diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
19 files changed, 3148 insertions, 1200 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 4865481..9c103cb 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,11 +53,17 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | 60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | |
61 | public bool m_jumping = false; // Add for jumping | ||
62 | public float m_jumpVelocity = 0f; // Add for jumping | ||
63 | private int m_landing = 0; // Add for jumping | ||
64 | public bool m_falling = false; // Add for falling | ||
65 | private float m_fallHeight; // Add for falling | ||
66 | |||
61 | /// <value> | 67 | /// <value> |
62 | /// The scene presence that this animator applies to | 68 | /// The scene presence that this animator applies to |
63 | /// </value> | 69 | /// </value> |
@@ -114,7 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
114 | 120 | ||
115 | public void ResetAnimations() | 121 | public void ResetAnimations() |
116 | { | 122 | { |
123 | Console.WriteLine("ResetA............."); | ||
117 | m_animations.Clear(); | 124 | m_animations.Clear(); |
125 | TrySetMovementAnimation("STAND"); | ||
118 | } | 126 | } |
119 | 127 | ||
120 | /// <summary> | 128 | /// <summary> |
@@ -123,8 +131,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 131 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 132 | public void TrySetMovementAnimation(string anim) |
125 | { | 133 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 134 | if (!m_scenePresence.IsChildAgent) |
129 | { | 135 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 136 | if (m_animations.TrySetDefaultAnimation( |
@@ -142,14 +148,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
142 | /// </summary> | 148 | /// </summary> |
143 | public string GetMovementAnimation() | 149 | public string GetMovementAnimation() |
144 | { | 150 | { |
145 | const float FALL_DELAY = 0.33f; | 151 | //Console.WriteLine("GMA-------"); //## |
146 | const float PREJUMP_DELAY = 0.25f; | 152 | //#@ const float FALL_DELAY = 0.33f; |
147 | 153 | const float FALL_DELAY = 800f; //## mS | |
154 | //rm for jumping const float PREJUMP_DELAY = 0.25f; | ||
155 | const float PREJUMP_DELAY = 200f; // mS add for jumping | ||
156 | const float JUMP_PERIOD = 800f; // mS add for jumping | ||
148 | #region Inputs | 157 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 158 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 159 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 160 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 161 | ||
@@ -159,11 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 165 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 166 | ||
161 | // Check control flags | 167 | // Check control flags |
162 | bool heldForward = | 168 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 169 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 170 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 171 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 172 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 173 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 174 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -182,8 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
182 | 187 | ||
183 | // Is the avatar trying to move? | 188 | // Is the avatar trying to move? |
184 | // bool moving = (move != Vector3.Zero); | 189 | // bool moving = (move != Vector3.Zero); |
185 | bool jumping = m_animTickJump != 0; | 190 | // rm for jumping bool jumping = m_animTickJump != 0; |
186 | |||
187 | #endregion Inputs | 191 | #endregion Inputs |
188 | 192 | ||
189 | #region Flying | 193 | #region Flying |
@@ -192,6 +196,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | { | 196 | { |
193 | m_animTickFall = 0; | 197 | m_animTickFall = 0; |
194 | m_animTickJump = 0; | 198 | m_animTickJump = 0; |
199 | m_jumping = false; //add for jumping | ||
200 | m_falling = true; //add for falling | ||
201 | m_jumpVelocity = 0f; //add for jumping | ||
202 | actor.Selected = false; //add for jumping flag | ||
203 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
195 | 204 | ||
196 | if (move.X != 0f || move.Y != 0f) | 205 | if (move.X != 0f || move.Y != 0f) |
197 | { | 206 | { |
@@ -203,8 +212,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
203 | } | 212 | } |
204 | else if (move.Z < 0f) | 213 | else if (move.Z < 0f) |
205 | { | 214 | { |
206 | if (actor != null && actor.IsColliding) | 215 | if (actor != null && actor.IsColliding) |
216 | { //## | ||
217 | //Console.WriteLine("LAND FLYING"); // ## | ||
207 | return "LAND"; | 218 | return "LAND"; |
219 | } //# | ||
208 | else | 220 | else |
209 | return "HOVER_DOWN"; | 221 | return "HOVER_DOWN"; |
210 | } | 222 | } |
@@ -218,48 +230,127 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
218 | 230 | ||
219 | #region Falling/Floating/Landing | 231 | #region Falling/Floating/Landing |
220 | 232 | ||
221 | if (actor == null || !actor.IsColliding) | 233 | // rm for jumping if (actor == null || !actor.IsColliding) |
234 | if ((actor == null || !actor.IsColliding) && !m_jumping) // add for jumping | ||
222 | { | 235 | { |
223 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 236 | // rm float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
237 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); // add, in mS | ||
224 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 238 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
239 | //Console.WriteLine("falling t={0} v={1}", fallElapsed, fallVelocity); //## | ||
240 | |||
241 | // rm for fall if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | ||
242 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; // add for falling and jumping | ||
225 | 243 | ||
226 | if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f)) | 244 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) // add for jumping |
245 | // not falling yet or going up | ||
227 | { | 246 | { |
228 | // Just started falling | 247 | // reset start of fall time |
229 | m_animTickFall = Environment.TickCount; | 248 | m_animTickFall = Environment.TickCount; |
230 | } | 249 | } |
231 | else if (!jumping && fallElapsed > FALL_DELAY) | 250 | // else if (!jumping && fallElapsed > FALL_DELAY) |
251 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | ||
232 | { | 252 | { |
233 | // Falling long enough to trigger the animation | 253 | // Falling long enough to trigger the animation |
254 | //Console.WriteLine("FALLDOWN"); //## | ||
234 | return "FALLDOWN"; | 255 | return "FALLDOWN"; |
235 | } | 256 | } |
236 | else if (m_animTickJump == -1) | ||
237 | { | ||
238 | m_animTickJump = 0; | ||
239 | return "STAND"; | ||
240 | } | ||
241 | 257 | ||
242 | return m_movementAnimation; | 258 | return m_movementAnimation; |
243 | } | 259 | } |
244 | 260 | ||
245 | #endregion Falling/Floating/Landing | 261 | #endregion Falling/Floating/Landing |
246 | 262 | ||
263 | |||
264 | #region Jumping // section added for jumping... | ||
265 | |||
266 | int jumptime; | ||
267 | jumptime = Environment.TickCount - m_animTickJump; | ||
268 | |||
269 | |||
270 | if ((move.Z > 0f) && (!m_jumping)) | ||
271 | { | ||
272 | //Console.WriteLine("PJ {0}", jumptime); //## | ||
273 | // Start jumping, prejump | ||
274 | m_animTickFall = 0; | ||
275 | m_jumping = true; | ||
276 | m_falling = false; | ||
277 | actor.Selected = true; // borrowed for jmping flag | ||
278 | m_animTickJump = Environment.TickCount; | ||
279 | m_jumpVelocity = 0.35f; | ||
280 | return "PREJUMP"; | ||
281 | } | ||
282 | |||
283 | if(m_jumping) | ||
284 | { | ||
285 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | ||
286 | { | ||
287 | //Console.WriteLine("LA {0}", jumptime); //## | ||
288 | // end jumping | ||
289 | m_jumping = false; | ||
290 | m_falling = false; | ||
291 | actor.Selected = false; // borrowed for jumping flag | ||
292 | m_jumpVelocity = 0f; | ||
293 | m_animTickFall = Environment.TickCount; | ||
294 | return "LAND"; | ||
295 | } | ||
296 | else if (jumptime > JUMP_PERIOD) | ||
297 | { | ||
298 | //Console.WriteLine("JD {0}", jumptime); //## | ||
299 | // jump down | ||
300 | m_jumpVelocity = 0f; | ||
301 | return "JUMP"; | ||
302 | } | ||
303 | else if (jumptime > PREJUMP_DELAY) | ||
304 | { | ||
305 | //Console.WriteLine("JU {0}", jumptime); //## | ||
306 | // jump up | ||
307 | m_jumping = true; | ||
308 | m_jumpVelocity = 10f; | ||
309 | return "JUMP"; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #endregion Jumping // end added section | ||
314 | |||
247 | #region Ground Movement | 315 | #region Ground Movement |
248 | 316 | ||
249 | if (m_movementAnimation == "FALLDOWN") | 317 | if (m_movementAnimation == "FALLDOWN") |
250 | { | 318 | { |
319 | m_falling = false; | ||
251 | m_animTickFall = Environment.TickCount; | 320 | m_animTickFall = Environment.TickCount; |
252 | |||
253 | // TODO: SOFT_LAND support | 321 | // TODO: SOFT_LAND support |
254 | return "LAND"; | 322 | float fallHeight = m_fallHeight - actor.Position.Z; |
323 | //Console.WriteLine("Hit from {0}", fallHeight); //## | ||
324 | if (fallHeight > 15.0f) // add for falling | ||
325 | return "STANDUP"; | ||
326 | else if (fallHeight > 8.0f) // add for falling | ||
327 | return "SOFT_LAND"; // add for falling | ||
328 | else // add for falling | ||
329 | return "LAND"; // add for falling | ||
255 | } | 330 | } |
256 | else if (m_movementAnimation == "LAND") | 331 | // rm jumping float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; |
332 | // rm jumping if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | ||
333 | // rm for landing return "LAND"; | ||
334 | else if ((m_movementAnimation == "LAND") || (m_movementAnimation == "SOFT_LAND") || (m_movementAnimation == "STANDUP")) | ||
257 | { | 335 | { |
258 | float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; | 336 | int landElapsed = Environment.TickCount - m_animTickFall; // add for jumping |
259 | if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY)) | 337 | int limit = 1000; // add for jumping |
260 | return "LAND"; | 338 | if(m_movementAnimation == "LAND") limit = 350; // add for jumping |
261 | } | 339 | // NB if the above is set too long a weird anim reset from some place prevents STAND from being sent to client |
262 | 340 | ||
341 | if ((m_animTickFall != 0) && (landElapsed <= limit)) // add for jumping | ||
342 | { | ||
343 | //Console.WriteLine("Lelapse {0}", m_movementAnimation); //## | ||
344 | return m_movementAnimation; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | //Console.WriteLine("end/STAND"); //## | ||
349 | m_fallHeight = actor.Position.Z; // save latest flying height | ||
350 | return "STAND"; | ||
351 | } | ||
352 | } | ||
353 | /* This section removed, replaced by jumping section | ||
263 | m_animTickFall = 0; | 354 | m_animTickFall = 0; |
264 | 355 | ||
265 | if (move.Z > 0f) | 356 | if (move.Z > 0f) |
@@ -271,7 +362,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
271 | m_animTickJump = Environment.TickCount; | 362 | m_animTickJump = Environment.TickCount; |
272 | return "PREJUMP"; | 363 | return "PREJUMP"; |
273 | } | 364 | } |
274 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 365 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
275 | { | 366 | { |
276 | // Start actual jump | 367 | // Start actual jump |
277 | if (m_animTickJump == -1) | 368 | if (m_animTickJump == -1) |
@@ -284,37 +375,40 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
284 | m_animTickJump = -1; | 375 | m_animTickJump = -1; |
285 | return "JUMP"; | 376 | return "JUMP"; |
286 | } | 377 | } |
287 | else | ||
288 | return "JUMP"; | ||
289 | } | 378 | } |
290 | else | 379 | else |
291 | { | 380 | { |
292 | // Not jumping | 381 | // Not jumping |
293 | m_animTickJump = 0; | 382 | m_animTickJump = 0; |
294 | 383 | */ | |
295 | if (move.X != 0f || move.Y != 0f) | 384 | // next section moved outside paren. and realigned for jumping |
296 | { | 385 | if (move.X != 0f || move.Y != 0f) |
297 | // Walking / crouchwalking / running | 386 | { |
298 | if (move.Z < 0f) | 387 | m_fallHeight = actor.Position.Z; // save latest flying height |
299 | return "CROUCHWALK"; | 388 | m_falling = false; // Add for falling |
300 | else if (m_scenePresence.SetAlwaysRun) | 389 | // Walking / crouchwalking / running |
301 | return "RUN"; | 390 | if (move.Z < 0f) |
302 | else | 391 | return "CROUCHWALK"; |
303 | return "WALK"; | 392 | else if (m_scenePresence.SetAlwaysRun) |
304 | } | 393 | return "RUN"; |
305 | else | 394 | else |
306 | { | 395 | return "WALK"; |
307 | // Not walking | ||
308 | if (move.Z < 0f) | ||
309 | return "CROUCH"; | ||
310 | else | ||
311 | return "STAND"; | ||
312 | } | ||
313 | } | 396 | } |
314 | 397 | // rm for jumping else | |
398 | else if (!m_jumping) // add for jumping | ||
399 | { | ||
400 | m_falling = false; // Add for falling | ||
401 | // Not walking | ||
402 | if (move.Z < 0f) | ||
403 | return "CROUCH"; | ||
404 | else | ||
405 | return "STAND"; | ||
406 | } | ||
407 | // end section realign for jumping | ||
315 | #endregion Ground Movement | 408 | #endregion Ground Movement |
316 | 409 | ||
317 | //return m_movementAnimation; | 410 | m_falling = false; // Add for falling |
411 | return m_movementAnimation; | ||
318 | } | 412 | } |
319 | 413 | ||
320 | /// <summary> | 414 | /// <summary> |
@@ -323,7 +417,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
323 | public void UpdateMovementAnimations() | 417 | public void UpdateMovementAnimations() |
324 | { | 418 | { |
325 | m_movementAnimation = GetMovementAnimation(); | 419 | m_movementAnimation = GetMovementAnimation(); |
326 | TrySetMovementAnimation(m_movementAnimation); | 420 | /* if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
421 | { | ||
422 | // This was the previous behavior before PREJUMP | ||
423 | TrySetMovementAnimation("JUMP"); | ||
424 | } | ||
425 | else | ||
426 | { removed for jumping */ | ||
427 | TrySetMovementAnimation(m_movementAnimation); | ||
428 | // rm for jumping } | ||
327 | } | 429 | } |
328 | 430 | ||
329 | public UUID[] GetAnimationArray() | 431 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 3423542..088839d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
107 | foreach (SceneObjectGroup g in objectGroups) | 109 | foreach (SceneObjectGroup g in objectGroups) |
110 | { | ||
111 | killIDs.Add(g.LocalId); | ||
108 | g.DeleteGroupFromScene(false); | 112 | g.DeleteGroupFromScene(false); |
113 | } | ||
114 | |||
115 | m_scene.SendKillObject(killIDs); | ||
109 | } | 116 | } |
110 | } | 117 | } |
111 | 118 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index e04317b..d326141 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -770,6 +774,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | } | 774 | } |
771 | } | 775 | } |
772 | } | 776 | } |
777 | public void TriggerTerrainUpdate() | ||
778 | { | ||
779 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
780 | if (handlerTerrainUpdate != null) | ||
781 | { | ||
782 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
783 | { | ||
784 | try | ||
785 | { | ||
786 | d(); | ||
787 | } | ||
788 | catch (Exception e) | ||
789 | { | ||
790 | m_log.ErrorFormat( | ||
791 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
792 | e.Message, e.StackTrace); | ||
793 | } | ||
794 | } | ||
795 | } | ||
796 | } | ||
773 | 797 | ||
774 | public void TriggerTerrainTick() | 798 | public void TriggerTerrainTick() |
775 | { | 799 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4595a29..657df15 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | 158 | ||
159 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 159 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
160 | { | 160 | { |
161 | uint pqueue = ComputeDistancePriority(client,entity,true); | 161 | uint pqueue = ComputeDistancePriority(client,entity,false); |
162 | 162 | ||
163 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 163 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
164 | if (presence != null) | 164 | if (presence != null) |
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | 228 | ||
229 | for (int i = 0; i < queues - 1; i++) | 229 | for (int i = 0; i < queues - 1; i++) |
230 | { | 230 | { |
231 | if (distance < 10 * Math.Pow(2.0,i)) | 231 | if (distance < 30 * Math.Pow(2.0,i)) |
232 | break; | 232 | break; |
233 | pqueue++; | 233 | pqueue++; |
234 | } | 234 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 3c47873..0b92818 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -99,34 +99,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// <param name="item"></param> | 99 | /// <param name="item"></param> |
100 | public bool AddInventoryItem(InventoryItemBase item) | 100 | public bool AddInventoryItem(InventoryItemBase item) |
101 | { | 101 | { |
102 | if (UUID.Zero == item.Folder) | 102 | InventoryFolderBase folder; |
103 | |||
104 | if (item.Folder == UUID.Zero) | ||
103 | { | 105 | { |
104 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 106 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
105 | if (f != null) | 107 | if (folder == null) |
106 | { | ||
107 | // m_log.DebugFormat( | ||
108 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
109 | // f.Name, (AssetType)f.Type, item.Name); | ||
110 | |||
111 | item.Folder = f.ID; | ||
112 | } | ||
113 | else | ||
114 | { | 108 | { |
115 | f = InventoryService.GetRootFolder(item.Owner); | 109 | folder = InventoryService.GetRootFolder(item.Owner); |
116 | if (f != null) | 110 | |
117 | { | 111 | if (folder == null) |
118 | item.Folder = f.ID; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_log.WarnFormat( | ||
123 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
124 | item.Owner, item.Name); | ||
125 | return false; | 112 | return false; |
126 | } | ||
127 | } | 113 | } |
114 | |||
115 | item.Folder = folder.ID; | ||
128 | } | 116 | } |
129 | 117 | ||
130 | if (InventoryService.AddItem(item)) | 118 | if (InventoryService.AddItem(item)) |
131 | { | 119 | { |
132 | int userlevel = 0; | 120 | int userlevel = 0; |
@@ -252,8 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | 240 | ||
253 | // Update item with new asset | 241 | // Update item with new asset |
254 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
255 | if (group.UpdateInventoryItem(item)) | 243 | group.UpdateInventoryItem(item); |
256 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
257 | 244 | ||
258 | part.GetProperties(remoteClient); | 245 | part.GetProperties(remoteClient); |
259 | 246 | ||
@@ -264,12 +251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | { | 251 | { |
265 | // Needs to determine which engine was running it and use that | 252 | // Needs to determine which engine was running it and use that |
266 | // | 253 | // |
267 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 254 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
268 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
273 | } | 255 | } |
274 | part.ParentGroup.ResumeScripts(); | 256 | part.ParentGroup.ResumeScripts(); |
275 | return errors; | 257 | return errors; |
@@ -328,6 +310,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
328 | { | 310 | { |
329 | if (UUID.Zero == transactionID) | 311 | if (UUID.Zero == transactionID) |
330 | { | 312 | { |
313 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
331 | item.Name = itemUpd.Name; | 314 | item.Name = itemUpd.Name; |
332 | item.Description = itemUpd.Description; | 315 | item.Description = itemUpd.Description; |
333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 316 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -700,6 +683,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | return; | 683 | return; |
701 | } | 684 | } |
702 | 685 | ||
686 | if (newName == null) newName = item.Name; | ||
687 | |||
703 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 688 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
704 | 689 | ||
705 | if (asset != null) | 690 | if (asset != null) |
@@ -753,6 +738,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
753 | } | 738 | } |
754 | 739 | ||
755 | /// <summary> | 740 | /// <summary> |
741 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
742 | /// </summary> | ||
743 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
744 | { | ||
745 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
746 | foreach (InventoryItemBase b in items) | ||
747 | { | ||
748 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
749 | InventoryItemBase n = InventoryService.GetItem(b); | ||
750 | n.Folder = destfolder; | ||
751 | moveitems.Add(n); | ||
752 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
753 | } | ||
754 | |||
755 | MoveInventoryItem(remoteClient, moveitems); | ||
756 | } | ||
757 | |||
758 | /// <summary> | ||
756 | /// Move an item within the agent's inventory. | 759 | /// Move an item within the agent's inventory. |
757 | /// </summary> | 760 | /// </summary> |
758 | /// <param name="remoteClient"></param> | 761 | /// <param name="remoteClient"></param> |
@@ -1025,8 +1028,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 1028 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
1026 | { | 1029 | { |
1027 | SceneObjectPart part = GetSceneObjectPart(localID); | 1030 | SceneObjectPart part = GetSceneObjectPart(localID); |
1028 | SceneObjectGroup group = part.ParentGroup; | 1031 | SceneObjectGroup group = null; |
1029 | if (group != null) | 1032 | if (part != null) |
1033 | { | ||
1034 | group = part.ParentGroup; | ||
1035 | } | ||
1036 | if (part != null && group != null) | ||
1030 | { | 1037 | { |
1031 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 1038 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
1032 | return; | 1039 | return; |
@@ -1262,6 +1269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1269 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1263 | return; | 1270 | return; |
1264 | 1271 | ||
1272 | bool overrideNoMod = false; | ||
1273 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1274 | overrideNoMod = true; | ||
1275 | |||
1265 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1276 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1266 | { | 1277 | { |
1267 | // object cannot copy items to an object owned by a different owner | 1278 | // object cannot copy items to an object owned by a different owner |
@@ -1271,7 +1282,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1271 | } | 1282 | } |
1272 | 1283 | ||
1273 | // must have both move and modify permission to put an item in an object | 1284 | // must have both move and modify permission to put an item in an object |
1274 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1285 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1275 | { | 1286 | { |
1276 | return; | 1287 | return; |
1277 | } | 1288 | } |
@@ -1330,6 +1341,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | 1341 | ||
1331 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1342 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1332 | { | 1343 | { |
1344 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1345 | if (destPart != null) // Move into a prim | ||
1346 | { | ||
1347 | foreach(UUID itemID in items) | ||
1348 | MoveTaskInventoryItem(destID, host, itemID); | ||
1349 | return destID; // Prim folder ID == prim ID | ||
1350 | } | ||
1351 | |||
1333 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1352 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1334 | 1353 | ||
1335 | UUID newFolderID = UUID.Random(); | 1354 | UUID newFolderID = UUID.Random(); |
@@ -1499,13 +1518,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | { | 1518 | { |
1500 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1519 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1501 | remoteClient, part, transactionID, currentItem); | 1520 | remoteClient, part, transactionID, currentItem); |
1502 | |||
1503 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1504 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1505 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1506 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1507 | else | ||
1508 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1509 | } | 1521 | } |
1510 | 1522 | ||
1511 | // Base ALWAYS has move | 1523 | // Base ALWAYS has move |
@@ -1646,7 +1658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | return; | 1658 | return; |
1647 | 1659 | ||
1648 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1660 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1649 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1661 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1650 | remoteClient.AgentId); | 1662 | remoteClient.AgentId); |
1651 | AssetService.Store(asset); | 1663 | AssetService.Store(asset); |
1652 | 1664 | ||
@@ -1799,23 +1811,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1799 | // build a list of eligible objects | 1811 | // build a list of eligible objects |
1800 | List<uint> deleteIDs = new List<uint>(); | 1812 | List<uint> deleteIDs = new List<uint>(); |
1801 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1813 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1802 | 1814 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1803 | // Start with true for both, then remove the flags if objects | ||
1804 | // that we can't derez are part of the selection | ||
1805 | bool permissionToTake = true; | ||
1806 | bool permissionToTakeCopy = true; | ||
1807 | bool permissionToDelete = true; | ||
1808 | 1815 | ||
1809 | foreach (uint localID in localIDs) | 1816 | foreach (uint localID in localIDs) |
1810 | { | 1817 | { |
1818 | // Start with true for both, then remove the flags if objects | ||
1819 | // that we can't derez are part of the selection | ||
1820 | bool permissionToTake = true; | ||
1821 | bool permissionToTakeCopy = true; | ||
1822 | bool permissionToDelete = true; | ||
1823 | |||
1811 | // Invalid id | 1824 | // Invalid id |
1812 | SceneObjectPart part = GetSceneObjectPart(localID); | 1825 | SceneObjectPart part = GetSceneObjectPart(localID); |
1813 | if (part == null) | 1826 | if (part == null) |
1827 | { | ||
1828 | //Client still thinks the object exists, kill it | ||
1829 | deleteIDs.Add(localID); | ||
1814 | continue; | 1830 | continue; |
1831 | } | ||
1815 | 1832 | ||
1816 | // Already deleted by someone else | 1833 | // Already deleted by someone else |
1817 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1834 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1835 | { | ||
1836 | //Client still thinks the object exists, kill it | ||
1837 | deleteIDs.Add(localID); | ||
1818 | continue; | 1838 | continue; |
1839 | } | ||
1819 | 1840 | ||
1820 | // Can't delete child prims | 1841 | // Can't delete child prims |
1821 | if (part != part.ParentGroup.RootPart) | 1842 | if (part != part.ParentGroup.RootPart) |
@@ -1823,9 +1844,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | 1844 | ||
1824 | SceneObjectGroup grp = part.ParentGroup; | 1845 | SceneObjectGroup grp = part.ParentGroup; |
1825 | 1846 | ||
1826 | deleteIDs.Add(localID); | ||
1827 | deleteGroups.Add(grp); | ||
1828 | |||
1829 | if (remoteClient == null) | 1847 | if (remoteClient == null) |
1830 | { | 1848 | { |
1831 | // Autoreturn has a null client. Nothing else does. So | 1849 | // Autoreturn has a null client. Nothing else does. So |
@@ -1842,80 +1860,104 @@ namespace OpenSim.Region.Framework.Scenes | |||
1842 | } | 1860 | } |
1843 | else | 1861 | else |
1844 | { | 1862 | { |
1845 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1863 | if (action == DeRezAction.TakeCopy) |
1864 | { | ||
1865 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1866 | permissionToTakeCopy = false; | ||
1867 | } | ||
1868 | else | ||
1869 | { | ||
1846 | permissionToTakeCopy = false; | 1870 | permissionToTakeCopy = false; |
1847 | 1871 | } | |
1848 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1872 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1849 | permissionToTake = false; | 1873 | permissionToTake = false; |
1850 | 1874 | ||
1851 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1875 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1852 | permissionToDelete = false; | 1876 | permissionToDelete = false; |
1853 | } | 1877 | } |
1854 | } | ||
1855 | 1878 | ||
1856 | // Handle god perms | 1879 | // Handle god perms |
1857 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1880 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1858 | { | 1881 | { |
1859 | permissionToTake = true; | 1882 | permissionToTake = true; |
1860 | permissionToTakeCopy = true; | 1883 | permissionToTakeCopy = true; |
1861 | permissionToDelete = true; | 1884 | permissionToDelete = true; |
1862 | } | 1885 | } |
1863 | 1886 | ||
1864 | // If we're re-saving, we don't even want to delete | 1887 | // If we're re-saving, we don't even want to delete |
1865 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1888 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1866 | permissionToDelete = false; | 1889 | permissionToDelete = false; |
1867 | 1890 | ||
1868 | // if we want to take a copy, we also don't want to delete | 1891 | // if we want to take a copy, we also don't want to delete |
1869 | // Note: after this point, the permissionToTakeCopy flag | 1892 | // Note: after this point, the permissionToTakeCopy flag |
1870 | // becomes irrelevant. It already includes the permissionToTake | 1893 | // becomes irrelevant. It already includes the permissionToTake |
1871 | // permission and after excluding no copy items here, we can | 1894 | // permission and after excluding no copy items here, we can |
1872 | // just use that. | 1895 | // just use that. |
1873 | if (action == DeRezAction.TakeCopy) | 1896 | if (action == DeRezAction.TakeCopy) |
1874 | { | 1897 | { |
1875 | // If we don't have permission, stop right here | 1898 | // If we don't have permission, stop right here |
1876 | if (!permissionToTakeCopy) | 1899 | if (!permissionToTakeCopy) |
1877 | return; | 1900 | return; |
1878 | 1901 | ||
1879 | permissionToTake = true; | 1902 | permissionToTake = true; |
1880 | // Don't delete | 1903 | // Don't delete |
1881 | permissionToDelete = false; | 1904 | permissionToDelete = false; |
1882 | } | 1905 | } |
1883 | 1906 | ||
1884 | if (action == DeRezAction.Return) | 1907 | if (action == DeRezAction.Return) |
1885 | { | ||
1886 | if (remoteClient != null) | ||
1887 | { | 1908 | { |
1888 | if (Permissions.CanReturnObjects( | 1909 | if (remoteClient != null) |
1889 | null, | ||
1890 | remoteClient.AgentId, | ||
1891 | deleteGroups)) | ||
1892 | { | 1910 | { |
1893 | permissionToTake = true; | 1911 | if (Permissions.CanReturnObjects( |
1894 | permissionToDelete = true; | 1912 | null, |
1895 | 1913 | remoteClient.AgentId, | |
1896 | foreach (SceneObjectGroup g in deleteGroups) | 1914 | deleteGroups)) |
1897 | { | 1915 | { |
1898 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1916 | permissionToTake = true; |
1917 | permissionToDelete = true; | ||
1918 | |||
1919 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1899 | } | 1920 | } |
1900 | } | 1921 | } |
1922 | else // Auto return passes through here with null agent | ||
1923 | { | ||
1924 | permissionToTake = true; | ||
1925 | permissionToDelete = true; | ||
1926 | } | ||
1901 | } | 1927 | } |
1902 | else // Auto return passes through here with null agent | 1928 | |
1929 | if (permissionToTake && (!permissionToDelete)) | ||
1930 | takeGroups.Add(grp); | ||
1931 | |||
1932 | if (permissionToDelete) | ||
1903 | { | 1933 | { |
1904 | permissionToTake = true; | 1934 | if (permissionToTake) |
1905 | permissionToDelete = true; | 1935 | deleteGroups.Add(grp); |
1936 | deleteIDs.Add(grp.LocalId); | ||
1906 | } | 1937 | } |
1907 | } | 1938 | } |
1908 | 1939 | ||
1909 | if (permissionToTake) | 1940 | SendKillObject(deleteIDs); |
1941 | |||
1942 | if (deleteGroups.Count > 0) | ||
1910 | { | 1943 | { |
1944 | foreach (SceneObjectGroup g in deleteGroups) | ||
1945 | deleteIDs.Remove(g.LocalId); | ||
1946 | |||
1911 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1947 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1912 | action, destinationID, deleteGroups, remoteClient, | 1948 | action, destinationID, deleteGroups, remoteClient, |
1913 | permissionToDelete); | 1949 | true); |
1950 | } | ||
1951 | if (takeGroups.Count > 0) | ||
1952 | { | ||
1953 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1954 | action, destinationID, takeGroups, remoteClient, | ||
1955 | false); | ||
1914 | } | 1956 | } |
1915 | else if (permissionToDelete) | 1957 | if (deleteIDs.Count > 0) |
1916 | { | 1958 | { |
1917 | foreach (SceneObjectGroup g in deleteGroups) | 1959 | foreach (SceneObjectGroup g in deleteGroups) |
1918 | DeleteSceneObject(g, false); | 1960 | DeleteSceneObject(g, true); |
1919 | } | 1961 | } |
1920 | } | 1962 | } |
1921 | 1963 | ||
@@ -1967,21 +2009,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | else // oopsies | 2009 | else // oopsies |
1968 | item.Folder = UUID.Zero; | 2010 | item.Folder = UUID.Zero; |
1969 | 2011 | ||
2012 | // Set up base perms properly | ||
2013 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2014 | permsBase &= grp.RootPart.BaseMask; | ||
2015 | permsBase |= (uint)PermissionMask.Move; | ||
2016 | |||
2017 | // Make sure we don't lock it | ||
2018 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2019 | |||
1970 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | 2020 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) |
1971 | { | 2021 | { |
1972 | item.BasePermissions = grp.RootPart.NextOwnerMask; | 2022 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; |
1973 | item.CurrentPermissions = grp.RootPart.NextOwnerMask; | 2023 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1974 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 2024 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1975 | item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | 2025 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; |
1976 | item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | 2026 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; |
1977 | } | 2027 | } |
1978 | else | 2028 | else |
1979 | { | 2029 | { |
1980 | item.BasePermissions = grp.RootPart.BaseMask; | 2030 | item.BasePermissions = permsBase; |
1981 | item.CurrentPermissions = grp.RootPart.OwnerMask; | 2031 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; |
1982 | item.NextPermissions = grp.RootPart.NextOwnerMask; | 2032 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; |
1983 | item.EveryOnePermissions = grp.RootPart.EveryoneMask; | 2033 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; |
1984 | item.GroupPermissions = grp.RootPart.GroupMask; | 2034 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; |
1985 | } | 2035 | } |
1986 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 2036 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
1987 | 2037 | ||
@@ -2125,6 +2175,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2125 | 2175 | ||
2126 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2176 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2127 | { | 2177 | { |
2178 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2179 | return; | ||
2180 | |||
2128 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2181 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2129 | if (part == null) | 2182 | if (part == null) |
2130 | return; | 2183 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..48beb9c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -116,6 +117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | public event DuplicateObjectHandler OnDuplicateObject; | 117 | public event DuplicateObjectHandler OnDuplicateObject; |
117 | public event EditObjectHandler OnEditObject; | 118 | public event EditObjectHandler OnEditObject; |
118 | public event EditObjectInventoryHandler OnEditObjectInventory; | 119 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
119 | public event MoveObjectHandler OnMoveObject; | 121 | public event MoveObjectHandler OnMoveObject; |
120 | public event ObjectEntryHandler OnObjectEntry; | 122 | public event ObjectEntryHandler OnObjectEntry; |
121 | public event ReturnObjectsHandler OnReturnObjects; | 123 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -401,6 +403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | return true; | 403 | return true; |
402 | } | 404 | } |
403 | 405 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
404 | #endregion | 421 | #endregion |
405 | 422 | ||
406 | #region MOVE OBJECT | 423 | #region MOVE OBJECT |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eabc9a6..5085396 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -651,9 +674,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | //Animation states | 674 | //Animation states |
652 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 675 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
653 | // TODO: Change default to true once the feature is supported | 676 | // TODO: Change default to true once the feature is supported |
654 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 677 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
655 | |||
656 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 678 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
679 | |||
680 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
657 | if (RegionInfo.NonphysPrimMax > 0) | 681 | if (RegionInfo.NonphysPrimMax > 0) |
658 | { | 682 | { |
659 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 683 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -685,6 +709,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
685 | m_persistAfter *= 10000000; | 709 | m_persistAfter *= 10000000; |
686 | 710 | ||
687 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 711 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
712 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
688 | 713 | ||
689 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 714 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
690 | if (packetConfig != null) | 715 | if (packetConfig != null) |
@@ -694,6 +719,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
694 | } | 719 | } |
695 | 720 | ||
696 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 721 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
722 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
723 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
697 | 724 | ||
698 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 725 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
699 | if (m_generateMaptiles) | 726 | if (m_generateMaptiles) |
@@ -718,9 +745,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
718 | } | 745 | } |
719 | } | 746 | } |
720 | } | 747 | } |
721 | catch | 748 | catch (Exception e) |
722 | { | 749 | { |
723 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 750 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
724 | } | 751 | } |
725 | 752 | ||
726 | #endregion Region Config | 753 | #endregion Region Config |
@@ -1095,7 +1122,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1095 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1122 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1096 | if (HeartbeatThread != null) | 1123 | if (HeartbeatThread != null) |
1097 | { | 1124 | { |
1125 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1098 | HeartbeatThread.Abort(); | 1126 | HeartbeatThread.Abort(); |
1127 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1099 | HeartbeatThread = null; | 1128 | HeartbeatThread = null; |
1100 | } | 1129 | } |
1101 | m_lastUpdate = Util.EnvironmentTickCount(); | 1130 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1219,9 +1248,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | { | 1248 | { |
1220 | while (!shuttingdown) | 1249 | while (!shuttingdown) |
1221 | Update(); | 1250 | Update(); |
1222 | |||
1223 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1224 | m_firstHeartbeat = false; | ||
1225 | } | 1251 | } |
1226 | catch (ThreadAbortException) | 1252 | catch (ThreadAbortException) |
1227 | { | 1253 | { |
@@ -1327,12 +1353,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1353 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1328 | } | 1354 | } |
1329 | 1355 | ||
1330 | //if (Frame % m_update_land == 0) | 1356 | // if (Frame % m_update_land == 0) |
1331 | //{ | 1357 | // { |
1332 | // int ldMS = Util.EnvironmentTickCount(); | 1358 | // int ldMS = Util.EnvironmentTickCount(); |
1333 | // UpdateLand(); | 1359 | // UpdateLand(); |
1334 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1360 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1335 | //} | 1361 | // } |
1336 | 1362 | ||
1337 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1363 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1338 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1364 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1398,12 +1424,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1398 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1424 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1399 | maintc = (int)(m_timespan * 1000) - maintc; | 1425 | maintc = (int)(m_timespan * 1000) - maintc; |
1400 | 1426 | ||
1427 | |||
1428 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1429 | m_firstHeartbeat = false; | ||
1430 | |||
1401 | if (maintc > 0) | 1431 | if (maintc > 0) |
1402 | Thread.Sleep(maintc); | 1432 | Thread.Sleep(maintc); |
1403 | 1433 | ||
1404 | // Tell the watchdog that this thread is still alive | 1434 | // Tell the watchdog that this thread is still alive |
1405 | Watchdog.UpdateThread(); | 1435 | Watchdog.UpdateThread(); |
1406 | } | 1436 | } |
1407 | 1437 | ||
1408 | public void AddGroupTarget(SceneObjectGroup grp) | 1438 | public void AddGroupTarget(SceneObjectGroup grp) |
1409 | { | 1439 | { |
@@ -1419,9 +1449,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1419 | 1449 | ||
1420 | private void CheckAtTargets() | 1450 | private void CheckAtTargets() |
1421 | { | 1451 | { |
1422 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1452 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1423 | lock (m_groupsWithTargets) | 1453 | lock (m_groupsWithTargets) |
1424 | objs = m_groupsWithTargets.Values; | 1454 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1425 | 1455 | ||
1426 | foreach (SceneObjectGroup entry in objs) | 1456 | foreach (SceneObjectGroup entry in objs) |
1427 | entry.checkAtTargets(); | 1457 | entry.checkAtTargets(); |
@@ -1744,14 +1774,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | /// <returns></returns> | 1774 | /// <returns></returns> |
1745 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1775 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1746 | { | 1776 | { |
1777 | |||
1778 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1779 | Vector3 wpos = Vector3.Zero; | ||
1780 | // Check for water surface intersection from above | ||
1781 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1782 | { | ||
1783 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1784 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1785 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1786 | wpos.Z = wheight; | ||
1787 | } | ||
1788 | |||
1747 | Vector3 pos = Vector3.Zero; | 1789 | Vector3 pos = Vector3.Zero; |
1748 | if (RayEndIsIntersection == (byte)1) | 1790 | if (RayEndIsIntersection == (byte)1) |
1749 | { | 1791 | { |
1750 | pos = RayEnd; | 1792 | pos = RayEnd; |
1751 | return pos; | ||
1752 | } | 1793 | } |
1753 | 1794 | else if (RayTargetID != UUID.Zero) | |
1754 | if (RayTargetID != UUID.Zero) | ||
1755 | { | 1795 | { |
1756 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1796 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1757 | 1797 | ||
@@ -1773,7 +1813,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1813 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1774 | 1814 | ||
1775 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1815 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1776 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1816 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1777 | float ScaleOffset = 0.5f; | 1817 | float ScaleOffset = 0.5f; |
1778 | 1818 | ||
1779 | // If we hit something | 1819 | // If we hit something |
@@ -1796,13 +1836,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | //pos.Z -= 0.25F; | 1836 | //pos.Z -= 0.25F; |
1797 | 1837 | ||
1798 | } | 1838 | } |
1799 | |||
1800 | return pos; | ||
1801 | } | 1839 | } |
1802 | else | 1840 | else |
1803 | { | 1841 | { |
1804 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1842 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1805 | |||
1806 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1843 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1807 | 1844 | ||
1808 | // Un-comment the following line to print the raytrace results to the console. | 1845 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1811,13 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1811 | if (ei.HitTF) | 1848 | if (ei.HitTF) |
1812 | { | 1849 | { |
1813 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1850 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1814 | } else | 1851 | } |
1852 | else | ||
1815 | { | 1853 | { |
1816 | // fall back to our stupid functionality | 1854 | // fall back to our stupid functionality |
1817 | pos = RayEnd; | 1855 | pos = RayEnd; |
1818 | } | 1856 | } |
1819 | |||
1820 | return pos; | ||
1821 | } | 1857 | } |
1822 | } | 1858 | } |
1823 | else | 1859 | else |
@@ -1828,8 +1864,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1828 | //increase height so its above the ground. | 1864 | //increase height so its above the ground. |
1829 | //should be getting the normal of the ground at the rez point and using that? | 1865 | //should be getting the normal of the ground at the rez point and using that? |
1830 | pos.Z += scale.Z / 2f; | 1866 | pos.Z += scale.Z / 2f; |
1831 | return pos; | 1867 | // return pos; |
1832 | } | 1868 | } |
1869 | |||
1870 | // check against posible water intercept | ||
1871 | if (wpos.Z > pos.Z) pos = wpos; | ||
1872 | return pos; | ||
1833 | } | 1873 | } |
1834 | 1874 | ||
1835 | 1875 | ||
@@ -1909,7 +1949,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | public bool AddRestoredSceneObject( | 1949 | public bool AddRestoredSceneObject( |
1910 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1950 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1911 | { | 1951 | { |
1912 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1952 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1953 | if (result) | ||
1954 | sceneObject.IsDeleted = false; | ||
1955 | return result; | ||
1913 | } | 1956 | } |
1914 | 1957 | ||
1915 | /// <summary> | 1958 | /// <summary> |
@@ -1999,6 +2042,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | /// </summary> | 2042 | /// </summary> |
2000 | public void DeleteAllSceneObjects() | 2043 | public void DeleteAllSceneObjects() |
2001 | { | 2044 | { |
2045 | DeleteAllSceneObjects(false); | ||
2046 | } | ||
2047 | |||
2048 | /// <summary> | ||
2049 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2050 | /// </summary> | ||
2051 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2052 | { | ||
2053 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2002 | lock (Entities) | 2054 | lock (Entities) |
2003 | { | 2055 | { |
2004 | EntityBase[] entities = Entities.GetEntities(); | 2056 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2007,11 +2059,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | if (e is SceneObjectGroup) | 2059 | if (e is SceneObjectGroup) |
2008 | { | 2060 | { |
2009 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2061 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2010 | if (!sog.IsAttachment) | 2062 | if (sog != null && !sog.IsAttachment) |
2011 | DeleteSceneObject((SceneObjectGroup)e, false); | 2063 | { |
2064 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2065 | { | ||
2066 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2067 | } | ||
2068 | else | ||
2069 | { | ||
2070 | toReturn.Add((SceneObjectGroup)e); | ||
2071 | } | ||
2072 | } | ||
2012 | } | 2073 | } |
2013 | } | 2074 | } |
2014 | } | 2075 | } |
2076 | if (toReturn.Count > 0) | ||
2077 | { | ||
2078 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2079 | } | ||
2015 | } | 2080 | } |
2016 | 2081 | ||
2017 | /// <summary> | 2082 | /// <summary> |
@@ -2060,6 +2125,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2060 | } | 2125 | } |
2061 | 2126 | ||
2062 | group.DeleteGroupFromScene(silent); | 2127 | group.DeleteGroupFromScene(silent); |
2128 | if (!silent) | ||
2129 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2063 | 2130 | ||
2064 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2131 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2065 | } | 2132 | } |
@@ -2412,10 +2479,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2479 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2413 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2480 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2414 | { | 2481 | { |
2482 | if (sceneObject.OwnerID == UUID.Zero) | ||
2483 | { | ||
2484 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2485 | return false; | ||
2486 | } | ||
2487 | |||
2415 | // If the user is banned, we won't let any of their objects | 2488 | // If the user is banned, we won't let any of their objects |
2416 | // enter. Period. | 2489 | // enter. Period. |
2417 | // | 2490 | // |
2418 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2491 | int flags = GetUserFlags(sceneObject.OwnerID); |
2492 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2419 | { | 2493 | { |
2420 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2494 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2421 | "banned avatar"); | 2495 | "banned avatar"); |
@@ -2459,15 +2533,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2459 | 2533 | ||
2460 | if (AttachmentsModule != null) | 2534 | if (AttachmentsModule != null) |
2461 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2535 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2536 | |||
2537 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2462 | } | 2538 | } |
2463 | else | 2539 | else |
2464 | { | 2540 | { |
2541 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2465 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2542 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2466 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2543 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2467 | } | 2544 | } |
2545 | if (sceneObject.OwnerID == UUID.Zero) | ||
2546 | { | ||
2547 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2548 | return false; | ||
2549 | } | ||
2468 | } | 2550 | } |
2469 | else | 2551 | else |
2470 | { | 2552 | { |
2553 | if (sceneObject.OwnerID == UUID.Zero) | ||
2554 | { | ||
2555 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2556 | return false; | ||
2557 | } | ||
2471 | AddRestoredSceneObject(sceneObject, true, false); | 2558 | AddRestoredSceneObject(sceneObject, true, false); |
2472 | 2559 | ||
2473 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2560 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2497,6 +2584,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2497 | return 2; // StateSource.PrimCrossing | 2584 | return 2; // StateSource.PrimCrossing |
2498 | } | 2585 | } |
2499 | 2586 | ||
2587 | public int GetUserFlags(UUID user) | ||
2588 | { | ||
2589 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2590 | /* | ||
2591 | ScenePresence sp; | ||
2592 | if (TryGetScenePresence(user, out sp)) | ||
2593 | { | ||
2594 | return sp.UserFlags; | ||
2595 | } | ||
2596 | else | ||
2597 | { | ||
2598 | */ | ||
2599 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2600 | if (uac == null) | ||
2601 | return 0; | ||
2602 | return uac.UserFlags; | ||
2603 | //} | ||
2604 | } | ||
2500 | #endregion | 2605 | #endregion |
2501 | 2606 | ||
2502 | #region Add/Remove Avatar Methods | 2607 | #region Add/Remove Avatar Methods |
@@ -2517,6 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2517 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2622 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2518 | 2623 | ||
2519 | CheckHeartbeat(); | 2624 | CheckHeartbeat(); |
2625 | ScenePresence presence; | ||
2520 | 2626 | ||
2521 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2627 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2522 | { | 2628 | { |
@@ -2540,12 +2646,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | } | 2646 | } |
2541 | } | 2647 | } |
2542 | 2648 | ||
2543 | if (GetScenePresence(client.AgentId) != null) | 2649 | if (TryGetScenePresence(client.AgentId, out presence)) |
2544 | { | 2650 | { |
2545 | m_LastLogin = Util.EnvironmentTickCount(); | 2651 | m_LastLogin = Util.EnvironmentTickCount(); |
2546 | EventManager.TriggerOnNewClient(client); | 2652 | EventManager.TriggerOnNewClient(client); |
2547 | if (vialogin) | 2653 | if (vialogin) |
2654 | { | ||
2548 | EventManager.TriggerOnClientLogin(client); | 2655 | EventManager.TriggerOnClientLogin(client); |
2656 | |||
2657 | // Send initial parcel data | ||
2658 | Vector3 pos = presence.AbsolutePosition; | ||
2659 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2660 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2661 | } | ||
2549 | } | 2662 | } |
2550 | } | 2663 | } |
2551 | 2664 | ||
@@ -2596,19 +2709,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | // and the scene presence and the client, if they exist | 2709 | // and the scene presence and the client, if they exist |
2597 | try | 2710 | try |
2598 | { | 2711 | { |
2599 | // We need to wait for the client to make UDP contact first. | 2712 | ScenePresence sp = GetScenePresence(agentID); |
2600 | // It's the UDP contact that creates the scene presence | 2713 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2601 | ScenePresence sp = WaitGetScenePresence(agentID); | 2714 | |
2602 | if (sp != null) | 2715 | if (sp != null) |
2603 | { | ||
2604 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2605 | |||
2606 | sp.ControllingClient.Close(); | 2716 | sp.ControllingClient.Close(); |
2607 | } | 2717 | |
2608 | else | ||
2609 | { | ||
2610 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2611 | } | ||
2612 | // BANG! SLASH! | 2718 | // BANG! SLASH! |
2613 | m_authenticateHandler.RemoveCircuit(agentID); | 2719 | m_authenticateHandler.RemoveCircuit(agentID); |
2614 | 2720 | ||
@@ -2708,6 +2814,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | client.OnFetchInventory += HandleFetchInventory; | 2814 | client.OnFetchInventory += HandleFetchInventory; |
2709 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2815 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2710 | client.OnCopyInventoryItem += CopyInventoryItem; | 2816 | client.OnCopyInventoryItem += CopyInventoryItem; |
2817 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2711 | client.OnMoveInventoryItem += MoveInventoryItem; | 2818 | client.OnMoveInventoryItem += MoveInventoryItem; |
2712 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2819 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2713 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2820 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2886,15 +2993,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2886 | /// </summary> | 2993 | /// </summary> |
2887 | /// <param name="agentId">The avatar's Unique ID</param> | 2994 | /// <param name="agentId">The avatar's Unique ID</param> |
2888 | /// <param name="client">The IClientAPI for the client</param> | 2995 | /// <param name="client">The IClientAPI for the client</param> |
2889 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2996 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2890 | { | 2997 | { |
2891 | if (m_teleportModule != null) | 2998 | if (m_teleportModule != null) |
2892 | m_teleportModule.TeleportHome(agentId, client); | 2999 | return m_teleportModule.TeleportHome(agentId, client); |
2893 | else | 3000 | else |
2894 | { | 3001 | { |
2895 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3002 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2896 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3003 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2897 | } | 3004 | } |
3005 | return false; | ||
2898 | } | 3006 | } |
2899 | 3007 | ||
2900 | /// <summary> | 3008 | /// <summary> |
@@ -2993,6 +3101,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2993 | /// <param name="flags"></param> | 3101 | /// <param name="flags"></param> |
2994 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3102 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2995 | { | 3103 | { |
3104 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3105 | ScenePresence presence; | ||
3106 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3107 | { | ||
3108 | if (presence.Appearance != null) | ||
3109 | { | ||
3110 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3111 | } | ||
3112 | } | ||
3113 | |||
2996 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3114 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2997 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3115 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2998 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3116 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3069,7 +3187,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3069 | regions.Remove(RegionInfo.RegionHandle); | 3187 | regions.Remove(RegionInfo.RegionHandle); |
3070 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3188 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3071 | } | 3189 | } |
3190 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3072 | m_eventManager.TriggerClientClosed(agentID, this); | 3191 | m_eventManager.TriggerClientClosed(agentID, this); |
3192 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3073 | } | 3193 | } |
3074 | catch (NullReferenceException) | 3194 | catch (NullReferenceException) |
3075 | { | 3195 | { |
@@ -3077,7 +3197,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3077 | // Avatar is already disposed :/ | 3197 | // Avatar is already disposed :/ |
3078 | } | 3198 | } |
3079 | 3199 | ||
3200 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3080 | m_eventManager.TriggerOnRemovePresence(agentID); | 3201 | m_eventManager.TriggerOnRemovePresence(agentID); |
3202 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3203 | |||
3204 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3205 | avatar.SaveChangedAttachments(); | ||
3081 | 3206 | ||
3082 | if (avatar != null && (!avatar.IsChildAgent)) | 3207 | if (avatar != null && (!avatar.IsChildAgent)) |
3083 | avatar.SaveChangedAttachments(); | 3208 | avatar.SaveChangedAttachments(); |
@@ -3086,7 +3211,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3086 | delegate(IClientAPI client) | 3211 | delegate(IClientAPI client) |
3087 | { | 3212 | { |
3088 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3213 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3089 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3214 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3090 | catch (NullReferenceException) { } | 3215 | catch (NullReferenceException) { } |
3091 | }); | 3216 | }); |
3092 | 3217 | ||
@@ -3097,8 +3222,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | } | 3222 | } |
3098 | 3223 | ||
3099 | // Remove the avatar from the scene | 3224 | // Remove the avatar from the scene |
3225 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3100 | m_sceneGraph.RemoveScenePresence(agentID); | 3226 | m_sceneGraph.RemoveScenePresence(agentID); |
3227 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3101 | m_clientManager.Remove(agentID); | 3228 | m_clientManager.Remove(agentID); |
3229 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3102 | 3230 | ||
3103 | try | 3231 | try |
3104 | { | 3232 | { |
@@ -3112,9 +3240,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | { | 3240 | { |
3113 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3241 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3114 | } | 3242 | } |
3115 | 3243 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3116 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3244 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3117 | CleanDroppedAttachments(); | 3245 | CleanDroppedAttachments(); |
3246 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3118 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3247 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3119 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3248 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3120 | } | 3249 | } |
@@ -3145,18 +3274,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | 3274 | ||
3146 | #region Entities | 3275 | #region Entities |
3147 | 3276 | ||
3148 | public void SendKillObject(uint localID) | 3277 | public void SendKillObject(List<uint> localIDs) |
3149 | { | 3278 | { |
3150 | SceneObjectPart part = GetSceneObjectPart(localID); | 3279 | List<uint> deleteIDs = new List<uint>(); |
3151 | if (part != null) // It is a prim | 3280 | |
3281 | foreach (uint localID in localIDs) | ||
3152 | { | 3282 | { |
3153 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3283 | SceneObjectPart part = GetSceneObjectPart(localID); |
3284 | if (part != null) // It is a prim | ||
3154 | { | 3285 | { |
3155 | if (part.ParentGroup.RootPart != part) // Child part | 3286 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3156 | return; | 3287 | { |
3288 | if (part.ParentGroup.RootPart != part) // Child part | ||
3289 | continue; | ||
3290 | } | ||
3157 | } | 3291 | } |
3292 | deleteIDs.Add(localID); | ||
3158 | } | 3293 | } |
3159 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3294 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3160 | } | 3295 | } |
3161 | 3296 | ||
3162 | #endregion | 3297 | #endregion |
@@ -3174,7 +3309,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3174 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3309 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3175 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3310 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3176 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3311 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3177 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3178 | m_sceneGridService.OnGetLandData += GetLandData; | 3312 | m_sceneGridService.OnGetLandData += GetLandData; |
3179 | } | 3313 | } |
3180 | 3314 | ||
@@ -3183,7 +3317,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3183 | /// </summary> | 3317 | /// </summary> |
3184 | public void UnRegisterRegionWithComms() | 3318 | public void UnRegisterRegionWithComms() |
3185 | { | 3319 | { |
3186 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3187 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3320 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3188 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3321 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3189 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3322 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3263,13 +3396,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3263 | sp = null; | 3396 | sp = null; |
3264 | } | 3397 | } |
3265 | 3398 | ||
3266 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3267 | 3399 | ||
3268 | //On login test land permisions | 3400 | //On login test land permisions |
3269 | if (vialogin) | 3401 | if (vialogin) |
3270 | { | 3402 | { |
3271 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3403 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3404 | if (cache != null) | ||
3405 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3406 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3272 | { | 3407 | { |
3408 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3273 | return false; | 3409 | return false; |
3274 | } | 3410 | } |
3275 | } | 3411 | } |
@@ -3292,8 +3428,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3292 | 3428 | ||
3293 | try | 3429 | try |
3294 | { | 3430 | { |
3295 | if (!AuthorizeUser(agent, out reason)) | 3431 | // Always check estate if this is a login. Always |
3296 | return false; | 3432 | // check if banned regions are to be blacked out. |
3433 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3434 | { | ||
3435 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3436 | return false; | ||
3437 | } | ||
3297 | } | 3438 | } |
3298 | catch (Exception e) | 3439 | catch (Exception e) |
3299 | { | 3440 | { |
@@ -3396,6 +3537,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3396 | } | 3537 | } |
3397 | } | 3538 | } |
3398 | // Honor parcel landing type and position. | 3539 | // Honor parcel landing type and position. |
3540 | /* | ||
3541 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3399 | if (land != null) | 3542 | if (land != null) |
3400 | { | 3543 | { |
3401 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3544 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3403,26 +3546,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3403 | agent.startpos = land.LandData.UserLocation; | 3546 | agent.startpos = land.LandData.UserLocation; |
3404 | } | 3547 | } |
3405 | } | 3548 | } |
3549 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3406 | } | 3550 | } |
3407 | 3551 | ||
3408 | return true; | 3552 | return true; |
3409 | } | 3553 | } |
3410 | 3554 | ||
3411 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3555 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3412 | { | 3556 | { |
3413 | 3557 | reason = String.Empty; | |
3414 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3558 | if (Permissions.IsGod(agentID)) |
3415 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3559 | return true; |
3560 | |||
3561 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3562 | if (land == null) | ||
3563 | return false; | ||
3564 | |||
3565 | bool banned = land.IsBannedFromLand(agentID); | ||
3566 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3416 | 3567 | ||
3417 | if (banned || restricted) | 3568 | if (banned || restricted) |
3418 | { | 3569 | { |
3419 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3570 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3420 | if (nearestParcel != null) | 3571 | if (nearestParcel != null) |
3421 | { | 3572 | { |
3422 | //Move agent to nearest allowed | 3573 | //Move agent to nearest allowed |
3423 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3574 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3424 | agent.startpos.X = newPosition.X; | 3575 | posX = newPosition.X; |
3425 | agent.startpos.Y = newPosition.Y; | 3576 | posY = newPosition.Y; |
3426 | } | 3577 | } |
3427 | else | 3578 | else |
3428 | { | 3579 | { |
@@ -3478,19 +3629,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | /// <param name="reason">outputs the reason to this string</param> | 3629 | /// <param name="reason">outputs the reason to this string</param> |
3479 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3630 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3480 | /// also return a reason.</returns> | 3631 | /// also return a reason.</returns> |
3481 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3632 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3482 | { | 3633 | { |
3483 | reason = String.Empty; | 3634 | reason = String.Empty; |
3484 | 3635 | ||
3485 | if (!m_strictAccessControl) return true; | 3636 | if (!m_strictAccessControl) return true; |
3486 | if (Permissions.IsGod(agent.AgentID)) return true; | 3637 | if (Permissions.IsGod(agentID)) return true; |
3487 | 3638 | ||
3488 | if (AuthorizationService != null) | 3639 | if (AuthorizationService != null) |
3489 | { | 3640 | { |
3490 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3641 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3491 | { | 3642 | { |
3492 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3643 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3493 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3644 | agentID, RegionInfo.RegionName); |
3494 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3645 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3495 | return false; | 3646 | return false; |
3496 | } | 3647 | } |
@@ -3498,10 +3649,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3498 | 3649 | ||
3499 | if (m_regInfo.EstateSettings != null) | 3650 | if (m_regInfo.EstateSettings != null) |
3500 | { | 3651 | { |
3501 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3652 | int flags = GetUserFlags(agentID); |
3653 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3502 | { | 3654 | { |
3503 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3655 | //Add some more info to help users |
3504 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3656 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3657 | { | ||
3658 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3659 | agentID, RegionInfo.RegionName); | ||
3660 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3661 | return false; | ||
3662 | } | ||
3663 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3664 | { | ||
3665 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3666 | agentID, RegionInfo.RegionName); | ||
3667 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3668 | return false; | ||
3669 | } | ||
3670 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3671 | agentID, RegionInfo.RegionName); | ||
3505 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3672 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3506 | RegionInfo.RegionName); | 3673 | RegionInfo.RegionName); |
3507 | return false; | 3674 | return false; |
@@ -3518,7 +3685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3518 | if (groupsModule != null) | 3685 | if (groupsModule != null) |
3519 | { | 3686 | { |
3520 | GroupMembershipData[] GroupMembership = | 3687 | GroupMembershipData[] GroupMembership = |
3521 | groupsModule.GetMembershipData(agent.AgentID); | 3688 | groupsModule.GetMembershipData(agentID); |
3522 | 3689 | ||
3523 | if (GroupMembership != null) | 3690 | if (GroupMembership != null) |
3524 | { | 3691 | { |
@@ -3547,44 +3714,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3547 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3714 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3548 | 3715 | ||
3549 | if (!m_regInfo.EstateSettings.PublicAccess && | 3716 | if (!m_regInfo.EstateSettings.PublicAccess && |
3550 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3717 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3551 | !groupAccess) | 3718 | !groupAccess) |
3552 | { | 3719 | { |
3553 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3720 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3554 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3721 | agentID, RegionInfo.RegionName); |
3555 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3722 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3556 | RegionInfo.RegionName); | 3723 | RegionInfo.RegionName); |
3557 | return false; | 3724 | return false; |
3558 | } | 3725 | } |
3559 | 3726 | ||
3560 | // TODO: estate/region settings are not properly hooked up | ||
3561 | // to ILandObject.isRestrictedFromLand() | ||
3562 | // if (null != LandChannel) | ||
3563 | // { | ||
3564 | // // region seems to have local Id of 1 | ||
3565 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3566 | // if (null != land) | ||
3567 | // { | ||
3568 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3569 | // { | ||
3570 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3571 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3572 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3573 | // RegionInfo.RegionName); | ||
3574 | // return false; | ||
3575 | // } | ||
3576 | |||
3577 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3578 | // { | ||
3579 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3580 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3581 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3582 | // RegionInfo.RegionName); | ||
3583 | // return false; | ||
3584 | // } | ||
3585 | // } | ||
3586 | // } | ||
3587 | |||
3588 | return true; | 3727 | return true; |
3589 | } | 3728 | } |
3590 | 3729 | ||
@@ -3688,6 +3827,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | 3827 | ||
3689 | // We have to wait until the viewer contacts this region after receiving EAC. | 3828 | // We have to wait until the viewer contacts this region after receiving EAC. |
3690 | // That calls AddNewClient, which finally creates the ScenePresence | 3829 | // That calls AddNewClient, which finally creates the ScenePresence |
3830 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3831 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3832 | { | ||
3833 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3834 | return false; | ||
3835 | } | ||
3836 | |||
3691 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3837 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3692 | if (nearestParcel == null) | 3838 | if (nearestParcel == null) |
3693 | { | 3839 | { |
@@ -3703,7 +3849,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3703 | return false; | 3849 | return false; |
3704 | } | 3850 | } |
3705 | 3851 | ||
3706 | |||
3707 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3852 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3708 | 3853 | ||
3709 | if (childAgentUpdate != null) | 3854 | if (childAgentUpdate != null) |
@@ -3770,12 +3915,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3770 | return false; | 3915 | return false; |
3771 | } | 3916 | } |
3772 | 3917 | ||
3918 | public bool IncomingCloseAgent(UUID agentID) | ||
3919 | { | ||
3920 | return IncomingCloseAgent(agentID, false); | ||
3921 | } | ||
3922 | |||
3923 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3924 | { | ||
3925 | return IncomingCloseAgent(agentID, true); | ||
3926 | } | ||
3927 | |||
3773 | /// <summary> | 3928 | /// <summary> |
3774 | /// Tell a single agent to disconnect from the region. | 3929 | /// Tell a single agent to disconnect from the region. |
3775 | /// </summary> | 3930 | /// </summary> |
3776 | /// <param name="regionHandle"></param> | ||
3777 | /// <param name="agentID"></param> | 3931 | /// <param name="agentID"></param> |
3778 | public bool IncomingCloseAgent(UUID agentID) | 3932 | /// <param name="childOnly"></param> |
3933 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3779 | { | 3934 | { |
3780 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3935 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3781 | 3936 | ||
@@ -3787,7 +3942,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3787 | { | 3942 | { |
3788 | m_sceneGraph.removeUserCount(false); | 3943 | m_sceneGraph.removeUserCount(false); |
3789 | } | 3944 | } |
3790 | else | 3945 | else if (!childOnly) |
3791 | { | 3946 | { |
3792 | m_sceneGraph.removeUserCount(true); | 3947 | m_sceneGraph.removeUserCount(true); |
3793 | } | 3948 | } |
@@ -3803,9 +3958,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3803 | } | 3958 | } |
3804 | else | 3959 | else |
3805 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3960 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3961 | presence.ControllingClient.Close(false); | ||
3962 | } | ||
3963 | else if (!childOnly) | ||
3964 | { | ||
3965 | presence.ControllingClient.Close(true); | ||
3806 | } | 3966 | } |
3807 | |||
3808 | presence.ControllingClient.Close(); | ||
3809 | return true; | 3967 | return true; |
3810 | } | 3968 | } |
3811 | 3969 | ||
@@ -4436,34 +4594,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4436 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4594 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4437 | } | 4595 | } |
4438 | 4596 | ||
4439 | public int GetHealth() | 4597 | public int GetHealth(out int flags, out string message) |
4440 | { | 4598 | { |
4441 | // Returns: | 4599 | // Returns: |
4442 | // 1 = sim is up and accepting http requests. The heartbeat has | 4600 | // 1 = sim is up and accepting http requests. The heartbeat has |
4443 | // stopped and the sim is probably locked up, but a remote | 4601 | // stopped and the sim is probably locked up, but a remote |
4444 | // admin restart may succeed | 4602 | // admin restart may succeed |
4445 | // | 4603 | // |
4446 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4604 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4447 | // usable for people within and logins _may_ work | 4605 | // usable for people within |
4606 | // | ||
4607 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4608 | // unstable and will not accept new logins | ||
4448 | // | 4609 | // |
4449 | // 3 = We have seen a new user enter within the past 4 minutes | 4610 | // 4 = Sim is up and both packet threads are running. Sim is |
4611 | // likely usable | ||
4612 | // | ||
4613 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4450 | // which can be seen as positive confirmation of sim health | 4614 | // which can be seen as positive confirmation of sim health |
4451 | // | 4615 | // |
4616 | |||
4617 | flags = 0; | ||
4618 | message = String.Empty; | ||
4619 | |||
4620 | CheckHeartbeat(); | ||
4621 | |||
4622 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4623 | { | ||
4624 | // We're still starting | ||
4625 | // 0 means "in startup", it can't happen another way, since | ||
4626 | // to get here, we must be able to accept http connections | ||
4627 | return 0; | ||
4628 | } | ||
4629 | |||
4452 | int health=1; // Start at 1, means we're up | 4630 | int health=1; // Start at 1, means we're up |
4453 | 4631 | ||
4454 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4632 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4633 | { | ||
4455 | health+=1; | 4634 | health+=1; |
4456 | else | 4635 | flags |= 1; |
4636 | } | ||
4637 | |||
4638 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4639 | { | ||
4640 | health+=1; | ||
4641 | flags |= 2; | ||
4642 | } | ||
4643 | |||
4644 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4645 | { | ||
4646 | health+=1; | ||
4647 | flags |= 4; | ||
4648 | } | ||
4649 | |||
4650 | if (flags != 7) | ||
4457 | return health; | 4651 | return health; |
4458 | 4652 | ||
4459 | // A login in the last 4 mins? We can't be doing too badly | 4653 | // A login in the last 4 mins? We can't be doing too badly |
4460 | // | 4654 | // |
4461 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4655 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4462 | health++; | 4656 | health++; |
4463 | else | ||
4464 | return health; | ||
4465 | |||
4466 | CheckHeartbeat(); | ||
4467 | 4657 | ||
4468 | return health; | 4658 | return health; |
4469 | } | 4659 | } |
@@ -4656,7 +4846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4656 | if (m_firstHeartbeat) | 4846 | if (m_firstHeartbeat) |
4657 | return; | 4847 | return; |
4658 | 4848 | ||
4659 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4849 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4660 | StartTimer(); | 4850 | StartTimer(); |
4661 | } | 4851 | } |
4662 | 4852 | ||
@@ -5065,10 +5255,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
5065 | }); | 5255 | }); |
5066 | } | 5256 | } |
5067 | 5257 | ||
5068 | foreach (SceneObjectGroup grp in objectsToDelete) | 5258 | if (objectsToDelete.Count > 0) |
5069 | { | 5259 | { |
5070 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5260 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
5071 | DeleteSceneObject(grp, true); | 5261 | foreach (SceneObjectGroup grp in objectsToDelete) |
5262 | { | ||
5263 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5264 | DeleteSceneObject(grp, true); | ||
5265 | } | ||
5266 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5267 | } | ||
5268 | } | ||
5269 | |||
5270 | public void ThreadAlive(int threadCode) | ||
5271 | { | ||
5272 | switch(threadCode) | ||
5273 | { | ||
5274 | case 1: // Incoming | ||
5275 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5276 | break; | ||
5277 | case 2: // Incoming | ||
5278 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5279 | break; | ||
5072 | } | 5280 | } |
5073 | } | 5281 | } |
5074 | 5282 | ||
@@ -5080,6 +5288,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5080 | // child agent creation, thereby emulating the SL behavior. | 5288 | // child agent creation, thereby emulating the SL behavior. |
5081 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5289 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5082 | { | 5290 | { |
5291 | reason = "You are banned from the region"; | ||
5292 | |||
5293 | if (Permissions.IsGod(agentID)) | ||
5294 | { | ||
5295 | reason = String.Empty; | ||
5296 | return true; | ||
5297 | } | ||
5298 | |||
5083 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5299 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5084 | 5300 | ||
5085 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5301 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5091,6 +5307,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
5091 | } | 5307 | } |
5092 | } | 5308 | } |
5093 | 5309 | ||
5310 | if (!AuthorizeUser(agentID, out reason)) | ||
5311 | { | ||
5312 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5313 | return false; | ||
5314 | } | ||
5315 | |||
5316 | if (position == Vector3.Zero) // Teleport | ||
5317 | { | ||
5318 | float posX = 128.0f; | ||
5319 | float posY = 128.0f; | ||
5320 | |||
5321 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5322 | { | ||
5323 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5324 | return false; | ||
5325 | } | ||
5326 | } | ||
5327 | else // Walking | ||
5328 | { | ||
5329 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5330 | if (land == null) | ||
5331 | return false; | ||
5332 | |||
5333 | bool banned = land.IsBannedFromLand(agentID); | ||
5334 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5335 | |||
5336 | if (banned || restricted) | ||
5337 | return false; | ||
5338 | } | ||
5339 | |||
5094 | reason = String.Empty; | 5340 | reason = String.Empty; |
5095 | return true; | 5341 | return true; |
5096 | } | 5342 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index c4547f2..f343bc8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 837e655..19cb0c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
44 | 44 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 46 | { |
47 | public delegate void KiPrimitiveDelegate(uint localID); | ||
48 | |||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 47 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 48 | ||
51 | /// <summary> | 49 | /// <summary> |
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | // private LogOffUser handlerLogOffUser = null; | 111 | // private LogOffUser handlerLogOffUser = null; |
114 | // private GetLandData handlerGetLandData = null; // OnGetLandData | 112 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 113 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | ||
117 | |||
118 | public SceneCommunicationService() | 114 | public SceneCommunicationService() |
119 | { | 115 | { |
120 | } | 116 | } |
@@ -168,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 164 | ||
169 | if (neighbour != null) | 165 | if (neighbour != null) |
170 | { | 166 | { |
171 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 167 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
172 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 168 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
173 | } | 169 | } |
174 | else | 170 | else |
@@ -183,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
184 | 180 | ||
185 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 181 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
186 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 182 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
187 | foreach (GridRegion n in neighbours) | 183 | foreach (GridRegion n in neighbours) |
188 | { | 184 | { |
189 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 185 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -259,46 +255,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | 255 | ||
260 | } | 256 | } |
261 | 257 | ||
262 | //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | 258 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); |
263 | //private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
264 | //{ | ||
265 | // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
266 | // icon.EndInvoke(iar); | ||
267 | //} | ||
268 | 259 | ||
269 | /// <summary> | 260 | /// <summary> |
270 | /// Closes a child agent on a given region | 261 | /// This Closes child agents on neighboring regions |
262 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
271 | /// </summary> | 263 | /// </summary> |
272 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 264 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
273 | { | 265 | { |
274 | 266 | ||
275 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 267 | //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
276 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 268 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
277 | 269 | ||
278 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 270 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
279 | uint x = 0, y = 0; | 271 | uint x = 0, y = 0; |
280 | Utils.LongToUInts(regionHandle, out x, out y); | 272 | Utils.LongToUInts(regionHandle, out x, out y); |
281 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 273 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
282 | m_scene.SimulationService.CloseAgent(destination, agentID); | 274 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
275 | } | ||
276 | |||
277 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
278 | { | ||
279 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
280 | icon.EndInvoke(iar); | ||
283 | } | 281 | } |
284 | 282 | ||
285 | /// <summary> | ||
286 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
287 | /// so that the caller doesn't wait. | ||
288 | /// </summary> | ||
289 | /// <param name="agentID"></param> | ||
290 | /// <param name="regionslst"></param> | ||
291 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 283 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
292 | { | 284 | { |
293 | Util.FireAndForget(delegate | 285 | foreach (ulong handle in regionslst) |
294 | { | 286 | { |
295 | foreach (ulong handle in regionslst) | 287 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
296 | { | 288 | d.BeginInvoke(agentID, handle, |
297 | SendCloseChildAgent(agentID, handle); | 289 | SendCloseChildAgentCompleted, |
298 | } | 290 | d); |
299 | }); | 291 | } |
300 | } | 292 | } |
301 | 293 | ||
302 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 294 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
303 | { | 295 | { |
304 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index cdb4e41..c0236f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -135,13 +144,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | 144 | ||
136 | protected internal void Close() | 145 | protected internal void Close() |
137 | { | 146 | { |
138 | lock (m_presenceLock) | 147 | m_scenePresencesLock.EnterWriteLock(); |
148 | try | ||
139 | { | 149 | { |
140 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 150 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
141 | List<ScenePresence> newlist = new List<ScenePresence>(); | 151 | List<ScenePresence> newlist = new List<ScenePresence>(); |
142 | m_scenePresenceMap = newmap; | 152 | m_scenePresenceMap = newmap; |
143 | m_scenePresenceArray = newlist; | 153 | m_scenePresenceArray = newlist; |
144 | } | 154 | } |
155 | finally | ||
156 | { | ||
157 | m_scenePresencesLock.ExitWriteLock(); | ||
158 | } | ||
145 | 159 | ||
146 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
147 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
@@ -273,6 +287,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | protected internal bool AddRestoredSceneObject( | 287 | protected internal bool AddRestoredSceneObject( |
274 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 288 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
275 | { | 289 | { |
290 | if (!m_parentScene.CombineRegions) | ||
291 | { | ||
292 | // KF: Check for out-of-region, move inside and make static. | ||
293 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
294 | sceneObject.RootPart.GroupPosition.Y, | ||
295 | sceneObject.RootPart.GroupPosition.Z); | ||
296 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
297 | npos.X > Constants.RegionSize || | ||
298 | npos.Y > Constants.RegionSize)) | ||
299 | { | ||
300 | if (npos.X < 0.0) npos.X = 1.0f; | ||
301 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
302 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
303 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
304 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
305 | |||
306 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
307 | { | ||
308 | part.GroupPosition = npos; | ||
309 | } | ||
310 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
311 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
312 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
313 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
276 | if (attachToBackup && (!alreadyPersisted)) | 317 | if (attachToBackup && (!alreadyPersisted)) |
277 | { | 318 | { |
278 | sceneObject.ForceInventoryPersistence(); | 319 | sceneObject.ForceInventoryPersistence(); |
@@ -486,6 +527,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
486 | m_updateList[obj.UUID] = obj; | 527 | m_updateList[obj.UUID] = obj; |
487 | } | 528 | } |
488 | 529 | ||
530 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
531 | { | ||
532 | if (OnAttachToBackup != null) | ||
533 | { | ||
534 | OnAttachToBackup(obj); | ||
535 | } | ||
536 | } | ||
537 | |||
538 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
539 | { | ||
540 | if (OnDetachFromBackup != null) | ||
541 | { | ||
542 | OnDetachFromBackup(obj); | ||
543 | } | ||
544 | } | ||
545 | |||
546 | public void FireChangeBackup(SceneObjectGroup obj) | ||
547 | { | ||
548 | if (OnChangeBackup != null) | ||
549 | { | ||
550 | OnChangeBackup(obj); | ||
551 | } | ||
552 | } | ||
553 | |||
489 | /// <summary> | 554 | /// <summary> |
490 | /// Process all pending updates | 555 | /// Process all pending updates |
491 | /// </summary> | 556 | /// </summary> |
@@ -621,7 +686,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | 686 | ||
622 | Entities[presence.UUID] = presence; | 687 | Entities[presence.UUID] = presence; |
623 | 688 | ||
624 | lock (m_presenceLock) | 689 | m_scenePresencesLock.EnterWriteLock(); |
690 | try | ||
625 | { | 691 | { |
626 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 692 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
627 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 693 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -645,6 +711,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
645 | m_scenePresenceMap = newmap; | 711 | m_scenePresenceMap = newmap; |
646 | m_scenePresenceArray = newlist; | 712 | m_scenePresenceArray = newlist; |
647 | } | 713 | } |
714 | finally | ||
715 | { | ||
716 | m_scenePresencesLock.ExitWriteLock(); | ||
717 | } | ||
648 | } | 718 | } |
649 | 719 | ||
650 | /// <summary> | 720 | /// <summary> |
@@ -659,7 +729,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
659 | agentID); | 729 | agentID); |
660 | } | 730 | } |
661 | 731 | ||
662 | lock (m_presenceLock) | 732 | m_scenePresencesLock.EnterWriteLock(); |
733 | try | ||
663 | { | 734 | { |
664 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 735 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
665 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 736 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -681,6 +752,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 752 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
682 | } | 753 | } |
683 | } | 754 | } |
755 | finally | ||
756 | { | ||
757 | m_scenePresencesLock.ExitWriteLock(); | ||
758 | } | ||
684 | } | 759 | } |
685 | 760 | ||
686 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 761 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1363,8 +1438,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | { | 1438 | { |
1364 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1439 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1365 | { | 1440 | { |
1366 | if (m_parentScene.AttachmentsModule != null) | 1441 | // Set the new attachment point data in the object |
1367 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1442 | byte attachmentPoint = group.GetAttachmentPoint(); |
1443 | group.UpdateGroupPosition(pos); | ||
1444 | group.RootPart.IsAttachment = false; | ||
1445 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1446 | group.SetAttachmentPoint(attachmentPoint); | ||
1447 | group.HasGroupChanged = true; | ||
1368 | } | 1448 | } |
1369 | else | 1449 | else |
1370 | { | 1450 | { |
@@ -1608,10 +1688,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | /// <param name="childPrims"></param> | 1688 | /// <param name="childPrims"></param> |
1609 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1689 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1610 | { | 1690 | { |
1691 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1692 | if (parentGroup == null) return; | ||
1611 | Monitor.Enter(m_updateLock); | 1693 | Monitor.Enter(m_updateLock); |
1694 | |||
1612 | try | 1695 | try |
1613 | { | 1696 | { |
1614 | SceneObjectGroup parentGroup = root.ParentGroup; | 1697 | parentGroup.areUpdatesSuspended = true; |
1615 | 1698 | ||
1616 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1699 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1617 | if (parentGroup != null) | 1700 | if (parentGroup != null) |
@@ -1623,11 +1706,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1623 | 1706 | ||
1624 | if (child != null) | 1707 | if (child != null) |
1625 | { | 1708 | { |
1626 | // Make sure no child prim is set for sale | ||
1627 | // So that, on delink, no prims are unwittingly | ||
1628 | // left for sale and sold off | ||
1629 | child.RootPart.ObjectSaleType = 0; | ||
1630 | child.RootPart.SalePrice = 10; | ||
1631 | childGroups.Add(child); | 1709 | childGroups.Add(child); |
1632 | } | 1710 | } |
1633 | } | 1711 | } |
@@ -1650,12 +1728,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1650 | // occur on link to invoke this elsewhere (such as object selection) | 1728 | // occur on link to invoke this elsewhere (such as object selection) |
1651 | parentGroup.RootPart.CreateSelected = true; | 1729 | parentGroup.RootPart.CreateSelected = true; |
1652 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1730 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1653 | parentGroup.HasGroupChanged = true; | ||
1654 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1655 | |||
1656 | } | 1731 | } |
1657 | finally | 1732 | finally |
1658 | { | 1733 | { |
1734 | parentGroup.areUpdatesSuspended = false; | ||
1735 | parentGroup.HasGroupChanged = true; | ||
1736 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1737 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1659 | Monitor.Exit(m_updateLock); | 1738 | Monitor.Exit(m_updateLock); |
1660 | } | 1739 | } |
1661 | } | 1740 | } |
@@ -1687,21 +1766,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | 1766 | ||
1688 | SceneObjectGroup group = part.ParentGroup; | 1767 | SceneObjectGroup group = part.ParentGroup; |
1689 | if (!affectedGroups.Contains(group)) | 1768 | if (!affectedGroups.Contains(group)) |
1769 | { | ||
1770 | group.areUpdatesSuspended = true; | ||
1690 | affectedGroups.Add(group); | 1771 | affectedGroups.Add(group); |
1772 | } | ||
1691 | } | 1773 | } |
1692 | } | 1774 | } |
1693 | } | 1775 | } |
1694 | 1776 | ||
1695 | foreach (SceneObjectPart child in childParts) | 1777 | if (childParts.Count > 0) |
1696 | { | 1778 | { |
1697 | // Unlink all child parts from their groups | 1779 | foreach (SceneObjectPart child in childParts) |
1698 | // | 1780 | { |
1699 | child.ParentGroup.DelinkFromGroup(child, true); | 1781 | // Unlink all child parts from their groups |
1700 | 1782 | // | |
1701 | // These are not in affected groups and will not be | 1783 | child.ParentGroup.DelinkFromGroup(child, true); |
1702 | // handled further. Do the honors here. | 1784 | child.ParentGroup.HasGroupChanged = true; |
1703 | child.ParentGroup.HasGroupChanged = true; | 1785 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1704 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1786 | } |
1705 | } | 1787 | } |
1706 | 1788 | ||
1707 | foreach (SceneObjectPart root in rootParts) | 1789 | foreach (SceneObjectPart root in rootParts) |
@@ -1711,56 +1793,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1711 | // However, editing linked parts and unlinking may be different | 1793 | // However, editing linked parts and unlinking may be different |
1712 | // | 1794 | // |
1713 | SceneObjectGroup group = root.ParentGroup; | 1795 | SceneObjectGroup group = root.ParentGroup; |
1796 | group.areUpdatesSuspended = true; | ||
1714 | 1797 | ||
1715 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1798 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1716 | int numChildren = newSet.Count; | 1799 | int numChildren = newSet.Count; |
1717 | 1800 | ||
1801 | if (numChildren == 1) | ||
1802 | break; | ||
1803 | |||
1718 | // If there are prims left in a link set, but the root is | 1804 | // If there are prims left in a link set, but the root is |
1719 | // slated for unlink, we need to do this | 1805 | // slated for unlink, we need to do this |
1806 | // Unlink the remaining set | ||
1720 | // | 1807 | // |
1721 | if (numChildren != 1) | 1808 | bool sendEventsToRemainder = true; |
1722 | { | 1809 | if (numChildren > 1) |
1723 | // Unlink the remaining set | 1810 | sendEventsToRemainder = false; |
1724 | // | ||
1725 | bool sendEventsToRemainder = true; | ||
1726 | if (numChildren > 1) | ||
1727 | sendEventsToRemainder = false; | ||
1728 | 1811 | ||
1729 | foreach (SceneObjectPart p in newSet) | 1812 | foreach (SceneObjectPart p in newSet) |
1813 | { | ||
1814 | if (p != group.RootPart) | ||
1730 | { | 1815 | { |
1731 | if (p != group.RootPart) | 1816 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1732 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1817 | if (numChildren > 2) |
1818 | { | ||
1819 | p.ParentGroup.areUpdatesSuspended = true; | ||
1820 | } | ||
1821 | else | ||
1822 | { | ||
1823 | p.ParentGroup.HasGroupChanged = true; | ||
1824 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1825 | } | ||
1733 | } | 1826 | } |
1827 | } | ||
1734 | 1828 | ||
1735 | // If there is more than one prim remaining, we | 1829 | // If there is more than one prim remaining, we |
1736 | // need to re-link | 1830 | // need to re-link |
1831 | // | ||
1832 | if (numChildren > 2) | ||
1833 | { | ||
1834 | // Remove old root | ||
1835 | // | ||
1836 | if (newSet.Contains(root)) | ||
1837 | newSet.Remove(root); | ||
1838 | |||
1839 | // Preserve link ordering | ||
1737 | // | 1840 | // |
1738 | if (numChildren > 2) | 1841 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1739 | { | 1842 | { |
1740 | // Remove old root | 1843 | return a.LinkNum.CompareTo(b.LinkNum); |
1741 | // | 1844 | }); |
1742 | if (newSet.Contains(root)) | ||
1743 | newSet.Remove(root); | ||
1744 | |||
1745 | // Preserve link ordering | ||
1746 | // | ||
1747 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1748 | { | ||
1749 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1750 | }); | ||
1751 | 1845 | ||
1752 | // Determine new root | 1846 | // Determine new root |
1753 | // | 1847 | // |
1754 | SceneObjectPart newRoot = newSet[0]; | 1848 | SceneObjectPart newRoot = newSet[0]; |
1755 | newSet.RemoveAt(0); | 1849 | newSet.RemoveAt(0); |
1756 | 1850 | ||
1757 | foreach (SceneObjectPart newChild in newSet) | 1851 | foreach (SceneObjectPart newChild in newSet) |
1758 | newChild.UpdateFlag = 0; | 1852 | newChild.UpdateFlag = 0; |
1759 | 1853 | ||
1760 | LinkObjects(newRoot, newSet); | 1854 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1761 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1855 | LinkObjects(newRoot, newSet); |
1762 | affectedGroups.Add(newRoot.ParentGroup); | 1856 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1763 | } | 1857 | affectedGroups.Add(newRoot.ParentGroup); |
1764 | } | 1858 | } |
1765 | } | 1859 | } |
1766 | 1860 | ||
@@ -1768,8 +1862,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1768 | // | 1862 | // |
1769 | foreach (SceneObjectGroup g in affectedGroups) | 1863 | foreach (SceneObjectGroup g in affectedGroups) |
1770 | { | 1864 | { |
1865 | // Child prims that have been unlinked and deleted will | ||
1866 | // return unless the root is deleted. This will remove them | ||
1867 | // from the database. They will be rewritten immediately, | ||
1868 | // minus the rows for the unlinked child prims. | ||
1869 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1771 | g.TriggerScriptChangedEvent(Changed.LINK); | 1870 | g.TriggerScriptChangedEvent(Changed.LINK); |
1772 | g.HasGroupChanged = true; // Persist | 1871 | g.HasGroupChanged = true; // Persist |
1872 | g.areUpdatesSuspended = false; | ||
1773 | g.ScheduleGroupForFullUpdate(); | 1873 | g.ScheduleGroupForFullUpdate(); |
1774 | } | 1874 | } |
1775 | } | 1875 | } |
@@ -1887,9 +1987,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1887 | child.ApplyNextOwnerPermissions(); | 1987 | child.ApplyNextOwnerPermissions(); |
1888 | } | 1988 | } |
1889 | } | 1989 | } |
1890 | |||
1891 | copy.RootPart.ObjectSaleType = 0; | ||
1892 | copy.RootPart.SalePrice = 10; | ||
1893 | } | 1990 | } |
1894 | 1991 | ||
1895 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 1992 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 4bca3d0..9f0ac4f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -385,6 +381,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 381 | ||
386 | public void ResumeScripts() | 382 | public void ResumeScripts() |
387 | { | 383 | { |
384 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
385 | return; | ||
386 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 387 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 388 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 389 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19a9506..b100b39 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -185,10 +248,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | 248 | ||
186 | private bool m_scriptListens_atTarget; | 249 | private bool m_scriptListens_atTarget; |
187 | private bool m_scriptListens_notAtTarget; | 250 | private bool m_scriptListens_notAtTarget; |
188 | |||
189 | private bool m_scriptListens_atRotTarget; | 251 | private bool m_scriptListens_atRotTarget; |
190 | private bool m_scriptListens_notAtRotTarget; | 252 | private bool m_scriptListens_notAtRotTarget; |
191 | 253 | ||
254 | public bool m_dupeInProgress = false; | ||
192 | internal Dictionary<UUID, string> m_savedScriptState; | 255 | internal Dictionary<UUID, string> m_savedScriptState; |
193 | 256 | ||
194 | #region Properties | 257 | #region Properties |
@@ -228,7 +291,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | public virtual Quaternion Rotation | 291 | public virtual Quaternion Rotation |
229 | { | 292 | { |
230 | get { return m_rotation; } | 293 | get { return m_rotation; } |
231 | set { m_rotation = value; } | 294 | set { |
295 | foreach(SceneObjectPart p in m_parts.GetArray()) | ||
296 | { | ||
297 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
298 | } | ||
299 | m_rotation = value; | ||
300 | } | ||
232 | } | 301 | } |
233 | 302 | ||
234 | public Quaternion GroupRotation | 303 | public Quaternion GroupRotation |
@@ -305,7 +374,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 374 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
306 | } | 375 | } |
307 | } | 376 | } |
308 | 377 | ||
378 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
379 | { | ||
380 | part.IgnoreUndoUpdate = true; | ||
381 | } | ||
309 | if (RootPart.GetStatusSandbox()) | 382 | if (RootPart.GetStatusSandbox()) |
310 | { | 383 | { |
311 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 384 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -319,10 +392,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | return; | 392 | return; |
320 | } | 393 | } |
321 | } | 394 | } |
322 | |||
323 | SceneObjectPart[] parts = m_parts.GetArray(); | 395 | SceneObjectPart[] parts = m_parts.GetArray(); |
324 | for (int i = 0; i < parts.Length; i++) | 396 | foreach (SceneObjectPart part in parts) |
325 | parts[i].GroupPosition = val; | 397 | { |
398 | part.IgnoreUndoUpdate = false; | ||
399 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
400 | part.GroupPosition = val; | ||
401 | if (!m_dupeInProgress) | ||
402 | { | ||
403 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
404 | } | ||
405 | } | ||
406 | if (!m_dupeInProgress) | ||
407 | { | ||
408 | foreach (ScenePresence av in m_linkedAvatars) | ||
409 | { | ||
410 | SceneObjectPart p; | ||
411 | if (m_parts.TryGetValue(av.LinkedPrim, out p)) | ||
412 | { | ||
413 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
414 | av.AbsolutePosition += offset; | ||
415 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
416 | av.SendAvatarDataToAllAgents(); | ||
417 | } | ||
418 | } | ||
419 | } | ||
326 | 420 | ||
327 | //if (m_rootPart.PhysActor != null) | 421 | //if (m_rootPart.PhysActor != null) |
328 | //{ | 422 | //{ |
@@ -476,6 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | /// </summary> | 570 | /// </summary> |
477 | public SceneObjectGroup() | 571 | public SceneObjectGroup() |
478 | { | 572 | { |
573 | |||
479 | } | 574 | } |
480 | 575 | ||
481 | /// <summary> | 576 | /// <summary> |
@@ -492,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// Constructor. This object is added to the scene later via AttachToScene() | 587 | /// Constructor. This object is added to the scene later via AttachToScene() |
493 | /// </summary> | 588 | /// </summary> |
494 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 589 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
495 | { | 590 | { |
496 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 591 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
497 | } | 592 | } |
498 | 593 | ||
@@ -540,6 +635,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | /// </summary> | 635 | /// </summary> |
541 | public virtual void AttachToBackup() | 636 | public virtual void AttachToBackup() |
542 | { | 637 | { |
638 | if (IsAttachment) return; | ||
639 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
640 | |||
543 | if (InSceneBackup) | 641 | if (InSceneBackup) |
544 | { | 642 | { |
545 | //m_log.DebugFormat( | 643 | //m_log.DebugFormat( |
@@ -655,9 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | result.normal = inter.normal; | 753 | result.normal = inter.normal; |
656 | result.distance = inter.distance; | 754 | result.distance = inter.distance; |
657 | } | 755 | } |
756 | |||
658 | } | 757 | } |
659 | } | 758 | } |
660 | |||
661 | return result; | 759 | return result; |
662 | } | 760 | } |
663 | 761 | ||
@@ -677,17 +775,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | minZ = 8192f; | 775 | minZ = 8192f; |
678 | 776 | ||
679 | SceneObjectPart[] parts = m_parts.GetArray(); | 777 | SceneObjectPart[] parts = m_parts.GetArray(); |
680 | for (int i = 0; i < parts.Length; i++) | 778 | foreach (SceneObjectPart part in parts) |
681 | { | 779 | { |
682 | SceneObjectPart part = parts[i]; | ||
683 | |||
684 | Vector3 worldPos = part.GetWorldPosition(); | 780 | Vector3 worldPos = part.GetWorldPosition(); |
685 | Vector3 offset = worldPos - AbsolutePosition; | 781 | Vector3 offset = worldPos - AbsolutePosition; |
686 | Quaternion worldRot; | 782 | Quaternion worldRot; |
687 | if (part.ParentID == 0) | 783 | if (part.ParentID == 0) |
784 | { | ||
688 | worldRot = part.RotationOffset; | 785 | worldRot = part.RotationOffset; |
786 | } | ||
689 | else | 787 | else |
788 | { | ||
690 | worldRot = part.GetWorldRotation(); | 789 | worldRot = part.GetWorldRotation(); |
790 | } | ||
691 | 791 | ||
692 | Vector3 frontTopLeft; | 792 | Vector3 frontTopLeft; |
693 | Vector3 frontTopRight; | 793 | Vector3 frontTopRight; |
@@ -699,6 +799,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | Vector3 backBottomLeft; | 799 | Vector3 backBottomLeft; |
700 | Vector3 backBottomRight; | 800 | Vector3 backBottomRight; |
701 | 801 | ||
802 | // Vector3[] corners = new Vector3[8]; | ||
803 | |||
702 | Vector3 orig = Vector3.Zero; | 804 | Vector3 orig = Vector3.Zero; |
703 | 805 | ||
704 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 806 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -733,6 +835,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 835 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
734 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 836 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
735 | 837 | ||
838 | |||
839 | |||
840 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
841 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
842 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
843 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
844 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
845 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
846 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
847 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
848 | |||
849 | //for (int i = 0; i < 8; i++) | ||
850 | //{ | ||
851 | // corners[i] = corners[i] * worldRot; | ||
852 | // corners[i] += offset; | ||
853 | |||
854 | // if (corners[i].X > maxX) | ||
855 | // maxX = corners[i].X; | ||
856 | // if (corners[i].X < minX) | ||
857 | // minX = corners[i].X; | ||
858 | |||
859 | // if (corners[i].Y > maxY) | ||
860 | // maxY = corners[i].Y; | ||
861 | // if (corners[i].Y < minY) | ||
862 | // minY = corners[i].Y; | ||
863 | |||
864 | // if (corners[i].Z > maxZ) | ||
865 | // maxZ = corners[i].Y; | ||
866 | // if (corners[i].Z < minZ) | ||
867 | // minZ = corners[i].Z; | ||
868 | //} | ||
869 | |||
736 | frontTopLeft = frontTopLeft * worldRot; | 870 | frontTopLeft = frontTopLeft * worldRot; |
737 | frontTopRight = frontTopRight * worldRot; | 871 | frontTopRight = frontTopRight * worldRot; |
738 | frontBottomLeft = frontBottomLeft * worldRot; | 872 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -754,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | backTopLeft += offset; | 888 | backTopLeft += offset; |
755 | backTopRight += offset; | 889 | backTopRight += offset; |
756 | 890 | ||
891 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
892 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
893 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
894 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
895 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
896 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
897 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
898 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
899 | |||
757 | if (frontTopRight.X > maxX) | 900 | if (frontTopRight.X > maxX) |
758 | maxX = frontTopRight.X; | 901 | maxX = frontTopRight.X; |
759 | if (frontTopLeft.X > maxX) | 902 | if (frontTopLeft.X > maxX) |
@@ -899,15 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | 1042 | ||
900 | public void SaveScriptedState(XmlTextWriter writer) | 1043 | public void SaveScriptedState(XmlTextWriter writer) |
901 | { | 1044 | { |
1045 | SaveScriptedState(writer, false); | ||
1046 | } | ||
1047 | |||
1048 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1049 | { | ||
902 | XmlDocument doc = new XmlDocument(); | 1050 | XmlDocument doc = new XmlDocument(); |
903 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1051 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
904 | 1052 | ||
905 | SceneObjectPart[] parts = m_parts.GetArray(); | 1053 | SceneObjectPart[] parts = m_parts.GetArray(); |
906 | for (int i = 0; i < parts.Length; i++) | 1054 | for (int i = 0; i < parts.Length; i++) |
907 | { | 1055 | { |
908 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1056 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
909 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1057 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
910 | states.Add(kvp.Key, kvp.Value); | 1058 | states[kvp.Key] = kvp.Value; |
911 | } | 1059 | } |
912 | 1060 | ||
913 | if (states.Count > 0) | 1061 | if (states.Count > 0) |
@@ -926,6 +1074,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
926 | } | 1074 | } |
927 | } | 1075 | } |
928 | 1076 | ||
1077 | /// <summary> | ||
1078 | /// Add the avatar to this linkset (avatar is sat). | ||
1079 | /// </summary> | ||
1080 | /// <param name="agentID"></param> | ||
1081 | public void AddAvatar(UUID agentID) | ||
1082 | { | ||
1083 | ScenePresence presence; | ||
1084 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1085 | { | ||
1086 | if (!m_linkedAvatars.Contains(presence)) | ||
1087 | { | ||
1088 | m_linkedAvatars.Add(presence); | ||
1089 | } | ||
1090 | } | ||
1091 | } | ||
1092 | |||
1093 | /// <summary> | ||
1094 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1095 | /// </summary> | ||
1096 | /// <param name="agentID"></param> | ||
1097 | public void DeleteAvatar(UUID agentID) | ||
1098 | { | ||
1099 | ScenePresence presence; | ||
1100 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1101 | { | ||
1102 | if (m_linkedAvatars.Contains(presence)) | ||
1103 | { | ||
1104 | m_linkedAvatars.Remove(presence); | ||
1105 | } | ||
1106 | } | ||
1107 | } | ||
1108 | |||
1109 | /// <summary> | ||
1110 | /// Returns the list of linked presences (avatars sat on this group) | ||
1111 | /// </summary> | ||
1112 | /// <param name="agentID"></param> | ||
1113 | public List<ScenePresence> GetLinkedAvatars() | ||
1114 | { | ||
1115 | return m_linkedAvatars; | ||
1116 | } | ||
1117 | |||
1118 | /// <summary> | ||
1119 | /// Attach this scene object to the given avatar. | ||
1120 | /// </summary> | ||
1121 | /// <param name="agentID"></param> | ||
1122 | /// <param name="attachmentpoint"></param> | ||
1123 | /// <param name="AttachOffset"></param> | ||
1124 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset, bool silent) | ||
1125 | { | ||
1126 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | ||
1127 | if (avatar != null) | ||
1128 | { | ||
1129 | // don't attach attachments to child agents | ||
1130 | if (avatar.IsChildAgent) return; | ||
1131 | |||
1132 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1133 | |||
1134 | DetachFromBackup(); | ||
1135 | |||
1136 | // Remove from database and parcel prim count | ||
1137 | m_scene.DeleteFromStorage(UUID); | ||
1138 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1139 | |||
1140 | m_rootPart.AttachedAvatar = agentID; | ||
1141 | |||
1142 | //Anakin Lohner bug #3839 | ||
1143 | lock (m_parts) | ||
1144 | { | ||
1145 | foreach (SceneObjectPart p in m_parts.GetArray()) | ||
1146 | { | ||
1147 | p.AttachedAvatar = agentID; | ||
1148 | } | ||
1149 | } | ||
1150 | |||
1151 | if (m_rootPart.PhysActor != null) | ||
1152 | { | ||
1153 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | ||
1154 | m_rootPart.PhysActor = null; | ||
1155 | } | ||
1156 | |||
1157 | AbsolutePosition = AttachOffset; | ||
1158 | m_rootPart.AttachedPos = AttachOffset; | ||
1159 | m_rootPart.IsAttachment = true; | ||
1160 | |||
1161 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
1162 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | ||
1163 | |||
1164 | avatar.AddAttachment(this); | ||
1165 | |||
1166 | if (!silent) | ||
1167 | { | ||
1168 | // Killing it here will cause the client to deselect it | ||
1169 | // It then reappears on the avatar, deselected | ||
1170 | // through the full update below | ||
1171 | // | ||
1172 | if (IsSelected) | ||
1173 | { | ||
1174 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1175 | } | ||
1176 | |||
1177 | IsSelected = false; // fudge.... | ||
1178 | ScheduleGroupForFullUpdate(); | ||
1179 | } | ||
1180 | } | ||
1181 | else | ||
1182 | { | ||
1183 | m_log.WarnFormat( | ||
1184 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1185 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1186 | } | ||
1187 | } | ||
1188 | |||
929 | public byte GetAttachmentPoint() | 1189 | public byte GetAttachmentPoint() |
930 | { | 1190 | { |
931 | return m_rootPart.Shape.State; | 1191 | return m_rootPart.Shape.State; |
@@ -1052,7 +1312,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | public void AddPart(SceneObjectPart part) | 1312 | public void AddPart(SceneObjectPart part) |
1053 | { | 1313 | { |
1054 | part.SetParent(this); | 1314 | part.SetParent(this); |
1055 | part.LinkNum = m_parts.Add(part.UUID, part); | 1315 | m_parts.Add(part.UUID, part); |
1316 | |||
1317 | part.LinkNum = m_parts.Count; | ||
1318 | |||
1056 | if (part.LinkNum == 2 && RootPart != null) | 1319 | if (part.LinkNum == 2 && RootPart != null) |
1057 | RootPart.LinkNum = 1; | 1320 | RootPart.LinkNum = 1; |
1058 | } | 1321 | } |
@@ -1136,7 +1399,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1136 | 1399 | ||
1137 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1400 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1138 | { | 1401 | { |
1139 | part.StoreUndoState(); | 1402 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1140 | part.OnGrab(offsetPos, remoteClient); | 1403 | part.OnGrab(offsetPos, remoteClient); |
1141 | } | 1404 | } |
1142 | 1405 | ||
@@ -1156,6 +1419,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1156 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1419 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1157 | public void DeleteGroupFromScene(bool silent) | 1420 | public void DeleteGroupFromScene(bool silent) |
1158 | { | 1421 | { |
1422 | // We need to keep track of this state in case this group is still queued for backup. | ||
1423 | m_isDeleted = true; | ||
1424 | |||
1425 | DetachFromBackup(); | ||
1426 | |||
1159 | SceneObjectPart[] parts = m_parts.GetArray(); | 1427 | SceneObjectPart[] parts = m_parts.GetArray(); |
1160 | for (int i = 0; i < parts.Length; i++) | 1428 | for (int i = 0; i < parts.Length; i++) |
1161 | { | 1429 | { |
@@ -1167,13 +1435,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | avatar.StandUp(); | 1435 | avatar.StandUp(); |
1168 | 1436 | ||
1169 | if (!silent) | 1437 | if (!silent) |
1170 | { | ||
1171 | part.UpdateFlag = 0; | 1438 | part.UpdateFlag = 0; |
1172 | if (part == m_rootPart) | ||
1173 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | ||
1174 | } | ||
1175 | }); | 1439 | }); |
1176 | } | 1440 | } |
1441 | |||
1442 | |||
1177 | } | 1443 | } |
1178 | 1444 | ||
1179 | public void AddScriptLPS(int count) | 1445 | public void AddScriptLPS(int count) |
@@ -1270,7 +1536,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1270 | 1536 | ||
1271 | public void SetOwnerId(UUID userId) | 1537 | public void SetOwnerId(UUID userId) |
1272 | { | 1538 | { |
1273 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1539 | ForEachPart(delegate(SceneObjectPart part) |
1540 | { | ||
1541 | |||
1542 | part.OwnerID = userId; | ||
1543 | |||
1544 | }); | ||
1274 | } | 1545 | } |
1275 | 1546 | ||
1276 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1547 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1302,11 +1573,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1302 | return; | 1573 | return; |
1303 | } | 1574 | } |
1304 | 1575 | ||
1576 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1577 | return; | ||
1578 | |||
1305 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1579 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1306 | // any exception propogate upwards. | 1580 | // any exception propogate upwards. |
1307 | try | 1581 | try |
1308 | { | 1582 | { |
1309 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1583 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1584 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1585 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1586 | |||
1310 | { | 1587 | { |
1311 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1588 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1312 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1589 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1333,6 +1610,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | } | 1610 | } |
1334 | } | 1611 | } |
1335 | } | 1612 | } |
1613 | |||
1336 | } | 1614 | } |
1337 | 1615 | ||
1338 | if (HasGroupChanged) | 1616 | if (HasGroupChanged) |
@@ -1340,6 +1618,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1340 | // don't backup while it's selected or you're asking for changes mid stream. | 1618 | // don't backup while it's selected or you're asking for changes mid stream. |
1341 | if (isTimeToPersist() || forcedBackup) | 1619 | if (isTimeToPersist() || forcedBackup) |
1342 | { | 1620 | { |
1621 | if (m_rootPart.PhysActor != null && | ||
1622 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1623 | { | ||
1624 | // Possible ghost prim | ||
1625 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1626 | { | ||
1627 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1628 | { | ||
1629 | // Re-set physics actor positions and | ||
1630 | // orientations | ||
1631 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1632 | } | ||
1633 | } | ||
1634 | } | ||
1343 | // m_log.DebugFormat( | 1635 | // m_log.DebugFormat( |
1344 | // "[SCENE]: Storing {0}, {1} in {2}", | 1636 | // "[SCENE]: Storing {0}, {1} in {2}", |
1345 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1637 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1403,81 +1695,90 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | /// <returns></returns> | 1695 | /// <returns></returns> |
1404 | public SceneObjectGroup Copy(bool userExposed) | 1696 | public SceneObjectGroup Copy(bool userExposed) |
1405 | { | 1697 | { |
1406 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1698 | SceneObjectGroup dupe; |
1407 | dupe.m_isBackedUp = false; | 1699 | try |
1408 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1700 | { |
1409 | 1701 | m_dupeInProgress = true; | |
1410 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1702 | dupe = (SceneObjectGroup)MemberwiseClone(); |
1411 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1703 | dupe.m_isBackedUp = false; |
1412 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1704 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1413 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | ||
1414 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1415 | // then restore it's attachment state | ||
1416 | |||
1417 | // This is only necessary when userExposed is false! | ||
1418 | 1705 | ||
1419 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1706 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1420 | 1707 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | |
1421 | if (!userExposed) | 1708 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1422 | dupe.RootPart.IsAttachment = true; | 1709 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1710 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1711 | // then restore it's attachment state | ||
1423 | 1712 | ||
1424 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1713 | // This is only necessary when userExposed is false! |
1425 | 1714 | ||
1426 | if (!userExposed) | 1715 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1427 | { | ||
1428 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1429 | } | ||
1430 | 1716 | ||
1431 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1717 | if (!userExposed) |
1432 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1718 | dupe.RootPart.IsAttachment = true; |
1433 | 1719 | ||
1434 | if (userExposed) | 1720 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1435 | dupe.m_rootPart.TrimPermissions(); | ||
1436 | 1721 | ||
1437 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1722 | if (!userExposed) |
1438 | |||
1439 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1440 | { | 1723 | { |
1441 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1724 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1442 | } | 1725 | } |
1443 | ); | ||
1444 | 1726 | ||
1445 | foreach (SceneObjectPart part in partList) | 1727 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1446 | { | 1728 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1447 | if (part.UUID != m_rootPart.UUID) | 1729 | |
1730 | if (userExposed) | ||
1731 | dupe.m_rootPart.TrimPermissions(); | ||
1732 | |||
1733 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | ||
1734 | |||
1735 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | ||
1736 | { | ||
1737 | return p1.LinkNum.CompareTo(p2.LinkNum); | ||
1738 | } | ||
1739 | ); | ||
1740 | |||
1741 | foreach (SceneObjectPart part in partList) | ||
1448 | { | 1742 | { |
1449 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1743 | if (part.UUID != m_rootPart.UUID) |
1450 | newPart.LinkNum = part.LinkNum; | 1744 | { |
1451 | } | 1745 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1452 | 1746 | ||
1453 | // Need to duplicate the physics actor as well | 1747 | newPart.LinkNum = part.LinkNum; |
1454 | if (part.PhysActor != null && userExposed) | 1748 | } |
1749 | |||
1750 | // Need to duplicate the physics actor as well | ||
1751 | if (part.PhysActor != null && userExposed) | ||
1752 | { | ||
1753 | PrimitiveBaseShape pbs = part.Shape; | ||
1754 | |||
1755 | part.PhysActor | ||
1756 | = m_scene.PhysicsScene.AddPrimShape( | ||
1757 | string.Format("{0}/{1}", part.Name, part.UUID), | ||
1758 | pbs, | ||
1759 | part.AbsolutePosition, | ||
1760 | part.Scale, | ||
1761 | part.RotationOffset, | ||
1762 | part.PhysActor.IsPhysical); | ||
1763 | part.PhysActor.SetMaterial((int)part.Material); | ||
1764 | |||
1765 | part.PhysActor.LocalID = part.LocalId; | ||
1766 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1767 | } | ||
1768 | } | ||
1769 | if (userExposed) | ||
1455 | { | 1770 | { |
1456 | PrimitiveBaseShape pbs = part.Shape; | 1771 | dupe.UpdateParentIDs(); |
1457 | 1772 | dupe.HasGroupChanged = true; | |
1458 | part.PhysActor | 1773 | dupe.AttachToBackup(); |
1459 | = m_scene.PhysicsScene.AddPrimShape( | 1774 | |
1460 | string.Format("{0}/{1}", part.Name, part.UUID), | 1775 | ScheduleGroupForFullUpdate(); |
1461 | pbs, | ||
1462 | part.AbsolutePosition, | ||
1463 | part.Scale, | ||
1464 | part.RotationOffset, | ||
1465 | part.PhysActor.IsPhysical); | ||
1466 | |||
1467 | part.PhysActor.LocalID = part.LocalId; | ||
1468 | part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | ||
1469 | } | 1776 | } |
1470 | } | 1777 | } |
1471 | 1778 | finally | |
1472 | if (userExposed) | ||
1473 | { | 1779 | { |
1474 | dupe.UpdateParentIDs(); | 1780 | m_dupeInProgress = false; |
1475 | dupe.HasGroupChanged = true; | ||
1476 | dupe.AttachToBackup(); | ||
1477 | |||
1478 | ScheduleGroupForFullUpdate(); | ||
1479 | } | 1781 | } |
1480 | |||
1481 | return dupe; | 1782 | return dupe; |
1482 | } | 1783 | } |
1483 | 1784 | ||
@@ -1622,6 +1923,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1622 | return Vector3.Zero; | 1923 | return Vector3.Zero; |
1623 | } | 1924 | } |
1624 | 1925 | ||
1926 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1625 | public void moveToTarget(Vector3 target, float tau) | 1927 | public void moveToTarget(Vector3 target, float tau) |
1626 | { | 1928 | { |
1627 | SceneObjectPart rootpart = m_rootPart; | 1929 | SceneObjectPart rootpart = m_rootPart; |
@@ -1661,20 +1963,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | SceneObjectPart rootpart = m_rootPart; | 1963 | SceneObjectPart rootpart = m_rootPart; |
1662 | if (rootpart != null) | 1964 | if (rootpart != null) |
1663 | { | 1965 | { |
1664 | if (rootpart.PhysActor != null) | 1966 | if (IsAttachment) |
1967 | { | ||
1968 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1969 | if (avatar != null) avatar.StopMoveToPosition(); | ||
1970 | } | ||
1971 | else | ||
1665 | { | 1972 | { |
1666 | rootpart.PhysActor.PIDActive = false; | 1973 | if (rootpart.PhysActor != null) |
1974 | { | ||
1975 | rootpart.PhysActor.PIDActive = false; | ||
1976 | } | ||
1667 | } | 1977 | } |
1668 | } | 1978 | } |
1669 | } | 1979 | } |
1670 | 1980 | ||
1981 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1982 | { | ||
1983 | SceneObjectPart rootpart = m_rootPart; | ||
1984 | if (rootpart != null) | ||
1985 | { | ||
1986 | if (IsAttachment) | ||
1987 | { | ||
1988 | /* | ||
1989 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1990 | if (avatar != null) | ||
1991 | { | ||
1992 | Rotate the Av? | ||
1993 | } */ | ||
1994 | } | ||
1995 | else | ||
1996 | { | ||
1997 | if (rootpart.PhysActor != null) | ||
1998 | { // APID must be implemented in your physics system for this to function. | ||
1999 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2000 | rootpart.PhysActor.APIDStrength = strength; | ||
2001 | rootpart.PhysActor.APIDDamping = damping; | ||
2002 | rootpart.PhysActor.APIDActive = true; | ||
2003 | } | ||
2004 | } | ||
2005 | } | ||
2006 | } | ||
2007 | |||
1671 | public void stopLookAt() | 2008 | public void stopLookAt() |
1672 | { | 2009 | { |
1673 | SceneObjectPart rootpart = m_rootPart; | 2010 | SceneObjectPart rootpart = m_rootPart; |
1674 | if (rootpart != null) | 2011 | if (rootpart != null) |
1675 | { | 2012 | { |
1676 | if (rootpart.PhysActor != null) | 2013 | if (rootpart.PhysActor != null) |
1677 | { | 2014 | { // APID must be implemented in your physics system for this to function. |
1678 | rootpart.PhysActor.APIDActive = false; | 2015 | rootpart.PhysActor.APIDActive = false; |
1679 | } | 2016 | } |
1680 | } | 2017 | } |
@@ -1740,6 +2077,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2077 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1741 | { | 2078 | { |
1742 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2079 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2080 | newPart.SetParent(this); | ||
2081 | |||
1743 | AddPart(newPart); | 2082 | AddPart(newPart); |
1744 | 2083 | ||
1745 | SetPartAsNonRoot(newPart); | 2084 | SetPartAsNonRoot(newPart); |
@@ -1888,11 +2227,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | /// Immediately send a full update for this scene object. | 2227 | /// Immediately send a full update for this scene object. |
1889 | /// </summary> | 2228 | /// </summary> |
1890 | public void SendGroupFullUpdate() | 2229 | public void SendGroupFullUpdate() |
1891 | { | 2230 | { |
1892 | if (IsDeleted) | 2231 | if (IsDeleted) |
1893 | return; | 2232 | return; |
1894 | 2233 | ||
1895 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2234 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1896 | 2235 | ||
1897 | RootPart.SendFullUpdateToAllClients(); | 2236 | RootPart.SendFullUpdateToAllClients(); |
1898 | 2237 | ||
@@ -2081,12 +2420,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | part.LinkNum += objectGroup.PrimCount; | 2420 | part.LinkNum += objectGroup.PrimCount; |
2082 | } | 2421 | } |
2083 | } | 2422 | } |
2423 | } | ||
2084 | 2424 | ||
2085 | linkPart.LinkNum = 2; | 2425 | linkPart.LinkNum = 2; |
2086 | 2426 | ||
2087 | linkPart.SetParent(this); | 2427 | linkPart.SetParent(this); |
2088 | linkPart.CreateSelected = true; | 2428 | linkPart.CreateSelected = true; |
2089 | 2429 | ||
2430 | lock (m_parts.SyncRoot) | ||
2431 | { | ||
2090 | //if (linkPart.PhysActor != null) | 2432 | //if (linkPart.PhysActor != null) |
2091 | //{ | 2433 | //{ |
2092 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2434 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
@@ -2244,6 +2586,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | /// <param name="objectGroup"></param> | 2586 | /// <param name="objectGroup"></param> |
2245 | public virtual void DetachFromBackup() | 2587 | public virtual void DetachFromBackup() |
2246 | { | 2588 | { |
2589 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2590 | |||
2247 | if (m_isBackedUp) | 2591 | if (m_isBackedUp) |
2248 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2592 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2249 | 2593 | ||
@@ -2262,7 +2606,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2262 | 2606 | ||
2263 | axPos *= parentRot; | 2607 | axPos *= parentRot; |
2264 | part.OffsetPosition = axPos; | 2608 | part.OffsetPosition = axPos; |
2265 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2609 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2610 | part.GroupPosition = newPos; | ||
2266 | part.OffsetPosition = Vector3.Zero; | 2611 | part.OffsetPosition = Vector3.Zero; |
2267 | part.RotationOffset = worldRot; | 2612 | part.RotationOffset = worldRot; |
2268 | 2613 | ||
@@ -2273,7 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | 2618 | ||
2274 | part.LinkNum = linkNum; | 2619 | part.LinkNum = linkNum; |
2275 | 2620 | ||
2276 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2621 | part.OffsetPosition = newPos - AbsolutePosition; |
2277 | 2622 | ||
2278 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2623 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2279 | 2624 | ||
@@ -2283,7 +2628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2283 | 2628 | ||
2284 | parentRot = m_rootPart.RotationOffset; | 2629 | parentRot = m_rootPart.RotationOffset; |
2285 | oldRot = part.RotationOffset; | 2630 | oldRot = part.RotationOffset; |
2286 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2631 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2287 | part.RotationOffset = newRot; | 2632 | part.RotationOffset = newRot; |
2288 | } | 2633 | } |
2289 | 2634 | ||
@@ -2534,8 +2879,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2534 | } | 2879 | } |
2535 | } | 2880 | } |
2536 | 2881 | ||
2882 | RootPart.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2537 | for (int i = 0; i < parts.Length; i++) | 2883 | for (int i = 0; i < parts.Length; i++) |
2538 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2884 | { |
2885 | if (parts[i] != RootPart) | ||
2886 | parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2887 | } | ||
2539 | } | 2888 | } |
2540 | } | 2889 | } |
2541 | 2890 | ||
@@ -2548,6 +2897,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | } | 2897 | } |
2549 | } | 2898 | } |
2550 | 2899 | ||
2900 | |||
2901 | |||
2902 | /// <summary> | ||
2903 | /// Gets the number of parts | ||
2904 | /// </summary> | ||
2905 | /// <returns></returns> | ||
2906 | public int GetPartCount() | ||
2907 | { | ||
2908 | return Parts.Count(); | ||
2909 | } | ||
2910 | |||
2551 | /// <summary> | 2911 | /// <summary> |
2552 | /// Update the texture entry for this part | 2912 | /// Update the texture entry for this part |
2553 | /// </summary> | 2913 | /// </summary> |
@@ -2609,11 +2969,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2609 | scale.Y = m_scene.m_maxNonphys; | 2969 | scale.Y = m_scene.m_maxNonphys; |
2610 | if (scale.Z > m_scene.m_maxNonphys) | 2970 | if (scale.Z > m_scene.m_maxNonphys) |
2611 | scale.Z = m_scene.m_maxNonphys; | 2971 | scale.Z = m_scene.m_maxNonphys; |
2612 | |||
2613 | SceneObjectPart part = GetChildPart(localID); | 2972 | SceneObjectPart part = GetChildPart(localID); |
2614 | if (part != null) | 2973 | if (part != null) |
2615 | { | 2974 | { |
2616 | part.Resize(scale); | ||
2617 | if (part.PhysActor != null) | 2975 | if (part.PhysActor != null) |
2618 | { | 2976 | { |
2619 | if (part.PhysActor.IsPhysical) | 2977 | if (part.PhysActor.IsPhysical) |
@@ -2628,7 +2986,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | part.PhysActor.Size = scale; | 2986 | part.PhysActor.Size = scale; |
2629 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2987 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2630 | } | 2988 | } |
2631 | //if (part.UUID != m_rootPart.UUID) | 2989 | part.Resize(scale); |
2632 | 2990 | ||
2633 | HasGroupChanged = true; | 2991 | HasGroupChanged = true; |
2634 | part.TriggerScriptChangedEvent(Changed.SCALE); | 2992 | part.TriggerScriptChangedEvent(Changed.SCALE); |
@@ -2651,7 +3009,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2651 | SceneObjectPart part = GetChildPart(localID); | 3009 | SceneObjectPart part = GetChildPart(localID); |
2652 | if (part != null) | 3010 | if (part != null) |
2653 | { | 3011 | { |
2654 | part.IgnoreUndoUpdate = true; | ||
2655 | if (scale.X > m_scene.m_maxNonphys) | 3012 | if (scale.X > m_scene.m_maxNonphys) |
2656 | scale.X = m_scene.m_maxNonphys; | 3013 | scale.X = m_scene.m_maxNonphys; |
2657 | if (scale.Y > m_scene.m_maxNonphys) | 3014 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2688,7 +3045,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 3045 | ||
2689 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3046 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2690 | { | 3047 | { |
2691 | if (oldSize.X * x > m_scene.m_maxPhys) | 3048 | if (oldSize.X*x > m_scene.m_maxPhys) |
2692 | { | 3049 | { |
2693 | f = m_scene.m_maxPhys / oldSize.X; | 3050 | f = m_scene.m_maxPhys / oldSize.X; |
2694 | a = f / x; | 3051 | a = f / x; |
@@ -2696,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | y *= a; | 3053 | y *= a; |
2697 | z *= a; | 3054 | z *= a; |
2698 | } | 3055 | } |
2699 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3056 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2700 | { | 3057 | { |
2701 | f = m_scene.m_maxPhys / oldSize.Y; | 3058 | f = m_scene.m_maxPhys / oldSize.Y; |
2702 | a = f / y; | 3059 | a = f / y; |
@@ -2704,7 +3061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | y *= a; | 3061 | y *= a; |
2705 | z *= a; | 3062 | z *= a; |
2706 | } | 3063 | } |
2707 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3064 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2708 | { | 3065 | { |
2709 | f = m_scene.m_maxPhys / oldSize.Z; | 3066 | f = m_scene.m_maxPhys / oldSize.Z; |
2710 | a = f / z; | 3067 | a = f / z; |
@@ -2715,7 +3072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2715 | } | 3072 | } |
2716 | else | 3073 | else |
2717 | { | 3074 | { |
2718 | if (oldSize.X * x > m_scene.m_maxNonphys) | 3075 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2719 | { | 3076 | { |
2720 | f = m_scene.m_maxNonphys / oldSize.X; | 3077 | f = m_scene.m_maxNonphys / oldSize.X; |
2721 | a = f / x; | 3078 | a = f / x; |
@@ -2723,7 +3080,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | y *= a; | 3080 | y *= a; |
2724 | z *= a; | 3081 | z *= a; |
2725 | } | 3082 | } |
2726 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3083 | if (oldSize.Y*y > m_scene.m_maxNonphys) |
2727 | { | 3084 | { |
2728 | f = m_scene.m_maxNonphys / oldSize.Y; | 3085 | f = m_scene.m_maxNonphys / oldSize.Y; |
2729 | a = f / y; | 3086 | a = f / y; |
@@ -2731,7 +3088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2731 | y *= a; | 3088 | y *= a; |
2732 | z *= a; | 3089 | z *= a; |
2733 | } | 3090 | } |
2734 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3091 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2735 | { | 3092 | { |
2736 | f = m_scene.m_maxNonphys / oldSize.Z; | 3093 | f = m_scene.m_maxNonphys / oldSize.Z; |
2737 | a = f / z; | 3094 | a = f / z; |
@@ -2741,7 +3098,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | } | 3098 | } |
2742 | } | 3099 | } |
2743 | obPart.IgnoreUndoUpdate = false; | 3100 | obPart.IgnoreUndoUpdate = false; |
2744 | obPart.StoreUndoState(); | ||
2745 | } | 3101 | } |
2746 | } | 3102 | } |
2747 | } | 3103 | } |
@@ -2749,8 +3105,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | Vector3 prevScale = part.Scale; | 3105 | Vector3 prevScale = part.Scale; |
2750 | prevScale.X *= x; | 3106 | prevScale.X *= x; |
2751 | prevScale.Y *= y; | 3107 | prevScale.Y *= y; |
2752 | prevScale.Z *= z; | 3108 | prevScale.Z *= z;; |
3109 | |||
3110 | part.IgnoreUndoUpdate = false; | ||
3111 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3112 | part.IgnoreUndoUpdate = true; | ||
2753 | part.Resize(prevScale); | 3113 | part.Resize(prevScale); |
3114 | part.IgnoreUndoUpdate = false; | ||
2754 | 3115 | ||
2755 | parts = m_parts.GetArray(); | 3116 | parts = m_parts.GetArray(); |
2756 | for (int i = 0; i < parts.Length; i++) | 3117 | for (int i = 0; i < parts.Length; i++) |
@@ -2759,19 +3120,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | obPart.IgnoreUndoUpdate = true; | 3120 | obPart.IgnoreUndoUpdate = true; |
2760 | if (obPart.UUID != m_rootPart.UUID) | 3121 | if (obPart.UUID != m_rootPart.UUID) |
2761 | { | 3122 | { |
2762 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3123 | if (obPart.UUID != m_rootPart.UUID) |
2763 | currentpos.X *= x; | 3124 | { |
2764 | currentpos.Y *= y; | 3125 | obPart.IgnoreUndoUpdate = false; |
2765 | currentpos.Z *= z; | 3126 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); |
2766 | Vector3 newSize = new Vector3(obPart.Scale); | 3127 | obPart.IgnoreUndoUpdate = true; |
2767 | newSize.X *= x; | 3128 | |
2768 | newSize.Y *= y; | 3129 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2769 | newSize.Z *= z; | 3130 | currentpos.X *= x; |
2770 | obPart.Resize(newSize); | 3131 | currentpos.Y *= y; |
2771 | obPart.UpdateOffSet(currentpos); | 3132 | currentpos.Z *= z; |
3133 | Vector3 newSize = new Vector3(obPart.Scale); | ||
3134 | newSize.X *= x; | ||
3135 | newSize.Y *= y; | ||
3136 | newSize.Z *= z; | ||
3137 | obPart.Resize(newSize); | ||
3138 | obPart.UpdateOffSet(currentpos); | ||
3139 | } | ||
3140 | obPart.IgnoreUndoUpdate = false; | ||
2772 | } | 3141 | } |
2773 | obPart.IgnoreUndoUpdate = false; | 3142 | obPart.IgnoreUndoUpdate = false; |
2774 | obPart.StoreUndoState(); | ||
2775 | } | 3143 | } |
2776 | 3144 | ||
2777 | if (part.PhysActor != null) | 3145 | if (part.PhysActor != null) |
@@ -2781,7 +3149,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2781 | } | 3149 | } |
2782 | 3150 | ||
2783 | part.IgnoreUndoUpdate = false; | 3151 | part.IgnoreUndoUpdate = false; |
2784 | part.StoreUndoState(); | ||
2785 | HasGroupChanged = true; | 3152 | HasGroupChanged = true; |
2786 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | 3153 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
2787 | ScheduleGroupForTerseUpdate(); | 3154 | ScheduleGroupForTerseUpdate(); |
@@ -2798,14 +3165,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2798 | /// <param name="pos"></param> | 3165 | /// <param name="pos"></param> |
2799 | public void UpdateGroupPosition(Vector3 pos) | 3166 | public void UpdateGroupPosition(Vector3 pos) |
2800 | { | 3167 | { |
2801 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
2802 | for (int i = 0; i < parts.Length; i++) | ||
2803 | parts[i].StoreUndoState(); | ||
2804 | |||
2805 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3168 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2806 | { | 3169 | { |
2807 | if (IsAttachment) | 3170 | if (IsAttachment) |
2808 | { | 3171 | { |
3172 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2809 | m_rootPart.AttachedPos = pos; | 3173 | m_rootPart.AttachedPos = pos; |
2810 | } | 3174 | } |
2811 | if (RootPart.GetStatusSandbox()) | 3175 | if (RootPart.GetStatusSandbox()) |
@@ -2839,7 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2839 | 3203 | ||
2840 | SceneObjectPart[] parts = m_parts.GetArray(); | 3204 | SceneObjectPart[] parts = m_parts.GetArray(); |
2841 | for (int i = 0; i < parts.Length; i++) | 3205 | for (int i = 0; i < parts.Length; i++) |
2842 | parts[i].StoreUndoState(); | 3206 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); |
2843 | 3207 | ||
2844 | if (part != null) | 3208 | if (part != null) |
2845 | { | 3209 | { |
@@ -2864,7 +3228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | { | 3228 | { |
2865 | SceneObjectPart[] parts = m_parts.GetArray(); | 3229 | SceneObjectPart[] parts = m_parts.GetArray(); |
2866 | for (int i = 0; i < parts.Length; i++) | 3230 | for (int i = 0; i < parts.Length; i++) |
2867 | parts[i].StoreUndoState(); | 3231 | parts[i].StoreUndoState(UndoType.STATE_PRIM_POSITION); |
2868 | 3232 | ||
2869 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3233 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2870 | Vector3 oldPos = | 3234 | Vector3 oldPos = |
@@ -2885,10 +3249,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2885 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3249 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2886 | } | 3250 | } |
2887 | 3251 | ||
2888 | AbsolutePosition = newPos; | 3252 | //We have to set undoing here because otherwise an undo state will be saved |
3253 | if (!m_rootPart.Undoing) | ||
3254 | { | ||
3255 | m_rootPart.Undoing = true; | ||
3256 | AbsolutePosition = newPos; | ||
3257 | m_rootPart.Undoing = false; | ||
3258 | } | ||
3259 | else | ||
3260 | { | ||
3261 | AbsolutePosition = newPos; | ||
3262 | } | ||
2889 | 3263 | ||
2890 | HasGroupChanged = true; | 3264 | HasGroupChanged = true; |
2891 | ScheduleGroupForTerseUpdate(); | 3265 | if (m_rootPart.Undoing) |
3266 | { | ||
3267 | ScheduleGroupForFullUpdate(); | ||
3268 | } | ||
3269 | else | ||
3270 | { | ||
3271 | ScheduleGroupForTerseUpdate(); | ||
3272 | } | ||
2892 | } | 3273 | } |
2893 | 3274 | ||
2894 | public void OffsetForNewRegion(Vector3 offset) | 3275 | public void OffsetForNewRegion(Vector3 offset) |
@@ -2908,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2908 | { | 3289 | { |
2909 | SceneObjectPart[] parts = m_parts.GetArray(); | 3290 | SceneObjectPart[] parts = m_parts.GetArray(); |
2910 | for (int i = 0; i < parts.Length; i++) | 3291 | for (int i = 0; i < parts.Length; i++) |
2911 | parts[i].StoreUndoState(); | 3292 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
2912 | 3293 | ||
2913 | m_rootPart.UpdateRotation(rot); | 3294 | m_rootPart.UpdateRotation(rot); |
2914 | 3295 | ||
@@ -2932,7 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2932 | { | 3313 | { |
2933 | SceneObjectPart[] parts = m_parts.GetArray(); | 3314 | SceneObjectPart[] parts = m_parts.GetArray(); |
2934 | for (int i = 0; i < parts.Length; i++) | 3315 | for (int i = 0; i < parts.Length; i++) |
2935 | parts[i].StoreUndoState(); | 3316 | parts[i].StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
2936 | 3317 | ||
2937 | m_rootPart.UpdateRotation(rot); | 3318 | m_rootPart.UpdateRotation(rot); |
2938 | 3319 | ||
@@ -2957,10 +3338,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2957 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3338 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2958 | { | 3339 | { |
2959 | SceneObjectPart part = GetChildPart(localID); | 3340 | SceneObjectPart part = GetChildPart(localID); |
2960 | |||
2961 | SceneObjectPart[] parts = m_parts.GetArray(); | 3341 | SceneObjectPart[] parts = m_parts.GetArray(); |
2962 | for (int i = 0; i < parts.Length; i++) | 3342 | for (int i = 0; i < parts.Length; i++) |
2963 | parts[i].StoreUndoState(); | 3343 | parts[i].StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
2964 | 3344 | ||
2965 | if (part != null) | 3345 | if (part != null) |
2966 | { | 3346 | { |
@@ -2988,15 +3368,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | if (part.UUID == m_rootPart.UUID) | 3368 | if (part.UUID == m_rootPart.UUID) |
2989 | { | 3369 | { |
2990 | UpdateRootRotation(rot); | 3370 | UpdateRootRotation(rot); |
2991 | AbsolutePosition = pos; | 3371 | if (!m_rootPart.Undoing) |
3372 | { | ||
3373 | m_rootPart.Undoing = true; | ||
3374 | AbsolutePosition = pos; | ||
3375 | m_rootPart.Undoing = false; | ||
3376 | } | ||
3377 | else | ||
3378 | { | ||
3379 | AbsolutePosition = pos; | ||
3380 | } | ||
2992 | } | 3381 | } |
2993 | else | 3382 | else |
2994 | { | 3383 | { |
3384 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
2995 | part.IgnoreUndoUpdate = true; | 3385 | part.IgnoreUndoUpdate = true; |
2996 | part.UpdateRotation(rot); | 3386 | part.UpdateRotation(rot); |
2997 | part.OffsetPosition = pos; | 3387 | part.OffsetPosition = pos; |
2998 | part.IgnoreUndoUpdate = false; | 3388 | part.IgnoreUndoUpdate = false; |
2999 | part.StoreUndoState(); | ||
3000 | } | 3389 | } |
3001 | } | 3390 | } |
3002 | } | 3391 | } |
@@ -3010,8 +3399,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3010 | Quaternion axRot = rot; | 3399 | Quaternion axRot = rot; |
3011 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3400 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3012 | 3401 | ||
3013 | m_rootPart.StoreUndoState(); | 3402 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3014 | m_rootPart.UpdateRotation(rot); | 3403 | bool cancelUndo = false; |
3404 | if (!m_rootPart.Undoing) | ||
3405 | { | ||
3406 | m_rootPart.Undoing = true; | ||
3407 | cancelUndo = true; | ||
3408 | } | ||
3409 | |||
3410 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3411 | m_rootPart.RotationOffset = rot; | ||
3015 | if (m_rootPart.PhysActor != null) | 3412 | if (m_rootPart.PhysActor != null) |
3016 | { | 3413 | { |
3017 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3414 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -3026,28 +3423,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | { | 3423 | { |
3027 | prim.IgnoreUndoUpdate = true; | 3424 | prim.IgnoreUndoUpdate = true; |
3028 | Vector3 axPos = prim.OffsetPosition; | 3425 | Vector3 axPos = prim.OffsetPosition; |
3426 | |||
3029 | axPos *= oldParentRot; | 3427 | axPos *= oldParentRot; |
3030 | axPos *= Quaternion.Inverse(axRot); | 3428 | axPos *= Quaternion.Inverse(axRot); |
3031 | prim.OffsetPosition = axPos; | 3429 | prim.OffsetPosition = axPos; |
3032 | Quaternion primsRot = prim.RotationOffset; | 3430 | |
3033 | Quaternion newRot = primsRot * oldParentRot; | 3431 | prim.RotationOffset *= Quaternion.Inverse(prim.GetWorldRotation()) * (oldParentRot * prim.RotationOffset); |
3034 | newRot *= Quaternion.Inverse(axRot); | 3432 | |
3035 | prim.RotationOffset = newRot; | 3433 | prim.IgnoreUndoUpdate = false; |
3036 | prim.ScheduleTerseUpdate(); | ||
3037 | } | 3434 | } |
3038 | } | 3435 | } |
3039 | 3436 | if (cancelUndo == true) | |
3040 | for (int i = 0; i < parts.Length; i++) | ||
3041 | { | 3437 | { |
3042 | SceneObjectPart childpart = parts[i]; | 3438 | m_rootPart.Undoing = false; |
3043 | if (childpart != m_rootPart) | ||
3044 | { | ||
3045 | childpart.IgnoreUndoUpdate = false; | ||
3046 | childpart.StoreUndoState(); | ||
3047 | } | ||
3048 | } | 3439 | } |
3049 | 3440 | HasGroupChanged = true; | |
3050 | m_rootPart.ScheduleTerseUpdate(); | 3441 | ScheduleGroupForFullUpdate(); |
3051 | } | 3442 | } |
3052 | 3443 | ||
3053 | #endregion | 3444 | #endregion |
@@ -3270,7 +3661,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | public float GetMass() | 3661 | public float GetMass() |
3271 | { | 3662 | { |
3272 | float retmass = 0f; | 3663 | float retmass = 0f; |
3273 | |||
3274 | SceneObjectPart[] parts = m_parts.GetArray(); | 3664 | SceneObjectPart[] parts = m_parts.GetArray(); |
3275 | for (int i = 0; i < parts.Length; i++) | 3665 | for (int i = 0; i < parts.Length; i++) |
3276 | retmass += parts[i].GetMass(); | 3666 | retmass += parts[i].GetMass(); |
@@ -3386,6 +3776,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3386 | SetFromItemID(uuid); | 3776 | SetFromItemID(uuid); |
3387 | } | 3777 | } |
3388 | 3778 | ||
3779 | public void ResetOwnerChangeFlag() | ||
3780 | { | ||
3781 | ForEachPart(delegate(SceneObjectPart part) | ||
3782 | { | ||
3783 | part.ResetOwnerChangeFlag(); | ||
3784 | }); | ||
3785 | } | ||
3786 | |||
3389 | #endregion | 3787 | #endregion |
3390 | } | 3788 | } |
3391 | } | 3789 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8a8a699..e7e3014 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -61,7 +61,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | TELEPORT = 512, | 61 | TELEPORT = 512, |
62 | REGION_RESTART = 1024, | 62 | REGION_RESTART = 1024, |
63 | MEDIA = 2048, | 63 | MEDIA = 2048, |
64 | ANIMATION = 16384 | 64 | ANIMATION = 16384, |
65 | POSITION = 32768 | ||
65 | } | 66 | } |
66 | 67 | ||
67 | // I don't really know where to put this except here. | 68 | // I don't really know where to put this except here. |
@@ -145,10 +146,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | public Vector3 StatusSandboxPos; | 146 | public Vector3 StatusSandboxPos; |
146 | 147 | ||
147 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
148 | 149 | [XmlIgnore] | |
149 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
150 | 151 | ||
151 | 152 | [XmlIgnore] | |
152 | public PhysicsActor PhysActor | 153 | public PhysicsActor PhysActor |
153 | { | 154 | { |
154 | get { return m_physActor; } | 155 | get { return m_physActor; } |
@@ -190,7 +191,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | 191 | ||
191 | public UUID FromFolderID; | 192 | public UUID FromFolderID; |
192 | 193 | ||
193 | 194 | // The following two are to hold the attachment data | |
195 | // while an object is inworld | ||
196 | [XmlIgnore] | ||
197 | public byte AttachPoint = 0; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Vector3 AttachOffset = Vector3.Zero; | ||
201 | |||
202 | [XmlIgnore] | ||
194 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
195 | 204 | ||
196 | 205 | ||
@@ -285,6 +294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 294 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
286 | private Vector3 m_sitTargetPosition; | 295 | private Vector3 m_sitTargetPosition; |
287 | private string m_sitAnimation = "SIT"; | 296 | private string m_sitAnimation = "SIT"; |
297 | private bool m_occupied; // KF if any av is sitting on this prim | ||
288 | private string m_text = String.Empty; | 298 | private string m_text = String.Empty; |
289 | private string m_touchName = String.Empty; | 299 | private string m_touchName = String.Empty; |
290 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 300 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -374,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 384 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
375 | Quaternion rotationOffset, Vector3 offsetPosition) | 385 | Quaternion rotationOffset, Vector3 offsetPosition) |
376 | { | 386 | { |
377 | m_name = "Primitive"; | 387 | m_name = "Object"; |
378 | 388 | ||
379 | Rezzed = DateTime.UtcNow; | 389 | Rezzed = DateTime.UtcNow; |
380 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 390 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -430,7 +440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | private uint _ownerMask = (uint)PermissionMask.All; | 440 | private uint _ownerMask = (uint)PermissionMask.All; |
431 | private uint _groupMask = (uint)PermissionMask.None; | 441 | private uint _groupMask = (uint)PermissionMask.None; |
432 | private uint _everyoneMask = (uint)PermissionMask.None; | 442 | private uint _everyoneMask = (uint)PermissionMask.None; |
433 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 443 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
434 | private PrimFlags _flags = PrimFlags.None; | 444 | private PrimFlags _flags = PrimFlags.None; |
435 | private DateTime m_expires; | 445 | private DateTime m_expires; |
436 | private DateTime m_rezzed; | 446 | private DateTime m_rezzed; |
@@ -529,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | } | 539 | } |
530 | 540 | ||
531 | /// <value> | 541 | /// <value> |
532 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 542 | /// Get the inventory list |
533 | /// </value> | 543 | /// </value> |
534 | public TaskInventoryDictionary TaskInventory | 544 | public TaskInventoryDictionary TaskInventory |
535 | { | 545 | { |
536 | get { return m_inventory.Items; } | 546 | get { |
537 | set { m_inventory.Items = value; } | 547 | return m_inventory.Items; |
548 | } | ||
549 | set { | ||
550 | m_inventory.Items = value; | ||
551 | } | ||
538 | } | 552 | } |
539 | 553 | ||
540 | /// <summary> | 554 | /// <summary> |
@@ -674,14 +688,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | set { m_LoopSoundSlavePrims = value; } | 688 | set { m_LoopSoundSlavePrims = value; } |
675 | } | 689 | } |
676 | 690 | ||
677 | |||
678 | public Byte[] TextureAnimation | 691 | public Byte[] TextureAnimation |
679 | { | 692 | { |
680 | get { return m_TextureAnimation; } | 693 | get { return m_TextureAnimation; } |
681 | set { m_TextureAnimation = value; } | 694 | set { m_TextureAnimation = value; } |
682 | } | 695 | } |
683 | 696 | ||
684 | |||
685 | public Byte[] ParticleSystem | 697 | public Byte[] ParticleSystem |
686 | { | 698 | { |
687 | get { return m_particleSystem; } | 699 | get { return m_particleSystem; } |
@@ -718,9 +730,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
718 | { | 730 | { |
719 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 731 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
720 | PhysicsActor actor = PhysActor; | 732 | PhysicsActor actor = PhysActor; |
721 | if (actor != null && _parentID == 0) | 733 | if (_parentID == 0) |
722 | { | 734 | { |
723 | m_groupPosition = actor.Position; | 735 | if (actor != null) |
736 | m_groupPosition = actor.Position; | ||
737 | return m_groupPosition; | ||
724 | } | 738 | } |
725 | 739 | ||
726 | if (IsAttachment) | 740 | if (IsAttachment) |
@@ -730,12 +744,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | return sp.AbsolutePosition; | 744 | return sp.AbsolutePosition; |
731 | } | 745 | } |
732 | 746 | ||
747 | // use root prim's group position. Physics may have updated it | ||
748 | if (ParentGroup.RootPart != this) | ||
749 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
733 | return m_groupPosition; | 750 | return m_groupPosition; |
734 | } | 751 | } |
735 | set | 752 | set |
736 | { | 753 | { |
737 | m_groupPosition = value; | 754 | m_groupPosition = value; |
738 | |||
739 | PhysicsActor actor = PhysActor; | 755 | PhysicsActor actor = PhysActor; |
740 | if (actor != null) | 756 | if (actor != null) |
741 | { | 757 | { |
@@ -755,25 +771,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | 771 | ||
756 | // Tell the physics engines that this prim changed. | 772 | // Tell the physics engines that this prim changed. |
757 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 773 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
774 | |||
758 | } | 775 | } |
759 | catch (Exception e) | 776 | catch (Exception e) |
760 | { | 777 | { |
761 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 778 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
762 | } | 779 | } |
763 | } | 780 | } |
764 | |||
765 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
766 | if (m_sitTargetAvatar != UUID.Zero) | ||
767 | { | ||
768 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | ||
769 | { | ||
770 | ScenePresence avatar; | ||
771 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) | ||
772 | { | ||
773 | avatar.ParentPosition = GetWorldPosition(); | ||
774 | } | ||
775 | } | ||
776 | } | ||
777 | } | 781 | } |
778 | } | 782 | } |
779 | 783 | ||
@@ -782,7 +786,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | get { return m_offsetPosition; } | 786 | get { return m_offsetPosition; } |
783 | set | 787 | set |
784 | { | 788 | { |
785 | StoreUndoState(); | 789 | Vector3 oldpos = m_offsetPosition; |
790 | StoreUndoState(UndoType.STATE_PRIM_POSITION); | ||
786 | m_offsetPosition = value; | 791 | m_offsetPosition = value; |
787 | 792 | ||
788 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 793 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -796,7 +801,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
796 | // Tell the physics engines that this prim changed. | 801 | // Tell the physics engines that this prim changed. |
797 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 802 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
798 | } | 803 | } |
804 | |||
805 | if (!m_parentGroup.m_dupeInProgress) | ||
806 | { | ||
807 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
808 | foreach (ScenePresence av in avs) | ||
809 | { | ||
810 | if (av.LinkedPrim == m_uuid) | ||
811 | { | ||
812 | Vector3 offset = (m_offsetPosition - oldpos); | ||
813 | av.OffsetPosition += offset; | ||
814 | av.SendAvatarDataToAllAgents(); | ||
815 | } | ||
816 | } | ||
817 | } | ||
799 | } | 818 | } |
819 | TriggerScriptChangedEvent(Changed.POSITION); | ||
800 | } | 820 | } |
801 | } | 821 | } |
802 | 822 | ||
@@ -838,7 +858,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
838 | 858 | ||
839 | set | 859 | set |
840 | { | 860 | { |
841 | StoreUndoState(); | 861 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
842 | m_rotationOffset = value; | 862 | m_rotationOffset = value; |
843 | 863 | ||
844 | PhysicsActor actor = PhysActor; | 864 | PhysicsActor actor = PhysActor; |
@@ -922,7 +942,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
922 | /// <summary></summary> | 942 | /// <summary></summary> |
923 | public Vector3 Acceleration | 943 | public Vector3 Acceleration |
924 | { | 944 | { |
925 | get { return m_acceleration; } | 945 | get |
946 | { | ||
947 | PhysicsActor actor = PhysActor; | ||
948 | if (actor != null) | ||
949 | { | ||
950 | m_acceleration = actor.Acceleration; | ||
951 | } | ||
952 | return m_acceleration; | ||
953 | } | ||
954 | |||
926 | set { m_acceleration = value; } | 955 | set { m_acceleration = value; } |
927 | } | 956 | } |
928 | 957 | ||
@@ -1013,7 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | get { return m_shape.Scale; } | 1042 | get { return m_shape.Scale; } |
1014 | set | 1043 | set |
1015 | { | 1044 | { |
1016 | StoreUndoState(); | 1045 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
1017 | if (m_shape != null) | 1046 | if (m_shape != null) |
1018 | { | 1047 | { |
1019 | m_shape.Scale = value; | 1048 | m_shape.Scale = value; |
@@ -1079,11 +1108,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | 1108 | ||
1080 | public Vector3 AbsolutePosition | 1109 | public Vector3 AbsolutePosition |
1081 | { | 1110 | { |
1082 | get { | 1111 | get |
1083 | if (IsAttachment) | 1112 | { |
1084 | return GroupPosition; | 1113 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1085 | 1114 | } | |
1086 | return m_offsetPosition + m_groupPosition; } | ||
1087 | } | 1115 | } |
1088 | 1116 | ||
1089 | public SceneObjectGroup ParentGroup | 1117 | public SceneObjectGroup ParentGroup |
@@ -1242,6 +1270,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | _flags = value; | 1270 | _flags = value; |
1243 | } | 1271 | } |
1244 | } | 1272 | } |
1273 | |||
1274 | [XmlIgnore] | ||
1275 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1276 | { | ||
1277 | get { return m_occupied; } | ||
1278 | set { m_occupied = value; } | ||
1279 | } | ||
1245 | 1280 | ||
1246 | 1281 | ||
1247 | public UUID SitTargetAvatar | 1282 | public UUID SitTargetAvatar |
@@ -1317,14 +1352,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1317 | } | 1352 | } |
1318 | } | 1353 | } |
1319 | 1354 | ||
1320 | /// <summary> | ||
1321 | /// Clear all pending updates of parts to clients | ||
1322 | /// </summary> | ||
1323 | private void ClearUpdateSchedule() | ||
1324 | { | ||
1325 | m_updateFlag = 0; | ||
1326 | } | ||
1327 | |||
1328 | private void SendObjectPropertiesToClient(UUID AgentID) | 1355 | private void SendObjectPropertiesToClient(UUID AgentID) |
1329 | { | 1356 | { |
1330 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1357 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1575,14 +1602,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1575 | // or flexible | 1602 | // or flexible |
1576 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1603 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1577 | { | 1604 | { |
1578 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1605 | try |
1579 | string.Format("{0}/{1}", Name, UUID), | 1606 | { |
1580 | Shape, | 1607 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1581 | AbsolutePosition, | 1608 | string.Format("{0}/{1}", Name, UUID), |
1582 | Scale, | 1609 | Shape, |
1583 | RotationOffset, | 1610 | AbsolutePosition, |
1584 | RigidBody); | 1611 | Scale, |
1585 | 1612 | RotationOffset, | |
1613 | RigidBody); | ||
1614 | PhysActor.SetMaterial(Material); | ||
1615 | } | ||
1616 | catch | ||
1617 | { | ||
1618 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1619 | PhysActor = null; | ||
1620 | } | ||
1586 | // Basic Physics returns null.. joy joy joy. | 1621 | // Basic Physics returns null.. joy joy joy. |
1587 | if (PhysActor != null) | 1622 | if (PhysActor != null) |
1588 | { | 1623 | { |
@@ -1610,7 +1645,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1610 | { | 1645 | { |
1611 | m_redo.Clear(); | 1646 | m_redo.Clear(); |
1612 | } | 1647 | } |
1613 | StoreUndoState(); | 1648 | StoreUndoState(UndoType.STATE_ALL); |
1614 | } | 1649 | } |
1615 | 1650 | ||
1616 | public byte ConvertScriptUintToByte(uint indata) | 1651 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1679,6 +1714,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1679 | 1714 | ||
1680 | // Move afterwards ResetIDs as it clears the localID | 1715 | // Move afterwards ResetIDs as it clears the localID |
1681 | dupe.LocalId = localID; | 1716 | dupe.LocalId = localID; |
1717 | if(dupe.PhysActor != null) | ||
1718 | dupe.PhysActor.LocalID = localID; | ||
1719 | |||
1682 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1720 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1683 | dupe._lastOwnerID = OwnerID; | 1721 | dupe._lastOwnerID = OwnerID; |
1684 | 1722 | ||
@@ -1722,7 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1760 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1723 | part.Shape = shape; | 1761 | part.Shape = shape; |
1724 | 1762 | ||
1725 | part.Name = "Primitive"; | 1763 | part.Name = "Object"; |
1726 | part._ownerID = UUID.Random(); | 1764 | part._ownerID = UUID.Random(); |
1727 | 1765 | ||
1728 | return part; | 1766 | return part; |
@@ -2075,19 +2113,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2075 | public Vector3 GetWorldPosition() | 2113 | public Vector3 GetWorldPosition() |
2076 | { | 2114 | { |
2077 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 2115 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
2078 | |||
2079 | Vector3 axPos = OffsetPosition; | 2116 | Vector3 axPos = OffsetPosition; |
2080 | |||
2081 | axPos *= parentRot; | 2117 | axPos *= parentRot; |
2082 | Vector3 translationOffsetPosition = axPos; | 2118 | Vector3 translationOffsetPosition = axPos; |
2083 | 2119 | if(_parentID == 0) | |
2084 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 2120 | { |
2085 | 2121 | return GroupPosition; | |
2086 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 2122 | } |
2087 | 2123 | else | |
2088 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | 2124 | { |
2089 | 2125 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | |
2090 | return worldPos; | 2126 | } |
2091 | } | 2127 | } |
2092 | 2128 | ||
2093 | /// <summary> | 2129 | /// <summary> |
@@ -2744,17 +2780,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2744 | //Trys to fetch sound id from prim's inventory. | 2780 | //Trys to fetch sound id from prim's inventory. |
2745 | //Prim's inventory doesn't support non script items yet | 2781 | //Prim's inventory doesn't support non script items yet |
2746 | 2782 | ||
2747 | lock (TaskInventory) | 2783 | TaskInventory.LockItemsForRead(true); |
2784 | |||
2785 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2748 | { | 2786 | { |
2749 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2787 | if (item.Value.Name == sound) |
2750 | { | 2788 | { |
2751 | if (item.Value.Name == sound) | 2789 | soundID = item.Value.ItemID; |
2752 | { | 2790 | break; |
2753 | soundID = item.Value.ItemID; | ||
2754 | break; | ||
2755 | } | ||
2756 | } | 2791 | } |
2757 | } | 2792 | } |
2793 | |||
2794 | TaskInventory.LockItemsForRead(false); | ||
2758 | } | 2795 | } |
2759 | 2796 | ||
2760 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2797 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2814,7 +2851,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | /// <param name="scale"></param> | 2851 | /// <param name="scale"></param> |
2815 | public void Resize(Vector3 scale) | 2852 | public void Resize(Vector3 scale) |
2816 | { | 2853 | { |
2817 | StoreUndoState(); | 2854 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2818 | m_shape.Scale = scale; | 2855 | m_shape.Scale = scale; |
2819 | 2856 | ||
2820 | ParentGroup.HasGroupChanged = true; | 2857 | ParentGroup.HasGroupChanged = true; |
@@ -2823,38 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | 2860 | ||
2824 | public void RotLookAt(Quaternion target, float strength, float damping) | 2861 | public void RotLookAt(Quaternion target, float strength, float damping) |
2825 | { | 2862 | { |
2826 | rotLookAt(target, strength, damping); | 2863 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2827 | } | ||
2828 | |||
2829 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2830 | { | ||
2831 | if (IsAttachment) | ||
2832 | { | ||
2833 | /* | ||
2834 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2835 | if (avatar != null) | ||
2836 | { | ||
2837 | Rotate the Av? | ||
2838 | } */ | ||
2839 | } | ||
2840 | else | ||
2841 | { | ||
2842 | APIDDamp = damping; | ||
2843 | APIDStrength = strength; | ||
2844 | APIDTarget = target; | ||
2845 | } | ||
2846 | } | ||
2847 | |||
2848 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2849 | { | ||
2850 | APIDDamp = damp; | ||
2851 | APIDStrength = strength; | ||
2852 | APIDTarget = rot; | ||
2853 | } | ||
2854 | |||
2855 | public void stopLookAt() | ||
2856 | { | ||
2857 | APIDTarget = Quaternion.Identity; | ||
2858 | } | 2864 | } |
2859 | 2865 | ||
2860 | /// <summary> | 2866 | /// <summary> |
@@ -2866,7 +2872,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2866 | 2872 | ||
2867 | if (m_parentGroup != null) | 2873 | if (m_parentGroup != null) |
2868 | { | 2874 | { |
2869 | m_parentGroup.QueueForUpdateCheck(); | 2875 | if (!m_parentGroup.areUpdatesSuspended) |
2876 | { | ||
2877 | m_parentGroup.QueueForUpdateCheck(); | ||
2878 | } | ||
2870 | } | 2879 | } |
2871 | 2880 | ||
2872 | int timeNow = Util.UnixTimeSinceEpoch(); | 2881 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -3083,8 +3092,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | { | 3092 | { |
3084 | const float ROTATION_TOLERANCE = 0.01f; | 3093 | const float ROTATION_TOLERANCE = 0.01f; |
3085 | const float VELOCITY_TOLERANCE = 0.001f; | 3094 | const float VELOCITY_TOLERANCE = 0.001f; |
3086 | const float POSITION_TOLERANCE = 0.05f; | 3095 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
3087 | const int TIME_MS_TOLERANCE = 3000; | 3096 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
3088 | 3097 | ||
3089 | if (m_updateFlag == 1) | 3098 | if (m_updateFlag == 1) |
3090 | { | 3099 | { |
@@ -3098,7 +3107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3107 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3099 | { | 3108 | { |
3100 | AddTerseUpdateToAllAvatars(); | 3109 | AddTerseUpdateToAllAvatars(); |
3101 | ClearUpdateSchedule(); | 3110 | |
3102 | 3111 | ||
3103 | // This causes the Scene to 'poll' physical objects every couple of frames | 3112 | // This causes the Scene to 'poll' physical objects every couple of frames |
3104 | // bad, so it's been replaced by an event driven method. | 3113 | // bad, so it's been replaced by an event driven method. |
@@ -3116,16 +3125,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3116 | m_lastAngularVelocity = AngularVelocity; | 3125 | m_lastAngularVelocity = AngularVelocity; |
3117 | m_lastTerseSent = Environment.TickCount; | 3126 | m_lastTerseSent = Environment.TickCount; |
3118 | } | 3127 | } |
3128 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3129 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3119 | } | 3130 | } |
3120 | else | 3131 | else |
3121 | { | 3132 | { |
3122 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3133 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3123 | { | 3134 | { |
3124 | AddFullUpdateToAllAvatars(); | 3135 | AddFullUpdateToAllAvatars(); |
3125 | ClearUpdateSchedule(); | 3136 | m_updateFlag = 0; //Same here |
3126 | } | 3137 | } |
3127 | } | 3138 | } |
3128 | ClearUpdateSchedule(); | 3139 | m_updateFlag = 0; |
3129 | } | 3140 | } |
3130 | 3141 | ||
3131 | /// <summary> | 3142 | /// <summary> |
@@ -3153,17 +3164,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | if (!UUID.TryParse(sound, out soundID)) | 3164 | if (!UUID.TryParse(sound, out soundID)) |
3154 | { | 3165 | { |
3155 | // search sound file from inventory | 3166 | // search sound file from inventory |
3156 | lock (TaskInventory) | 3167 | TaskInventory.LockItemsForRead(true); |
3168 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3157 | { | 3169 | { |
3158 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3170 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3159 | { | 3171 | { |
3160 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3172 | soundID = item.Value.ItemID; |
3161 | { | 3173 | break; |
3162 | soundID = item.Value.ItemID; | ||
3163 | break; | ||
3164 | } | ||
3165 | } | 3174 | } |
3166 | } | 3175 | } |
3176 | TaskInventory.LockItemsForRead(false); | ||
3167 | } | 3177 | } |
3168 | 3178 | ||
3169 | if (soundID == UUID.Zero) | 3179 | if (soundID == UUID.Zero) |
@@ -3593,7 +3603,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3593 | 3603 | ||
3594 | public void StopLookAt() | 3604 | public void StopLookAt() |
3595 | { | 3605 | { |
3596 | m_parentGroup.stopLookAt(); | 3606 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3597 | 3607 | ||
3598 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3608 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3599 | } | 3609 | } |
@@ -3620,10 +3630,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3620 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3630 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3621 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3631 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3622 | } | 3632 | } |
3623 | 3633 | public void StoreUndoState(UndoType type) | |
3624 | public void StoreUndoState() | ||
3625 | { | 3634 | { |
3626 | if (!Undoing) | 3635 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3627 | { | 3636 | { |
3628 | if (!IgnoreUndoUpdate) | 3637 | if (!IgnoreUndoUpdate) |
3629 | { | 3638 | { |
@@ -3634,17 +3643,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3634 | if (m_undo.Count > 0) | 3643 | if (m_undo.Count > 0) |
3635 | { | 3644 | { |
3636 | UndoState last = m_undo.Peek(); | 3645 | UndoState last = m_undo.Peek(); |
3637 | if (last != null) | 3646 | |
3638 | { | ||
3639 | if (last.Compare(this)) | ||
3640 | return; | ||
3641 | } | ||
3642 | } | 3647 | } |
3643 | 3648 | ||
3644 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3649 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3645 | { | 3650 | { |
3646 | UndoState nUndo = new UndoState(this); | 3651 | UndoState lastUndo = m_undo.Peek(); |
3647 | 3652 | ||
3653 | UndoState nUndo = new UndoState(this, type); | ||
3654 | |||
3655 | if (lastUndo != null) | ||
3656 | { | ||
3657 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3658 | if (ts.TotalMilliseconds < 500) | ||
3659 | { | ||
3660 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3661 | nUndo.Merge(lastUndo); | ||
3662 | m_undo.Pop(); | ||
3663 | } | ||
3664 | } | ||
3648 | m_undo.Push(nUndo); | 3665 | m_undo.Push(nUndo); |
3649 | } | 3666 | } |
3650 | 3667 | ||
@@ -4121,11 +4138,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4121 | if (m_undo.Count > 0) | 4138 | if (m_undo.Count > 0) |
4122 | { | 4139 | { |
4123 | UndoState nUndo = null; | 4140 | UndoState nUndo = null; |
4141 | UndoState goback = m_undo.Pop(); | ||
4124 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4142 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4125 | { | 4143 | { |
4126 | nUndo = new UndoState(this); | 4144 | nUndo = new UndoState(this, goback.Type); |
4127 | } | 4145 | } |
4128 | UndoState goback = m_undo.Pop(); | 4146 | |
4147 | |||
4129 | if (goback != null) | 4148 | if (goback != null) |
4130 | { | 4149 | { |
4131 | goback.PlaybackState(this); | 4150 | goback.PlaybackState(this); |
@@ -4140,13 +4159,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4140 | { | 4159 | { |
4141 | lock (m_redo) | 4160 | lock (m_redo) |
4142 | { | 4161 | { |
4162 | UndoState gofwd = m_redo.Pop(); | ||
4143 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4163 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4144 | { | 4164 | { |
4145 | UndoState nUndo = new UndoState(this); | 4165 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4146 | 4166 | ||
4147 | m_undo.Push(nUndo); | 4167 | m_undo.Push(nUndo); |
4148 | } | 4168 | } |
4149 | UndoState gofwd = m_redo.Pop(); | ||
4150 | if (gofwd != null) | 4169 | if (gofwd != null) |
4151 | gofwd.PlayfwdState(this); | 4170 | gofwd.PlayfwdState(this); |
4152 | } | 4171 | } |
@@ -4410,6 +4429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4410 | Scale, | 4429 | Scale, |
4411 | RotationOffset, | 4430 | RotationOffset, |
4412 | UsePhysics); | 4431 | UsePhysics); |
4432 | PhysActor.SetMaterial(Material); | ||
4413 | 4433 | ||
4414 | pa = PhysActor; | 4434 | pa = PhysActor; |
4415 | if (pa != null) | 4435 | if (pa != null) |
@@ -4595,8 +4615,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4595 | { | 4615 | { |
4596 | m_shape.TextureEntry = textureEntry; | 4616 | m_shape.TextureEntry = textureEntry; |
4597 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4617 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4598 | 4618 | m_updateFlag = 1; | |
4599 | ParentGroup.HasGroupChanged = true; | 4619 | ParentGroup.HasGroupChanged = true; |
4620 | |||
4600 | //This is madness.. | 4621 | //This is madness.. |
4601 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4622 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4602 | //This is sparta | 4623 | //This is sparta |
@@ -4829,5 +4850,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4829 | Color color = Color; | 4850 | Color color = Color; |
4830 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4851 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4831 | } | 4852 | } |
4853 | |||
4854 | public void ResetOwnerChangeFlag() | ||
4855 | { | ||
4856 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4857 | |||
4858 | foreach (UUID itemID in inv) | ||
4859 | { | ||
4860 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4861 | item.OwnerChanged = false; | ||
4862 | Inventory.UpdateInventoryItem(item, false, false); | ||
4863 | } | ||
4864 | } | ||
4832 | } | 4865 | } |
4833 | } | 4866 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3b60f8c..56680df 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -120,39 +126,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// <param name="linkNum">Link number for the part</param> | 126 | /// <param name="linkNum">Link number for the part</param> |
121 | public void ResetInventoryIDs() | 127 | public void ResetInventoryIDs() |
122 | { | 128 | { |
123 | if (null == m_part || null == m_part.ParentGroup) | 129 | m_items.LockItemsForWrite(true); |
124 | return; | 130 | |
125 | 131 | if (Items.Count == 0) | |
126 | lock (m_items) | ||
127 | { | 132 | { |
128 | if (0 == m_items.Count) | 133 | m_items.LockItemsForWrite(false); |
129 | return; | 134 | return; |
135 | } | ||
130 | 136 | ||
131 | IList<TaskInventoryItem> items = GetInventoryItems(); | 137 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
132 | m_items.Clear(); | 138 | Items.Clear(); |
133 | 139 | ||
134 | foreach (TaskInventoryItem item in items) | 140 | foreach (TaskInventoryItem item in items) |
135 | { | 141 | { |
136 | item.ResetIDs(m_part.UUID); | 142 | item.ResetIDs(m_part.UUID); |
137 | m_items.Add(item.ItemID, item); | 143 | Items.Add(item.ItemID, item); |
138 | } | ||
139 | } | 144 | } |
145 | m_items.LockItemsForWrite(false); | ||
140 | } | 146 | } |
141 | 147 | ||
142 | public void ResetObjectID() | 148 | public void ResetObjectID() |
143 | { | 149 | { |
144 | lock (Items) | 150 | m_items.LockItemsForWrite(true); |
151 | |||
152 | if (Items.Count == 0) | ||
145 | { | 153 | { |
146 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 154 | m_items.LockItemsForWrite(false); |
147 | Items.Clear(); | 155 | return; |
148 | 156 | } | |
149 | foreach (TaskInventoryItem item in items) | 157 | |
150 | { | 158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
151 | item.ParentPartID = m_part.UUID; | 159 | Items.Clear(); |
152 | item.ParentID = m_part.UUID; | 160 | |
153 | Items.Add(item.ItemID, item); | 161 | foreach (TaskInventoryItem item in items) |
154 | } | 162 | { |
163 | item.ParentPartID = m_part.UUID; | ||
164 | item.ParentID = m_part.UUID; | ||
165 | Items.Add(item.ItemID, item); | ||
155 | } | 166 | } |
167 | m_items.LockItemsForWrite(false); | ||
156 | } | 168 | } |
157 | 169 | ||
158 | /// <summary> | 170 | /// <summary> |
@@ -161,12 +173,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | /// <param name="ownerId"></param> | 173 | /// <param name="ownerId"></param> |
162 | public void ChangeInventoryOwner(UUID ownerId) | 174 | public void ChangeInventoryOwner(UUID ownerId) |
163 | { | 175 | { |
164 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
165 | { | 178 | { |
166 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
167 | { | 180 | return; |
168 | return; | ||
169 | } | ||
170 | } | 181 | } |
171 | 182 | ||
172 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
@@ -182,6 +193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | item.PermsGranter = UUID.Zero; | 193 | item.PermsGranter = UUID.Zero; |
183 | item.OwnerChanged = true; | 194 | item.OwnerChanged = true; |
184 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
185 | } | 197 | } |
186 | 198 | ||
187 | /// <summary> | 199 | /// <summary> |
@@ -190,12 +202,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | /// <param name="groupID"></param> | 202 | /// <param name="groupID"></param> |
191 | public void ChangeInventoryGroup(UUID groupID) | 203 | public void ChangeInventoryGroup(UUID groupID) |
192 | { | 204 | { |
193 | lock (Items) | 205 | m_items.LockItemsForWrite(true); |
206 | if (0 == Items.Count) | ||
194 | { | 207 | { |
195 | if (0 == Items.Count) | 208 | m_items.LockItemsForWrite(false); |
196 | { | 209 | return; |
197 | return; | ||
198 | } | ||
199 | } | 210 | } |
200 | 211 | ||
201 | // Don't let this set the HasGroupChanged flag for attachments | 212 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -207,12 +218,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | m_part.ParentGroup.HasGroupChanged = true; | 218 | m_part.ParentGroup.HasGroupChanged = true; |
208 | } | 219 | } |
209 | 220 | ||
210 | List<TaskInventoryItem> items = GetInventoryItems(); | 221 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
211 | foreach (TaskInventoryItem item in items) | 222 | foreach (TaskInventoryItem item in items) |
212 | { | 223 | { |
213 | if (groupID != item.GroupID) | 224 | if (groupID != item.GroupID) |
225 | { | ||
214 | item.GroupID = groupID; | 226 | item.GroupID = groupID; |
227 | } | ||
215 | } | 228 | } |
229 | m_items.LockItemsForWrite(false); | ||
230 | } | ||
231 | |||
232 | private void QueryScriptStates() | ||
233 | { | ||
234 | if (m_part == null || m_part.ParentGroup == null) | ||
235 | return; | ||
236 | |||
237 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
238 | if (engines == null) // No engine at all | ||
239 | return; | ||
240 | |||
241 | Items.LockItemsForRead(true); | ||
242 | foreach (TaskInventoryItem item in Items.Values) | ||
243 | { | ||
244 | if (item.InvType == (int)InventoryType.LSL) | ||
245 | { | ||
246 | foreach (IScriptModule e in engines) | ||
247 | { | ||
248 | bool running; | ||
249 | |||
250 | if (e.HasScript(item.ItemID, out running)) | ||
251 | { | ||
252 | item.ScriptRunning = running; | ||
253 | break; | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | |||
259 | Items.LockItemsForRead(false); | ||
216 | } | 260 | } |
217 | 261 | ||
218 | /// <summary> | 262 | /// <summary> |
@@ -220,9 +264,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | /// </summary> | 264 | /// </summary> |
221 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 265 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
222 | { | 266 | { |
223 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 267 | Items.LockItemsForRead(true); |
224 | foreach (TaskInventoryItem item in scripts) | 268 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
225 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 269 | Items.LockItemsForRead(false); |
270 | foreach (TaskInventoryItem item in items) | ||
271 | { | ||
272 | if ((int)InventoryType.LSL == item.InvType) | ||
273 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
274 | } | ||
226 | } | 275 | } |
227 | 276 | ||
228 | public ArrayList GetScriptErrors(UUID itemID) | 277 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +304,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 304 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 305 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 306 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 307 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 308 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 309 | Items.LockItemsForRead(false); |
310 | |||
311 | foreach (TaskInventoryItem item in items) | ||
312 | { | ||
313 | if ((int)InventoryType.LSL == item.InvType) | ||
314 | { | ||
315 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
316 | m_part.RemoveScriptEvents(item.ItemID); | ||
317 | } | ||
318 | } | ||
261 | } | 319 | } |
262 | 320 | ||
263 | /// <summary> | 321 | /// <summary> |
@@ -273,7 +331,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | // item.Name, item.ItemID, Name, UUID); | 331 | // item.Name, item.ItemID, Name, UUID); |
274 | 332 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 333 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
334 | { | ||
335 | StoreScriptError(item.ItemID, "no permission"); | ||
276 | return; | 336 | return; |
337 | } | ||
277 | 338 | ||
278 | m_part.AddFlag(PrimFlags.Scripted); | 339 | m_part.AddFlag(PrimFlags.Scripted); |
279 | 340 | ||
@@ -282,14 +343,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | if (stateSource == 2 && // Prim crossing | 343 | if (stateSource == 2 && // Prim crossing |
283 | m_part.ParentGroup.Scene.m_trustBinaries) | 344 | m_part.ParentGroup.Scene.m_trustBinaries) |
284 | { | 345 | { |
285 | lock (m_items) | 346 | m_items.LockItemsForWrite(true); |
286 | { | 347 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsMask = 0; | 348 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 349 | m_items.LockItemsForWrite(false); |
289 | } | ||
290 | |||
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 350 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 351 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
352 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 353 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 354 | m_part.ScheduleFullUpdate(); |
295 | return; | 355 | return; |
@@ -298,6 +358,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 358 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
299 | if (null == asset) | 359 | if (null == asset) |
300 | { | 360 | { |
361 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
362 | StoreScriptError(item.ItemID, msg); | ||
301 | m_log.ErrorFormat( | 363 | m_log.ErrorFormat( |
302 | "[PRIM INVENTORY]: " + | 364 | "[PRIM INVENTORY]: " + |
303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 365 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -309,15 +371,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | if (m_part.ParentGroup.m_savedScriptState != null) | 371 | if (m_part.ParentGroup.m_savedScriptState != null) |
310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 372 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
311 | 373 | ||
312 | lock (m_items) | 374 | m_items.LockItemsForWrite(true); |
313 | { | 375 | |
314 | m_items[item.ItemID].PermsMask = 0; | 376 | m_items[item.ItemID].PermsMask = 0; |
315 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 377 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
316 | } | 378 | |
379 | m_items.LockItemsForWrite(false); | ||
317 | 380 | ||
318 | string script = Utils.BytesToString(asset.Data); | 381 | string script = Utils.BytesToString(asset.Data); |
319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 382 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 383 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
384 | StoreScriptErrors(item.ItemID, null); | ||
385 | if (!item.ScriptRunning) | ||
386 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
387 | m_part.LocalId, item.ItemID); | ||
321 | m_part.ParentGroup.AddActiveScriptCount(1); | 388 | m_part.ParentGroup.AddActiveScriptCount(1); |
322 | m_part.ScheduleFullUpdate(); | 389 | m_part.ScheduleFullUpdate(); |
323 | } | 390 | } |
@@ -381,21 +448,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | 448 | ||
382 | /// <summary> | 449 | /// <summary> |
383 | /// Start a script which is in this prim's inventory. | 450 | /// Start a script which is in this prim's inventory. |
451 | /// Some processing may occur in the background, but this routine returns asap. | ||
384 | /// </summary> | 452 | /// </summary> |
385 | /// <param name="itemId"> | 453 | /// <param name="itemId"> |
386 | /// A <see cref="UUID"/> | 454 | /// A <see cref="UUID"/> |
387 | /// </param> | 455 | /// </param> |
388 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 456 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
389 | { | 457 | { |
390 | TaskInventoryItem item = GetInventoryItem(itemId); | 458 | lock (m_scriptErrors) |
391 | if (item != null) | 459 | { |
392 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 460 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
461 | m_scriptErrors.Remove(itemId); | ||
462 | } | ||
463 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
464 | } | ||
465 | |||
466 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
467 | { | ||
468 | m_items.LockItemsForRead(true); | ||
469 | if (m_items.ContainsKey(itemId)) | ||
470 | { | ||
471 | if (m_items.ContainsKey(itemId)) | ||
472 | { | ||
473 | m_items.LockItemsForRead(false); | ||
474 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | m_items.LockItemsForRead(false); | ||
479 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
480 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
481 | StoreScriptError(itemId, msg); | ||
482 | m_log.ErrorFormat( | ||
483 | "[PRIM INVENTORY]: " + | ||
484 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
485 | } | ||
486 | } | ||
393 | else | 487 | else |
488 | { | ||
489 | m_items.LockItemsForRead(false); | ||
490 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
491 | StoreScriptError(itemId, msg); | ||
394 | m_log.ErrorFormat( | 492 | m_log.ErrorFormat( |
395 | "[PRIM INVENTORY]: " + | 493 | "[PRIM INVENTORY]: " + |
396 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 494 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
397 | itemId, m_part.Name, m_part.UUID, | 495 | } |
398 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 496 | |
497 | } | ||
498 | |||
499 | /// <summary> | ||
500 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
501 | /// </summary> | ||
502 | /// <param name="itemId"> | ||
503 | /// A <see cref="UUID"/> | ||
504 | /// </param> | ||
505 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
506 | { | ||
507 | ArrayList errors; | ||
508 | |||
509 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
510 | // post any compilation/loading error messages | ||
511 | lock (m_scriptErrors) | ||
512 | { | ||
513 | m_scriptErrors[itemId] = null; | ||
514 | } | ||
515 | |||
516 | // Perform compilation/loading | ||
517 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
518 | |||
519 | // Wait for and retrieve any errors | ||
520 | lock (m_scriptErrors) | ||
521 | { | ||
522 | while ((errors = m_scriptErrors[itemId]) == null) | ||
523 | { | ||
524 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
525 | { | ||
526 | m_log.ErrorFormat( | ||
527 | "[PRIM INVENTORY]: " + | ||
528 | "timedout waiting for script {0} errors", itemId); | ||
529 | errors = m_scriptErrors[itemId]; | ||
530 | if (errors == null) | ||
531 | { | ||
532 | errors = new ArrayList(1); | ||
533 | errors.Add("timedout waiting for errors"); | ||
534 | } | ||
535 | break; | ||
536 | } | ||
537 | } | ||
538 | m_scriptErrors.Remove(itemId); | ||
539 | } | ||
540 | return errors; | ||
541 | } | ||
542 | |||
543 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
544 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
545 | { | ||
546 | lock (m_scriptErrors) | ||
547 | { | ||
548 | // If compilation/loading initiated via CreateScriptInstance(), | ||
549 | // it does not want the errors, so just get out | ||
550 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
551 | { | ||
552 | return; | ||
553 | } | ||
554 | |||
555 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
556 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
557 | if (errors != null) | ||
558 | { | ||
559 | m_scriptErrors[itemId] = errors; | ||
560 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
561 | return; | ||
562 | } | ||
563 | } | ||
564 | |||
565 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
566 | // the errors are yet, so retrieve them from the script engine. | ||
567 | // This may involve some waiting internal to GetScriptErrors(). | ||
568 | errors = GetScriptErrors(itemId); | ||
569 | |||
570 | // Get a default non-null value to indicate success. | ||
571 | if (errors == null) | ||
572 | { | ||
573 | errors = new ArrayList(); | ||
574 | } | ||
575 | |||
576 | // Post to CreateScriptInstanceEr() and wake it up | ||
577 | lock (m_scriptErrors) | ||
578 | { | ||
579 | m_scriptErrors[itemId] = errors; | ||
580 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
581 | } | ||
582 | } | ||
583 | |||
584 | // Like StoreScriptErrors(), but just posts a single string message | ||
585 | private void StoreScriptError(UUID itemId, string message) | ||
586 | { | ||
587 | ArrayList errors = new ArrayList(1); | ||
588 | errors.Add(message); | ||
589 | StoreScriptErrors(itemId, errors); | ||
399 | } | 590 | } |
400 | 591 | ||
401 | /// <summary> | 592 | /// <summary> |
@@ -408,15 +599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | /// </param> | 599 | /// </param> |
409 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 600 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
410 | { | 601 | { |
411 | bool scriptPresent = false; | 602 | if (m_items.ContainsKey(itemId)) |
412 | |||
413 | lock (m_items) | ||
414 | { | ||
415 | if (m_items.ContainsKey(itemId)) | ||
416 | scriptPresent = true; | ||
417 | } | ||
418 | |||
419 | if (scriptPresent) | ||
420 | { | 603 | { |
421 | if (!sceneObjectBeingDeleted) | 604 | if (!sceneObjectBeingDeleted) |
422 | m_part.RemoveScriptEvents(itemId); | 605 | m_part.RemoveScriptEvents(itemId); |
@@ -441,14 +624,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | /// <returns></returns> | 624 | /// <returns></returns> |
442 | private bool InventoryContainsName(string name) | 625 | private bool InventoryContainsName(string name) |
443 | { | 626 | { |
444 | lock (m_items) | 627 | m_items.LockItemsForRead(true); |
628 | foreach (TaskInventoryItem item in m_items.Values) | ||
445 | { | 629 | { |
446 | foreach (TaskInventoryItem item in m_items.Values) | 630 | if (item.Name == name) |
447 | { | 631 | { |
448 | if (item.Name == name) | 632 | m_items.LockItemsForRead(false); |
449 | return true; | 633 | return true; |
450 | } | 634 | } |
451 | } | 635 | } |
636 | m_items.LockItemsForRead(false); | ||
452 | return false; | 637 | return false; |
453 | } | 638 | } |
454 | 639 | ||
@@ -490,8 +675,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | /// <param name="item"></param> | 675 | /// <param name="item"></param> |
491 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 676 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
492 | { | 677 | { |
493 | List<TaskInventoryItem> il = GetInventoryItems(); | 678 | m_items.LockItemsForRead(true); |
494 | 679 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
680 | m_items.LockItemsForRead(false); | ||
495 | foreach (TaskInventoryItem i in il) | 681 | foreach (TaskInventoryItem i in il) |
496 | { | 682 | { |
497 | if (i.Name == item.Name) | 683 | if (i.Name == item.Name) |
@@ -529,14 +715,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | item.Name = name; | 715 | item.Name = name; |
530 | item.GroupID = m_part.GroupID; | 716 | item.GroupID = m_part.GroupID; |
531 | 717 | ||
532 | lock (m_items) | 718 | m_items.LockItemsForWrite(true); |
533 | m_items.Add(item.ItemID, item); | 719 | m_items.Add(item.ItemID, item); |
534 | 720 | m_items.LockItemsForWrite(false); | |
535 | if (allowedDrop) | 721 | if (allowedDrop) |
536 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 722 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
537 | else | 723 | else |
538 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 724 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
539 | 725 | ||
540 | m_inventorySerial++; | 726 | m_inventorySerial++; |
541 | //m_inventorySerial += 2; | 727 | //m_inventorySerial += 2; |
542 | HasInventoryChanged = true; | 728 | HasInventoryChanged = true; |
@@ -552,15 +738,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
552 | /// <param name="items"></param> | 738 | /// <param name="items"></param> |
553 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 739 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
554 | { | 740 | { |
555 | lock (m_items) | 741 | m_items.LockItemsForWrite(true); |
742 | foreach (TaskInventoryItem item in items) | ||
556 | { | 743 | { |
557 | foreach (TaskInventoryItem item in items) | 744 | m_items.Add(item.ItemID, item); |
558 | { | 745 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
559 | m_items.Add(item.ItemID, item); | ||
560 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
561 | } | ||
562 | m_inventorySerial++; | ||
563 | } | 746 | } |
747 | m_items.LockItemsForWrite(false); | ||
748 | |||
749 | m_inventorySerial++; | ||
564 | } | 750 | } |
565 | 751 | ||
566 | /// <summary> | 752 | /// <summary> |
@@ -571,10 +757,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 757 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
572 | { | 758 | { |
573 | TaskInventoryItem item; | 759 | TaskInventoryItem item; |
574 | 760 | m_items.LockItemsForRead(true); | |
575 | lock (m_items) | 761 | m_items.TryGetValue(itemId, out item); |
576 | m_items.TryGetValue(itemId, out item); | 762 | m_items.LockItemsForRead(false); |
577 | |||
578 | return item; | 763 | return item; |
579 | } | 764 | } |
580 | 765 | ||
@@ -590,15 +775,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | { | 775 | { |
591 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 776 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
592 | 777 | ||
593 | lock (m_items) | 778 | m_items.LockItemsForRead(true); |
779 | |||
780 | foreach (TaskInventoryItem item in m_items.Values) | ||
594 | { | 781 | { |
595 | foreach (TaskInventoryItem item in m_items.Values) | 782 | if (item.Name == name) |
596 | { | 783 | items.Add(item); |
597 | if (item.Name == name) | ||
598 | items.Add(item); | ||
599 | } | ||
600 | } | 784 | } |
601 | 785 | ||
786 | m_items.LockItemsForRead(false); | ||
787 | |||
602 | return items; | 788 | return items; |
603 | } | 789 | } |
604 | 790 | ||
@@ -617,6 +803,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | string xmlData = Utils.BytesToString(rezAsset.Data); | 803 | string xmlData = Utils.BytesToString(rezAsset.Data); |
618 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 804 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
619 | 805 | ||
806 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
807 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
808 | |||
620 | group.ResetIDs(); | 809 | group.ResetIDs(); |
621 | 810 | ||
622 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 811 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -691,8 +880,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
691 | 880 | ||
692 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 881 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
693 | { | 882 | { |
694 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 883 | m_items.LockItemsForWrite(true); |
695 | if (it != null) | 884 | |
885 | if (m_items.ContainsKey(item.ItemID)) | ||
696 | { | 886 | { |
697 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 887 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
698 | 888 | ||
@@ -705,14 +895,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | item.GroupID = m_part.GroupID; | 895 | item.GroupID = m_part.GroupID; |
706 | 896 | ||
707 | if (item.AssetID == UUID.Zero) | 897 | if (item.AssetID == UUID.Zero) |
708 | item.AssetID = it.AssetID; | 898 | item.AssetID = m_items[item.ItemID].AssetID; |
709 | 899 | ||
710 | lock (m_items) | 900 | m_items[item.ItemID] = item; |
711 | { | 901 | m_inventorySerial++; |
712 | m_items[item.ItemID] = item; | ||
713 | m_inventorySerial++; | ||
714 | } | ||
715 | |||
716 | if (fireScriptEvents) | 902 | if (fireScriptEvents) |
717 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 903 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
718 | 904 | ||
@@ -721,7 +907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | HasInventoryChanged = true; | 907 | HasInventoryChanged = true; |
722 | m_part.ParentGroup.HasGroupChanged = true; | 908 | m_part.ParentGroup.HasGroupChanged = true; |
723 | } | 909 | } |
724 | 910 | m_items.LockItemsForWrite(false); | |
725 | return true; | 911 | return true; |
726 | } | 912 | } |
727 | else | 913 | else |
@@ -732,8 +918,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
732 | item.ItemID, m_part.Name, m_part.UUID, | 918 | item.ItemID, m_part.Name, m_part.UUID, |
733 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 919 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
734 | } | 920 | } |
735 | return false; | 921 | m_items.LockItemsForWrite(false); |
736 | 922 | ||
923 | return false; | ||
737 | } | 924 | } |
738 | 925 | ||
739 | /// <summary> | 926 | /// <summary> |
@@ -744,107 +931,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
744 | /// in this prim's inventory.</returns> | 931 | /// in this prim's inventory.</returns> |
745 | public int RemoveInventoryItem(UUID itemID) | 932 | public int RemoveInventoryItem(UUID itemID) |
746 | { | 933 | { |
747 | TaskInventoryItem item = GetInventoryItem(itemID); | 934 | m_items.LockItemsForRead(true); |
748 | if (item != null) | 935 | |
936 | if (m_items.ContainsKey(itemID)) | ||
749 | { | 937 | { |
750 | int type = m_items[itemID].InvType; | 938 | int type = m_items[itemID].InvType; |
939 | m_items.LockItemsForRead(false); | ||
751 | if (type == 10) // Script | 940 | if (type == 10) // Script |
752 | { | 941 | { |
753 | m_part.RemoveScriptEvents(itemID); | ||
754 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 942 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
755 | } | 943 | } |
944 | m_items.LockItemsForWrite(true); | ||
756 | m_items.Remove(itemID); | 945 | m_items.Remove(itemID); |
946 | m_items.LockItemsForWrite(false); | ||
757 | m_inventorySerial++; | 947 | m_inventorySerial++; |
758 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 948 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
759 | 949 | ||
760 | HasInventoryChanged = true; | 950 | HasInventoryChanged = true; |
761 | m_part.ParentGroup.HasGroupChanged = true; | 951 | m_part.ParentGroup.HasGroupChanged = true; |
762 | 952 | ||
763 | if (!ContainsScripts()) | 953 | int scriptcount = 0; |
954 | m_items.LockItemsForRead(true); | ||
955 | foreach (TaskInventoryItem item in m_items.Values) | ||
956 | { | ||
957 | if (item.Type == 10) | ||
958 | { | ||
959 | scriptcount++; | ||
960 | } | ||
961 | } | ||
962 | m_items.LockItemsForRead(false); | ||
963 | |||
964 | |||
965 | if (scriptcount <= 0) | ||
966 | { | ||
764 | m_part.RemFlag(PrimFlags.Scripted); | 967 | m_part.RemFlag(PrimFlags.Scripted); |
968 | } | ||
765 | 969 | ||
766 | m_part.ScheduleFullUpdate(); | 970 | m_part.ScheduleFullUpdate(); |
767 | 971 | ||
768 | return type; | 972 | return type; |
769 | |||
770 | } | 973 | } |
771 | else | 974 | else |
772 | { | 975 | { |
976 | m_items.LockItemsForRead(false); | ||
773 | m_log.ErrorFormat( | 977 | m_log.ErrorFormat( |
774 | "[PRIM INVENTORY]: " + | 978 | "[PRIM INVENTORY]: " + |
775 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 979 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
776 | itemID, m_part.Name, m_part.UUID, | 980 | itemID, m_part.Name, m_part.UUID); |
777 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
778 | } | 981 | } |
779 | 982 | ||
780 | return -1; | 983 | return -1; |
781 | } | 984 | } |
782 | 985 | ||
783 | private bool CreateInventoryFile() | 986 | private bool CreateInventoryFileName() |
784 | { | 987 | { |
785 | if (m_inventoryFileName == String.Empty || | 988 | if (m_inventoryFileName == String.Empty || |
786 | m_inventoryFileNameSerial < m_inventorySerial) | 989 | m_inventoryFileNameSerial < m_inventorySerial) |
787 | { | 990 | { |
788 | // Something changed, we need to create a new file | ||
789 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 991 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
790 | m_inventoryFileNameSerial = m_inventorySerial; | 992 | m_inventoryFileNameSerial = m_inventorySerial; |
791 | |||
792 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
793 | |||
794 | lock (m_items) | ||
795 | { | ||
796 | foreach (TaskInventoryItem item in m_items.Values) | ||
797 | { | ||
798 | UUID ownerID = item.OwnerID; | ||
799 | uint everyoneMask = 0; | ||
800 | uint baseMask = item.BasePermissions; | ||
801 | uint ownerMask = item.CurrentPermissions; | ||
802 | uint groupMask = item.GroupPermissions; | ||
803 | |||
804 | invString.AddItemStart(); | ||
805 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
806 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
807 | |||
808 | invString.AddPermissionsStart(); | ||
809 | |||
810 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
811 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
812 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
813 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
814 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
815 | |||
816 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
817 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
818 | |||
819 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
820 | |||
821 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
822 | invString.AddSectionEnd(); | ||
823 | |||
824 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
825 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
826 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
827 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
828 | |||
829 | invString.AddSaleStart(); | ||
830 | invString.AddNameValueLine("sale_type", "not"); | ||
831 | invString.AddNameValueLine("sale_price", "0"); | ||
832 | invString.AddSectionEnd(); | ||
833 | |||
834 | invString.AddNameValueLine("name", item.Name + "|"); | ||
835 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
836 | |||
837 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
838 | invString.AddSectionEnd(); | ||
839 | } | ||
840 | } | ||
841 | |||
842 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
843 | |||
844 | return true; | 993 | return true; |
845 | } | 994 | } |
846 | 995 | ||
847 | // No need to recreate, the existing file is fine | ||
848 | return false; | 996 | return false; |
849 | } | 997 | } |
850 | 998 | ||
@@ -854,26 +1002,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | /// <param name="xferManager"></param> | 1002 | /// <param name="xferManager"></param> |
855 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1003 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
856 | { | 1004 | { |
857 | CreateInventoryFile(); | 1005 | bool changed = CreateInventoryFileName(); |
1006 | |||
1007 | bool includeAssets = false; | ||
1008 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1009 | includeAssets = true; | ||
1010 | |||
1011 | if (m_inventoryPrivileged != includeAssets) | ||
1012 | changed = true; | ||
1013 | |||
1014 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1015 | |||
1016 | Items.LockItemsForRead(true); | ||
858 | 1017 | ||
859 | if (m_inventorySerial == 0) // No inventory | 1018 | if (m_inventorySerial == 0) // No inventory |
860 | { | 1019 | { |
861 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1020 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
1021 | Items.LockItemsForRead(false); | ||
862 | return; | 1022 | return; |
863 | } | 1023 | } |
864 | 1024 | ||
865 | // In principle, we should only do the rest if the inventory changed; | 1025 | if (!changed) |
866 | // by sending m_inventorySerial to the client, it ought to know | 1026 | { |
867 | // that nothing changed and that it doesn't need to request the file. | 1027 | if (m_inventoryFileData.Length > 2) |
868 | // Unfortunately, it doesn't look like the client optimizes this; | 1028 | { |
869 | // the client seems to always come back and request the Xfer, | 1029 | xferManager.AddNewFile(m_inventoryFileName, |
870 | // no matter what value m_inventorySerial has. | 1030 | m_inventoryFileData); |
1031 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1032 | Util.StringToBytes256(m_inventoryFileName)); | ||
1033 | |||
1034 | Items.LockItemsForRead(false); | ||
1035 | return; | ||
1036 | } | ||
1037 | } | ||
1038 | |||
1039 | m_inventoryPrivileged = includeAssets; | ||
1040 | |||
1041 | foreach (TaskInventoryItem item in m_items.Values) | ||
1042 | { | ||
1043 | UUID ownerID = item.OwnerID; | ||
1044 | uint everyoneMask = 0; | ||
1045 | uint baseMask = item.BasePermissions; | ||
1046 | uint ownerMask = item.CurrentPermissions; | ||
1047 | uint groupMask = item.GroupPermissions; | ||
1048 | |||
1049 | invString.AddItemStart(); | ||
1050 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1051 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1052 | |||
1053 | invString.AddPermissionsStart(); | ||
1054 | |||
1055 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1056 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1057 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1058 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1059 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1060 | |||
1061 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1062 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1063 | |||
1064 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1065 | |||
1066 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1067 | invString.AddSectionEnd(); | ||
1068 | |||
1069 | if (includeAssets) | ||
1070 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1071 | else | ||
1072 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1073 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
1074 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
1075 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1076 | |||
1077 | invString.AddSaleStart(); | ||
1078 | invString.AddNameValueLine("sale_type", "not"); | ||
1079 | invString.AddNameValueLine("sale_price", "0"); | ||
1080 | invString.AddSectionEnd(); | ||
1081 | |||
1082 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1083 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1084 | |||
1085 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1086 | invString.AddSectionEnd(); | ||
1087 | } | ||
1088 | |||
1089 | Items.LockItemsForRead(false); | ||
1090 | |||
1091 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
871 | 1092 | ||
872 | if (m_inventoryFileData.Length > 2) | 1093 | if (m_inventoryFileData.Length > 2) |
873 | // Add the file for Xfer | 1094 | { |
874 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1095 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
1096 | } | ||
875 | 1097 | ||
876 | // Tell the client we're ready to Xfer the file | ||
877 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | 1098 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
878 | Util.StringToBytes256(m_inventoryFileName)); | 1099 | Util.StringToBytes256(m_inventoryFileName)); |
879 | } | 1100 | } |
@@ -886,10 +1107,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | { | 1107 | { |
887 | if (HasInventoryChanged) | 1108 | if (HasInventoryChanged) |
888 | { | 1109 | { |
889 | HasInventoryChanged = false; | 1110 | Items.LockItemsForRead(true); |
890 | List<TaskInventoryItem> items = GetInventoryItems(); | 1111 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
891 | datastore.StorePrimInventory(m_part.UUID, items); | 1112 | Items.LockItemsForRead(false); |
892 | 1113 | ||
1114 | HasInventoryChanged = false; | ||
893 | } | 1115 | } |
894 | } | 1116 | } |
895 | 1117 | ||
@@ -956,82 +1178,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | { | 1178 | { |
957 | uint mask=0x7fffffff; | 1179 | uint mask=0x7fffffff; |
958 | 1180 | ||
959 | lock (m_items) | 1181 | foreach (TaskInventoryItem item in m_items.Values) |
960 | { | 1182 | { |
961 | foreach (TaskInventoryItem item in m_items.Values) | 1183 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1184 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1185 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1186 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1187 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1188 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1189 | |||
1190 | if (item.InvType == (int)InventoryType.Object) | ||
962 | { | 1191 | { |
963 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1192 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
964 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1193 | mask &= ~((uint)PermissionMask.Copy >> 13); |
965 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1194 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
966 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1195 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
967 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1196 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
968 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1197 | mask &= ~((uint)PermissionMask.Modify >> 13); |
969 | |||
970 | if (item.InvType != (int)InventoryType.Object) | ||
971 | { | ||
972 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
973 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
974 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
975 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
976 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
977 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
978 | } | ||
979 | else | ||
980 | { | ||
981 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
982 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
983 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
984 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
985 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
986 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
987 | } | ||
988 | |||
989 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
990 | mask &= ~(uint)PermissionMask.Copy; | ||
991 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
992 | mask &= ~(uint)PermissionMask.Transfer; | ||
993 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
994 | mask &= ~(uint)PermissionMask.Modify; | ||
995 | } | 1198 | } |
1199 | |||
1200 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1201 | mask &= ~(uint)PermissionMask.Copy; | ||
1202 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1203 | mask &= ~(uint)PermissionMask.Transfer; | ||
1204 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1205 | mask &= ~(uint)PermissionMask.Modify; | ||
996 | } | 1206 | } |
997 | |||
998 | return mask; | 1207 | return mask; |
999 | } | 1208 | } |
1000 | 1209 | ||
1001 | public void ApplyNextOwnerPermissions() | 1210 | public void ApplyNextOwnerPermissions() |
1002 | { | 1211 | { |
1003 | lock (m_items) | 1212 | foreach (TaskInventoryItem item in m_items.Values) |
1004 | { | 1213 | { |
1005 | foreach (TaskInventoryItem item in m_items.Values) | 1214 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1006 | { | 1215 | { |
1007 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1216 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1008 | { | 1217 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1009 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1010 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1219 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1011 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1220 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1012 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1221 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1013 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1014 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1015 | } | ||
1016 | item.CurrentPermissions &= item.NextPermissions; | ||
1017 | item.BasePermissions &= item.NextPermissions; | ||
1018 | item.EveryonePermissions &= item.NextPermissions; | ||
1019 | item.OwnerChanged = true; | ||
1020 | item.PermsMask = 0; | ||
1021 | item.PermsGranter = UUID.Zero; | ||
1022 | } | 1222 | } |
1223 | item.OwnerChanged = true; | ||
1224 | item.CurrentPermissions &= item.NextPermissions; | ||
1225 | item.BasePermissions &= item.NextPermissions; | ||
1226 | item.EveryonePermissions &= item.NextPermissions; | ||
1227 | item.PermsMask = 0; | ||
1228 | item.PermsGranter = UUID.Zero; | ||
1023 | } | 1229 | } |
1024 | } | 1230 | } |
1025 | 1231 | ||
1026 | public void ApplyGodPermissions(uint perms) | 1232 | public void ApplyGodPermissions(uint perms) |
1027 | { | 1233 | { |
1028 | lock (m_items) | 1234 | foreach (TaskInventoryItem item in m_items.Values) |
1029 | { | 1235 | { |
1030 | foreach (TaskInventoryItem item in m_items.Values) | 1236 | item.CurrentPermissions = perms; |
1031 | { | 1237 | item.BasePermissions = perms; |
1032 | item.CurrentPermissions = perms; | ||
1033 | item.BasePermissions = perms; | ||
1034 | } | ||
1035 | } | 1238 | } |
1036 | m_inventorySerial++; | 1239 | m_inventorySerial++; |
1037 | HasInventoryChanged = true; | 1240 | HasInventoryChanged = true; |
@@ -1039,17 +1242,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1039 | 1242 | ||
1040 | public bool ContainsScripts() | 1243 | public bool ContainsScripts() |
1041 | { | 1244 | { |
1042 | lock (m_items) | 1245 | foreach (TaskInventoryItem item in m_items.Values) |
1043 | { | 1246 | { |
1044 | foreach (TaskInventoryItem item in m_items.Values) | 1247 | if (item.InvType == (int)InventoryType.LSL) |
1045 | { | 1248 | { |
1046 | if (item.InvType == (int)InventoryType.LSL) | 1249 | return true; |
1047 | { | ||
1048 | return true; | ||
1049 | } | ||
1050 | } | 1250 | } |
1051 | } | 1251 | } |
1052 | |||
1053 | return false; | 1252 | return false; |
1054 | } | 1253 | } |
1055 | 1254 | ||
@@ -1057,11 +1256,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1057 | { | 1256 | { |
1058 | List<UUID> ret = new List<UUID>(); | 1257 | List<UUID> ret = new List<UUID>(); |
1059 | 1258 | ||
1060 | lock (m_items) | 1259 | foreach (TaskInventoryItem item in m_items.Values) |
1061 | { | 1260 | ret.Add(item.ItemID); |
1062 | foreach (TaskInventoryItem item in m_items.Values) | ||
1063 | ret.Add(item.ItemID); | ||
1064 | } | ||
1065 | 1261 | ||
1066 | return ret; | 1262 | return ret; |
1067 | } | 1263 | } |
@@ -1092,6 +1288,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | 1288 | ||
1093 | public Dictionary<UUID, string> GetScriptStates() | 1289 | public Dictionary<UUID, string> GetScriptStates() |
1094 | { | 1290 | { |
1291 | return GetScriptStates(false); | ||
1292 | } | ||
1293 | |||
1294 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1295 | { | ||
1095 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1296 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1096 | 1297 | ||
1097 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1298 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1102,25 +1303,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1102 | if (engines == null) // No engine at all | 1303 | if (engines == null) // No engine at all |
1103 | return ret; | 1304 | return ret; |
1104 | 1305 | ||
1105 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1306 | Items.LockItemsForRead(true); |
1106 | 1307 | foreach (TaskInventoryItem item in m_items.Values) | |
1107 | foreach (TaskInventoryItem item in scripts) | ||
1108 | { | 1308 | { |
1109 | foreach (IScriptModule e in engines) | 1309 | if (item.InvType == (int)InventoryType.LSL) |
1110 | { | 1310 | { |
1111 | if (e != null) | 1311 | foreach (IScriptModule e in engines) |
1112 | { | 1312 | { |
1113 | string n = e.GetXMLState(item.ItemID); | 1313 | if (e != null) |
1114 | if (n != String.Empty) | ||
1115 | { | 1314 | { |
1116 | if (!ret.ContainsKey(item.ItemID)) | 1315 | string n = e.GetXMLState(item.ItemID); |
1117 | ret[item.ItemID] = n; | 1316 | if (n != String.Empty) |
1118 | break; | 1317 | { |
1318 | if (oldIDs) | ||
1319 | { | ||
1320 | if (!ret.ContainsKey(item.OldItemID)) | ||
1321 | ret[item.OldItemID] = n; | ||
1322 | } | ||
1323 | else | ||
1324 | { | ||
1325 | if (!ret.ContainsKey(item.ItemID)) | ||
1326 | ret[item.ItemID] = n; | ||
1327 | } | ||
1328 | break; | ||
1329 | } | ||
1119 | } | 1330 | } |
1120 | } | 1331 | } |
1121 | } | 1332 | } |
1122 | } | 1333 | } |
1123 | 1334 | Items.LockItemsForRead(false); | |
1124 | return ret; | 1335 | return ret; |
1125 | } | 1336 | } |
1126 | 1337 | ||
@@ -1130,21 +1341,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1130 | if (engines == null) | 1341 | if (engines == null) |
1131 | return; | 1342 | return; |
1132 | 1343 | ||
1133 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1134 | 1344 | ||
1135 | foreach (TaskInventoryItem item in scripts) | 1345 | Items.LockItemsForRead(true); |
1346 | |||
1347 | foreach (TaskInventoryItem item in m_items.Values) | ||
1136 | { | 1348 | { |
1137 | foreach (IScriptModule engine in engines) | 1349 | if (item.InvType == (int)InventoryType.LSL) |
1138 | { | 1350 | { |
1139 | if (engine != null) | 1351 | foreach (IScriptModule engine in engines) |
1140 | { | 1352 | { |
1141 | if (item.OwnerChanged) | 1353 | if (engine != null) |
1142 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1354 | { |
1143 | item.OwnerChanged = false; | 1355 | if (item.OwnerChanged) |
1144 | engine.ResumeScript(item.ItemID); | 1356 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1357 | item.OwnerChanged = false; | ||
1358 | engine.ResumeScript(item.ItemID); | ||
1359 | } | ||
1145 | } | 1360 | } |
1146 | } | 1361 | } |
1147 | } | 1362 | } |
1363 | |||
1364 | Items.LockItemsForRead(false); | ||
1148 | } | 1365 | } |
1149 | } | 1366 | } |
1150 | } | 1367 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f6295b1..af6f89c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
@@ -87,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
88 | /// issue #1716 | 89 | /// issue #1716 |
89 | /// </summary> | 90 | /// </summary> |
90 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 91 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
92 | // Value revised by KF 091121 by comparison with SL. | ||
93 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
91 | 94 | ||
92 | public UUID currentParcelUUID = UUID.Zero; | 95 | public UUID currentParcelUUID = UUID.Zero; |
93 | 96 | ||
@@ -110,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | { | 113 | { |
111 | get { return m_attachments; } | 114 | get { return m_attachments; } |
112 | } | 115 | } |
116 | |||
113 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 117 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
114 | 118 | ||
115 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 119 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
@@ -119,10 +123,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | private SceneObjectGroup proxyObjectGroup; | 123 | private SceneObjectGroup proxyObjectGroup; |
120 | //private SceneObjectPart proxyObjectPart = null; | 124 | //private SceneObjectPart proxyObjectPart = null; |
121 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
122 | public bool sentMessageAboutRestrictedParcelFlyingDown; | ||
123 | public Vector4 CollisionPlane = Vector4.UnitW; | 126 | public Vector4 CollisionPlane = Vector4.UnitW; |
124 | 127 | ||
128 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
129 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
125 | private Vector3 m_lastPosition; | 130 | private Vector3 m_lastPosition; |
131 | private Vector3 m_lastWorldPosition; | ||
126 | private Quaternion m_lastRotation; | 132 | private Quaternion m_lastRotation; |
127 | private Vector3 m_lastVelocity; | 133 | private Vector3 m_lastVelocity; |
128 | //private int m_lastTerseSent; | 134 | //private int m_lastTerseSent; |
@@ -130,6 +136,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | private bool m_updateflag; | 136 | private bool m_updateflag; |
131 | private byte m_movementflag; | 137 | private byte m_movementflag; |
132 | private Vector3? m_forceToApply; | 138 | private Vector3? m_forceToApply; |
139 | private int m_userFlags; | ||
140 | public int UserFlags | ||
141 | { | ||
142 | get { return m_userFlags; } | ||
143 | } | ||
133 | private TeleportFlags m_teleportFlags; | 144 | private TeleportFlags m_teleportFlags; |
134 | public TeleportFlags TeleportFlags | 145 | public TeleportFlags TeleportFlags |
135 | { | 146 | { |
@@ -160,9 +171,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | private int m_perfMonMS; | 171 | private int m_perfMonMS; |
161 | 172 | ||
162 | private bool m_setAlwaysRun; | 173 | private bool m_setAlwaysRun; |
163 | |||
164 | private bool m_forceFly; | 174 | private bool m_forceFly; |
165 | private bool m_flyDisabled; | 175 | private bool m_flyDisabled; |
176 | private bool m_flyingOld; // add for fly velocity control | ||
177 | public bool m_wasFlying; // add for fly velocity control | ||
166 | 178 | ||
167 | private float m_speedModifier = 1.0f; | 179 | private float m_speedModifier = 1.0f; |
168 | 180 | ||
@@ -181,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | protected RegionInfo m_regionInfo; | 193 | protected RegionInfo m_regionInfo; |
182 | protected ulong crossingFromRegion; | 194 | protected ulong crossingFromRegion; |
183 | 195 | ||
184 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 196 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
197 | private bool m_isNudging = false; | ||
185 | 198 | ||
186 | // Position of agent's camera in world (region cordinates) | 199 | // Position of agent's camera in world (region cordinates) |
187 | protected Vector3 m_CameraCenter; | 200 | protected Vector3 m_CameraCenter; |
@@ -206,17 +219,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_autopilotMoving; | 219 | private bool m_autopilotMoving; |
207 | private Vector3 m_autoPilotTarget; | 220 | private Vector3 m_autoPilotTarget; |
208 | private bool m_sitAtAutoTarget; | 221 | private bool m_sitAtAutoTarget; |
222 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
209 | 223 | ||
210 | private string m_nextSitAnimation = String.Empty; | 224 | private string m_nextSitAnimation = String.Empty; |
211 | 225 | ||
212 | //PauPaw:Proper PID Controler for autopilot************ | 226 | //PauPaw:Proper PID Controler for autopilot************ |
213 | private bool m_moveToPositionInProgress; | 227 | private bool m_moveToPositionInProgress; |
214 | private Vector3 m_moveToPositionTarget; | 228 | private Vector3 m_moveToPositionTarget; |
229 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
215 | 230 | ||
216 | private bool m_followCamAuto; | 231 | private bool m_followCamAuto; |
217 | 232 | ||
218 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
234 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
235 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
236 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
219 | private const int NumMovementsBetweenRayCast = 5; | 237 | private const int NumMovementsBetweenRayCast = 5; |
238 | private List<uint> m_lastColliders = new List<uint>(); | ||
239 | |||
240 | private object m_syncRoot = new Object(); | ||
220 | 241 | ||
221 | private bool CameraConstraintActive; | 242 | private bool CameraConstraintActive; |
222 | //private int m_moveToPositionStateStatus; | 243 | //private int m_moveToPositionStateStatus; |
@@ -253,7 +274,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 274 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
254 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 275 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
255 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 276 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
256 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 277 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
278 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
279 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
257 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 280 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
258 | } | 281 | } |
259 | 282 | ||
@@ -460,7 +483,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
460 | get | 483 | get |
461 | { | 484 | { |
462 | PhysicsActor actor = m_physicsActor; | 485 | PhysicsActor actor = m_physicsActor; |
463 | if (actor != null) | 486 | // if (actor != null) |
487 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
464 | m_pos = actor.Position; | 488 | m_pos = actor.Position; |
465 | else | 489 | else |
466 | { | 490 | { |
@@ -482,7 +506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
482 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 506 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
483 | if (part != null) | 507 | if (part != null) |
484 | { | 508 | { |
485 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | 509 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); |
486 | } | 510 | } |
487 | else | 511 | else |
488 | { | 512 | { |
@@ -509,7 +533,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
509 | } | 533 | } |
510 | } | 534 | } |
511 | 535 | ||
512 | m_pos = value; | 536 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
537 | m_pos = value; | ||
513 | m_parentPosition = Vector3.Zero; | 538 | m_parentPosition = Vector3.Zero; |
514 | } | 539 | } |
515 | } | 540 | } |
@@ -553,10 +578,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
553 | } | 578 | } |
554 | } | 579 | } |
555 | 580 | ||
581 | public Quaternion OffsetRotation | ||
582 | { | ||
583 | get { return m_offsetRotation; } | ||
584 | set { m_offsetRotation = value; } | ||
585 | } | ||
586 | |||
556 | public Quaternion Rotation | 587 | public Quaternion Rotation |
557 | { | 588 | { |
558 | get { return m_bodyRot; } | 589 | get { |
559 | set { m_bodyRot = value; } | 590 | if (m_parentID != 0) |
591 | { | ||
592 | if (m_offsetRotation != null) | ||
593 | { | ||
594 | return m_offsetRotation; | ||
595 | } | ||
596 | else | ||
597 | { | ||
598 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
599 | } | ||
600 | |||
601 | } | ||
602 | else | ||
603 | { | ||
604 | return m_bodyRot; | ||
605 | } | ||
606 | } | ||
607 | set { | ||
608 | m_bodyRot = value; | ||
609 | if (m_parentID != 0) | ||
610 | { | ||
611 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
612 | } | ||
613 | } | ||
560 | } | 614 | } |
561 | 615 | ||
562 | public Quaternion PreviousRotation | 616 | public Quaternion PreviousRotation |
@@ -581,11 +635,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | 635 | ||
582 | private uint m_parentID; | 636 | private uint m_parentID; |
583 | 637 | ||
638 | |||
639 | private UUID m_linkedPrim; | ||
640 | |||
584 | public uint ParentID | 641 | public uint ParentID |
585 | { | 642 | { |
586 | get { return m_parentID; } | 643 | get { return m_parentID; } |
587 | set { m_parentID = value; } | 644 | set { m_parentID = value; } |
588 | } | 645 | } |
646 | |||
647 | public UUID LinkedPrim | ||
648 | { | ||
649 | get { return m_linkedPrim; } | ||
650 | set { m_linkedPrim = value; } | ||
651 | } | ||
652 | |||
589 | public float Health | 653 | public float Health |
590 | { | 654 | { |
591 | get { return m_health; } | 655 | get { return m_health; } |
@@ -707,7 +771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | CreateSceneViewer(); | 771 | CreateSceneViewer(); |
708 | m_animator = new ScenePresenceAnimator(this); | 772 | m_animator = new ScenePresenceAnimator(this); |
709 | } | 773 | } |
710 | 774 | ||
711 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 775 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
712 | { | 776 | { |
713 | m_DrawDistance = world.DefaultDrawDistance; | 777 | m_DrawDistance = world.DefaultDrawDistance; |
@@ -722,6 +786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
722 | m_localId = m_scene.AllocateLocalId(); | 786 | m_localId = m_scene.AllocateLocalId(); |
723 | 787 | ||
724 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 788 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
789 | m_userFlags = account.UserFlags; | ||
725 | 790 | ||
726 | if (account != null) | 791 | if (account != null) |
727 | m_userLevel = account.UserLevel; | 792 | m_userLevel = account.UserLevel; |
@@ -740,10 +805,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | m_reprioritization_timer.AutoReset = false; | 805 | m_reprioritization_timer.AutoReset = false; |
741 | 806 | ||
742 | AdjustKnownSeeds(); | 807 | AdjustKnownSeeds(); |
743 | |||
744 | // TODO: I think, this won't send anything, as we are still a child here... | ||
745 | Animator.TrySetMovementAnimation("STAND"); | 808 | Animator.TrySetMovementAnimation("STAND"); |
746 | |||
747 | // we created a new ScenePresence (a new child agent) in a fresh region. | 809 | // we created a new ScenePresence (a new child agent) in a fresh region. |
748 | // Request info about all the (root) agents in this region | 810 | // Request info about all the (root) agents in this region |
749 | // Note: This won't send data *to* other clients in that region (children don't send) | 811 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -794,25 +856,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 856 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
795 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 857 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
796 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 858 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
797 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 859 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
798 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 860 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
799 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 861 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
862 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
863 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
800 | } | 864 | } |
801 | 865 | ||
802 | private Vector3[] GetWalkDirectionVectors() | 866 | private Vector3[] GetWalkDirectionVectors() |
803 | { | 867 | { |
804 | Vector3[] vector = new Vector3[9]; | 868 | Vector3[] vector = new Vector3[11]; |
805 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 869 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
806 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 870 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
807 | vector[2] = Vector3.UnitY; //LEFT | 871 | vector[2] = Vector3.UnitY; //LEFT |
808 | vector[3] = -Vector3.UnitY; //RIGHT | 872 | vector[3] = -Vector3.UnitY; //RIGHT |
809 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 873 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
810 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 874 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
811 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 875 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
812 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 876 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
813 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 877 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
878 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
879 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
814 | return vector; | 880 | return vector; |
815 | } | 881 | } |
882 | |||
883 | private bool[] GetDirectionIsNudge() | ||
884 | { | ||
885 | bool[] isNudge = new bool[11]; | ||
886 | isNudge[0] = false; //FORWARD | ||
887 | isNudge[1] = false; //BACK | ||
888 | isNudge[2] = false; //LEFT | ||
889 | isNudge[3] = false; //RIGHT | ||
890 | isNudge[4] = false; //UP | ||
891 | isNudge[5] = false; //DOWN | ||
892 | isNudge[6] = true; //FORWARD_NUDGE | ||
893 | isNudge[7] = true; //BACK_NUDGE | ||
894 | isNudge[8] = true; //LEFT_NUDGE | ||
895 | isNudge[9] = true; //RIGHT_NUDGE | ||
896 | isNudge[10] = true; //DOWN_Nudge | ||
897 | return isNudge; | ||
898 | } | ||
899 | |||
816 | 900 | ||
817 | #endregion | 901 | #endregion |
818 | 902 | ||
@@ -877,6 +961,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | pos.Y = crossedBorder.BorderLine.Z - 1; | 961 | pos.Y = crossedBorder.BorderLine.Z - 1; |
878 | } | 962 | } |
879 | 963 | ||
964 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
965 | if (land != null) | ||
966 | { | ||
967 | // If we come in via login, landmark or map, we want to | ||
968 | // honor landing points. If we come in via Lure, we want | ||
969 | // to ignore them. | ||
970 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
971 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
972 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
973 | { | ||
974 | // Don't restrict gods, estate managers, or land owners to | ||
975 | // the TP point. This behaviour mimics agni. | ||
976 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
977 | land.LandData.UserLocation != Vector3.Zero && | ||
978 | GodLevel < 200 && | ||
979 | ((land.LandData.OwnerID != m_uuid && | ||
980 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
981 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
982 | { | ||
983 | pos = land.LandData.UserLocation; | ||
984 | } | ||
985 | } | ||
986 | |||
987 | land.SendLandUpdateToClient(ControllingClient); | ||
988 | } | ||
989 | |||
990 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
991 | { | ||
992 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
993 | |||
994 | if (pos.X < 0) | ||
995 | { | ||
996 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
997 | if (!(pos.Y < 0)) | ||
998 | emergencyPos.Y = pos.Y; | ||
999 | if (!(pos.Z < 0)) | ||
1000 | emergencyPos.Z = pos.Z; | ||
1001 | } | ||
1002 | if (pos.Y < 0) | ||
1003 | { | ||
1004 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
1005 | if (!(pos.X < 0)) | ||
1006 | emergencyPos.X = pos.X; | ||
1007 | if (!(pos.Z < 0)) | ||
1008 | emergencyPos.Z = pos.Z; | ||
1009 | } | ||
1010 | if (pos.Z < 0) | ||
1011 | { | ||
1012 | emergencyPos.Z = 128; | ||
1013 | if (!(pos.Y < 0)) | ||
1014 | emergencyPos.Y = pos.Y; | ||
1015 | if (!(pos.X < 0)) | ||
1016 | emergencyPos.X = pos.X; | ||
1017 | } | ||
1018 | } | ||
1019 | |||
880 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1020 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
881 | { | 1021 | { |
882 | m_log.WarnFormat( | 1022 | m_log.WarnFormat( |
@@ -1022,16 +1162,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | /// <summary> | 1162 | /// <summary> |
1023 | /// Removes physics plugin scene representation of this agent if it exists. | 1163 | /// Removes physics plugin scene representation of this agent if it exists. |
1024 | /// </summary> | 1164 | /// </summary> |
1025 | private void RemoveFromPhysicalScene() | 1165 | public void RemoveFromPhysicalScene() |
1026 | { | 1166 | { |
1027 | if (PhysicsActor != null) | 1167 | if (PhysicsActor != null) |
1028 | { | 1168 | { |
1029 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1169 | try |
1030 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1170 | { |
1031 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1171 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1032 | m_physicsActor.UnSubscribeEvents(); | 1172 | m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1033 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1173 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1034 | PhysicsActor = null; | 1174 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1175 | m_physicsActor.UnSubscribeEvents(); | ||
1176 | PhysicsActor = null; | ||
1177 | } | ||
1178 | catch | ||
1179 | { } | ||
1035 | } | 1180 | } |
1036 | } | 1181 | } |
1037 | 1182 | ||
@@ -1042,11 +1187,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | public void Teleport(Vector3 pos) | 1187 | public void Teleport(Vector3 pos) |
1043 | { | 1188 | { |
1044 | bool isFlying = false; | 1189 | bool isFlying = false; |
1190 | |||
1045 | if (m_physicsActor != null) | 1191 | if (m_physicsActor != null) |
1046 | isFlying = m_physicsActor.Flying; | 1192 | isFlying = m_physicsActor.Flying; |
1047 | 1193 | ||
1048 | RemoveFromPhysicalScene(); | 1194 | RemoveFromPhysicalScene(); |
1049 | Velocity = Vector3.Zero; | 1195 | Velocity = Vector3.Zero; |
1196 | CheckLandingPoint(ref pos); | ||
1050 | AbsolutePosition = pos; | 1197 | AbsolutePosition = pos; |
1051 | AddToPhysicalScene(isFlying); | 1198 | AddToPhysicalScene(isFlying); |
1052 | if (m_appearance != null) | 1199 | if (m_appearance != null) |
@@ -1056,6 +1203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1056 | } | 1203 | } |
1057 | 1204 | ||
1058 | SendTerseUpdateToAllClients(); | 1205 | SendTerseUpdateToAllClients(); |
1206 | |||
1059 | } | 1207 | } |
1060 | 1208 | ||
1061 | public void TeleportWithMomentum(Vector3 pos) | 1209 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1065,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1065 | isFlying = m_physicsActor.Flying; | 1213 | isFlying = m_physicsActor.Flying; |
1066 | 1214 | ||
1067 | RemoveFromPhysicalScene(); | 1215 | RemoveFromPhysicalScene(); |
1216 | CheckLandingPoint(ref pos); | ||
1068 | AbsolutePosition = pos; | 1217 | AbsolutePosition = pos; |
1069 | AddToPhysicalScene(isFlying); | 1218 | AddToPhysicalScene(isFlying); |
1070 | if (m_appearance != null) | 1219 | if (m_appearance != null) |
@@ -1275,6 +1424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1275 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1424 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1276 | 1425 | ||
1277 | m_pos = m_LastFinitePos; | 1426 | m_pos = m_LastFinitePos; |
1427 | |||
1278 | if (!m_pos.IsFinite()) | 1428 | if (!m_pos.IsFinite()) |
1279 | { | 1429 | { |
1280 | m_pos.X = 127f; | 1430 | m_pos.X = 127f; |
@@ -1345,7 +1495,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1345 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1495 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1346 | } | 1496 | } |
1347 | } | 1497 | } |
1348 | |||
1349 | lock (scriptedcontrols) | 1498 | lock (scriptedcontrols) |
1350 | { | 1499 | { |
1351 | if (scriptedcontrols.Count > 0) | 1500 | if (scriptedcontrols.Count > 0) |
@@ -1360,6 +1509,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1360 | 1509 | ||
1361 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1510 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1362 | { | 1511 | { |
1512 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1513 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1514 | |||
1363 | // TODO: This doesn't prevent the user from walking yet. | 1515 | // TODO: This doesn't prevent the user from walking yet. |
1364 | // Setting parent ID would fix this, if we knew what value | 1516 | // Setting parent ID would fix this, if we knew what value |
1365 | // to use. Or we could add a m_isSitting variable. | 1517 | // to use. Or we could add a m_isSitting variable. |
@@ -1408,12 +1560,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1408 | if (actor.Flying != oldflying) | 1560 | if (actor.Flying != oldflying) |
1409 | update_movementflag = true; | 1561 | update_movementflag = true; |
1410 | 1562 | ||
1563 | if (m_animator.m_jumping) // add for jumping | ||
1564 | update_movementflag = true; | ||
1565 | |||
1411 | if (q != m_bodyRot) | 1566 | if (q != m_bodyRot) |
1412 | { | 1567 | { |
1413 | m_bodyRot = q; | 1568 | m_bodyRot = q; |
1414 | update_rotation = true; | 1569 | update_rotation = true; |
1415 | } | 1570 | } |
1416 | 1571 | ||
1572 | //guilty until proven innocent.. | ||
1573 | bool Nudging = true; | ||
1574 | //Basically, if there is at least one non-nudge control then we don't need | ||
1575 | //to worry about stopping the avatar | ||
1576 | |||
1417 | if (m_parentID == 0) | 1577 | if (m_parentID == 0) |
1418 | { | 1578 | { |
1419 | bool bAllowUpdateMoveToPosition = false; | 1579 | bool bAllowUpdateMoveToPosition = false; |
@@ -1428,9 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | else | 1588 | else |
1429 | dirVectors = Dir_Vectors; | 1589 | dirVectors = Dir_Vectors; |
1430 | 1590 | ||
1431 | // The fact that m_movementflag is a byte needs to be fixed | 1591 | bool[] isNudge = GetDirectionIsNudge(); |
1432 | // it really should be a uint | 1592 | |
1433 | uint nudgehack = 250; | 1593 | |
1594 | |||
1595 | |||
1596 | |||
1434 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1597 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1435 | { | 1598 | { |
1436 | if (((uint)flags & (uint)DCF) != 0) | 1599 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1440,40 +1603,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1440 | try | 1603 | try |
1441 | { | 1604 | { |
1442 | agent_control_v3 += dirVectors[i]; | 1605 | agent_control_v3 += dirVectors[i]; |
1443 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1606 | if (isNudge[i] == false) |
1607 | { | ||
1608 | Nudging = false; | ||
1609 | } | ||
1444 | } | 1610 | } |
1445 | catch (IndexOutOfRangeException) | 1611 | catch (IndexOutOfRangeException) |
1446 | { | 1612 | { |
1447 | // Why did I get this? | 1613 | // Why did I get this? |
1448 | } | 1614 | } |
1449 | 1615 | ||
1450 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1616 | if ((m_movementflag & (uint)DCF) == 0) |
1451 | { | 1617 | { |
1452 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1453 | { | ||
1454 | m_movementflag |= (byte)nudgehack; | ||
1455 | } | ||
1456 | m_movementflag += (byte)(uint)DCF; | 1618 | m_movementflag += (byte)(uint)DCF; |
1457 | update_movementflag = true; | 1619 | update_movementflag = true; |
1458 | } | 1620 | } |
1459 | } | 1621 | } |
1460 | else | 1622 | else |
1461 | { | 1623 | { |
1462 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1624 | if ((m_movementflag & (uint)DCF) != 0) |
1463 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1464 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1465 | ) // This or is for Nudge forward | ||
1466 | { | 1625 | { |
1467 | m_movementflag -= ((byte)(uint)DCF); | 1626 | m_movementflag -= (byte)(uint)DCF; |
1468 | |||
1469 | update_movementflag = true; | 1627 | update_movementflag = true; |
1470 | /* | ||
1471 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1472 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1473 | { | ||
1474 | m_log.Debug("Removed Hack flag"); | ||
1475 | } | ||
1476 | */ | ||
1477 | } | 1628 | } |
1478 | else | 1629 | else |
1479 | { | 1630 | { |
@@ -1482,7 +1633,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | } | 1633 | } |
1483 | i++; | 1634 | i++; |
1484 | } | 1635 | } |
1485 | |||
1486 | //Paupaw:Do Proper PID for Autopilot here | 1636 | //Paupaw:Do Proper PID for Autopilot here |
1487 | if (bResetMoveToPosition) | 1637 | if (bResetMoveToPosition) |
1488 | { | 1638 | { |
@@ -1494,8 +1644,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | 1644 | ||
1495 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1645 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1496 | { | 1646 | { |
1647 | /* | ||
1648 | bool twoD = false; | ||
1649 | bool there = false; | ||
1650 | if (Animator != null) | ||
1651 | { | ||
1652 | switch (Animator.CurrentMovementAnimation) | ||
1653 | { | ||
1654 | case "STAND": | ||
1655 | case "WALK": | ||
1656 | case "RUN": | ||
1657 | case "CROUCH": | ||
1658 | case "CROUCHWALK": | ||
1659 | { | ||
1660 | twoD = true; | ||
1661 | } | ||
1662 | break; | ||
1663 | } | ||
1664 | } | ||
1665 | |||
1666 | if (twoD) | ||
1667 | { | ||
1668 | */ | ||
1669 | Vector3 abspos = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, 0.0f); | ||
1670 | Vector3 tgt = new Vector3(m_moveToPositionTarget.X, m_moveToPositionTarget.Y, 0.0f); | ||
1671 | /* if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) there = true; | ||
1672 | } | ||
1673 | else | ||
1674 | { | ||
1675 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) there = true; | ||
1676 | } | ||
1677 | */ | ||
1497 | //Check the error term of the current position in relation to the target position | 1678 | //Check the error term of the current position in relation to the target position |
1498 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) | 1679 | // if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) |
1680 | // if (there) | ||
1681 | if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) | ||
1499 | { | 1682 | { |
1500 | // we are close enough to the target | 1683 | // we are close enough to the target |
1501 | m_moveToPositionTarget = Vector3.Zero; | 1684 | m_moveToPositionTarget = Vector3.Zero; |
@@ -1512,11 +1695,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1512 | // unknown forces are acting on the avatar and we need to adaptively respond | 1695 | // unknown forces are acting on the avatar and we need to adaptively respond |
1513 | // to such forces, but the following simple approach seems to works fine. | 1696 | // to such forces, but the following simple approach seems to works fine. |
1514 | Vector3 LocalVectorToTarget3D = | 1697 | Vector3 LocalVectorToTarget3D = |
1515 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1698 | // (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1699 | (tgt - abspos) | ||
1516 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | 1700 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords |
1517 | // Ignore z component of vector | 1701 | // Ignore z component of vector |
1518 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1702 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1519 | LocalVectorToTarget2D.Normalize(); | 1703 | LocalVectorToTarget2D.Normalize(); |
1704 | |||
1705 | //We're not nudging | ||
1706 | Nudging = false; | ||
1520 | agent_control_v3 += LocalVectorToTarget2D; | 1707 | agent_control_v3 += LocalVectorToTarget2D; |
1521 | 1708 | ||
1522 | // update avatar movement flags. the avatar coordinate system is as follows: | 1709 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1607,13 +1794,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1607 | // m_log.DebugFormat( | 1794 | // m_log.DebugFormat( |
1608 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1795 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1609 | 1796 | ||
1610 | AddNewMovement(agent_control_v3, q); | 1797 | AddNewMovement(agent_control_v3, q, Nudging); |
1611 | 1798 | ||
1612 | 1799 | ||
1613 | } | 1800 | } |
1614 | } | 1801 | } |
1615 | 1802 | ||
1616 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1803 | if (update_movementflag && !SitGround) |
1617 | Animator.UpdateMovementAnimations(); | 1804 | Animator.UpdateMovementAnimations(); |
1618 | 1805 | ||
1619 | m_scene.EventManager.TriggerOnClientMovement(this); | 1806 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1628,7 +1815,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1628 | m_sitAtAutoTarget = false; | 1815 | m_sitAtAutoTarget = false; |
1629 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1816 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1630 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1817 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1631 | |||
1632 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1818 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1633 | proxyObjectGroup.AttachToScene(m_scene); | 1819 | proxyObjectGroup.AttachToScene(m_scene); |
1634 | 1820 | ||
@@ -1647,8 +1833,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | // } | 1833 | // } |
1648 | } | 1834 | } |
1649 | 1835 | ||
1836 | public void StopMoveToPosition() | ||
1837 | { | ||
1838 | m_moveToPositionTarget = Vector3.Zero; | ||
1839 | m_moveToPositionInProgress = false; | ||
1840 | } | ||
1841 | |||
1650 | public void DoMoveToPosition(Object sender, string method, List<String> args) | 1842 | public void DoMoveToPosition(Object sender, string method, List<String> args) |
1651 | { | 1843 | { |
1844 | //Console.WriteLine("SP:DoMoveToPosition"); | ||
1652 | try | 1845 | try |
1653 | { | 1846 | { |
1654 | float locx = 0f; | 1847 | float locx = 0f; |
@@ -1670,7 +1863,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1670 | } | 1863 | } |
1671 | m_moveToPositionInProgress = true; | 1864 | m_moveToPositionInProgress = true; |
1672 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1865 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1673 | } | 1866 | } |
1674 | catch (Exception ex) | 1867 | catch (Exception ex) |
1675 | { | 1868 | { |
1676 | //Why did I get this error? | 1869 | //Why did I get this error? |
@@ -1692,7 +1885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1692 | Velocity = Vector3.Zero; | 1885 | Velocity = Vector3.Zero; |
1693 | SendAvatarDataToAllAgents(); | 1886 | SendAvatarDataToAllAgents(); |
1694 | 1887 | ||
1695 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1888 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1696 | } | 1889 | } |
1697 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1890 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1698 | m_requestedSitTargetUUID = UUID.Zero; | 1891 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1729,25 +1922,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | 1922 | ||
1730 | if (m_parentID != 0) | 1923 | if (m_parentID != 0) |
1731 | { | 1924 | { |
1732 | m_log.Debug("StandupCode Executed"); | 1925 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1733 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1734 | if (part != null) | 1926 | if (part != null) |
1735 | { | 1927 | { |
1928 | part.TaskInventory.LockItemsForRead(true); | ||
1736 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1929 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1737 | if (taskIDict != null) | 1930 | if (taskIDict != null) |
1738 | { | 1931 | { |
1739 | lock (taskIDict) | 1932 | foreach (UUID taskID in taskIDict.Keys) |
1740 | { | 1933 | { |
1741 | foreach (UUID taskID in taskIDict.Keys) | 1934 | UnRegisterControlEventsToScript(LocalId, taskID); |
1742 | { | 1935 | taskIDict[taskID].PermsMask &= ~( |
1743 | UnRegisterControlEventsToScript(LocalId, taskID); | 1936 | 2048 | //PERMISSION_CONTROL_CAMERA |
1744 | taskIDict[taskID].PermsMask &= ~( | 1937 | 4); // PERMISSION_TAKE_CONTROLS |
1745 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1746 | 4); // PERMISSION_TAKE_CONTROLS | ||
1747 | } | ||
1748 | } | 1938 | } |
1749 | |||
1750 | } | 1939 | } |
1940 | part.TaskInventory.LockItemsForRead(false); | ||
1751 | // Reset sit target. | 1941 | // Reset sit target. |
1752 | if (part.GetAvatarOnSitTarget() == UUID) | 1942 | if (part.GetAvatarOnSitTarget() == UUID) |
1753 | part.SitTargetAvatar = UUID.Zero; | 1943 | part.SitTargetAvatar = UUID.Zero; |
@@ -1756,16 +1946,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
1756 | m_parentPosition = part.GetWorldPosition(); | 1946 | m_parentPosition = part.GetWorldPosition(); |
1757 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1947 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1758 | } | 1948 | } |
1949 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1950 | // Rotation is the sittiing Av's rotation | ||
1951 | |||
1952 | Quaternion partRot; | ||
1953 | // if (part.LinkNum == 1) | ||
1954 | // { // Root prim of linkset | ||
1955 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1956 | // } | ||
1957 | // else | ||
1958 | // { // single or child prim | ||
1959 | |||
1960 | // } | ||
1961 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1962 | { | ||
1963 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1964 | } | ||
1965 | else | ||
1966 | { | ||
1967 | partRot = part.GetWorldRotation(); | ||
1968 | } | ||
1759 | 1969 | ||
1970 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1971 | |||
1972 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1973 | Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av | ||
1974 | |||
1975 | |||
1760 | if (m_physicsActor == null) | 1976 | if (m_physicsActor == null) |
1761 | { | 1977 | { |
1762 | AddToPhysicalScene(false); | 1978 | AddToPhysicalScene(false); |
1763 | } | 1979 | } |
1764 | 1980 | //CW: If the part isn't null then we can set the current position | |
1765 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1981 | if (part != null) |
1766 | m_parentPosition = Vector3.Zero; | 1982 | { |
1767 | 1983 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1768 | m_parentID = 0; | 1984 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1985 | part.IsOccupied = false; | ||
1986 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1987 | } | ||
1988 | else | ||
1989 | { | ||
1990 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1991 | AbsolutePosition = m_lastWorldPosition; | ||
1992 | } | ||
1993 | |||
1994 | m_parentPosition = Vector3.Zero; | ||
1995 | m_parentID = 0; | ||
1996 | m_linkedPrim = UUID.Zero; | ||
1997 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1769 | SendAvatarDataToAllAgents(); | 1998 | SendAvatarDataToAllAgents(); |
1770 | m_requestedSitTargetID = 0; | 1999 | m_requestedSitTargetID = 0; |
1771 | if (m_physicsActor != null && m_appearance != null) | 2000 | if (m_physicsActor != null && m_appearance != null) |
@@ -1774,7 +2003,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1774 | SetHeight(m_appearance.AvatarHeight); | 2003 | SetHeight(m_appearance.AvatarHeight); |
1775 | } | 2004 | } |
1776 | } | 2005 | } |
1777 | |||
1778 | Animator.TrySetMovementAnimation("STAND"); | 2006 | Animator.TrySetMovementAnimation("STAND"); |
1779 | } | 2007 | } |
1780 | 2008 | ||
@@ -1805,13 +2033,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1805 | Vector3 avSitOffSet = part.SitTargetPosition; | 2033 | Vector3 avSitOffSet = part.SitTargetPosition; |
1806 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2034 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1807 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2035 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1808 | 2036 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1809 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2037 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1810 | bool SitTargetisSet = | 2038 | if (SitTargetisSet && !SitTargetOccupied) |
1811 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1812 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1813 | |||
1814 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1815 | { | 2039 | { |
1816 | //switch the target to this prim | 2040 | //switch the target to this prim |
1817 | return part; | 2041 | return part; |
@@ -1825,85 +2049,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
1825 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 2049 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1826 | { | 2050 | { |
1827 | bool autopilot = true; | 2051 | bool autopilot = true; |
2052 | Vector3 autopilotTarget = new Vector3(); | ||
2053 | Quaternion sitOrientation = Quaternion.Identity; | ||
1828 | Vector3 pos = new Vector3(); | 2054 | Vector3 pos = new Vector3(); |
1829 | Quaternion sitOrientation = pSitOrientation; | ||
1830 | Vector3 cameraEyeOffset = Vector3.Zero; | 2055 | Vector3 cameraEyeOffset = Vector3.Zero; |
1831 | Vector3 cameraAtOffset = Vector3.Zero; | 2056 | Vector3 cameraAtOffset = Vector3.Zero; |
1832 | bool forceMouselook = false; | 2057 | bool forceMouselook = false; |
1833 | 2058 | ||
1834 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 2059 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1835 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2060 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1836 | if (part != null) | 2061 | if (part == null) return; |
1837 | { | 2062 | |
1838 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 2063 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1839 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2064 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1840 | 2065 | ||
1841 | // Is a sit target available? | 2066 | // part is the prim to sit on |
1842 | Vector3 avSitOffSet = part.SitTargetPosition; | 2067 | // offset is the world-ref vector distance from that prim center to the click-spot |
1843 | Quaternion avSitOrientation = part.SitTargetOrientation; | 2068 | // UUID is the UUID of the Avatar doing the clicking |
1844 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 2069 | |
1845 | 2070 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1846 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 2071 | |
1847 | bool SitTargetisSet = | 2072 | // Is a sit target available? |
1848 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 2073 | Vector3 avSitOffSet = part.SitTargetPosition; |
1849 | ( | 2074 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1850 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 2075 | |
1851 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 2076 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1852 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 2077 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1853 | ) | 2078 | Quaternion partRot; |
1854 | )); | 2079 | // if (part.LinkNum == 1) |
1855 | 2080 | // { // Root prim of linkset | |
1856 | if (SitTargetisSet && SitTargetUnOccupied) | 2081 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1857 | { | 2082 | // } |
1858 | part.SitTargetAvatar = UUID; | 2083 | // else |
1859 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 2084 | // { // single or child prim |
1860 | sitOrientation = avSitOrientation; | 2085 | partRot = part.GetWorldRotation(); |
1861 | autopilot = false; | 2086 | // } |
1862 | } | 2087 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1863 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2088 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); |
1864 | 2089 | // Sit analysis rewritten by KF 091125 | |
1865 | pos = part.AbsolutePosition + offset; | 2090 | if (SitTargetisSet) // scipted sit |
1866 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 2091 | { |
1867 | //{ | 2092 | if (!part.IsOccupied) |
1868 | // offset = pos; | 2093 | { |
1869 | //autopilot = false; | 2094 | //Console.WriteLine("Scripted, unoccupied"); |
1870 | //} | 2095 | part.SitTargetAvatar = UUID; // set that Av will be on it |
1871 | if (m_physicsActor != null) | 2096 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1872 | { | 2097 | |
1873 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 2098 | Quaternion nrot = avSitOrientation; |
1874 | // We can remove the physicsActor until they stand up. | 2099 | if (!part.IsRoot) |
1875 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
1876 | |||
1877 | if (autopilot) | ||
1878 | { | 2100 | { |
1879 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2101 | nrot = part.RotationOffset * avSitOrientation; |
1880 | { | ||
1881 | autopilot = false; | ||
1882 | |||
1883 | RemoveFromPhysicalScene(); | ||
1884 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
1885 | } | ||
1886 | } | 2102 | } |
1887 | else | 2103 | sitOrientation = nrot; // Change rotatione to the scripted one |
2104 | OffsetRotation = nrot; | ||
2105 | autopilot = false; // Jump direct to scripted llSitPos() | ||
2106 | } | ||
2107 | else | ||
2108 | { | ||
2109 | //Console.WriteLine("Scripted, occupied"); | ||
2110 | return; | ||
2111 | } | ||
2112 | } | ||
2113 | else // Not Scripted | ||
2114 | { | ||
2115 | if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together | ||
2116 | { | ||
2117 | // large prim & offset, ignore if other Avs sitting | ||
2118 | // offset.Z -= 0.05f; | ||
2119 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
2120 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
2121 | |||
2122 | //Console.WriteLine(" offset ={0}", offset); | ||
2123 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
2124 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
2125 | |||
2126 | } | ||
2127 | else // small offset | ||
2128 | { | ||
2129 | //Console.WriteLine("Small offset"); | ||
2130 | if (!part.IsOccupied) | ||
2131 | { | ||
2132 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
2133 | autopilotTarget = part.AbsolutePosition; | ||
2134 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
2135 | } | ||
2136 | else return; // occupied small | ||
2137 | } // end large/small | ||
2138 | } // end Scripted/not | ||
2139 | |||
2140 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2141 | |||
2142 | cameraAtOffset = part.GetCameraAtOffset(); | ||
2143 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2144 | forceMouselook = part.GetForceMouselook(); | ||
2145 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
2146 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
2147 | |||
2148 | if (m_physicsActor != null) | ||
2149 | { | ||
2150 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
2151 | // We can remove the physicsActor until they stand up. | ||
2152 | m_sitAvatarHeight = m_physicsActor.Size.Z; | ||
2153 | if (autopilot) | ||
2154 | { // its not a scripted sit | ||
2155 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
2156 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) ) | ||
1888 | { | 2157 | { |
2158 | autopilot = false; // close enough | ||
2159 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2160 | Not using the part's position because returning the AV to the last known standing | ||
2161 | position is likely to be more friendly, isn't it? */ | ||
1889 | RemoveFromPhysicalScene(); | 2162 | RemoveFromPhysicalScene(); |
1890 | } | 2163 | Velocity = Vector3.Zero; |
2164 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target | ||
2165 | } // else the autopilot will get us close | ||
2166 | } | ||
2167 | else | ||
2168 | { // its a scripted sit | ||
2169 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2170 | I *am* using the part's position this time because we have no real idea how far away | ||
2171 | the avatar is from the sit target. */ | ||
2172 | RemoveFromPhysicalScene(); | ||
2173 | Velocity = Vector3.Zero; | ||
1891 | } | 2174 | } |
1892 | |||
1893 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1894 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1895 | forceMouselook = part.GetForceMouselook(); | ||
1896 | } | 2175 | } |
1897 | 2176 | else return; // physactor is null! | |
1898 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2177 | |
1899 | m_requestedSitTargetUUID = targetID; | 2178 | Vector3 offsetr; // = offset * partIRot; |
2179 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2180 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2181 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2182 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2183 | //offsetr = offset * partIRot; | ||
2184 | // | ||
2185 | // } | ||
2186 | // else | ||
2187 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2188 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2189 | // (offset * partRot); | ||
2190 | // } | ||
2191 | |||
2192 | //Console.WriteLine(" "); | ||
2193 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2194 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2195 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2196 | //Console.WriteLine("Click offst ={0}", offset); | ||
2197 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2198 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2199 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2200 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2201 | |||
2202 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2203 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2204 | |||
2205 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1900 | // This calls HandleAgentSit twice, once from here, and the client calls | 2206 | // This calls HandleAgentSit twice, once from here, and the client calls |
1901 | // HandleAgentSit itself after it gets to the location | 2207 | // HandleAgentSit itself after it gets to the location |
1902 | // It doesn't get to the location until we've moved them there though | 2208 | // It doesn't get to the location until we've moved them there though |
1903 | // which happens in HandleAgentSit :P | 2209 | // which happens in HandleAgentSit :P |
1904 | m_autopilotMoving = autopilot; | 2210 | m_autopilotMoving = autopilot; |
1905 | m_autoPilotTarget = pos; | 2211 | m_autoPilotTarget = autopilotTarget; |
1906 | m_sitAtAutoTarget = autopilot; | 2212 | m_sitAtAutoTarget = autopilot; |
2213 | m_initialSitTarget = autopilotTarget; | ||
1907 | if (!autopilot) | 2214 | if (!autopilot) |
1908 | HandleAgentSit(remoteClient, UUID); | 2215 | HandleAgentSit(remoteClient, UUID); |
1909 | } | 2216 | } |
@@ -2198,47 +2505,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
2198 | { | 2505 | { |
2199 | if (part != null) | 2506 | if (part != null) |
2200 | { | 2507 | { |
2508 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2201 | if (part.GetAvatarOnSitTarget() == UUID) | 2509 | if (part.GetAvatarOnSitTarget() == UUID) |
2202 | { | 2510 | { |
2511 | //Console.WriteLine("Scripted Sit"); | ||
2512 | // Scripted sit | ||
2203 | Vector3 sitTargetPos = part.SitTargetPosition; | 2513 | Vector3 sitTargetPos = part.SitTargetPosition; |
2204 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2514 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2205 | |||
2206 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2207 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2208 | |||
2209 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2210 | |||
2211 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2515 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2212 | m_pos += SIT_TARGET_ADJUSTMENT; | 2516 | m_pos += SIT_TARGET_ADJUSTMENT; |
2517 | if (!part.IsRoot) | ||
2518 | { | ||
2519 | m_pos *= part.RotationOffset; | ||
2520 | } | ||
2213 | m_bodyRot = sitTargetOrient; | 2521 | m_bodyRot = sitTargetOrient; |
2214 | //Rotation = sitTargetOrient; | ||
2215 | m_parentPosition = part.AbsolutePosition; | 2522 | m_parentPosition = part.AbsolutePosition; |
2216 | 2523 | part.IsOccupied = true; | |
2217 | //SendTerseUpdateToAllClients(); | 2524 | part.ParentGroup.AddAvatar(agentID); |
2218 | } | 2525 | } |
2219 | else | 2526 | else |
2220 | { | 2527 | { |
2221 | m_pos -= part.AbsolutePosition; | 2528 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2529 | // Else Av sits at m_avUnscriptedSitPos | ||
2530 | |||
2531 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2532 | // Calculate angle of line from prim to Av | ||
2533 | Quaternion partIRot; | ||
2534 | // if (part.LinkNum == 1) | ||
2535 | // { // Root prim of linkset | ||
2536 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2537 | // } | ||
2538 | // else | ||
2539 | // { // single or child prim | ||
2540 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2541 | // } | ||
2542 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2543 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2544 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2545 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2546 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2547 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2548 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2549 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2550 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2551 | |||
2222 | m_parentPosition = part.AbsolutePosition; | 2552 | m_parentPosition = part.AbsolutePosition; |
2223 | } | 2553 | part.IsOccupied = true; |
2554 | part.ParentGroup.AddAvatar(agentID); | ||
2555 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2556 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2557 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2558 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2559 | //Set up raytrace to find top surface of prim | ||
2560 | Vector3 size = part.Scale; | ||
2561 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2562 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2563 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2564 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2565 | m_scene.PhysicsScene.RaycastWorld( | ||
2566 | start, // Vector3 position, | ||
2567 | down, // Vector3 direction, | ||
2568 | mag, // float length, | ||
2569 | SitAltitudeCallback); // retMethod | ||
2570 | } // end scripted/not | ||
2224 | } | 2571 | } |
2225 | else | 2572 | else // no Av |
2226 | { | 2573 | { |
2227 | return; | 2574 | return; |
2228 | } | 2575 | } |
2229 | } | 2576 | } |
2230 | m_parentID = m_requestedSitTargetID; | ||
2231 | 2577 | ||
2578 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2579 | if (!part.IsRoot) | ||
2580 | { | ||
2581 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2582 | m_pos += part.OffsetPosition; | ||
2583 | } | ||
2584 | else | ||
2585 | { | ||
2586 | m_parentID = m_requestedSitTargetID; | ||
2587 | } | ||
2588 | |||
2589 | m_linkedPrim = part.UUID; | ||
2590 | if (part.GetAvatarOnSitTarget() != UUID) | ||
2591 | { | ||
2592 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | ||
2593 | } | ||
2232 | Velocity = Vector3.Zero; | 2594 | Velocity = Vector3.Zero; |
2233 | RemoveFromPhysicalScene(); | 2595 | RemoveFromPhysicalScene(); |
2234 | |||
2235 | Animator.TrySetMovementAnimation(sitAnimation); | 2596 | Animator.TrySetMovementAnimation(sitAnimation); |
2236 | SendAvatarDataToAllAgents(); | 2597 | SendAvatarDataToAllAgents(); |
2237 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2238 | // So we're also sending a terse update (which has avatar rotation) | ||
2239 | // [Update] We do now. | ||
2240 | //SendTerseUpdateToAllClients(); | 2598 | //SendTerseUpdateToAllClients(); |
2241 | } | 2599 | } |
2600 | |||
2601 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2602 | { | ||
2603 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2604 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2605 | if(hitYN) | ||
2606 | { | ||
2607 | // m_pos = Av offset from prim center to make look like on center | ||
2608 | // m_parentPosition = Actual center pos of prim | ||
2609 | // collisionPoint = spot on prim where we want to sit | ||
2610 | // collisionPoint.Z = global sit surface height | ||
2611 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2612 | Quaternion partIRot; | ||
2613 | // if (part.LinkNum == 1) | ||
2614 | /// { // Root prim of linkset | ||
2615 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2616 | // } | ||
2617 | // else | ||
2618 | // { // single or child prim | ||
2619 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2620 | // } | ||
2621 | if (m_initialSitTarget != null) | ||
2622 | { | ||
2623 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2624 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2625 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2626 | m_pos += offset; | ||
2627 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2628 | } | ||
2629 | |||
2630 | } | ||
2631 | } // End SitAltitudeCallback KF. | ||
2242 | 2632 | ||
2243 | /// <summary> | 2633 | /// <summary> |
2244 | /// Event handler for the 'Always run' setting on the client | 2634 | /// Event handler for the 'Always run' setting on the client |
@@ -2268,12 +2658,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2268 | /// </summary> | 2658 | /// </summary> |
2269 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2659 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2270 | /// <param name="rotation">The direction in which this avatar should now face. | 2660 | /// <param name="rotation">The direction in which this avatar should now face. |
2271 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2661 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2272 | { | 2662 | { |
2273 | if (m_isChildAgent) | 2663 | if (m_isChildAgent) |
2274 | { | 2664 | { |
2275 | // WHAT??? | 2665 | // WHAT??? |
2276 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); | 2666 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent"); |
2667 | |||
2277 | return; | 2668 | return; |
2278 | } | 2669 | } |
2279 | 2670 | ||
@@ -2282,15 +2673,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2282 | Rotation = rotation; | 2673 | Rotation = rotation; |
2283 | Vector3 direc = vec * rotation; | 2674 | Vector3 direc = vec * rotation; |
2284 | direc.Normalize(); | 2675 | direc.Normalize(); |
2676 | PhysicsActor actor = m_physicsActor; | ||
2677 | |||
2678 | if (actor.Flying != m_flyingOld) // add for fly velocity control | ||
2679 | { | ||
2680 | m_flyingOld = actor.Flying; // add for fly velocity control | ||
2681 | if (!actor.Flying) m_wasFlying = true; // add for fly velocity control | ||
2682 | } | ||
2683 | |||
2684 | if (m_physicsActor.IsColliding == true) m_wasFlying = false; // add for fly velocity control | ||
2685 | |||
2686 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2285 | 2687 | ||
2286 | direc *= 0.03f * 128f * m_speedModifier; | 2688 | direc *= 0.03f * 128f * m_speedModifier; |
2287 | 2689 | ||
2288 | PhysicsActor actor = m_physicsActor; | ||
2289 | if (actor != null) | 2690 | if (actor != null) |
2290 | { | 2691 | { |
2291 | if (actor.Flying) | 2692 | if (actor.Flying) |
2292 | { | 2693 | { |
2293 | direc *= 4.0f; | 2694 | // rm speed mod direc *= 4.0f; |
2695 | direc *= 5.2f; // for speed mod | ||
2294 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 2696 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
2295 | //bool colliding = (m_physicsActor.IsColliding==true); | 2697 | //bool colliding = (m_physicsActor.IsColliding==true); |
2296 | //if (controlland) | 2698 | //if (controlland) |
@@ -2303,22 +2705,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | // m_log.Info("[AGENT]: Stop FLying"); | 2705 | // m_log.Info("[AGENT]: Stop FLying"); |
2304 | //} | 2706 | //} |
2305 | } | 2707 | } |
2708 | if (Animator.m_falling && m_wasFlying) // if falling from flying, disable motion add | ||
2709 | { | ||
2710 | direc *= 0.0f; | ||
2711 | } | ||
2712 | /* This jumping section removed to SPA | ||
2306 | else if (!actor.Flying && actor.IsColliding) | 2713 | else if (!actor.Flying && actor.IsColliding) |
2307 | { | 2714 | { |
2308 | if (direc.Z > 2.0f) | 2715 | if (direc.Z > 2.0f) |
2309 | { | 2716 | { |
2310 | direc.Z *= 3.0f; | 2717 | if(m_animator.m_animTickJump == -1) |
2311 | 2718 | { | |
2312 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2719 | direc.Z *= 3.0f; // jump |
2313 | Animator.TrySetMovementAnimation("PREJUMP"); | 2720 | } |
2314 | Animator.TrySetMovementAnimation("JUMP"); | 2721 | else |
2722 | { | ||
2723 | direc.Z *= 0.1f; // prejump | ||
2724 | } | ||
2725 | / * Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2726 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2727 | Animator.TrySetMovementAnimation("JUMP"); | ||
2728 | * / | ||
2315 | } | 2729 | } |
2316 | } | 2730 | } */ |
2317 | } | 2731 | } |
2318 | 2732 | ||
2319 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2733 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2320 | m_forceToApply = direc; | 2734 | m_forceToApply = direc; |
2321 | 2735 | m_isNudging = Nudging; | |
2322 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2736 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2323 | } | 2737 | } |
2324 | 2738 | ||
@@ -2367,6 +2781,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | 2781 | ||
2368 | CheckForSignificantMovement(); // sends update to the modules. | 2782 | CheckForSignificantMovement(); // sends update to the modules. |
2369 | } | 2783 | } |
2784 | |||
2785 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2786 | SendPrimUpdates(); | ||
2370 | } | 2787 | } |
2371 | 2788 | ||
2372 | #endregion | 2789 | #endregion |
@@ -3182,6 +3599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3182 | m_callbackURI = cAgent.CallbackURI; | 3599 | m_callbackURI = cAgent.CallbackURI; |
3183 | 3600 | ||
3184 | m_pos = cAgent.Position; | 3601 | m_pos = cAgent.Position; |
3602 | |||
3185 | m_velocity = cAgent.Velocity; | 3603 | m_velocity = cAgent.Velocity; |
3186 | m_CameraCenter = cAgent.Center; | 3604 | m_CameraCenter = cAgent.Center; |
3187 | m_CameraAtAxis = cAgent.AtAxis; | 3605 | m_CameraAtAxis = cAgent.AtAxis; |
@@ -3270,17 +3688,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | /// </summary> | 3688 | /// </summary> |
3271 | public override void UpdateMovement() | 3689 | public override void UpdateMovement() |
3272 | { | 3690 | { |
3273 | if (m_forceToApply.HasValue) | 3691 | if (Animator!=null) // add for jumping |
3274 | { | 3692 | { // add for jumping |
3275 | Vector3 force = m_forceToApply.Value; | 3693 | // if (!m_animator.m_jumping) // add for jumping |
3276 | 3694 | // { // add for jumping | |
3277 | m_updateflag = true; | ||
3278 | 3695 | ||
3279 | Velocity = force; | 3696 | if (m_forceToApply.HasValue) // this section realigned |
3697 | { | ||
3280 | 3698 | ||
3281 | m_forceToApply = null; | 3699 | Vector3 force = m_forceToApply.Value; |
3282 | } | 3700 | m_updateflag = true; |
3283 | } | 3701 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping |
3702 | Velocity = force; | ||
3703 | //Console.WriteLine("UM1 {0}", Velocity); | ||
3704 | m_forceToApply = null; | ||
3705 | } | ||
3706 | else | ||
3707 | { | ||
3708 | if (m_isNudging) | ||
3709 | { | ||
3710 | Vector3 force = Vector3.Zero; | ||
3711 | |||
3712 | m_updateflag = true; | ||
3713 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3714 | Velocity = force; | ||
3715 | //Console.WriteLine("UM2 {0}", Velocity); | ||
3716 | m_isNudging = false; | ||
3717 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3718 | } | ||
3719 | else // add for jumping | ||
3720 | { // add for jumping | ||
3721 | Vector3 force = Vector3.Zero; // add for jumping | ||
3722 | if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for jumping | ||
3723 | //Console.WriteLine("UM3 {0}", Velocity); | ||
3724 | Velocity = force; // add for jumping | ||
3725 | } | ||
3726 | } | ||
3727 | // } // end realign | ||
3728 | } // add for jumping | ||
3729 | } // add for jumping | ||
3284 | 3730 | ||
3285 | /// <summary> | 3731 | /// <summary> |
3286 | /// Adds a physical representation of the avatar to the Physics plugin | 3732 | /// Adds a physical representation of the avatar to the Physics plugin |
@@ -3294,10 +3740,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3294 | 3740 | ||
3295 | Vector3 pVec = AbsolutePosition; | 3741 | Vector3 pVec = AbsolutePosition; |
3296 | 3742 | ||
3297 | // Old bug where the height was in centimeters instead of meters | ||
3298 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3743 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, |
3299 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); | 3744 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); |
3300 | |||
3301 | scene.AddPhysicsActorTaint(m_physicsActor); | 3745 | scene.AddPhysicsActorTaint(m_physicsActor); |
3302 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3746 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3303 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3747 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
@@ -3321,18 +3765,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3321 | { | 3765 | { |
3322 | if (e == null) | 3766 | if (e == null) |
3323 | return; | 3767 | return; |
3324 | 3768 | ||
3325 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3769 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3326 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3327 | // as of this comment the interval is set in AddToPhysicalScene | 3770 | // as of this comment the interval is set in AddToPhysicalScene |
3328 | if (Animator!=null) | 3771 | if (Animator!=null) |
3329 | Animator.UpdateMovementAnimations(); | 3772 | { |
3773 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3774 | { // else its will lock out other animation changes, like ground sit. | ||
3775 | Animator.UpdateMovementAnimations(); | ||
3776 | m_updateCount--; | ||
3777 | } | ||
3778 | } | ||
3330 | 3779 | ||
3331 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3780 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3332 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3781 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3333 | 3782 | ||
3334 | CollisionPlane = Vector4.UnitW; | 3783 | CollisionPlane = Vector4.UnitW; |
3335 | 3784 | ||
3785 | if (m_lastColCount != coldata.Count) | ||
3786 | { | ||
3787 | m_updateCount = UPDATE_COUNT; | ||
3788 | m_lastColCount = coldata.Count; | ||
3789 | } | ||
3790 | |||
3336 | if (coldata.Count != 0 && Animator != null) | 3791 | if (coldata.Count != 0 && Animator != null) |
3337 | { | 3792 | { |
3338 | switch (Animator.CurrentMovementAnimation) | 3793 | switch (Animator.CurrentMovementAnimation) |
@@ -3362,6 +3817,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | } | 3817 | } |
3363 | } | 3818 | } |
3364 | 3819 | ||
3820 | List<uint> thisHitColliders = new List<uint>(); | ||
3821 | List<uint> endedColliders = new List<uint>(); | ||
3822 | List<uint> startedColliders = new List<uint>(); | ||
3823 | |||
3824 | foreach (uint localid in coldata.Keys) | ||
3825 | { | ||
3826 | thisHitColliders.Add(localid); | ||
3827 | if (!m_lastColliders.Contains(localid)) | ||
3828 | { | ||
3829 | startedColliders.Add(localid); | ||
3830 | } | ||
3831 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3832 | } | ||
3833 | |||
3834 | // calculate things that ended colliding | ||
3835 | foreach (uint localID in m_lastColliders) | ||
3836 | { | ||
3837 | if (!thisHitColliders.Contains(localID)) | ||
3838 | { | ||
3839 | endedColliders.Add(localID); | ||
3840 | } | ||
3841 | } | ||
3842 | //add the items that started colliding this time to the last colliders list. | ||
3843 | foreach (uint localID in startedColliders) | ||
3844 | { | ||
3845 | m_lastColliders.Add(localID); | ||
3846 | } | ||
3847 | // remove things that ended colliding from the last colliders list | ||
3848 | foreach (uint localID in endedColliders) | ||
3849 | { | ||
3850 | m_lastColliders.Remove(localID); | ||
3851 | } | ||
3852 | |||
3853 | // do event notification | ||
3854 | if (startedColliders.Count > 0) | ||
3855 | { | ||
3856 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3857 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3858 | foreach (uint localId in startedColliders) | ||
3859 | { | ||
3860 | if (localId == 0) | ||
3861 | continue; | ||
3862 | |||
3863 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3864 | string data = ""; | ||
3865 | if (obj != null) | ||
3866 | { | ||
3867 | DetectedObject detobj = new DetectedObject(); | ||
3868 | detobj.keyUUID = obj.UUID; | ||
3869 | detobj.nameStr = obj.Name; | ||
3870 | detobj.ownerUUID = obj.OwnerID; | ||
3871 | detobj.posVector = obj.AbsolutePosition; | ||
3872 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3873 | detobj.velVector = obj.Velocity; | ||
3874 | detobj.colliderType = 0; | ||
3875 | detobj.groupUUID = obj.GroupID; | ||
3876 | colliding.Add(detobj); | ||
3877 | } | ||
3878 | } | ||
3879 | |||
3880 | if (colliding.Count > 0) | ||
3881 | { | ||
3882 | StartCollidingMessage.Colliders = colliding; | ||
3883 | |||
3884 | foreach (SceneObjectGroup att in Attachments) | ||
3885 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3886 | } | ||
3887 | } | ||
3888 | |||
3889 | if (endedColliders.Count > 0) | ||
3890 | { | ||
3891 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3892 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3893 | foreach (uint localId in endedColliders) | ||
3894 | { | ||
3895 | if (localId == 0) | ||
3896 | continue; | ||
3897 | |||
3898 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3899 | string data = ""; | ||
3900 | if (obj != null) | ||
3901 | { | ||
3902 | DetectedObject detobj = new DetectedObject(); | ||
3903 | detobj.keyUUID = obj.UUID; | ||
3904 | detobj.nameStr = obj.Name; | ||
3905 | detobj.ownerUUID = obj.OwnerID; | ||
3906 | detobj.posVector = obj.AbsolutePosition; | ||
3907 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3908 | detobj.velVector = obj.Velocity; | ||
3909 | detobj.colliderType = 0; | ||
3910 | detobj.groupUUID = obj.GroupID; | ||
3911 | colliding.Add(detobj); | ||
3912 | } | ||
3913 | } | ||
3914 | |||
3915 | if (colliding.Count > 0) | ||
3916 | { | ||
3917 | EndCollidingMessage.Colliders = colliding; | ||
3918 | |||
3919 | foreach (SceneObjectGroup att in Attachments) | ||
3920 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3921 | } | ||
3922 | } | ||
3923 | |||
3924 | if (thisHitColliders.Count > 0) | ||
3925 | { | ||
3926 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3927 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3928 | foreach (uint localId in thisHitColliders) | ||
3929 | { | ||
3930 | if (localId == 0) | ||
3931 | continue; | ||
3932 | |||
3933 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3934 | string data = ""; | ||
3935 | if (obj != null) | ||
3936 | { | ||
3937 | DetectedObject detobj = new DetectedObject(); | ||
3938 | detobj.keyUUID = obj.UUID; | ||
3939 | detobj.nameStr = obj.Name; | ||
3940 | detobj.ownerUUID = obj.OwnerID; | ||
3941 | detobj.posVector = obj.AbsolutePosition; | ||
3942 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3943 | detobj.velVector = obj.Velocity; | ||
3944 | detobj.colliderType = 0; | ||
3945 | detobj.groupUUID = obj.GroupID; | ||
3946 | colliding.Add(detobj); | ||
3947 | } | ||
3948 | } | ||
3949 | |||
3950 | if (colliding.Count > 0) | ||
3951 | { | ||
3952 | CollidingMessage.Colliders = colliding; | ||
3953 | |||
3954 | lock (m_attachments) | ||
3955 | { | ||
3956 | foreach (SceneObjectGroup att in m_attachments) | ||
3957 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3958 | } | ||
3959 | } | ||
3960 | } | ||
3961 | |||
3365 | if (m_invulnerable) | 3962 | if (m_invulnerable) |
3366 | return; | 3963 | return; |
3367 | 3964 | ||
@@ -3446,6 +4043,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3446 | { | 4043 | { |
3447 | lock (m_attachments) | 4044 | lock (m_attachments) |
3448 | { | 4045 | { |
4046 | // This may be true when the attachment comes back | ||
4047 | // from serialization after login. Clear it. | ||
4048 | gobj.IsDeleted = false; | ||
4049 | |||
3449 | m_attachments.Add(gobj); | 4050 | m_attachments.Add(gobj); |
3450 | } | 4051 | } |
3451 | } | 4052 | } |
@@ -3787,6 +4388,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3787 | return; | 4388 | return; |
3788 | } | 4389 | } |
3789 | 4390 | ||
4391 | XmlDocument doc = new XmlDocument(); | ||
4392 | string stateData = String.Empty; | ||
4393 | |||
4394 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4395 | if (attServ != null) | ||
4396 | { | ||
4397 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4398 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4399 | if (stateData != String.Empty) | ||
4400 | { | ||
4401 | try | ||
4402 | { | ||
4403 | doc.LoadXml(stateData); | ||
4404 | } | ||
4405 | catch { } | ||
4406 | } | ||
4407 | } | ||
4408 | |||
4409 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4410 | |||
4411 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4412 | if (nodes.Count > 0) | ||
4413 | { | ||
4414 | foreach (XmlNode n in nodes) | ||
4415 | { | ||
4416 | XmlElement elem = (XmlElement)n; | ||
4417 | string itemID = elem.GetAttribute("ItemID"); | ||
4418 | string xml = elem.InnerXml; | ||
4419 | |||
4420 | itemData[new UUID(itemID)] = xml; | ||
4421 | } | ||
4422 | } | ||
4423 | |||
3790 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); | 4424 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); |
3791 | foreach (AvatarAttachment attach in attachments) | 4425 | foreach (AvatarAttachment attach in attachments) |
3792 | { | 4426 | { |
@@ -3807,7 +4441,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3807 | 4441 | ||
3808 | try | 4442 | try |
3809 | { | 4443 | { |
3810 | m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4444 | string xmlData; |
4445 | XmlDocument d = new XmlDocument(); | ||
4446 | UUID asset; | ||
4447 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4448 | { | ||
4449 | d.LoadXml(xmlData); | ||
4450 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4451 | |||
4452 | // Rez from inventory | ||
4453 | asset | ||
4454 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4455 | |||
4456 | } | ||
4457 | else | ||
4458 | { | ||
4459 | // Rez from inventory (with a null doc to let | ||
4460 | // CHANGED_OWNER happen) | ||
4461 | asset | ||
4462 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4463 | } | ||
4464 | |||
4465 | m_log.InfoFormat( | ||
4466 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}", | ||
4467 | p, itemID, asset); | ||
3811 | } | 4468 | } |
3812 | catch (Exception e) | 4469 | catch (Exception e) |
3813 | { | 4470 | { |
@@ -3840,6 +4497,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3840 | m_reprioritization_called = false; | 4497 | m_reprioritization_called = false; |
3841 | } | 4498 | } |
3842 | } | 4499 | } |
4500 | |||
4501 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4502 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4503 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4504 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4505 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4506 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4507 | return(new Vector3(x,y,z)); | ||
4508 | } | ||
3843 | 4509 | ||
3844 | public void SaveChangedAttachments() | 4510 | public void SaveChangedAttachments() |
3845 | { | 4511 | { |
@@ -3863,5 +4529,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3863 | } | 4529 | } |
3864 | } | 4530 | } |
3865 | } | 4531 | } |
4532 | |||
4533 | private void CheckLandingPoint(ref Vector3 pos) | ||
4534 | { | ||
4535 | // Never constrain lures | ||
4536 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
4537 | return; | ||
4538 | |||
4539 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4540 | return; | ||
4541 | |||
4542 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4543 | |||
4544 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4545 | land.LandData.UserLocation != Vector3.Zero && | ||
4546 | land.LandData.OwnerID != m_uuid && | ||
4547 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4548 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
4549 | { | ||
4550 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
4551 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
4552 | pos = land.LandData.UserLocation; | ||
4553 | else | ||
4554 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
4555 | } | ||
4556 | } | ||
3866 | } | 4557 | } |
3867 | } | 4558 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 7c067ca..1f4ec96 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | g.ScheduleFullUpdateToAvatar(m_presence); | 106 | g.ScheduleFullUpdateToAvatar(m_presence); |
107 | } | 107 | } |
108 | 108 | ||
109 | while (m_partsUpdateQueue.Count > 0) | 109 | while (m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0) |
110 | { | 110 | { |
111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 111 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
112 | 112 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index bb8a83a..769d8a5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
102 | sceneObject.AddPart(part); | 102 | sceneObject.AddPart(part); |
103 | part.LinkNum = linkNum; | 103 | part.LinkNum = linkNum; |
104 | part.TrimPermissions(); | 104 | part.TrimPermissions(); |
105 | part.StoreUndoState(); | 105 | part.StoreUndoState(UndoType.STATE_ALL); |
106 | reader.Close(); | 106 | reader.Close(); |
107 | sr.Close(); | 107 | sr.Close(); |
108 | } | 108 | } |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
237 | if (originalLinkNum != 0) | 237 | if (originalLinkNum != 0) |
238 | part.LinkNum = originalLinkNum; | 238 | part.LinkNum = originalLinkNum; |
239 | 239 | ||
240 | part.StoreUndoState(); | 240 | part.StoreUndoState(UndoType.STATE_ALL); |
241 | reader.Close(); | 241 | reader.Close(); |
242 | sr.Close(); | 242 | sr.Close(); |
243 | } | 243 | } |
@@ -1458,12 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1458 | { | 1458 | { |
1459 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1459 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1460 | 1460 | ||
1461 | if (reader.IsEmptyElement) | ||
1462 | { | ||
1463 | reader.Read(); | ||
1464 | return tinv; | ||
1465 | } | ||
1466 | |||
1467 | reader.ReadStartElement(name, String.Empty); | 1461 | reader.ReadStartElement(name, String.Empty); |
1468 | 1462 | ||
1469 | while (reader.Name == "TaskInventoryItem") | 1463 | while (reader.Name == "TaskInventoryItem") |
@@ -1497,12 +1491,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1497 | { | 1491 | { |
1498 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1492 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1499 | 1493 | ||
1500 | if (reader.IsEmptyElement) | ||
1501 | { | ||
1502 | reader.Read(); | ||
1503 | return shape; | ||
1504 | } | ||
1505 | |||
1506 | reader.ReadStartElement(name, String.Empty); // Shape | 1494 | reader.ReadStartElement(name, String.Empty); // Shape |
1507 | 1495 | ||
1508 | string nodeName = string.Empty; | 1496 | string nodeName = string.Empty; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 77b1535..fdfbc78 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,10 +86,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | // avoid infinite loops | ||
90 | if (assetUuids.ContainsKey(assetUuid)) | ||
91 | return; | ||
92 | |||
93 | try | 89 | try |
94 | { | 90 | { |
95 | assetUuids[assetUuid] = assetType; | 91 | assetUuids[assetUuid] = assetType; |