
3447 | { | 3595 | { |
3448 | //Move agent to nearest allowed | 3596 | //Move agent to nearest allowed |
3449 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3597 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3450 | agent.startpos.X = newPosition.X; | 3598 | posX = newPosition.X; |
3451 | agent.startpos.Y = newPosition.Y; | 3599 | posY = newPosition.Y; |
3452 | } | 3600 | } |
3453 | else | 3601 | else |
3454 | { | 3602 | { |
@@ -3510,7 +3658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | 3658 | ||
3511 | if (!m_strictAccessControl) return true; | 3659 | if (!m_strictAccessControl) return true; |
3512 | if (Permissions.IsGod(agent.AgentID)) return true; | 3660 | if (Permissions.IsGod(agent.AgentID)) return true; |
3513 | 3661 | ||
3514 | if (AuthorizationService != null) | 3662 | if (AuthorizationService != null) |
3515 | { | 3663 | { |
3516 | if (!AuthorizationService.IsAuthorizedForRegion( | 3664 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3518,14 +3666,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3518 | { | 3666 | { |
3519 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3667 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3520 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3668 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3521 | 3669 | ||
3522 | return false; | 3670 | return false; |
3523 | } | 3671 | } |
3524 | } | 3672 | } |
3525 | 3673 | ||
3526 | if (m_regInfo.EstateSettings != null) | 3674 | if (m_regInfo.EstateSettings != null) |
3527 | { | 3675 | { |
3528 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3676 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3529 | { | 3677 | { |
3530 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3678 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3531 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3679 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3715,6 +3863,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | 3863 | ||
3716 | // We have to wait until the viewer contacts this region after receiving EAC. | 3864 | // We have to wait until the viewer contacts this region after receiving EAC. |
3717 | // That calls AddNewClient, which finally creates the ScenePresence | 3865 | // That calls AddNewClient, which finally creates the ScenePresence |
3866 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3867 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3868 | { | ||
3869 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3870 | return false; | ||
3871 | } | ||
3872 | |||
3718 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3873 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3719 | if (nearestParcel == null) | 3874 | if (nearestParcel == null) |
3720 | { | 3875 | { |
@@ -3730,7 +3885,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3730 | return false; | 3885 | return false; |
3731 | } | 3886 | } |
3732 | 3887 | ||
3733 | |||
3734 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3888 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3735 | 3889 | ||
3736 | if (childAgentUpdate != null) | 3890 | if (childAgentUpdate != null) |
@@ -3797,12 +3951,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3797 | return false; | 3951 | return false; |
3798 | } | 3952 | } |
3799 | 3953 | ||
3954 | public bool IncomingCloseAgent(UUID agentID) | ||
3955 | { | ||
3956 | return IncomingCloseAgent(agentID, false); | ||
3957 | } | ||
3958 | |||
3959 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3960 | { | ||
3961 | return IncomingCloseAgent(agentID, true); | ||
3962 | } | ||
3963 | |||
3800 | /// <summary> | 3964 | /// <summary> |
3801 | /// Tell a single agent to disconnect from the region. | 3965 | /// Tell a single agent to disconnect from the region. |
3802 | /// </summary> | 3966 | /// </summary> |
3803 | /// <param name="regionHandle"></param> | ||
3804 | /// <param name="agentID"></param> | 3967 | /// <param name="agentID"></param> |
3805 | public bool IncomingCloseAgent(UUID agentID) | 3968 | /// <param name="childOnly"></param> |
3969 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3806 | { | 3970 | { |
3807 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3971 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3808 | 3972 | ||
@@ -3814,7 +3978,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3814 | { | 3978 | { |
3815 | m_sceneGraph.removeUserCount(false); | 3979 | m_sceneGraph.removeUserCount(false); |
3816 | } | 3980 | } |
3817 | else | 3981 | else if (!childOnly) |
3818 | { | 3982 | { |
3819 | m_sceneGraph.removeUserCount(true); | 3983 | m_sceneGraph.removeUserCount(true); |
3820 | } | 3984 | } |
@@ -3830,9 +3994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3830 | } | 3994 | } |
3831 | else | 3995 | else |
3832 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3996 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3997 | presence.ControllingClient.Close(false); | ||
3998 | } | ||
3999 | else if (!childOnly) | ||
4000 | { | ||
4001 | presence.ControllingClient.Close(true); | ||
3833 | } | 4002 | } |
3834 | |||
3835 | presence.ControllingClient.Close(); | ||
3836 | return true; | 4003 | return true; |
3837 | } | 4004 | } |
3838 | 4005 | ||
@@ -4447,34 +4614,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4447 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4614 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4448 | } | 4615 | } |
4449 | 4616 | ||
4450 | public int GetHealth() | 4617 | public int GetHealth(out int flags, out string message) |
4451 | { | 4618 | { |
4452 | // Returns: | 4619 | // Returns: |
4453 | // 1 = sim is up and accepting http requests. The heartbeat has | 4620 | // 1 = sim is up and accepting http requests. The heartbeat has |
4454 | // stopped and the sim is probably locked up, but a remote | 4621 | // stopped and the sim is probably locked up, but a remote |
4455 | // admin restart may succeed | 4622 | // admin restart may succeed |
4456 | // | 4623 | // |
4457 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4624 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4458 | // usable for people within and logins _may_ work | 4625 | // usable for people within |
4626 | // | ||
4627 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4628 | // unstable and will not accept new logins | ||
4459 | // | 4629 | // |
4460 | // 3 = We have seen a new user enter within the past 4 minutes | 4630 | // 4 = Sim is up and both packet threads are running. Sim is |
4631 | // likely usable | ||
4632 | // | ||
4633 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4461 | // which can be seen as positive confirmation of sim health | 4634 | // which can be seen as positive confirmation of sim health |
4462 | // | 4635 | // |
4636 | |||
4637 | flags = 0; | ||
4638 | message = String.Empty; | ||
4639 | |||
4640 | CheckHeartbeat(); | ||
4641 | |||
4642 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4643 | { | ||
4644 | // We're still starting | ||
4645 | // 0 means "in startup", it can't happen another way, since | ||
4646 | // to get here, we must be able to accept http connections | ||
4647 | return 0; | ||
4648 | } | ||
4649 | |||
4463 | int health=1; // Start at 1, means we're up | 4650 | int health=1; // Start at 1, means we're up |
4464 | 4651 | ||
4465 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4652 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4653 | { | ||
4466 | health+=1; | 4654 | health+=1; |
4467 | else | 4655 | flags |= 1; |
4656 | } | ||
4657 | |||
4658 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4659 | { | ||
4660 | health+=1; | ||
4661 | flags |= 2; | ||
4662 | } | ||
4663 | |||
4664 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4665 | { | ||
4666 | health+=1; | ||
4667 | flags |= 4; | ||
4668 | } | ||
4669 | |||
4670 | if (flags != 7) | ||
4468 | return health; | 4671 | return health; |
4469 | 4672 | ||
4470 | // A login in the last 4 mins? We can't be doing too badly | 4673 | // A login in the last 4 mins? We can't be doing too badly |
4471 | // | 4674 | // |
4472 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4675 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4473 | health++; | 4676 | health++; |
4474 | else | ||
4475 | return health; | ||
4476 | |||
4477 | CheckHeartbeat(); | ||
4478 | 4677 | ||
4479 | return health; | 4678 | return health; |
4480 | } | 4679 | } |
@@ -4667,7 +4866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4667 | if (m_firstHeartbeat) | 4866 | if (m_firstHeartbeat) |
4668 | return; | 4867 | return; |
4669 | 4868 | ||
4670 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4869 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4671 | StartTimer(); | 4870 | StartTimer(); |
4672 | } | 4871 | } |
4673 | 4872 | ||
@@ -5116,6 +5315,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5116 | // } | 5315 | // } |
5117 | // } | 5316 | // } |
5118 | 5317 | ||
5318 | public void ThreadAlive(int threadCode) | ||
5319 | { | ||
5320 | switch(threadCode) | ||
5321 | { | ||
5322 | case 1: // Incoming | ||
5323 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5324 | break; | ||
5325 | case 2: // Incoming | ||
5326 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5327 | break; | ||
5328 | } | ||
5329 | } | ||
5330 | |||
5119 | // This method is called across the simulation connector to | 5331 | // This method is called across the simulation connector to |
5120 | // determine if a given agent is allowed in this region | 5332 | // determine if a given agent is allowed in this region |
5121 | // AS A ROOT AGENT. Returning false here will prevent them | 5333 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5124,6 +5336,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5124 | // child agent creation, thereby emulating the SL behavior. | 5336 | // child agent creation, thereby emulating the SL behavior. |
5125 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5337 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5126 | { | 5338 | { |
5339 | reason = "You are banned from the region"; | ||
5340 | |||
5341 | if (Permissions.IsGod(agentID)) | ||
5342 | { | ||
5343 | reason = String.Empty; | ||
5344 | return true; | ||
5345 | } | ||
5346 | |||
5127 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5347 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5128 | 5348 | ||
5129 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5349 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5135,8 +5355,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
5135 | } | 5355 | } |
5136 | } | 5356 | } |
5137 | 5357 | ||
5358 | try | ||
5359 | { | ||
5360 | if (!AuthorizeUser(GetScenePresence(agentID).ControllingClient.RequestClientInfo(), out reason)) | ||
5361 | { | ||
5362 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5363 | return false; | ||
5364 | } | ||
5365 | } | ||
5366 | catch | ||
5367 | { | ||
5368 | return false; | ||
5369 | } | ||
5370 | |||
5371 | if (position == Vector3.Zero) // Teleport | ||
5372 | { | ||
5373 | float posX = 128.0f; | ||
5374 | float posY = 128.0f; | ||
5375 | |||
5376 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5377 | { | ||
5378 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5379 | return false; | ||
5380 | } | ||
5381 | } | ||
5382 | else // Walking | ||
5383 | { | ||
5384 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5385 | if (land == null) | ||
5386 | return false; | ||
5387 | |||
5388 | bool banned = land.IsBannedFromLand(agentID); | ||
5389 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5390 | |||
5391 | if (banned || restricted) | ||
5392 | return false; | ||
5393 | } | ||
5394 | |||
5138 | reason = String.Empty; | 5395 | reason = String.Empty; |
5139 | return true; | 5396 | return true; |
5140 | } | 5397 | } |
5398 | |||
5399 | public void StartTimerWatchdog() | ||
5400 | { | ||
5401 | m_timerWatchdog.Interval = 1000; | ||
5402 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5403 | m_timerWatchdog.AutoReset = true; | ||
5404 | m_timerWatchdog.Start(); | ||
5405 | } | ||
5406 | |||
5407 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5408 | { | ||
5409 | CheckHeartbeat(); | ||
5410 | } | ||
5141 | } | 5411 | } |
5142 | } | 5412 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index ec94f10..bf861b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..19cb0c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
44 | 44 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 46 | { |
47 | public delegate void KiPrimitiveDelegate(uint localID); | ||
48 | |||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 47 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 48 | ||
51 | /// <summary> | 49 | /// <summary> |
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | // private LogOffUser handlerLogOffUser = null; | 111 | // private LogOffUser handlerLogOffUser = null; |
114 | // private GetLandData handlerGetLandData = null; // OnGetLandData | 112 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 113 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | ||
117 | |||
118 | public SceneCommunicationService() | 114 | public SceneCommunicationService() |
119 | { | 115 | { |
120 | } | 116 | } |
@@ -168,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 164 | ||
169 | if (neighbour != null) | 165 | if (neighbour != null) |
170 | { | 166 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 167 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 168 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 169 | } |
174 | else | 170 | else |
@@ -183,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 180 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 181 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 182 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 183 | foreach (GridRegion n in neighbours) |
188 | { | 184 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 185 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -259,46 +255,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 255 | ||
260 | } | 256 | } |
261 | 257 | ||
262 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | 258 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); |
263 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
264 | //{ | ||
265 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
266 | // icon.EndInvoke(iar); | ||
267 | //} | ||
268 | 259 | ||
269 | /// <summary> | 260 | /// <summary> |
270 | /// Closes a child agent on a given region | 261 | /// This Closes child agents on neighboring regions |
262 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
271 | /// </summary> | 263 | /// </summary> |
272 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 264 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
273 | { | 265 | { |
274 | 266 | ||
275 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 267 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
276 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 268 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
277 | 269 | ||
278 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 270 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
279 | uint x = 0, y = 0; | 271 | uint x = 0, y = 0; |
280 | Utils.LongToUInts(regionHandle, out x, out y); | 272 | Utils.LongToUInts(regionHandle, out x, out y); |
281 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 273 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
282 | m_scene.SimulationService.CloseAgent(destination, agentID); | 274 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
275 | } | ||
276 | |||
277 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
278 | { | ||
279 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
280 | icon.EndInvoke(iar); | ||
283 | } | 281 | } |
284 | 282 | ||
285 | /// <summary> | ||
286 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
287 | /// so that the caller doesn't wait. | ||
288 | /// </summary> | ||
289 | /// <param name="agentID"></param> | ||
290 | /// <param name="regionslst"></param> | ||
291 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 283 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
292 | { | 284 | { |
293 | Util.FireAndForget(delegate | 285 | foreach (ulong handle in regionslst) |
294 | { | 286 | { |
295 | foreach (ulong handle in regionslst) | 287 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
296 | { | 288 | d.BeginInvoke(agentID, handle, |
297 | SendCloseChildAgent(agentID, handle); | 289 | SendCloseChildAgentCompleted, |
298 | } | 290 | d); |
299 | }); | 291 | } |
300 | } | 292 | } |
301 | 293 | ||
302 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 294 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
303 | { | 295 | { |
304 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 36c5c52..d1ee990 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -132,13 +141,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | 141 | ||
133 | protected internal void Close() | 142 | protected internal void Close() |
134 | { | 143 | { |
135 | lock (m_presenceLock) | 144 | m_scenePresencesLock.EnterWriteLock(); |
145 | try | ||
136 | { | 146 | { |
137 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 147 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
138 | List<ScenePresence> newlist = new List<ScenePresence>(); | 148 | List<ScenePresence> newlist = new List<ScenePresence>(); |
139 | m_scenePresenceMap = newmap; | 149 | m_scenePresenceMap = newmap; |
140 | m_scenePresenceArray = newlist; | 150 | m_scenePresenceArray = newlist; |
141 | } | 151 | } |
152 | finally | ||
153 | { | ||
154 | m_scenePresencesLock.ExitWriteLock(); | ||
155 | } | ||
142 | 156 | ||
143 | lock (SceneObjectGroupsByFullID) | 157 | lock (SceneObjectGroupsByFullID) |
144 | SceneObjectGroupsByFullID.Clear(); | 158 | SceneObjectGroupsByFullID.Clear(); |
@@ -270,6 +284,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | protected internal bool AddRestoredSceneObject( | 284 | protected internal bool AddRestoredSceneObject( |
271 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 285 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
272 | { | 286 | { |
287 | if (!m_parentScene.CombineRegions) | ||
288 | { | ||
289 | // KF: Check for out-of-region, move inside and make static. | ||
290 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
291 | sceneObject.RootPart.GroupPosition.Y, | ||
292 | sceneObject.RootPart.GroupPosition.Z); | ||
293 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
294 | npos.X > Constants.RegionSize || | ||
295 | npos.Y > Constants.RegionSize)) | ||
296 | { | ||
297 | if (npos.X < 0.0) npos.X = 1.0f; | ||
298 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
299 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
300 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
301 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
302 | |||
303 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
304 | { | ||
305 | part.GroupPosition = npos; | ||
306 | } | ||
307 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
308 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
309 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
310 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
311 | } | ||
312 | } | ||
313 | |||
273 | if (attachToBackup && (!alreadyPersisted)) | 314 | if (attachToBackup && (!alreadyPersisted)) |
274 | { | 315 | { |
275 | sceneObject.ForceInventoryPersistence(); | 316 | sceneObject.ForceInventoryPersistence(); |
@@ -487,6 +528,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | m_updateList[obj.UUID] = obj; | 528 | m_updateList[obj.UUID] = obj; |
488 | } | 529 | } |
489 | 530 | ||
531 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
532 | { | ||
533 | if (OnAttachToBackup != null) | ||
534 | { | ||
535 | OnAttachToBackup(obj); | ||
536 | } | ||
537 | } | ||
538 | |||
539 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
540 | { | ||
541 | if (OnDetachFromBackup != null) | ||
542 | { | ||
543 | OnDetachFromBackup(obj); | ||
544 | } | ||
545 | } | ||
546 | |||
547 | public void FireChangeBackup(SceneObjectGroup obj) | ||
548 | { | ||
549 | if (OnChangeBackup != null) | ||
550 | { | ||
551 | OnChangeBackup(obj); | ||
552 | } | ||
553 | } | ||
554 | |||
490 | /// <summary> | 555 | /// <summary> |
491 | /// Process all pending updates | 556 | /// Process all pending updates |
492 | /// </summary> | 557 | /// </summary> |
@@ -618,7 +683,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
618 | 683 | ||
619 | Entities[presence.UUID] = presence; | 684 | Entities[presence.UUID] = presence; |
620 | 685 | ||
621 | lock (m_presenceLock) | 686 | m_scenePresencesLock.EnterWriteLock(); |
687 | try | ||
622 | { | 688 | { |
623 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 689 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
624 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 690 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -642,6 +708,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | m_scenePresenceMap = newmap; | 708 | m_scenePresenceMap = newmap; |
643 | m_scenePresenceArray = newlist; | 709 | m_scenePresenceArray = newlist; |
644 | } | 710 | } |
711 | finally | ||
712 | { | ||
713 | m_scenePresencesLock.ExitWriteLock(); | ||
714 | } | ||
645 | } | 715 | } |
646 | 716 | ||
647 | /// <summary> | 717 | /// <summary> |
@@ -656,7 +726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | agentID); | 726 | agentID); |
657 | } | 727 | } |
658 | 728 | ||
659 | lock (m_presenceLock) | 729 | m_scenePresencesLock.EnterWriteLock(); |
730 | try | ||
660 | { | 731 | { |
661 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 732 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
662 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 733 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -678,6 +749,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
678 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 749 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
679 | } | 750 | } |
680 | } | 751 | } |
752 | finally | ||
753 | { | ||
754 | m_scenePresencesLock.ExitWriteLock(); | ||
755 | } | ||
681 | } | 756 | } |
682 | 757 | ||
683 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 758 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1377,8 +1452,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1377 | { | 1452 | { |
1378 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1453 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1379 | { | 1454 | { |
1380 | if (m_parentScene.AttachmentsModule != null) | 1455 | // Set the new attachment point data in the object |
1381 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1456 | byte attachmentPoint = group.GetAttachmentPoint(); |
1457 | group.UpdateGroupPosition(pos); | ||
1458 | group.IsAttachment = false; | ||
1459 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1460 | group.AttachmentPoint = attachmentPoint; | ||
1461 | group.HasGroupChanged = true; | ||
1382 | } | 1462 | } |
1383 | else | 1463 | else |
1384 | { | 1464 | { |
@@ -1642,10 +1722,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1642 | /// <param name="childPrims"></param> | 1722 | /// <param name="childPrims"></param> |
1643 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1723 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1644 | { | 1724 | { |
1725 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1726 | if (parentGroup == null) return; | ||
1645 | Monitor.Enter(m_updateLock); | 1727 | Monitor.Enter(m_updateLock); |
1728 | |||
1646 | try | 1729 | try |
1647 | { | 1730 | { |
1648 | SceneObjectGroup parentGroup = root.ParentGroup; | 1731 | parentGroup.areUpdatesSuspended = true; |
1649 | 1732 | ||
1650 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1733 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1651 | 1734 | ||
@@ -1657,9 +1740,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | // Make sure no child prim is set for sale | 1740 | // Make sure no child prim is set for sale |
1658 | // So that, on delink, no prims are unwittingly | 1741 | // So that, on delink, no prims are unwittingly |
1659 | // left for sale and sold off | 1742 | // left for sale and sold off |
1660 | child.RootPart.ObjectSaleType = 0; | 1743 | |
1661 | child.RootPart.SalePrice = 10; | 1744 | if (child != null) |
1662 | childGroups.Add(child); | 1745 | { |
1746 | child.RootPart.ObjectSaleType = 0; | ||
1747 | child.RootPart.SalePrice = 10; | ||
1748 | childGroups.Add(child); | ||
1749 | } | ||
1663 | } | 1750 | } |
1664 | 1751 | ||
1665 | foreach (SceneObjectGroup child in childGroups) | 1752 | foreach (SceneObjectGroup child in childGroups) |
@@ -1675,12 +1762,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1675 | // occur on link to invoke this elsewhere (such as object selection) | 1762 | // occur on link to invoke this elsewhere (such as object selection) |
1676 | parentGroup.RootPart.CreateSelected = true; | 1763 | parentGroup.RootPart.CreateSelected = true; |
1677 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1764 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1678 | parentGroup.HasGroupChanged = true; | ||
1679 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1680 | |||
1681 | } | 1765 | } |
1682 | finally | 1766 | finally |
1683 | { | 1767 | { |
1768 | parentGroup.areUpdatesSuspended = false; | ||
1769 | parentGroup.HasGroupChanged = true; | ||
1770 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1771 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1684 | Monitor.Exit(m_updateLock); | 1772 | Monitor.Exit(m_updateLock); |
1685 | } | 1773 | } |
1686 | } | 1774 | } |
@@ -1712,21 +1800,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1712 | 1800 | ||
1713 | SceneObjectGroup group = part.ParentGroup; | 1801 | SceneObjectGroup group = part.ParentGroup; |
1714 | if (!affectedGroups.Contains(group)) | 1802 | if (!affectedGroups.Contains(group)) |
1803 | { | ||
1804 | group.areUpdatesSuspended = true; | ||
1715 | affectedGroups.Add(group); | 1805 | affectedGroups.Add(group); |
1806 | } | ||
1716 | } | 1807 | } |
1717 | } | 1808 | } |
1718 | } | 1809 | } |
1719 | 1810 | ||
1720 | foreach (SceneObjectPart child in childParts) | 1811 | if (childParts.Count > 0) |
1721 | { | 1812 | { |
1722 | // Unlink all child parts from their groups | 1813 | foreach (SceneObjectPart child in childParts) |
1723 | // | 1814 | { |
1724 | child.ParentGroup.DelinkFromGroup(child, true); | 1815 | // Unlink all child parts from their groups |
1725 | 1816 | // | |
1726 | // These are not in affected groups and will not be | 1817 | child.ParentGroup.DelinkFromGroup(child, true); |
1727 | // handled further. Do the honors here. | 1818 | child.ParentGroup.HasGroupChanged = true; |
1728 | child.ParentGroup.HasGroupChanged = true; | 1819 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1729 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1820 | } |
1730 | } | 1821 | } |
1731 | 1822 | ||
1732 | foreach (SceneObjectPart root in rootParts) | 1823 | foreach (SceneObjectPart root in rootParts) |
@@ -1736,56 +1827,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1736 | // However, editing linked parts and unlinking may be different | 1827 | // However, editing linked parts and unlinking may be different |
1737 | // | 1828 | // |
1738 | SceneObjectGroup group = root.ParentGroup; | 1829 | SceneObjectGroup group = root.ParentGroup; |
1830 | group.areUpdatesSuspended = true; | ||
1739 | 1831 | ||
1740 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1832 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1741 | int numChildren = newSet.Count; | 1833 | int numChildren = newSet.Count; |
1742 | 1834 | ||
1835 | if (numChildren == 1) | ||
1836 | break; | ||
1837 | |||
1743 | // If there are prims left in a link set, but the root is | 1838 | // If there are prims left in a link set, but the root is |
1744 | // slated for unlink, we need to do this | 1839 | // slated for unlink, we need to do this |
1840 | // Unlink the remaining set | ||
1745 | // | 1841 | // |
1746 | if (numChildren != 1) | 1842 | bool sendEventsToRemainder = true; |
1747 | { | 1843 | if (numChildren > 1) |
1748 | // Unlink the remaining set | 1844 | sendEventsToRemainder = false; |
1749 | // | ||
1750 | bool sendEventsToRemainder = true; | ||
1751 | if (numChildren > 1) | ||
1752 | sendEventsToRemainder = false; | ||
1753 | 1845 | ||
1754 | foreach (SceneObjectPart p in newSet) | 1846 | foreach (SceneObjectPart p in newSet) |
1847 | { | ||
1848 | if (p != group.RootPart) | ||
1755 | { | 1849 | { |
1756 | if (p != group.RootPart) | 1850 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1757 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1851 | if (numChildren > 2) |
1852 | { | ||
1853 | p.ParentGroup.areUpdatesSuspended = true; | ||
1854 | } | ||
1855 | else | ||
1856 | { | ||
1857 | p.ParentGroup.HasGroupChanged = true; | ||
1858 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1859 | } | ||
1758 | } | 1860 | } |
1861 | } | ||
1759 | 1862 | ||
1760 | // If there is more than one prim remaining, we | 1863 | // If there is more than one prim remaining, we |
1761 | // need to re-link | 1864 | // need to re-link |
1865 | // | ||
1866 | if (numChildren > 2) | ||
1867 | { | ||
1868 | // Remove old root | ||
1869 | // | ||
1870 | if (newSet.Contains(root)) | ||
1871 | newSet.Remove(root); | ||
1872 | |||
1873 | // Preserve link ordering | ||
1762 | // | 1874 | // |
1763 | if (numChildren > 2) | 1875 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1764 | { | 1876 | { |
1765 | // Remove old root | 1877 | return a.LinkNum.CompareTo(b.LinkNum); |
1766 | // | 1878 | }); |
1767 | if (newSet.Contains(root)) | ||
1768 | newSet.Remove(root); | ||
1769 | |||
1770 | // Preserve link ordering | ||
1771 | // | ||
1772 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1773 | { | ||
1774 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1775 | }); | ||
1776 | 1879 | ||
1777 | // Determine new root | 1880 | // Determine new root |
1778 | // | 1881 | // |
1779 | SceneObjectPart newRoot = newSet[0]; | 1882 | SceneObjectPart newRoot = newSet[0]; |
1780 | newSet.RemoveAt(0); | 1883 | newSet.RemoveAt(0); |
1781 | 1884 | ||
1782 | foreach (SceneObjectPart newChild in newSet) | 1885 | foreach (SceneObjectPart newChild in newSet) |
1783 | newChild.UpdateFlag = 0; | 1886 | newChild.UpdateFlag = 0; |
1784 | 1887 | ||
1785 | LinkObjects(newRoot, newSet); | 1888 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1786 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1889 | LinkObjects(newRoot, newSet); |
1787 | affectedGroups.Add(newRoot.ParentGroup); | 1890 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1788 | } | 1891 | affectedGroups.Add(newRoot.ParentGroup); |
1789 | } | 1892 | } |
1790 | } | 1893 | } |
1791 | 1894 | ||
@@ -1793,8 +1896,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | // | 1896 | // |
1794 | foreach (SceneObjectGroup g in affectedGroups) | 1897 | foreach (SceneObjectGroup g in affectedGroups) |
1795 | { | 1898 | { |
1899 | // Child prims that have been unlinked and deleted will | ||
1900 | // return unless the root is deleted. This will remove them | ||
1901 | // from the database. They will be rewritten immediately, | ||
1902 | // minus the rows for the unlinked child prims. | ||
1903 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1796 | g.TriggerScriptChangedEvent(Changed.LINK); | 1904 | g.TriggerScriptChangedEvent(Changed.LINK); |
1797 | g.HasGroupChanged = true; // Persist | 1905 | g.HasGroupChanged = true; // Persist |
1906 | g.areUpdatesSuspended = false; | ||
1798 | g.ScheduleGroupForFullUpdate(); | 1907 | g.ScheduleGroupForFullUpdate(); |
1799 | } | 1908 | } |
1800 | } | 1909 | } |
@@ -1912,9 +2021,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1912 | child.ApplyNextOwnerPermissions(); | 2021 | child.ApplyNextOwnerPermissions(); |
1913 | } | 2022 | } |
1914 | } | 2023 | } |
1915 | |||
1916 | copy.RootPart.ObjectSaleType = 0; | ||
1917 | copy.RootPart.SalePrice = 10; | ||
1918 | } | 2024 | } |
1919 | 2025 | ||
1920 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2026 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..6bd9183 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -385,6 +381,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 381 | ||
386 | public void ResumeScripts() | 382 | public void ResumeScripts() |
387 | { | 383 | { |
384 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
385 | return; | ||
386 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 387 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 388 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 389 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e7f2491..5e9cb32 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -131,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 183 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 184 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 185 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 186 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 187 | ||
136 | private bool isTimeToPersist() | 188 | private bool isTimeToPersist() |
137 | { | 189 | { |
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -247,10 +310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 310 | ||
248 | private bool m_scriptListens_atTarget; | 311 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 312 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 313 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 314 | private bool m_scriptListens_notAtRotTarget; |
253 | 315 | ||
316 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 317 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 318 | ||
256 | #region Properties | 319 | #region Properties |
@@ -286,7 +349,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
286 | public virtual Quaternion Rotation | 349 | public virtual Quaternion Rotation |
287 | { | 350 | { |
288 | get { return m_rotation; } | 351 | get { return m_rotation; } |
289 | set { m_rotation = value; } | 352 | set { |
353 | m_rotation = value; | ||
354 | } | ||
290 | } | 355 | } |
291 | 356 | ||
292 | public Quaternion GroupRotation | 357 | public Quaternion GroupRotation |
@@ -397,7 +462,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 462 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
398 | } | 463 | } |
399 | } | 464 | } |
400 | 465 | ||
466 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
467 | { | ||
468 | part.IgnoreUndoUpdate = true; | ||
469 | } | ||
401 | if (RootPart.GetStatusSandbox()) | 470 | if (RootPart.GetStatusSandbox()) |
402 | { | 471 | { |
403 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 472 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -411,10 +480,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | return; | 480 | return; |
412 | } | 481 | } |
413 | } | 482 | } |
414 | |||
415 | SceneObjectPart[] parts = m_parts.GetArray(); | 483 | SceneObjectPart[] parts = m_parts.GetArray(); |
416 | for (int i = 0; i < parts.Length; i++) | 484 | foreach (SceneObjectPart part in parts) |
417 | parts[i].GroupPosition = val; | 485 | { |
486 | part.GroupPosition = val; | ||
487 | if (!m_dupeInProgress) | ||
488 | { | ||
489 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
490 | } | ||
491 | } | ||
492 | if (!m_dupeInProgress) | ||
493 | { | ||
494 | foreach (ScenePresence av in m_linkedAvatars) | ||
495 | { | ||
496 | SceneObjectPart p; | ||
497 | if (m_parts.TryGetValue(av.LinkedPrim, out p)) | ||
498 | { | ||
499 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
500 | av.AbsolutePosition += offset; | ||
501 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
502 | av.SendAvatarDataToAllAgents(); | ||
503 | } | ||
504 | } | ||
505 | } | ||
418 | 506 | ||
419 | //if (m_rootPart.PhysActor != null) | 507 | //if (m_rootPart.PhysActor != null) |
420 | //{ | 508 | //{ |
@@ -573,6 +661,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | /// </summary> | 661 | /// </summary> |
574 | public SceneObjectGroup() | 662 | public SceneObjectGroup() |
575 | { | 663 | { |
664 | |||
576 | } | 665 | } |
577 | 666 | ||
578 | /// <summary> | 667 | /// <summary> |
@@ -589,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | /// Constructor. This object is added to the scene later via AttachToScene() | 678 | /// Constructor. This object is added to the scene later via AttachToScene() |
590 | /// </summary> | 679 | /// </summary> |
591 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 680 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
592 | { | 681 | { |
593 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 682 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
594 | } | 683 | } |
595 | 684 | ||
@@ -637,6 +726,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
637 | /// </summary> | 726 | /// </summary> |
638 | public virtual void AttachToBackup() | 727 | public virtual void AttachToBackup() |
639 | { | 728 | { |
729 | if (IsAttachment) return; | ||
730 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
731 | |||
640 | if (InSceneBackup) | 732 | if (InSceneBackup) |
641 | { | 733 | { |
642 | //m_log.DebugFormat( | 734 | //m_log.DebugFormat( |
@@ -679,6 +771,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | 771 | ||
680 | ApplyPhysics(m_scene.m_physicalPrim); | 772 | ApplyPhysics(m_scene.m_physicalPrim); |
681 | 773 | ||
774 | if (RootPart.PhysActor != null) | ||
775 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
776 | |||
682 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 777 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
683 | // for the same object with very different properties. The caller must schedule the update. | 778 | // for the same object with very different properties. The caller must schedule the update. |
684 | //ScheduleGroupForFullUpdate(); | 779 | //ScheduleGroupForFullUpdate(); |
@@ -724,9 +819,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
724 | result.normal = inter.normal; | 819 | result.normal = inter.normal; |
725 | result.distance = inter.distance; | 820 | result.distance = inter.distance; |
726 | } | 821 | } |
822 | |||
727 | } | 823 | } |
728 | } | 824 | } |
729 | |||
730 | return result; | 825 | return result; |
731 | } | 826 | } |
732 | 827 | ||
@@ -746,17 +841,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | minZ = 8192f; | 841 | minZ = 8192f; |
747 | 842 | ||
748 | SceneObjectPart[] parts = m_parts.GetArray(); | 843 | SceneObjectPart[] parts = m_parts.GetArray(); |
749 | for (int i = 0; i < parts.Length; i++) | 844 | foreach (SceneObjectPart part in parts) |
750 | { | 845 | { |
751 | SceneObjectPart part = parts[i]; | ||
752 | |||
753 | Vector3 worldPos = part.GetWorldPosition(); | 846 | Vector3 worldPos = part.GetWorldPosition(); |
754 | Vector3 offset = worldPos - AbsolutePosition; | 847 | Vector3 offset = worldPos - AbsolutePosition; |
755 | Quaternion worldRot; | 848 | Quaternion worldRot; |
756 | if (part.ParentID == 0) | 849 | if (part.ParentID == 0) |
850 | { | ||
757 | worldRot = part.RotationOffset; | 851 | worldRot = part.RotationOffset; |
852 | } | ||
758 | else | 853 | else |
854 | { | ||
759 | worldRot = part.GetWorldRotation(); | 855 | worldRot = part.GetWorldRotation(); |
856 | } | ||
760 | 857 | ||
761 | Vector3 frontTopLeft; | 858 | Vector3 frontTopLeft; |
762 | Vector3 frontTopRight; | 859 | Vector3 frontTopRight; |
@@ -768,6 +865,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
768 | Vector3 backBottomLeft; | 865 | Vector3 backBottomLeft; |
769 | Vector3 backBottomRight; | 866 | Vector3 backBottomRight; |
770 | 867 | ||
868 | // Vector3[] corners = new Vector3[8]; | ||
869 | |||
771 | Vector3 orig = Vector3.Zero; | 870 | Vector3 orig = Vector3.Zero; |
772 | 871 | ||
773 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 872 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -802,6 +901,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 901 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
803 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 902 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
804 | 903 | ||
904 | |||
905 | |||
906 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
907 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
908 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
909 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
910 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
911 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
912 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
913 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
914 | |||
915 | //for (int i = 0; i < 8; i++) | ||
916 | //{ | ||
917 | // corners[i] = corners[i] * worldRot; | ||
918 | // corners[i] += offset; | ||
919 | |||
920 | // if (corners[i].X > maxX) | ||
921 | // maxX = corners[i].X; | ||
922 | // if (corners[i].X < minX) | ||
923 | // minX = corners[i].X; | ||
924 | |||
925 | // if (corners[i].Y > maxY) | ||
926 | // maxY = corners[i].Y; | ||
927 | // if (corners[i].Y < minY) | ||
928 | // minY = corners[i].Y; | ||
929 | |||
930 | // if (corners[i].Z > maxZ) | ||
931 | // maxZ = corners[i].Y; | ||
932 | // if (corners[i].Z < minZ) | ||
933 | // minZ = corners[i].Z; | ||
934 | //} | ||
935 | |||
805 | frontTopLeft = frontTopLeft * worldRot; | 936 | frontTopLeft = frontTopLeft * worldRot; |
806 | frontTopRight = frontTopRight * worldRot; | 937 | frontTopRight = frontTopRight * worldRot; |
807 | frontBottomLeft = frontBottomLeft * worldRot; | 938 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -823,6 +954,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
823 | backTopLeft += offset; | 954 | backTopLeft += offset; |
824 | backTopRight += offset; | 955 | backTopRight += offset; |
825 | 956 | ||
957 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
958 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
959 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
960 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
961 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
962 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
963 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
964 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
965 | |||
826 | if (frontTopRight.X > maxX) | 966 | if (frontTopRight.X > maxX) |
827 | maxX = frontTopRight.X; | 967 | maxX = frontTopRight.X; |
828 | if (frontTopLeft.X > maxX) | 968 | if (frontTopLeft.X > maxX) |
@@ -968,15 +1108,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
968 | 1108 | ||
969 | public void SaveScriptedState(XmlTextWriter writer) | 1109 | public void SaveScriptedState(XmlTextWriter writer) |
970 | { | 1110 | { |
1111 | SaveScriptedState(writer, false); | ||
1112 | } | ||
1113 | |||
1114 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1115 | { | ||
971 | XmlDocument doc = new XmlDocument(); | 1116 | XmlDocument doc = new XmlDocument(); |
972 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1117 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
973 | 1118 | ||
974 | SceneObjectPart[] parts = m_parts.GetArray(); | 1119 | SceneObjectPart[] parts = m_parts.GetArray(); |
975 | for (int i = 0; i < parts.Length; i++) | 1120 | for (int i = 0; i < parts.Length; i++) |
976 | { | 1121 | { |
977 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1122 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
978 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1123 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
979 | states.Add(kvp.Key, kvp.Value); | 1124 | states[kvp.Key] = kvp.Value; |
980 | } | 1125 | } |
981 | 1126 | ||
982 | if (states.Count > 0) | 1127 | if (states.Count > 0) |
@@ -996,6 +1141,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
996 | } | 1141 | } |
997 | 1142 | ||
998 | /// <summary> | 1143 | /// <summary> |
1144 | /// Add the avatar to this linkset (avatar is sat). | ||
1145 | /// </summary> | ||
1146 | /// <param name="agentID"></param> | ||
1147 | public void AddAvatar(UUID agentID) | ||
1148 | { | ||
1149 | ScenePresence presence; | ||
1150 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1151 | { | ||
1152 | if (!m_linkedAvatars.Contains(presence)) | ||
1153 | { | ||
1154 | m_linkedAvatars.Add(presence); | ||
1155 | } | ||
1156 | } | ||
1157 | } | ||
1158 | |||
1159 | /// <summary> | ||
1160 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1161 | /// </summary> | ||
1162 | /// <param name="agentID"></param> | ||
1163 | public void DeleteAvatar(UUID agentID) | ||
1164 | { | ||
1165 | ScenePresence presence; | ||
1166 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1167 | { | ||
1168 | if (m_linkedAvatars.Contains(presence)) | ||
1169 | { | ||
1170 | m_linkedAvatars.Remove(presence); | ||
1171 | } | ||
1172 | } | ||
1173 | } | ||
1174 | |||
1175 | /// <summary> | ||
1176 | /// Returns the list of linked presences (avatars sat on this group) | ||
1177 | /// </summary> | ||
1178 | /// <param name="agentID"></param> | ||
1179 | public List<ScenePresence> GetLinkedAvatars() | ||
1180 | { | ||
1181 | return m_linkedAvatars; | ||
1182 | } | ||
1183 | |||
1184 | /// <summary> | ||
1185 | /// Attach this scene object to the given avatar. | ||
1186 | /// </summary> | ||
1187 | /// <param name="agentID"></param> | ||
1188 | /// <param name="attachmentpoint"></param> | ||
1189 | /// <param name="AttachOffset"></param> | ||
1190 | private void AttachToAgent( | ||
1191 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1192 | { | ||
1193 | if (avatar != null) | ||
1194 | { | ||
1195 | // don't attach attachments to child agents | ||
1196 | if (avatar.IsChildAgent) return; | ||
1197 | |||
1198 | // Remove from database and parcel prim count | ||
1199 | m_scene.DeleteFromStorage(so.UUID); | ||
1200 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1201 | |||
1202 | so.AttachedAvatar = avatar.UUID; | ||
1203 | |||
1204 | if (so.RootPart.PhysActor != null) | ||
1205 | { | ||
1206 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1207 | so.RootPart.PhysActor = null; | ||
1208 | } | ||
1209 | |||
1210 | so.AbsolutePosition = attachOffset; | ||
1211 | so.RootPart.AttachedPos = attachOffset; | ||
1212 | so.IsAttachment = true; | ||
1213 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1214 | so.AttachmentPoint = attachmentpoint; | ||
1215 | |||
1216 | avatar.AddAttachment(this); | ||
1217 | |||
1218 | if (!silent) | ||
1219 | { | ||
1220 | // Killing it here will cause the client to deselect it | ||
1221 | // It then reappears on the avatar, deselected | ||
1222 | // through the full update below | ||
1223 | // | ||
1224 | if (IsSelected) | ||
1225 | { | ||
1226 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1227 | } | ||
1228 | |||
1229 | IsSelected = false; // fudge.... | ||
1230 | ScheduleGroupForFullUpdate(); | ||
1231 | } | ||
1232 | } | ||
1233 | else | ||
1234 | { | ||
1235 | m_log.WarnFormat( | ||
1236 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1237 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1238 | } | ||
1239 | } | ||
1240 | |||
1241 | public byte GetAttachmentPoint() | ||
1242 | { | ||
1243 | return m_rootPart.Shape.State; | ||
1244 | } | ||
1245 | |||
1246 | public void DetachToGround() | ||
1247 | { | ||
1248 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1249 | if (avatar == null) | ||
1250 | return; | ||
1251 | |||
1252 | avatar.RemoveAttachment(this); | ||
1253 | |||
1254 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1255 | if (avatar == null) | ||
1256 | return; | ||
1257 | |||
1258 | detachedpos = avatar.AbsolutePosition; | ||
1259 | RootPart.FromItemID = UUID.Zero; | ||
1260 | |||
1261 | AbsolutePosition = detachedpos; | ||
1262 | AttachedAvatar = UUID.Zero; | ||
1263 | |||
1264 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1265 | //for (int i = 0; i < parts.Length; i++) | ||
1266 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1267 | |||
1268 | m_rootPart.SetParentLocalId(0); | ||
1269 | AttachmentPoint = (byte)0; | ||
1270 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
1271 | HasGroupChanged = true; | ||
1272 | RootPart.Rezzed = DateTime.Now; | ||
1273 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1274 | AttachToBackup(); | ||
1275 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1276 | m_rootPart.ScheduleFullUpdate(); | ||
1277 | m_rootPart.ClearUndoState(); | ||
1278 | } | ||
1279 | |||
1280 | public void DetachToInventoryPrep() | ||
1281 | { | ||
1282 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1283 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1284 | if (avatar != null) | ||
1285 | { | ||
1286 | //detachedpos = avatar.AbsolutePosition; | ||
1287 | avatar.RemoveAttachment(this); | ||
1288 | } | ||
1289 | |||
1290 | AttachedAvatar = UUID.Zero; | ||
1291 | |||
1292 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1293 | for (int i = 0; i < parts.Length; i++) | ||
1294 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1295 | |||
1296 | m_rootPart.SetParentLocalId(0); | ||
1297 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1298 | IsAttachment = false; | ||
1299 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1300 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1301 | //AttachToBackup(); | ||
1302 | //m_rootPart.ScheduleFullUpdate(); | ||
1303 | } | ||
1304 | |||
1305 | /// <summary> | ||
999 | /// | 1306 | /// |
1000 | /// </summary> | 1307 | /// </summary> |
1001 | /// <param name="part"></param> | 1308 | /// <param name="part"></param> |
@@ -1052,7 +1359,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | public void AddPart(SceneObjectPart part) | 1359 | public void AddPart(SceneObjectPart part) |
1053 | { | 1360 | { |
1054 | part.SetParent(this); | 1361 | part.SetParent(this); |
1055 | part.LinkNum = m_parts.Add(part.UUID, part); | 1362 | m_parts.Add(part.UUID, part); |
1363 | |||
1364 | part.LinkNum = m_parts.Count; | ||
1365 | |||
1056 | if (part.LinkNum == 2) | 1366 | if (part.LinkNum == 2) |
1057 | RootPart.LinkNum = 1; | 1367 | RootPart.LinkNum = 1; |
1058 | } | 1368 | } |
@@ -1160,6 +1470,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1470 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1161 | public void DeleteGroupFromScene(bool silent) | 1471 | public void DeleteGroupFromScene(bool silent) |
1162 | { | 1472 | { |
1473 | // We need to keep track of this state in case this group is still queued for backup. | ||
1474 | IsDeleted = true; | ||
1475 | |||
1476 | DetachFromBackup(); | ||
1477 | |||
1163 | SceneObjectPart[] parts = m_parts.GetArray(); | 1478 | SceneObjectPart[] parts = m_parts.GetArray(); |
1164 | for (int i = 0; i < parts.Length; i++) | 1479 | for (int i = 0; i < parts.Length; i++) |
1165 | { | 1480 | { |
@@ -1171,13 +1486,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1171 | avatar.StandUp(); | 1486 | avatar.StandUp(); |
1172 | 1487 | ||
1173 | if (!silent) | 1488 | if (!silent) |
1174 | { | ||
1175 | part.UpdateFlag = 0; | 1489 | part.UpdateFlag = 0; |
1176 | if (part == m_rootPart) | ||
1177 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | ||
1178 | } | ||
1179 | }); | 1490 | }); |
1180 | } | 1491 | } |
1492 | |||
1493 | |||
1181 | } | 1494 | } |
1182 | 1495 | ||
1183 | public void AddScriptLPS(int count) | 1496 | public void AddScriptLPS(int count) |
@@ -1274,7 +1587,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | 1587 | ||
1275 | public void SetOwnerId(UUID userId) | 1588 | public void SetOwnerId(UUID userId) |
1276 | { | 1589 | { |
1277 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1590 | ForEachPart(delegate(SceneObjectPart part) |
1591 | { | ||
1592 | |||
1593 | part.OwnerID = userId; | ||
1594 | |||
1595 | }); | ||
1278 | } | 1596 | } |
1279 | 1597 | ||
1280 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1598 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1306,11 +1624,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | return; | 1624 | return; |
1307 | } | 1625 | } |
1308 | 1626 | ||
1627 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1628 | return; | ||
1629 | |||
1309 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1630 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1310 | // any exception propogate upwards. | 1631 | // any exception propogate upwards. |
1311 | try | 1632 | try |
1312 | { | 1633 | { |
1313 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1634 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1635 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1636 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1637 | |||
1314 | { | 1638 | { |
1315 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1639 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1316 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1640 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1337,6 +1661,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | } | 1661 | } |
1338 | } | 1662 | } |
1339 | } | 1663 | } |
1664 | |||
1340 | } | 1665 | } |
1341 | 1666 | ||
1342 | if (m_scene.UseBackup && HasGroupChanged) | 1667 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1344,6 +1669,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1344 | // don't backup while it's selected or you're asking for changes mid stream. | 1669 | // don't backup while it's selected or you're asking for changes mid stream. |
1345 | if (isTimeToPersist() || forcedBackup) | 1670 | if (isTimeToPersist() || forcedBackup) |
1346 | { | 1671 | { |
1672 | if (m_rootPart.PhysActor != null && | ||
1673 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1674 | { | ||
1675 | // Possible ghost prim | ||
1676 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1677 | { | ||
1678 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1679 | { | ||
1680 | // Re-set physics actor positions and | ||
1681 | // orientations | ||
1682 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1683 | } | ||
1684 | } | ||
1685 | } | ||
1347 | // m_log.DebugFormat( | 1686 | // m_log.DebugFormat( |
1348 | // "[SCENE]: Storing {0}, {1} in {2}", | 1687 | // "[SCENE]: Storing {0}, {1} in {2}", |
1349 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1688 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1421,7 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1421 | // This is only necessary when userExposed is false! | 1760 | // This is only necessary when userExposed is false! |
1422 | 1761 | ||
1423 | bool previousAttachmentStatus = dupe.IsAttachment; | 1762 | bool previousAttachmentStatus = dupe.IsAttachment; |
1424 | 1763 | ||
1425 | if (!userExposed) | 1764 | if (!userExposed) |
1426 | dupe.IsAttachment = true; | 1765 | dupe.IsAttachment = true; |
1427 | 1766 | ||
@@ -1439,11 +1778,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1439 | dupe.m_rootPart.TrimPermissions(); | 1778 | dupe.m_rootPart.TrimPermissions(); |
1440 | 1779 | ||
1441 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1780 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1442 | 1781 | ||
1443 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1782 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1444 | { | 1783 | { |
1445 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1784 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1446 | } | 1785 | } |
1447 | ); | 1786 | ); |
1448 | 1787 | ||
1449 | foreach (SceneObjectPart part in partList) | 1788 | foreach (SceneObjectPart part in partList) |
@@ -1463,7 +1802,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1463 | if (part.PhysActor != null && userExposed) | 1802 | if (part.PhysActor != null && userExposed) |
1464 | { | 1803 | { |
1465 | PrimitiveBaseShape pbs = newPart.Shape; | 1804 | PrimitiveBaseShape pbs = newPart.Shape; |
1466 | 1805 | ||
1467 | newPart.PhysActor | 1806 | newPart.PhysActor |
1468 | = m_scene.PhysicsScene.AddPrimShape( | 1807 | = m_scene.PhysicsScene.AddPrimShape( |
1469 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1808 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
@@ -1473,11 +1812,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1473 | newPart.RotationOffset, | 1812 | newPart.RotationOffset, |
1474 | part.PhysActor.IsPhysical, | 1813 | part.PhysActor.IsPhysical, |
1475 | newPart.LocalId); | 1814 | newPart.LocalId); |
1476 | 1815 | ||
1477 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1816 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1478 | } | 1817 | } |
1479 | } | 1818 | } |
1480 | 1819 | ||
1481 | if (userExposed) | 1820 | if (userExposed) |
1482 | { | 1821 | { |
1483 | dupe.UpdateParentIDs(); | 1822 | dupe.UpdateParentIDs(); |
@@ -1592,6 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1592 | return Vector3.Zero; | 1931 | return Vector3.Zero; |
1593 | } | 1932 | } |
1594 | 1933 | ||
1934 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1595 | public void moveToTarget(Vector3 target, float tau) | 1935 | public void moveToTarget(Vector3 target, float tau) |
1596 | { | 1936 | { |
1597 | if (IsAttachment) | 1937 | if (IsAttachment) |
@@ -1619,10 +1959,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | RootPart.PhysActor.PIDActive = false; | 1959 | RootPart.PhysActor.PIDActive = false; |
1620 | } | 1960 | } |
1621 | 1961 | ||
1962 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1963 | { | ||
1964 | SceneObjectPart rootpart = m_rootPart; | ||
1965 | if (rootpart != null) | ||
1966 | { | ||
1967 | if (IsAttachment) | ||
1968 | { | ||
1969 | /* | ||
1970 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1971 | if (avatar != null) | ||
1972 | { | ||
1973 | Rotate the Av? | ||
1974 | } */ | ||
1975 | } | ||
1976 | else | ||
1977 | { | ||
1978 | if (rootpart.PhysActor != null) | ||
1979 | { // APID must be implemented in your physics system for this to function. | ||
1980 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1981 | rootpart.PhysActor.APIDStrength = strength; | ||
1982 | rootpart.PhysActor.APIDDamping = damping; | ||
1983 | rootpart.PhysActor.APIDActive = true; | ||
1984 | } | ||
1985 | } | ||
1986 | } | ||
1987 | } | ||
1988 | |||
1622 | public void stopLookAt() | 1989 | public void stopLookAt() |
1623 | { | 1990 | { |
1624 | if (RootPart.PhysActor != null) | 1991 | SceneObjectPart rootpart = m_rootPart; |
1625 | RootPart.PhysActor.APIDActive = false; | 1992 | if (rootpart != null) |
1993 | { | ||
1994 | if (rootpart.PhysActor != null) | ||
1995 | { // APID must be implemented in your physics system for this to function. | ||
1996 | rootpart.PhysActor.APIDActive = false; | ||
1997 | } | ||
1998 | } | ||
1999 | |||
1626 | } | 2000 | } |
1627 | 2001 | ||
1628 | /// <summary> | 2002 | /// <summary> |
@@ -1680,6 +2054,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2054 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1681 | { | 2055 | { |
1682 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2056 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2057 | newPart.SetParent(this); | ||
2058 | |||
1683 | AddPart(newPart); | 2059 | AddPart(newPart); |
1684 | 2060 | ||
1685 | SetPartAsNonRoot(newPart); | 2061 | SetPartAsNonRoot(newPart); |
@@ -1826,11 +2202,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1826 | /// Immediately send a full update for this scene object. | 2202 | /// Immediately send a full update for this scene object. |
1827 | /// </summary> | 2203 | /// </summary> |
1828 | public void SendGroupFullUpdate() | 2204 | public void SendGroupFullUpdate() |
1829 | { | 2205 | { |
1830 | if (IsDeleted) | 2206 | if (IsDeleted) |
1831 | return; | 2207 | return; |
1832 | 2208 | ||
1833 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2209 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1834 | 2210 | ||
1835 | RootPart.SendFullUpdateToAllClients(); | 2211 | RootPart.SendFullUpdateToAllClients(); |
1836 | 2212 | ||
@@ -2026,12 +2402,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2026 | part.LinkNum += objectGroup.PrimCount; | 2402 | part.LinkNum += objectGroup.PrimCount; |
2027 | } | 2403 | } |
2028 | } | 2404 | } |
2405 | } | ||
2029 | 2406 | ||
2030 | linkPart.LinkNum = 2; | 2407 | linkPart.LinkNum = 2; |
2031 | 2408 | ||
2032 | linkPart.SetParent(this); | 2409 | linkPart.SetParent(this); |
2033 | linkPart.CreateSelected = true; | 2410 | linkPart.CreateSelected = true; |
2034 | 2411 | ||
2412 | lock (m_parts.SyncRoot) | ||
2413 | { | ||
2035 | //if (linkPart.PhysActor != null) | 2414 | //if (linkPart.PhysActor != null) |
2036 | //{ | 2415 | //{ |
2037 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2416 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
@@ -2189,6 +2568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2189 | /// <param name="objectGroup"></param> | 2568 | /// <param name="objectGroup"></param> |
2190 | public virtual void DetachFromBackup() | 2569 | public virtual void DetachFromBackup() |
2191 | { | 2570 | { |
2571 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2192 | if (m_isBackedUp && Scene != null) | 2572 | if (m_isBackedUp && Scene != null) |
2193 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2573 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2194 | 2574 | ||
@@ -2207,7 +2587,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | 2587 | ||
2208 | axPos *= parentRot; | 2588 | axPos *= parentRot; |
2209 | part.OffsetPosition = axPos; | 2589 | part.OffsetPosition = axPos; |
2210 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2590 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2591 | part.GroupPosition = newPos; | ||
2211 | part.OffsetPosition = Vector3.Zero; | 2592 | part.OffsetPosition = Vector3.Zero; |
2212 | part.RotationOffset = worldRot; | 2593 | part.RotationOffset = worldRot; |
2213 | 2594 | ||
@@ -2218,7 +2599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2218 | 2599 | ||
2219 | part.LinkNum = linkNum; | 2600 | part.LinkNum = linkNum; |
2220 | 2601 | ||
2221 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2602 | part.OffsetPosition = newPos - AbsolutePosition; |
2222 | 2603 | ||
2223 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2604 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2224 | 2605 | ||
@@ -2228,7 +2609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2228 | 2609 | ||
2229 | parentRot = m_rootPart.RotationOffset; | 2610 | parentRot = m_rootPart.RotationOffset; |
2230 | oldRot = part.RotationOffset; | 2611 | oldRot = part.RotationOffset; |
2231 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2612 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2232 | part.RotationOffset = newRot; | 2613 | part.RotationOffset = newRot; |
2233 | } | 2614 | } |
2234 | 2615 | ||
@@ -2475,8 +2856,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2475 | } | 2856 | } |
2476 | } | 2857 | } |
2477 | 2858 | ||
2859 | RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); | ||
2478 | for (int i = 0; i < parts.Length; i++) | 2860 | for (int i = 0; i < parts.Length; i++) |
2479 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2861 | { |
2862 | if (parts[i] != RootPart) | ||
2863 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, SetVolumeDetect); | ||
2864 | } | ||
2480 | } | 2865 | } |
2481 | } | 2866 | } |
2482 | 2867 | ||
@@ -2489,6 +2874,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2489 | } | 2874 | } |
2490 | } | 2875 | } |
2491 | 2876 | ||
2877 | |||
2878 | |||
2879 | /// <summary> | ||
2880 | /// Gets the number of parts | ||
2881 | /// </summary> | ||
2882 | /// <returns></returns> | ||
2883 | public int GetPartCount() | ||
2884 | { | ||
2885 | return Parts.Count(); | ||
2886 | } | ||
2887 | |||
2492 | /// <summary> | 2888 | /// <summary> |
2493 | /// Update the texture entry for this part | 2889 | /// Update the texture entry for this part |
2494 | /// </summary> | 2890 | /// </summary> |
@@ -2545,7 +2941,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2545 | { | 2941 | { |
2546 | // m_log.DebugFormat( | 2942 | // m_log.DebugFormat( |
2547 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2943 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2548 | |||
2549 | RootPart.StoreUndoState(true); | 2944 | RootPart.StoreUndoState(true); |
2550 | 2945 | ||
2551 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2946 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
@@ -2646,7 +3041,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2646 | prevScale.X *= x; | 3041 | prevScale.X *= x; |
2647 | prevScale.Y *= y; | 3042 | prevScale.Y *= y; |
2648 | prevScale.Z *= z; | 3043 | prevScale.Z *= z; |
2649 | |||
2650 | // RootPart.IgnoreUndoUpdate = true; | 3044 | // RootPart.IgnoreUndoUpdate = true; |
2651 | RootPart.Resize(prevScale); | 3045 | RootPart.Resize(prevScale); |
2652 | // RootPart.IgnoreUndoUpdate = false; | 3046 | // RootPart.IgnoreUndoUpdate = false; |
@@ -2677,7 +3071,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2677 | } | 3071 | } |
2678 | 3072 | ||
2679 | // obPart.IgnoreUndoUpdate = false; | 3073 | // obPart.IgnoreUndoUpdate = false; |
2680 | // obPart.StoreUndoState(); | 3074 | HasGroupChanged = true; |
3075 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3076 | ScheduleGroupForTerseUpdate(); | ||
2681 | } | 3077 | } |
2682 | 3078 | ||
2683 | // m_log.DebugFormat( | 3079 | // m_log.DebugFormat( |
@@ -2737,9 +3133,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2737 | { | 3133 | { |
2738 | SceneObjectPart part = GetChildPart(localID); | 3134 | SceneObjectPart part = GetChildPart(localID); |
2739 | 3135 | ||
2740 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3136 | SceneObjectPart[] parts = m_parts.GetArray(); |
2741 | // for (int i = 0; i < parts.Length; i++) | 3137 | for (int i = 0; i < parts.Length; i++) |
2742 | // parts[i].StoreUndoState(); | 3138 | parts[i].StoreUndoState(); |
2743 | 3139 | ||
2744 | if (part != null) | 3140 | if (part != null) |
2745 | { | 3141 | { |
@@ -2795,10 +3191,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3191 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2796 | } | 3192 | } |
2797 | 3193 | ||
2798 | AbsolutePosition = newPos; | 3194 | //We have to set undoing here because otherwise an undo state will be saved |
3195 | if (!m_rootPart.Undoing) | ||
3196 | { | ||
3197 | m_rootPart.Undoing = true; | ||
3198 | AbsolutePosition = newPos; | ||
3199 | m_rootPart.Undoing = false; | ||
3200 | } | ||
3201 | else | ||
3202 | { | ||
3203 | AbsolutePosition = newPos; | ||
3204 | } | ||
2799 | 3205 | ||
2800 | HasGroupChanged = true; | 3206 | HasGroupChanged = true; |
2801 | ScheduleGroupForTerseUpdate(); | 3207 | if (m_rootPart.Undoing) |
3208 | { | ||
3209 | ScheduleGroupForFullUpdate(); | ||
3210 | } | ||
3211 | else | ||
3212 | { | ||
3213 | ScheduleGroupForTerseUpdate(); | ||
3214 | } | ||
2802 | } | 3215 | } |
2803 | 3216 | ||
2804 | public void OffsetForNewRegion(Vector3 offset) | 3217 | public void OffsetForNewRegion(Vector3 offset) |
@@ -2880,10 +3293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2880 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3293 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2881 | { | 3294 | { |
2882 | SceneObjectPart part = GetChildPart(localID); | 3295 | SceneObjectPart part = GetChildPart(localID); |
2883 | |||
2884 | SceneObjectPart[] parts = m_parts.GetArray(); | 3296 | SceneObjectPart[] parts = m_parts.GetArray(); |
2885 | for (int i = 0; i < parts.Length; i++) | ||
2886 | parts[i].StoreUndoState(); | ||
2887 | 3297 | ||
2888 | if (part != null) | 3298 | if (part != null) |
2889 | { | 3299 | { |
@@ -2921,7 +3331,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2921 | if (part.UUID == m_rootPart.UUID) | 3331 | if (part.UUID == m_rootPart.UUID) |
2922 | { | 3332 | { |
2923 | UpdateRootRotation(rot); | 3333 | UpdateRootRotation(rot); |
2924 | AbsolutePosition = pos; | 3334 | if (!m_rootPart.Undoing) |
3335 | { | ||
3336 | m_rootPart.Undoing = true; | ||
3337 | AbsolutePosition = pos; | ||
3338 | m_rootPart.Undoing = false; | ||
3339 | } | ||
3340 | else | ||
3341 | { | ||
3342 | AbsolutePosition = pos; | ||
3343 | } | ||
2925 | } | 3344 | } |
2926 | else | 3345 | else |
2927 | { | 3346 | { |
@@ -2945,9 +3364,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2945 | 3364 | ||
2946 | Quaternion axRot = rot; | 3365 | Quaternion axRot = rot; |
2947 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3366 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2948 | |||
2949 | m_rootPart.StoreUndoState(); | 3367 | m_rootPart.StoreUndoState(); |
2950 | m_rootPart.UpdateRotation(rot); | 3368 | |
3369 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3370 | m_rootPart.RotationOffset = rot; | ||
2951 | if (m_rootPart.PhysActor != null) | 3371 | if (m_rootPart.PhysActor != null) |
2952 | { | 3372 | { |
2953 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3373 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2962,14 +3382,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2962 | { | 3382 | { |
2963 | prim.IgnoreUndoUpdate = true; | 3383 | prim.IgnoreUndoUpdate = true; |
2964 | Vector3 axPos = prim.OffsetPosition; | 3384 | Vector3 axPos = prim.OffsetPosition; |
3385 | |||
2965 | axPos *= oldParentRot; | 3386 | axPos *= oldParentRot; |
2966 | axPos *= Quaternion.Inverse(axRot); | 3387 | axPos *= Quaternion.Inverse(axRot); |
2967 | prim.OffsetPosition = axPos; | 3388 | prim.OffsetPosition = axPos; |
2968 | Quaternion primsRot = prim.RotationOffset; | 3389 | |
2969 | Quaternion newRot = primsRot * oldParentRot; | 3390 | prim.RotationOffset *= Quaternion.Inverse(prim.GetWorldRotation()) * (oldParentRot * prim.RotationOffset); |
2970 | newRot *= Quaternion.Inverse(axRot); | 3391 | |
2971 | prim.RotationOffset = newRot; | 3392 | prim.IgnoreUndoUpdate = false; |
2972 | prim.ScheduleTerseUpdate(); | ||
2973 | prim.IgnoreUndoUpdate = false; | 3393 | prim.IgnoreUndoUpdate = false; |
2974 | } | 3394 | } |
2975 | } | 3395 | } |
@@ -2983,8 +3403,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2983 | //// childpart.StoreUndoState(); | 3403 | //// childpart.StoreUndoState(); |
2984 | // } | 3404 | // } |
2985 | // } | 3405 | // } |
2986 | 3406 | HasGroupChanged = true; | |
2987 | m_rootPart.ScheduleTerseUpdate(); | 3407 | ScheduleGroupForFullUpdate(); |
2988 | 3408 | ||
2989 | // m_log.DebugFormat( | 3409 | // m_log.DebugFormat( |
2990 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3410 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
@@ -3212,7 +3632,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3212 | public float GetMass() | 3632 | public float GetMass() |
3213 | { | 3633 | { |
3214 | float retmass = 0f; | 3634 | float retmass = 0f; |
3215 | |||
3216 | SceneObjectPart[] parts = m_parts.GetArray(); | 3635 | SceneObjectPart[] parts = m_parts.GetArray(); |
3217 | for (int i = 0; i < parts.Length; i++) | 3636 | for (int i = 0; i < parts.Length; i++) |
3218 | retmass += parts[i].GetMass(); | 3637 | retmass += parts[i].GetMass(); |
@@ -3306,6 +3725,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3306 | SetFromItemID(uuid); | 3725 | SetFromItemID(uuid); |
3307 | } | 3726 | } |
3308 | 3727 | ||
3728 | public void ResetOwnerChangeFlag() | ||
3729 | { | ||
3730 | ForEachPart(delegate(SceneObjectPart part) | ||
3731 | { | ||
3732 | part.ResetOwnerChangeFlag(); | ||
3733 | }); | ||
3734 | } | ||
3735 | |||
3309 | #endregion | 3736 | #endregion |
3310 | } | 3737 | } |
3311 | } | 3738 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7203663..97722b7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -190,7 +191,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 191 | ||
191 | public UUID FromFolderID; | 192 | public UUID FromFolderID; |
192 | 193 | ||
193 | 194 | // The following two are to hold the attachment data | |
195 | // while an object is inworld | ||
196 | [XmlIgnore] | ||
197 | public byte AttachPoint = 0; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Vector3 AttachOffset = Vector3.Zero; | ||
201 | |||
202 | [XmlIgnore] | ||
194 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
195 | 204 | ||
196 | 205 | ||
@@ -272,6 +281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 281 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
273 | private Vector3 m_sitTargetPosition; | 282 | private Vector3 m_sitTargetPosition; |
274 | private string m_sitAnimation = "SIT"; | 283 | private string m_sitAnimation = "SIT"; |
284 | private bool m_occupied; // KF if any av is sitting on this prim | ||
275 | private string m_text = String.Empty; | 285 | private string m_text = String.Empty; |
276 | private string m_touchName = String.Empty; | 286 | private string m_touchName = String.Empty; |
277 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 287 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -315,6 +325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | protected Vector3 m_lastAcceleration; | 325 | protected Vector3 m_lastAcceleration; |
316 | protected Vector3 m_lastAngularVelocity; | 326 | protected Vector3 m_lastAngularVelocity; |
317 | protected int m_lastTerseSent; | 327 | protected int m_lastTerseSent; |
328 | protected float m_buoyancy = 0.0f; | ||
318 | 329 | ||
319 | /// <summary> | 330 | /// <summary> |
320 | /// Stores media texture data | 331 | /// Stores media texture data |
@@ -367,7 +378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 378 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
368 | Quaternion rotationOffset, Vector3 offsetPosition) | 379 | Quaternion rotationOffset, Vector3 offsetPosition) |
369 | { | 380 | { |
370 | m_name = "Primitive"; | 381 | m_name = "Object"; |
371 | 382 | ||
372 | Rezzed = DateTime.UtcNow; | 383 | Rezzed = DateTime.UtcNow; |
373 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 384 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -422,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | private uint _ownerMask = (uint)PermissionMask.All; | 433 | private uint _ownerMask = (uint)PermissionMask.All; |
423 | private uint _groupMask = (uint)PermissionMask.None; | 434 | private uint _groupMask = (uint)PermissionMask.None; |
424 | private uint _everyoneMask = (uint)PermissionMask.None; | 435 | private uint _everyoneMask = (uint)PermissionMask.None; |
425 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 436 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
426 | private PrimFlags _flags = PrimFlags.None; | 437 | private PrimFlags _flags = PrimFlags.None; |
427 | private DateTime m_expires; | 438 | private DateTime m_expires; |
428 | private DateTime m_rezzed; | 439 | private DateTime m_rezzed; |
@@ -521,12 +532,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | } | 532 | } |
522 | 533 | ||
523 | /// <value> | 534 | /// <value> |
524 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 535 | /// Get the inventory list |
525 | /// </value> | 536 | /// </value> |
526 | public TaskInventoryDictionary TaskInventory | 537 | public TaskInventoryDictionary TaskInventory |
527 | { | 538 | { |
528 | get { return m_inventory.Items; } | 539 | get { |
529 | set { m_inventory.Items = value; } | 540 | return m_inventory.Items; |
541 | } | ||
542 | set { | ||
543 | m_inventory.Items = value; | ||
544 | } | ||
530 | } | 545 | } |
531 | 546 | ||
532 | /// <summary> | 547 | /// <summary> |
@@ -667,14 +682,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | set { m_LoopSoundSlavePrims = value; } | 682 | set { m_LoopSoundSlavePrims = value; } |
668 | } | 683 | } |
669 | 684 | ||
670 | |||
671 | public Byte[] TextureAnimation | 685 | public Byte[] TextureAnimation |
672 | { | 686 | { |
673 | get { return m_TextureAnimation; } | 687 | get { return m_TextureAnimation; } |
674 | set { m_TextureAnimation = value; } | 688 | set { m_TextureAnimation = value; } |
675 | } | 689 | } |
676 | 690 | ||
677 | |||
678 | public Byte[] ParticleSystem | 691 | public Byte[] ParticleSystem |
679 | { | 692 | { |
680 | get { return m_particleSystem; } | 693 | get { return m_particleSystem; } |
@@ -711,9 +724,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | { | 724 | { |
712 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 725 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
713 | PhysicsActor actor = PhysActor; | 726 | PhysicsActor actor = PhysActor; |
714 | if (actor != null && _parentID == 0) | 727 | if (_parentID == 0) |
715 | { | 728 | { |
716 | m_groupPosition = actor.Position; | 729 | if (actor != null) |
730 | m_groupPosition = actor.Position; | ||
731 | return m_groupPosition; | ||
717 | } | 732 | } |
718 | 733 | ||
719 | if (m_parentGroup.IsAttachment) | 734 | if (m_parentGroup.IsAttachment) |
@@ -723,12 +738,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return sp.AbsolutePosition; | 738 | return sp.AbsolutePosition; |
724 | } | 739 | } |
725 | 740 | ||
741 | // use root prim's group position. Physics may have updated it | ||
742 | if (ParentGroup.RootPart != this) | ||
743 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
726 | return m_groupPosition; | 744 | return m_groupPosition; |
727 | } | 745 | } |
728 | set | 746 | set |
729 | { | 747 | { |
730 | m_groupPosition = value; | 748 | m_groupPosition = value; |
731 | |||
732 | PhysicsActor actor = PhysActor; | 749 | PhysicsActor actor = PhysActor; |
733 | if (actor != null) | 750 | if (actor != null) |
734 | { | 751 | { |
@@ -748,22 +765,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | 765 | ||
749 | // Tell the physics engines that this prim changed. | 766 | // Tell the physics engines that this prim changed. |
750 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 767 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
768 | |||
751 | } | 769 | } |
752 | catch (Exception e) | 770 | catch (Exception e) |
753 | { | 771 | { |
754 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 772 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
755 | } | 773 | } |
756 | } | 774 | } |
757 | |||
758 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
759 | if (m_sitTargetAvatar != UUID.Zero) | ||
760 | { | ||
761 | ScenePresence avatar; | ||
762 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
763 | { | ||
764 | avatar.ParentPosition = GetWorldPosition(); | ||
765 | } | ||
766 | } | ||
767 | } | 775 | } |
768 | } | 776 | } |
769 | 777 | ||
@@ -772,7 +780,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | get { return m_offsetPosition; } | 780 | get { return m_offsetPosition; } |
773 | set | 781 | set |
774 | { | 782 | { |
775 | // StoreUndoState(); | 783 | Vector3 oldpos = m_offsetPosition; |
776 | m_offsetPosition = value; | 784 | m_offsetPosition = value; |
777 | 785 | ||
778 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 786 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -787,7 +795,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | if (m_parentGroup.Scene != null) | 795 | if (m_parentGroup.Scene != null) |
788 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 796 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
789 | } | 797 | } |
798 | |||
799 | if (!m_parentGroup.m_dupeInProgress) | ||
800 | { | ||
801 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
802 | foreach (ScenePresence av in avs) | ||
803 | { | ||
804 | if (av.LinkedPrim == m_uuid) | ||
805 | { | ||
806 | Vector3 offset = (m_offsetPosition - oldpos); | ||
807 | av.AbsolutePosition += offset; | ||
808 | av.SendAvatarDataToAllAgents(); | ||
809 | } | ||
810 | } | ||
811 | } | ||
790 | } | 812 | } |
813 | TriggerScriptChangedEvent(Changed.POSITION); | ||
791 | } | 814 | } |
792 | } | 815 | } |
793 | 816 | ||
@@ -914,7 +937,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | /// <summary></summary> | 937 | /// <summary></summary> |
915 | public Vector3 Acceleration | 938 | public Vector3 Acceleration |
916 | { | 939 | { |
917 | get { return m_acceleration; } | 940 | get |
941 | { | ||
942 | PhysicsActor actor = PhysActor; | ||
943 | if (actor != null) | ||
944 | { | ||
945 | m_acceleration = actor.Acceleration; | ||
946 | } | ||
947 | return m_acceleration; | ||
948 | } | ||
949 | |||
918 | set { m_acceleration = value; } | 950 | set { m_acceleration = value; } |
919 | } | 951 | } |
920 | 952 | ||
@@ -1245,6 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | _flags = value; | 1277 | _flags = value; |
1246 | } | 1278 | } |
1247 | } | 1279 | } |
1280 | |||
1281 | [XmlIgnore] | ||
1282 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1283 | { | ||
1284 | get { return m_occupied; } | ||
1285 | set { m_occupied = value; } | ||
1286 | } | ||
1248 | 1287 | ||
1249 | 1288 | ||
1250 | public UUID SitTargetAvatar | 1289 | public UUID SitTargetAvatar |
@@ -1303,6 +1342,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | set { m_collisionSoundVolume = value; } | 1342 | set { m_collisionSoundVolume = value; } |
1304 | } | 1343 | } |
1305 | 1344 | ||
1345 | public float Buoyancy | ||
1346 | { | ||
1347 | get { return m_buoyancy; } | ||
1348 | set | ||
1349 | { | ||
1350 | m_buoyancy = value; | ||
1351 | if (PhysActor != null) | ||
1352 | { | ||
1353 | PhysActor.Buoyancy = value; | ||
1354 | } | ||
1355 | } | ||
1356 | } | ||
1357 | |||
1306 | #endregion Public Properties with only Get | 1358 | #endregion Public Properties with only Get |
1307 | 1359 | ||
1308 | private uint ApplyMask(uint val, bool set, uint mask) | 1360 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1672,6 +1724,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1724 | ||
1673 | // Move afterwards ResetIDs as it clears the localID | 1725 | // Move afterwards ResetIDs as it clears the localID |
1674 | dupe.LocalId = localID; | 1726 | dupe.LocalId = localID; |
1727 | if(dupe.PhysActor != null) | ||
1728 | dupe.PhysActor.LocalID = localID; | ||
1729 | |||
1675 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1730 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1676 | dupe._lastOwnerID = OwnerID; | 1731 | dupe._lastOwnerID = OwnerID; |
1677 | 1732 | ||
@@ -1722,7 +1777,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1777 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1723 | part.Shape = shape; | 1778 | part.Shape = shape; |
1724 | 1779 | ||
1725 | part.Name = "Primitive"; | 1780 | part.Name = "Object"; |
1726 | part._ownerID = UUID.Random(); | 1781 | part._ownerID = UUID.Random(); |
1727 | 1782 | ||
1728 | return part; | 1783 | return part; |
@@ -2049,19 +2104,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | public Vector3 GetWorldPosition() | 2104 | public Vector3 GetWorldPosition() |
2050 | { | 2105 | { |
2051 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2106 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2052 | |||
2053 | Vector3 axPos = OffsetPosition; | 2107 | Vector3 axPos = OffsetPosition; |
2054 | |||
2055 | axPos *= parentRot; | 2108 | axPos *= parentRot; |
2056 | Vector3 translationOffsetPosition = axPos; | 2109 | Vector3 translationOffsetPosition = axPos; |
2057 | 2110 | if(_parentID == 0) | |
2058 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2111 | { |
2059 | 2112 | return GroupPosition; | |
2060 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2113 | } |
2061 | 2114 | else | |
2062 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2115 | { |
2063 | 2116 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
2064 | return worldPos; | 2117 | } |
2065 | } | 2118 | } |
2066 | 2119 | ||
2067 | /// <summary> | 2120 | /// <summary> |
@@ -2701,17 +2754,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | //Trys to fetch sound id from prim's inventory. | 2754 | //Trys to fetch sound id from prim's inventory. |
2702 | //Prim's inventory doesn't support non script items yet | 2755 | //Prim's inventory doesn't support non script items yet |
2703 | 2756 | ||
2704 | lock (TaskInventory) | 2757 | TaskInventory.LockItemsForRead(true); |
2758 | |||
2759 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2705 | { | 2760 | { |
2706 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2761 | if (item.Value.Name == sound) |
2707 | { | 2762 | { |
2708 | if (item.Value.Name == sound) | 2763 | soundID = item.Value.ItemID; |
2709 | { | 2764 | break; |
2710 | soundID = item.Value.ItemID; | ||
2711 | break; | ||
2712 | } | ||
2713 | } | 2765 | } |
2714 | } | 2766 | } |
2767 | |||
2768 | TaskInventory.LockItemsForRead(false); | ||
2715 | } | 2769 | } |
2716 | 2770 | ||
2717 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2771 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2796,7 +2850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2796 | 2850 | ||
2797 | public void RotLookAt(Quaternion target, float strength, float damping) | 2851 | public void RotLookAt(Quaternion target, float strength, float damping) |
2798 | { | 2852 | { |
2799 | rotLookAt(target, strength, damping); | 2853 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2800 | } | 2854 | } |
2801 | 2855 | ||
2802 | public void rotLookAt(Quaternion target, float strength, float damping) | 2856 | public void rotLookAt(Quaternion target, float strength, float damping) |
@@ -3037,8 +3091,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3037 | { | 3091 | { |
3038 | const float ROTATION_TOLERANCE = 0.01f; | 3092 | const float ROTATION_TOLERANCE = 0.01f; |
3039 | const float VELOCITY_TOLERANCE = 0.001f; | 3093 | const float VELOCITY_TOLERANCE = 0.001f; |
3040 | const float POSITION_TOLERANCE = 0.05f; | 3094 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3041 | const int TIME_MS_TOLERANCE = 3000; | 3095 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3042 | 3096 | ||
3043 | if (m_updateFlag == 1) | 3097 | if (m_updateFlag == 1) |
3044 | { | 3098 | { |
@@ -3052,7 +3106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3106 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3053 | { | 3107 | { |
3054 | AddTerseUpdateToAllAvatars(); | 3108 | AddTerseUpdateToAllAvatars(); |
3055 | ClearUpdateSchedule(); | 3109 | |
3056 | 3110 | ||
3057 | // This causes the Scene to 'poll' physical objects every couple of frames | 3111 | // This causes the Scene to 'poll' physical objects every couple of frames |
3058 | // bad, so it's been replaced by an event driven method. | 3112 | // bad, so it's been replaced by an event driven method. |
@@ -3070,16 +3124,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | m_lastAngularVelocity = AngularVelocity; | 3124 | m_lastAngularVelocity = AngularVelocity; |
3071 | m_lastTerseSent = Environment.TickCount; | 3125 | m_lastTerseSent = Environment.TickCount; |
3072 | } | 3126 | } |
3127 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3128 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3073 | } | 3129 | } |
3074 | else | 3130 | else |
3075 | { | 3131 | { |
3076 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3132 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3077 | { | 3133 | { |
3078 | AddFullUpdateToAllAvatars(); | 3134 | AddFullUpdateToAllAvatars(); |
3079 | ClearUpdateSchedule(); | 3135 | m_updateFlag = 0; //Same here |
3080 | } | 3136 | } |
3081 | } | 3137 | } |
3082 | ClearUpdateSchedule(); | 3138 | m_updateFlag = 0; |
3083 | } | 3139 | } |
3084 | 3140 | ||
3085 | /// <summary> | 3141 | /// <summary> |
@@ -3107,17 +3163,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3107 | if (!UUID.TryParse(sound, out soundID)) | 3163 | if (!UUID.TryParse(sound, out soundID)) |
3108 | { | 3164 | { |
3109 | // search sound file from inventory | 3165 | // search sound file from inventory |
3110 | lock (TaskInventory) | 3166 | TaskInventory.LockItemsForRead(true); |
3167 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3111 | { | 3168 | { |
3112 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3169 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3113 | { | 3170 | { |
3114 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3171 | soundID = item.Value.ItemID; |
3115 | { | 3172 | break; |
3116 | soundID = item.Value.ItemID; | ||
3117 | break; | ||
3118 | } | ||
3119 | } | 3173 | } |
3120 | } | 3174 | } |
3175 | TaskInventory.LockItemsForRead(false); | ||
3121 | } | 3176 | } |
3122 | 3177 | ||
3123 | if (soundID == UUID.Zero) | 3178 | if (soundID == UUID.Zero) |
@@ -3528,7 +3583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3528 | 3583 | ||
3529 | public void StopLookAt() | 3584 | public void StopLookAt() |
3530 | { | 3585 | { |
3531 | m_parentGroup.stopLookAt(); | 3586 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3532 | 3587 | ||
3533 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3588 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3534 | } | 3589 | } |
@@ -3579,45 +3634,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
3579 | // TODO: May need to fix for group comparison | 3634 | // TODO: May need to fix for group comparison |
3580 | if (last.Compare(this)) | 3635 | if (last.Compare(this)) |
3581 | { | 3636 | { |
3582 | // m_log.DebugFormat( | 3637 | // m_log.DebugFormat( |
3583 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | 3638 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", |
3584 | // Name, LocalId, m_undo.Count); | 3639 | // Name, LocalId, m_undo.Count); |
3585 | 3640 | ||
3586 | return; | 3641 | return; |
3587 | } | 3642 | } |
3588 | } | 3643 | } |
3589 | } | 3644 | } |
3590 | 3645 | ||
3591 | // m_log.DebugFormat( | 3646 | // m_log.DebugFormat( |
3592 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | 3647 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", |
3593 | // Name, LocalId, forGroup, m_undo.Count); | 3648 | // Name, LocalId, forGroup, m_undo.Count); |
3594 | 3649 | ||
3595 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3650 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3596 | { | 3651 | { |
3597 | UndoState nUndo = new UndoState(this, forGroup); | 3652 | UndoState nUndo = new UndoState(this, forGroup); |
3598 | 3653 | ||
3599 | m_undo.Push(nUndo); | 3654 | m_undo.Push(nUndo); |
3600 | 3655 | ||
3601 | if (m_redo.Count > 0) | 3656 | if (m_redo.Count > 0) |
3602 | m_redo.Clear(); | 3657 | m_redo.Clear(); |
3603 | 3658 | ||
3604 | // m_log.DebugFormat( | 3659 | // m_log.DebugFormat( |
3605 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3660 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3606 | // Name, LocalId, forGroup, m_undo.Count); | 3661 | // Name, LocalId, forGroup, m_undo.Count); |
3607 | } | 3662 | } |
3608 | } | 3663 | } |
3609 | } | 3664 | } |
3610 | } | 3665 | } |
3611 | // else | 3666 | // else |
3612 | // { | 3667 | // { |
3613 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | 3668 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); |
3614 | // } | 3669 | // } |
3615 | } | 3670 | } |
3616 | // else | 3671 | // else |
3617 | // { | 3672 | // { |
3618 | // m_log.DebugFormat( | 3673 | // m_log.DebugFormat( |
3619 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3674 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); |
3620 | // } | 3675 | // } |
3621 | } | 3676 | } |
3622 | 3677 | ||
3623 | /// <summary> | 3678 | /// <summary> |
@@ -4667,8 +4722,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4667 | { | 4722 | { |
4668 | m_shape.TextureEntry = textureEntry; | 4723 | m_shape.TextureEntry = textureEntry; |
4669 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4724 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4670 | 4725 | m_updateFlag = 1; | |
4671 | ParentGroup.HasGroupChanged = true; | 4726 | ParentGroup.HasGroupChanged = true; |
4727 | |||
4672 | //This is madness.. | 4728 | //This is madness.. |
4673 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4729 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4674 | //This is sparta | 4730 | //This is sparta |
@@ -4859,5 +4915,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4859 | Color color = Color; | 4915 | Color color = Color; |
4860 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4916 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4861 | } | 4917 | } |
4918 | |||
4919 | public void ResetOwnerChangeFlag() | ||
4920 | { | ||
4921 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4922 | |||
4923 | foreach (UUID itemID in inv) | ||
4924 | { | ||
4925 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4926 | item.OwnerChanged = false; | ||
4927 | Inventory.UpdateInventoryItem(item, false, false); | ||
4928 | } | ||
4929 | } | ||
4862 | } | 4930 | } |
4863 | } | 4931 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 9446741..4edc220 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -257,9 +307,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | /// </param> | 307 | /// </param> |
258 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 308 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
259 | { | 309 | { |
260 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 310 | Items.LockItemsForRead(true); |
261 | foreach (TaskInventoryItem item in scripts) | 311 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
262 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 312 | Items.LockItemsForRead(false); |
313 | |||
314 | foreach (TaskInventoryItem item in items) | ||
315 | { | ||
316 | if ((int)InventoryType.LSL == item.InvType) | ||
317 | { | ||
318 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
319 | m_part.RemoveScriptEvents(item.ItemID); | ||
320 | } | ||
321 | } | ||
263 | } | 322 | } |
264 | 323 | ||
265 | /// <summary> | 324 | /// <summary> |
@@ -275,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | // item.Name, item.ItemID, Name, UUID); | 334 | // item.Name, item.ItemID, Name, UUID); |
276 | 335 | ||
277 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 336 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
337 | { | ||
338 | StoreScriptError(item.ItemID, "no permission"); | ||
278 | return; | 339 | return; |
340 | } | ||
279 | 341 | ||
280 | m_part.AddFlag(PrimFlags.Scripted); | 342 | m_part.AddFlag(PrimFlags.Scripted); |
281 | 343 | ||
@@ -284,14 +346,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | if (stateSource == 2 && // Prim crossing | 346 | if (stateSource == 2 && // Prim crossing |
285 | m_part.ParentGroup.Scene.m_trustBinaries) | 347 | m_part.ParentGroup.Scene.m_trustBinaries) |
286 | { | 348 | { |
287 | lock (m_items) | 349 | m_items.LockItemsForWrite(true); |
288 | { | 350 | m_items[item.ItemID].PermsMask = 0; |
289 | m_items[item.ItemID].PermsMask = 0; | 351 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
290 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 352 | m_items.LockItemsForWrite(false); |
291 | } | ||
292 | |||
293 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 353 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
294 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 354 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
355 | StoreScriptErrors(item.ItemID, null); | ||
295 | m_part.ParentGroup.AddActiveScriptCount(1); | 356 | m_part.ParentGroup.AddActiveScriptCount(1); |
296 | m_part.ScheduleFullUpdate(); | 357 | m_part.ScheduleFullUpdate(); |
297 | return; | 358 | return; |
@@ -300,6 +361,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 361 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
301 | if (null == asset) | 362 | if (null == asset) |
302 | { | 363 | { |
364 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
365 | StoreScriptError(item.ItemID, msg); | ||
303 | m_log.ErrorFormat( | 366 | m_log.ErrorFormat( |
304 | "[PRIM INVENTORY]: " + | 367 | "[PRIM INVENTORY]: " + |
305 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 368 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -311,15 +374,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | if (m_part.ParentGroup.m_savedScriptState != null) | 374 | if (m_part.ParentGroup.m_savedScriptState != null) |
312 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 375 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
313 | 376 | ||
314 | lock (m_items) | 377 | m_items.LockItemsForWrite(true); |
315 | { | 378 | |
316 | m_items[item.ItemID].PermsMask = 0; | 379 | m_items[item.ItemID].PermsMask = 0; |
317 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 380 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
318 | } | 381 | |
382 | m_items.LockItemsForWrite(false); | ||
319 | 383 | ||
320 | string script = Utils.BytesToString(asset.Data); | 384 | string script = Utils.BytesToString(asset.Data); |
321 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 385 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
322 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 386 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
387 | StoreScriptErrors(item.ItemID, null); | ||
388 | if (!item.ScriptRunning) | ||
389 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
390 | m_part.LocalId, item.ItemID); | ||
323 | m_part.ParentGroup.AddActiveScriptCount(1); | 391 | m_part.ParentGroup.AddActiveScriptCount(1); |
324 | m_part.ScheduleFullUpdate(); | 392 | m_part.ScheduleFullUpdate(); |
325 | } | 393 | } |
@@ -383,21 +451,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | 451 | ||
384 | /// <summary> | 452 | /// <summary> |
385 | /// Start a script which is in this prim's inventory. | 453 | /// Start a script which is in this prim's inventory. |
454 | /// Some processing may occur in the background, but this routine returns asap. | ||
386 | /// </summary> | 455 | /// </summary> |
387 | /// <param name="itemId"> | 456 | /// <param name="itemId"> |
388 | /// A <see cref="UUID"/> | 457 | /// A <see cref="UUID"/> |
389 | /// </param> | 458 | /// </param> |
390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 459 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
391 | { | 460 | { |
392 | TaskInventoryItem item = GetInventoryItem(itemId); | 461 | lock (m_scriptErrors) |
393 | if (item != null) | 462 | { |
394 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 463 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
464 | m_scriptErrors.Remove(itemId); | ||
465 | } | ||
466 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
467 | } | ||
468 | |||
469 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
470 | { | ||
471 | m_items.LockItemsForRead(true); | ||
472 | if (m_items.ContainsKey(itemId)) | ||
473 | { | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | m_items.LockItemsForRead(false); | ||
477 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
483 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
484 | StoreScriptError(itemId, msg); | ||
485 | m_log.ErrorFormat( | ||
486 | "[PRIM INVENTORY]: " + | ||
487 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
488 | } | ||
489 | } | ||
395 | else | 490 | else |
491 | { | ||
492 | m_items.LockItemsForRead(false); | ||
493 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
494 | StoreScriptError(itemId, msg); | ||
396 | m_log.ErrorFormat( | 495 | m_log.ErrorFormat( |
397 | "[PRIM INVENTORY]: " + | 496 | "[PRIM INVENTORY]: " + |
398 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
399 | itemId, m_part.Name, m_part.UUID, | 498 | } |
400 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 499 | |
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
504 | /// </summary> | ||
505 | /// <param name="itemId"> | ||
506 | /// A <see cref="UUID"/> | ||
507 | /// </param> | ||
508 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
509 | { | ||
510 | ArrayList errors; | ||
511 | |||
512 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
513 | // post any compilation/loading error messages | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = null; | ||
517 | } | ||
518 | |||
519 | // Perform compilation/loading | ||
520 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
521 | |||
522 | // Wait for and retrieve any errors | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | while ((errors = m_scriptErrors[itemId]) == null) | ||
526 | { | ||
527 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
528 | { | ||
529 | m_log.ErrorFormat( | ||
530 | "[PRIM INVENTORY]: " + | ||
531 | "timedout waiting for script {0} errors", itemId); | ||
532 | errors = m_scriptErrors[itemId]; | ||
533 | if (errors == null) | ||
534 | { | ||
535 | errors = new ArrayList(1); | ||
536 | errors.Add("timedout waiting for errors"); | ||
537 | } | ||
538 | break; | ||
539 | } | ||
540 | } | ||
541 | m_scriptErrors.Remove(itemId); | ||
542 | } | ||
543 | return errors; | ||
544 | } | ||
545 | |||
546 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
547 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
548 | { | ||
549 | lock (m_scriptErrors) | ||
550 | { | ||
551 | // If compilation/loading initiated via CreateScriptInstance(), | ||
552 | // it does not want the errors, so just get out | ||
553 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
554 | { | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
559 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
560 | if (errors != null) | ||
561 | { | ||
562 | m_scriptErrors[itemId] = errors; | ||
563 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
564 | return; | ||
565 | } | ||
566 | } | ||
567 | |||
568 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
569 | // the errors are yet, so retrieve them from the script engine. | ||
570 | // This may involve some waiting internal to GetScriptErrors(). | ||
571 | errors = GetScriptErrors(itemId); | ||
572 | |||
573 | // Get a default non-null value to indicate success. | ||
574 | if (errors == null) | ||
575 | { | ||
576 | errors = new ArrayList(); | ||
577 | } | ||
578 | |||
579 | // Post to CreateScriptInstanceEr() and wake it up | ||
580 | lock (m_scriptErrors) | ||
581 | { | ||
582 | m_scriptErrors[itemId] = errors; | ||
583 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | // Like StoreScriptErrors(), but just posts a single string message | ||
588 | private void StoreScriptError(UUID itemId, string message) | ||
589 | { | ||
590 | ArrayList errors = new ArrayList(1); | ||
591 | errors.Add(message); | ||
592 | StoreScriptErrors(itemId, errors); | ||
401 | } | 593 | } |
402 | 594 | ||
403 | /// <summary> | 595 | /// <summary> |
@@ -410,15 +602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | /// </param> | 602 | /// </param> |
411 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 603 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
412 | { | 604 | { |
413 | bool scriptPresent = false; | 605 | if (m_items.ContainsKey(itemId)) |
414 | |||
415 | lock (m_items) | ||
416 | { | ||
417 | if (m_items.ContainsKey(itemId)) | ||
418 | scriptPresent = true; | ||
419 | } | ||
420 | |||
421 | if (scriptPresent) | ||
422 | { | 606 | { |
423 | if (!sceneObjectBeingDeleted) | 607 | if (!sceneObjectBeingDeleted) |
424 | m_part.RemoveScriptEvents(itemId); | 608 | m_part.RemoveScriptEvents(itemId); |
@@ -443,14 +627,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | /// <returns></returns> | 627 | /// <returns></returns> |
444 | private bool InventoryContainsName(string name) | 628 | private bool InventoryContainsName(string name) |
445 | { | 629 | { |
446 | lock (m_items) | 630 | m_items.LockItemsForRead(true); |
631 | foreach (TaskInventoryItem item in m_items.Values) | ||
447 | { | 632 | { |
448 | foreach (TaskInventoryItem item in m_items.Values) | 633 | if (item.Name == name) |
449 | { | 634 | { |
450 | if (item.Name == name) | 635 | m_items.LockItemsForRead(false); |
451 | return true; | 636 | return true; |
452 | } | 637 | } |
453 | } | 638 | } |
639 | m_items.LockItemsForRead(false); | ||
454 | return false; | 640 | return false; |
455 | } | 641 | } |
456 | 642 | ||
@@ -492,8 +678,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// <param name="item"></param> | 678 | /// <param name="item"></param> |
493 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 679 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
494 | { | 680 | { |
495 | List<TaskInventoryItem> il = GetInventoryItems(); | 681 | m_items.LockItemsForRead(true); |
496 | 682 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
683 | m_items.LockItemsForRead(false); | ||
497 | foreach (TaskInventoryItem i in il) | 684 | foreach (TaskInventoryItem i in il) |
498 | { | 685 | { |
499 | if (i.Name == item.Name) | 686 | if (i.Name == item.Name) |
@@ -531,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | item.Name = name; | 718 | item.Name = name; |
532 | item.GroupID = m_part.GroupID; | 719 | item.GroupID = m_part.GroupID; |
533 | 720 | ||
534 | lock (m_items) | 721 | m_items.LockItemsForWrite(true); |
535 | m_items.Add(item.ItemID, item); | 722 | m_items.Add(item.ItemID, item); |
536 | 723 | m_items.LockItemsForWrite(false); | |
537 | if (allowedDrop) | 724 | if (allowedDrop) |
538 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 725 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
539 | else | 726 | else |
540 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
541 | 728 | ||
542 | m_inventorySerial++; | 729 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 730 | //m_inventorySerial += 2; |
544 | HasInventoryChanged = true; | 731 | HasInventoryChanged = true; |
@@ -554,15 +741,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 741 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 742 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 743 | { |
557 | lock (m_items) | 744 | m_items.LockItemsForWrite(true); |
745 | foreach (TaskInventoryItem item in items) | ||
558 | { | 746 | { |
559 | foreach (TaskInventoryItem item in items) | 747 | m_items.Add(item.ItemID, item); |
560 | { | 748 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | m_inventorySerial++; | ||
565 | } | 749 | } |
750 | m_items.LockItemsForWrite(false); | ||
751 | |||
752 | m_inventorySerial++; | ||
566 | } | 753 | } |
567 | 754 | ||
568 | /// <summary> | 755 | /// <summary> |
@@ -573,10 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 760 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 761 | { |
575 | TaskInventoryItem item; | 762 | TaskInventoryItem item; |
576 | 763 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 764 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 765 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 766 | return item; |
581 | } | 767 | } |
582 | 768 | ||
@@ -592,15 +778,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | { | 778 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 779 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
594 | 780 | ||
595 | lock (m_items) | 781 | m_items.LockItemsForRead(true); |
782 | |||
783 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | 784 | { |
597 | foreach (TaskInventoryItem item in m_items.Values) | 785 | if (item.Name == name) |
598 | { | 786 | items.Add(item); |
599 | if (item.Name == name) | ||
600 | items.Add(item); | ||
601 | } | ||
602 | } | 787 | } |
603 | 788 | ||
789 | m_items.LockItemsForRead(false); | ||
790 | |||
604 | return items; | 791 | return items; |
605 | } | 792 | } |
606 | 793 | ||
@@ -619,6 +806,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | string xmlData = Utils.BytesToString(rezAsset.Data); | 806 | string xmlData = Utils.BytesToString(rezAsset.Data); |
620 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 807 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
621 | 808 | ||
809 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
810 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
811 | |||
622 | group.ResetIDs(); | 812 | group.ResetIDs(); |
623 | 813 | ||
624 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 814 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -693,8 +883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | 883 | ||
694 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 884 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
695 | { | 885 | { |
696 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 886 | m_items.LockItemsForWrite(true); |
697 | if (it != null) | 887 | |
888 | if (m_items.ContainsKey(item.ItemID)) | ||
698 | { | 889 | { |
699 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 890 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
700 | 891 | ||
@@ -707,14 +898,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | item.GroupID = m_part.GroupID; | 898 | item.GroupID = m_part.GroupID; |
708 | 899 | ||
709 | if (item.AssetID == UUID.Zero) | 900 | if (item.AssetID == UUID.Zero) |
710 | item.AssetID = it.AssetID; | 901 | item.AssetID = m_items[item.ItemID].AssetID; |
711 | 902 | ||
712 | lock (m_items) | 903 | m_items[item.ItemID] = item; |
713 | { | 904 | m_inventorySerial++; |
714 | m_items[item.ItemID] = item; | ||
715 | m_inventorySerial++; | ||
716 | } | ||
717 | |||
718 | if (fireScriptEvents) | 905 | if (fireScriptEvents) |
719 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 906 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
720 | 907 | ||
@@ -723,7 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | HasInventoryChanged = true; | 910 | HasInventoryChanged = true; |
724 | m_part.ParentGroup.HasGroupChanged = true; | 911 | m_part.ParentGroup.HasGroupChanged = true; |
725 | } | 912 | } |
726 | 913 | m_items.LockItemsForWrite(false); | |
727 | return true; | 914 | return true; |
728 | } | 915 | } |
729 | else | 916 | else |
@@ -734,8 +921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | item.ItemID, m_part.Name, m_part.UUID, | 921 | item.ItemID, m_part.Name, m_part.UUID, |
735 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 922 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
736 | } | 923 | } |
737 | return false; | 924 | m_items.LockItemsForWrite(false); |
738 | 925 | ||
926 | return false; | ||
739 | } | 927 | } |
740 | 928 | ||
741 | /// <summary> | 929 | /// <summary> |
@@ -746,43 +934,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | /// in this prim's inventory.</returns> | 934 | /// in this prim's inventory.</returns> |
747 | public int RemoveInventoryItem(UUID itemID) | 935 | public int RemoveInventoryItem(UUID itemID) |
748 | { | 936 | { |
749 | TaskInventoryItem item = GetInventoryItem(itemID); | 937 | m_items.LockItemsForRead(true); |
750 | if (item != null) | 938 | |
939 | if (m_items.ContainsKey(itemID)) | ||
751 | { | 940 | { |
752 | int type = m_items[itemID].InvType; | 941 | int type = m_items[itemID].InvType; |
942 | m_items.LockItemsForRead(false); | ||
753 | if (type == 10) // Script | 943 | if (type == 10) // Script |
754 | { | 944 | { |
755 | m_part.RemoveScriptEvents(itemID); | ||
756 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 945 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
757 | } | 946 | } |
947 | m_items.LockItemsForWrite(true); | ||
758 | m_items.Remove(itemID); | 948 | m_items.Remove(itemID); |
949 | m_items.LockItemsForWrite(false); | ||
759 | m_inventorySerial++; | 950 | m_inventorySerial++; |
760 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 951 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
761 | 952 | ||
762 | HasInventoryChanged = true; | 953 | HasInventoryChanged = true; |
763 | m_part.ParentGroup.HasGroupChanged = true; | 954 | m_part.ParentGroup.HasGroupChanged = true; |
764 | 955 | ||
765 | if (!ContainsScripts()) | 956 | int scriptcount = 0; |
957 | m_items.LockItemsForRead(true); | ||
958 | foreach (TaskInventoryItem item in m_items.Values) | ||
959 | { | ||
960 | if (item.Type == 10) | ||
961 | { | ||
962 | scriptcount++; | ||
963 | } | ||
964 | } | ||
965 | m_items.LockItemsForRead(false); | ||
966 | |||
967 | |||
968 | if (scriptcount <= 0) | ||
969 | { | ||
766 | m_part.RemFlag(PrimFlags.Scripted); | 970 | m_part.RemFlag(PrimFlags.Scripted); |
971 | } | ||
767 | 972 | ||
768 | m_part.ScheduleFullUpdate(); | 973 | m_part.ScheduleFullUpdate(); |
769 | 974 | ||
770 | return type; | 975 | return type; |
771 | |||
772 | } | 976 | } |
773 | else | 977 | else |
774 | { | 978 | { |
979 | m_items.LockItemsForRead(false); | ||
775 | m_log.ErrorFormat( | 980 | m_log.ErrorFormat( |
776 | "[PRIM INVENTORY]: " + | 981 | "[PRIM INVENTORY]: " + |
777 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 982 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
778 | itemID, m_part.Name, m_part.UUID, | 983 | itemID, m_part.Name, m_part.UUID); |
779 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
780 | } | 984 | } |
781 | 985 | ||
782 | return -1; | 986 | return -1; |
783 | } | 987 | } |
784 | 988 | ||
785 | private bool CreateInventoryFile() | 989 | private bool CreateInventoryFileName() |
786 | { | 990 | { |
787 | // m_log.DebugFormat( | 991 | // m_log.DebugFormat( |
788 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 992 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -791,116 +995,124 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | if (m_inventoryFileName == String.Empty || | 995 | if (m_inventoryFileName == String.Empty || |
792 | m_inventoryFileNameSerial < m_inventorySerial) | 996 | m_inventoryFileNameSerial < m_inventorySerial) |
793 | { | 997 | { |
794 | // Something changed, we need to create a new file | ||
795 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 998 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
796 | m_inventoryFileNameSerial = m_inventorySerial; | 999 | m_inventoryFileNameSerial = m_inventorySerial; |
797 | 1000 | ||
798 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1001 | return true; |
1002 | } | ||
1003 | |||
1004 | return false; | ||
1005 | } | ||
1006 | |||
1007 | /// <summary> | ||
1008 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1009 | /// </summary> | ||
1010 | /// <param name="xferManager"></param> | ||
1011 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1012 | { | ||
1013 | bool changed = CreateInventoryFileName(); | ||
1014 | |||
1015 | bool includeAssets = false; | ||
1016 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1017 | includeAssets = true; | ||
1018 | |||
1019 | if (m_inventoryPrivileged != includeAssets) | ||
1020 | changed = true; | ||
1021 | |||
1022 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1023 | |||
1024 | Items.LockItemsForRead(true); | ||
1025 | |||
1026 | if (m_inventorySerial == 0) // No inventory | ||
1027 | { | ||
1028 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1029 | Items.LockItemsForRead(false); | ||
1030 | return; | ||
1031 | } | ||
799 | 1032 | ||
800 | lock (m_items) | 1033 | if (m_items.Count == 0) // No inventory |
1034 | { | ||
1035 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1036 | return; | ||
1037 | } | ||
1038 | |||
1039 | if (!changed) | ||
1040 | { | ||
1041 | if (m_inventoryFileData.Length > 2) | ||
801 | { | 1042 | { |
802 | foreach (TaskInventoryItem item in m_items.Values) | 1043 | xferManager.AddNewFile(m_inventoryFileName, |
803 | { | 1044 | m_inventoryFileData); |
804 | // m_log.DebugFormat( | 1045 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
805 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1046 | Util.StringToBytes256(m_inventoryFileName)); |
806 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
807 | 1047 | ||
808 | UUID ownerID = item.OwnerID; | 1048 | Items.LockItemsForRead(false); |
809 | uint everyoneMask = 0; | 1049 | return; |
810 | uint baseMask = item.BasePermissions; | 1050 | } |
811 | uint ownerMask = item.CurrentPermissions; | 1051 | } |
812 | uint groupMask = item.GroupPermissions; | ||
813 | 1052 | ||
814 | invString.AddItemStart(); | 1053 | m_inventoryPrivileged = includeAssets; |
815 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
816 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
817 | 1054 | ||
818 | invString.AddPermissionsStart(); | 1055 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | ||
1057 | UUID ownerID = item.OwnerID; | ||
1058 | uint everyoneMask = 0; | ||
1059 | uint baseMask = item.BasePermissions; | ||
1060 | uint ownerMask = item.CurrentPermissions; | ||
1061 | uint groupMask = item.GroupPermissions; | ||
819 | 1062 | ||
820 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1063 | invString.AddItemStart(); |
821 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1064 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
822 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1065 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
823 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
824 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
825 | 1066 | ||
826 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1067 | invString.AddPermissionsStart(); |
827 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
828 | 1068 | ||
829 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1069 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1070 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1071 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1072 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1073 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
830 | 1074 | ||
831 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1075 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
832 | invString.AddSectionEnd(); | 1076 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
833 | 1077 | ||
834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1078 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
835 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
836 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
838 | 1079 | ||
839 | invString.AddSaleStart(); | 1080 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
840 | invString.AddNameValueLine("sale_type", "not"); | 1081 | invString.AddSectionEnd(); |
841 | invString.AddNameValueLine("sale_price", "0"); | ||
842 | invString.AddSectionEnd(); | ||
843 | 1082 | ||
844 | invString.AddNameValueLine("name", item.Name + "|"); | 1083 | if (includeAssets) |
845 | invString.AddNameValueLine("desc", item.Description + "|"); | 1084 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1085 | else | ||
1086 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1087 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
1088 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
1089 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
846 | 1090 | ||
847 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1091 | invString.AddSaleStart(); |
848 | invString.AddSectionEnd(); | 1092 | invString.AddNameValueLine("sale_type", "not"); |
849 | } | 1093 | invString.AddNameValueLine("sale_price", "0"); |
850 | } | 1094 | invString.AddSectionEnd(); |
851 | 1095 | ||
852 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1096 | invString.AddNameValueLine("name", item.Name + "|"); |
1097 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
853 | 1098 | ||
854 | return true; | 1099 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1100 | invString.AddSectionEnd(); | ||
855 | } | 1101 | } |
856 | 1102 | ||
857 | // No need to recreate, the existing file is fine | 1103 | Items.LockItemsForRead(false); |
858 | return false; | ||
859 | } | ||
860 | 1104 | ||
861 | /// <summary> | 1105 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
862 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
863 | /// </summary> | ||
864 | /// <param name="xferManager"></param> | ||
865 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
866 | { | ||
867 | lock (m_items) | ||
868 | { | ||
869 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
870 | // a new script if any previous deletion has left the prim inventory empty. | ||
871 | if (m_items.Count == 0) // No inventory | ||
872 | { | ||
873 | // m_log.DebugFormat( | ||
874 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
875 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
876 | 1106 | ||
877 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1107 | if (m_inventoryFileData.Length > 2) |
878 | return; | 1108 | { |
879 | } | 1109 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
880 | 1110 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | |
881 | CreateInventoryFile(); | 1111 | Util.StringToBytes256(m_inventoryFileName)); |
882 | 1112 | return; | |
883 | // In principle, we should only do the rest if the inventory changed; | ||
884 | // by sending m_inventorySerial to the client, it ought to know | ||
885 | // that nothing changed and that it doesn't need to request the file. | ||
886 | // Unfortunately, it doesn't look like the client optimizes this; | ||
887 | // the client seems to always come back and request the Xfer, | ||
888 | // no matter what value m_inventorySerial has. | ||
889 | // FIXME: Could probably be > 0 here rather than > 2 | ||
890 | if (m_inventoryFileData.Length > 2) | ||
891 | { | ||
892 | // Add the file for Xfer | ||
893 | // m_log.DebugFormat( | ||
894 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
895 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
896 | |||
897 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
898 | } | ||
899 | |||
900 | // Tell the client we're ready to Xfer the file | ||
901 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
902 | Util.StringToBytes256(m_inventoryFileName)); | ||
903 | } | 1113 | } |
1114 | |||
1115 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
904 | } | 1116 | } |
905 | 1117 | ||
906 | /// <summary> | 1118 | /// <summary> |
@@ -911,10 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | { | 1123 | { |
912 | if (HasInventoryChanged) | 1124 | if (HasInventoryChanged) |
913 | { | 1125 | { |
914 | HasInventoryChanged = false; | 1126 | Items.LockItemsForRead(true); |
915 | List<TaskInventoryItem> items = GetInventoryItems(); | 1127 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
916 | datastore.StorePrimInventory(m_part.UUID, items); | 1128 | Items.LockItemsForRead(false); |
917 | 1129 | ||
1130 | HasInventoryChanged = false; | ||
918 | } | 1131 | } |
919 | } | 1132 | } |
920 | 1133 | ||
@@ -981,82 +1194,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
981 | { | 1194 | { |
982 | uint mask=0x7fffffff; | 1195 | uint mask=0x7fffffff; |
983 | 1196 | ||
984 | lock (m_items) | 1197 | foreach (TaskInventoryItem item in m_items.Values) |
985 | { | 1198 | { |
986 | foreach (TaskInventoryItem item in m_items.Values) | 1199 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1200 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1201 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1202 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1203 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1204 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1205 | |||
1206 | if (item.InvType == (int)InventoryType.Object) | ||
987 | { | 1207 | { |
988 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1208 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
989 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1209 | mask &= ~((uint)PermissionMask.Copy >> 13); |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1210 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1211 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1212 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1213 | mask &= ~((uint)PermissionMask.Modify >> 13); |
994 | |||
995 | if (item.InvType != (int)InventoryType.Object) | ||
996 | { | ||
997 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
998 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1007 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1012 | } | ||
1013 | |||
1014 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1015 | mask &= ~(uint)PermissionMask.Copy; | ||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Transfer; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Modify; | ||
1020 | } | 1214 | } |
1215 | |||
1216 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1217 | mask &= ~(uint)PermissionMask.Copy; | ||
1218 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1219 | mask &= ~(uint)PermissionMask.Transfer; | ||
1220 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1221 | mask &= ~(uint)PermissionMask.Modify; | ||
1021 | } | 1222 | } |
1022 | |||
1023 | return mask; | 1223 | return mask; |
1024 | } | 1224 | } |
1025 | 1225 | ||
1026 | public void ApplyNextOwnerPermissions() | 1226 | public void ApplyNextOwnerPermissions() |
1027 | { | 1227 | { |
1028 | lock (m_items) | 1228 | foreach (TaskInventoryItem item in m_items.Values) |
1029 | { | 1229 | { |
1030 | foreach (TaskInventoryItem item in m_items.Values) | 1230 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1031 | { | 1231 | { |
1032 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1232 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1033 | { | 1233 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1034 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1234 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1035 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1235 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1236 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1237 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1040 | } | ||
1041 | item.CurrentPermissions &= item.NextPermissions; | ||
1042 | item.BasePermissions &= item.NextPermissions; | ||
1043 | item.EveryonePermissions &= item.NextPermissions; | ||
1044 | item.OwnerChanged = true; | ||
1045 | item.PermsMask = 0; | ||
1046 | item.PermsGranter = UUID.Zero; | ||
1047 | } | 1238 | } |
1239 | item.OwnerChanged = true; | ||
1240 | item.CurrentPermissions &= item.NextPermissions; | ||
1241 | item.BasePermissions &= item.NextPermissions; | ||
1242 | item.EveryonePermissions &= item.NextPermissions; | ||
1243 | item.PermsMask = 0; | ||
1244 | item.PermsGranter = UUID.Zero; | ||
1048 | } | 1245 | } |
1049 | } | 1246 | } |
1050 | 1247 | ||
1051 | public void ApplyGodPermissions(uint perms) | 1248 | public void ApplyGodPermissions(uint perms) |
1052 | { | 1249 | { |
1053 | lock (m_items) | 1250 | foreach (TaskInventoryItem item in m_items.Values) |
1054 | { | 1251 | { |
1055 | foreach (TaskInventoryItem item in m_items.Values) | 1252 | item.CurrentPermissions = perms; |
1056 | { | 1253 | item.BasePermissions = perms; |
1057 | item.CurrentPermissions = perms; | ||
1058 | item.BasePermissions = perms; | ||
1059 | } | ||
1060 | } | 1254 | } |
1061 | 1255 | ||
1062 | m_inventorySerial++; | 1256 | m_inventorySerial++; |
@@ -1069,17 +1263,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | /// <returns></returns> | 1263 | /// <returns></returns> |
1070 | public bool ContainsScripts() | 1264 | public bool ContainsScripts() |
1071 | { | 1265 | { |
1072 | lock (m_items) | 1266 | foreach (TaskInventoryItem item in m_items.Values) |
1073 | { | 1267 | { |
1074 | foreach (TaskInventoryItem item in m_items.Values) | 1268 | if (item.InvType == (int)InventoryType.LSL) |
1075 | { | 1269 | { |
1076 | if (item.InvType == (int)InventoryType.LSL) | 1270 | return true; |
1077 | { | ||
1078 | return true; | ||
1079 | } | ||
1080 | } | 1271 | } |
1081 | } | 1272 | } |
1082 | |||
1083 | return false; | 1273 | return false; |
1084 | } | 1274 | } |
1085 | 1275 | ||
@@ -1087,11 +1277,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | { | 1277 | { |
1088 | List<UUID> ret = new List<UUID>(); | 1278 | List<UUID> ret = new List<UUID>(); |
1089 | 1279 | ||
1090 | lock (m_items) | 1280 | foreach (TaskInventoryItem item in m_items.Values) |
1091 | { | 1281 | ret.Add(item.ItemID); |
1092 | foreach (TaskInventoryItem item in m_items.Values) | ||
1093 | ret.Add(item.ItemID); | ||
1094 | } | ||
1095 | 1282 | ||
1096 | return ret; | 1283 | return ret; |
1097 | } | 1284 | } |
@@ -1122,6 +1309,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1122 | 1309 | ||
1123 | public Dictionary<UUID, string> GetScriptStates() | 1310 | public Dictionary<UUID, string> GetScriptStates() |
1124 | { | 1311 | { |
1312 | return GetScriptStates(false); | ||
1313 | } | ||
1314 | |||
1315 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1316 | { | ||
1125 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1317 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1126 | 1318 | ||
1127 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1319 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1132,25 +1324,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1132 | if (engines == null) // No engine at all | 1324 | if (engines == null) // No engine at all |
1133 | return ret; | 1325 | return ret; |
1134 | 1326 | ||
1135 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1327 | Items.LockItemsForRead(true); |
1136 | 1328 | foreach (TaskInventoryItem item in m_items.Values) | |
1137 | foreach (TaskInventoryItem item in scripts) | ||
1138 | { | 1329 | { |
1139 | foreach (IScriptModule e in engines) | 1330 | if (item.InvType == (int)InventoryType.LSL) |
1140 | { | 1331 | { |
1141 | if (e != null) | 1332 | foreach (IScriptModule e in engines) |
1142 | { | 1333 | { |
1143 | string n = e.GetXMLState(item.ItemID); | 1334 | if (e != null) |
1144 | if (n != String.Empty) | ||
1145 | { | 1335 | { |
1146 | if (!ret.ContainsKey(item.ItemID)) | 1336 | string n = e.GetXMLState(item.ItemID); |
1147 | ret[item.ItemID] = n; | 1337 | if (n != String.Empty) |
1148 | break; | 1338 | { |
1339 | if (oldIDs) | ||
1340 | { | ||
1341 | if (!ret.ContainsKey(item.OldItemID)) | ||
1342 | ret[item.OldItemID] = n; | ||
1343 | } | ||
1344 | else | ||
1345 | { | ||
1346 | if (!ret.ContainsKey(item.ItemID)) | ||
1347 | ret[item.ItemID] = n; | ||
1348 | } | ||
1349 | break; | ||
1350 | } | ||
1149 | } | 1351 | } |
1150 | } | 1352 | } |
1151 | } | 1353 | } |
1152 | } | 1354 | } |
1153 | 1355 | Items.LockItemsForRead(false); | |
1154 | return ret; | 1356 | return ret; |
1155 | } | 1357 | } |
1156 | 1358 | ||
@@ -1160,21 +1362,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | if (engines == null) | 1362 | if (engines == null) |
1161 | return; | 1363 | return; |
1162 | 1364 | ||
1163 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1164 | 1365 | ||
1165 | foreach (TaskInventoryItem item in scripts) | 1366 | Items.LockItemsForRead(true); |
1367 | |||
1368 | foreach (TaskInventoryItem item in m_items.Values) | ||
1166 | { | 1369 | { |
1167 | foreach (IScriptModule engine in engines) | 1370 | if (item.InvType == (int)InventoryType.LSL) |
1168 | { | 1371 | { |
1169 | if (engine != null) | 1372 | foreach (IScriptModule engine in engines) |
1170 | { | 1373 | { |
1171 | if (item.OwnerChanged) | 1374 | if (engine != null) |
1172 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1375 | { |
1173 | item.OwnerChanged = false; | 1376 | if (item.OwnerChanged) |
1174 | engine.ResumeScript(item.ItemID); | 1377 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1378 | item.OwnerChanged = false; | ||
1379 | engine.ResumeScript(item.ItemID); | ||
1380 | } | ||
1175 | } | 1381 | } |
1176 | } | 1382 | } |
1177 | } | 1383 | } |
1384 | |||
1385 | Items.LockItemsForRead(false); | ||
1178 | } | 1386 | } |
1179 | } | 1387 | } |
1180 | } | 1388 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a3e587..95d06fe 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 74 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | public PresenceType PresenceType { get; private set; } | 79 | public PresenceType PresenceType { get; private set; } |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | /// <summary> | 97 | /// <summary> |
95 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 98 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -118,6 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 121 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
119 | /// necessary. | 122 | /// necessary. |
120 | /// </remarks> | 123 | /// </remarks> |
124 | |||
121 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 125 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
122 | 126 | ||
123 | public Object AttachmentsSyncLock { get; private set; } | 127 | public Object AttachmentsSyncLock { get; private set; } |
@@ -131,8 +135,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | public Vector3 lastKnownAllowedPosition; | 135 | public Vector3 lastKnownAllowedPosition; |
132 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 136 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
133 | public Vector4 CollisionPlane = Vector4.UnitW; | 137 | public Vector4 CollisionPlane = Vector4.UnitW; |
134 | 138 | ||
139 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
140 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
135 | private Vector3 m_lastPosition; | 141 | private Vector3 m_lastPosition; |
142 | private Vector3 m_lastWorldPosition; | ||
136 | private Quaternion m_lastRotation; | 143 | private Quaternion m_lastRotation; |
137 | private Vector3 m_lastVelocity; | 144 | private Vector3 m_lastVelocity; |
138 | //private int m_lastTerseSent; | 145 | //private int m_lastTerseSent; |
@@ -140,6 +147,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | private bool m_updateflag; | 147 | private bool m_updateflag; |
141 | private byte m_movementflag; | 148 | private byte m_movementflag; |
142 | private Vector3? m_forceToApply; | 149 | private Vector3? m_forceToApply; |
150 | private int m_userFlags; | ||
151 | public int UserFlags | ||
152 | { | ||
153 | get { return m_userFlags; } | ||
154 | } | ||
143 | private TeleportFlags m_teleportFlags; | 155 | private TeleportFlags m_teleportFlags; |
144 | public TeleportFlags TeleportFlags | 156 | public TeleportFlags TeleportFlags |
145 | { | 157 | { |
@@ -170,9 +182,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | private int m_perfMonMS; | 182 | private int m_perfMonMS; |
171 | 183 | ||
172 | private bool m_setAlwaysRun; | 184 | private bool m_setAlwaysRun; |
173 | |||
174 | private bool m_forceFly; | 185 | private bool m_forceFly; |
175 | private bool m_flyDisabled; | 186 | private bool m_flyDisabled; |
187 | private bool m_flyingOld; // add for fly velocity control | ||
188 | public bool m_wasFlying; // add for fly velocity control | ||
176 | 189 | ||
177 | private float m_speedModifier = 1.0f; | 190 | private float m_speedModifier = 1.0f; |
178 | 191 | ||
@@ -190,7 +203,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 203 | ||
191 | protected ulong crossingFromRegion; | 204 | protected ulong crossingFromRegion; |
192 | 205 | ||
193 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 206 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
207 | private bool m_isNudging = false; | ||
194 | 208 | ||
195 | // Position of agent's camera in world (region cordinates) | 209 | // Position of agent's camera in world (region cordinates) |
196 | protected Vector3 m_CameraCenter; | 210 | protected Vector3 m_CameraCenter; |
@@ -215,17 +229,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | private bool m_autopilotMoving; | 229 | private bool m_autopilotMoving; |
216 | private Vector3 m_autoPilotTarget; | 230 | private Vector3 m_autoPilotTarget; |
217 | private bool m_sitAtAutoTarget; | 231 | private bool m_sitAtAutoTarget; |
232 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
218 | 233 | ||
219 | private string m_nextSitAnimation = String.Empty; | 234 | private string m_nextSitAnimation = String.Empty; |
220 | 235 | ||
221 | //PauPaw:Proper PID Controler for autopilot************ | 236 | //PauPaw:Proper PID Controler for autopilot************ |
222 | public bool MovingToTarget { get; private set; } | 237 | public bool MovingToTarget { get; private set; } |
223 | public Vector3 MoveToPositionTarget { get; private set; } | 238 | public Vector3 MoveToPositionTarget { get; private set; } |
239 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
224 | 240 | ||
225 | private bool m_followCamAuto; | 241 | private bool m_followCamAuto; |
226 | 242 | ||
227 | private int m_movementUpdateCount; | 243 | private int m_movementUpdateCount; |
244 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
245 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
246 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
228 | private const int NumMovementsBetweenRayCast = 5; | 247 | private const int NumMovementsBetweenRayCast = 5; |
248 | private List<uint> m_lastColliders = new List<uint>(); | ||
249 | |||
250 | private object m_syncRoot = new Object(); | ||
229 | 251 | ||
230 | private bool CameraConstraintActive; | 252 | private bool CameraConstraintActive; |
231 | //private int m_moveToPositionStateStatus; | 253 | //private int m_moveToPositionStateStatus; |
@@ -262,7 +284,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 284 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
263 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 285 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
264 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 286 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
265 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 287 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
288 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
289 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
266 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 290 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
267 | } | 291 | } |
268 | 292 | ||
@@ -466,8 +490,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | get | 490 | get |
467 | { | 491 | { |
468 | PhysicsActor actor = m_physicsActor; | 492 | PhysicsActor actor = m_physicsActor; |
469 | if (actor != null) | 493 | // if (actor != null) |
470 | { | 494 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! |
495 | { | ||
471 | m_pos = actor.Position; | 496 | m_pos = actor.Position; |
472 | 497 | ||
473 | // m_log.DebugFormat( | 498 | // m_log.DebugFormat( |
@@ -494,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 519 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
495 | if (part != null) | 520 | if (part != null) |
496 | { | 521 | { |
497 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | 522 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); |
498 | } | 523 | } |
499 | else | 524 | else |
500 | { | 525 | { |
@@ -521,7 +546,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | } | 546 | } |
522 | } | 547 | } |
523 | 548 | ||
524 | m_pos = value; | 549 | // Changed this to update unconditionally to make npose work |
550 | // if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! | ||
551 | m_pos = value; | ||
525 | m_parentPosition = Vector3.Zero; | 552 | m_parentPosition = Vector3.Zero; |
526 | 553 | ||
527 | // m_log.DebugFormat( | 554 | // m_log.DebugFormat( |
@@ -582,13 +609,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | } | 609 | } |
583 | } | 610 | } |
584 | 611 | ||
612 | public Quaternion OffsetRotation | ||
613 | { | ||
614 | get { return m_offsetRotation; } | ||
615 | set { m_offsetRotation = value; } | ||
616 | } | ||
617 | |||
585 | public Quaternion Rotation | 618 | public Quaternion Rotation |
586 | { | 619 | { |
587 | get { return m_bodyRot; } | 620 | get { |
588 | set | 621 | if (m_parentID != 0) |
589 | { | 622 | { |
623 | if (m_offsetRotation != null) | ||
624 | { | ||
625 | return m_offsetRotation; | ||
626 | } | ||
627 | else | ||
628 | { | ||
629 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
630 | } | ||
631 | |||
632 | } | ||
633 | else | ||
634 | { | ||
635 | return m_bodyRot; | ||
636 | } | ||
637 | } | ||
638 | set { | ||
590 | m_bodyRot = value; | 639 | m_bodyRot = value; |
591 | m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 640 | if (m_parentID != 0) |
641 | { | ||
642 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
643 | } | ||
592 | } | 644 | } |
593 | } | 645 | } |
594 | 646 | ||
@@ -614,11 +666,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | 666 | ||
615 | private uint m_parentID; | 667 | private uint m_parentID; |
616 | 668 | ||
669 | |||
670 | private UUID m_linkedPrim; | ||
671 | |||
617 | public uint ParentID | 672 | public uint ParentID |
618 | { | 673 | { |
619 | get { return m_parentID; } | 674 | get { return m_parentID; } |
620 | set { m_parentID = value; } | 675 | set { m_parentID = value; } |
621 | } | 676 | } |
677 | |||
678 | public UUID LinkedPrim | ||
679 | { | ||
680 | get { return m_linkedPrim; } | ||
681 | set { m_linkedPrim = value; } | ||
682 | } | ||
683 | |||
622 | public float Health | 684 | public float Health |
623 | { | 685 | { |
624 | get { return m_health; } | 686 | get { return m_health; } |
@@ -754,6 +816,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | m_localId = m_scene.AllocateLocalId(); | 816 | m_localId = m_scene.AllocateLocalId(); |
755 | 817 | ||
756 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 818 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
819 | m_userFlags = account.UserFlags; | ||
757 | 820 | ||
758 | if (account != null) | 821 | if (account != null) |
759 | m_userLevel = account.UserLevel; | 822 | m_userLevel = account.UserLevel; |
@@ -772,10 +835,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | m_reprioritization_timer.AutoReset = false; | 835 | m_reprioritization_timer.AutoReset = false; |
773 | 836 | ||
774 | AdjustKnownSeeds(); | 837 | AdjustKnownSeeds(); |
775 | |||
776 | // TODO: I think, this won't send anything, as we are still a child here... | ||
777 | Animator.TrySetMovementAnimation("STAND"); | 838 | Animator.TrySetMovementAnimation("STAND"); |
778 | |||
779 | // we created a new ScenePresence (a new child agent) in a fresh region. | 839 | // we created a new ScenePresence (a new child agent) in a fresh region. |
780 | // Request info about all the (root) agents in this region | 840 | // Request info about all the (root) agents in this region |
781 | // Note: This won't send data *to* other clients in that region (children don't send) | 841 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -816,25 +876,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 876 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
817 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 877 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
818 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 878 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
819 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 879 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
820 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 880 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
821 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 881 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
882 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
883 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
822 | } | 884 | } |
823 | 885 | ||
824 | private Vector3[] GetWalkDirectionVectors() | 886 | private Vector3[] GetWalkDirectionVectors() |
825 | { | 887 | { |
826 | Vector3[] vector = new Vector3[9]; | 888 | Vector3[] vector = new Vector3[11]; |
827 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 889 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
828 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 890 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
829 | vector[2] = Vector3.UnitY; //LEFT | 891 | vector[2] = Vector3.UnitY; //LEFT |
830 | vector[3] = -Vector3.UnitY; //RIGHT | 892 | vector[3] = -Vector3.UnitY; //RIGHT |
831 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 893 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
832 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 894 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
833 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 895 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
834 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 896 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
835 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 897 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
898 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
899 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
836 | return vector; | 900 | return vector; |
837 | } | 901 | } |
902 | |||
903 | private bool[] GetDirectionIsNudge() | ||
904 | { | ||
905 | bool[] isNudge = new bool[11]; | ||
906 | isNudge[0] = false; //FORWARD | ||
907 | isNudge[1] = false; //BACK | ||
908 | isNudge[2] = false; //LEFT | ||
909 | isNudge[3] = false; //RIGHT | ||
910 | isNudge[4] = false; //UP | ||
911 | isNudge[5] = false; //DOWN | ||
912 | isNudge[6] = true; //FORWARD_NUDGE | ||
913 | isNudge[7] = true; //BACK_NUDGE | ||
914 | isNudge[8] = true; //LEFT_NUDGE | ||
915 | isNudge[9] = true; //RIGHT_NUDGE | ||
916 | isNudge[10] = true; //DOWN_Nudge | ||
917 | return isNudge; | ||
918 | } | ||
919 | |||
838 | 920 | ||
839 | #endregion | 921 | #endregion |
840 | 922 | ||
@@ -899,6 +981,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | pos.Y = crossedBorder.BorderLine.Z - 1; | 981 | pos.Y = crossedBorder.BorderLine.Z - 1; |
900 | } | 982 | } |
901 | 983 | ||
984 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
985 | if (land != null) | ||
986 | { | ||
987 | // If we come in via login, landmark or map, we want to | ||
988 | // honor landing points. If we come in via Lure, we want | ||
989 | // to ignore them. | ||
990 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
991 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
992 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
993 | { | ||
994 | // Don't restrict gods, estate managers, or land owners to | ||
995 | // the TP point. This behaviour mimics agni. | ||
996 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
997 | land.LandData.UserLocation != Vector3.Zero && | ||
998 | GodLevel < 200 && | ||
999 | ((land.LandData.OwnerID != m_uuid && | ||
1000 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
1001 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
1002 | { | ||
1003 | pos = land.LandData.UserLocation; | ||
1004 | } | ||
1005 | } | ||
1006 | |||
1007 | land.SendLandUpdateToClient(ControllingClient); | ||
1008 | } | ||
1009 | |||
1010 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
1011 | { | ||
1012 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
1013 | |||
1014 | if (pos.X < 0) | ||
1015 | { | ||
1016 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
1017 | if (!(pos.Y < 0)) | ||
1018 | emergencyPos.Y = pos.Y; | ||
1019 | if (!(pos.Z < 0)) | ||
1020 | emergencyPos.Z = pos.Z; | ||
1021 | } | ||
1022 | if (pos.Y < 0) | ||
1023 | { | ||
1024 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
1025 | if (!(pos.X < 0)) | ||
1026 | emergencyPos.X = pos.X; | ||
1027 | if (!(pos.Z < 0)) | ||
1028 | emergencyPos.Z = pos.Z; | ||
1029 | } | ||
1030 | if (pos.Z < 0) | ||
1031 | { | ||
1032 | emergencyPos.Z = 128; | ||
1033 | if (!(pos.Y < 0)) | ||
1034 | emergencyPos.Y = pos.Y; | ||
1035 | if (!(pos.X < 0)) | ||
1036 | emergencyPos.X = pos.X; | ||
1037 | } | ||
1038 | } | ||
1039 | |||
902 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1040 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
903 | { | 1041 | { |
904 | m_log.WarnFormat( | 1042 | m_log.WarnFormat( |
@@ -1031,16 +1169,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1031 | /// <summary> | 1169 | /// <summary> |
1032 | /// Removes physics plugin scene representation of this agent if it exists. | 1170 | /// Removes physics plugin scene representation of this agent if it exists. |
1033 | /// </summary> | 1171 | /// </summary> |
1034 | private void RemoveFromPhysicalScene() | 1172 | public void RemoveFromPhysicalScene() |
1035 | { | 1173 | { |
1036 | if (PhysicsActor != null) | 1174 | if (PhysicsActor != null) |
1037 | { | 1175 | { |
1038 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1176 | try |
1039 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1177 | { |
1040 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1178 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1041 | m_physicsActor.UnSubscribeEvents(); | 1179 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1042 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1180 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1043 | PhysicsActor = null; | 1181 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1182 | m_physicsActor.UnSubscribeEvents(); | ||
1183 | PhysicsActor = null; | ||
1184 | } | ||
1185 | catch | ||
1186 | { } | ||
1044 | } | 1187 | } |
1045 | } | 1188 | } |
1046 | 1189 | ||
@@ -1051,15 +1194,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | public void Teleport(Vector3 pos) | 1194 | public void Teleport(Vector3 pos) |
1052 | { | 1195 | { |
1053 | bool isFlying = false; | 1196 | bool isFlying = false; |
1197 | |||
1054 | if (m_physicsActor != null) | 1198 | if (m_physicsActor != null) |
1055 | isFlying = m_physicsActor.Flying; | 1199 | isFlying = m_physicsActor.Flying; |
1056 | 1200 | ||
1057 | RemoveFromPhysicalScene(); | 1201 | RemoveFromPhysicalScene(); |
1058 | Velocity = Vector3.Zero; | 1202 | Velocity = Vector3.Zero; |
1203 | CheckLandingPoint(ref pos); | ||
1059 | AbsolutePosition = pos; | 1204 | AbsolutePosition = pos; |
1060 | AddToPhysicalScene(isFlying); | 1205 | AddToPhysicalScene(isFlying); |
1061 | 1206 | ||
1062 | SendTerseUpdateToAllClients(); | 1207 | SendTerseUpdateToAllClients(); |
1208 | |||
1063 | } | 1209 | } |
1064 | 1210 | ||
1065 | public void TeleportWithMomentum(Vector3 pos) | 1211 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1069,6 +1215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | isFlying = m_physicsActor.Flying; | 1215 | isFlying = m_physicsActor.Flying; |
1070 | 1216 | ||
1071 | RemoveFromPhysicalScene(); | 1217 | RemoveFromPhysicalScene(); |
1218 | CheckLandingPoint(ref pos); | ||
1072 | AbsolutePosition = pos; | 1219 | AbsolutePosition = pos; |
1073 | AddToPhysicalScene(isFlying); | 1220 | AddToPhysicalScene(isFlying); |
1074 | 1221 | ||
@@ -1244,11 +1391,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1244 | /// <summary> | 1391 | /// <summary> |
1245 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 1392 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
1246 | /// </summary> | 1393 | /// </summary> |
1394 | /// <summary> | ||
1395 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | ||
1396 | /// </summary> | ||
1247 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1397 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1248 | { | 1398 | { |
1249 | // m_log.DebugFormat( | 1399 | // m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name); |
1250 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | ||
1251 | // Scene.RegionInfo.RegionName, remoteClient.Name); | ||
1252 | 1400 | ||
1253 | //if (m_isChildAgent) | 1401 | //if (m_isChildAgent) |
1254 | //{ | 1402 | //{ |
@@ -1444,12 +1592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1444 | 1592 | ||
1445 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1593 | if ((m_movementflag & (byte)(uint)DCF) == 0) |
1446 | { | 1594 | { |
1447 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1595 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACK_NUDGE) |
1448 | { | 1596 | { |
1449 | m_movementflag |= (byte)nudgehack; | 1597 | m_movementflag |= (byte)nudgehack; |
1450 | } | 1598 | } |
1451 | 1599 | ||
1452 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with {1}", Name, DCF); | 1600 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with {1}", Name, DCF); |
1453 | m_movementflag += (byte)(uint)DCF; | 1601 | m_movementflag += (byte)(uint)DCF; |
1454 | update_movementflag = true; | 1602 | update_movementflag = true; |
1455 | } | 1603 | } |
@@ -1457,11 +1605,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1457 | else | 1605 | else |
1458 | { | 1606 | { |
1459 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1607 | if ((m_movementflag & (byte)(uint)DCF) != 0 || |
1460 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | 1608 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACK_NUDGE) |
1461 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | 1609 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) |
1462 | ) // This or is for Nudge forward | 1610 | ) // This or is for Nudge forward |
1463 | { | 1611 | { |
1464 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with lack of {1}", Name, DCF); | 1612 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with lack of {1}", Name, DCF); |
1465 | m_movementflag -= ((byte)(uint)DCF); | 1613 | m_movementflag -= ((byte)(uint)DCF); |
1466 | update_movementflag = true; | 1614 | update_movementflag = true; |
1467 | 1615 | ||
@@ -1526,21 +1674,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1526 | // which occurs later in the main scene loop | 1674 | // which occurs later in the main scene loop |
1527 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) | 1675 | if (update_movementflag || (update_rotation && DCFlagKeyPressed)) |
1528 | { | 1676 | { |
1529 | // m_log.DebugFormat( | 1677 | // m_log.DebugFormat( |
1530 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", | 1678 | // "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", |
1531 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); | 1679 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); |
1532 | 1680 | ||
1533 | AddNewMovement(agent_control_v3); | 1681 | AddNewMovement(agent_control_v3); |
1534 | } | 1682 | } |
1535 | // else | 1683 | // else |
1536 | // { | 1684 | // { |
1537 | // if (!update_movementflag) | 1685 | // if (!update_movementflag) |
1538 | // { | 1686 | // { |
1539 | // m_log.DebugFormat( | 1687 | // m_log.DebugFormat( |
1540 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", | 1688 | // "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", |
1541 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); | 1689 | // m_scene.RegionInfo.RegionName, agent_control_v3, Name); |
1542 | // } | 1690 | // } |
1543 | // } | 1691 | // } |
1544 | 1692 | ||
1545 | if (update_movementflag && m_parentID == 0) | 1693 | if (update_movementflag && m_parentID == 0) |
1546 | Animator.UpdateMovementAnimations(); | 1694 | Animator.UpdateMovementAnimations(); |
@@ -1561,20 +1709,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1561 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1709 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1562 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) | 1710 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) |
1563 | { | 1711 | { |
1564 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1712 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1565 | 1713 | ||
1566 | bool updated = false; | 1714 | bool updated = false; |
1567 | 1715 | ||
1568 | // m_log.DebugFormat( | 1716 | // m_log.DebugFormat( |
1569 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", | 1717 | // "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", |
1570 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); | 1718 | // allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); |
1571 | 1719 | ||
1572 | if (!m_autopilotMoving) | 1720 | if (!m_autopilotMoving) |
1573 | { | 1721 | { |
1574 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); | 1722 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1575 | // m_log.DebugFormat( | 1723 | // m_log.DebugFormat( |
1576 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", | 1724 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", |
1577 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); | 1725 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); |
1578 | 1726 | ||
1579 | // Check the error term of the current position in relation to the target position | 1727 | // Check the error term of the current position in relation to the target position |
1580 | if (distanceToTarget <= 1) | 1728 | if (distanceToTarget <= 1) |
@@ -1597,7 +1745,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1597 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1745 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1598 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords | 1746 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(Rotation)); // change to avatar coords |
1599 | // Ignore z component of vector | 1747 | // Ignore z component of vector |
1600 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1748 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1601 | LocalVectorToTarget3D.Normalize(); | 1749 | LocalVectorToTarget3D.Normalize(); |
1602 | 1750 | ||
1603 | // update avatar movement flags. the avatar coordinate system is as follows: | 1751 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1663,9 +1811,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1663 | updated = true; | 1811 | updated = true; |
1664 | } | 1812 | } |
1665 | 1813 | ||
1666 | // m_log.DebugFormat( | 1814 | // m_log.DebugFormat( |
1667 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", | 1815 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", |
1668 | // LocalVectorToTarget3D, agent_control_v3, Name); | 1816 | // LocalVectorToTarget3D, agent_control_v3, Name); |
1669 | 1817 | ||
1670 | agent_control_v3 += LocalVectorToTarget3D; | 1818 | agent_control_v3 += LocalVectorToTarget3D; |
1671 | } | 1819 | } |
@@ -1782,7 +1930,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1782 | Velocity = Vector3.Zero; | 1930 | Velocity = Vector3.Zero; |
1783 | SendAvatarDataToAllAgents(); | 1931 | SendAvatarDataToAllAgents(); |
1784 | 1932 | ||
1785 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1933 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1786 | } | 1934 | } |
1787 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1935 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1788 | m_requestedSitTargetUUID = UUID.Zero; | 1936 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1819,25 +1967,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1819 | 1967 | ||
1820 | if (m_parentID != 0) | 1968 | if (m_parentID != 0) |
1821 | { | 1969 | { |
1822 | m_log.Debug("StandupCode Executed"); | 1970 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1823 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1824 | if (part != null) | 1971 | if (part != null) |
1825 | { | 1972 | { |
1973 | part.TaskInventory.LockItemsForRead(true); | ||
1826 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1974 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1827 | if (taskIDict != null) | 1975 | if (taskIDict != null) |
1828 | { | 1976 | { |
1829 | lock (taskIDict) | 1977 | foreach (UUID taskID in taskIDict.Keys) |
1830 | { | 1978 | { |
1831 | foreach (UUID taskID in taskIDict.Keys) | 1979 | UnRegisterControlEventsToScript(LocalId, taskID); |
1832 | { | 1980 | taskIDict[taskID].PermsMask &= ~( |
1833 | UnRegisterControlEventsToScript(LocalId, taskID); | 1981 | 2048 | //PERMISSION_CONTROL_CAMERA |
1834 | taskIDict[taskID].PermsMask &= ~( | 1982 | 4); // PERMISSION_TAKE_CONTROLS |
1835 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1836 | 4); // PERMISSION_TAKE_CONTROLS | ||
1837 | } | ||
1838 | } | 1983 | } |
1839 | |||
1840 | } | 1984 | } |
1985 | part.TaskInventory.LockItemsForRead(false); | ||
1841 | // Reset sit target. | 1986 | // Reset sit target. |
1842 | if (part.GetAvatarOnSitTarget() == UUID) | 1987 | if (part.GetAvatarOnSitTarget() == UUID) |
1843 | part.SitTargetAvatar = UUID.Zero; | 1988 | part.SitTargetAvatar = UUID.Zero; |
@@ -1846,20 +1991,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | m_parentPosition = part.GetWorldPosition(); | 1991 | m_parentPosition = part.GetWorldPosition(); |
1847 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1992 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1848 | } | 1993 | } |
1994 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1995 | // Rotation is the sittiing Av's rotation | ||
1996 | |||
1997 | Quaternion partRot; | ||
1998 | // if (part.LinkNum == 1) | ||
1999 | // { // Root prim of linkset | ||
2000 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2001 | // } | ||
2002 | // else | ||
2003 | // { // single or child prim | ||
2004 | |||
2005 | // } | ||
2006 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
2007 | { | ||
2008 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
2009 | } | ||
2010 | else | ||
2011 | { | ||
2012 | partRot = part.GetWorldRotation(); | ||
2013 | } | ||
2014 | |||
2015 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1849 | 2016 | ||
2017 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
2018 | Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av | ||
2019 | |||
2020 | |||
1850 | if (m_physicsActor == null) | 2021 | if (m_physicsActor == null) |
1851 | { | 2022 | { |
1852 | AddToPhysicalScene(false); | 2023 | AddToPhysicalScene(false); |
1853 | } | 2024 | } |
1854 | 2025 | //CW: If the part isn't null then we can set the current position | |
1855 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 2026 | if (part != null) |
1856 | m_parentPosition = Vector3.Zero; | 2027 | { |
1857 | 2028 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1858 | m_parentID = 0; | 2029 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
2030 | part.IsOccupied = false; | ||
2031 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
2032 | } | ||
2033 | else | ||
2034 | { | ||
2035 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
2036 | AbsolutePosition = m_lastWorldPosition; | ||
2037 | } | ||
2038 | |||
2039 | m_parentPosition = Vector3.Zero; | ||
2040 | m_parentID = 0; | ||
2041 | m_linkedPrim = UUID.Zero; | ||
2042 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1859 | SendAvatarDataToAllAgents(); | 2043 | SendAvatarDataToAllAgents(); |
1860 | m_requestedSitTargetID = 0; | 2044 | m_requestedSitTargetID = 0; |
1861 | } | 2045 | } |
1862 | |||
1863 | Animator.TrySetMovementAnimation("STAND"); | 2046 | Animator.TrySetMovementAnimation("STAND"); |
1864 | } | 2047 | } |
1865 | 2048 | ||
@@ -1890,13 +2073,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1890 | Vector3 avSitOffSet = part.SitTargetPosition; | 2073 | Vector3 avSitOffSet = part.SitTargetPosition; |
1891 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2074 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1892 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2075 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1893 | 2076 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1894 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2077 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1895 | bool SitTargetisSet = | 2078 | if (SitTargetisSet && !SitTargetOccupied) |
1896 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1897 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1898 | |||
1899 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1900 | { | 2079 | { |
1901 | //switch the target to this prim | 2080 | //switch the target to this prim |
1902 | return part; | 2081 | return part; |
@@ -1910,85 +2089,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
1910 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2089 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1911 | { | 2090 | { |
1912 | bool autopilot = true; | 2091 | bool autopilot = true; |
2092 | Vector3 autopilotTarget = new Vector3(); | ||
2093 | Quaternion sitOrientation = Quaternion.Identity; | ||
1913 | Vector3 pos = new Vector3(); | 2094 | Vector3 pos = new Vector3(); |
1914 | Quaternion sitOrientation = pSitOrientation; | ||
1915 | Vector3 cameraEyeOffset = Vector3.Zero; | 2095 | Vector3 cameraEyeOffset = Vector3.Zero; |
1916 | Vector3 cameraAtOffset = Vector3.Zero; | 2096 | Vector3 cameraAtOffset = Vector3.Zero; |
1917 | bool forceMouselook = false; | 2097 | bool forceMouselook = false; |
1918 | 2098 | ||
1919 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2099 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1920 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2100 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1921 | if (part != null) | 2101 | if (part == null) return; |
2102 | |||
2103 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2104 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2105 | |||
2106 | // part is the prim to sit on | ||
2107 | // offset is the world-ref vector distance from that prim center to the click-spot | ||
2108 | // UUID is the UUID of the Avatar doing the clicking | ||
2109 | |||
2110 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | ||
2111 | |||
2112 | // Is a sit target available? | ||
2113 | Vector3 avSitOffSet = part.SitTargetPosition; | ||
2114 | Quaternion avSitOrientation = part.SitTargetOrientation; | ||
2115 | |||
2116 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. | ||
2117 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2118 | Quaternion partRot; | ||
2119 | // if (part.LinkNum == 1) | ||
2120 | // { // Root prim of linkset | ||
2121 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
2122 | // } | ||
2123 | // else | ||
2124 | // { // single or child prim | ||
2125 | partRot = part.GetWorldRotation(); | ||
2126 | // } | ||
2127 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
2128 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | ||
2129 | // Sit analysis rewritten by KF 091125 | ||
2130 | if (SitTargetisSet) // scipted sit | ||
1922 | { | 2131 | { |
1923 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2132 | if (!part.IsOccupied) |
1924 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2133 | { |
1925 | 2134 | //Console.WriteLine("Scripted, unoccupied"); | |
1926 | // Is a sit target available? | 2135 | part.SitTargetAvatar = UUID; // set that Av will be on it |
1927 | Vector3 avSitOffSet = part.SitTargetPosition; | 2136 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1928 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2137 | |
1929 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2138 | Quaternion nrot = avSitOrientation; |
1930 | 2139 | if (!part.IsRoot) | |
1931 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | ||
1932 | bool SitTargetisSet = | ||
1933 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | ||
1934 | ( | ||
1935 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | ||
1936 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | ||
1937 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | ||
1938 | ) | ||
1939 | )); | ||
1940 | |||
1941 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1942 | { | ||
1943 | part.SitTargetAvatar = UUID; | ||
1944 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | ||
1945 | sitOrientation = avSitOrientation; | ||
1946 | autopilot = false; | ||
1947 | } | ||
1948 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1949 | |||
1950 | pos = part.AbsolutePosition + offset; | ||
1951 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | ||
1952 | //{ | ||
1953 | // offset = pos; | ||
1954 | //autopilot = false; | ||
1955 | //} | ||
1956 | if (m_physicsActor != null) | ||
1957 | { | ||
1958 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
1959 | // We can remove the physicsActor until they stand up. | ||
1960 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
1961 | |||
1962 | if (autopilot) | ||
1963 | { | 2140 | { |
1964 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2141 | nrot = part.RotationOffset * avSitOrientation; |
1965 | { | ||
1966 | autopilot = false; | ||
1967 | |||
1968 | RemoveFromPhysicalScene(); | ||
1969 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1970 | } | ||
1971 | } | 2142 | } |
1972 | else | 2143 | sitOrientation = nrot; // Change rotatione to the scripted one |
2144 | OffsetRotation = nrot; | ||
2145 | autopilot = false; // Jump direct to scripted llSitPos() | ||
2146 | } | ||
2147 | else | ||
2148 | { | ||
2149 | //Console.WriteLine("Scripted, occupied"); | ||
2150 | return; | ||
2151 | } | ||
2152 | } | ||
2153 | else // Not Scripted | ||
2154 | { | ||
2155 | if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together | ||
2156 | { | ||
2157 | // large prim & offset, ignore if other Avs sitting | ||
2158 | // offset.Z -= 0.05f; | ||
2159 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
2160 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
2161 | |||
2162 | //Console.WriteLine(" offset ={0}", offset); | ||
2163 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
2164 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
2165 | |||
2166 | } | ||
2167 | else // small offset | ||
2168 | { | ||
2169 | //Console.WriteLine("Small offset"); | ||
2170 | if (!part.IsOccupied) | ||
2171 | { | ||
2172 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2173 | autopilotTarget = part.AbsolutePosition; | ||
2174 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2175 | } | ||
2176 | else return; // occupied small | ||
2177 | } // end large/small | ||
2178 | } // end Scripted/not | ||
2179 | |||
2180 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2181 | |||
2182 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2183 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2184 | forceMouselook = part.GetForceMouselook(); | ||
2185 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2186 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2187 | |||
2188 | if (m_physicsActor != null) | ||
2189 | { | ||
2190 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2191 | // We can remove the physicsActor until they stand up. | ||
2192 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2193 | if (autopilot) | ||
2194 | { // its not a scripted sit | ||
2195 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2196 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1973 | { | 2197 | { |
2198 | autopilot = false; // close enough | ||
2199 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2200 | Not using the part's position because returning the AV to the last known standing | ||
2201 | position is likely to be more friendly, isn't it? */ | ||
1974 | RemoveFromPhysicalScene(); | 2202 | RemoveFromPhysicalScene(); |
1975 | } | 2203 | Velocity = Vector3.Zero; |
2204 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2205 | } // else the autopilot will get us close | ||
2206 | } | ||
2207 | else | ||
2208 | { // its a scripted sit | ||
2209 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2210 | I *am* using the part's position this time because we have no real idea how far away | ||
2211 | the avatar is from the sit target. */ | ||
2212 | RemoveFromPhysicalScene(); | ||
2213 | Velocity = Vector3.Zero; | ||
1976 | } | 2214 | } |
1977 | |||
1978 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1979 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1980 | forceMouselook = part.GetForceMouselook(); | ||
1981 | } | 2215 | } |
1982 | 2216 | else return; // physactor is null! | |
1983 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2217 | |
1984 | m_requestedSitTargetUUID = targetID; | 2218 | Vector3 offsetr; // = offset * partIRot; |
2219 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2220 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2221 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2222 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2223 | //offsetr = offset * partIRot; | ||
2224 | // | ||
2225 | // } | ||
2226 | // else | ||
2227 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2228 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2229 | // (offset * partRot); | ||
2230 | // } | ||
2231 | |||
2232 | //Console.WriteLine(" "); | ||
2233 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2234 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2235 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2236 | //Console.WriteLine("Click offst ={0}", offset); | ||
2237 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2238 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2239 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2240 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2241 | |||
2242 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2243 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2244 | |||
2245 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1985 | // This calls HandleAgentSit twice, once from here, and the client calls | 2246 | // This calls HandleAgentSit twice, once from here, and the client calls |
1986 | // HandleAgentSit itself after it gets to the location | 2247 | // HandleAgentSit itself after it gets to the location |
1987 | // It doesn't get to the location until we've moved them there though | 2248 | // It doesn't get to the location until we've moved them there though |
1988 | // which happens in HandleAgentSit :P | 2249 | // which happens in HandleAgentSit :P |
1989 | m_autopilotMoving = autopilot; | 2250 | m_autopilotMoving = autopilot; |
1990 | m_autoPilotTarget = pos; | 2251 | m_autoPilotTarget = autopilotTarget; |
1991 | m_sitAtAutoTarget = autopilot; | 2252 | m_sitAtAutoTarget = autopilot; |
2253 | m_initialSitTarget = autopilotTarget; | ||
1992 | if (!autopilot) | 2254 | if (!autopilot) |
1993 | HandleAgentSit(remoteClient, UUID); | 2255 | HandleAgentSit(remoteClient, UUID); |
1994 | } | 2256 | } |
@@ -2253,47 +2515,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | { | 2515 | { |
2254 | if (part != null) | 2516 | if (part != null) |
2255 | { | 2517 | { |
2518 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2256 | if (part.GetAvatarOnSitTarget() == UUID) | 2519 | if (part.GetAvatarOnSitTarget() == UUID) |
2257 | { | 2520 | { |
2521 | //Console.WriteLine("Scripted Sit"); | ||
2522 | // Scripted sit | ||
2258 | Vector3 sitTargetPos = part.SitTargetPosition; | 2523 | Vector3 sitTargetPos = part.SitTargetPosition; |
2259 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2524 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2260 | |||
2261 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2262 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2263 | |||
2264 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2265 | |||
2266 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2525 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2267 | m_pos += SIT_TARGET_ADJUSTMENT; | 2526 | m_pos += SIT_TARGET_ADJUSTMENT; |
2527 | if (!part.IsRoot) | ||
2528 | { | ||
2529 | m_pos *= part.RotationOffset; | ||
2530 | } | ||
2268 | m_bodyRot = sitTargetOrient; | 2531 | m_bodyRot = sitTargetOrient; |
2269 | //Rotation = sitTargetOrient; | ||
2270 | m_parentPosition = part.AbsolutePosition; | 2532 | m_parentPosition = part.AbsolutePosition; |
2271 | 2533 | part.IsOccupied = true; | |
2272 | //SendTerseUpdateToAllClients(); | 2534 | part.ParentGroup.AddAvatar(agentID); |
2273 | } | 2535 | } |
2274 | else | 2536 | else |
2275 | { | 2537 | { |
2276 | m_pos -= part.AbsolutePosition; | 2538 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2539 | // Else Av sits at m_avUnscriptedSitPos | ||
2540 | |||
2541 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2542 | // Calculate angle of line from prim to Av | ||
2543 | Quaternion partIRot; | ||
2544 | // if (part.LinkNum == 1) | ||
2545 | // { // Root prim of linkset | ||
2546 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2547 | // } | ||
2548 | // else | ||
2549 | // { // single or child prim | ||
2550 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2551 | // } | ||
2552 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2553 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2554 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2555 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2556 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2557 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2558 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2559 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2560 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2561 | |||
2277 | m_parentPosition = part.AbsolutePosition; | 2562 | m_parentPosition = part.AbsolutePosition; |
2278 | } | 2563 | part.IsOccupied = true; |
2564 | part.ParentGroup.AddAvatar(agentID); | ||
2565 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2566 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2567 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2568 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2569 | //Set up raytrace to find top surface of prim | ||
2570 | Vector3 size = part.Scale; | ||
2571 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2572 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2573 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2574 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2575 | m_scene.PhysicsScene.RaycastWorld( | ||
2576 | start, // Vector3 position, | ||
2577 | down, // Vector3 direction, | ||
2578 | mag, // float length, | ||
2579 | SitAltitudeCallback); // retMethod | ||
2580 | } // end scripted/not | ||
2279 | } | 2581 | } |
2280 | else | 2582 | else // no Av |
2281 | { | 2583 | { |
2282 | return; | 2584 | return; |
2283 | } | 2585 | } |
2284 | } | 2586 | } |
2285 | m_parentID = m_requestedSitTargetID; | ||
2286 | 2587 | ||
2588 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2589 | if (!part.IsRoot) | ||
2590 | { | ||
2591 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2592 | m_pos += part.OffsetPosition; | ||
2593 | } | ||
2594 | else | ||
2595 | { | ||
2596 | m_parentID = m_requestedSitTargetID; | ||
2597 | } | ||
2598 | |||
2599 | m_linkedPrim = part.UUID; | ||
2600 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2601 | { | ||
2602 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2603 | } | ||
2287 | Velocity = Vector3.Zero; | 2604 | Velocity = Vector3.Zero; |
2288 | RemoveFromPhysicalScene(); | 2605 | RemoveFromPhysicalScene(); |
2289 | |||
2290 | Animator.TrySetMovementAnimation(sitAnimation); | 2606 | Animator.TrySetMovementAnimation(sitAnimation); |
2291 | SendAvatarDataToAllAgents(); | 2607 | SendAvatarDataToAllAgents(); |
2292 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2293 | // So we're also sending a terse update (which has avatar rotation) | ||
2294 | // [Update] We do now. | ||
2295 | //SendTerseUpdateToAllClients(); | 2608 | //SendTerseUpdateToAllClients(); |
2296 | } | 2609 | } |
2610 | |||
2611 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2612 | { | ||
2613 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2614 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2615 | if(hitYN) | ||
2616 | { | ||
2617 | // m_pos = Av offset from prim center to make look like on center | ||
2618 | // m_parentPosition = Actual center pos of prim | ||
2619 | // collisionPoint = spot on prim where we want to sit | ||
2620 | // collisionPoint.Z = global sit surface height | ||
2621 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2622 | Quaternion partIRot; | ||
2623 | // if (part.LinkNum == 1) | ||
2624 | /// { // Root prim of linkset | ||
2625 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2626 | // } | ||
2627 | // else | ||
2628 | // { // single or child prim | ||
2629 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2630 | // } | ||
2631 | if (m_initialSitTarget != null) | ||
2632 | { | ||
2633 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2634 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2635 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2636 | m_pos += offset; | ||
2637 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2638 | } | ||
2639 | |||
2640 | } | ||
2641 | } // End SitAltitudeCallback KF. | ||
2297 | 2642 | ||
2298 | /// <summary> | 2643 | /// <summary> |
2299 | /// Event handler for the 'Always run' setting on the client | 2644 | /// Event handler for the 'Always run' setting on the client |
@@ -2413,6 +2758,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2413 | 2758 | ||
2414 | CheckForSignificantMovement(); // sends update to the modules. | 2759 | CheckForSignificantMovement(); // sends update to the modules. |
2415 | } | 2760 | } |
2761 | |||
2762 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2763 | SendPrimUpdates(); | ||
2416 | } | 2764 | } |
2417 | 2765 | ||
2418 | #endregion | 2766 | #endregion |
@@ -3226,6 +3574,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3226 | m_callbackURI = cAgent.CallbackURI; | 3574 | m_callbackURI = cAgent.CallbackURI; |
3227 | 3575 | ||
3228 | m_pos = cAgent.Position; | 3576 | m_pos = cAgent.Position; |
3577 | |||
3229 | m_velocity = cAgent.Velocity; | 3578 | m_velocity = cAgent.Velocity; |
3230 | m_CameraCenter = cAgent.Center; | 3579 | m_CameraCenter = cAgent.Center; |
3231 | m_CameraAtAxis = cAgent.AtAxis; | 3580 | m_CameraAtAxis = cAgent.AtAxis; |
@@ -3342,10 +3691,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3342 | 3691 | ||
3343 | Vector3 pVec = AbsolutePosition; | 3692 | Vector3 pVec = AbsolutePosition; |
3344 | 3693 | ||
3345 | // Old bug where the height was in centimeters instead of meters | 3694 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3346 | m_physicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, | ||
3347 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); | 3695 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); |
3348 | |||
3349 | scene.AddPhysicsActorTaint(m_physicsActor); | 3696 | scene.AddPhysicsActorTaint(m_physicsActor); |
3350 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3697 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3351 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3698 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
@@ -3371,18 +3718,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3371 | { | 3718 | { |
3372 | if (e == null) | 3719 | if (e == null) |
3373 | return; | 3720 | return; |
3374 | 3721 | ||
3375 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3722 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3376 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3377 | // as of this comment the interval is set in AddToPhysicalScene | 3723 | // as of this comment the interval is set in AddToPhysicalScene |
3378 | if (Animator != null) | 3724 | if (Animator!=null) |
3379 | Animator.UpdateMovementAnimations(); | 3725 | { |
3726 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3727 | { // else its will lock out other animation changes, like ground sit. | ||
3728 | Animator.UpdateMovementAnimations(); | ||
3729 | m_updateCount--; | ||
3730 | } | ||
3731 | } | ||
3380 | 3732 | ||
3381 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3733 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3382 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3734 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3383 | 3735 | ||
3384 | CollisionPlane = Vector4.UnitW; | 3736 | CollisionPlane = Vector4.UnitW; |
3385 | 3737 | ||
3738 | if (m_lastColCount != coldata.Count) | ||
3739 | { | ||
3740 | m_updateCount = UPDATE_COUNT; | ||
3741 | m_lastColCount = coldata.Count; | ||
3742 | } | ||
3743 | |||
3386 | if (coldata.Count != 0 && Animator != null) | 3744 | if (coldata.Count != 0 && Animator != null) |
3387 | { | 3745 | { |
3388 | switch (Animator.CurrentMovementAnimation) | 3746 | switch (Animator.CurrentMovementAnimation) |
@@ -3412,6 +3770,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3412 | } | 3770 | } |
3413 | } | 3771 | } |
3414 | 3772 | ||
3773 | List<uint> thisHitColliders = new List<uint>(); | ||
3774 | List<uint> endedColliders = new List<uint>(); | ||
3775 | List<uint> startedColliders = new List<uint>(); | ||
3776 | |||
3777 | foreach (uint localid in coldata.Keys) | ||
3778 | { | ||
3779 | thisHitColliders.Add(localid); | ||
3780 | if (!m_lastColliders.Contains(localid)) | ||
3781 | { | ||
3782 | startedColliders.Add(localid); | ||
3783 | } | ||
3784 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3785 | } | ||
3786 | |||
3787 | // calculate things that ended colliding | ||
3788 | foreach (uint localID in m_lastColliders) | ||
3789 | { | ||
3790 | if (!thisHitColliders.Contains(localID)) | ||
3791 | { | ||
3792 | endedColliders.Add(localID); | ||
3793 | } | ||
3794 | } | ||
3795 | //add the items that started colliding this time to the last colliders list. | ||
3796 | foreach (uint localID in startedColliders) | ||
3797 | { | ||
3798 | m_lastColliders.Add(localID); | ||
3799 | } | ||
3800 | // remove things that ended colliding from the last colliders list | ||
3801 | foreach (uint localID in endedColliders) | ||
3802 | { | ||
3803 | m_lastColliders.Remove(localID); | ||
3804 | } | ||
3805 | |||
3806 | // do event notification | ||
3807 | if (startedColliders.Count > 0) | ||
3808 | { | ||
3809 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3810 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3811 | foreach (uint localId in startedColliders) | ||
3812 | { | ||
3813 | if (localId == 0) | ||
3814 | continue; | ||
3815 | |||
3816 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3817 | string data = ""; | ||
3818 | if (obj != null) | ||
3819 | { | ||
3820 | DetectedObject detobj = new DetectedObject(); | ||
3821 | detobj.keyUUID = obj.UUID; | ||
3822 | detobj.nameStr = obj.Name; | ||
3823 | detobj.ownerUUID = obj.OwnerID; | ||
3824 | detobj.posVector = obj.AbsolutePosition; | ||
3825 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3826 | detobj.velVector = obj.Velocity; | ||
3827 | detobj.colliderType = 0; | ||
3828 | detobj.groupUUID = obj.GroupID; | ||
3829 | colliding.Add(detobj); | ||
3830 | } | ||
3831 | } | ||
3832 | |||
3833 | if (colliding.Count > 0) | ||
3834 | { | ||
3835 | StartCollidingMessage.Colliders = colliding; | ||
3836 | |||
3837 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3838 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3839 | } | ||
3840 | } | ||
3841 | |||
3842 | if (endedColliders.Count > 0) | ||
3843 | { | ||
3844 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3845 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3846 | foreach (uint localId in endedColliders) | ||
3847 | { | ||
3848 | if (localId == 0) | ||
3849 | continue; | ||
3850 | |||
3851 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3852 | string data = ""; | ||
3853 | if (obj != null) | ||
3854 | { | ||
3855 | DetectedObject detobj = new DetectedObject(); | ||
3856 | detobj.keyUUID = obj.UUID; | ||
3857 | detobj.nameStr = obj.Name; | ||
3858 | detobj.ownerUUID = obj.OwnerID; | ||
3859 | detobj.posVector = obj.AbsolutePosition; | ||
3860 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3861 | detobj.velVector = obj.Velocity; | ||
3862 | detobj.colliderType = 0; | ||
3863 | detobj.groupUUID = obj.GroupID; | ||
3864 | colliding.Add(detobj); | ||
3865 | } | ||
3866 | } | ||
3867 | |||
3868 | if (colliding.Count > 0) | ||
3869 | { | ||
3870 | EndCollidingMessage.Colliders = colliding; | ||
3871 | |||
3872 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3873 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3874 | } | ||
3875 | } | ||
3876 | |||
3877 | if (thisHitColliders.Count > 0) | ||
3878 | { | ||
3879 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3880 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3881 | foreach (uint localId in thisHitColliders) | ||
3882 | { | ||
3883 | if (localId == 0) | ||
3884 | continue; | ||
3885 | |||
3886 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3887 | string data = ""; | ||
3888 | if (obj != null) | ||
3889 | { | ||
3890 | DetectedObject detobj = new DetectedObject(); | ||
3891 | detobj.keyUUID = obj.UUID; | ||
3892 | detobj.nameStr = obj.Name; | ||
3893 | detobj.ownerUUID = obj.OwnerID; | ||
3894 | detobj.posVector = obj.AbsolutePosition; | ||
3895 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3896 | detobj.velVector = obj.Velocity; | ||
3897 | detobj.colliderType = 0; | ||
3898 | detobj.groupUUID = obj.GroupID; | ||
3899 | colliding.Add(detobj); | ||
3900 | } | ||
3901 | } | ||
3902 | |||
3903 | if (colliding.Count > 0) | ||
3904 | { | ||
3905 | CollidingMessage.Colliders = colliding; | ||
3906 | |||
3907 | lock (m_attachments) | ||
3908 | { | ||
3909 | foreach (SceneObjectGroup att in m_attachments) | ||
3910 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3911 | } | ||
3912 | } | ||
3913 | } | ||
3914 | |||
3415 | if (m_invulnerable) | 3915 | if (m_invulnerable) |
3416 | return; | 3916 | return; |
3417 | 3917 | ||
@@ -3485,6 +3985,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3485 | { | 3985 | { |
3486 | lock (m_attachments) | 3986 | lock (m_attachments) |
3487 | { | 3987 | { |
3988 | // This may be true when the attachment comes back | ||
3989 | // from serialization after login. Clear it. | ||
3990 | gobj.IsDeleted = false; | ||
3991 | |||
3488 | m_attachments.Add(gobj); | 3992 | m_attachments.Add(gobj); |
3489 | } | 3993 | } |
3490 | } | 3994 | } |
@@ -3848,5 +4352,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3848 | m_reprioritization_called = false; | 4352 | m_reprioritization_called = false; |
3849 | } | 4353 | } |
3850 | } | 4354 | } |
4355 | |||
4356 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4357 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4358 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4359 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4360 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4361 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4362 | return(new Vector3(x,y,z)); | ||
4363 | } | ||
4364 | |||
4365 | private void CheckLandingPoint(ref Vector3 pos) | ||
4366 | { | ||
4367 | // Never constrain lures | ||
4368 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4369 | return; | ||
4370 | |||
4371 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4372 | return; | ||
4373 | |||
4374 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4375 | |||
4376 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4377 | land.LandData.UserLocation != Vector3.Zero && | ||
4378 | land.LandData.OwnerID != m_uuid && | ||
4379 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4380 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4381 | { | ||
4382 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
4383 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
4384 | pos = land.LandData.UserLocation; | ||
4385 | else | ||
4386 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
4387 | } | ||
4388 | } | ||
3851 | } | 4389 | } |
3852 | } | 4390 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 50e1e39..8a0d288 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
126 | g.ScheduleFullUpdateToAvatar(m_presence); | 126 | g.ScheduleFullUpdateToAvatar(m_presence); |
127 | } | 127 | } |
128 | 128 | ||
129 | while (m_partsUpdateQueue.Count > 0) | 129 | while (m_partsUpdateQueue != null && m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0) |
130 | { | 130 | { |
131 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 131 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
132 | 132 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e06a222..11dad6c 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -346,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
349 | |||
350 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
349 | #endregion | 351 | #endregion |
350 | 352 | ||
351 | #region TaskInventoryXmlProcessors initialization | 353 | #region TaskInventoryXmlProcessors initialization |
@@ -735,6 +737,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
735 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 737 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
736 | } | 738 | } |
737 | 739 | ||
740 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
741 | { | ||
742 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
743 | } | ||
744 | |||
738 | #endregion | 745 | #endregion |
739 | 746 | ||
740 | #region TaskInventoryXmlProcessors | 747 | #region TaskInventoryXmlProcessors |
@@ -1219,6 +1226,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1219 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1226 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1220 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1227 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1221 | 1228 | ||
1229 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1230 | |||
1222 | writer.WriteEndElement(); | 1231 | writer.WriteEndElement(); |
1223 | } | 1232 | } |
1224 | 1233 | ||
@@ -1503,12 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1503 | { | 1512 | { |
1504 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1513 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1505 | 1514 | ||
1506 | if (reader.IsEmptyElement) | ||
1507 | { | ||
1508 | reader.Read(); | ||
1509 | return tinv; | ||
1510 | } | ||
1511 | |||
1512 | reader.ReadStartElement(name, String.Empty); | 1515 | reader.ReadStartElement(name, String.Empty); |
1513 | 1516 | ||
1514 | while (reader.Name == "TaskInventoryItem") | 1517 | while (reader.Name == "TaskInventoryItem") |
@@ -1551,12 +1554,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1551 | 1554 | ||
1552 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1555 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1553 | 1556 | ||
1554 | if (reader.IsEmptyElement) | ||
1555 | { | ||
1556 | reader.Read(); | ||
1557 | return shape; | ||
1558 | } | ||
1559 | |||
1560 | reader.ReadStartElement(name, String.Empty); // Shape | 1557 | reader.ReadStartElement(name, String.Empty); // Shape |
1561 | 1558 | ||
1562 | string nodeName = string.Empty; | 1559 | string nodeName = string.Empty; |
@@ -1596,4 +1593,4 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1596 | 1593 | ||
1597 | #endregion | 1594 | #endregion |
1598 | } | 1595 | } |
1599 | } | 1596 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index d34d8e5..0a30f4b 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,12 +30,27 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 54 | ||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
@@ -57,37 +72,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | { | 72 | { |
58 | ForGroup = forGroup; | 73 | ForGroup = forGroup; |
59 | 74 | ||
60 | // if (ForGroup) | 75 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 76 | Position = part.ParentGroup.AbsolutePosition; |
62 | // else | 77 | // else |
63 | // Position = part.OffsetPosition; | 78 | // Position = part.OffsetPosition; |
64 | 79 | ||
65 | // m_log.DebugFormat( | 80 | // m_log.DebugFormat( |
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | 81 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
67 | 82 | ||
68 | Rotation = part.RotationOffset; | 83 | Rotation = part.RotationOffset; |
69 | 84 | ||
70 | // m_log.DebugFormat( | 85 | // m_log.DebugFormat( |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 86 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
72 | 87 | ||
73 | Scale = part.Shape.Scale; | 88 | Scale = part.Shape.Scale; |
74 | 89 | ||
75 | // m_log.DebugFormat( | 90 | // m_log.DebugFormat( |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 91 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
77 | } | 92 | } |
78 | else | 93 | else |
79 | { | 94 | { |
80 | Position = part.OffsetPosition; | 95 | Position = part.OffsetPosition; |
81 | // m_log.DebugFormat( | 96 | // m_log.DebugFormat( |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 97 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
83 | 98 | ||
84 | Rotation = part.RotationOffset; | 99 | Rotation = part.RotationOffset; |
85 | // m_log.DebugFormat( | 100 | // m_log.DebugFormat( |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 101 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
87 | 102 | ||
88 | Scale = part.Shape.Scale; | 103 | Scale = part.Shape.Scale; |
89 | // m_log.DebugFormat( | 104 | // m_log.DebugFormat( |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 105 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 106 | } |
92 | } | 107 | } |
93 | 108 | ||
@@ -121,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 136 | ||
122 | if (part.ParentID == 0) | 137 | if (part.ParentID == 0) |
123 | { | 138 | { |
124 | // m_log.DebugFormat( | 139 | // m_log.DebugFormat( |
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 140 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
126 | // Position, part.Name, part.LocalId); | 141 | // Position, part.Name, part.LocalId); |
127 | 142 | ||
128 | if (Position != Vector3.Zero) | 143 | if (Position != Vector3.Zero) |
129 | { | 144 | { |
@@ -133,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | part.ParentGroup.UpdateRootPosition(Position); | 148 | part.ParentGroup.UpdateRootPosition(Position); |
134 | } | 149 | } |
135 | 150 | ||
136 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 152 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 153 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
139 | 154 | ||
140 | if (ForGroup) | 155 | if (ForGroup) |
141 | part.UpdateRotation(Rotation); | 156 | part.UpdateRotation(Rotation); |
@@ -144,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 159 | ||
145 | if (Scale != Vector3.Zero) | 160 | if (Scale != Vector3.Zero) |
146 | { | 161 | { |
147 | // m_log.DebugFormat( | 162 | // m_log.DebugFormat( |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 163 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 164 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
150 | 165 | ||
151 | if (ForGroup) | 166 | if (ForGroup) |
152 | part.ParentGroup.GroupResize(Scale); | 167 | part.ParentGroup.GroupResize(Scale); |
@@ -160,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | { | 175 | { |
161 | if (Position != Vector3.Zero) | 176 | if (Position != Vector3.Zero) |
162 | { | 177 | { |
163 | // m_log.DebugFormat( | 178 | // m_log.DebugFormat( |
164 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | 179 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", |
165 | // part.OffsetPosition, Position, part.Name, part.LocalId); | 180 | // part.OffsetPosition, Position, part.Name, part.LocalId); |
166 | 181 | ||
167 | part.OffsetPosition = Position; | 182 | part.OffsetPosition = Position; |
168 | } | 183 | } |
169 | 184 | ||
170 | // m_log.DebugFormat( | 185 | // m_log.DebugFormat( |
171 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 186 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", |
172 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 187 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
173 | 188 | ||
174 | part.UpdateRotation(Rotation); | 189 | part.UpdateRotation(Rotation); |
175 | 190 | ||
176 | if (Scale != Vector3.Zero) | 191 | if (Scale != Vector3.Zero) |
177 | { | 192 | { |
178 | // m_log.DebugFormat( | 193 | // m_log.DebugFormat( |
179 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 194 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", |
180 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 195 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
181 | 196 | ||
182 | part.Resize(Scale); | 197 | part.Resize(Scale); |
183 | } | 198 | } |
@@ -249,4 +264,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | m_terrainModule.UndoTerrain(m_terrainChannel); | 264 | m_terrainModule.UndoTerrain(m_terrainChannel); |
250 | } | 265 | } |
251 | } | 266 | } |
252 | } \ No newline at end of file | 267 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3acdaf8..8d41f00 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |