diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 547 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 103 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 592 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 570 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
14 files changed, 1311 insertions, 762 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 7307662..fd7d44f 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 151 | const float PREJUMP_DELAY = 0.25f; |
147 | 152 | ||
148 | #region Inputs | 153 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 154 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 155 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 156 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 157 | ||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 162 | ||
161 | // Check control flags | 163 | // Check control flags |
162 | bool heldForward = | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
317 | { | 318 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
319 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 322 | { |
322 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -451,4 +452,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
451 | m_scenePresence = null; | 452 | m_scenePresence = null; |
452 | } | 453 | } |
453 | } | 454 | } |
454 | } \ No newline at end of file | 455 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index ac04462..3cce53d 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -206,7 +206,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 206 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
207 | 207 | ||
208 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 208 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
209 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
210 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
209 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 211 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
212 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
213 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
210 | 214 | ||
211 | /// <summary> | 215 | /// <summary> |
212 | /// Triggered when an object or attachment enters a scene | 216 | /// Triggered when an object or attachment enters a scene |
@@ -1216,6 +1220,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | } | 1220 | } |
1217 | } | 1221 | } |
1218 | 1222 | ||
1223 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
1224 | { | ||
1225 | OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
1226 | if (handlerSendNewWindlightProfileTargeted != null) | ||
1227 | { | ||
1228 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
1229 | } | ||
1230 | } | ||
1231 | |||
1232 | public void TriggerOnSaveNewWindlightProfile() | ||
1233 | { | ||
1234 | OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
1235 | if (handlerSaveNewWindlightProfile != null) | ||
1236 | { | ||
1237 | handlerSaveNewWindlightProfile(); | ||
1238 | } | ||
1239 | } | ||
1240 | |||
1219 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 1241 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
1220 | { | 1242 | { |
1221 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; | 1243 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; |
@@ -1992,4 +2014,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1992 | } | 2014 | } |
1993 | } | 2015 | } |
1994 | } | 2016 | } |
1995 | } \ No newline at end of file | 2017 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5f3cd8c..9cbaffc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -782,8 +782,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 782 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
783 | { | 783 | { |
784 | SceneObjectPart part = GetSceneObjectPart(localID); | 784 | SceneObjectPart part = GetSceneObjectPart(localID); |
785 | SceneObjectGroup group = part.ParentGroup; | 785 | SceneObjectGroup group = null; |
786 | if (group != null) | 786 | if (part != null) |
787 | { | ||
788 | group = part.ParentGroup; | ||
789 | } | ||
790 | if (part != null && group != null) | ||
787 | { | 791 | { |
788 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 792 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
789 | if (item == null) | 793 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a880fe7..a84f966 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -601,6 +601,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | 601 | ||
602 | // Load region settings | 602 | // Load region settings |
603 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
604 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
605 | |||
604 | if (m_storageManager.EstateDataStore != null) | 606 | if (m_storageManager.EstateDataStore != null) |
605 | { | 607 | { |
606 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 608 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -979,6 +981,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | /// <param name="seconds">float indicating duration before restart.</param> | 981 | /// <param name="seconds">float indicating duration before restart.</param> |
980 | public virtual void Restart(float seconds) | 982 | public virtual void Restart(float seconds) |
981 | { | 983 | { |
984 | Restart(seconds, true); | ||
985 | } | ||
986 | |||
987 | /// <summary> | ||
988 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
989 | /// </summary> | ||
990 | /// <param name="seconds">float indicating duration before restart.</param> | ||
991 | public virtual void Restart(float seconds, bool showDialog) | ||
992 | { | ||
982 | // notifications are done in 15 second increments | 993 | // notifications are done in 15 second increments |
983 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 994 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
984 | // It's a 'Cancel restart' request. | 995 | // It's a 'Cancel restart' request. |
@@ -999,8 +1010,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
999 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1010 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1000 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1011 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1001 | m_restartTimer.Start(); | 1012 | m_restartTimer.Start(); |
1002 | m_dialogModule.SendNotificationToUsersInRegion( | 1013 | if (showDialog) |
1014 | { | ||
1015 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1003 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1016 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1017 | } | ||
1004 | } | 1018 | } |
1005 | } | 1019 | } |
1006 | 1020 | ||
@@ -1280,16 +1294,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | // Check if any objects have reached their targets | 1294 | // Check if any objects have reached their targets |
1281 | CheckAtTargets(); | 1295 | CheckAtTargets(); |
1282 | 1296 | ||
1283 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1284 | // Objects queue their updates onto all scene presences | ||
1285 | if (m_frame % m_update_objects == 0) | ||
1286 | m_sceneGraph.UpdateObjectGroups(); | ||
1287 | |||
1288 | // Run through all ScenePresences looking for updates | 1297 | // Run through all ScenePresences looking for updates |
1289 | // Presence updates and queued object updates for each presence are sent to clients | 1298 | // Presence updates and queued object updates for each presence are sent to clients |
1290 | if (m_frame % m_update_presences == 0) | 1299 | if (m_frame % m_update_presences == 0) |
1291 | m_sceneGraph.UpdatePresences(); | 1300 | m_sceneGraph.UpdatePresences(); |
1292 | 1301 | ||
1302 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1303 | // Objects queue their updates onto all scene presences | ||
1304 | if (m_frame % m_update_objects == 0) | ||
1305 | m_sceneGraph.UpdateObjectGroups(); | ||
1306 | |||
1293 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1307 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1294 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1308 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1295 | m_sceneGraph.UpdatePreparePhysics(); | 1309 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1600,6 +1614,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1600 | public void SaveTerrain() | 1614 | public void SaveTerrain() |
1601 | { | 1615 | { |
1602 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1616 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1617 | } | ||
1618 | |||
1619 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1620 | { | ||
1621 | m_regInfo.WindlightSettings = wl; | ||
1622 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1623 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1624 | } | ||
1625 | |||
1626 | public void LoadWindlightProfile() | ||
1627 | { | ||
1628 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1629 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1603 | } | 1630 | } |
1604 | 1631 | ||
1605 | /// <summary> | 1632 | /// <summary> |
@@ -3268,6 +3295,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3268 | 3295 | ||
3269 | CapsModule.AddCapsHandler(agent.AgentID); | 3296 | CapsModule.AddCapsHandler(agent.AgentID); |
3270 | 3297 | ||
3298 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3299 | System.Threading.Thread.Sleep(2000); | ||
3300 | |||
3271 | if (!agent.child) | 3301 | if (!agent.child) |
3272 | { | 3302 | { |
3273 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3303 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3326,6 +3356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3326 | } | 3356 | } |
3327 | } | 3357 | } |
3328 | // Honor parcel landing type and position. | 3358 | // Honor parcel landing type and position. |
3359 | /* | ||
3329 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3360 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3330 | if (land != null) | 3361 | if (land != null) |
3331 | { | 3362 | { |
@@ -3334,6 +3365,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3334 | agent.startpos = land.LandData.UserLocation; | 3365 | agent.startpos = land.LandData.UserLocation; |
3335 | } | 3366 | } |
3336 | } | 3367 | } |
3368 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3337 | } | 3369 | } |
3338 | 3370 | ||
3339 | agent.teleportFlags = teleportFlags; | 3371 | agent.teleportFlags = teleportFlags; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index bd8ccce..9d0e6f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | d); | 300 | d); |
301 | } | 301 | } |
302 | } | 302 | } |
303 | 303 | ||
304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
305 | { | 305 | { |
306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 22613e9..cac768e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -223,6 +223,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | protected internal bool AddRestoredSceneObject( | 223 | protected internal bool AddRestoredSceneObject( |
224 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 224 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
225 | { | 225 | { |
226 | // KF: Check for out-of-region, move inside and make static. | ||
227 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
228 | sceneObject.RootPart.GroupPosition.Y, | ||
229 | sceneObject.RootPart.GroupPosition.Z); | ||
230 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
231 | npos.X > Constants.RegionSize || | ||
232 | npos.Y > Constants.RegionSize)) | ||
233 | { | ||
234 | if (npos.X < 0.0) npos.X = 1.0f; | ||
235 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
236 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
237 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
238 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
239 | |||
240 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
241 | { | ||
242 | part.GroupPosition = npos; | ||
243 | } | ||
244 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
246 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
247 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
248 | } | ||
249 | |||
226 | if (!alreadyPersisted) | 250 | if (!alreadyPersisted) |
227 | { | 251 | { |
228 | sceneObject.ForceInventoryPersistence(); | 252 | sceneObject.ForceInventoryPersistence(); |
@@ -593,6 +617,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | if (group.GetFromItemID() == itemID) | 617 | if (group.GetFromItemID() == itemID) |
594 | { | 618 | { |
595 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 619 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
620 | bool hasScripts = false; | ||
621 | foreach (SceneObjectPart part in group.Children.Values) | ||
622 | { | ||
623 | if (part.Inventory.ContainsScripts()) | ||
624 | { | ||
625 | hasScripts = true; | ||
626 | break; | ||
627 | } | ||
628 | } | ||
629 | |||
630 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
631 | System.Threading.Thread.Sleep(100); | ||
596 | group.DetachToInventoryPrep(); | 632 | group.DetachToInventoryPrep(); |
597 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 633 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
598 | ((uint)group.GetAttachmentPoint()).ToString()); | 634 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 71354b4..8b58b3e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 37b4fd6..8c5a9a6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -106,6 +106,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged; |
109 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
110 | |||
111 | public void lockPartsForRead(bool locked) | ||
112 | { | ||
113 | if (locked) | ||
114 | { | ||
115 | if (m_partsLock.RecursiveReadCount > 0) | ||
116 | { | ||
117 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
118 | m_partsLock.ExitReadLock(); | ||
119 | } | ||
120 | if (m_partsLock.RecursiveWriteCount > 0) | ||
121 | { | ||
122 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
123 | m_partsLock.ExitWriteLock(); | ||
124 | } | ||
125 | |||
126 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
127 | { | ||
128 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
129 | if (m_partsLock.IsWriteLockHeld) | ||
130 | { | ||
131 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | public void lockPartsForWrite(bool locked) | ||
144 | { | ||
145 | if (locked) | ||
146 | { | ||
147 | if (m_partsLock.RecursiveReadCount > 0) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
150 | m_partsLock.ExitReadLock(); | ||
151 | } | ||
152 | if (m_partsLock.RecursiveWriteCount > 0) | ||
153 | { | ||
154 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
155 | m_partsLock.ExitWriteLock(); | ||
156 | } | ||
157 | |||
158 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
159 | { | ||
160 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
161 | if (m_partsLock.IsWriteLockHeld) | ||
162 | { | ||
163 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | if (m_partsLock.RecursiveWriteCount > 0) | ||
170 | { | ||
171 | m_partsLock.ExitWriteLock(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
109 | 175 | ||
110 | public bool HasGroupChanged | 176 | public bool HasGroupChanged |
111 | { | 177 | { |
@@ -258,13 +324,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 324 | set |
259 | { | 325 | { |
260 | m_regionHandle = value; | 326 | m_regionHandle = value; |
261 | lock (m_parts) | 327 | lockPartsForRead(true); |
262 | { | 328 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 329 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 330 | { |
331 | |||
265 | part.RegionHandle = m_regionHandle; | 332 | part.RegionHandle = m_regionHandle; |
333 | |||
266 | } | 334 | } |
267 | } | 335 | } |
336 | lockPartsForRead(false); | ||
268 | } | 337 | } |
269 | } | 338 | } |
270 | 339 | ||
@@ -298,6 +367,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 367 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 368 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 369 | } |
370 | |||
371 | lockPartsForRead(true); | ||
372 | |||
301 | if (RootPart.GetStatusSandbox()) | 373 | if (RootPart.GetStatusSandbox()) |
302 | { | 374 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 375 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,16 +377,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 377 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 378 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 379 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
380 | lockPartsForRead(false); | ||
308 | return; | 381 | return; |
309 | } | 382 | } |
310 | } | 383 | } |
311 | lock (m_parts) | 384 | |
312 | { | 385 | foreach (SceneObjectPart part in m_parts.Values) |
313 | foreach (SceneObjectPart part in m_parts.Values) | 386 | part.GroupPosition = val; |
314 | { | 387 | |
315 | part.GroupPosition = val; | 388 | lockPartsForRead(false); |
316 | } | ||
317 | } | ||
318 | 389 | ||
319 | //if (m_rootPart.PhysActor != null) | 390 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 391 | //{ |
@@ -504,13 +575,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 575 | ||
505 | public void SetFromItemID(UUID AssetId) | 576 | public void SetFromItemID(UUID AssetId) |
506 | { | 577 | { |
507 | lock (m_parts) | 578 | lockPartsForRead(true); |
508 | { | 579 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 580 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 581 | { |
582 | |||
511 | part.FromItemID = AssetId; | 583 | part.FromItemID = AssetId; |
584 | |||
512 | } | 585 | } |
513 | } | 586 | } |
587 | lockPartsForRead(false); | ||
514 | } | 588 | } |
515 | 589 | ||
516 | public UUID GetFromItemID() | 590 | public UUID GetFromItemID() |
@@ -579,10 +653,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 653 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 654 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 655 | ||
582 | lock (m_parts) | 656 | lockPartsForRead(true); |
583 | { | 657 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 658 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 659 | { |
660 | |||
586 | Vector3 partscale = part.Scale; | 661 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 662 | Vector3 partoffset = part.OffsetPosition; |
588 | 663 | ||
@@ -593,8 +668,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 668 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 669 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 670 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
671 | |||
596 | } | 672 | } |
597 | } | 673 | } |
674 | lockPartsForRead(false); | ||
675 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 676 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 677 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 678 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +688,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 688 | ||
611 | EntityIntersection result = new EntityIntersection(); | 689 | EntityIntersection result = new EntityIntersection(); |
612 | 690 | ||
613 | lock (m_parts) | 691 | lockPartsForRead(true); |
614 | { | 692 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 693 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 694 | { |
695 | |||
617 | // Temporary commented to stop compiler warning | 696 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 697 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 698 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +720,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 720 | result.distance = inter.distance; |
642 | } | 721 | } |
643 | } | 722 | } |
723 | |||
644 | } | 724 | } |
645 | } | 725 | } |
726 | lockPartsForRead(false); | ||
646 | return result; | 727 | return result; |
647 | } | 728 | } |
648 | 729 | ||
@@ -655,10 +736,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 736 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
656 | { | 737 | { |
657 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 738 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
658 | lock (m_parts) | 739 | lockPartsForRead(true); |
659 | { | 740 | { |
660 | foreach (SceneObjectPart part in m_parts.Values) | 741 | foreach (SceneObjectPart part in m_parts.Values) |
661 | { | 742 | { |
743 | |||
662 | Vector3 worldPos = part.GetWorldPosition(); | 744 | Vector3 worldPos = part.GetWorldPosition(); |
663 | Vector3 offset = worldPos - AbsolutePosition; | 745 | Vector3 offset = worldPos - AbsolutePosition; |
664 | Quaternion worldRot; | 746 | Quaternion worldRot; |
@@ -717,6 +799,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 799 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
718 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 800 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
719 | 801 | ||
802 | |||
803 | |||
720 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 804 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
721 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 805 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
722 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 806 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -888,6 +972,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | minZ = backBottomLeft.Z; | 972 | minZ = backBottomLeft.Z; |
889 | } | 973 | } |
890 | } | 974 | } |
975 | lockPartsForRead(false); | ||
891 | 976 | ||
892 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 977 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
893 | 978 | ||
@@ -916,17 +1001,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1001 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
917 | 1002 | ||
918 | // Capture script state while holding the lock | 1003 | // Capture script state while holding the lock |
919 | lock (m_parts) | 1004 | lockPartsForRead(true); |
920 | { | 1005 | { |
921 | foreach (SceneObjectPart part in m_parts.Values) | 1006 | foreach (SceneObjectPart part in m_parts.Values) |
922 | { | 1007 | { |
1008 | |||
923 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1009 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
924 | foreach (UUID itemid in pstates.Keys) | 1010 | foreach (UUID itemid in pstates.Keys) |
925 | { | 1011 | { |
926 | states.Add(itemid, pstates[itemid]); | 1012 | states.Add(itemid, pstates[itemid]); |
927 | } | 1013 | } |
1014 | |||
928 | } | 1015 | } |
929 | } | 1016 | } |
1017 | lockPartsForRead(false); | ||
930 | 1018 | ||
931 | if (states.Count > 0) | 1019 | if (states.Count > 0) |
932 | { | 1020 | { |
@@ -1094,13 +1182,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1182 | ||
1095 | public override void UpdateMovement() | 1183 | public override void UpdateMovement() |
1096 | { | 1184 | { |
1097 | lock (m_parts) | 1185 | lockPartsForRead(true); |
1098 | { | 1186 | { |
1099 | foreach (SceneObjectPart part in m_parts.Values) | 1187 | foreach (SceneObjectPart part in m_parts.Values) |
1100 | { | 1188 | { |
1189 | |||
1101 | part.UpdateMovement(); | 1190 | part.UpdateMovement(); |
1191 | |||
1102 | } | 1192 | } |
1103 | } | 1193 | } |
1194 | lockPartsForRead(false); | ||
1104 | } | 1195 | } |
1105 | 1196 | ||
1106 | public ushort GetTimeDilation() | 1197 | public ushort GetTimeDilation() |
@@ -1144,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | /// <param name="part"></param> | 1235 | /// <param name="part"></param> |
1145 | public void AddPart(SceneObjectPart part) | 1236 | public void AddPart(SceneObjectPart part) |
1146 | { | 1237 | { |
1147 | lock (m_parts) | 1238 | lockPartsForWrite(true); |
1148 | { | 1239 | { |
1149 | part.SetParent(this); | 1240 | part.SetParent(this); |
1150 | m_parts.Add(part.UUID, part); | 1241 | m_parts.Add(part.UUID, part); |
@@ -1154,6 +1245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | if (part.LinkNum == 2 && RootPart != null) | 1245 | if (part.LinkNum == 2 && RootPart != null) |
1155 | RootPart.LinkNum = 1; | 1246 | RootPart.LinkNum = 1; |
1156 | } | 1247 | } |
1248 | lockPartsForWrite(false); | ||
1157 | } | 1249 | } |
1158 | 1250 | ||
1159 | /// <summary> | 1251 | /// <summary> |
@@ -1161,28 +1253,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | /// </summary> | 1253 | /// </summary> |
1162 | private void UpdateParentIDs() | 1254 | private void UpdateParentIDs() |
1163 | { | 1255 | { |
1164 | lock (m_parts) | 1256 | lockPartsForRead(true); |
1165 | { | 1257 | { |
1166 | foreach (SceneObjectPart part in m_parts.Values) | 1258 | foreach (SceneObjectPart part in m_parts.Values) |
1167 | { | 1259 | { |
1260 | |||
1168 | if (part.UUID != m_rootPart.UUID) | 1261 | if (part.UUID != m_rootPart.UUID) |
1169 | { | 1262 | { |
1170 | part.ParentID = m_rootPart.LocalId; | 1263 | part.ParentID = m_rootPart.LocalId; |
1171 | } | 1264 | } |
1265 | |||
1172 | } | 1266 | } |
1173 | } | 1267 | } |
1268 | lockPartsForRead(false); | ||
1174 | } | 1269 | } |
1175 | 1270 | ||
1176 | public void RegenerateFullIDs() | 1271 | public void RegenerateFullIDs() |
1177 | { | 1272 | { |
1178 | lock (m_parts) | 1273 | lockPartsForRead(true); |
1179 | { | 1274 | { |
1180 | foreach (SceneObjectPart part in m_parts.Values) | 1275 | foreach (SceneObjectPart part in m_parts.Values) |
1181 | { | 1276 | { |
1277 | |||
1182 | part.UUID = UUID.Random(); | 1278 | part.UUID = UUID.Random(); |
1183 | 1279 | ||
1184 | } | 1280 | } |
1185 | } | 1281 | } |
1282 | lockPartsForRead(false); | ||
1186 | } | 1283 | } |
1187 | 1284 | ||
1188 | // helper provided for parts. | 1285 | // helper provided for parts. |
@@ -1263,29 +1360,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1360 | ||
1264 | DetachFromBackup(); | 1361 | DetachFromBackup(); |
1265 | 1362 | ||
1266 | lock (m_parts) | 1363 | lockPartsForRead(true); |
1364 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1365 | lockPartsForRead(false); | ||
1366 | |||
1367 | foreach (SceneObjectPart part in values) | ||
1267 | { | 1368 | { |
1268 | foreach (SceneObjectPart part in m_parts.Values) | ||
1269 | { | ||
1270 | // part.Inventory.RemoveScriptInstances(); | 1369 | // part.Inventory.RemoveScriptInstances(); |
1271 | 1370 | ||
1272 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1371 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1273 | for (int i = 0; i < avatars.Length; i++) | 1372 | for (int i = 0; i < avatars.Length; i++) |
1373 | { | ||
1374 | if (avatars[i].ParentID == LocalId) | ||
1274 | { | 1375 | { |
1275 | if (avatars[i].ParentID == LocalId) | 1376 | avatars[i].StandUp(); |
1276 | { | 1377 | } |
1277 | avatars[i].StandUp(); | ||
1278 | } | ||
1279 | 1378 | ||
1280 | if (!silent) | 1379 | if (!silent) |
1281 | { | 1380 | { |
1282 | part.UpdateFlag = 0; | 1381 | part.UpdateFlag = 0; |
1283 | if (part == m_rootPart) | 1382 | if (part == m_rootPart) |
1284 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1383 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1285 | } | ||
1286 | } | 1384 | } |
1287 | } | 1385 | } |
1386 | |||
1288 | } | 1387 | } |
1388 | |||
1389 | |||
1289 | } | 1390 | } |
1290 | 1391 | ||
1291 | public void AddScriptLPS(int count) | 1392 | public void AddScriptLPS(int count) |
@@ -1310,17 +1411,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | 1411 | ||
1311 | scriptEvents aggregateScriptEvents=0; | 1412 | scriptEvents aggregateScriptEvents=0; |
1312 | 1413 | ||
1313 | lock (m_parts) | 1414 | lockPartsForRead(true); |
1314 | { | 1415 | { |
1315 | foreach (SceneObjectPart part in m_parts.Values) | 1416 | foreach (SceneObjectPart part in m_parts.Values) |
1316 | { | 1417 | { |
1418 | |||
1317 | if (part == null) | 1419 | if (part == null) |
1318 | continue; | 1420 | continue; |
1319 | if (part != RootPart) | 1421 | if (part != RootPart) |
1320 | part.ObjectFlags = objectflagupdate; | 1422 | part.ObjectFlags = objectflagupdate; |
1321 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1423 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1424 | |||
1322 | } | 1425 | } |
1323 | } | 1426 | } |
1427 | lockPartsForRead(false); | ||
1324 | 1428 | ||
1325 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1429 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1326 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1430 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1362,42 +1466,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | /// <param name="m_physicalPrim"></param> | 1466 | /// <param name="m_physicalPrim"></param> |
1363 | public void ApplyPhysics(bool m_physicalPrim) | 1467 | public void ApplyPhysics(bool m_physicalPrim) |
1364 | { | 1468 | { |
1365 | lock (m_parts) | 1469 | lockPartsForRead(true); |
1470 | |||
1471 | if (m_parts.Count > 1) | ||
1366 | { | 1472 | { |
1367 | if (m_parts.Count > 1) | 1473 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1474 | lockPartsForRead(false); | ||
1475 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1476 | foreach (SceneObjectPart part in values) | ||
1368 | { | 1477 | { |
1369 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1478 | |
1370 | foreach (SceneObjectPart part in m_parts.Values) | 1479 | if (part.LocalId != m_rootPart.LocalId) |
1371 | { | 1480 | { |
1372 | if (part.LocalId != m_rootPart.LocalId) | 1481 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1373 | { | ||
1374 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1375 | } | ||
1376 | } | 1482 | } |
1377 | 1483 | ||
1378 | // Hack to get the physics scene geometries in the right spot | ||
1379 | ResetChildPrimPhysicsPositions(); | ||
1380 | } | ||
1381 | else | ||
1382 | { | ||
1383 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1384 | } | 1484 | } |
1485 | // Hack to get the physics scene geometries in the right spot | ||
1486 | ResetChildPrimPhysicsPositions(); | ||
1487 | } | ||
1488 | else | ||
1489 | { | ||
1490 | lockPartsForRead(false); | ||
1491 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1385 | } | 1492 | } |
1386 | } | 1493 | } |
1387 | 1494 | ||
1388 | public void SetOwnerId(UUID userId) | 1495 | public void SetOwnerId(UUID userId) |
1389 | { | 1496 | { |
1390 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1497 | ForEachPart(delegate(SceneObjectPart part) |
1498 | { | ||
1499 | |||
1500 | part.OwnerID = userId; | ||
1501 | |||
1502 | }); | ||
1391 | } | 1503 | } |
1392 | 1504 | ||
1393 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1505 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1394 | { | 1506 | { |
1395 | lock (m_parts) | 1507 | lockPartsForRead(true); |
1508 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1509 | lockPartsForRead(false); | ||
1510 | foreach (SceneObjectPart part in values) | ||
1396 | { | 1511 | { |
1397 | foreach (SceneObjectPart part in m_parts.Values) | 1512 | |
1398 | { | 1513 | whatToDo(part); |
1399 | whatToDo(part); | 1514 | |
1400 | } | ||
1401 | } | 1515 | } |
1402 | } | 1516 | } |
1403 | 1517 | ||
@@ -1495,10 +1609,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1495 | RootPart.SendFullUpdate( | 1609 | RootPart.SendFullUpdate( |
1496 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1610 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1497 | 1611 | ||
1498 | lock (m_parts) | 1612 | lockPartsForRead(true); |
1499 | { | 1613 | { |
1500 | foreach (SceneObjectPart part in m_parts.Values) | 1614 | foreach (SceneObjectPart part in m_parts.Values) |
1501 | { | 1615 | { |
1616 | |||
1502 | if (part != RootPart) | 1617 | if (part != RootPart) |
1503 | part.SendFullUpdate( | 1618 | part.SendFullUpdate( |
1504 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1619 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
@@ -1572,10 +1687,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1572 | 1687 | ||
1573 | List<SceneObjectPart> partList; | 1688 | List<SceneObjectPart> partList; |
1574 | 1689 | ||
1575 | lock (m_parts) | 1690 | lockPartsForRead(true); |
1576 | { | 1691 | |
1577 | partList = new List<SceneObjectPart>(m_parts.Values); | 1692 | partList = new List<SceneObjectPart>(m_parts.Values); |
1578 | } | 1693 | |
1694 | lockPartsForRead(false); | ||
1579 | 1695 | ||
1580 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1696 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1581 | { | 1697 | { |
@@ -1872,10 +1988,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1872 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1988 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1873 | newPart.SetParent(this); | 1989 | newPart.SetParent(this); |
1874 | 1990 | ||
1875 | lock (m_parts) | 1991 | lockPartsForWrite(true); |
1876 | { | 1992 | { |
1877 | m_parts.Add(newPart.UUID, newPart); | 1993 | m_parts.Add(newPart.UUID, newPart); |
1878 | } | 1994 | } |
1995 | lockPartsForWrite(false); | ||
1879 | 1996 | ||
1880 | SetPartAsNonRoot(newPart); | 1997 | SetPartAsNonRoot(newPart); |
1881 | 1998 | ||
@@ -1938,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1938 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2055 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1939 | // return; | 2056 | // return; |
1940 | 2057 | ||
1941 | lock (m_parts) | 2058 | lockPartsForRead(true); |
1942 | { | 2059 | { |
1943 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2060 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1944 | 2061 | ||
@@ -1958,9 +2075,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1958 | { | 2075 | { |
1959 | if (!IsSelected) | 2076 | if (!IsSelected) |
1960 | part.UpdateLookAt(); | 2077 | part.UpdateLookAt(); |
2078 | |||
1961 | part.SendScheduledUpdates(); | 2079 | part.SendScheduledUpdates(); |
2080 | |||
1962 | } | 2081 | } |
1963 | } | 2082 | } |
2083 | lockPartsForRead(false); | ||
1964 | } | 2084 | } |
1965 | 2085 | ||
1966 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2086 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1969,27 +2089,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | 2089 | ||
1970 | RootPart.AddFullUpdateToAvatar(presence); | 2090 | RootPart.AddFullUpdateToAvatar(presence); |
1971 | 2091 | ||
1972 | lock (m_parts) | 2092 | lockPartsForRead(true); |
1973 | { | 2093 | { |
1974 | foreach (SceneObjectPart part in m_parts.Values) | 2094 | foreach (SceneObjectPart part in m_parts.Values) |
1975 | { | 2095 | { |
2096 | |||
1976 | if (part != RootPart) | 2097 | if (part != RootPart) |
1977 | part.AddFullUpdateToAvatar(presence); | 2098 | part.AddFullUpdateToAvatar(presence); |
2099 | |||
1978 | } | 2100 | } |
1979 | } | 2101 | } |
2102 | lockPartsForRead(false); | ||
1980 | } | 2103 | } |
1981 | 2104 | ||
1982 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2105 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1983 | { | 2106 | { |
1984 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2107 | lockPartsForRead(true); |
1985 | 2108 | ||
1986 | lock (m_parts) | 2109 | foreach (SceneObjectPart part in m_parts.Values) |
1987 | { | 2110 | { |
1988 | foreach (SceneObjectPart part in m_parts.Values) | 2111 | part.AddTerseUpdateToAvatar(presence); |
1989 | { | ||
1990 | part.AddTerseUpdateToAvatar(presence); | ||
1991 | } | ||
1992 | } | 2112 | } |
2113 | |||
2114 | lockPartsForRead(false); | ||
1993 | } | 2115 | } |
1994 | 2116 | ||
1995 | /// <summary> | 2117 | /// <summary> |
@@ -2002,14 +2124,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | checkAtTargets(); | 2124 | checkAtTargets(); |
2003 | RootPart.ScheduleFullUpdate(); | 2125 | RootPart.ScheduleFullUpdate(); |
2004 | 2126 | ||
2005 | lock (m_parts) | 2127 | lockPartsForRead(true); |
2006 | { | 2128 | { |
2007 | foreach (SceneObjectPart part in m_parts.Values) | 2129 | foreach (SceneObjectPart part in m_parts.Values) |
2008 | { | 2130 | { |
2131 | |||
2009 | if (part != RootPart) | 2132 | if (part != RootPart) |
2010 | part.ScheduleFullUpdate(); | 2133 | part.ScheduleFullUpdate(); |
2134 | |||
2011 | } | 2135 | } |
2012 | } | 2136 | } |
2137 | lockPartsForRead(false); | ||
2013 | } | 2138 | } |
2014 | 2139 | ||
2015 | /// <summary> | 2140 | /// <summary> |
@@ -2017,15 +2142,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | /// </summary> | 2142 | /// </summary> |
2018 | public void ScheduleGroupForTerseUpdate() | 2143 | public void ScheduleGroupForTerseUpdate() |
2019 | { | 2144 | { |
2020 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2145 | lockPartsForRead(true); |
2021 | 2146 | ||
2022 | lock (m_parts) | 2147 | foreach (SceneObjectPart part in m_parts.Values) |
2023 | { | 2148 | { |
2024 | foreach (SceneObjectPart part in m_parts.Values) | 2149 | part.ScheduleTerseUpdate(); |
2025 | { | ||
2026 | part.ScheduleTerseUpdate(); | ||
2027 | } | ||
2028 | } | 2150 | } |
2151 | |||
2152 | lockPartsForRead(false); | ||
2029 | } | 2153 | } |
2030 | 2154 | ||
2031 | /// <summary> | 2155 | /// <summary> |
@@ -2040,14 +2164,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | 2164 | ||
2041 | RootPart.SendFullUpdateToAllClients(); | 2165 | RootPart.SendFullUpdateToAllClients(); |
2042 | 2166 | ||
2043 | lock (m_parts) | 2167 | lockPartsForRead(true); |
2044 | { | 2168 | { |
2045 | foreach (SceneObjectPart part in m_parts.Values) | 2169 | foreach (SceneObjectPart part in m_parts.Values) |
2046 | { | 2170 | { |
2171 | |||
2047 | if (part != RootPart) | 2172 | if (part != RootPart) |
2048 | part.SendFullUpdateToAllClients(); | 2173 | part.SendFullUpdateToAllClients(); |
2174 | |||
2049 | } | 2175 | } |
2050 | } | 2176 | } |
2177 | lockPartsForRead(false); | ||
2051 | } | 2178 | } |
2052 | 2179 | ||
2053 | /// <summary> | 2180 | /// <summary> |
@@ -2079,14 +2206,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | { | 2206 | { |
2080 | if (IsDeleted) | 2207 | if (IsDeleted) |
2081 | return; | 2208 | return; |
2082 | 2209 | ||
2083 | lock (m_parts) | 2210 | lockPartsForRead(true); |
2084 | { | 2211 | { |
2085 | foreach (SceneObjectPart part in m_parts.Values) | 2212 | foreach (SceneObjectPart part in m_parts.Values) |
2086 | { | 2213 | { |
2087 | part.SendTerseUpdateToAllClients(); | 2214 | part.SendTerseUpdateToAllClients(); |
2088 | } | 2215 | } |
2089 | } | 2216 | } |
2217 | lockPartsForRead(false); | ||
2090 | } | 2218 | } |
2091 | 2219 | ||
2092 | #endregion | 2220 | #endregion |
@@ -2100,16 +2228,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2100 | /// <returns>null if no child part with that linknum or child part</returns> | 2228 | /// <returns>null if no child part with that linknum or child part</returns> |
2101 | public SceneObjectPart GetLinkNumPart(int linknum) | 2229 | public SceneObjectPart GetLinkNumPart(int linknum) |
2102 | { | 2230 | { |
2103 | lock (m_parts) | 2231 | lockPartsForRead(true); |
2104 | { | 2232 | { |
2105 | foreach (SceneObjectPart part in m_parts.Values) | 2233 | foreach (SceneObjectPart part in m_parts.Values) |
2106 | { | 2234 | { |
2107 | if (part.LinkNum == linknum) | 2235 | if (part.LinkNum == linknum) |
2108 | { | 2236 | { |
2237 | lockPartsForRead(false); | ||
2109 | return part; | 2238 | return part; |
2110 | } | 2239 | } |
2111 | } | 2240 | } |
2112 | } | 2241 | } |
2242 | lockPartsForRead(false); | ||
2113 | 2243 | ||
2114 | return null; | 2244 | return null; |
2115 | } | 2245 | } |
@@ -2137,17 +2267,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2137 | public SceneObjectPart GetChildPart(uint localID) | 2267 | public SceneObjectPart GetChildPart(uint localID) |
2138 | { | 2268 | { |
2139 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2269 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2140 | lock (m_parts) | 2270 | lockPartsForRead(true); |
2141 | { | 2271 | { |
2142 | foreach (SceneObjectPart part in m_parts.Values) | 2272 | foreach (SceneObjectPart part in m_parts.Values) |
2143 | { | 2273 | { |
2144 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2274 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2145 | if (part.LocalId == localID) | 2275 | if (part.LocalId == localID) |
2146 | { | 2276 | { |
2277 | lockPartsForRead(false); | ||
2147 | return part; | 2278 | return part; |
2148 | } | 2279 | } |
2149 | } | 2280 | } |
2150 | } | 2281 | } |
2282 | lockPartsForRead(false); | ||
2151 | 2283 | ||
2152 | return null; | 2284 | return null; |
2153 | } | 2285 | } |
@@ -2177,17 +2309,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2177 | public bool HasChildPrim(uint localID) | 2309 | public bool HasChildPrim(uint localID) |
2178 | { | 2310 | { |
2179 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2311 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2180 | lock (m_parts) | 2312 | lockPartsForRead(true); |
2181 | { | 2313 | { |
2182 | foreach (SceneObjectPart part in m_parts.Values) | 2314 | foreach (SceneObjectPart part in m_parts.Values) |
2183 | { | 2315 | { |
2184 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2316 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2185 | if (part.LocalId == localID) | 2317 | if (part.LocalId == localID) |
2186 | { | 2318 | { |
2319 | lockPartsForRead(false); | ||
2187 | return true; | 2320 | return true; |
2188 | } | 2321 | } |
2189 | } | 2322 | } |
2190 | } | 2323 | } |
2324 | lockPartsForRead(false); | ||
2191 | 2325 | ||
2192 | return false; | 2326 | return false; |
2193 | } | 2327 | } |
@@ -2237,53 +2371,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2237 | if (m_rootPart.LinkNum == 0) | 2371 | if (m_rootPart.LinkNum == 0) |
2238 | m_rootPart.LinkNum = 1; | 2372 | m_rootPart.LinkNum = 1; |
2239 | 2373 | ||
2240 | lock (m_parts) | 2374 | lockPartsForWrite(true); |
2241 | { | 2375 | |
2242 | m_parts.Add(linkPart.UUID, linkPart); | 2376 | m_parts.Add(linkPart.UUID, linkPart); |
2377 | |||
2378 | lockPartsForWrite(false); | ||
2243 | 2379 | ||
2244 | // Insert in terms of link numbers, the new links | 2380 | // Insert in terms of link numbers, the new links |
2245 | // before the current ones (with the exception of | 2381 | // before the current ones (with the exception of |
2246 | // the root prim. Shuffle the old ones up | 2382 | // the root prim. Shuffle the old ones up |
2247 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2383 | lockPartsForRead(true); |
2384 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2385 | { | ||
2386 | if (kvp.Value.LinkNum != 1) | ||
2248 | { | 2387 | { |
2249 | if (kvp.Value.LinkNum != 1) | 2388 | // Don't update root prim link number |
2250 | { | 2389 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2251 | // Don't update root prim link number | ||
2252 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2253 | } | ||
2254 | } | 2390 | } |
2391 | } | ||
2392 | lockPartsForRead(false); | ||
2255 | 2393 | ||
2256 | linkPart.LinkNum = 2; | 2394 | linkPart.LinkNum = 2; |
2257 | 2395 | ||
2258 | linkPart.SetParent(this); | 2396 | linkPart.SetParent(this); |
2259 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2397 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2260 | 2398 | ||
2261 | //if (linkPart.PhysActor != null) | 2399 | //if (linkPart.PhysActor != null) |
2262 | //{ | 2400 | //{ |
2263 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2401 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2264 | 2402 | ||
2265 | //linkPart.PhysActor = null; | 2403 | //linkPart.PhysActor = null; |
2266 | //} | 2404 | //} |
2267 | 2405 | ||
2268 | //TODO: rest of parts | 2406 | //TODO: rest of parts |
2269 | int linkNum = 3; | 2407 | int linkNum = 3; |
2270 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2408 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2409 | { | ||
2410 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2271 | { | 2411 | { |
2272 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2412 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2273 | { | ||
2274 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2275 | } | ||
2276 | part.ClearUndoState(); | ||
2277 | } | 2413 | } |
2414 | part.ClearUndoState(); | ||
2278 | } | 2415 | } |
2279 | 2416 | ||
2280 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2417 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2281 | objectGroup.m_isDeleted = true; | 2418 | objectGroup.m_isDeleted = true; |
2419 | |||
2420 | objectGroup.lockPartsForWrite(true); | ||
2282 | 2421 | ||
2283 | lock (objectGroup.m_parts) | 2422 | objectGroup.m_parts.Clear(); |
2284 | { | 2423 | |
2285 | objectGroup.m_parts.Clear(); | 2424 | objectGroup.lockPartsForWrite(false); |
2286 | } | ||
2287 | 2425 | ||
2288 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2426 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2289 | // objectGroup.m_rootPart = null; | 2427 | // objectGroup.m_rootPart = null; |
@@ -2353,11 +2491,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2353 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2491 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2354 | 2492 | ||
2355 | // Remove the part from this object | 2493 | // Remove the part from this object |
2356 | lock (m_parts) | 2494 | lockPartsForWrite(true); |
2357 | { | 2495 | { |
2358 | m_parts.Remove(linkPart.UUID); | 2496 | m_parts.Remove(linkPart.UUID); |
2359 | } | 2497 | } |
2360 | 2498 | lockPartsForWrite(false); | |
2499 | lockPartsForRead(true); | ||
2361 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2500 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2362 | RootPart.LinkNum = 0; | 2501 | RootPart.LinkNum = 0; |
2363 | else | 2502 | else |
@@ -2368,6 +2507,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2368 | p.LinkNum--; | 2507 | p.LinkNum--; |
2369 | } | 2508 | } |
2370 | } | 2509 | } |
2510 | lockPartsForRead(false); | ||
2371 | 2511 | ||
2372 | linkPart.ParentID = 0; | 2512 | linkPart.ParentID = 0; |
2373 | linkPart.LinkNum = 0; | 2513 | linkPart.LinkNum = 0; |
@@ -2689,9 +2829,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | 2829 | ||
2690 | if (selectionPart != null) | 2830 | if (selectionPart != null) |
2691 | { | 2831 | { |
2692 | lock (m_parts) | 2832 | lockPartsForRead(true); |
2833 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2834 | lockPartsForRead(false); | ||
2835 | foreach (SceneObjectPart part in parts) | ||
2693 | { | 2836 | { |
2694 | foreach (SceneObjectPart part in m_parts.Values) | 2837 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2695 | { | 2838 | { |
2696 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2839 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2697 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2840 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2701,12 +2844,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | break; | 2844 | break; |
2702 | } | 2845 | } |
2703 | } | 2846 | } |
2847 | } | ||
2704 | 2848 | ||
2705 | foreach (SceneObjectPart part in m_parts.Values) | 2849 | foreach (SceneObjectPart part in parts) |
2706 | { | 2850 | { |
2707 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2851 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2708 | } | ||
2709 | } | 2852 | } |
2853 | |||
2710 | } | 2854 | } |
2711 | } | 2855 | } |
2712 | 2856 | ||
@@ -2792,11 +2936,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2792 | scale.Y = m_scene.m_maxNonphys; | 2936 | scale.Y = m_scene.m_maxNonphys; |
2793 | if (scale.Z > m_scene.m_maxNonphys) | 2937 | if (scale.Z > m_scene.m_maxNonphys) |
2794 | scale.Z = m_scene.m_maxNonphys; | 2938 | scale.Z = m_scene.m_maxNonphys; |
2795 | |||
2796 | SceneObjectPart part = GetChildPart(localID); | 2939 | SceneObjectPart part = GetChildPart(localID); |
2797 | if (part != null) | 2940 | if (part != null) |
2798 | { | 2941 | { |
2799 | part.Resize(scale); | ||
2800 | if (part.PhysActor != null) | 2942 | if (part.PhysActor != null) |
2801 | { | 2943 | { |
2802 | if (part.PhysActor.IsPhysical) | 2944 | if (part.PhysActor.IsPhysical) |
@@ -2811,7 +2953,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2811 | part.PhysActor.Size = scale; | 2953 | part.PhysActor.Size = scale; |
2812 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2954 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2813 | } | 2955 | } |
2814 | //if (part.UUID != m_rootPart.UUID) | 2956 | part.Resize(scale); |
2815 | 2957 | ||
2816 | HasGroupChanged = true; | 2958 | HasGroupChanged = true; |
2817 | ScheduleGroupForFullUpdate(); | 2959 | ScheduleGroupForFullUpdate(); |
@@ -2853,73 +2995,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2853 | float y = (scale.Y / part.Scale.Y); | 2995 | float y = (scale.Y / part.Scale.Y); |
2854 | float z = (scale.Z / part.Scale.Z); | 2996 | float z = (scale.Z / part.Scale.Z); |
2855 | 2997 | ||
2856 | lock (m_parts) | 2998 | lockPartsForRead(true); |
2999 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2857 | { | 3000 | { |
2858 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3001 | foreach (SceneObjectPart obPart in m_parts.Values) |
2859 | { | 3002 | { |
2860 | foreach (SceneObjectPart obPart in m_parts.Values) | 3003 | if (obPart.UUID != m_rootPart.UUID) |
2861 | { | 3004 | { |
2862 | if (obPart.UUID != m_rootPart.UUID) | 3005 | Vector3 oldSize = new Vector3(obPart.Scale); |
2863 | { | 3006 | obPart.IgnoreUndoUpdate = true; |
2864 | obPart.IgnoreUndoUpdate = true; | ||
2865 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2866 | 3007 | ||
2867 | float f = 1.0f; | 3008 | float f = 1.0f; |
2868 | float a = 1.0f; | 3009 | float a = 1.0f; |
2869 | 3010 | ||
2870 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3011 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3012 | { | ||
3013 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2871 | { | 3014 | { |
2872 | if (oldSize.X*x > m_scene.m_maxPhys) | 3015 | f = m_scene.m_maxPhys / oldSize.X; |
2873 | { | 3016 | a = f / x; |
2874 | f = m_scene.m_maxPhys / oldSize.X; | 3017 | x *= a; |
2875 | a = f / x; | 3018 | y *= a; |
2876 | x *= a; | 3019 | z *= a; |
2877 | y *= a; | ||
2878 | z *= a; | ||
2879 | } | ||
2880 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2881 | { | ||
2882 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2883 | a = f / y; | ||
2884 | x *= a; | ||
2885 | y *= a; | ||
2886 | z *= a; | ||
2887 | } | ||
2888 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2889 | { | ||
2890 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2891 | a = f / z; | ||
2892 | x *= a; | ||
2893 | y *= a; | ||
2894 | z *= a; | ||
2895 | } | ||
2896 | } | 3020 | } |
2897 | else | 3021 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3022 | { | ||
3023 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3024 | a = f / y; | ||
3025 | x *= a; | ||
3026 | y *= a; | ||
3027 | z *= a; | ||
3028 | } | ||
3029 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3030 | { | ||
3031 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3032 | a = f / z; | ||
3033 | x *= a; | ||
3034 | y *= a; | ||
3035 | z *= a; | ||
3036 | } | ||
3037 | } | ||
3038 | else | ||
3039 | { | ||
3040 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2898 | { | 3041 | { |
2899 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3042 | f = m_scene.m_maxNonphys / oldSize.X; |
2900 | { | 3043 | a = f / x; |
2901 | f = m_scene.m_maxNonphys / oldSize.X; | 3044 | x *= a; |
2902 | a = f / x; | 3045 | y *= a; |
2903 | x *= a; | 3046 | z *= a; |
2904 | y *= a; | 3047 | } |
2905 | z *= a; | 3048 | if (oldSize.Y*y > m_scene.m_maxNonphys) |
2906 | } | 3049 | { |
2907 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3050 | f = m_scene.m_maxNonphys / oldSize.Y; |
2908 | { | 3051 | a = f / y; |
2909 | f = m_scene.m_maxNonphys / oldSize.Y; | 3052 | x *= a; |
2910 | a = f / y; | 3053 | y *= a; |
2911 | x *= a; | 3054 | z *= a; |
2912 | y *= a; | 3055 | } |
2913 | z *= a; | 3056 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2914 | } | 3057 | { |
2915 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3058 | f = m_scene.m_maxNonphys / oldSize.Z; |
2916 | { | 3059 | a = f / z; |
2917 | f = m_scene.m_maxNonphys / oldSize.Z; | 3060 | x *= a; |
2918 | a = f / z; | 3061 | y *= a; |
2919 | x *= a; | 3062 | z *= a; |
2920 | y *= a; | ||
2921 | z *= a; | ||
2922 | } | ||
2923 | } | 3063 | } |
2924 | obPart.IgnoreUndoUpdate = false; | 3064 | obPart.IgnoreUndoUpdate = false; |
2925 | obPart.StoreUndoState(); | 3065 | obPart.StoreUndoState(); |
@@ -2927,6 +3067,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | } | 3067 | } |
2928 | } | 3068 | } |
2929 | } | 3069 | } |
3070 | lockPartsForRead(false); | ||
2930 | 3071 | ||
2931 | Vector3 prevScale = part.Scale; | 3072 | Vector3 prevScale = part.Scale; |
2932 | prevScale.X *= x; | 3073 | prevScale.X *= x; |
@@ -2934,7 +3075,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2934 | prevScale.Z *= z; | 3075 | prevScale.Z *= z; |
2935 | part.Resize(prevScale); | 3076 | part.Resize(prevScale); |
2936 | 3077 | ||
2937 | lock (m_parts) | 3078 | lockPartsForRead(true); |
2938 | { | 3079 | { |
2939 | foreach (SceneObjectPart obPart in m_parts.Values) | 3080 | foreach (SceneObjectPart obPart in m_parts.Values) |
2940 | { | 3081 | { |
@@ -2956,6 +3097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | obPart.StoreUndoState(); | 3097 | obPart.StoreUndoState(); |
2957 | } | 3098 | } |
2958 | } | 3099 | } |
3100 | lockPartsForRead(false); | ||
2959 | 3101 | ||
2960 | if (part.PhysActor != null) | 3102 | if (part.PhysActor != null) |
2961 | { | 3103 | { |
@@ -3058,7 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | axDiff *= Quaternion.Inverse(partRotation); | 3200 | axDiff *= Quaternion.Inverse(partRotation); |
3059 | diff = axDiff; | 3201 | diff = axDiff; |
3060 | 3202 | ||
3061 | lock (m_parts) | 3203 | lockPartsForRead(true); |
3062 | { | 3204 | { |
3063 | foreach (SceneObjectPart obPart in m_parts.Values) | 3205 | foreach (SceneObjectPart obPart in m_parts.Values) |
3064 | { | 3206 | { |
@@ -3068,6 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3068 | } | 3210 | } |
3069 | } | 3211 | } |
3070 | } | 3212 | } |
3213 | lockPartsForRead(false); | ||
3071 | 3214 | ||
3072 | AbsolutePosition = newPos; | 3215 | AbsolutePosition = newPos; |
3073 | 3216 | ||
@@ -3201,7 +3344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3344 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3202 | } | 3345 | } |
3203 | 3346 | ||
3204 | lock (m_parts) | 3347 | lockPartsForRead(true); |
3205 | { | 3348 | { |
3206 | foreach (SceneObjectPart prim in m_parts.Values) | 3349 | foreach (SceneObjectPart prim in m_parts.Values) |
3207 | { | 3350 | { |
@@ -3220,6 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3220 | } | 3363 | } |
3221 | } | 3364 | } |
3222 | } | 3365 | } |
3366 | |||
3223 | foreach (SceneObjectPart childpart in Children.Values) | 3367 | foreach (SceneObjectPart childpart in Children.Values) |
3224 | { | 3368 | { |
3225 | if (childpart != m_rootPart) | 3369 | if (childpart != m_rootPart) |
@@ -3228,6 +3372,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3228 | childpart.StoreUndoState(); | 3372 | childpart.StoreUndoState(); |
3229 | } | 3373 | } |
3230 | } | 3374 | } |
3375 | |||
3376 | lockPartsForRead(false); | ||
3377 | |||
3231 | m_rootPart.ScheduleTerseUpdate(); | 3378 | m_rootPart.ScheduleTerseUpdate(); |
3232 | } | 3379 | } |
3233 | 3380 | ||
@@ -3349,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3349 | if (atTargets.Count > 0) | 3496 | if (atTargets.Count > 0) |
3350 | { | 3497 | { |
3351 | uint[] localids = new uint[0]; | 3498 | uint[] localids = new uint[0]; |
3352 | lock (m_parts) | 3499 | lockPartsForRead(true); |
3353 | { | 3500 | { |
3354 | localids = new uint[m_parts.Count]; | 3501 | localids = new uint[m_parts.Count]; |
3355 | int cntr = 0; | 3502 | int cntr = 0; |
@@ -3359,6 +3506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3359 | cntr++; | 3506 | cntr++; |
3360 | } | 3507 | } |
3361 | } | 3508 | } |
3509 | lockPartsForRead(false); | ||
3362 | 3510 | ||
3363 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3511 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3364 | { | 3512 | { |
@@ -3377,7 +3525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3377 | { | 3525 | { |
3378 | //trigger not_at_target | 3526 | //trigger not_at_target |
3379 | uint[] localids = new uint[0]; | 3527 | uint[] localids = new uint[0]; |
3380 | lock (m_parts) | 3528 | lockPartsForRead(true); |
3381 | { | 3529 | { |
3382 | localids = new uint[m_parts.Count]; | 3530 | localids = new uint[m_parts.Count]; |
3383 | int cntr = 0; | 3531 | int cntr = 0; |
@@ -3387,7 +3535,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | cntr++; | 3535 | cntr++; |
3388 | } | 3536 | } |
3389 | } | 3537 | } |
3390 | 3538 | lockPartsForRead(false); | |
3539 | |||
3391 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3540 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3392 | { | 3541 | { |
3393 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3542 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3479,19 +3628,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | public float GetMass() | 3628 | public float GetMass() |
3480 | { | 3629 | { |
3481 | float retmass = 0f; | 3630 | float retmass = 0f; |
3482 | lock (m_parts) | 3631 | lockPartsForRead(true); |
3483 | { | 3632 | { |
3484 | foreach (SceneObjectPart part in m_parts.Values) | 3633 | foreach (SceneObjectPart part in m_parts.Values) |
3485 | { | 3634 | { |
3486 | retmass += part.GetMass(); | 3635 | retmass += part.GetMass(); |
3487 | } | 3636 | } |
3488 | } | 3637 | } |
3638 | lockPartsForRead(false); | ||
3489 | return retmass; | 3639 | return retmass; |
3490 | } | 3640 | } |
3491 | 3641 | ||
3492 | public void CheckSculptAndLoad() | 3642 | public void CheckSculptAndLoad() |
3493 | { | 3643 | { |
3494 | lock (m_parts) | 3644 | lockPartsForRead(true); |
3495 | { | 3645 | { |
3496 | if (!IsDeleted) | 3646 | if (!IsDeleted) |
3497 | { | 3647 | { |
@@ -3516,6 +3666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3516 | } | 3666 | } |
3517 | } | 3667 | } |
3518 | } | 3668 | } |
3669 | lockPartsForRead(false); | ||
3519 | } | 3670 | } |
3520 | 3671 | ||
3521 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3672 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3536,7 +3687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3536 | /// <param name="client"></param> | 3687 | /// <param name="client"></param> |
3537 | public void SetGroup(UUID GroupID, IClientAPI client) | 3688 | public void SetGroup(UUID GroupID, IClientAPI client) |
3538 | { | 3689 | { |
3539 | lock (m_parts) | 3690 | lockPartsForRead(true); |
3540 | { | 3691 | { |
3541 | foreach (SceneObjectPart part in m_parts.Values) | 3692 | foreach (SceneObjectPart part in m_parts.Values) |
3542 | { | 3693 | { |
@@ -3546,6 +3697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3546 | 3697 | ||
3547 | HasGroupChanged = true; | 3698 | HasGroupChanged = true; |
3548 | } | 3699 | } |
3700 | lockPartsForRead(false); | ||
3549 | 3701 | ||
3550 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3702 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3551 | // for the same object with very different properties. The caller must schedule the update. | 3703 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3567,11 +3719,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3567 | 3719 | ||
3568 | public void SetAttachmentPoint(byte point) | 3720 | public void SetAttachmentPoint(byte point) |
3569 | { | 3721 | { |
3570 | lock (m_parts) | 3722 | lockPartsForRead(true); |
3571 | { | 3723 | { |
3572 | foreach (SceneObjectPart part in m_parts.Values) | 3724 | foreach (SceneObjectPart part in m_parts.Values) |
3573 | part.SetAttachmentPoint(point); | 3725 | part.SetAttachmentPoint(point); |
3574 | } | 3726 | } |
3727 | lockPartsForRead(false); | ||
3575 | } | 3728 | } |
3576 | 3729 | ||
3577 | #region ISceneObject | 3730 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 10a186e..badf782 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | } | 453 | } |
453 | 454 | ||
454 | /// <value> | 455 | /// <value> |
455 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 456 | /// Get the inventory list |
456 | /// </value> | 457 | /// </value> |
457 | public TaskInventoryDictionary TaskInventory | 458 | public TaskInventoryDictionary TaskInventory |
458 | { | 459 | { |
459 | get { return m_inventory.Items; } | 460 | get { |
460 | set { m_inventory.Items = value; } | 461 | return m_inventory.Items; |
462 | } | ||
463 | set { | ||
464 | m_inventory.Items = value; | ||
465 | } | ||
461 | } | 466 | } |
462 | 467 | ||
463 | public uint ObjectFlags | 468 | public uint ObjectFlags |
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | set { m_LoopSoundSlavePrims = value; } | 591 | set { m_LoopSoundSlavePrims = value; } |
587 | } | 592 | } |
588 | 593 | ||
589 | [XmlIgnore] | ||
590 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
591 | { | 595 | { |
592 | get { return m_TextureAnimation; } | 596 | get { return m_TextureAnimation; } |
593 | set { m_TextureAnimation = value; } | 597 | set { m_TextureAnimation = value; } |
594 | } | 598 | } |
595 | 599 | ||
596 | [XmlIgnore] | ||
597 | public Byte[] ParticleSystem | 600 | public Byte[] ParticleSystem |
598 | { | 601 | { |
599 | get { return m_particleSystem; } | 602 | get { return m_particleSystem; } |
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | set | 650 | set |
648 | { | 651 | { |
649 | m_groupPosition = value; | 652 | m_groupPosition = value; |
650 | |||
651 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
652 | if (actor != null) | 654 | if (actor != null) |
653 | { | 655 | { |
@@ -960,7 +962,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | if (IsAttachment) | 962 | if (IsAttachment) |
961 | return GroupPosition; | 963 | return GroupPosition; |
962 | 964 | ||
963 | return m_offsetPosition + m_groupPosition; } | 965 | // return m_offsetPosition + m_groupPosition; } |
966 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
964 | } | 967 | } |
965 | 968 | ||
966 | public SceneObjectGroup ParentGroup | 969 | public SceneObjectGroup ParentGroup |
@@ -1112,6 +1115,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | get { return _flags; } | 1115 | get { return _flags; } |
1113 | set { _flags = value; } | 1116 | set { _flags = value; } |
1114 | } | 1117 | } |
1118 | |||
1119 | [XmlIgnore] | ||
1120 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1121 | { | ||
1122 | get { return m_occupied; } | ||
1123 | set { m_occupied = value; } | ||
1124 | } | ||
1115 | 1125 | ||
1116 | [XmlIgnore] | 1126 | [XmlIgnore] |
1117 | public UUID SitTargetAvatar | 1127 | public UUID SitTargetAvatar |
@@ -1187,14 +1197,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | } | 1197 | } |
1188 | } | 1198 | } |
1189 | 1199 | ||
1190 | /// <summary> | ||
1191 | /// Clear all pending updates of parts to clients | ||
1192 | /// </summary> | ||
1193 | private void ClearUpdateSchedule() | ||
1194 | { | ||
1195 | m_updateFlag = 0; | ||
1196 | } | ||
1197 | |||
1198 | private void SendObjectPropertiesToClient(UUID AgentID) | 1200 | private void SendObjectPropertiesToClient(UUID AgentID) |
1199 | { | 1201 | { |
1200 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1202 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1937,12 +1939,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1937 | public Vector3 GetWorldPosition() | 1939 | public Vector3 GetWorldPosition() |
1938 | { | 1940 | { |
1939 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1941 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1940 | |||
1941 | Vector3 axPos = OffsetPosition; | 1942 | Vector3 axPos = OffsetPosition; |
1942 | |||
1943 | axPos *= parentRot; | 1943 | axPos *= parentRot; |
1944 | Vector3 translationOffsetPosition = axPos; | 1944 | Vector3 translationOffsetPosition = axPos; |
1945 | return GroupPosition + translationOffsetPosition; | 1945 | if(_parentID == 0) |
1946 | { | ||
1947 | return GroupPosition; | ||
1948 | } | ||
1949 | else | ||
1950 | { | ||
1951 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1952 | } | ||
1946 | } | 1953 | } |
1947 | 1954 | ||
1948 | /// <summary> | 1955 | /// <summary> |
@@ -1953,7 +1960,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1953 | { | 1960 | { |
1954 | Quaternion newRot; | 1961 | Quaternion newRot; |
1955 | 1962 | ||
1956 | if (this.LinkNum == 0) | 1963 | if (this.LinkNum < 2) //KF Single or root prim |
1957 | { | 1964 | { |
1958 | newRot = RotationOffset; | 1965 | newRot = RotationOffset; |
1959 | } | 1966 | } |
@@ -2610,17 +2617,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | //Trys to fetch sound id from prim's inventory. | 2617 | //Trys to fetch sound id from prim's inventory. |
2611 | //Prim's inventory doesn't support non script items yet | 2618 | //Prim's inventory doesn't support non script items yet |
2612 | 2619 | ||
2613 | lock (TaskInventory) | 2620 | TaskInventory.LockItemsForRead(true); |
2621 | |||
2622 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2614 | { | 2623 | { |
2615 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2624 | if (item.Value.Name == sound) |
2616 | { | 2625 | { |
2617 | if (item.Value.Name == sound) | 2626 | soundID = item.Value.ItemID; |
2618 | { | 2627 | break; |
2619 | soundID = item.Value.ItemID; | ||
2620 | break; | ||
2621 | } | ||
2622 | } | 2628 | } |
2623 | } | 2629 | } |
2630 | |||
2631 | TaskInventory.LockItemsForRead(false); | ||
2624 | } | 2632 | } |
2625 | 2633 | ||
2626 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2634 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2954,8 +2962,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | { | 2962 | { |
2955 | const float ROTATION_TOLERANCE = 0.01f; | 2963 | const float ROTATION_TOLERANCE = 0.01f; |
2956 | const float VELOCITY_TOLERANCE = 0.001f; | 2964 | const float VELOCITY_TOLERANCE = 0.001f; |
2957 | const float POSITION_TOLERANCE = 0.05f; | 2965 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2958 | const int TIME_MS_TOLERANCE = 3000; | 2966 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2959 | 2967 | ||
2960 | if (m_updateFlag == 1) | 2968 | if (m_updateFlag == 1) |
2961 | { | 2969 | { |
@@ -2969,7 +2977,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2977 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2970 | { | 2978 | { |
2971 | AddTerseUpdateToAllAvatars(); | 2979 | AddTerseUpdateToAllAvatars(); |
2972 | ClearUpdateSchedule(); | 2980 | |
2973 | 2981 | ||
2974 | // This causes the Scene to 'poll' physical objects every couple of frames | 2982 | // This causes the Scene to 'poll' physical objects every couple of frames |
2975 | // bad, so it's been replaced by an event driven method. | 2983 | // bad, so it's been replaced by an event driven method. |
@@ -2987,16 +2995,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2987 | m_lastAngularVelocity = AngularVelocity; | 2995 | m_lastAngularVelocity = AngularVelocity; |
2988 | m_lastTerseSent = Environment.TickCount; | 2996 | m_lastTerseSent = Environment.TickCount; |
2989 | } | 2997 | } |
2998 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2999 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2990 | } | 3000 | } |
2991 | else | 3001 | else |
2992 | { | 3002 | { |
2993 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3003 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2994 | { | 3004 | { |
2995 | AddFullUpdateToAllAvatars(); | 3005 | AddFullUpdateToAllAvatars(); |
2996 | ClearUpdateSchedule(); | 3006 | m_updateFlag = 0; //Same here |
2997 | } | 3007 | } |
2998 | } | 3008 | } |
2999 | ClearUpdateSchedule(); | 3009 | m_updateFlag = 0; |
3000 | } | 3010 | } |
3001 | 3011 | ||
3002 | /// <summary> | 3012 | /// <summary> |
@@ -3023,17 +3033,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3023 | if (!UUID.TryParse(sound, out soundID)) | 3033 | if (!UUID.TryParse(sound, out soundID)) |
3024 | { | 3034 | { |
3025 | // search sound file from inventory | 3035 | // search sound file from inventory |
3026 | lock (TaskInventory) | 3036 | TaskInventory.LockItemsForRead(true); |
3037 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3027 | { | 3038 | { |
3028 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3039 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3029 | { | 3040 | { |
3030 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3041 | soundID = item.Value.ItemID; |
3031 | { | 3042 | break; |
3032 | soundID = item.Value.ItemID; | ||
3033 | break; | ||
3034 | } | ||
3035 | } | 3043 | } |
3036 | } | 3044 | } |
3045 | TaskInventory.LockItemsForRead(false); | ||
3037 | } | 3046 | } |
3038 | 3047 | ||
3039 | if (soundID == UUID.Zero) | 3048 | if (soundID == UUID.Zero) |
@@ -3216,6 +3225,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3216 | PhysActor.VehicleRotationParam(param, rotation); | 3225 | PhysActor.VehicleRotationParam(param, rotation); |
3217 | } | 3226 | } |
3218 | } | 3227 | } |
3228 | |||
3229 | public void SetVehicleFlags(int flags) | ||
3230 | { | ||
3231 | if (PhysActor != null) | ||
3232 | { | ||
3233 | PhysActor.VehicleFlagsSet(flags); | ||
3234 | } | ||
3235 | } | ||
3236 | |||
3237 | public void RemoveVehicleFlags(int flags) | ||
3238 | { | ||
3239 | if (PhysActor != null) | ||
3240 | { | ||
3241 | PhysActor.VehicleFlagsRemove(flags); | ||
3242 | } | ||
3243 | } | ||
3219 | 3244 | ||
3220 | /// <summary> | 3245 | /// <summary> |
3221 | /// Set the color of prim faces | 3246 | /// Set the color of prim faces |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 04e3221..013285f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -81,7 +81,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 81 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 82 | protected internal TaskInventoryDictionary Items |
83 | { | 83 | { |
84 | get { return m_items; } | 84 | get { |
85 | return m_items; | ||
86 | } | ||
85 | set | 87 | set |
86 | { | 88 | { |
87 | m_items = value; | 89 | m_items = value; |
@@ -117,22 +119,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 119 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 120 | public void ResetInventoryIDs() |
119 | { | 121 | { |
120 | lock (Items) | 122 | m_items.LockItemsForWrite(true); |
123 | |||
124 | if (0 == Items.Count) | ||
121 | { | 125 | { |
122 | if (0 == Items.Count) | 126 | m_items.LockItemsForWrite(false); |
123 | return; | 127 | return; |
128 | } | ||
124 | 129 | ||
125 | HasInventoryChanged = true; | 130 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 131 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 132 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 133 | Items.Clear(); |
129 | 134 | ||
130 | foreach (TaskInventoryItem item in items) | 135 | foreach (TaskInventoryItem item in items) |
131 | { | 136 | { |
132 | item.ResetIDs(m_part.UUID); | 137 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 138 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 139 | } |
140 | m_items.LockItemsForWrite(false); | ||
136 | } | 141 | } |
137 | 142 | ||
138 | /// <summary> | 143 | /// <summary> |
@@ -141,25 +146,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 146 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 147 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 148 | { |
144 | lock (Items) | 149 | m_items.LockItemsForWrite(true); |
150 | if (0 == Items.Count) | ||
145 | { | 151 | { |
146 | if (0 == Items.Count) | 152 | m_items.LockItemsForWrite(false); |
147 | { | 153 | return; |
148 | return; | 154 | } |
149 | } | ||
150 | 155 | ||
151 | HasInventoryChanged = true; | 156 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 157 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 159 | foreach (TaskInventoryItem item in items) |
160 | { | ||
161 | if (ownerId != item.OwnerID) | ||
155 | { | 162 | { |
156 | if (ownerId != item.OwnerID) | 163 | item.LastOwnerID = item.OwnerID; |
157 | { | 164 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 165 | } |
162 | } | 166 | } |
167 | m_items.LockItemsForWrite(false); | ||
163 | } | 168 | } |
164 | 169 | ||
165 | /// <summary> | 170 | /// <summary> |
@@ -168,24 +173,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 173 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 174 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 175 | { |
171 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
172 | { | 178 | { |
173 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
174 | { | 180 | return; |
175 | return; | 181 | } |
176 | } | ||
177 | 182 | ||
178 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 184 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 185 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 186 | foreach (TaskInventoryItem item in items) |
187 | { | ||
188 | if (groupID != item.GroupID) | ||
182 | { | 189 | { |
183 | if (groupID != item.GroupID) | 190 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 191 | } |
188 | } | 192 | } |
193 | m_items.LockItemsForWrite(false); | ||
189 | } | 194 | } |
190 | 195 | ||
191 | /// <summary> | 196 | /// <summary> |
@@ -193,14 +198,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 198 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 199 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 200 | { |
196 | lock (m_items) | 201 | Items.LockItemsForRead(true); |
202 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
203 | Items.LockItemsForRead(false); | ||
204 | foreach (TaskInventoryItem item in items) | ||
197 | { | 205 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 206 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 207 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 208 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 209 | } |
205 | } | 210 | } |
206 | } | 211 | } |
@@ -235,16 +240,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | /// </param> | 240 | /// </param> |
236 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 241 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
237 | { | 242 | { |
238 | lock (Items) | 243 | Items.LockItemsForRead(true); |
244 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
245 | Items.LockItemsForRead(false); | ||
246 | |||
247 | foreach (TaskInventoryItem item in items) | ||
239 | { | 248 | { |
240 | foreach (TaskInventoryItem item in Items.Values) | 249 | if ((int)InventoryType.LSL == item.InvType) |
241 | { | 250 | { |
242 | if ((int)InventoryType.LSL == item.InvType) | 251 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
243 | { | 252 | m_part.RemoveScriptEvents(item.ItemID); |
244 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
245 | } | ||
246 | } | 253 | } |
247 | } | 254 | } |
255 | |||
256 | |||
248 | } | 257 | } |
249 | 258 | ||
250 | /// <summary> | 259 | /// <summary> |
@@ -269,12 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | if (stateSource == 1 && // Prim crossing | 278 | if (stateSource == 1 && // Prim crossing |
270 | m_part.ParentGroup.Scene.m_trustBinaries) | 279 | m_part.ParentGroup.Scene.m_trustBinaries) |
271 | { | 280 | { |
272 | lock (m_items) | 281 | m_items.LockItemsForWrite(true); |
273 | { | 282 | m_items[item.ItemID].PermsMask = 0; |
274 | m_items[item.ItemID].PermsMask = 0; | 283 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
275 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 284 | m_items.LockItemsForWrite(false); |
276 | } | ||
277 | |||
278 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 285 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
279 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 286 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
280 | m_part.ParentGroup.AddActiveScriptCount(1); | 287 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -282,36 +289,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | return; | 289 | return; |
283 | } | 290 | } |
284 | 291 | ||
285 | m_part.ParentGroup.Scene.AssetService.Get( | 292 | m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) |
286 | item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) | 293 | { |
287 | { | 294 | if (null == asset) |
288 | if (null == asset) | 295 | { |
289 | { | 296 | m_log.ErrorFormat( |
290 | m_log.ErrorFormat( | 297 | "[PRIM INVENTORY]: " + |
291 | "[PRIM INVENTORY]: " + | 298 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
292 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 299 | item.Name, item.ItemID, m_part.AbsolutePosition, |
293 | item.Name, item.ItemID, m_part.AbsolutePosition, | 300 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
294 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 301 | } |
295 | } | 302 | else |
296 | else | 303 | { |
297 | { | 304 | if (m_part.ParentGroup.m_savedScriptState != null) |
298 | if (m_part.ParentGroup.m_savedScriptState != null) | 305 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
299 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 306 | m_items.LockItemsForWrite(true); |
300 | 307 | m_items[item.ItemID].PermsMask = 0; | |
301 | lock (m_items) | 308 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
302 | { | 309 | m_items.LockItemsForWrite(false); |
303 | m_items[item.ItemID].PermsMask = 0; | 310 | string script = Utils.BytesToString(asset.Data); |
304 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 311 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
305 | } | 312 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
306 | 313 | m_part.ParentGroup.AddActiveScriptCount(1); | |
307 | string script = Utils.BytesToString(asset.Data); | 314 | m_part.ScheduleFullUpdate(); |
308 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 315 | } |
309 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 316 | }); |
310 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
311 | m_part.ScheduleFullUpdate(); | ||
312 | } | ||
313 | } | ||
314 | ); | ||
315 | } | 317 | } |
316 | } | 318 | } |
317 | 319 | ||
@@ -378,14 +380,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
378 | /// </param> | 380 | /// </param> |
379 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 381 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
380 | { | 382 | { |
381 | lock (m_items) | 383 | m_items.LockItemsForRead(true); |
384 | if (m_items.ContainsKey(itemId)) | ||
382 | { | 385 | { |
383 | if (m_items.ContainsKey(itemId)) | 386 | if (m_items.ContainsKey(itemId)) |
384 | { | 387 | { |
388 | m_items.LockItemsForRead(false); | ||
385 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 389 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
386 | } | 390 | } |
387 | else | 391 | else |
388 | { | 392 | { |
393 | m_items.LockItemsForRead(false); | ||
389 | m_log.ErrorFormat( | 394 | m_log.ErrorFormat( |
390 | "[PRIM INVENTORY]: " + | 395 | "[PRIM INVENTORY]: " + |
391 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 396 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -393,6 +398,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 398 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
394 | } | 399 | } |
395 | } | 400 | } |
401 | else | ||
402 | { | ||
403 | m_items.LockItemsForRead(false); | ||
404 | m_log.ErrorFormat( | ||
405 | "[PRIM INVENTORY]: " + | ||
406 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
407 | itemId, m_part.Name, m_part.UUID); | ||
408 | } | ||
409 | |||
396 | } | 410 | } |
397 | 411 | ||
398 | /// <summary> | 412 | /// <summary> |
@@ -405,15 +419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | /// </param> | 419 | /// </param> |
406 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 420 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
407 | { | 421 | { |
408 | bool scriptPresent = false; | 422 | if (m_items.ContainsKey(itemId)) |
409 | |||
410 | lock (m_items) | ||
411 | { | ||
412 | if (m_items.ContainsKey(itemId)) | ||
413 | scriptPresent = true; | ||
414 | } | ||
415 | |||
416 | if (scriptPresent) | ||
417 | { | 423 | { |
418 | if (!sceneObjectBeingDeleted) | 424 | if (!sceneObjectBeingDeleted) |
419 | m_part.RemoveScriptEvents(itemId); | 425 | m_part.RemoveScriptEvents(itemId); |
@@ -439,11 +445,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
439 | /// <returns></returns> | 445 | /// <returns></returns> |
440 | private bool InventoryContainsName(string name) | 446 | private bool InventoryContainsName(string name) |
441 | { | 447 | { |
442 | foreach (TaskInventoryItem item in Items.Values) | 448 | m_items.LockItemsForRead(true); |
449 | foreach (TaskInventoryItem item in m_items.Values) | ||
443 | { | 450 | { |
444 | if (item.Name == name) | 451 | if (item.Name == name) |
452 | { | ||
453 | m_items.LockItemsForRead(false); | ||
445 | return true; | 454 | return true; |
455 | } | ||
446 | } | 456 | } |
457 | m_items.LockItemsForRead(false); | ||
447 | return false; | 458 | return false; |
448 | } | 459 | } |
449 | 460 | ||
@@ -485,13 +496,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | /// <param name="item"></param> | 496 | /// <param name="item"></param> |
486 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 497 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
487 | { | 498 | { |
488 | List<TaskInventoryItem> il; | 499 | m_items.LockItemsForRead(true); |
489 | 500 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
490 | lock (m_items) | 501 | m_items.LockItemsForRead(false); |
491 | { | ||
492 | il = new List<TaskInventoryItem>(m_items.Values); | ||
493 | } | ||
494 | |||
495 | foreach (TaskInventoryItem i in il) | 502 | foreach (TaskInventoryItem i in il) |
496 | { | 503 | { |
497 | if (i.Name == item.Name) | 504 | if (i.Name == item.Name) |
@@ -528,15 +535,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | item.ParentPartID = m_part.UUID; | 535 | item.ParentPartID = m_part.UUID; |
529 | item.Name = name; | 536 | item.Name = name; |
530 | 537 | ||
531 | lock (m_items) | 538 | m_items.LockItemsForWrite(true); |
532 | { | 539 | m_items.Add(item.ItemID, item); |
533 | m_items.Add(item.ItemID, item); | 540 | m_items.LockItemsForWrite(false); |
534 | |||
535 | if (allowedDrop) | 541 | if (allowedDrop) |
536 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 542 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
537 | else | 543 | else |
538 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 544 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
539 | } | 545 | |
540 | 546 | ||
541 | m_inventorySerial++; | 547 | m_inventorySerial++; |
542 | //m_inventorySerial += 2; | 548 | //m_inventorySerial += 2; |
@@ -553,14 +559,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
553 | /// <param name="items"></param> | 559 | /// <param name="items"></param> |
554 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 560 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
555 | { | 561 | { |
556 | lock (m_items) | 562 | m_items.LockItemsForWrite(true); |
563 | foreach (TaskInventoryItem item in items) | ||
557 | { | 564 | { |
558 | foreach (TaskInventoryItem item in items) | 565 | m_items.Add(item.ItemID, item); |
559 | { | 566 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
560 | m_items.Add(item.ItemID, item); | ||
561 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
562 | } | ||
563 | } | 567 | } |
568 | m_items.LockItemsForWrite(false); | ||
564 | 569 | ||
565 | m_inventorySerial++; | 570 | m_inventorySerial++; |
566 | } | 571 | } |
@@ -573,10 +578,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 578 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 579 | { |
575 | TaskInventoryItem item; | 580 | TaskInventoryItem item; |
576 | 581 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 582 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 583 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 584 | return item; |
581 | } | 585 | } |
582 | 586 | ||
@@ -612,46 +616,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
612 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 616 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
613 | public bool UpdateInventoryItem(TaskInventoryItem item) | 617 | public bool UpdateInventoryItem(TaskInventoryItem item) |
614 | { | 618 | { |
615 | lock (m_items) | 619 | m_items.LockItemsForWrite(true); |
620 | |||
621 | if (m_items.ContainsKey(item.ItemID)) | ||
616 | { | 622 | { |
617 | if (m_items.ContainsKey(item.ItemID)) | 623 | item.ParentID = m_part.UUID; |
624 | item.ParentPartID = m_part.UUID; | ||
625 | item.Flags = m_items[item.ItemID].Flags; | ||
626 | if (item.AssetID == UUID.Zero) | ||
618 | { | 627 | { |
619 | item.ParentID = m_part.UUID; | 628 | item.AssetID = m_items[item.ItemID].AssetID; |
620 | item.ParentPartID = m_part.UUID; | 629 | } |
621 | item.Flags = m_items[item.ItemID].Flags; | 630 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
622 | if (item.AssetID == UUID.Zero) | 631 | { |
623 | { | 632 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
624 | item.AssetID = m_items[item.ItemID].AssetID; | ||
625 | } | ||
626 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
627 | { | ||
628 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
629 | 633 | ||
630 | if (presence != null) | 634 | if (presence != null) |
631 | { | 635 | { |
632 | presence.ControllingClient.SendAgentAlertMessage( | 636 | presence.ControllingClient.SendAgentAlertMessage( |
633 | "Notecard saved", false); | 637 | "Notecard saved", false); |
634 | } | ||
635 | } | 638 | } |
639 | } | ||
636 | 640 | ||
637 | m_items[item.ItemID] = item; | 641 | m_items[item.ItemID] = item; |
638 | m_inventorySerial++; | 642 | m_inventorySerial++; |
639 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 643 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
640 | |||
641 | HasInventoryChanged = true; | ||
642 | m_part.ParentGroup.HasGroupChanged = true; | ||
643 | 644 | ||
644 | return true; | 645 | HasInventoryChanged = true; |
645 | } | 646 | m_part.ParentGroup.HasGroupChanged = true; |
646 | else | 647 | m_items.LockItemsForWrite(false); |
647 | { | 648 | return true; |
648 | m_log.ErrorFormat( | 649 | } |
649 | "[PRIM INVENTORY]: " + | 650 | else |
650 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 651 | { |
651 | item.ItemID, m_part.Name, m_part.UUID, | 652 | m_log.ErrorFormat( |
652 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 653 | "[PRIM INVENTORY]: " + |
653 | } | 654 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
655 | item.ItemID, m_part.Name, m_part.UUID, | ||
656 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
654 | } | 657 | } |
658 | m_items.LockItemsForWrite(false); | ||
655 | 659 | ||
656 | return false; | 660 | return false; |
657 | } | 661 | } |
@@ -664,53 +668,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
664 | /// in this prim's inventory.</returns> | 668 | /// in this prim's inventory.</returns> |
665 | public int RemoveInventoryItem(UUID itemID) | 669 | public int RemoveInventoryItem(UUID itemID) |
666 | { | 670 | { |
667 | lock (m_items) | 671 | m_items.LockItemsForRead(true); |
672 | |||
673 | if (m_items.ContainsKey(itemID)) | ||
668 | { | 674 | { |
669 | if (m_items.ContainsKey(itemID)) | 675 | int type = m_items[itemID].InvType; |
676 | m_items.LockItemsForRead(false); | ||
677 | if (type == 10) // Script | ||
670 | { | 678 | { |
671 | int type = m_items[itemID].InvType; | 679 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
672 | if (type == 10) // Script | 680 | } |
673 | { | 681 | m_items.LockItemsForWrite(true); |
674 | m_part.RemoveScriptEvents(itemID); | 682 | m_items.Remove(itemID); |
675 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 683 | m_items.LockItemsForWrite(false); |
676 | } | 684 | m_inventorySerial++; |
677 | m_items.Remove(itemID); | 685 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
678 | m_inventorySerial++; | ||
679 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
680 | |||
681 | HasInventoryChanged = true; | ||
682 | m_part.ParentGroup.HasGroupChanged = true; | ||
683 | 686 | ||
684 | int scriptcount = 0; | 687 | HasInventoryChanged = true; |
685 | lock (m_items) | 688 | m_part.ParentGroup.HasGroupChanged = true; |
686 | { | ||
687 | foreach (TaskInventoryItem item in m_items.Values) | ||
688 | { | ||
689 | if (item.Type == 10) | ||
690 | { | ||
691 | scriptcount++; | ||
692 | } | ||
693 | } | ||
694 | } | ||
695 | 689 | ||
696 | if (scriptcount <= 0) | 690 | int scriptcount = 0; |
691 | m_items.LockItemsForRead(true); | ||
692 | foreach (TaskInventoryItem item in m_items.Values) | ||
693 | { | ||
694 | if (item.Type == 10) | ||
697 | { | 695 | { |
698 | m_part.RemFlag(PrimFlags.Scripted); | 696 | scriptcount++; |
699 | } | 697 | } |
700 | |||
701 | m_part.ScheduleFullUpdate(); | ||
702 | |||
703 | return type; | ||
704 | } | 698 | } |
705 | else | 699 | m_items.LockItemsForRead(false); |
700 | |||
701 | |||
702 | if (scriptcount <= 0) | ||
706 | { | 703 | { |
707 | m_log.ErrorFormat( | 704 | m_part.RemFlag(PrimFlags.Scripted); |
708 | "[PRIM INVENTORY]: " + | ||
709 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
710 | itemID, m_part.Name, m_part.UUID, | ||
711 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
712 | } | 705 | } |
706 | |||
707 | m_part.ScheduleFullUpdate(); | ||
708 | |||
709 | return type; | ||
710 | } | ||
711 | else | ||
712 | { | ||
713 | m_log.ErrorFormat( | ||
714 | "[PRIM INVENTORY]: " + | ||
715 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
716 | itemID, m_part.Name, m_part.UUID); | ||
713 | } | 717 | } |
718 | m_items.LockItemsForWrite(false); | ||
714 | 719 | ||
715 | return -1; | 720 | return -1; |
716 | } | 721 | } |
@@ -763,52 +768,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
763 | // isn't available (such as drag from prim inventory to agent inventory) | 768 | // isn't available (such as drag from prim inventory to agent inventory) |
764 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 769 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
765 | 770 | ||
766 | lock (m_items) | 771 | m_items.LockItemsForRead(true); |
772 | |||
773 | foreach (TaskInventoryItem item in m_items.Values) | ||
767 | { | 774 | { |
768 | foreach (TaskInventoryItem item in m_items.Values) | 775 | UUID ownerID = item.OwnerID; |
769 | { | 776 | uint everyoneMask = 0; |
770 | UUID ownerID = item.OwnerID; | 777 | uint baseMask = item.BasePermissions; |
771 | uint everyoneMask = 0; | 778 | uint ownerMask = item.CurrentPermissions; |
772 | uint baseMask = item.BasePermissions; | ||
773 | uint ownerMask = item.CurrentPermissions; | ||
774 | 779 | ||
775 | invString.AddItemStart(); | 780 | invString.AddItemStart(); |
776 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 781 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
777 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 782 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
778 | 783 | ||
779 | invString.AddPermissionsStart(); | 784 | invString.AddPermissionsStart(); |
780 | 785 | ||
781 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 786 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
782 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 787 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
783 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 788 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
784 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 789 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
785 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 790 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
786 | 791 | ||
787 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 792 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
788 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 793 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
789 | 794 | ||
790 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 795 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
791 | 796 | ||
792 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 797 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
793 | invString.AddSectionEnd(); | 798 | invString.AddSectionEnd(); |
794 | 799 | ||
795 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 800 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
796 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 801 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
797 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 802 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
798 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 803 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
799 | 804 | ||
800 | invString.AddSaleStart(); | 805 | invString.AddSaleStart(); |
801 | invString.AddNameValueLine("sale_type", "not"); | 806 | invString.AddNameValueLine("sale_type", "not"); |
802 | invString.AddNameValueLine("sale_price", "0"); | 807 | invString.AddNameValueLine("sale_price", "0"); |
803 | invString.AddSectionEnd(); | 808 | invString.AddSectionEnd(); |
804 | 809 | ||
805 | invString.AddNameValueLine("name", item.Name + "|"); | 810 | invString.AddNameValueLine("name", item.Name + "|"); |
806 | invString.AddNameValueLine("desc", item.Description + "|"); | 811 | invString.AddNameValueLine("desc", item.Description + "|"); |
807 | 812 | ||
808 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 813 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
809 | invString.AddSectionEnd(); | 814 | invString.AddSectionEnd(); |
810 | } | ||
811 | } | 815 | } |
816 | int count = m_items.Count; | ||
817 | m_items.LockItemsForRead(false); | ||
812 | 818 | ||
813 | fileData = Utils.StringToBytes(invString.BuildString); | 819 | fileData = Utils.StringToBytes(invString.BuildString); |
814 | 820 | ||
@@ -829,10 +835,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | { | 835 | { |
830 | if (HasInventoryChanged) | 836 | if (HasInventoryChanged) |
831 | { | 837 | { |
832 | lock (Items) | 838 | Items.LockItemsForRead(true); |
833 | { | 839 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
834 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 840 | Items.LockItemsForRead(false); |
835 | } | ||
836 | 841 | ||
837 | HasInventoryChanged = false; | 842 | HasInventoryChanged = false; |
838 | } | 843 | } |
@@ -901,61 +906,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | { | 906 | { |
902 | uint mask=0x7fffffff; | 907 | uint mask=0x7fffffff; |
903 | 908 | ||
904 | lock (m_items) | 909 | foreach (TaskInventoryItem item in m_items.Values) |
905 | { | 910 | { |
906 | foreach (TaskInventoryItem item in m_items.Values) | 911 | if (item.InvType != (int)InventoryType.Object) |
907 | { | 912 | { |
908 | if (item.InvType != (int)InventoryType.Object) | 913 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
909 | { | 914 | mask &= ~((uint)PermissionMask.Copy >> 13); |
910 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 915 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
911 | mask &= ~((uint)PermissionMask.Copy >> 13); | 916 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 917 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
913 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 918 | mask &= ~((uint)PermissionMask.Modify >> 13); |
914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 919 | } |
915 | mask &= ~((uint)PermissionMask.Modify >> 13); | 920 | else |
916 | } | 921 | { |
917 | else | 922 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
918 | { | 923 | mask &= ~((uint)PermissionMask.Copy >> 13); |
919 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 924 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
920 | mask &= ~((uint)PermissionMask.Copy >> 13); | 925 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 926 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
922 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 927 | mask &= ~((uint)PermissionMask.Modify >> 13); |
923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
924 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
925 | } | ||
926 | |||
927 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
928 | mask &= ~(uint)PermissionMask.Copy; | ||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Transfer; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Modify; | ||
933 | } | 928 | } |
929 | |||
930 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
931 | mask &= ~(uint)PermissionMask.Copy; | ||
932 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
933 | mask &= ~(uint)PermissionMask.Transfer; | ||
934 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
935 | mask &= ~(uint)PermissionMask.Modify; | ||
934 | } | 936 | } |
935 | |||
936 | return mask; | 937 | return mask; |
937 | } | 938 | } |
938 | 939 | ||
939 | public void ApplyNextOwnerPermissions() | 940 | public void ApplyNextOwnerPermissions() |
940 | { | 941 | { |
941 | lock (m_items) | 942 | foreach (TaskInventoryItem item in m_items.Values) |
942 | { | 943 | { |
943 | foreach (TaskInventoryItem item in m_items.Values) | 944 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
944 | { | 945 | { |
945 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 946 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
946 | { | 947 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
947 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 948 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
948 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 949 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 950 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
950 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 951 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
951 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 952 | item.CurrentPermissions |= 8; |
952 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
953 | item.CurrentPermissions |= 8; | ||
954 | } | ||
955 | item.CurrentPermissions &= item.NextPermissions; | ||
956 | item.BasePermissions &= item.NextPermissions; | ||
957 | item.EveryonePermissions &= item.NextPermissions; | ||
958 | } | 953 | } |
954 | item.CurrentPermissions &= item.NextPermissions; | ||
955 | item.BasePermissions &= item.NextPermissions; | ||
956 | item.EveryonePermissions &= item.NextPermissions; | ||
959 | } | 957 | } |
960 | 958 | ||
961 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | 959 | m_part.TriggerScriptChangedEvent(Changed.OWNER); |
@@ -963,29 +961,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
963 | 961 | ||
964 | public void ApplyGodPermissions(uint perms) | 962 | public void ApplyGodPermissions(uint perms) |
965 | { | 963 | { |
966 | lock (m_items) | 964 | foreach (TaskInventoryItem item in m_items.Values) |
967 | { | 965 | { |
968 | foreach (TaskInventoryItem item in m_items.Values) | 966 | item.CurrentPermissions = perms; |
969 | { | 967 | item.BasePermissions = perms; |
970 | item.CurrentPermissions = perms; | ||
971 | item.BasePermissions = perms; | ||
972 | } | ||
973 | } | 968 | } |
974 | } | 969 | } |
975 | 970 | ||
976 | public bool ContainsScripts() | 971 | public bool ContainsScripts() |
977 | { | 972 | { |
978 | lock (m_items) | 973 | foreach (TaskInventoryItem item in m_items.Values) |
979 | { | 974 | { |
980 | foreach (TaskInventoryItem item in m_items.Values) | 975 | if (item.InvType == (int)InventoryType.LSL) |
981 | { | 976 | { |
982 | if (item.InvType == (int)InventoryType.LSL) | 977 | return true; |
983 | { | ||
984 | return true; | ||
985 | } | ||
986 | } | 978 | } |
987 | } | 979 | } |
988 | |||
989 | return false; | 980 | return false; |
990 | } | 981 | } |
991 | 982 | ||
@@ -993,11 +984,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
993 | { | 984 | { |
994 | List<UUID> ret = new List<UUID>(); | 985 | List<UUID> ret = new List<UUID>(); |
995 | 986 | ||
996 | lock (m_items) | 987 | foreach (TaskInventoryItem item in m_items.Values) |
997 | { | 988 | ret.Add(item.ItemID); |
998 | foreach (TaskInventoryItem item in m_items.Values) | ||
999 | ret.Add(item.ItemID); | ||
1000 | } | ||
1001 | 989 | ||
1002 | return ret; | 990 | return ret; |
1003 | } | 991 | } |
@@ -1010,30 +998,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | if (engines == null) // No engine at all | 998 | if (engines == null) // No engine at all |
1011 | return ret; | 999 | return ret; |
1012 | 1000 | ||
1013 | lock (m_items) | 1001 | foreach (TaskInventoryItem item in m_items.Values) |
1014 | { | 1002 | { |
1015 | foreach (TaskInventoryItem item in m_items.Values) | 1003 | if (item.InvType == (int)InventoryType.LSL) |
1016 | { | 1004 | { |
1017 | if (item.InvType == (int)InventoryType.LSL) | 1005 | foreach (IScriptModule e in engines) |
1018 | { | 1006 | { |
1019 | foreach (IScriptModule e in engines) | 1007 | if (e != null) |
1020 | { | 1008 | { |
1021 | if (e != null) | 1009 | string n = e.GetXMLState(item.ItemID); |
1010 | if (n != String.Empty) | ||
1022 | { | 1011 | { |
1023 | string n = e.GetXMLState(item.ItemID); | 1012 | if (!ret.ContainsKey(item.ItemID)) |
1024 | if (n != String.Empty) | 1013 | ret[item.ItemID] = n; |
1025 | { | 1014 | break; |
1026 | if (!ret.ContainsKey(item.ItemID)) | ||
1027 | ret[item.ItemID] = n; | ||
1028 | break; | ||
1029 | } | ||
1030 | } | 1015 | } |
1031 | } | 1016 | } |
1032 | } | 1017 | } |
1033 | } | 1018 | } |
1034 | } | 1019 | } |
1035 | |||
1036 | return ret; | 1020 | return ret; |
1037 | } | 1021 | } |
1038 | } | 1022 | } |
1039 | } \ No newline at end of file | 1023 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 465e916..9dbe332 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -123,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 128 | ||
127 | private Vector3 m_lastPosition; | 129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
131 | private Vector3 m_lastPosition; | ||
132 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -134,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
135 | private uint m_requestedSitTargetID; | 140 | private uint m_requestedSitTargetID; |
136 | private UUID m_requestedSitTargetUUID; | 141 | private UUID m_requestedSitTargetUUID; |
137 | public bool SitGround = false; | ||
138 | 142 | ||
139 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 143 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
140 | 144 | ||
@@ -156,7 +160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 160 | private int m_perfMonMS; |
157 | 161 | ||
158 | private bool m_setAlwaysRun; | 162 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 163 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 164 | private bool m_flyDisabled; |
162 | 165 | ||
@@ -182,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
183 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
184 | 187 | ||
185 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
186 | 190 | ||
187 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
188 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -207,6 +211,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
208 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
209 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
210 | 215 | ||
211 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
212 | 217 | ||
@@ -217,6 +222,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | private bool m_followCamAuto; | 222 | private bool m_followCamAuto; |
218 | 223 | ||
219 | private int m_movementUpdateCount; | 224 | private int m_movementUpdateCount; |
225 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
226 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
227 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
220 | 228 | ||
221 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
222 | 230 | ||
@@ -245,7 +253,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 253 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
246 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 254 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
247 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 255 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
248 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 256 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
257 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
258 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 259 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
250 | } | 260 | } |
251 | 261 | ||
@@ -682,10 +692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
682 | m_reprioritization_timer.AutoReset = false; | 692 | m_reprioritization_timer.AutoReset = false; |
683 | 693 | ||
684 | AdjustKnownSeeds(); | 694 | AdjustKnownSeeds(); |
685 | |||
686 | // TODO: I think, this won't send anything, as we are still a child here... | ||
687 | Animator.TrySetMovementAnimation("STAND"); | 695 | Animator.TrySetMovementAnimation("STAND"); |
688 | |||
689 | // we created a new ScenePresence (a new child agent) in a fresh region. | 696 | // we created a new ScenePresence (a new child agent) in a fresh region. |
690 | // Request info about all the (root) agents in this region | 697 | // Request info about all the (root) agents in this region |
691 | // Note: This won't send data *to* other clients in that region (children don't send) | 698 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -741,25 +748,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
741 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 748 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
742 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 749 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
743 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 750 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
744 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 751 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
745 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 752 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
746 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 753 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
754 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
755 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
747 | } | 756 | } |
748 | 757 | ||
749 | private Vector3[] GetWalkDirectionVectors() | 758 | private Vector3[] GetWalkDirectionVectors() |
750 | { | 759 | { |
751 | Vector3[] vector = new Vector3[9]; | 760 | Vector3[] vector = new Vector3[11]; |
752 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 761 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
753 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 762 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
754 | vector[2] = Vector3.UnitY; //LEFT | 763 | vector[2] = Vector3.UnitY; //LEFT |
755 | vector[3] = -Vector3.UnitY; //RIGHT | 764 | vector[3] = -Vector3.UnitY; //RIGHT |
756 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 765 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
757 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 766 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
758 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 767 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
759 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 768 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
760 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 769 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
770 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
771 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
761 | return vector; | 772 | return vector; |
762 | } | 773 | } |
774 | |||
775 | private bool[] GetDirectionIsNudge() | ||
776 | { | ||
777 | bool[] isNudge = new bool[11]; | ||
778 | isNudge[0] = false; //FORWARD | ||
779 | isNudge[1] = false; //BACK | ||
780 | isNudge[2] = false; //LEFT | ||
781 | isNudge[3] = false; //RIGHT | ||
782 | isNudge[4] = false; //UP | ||
783 | isNudge[5] = false; //DOWN | ||
784 | isNudge[6] = true; //FORWARD_NUDGE | ||
785 | isNudge[7] = true; //BACK_NUDGE | ||
786 | isNudge[8] = true; //LEFT_NUDGE | ||
787 | isNudge[9] = true; //RIGHT_NUDGE | ||
788 | isNudge[10] = true; //DOWN_Nudge | ||
789 | return isNudge; | ||
790 | } | ||
791 | |||
763 | 792 | ||
764 | #endregion | 793 | #endregion |
765 | 794 | ||
@@ -828,6 +857,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | { | 857 | { |
829 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 858 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
830 | pos.Y = crossedBorder.BorderLine.Z - 1; | 859 | pos.Y = crossedBorder.BorderLine.Z - 1; |
860 | } | ||
861 | |||
862 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
863 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
864 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
865 | if (KnownChildRegionHandles.Count == 0) | ||
866 | { | ||
867 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
868 | if (land != null) | ||
869 | { | ||
870 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
871 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
872 | { | ||
873 | pos = land.LandData.UserLocation; | ||
874 | } | ||
875 | } | ||
831 | } | 876 | } |
832 | 877 | ||
833 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 878 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
@@ -964,9 +1009,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | public void Teleport(Vector3 pos) | 1009 | public void Teleport(Vector3 pos) |
965 | { | 1010 | { |
966 | bool isFlying = false; | 1011 | bool isFlying = false; |
967 | if (m_physicsActor != null) | ||
968 | isFlying = m_physicsActor.Flying; | ||
969 | 1012 | ||
1013 | if (m_physicsActor != null) | ||
1014 | isFlying = m_physicsActor.Flying; | ||
1015 | |||
970 | RemoveFromPhysicalScene(); | 1016 | RemoveFromPhysicalScene(); |
971 | Velocity = Vector3.Zero; | 1017 | Velocity = Vector3.Zero; |
972 | AbsolutePosition = pos; | 1018 | AbsolutePosition = pos; |
@@ -977,7 +1023,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
977 | SetHeight(m_appearance.AvatarHeight); | 1023 | SetHeight(m_appearance.AvatarHeight); |
978 | } | 1024 | } |
979 | 1025 | ||
980 | SendTerseUpdateToAllClients(); | 1026 | SendTerseUpdateToAllClients(); |
1027 | |||
981 | } | 1028 | } |
982 | 1029 | ||
983 | public void TeleportWithMomentum(Vector3 pos) | 1030 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1022,7 +1069,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | { | 1069 | { |
1023 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1070 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1024 | } | 1071 | } |
1025 | 1072 | ||
1073 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1074 | |||
1026 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1075 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1027 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1076 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1028 | } | 1077 | } |
@@ -1273,7 +1322,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1322 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1274 | } | 1323 | } |
1275 | } | 1324 | } |
1276 | |||
1277 | lock (scriptedcontrols) | 1325 | lock (scriptedcontrols) |
1278 | { | 1326 | { |
1279 | if (scriptedcontrols.Count > 0) | 1327 | if (scriptedcontrols.Count > 0) |
@@ -1288,12 +1336,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1288 | 1336 | ||
1289 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1337 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1290 | { | 1338 | { |
1291 | // TODO: This doesn't prevent the user from walking yet. | 1339 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1292 | // Setting parent ID would fix this, if we knew what value | 1340 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1293 | // to use. Or we could add a m_isSitting variable. | ||
1294 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1295 | SitGround = true; | ||
1296 | |||
1297 | } | 1341 | } |
1298 | 1342 | ||
1299 | // In the future, these values might need to go global. | 1343 | // In the future, these values might need to go global. |
@@ -1343,6 +1387,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1343 | update_rotation = true; | 1387 | update_rotation = true; |
1344 | } | 1388 | } |
1345 | 1389 | ||
1390 | //guilty until proven innocent.. | ||
1391 | bool Nudging = true; | ||
1392 | //Basically, if there is at least one non-nudge control then we don't need | ||
1393 | //to worry about stopping the avatar | ||
1394 | |||
1346 | if (m_parentID == 0) | 1395 | if (m_parentID == 0) |
1347 | { | 1396 | { |
1348 | bool bAllowUpdateMoveToPosition = false; | 1397 | bool bAllowUpdateMoveToPosition = false; |
@@ -1357,9 +1406,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1357 | else | 1406 | else |
1358 | dirVectors = Dir_Vectors; | 1407 | dirVectors = Dir_Vectors; |
1359 | 1408 | ||
1360 | // The fact that m_movementflag is a byte needs to be fixed | 1409 | bool[] isNudge = GetDirectionIsNudge(); |
1361 | // it really should be a uint | 1410 | |
1362 | uint nudgehack = 250; | 1411 | |
1412 | |||
1413 | |||
1414 | |||
1363 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1415 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1364 | { | 1416 | { |
1365 | if (((uint)flags & (uint)DCF) != 0) | 1417 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1369,40 +1421,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1369 | try | 1421 | try |
1370 | { | 1422 | { |
1371 | agent_control_v3 += dirVectors[i]; | 1423 | agent_control_v3 += dirVectors[i]; |
1372 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1424 | if (isNudge[i] == false) |
1425 | { | ||
1426 | Nudging = false; | ||
1427 | } | ||
1373 | } | 1428 | } |
1374 | catch (IndexOutOfRangeException) | 1429 | catch (IndexOutOfRangeException) |
1375 | { | 1430 | { |
1376 | // Why did I get this? | 1431 | // Why did I get this? |
1377 | } | 1432 | } |
1378 | 1433 | ||
1379 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1434 | if ((m_movementflag & (uint)DCF) == 0) |
1380 | { | 1435 | { |
1381 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1382 | { | ||
1383 | m_movementflag |= (byte)nudgehack; | ||
1384 | } | ||
1385 | m_movementflag += (byte)(uint)DCF; | 1436 | m_movementflag += (byte)(uint)DCF; |
1386 | update_movementflag = true; | 1437 | update_movementflag = true; |
1387 | } | 1438 | } |
1388 | } | 1439 | } |
1389 | else | 1440 | else |
1390 | { | 1441 | { |
1391 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1442 | if ((m_movementflag & (uint)DCF) != 0) |
1392 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1393 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1394 | ) // This or is for Nudge forward | ||
1395 | { | 1443 | { |
1396 | m_movementflag -= ((byte)(uint)DCF); | 1444 | m_movementflag -= (byte)(uint)DCF; |
1397 | |||
1398 | update_movementflag = true; | 1445 | update_movementflag = true; |
1399 | /* | ||
1400 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1401 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1402 | { | ||
1403 | m_log.Debug("Removed Hack flag"); | ||
1404 | } | ||
1405 | */ | ||
1406 | } | 1446 | } |
1407 | else | 1447 | else |
1408 | { | 1448 | { |
@@ -1446,6 +1486,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | // Ignore z component of vector | 1486 | // Ignore z component of vector |
1447 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1487 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1448 | LocalVectorToTarget2D.Normalize(); | 1488 | LocalVectorToTarget2D.Normalize(); |
1489 | |||
1490 | //We're not nudging | ||
1491 | Nudging = false; | ||
1449 | agent_control_v3 += LocalVectorToTarget2D; | 1492 | agent_control_v3 += LocalVectorToTarget2D; |
1450 | 1493 | ||
1451 | // update avatar movement flags. the avatar coordinate system is as follows: | 1494 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1534,13 +1577,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1534 | // m_log.DebugFormat( | 1577 | // m_log.DebugFormat( |
1535 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1578 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1536 | 1579 | ||
1537 | AddNewMovement(agent_control_v3, q); | 1580 | AddNewMovement(agent_control_v3, q, Nudging); |
1538 | 1581 | ||
1539 | 1582 | ||
1540 | } | 1583 | } |
1541 | } | 1584 | } |
1542 | 1585 | ||
1543 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1586 | if (update_movementflag) |
1544 | Animator.UpdateMovementAnimations(); | 1587 | Animator.UpdateMovementAnimations(); |
1545 | 1588 | ||
1546 | m_scene.EventManager.TriggerOnClientMovement(this); | 1589 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1555,7 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1555 | m_sitAtAutoTarget = false; | 1598 | m_sitAtAutoTarget = false; |
1556 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1599 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1557 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1600 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1558 | |||
1559 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1601 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1560 | proxyObjectGroup.AttachToScene(m_scene); | 1602 | proxyObjectGroup.AttachToScene(m_scene); |
1561 | 1603 | ||
@@ -1597,7 +1639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1597 | } | 1639 | } |
1598 | m_moveToPositionInProgress = true; | 1640 | m_moveToPositionInProgress = true; |
1599 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1641 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1600 | } | 1642 | } |
1601 | catch (Exception ex) | 1643 | catch (Exception ex) |
1602 | { | 1644 | { |
1603 | //Why did I get this error? | 1645 | //Why did I get this error? |
@@ -1619,7 +1661,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | Velocity = Vector3.Zero; | 1661 | Velocity = Vector3.Zero; |
1620 | SendFullUpdateToAllClients(); | 1662 | SendFullUpdateToAllClients(); |
1621 | 1663 | ||
1622 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1664 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1623 | } | 1665 | } |
1624 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1666 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1625 | m_requestedSitTargetUUID = UUID.Zero; | 1667 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1652,55 +1694,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | /// </summary> | 1694 | /// </summary> |
1653 | public void StandUp() | 1695 | public void StandUp() |
1654 | { | 1696 | { |
1655 | if (SitGround) | ||
1656 | SitGround = false; | ||
1657 | |||
1658 | if (m_parentID != 0) | 1697 | if (m_parentID != 0) |
1659 | { | 1698 | { |
1660 | m_log.Debug("StandupCode Executed"); | ||
1661 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1699 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1662 | if (part != null) | 1700 | if (part != null) |
1663 | { | 1701 | { |
1702 | part.TaskInventory.LockItemsForRead(true); | ||
1664 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1703 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1665 | if (taskIDict != null) | 1704 | if (taskIDict != null) |
1666 | { | 1705 | { |
1667 | lock (taskIDict) | 1706 | foreach (UUID taskID in taskIDict.Keys) |
1668 | { | 1707 | { |
1669 | foreach (UUID taskID in taskIDict.Keys) | 1708 | UnRegisterControlEventsToScript(LocalId, taskID); |
1670 | { | 1709 | taskIDict[taskID].PermsMask &= ~( |
1671 | UnRegisterControlEventsToScript(LocalId, taskID); | 1710 | 2048 | //PERMISSION_CONTROL_CAMERA |
1672 | taskIDict[taskID].PermsMask &= ~( | 1711 | 4); // PERMISSION_TAKE_CONTROLS |
1673 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1674 | 4); // PERMISSION_TAKE_CONTROLS | ||
1675 | } | ||
1676 | } | 1712 | } |
1677 | |||
1678 | } | 1713 | } |
1714 | part.TaskInventory.LockItemsForRead(false); | ||
1679 | // Reset sit target. | 1715 | // Reset sit target. |
1680 | if (part.GetAvatarOnSitTarget() == UUID) | 1716 | if (part.GetAvatarOnSitTarget() == UUID) |
1681 | part.SetAvatarOnSitTarget(UUID.Zero); | 1717 | part.SetAvatarOnSitTarget(UUID.Zero); |
1682 | |||
1683 | m_parentPosition = part.GetWorldPosition(); | 1718 | m_parentPosition = part.GetWorldPosition(); |
1684 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1719 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1685 | } | 1720 | } |
1686 | 1721 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1687 | if (m_physicsActor == null) | 1722 | // Rotation is the sittiing Av's rotation |
1688 | { | 1723 | |
1689 | AddToPhysicalScene(false); | 1724 | Quaternion partRot; |
1725 | // if (part.LinkNum == 1) | ||
1726 | // { // Root prim of linkset | ||
1727 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1728 | // } | ||
1729 | // else | ||
1730 | // { // single or child prim | ||
1731 | |||
1732 | // } | ||
1733 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1734 | { | ||
1735 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1736 | } | ||
1737 | else | ||
1738 | { | ||
1739 | partRot = part.GetWorldRotation(); | ||
1690 | } | 1740 | } |
1691 | 1741 | ||
1692 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1742 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1693 | m_parentPosition = Vector3.Zero; | ||
1694 | 1743 | ||
1695 | m_parentID = 0; | 1744 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av |
1745 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1746 | |||
1747 | |||
1748 | if (m_physicsActor == null) | ||
1749 | { | ||
1750 | AddToPhysicalScene(false); | ||
1751 | } | ||
1752 | //CW: If the part isn't null then we can set the current position | ||
1753 | if (part != null) | ||
1754 | { | ||
1755 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1756 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1757 | part.IsOccupied = false; | ||
1758 | } | ||
1759 | else | ||
1760 | { | ||
1761 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1762 | AbsolutePosition = m_lastWorldPosition; | ||
1763 | } | ||
1764 | |||
1765 | m_parentPosition = Vector3.Zero; | ||
1766 | m_parentID = 0; | ||
1696 | SendFullUpdateToAllClients(); | 1767 | SendFullUpdateToAllClients(); |
1697 | m_requestedSitTargetID = 0; | 1768 | m_requestedSitTargetID = 0; |
1769 | |||
1698 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1770 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1699 | { | 1771 | { |
1700 | SetHeight(m_avHeight); | 1772 | SetHeight(m_avHeight); |
1701 | } | 1773 | } |
1702 | } | 1774 | } |
1703 | |||
1704 | Animator.TrySetMovementAnimation("STAND"); | 1775 | Animator.TrySetMovementAnimation("STAND"); |
1705 | } | 1776 | } |
1706 | 1777 | ||
@@ -1731,13 +1802,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | Vector3 avSitOffSet = part.SitTargetPosition; | 1802 | Vector3 avSitOffSet = part.SitTargetPosition; |
1732 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1803 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1733 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1804 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1734 | 1805 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1735 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1806 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1736 | bool SitTargetisSet = | 1807 | if (SitTargetisSet && !SitTargetOccupied) |
1737 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1738 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1739 | |||
1740 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1741 | { | 1808 | { |
1742 | //switch the target to this prim | 1809 | //switch the target to this prim |
1743 | return part; | 1810 | return part; |
@@ -1751,84 +1818,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1818 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1752 | { | 1819 | { |
1753 | bool autopilot = true; | 1820 | bool autopilot = true; |
1821 | Vector3 autopilotTarget = new Vector3(); | ||
1822 | Quaternion sitOrientation = Quaternion.Identity; | ||
1754 | Vector3 pos = new Vector3(); | 1823 | Vector3 pos = new Vector3(); |
1755 | Quaternion sitOrientation = pSitOrientation; | ||
1756 | Vector3 cameraEyeOffset = Vector3.Zero; | 1824 | Vector3 cameraEyeOffset = Vector3.Zero; |
1757 | Vector3 cameraAtOffset = Vector3.Zero; | 1825 | Vector3 cameraAtOffset = Vector3.Zero; |
1758 | bool forceMouselook = false; | 1826 | bool forceMouselook = false; |
1759 | 1827 | ||
1760 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1828 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1761 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1829 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1762 | if (part != null) | 1830 | if (part == null) return; |
1763 | { | 1831 | |
1764 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1832 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1765 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1833 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1766 | 1834 | ||
1767 | // Is a sit target available? | 1835 | // part is the prim to sit on |
1768 | Vector3 avSitOffSet = part.SitTargetPosition; | 1836 | // offset is the world-ref vector distance from that prim center to the click-spot |
1769 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1837 | // UUID is the UUID of the Avatar doing the clicking |
1770 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1838 | |
1771 | 1839 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1772 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1840 | |
1773 | bool SitTargetisSet = | 1841 | // Is a sit target available? |
1774 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1842 | Vector3 avSitOffSet = part.SitTargetPosition; |
1775 | ( | 1843 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1776 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1844 | |
1777 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1845 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1778 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1846 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1779 | ) | 1847 | Quaternion partRot; |
1780 | )); | 1848 | // if (part.LinkNum == 1) |
1781 | 1849 | // { // Root prim of linkset | |
1782 | if (SitTargetisSet && SitTargetUnOccupied) | 1850 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1783 | { | 1851 | // } |
1784 | part.SetAvatarOnSitTarget(UUID); | 1852 | // else |
1785 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1853 | // { // single or child prim |
1786 | sitOrientation = avSitOrientation; | 1854 | partRot = part.GetWorldRotation(); |
1787 | autopilot = false; | 1855 | // } |
1788 | } | 1856 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1789 | 1857 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1790 | pos = part.AbsolutePosition + offset; | 1858 | // Sit analysis rewritten by KF 091125 |
1791 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1859 | if (SitTargetisSet) // scipted sit |
1792 | //{ | 1860 | { |
1793 | // offset = pos; | 1861 | if (!part.IsOccupied) |
1794 | //autopilot = false; | 1862 | { |
1795 | //} | 1863 | //Console.WriteLine("Scripted, unoccupied"); |
1796 | if (m_physicsActor != null) | 1864 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1797 | { | 1865 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1798 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1866 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1799 | // We can remove the physicsActor until they stand up. | 1867 | autopilot = false; // Jump direct to scripted llSitPos() |
1800 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1868 | } |
1801 | 1869 | else | |
1802 | if (autopilot) | 1870 | { |
1803 | { | 1871 | //Console.WriteLine("Scripted, occupied"); |
1804 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1872 | return; |
1805 | { | 1873 | } |
1806 | autopilot = false; | 1874 | } |
1875 | else // Not Scripted | ||
1876 | { | ||
1877 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1878 | { | ||
1879 | // large prim & offset, ignore if other Avs sitting | ||
1880 | // offset.Z -= 0.05f; | ||
1881 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1882 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1883 | |||
1884 | //Console.WriteLine(" offset ={0}", offset); | ||
1885 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1886 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1887 | |||
1888 | } | ||
1889 | else // small offset | ||
1890 | { | ||
1891 | //Console.WriteLine("Small offset"); | ||
1892 | if (!part.IsOccupied) | ||
1893 | { | ||
1894 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1895 | autopilotTarget = part.AbsolutePosition; | ||
1896 | } | ||
1897 | else return; // occupied small | ||
1898 | } // end large/small | ||
1899 | } // end Scripted/not | ||
1900 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1901 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1902 | forceMouselook = part.GetForceMouselook(); | ||
1903 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1904 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1807 | 1905 | ||
1808 | RemoveFromPhysicalScene(); | 1906 | if (m_physicsActor != null) |
1809 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1907 | { |
1810 | } | 1908 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1811 | } | 1909 | // We can remove the physicsActor until they stand up. |
1812 | else | 1910 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1911 | if (autopilot) | ||
1912 | { // its not a scripted sit | ||
1913 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1914 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1813 | { | 1915 | { |
1916 | autopilot = false; // close enough | ||
1917 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1918 | Not using the part's position because returning the AV to the last known standing | ||
1919 | position is likely to be more friendly, isn't it? */ | ||
1814 | RemoveFromPhysicalScene(); | 1920 | RemoveFromPhysicalScene(); |
1815 | } | 1921 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1922 | } // else the autopilot will get us close | ||
1923 | } | ||
1924 | else | ||
1925 | { // its a scripted sit | ||
1926 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1927 | I *am* using the part's position this time because we have no real idea how far away | ||
1928 | the avatar is from the sit target. */ | ||
1929 | RemoveFromPhysicalScene(); | ||
1816 | } | 1930 | } |
1817 | |||
1818 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1819 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1820 | forceMouselook = part.GetForceMouselook(); | ||
1821 | } | 1931 | } |
1822 | 1932 | else return; // physactor is null! | |
1823 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1933 | |
1824 | m_requestedSitTargetUUID = targetID; | 1934 | Vector3 offsetr; // = offset * partIRot; |
1935 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1936 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1937 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1938 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1939 | offsetr = offset * partIRot; | ||
1940 | // | ||
1941 | // else | ||
1942 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1943 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1944 | // (offset * partRot); | ||
1945 | // } | ||
1946 | |||
1947 | //Console.WriteLine(" "); | ||
1948 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1949 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1950 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1951 | //Console.WriteLine("Click offst ={0}", offset); | ||
1952 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1953 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1954 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1955 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1956 | |||
1957 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1958 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1825 | // This calls HandleAgentSit twice, once from here, and the client calls | 1959 | // This calls HandleAgentSit twice, once from here, and the client calls |
1826 | // HandleAgentSit itself after it gets to the location | 1960 | // HandleAgentSit itself after it gets to the location |
1827 | // It doesn't get to the location until we've moved them there though | 1961 | // It doesn't get to the location until we've moved them there though |
1828 | // which happens in HandleAgentSit :P | 1962 | // which happens in HandleAgentSit :P |
1829 | m_autopilotMoving = autopilot; | 1963 | m_autopilotMoving = autopilot; |
1830 | m_autoPilotTarget = pos; | 1964 | m_autoPilotTarget = autopilotTarget; |
1831 | m_sitAtAutoTarget = autopilot; | 1965 | m_sitAtAutoTarget = autopilot; |
1966 | m_initialSitTarget = autopilotTarget; | ||
1832 | if (!autopilot) | 1967 | if (!autopilot) |
1833 | HandleAgentSit(remoteClient, UUID); | 1968 | HandleAgentSit(remoteClient, UUID); |
1834 | } | 1969 | } |
@@ -2123,31 +2258,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2123 | { | 2258 | { |
2124 | if (part != null) | 2259 | if (part != null) |
2125 | { | 2260 | { |
2261 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2126 | if (part.GetAvatarOnSitTarget() == UUID) | 2262 | if (part.GetAvatarOnSitTarget() == UUID) |
2127 | { | 2263 | { |
2264 | //Console.WriteLine("Scripted Sit"); | ||
2265 | // Scripted sit | ||
2128 | Vector3 sitTargetPos = part.SitTargetPosition; | 2266 | Vector3 sitTargetPos = part.SitTargetPosition; |
2129 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2267 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2130 | |||
2131 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2132 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2133 | |||
2134 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2135 | |||
2136 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2268 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2137 | m_pos += SIT_TARGET_ADJUSTMENT; | 2269 | m_pos += SIT_TARGET_ADJUSTMENT; |
2138 | m_bodyRot = sitTargetOrient; | 2270 | m_bodyRot = sitTargetOrient; |
2139 | //Rotation = sitTargetOrient; | ||
2140 | m_parentPosition = part.AbsolutePosition; | 2271 | m_parentPosition = part.AbsolutePosition; |
2141 | 2272 | part.IsOccupied = true; | |
2142 | //SendTerseUpdateToAllClients(); | ||
2143 | } | 2273 | } |
2144 | else | 2274 | else |
2145 | { | 2275 | { |
2146 | m_pos -= part.AbsolutePosition; | 2276 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2277 | // Else Av sits at m_avUnscriptedSitPos | ||
2278 | |||
2279 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2280 | // Calculate angle of line from prim to Av | ||
2281 | Quaternion partIRot; | ||
2282 | // if (part.LinkNum == 1) | ||
2283 | // { // Root prim of linkset | ||
2284 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2285 | // } | ||
2286 | // else | ||
2287 | // { // single or child prim | ||
2288 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2289 | // } | ||
2290 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2291 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2292 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2293 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2294 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2295 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2296 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2297 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2298 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2299 | |||
2147 | m_parentPosition = part.AbsolutePosition; | 2300 | m_parentPosition = part.AbsolutePosition; |
2148 | } | 2301 | part.IsOccupied = true; |
2302 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2303 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2304 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2305 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2306 | //Set up raytrace to find top surface of prim | ||
2307 | Vector3 size = part.Scale; | ||
2308 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2309 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2310 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2311 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2312 | m_scene.PhysicsScene.RaycastWorld( | ||
2313 | start, // Vector3 position, | ||
2314 | down, // Vector3 direction, | ||
2315 | mag, // float length, | ||
2316 | SitAltitudeCallback); // retMethod | ||
2317 | } // end scripted/not | ||
2149 | } | 2318 | } |
2150 | else | 2319 | else // no Av |
2151 | { | 2320 | { |
2152 | return; | 2321 | return; |
2153 | } | 2322 | } |
@@ -2159,11 +2328,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2159 | 2328 | ||
2160 | Animator.TrySetMovementAnimation(sitAnimation); | 2329 | Animator.TrySetMovementAnimation(sitAnimation); |
2161 | SendFullUpdateToAllClients(); | 2330 | SendFullUpdateToAllClients(); |
2162 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2163 | // So we're also sending a terse update (which has avatar rotation) | ||
2164 | // [Update] We do now. | ||
2165 | //SendTerseUpdateToAllClients(); | ||
2166 | } | 2331 | } |
2332 | |||
2333 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2334 | { | ||
2335 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2336 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2337 | if(hitYN) | ||
2338 | { | ||
2339 | // m_pos = Av offset from prim center to make look like on center | ||
2340 | // m_parentPosition = Actual center pos of prim | ||
2341 | // collisionPoint = spot on prim where we want to sit | ||
2342 | // collisionPoint.Z = global sit surface height | ||
2343 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2344 | Quaternion partIRot; | ||
2345 | // if (part.LinkNum == 1) | ||
2346 | /// { // Root prim of linkset | ||
2347 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2348 | // } | ||
2349 | // else | ||
2350 | // { // single or child prim | ||
2351 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2352 | // } | ||
2353 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2354 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2355 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2356 | m_pos += offset; | ||
2357 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2358 | |||
2359 | } | ||
2360 | } // End SitAltitudeCallback KF. | ||
2167 | 2361 | ||
2168 | /// <summary> | 2362 | /// <summary> |
2169 | /// Event handler for the 'Always run' setting on the client | 2363 | /// Event handler for the 'Always run' setting on the client |
@@ -2193,7 +2387,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | /// </summary> | 2387 | /// </summary> |
2194 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2388 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2195 | /// <param name="rotation">The direction in which this avatar should now face. | 2389 | /// <param name="rotation">The direction in which this avatar should now face. |
2196 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2390 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2197 | { | 2391 | { |
2198 | if (m_isChildAgent) | 2392 | if (m_isChildAgent) |
2199 | { | 2393 | { |
@@ -2270,7 +2464,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2270 | 2464 | ||
2271 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2465 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2272 | m_forceToApply = direc; | 2466 | m_forceToApply = direc; |
2273 | 2467 | m_isNudging = Nudging; | |
2274 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2468 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2275 | } | 2469 | } |
2276 | 2470 | ||
@@ -2285,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2285 | const float POSITION_TOLERANCE = 0.05f; | 2479 | const float POSITION_TOLERANCE = 0.05f; |
2286 | //const int TIME_MS_TOLERANCE = 3000; | 2480 | //const int TIME_MS_TOLERANCE = 3000; |
2287 | 2481 | ||
2288 | SendPrimUpdates(); | 2482 | |
2289 | 2483 | ||
2290 | if (m_newCoarseLocations) | 2484 | if (m_newCoarseLocations) |
2291 | { | 2485 | { |
@@ -2321,6 +2515,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2321 | CheckForBorderCrossing(); | 2515 | CheckForBorderCrossing(); |
2322 | CheckForSignificantMovement(); // sends update to the modules. | 2516 | CheckForSignificantMovement(); // sends update to the modules. |
2323 | } | 2517 | } |
2518 | |||
2519 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2520 | SendPrimUpdates(); | ||
2324 | } | 2521 | } |
2325 | 2522 | ||
2326 | #endregion | 2523 | #endregion |
@@ -3230,14 +3427,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3230 | { | 3427 | { |
3231 | if (m_forceToApply.HasValue) | 3428 | if (m_forceToApply.HasValue) |
3232 | { | 3429 | { |
3233 | Vector3 force = m_forceToApply.Value; | ||
3234 | 3430 | ||
3431 | Vector3 force = m_forceToApply.Value; | ||
3235 | m_updateflag = true; | 3432 | m_updateflag = true; |
3236 | // movementvector = force; | ||
3237 | Velocity = force; | 3433 | Velocity = force; |
3238 | 3434 | ||
3239 | m_forceToApply = null; | 3435 | m_forceToApply = null; |
3240 | } | 3436 | } |
3437 | else | ||
3438 | { | ||
3439 | if (m_isNudging) | ||
3440 | { | ||
3441 | Vector3 force = Vector3.Zero; | ||
3442 | |||
3443 | m_updateflag = true; | ||
3444 | Velocity = force; | ||
3445 | m_isNudging = false; | ||
3446 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3447 | } | ||
3448 | } | ||
3241 | } | 3449 | } |
3242 | 3450 | ||
3243 | public override void SetText(string text, Vector3 color, double alpha) | 3451 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3288,18 +3496,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3288 | { | 3496 | { |
3289 | if (e == null) | 3497 | if (e == null) |
3290 | return; | 3498 | return; |
3291 | 3499 | ||
3292 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3500 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3293 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3294 | // as of this comment the interval is set in AddToPhysicalScene | 3501 | // as of this comment the interval is set in AddToPhysicalScene |
3295 | if (Animator!=null) | 3502 | if (Animator!=null) |
3296 | Animator.UpdateMovementAnimations(); | 3503 | { |
3504 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3505 | { // else its will lock out other animation changes, like ground sit. | ||
3506 | Animator.UpdateMovementAnimations(); | ||
3507 | m_updateCount--; | ||
3508 | } | ||
3509 | } | ||
3297 | 3510 | ||
3298 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3511 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3299 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3512 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3300 | 3513 | ||
3301 | CollisionPlane = Vector4.UnitW; | 3514 | CollisionPlane = Vector4.UnitW; |
3302 | 3515 | ||
3516 | if (m_lastColCount != coldata.Count) | ||
3517 | { | ||
3518 | m_updateCount = UPDATE_COUNT; | ||
3519 | m_lastColCount = coldata.Count; | ||
3520 | } | ||
3521 | |||
3303 | if (coldata.Count != 0 && Animator != null) | 3522 | if (coldata.Count != 0 && Animator != null) |
3304 | { | 3523 | { |
3305 | switch (Animator.CurrentMovementAnimation) | 3524 | switch (Animator.CurrentMovementAnimation) |
@@ -3906,5 +4125,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3906 | m_reprioritization_called = false; | 4125 | m_reprioritization_called = false; |
3907 | } | 4126 | } |
3908 | } | 4127 | } |
4128 | |||
4129 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4130 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4131 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4132 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4133 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4134 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4135 | return(new Vector3(x,y,z)); | ||
4136 | } | ||
4137 | |||
4138 | |||
3909 | } | 4139 | } |
3910 | } | 4140 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index c6cf4cc..4ba4fab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | foreach (EntityBase e in m_presence.Scene.Entities) | 76 | foreach (EntityBase e in m_presence.Scene.Entities) |
77 | { | 77 | { |
78 | if (e is SceneObjectGroup) | 78 | if (e != null && e is SceneObjectGroup) |
79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
80 | } | 80 | } |
81 | } | 81 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index c77220c..68035ca 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |