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Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
2 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 01df575..fff39fb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -330,6 +330,12 @@ namespace OpenSim.Region.Framework.Scenes
330 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); 330 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
331 item.Name = itemUpd.Name; 331 item.Name = itemUpd.Name;
332 item.Description = itemUpd.Description; 332 item.Description = itemUpd.Description;
333
334// m_log.DebugFormat(
335// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
336// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
337// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
338
333 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 339 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
334 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 340 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
335 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 341 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
@@ -338,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes
338 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; 344 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
339 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) 345 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
340 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; 346 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
347
348// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
349
341 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; 350 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
342 item.GroupID = itemUpd.GroupID; 351 item.GroupID = itemUpd.GroupID;
343 item.GroupOwned = itemUpd.GroupOwned; 352 item.GroupOwned = itemUpd.GroupOwned;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index b56d3fc..f3660a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes
269 269
270 public void ApplyNextOwnerPermissions() 270 public void ApplyNextOwnerPermissions()
271 { 271 {
272// m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID);
273
272 SceneObjectPart[] parts = m_parts.GetArray(); 274 SceneObjectPart[] parts = m_parts.GetArray();
273 for (int i = 0; i < parts.Length; i++) 275 for (int i = 0; i < parts.Length; i++)
274 parts[i].ApplyNextOwnerPermissions(); 276 parts[i].ApplyNextOwnerPermissions();