diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 48 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 670 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 145 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 722 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 630 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 2 |
12 files changed, 1589 insertions, 813 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index de4c5fb..31ca2ab 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 151 | const float PREJUMP_DELAY = 0.25f; |
147 | 152 | ||
148 | #region Inputs | 153 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 154 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 155 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 156 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 157 | ||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 162 | ||
161 | // Check control flags | 163 | // Check control flags |
162 | bool heldForward = | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
317 | { | 318 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
319 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 322 | { |
322 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 60f730d..386aab4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | 94 | ||
95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
96 | { | 96 | { |
97 | InventoryFolderBase folder; | ||
98 | |||
99 | if (item.Folder == UUID.Zero) | ||
100 | { | ||
101 | folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); | ||
102 | if (folder == null) | ||
103 | { | ||
104 | folder = InventoryService.GetRootFolder(AgentID); | ||
105 | |||
106 | if (folder == null) | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | item.Folder = folder.ID; | ||
111 | } | ||
112 | |||
97 | if (InventoryService.AddItem(item)) | 113 | if (InventoryService.AddItem(item)) |
98 | { | 114 | { |
99 | int userlevel = 0; | 115 | int userlevel = 0; |
@@ -214,8 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | { | 230 | { |
215 | // Needs to determine which engine was running it and use that | 231 | // Needs to determine which engine was running it and use that |
216 | // | 232 | // |
217 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 233 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
218 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
219 | } | 234 | } |
220 | else | 235 | else |
221 | { | 236 | { |
@@ -834,8 +849,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
834 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 849 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
835 | { | 850 | { |
836 | SceneObjectPart part = GetSceneObjectPart(localID); | 851 | SceneObjectPart part = GetSceneObjectPart(localID); |
837 | SceneObjectGroup group = part.ParentGroup; | 852 | SceneObjectGroup group = null; |
838 | if (group != null) | 853 | if (part != null) |
854 | { | ||
855 | group = part.ParentGroup; | ||
856 | } | ||
857 | if (part != null && group != null) | ||
839 | { | 858 | { |
840 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 859 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
841 | if (item == null) | 860 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c0fa7b4..2197ced 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -156,6 +156,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | 156 | ||
157 | public IXfer XferManager; | 157 | public IXfer XferManager; |
158 | 158 | ||
159 | protected ISnmpModule m_snmpService = null; | ||
160 | public ISnmpModule SnmpService | ||
161 | { | ||
162 | get | ||
163 | { | ||
164 | if (m_snmpService == null) | ||
165 | { | ||
166 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
167 | } | ||
168 | |||
169 | return m_snmpService; | ||
170 | } | ||
171 | } | ||
172 | |||
159 | protected IAssetService m_AssetService; | 173 | protected IAssetService m_AssetService; |
160 | protected IAuthorizationService m_AuthorizationService; | 174 | protected IAuthorizationService m_AuthorizationService; |
161 | 175 | ||
@@ -613,6 +627,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | 627 | ||
614 | // Load region settings | 628 | // Load region settings |
615 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 629 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
630 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
631 | |||
616 | if (m_storageManager.EstateDataStore != null) | 632 | if (m_storageManager.EstateDataStore != null) |
617 | { | 633 | { |
618 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 634 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -1031,6 +1047,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1031 | /// <param name="seconds">float indicating duration before restart.</param> | 1047 | /// <param name="seconds">float indicating duration before restart.</param> |
1032 | public virtual void Restart(float seconds) | 1048 | public virtual void Restart(float seconds) |
1033 | { | 1049 | { |
1050 | Restart(seconds, true); | ||
1051 | } | ||
1052 | |||
1053 | /// <summary> | ||
1054 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1055 | /// </summary> | ||
1056 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1057 | public virtual void Restart(float seconds, bool showDialog) | ||
1058 | { | ||
1034 | // notifications are done in 15 second increments | 1059 | // notifications are done in 15 second increments |
1035 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1060 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1036 | // It's a 'Cancel restart' request. | 1061 | // It's a 'Cancel restart' request. |
@@ -1051,8 +1076,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1076 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1052 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1077 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1053 | m_restartTimer.Start(); | 1078 | m_restartTimer.Start(); |
1054 | m_dialogModule.SendNotificationToUsersInRegion( | 1079 | if (showDialog) |
1080 | { | ||
1081 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1055 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1082 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1083 | } | ||
1056 | } | 1084 | } |
1057 | } | 1085 | } |
1058 | 1086 | ||
@@ -1408,16 +1436,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1408 | // Check if any objects have reached their targets | 1436 | // Check if any objects have reached their targets |
1409 | CheckAtTargets(); | 1437 | CheckAtTargets(); |
1410 | 1438 | ||
1411 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1412 | // Objects queue their updates onto all scene presences | ||
1413 | if (m_frame % m_update_objects == 0) | ||
1414 | m_sceneGraph.UpdateObjectGroups(); | ||
1415 | |||
1416 | // Run through all ScenePresences looking for updates | 1439 | // Run through all ScenePresences looking for updates |
1417 | // Presence updates and queued object updates for each presence are sent to clients | 1440 | // Presence updates and queued object updates for each presence are sent to clients |
1418 | if (m_frame % m_update_presences == 0) | 1441 | if (m_frame % m_update_presences == 0) |
1419 | m_sceneGraph.UpdatePresences(); | 1442 | m_sceneGraph.UpdatePresences(); |
1420 | 1443 | ||
1444 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1445 | // Objects queue their updates onto all scene presences | ||
1446 | if (m_frame % m_update_objects == 0) | ||
1447 | m_sceneGraph.UpdateObjectGroups(); | ||
1448 | |||
1421 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1449 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1422 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1450 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1423 | m_sceneGraph.UpdatePreparePhysics(); | 1451 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -2117,7 +2145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2145 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2118 | { | 2146 | { |
2119 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2147 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2120 | } | 2148 | } |
2121 | 2149 | ||
2122 | /// <summary> | 2150 | /// <summary> |
2123 | /// Delete every object from the scene | 2151 | /// Delete every object from the scene |
@@ -3427,6 +3455,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3427 | 3455 | ||
3428 | CapsModule.AddCapsHandler(agent.AgentID); | 3456 | CapsModule.AddCapsHandler(agent.AgentID); |
3429 | 3457 | ||
3458 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3459 | System.Threading.Thread.Sleep(2000); | ||
3460 | |||
3430 | if (!agent.child) | 3461 | if (!agent.child) |
3431 | { | 3462 | { |
3432 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3463 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3485,6 +3516,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3485 | } | 3516 | } |
3486 | } | 3517 | } |
3487 | // Honor parcel landing type and position. | 3518 | // Honor parcel landing type and position. |
3519 | /* | ||
3520 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3488 | if (land != null) | 3521 | if (land != null) |
3489 | { | 3522 | { |
3490 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3523 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3492,6 +3525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | agent.startpos = land.LandData.UserLocation; | 3525 | agent.startpos = land.LandData.UserLocation; |
3493 | } | 3526 | } |
3494 | } | 3527 | } |
3528 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3495 | } | 3529 | } |
3496 | 3530 | ||
3497 | agent.teleportFlags = teleportFlags; | 3531 | agent.teleportFlags = teleportFlags; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index bd8ccce..9d0e6f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | d); | 300 | d); |
301 | } | 301 | } |
302 | } | 302 | } |
303 | 303 | ||
304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
305 | { | 305 | { |
306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index ce11267..f43de20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -225,6 +225,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | protected internal bool AddRestoredSceneObject( | 225 | protected internal bool AddRestoredSceneObject( |
226 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 226 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
227 | { | 227 | { |
228 | // KF: Check for out-of-region, move inside and make static. | ||
229 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
230 | sceneObject.RootPart.GroupPosition.Y, | ||
231 | sceneObject.RootPart.GroupPosition.Z); | ||
232 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
233 | npos.X > Constants.RegionSize || | ||
234 | npos.Y > Constants.RegionSize)) | ||
235 | { | ||
236 | if (npos.X < 0.0) npos.X = 1.0f; | ||
237 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
238 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
239 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
240 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
241 | |||
242 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
243 | { | ||
244 | part.GroupPosition = npos; | ||
245 | } | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
248 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
249 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
250 | } | ||
251 | |||
228 | if (!alreadyPersisted) | 252 | if (!alreadyPersisted) |
229 | { | 253 | { |
230 | sceneObject.ForceInventoryPersistence(); | 254 | sceneObject.ForceInventoryPersistence(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f7e46af..1149a20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8aefd50..ff471e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | |||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | |||
115 | public void lockPartsForRead(bool locked) | ||
116 | { | ||
117 | if (locked) | ||
118 | { | ||
119 | if (m_partsLock.RecursiveReadCount > 0) | ||
120 | { | ||
121 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
122 | m_partsLock.ExitReadLock(); | ||
123 | } | ||
124 | if (m_partsLock.RecursiveWriteCount > 0) | ||
125 | { | ||
126 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
127 | m_partsLock.ExitWriteLock(); | ||
128 | } | ||
129 | |||
130 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
131 | { | ||
132 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
133 | if (m_partsLock.IsWriteLockHeld) | ||
134 | { | ||
135 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | if (m_partsLock.RecursiveReadCount > 0) | ||
142 | { | ||
143 | m_partsLock.ExitReadLock(); | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | public void lockPartsForWrite(bool locked) | ||
148 | { | ||
149 | if (locked) | ||
150 | { | ||
151 | if (m_partsLock.RecursiveReadCount > 0) | ||
152 | { | ||
153 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
154 | m_partsLock.ExitReadLock(); | ||
155 | } | ||
156 | if (m_partsLock.RecursiveWriteCount > 0) | ||
157 | { | ||
158 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
159 | m_partsLock.ExitWriteLock(); | ||
160 | } | ||
161 | |||
162 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
163 | { | ||
164 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
165 | if (m_partsLock.IsWriteLockHeld) | ||
166 | { | ||
167 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_partsLock.ExitWriteLock(); | ||
176 | } | ||
177 | } | ||
178 | } | ||
109 | 179 | ||
110 | public bool HasGroupChanged | 180 | public bool HasGroupChanged |
111 | { | 181 | { |
@@ -116,6 +186,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 186 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 187 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 188 | timeFirstChanged = DateTime.Now.Ticks; |
189 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
190 | { | ||
191 | if (m_rand == null) | ||
192 | { | ||
193 | byte[] val = new byte[16]; | ||
194 | m_rootPart.UUID.ToBytes(val, 0); | ||
195 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
196 | } | ||
197 | |||
198 | if (m_scene.GetRootAgentCount() == 0) | ||
199 | { | ||
200 | //If the region is empty, this change has been made by an automated process | ||
201 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
202 | |||
203 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
204 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
205 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
210 | //but add a random factor so we stagger the object persistance a little | ||
211 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
212 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
213 | } | ||
214 | } | ||
119 | } | 215 | } |
120 | m_hasGroupChanged = value; | 216 | m_hasGroupChanged = value; |
121 | } | 217 | } |
@@ -131,8 +227,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 227 | return false; |
132 | if (m_scene.ShuttingDown) | 228 | if (m_scene.ShuttingDown) |
133 | return true; | 229 | return true; |
230 | |||
231 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
232 | { | ||
233 | m_maxPersistTime = m_scene.m_persistAfter; | ||
234 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
235 | } | ||
236 | |||
134 | long currentTime = DateTime.Now.Ticks; | 237 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 238 | |
239 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
240 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
241 | |||
242 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 243 | return true; |
137 | return false; | 244 | return false; |
138 | } | 245 | } |
@@ -258,13 +365,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 365 | set |
259 | { | 366 | { |
260 | m_regionHandle = value; | 367 | m_regionHandle = value; |
261 | lock (m_parts) | 368 | lockPartsForRead(true); |
262 | { | 369 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 370 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 371 | { |
372 | |||
265 | part.RegionHandle = m_regionHandle; | 373 | part.RegionHandle = m_regionHandle; |
374 | |||
266 | } | 375 | } |
267 | } | 376 | } |
377 | lockPartsForRead(false); | ||
268 | } | 378 | } |
269 | } | 379 | } |
270 | 380 | ||
@@ -298,6 +408,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 408 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 409 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 410 | } |
411 | |||
412 | lockPartsForRead(true); | ||
413 | |||
301 | if (RootPart.GetStatusSandbox()) | 414 | if (RootPart.GetStatusSandbox()) |
302 | { | 415 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 416 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +418,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 418 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 419 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 420 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
421 | lockPartsForRead(false); | ||
308 | return; | 422 | return; |
309 | } | 423 | } |
310 | } | 424 | } |
311 | lock (m_parts) | 425 | |
426 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 427 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 428 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 429 | } |
318 | 430 | ||
431 | lockPartsForRead(false); | ||
432 | |||
319 | //if (m_rootPart.PhysActor != null) | 433 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 434 | //{ |
321 | //m_rootPart.PhysActor.Position = | 435 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +571,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 571 | /// </summary> |
458 | public SceneObjectGroup() | 572 | public SceneObjectGroup() |
459 | { | 573 | { |
574 | |||
460 | } | 575 | } |
461 | 576 | ||
462 | /// <summary> | 577 | /// <summary> |
@@ -473,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 588 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 589 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 590 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 591 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 592 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 593 | } |
479 | 594 | ||
@@ -504,13 +619,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 619 | ||
505 | public void SetFromItemID(UUID AssetId) | 620 | public void SetFromItemID(UUID AssetId) |
506 | { | 621 | { |
507 | lock (m_parts) | 622 | lockPartsForRead(true); |
508 | { | 623 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 624 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 625 | { |
626 | |||
511 | part.FromItemID = AssetId; | 627 | part.FromItemID = AssetId; |
628 | |||
512 | } | 629 | } |
513 | } | 630 | } |
631 | lockPartsForRead(false); | ||
514 | } | 632 | } |
515 | 633 | ||
516 | public UUID GetFromItemID() | 634 | public UUID GetFromItemID() |
@@ -579,10 +697,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 697 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 698 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 699 | ||
582 | lock (m_parts) | 700 | lockPartsForRead(true); |
583 | { | 701 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 702 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 703 | { |
704 | |||
586 | Vector3 partscale = part.Scale; | 705 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 706 | Vector3 partoffset = part.OffsetPosition; |
588 | 707 | ||
@@ -593,8 +712,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 712 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 713 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 714 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
715 | |||
596 | } | 716 | } |
597 | } | 717 | } |
718 | lockPartsForRead(false); | ||
719 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 720 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 721 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 722 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +732,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 732 | ||
611 | EntityIntersection result = new EntityIntersection(); | 733 | EntityIntersection result = new EntityIntersection(); |
612 | 734 | ||
613 | lock (m_parts) | 735 | lockPartsForRead(true); |
614 | { | 736 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 737 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 738 | { |
739 | |||
617 | // Temporary commented to stop compiler warning | 740 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 741 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 742 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +764,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 764 | result.distance = inter.distance; |
642 | } | 765 | } |
643 | } | 766 | } |
767 | |||
644 | } | 768 | } |
645 | } | 769 | } |
770 | lockPartsForRead(false); | ||
646 | return result; | 771 | return result; |
647 | } | 772 | } |
648 | 773 | ||
@@ -655,10 +780,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 780 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
656 | { | 781 | { |
657 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 782 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
658 | lock (m_parts) | 783 | lockPartsForRead(true); |
659 | { | 784 | { |
660 | foreach (SceneObjectPart part in m_parts.Values) | 785 | foreach (SceneObjectPart part in m_parts.Values) |
661 | { | 786 | { |
787 | |||
662 | Vector3 worldPos = part.GetWorldPosition(); | 788 | Vector3 worldPos = part.GetWorldPosition(); |
663 | Vector3 offset = worldPos - AbsolutePosition; | 789 | Vector3 offset = worldPos - AbsolutePosition; |
664 | Quaternion worldRot; | 790 | Quaternion worldRot; |
@@ -717,6 +843,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 843 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
718 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 844 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
719 | 845 | ||
846 | |||
847 | |||
720 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 848 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
721 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 849 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
722 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 850 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -888,6 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | minZ = backBottomLeft.Z; | 1016 | minZ = backBottomLeft.Z; |
889 | } | 1017 | } |
890 | } | 1018 | } |
1019 | lockPartsForRead(false); | ||
891 | 1020 | ||
892 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 1021 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
893 | 1022 | ||
@@ -912,21 +1041,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | 1041 | ||
913 | public void SaveScriptedState(XmlTextWriter writer) | 1042 | public void SaveScriptedState(XmlTextWriter writer) |
914 | { | 1043 | { |
1044 | SaveScriptedState(writer, false); | ||
1045 | } | ||
1046 | |||
1047 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1048 | { | ||
915 | XmlDocument doc = new XmlDocument(); | 1049 | XmlDocument doc = new XmlDocument(); |
916 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1050 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
917 | 1051 | ||
918 | // Capture script state while holding the lock | 1052 | // Capture script state while holding the lock |
919 | lock (m_parts) | 1053 | lockPartsForRead(true); |
920 | { | 1054 | { |
921 | foreach (SceneObjectPart part in m_parts.Values) | 1055 | foreach (SceneObjectPart part in m_parts.Values) |
922 | { | 1056 | { |
923 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1057 | |
1058 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
924 | foreach (UUID itemid in pstates.Keys) | 1059 | foreach (UUID itemid in pstates.Keys) |
925 | { | 1060 | { |
926 | states.Add(itemid, pstates[itemid]); | 1061 | states.Add(itemid, pstates[itemid]); |
927 | } | 1062 | } |
1063 | |||
928 | } | 1064 | } |
929 | } | 1065 | } |
1066 | lockPartsForRead(false); | ||
930 | 1067 | ||
931 | if (states.Count > 0) | 1068 | if (states.Count > 0) |
932 | { | 1069 | { |
@@ -1094,13 +1231,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1231 | ||
1095 | public override void UpdateMovement() | 1232 | public override void UpdateMovement() |
1096 | { | 1233 | { |
1097 | lock (m_parts) | 1234 | lockPartsForRead(true); |
1098 | { | 1235 | { |
1099 | foreach (SceneObjectPart part in m_parts.Values) | 1236 | foreach (SceneObjectPart part in m_parts.Values) |
1100 | { | 1237 | { |
1238 | |||
1101 | part.UpdateMovement(); | 1239 | part.UpdateMovement(); |
1240 | |||
1102 | } | 1241 | } |
1103 | } | 1242 | } |
1243 | lockPartsForRead(false); | ||
1104 | } | 1244 | } |
1105 | 1245 | ||
1106 | public ushort GetTimeDilation() | 1246 | public ushort GetTimeDilation() |
@@ -1144,7 +1284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | /// <param name="part"></param> | 1284 | /// <param name="part"></param> |
1145 | public void AddPart(SceneObjectPart part) | 1285 | public void AddPart(SceneObjectPart part) |
1146 | { | 1286 | { |
1147 | lock (m_parts) | 1287 | lockPartsForWrite(true); |
1148 | { | 1288 | { |
1149 | part.SetParent(this); | 1289 | part.SetParent(this); |
1150 | m_parts.Add(part.UUID, part); | 1290 | m_parts.Add(part.UUID, part); |
@@ -1154,6 +1294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | if (part.LinkNum == 2 && RootPart != null) | 1294 | if (part.LinkNum == 2 && RootPart != null) |
1155 | RootPart.LinkNum = 1; | 1295 | RootPart.LinkNum = 1; |
1156 | } | 1296 | } |
1297 | lockPartsForWrite(false); | ||
1157 | } | 1298 | } |
1158 | 1299 | ||
1159 | /// <summary> | 1300 | /// <summary> |
@@ -1161,28 +1302,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | /// </summary> | 1302 | /// </summary> |
1162 | private void UpdateParentIDs() | 1303 | private void UpdateParentIDs() |
1163 | { | 1304 | { |
1164 | lock (m_parts) | 1305 | lockPartsForRead(true); |
1165 | { | 1306 | { |
1166 | foreach (SceneObjectPart part in m_parts.Values) | 1307 | foreach (SceneObjectPart part in m_parts.Values) |
1167 | { | 1308 | { |
1309 | |||
1168 | if (part.UUID != m_rootPart.UUID) | 1310 | if (part.UUID != m_rootPart.UUID) |
1169 | { | 1311 | { |
1170 | part.ParentID = m_rootPart.LocalId; | 1312 | part.ParentID = m_rootPart.LocalId; |
1171 | } | 1313 | } |
1314 | |||
1172 | } | 1315 | } |
1173 | } | 1316 | } |
1317 | lockPartsForRead(false); | ||
1174 | } | 1318 | } |
1175 | 1319 | ||
1176 | public void RegenerateFullIDs() | 1320 | public void RegenerateFullIDs() |
1177 | { | 1321 | { |
1178 | lock (m_parts) | 1322 | lockPartsForRead(true); |
1179 | { | 1323 | { |
1180 | foreach (SceneObjectPart part in m_parts.Values) | 1324 | foreach (SceneObjectPart part in m_parts.Values) |
1181 | { | 1325 | { |
1326 | |||
1182 | part.UUID = UUID.Random(); | 1327 | part.UUID = UUID.Random(); |
1183 | 1328 | ||
1184 | } | 1329 | } |
1185 | } | 1330 | } |
1331 | lockPartsForRead(false); | ||
1186 | } | 1332 | } |
1187 | 1333 | ||
1188 | // helper provided for parts. | 1334 | // helper provided for parts. |
@@ -1263,27 +1409,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1409 | ||
1264 | DetachFromBackup(); | 1410 | DetachFromBackup(); |
1265 | 1411 | ||
1266 | lock (m_parts) | 1412 | lockPartsForRead(true); |
1413 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1414 | lockPartsForRead(false); | ||
1415 | |||
1416 | foreach (SceneObjectPart part in values) | ||
1267 | { | 1417 | { |
1268 | foreach (SceneObjectPart part in m_parts.Values) | ||
1269 | { | ||
1270 | // part.Inventory.RemoveScriptInstances(); | 1418 | // part.Inventory.RemoveScriptInstances(); |
1271 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1419 | |
1420 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1421 | { | ||
1422 | if (sp.ParentID == LocalId) | ||
1272 | { | 1423 | { |
1273 | if (avatar.ParentID == LocalId) | 1424 | sp.StandUp(); |
1274 | { | 1425 | } |
1275 | avatar.StandUp(); | ||
1276 | } | ||
1277 | 1426 | ||
1278 | if (!silent) | 1427 | if (!silent) |
1279 | { | 1428 | { |
1280 | part.UpdateFlag = 0; | 1429 | part.UpdateFlag = 0; |
1281 | if (part == m_rootPart) | 1430 | if (part == m_rootPart) |
1282 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1431 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1283 | } | 1432 | } |
1284 | }); | 1433 | }); |
1285 | } | 1434 | |
1286 | } | 1435 | } |
1436 | |||
1437 | |||
1287 | } | 1438 | } |
1288 | 1439 | ||
1289 | public void AddScriptLPS(int count) | 1440 | public void AddScriptLPS(int count) |
@@ -1308,17 +1459,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1308 | 1459 | ||
1309 | scriptEvents aggregateScriptEvents=0; | 1460 | scriptEvents aggregateScriptEvents=0; |
1310 | 1461 | ||
1311 | lock (m_parts) | 1462 | lockPartsForRead(true); |
1312 | { | 1463 | { |
1313 | foreach (SceneObjectPart part in m_parts.Values) | 1464 | foreach (SceneObjectPart part in m_parts.Values) |
1314 | { | 1465 | { |
1466 | |||
1315 | if (part == null) | 1467 | if (part == null) |
1316 | continue; | 1468 | continue; |
1317 | if (part != RootPart) | 1469 | if (part != RootPart) |
1318 | part.ObjectFlags = objectflagupdate; | 1470 | part.ObjectFlags = objectflagupdate; |
1319 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1471 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1472 | |||
1320 | } | 1473 | } |
1321 | } | 1474 | } |
1475 | lockPartsForRead(false); | ||
1322 | 1476 | ||
1323 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1477 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1324 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1478 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1360,42 +1514,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1360 | /// <param name="m_physicalPrim"></param> | 1514 | /// <param name="m_physicalPrim"></param> |
1361 | public void ApplyPhysics(bool m_physicalPrim) | 1515 | public void ApplyPhysics(bool m_physicalPrim) |
1362 | { | 1516 | { |
1363 | lock (m_parts) | 1517 | lockPartsForRead(true); |
1518 | |||
1519 | if (m_parts.Count > 1) | ||
1364 | { | 1520 | { |
1365 | if (m_parts.Count > 1) | 1521 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1522 | lockPartsForRead(false); | ||
1523 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1524 | foreach (SceneObjectPart part in values) | ||
1366 | { | 1525 | { |
1367 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1526 | |
1368 | foreach (SceneObjectPart part in m_parts.Values) | 1527 | if (part.LocalId != m_rootPart.LocalId) |
1369 | { | 1528 | { |
1370 | if (part.LocalId != m_rootPart.LocalId) | 1529 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1371 | { | ||
1372 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1373 | } | ||
1374 | } | 1530 | } |
1375 | 1531 | ||
1376 | // Hack to get the physics scene geometries in the right spot | ||
1377 | ResetChildPrimPhysicsPositions(); | ||
1378 | } | ||
1379 | else | ||
1380 | { | ||
1381 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1382 | } | 1532 | } |
1533 | // Hack to get the physics scene geometries in the right spot | ||
1534 | ResetChildPrimPhysicsPositions(); | ||
1535 | } | ||
1536 | else | ||
1537 | { | ||
1538 | lockPartsForRead(false); | ||
1539 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1383 | } | 1540 | } |
1384 | } | 1541 | } |
1385 | 1542 | ||
1386 | public void SetOwnerId(UUID userId) | 1543 | public void SetOwnerId(UUID userId) |
1387 | { | 1544 | { |
1388 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1545 | ForEachPart(delegate(SceneObjectPart part) |
1546 | { | ||
1547 | |||
1548 | part.OwnerID = userId; | ||
1549 | |||
1550 | }); | ||
1389 | } | 1551 | } |
1390 | 1552 | ||
1391 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1553 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1392 | { | 1554 | { |
1393 | lock (m_parts) | 1555 | lockPartsForRead(true); |
1556 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1557 | lockPartsForRead(false); | ||
1558 | foreach (SceneObjectPart part in values) | ||
1394 | { | 1559 | { |
1395 | foreach (SceneObjectPart part in m_parts.Values) | 1560 | |
1396 | { | 1561 | whatToDo(part); |
1397 | whatToDo(part); | 1562 | |
1398 | } | ||
1399 | } | 1563 | } |
1400 | } | 1564 | } |
1401 | 1565 | ||
@@ -1493,10 +1657,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1493 | RootPart.SendFullUpdate( | 1657 | RootPart.SendFullUpdate( |
1494 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1658 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1495 | 1659 | ||
1496 | lock (m_parts) | 1660 | lockPartsForRead(true); |
1497 | { | 1661 | { |
1498 | foreach (SceneObjectPart part in m_parts.Values) | 1662 | foreach (SceneObjectPart part in m_parts.Values) |
1499 | { | 1663 | { |
1664 | |||
1500 | if (part != RootPart) | 1665 | if (part != RootPart) |
1501 | part.SendFullUpdate( | 1666 | part.SendFullUpdate( |
1502 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1667 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
@@ -1570,10 +1735,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1570 | 1735 | ||
1571 | List<SceneObjectPart> partList; | 1736 | List<SceneObjectPart> partList; |
1572 | 1737 | ||
1573 | lock (m_parts) | 1738 | lockPartsForRead(true); |
1574 | { | 1739 | |
1575 | partList = new List<SceneObjectPart>(m_parts.Values); | 1740 | partList = new List<SceneObjectPart>(m_parts.Values); |
1576 | } | 1741 | |
1742 | lockPartsForRead(false); | ||
1577 | 1743 | ||
1578 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1744 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1579 | { | 1745 | { |
@@ -1796,13 +1962,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | } | 1962 | } |
1797 | } | 1963 | } |
1798 | 1964 | ||
1965 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1966 | { | ||
1967 | SceneObjectPart rootpart = m_rootPart; | ||
1968 | if (rootpart != null) | ||
1969 | { | ||
1970 | if (IsAttachment) | ||
1971 | { | ||
1972 | /* | ||
1973 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1974 | if (avatar != null) | ||
1975 | { | ||
1976 | Rotate the Av? | ||
1977 | } */ | ||
1978 | } | ||
1979 | else | ||
1980 | { | ||
1981 | if (rootpart.PhysActor != null) | ||
1982 | { // APID must be implemented in your physics system for this to function. | ||
1983 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1984 | rootpart.PhysActor.APIDStrength = strength; | ||
1985 | rootpart.PhysActor.APIDDamping = damping; | ||
1986 | rootpart.PhysActor.APIDActive = true; | ||
1987 | } | ||
1988 | } | ||
1989 | } | ||
1990 | } | ||
1991 | |||
1799 | public void stopLookAt() | 1992 | public void stopLookAt() |
1800 | { | 1993 | { |
1801 | SceneObjectPart rootpart = m_rootPart; | 1994 | SceneObjectPart rootpart = m_rootPart; |
1802 | if (rootpart != null) | 1995 | if (rootpart != null) |
1803 | { | 1996 | { |
1804 | if (rootpart.PhysActor != null) | 1997 | if (rootpart.PhysActor != null) |
1805 | { | 1998 | { // APID must be implemented in your physics system for this to function. |
1806 | rootpart.PhysActor.APIDActive = false; | 1999 | rootpart.PhysActor.APIDActive = false; |
1807 | } | 2000 | } |
1808 | } | 2001 | } |
@@ -1870,10 +2063,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1870 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2063 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1871 | newPart.SetParent(this); | 2064 | newPart.SetParent(this); |
1872 | 2065 | ||
1873 | lock (m_parts) | 2066 | lockPartsForWrite(true); |
1874 | { | 2067 | { |
1875 | m_parts.Add(newPart.UUID, newPart); | 2068 | m_parts.Add(newPart.UUID, newPart); |
1876 | } | 2069 | } |
2070 | lockPartsForWrite(false); | ||
1877 | 2071 | ||
1878 | SetPartAsNonRoot(newPart); | 2072 | SetPartAsNonRoot(newPart); |
1879 | 2073 | ||
@@ -1936,7 +2130,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2130 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1937 | // return; | 2131 | // return; |
1938 | 2132 | ||
1939 | lock (m_parts) | 2133 | lockPartsForRead(true); |
1940 | { | 2134 | { |
1941 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2135 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1942 | 2136 | ||
@@ -1956,9 +2150,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1956 | { | 2150 | { |
1957 | if (!IsSelected) | 2151 | if (!IsSelected) |
1958 | part.UpdateLookAt(); | 2152 | part.UpdateLookAt(); |
2153 | |||
1959 | part.SendScheduledUpdates(); | 2154 | part.SendScheduledUpdates(); |
2155 | |||
1960 | } | 2156 | } |
1961 | } | 2157 | } |
2158 | lockPartsForRead(false); | ||
1962 | } | 2159 | } |
1963 | 2160 | ||
1964 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2161 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1967,27 +2164,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | 2164 | ||
1968 | RootPart.AddFullUpdateToAvatar(presence); | 2165 | RootPart.AddFullUpdateToAvatar(presence); |
1969 | 2166 | ||
1970 | lock (m_parts) | 2167 | lockPartsForRead(true); |
1971 | { | 2168 | { |
1972 | foreach (SceneObjectPart part in m_parts.Values) | 2169 | foreach (SceneObjectPart part in m_parts.Values) |
1973 | { | 2170 | { |
2171 | |||
1974 | if (part != RootPart) | 2172 | if (part != RootPart) |
1975 | part.AddFullUpdateToAvatar(presence); | 2173 | part.AddFullUpdateToAvatar(presence); |
2174 | |||
1976 | } | 2175 | } |
1977 | } | 2176 | } |
2177 | lockPartsForRead(false); | ||
1978 | } | 2178 | } |
1979 | 2179 | ||
1980 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2180 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1981 | { | 2181 | { |
1982 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2182 | lockPartsForRead(true); |
1983 | 2183 | ||
1984 | lock (m_parts) | 2184 | foreach (SceneObjectPart part in m_parts.Values) |
1985 | { | 2185 | { |
1986 | foreach (SceneObjectPart part in m_parts.Values) | 2186 | part.AddTerseUpdateToAvatar(presence); |
1987 | { | ||
1988 | part.AddTerseUpdateToAvatar(presence); | ||
1989 | } | ||
1990 | } | 2187 | } |
2188 | |||
2189 | lockPartsForRead(false); | ||
1991 | } | 2190 | } |
1992 | 2191 | ||
1993 | /// <summary> | 2192 | /// <summary> |
@@ -2000,14 +2199,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | checkAtTargets(); | 2199 | checkAtTargets(); |
2001 | RootPart.ScheduleFullUpdate(); | 2200 | RootPart.ScheduleFullUpdate(); |
2002 | 2201 | ||
2003 | lock (m_parts) | 2202 | lockPartsForRead(true); |
2004 | { | 2203 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 2204 | foreach (SceneObjectPart part in m_parts.Values) |
2006 | { | 2205 | { |
2206 | |||
2007 | if (part != RootPart) | 2207 | if (part != RootPart) |
2008 | part.ScheduleFullUpdate(); | 2208 | part.ScheduleFullUpdate(); |
2209 | |||
2009 | } | 2210 | } |
2010 | } | 2211 | } |
2212 | lockPartsForRead(false); | ||
2011 | } | 2213 | } |
2012 | 2214 | ||
2013 | /// <summary> | 2215 | /// <summary> |
@@ -2015,37 +2217,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2015 | /// </summary> | 2217 | /// </summary> |
2016 | public void ScheduleGroupForTerseUpdate() | 2218 | public void ScheduleGroupForTerseUpdate() |
2017 | { | 2219 | { |
2018 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2220 | lockPartsForRead(true); |
2019 | 2221 | foreach (SceneObjectPart part in m_parts.Values) | |
2020 | lock (m_parts) | ||
2021 | { | 2222 | { |
2022 | foreach (SceneObjectPart part in m_parts.Values) | 2223 | part.ScheduleTerseUpdate(); |
2023 | { | ||
2024 | part.ScheduleTerseUpdate(); | ||
2025 | } | ||
2026 | } | 2224 | } |
2225 | |||
2226 | lockPartsForRead(false); | ||
2027 | } | 2227 | } |
2028 | 2228 | ||
2029 | /// <summary> | 2229 | /// <summary> |
2030 | /// Immediately send a full update for this scene object. | 2230 | /// Immediately send a full update for this scene object. |
2031 | /// </summary> | 2231 | /// </summary> |
2032 | public void SendGroupFullUpdate() | 2232 | public void SendGroupFullUpdate() |
2033 | { | 2233 | { |
2034 | if (IsDeleted) | 2234 | if (IsDeleted) |
2035 | return; | 2235 | return; |
2036 | 2236 | ||
2037 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2237 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2038 | 2238 | ||
2039 | RootPart.SendFullUpdateToAllClients(); | 2239 | RootPart.SendFullUpdateToAllClients(); |
2040 | 2240 | ||
2041 | lock (m_parts) | 2241 | lockPartsForRead(true); |
2042 | { | 2242 | { |
2043 | foreach (SceneObjectPart part in m_parts.Values) | 2243 | foreach (SceneObjectPart part in m_parts.Values) |
2044 | { | 2244 | { |
2245 | |||
2045 | if (part != RootPart) | 2246 | if (part != RootPart) |
2046 | part.SendFullUpdateToAllClients(); | 2247 | part.SendFullUpdateToAllClients(); |
2248 | |||
2047 | } | 2249 | } |
2048 | } | 2250 | } |
2251 | lockPartsForRead(false); | ||
2049 | } | 2252 | } |
2050 | 2253 | ||
2051 | /// <summary> | 2254 | /// <summary> |
@@ -2077,14 +2280,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2077 | { | 2280 | { |
2078 | if (IsDeleted) | 2281 | if (IsDeleted) |
2079 | return; | 2282 | return; |
2080 | 2283 | ||
2081 | lock (m_parts) | 2284 | lockPartsForRead(true); |
2082 | { | 2285 | { |
2083 | foreach (SceneObjectPart part in m_parts.Values) | 2286 | foreach (SceneObjectPart part in m_parts.Values) |
2084 | { | 2287 | { |
2085 | part.SendTerseUpdateToAllClients(); | 2288 | part.SendTerseUpdateToAllClients(); |
2086 | } | 2289 | } |
2087 | } | 2290 | } |
2291 | lockPartsForRead(false); | ||
2088 | } | 2292 | } |
2089 | 2293 | ||
2090 | #endregion | 2294 | #endregion |
@@ -2098,16 +2302,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2098 | /// <returns>null if no child part with that linknum or child part</returns> | 2302 | /// <returns>null if no child part with that linknum or child part</returns> |
2099 | public SceneObjectPart GetLinkNumPart(int linknum) | 2303 | public SceneObjectPart GetLinkNumPart(int linknum) |
2100 | { | 2304 | { |
2101 | lock (m_parts) | 2305 | lockPartsForRead(true); |
2102 | { | 2306 | { |
2103 | foreach (SceneObjectPart part in m_parts.Values) | 2307 | foreach (SceneObjectPart part in m_parts.Values) |
2104 | { | 2308 | { |
2105 | if (part.LinkNum == linknum) | 2309 | if (part.LinkNum == linknum) |
2106 | { | 2310 | { |
2311 | lockPartsForRead(false); | ||
2107 | return part; | 2312 | return part; |
2108 | } | 2313 | } |
2109 | } | 2314 | } |
2110 | } | 2315 | } |
2316 | lockPartsForRead(false); | ||
2111 | 2317 | ||
2112 | return null; | 2318 | return null; |
2113 | } | 2319 | } |
@@ -2135,17 +2341,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | public SceneObjectPart GetChildPart(uint localID) | 2341 | public SceneObjectPart GetChildPart(uint localID) |
2136 | { | 2342 | { |
2137 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2343 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2138 | lock (m_parts) | 2344 | lockPartsForRead(true); |
2139 | { | 2345 | { |
2140 | foreach (SceneObjectPart part in m_parts.Values) | 2346 | foreach (SceneObjectPart part in m_parts.Values) |
2141 | { | 2347 | { |
2142 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2348 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2143 | if (part.LocalId == localID) | 2349 | if (part.LocalId == localID) |
2144 | { | 2350 | { |
2351 | lockPartsForRead(false); | ||
2145 | return part; | 2352 | return part; |
2146 | } | 2353 | } |
2147 | } | 2354 | } |
2148 | } | 2355 | } |
2356 | lockPartsForRead(false); | ||
2149 | 2357 | ||
2150 | return null; | 2358 | return null; |
2151 | } | 2359 | } |
@@ -2175,17 +2383,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2175 | public bool HasChildPrim(uint localID) | 2383 | public bool HasChildPrim(uint localID) |
2176 | { | 2384 | { |
2177 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2385 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2178 | lock (m_parts) | 2386 | lockPartsForRead(true); |
2179 | { | 2387 | { |
2180 | foreach (SceneObjectPart part in m_parts.Values) | 2388 | foreach (SceneObjectPart part in m_parts.Values) |
2181 | { | 2389 | { |
2182 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2390 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2183 | if (part.LocalId == localID) | 2391 | if (part.LocalId == localID) |
2184 | { | 2392 | { |
2393 | lockPartsForRead(false); | ||
2185 | return true; | 2394 | return true; |
2186 | } | 2395 | } |
2187 | } | 2396 | } |
2188 | } | 2397 | } |
2398 | lockPartsForRead(false); | ||
2189 | 2399 | ||
2190 | return false; | 2400 | return false; |
2191 | } | 2401 | } |
@@ -2235,53 +2445,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2235 | if (m_rootPart.LinkNum == 0) | 2445 | if (m_rootPart.LinkNum == 0) |
2236 | m_rootPart.LinkNum = 1; | 2446 | m_rootPart.LinkNum = 1; |
2237 | 2447 | ||
2238 | lock (m_parts) | 2448 | lockPartsForWrite(true); |
2239 | { | 2449 | |
2240 | m_parts.Add(linkPart.UUID, linkPart); | 2450 | m_parts.Add(linkPart.UUID, linkPart); |
2451 | |||
2452 | lockPartsForWrite(false); | ||
2241 | 2453 | ||
2242 | // Insert in terms of link numbers, the new links | 2454 | // Insert in terms of link numbers, the new links |
2243 | // before the current ones (with the exception of | 2455 | // before the current ones (with the exception of |
2244 | // the root prim. Shuffle the old ones up | 2456 | // the root prim. Shuffle the old ones up |
2245 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2457 | lockPartsForRead(true); |
2458 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2459 | { | ||
2460 | if (kvp.Value.LinkNum != 1) | ||
2246 | { | 2461 | { |
2247 | if (kvp.Value.LinkNum != 1) | 2462 | // Don't update root prim link number |
2248 | { | 2463 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2249 | // Don't update root prim link number | ||
2250 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2251 | } | ||
2252 | } | 2464 | } |
2465 | } | ||
2466 | lockPartsForRead(false); | ||
2253 | 2467 | ||
2254 | linkPart.LinkNum = 2; | 2468 | linkPart.LinkNum = 2; |
2255 | 2469 | ||
2256 | linkPart.SetParent(this); | 2470 | linkPart.SetParent(this); |
2257 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2471 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2258 | 2472 | ||
2259 | //if (linkPart.PhysActor != null) | 2473 | //if (linkPart.PhysActor != null) |
2260 | //{ | 2474 | //{ |
2261 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2475 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2262 | 2476 | ||
2263 | //linkPart.PhysActor = null; | 2477 | //linkPart.PhysActor = null; |
2264 | //} | 2478 | //} |
2265 | 2479 | ||
2266 | //TODO: rest of parts | 2480 | //TODO: rest of parts |
2267 | int linkNum = 3; | 2481 | int linkNum = 3; |
2268 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2482 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2483 | { | ||
2484 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2269 | { | 2485 | { |
2270 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2486 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2271 | { | ||
2272 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2273 | } | ||
2274 | part.ClearUndoState(); | ||
2275 | } | 2487 | } |
2488 | part.ClearUndoState(); | ||
2276 | } | 2489 | } |
2277 | 2490 | ||
2278 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2491 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2279 | objectGroup.m_isDeleted = true; | 2492 | objectGroup.m_isDeleted = true; |
2493 | |||
2494 | objectGroup.lockPartsForWrite(true); | ||
2280 | 2495 | ||
2281 | lock (objectGroup.m_parts) | 2496 | objectGroup.m_parts.Clear(); |
2282 | { | 2497 | |
2283 | objectGroup.m_parts.Clear(); | 2498 | objectGroup.lockPartsForWrite(false); |
2284 | } | ||
2285 | 2499 | ||
2286 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2500 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2287 | // objectGroup.m_rootPart = null; | 2501 | // objectGroup.m_rootPart = null; |
@@ -2351,11 +2565,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2565 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2352 | 2566 | ||
2353 | // Remove the part from this object | 2567 | // Remove the part from this object |
2354 | lock (m_parts) | 2568 | lockPartsForWrite(true); |
2355 | { | 2569 | { |
2356 | m_parts.Remove(linkPart.UUID); | 2570 | m_parts.Remove(linkPart.UUID); |
2357 | } | 2571 | } |
2358 | 2572 | lockPartsForWrite(false); | |
2573 | lockPartsForRead(true); | ||
2359 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2574 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2360 | RootPart.LinkNum = 0; | 2575 | RootPart.LinkNum = 0; |
2361 | else | 2576 | else |
@@ -2366,6 +2581,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2366 | p.LinkNum--; | 2581 | p.LinkNum--; |
2367 | } | 2582 | } |
2368 | } | 2583 | } |
2584 | lockPartsForRead(false); | ||
2369 | 2585 | ||
2370 | linkPart.ParentID = 0; | 2586 | linkPart.ParentID = 0; |
2371 | linkPart.LinkNum = 0; | 2587 | linkPart.LinkNum = 0; |
@@ -2687,9 +2903,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | 2903 | ||
2688 | if (selectionPart != null) | 2904 | if (selectionPart != null) |
2689 | { | 2905 | { |
2690 | lock (m_parts) | 2906 | lockPartsForRead(true); |
2907 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2908 | lockPartsForRead(false); | ||
2909 | foreach (SceneObjectPart part in parts) | ||
2691 | { | 2910 | { |
2692 | foreach (SceneObjectPart part in m_parts.Values) | 2911 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2693 | { | 2912 | { |
2694 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2913 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2695 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2914 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2699,12 +2918,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2699 | break; | 2918 | break; |
2700 | } | 2919 | } |
2701 | } | 2920 | } |
2921 | } | ||
2702 | 2922 | ||
2703 | foreach (SceneObjectPart part in m_parts.Values) | 2923 | foreach (SceneObjectPart part in parts) |
2704 | { | 2924 | { |
2705 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2925 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2706 | } | ||
2707 | } | 2926 | } |
2927 | |||
2708 | } | 2928 | } |
2709 | } | 2929 | } |
2710 | 2930 | ||
@@ -2790,11 +3010,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2790 | scale.Y = m_scene.m_maxNonphys; | 3010 | scale.Y = m_scene.m_maxNonphys; |
2791 | if (scale.Z > m_scene.m_maxNonphys) | 3011 | if (scale.Z > m_scene.m_maxNonphys) |
2792 | scale.Z = m_scene.m_maxNonphys; | 3012 | scale.Z = m_scene.m_maxNonphys; |
2793 | |||
2794 | SceneObjectPart part = GetChildPart(localID); | 3013 | SceneObjectPart part = GetChildPart(localID); |
2795 | if (part != null) | 3014 | if (part != null) |
2796 | { | 3015 | { |
2797 | part.Resize(scale); | ||
2798 | if (part.PhysActor != null) | 3016 | if (part.PhysActor != null) |
2799 | { | 3017 | { |
2800 | if (part.PhysActor.IsPhysical) | 3018 | if (part.PhysActor.IsPhysical) |
@@ -2809,7 +3027,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | part.PhysActor.Size = scale; | 3027 | part.PhysActor.Size = scale; |
2810 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3028 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2811 | } | 3029 | } |
2812 | //if (part.UUID != m_rootPart.UUID) | 3030 | part.Resize(scale); |
2813 | 3031 | ||
2814 | HasGroupChanged = true; | 3032 | HasGroupChanged = true; |
2815 | ScheduleGroupForFullUpdate(); | 3033 | ScheduleGroupForFullUpdate(); |
@@ -2851,73 +3069,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2851 | float y = (scale.Y / part.Scale.Y); | 3069 | float y = (scale.Y / part.Scale.Y); |
2852 | float z = (scale.Z / part.Scale.Z); | 3070 | float z = (scale.Z / part.Scale.Z); |
2853 | 3071 | ||
2854 | lock (m_parts) | 3072 | lockPartsForRead(true); |
3073 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2855 | { | 3074 | { |
2856 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3075 | foreach (SceneObjectPart obPart in m_parts.Values) |
2857 | { | 3076 | { |
2858 | foreach (SceneObjectPart obPart in m_parts.Values) | 3077 | if (obPart.UUID != m_rootPart.UUID) |
2859 | { | 3078 | { |
2860 | if (obPart.UUID != m_rootPart.UUID) | 3079 | Vector3 oldSize = new Vector3(obPart.Scale); |
2861 | { | 3080 | obPart.IgnoreUndoUpdate = true; |
2862 | obPart.IgnoreUndoUpdate = true; | ||
2863 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2864 | 3081 | ||
2865 | float f = 1.0f; | 3082 | float f = 1.0f; |
2866 | float a = 1.0f; | 3083 | float a = 1.0f; |
2867 | 3084 | ||
2868 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3085 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3086 | { | ||
3087 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2869 | { | 3088 | { |
2870 | if (oldSize.X*x > m_scene.m_maxPhys) | 3089 | f = m_scene.m_maxPhys / oldSize.X; |
2871 | { | 3090 | a = f / x; |
2872 | f = m_scene.m_maxPhys / oldSize.X; | 3091 | x *= a; |
2873 | a = f / x; | 3092 | y *= a; |
2874 | x *= a; | 3093 | z *= a; |
2875 | y *= a; | ||
2876 | z *= a; | ||
2877 | } | ||
2878 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2879 | { | ||
2880 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2881 | a = f / y; | ||
2882 | x *= a; | ||
2883 | y *= a; | ||
2884 | z *= a; | ||
2885 | } | ||
2886 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2887 | { | ||
2888 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2889 | a = f / z; | ||
2890 | x *= a; | ||
2891 | y *= a; | ||
2892 | z *= a; | ||
2893 | } | ||
2894 | } | 3094 | } |
2895 | else | 3095 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3096 | { | ||
3097 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3098 | a = f / y; | ||
3099 | x *= a; | ||
3100 | y *= a; | ||
3101 | z *= a; | ||
3102 | } | ||
3103 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3104 | { | ||
3105 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3106 | a = f / z; | ||
3107 | x *= a; | ||
3108 | y *= a; | ||
3109 | z *= a; | ||
3110 | } | ||
3111 | } | ||
3112 | else | ||
3113 | { | ||
3114 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3115 | { | ||
3116 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3117 | a = f / x; | ||
3118 | x *= a; | ||
3119 | y *= a; | ||
3120 | z *= a; | ||
3121 | } | ||
3122 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3123 | { | ||
3124 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3125 | a = f / y; | ||
3126 | x *= a; | ||
3127 | y *= a; | ||
3128 | z *= a; | ||
3129 | } | ||
3130 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2896 | { | 3131 | { |
2897 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3132 | f = m_scene.m_maxNonphys / oldSize.Z; |
2898 | { | 3133 | a = f / z; |
2899 | f = m_scene.m_maxNonphys / oldSize.X; | 3134 | x *= a; |
2900 | a = f / x; | 3135 | y *= a; |
2901 | x *= a; | 3136 | z *= a; |
2902 | y *= a; | ||
2903 | z *= a; | ||
2904 | } | ||
2905 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2906 | { | ||
2907 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2908 | a = f / y; | ||
2909 | x *= a; | ||
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2914 | { | ||
2915 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2916 | a = f / z; | ||
2917 | x *= a; | ||
2918 | y *= a; | ||
2919 | z *= a; | ||
2920 | } | ||
2921 | } | 3137 | } |
2922 | obPart.IgnoreUndoUpdate = false; | 3138 | obPart.IgnoreUndoUpdate = false; |
2923 | obPart.StoreUndoState(); | 3139 | obPart.StoreUndoState(); |
@@ -2925,6 +3141,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | } | 3141 | } |
2926 | } | 3142 | } |
2927 | } | 3143 | } |
3144 | lockPartsForRead(false); | ||
2928 | 3145 | ||
2929 | Vector3 prevScale = part.Scale; | 3146 | Vector3 prevScale = part.Scale; |
2930 | prevScale.X *= x; | 3147 | prevScale.X *= x; |
@@ -2932,7 +3149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2932 | prevScale.Z *= z; | 3149 | prevScale.Z *= z; |
2933 | part.Resize(prevScale); | 3150 | part.Resize(prevScale); |
2934 | 3151 | ||
2935 | lock (m_parts) | 3152 | lockPartsForRead(true); |
2936 | { | 3153 | { |
2937 | foreach (SceneObjectPart obPart in m_parts.Values) | 3154 | foreach (SceneObjectPart obPart in m_parts.Values) |
2938 | { | 3155 | { |
@@ -2954,6 +3171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | obPart.StoreUndoState(); | 3171 | obPart.StoreUndoState(); |
2955 | } | 3172 | } |
2956 | } | 3173 | } |
3174 | lockPartsForRead(false); | ||
2957 | 3175 | ||
2958 | if (part.PhysActor != null) | 3176 | if (part.PhysActor != null) |
2959 | { | 3177 | { |
@@ -3056,7 +3274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | axDiff *= Quaternion.Inverse(partRotation); | 3274 | axDiff *= Quaternion.Inverse(partRotation); |
3057 | diff = axDiff; | 3275 | diff = axDiff; |
3058 | 3276 | ||
3059 | lock (m_parts) | 3277 | lockPartsForRead(true); |
3060 | { | 3278 | { |
3061 | foreach (SceneObjectPart obPart in m_parts.Values) | 3279 | foreach (SceneObjectPart obPart in m_parts.Values) |
3062 | { | 3280 | { |
@@ -3066,6 +3284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | } | 3284 | } |
3067 | } | 3285 | } |
3068 | } | 3286 | } |
3287 | lockPartsForRead(false); | ||
3069 | 3288 | ||
3070 | AbsolutePosition = newPos; | 3289 | AbsolutePosition = newPos; |
3071 | 3290 | ||
@@ -3199,25 +3418,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3418 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3200 | } | 3419 | } |
3201 | 3420 | ||
3202 | lock (m_parts) | 3421 | lockPartsForRead(true); |
3422 | |||
3423 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3203 | { | 3424 | { |
3204 | foreach (SceneObjectPart prim in m_parts.Values) | 3425 | if (prim.UUID != m_rootPart.UUID) |
3205 | { | 3426 | { |
3206 | if (prim.UUID != m_rootPart.UUID) | 3427 | prim.IgnoreUndoUpdate = true; |
3207 | { | 3428 | Vector3 axPos = prim.OffsetPosition; |
3208 | prim.IgnoreUndoUpdate = true; | 3429 | axPos *= oldParentRot; |
3209 | Vector3 axPos = prim.OffsetPosition; | 3430 | axPos *= Quaternion.Inverse(axRot); |
3210 | axPos *= oldParentRot; | 3431 | prim.OffsetPosition = axPos; |
3211 | axPos *= Quaternion.Inverse(axRot); | 3432 | Quaternion primsRot = prim.RotationOffset; |
3212 | prim.OffsetPosition = axPos; | 3433 | Quaternion newRot = primsRot * oldParentRot; |
3213 | Quaternion primsRot = prim.RotationOffset; | 3434 | newRot *= Quaternion.Inverse(axRot); |
3214 | Quaternion newRot = primsRot * oldParentRot; | 3435 | prim.RotationOffset = newRot; |
3215 | newRot *= Quaternion.Inverse(axRot); | 3436 | prim.ScheduleTerseUpdate(); |
3216 | prim.RotationOffset = newRot; | ||
3217 | prim.ScheduleTerseUpdate(); | ||
3218 | } | ||
3219 | } | 3437 | } |
3220 | } | 3438 | } |
3439 | |||
3221 | foreach (SceneObjectPart childpart in Children.Values) | 3440 | foreach (SceneObjectPart childpart in Children.Values) |
3222 | { | 3441 | { |
3223 | if (childpart != m_rootPart) | 3442 | if (childpart != m_rootPart) |
@@ -3226,6 +3445,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3226 | childpart.StoreUndoState(); | 3445 | childpart.StoreUndoState(); |
3227 | } | 3446 | } |
3228 | } | 3447 | } |
3448 | |||
3449 | lockPartsForRead(false); | ||
3450 | |||
3229 | m_rootPart.ScheduleTerseUpdate(); | 3451 | m_rootPart.ScheduleTerseUpdate(); |
3230 | } | 3452 | } |
3231 | 3453 | ||
@@ -3347,7 +3569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3347 | if (atTargets.Count > 0) | 3569 | if (atTargets.Count > 0) |
3348 | { | 3570 | { |
3349 | uint[] localids = new uint[0]; | 3571 | uint[] localids = new uint[0]; |
3350 | lock (m_parts) | 3572 | lockPartsForRead(true); |
3351 | { | 3573 | { |
3352 | localids = new uint[m_parts.Count]; | 3574 | localids = new uint[m_parts.Count]; |
3353 | int cntr = 0; | 3575 | int cntr = 0; |
@@ -3357,6 +3579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3357 | cntr++; | 3579 | cntr++; |
3358 | } | 3580 | } |
3359 | } | 3581 | } |
3582 | lockPartsForRead(false); | ||
3360 | 3583 | ||
3361 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3584 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3362 | { | 3585 | { |
@@ -3375,7 +3598,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3375 | { | 3598 | { |
3376 | //trigger not_at_target | 3599 | //trigger not_at_target |
3377 | uint[] localids = new uint[0]; | 3600 | uint[] localids = new uint[0]; |
3378 | lock (m_parts) | 3601 | lockPartsForRead(true); |
3379 | { | 3602 | { |
3380 | localids = new uint[m_parts.Count]; | 3603 | localids = new uint[m_parts.Count]; |
3381 | int cntr = 0; | 3604 | int cntr = 0; |
@@ -3385,7 +3608,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3385 | cntr++; | 3608 | cntr++; |
3386 | } | 3609 | } |
3387 | } | 3610 | } |
3388 | 3611 | lockPartsForRead(false); | |
3612 | |||
3389 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3613 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3390 | { | 3614 | { |
3391 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3615 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3477,19 +3701,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | public float GetMass() | 3701 | public float GetMass() |
3478 | { | 3702 | { |
3479 | float retmass = 0f; | 3703 | float retmass = 0f; |
3480 | lock (m_parts) | 3704 | lockPartsForRead(true); |
3481 | { | 3705 | { |
3482 | foreach (SceneObjectPart part in m_parts.Values) | 3706 | foreach (SceneObjectPart part in m_parts.Values) |
3483 | { | 3707 | { |
3484 | retmass += part.GetMass(); | 3708 | retmass += part.GetMass(); |
3485 | } | 3709 | } |
3486 | } | 3710 | } |
3711 | lockPartsForRead(false); | ||
3487 | return retmass; | 3712 | return retmass; |
3488 | } | 3713 | } |
3489 | 3714 | ||
3490 | public void CheckSculptAndLoad() | 3715 | public void CheckSculptAndLoad() |
3491 | { | 3716 | { |
3492 | lock (m_parts) | 3717 | lockPartsForRead(true); |
3493 | { | 3718 | { |
3494 | if (!IsDeleted) | 3719 | if (!IsDeleted) |
3495 | { | 3720 | { |
@@ -3514,6 +3739,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | } | 3739 | } |
3515 | } | 3740 | } |
3516 | } | 3741 | } |
3742 | lockPartsForRead(false); | ||
3517 | } | 3743 | } |
3518 | 3744 | ||
3519 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3745 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3534,7 +3760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3534 | /// <param name="client"></param> | 3760 | /// <param name="client"></param> |
3535 | public void SetGroup(UUID GroupID, IClientAPI client) | 3761 | public void SetGroup(UUID GroupID, IClientAPI client) |
3536 | { | 3762 | { |
3537 | lock (m_parts) | 3763 | lockPartsForRead(true); |
3538 | { | 3764 | { |
3539 | foreach (SceneObjectPart part in m_parts.Values) | 3765 | foreach (SceneObjectPart part in m_parts.Values) |
3540 | { | 3766 | { |
@@ -3544,6 +3770,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3544 | 3770 | ||
3545 | HasGroupChanged = true; | 3771 | HasGroupChanged = true; |
3546 | } | 3772 | } |
3773 | lockPartsForRead(false); | ||
3547 | 3774 | ||
3548 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3775 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3549 | // for the same object with very different properties. The caller must schedule the update. | 3776 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3565,11 +3792,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3565 | 3792 | ||
3566 | public void SetAttachmentPoint(byte point) | 3793 | public void SetAttachmentPoint(byte point) |
3567 | { | 3794 | { |
3568 | lock (m_parts) | 3795 | lockPartsForRead(true); |
3569 | { | 3796 | { |
3570 | foreach (SceneObjectPart part in m_parts.Values) | 3797 | foreach (SceneObjectPart part in m_parts.Values) |
3571 | part.SetAttachmentPoint(point); | 3798 | part.SetAttachmentPoint(point); |
3572 | } | 3799 | } |
3800 | lockPartsForRead(false); | ||
3573 | } | 3801 | } |
3574 | 3802 | ||
3575 | #region ISceneObject | 3803 | #region ISceneObject |
@@ -3703,5 +3931,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3703 | 3931 | ||
3704 | return priority; | 3932 | return priority; |
3705 | } | 3933 | } |
3934 | |||
3935 | public void ResetOwnerChangeFlag() | ||
3936 | { | ||
3937 | ForEachPart(delegate(SceneObjectPart part) | ||
3938 | { | ||
3939 | part.ResetOwnerChangeFlag(); | ||
3940 | }); | ||
3941 | } | ||
3706 | } | 3942 | } |
3707 | } | 3943 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 46eadee..48e65a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | } | 453 | } |
453 | 454 | ||
454 | /// <value> | 455 | /// <value> |
455 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 456 | /// Get the inventory list |
456 | /// </value> | 457 | /// </value> |
457 | public TaskInventoryDictionary TaskInventory | 458 | public TaskInventoryDictionary TaskInventory |
458 | { | 459 | { |
459 | get { return m_inventory.Items; } | 460 | get { |
460 | set { m_inventory.Items = value; } | 461 | return m_inventory.Items; |
462 | } | ||
463 | set { | ||
464 | m_inventory.Items = value; | ||
465 | } | ||
461 | } | 466 | } |
462 | 467 | ||
463 | public uint ObjectFlags | 468 | public uint ObjectFlags |
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | set { m_LoopSoundSlavePrims = value; } | 591 | set { m_LoopSoundSlavePrims = value; } |
587 | } | 592 | } |
588 | 593 | ||
589 | [XmlIgnore] | ||
590 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
591 | { | 595 | { |
592 | get { return m_TextureAnimation; } | 596 | get { return m_TextureAnimation; } |
593 | set { m_TextureAnimation = value; } | 597 | set { m_TextureAnimation = value; } |
594 | } | 598 | } |
595 | 599 | ||
596 | [XmlIgnore] | ||
597 | public Byte[] ParticleSystem | 600 | public Byte[] ParticleSystem |
598 | { | 601 | { |
599 | get { return m_particleSystem; } | 602 | get { return m_particleSystem; } |
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | set | 650 | set |
648 | { | 651 | { |
649 | m_groupPosition = value; | 652 | m_groupPosition = value; |
650 | |||
651 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
652 | if (actor != null) | 654 | if (actor != null) |
653 | { | 655 | { |
@@ -816,7 +818,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | /// <summary></summary> | 818 | /// <summary></summary> |
817 | public Vector3 Acceleration | 819 | public Vector3 Acceleration |
818 | { | 820 | { |
819 | get { return m_acceleration; } | 821 | get |
822 | { | ||
823 | PhysicsActor actor = PhysActor; | ||
824 | if (actor != null) | ||
825 | { | ||
826 | m_acceleration = actor.Acceleration; | ||
827 | } | ||
828 | return m_acceleration; | ||
829 | } | ||
830 | |||
820 | set { m_acceleration = value; } | 831 | set { m_acceleration = value; } |
821 | } | 832 | } |
822 | 833 | ||
@@ -960,7 +971,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | if (IsAttachment) | 971 | if (IsAttachment) |
961 | return GroupPosition; | 972 | return GroupPosition; |
962 | 973 | ||
963 | return m_offsetPosition + m_groupPosition; } | 974 | // return m_offsetPosition + m_groupPosition; } |
975 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
964 | } | 976 | } |
965 | 977 | ||
966 | public SceneObjectGroup ParentGroup | 978 | public SceneObjectGroup ParentGroup |
@@ -1112,6 +1124,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | get { return _flags; } | 1124 | get { return _flags; } |
1113 | set { _flags = value; } | 1125 | set { _flags = value; } |
1114 | } | 1126 | } |
1127 | |||
1128 | [XmlIgnore] | ||
1129 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1130 | { | ||
1131 | get { return m_occupied; } | ||
1132 | set { m_occupied = value; } | ||
1133 | } | ||
1115 | 1134 | ||
1116 | [XmlIgnore] | 1135 | [XmlIgnore] |
1117 | public UUID SitTargetAvatar | 1136 | public UUID SitTargetAvatar |
@@ -1187,14 +1206,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | } | 1206 | } |
1188 | } | 1207 | } |
1189 | 1208 | ||
1190 | /// <summary> | ||
1191 | /// Clear all pending updates of parts to clients | ||
1192 | /// </summary> | ||
1193 | private void ClearUpdateSchedule() | ||
1194 | { | ||
1195 | m_updateFlag = 0; | ||
1196 | } | ||
1197 | |||
1198 | private void SendObjectPropertiesToClient(UUID AgentID) | 1209 | private void SendObjectPropertiesToClient(UUID AgentID) |
1199 | { | 1210 | { |
1200 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1211 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1934,12 +1945,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1934 | public Vector3 GetWorldPosition() | 1945 | public Vector3 GetWorldPosition() |
1935 | { | 1946 | { |
1936 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1947 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1937 | |||
1938 | Vector3 axPos = OffsetPosition; | 1948 | Vector3 axPos = OffsetPosition; |
1939 | |||
1940 | axPos *= parentRot; | 1949 | axPos *= parentRot; |
1941 | Vector3 translationOffsetPosition = axPos; | 1950 | Vector3 translationOffsetPosition = axPos; |
1942 | return GroupPosition + translationOffsetPosition; | 1951 | if(_parentID == 0) |
1952 | { | ||
1953 | return GroupPosition; | ||
1954 | } | ||
1955 | else | ||
1956 | { | ||
1957 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1958 | } | ||
1943 | } | 1959 | } |
1944 | 1960 | ||
1945 | /// <summary> | 1961 | /// <summary> |
@@ -1950,7 +1966,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | { | 1966 | { |
1951 | Quaternion newRot; | 1967 | Quaternion newRot; |
1952 | 1968 | ||
1953 | if (this.LinkNum == 0) | 1969 | if (this.LinkNum < 2) //KF Single or root prim |
1954 | { | 1970 | { |
1955 | newRot = RotationOffset; | 1971 | newRot = RotationOffset; |
1956 | } | 1972 | } |
@@ -2596,17 +2612,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | //Trys to fetch sound id from prim's inventory. | 2612 | //Trys to fetch sound id from prim's inventory. |
2597 | //Prim's inventory doesn't support non script items yet | 2613 | //Prim's inventory doesn't support non script items yet |
2598 | 2614 | ||
2599 | lock (TaskInventory) | 2615 | TaskInventory.LockItemsForRead(true); |
2616 | |||
2617 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2600 | { | 2618 | { |
2601 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2619 | if (item.Value.Name == sound) |
2602 | { | 2620 | { |
2603 | if (item.Value.Name == sound) | 2621 | soundID = item.Value.ItemID; |
2604 | { | 2622 | break; |
2605 | soundID = item.Value.ItemID; | ||
2606 | break; | ||
2607 | } | ||
2608 | } | 2623 | } |
2609 | } | 2624 | } |
2625 | |||
2626 | TaskInventory.LockItemsForRead(false); | ||
2610 | } | 2627 | } |
2611 | 2628 | ||
2612 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2629 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2675,38 +2692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2675 | 2692 | ||
2676 | public void RotLookAt(Quaternion target, float strength, float damping) | 2693 | public void RotLookAt(Quaternion target, float strength, float damping) |
2677 | { | 2694 | { |
2678 | rotLookAt(target, strength, damping); | 2695 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2679 | } | ||
2680 | |||
2681 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2682 | { | ||
2683 | if (IsAttachment) | ||
2684 | { | ||
2685 | /* | ||
2686 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2687 | if (avatar != null) | ||
2688 | { | ||
2689 | Rotate the Av? | ||
2690 | } */ | ||
2691 | } | ||
2692 | else | ||
2693 | { | ||
2694 | APIDDamp = damping; | ||
2695 | APIDStrength = strength; | ||
2696 | APIDTarget = target; | ||
2697 | } | ||
2698 | } | ||
2699 | |||
2700 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2701 | { | ||
2702 | APIDDamp = damp; | ||
2703 | APIDStrength = strength; | ||
2704 | APIDTarget = rot; | ||
2705 | } | ||
2706 | |||
2707 | public void stopLookAt() | ||
2708 | { | ||
2709 | APIDTarget = Quaternion.Identity; | ||
2710 | } | 2696 | } |
2711 | 2697 | ||
2712 | /// <summary> | 2698 | /// <summary> |
@@ -2939,8 +2925,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2939 | { | 2925 | { |
2940 | const float ROTATION_TOLERANCE = 0.01f; | 2926 | const float ROTATION_TOLERANCE = 0.01f; |
2941 | const float VELOCITY_TOLERANCE = 0.001f; | 2927 | const float VELOCITY_TOLERANCE = 0.001f; |
2942 | const float POSITION_TOLERANCE = 0.05f; | 2928 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2943 | const int TIME_MS_TOLERANCE = 3000; | 2929 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2944 | 2930 | ||
2945 | if (m_updateFlag == 1) | 2931 | if (m_updateFlag == 1) |
2946 | { | 2932 | { |
@@ -2954,7 +2940,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2940 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2955 | { | 2941 | { |
2956 | AddTerseUpdateToAllAvatars(); | 2942 | AddTerseUpdateToAllAvatars(); |
2957 | ClearUpdateSchedule(); | 2943 | |
2958 | 2944 | ||
2959 | // This causes the Scene to 'poll' physical objects every couple of frames | 2945 | // This causes the Scene to 'poll' physical objects every couple of frames |
2960 | // bad, so it's been replaced by an event driven method. | 2946 | // bad, so it's been replaced by an event driven method. |
@@ -2972,16 +2958,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2972 | m_lastAngularVelocity = AngularVelocity; | 2958 | m_lastAngularVelocity = AngularVelocity; |
2973 | m_lastTerseSent = Environment.TickCount; | 2959 | m_lastTerseSent = Environment.TickCount; |
2974 | } | 2960 | } |
2961 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2962 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2975 | } | 2963 | } |
2976 | else | 2964 | else |
2977 | { | 2965 | { |
2978 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2966 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2979 | { | 2967 | { |
2980 | AddFullUpdateToAllAvatars(); | 2968 | AddFullUpdateToAllAvatars(); |
2981 | ClearUpdateSchedule(); | 2969 | m_updateFlag = 0; //Same here |
2982 | } | 2970 | } |
2983 | } | 2971 | } |
2984 | ClearUpdateSchedule(); | 2972 | m_updateFlag = 0; |
2985 | } | 2973 | } |
2986 | 2974 | ||
2987 | /// <summary> | 2975 | /// <summary> |
@@ -3008,17 +2996,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3008 | if (!UUID.TryParse(sound, out soundID)) | 2996 | if (!UUID.TryParse(sound, out soundID)) |
3009 | { | 2997 | { |
3010 | // search sound file from inventory | 2998 | // search sound file from inventory |
3011 | lock (TaskInventory) | 2999 | TaskInventory.LockItemsForRead(true); |
3000 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3012 | { | 3001 | { |
3013 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3002 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3014 | { | 3003 | { |
3015 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3004 | soundID = item.Value.ItemID; |
3016 | { | 3005 | break; |
3017 | soundID = item.Value.ItemID; | ||
3018 | break; | ||
3019 | } | ||
3020 | } | 3006 | } |
3021 | } | 3007 | } |
3008 | TaskInventory.LockItemsForRead(false); | ||
3022 | } | 3009 | } |
3023 | 3010 | ||
3024 | if (soundID == UUID.Zero) | 3011 | if (soundID == UUID.Zero) |
@@ -3453,7 +3440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | 3440 | ||
3454 | public void StopLookAt() | 3441 | public void StopLookAt() |
3455 | { | 3442 | { |
3456 | m_parentGroup.stopLookAt(); | 3443 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3457 | 3444 | ||
3458 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3445 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3459 | } | 3446 | } |
@@ -4696,5 +4683,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4696 | { | 4683 | { |
4697 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); | 4684 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); |
4698 | } | 4685 | } |
4686 | |||
4687 | public void ResetOwnerChangeFlag() | ||
4688 | { | ||
4689 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4690 | |||
4691 | foreach (UUID itemID in inv) | ||
4692 | { | ||
4693 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4694 | item.OwnerChanged = false; | ||
4695 | Inventory.UpdateInventoryItem(item); | ||
4696 | } | ||
4697 | } | ||
4699 | } | 4698 | } |
4700 | } | 4699 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 8b83b06..62b44bd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -45,6 +45,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
45 | 45 | ||
46 | private string m_inventoryFileName = String.Empty; | 46 | private string m_inventoryFileName = String.Empty; |
47 | private int m_inventoryFileNameSerial = 0; | 47 | private int m_inventoryFileNameSerial = 0; |
48 | |||
49 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
48 | 50 | ||
49 | /// <value> | 51 | /// <value> |
50 | /// The part to which the inventory belongs. | 52 | /// The part to which the inventory belongs. |
@@ -81,7 +83,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 83 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 84 | protected internal TaskInventoryDictionary Items |
83 | { | 85 | { |
84 | get { return m_items; } | 86 | get { |
87 | return m_items; | ||
88 | } | ||
85 | set | 89 | set |
86 | { | 90 | { |
87 | m_items = value; | 91 | m_items = value; |
@@ -117,22 +121,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 121 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 122 | public void ResetInventoryIDs() |
119 | { | 123 | { |
120 | lock (Items) | 124 | m_items.LockItemsForWrite(true); |
125 | |||
126 | if (0 == Items.Count) | ||
121 | { | 127 | { |
122 | if (0 == Items.Count) | 128 | m_items.LockItemsForWrite(false); |
123 | return; | 129 | return; |
130 | } | ||
124 | 131 | ||
125 | HasInventoryChanged = true; | 132 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 133 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 134 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 135 | Items.Clear(); |
129 | 136 | ||
130 | foreach (TaskInventoryItem item in items) | 137 | foreach (TaskInventoryItem item in items) |
131 | { | 138 | { |
132 | item.ResetIDs(m_part.UUID); | 139 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 140 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 141 | } |
142 | m_items.LockItemsForWrite(false); | ||
136 | } | 143 | } |
137 | 144 | ||
138 | /// <summary> | 145 | /// <summary> |
@@ -141,25 +148,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 148 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 149 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 150 | { |
144 | lock (Items) | 151 | m_items.LockItemsForWrite(true); |
152 | if (0 == Items.Count) | ||
145 | { | 153 | { |
146 | if (0 == Items.Count) | 154 | m_items.LockItemsForWrite(false); |
147 | { | 155 | return; |
148 | return; | 156 | } |
149 | } | ||
150 | 157 | ||
151 | HasInventoryChanged = true; | 158 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 159 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 160 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 161 | foreach (TaskInventoryItem item in items) |
162 | { | ||
163 | if (ownerId != item.OwnerID) | ||
155 | { | 164 | { |
156 | if (ownerId != item.OwnerID) | 165 | item.LastOwnerID = item.OwnerID; |
157 | { | 166 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 167 | } |
162 | } | 168 | } |
169 | m_items.LockItemsForWrite(false); | ||
163 | } | 170 | } |
164 | 171 | ||
165 | /// <summary> | 172 | /// <summary> |
@@ -168,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 175 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 176 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 177 | { |
171 | lock (Items) | 178 | m_items.LockItemsForWrite(true); |
179 | if (0 == Items.Count) | ||
172 | { | 180 | { |
173 | if (0 == Items.Count) | 181 | m_items.LockItemsForWrite(false); |
174 | { | 182 | return; |
175 | return; | 183 | } |
176 | } | ||
177 | 184 | ||
178 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 187 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 188 | foreach (TaskInventoryItem item in items) |
189 | { | ||
190 | if (groupID != item.GroupID) | ||
182 | { | 191 | { |
183 | if (groupID != item.GroupID) | 192 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 193 | } |
188 | } | 194 | } |
195 | m_items.LockItemsForWrite(false); | ||
189 | } | 196 | } |
190 | 197 | ||
191 | /// <summary> | 198 | /// <summary> |
@@ -193,14 +200,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 200 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 201 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 202 | { |
196 | lock (m_items) | 203 | Items.LockItemsForRead(true); |
204 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
205 | Items.LockItemsForRead(false); | ||
206 | foreach (TaskInventoryItem item in items) | ||
197 | { | 207 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 208 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 209 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 210 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 211 | } |
205 | } | 212 | } |
206 | } | 213 | } |
@@ -235,16 +242,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | /// </param> | 242 | /// </param> |
236 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 243 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
237 | { | 244 | { |
238 | lock (Items) | 245 | Items.LockItemsForRead(true); |
246 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
247 | Items.LockItemsForRead(false); | ||
248 | |||
249 | foreach (TaskInventoryItem item in items) | ||
239 | { | 250 | { |
240 | foreach (TaskInventoryItem item in Items.Values) | 251 | if ((int)InventoryType.LSL == item.InvType) |
241 | { | 252 | { |
242 | if ((int)InventoryType.LSL == item.InvType) | 253 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
243 | { | 254 | m_part.RemoveScriptEvents(item.ItemID); |
244 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
245 | } | ||
246 | } | 255 | } |
247 | } | 256 | } |
257 | |||
258 | |||
248 | } | 259 | } |
249 | 260 | ||
250 | /// <summary> | 261 | /// <summary> |
@@ -260,7 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
260 | // item.Name, item.ItemID, Name, UUID); | 271 | // item.Name, item.ItemID, Name, UUID); |
261 | 272 | ||
262 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
274 | { | ||
275 | StoreScriptError(item.ItemID, "no permission"); | ||
263 | return; | 276 | return; |
277 | } | ||
264 | 278 | ||
265 | m_part.AddFlag(PrimFlags.Scripted); | 279 | m_part.AddFlag(PrimFlags.Scripted); |
266 | 280 | ||
@@ -269,14 +283,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | if (stateSource == 1 && // Prim crossing | 283 | if (stateSource == 1 && // Prim crossing |
270 | m_part.ParentGroup.Scene.m_trustBinaries) | 284 | m_part.ParentGroup.Scene.m_trustBinaries) |
271 | { | 285 | { |
272 | lock (m_items) | 286 | m_items.LockItemsForWrite(true); |
273 | { | 287 | m_items[item.ItemID].PermsMask = 0; |
274 | m_items[item.ItemID].PermsMask = 0; | 288 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
275 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 289 | m_items.LockItemsForWrite(false); |
276 | } | ||
277 | |||
278 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 290 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
279 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 291 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
292 | StoreScriptErrors(item.ItemID, null); | ||
280 | m_part.ParentGroup.AddActiveScriptCount(1); | 293 | m_part.ParentGroup.AddActiveScriptCount(1); |
281 | m_part.ScheduleFullUpdate(); | 294 | m_part.ScheduleFullUpdate(); |
282 | return; | 295 | return; |
@@ -285,6 +298,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
286 | if (null == asset) | 299 | if (null == asset) |
287 | { | 300 | { |
301 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
302 | StoreScriptError(item.ItemID, msg); | ||
288 | m_log.ErrorFormat( | 303 | m_log.ErrorFormat( |
289 | "[PRIM INVENTORY]: " + | 304 | "[PRIM INVENTORY]: " + |
290 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 305 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -296,15 +311,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | if (m_part.ParentGroup.m_savedScriptState != null) | 311 | if (m_part.ParentGroup.m_savedScriptState != null) |
297 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 312 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
298 | 313 | ||
299 | lock (m_items) | 314 | m_items.LockItemsForWrite(true); |
300 | { | 315 | |
301 | m_items[item.ItemID].PermsMask = 0; | 316 | m_items[item.ItemID].PermsMask = 0; |
302 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 317 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
303 | } | 318 | |
319 | m_items.LockItemsForWrite(false); | ||
304 | 320 | ||
305 | string script = Utils.BytesToString(asset.Data); | 321 | string script = Utils.BytesToString(asset.Data); |
306 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 322 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
307 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 323 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
324 | StoreScriptErrors(item.ItemID, null); | ||
308 | m_part.ParentGroup.AddActiveScriptCount(1); | 325 | m_part.ParentGroup.AddActiveScriptCount(1); |
309 | m_part.ScheduleFullUpdate(); | 326 | m_part.ScheduleFullUpdate(); |
310 | } | 327 | } |
@@ -368,27 +385,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
368 | 385 | ||
369 | /// <summary> | 386 | /// <summary> |
370 | /// Start a script which is in this prim's inventory. | 387 | /// Start a script which is in this prim's inventory. |
388 | /// Some processing may occur in the background, but this routine returns asap. | ||
371 | /// </summary> | 389 | /// </summary> |
372 | /// <param name="itemId"> | 390 | /// <param name="itemId"> |
373 | /// A <see cref="UUID"/> | 391 | /// A <see cref="UUID"/> |
374 | /// </param> | 392 | /// </param> |
375 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
376 | { | 394 | { |
377 | lock (m_items) | 395 | lock (m_scriptErrors) |
396 | { | ||
397 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
398 | m_scriptErrors.Remove(itemId); | ||
399 | } | ||
400 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
401 | } | ||
402 | |||
403 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
404 | { | ||
405 | m_items.LockItemsForRead(true); | ||
406 | if (m_items.ContainsKey(itemId)) | ||
378 | { | 407 | { |
379 | if (m_items.ContainsKey(itemId)) | 408 | if (m_items.ContainsKey(itemId)) |
380 | { | 409 | { |
410 | m_items.LockItemsForRead(false); | ||
381 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 411 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
382 | } | 412 | } |
383 | else | 413 | else |
384 | { | 414 | { |
415 | m_items.LockItemsForRead(false); | ||
416 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
417 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
418 | StoreScriptError(itemId, msg); | ||
385 | m_log.ErrorFormat( | 419 | m_log.ErrorFormat( |
386 | "[PRIM INVENTORY]: " + | 420 | "[PRIM INVENTORY]: " + |
387 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 421 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
388 | itemId, m_part.Name, m_part.UUID, | ||
389 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
390 | } | 422 | } |
391 | } | 423 | } |
424 | else | ||
425 | { | ||
426 | m_items.LockItemsForRead(false); | ||
427 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
428 | StoreScriptError(itemId, msg); | ||
429 | m_log.ErrorFormat( | ||
430 | "[PRIM INVENTORY]: " + | ||
431 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
432 | } | ||
433 | |||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
438 | /// </summary> | ||
439 | /// <param name="itemId"> | ||
440 | /// A <see cref="UUID"/> | ||
441 | /// </param> | ||
442 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
443 | { | ||
444 | ArrayList errors; | ||
445 | |||
446 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
447 | // post any compilation/loading error messages | ||
448 | lock (m_scriptErrors) | ||
449 | { | ||
450 | m_scriptErrors[itemId] = null; | ||
451 | } | ||
452 | |||
453 | // Perform compilation/loading | ||
454 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
455 | |||
456 | // Wait for and retrieve any errors | ||
457 | lock (m_scriptErrors) | ||
458 | { | ||
459 | while ((errors = m_scriptErrors[itemId]) == null) | ||
460 | { | ||
461 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
462 | { | ||
463 | m_log.ErrorFormat( | ||
464 | "[PRIM INVENTORY]: " + | ||
465 | "timedout waiting for script {0} errors", itemId); | ||
466 | errors = m_scriptErrors[itemId]; | ||
467 | if (errors == null) | ||
468 | { | ||
469 | errors = new ArrayList(1); | ||
470 | errors.Add("timedout waiting for errors"); | ||
471 | } | ||
472 | break; | ||
473 | } | ||
474 | } | ||
475 | m_scriptErrors.Remove(itemId); | ||
476 | } | ||
477 | return errors; | ||
478 | } | ||
479 | |||
480 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
481 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
482 | { | ||
483 | lock (m_scriptErrors) | ||
484 | { | ||
485 | // If compilation/loading initiated via CreateScriptInstance(), | ||
486 | // it does not want the errors, so just get out | ||
487 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
488 | { | ||
489 | return; | ||
490 | } | ||
491 | |||
492 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
493 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
494 | if (errors != null) | ||
495 | { | ||
496 | m_scriptErrors[itemId] = errors; | ||
497 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
498 | return; | ||
499 | } | ||
500 | } | ||
501 | |||
502 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
503 | // the errors are yet, so retrieve them from the script engine. | ||
504 | // This may involve some waiting internal to GetScriptErrors(). | ||
505 | errors = GetScriptErrors(itemId); | ||
506 | |||
507 | // Get a default non-null value to indicate success. | ||
508 | if (errors == null) | ||
509 | { | ||
510 | errors = new ArrayList(); | ||
511 | } | ||
512 | |||
513 | // Post to CreateScriptInstanceEr() and wake it up | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = errors; | ||
517 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
518 | } | ||
519 | } | ||
520 | |||
521 | // Like StoreScriptErrors(), but just posts a single string message | ||
522 | private void StoreScriptError(UUID itemId, string message) | ||
523 | { | ||
524 | ArrayList errors = new ArrayList(1); | ||
525 | errors.Add(message); | ||
526 | StoreScriptErrors(itemId, errors); | ||
392 | } | 527 | } |
393 | 528 | ||
394 | /// <summary> | 529 | /// <summary> |
@@ -401,15 +536,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | /// </param> | 536 | /// </param> |
402 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 537 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
403 | { | 538 | { |
404 | bool scriptPresent = false; | 539 | if (m_items.ContainsKey(itemId)) |
405 | |||
406 | lock (m_items) | ||
407 | { | ||
408 | if (m_items.ContainsKey(itemId)) | ||
409 | scriptPresent = true; | ||
410 | } | ||
411 | |||
412 | if (scriptPresent) | ||
413 | { | 540 | { |
414 | if (!sceneObjectBeingDeleted) | 541 | if (!sceneObjectBeingDeleted) |
415 | m_part.RemoveScriptEvents(itemId); | 542 | m_part.RemoveScriptEvents(itemId); |
@@ -435,11 +562,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
435 | /// <returns></returns> | 562 | /// <returns></returns> |
436 | private bool InventoryContainsName(string name) | 563 | private bool InventoryContainsName(string name) |
437 | { | 564 | { |
438 | foreach (TaskInventoryItem item in Items.Values) | 565 | m_items.LockItemsForRead(true); |
566 | foreach (TaskInventoryItem item in m_items.Values) | ||
439 | { | 567 | { |
440 | if (item.Name == name) | 568 | if (item.Name == name) |
569 | { | ||
570 | m_items.LockItemsForRead(false); | ||
441 | return true; | 571 | return true; |
572 | } | ||
442 | } | 573 | } |
574 | m_items.LockItemsForRead(false); | ||
443 | return false; | 575 | return false; |
444 | } | 576 | } |
445 | 577 | ||
@@ -481,13 +613,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | /// <param name="item"></param> | 613 | /// <param name="item"></param> |
482 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 614 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
483 | { | 615 | { |
484 | List<TaskInventoryItem> il; | 616 | m_items.LockItemsForRead(true); |
485 | 617 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
486 | lock (m_items) | 618 | m_items.LockItemsForRead(false); |
487 | { | ||
488 | il = new List<TaskInventoryItem>(m_items.Values); | ||
489 | } | ||
490 | |||
491 | foreach (TaskInventoryItem i in il) | 619 | foreach (TaskInventoryItem i in il) |
492 | { | 620 | { |
493 | if (i.Name == item.Name) | 621 | if (i.Name == item.Name) |
@@ -525,15 +653,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | item.Name = name; | 653 | item.Name = name; |
526 | item.GroupID = m_part.GroupID; | 654 | item.GroupID = m_part.GroupID; |
527 | 655 | ||
528 | lock (m_items) | 656 | m_items.LockItemsForWrite(true); |
529 | { | 657 | m_items.Add(item.ItemID, item); |
530 | m_items.Add(item.ItemID, item); | 658 | m_items.LockItemsForWrite(false); |
531 | |||
532 | if (allowedDrop) | 659 | if (allowedDrop) |
533 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 660 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
534 | else | 661 | else |
535 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 662 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
536 | } | 663 | |
537 | 664 | ||
538 | m_inventorySerial++; | 665 | m_inventorySerial++; |
539 | //m_inventorySerial += 2; | 666 | //m_inventorySerial += 2; |
@@ -550,14 +677,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
550 | /// <param name="items"></param> | 677 | /// <param name="items"></param> |
551 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 678 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
552 | { | 679 | { |
553 | lock (m_items) | 680 | m_items.LockItemsForWrite(true); |
681 | foreach (TaskInventoryItem item in items) | ||
554 | { | 682 | { |
555 | foreach (TaskInventoryItem item in items) | 683 | m_items.Add(item.ItemID, item); |
556 | { | 684 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
557 | m_items.Add(item.ItemID, item); | ||
558 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
559 | } | ||
560 | } | 685 | } |
686 | m_items.LockItemsForWrite(false); | ||
561 | 687 | ||
562 | m_inventorySerial++; | 688 | m_inventorySerial++; |
563 | } | 689 | } |
@@ -570,10 +696,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 696 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
571 | { | 697 | { |
572 | TaskInventoryItem item; | 698 | TaskInventoryItem item; |
573 | 699 | m_items.LockItemsForRead(true); | |
574 | lock (m_items) | 700 | m_items.TryGetValue(itemId, out item); |
575 | m_items.TryGetValue(itemId, out item); | 701 | m_items.LockItemsForRead(false); |
576 | |||
577 | return item; | 702 | return item; |
578 | } | 703 | } |
579 | 704 | ||
@@ -589,15 +714,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | { | 714 | { |
590 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 715 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
591 | 716 | ||
592 | lock (m_items) | 717 | m_items.LockItemsForRead(true); |
718 | |||
719 | foreach (TaskInventoryItem item in m_items.Values) | ||
593 | { | 720 | { |
594 | foreach (TaskInventoryItem item in m_items.Values) | 721 | if (item.Name == name) |
595 | { | 722 | items.Add(item); |
596 | if (item.Name == name) | ||
597 | items.Add(item); | ||
598 | } | ||
599 | } | 723 | } |
600 | 724 | ||
725 | m_items.LockItemsForRead(false); | ||
726 | |||
601 | return items; | 727 | return items; |
602 | } | 728 | } |
603 | 729 | ||
@@ -614,45 +740,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | 740 | ||
615 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 741 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
616 | { | 742 | { |
617 | lock(m_items) | 743 | m_items.LockItemsForWrite(true); |
744 | |||
745 | if (m_items.ContainsKey(item.ItemID)) | ||
618 | { | 746 | { |
619 | if (m_items.ContainsKey(item.ItemID)) | 747 | item.ParentID = m_part.UUID; |
748 | item.ParentPartID = m_part.UUID; | ||
749 | item.Flags = m_items[item.ItemID].Flags; | ||
750 | |||
751 | // If group permissions have been set on, check that the groupID is up to date in case it has | ||
752 | // changed since permissions were last set. | ||
753 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
754 | item.GroupID = m_part.GroupID; | ||
755 | |||
756 | if (item.AssetID == UUID.Zero) | ||
620 | { | 757 | { |
621 | if (m_items.ContainsKey(item.ItemID)) | 758 | item.AssetID = m_items[item.ItemID].AssetID; |
622 | { | 759 | } |
623 | item.ParentID = m_part.UUID; | 760 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
624 | item.ParentPartID = m_part.UUID; | 761 | { |
625 | item.Flags = m_items[item.ItemID].Flags; | 762 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
626 | 763 | ||
627 | // If group permissions have been set on, check that the groupID is up to date in case it has | 764 | if (presence != null) |
628 | // changed since permissions were last set. | ||
629 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
630 | item.GroupID = m_part.GroupID; | ||
631 | |||
632 | if (item.AssetID == UUID.Zero) | ||
633 | { | ||
634 | item.AssetID = m_items[item.ItemID].AssetID; | ||
635 | } | ||
636 | m_items[item.ItemID] = item; | ||
637 | m_inventorySerial++; | ||
638 | if (fireScriptEvents) | ||
639 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
640 | HasInventoryChanged = true; | ||
641 | m_part.ParentGroup.HasGroupChanged = true; | ||
642 | return true; | ||
643 | } | ||
644 | else | ||
645 | { | 765 | { |
646 | m_log.ErrorFormat( | 766 | presence.ControllingClient.SendAgentAlertMessage( |
647 | "[PRIM INVENTORY]: " + | 767 | "Notecard saved", false); |
648 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
649 | item.ItemID, m_part.Name, m_part.UUID, | ||
650 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
651 | } | 768 | } |
652 | |||
653 | } | 769 | } |
654 | return false; | 770 | |
771 | m_items[item.ItemID] = item; | ||
772 | m_inventorySerial++; | ||
773 | if (fireScriptEvents) | ||
774 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
775 | HasInventoryChanged = true; | ||
776 | m_part.ParentGroup.HasGroupChanged = true; | ||
777 | m_items.LockItemsForWrite(false); | ||
778 | return true; | ||
655 | } | 779 | } |
780 | else | ||
781 | { | ||
782 | m_log.ErrorFormat( | ||
783 | "[PRIM INVENTORY]: " + | ||
784 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
785 | item.ItemID, m_part.Name, m_part.UUID, | ||
786 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
787 | } | ||
788 | m_items.LockItemsForWrite(false); | ||
789 | |||
790 | return false; | ||
656 | } | 791 | } |
657 | 792 | ||
658 | /// <summary> | 793 | /// <summary> |
@@ -663,53 +798,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
663 | /// in this prim's inventory.</returns> | 798 | /// in this prim's inventory.</returns> |
664 | public int RemoveInventoryItem(UUID itemID) | 799 | public int RemoveInventoryItem(UUID itemID) |
665 | { | 800 | { |
666 | lock (m_items) | 801 | m_items.LockItemsForRead(true); |
802 | |||
803 | if (m_items.ContainsKey(itemID)) | ||
667 | { | 804 | { |
668 | if (m_items.ContainsKey(itemID)) | 805 | int type = m_items[itemID].InvType; |
806 | m_items.LockItemsForRead(false); | ||
807 | if (type == 10) // Script | ||
669 | { | 808 | { |
670 | int type = m_items[itemID].InvType; | 809 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
671 | if (type == 10) // Script | 810 | } |
672 | { | 811 | m_items.LockItemsForWrite(true); |
673 | m_part.RemoveScriptEvents(itemID); | 812 | m_items.Remove(itemID); |
674 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 813 | m_items.LockItemsForWrite(false); |
675 | } | 814 | m_inventorySerial++; |
676 | m_items.Remove(itemID); | 815 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
677 | m_inventorySerial++; | ||
678 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
679 | |||
680 | HasInventoryChanged = true; | ||
681 | m_part.ParentGroup.HasGroupChanged = true; | ||
682 | 816 | ||
683 | int scriptcount = 0; | 817 | HasInventoryChanged = true; |
684 | lock (m_items) | 818 | m_part.ParentGroup.HasGroupChanged = true; |
685 | { | ||
686 | foreach (TaskInventoryItem item in m_items.Values) | ||
687 | { | ||
688 | if (item.Type == 10) | ||
689 | { | ||
690 | scriptcount++; | ||
691 | } | ||
692 | } | ||
693 | } | ||
694 | 819 | ||
695 | if (scriptcount <= 0) | 820 | int scriptcount = 0; |
821 | m_items.LockItemsForRead(true); | ||
822 | foreach (TaskInventoryItem item in m_items.Values) | ||
823 | { | ||
824 | if (item.Type == 10) | ||
696 | { | 825 | { |
697 | m_part.RemFlag(PrimFlags.Scripted); | 826 | scriptcount++; |
698 | } | 827 | } |
699 | |||
700 | m_part.ScheduleFullUpdate(); | ||
701 | |||
702 | return type; | ||
703 | } | 828 | } |
704 | else | 829 | m_items.LockItemsForRead(false); |
830 | |||
831 | |||
832 | if (scriptcount <= 0) | ||
705 | { | 833 | { |
706 | m_log.ErrorFormat( | 834 | m_part.RemFlag(PrimFlags.Scripted); |
707 | "[PRIM INVENTORY]: " + | ||
708 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
709 | itemID, m_part.Name, m_part.UUID, | ||
710 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
711 | } | 835 | } |
836 | |||
837 | m_part.ScheduleFullUpdate(); | ||
838 | |||
839 | return type; | ||
840 | } | ||
841 | else | ||
842 | { | ||
843 | m_log.ErrorFormat( | ||
844 | "[PRIM INVENTORY]: " + | ||
845 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
846 | itemID, m_part.Name, m_part.UUID); | ||
712 | } | 847 | } |
848 | m_items.LockItemsForWrite(false); | ||
713 | 849 | ||
714 | return -1; | 850 | return -1; |
715 | } | 851 | } |
@@ -762,53 +898,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // isn't available (such as drag from prim inventory to agent inventory) | 898 | // isn't available (such as drag from prim inventory to agent inventory) |
763 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 899 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
764 | 900 | ||
765 | lock (m_items) | 901 | m_items.LockItemsForRead(true); |
902 | |||
903 | foreach (TaskInventoryItem item in m_items.Values) | ||
766 | { | 904 | { |
767 | foreach (TaskInventoryItem item in m_items.Values) | 905 | UUID ownerID = item.OwnerID; |
768 | { | 906 | uint everyoneMask = 0; |
769 | UUID ownerID = item.OwnerID; | 907 | uint baseMask = item.BasePermissions; |
770 | uint everyoneMask = 0; | 908 | uint ownerMask = item.CurrentPermissions; |
771 | uint baseMask = item.BasePermissions; | 909 | uint groupMask = item.GroupPermissions; |
772 | uint ownerMask = item.CurrentPermissions; | ||
773 | uint groupMask = item.GroupPermissions; | ||
774 | 910 | ||
775 | invString.AddItemStart(); | 911 | invString.AddItemStart(); |
776 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 912 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
777 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 913 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
778 | 914 | ||
779 | invString.AddPermissionsStart(); | 915 | invString.AddPermissionsStart(); |
780 | 916 | ||
781 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 917 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
782 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 918 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
783 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 919 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); |
784 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 920 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
785 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 921 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
786 | 922 | ||
787 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 923 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
788 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 924 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
789 | 925 | ||
790 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 926 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
791 | 927 | ||
792 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 928 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
793 | invString.AddSectionEnd(); | 929 | invString.AddSectionEnd(); |
794 | 930 | ||
795 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 931 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
796 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 932 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
797 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 933 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
798 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 934 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
799 | 935 | ||
800 | invString.AddSaleStart(); | 936 | invString.AddSaleStart(); |
801 | invString.AddNameValueLine("sale_type", "not"); | 937 | invString.AddNameValueLine("sale_type", "not"); |
802 | invString.AddNameValueLine("sale_price", "0"); | 938 | invString.AddNameValueLine("sale_price", "0"); |
803 | invString.AddSectionEnd(); | 939 | invString.AddSectionEnd(); |
804 | 940 | ||
805 | invString.AddNameValueLine("name", item.Name + "|"); | 941 | invString.AddNameValueLine("name", item.Name + "|"); |
806 | invString.AddNameValueLine("desc", item.Description + "|"); | 942 | invString.AddNameValueLine("desc", item.Description + "|"); |
807 | 943 | ||
808 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 944 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
809 | invString.AddSectionEnd(); | 945 | invString.AddSectionEnd(); |
810 | } | ||
811 | } | 946 | } |
947 | int count = m_items.Count; | ||
948 | m_items.LockItemsForRead(false); | ||
812 | 949 | ||
813 | fileData = Utils.StringToBytes(invString.BuildString); | 950 | fileData = Utils.StringToBytes(invString.BuildString); |
814 | 951 | ||
@@ -829,10 +966,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | { | 966 | { |
830 | if (HasInventoryChanged) | 967 | if (HasInventoryChanged) |
831 | { | 968 | { |
832 | lock (Items) | 969 | Items.LockItemsForRead(true); |
833 | { | 970 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
834 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 971 | Items.LockItemsForRead(false); |
835 | } | ||
836 | 972 | ||
837 | HasInventoryChanged = false; | 973 | HasInventoryChanged = false; |
838 | } | 974 | } |
@@ -901,90 +1037,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | { | 1037 | { |
902 | uint mask=0x7fffffff; | 1038 | uint mask=0x7fffffff; |
903 | 1039 | ||
904 | lock (m_items) | 1040 | foreach (TaskInventoryItem item in m_items.Values) |
905 | { | 1041 | { |
906 | foreach (TaskInventoryItem item in m_items.Values) | 1042 | if (item.InvType != (int)InventoryType.Object) |
907 | { | 1043 | { |
908 | if (item.InvType != (int)InventoryType.Object) | 1044 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
909 | { | 1045 | mask &= ~((uint)PermissionMask.Copy >> 13); |
910 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1046 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
911 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1047 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1048 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
913 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1049 | mask &= ~((uint)PermissionMask.Modify >> 13); |
914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1050 | } |
915 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1051 | else |
916 | } | 1052 | { |
917 | else | 1053 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
918 | { | 1054 | mask &= ~((uint)PermissionMask.Copy >> 13); |
919 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1055 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
920 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1056 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1057 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
922 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1058 | mask &= ~((uint)PermissionMask.Modify >> 13); |
923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
924 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
925 | } | ||
926 | |||
927 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
928 | mask &= ~(uint)PermissionMask.Copy; | ||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Transfer; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Modify; | ||
933 | } | 1059 | } |
1060 | |||
1061 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1062 | mask &= ~(uint)PermissionMask.Copy; | ||
1063 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1064 | mask &= ~(uint)PermissionMask.Transfer; | ||
1065 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1066 | mask &= ~(uint)PermissionMask.Modify; | ||
934 | } | 1067 | } |
935 | |||
936 | return mask; | 1068 | return mask; |
937 | } | 1069 | } |
938 | 1070 | ||
939 | public void ApplyNextOwnerPermissions() | 1071 | public void ApplyNextOwnerPermissions() |
940 | { | 1072 | { |
941 | lock (m_items) | 1073 | foreach (TaskInventoryItem item in m_items.Values) |
942 | { | 1074 | { |
943 | foreach (TaskInventoryItem item in m_items.Values) | 1075 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
944 | { | 1076 | { |
945 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1077 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
946 | { | 1078 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
947 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1079 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
948 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1080 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1081 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
950 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
951 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1083 | item.CurrentPermissions |= 8; |
952 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
953 | item.CurrentPermissions |= 8; | ||
954 | } | ||
955 | item.CurrentPermissions &= item.NextPermissions; | ||
956 | item.BasePermissions &= item.NextPermissions; | ||
957 | item.EveryonePermissions &= item.NextPermissions; | ||
958 | item.OwnerChanged = true; | ||
959 | } | 1084 | } |
1085 | item.OwnerChanged = true; | ||
1086 | item.CurrentPermissions &= item.NextPermissions; | ||
1087 | item.BasePermissions &= item.NextPermissions; | ||
1088 | item.EveryonePermissions &= item.NextPermissions; | ||
960 | } | 1089 | } |
961 | } | 1090 | } |
962 | 1091 | ||
963 | public void ApplyGodPermissions(uint perms) | 1092 | public void ApplyGodPermissions(uint perms) |
964 | { | 1093 | { |
965 | lock (m_items) | 1094 | foreach (TaskInventoryItem item in m_items.Values) |
966 | { | 1095 | { |
967 | foreach (TaskInventoryItem item in m_items.Values) | 1096 | item.CurrentPermissions = perms; |
968 | { | 1097 | item.BasePermissions = perms; |
969 | item.CurrentPermissions = perms; | ||
970 | item.BasePermissions = perms; | ||
971 | } | ||
972 | } | 1098 | } |
973 | } | 1099 | } |
974 | 1100 | ||
975 | public bool ContainsScripts() | 1101 | public bool ContainsScripts() |
976 | { | 1102 | { |
977 | lock (m_items) | 1103 | foreach (TaskInventoryItem item in m_items.Values) |
978 | { | 1104 | { |
979 | foreach (TaskInventoryItem item in m_items.Values) | 1105 | if (item.InvType == (int)InventoryType.LSL) |
980 | { | 1106 | { |
981 | if (item.InvType == (int)InventoryType.LSL) | 1107 | return true; |
982 | { | ||
983 | return true; | ||
984 | } | ||
985 | } | 1108 | } |
986 | } | 1109 | } |
987 | |||
988 | return false; | 1110 | return false; |
989 | } | 1111 | } |
990 | 1112 | ||
@@ -992,46 +1114,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
992 | { | 1114 | { |
993 | List<UUID> ret = new List<UUID>(); | 1115 | List<UUID> ret = new List<UUID>(); |
994 | 1116 | ||
995 | lock (m_items) | 1117 | foreach (TaskInventoryItem item in m_items.Values) |
996 | { | 1118 | ret.Add(item.ItemID); |
997 | foreach (TaskInventoryItem item in m_items.Values) | ||
998 | ret.Add(item.ItemID); | ||
999 | } | ||
1000 | 1119 | ||
1001 | return ret; | 1120 | return ret; |
1002 | } | 1121 | } |
1003 | 1122 | ||
1004 | public Dictionary<UUID, string> GetScriptStates() | 1123 | public Dictionary<UUID, string> GetScriptStates() |
1005 | { | 1124 | { |
1125 | return GetScriptStates(false); | ||
1126 | } | ||
1127 | |||
1128 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1129 | { | ||
1006 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1130 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1007 | 1131 | ||
1008 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1132 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1009 | if (engines == null) // No engine at all | 1133 | if (engines == null) // No engine at all |
1010 | return ret; | 1134 | return ret; |
1011 | 1135 | ||
1012 | lock (m_items) | 1136 | foreach (TaskInventoryItem item in m_items.Values) |
1013 | { | 1137 | { |
1014 | foreach (TaskInventoryItem item in m_items.Values) | 1138 | if (item.InvType == (int)InventoryType.LSL) |
1015 | { | 1139 | { |
1016 | if (item.InvType == (int)InventoryType.LSL) | 1140 | foreach (IScriptModule e in engines) |
1017 | { | 1141 | { |
1018 | foreach (IScriptModule e in engines) | 1142 | if (e != null) |
1019 | { | 1143 | { |
1020 | if (e != null) | 1144 | string n = e.GetXMLState(item.ItemID); |
1145 | if (n != String.Empty) | ||
1021 | { | 1146 | { |
1022 | string n = e.GetXMLState(item.ItemID); | 1147 | if (oldIDs) |
1023 | if (n != String.Empty) | 1148 | { |
1149 | if (!ret.ContainsKey(item.OldItemID)) | ||
1150 | ret[item.OldItemID] = n; | ||
1151 | } | ||
1152 | else | ||
1024 | { | 1153 | { |
1025 | if (!ret.ContainsKey(item.ItemID)) | 1154 | if (!ret.ContainsKey(item.ItemID)) |
1026 | ret[item.ItemID] = n; | 1155 | ret[item.ItemID] = n; |
1027 | break; | ||
1028 | } | 1156 | } |
1157 | break; | ||
1029 | } | 1158 | } |
1030 | } | 1159 | } |
1031 | } | 1160 | } |
1032 | } | 1161 | } |
1033 | } | 1162 | } |
1034 | |||
1035 | return ret; | 1163 | return ret; |
1036 | } | 1164 | } |
1037 | 1165 | ||
@@ -1041,25 +1169,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | if (engines == null) | 1169 | if (engines == null) |
1042 | return; | 1170 | return; |
1043 | 1171 | ||
1044 | lock (m_items) | 1172 | |
1173 | Items.LockItemsForRead(true); | ||
1174 | |||
1175 | foreach (TaskInventoryItem item in m_items.Values) | ||
1045 | { | 1176 | { |
1046 | foreach (TaskInventoryItem item in m_items.Values) | 1177 | if (item.InvType == (int)InventoryType.LSL) |
1047 | { | 1178 | { |
1048 | if (item.InvType == (int)InventoryType.LSL) | 1179 | foreach (IScriptModule engine in engines) |
1049 | { | 1180 | { |
1050 | foreach (IScriptModule engine in engines) | 1181 | if (engine != null) |
1051 | { | 1182 | { |
1052 | if (engine != null) | 1183 | if (item.OwnerChanged) |
1053 | { | 1184 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1054 | if (item.OwnerChanged) | 1185 | item.OwnerChanged = false; |
1055 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1186 | engine.ResumeScript(item.ItemID); |
1056 | item.OwnerChanged = false; | ||
1057 | engine.ResumeScript(item.ItemID); | ||
1058 | } | ||
1059 | } | 1187 | } |
1060 | } | 1188 | } |
1061 | } | 1189 | } |
1062 | } | 1190 | } |
1191 | |||
1192 | Items.LockItemsForRead(false); | ||
1063 | } | 1193 | } |
1064 | } | 1194 | } |
1065 | } | 1195 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 30eafd7..cb24784 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -73,7 +74,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 74 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 75 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 76 | // } |
76 | 77 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 79 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 80 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 97 | public UUID currentParcelUUID = UUID.Zero; |
95 | 98 | ||
@@ -123,8 +126,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 126 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 127 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 128 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 129 | ||
127 | private Vector3 m_lastPosition; | 130 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
131 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
132 | private Vector3 m_lastPosition; | ||
133 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 134 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 135 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 136 | //private int m_lastTerseSent; |
@@ -134,7 +140,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | private Vector3? m_forceToApply; | 140 | private Vector3? m_forceToApply; |
135 | private uint m_requestedSitTargetID; | 141 | private uint m_requestedSitTargetID; |
136 | private UUID m_requestedSitTargetUUID; | 142 | private UUID m_requestedSitTargetUUID; |
137 | public bool SitGround = false; | ||
138 | 143 | ||
139 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 144 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
140 | 145 | ||
@@ -157,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
158 | 163 | ||
159 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
160 | |||
161 | private bool m_forceFly; | 165 | private bool m_forceFly; |
162 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
163 | 167 | ||
@@ -183,7 +187,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | protected RegionInfo m_regionInfo; | 187 | protected RegionInfo m_regionInfo; |
184 | protected ulong crossingFromRegion; | 188 | protected ulong crossingFromRegion; |
185 | 189 | ||
186 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 190 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
191 | private bool m_isNudging = false; | ||
187 | 192 | ||
188 | // Position of agent's camera in world (region cordinates) | 193 | // Position of agent's camera in world (region cordinates) |
189 | protected Vector3 m_CameraCenter; | 194 | protected Vector3 m_CameraCenter; |
@@ -208,6 +213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | private bool m_autopilotMoving; | 213 | private bool m_autopilotMoving; |
209 | private Vector3 m_autoPilotTarget; | 214 | private Vector3 m_autoPilotTarget; |
210 | private bool m_sitAtAutoTarget; | 215 | private bool m_sitAtAutoTarget; |
216 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
211 | 217 | ||
212 | private string m_nextSitAnimation = String.Empty; | 218 | private string m_nextSitAnimation = String.Empty; |
213 | 219 | ||
@@ -218,6 +224,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | private bool m_followCamAuto; | 224 | private bool m_followCamAuto; |
219 | 225 | ||
220 | private int m_movementUpdateCount; | 226 | private int m_movementUpdateCount; |
227 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
228 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
229 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
221 | private const int NumMovementsBetweenRayCast = 5; | 230 | private const int NumMovementsBetweenRayCast = 5; |
222 | 231 | ||
223 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
@@ -245,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
246 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
247 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
248 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
250 | } | 261 | } |
251 | 262 | ||
@@ -452,7 +463,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | get | 463 | get |
453 | { | 464 | { |
454 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
455 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
456 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
457 | 469 | ||
458 | return m_parentPosition + m_pos; | 470 | return m_parentPosition + m_pos; |
@@ -473,7 +485,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 485 | } |
474 | } | 486 | } |
475 | 487 | ||
476 | m_pos = value; | 488 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
489 | m_pos = value; | ||
477 | m_parentPosition = Vector3.Zero; | 490 | m_parentPosition = Vector3.Zero; |
478 | } | 491 | } |
479 | } | 492 | } |
@@ -697,10 +710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | m_reprioritization_timer.AutoReset = false; | 710 | m_reprioritization_timer.AutoReset = false; |
698 | 711 | ||
699 | AdjustKnownSeeds(); | 712 | AdjustKnownSeeds(); |
700 | |||
701 | // TODO: I think, this won't send anything, as we are still a child here... | ||
702 | Animator.TrySetMovementAnimation("STAND"); | 713 | Animator.TrySetMovementAnimation("STAND"); |
703 | |||
704 | // we created a new ScenePresence (a new child agent) in a fresh region. | 714 | // we created a new ScenePresence (a new child agent) in a fresh region. |
705 | // Request info about all the (root) agents in this region | 715 | // Request info about all the (root) agents in this region |
706 | // Note: This won't send data *to* other clients in that region (children don't send) | 716 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -756,25 +766,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
756 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 766 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
757 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 767 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
758 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 768 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
759 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 769 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
760 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 770 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
761 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 771 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
772 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
773 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
762 | } | 774 | } |
763 | 775 | ||
764 | private Vector3[] GetWalkDirectionVectors() | 776 | private Vector3[] GetWalkDirectionVectors() |
765 | { | 777 | { |
766 | Vector3[] vector = new Vector3[9]; | 778 | Vector3[] vector = new Vector3[11]; |
767 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 779 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
768 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 780 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
769 | vector[2] = Vector3.UnitY; //LEFT | 781 | vector[2] = Vector3.UnitY; //LEFT |
770 | vector[3] = -Vector3.UnitY; //RIGHT | 782 | vector[3] = -Vector3.UnitY; //RIGHT |
771 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 783 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
772 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 784 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
773 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 785 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
774 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 786 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
775 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 787 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
788 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
789 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
776 | return vector; | 790 | return vector; |
777 | } | 791 | } |
792 | |||
793 | private bool[] GetDirectionIsNudge() | ||
794 | { | ||
795 | bool[] isNudge = new bool[11]; | ||
796 | isNudge[0] = false; //FORWARD | ||
797 | isNudge[1] = false; //BACK | ||
798 | isNudge[2] = false; //LEFT | ||
799 | isNudge[3] = false; //RIGHT | ||
800 | isNudge[4] = false; //UP | ||
801 | isNudge[5] = false; //DOWN | ||
802 | isNudge[6] = true; //FORWARD_NUDGE | ||
803 | isNudge[7] = true; //BACK_NUDGE | ||
804 | isNudge[8] = true; //LEFT_NUDGE | ||
805 | isNudge[9] = true; //RIGHT_NUDGE | ||
806 | isNudge[10] = true; //DOWN_Nudge | ||
807 | return isNudge; | ||
808 | } | ||
809 | |||
778 | 810 | ||
779 | #endregion | 811 | #endregion |
780 | 812 | ||
@@ -843,6 +875,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
843 | { | 875 | { |
844 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 876 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
845 | pos.Y = crossedBorder.BorderLine.Z - 1; | 877 | pos.Y = crossedBorder.BorderLine.Z - 1; |
878 | } | ||
879 | |||
880 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
881 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
882 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
883 | if (KnownChildRegionHandles.Count == 0) | ||
884 | { | ||
885 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
886 | if (land != null) | ||
887 | { | ||
888 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
889 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
890 | { | ||
891 | pos = land.LandData.UserLocation; | ||
892 | } | ||
893 | } | ||
846 | } | 894 | } |
847 | 895 | ||
848 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 896 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
@@ -977,9 +1025,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
977 | public void Teleport(Vector3 pos) | 1025 | public void Teleport(Vector3 pos) |
978 | { | 1026 | { |
979 | bool isFlying = false; | 1027 | bool isFlying = false; |
980 | if (m_physicsActor != null) | ||
981 | isFlying = m_physicsActor.Flying; | ||
982 | 1028 | ||
1029 | if (m_physicsActor != null) | ||
1030 | isFlying = m_physicsActor.Flying; | ||
1031 | |||
983 | RemoveFromPhysicalScene(); | 1032 | RemoveFromPhysicalScene(); |
984 | Velocity = Vector3.Zero; | 1033 | Velocity = Vector3.Zero; |
985 | AbsolutePosition = pos; | 1034 | AbsolutePosition = pos; |
@@ -990,7 +1039,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
990 | SetHeight(m_appearance.AvatarHeight); | 1039 | SetHeight(m_appearance.AvatarHeight); |
991 | } | 1040 | } |
992 | 1041 | ||
993 | SendTerseUpdateToAllClients(); | 1042 | SendTerseUpdateToAllClients(); |
1043 | |||
994 | } | 1044 | } |
995 | 1045 | ||
996 | public void TeleportWithMomentum(Vector3 pos) | 1046 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1035,7 +1085,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | { | 1085 | { |
1036 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1086 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1037 | } | 1087 | } |
1038 | 1088 | ||
1089 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1090 | |||
1039 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1091 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1040 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1092 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1041 | } | 1093 | } |
@@ -1220,6 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1220 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1272 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1221 | 1273 | ||
1222 | m_pos = m_LastFinitePos; | 1274 | m_pos = m_LastFinitePos; |
1275 | |||
1223 | if (!m_pos.IsFinite()) | 1276 | if (!m_pos.IsFinite()) |
1224 | { | 1277 | { |
1225 | m_pos.X = 127f; | 1278 | m_pos.X = 127f; |
@@ -1286,7 +1339,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1286 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1339 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1287 | } | 1340 | } |
1288 | } | 1341 | } |
1289 | |||
1290 | lock (scriptedcontrols) | 1342 | lock (scriptedcontrols) |
1291 | { | 1343 | { |
1292 | if (scriptedcontrols.Count > 0) | 1344 | if (scriptedcontrols.Count > 0) |
@@ -1301,12 +1353,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1301 | 1353 | ||
1302 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1354 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1303 | { | 1355 | { |
1304 | // TODO: This doesn't prevent the user from walking yet. | 1356 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1305 | // Setting parent ID would fix this, if we knew what value | 1357 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1306 | // to use. Or we could add a m_isSitting variable. | ||
1307 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1308 | SitGround = true; | ||
1309 | |||
1310 | } | 1358 | } |
1311 | 1359 | ||
1312 | // In the future, these values might need to go global. | 1360 | // In the future, these values might need to go global. |
@@ -1356,6 +1404,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1356 | update_rotation = true; | 1404 | update_rotation = true; |
1357 | } | 1405 | } |
1358 | 1406 | ||
1407 | //guilty until proven innocent.. | ||
1408 | bool Nudging = true; | ||
1409 | //Basically, if there is at least one non-nudge control then we don't need | ||
1410 | //to worry about stopping the avatar | ||
1411 | |||
1359 | if (m_parentID == 0) | 1412 | if (m_parentID == 0) |
1360 | { | 1413 | { |
1361 | bool bAllowUpdateMoveToPosition = false; | 1414 | bool bAllowUpdateMoveToPosition = false; |
@@ -1370,9 +1423,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1370 | else | 1423 | else |
1371 | dirVectors = Dir_Vectors; | 1424 | dirVectors = Dir_Vectors; |
1372 | 1425 | ||
1373 | // The fact that m_movementflag is a byte needs to be fixed | 1426 | bool[] isNudge = GetDirectionIsNudge(); |
1374 | // it really should be a uint | 1427 | |
1375 | uint nudgehack = 250; | 1428 | |
1429 | |||
1430 | |||
1431 | |||
1376 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1432 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1377 | { | 1433 | { |
1378 | if (((uint)flags & (uint)DCF) != 0) | 1434 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1382,40 +1438,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | try | 1438 | try |
1383 | { | 1439 | { |
1384 | agent_control_v3 += dirVectors[i]; | 1440 | agent_control_v3 += dirVectors[i]; |
1385 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1441 | if (isNudge[i] == false) |
1442 | { | ||
1443 | Nudging = false; | ||
1444 | } | ||
1386 | } | 1445 | } |
1387 | catch (IndexOutOfRangeException) | 1446 | catch (IndexOutOfRangeException) |
1388 | { | 1447 | { |
1389 | // Why did I get this? | 1448 | // Why did I get this? |
1390 | } | 1449 | } |
1391 | 1450 | ||
1392 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1451 | if ((m_movementflag & (uint)DCF) == 0) |
1393 | { | 1452 | { |
1394 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1395 | { | ||
1396 | m_movementflag |= (byte)nudgehack; | ||
1397 | } | ||
1398 | m_movementflag += (byte)(uint)DCF; | 1453 | m_movementflag += (byte)(uint)DCF; |
1399 | update_movementflag = true; | 1454 | update_movementflag = true; |
1400 | } | 1455 | } |
1401 | } | 1456 | } |
1402 | else | 1457 | else |
1403 | { | 1458 | { |
1404 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1459 | if ((m_movementflag & (uint)DCF) != 0) |
1405 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1406 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1407 | ) // This or is for Nudge forward | ||
1408 | { | 1460 | { |
1409 | m_movementflag -= ((byte)(uint)DCF); | 1461 | m_movementflag -= (byte)(uint)DCF; |
1410 | |||
1411 | update_movementflag = true; | 1462 | update_movementflag = true; |
1412 | /* | ||
1413 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1414 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1415 | { | ||
1416 | m_log.Debug("Removed Hack flag"); | ||
1417 | } | ||
1418 | */ | ||
1419 | } | 1463 | } |
1420 | else | 1464 | else |
1421 | { | 1465 | { |
@@ -1459,6 +1503,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1459 | // Ignore z component of vector | 1503 | // Ignore z component of vector |
1460 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1504 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1461 | LocalVectorToTarget2D.Normalize(); | 1505 | LocalVectorToTarget2D.Normalize(); |
1506 | |||
1507 | //We're not nudging | ||
1508 | Nudging = false; | ||
1462 | agent_control_v3 += LocalVectorToTarget2D; | 1509 | agent_control_v3 += LocalVectorToTarget2D; |
1463 | 1510 | ||
1464 | // update avatar movement flags. the avatar coordinate system is as follows: | 1511 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1547,13 +1594,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | // m_log.DebugFormat( | 1594 | // m_log.DebugFormat( |
1548 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1595 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1549 | 1596 | ||
1550 | AddNewMovement(agent_control_v3, q); | 1597 | AddNewMovement(agent_control_v3, q, Nudging); |
1551 | 1598 | ||
1552 | 1599 | ||
1553 | } | 1600 | } |
1554 | } | 1601 | } |
1555 | 1602 | ||
1556 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1603 | if (update_movementflag) |
1557 | Animator.UpdateMovementAnimations(); | 1604 | Animator.UpdateMovementAnimations(); |
1558 | 1605 | ||
1559 | m_scene.EventManager.TriggerOnClientMovement(this); | 1606 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1568,7 +1615,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | m_sitAtAutoTarget = false; | 1615 | m_sitAtAutoTarget = false; |
1569 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1616 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1570 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1617 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1571 | |||
1572 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1618 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1573 | proxyObjectGroup.AttachToScene(m_scene); | 1619 | proxyObjectGroup.AttachToScene(m_scene); |
1574 | 1620 | ||
@@ -1610,7 +1656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1610 | } | 1656 | } |
1611 | m_moveToPositionInProgress = true; | 1657 | m_moveToPositionInProgress = true; |
1612 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1658 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1613 | } | 1659 | } |
1614 | catch (Exception ex) | 1660 | catch (Exception ex) |
1615 | { | 1661 | { |
1616 | //Why did I get this error? | 1662 | //Why did I get this error? |
@@ -1632,7 +1678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1632 | Velocity = Vector3.Zero; | 1678 | Velocity = Vector3.Zero; |
1633 | SendFullUpdateToAllClients(); | 1679 | SendFullUpdateToAllClients(); |
1634 | 1680 | ||
1635 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1681 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1636 | } | 1682 | } |
1637 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1683 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1638 | m_requestedSitTargetUUID = UUID.Zero; | 1684 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1665,55 +1711,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | /// </summary> | 1711 | /// </summary> |
1666 | public void StandUp() | 1712 | public void StandUp() |
1667 | { | 1713 | { |
1668 | if (SitGround) | ||
1669 | SitGround = false; | ||
1670 | |||
1671 | if (m_parentID != 0) | 1714 | if (m_parentID != 0) |
1672 | { | 1715 | { |
1673 | m_log.Debug("StandupCode Executed"); | ||
1674 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1716 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1675 | if (part != null) | 1717 | if (part != null) |
1676 | { | 1718 | { |
1719 | part.TaskInventory.LockItemsForRead(true); | ||
1677 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1720 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1678 | if (taskIDict != null) | 1721 | if (taskIDict != null) |
1679 | { | 1722 | { |
1680 | lock (taskIDict) | 1723 | foreach (UUID taskID in taskIDict.Keys) |
1681 | { | 1724 | { |
1682 | foreach (UUID taskID in taskIDict.Keys) | 1725 | UnRegisterControlEventsToScript(LocalId, taskID); |
1683 | { | 1726 | taskIDict[taskID].PermsMask &= ~( |
1684 | UnRegisterControlEventsToScript(LocalId, taskID); | 1727 | 2048 | //PERMISSION_CONTROL_CAMERA |
1685 | taskIDict[taskID].PermsMask &= ~( | 1728 | 4); // PERMISSION_TAKE_CONTROLS |
1686 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1687 | 4); // PERMISSION_TAKE_CONTROLS | ||
1688 | } | ||
1689 | } | 1729 | } |
1690 | |||
1691 | } | 1730 | } |
1731 | part.TaskInventory.LockItemsForRead(false); | ||
1692 | // Reset sit target. | 1732 | // Reset sit target. |
1693 | if (part.GetAvatarOnSitTarget() == UUID) | 1733 | if (part.GetAvatarOnSitTarget() == UUID) |
1694 | part.SetAvatarOnSitTarget(UUID.Zero); | 1734 | part.SetAvatarOnSitTarget(UUID.Zero); |
1695 | |||
1696 | m_parentPosition = part.GetWorldPosition(); | 1735 | m_parentPosition = part.GetWorldPosition(); |
1697 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1736 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1698 | } | 1737 | } |
1699 | 1738 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1700 | if (m_physicsActor == null) | 1739 | // Rotation is the sittiing Av's rotation |
1701 | { | 1740 | |
1702 | AddToPhysicalScene(false); | 1741 | Quaternion partRot; |
1742 | // if (part.LinkNum == 1) | ||
1743 | // { // Root prim of linkset | ||
1744 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1745 | // } | ||
1746 | // else | ||
1747 | // { // single or child prim | ||
1748 | |||
1749 | // } | ||
1750 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1751 | { | ||
1752 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1753 | } | ||
1754 | else | ||
1755 | { | ||
1756 | partRot = part.GetWorldRotation(); | ||
1703 | } | 1757 | } |
1704 | 1758 | ||
1705 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1759 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1706 | m_parentPosition = Vector3.Zero; | ||
1707 | 1760 | ||
1708 | m_parentID = 0; | 1761 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av |
1762 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1763 | |||
1764 | |||
1765 | if (m_physicsActor == null) | ||
1766 | { | ||
1767 | AddToPhysicalScene(false); | ||
1768 | } | ||
1769 | //CW: If the part isn't null then we can set the current position | ||
1770 | if (part != null) | ||
1771 | { | ||
1772 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1773 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1774 | part.IsOccupied = false; | ||
1775 | } | ||
1776 | else | ||
1777 | { | ||
1778 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1779 | AbsolutePosition = m_lastWorldPosition; | ||
1780 | } | ||
1781 | |||
1782 | m_parentPosition = Vector3.Zero; | ||
1783 | m_parentID = 0; | ||
1709 | SendFullUpdateToAllClients(); | 1784 | SendFullUpdateToAllClients(); |
1710 | m_requestedSitTargetID = 0; | 1785 | m_requestedSitTargetID = 0; |
1786 | |||
1711 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1787 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1712 | { | 1788 | { |
1713 | SetHeight(m_avHeight); | 1789 | SetHeight(m_avHeight); |
1714 | } | 1790 | } |
1715 | } | 1791 | } |
1716 | |||
1717 | Animator.TrySetMovementAnimation("STAND"); | 1792 | Animator.TrySetMovementAnimation("STAND"); |
1718 | } | 1793 | } |
1719 | 1794 | ||
@@ -1744,13 +1819,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | Vector3 avSitOffSet = part.SitTargetPosition; | 1819 | Vector3 avSitOffSet = part.SitTargetPosition; |
1745 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1820 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1746 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1821 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1747 | 1822 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1748 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1823 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1749 | bool SitTargetisSet = | 1824 | if (SitTargetisSet && !SitTargetOccupied) |
1750 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1751 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1752 | |||
1753 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1754 | { | 1825 | { |
1755 | //switch the target to this prim | 1826 | //switch the target to this prim |
1756 | return part; | 1827 | return part; |
@@ -1764,84 +1835,153 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1835 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1765 | { | 1836 | { |
1766 | bool autopilot = true; | 1837 | bool autopilot = true; |
1838 | Vector3 autopilotTarget = new Vector3(); | ||
1839 | Quaternion sitOrientation = Quaternion.Identity; | ||
1767 | Vector3 pos = new Vector3(); | 1840 | Vector3 pos = new Vector3(); |
1768 | Quaternion sitOrientation = pSitOrientation; | ||
1769 | Vector3 cameraEyeOffset = Vector3.Zero; | 1841 | Vector3 cameraEyeOffset = Vector3.Zero; |
1770 | Vector3 cameraAtOffset = Vector3.Zero; | 1842 | Vector3 cameraAtOffset = Vector3.Zero; |
1771 | bool forceMouselook = false; | 1843 | bool forceMouselook = false; |
1772 | 1844 | ||
1773 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1845 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1774 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1846 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1775 | if (part != null) | 1847 | if (part == null) return; |
1776 | { | 1848 | |
1777 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1849 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1778 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1850 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1779 | 1851 | ||
1780 | // Is a sit target available? | 1852 | // part is the prim to sit on |
1781 | Vector3 avSitOffSet = part.SitTargetPosition; | 1853 | // offset is the world-ref vector distance from that prim center to the click-spot |
1782 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1854 | // UUID is the UUID of the Avatar doing the clicking |
1783 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1855 | |
1784 | 1856 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1785 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1857 | |
1786 | bool SitTargetisSet = | 1858 | // Is a sit target available? |
1787 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1859 | Vector3 avSitOffSet = part.SitTargetPosition; |
1788 | ( | 1860 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1789 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1861 | |
1790 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1862 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1791 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1863 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1792 | ) | 1864 | Quaternion partRot; |
1793 | )); | 1865 | // if (part.LinkNum == 1) |
1794 | 1866 | // { // Root prim of linkset | |
1795 | if (SitTargetisSet && SitTargetUnOccupied) | 1867 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1796 | { | 1868 | // } |
1797 | part.SetAvatarOnSitTarget(UUID); | 1869 | // else |
1798 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1870 | // { // single or child prim |
1799 | sitOrientation = avSitOrientation; | 1871 | partRot = part.GetWorldRotation(); |
1800 | autopilot = false; | 1872 | // } |
1801 | } | 1873 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1802 | 1874 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1803 | pos = part.AbsolutePosition + offset; | 1875 | // Sit analysis rewritten by KF 091125 |
1804 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1876 | if (SitTargetisSet) // scipted sit |
1805 | //{ | 1877 | { |
1806 | // offset = pos; | 1878 | if (!part.IsOccupied) |
1807 | //autopilot = false; | 1879 | { |
1808 | //} | 1880 | //Console.WriteLine("Scripted, unoccupied"); |
1809 | if (m_physicsActor != null) | 1881 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1810 | { | 1882 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1811 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1883 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1812 | // We can remove the physicsActor until they stand up. | 1884 | autopilot = false; // Jump direct to scripted llSitPos() |
1813 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1885 | } |
1814 | 1886 | else | |
1815 | if (autopilot) | 1887 | { |
1816 | { | 1888 | //Console.WriteLine("Scripted, occupied"); |
1817 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1889 | return; |
1818 | { | 1890 | } |
1819 | autopilot = false; | 1891 | } |
1892 | else // Not Scripted | ||
1893 | { | ||
1894 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1895 | { | ||
1896 | // large prim & offset, ignore if other Avs sitting | ||
1897 | // offset.Z -= 0.05f; | ||
1898 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1899 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1900 | |||
1901 | //Console.WriteLine(" offset ={0}", offset); | ||
1902 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1903 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1904 | |||
1905 | } | ||
1906 | else // small offset | ||
1907 | { | ||
1908 | //Console.WriteLine("Small offset"); | ||
1909 | if (!part.IsOccupied) | ||
1910 | { | ||
1911 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1912 | autopilotTarget = part.AbsolutePosition; | ||
1913 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1914 | } | ||
1915 | else return; // occupied small | ||
1916 | } // end large/small | ||
1917 | } // end Scripted/not | ||
1918 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1919 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1920 | forceMouselook = part.GetForceMouselook(); | ||
1921 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1922 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1820 | 1923 | ||
1821 | RemoveFromPhysicalScene(); | 1924 | if (m_physicsActor != null) |
1822 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1925 | { |
1823 | } | 1926 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1824 | } | 1927 | // We can remove the physicsActor until they stand up. |
1825 | else | 1928 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1929 | if (autopilot) | ||
1930 | { // its not a scripted sit | ||
1931 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1932 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1826 | { | 1933 | { |
1934 | autopilot = false; // close enough | ||
1935 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1936 | Not using the part's position because returning the AV to the last known standing | ||
1937 | position is likely to be more friendly, isn't it? */ | ||
1827 | RemoveFromPhysicalScene(); | 1938 | RemoveFromPhysicalScene(); |
1828 | } | 1939 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1940 | } // else the autopilot will get us close | ||
1941 | } | ||
1942 | else | ||
1943 | { // its a scripted sit | ||
1944 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1945 | I *am* using the part's position this time because we have no real idea how far away | ||
1946 | the avatar is from the sit target. */ | ||
1947 | RemoveFromPhysicalScene(); | ||
1829 | } | 1948 | } |
1830 | |||
1831 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1832 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1833 | forceMouselook = part.GetForceMouselook(); | ||
1834 | } | 1949 | } |
1835 | 1950 | else return; // physactor is null! | |
1836 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1951 | |
1837 | m_requestedSitTargetUUID = targetID; | 1952 | Vector3 offsetr; // = offset * partIRot; |
1953 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1954 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1955 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1956 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1957 | offsetr = offset * partIRot; | ||
1958 | // | ||
1959 | // else | ||
1960 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1961 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1962 | // (offset * partRot); | ||
1963 | // } | ||
1964 | |||
1965 | //Console.WriteLine(" "); | ||
1966 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1967 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1968 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1969 | //Console.WriteLine("Click offst ={0}", offset); | ||
1970 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1971 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1972 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1973 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1974 | |||
1975 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1976 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1838 | // This calls HandleAgentSit twice, once from here, and the client calls | 1977 | // This calls HandleAgentSit twice, once from here, and the client calls |
1839 | // HandleAgentSit itself after it gets to the location | 1978 | // HandleAgentSit itself after it gets to the location |
1840 | // It doesn't get to the location until we've moved them there though | 1979 | // It doesn't get to the location until we've moved them there though |
1841 | // which happens in HandleAgentSit :P | 1980 | // which happens in HandleAgentSit :P |
1842 | m_autopilotMoving = autopilot; | 1981 | m_autopilotMoving = autopilot; |
1843 | m_autoPilotTarget = pos; | 1982 | m_autoPilotTarget = autopilotTarget; |
1844 | m_sitAtAutoTarget = autopilot; | 1983 | m_sitAtAutoTarget = autopilot; |
1984 | m_initialSitTarget = autopilotTarget; | ||
1845 | if (!autopilot) | 1985 | if (!autopilot) |
1846 | HandleAgentSit(remoteClient, UUID); | 1986 | HandleAgentSit(remoteClient, UUID); |
1847 | } | 1987 | } |
@@ -2136,31 +2276,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
2136 | { | 2276 | { |
2137 | if (part != null) | 2277 | if (part != null) |
2138 | { | 2278 | { |
2279 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2139 | if (part.GetAvatarOnSitTarget() == UUID) | 2280 | if (part.GetAvatarOnSitTarget() == UUID) |
2140 | { | 2281 | { |
2282 | //Console.WriteLine("Scripted Sit"); | ||
2283 | // Scripted sit | ||
2141 | Vector3 sitTargetPos = part.SitTargetPosition; | 2284 | Vector3 sitTargetPos = part.SitTargetPosition; |
2142 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2285 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2143 | |||
2144 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2145 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2146 | |||
2147 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2148 | |||
2149 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2286 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2150 | m_pos += SIT_TARGET_ADJUSTMENT; | 2287 | m_pos += SIT_TARGET_ADJUSTMENT; |
2151 | m_bodyRot = sitTargetOrient; | 2288 | m_bodyRot = sitTargetOrient; |
2152 | //Rotation = sitTargetOrient; | ||
2153 | m_parentPosition = part.AbsolutePosition; | 2289 | m_parentPosition = part.AbsolutePosition; |
2154 | 2290 | part.IsOccupied = true; | |
2155 | //SendTerseUpdateToAllClients(); | 2291 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); |
2156 | } | 2292 | } |
2157 | else | 2293 | else |
2158 | { | 2294 | { |
2159 | m_pos -= part.AbsolutePosition; | 2295 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2296 | // Else Av sits at m_avUnscriptedSitPos | ||
2297 | |||
2298 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2299 | // Calculate angle of line from prim to Av | ||
2300 | Quaternion partIRot; | ||
2301 | // if (part.LinkNum == 1) | ||
2302 | // { // Root prim of linkset | ||
2303 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2304 | // } | ||
2305 | // else | ||
2306 | // { // single or child prim | ||
2307 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2308 | // } | ||
2309 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2310 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2311 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2312 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2313 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2314 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2315 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2316 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2317 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2318 | |||
2160 | m_parentPosition = part.AbsolutePosition; | 2319 | m_parentPosition = part.AbsolutePosition; |
2161 | } | 2320 | part.IsOccupied = true; |
2321 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2322 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2323 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2324 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2325 | //Set up raytrace to find top surface of prim | ||
2326 | Vector3 size = part.Scale; | ||
2327 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2328 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2329 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2330 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2331 | m_scene.PhysicsScene.RaycastWorld( | ||
2332 | start, // Vector3 position, | ||
2333 | down, // Vector3 direction, | ||
2334 | mag, // float length, | ||
2335 | SitAltitudeCallback); // retMethod | ||
2336 | } // end scripted/not | ||
2162 | } | 2337 | } |
2163 | else | 2338 | else // no Av |
2164 | { | 2339 | { |
2165 | return; | 2340 | return; |
2166 | } | 2341 | } |
@@ -2172,11 +2347,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2172 | 2347 | ||
2173 | Animator.TrySetMovementAnimation(sitAnimation); | 2348 | Animator.TrySetMovementAnimation(sitAnimation); |
2174 | SendFullUpdateToAllClients(); | 2349 | SendFullUpdateToAllClients(); |
2175 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2176 | // So we're also sending a terse update (which has avatar rotation) | ||
2177 | // [Update] We do now. | ||
2178 | //SendTerseUpdateToAllClients(); | ||
2179 | } | 2350 | } |
2351 | |||
2352 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2353 | { | ||
2354 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2355 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2356 | if(hitYN) | ||
2357 | { | ||
2358 | // m_pos = Av offset from prim center to make look like on center | ||
2359 | // m_parentPosition = Actual center pos of prim | ||
2360 | // collisionPoint = spot on prim where we want to sit | ||
2361 | // collisionPoint.Z = global sit surface height | ||
2362 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2363 | Quaternion partIRot; | ||
2364 | // if (part.LinkNum == 1) | ||
2365 | /// { // Root prim of linkset | ||
2366 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2367 | // } | ||
2368 | // else | ||
2369 | // { // single or child prim | ||
2370 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2371 | // } | ||
2372 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2373 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2374 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2375 | m_pos += offset; | ||
2376 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2377 | |||
2378 | } | ||
2379 | } // End SitAltitudeCallback KF. | ||
2180 | 2380 | ||
2181 | /// <summary> | 2381 | /// <summary> |
2182 | /// Event handler for the 'Always run' setting on the client | 2382 | /// Event handler for the 'Always run' setting on the client |
@@ -2206,7 +2406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | /// </summary> | 2406 | /// </summary> |
2207 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2407 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2208 | /// <param name="rotation">The direction in which this avatar should now face. | 2408 | /// <param name="rotation">The direction in which this avatar should now face. |
2209 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2409 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2210 | { | 2410 | { |
2211 | if (m_isChildAgent) | 2411 | if (m_isChildAgent) |
2212 | { | 2412 | { |
@@ -2283,7 +2483,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2283 | 2483 | ||
2284 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2484 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2285 | m_forceToApply = direc; | 2485 | m_forceToApply = direc; |
2286 | 2486 | m_isNudging = Nudging; | |
2287 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2487 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2288 | } | 2488 | } |
2289 | 2489 | ||
@@ -2298,7 +2498,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | const float POSITION_TOLERANCE = 0.05f; | 2498 | const float POSITION_TOLERANCE = 0.05f; |
2299 | //const int TIME_MS_TOLERANCE = 3000; | 2499 | //const int TIME_MS_TOLERANCE = 3000; |
2300 | 2500 | ||
2301 | SendPrimUpdates(); | 2501 | |
2302 | 2502 | ||
2303 | if (m_newCoarseLocations) | 2503 | if (m_newCoarseLocations) |
2304 | { | 2504 | { |
@@ -2334,6 +2534,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2334 | CheckForBorderCrossing(); | 2534 | CheckForBorderCrossing(); |
2335 | CheckForSignificantMovement(); // sends update to the modules. | 2535 | CheckForSignificantMovement(); // sends update to the modules. |
2336 | } | 2536 | } |
2537 | |||
2538 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2539 | SendPrimUpdates(); | ||
2337 | } | 2540 | } |
2338 | 2541 | ||
2339 | #endregion | 2542 | #endregion |
@@ -3150,6 +3353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3150 | m_callbackURI = cAgent.CallbackURI; | 3353 | m_callbackURI = cAgent.CallbackURI; |
3151 | 3354 | ||
3152 | m_pos = cAgent.Position; | 3355 | m_pos = cAgent.Position; |
3356 | |||
3153 | m_velocity = cAgent.Velocity; | 3357 | m_velocity = cAgent.Velocity; |
3154 | m_CameraCenter = cAgent.Center; | 3358 | m_CameraCenter = cAgent.Center; |
3155 | //m_avHeight = cAgent.Size.Z; | 3359 | //m_avHeight = cAgent.Size.Z; |
@@ -3238,14 +3442,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3238 | { | 3442 | { |
3239 | if (m_forceToApply.HasValue) | 3443 | if (m_forceToApply.HasValue) |
3240 | { | 3444 | { |
3241 | Vector3 force = m_forceToApply.Value; | ||
3242 | 3445 | ||
3446 | Vector3 force = m_forceToApply.Value; | ||
3243 | m_updateflag = true; | 3447 | m_updateflag = true; |
3244 | // movementvector = force; | ||
3245 | Velocity = force; | 3448 | Velocity = force; |
3246 | 3449 | ||
3247 | m_forceToApply = null; | 3450 | m_forceToApply = null; |
3248 | } | 3451 | } |
3452 | else | ||
3453 | { | ||
3454 | if (m_isNudging) | ||
3455 | { | ||
3456 | Vector3 force = Vector3.Zero; | ||
3457 | |||
3458 | m_updateflag = true; | ||
3459 | Velocity = force; | ||
3460 | m_isNudging = false; | ||
3461 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3462 | } | ||
3463 | } | ||
3249 | } | 3464 | } |
3250 | 3465 | ||
3251 | public override void SetText(string text, Vector3 color, double alpha) | 3466 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3296,18 +3511,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3296 | { | 3511 | { |
3297 | if (e == null) | 3512 | if (e == null) |
3298 | return; | 3513 | return; |
3299 | 3514 | ||
3300 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3515 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3301 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3302 | // as of this comment the interval is set in AddToPhysicalScene | 3516 | // as of this comment the interval is set in AddToPhysicalScene |
3303 | if (Animator!=null) | 3517 | if (Animator!=null) |
3304 | Animator.UpdateMovementAnimations(); | 3518 | { |
3519 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3520 | { // else its will lock out other animation changes, like ground sit. | ||
3521 | Animator.UpdateMovementAnimations(); | ||
3522 | m_updateCount--; | ||
3523 | } | ||
3524 | } | ||
3305 | 3525 | ||
3306 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3526 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3307 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3527 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3308 | 3528 | ||
3309 | CollisionPlane = Vector4.UnitW; | 3529 | CollisionPlane = Vector4.UnitW; |
3310 | 3530 | ||
3531 | if (m_lastColCount != coldata.Count) | ||
3532 | { | ||
3533 | m_updateCount = UPDATE_COUNT; | ||
3534 | m_lastColCount = coldata.Count; | ||
3535 | } | ||
3536 | |||
3311 | if (coldata.Count != 0 && Animator != null) | 3537 | if (coldata.Count != 0 && Animator != null) |
3312 | { | 3538 | { |
3313 | switch (Animator.CurrentMovementAnimation) | 3539 | switch (Animator.CurrentMovementAnimation) |
@@ -3742,6 +3968,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3742 | return; | 3968 | return; |
3743 | } | 3969 | } |
3744 | 3970 | ||
3971 | XmlDocument doc = new XmlDocument(); | ||
3972 | string stateData = String.Empty; | ||
3973 | |||
3974 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
3975 | if (attServ != null) | ||
3976 | { | ||
3977 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
3978 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
3979 | doc.LoadXml(stateData); | ||
3980 | } | ||
3981 | |||
3982 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
3983 | |||
3984 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
3985 | if (nodes.Count > 0) | ||
3986 | { | ||
3987 | foreach (XmlNode n in nodes) | ||
3988 | { | ||
3989 | XmlElement elem = (XmlElement)n; | ||
3990 | string itemID = elem.GetAttribute("ItemID"); | ||
3991 | string xml = elem.InnerXml; | ||
3992 | |||
3993 | itemData[new UUID(itemID)] = xml; | ||
3994 | } | ||
3995 | } | ||
3996 | |||
3745 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3997 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3746 | foreach (int p in attPoints) | 3998 | foreach (int p in attPoints) |
3747 | { | 3999 | { |
@@ -3761,9 +4013,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3761 | 4013 | ||
3762 | try | 4014 | try |
3763 | { | 4015 | { |
3764 | // Rez from inventory | 4016 | string xmlData; |
3765 | UUID asset | 4017 | XmlDocument d = new XmlDocument(); |
3766 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4018 | UUID asset; |
4019 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4020 | { | ||
4021 | d.LoadXml(xmlData); | ||
4022 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4023 | |||
4024 | // Rez from inventory | ||
4025 | asset | ||
4026 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4027 | |||
4028 | } | ||
4029 | else | ||
4030 | { | ||
4031 | // Rez from inventory (with a null doc to let | ||
4032 | // CHANGED_OWNER happen) | ||
4033 | asset | ||
4034 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4035 | } | ||
3767 | 4036 | ||
3768 | m_log.InfoFormat( | 4037 | m_log.InfoFormat( |
3769 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4038 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3914,5 +4183,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3914 | m_reprioritization_called = false; | 4183 | m_reprioritization_called = false; |
3915 | } | 4184 | } |
3916 | } | 4185 | } |
4186 | |||
4187 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4188 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4189 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4190 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4191 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4192 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4193 | return(new Vector3(x,y,z)); | ||
4194 | } | ||
4195 | |||
4196 | |||
3917 | } | 4197 | } |
3918 | } | 4198 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index c6cf4cc..4ba4fab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | foreach (EntityBase e in m_presence.Scene.Entities) | 76 | foreach (EntityBase e in m_presence.Scene.Entities) |
77 | { | 77 | { |
78 | if (e is SceneObjectGroup) | 78 | if (e != null && e is SceneObjectGroup) |
79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
80 | } | 80 | } |
81 | } | 81 | } |