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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs231
1 files changed, 117 insertions, 114 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index db69093..4a48ac3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -703,7 +703,9 @@ namespace OpenSim.Region.Framework.Scenes
703 // Note: This won't send data *to* other clients in that region (children don't send) 703 // Note: This won't send data *to* other clients in that region (children don't send)
704 704
705// MIC: This gets called again in CompleteMovement 705// MIC: This gets called again in CompleteMovement
706 SendInitialFullUpdateToAllClients(); 706 // SendInitialFullUpdateToAllClients();
707 SendOtherAgentsAvatarDataToMe();
708 SendOtherAgentsAppearanceToMe();
707 709
708 RegisterToEvents(); 710 RegisterToEvents();
709 SetDirectionVectors(); 711 SetDirectionVectors();
@@ -1613,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes
1613 { 1615 {
1614 AbsolutePosition = part.AbsolutePosition; 1616 AbsolutePosition = part.AbsolutePosition;
1615 Velocity = Vector3.Zero; 1617 Velocity = Vector3.Zero;
1616 SendFullUpdateToAllClients(); 1618 SendAvatarDataToAllAgents();
1617 1619
1618 //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); 1620 //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
1619 } 1621 }
@@ -1688,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
1688 m_parentPosition = Vector3.Zero; 1690 m_parentPosition = Vector3.Zero;
1689 1691
1690 m_parentID = 0; 1692 m_parentID = 0;
1691 SendFullUpdateToAllClients(); 1693 SendAvatarDataToAllAgents();
1692 m_requestedSitTargetID = 0; 1694 m_requestedSitTargetID = 0;
1693 if (m_physicsActor != null && m_appearance != null) 1695 if (m_physicsActor != null && m_appearance != null)
1694 { 1696 {
@@ -2154,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
2154 RemoveFromPhysicalScene(); 2156 RemoveFromPhysicalScene();
2155 2157
2156 Animator.TrySetMovementAnimation(sitAnimation); 2158 Animator.TrySetMovementAnimation(sitAnimation);
2157 SendFullUpdateToAllClients(); 2159 SendAvatarDataToAllAgents();
2158 // This may seem stupid, but Our Full updates don't send avatar rotation :P 2160 // This may seem stupid, but Our Full updates don't send avatar rotation :P
2159 // So we're also sending a terse update (which has avatar rotation) 2161 // So we're also sending a terse update (which has avatar rotation)
2160 // [Update] We do now. 2162 // [Update] We do now.
@@ -2379,165 +2381,169 @@ namespace OpenSim.Region.Framework.Scenes
2379 } 2381 }
2380 2382
2381 /// <summary> 2383 /// <summary>
2382 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) 2384 /// Do everything required once a client completes its movement into a region and becomes
2385 /// a root agent.
2383 /// </summary> 2386 /// </summary>
2384 /// <param name="remoteAvatar"></param> 2387 private void SendInitialData()
2385 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
2386 { 2388 {
2387 // 2 stage check is needed. 2389 // Moved this into CompleteMovement to ensure that m_appearance is initialized before
2388 if (remoteAvatar == null) 2390 // the inventory arrives
2389 return; 2391 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2390
2391 IClientAPI cl = remoteAvatar.ControllingClient;
2392 if (cl == null)
2393 return;
2394 2392
2395 if (m_appearance.Texture == null) 2393 // This agent just became root. We are going to tell everyone about it. The process of
2396 return; 2394 // getting other avatars information was initiated in the constructor... don't do it
2395 // again here...
2396 SendAvatarDataToAllAgents();
2397 2397
2398// MT: This is needed for sit. It's legal to send it to oneself, and the name 2398 // We have an appearance but we may not have the baked textures. Check the asset cache
2399// of the method is a misnomer 2399 // to see if all the baked textures are already here.
2400// 2400 if (m_scene.AvatarFactory != null)
2401// if (LocalId == remoteAvatar.LocalId) 2401 {
2402// { 2402 if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
2403// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); 2403 {
2404// return; 2404// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
2405// } 2405 SendAppearanceToAgent(this);
2406 2406
2407 if (IsChildAgent) 2407 // If the avatars baked textures are all in the cache, then we have a
2408 // complete appearance... send it out, if not, then we'll send it when
2409 // the avatar finishes updating its appearance
2410 SendAppearanceToAllOtherAgents();
2411 }
2412 }
2413 else
2408 { 2414 {
2409 m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); 2415 m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
2410 return;
2411 } 2416 }
2412
2413 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2414 m_scene.StatsReporter.AddAgentUpdates(1);
2415 } 2417 }
2416 2418
2417 /// <summary> 2419 /// <summary>
2418 /// Tell *ALL* agents about this agent 2420 /// Send this agent's avatar data to all other root and child agents in the scene
2421 /// This agent must be root. This avatar will receive its own update.
2419 /// </summary> 2422 /// </summary>
2420 public void SendInitialFullUpdateToAllClients() 2423 public void SendAvatarDataToAllAgents()
2421 { 2424 {
2422 m_perfMonMS = Util.EnvironmentTickCount(); 2425 // only send update from root agents to other clients; children are only "listening posts"
2423 int avUpdates = 0; 2426 if (IsChildAgent)
2424 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
2425 { 2427 {
2426 ++avUpdates; 2428 m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
2427 2429 return;
2428 // Don't update ourselves 2430 }
2429 if (avatar.LocalId == LocalId) 2431
2430 return; 2432 m_perfMonMS = Util.EnvironmentTickCount();
2431
2432 // If this is a root agent, then get info about the avatar
2433 if (!IsChildAgent)
2434 {
2435 SendFullUpdateToOtherClient(avatar);
2436 }
2437 2433
2438 // If the other avatar is a root 2434 int count = 0;
2439 if (!avatar.IsChildAgent) 2435 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2440 { 2436 {
2441 avatar.SendFullUpdateToOtherClient(this); 2437 SendAvatarDataToAgent(scenePresence);
2442 avatar.SendAppearanceToOtherAgent(this); 2438 count++;
2443 avatar.Animator.SendAnimPackToClient(ControllingClient); 2439 });
2444 }
2445 });
2446 2440
2447 m_scene.StatsReporter.AddAgentUpdates(avUpdates); 2441 m_scene.StatsReporter.AddAgentUpdates(count);
2448 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2442 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2449
2450 //Animator.SendAnimPack();
2451 } 2443 }
2452 2444
2453 public void SendFullUpdateToAllClients() 2445 /// <summary>
2446 /// Send avatar data for all other root agents to this agent, this agent
2447 /// can be either a child or root
2448 /// </summary>
2449 public void SendOtherAgentsAvatarDataToMe()
2454 { 2450 {
2455 m_perfMonMS = Util.EnvironmentTickCount(); 2451 m_perfMonMS = Util.EnvironmentTickCount();
2456 2452
2457 // only send update from root agents to other clients; children are only "listening posts"
2458 if (IsChildAgent)
2459 {
2460 m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
2461 return;
2462 }
2463
2464 int count = 0; 2453 int count = 0;
2465 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 2454 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2466 { 2455 {
2467 if (sp.IsChildAgent) 2456 // only send information about root agents
2468 return; 2457 if (scenePresence.IsChildAgent)
2469 SendFullUpdateToOtherClient(sp); 2458 return;
2470 ++count; 2459
2471 }); 2460 // only send information about other root agents
2461 if (scenePresence.UUID == UUID)
2462 return;
2463
2464 scenePresence.SendAvatarDataToAgent(this);
2465 count++;
2466 });
2467
2472 m_scene.StatsReporter.AddAgentUpdates(count); 2468 m_scene.StatsReporter.AddAgentUpdates(count);
2473 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2469 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2474
2475 Animator.SendAnimPack();
2476 } 2470 }
2477 2471
2478 /// <summary> 2472 /// <summary>
2479 /// Do everything required once a client completes its movement into a region 2473 /// Send avatar data to an agent.
2480 /// </summary> 2474 /// </summary>
2481 public void SendInitialData() 2475 /// <param name="avatar"></param>
2476 private void SendAvatarDataToAgent(ScenePresence avatar)
2482 { 2477 {
2483 // Moved this into CompleteMovement to ensure that m_appearance is initialized before 2478// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2484 // the inventory arrives
2485 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2486 2479
2487 m_controllingClient.SendAvatarDataImmediate(this); 2480 avatar.ControllingClient.SendAvatarDataImmediate(this);
2488 if (m_scene.AvatarFactory != null) 2481 Animator.SendAnimPackToClient(avatar.ControllingClient);
2489 { 2482 }
2490 if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) 2483
2491 { 2484 /// <summary>
2492// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); 2485 /// Send this agent's appearance to all other root and child agents in the scene
2493 m_controllingClient.SendAppearance( 2486 /// This agent must be root.
2494 m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); 2487 /// </summary>
2495 } 2488 public void SendAppearanceToAllOtherAgents()
2496 } 2489 {
2497 else 2490 // only send update from root agents to other clients; children are only "listening posts"
2491 if (IsChildAgent)
2498 { 2492 {
2499 m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); 2493 m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
2494 return;
2500 } 2495 }
2496
2497 m_perfMonMS = Util.EnvironmentTickCount();
2498
2499 int count = 0;
2500 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2501 {
2502 if (scenePresence.UUID == UUID)
2503 return;
2501 2504
2502 SendInitialFullUpdateToAllClients(); 2505 SendAppearanceToAgent(scenePresence);
2506 count++;
2507 });
2508
2509 m_scene.StatsReporter.AddAgentUpdates(count);
2510 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2503 } 2511 }
2504 2512
2505 /// <summary> 2513 /// <summary>
2506 /// 2514 /// Send appearance from all other root agents to this agent. this agent
2515 /// can be either root or child
2507 /// </summary> 2516 /// </summary>
2508 public void SendAppearanceToAllOtherAgents() 2517 public void SendOtherAgentsAppearanceToMe()
2509 { 2518 {
2510// DEBUG ON
2511// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
2512// DEBUG OFF
2513 m_perfMonMS = Util.EnvironmentTickCount(); 2519 m_perfMonMS = Util.EnvironmentTickCount();
2514 2520
2521 int count = 0;
2515 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2522 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2516 { 2523 {
2517 if (scenePresence.UUID != UUID) 2524 // only send information about root agents
2518 { 2525 if (scenePresence.IsChildAgent)
2519 SendAppearanceToOtherAgent(scenePresence); 2526 return;
2520 } 2527
2528 // only send information about other root agents
2529 if (scenePresence.UUID == UUID)
2530 return;
2531
2532 scenePresence.SendAppearanceToAgent(this);
2533 count++;
2521 }); 2534 });
2522 2535
2536 m_scene.StatsReporter.AddAgentUpdates(count);
2523 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2537 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2524 } 2538 }
2525 2539
2526 /// <summary> 2540 /// <summary>
2527 /// Send appearance data to an agent that isn't this one. 2541 /// Send appearance data to an agent.
2528 /// </summary> 2542 /// </summary>
2529 /// <param name="avatar"></param> 2543 /// <param name="avatar"></param>
2530 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2544 private void SendAppearanceToAgent(ScenePresence avatar)
2531 { 2545 {
2532 if (LocalId == avatar.LocalId)
2533 {
2534 m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
2535 return;
2536 }
2537
2538// DEBUG ON
2539// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); 2546// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2540// DEBUG OFF
2541 2547
2542 avatar.ControllingClient.SendAppearance( 2548 avatar.ControllingClient.SendAppearance(
2543 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2549 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
@@ -3050,9 +3056,6 @@ namespace OpenSim.Region.Framework.Scenes
3050 3056
3051 public void CopyFrom(AgentData cAgent) 3057 public void CopyFrom(AgentData cAgent)
3052 { 3058 {
3053// DEBUG ON
3054 m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
3055// DEBUG OFF
3056 m_originRegionID = cAgent.RegionID; 3059 m_originRegionID = cAgent.RegionID;
3057 3060
3058 m_callbackURI = cAgent.CallbackURI; 3061 m_callbackURI = cAgent.CallbackURI;