diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
23 files changed, 6741 insertions, 1951 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index ff53f45..50a176b 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
79 | m_scenePresence = sp; | 79 | m_scenePresence = sp; |
80 | CurrentMovementAnimation = "CROUCH"; | 80 | CurrentMovementAnimation = "CROUCH"; |
81 | } | 81 | } |
82 | 82 | ||
83 | public void AddAnimation(UUID animID, UUID objectID) | 83 | public void AddAnimation(UUID animID, UUID objectID) |
84 | { | 84 | { |
85 | if (m_scenePresence.IsChildAgent) | 85 | if (m_scenePresence.IsChildAgent) |
86 | return; | 86 | return; |
87 | 87 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
89 | 89 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 91 | SendAnimPack(); |
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
117 | SendAnimPack(); | 117 | SendAnimPack(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
121 | { | ||
122 | if (m_scenePresence.IsChildAgent) | ||
123 | return; | ||
124 | |||
125 | if (animID != UUID.Zero) | ||
126 | { | ||
127 | if (addRemove) | ||
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
129 | else | ||
130 | m_animations.Remove(animID); | ||
131 | } | ||
132 | if(sendPack) | ||
133 | SendAnimPack(); | ||
134 | } | ||
135 | |||
120 | // Called from scripts | 136 | // Called from scripts |
121 | public void RemoveAnimation(string name) | 137 | public void RemoveAnimation(string name) |
122 | { | 138 | { |
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs new file mode 100644 index 0000000..075724e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -0,0 +1,304 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Collections.Generic; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | public struct CollisionForSoundInfo | ||
39 | { | ||
40 | public uint colliderID; | ||
41 | public Vector3 position; | ||
42 | public float relativeVel; | ||
43 | } | ||
44 | |||
45 | public static class CollisionSounds | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private const int MaxMaterials = 7; | ||
50 | // part part | ||
51 | |||
52 | private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); | ||
53 | private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); | ||
54 | private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); | ||
55 | private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); | ||
56 | private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); | ||
57 | private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); | ||
58 | private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); | ||
59 | |||
60 | private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); | ||
61 | private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); | ||
62 | private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); | ||
63 | private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); | ||
64 | private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); | ||
65 | private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); | ||
66 | |||
67 | private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); | ||
68 | private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); | ||
69 | private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); | ||
70 | private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); | ||
71 | private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); | ||
72 | |||
73 | private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); | ||
74 | private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); | ||
75 | private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); | ||
76 | private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); | ||
77 | |||
78 | private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); | ||
79 | private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); | ||
80 | private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); | ||
81 | |||
82 | private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); | ||
83 | private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); | ||
84 | |||
85 | private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); | ||
86 | |||
87 | // terrain part | ||
88 | private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
89 | private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
90 | private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
91 | private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
92 | private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
93 | private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
94 | private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
95 | |||
96 | public static UUID[] m_TerrainPart = { | ||
97 | snd_TerrainStone, | ||
98 | snd_TerrainMetal, | ||
99 | snd_TerrainGlass, | ||
100 | snd_TerrainWood, | ||
101 | snd_TerrainFlesh, | ||
102 | snd_TerrainPlastic, | ||
103 | snd_TerrainRubber | ||
104 | }; | ||
105 | |||
106 | // simetric sounds | ||
107 | public static UUID[] m_PartPart = { | ||
108 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | ||
109 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | ||
110 | snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | ||
111 | snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | ||
112 | snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | ||
113 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, | ||
114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | ||
115 | }; | ||
116 | |||
117 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) | ||
118 | { | ||
119 | if (collidersinfolist.Count == 0 || part == null) | ||
120 | return; | ||
121 | |||
122 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | ||
123 | return; | ||
124 | |||
125 | if (part.ParentGroup == null) | ||
126 | return; | ||
127 | |||
128 | if (part.CollisionSoundType < 0) | ||
129 | return; | ||
130 | |||
131 | float volume = 0.0f; | ||
132 | bool HaveSound = false; | ||
133 | |||
134 | UUID soundID = part.CollisionSound; | ||
135 | |||
136 | if (part.CollisionSoundType > 0) | ||
137 | { | ||
138 | // soundID = part.CollisionSound; | ||
139 | volume = part.CollisionSoundVolume; | ||
140 | if (volume == 0.0f) | ||
141 | return; | ||
142 | HaveSound = true; | ||
143 | } | ||
144 | |||
145 | bool doneownsound = false; | ||
146 | |||
147 | int thisMaterial = (int)part.Material; | ||
148 | if (thisMaterial >= MaxMaterials) | ||
149 | thisMaterial = 3; | ||
150 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
151 | |||
152 | CollisionForSoundInfo colInfo; | ||
153 | uint id; | ||
154 | |||
155 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
156 | { | ||
157 | colInfo = collidersinfolist[i]; | ||
158 | |||
159 | id = colInfo.colliderID; | ||
160 | if (id == 0) // terrain collision | ||
161 | { | ||
162 | if (!doneownsound) | ||
163 | { | ||
164 | if (!HaveSound) | ||
165 | { | ||
166 | volume = Math.Abs(colInfo.relativeVel); | ||
167 | if (volume < 0.2f) | ||
168 | continue; | ||
169 | |||
170 | volume *= volume * .0625f; // 4m/s == full volume | ||
171 | if (volume > 1.0f) | ||
172 | volume = 1.0f; | ||
173 | |||
174 | soundID = m_TerrainPart[thisMaterial]; | ||
175 | } | ||
176 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
177 | doneownsound = true; | ||
178 | } | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); | ||
183 | if (otherPart != null) | ||
184 | { | ||
185 | if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) | ||
186 | continue; | ||
187 | |||
188 | if (!HaveSound) | ||
189 | { | ||
190 | if (otherPart.CollisionSoundType > 0) | ||
191 | { | ||
192 | soundID = otherPart.CollisionSound; | ||
193 | volume = otherPart.CollisionSoundVolume; | ||
194 | if (volume == 0.0f) | ||
195 | continue; | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | volume = Math.Abs(colInfo.relativeVel); | ||
200 | if (volume < 0.2f) | ||
201 | continue; | ||
202 | |||
203 | volume *= volume * .0625f; // 4m/s == full volume | ||
204 | if (volume > 1.0f) | ||
205 | volume = 1.0f; | ||
206 | |||
207 | int otherMaterial = (int)otherPart.Material; | ||
208 | if (otherMaterial >= MaxMaterials) | ||
209 | otherMaterial = 3; | ||
210 | |||
211 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | if (doneownsound) | ||
216 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
217 | else | ||
218 | { | ||
219 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
220 | doneownsound = true; | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) | ||
227 | { | ||
228 | if (collidersinfolist.Count == 0 || av == null) | ||
229 | return; | ||
230 | |||
231 | UUID soundID; | ||
232 | int otherMaterial; | ||
233 | |||
234 | int thisMaterial = 4; // flesh | ||
235 | |||
236 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
237 | |||
238 | // bool doneownsound = false; | ||
239 | |||
240 | CollisionForSoundInfo colInfo; | ||
241 | uint id; | ||
242 | float volume; | ||
243 | |||
244 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
245 | { | ||
246 | colInfo = collidersinfolist[i]; | ||
247 | |||
248 | id = colInfo.colliderID; | ||
249 | |||
250 | if (id == 0) // no terrain collision sounds for now | ||
251 | { | ||
252 | continue; | ||
253 | // volume = Math.Abs(colInfo.relativeVel); | ||
254 | // if (volume < 0.2f) | ||
255 | // continue; | ||
256 | |||
257 | } | ||
258 | |||
259 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); | ||
260 | if (otherPart != null) | ||
261 | { | ||
262 | if (otherPart.CollisionSoundType < 0) | ||
263 | continue; | ||
264 | if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f) | ||
265 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); | ||
266 | else | ||
267 | { | ||
268 | volume = Math.Abs(colInfo.relativeVel); | ||
269 | // Most noral collisions (running into walls, stairs) | ||
270 | // should never be heard. | ||
271 | if (volume < 3.2f) | ||
272 | continue; | ||
273 | // m_log.DebugFormat("Collision speed was {0}", volume); | ||
274 | |||
275 | // Cap to 0.2 times volume because climbing stairs should not be noisy | ||
276 | // Also changed scaling | ||
277 | volume *= volume * .0125f; // 4m/s == volume 0.2 | ||
278 | if (volume > 0.2f) | ||
279 | volume = 0.2f; | ||
280 | otherMaterial = (int)otherPart.Material; | ||
281 | if (otherMaterial >= MaxMaterials) | ||
282 | otherMaterial = 3; | ||
283 | |||
284 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
285 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
286 | } | ||
287 | continue; | ||
288 | } | ||
289 | /* | ||
290 | else if (!doneownsound) | ||
291 | { | ||
292 | ScenePresence otherav = av.Scene.GetScenePresence(Id); | ||
293 | if (otherav != null && (!otherav.IsChildAgent)) | ||
294 | { | ||
295 | soundID = snd_FleshFlesh; | ||
296 | av.SendCollisionSound(soundID, 1.0); | ||
297 | doneownsound = true; | ||
298 | } | ||
299 | } | ||
300 | */ | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6dea2f0..7cb3811 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -59,8 +59,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | 59 | ||
60 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
61 | 61 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | ||
63 | |||
62 | public event OnTerrainTickDelegate OnTerrainTick; | 64 | public event OnTerrainTickDelegate OnTerrainTick; |
63 | 65 | ||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
67 | |||
64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 69 | ||
66 | public event OnBackupDelegate OnBackup; | 70 | public event OnBackupDelegate OnBackup; |
@@ -905,6 +909,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
905 | } | 909 | } |
906 | } | 910 | } |
907 | } | 911 | } |
912 | public void TriggerTerrainUpdate() | ||
913 | { | ||
914 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
915 | if (handlerTerrainUpdate != null) | ||
916 | { | ||
917 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
918 | { | ||
919 | try | ||
920 | { | ||
921 | d(); | ||
922 | } | ||
923 | catch (Exception e) | ||
924 | { | ||
925 | m_log.ErrorFormat( | ||
926 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
927 | e.Message, e.StackTrace); | ||
928 | } | ||
929 | } | ||
930 | } | ||
931 | } | ||
908 | 932 | ||
909 | public void TriggerTerrainTick() | 933 | public void TriggerTerrainTick() |
910 | { | 934 | { |
@@ -1195,6 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1195 | m_log.ErrorFormat( | 1219 | m_log.ErrorFormat( |
1196 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", | 1220 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", |
1197 | e.Message, e.StackTrace); | 1221 | e.Message, e.StackTrace); |
1222 | m_log.ErrorFormat(Environment.StackTrace); | ||
1198 | } | 1223 | } |
1199 | } | 1224 | } |
1200 | } | 1225 | } |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..ddae073 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | } | 212 | } |
213 | 213 | ||
214 | // Use the camera position for local agents and avatar position for remote agents | 214 | // Use the camera position for local agents and avatar position for remote agents |
215 | Vector3 presencePos = (presence.IsChildAgent) ? | 215 | // Why would I want that? They could be camming but I still see them at the |
216 | presence.AbsolutePosition : | 216 | // avatar position, so why should I update them as if they were at their |
217 | presence.CameraPosition; | 217 | // camera positions? Makes no sense! |
218 | // TODO: Fix this mess | ||
219 | //Vector3 presencePos = (presence.IsChildAgent) ? | ||
220 | // presence.AbsolutePosition : | ||
221 | // presence.CameraPosition; | ||
222 | |||
223 | Vector3 presencePos = presence.AbsolutePosition; | ||
218 | 224 | ||
219 | // Compute the distance... | 225 | // Compute the distance... |
220 | double distance = Vector3.Distance(presencePos, entityPos); | 226 | double distance = Vector3.Distance(presencePos, entityPos); |
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 232 | ||
227 | for (int i = 0; i < queues - 1; i++) | 233 | for (int i = 0; i < queues - 1; i++) |
228 | { | 234 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 235 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 236 | break; |
231 | pqueue++; | 237 | pqueue++; |
232 | } | 238 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..9cb901a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,791 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Text; | ||
34 | using System.IO; | ||
35 | using System.Xml; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes | ||
41 | { | ||
42 | public class SOPVehicle | ||
43 | { | ||
44 | public VehicleData vd; | ||
45 | |||
46 | public Vehicle Type | ||
47 | { | ||
48 | get { return vd.m_type; } | ||
49 | } | ||
50 | |||
51 | public SOPVehicle() | ||
52 | { | ||
53 | vd = new VehicleData(); | ||
54 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
55 | } | ||
56 | |||
57 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
58 | { | ||
59 | float len; | ||
60 | float timestep = 0.01f; | ||
61 | switch (pParam) | ||
62 | { | ||
63 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
64 | if (pValue < 0f) pValue = 0f; | ||
65 | if (pValue > 1f) pValue = 1f; | ||
66 | vd.m_angularDeflectionEfficiency = pValue; | ||
67 | break; | ||
68 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
69 | if (pValue < timestep) pValue = timestep; | ||
70 | vd.m_angularDeflectionTimescale = pValue; | ||
71 | break; | ||
72 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
73 | if (pValue < timestep) pValue = timestep; | ||
74 | else if (pValue > 120) pValue = 120; | ||
75 | vd.m_angularMotorDecayTimescale = pValue; | ||
76 | break; | ||
77 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
78 | if (pValue < timestep) pValue = timestep; | ||
79 | vd.m_angularMotorTimescale = pValue; | ||
80 | break; | ||
81 | case Vehicle.BANKING_EFFICIENCY: | ||
82 | if (pValue < -1f) pValue = -1f; | ||
83 | if (pValue > 1f) pValue = 1f; | ||
84 | vd.m_bankingEfficiency = pValue; | ||
85 | break; | ||
86 | case Vehicle.BANKING_MIX: | ||
87 | if (pValue < 0f) pValue = 0f; | ||
88 | if (pValue > 1f) pValue = 1f; | ||
89 | vd.m_bankingMix = pValue; | ||
90 | break; | ||
91 | case Vehicle.BANKING_TIMESCALE: | ||
92 | if (pValue < timestep) pValue = timestep; | ||
93 | vd.m_bankingTimescale = pValue; | ||
94 | break; | ||
95 | case Vehicle.BUOYANCY: | ||
96 | if (pValue < -1f) pValue = -1f; | ||
97 | if (pValue > 1f) pValue = 1f; | ||
98 | vd.m_VehicleBuoyancy = pValue; | ||
99 | break; | ||
100 | case Vehicle.HOVER_EFFICIENCY: | ||
101 | if (pValue < 0f) pValue = 0f; | ||
102 | if (pValue > 1f) pValue = 1f; | ||
103 | vd.m_VhoverEfficiency = pValue; | ||
104 | break; | ||
105 | case Vehicle.HOVER_HEIGHT: | ||
106 | vd.m_VhoverHeight = pValue; | ||
107 | break; | ||
108 | case Vehicle.HOVER_TIMESCALE: | ||
109 | if (pValue < timestep) pValue = timestep; | ||
110 | vd.m_VhoverTimescale = pValue; | ||
111 | break; | ||
112 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
113 | if (pValue < 0f) pValue = 0f; | ||
114 | if (pValue > 1f) pValue = 1f; | ||
115 | vd.m_linearDeflectionEfficiency = pValue; | ||
116 | break; | ||
117 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
118 | if (pValue < timestep) pValue = timestep; | ||
119 | vd.m_linearDeflectionTimescale = pValue; | ||
120 | break; | ||
121 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
122 | if (pValue < timestep) pValue = timestep; | ||
123 | else if (pValue > 120) pValue = 120; | ||
124 | vd.m_linearMotorDecayTimescale = pValue; | ||
125 | break; | ||
126 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
127 | if (pValue < timestep) pValue = timestep; | ||
128 | vd.m_linearMotorTimescale = pValue; | ||
129 | break; | ||
130 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
131 | if (pValue < 0f) pValue = 0f; | ||
132 | if (pValue > 1f) pValue = 1f; | ||
133 | vd.m_verticalAttractionEfficiency = pValue; | ||
134 | break; | ||
135 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
136 | if (pValue < timestep) pValue = timestep; | ||
137 | vd.m_verticalAttractionTimescale = pValue; | ||
138 | break; | ||
139 | |||
140 | // These are vector properties but the engine lets you use a single float value to | ||
141 | // set all of the components to the same value | ||
142 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
143 | if (pValue < timestep) pValue = timestep; | ||
144 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
145 | break; | ||
146 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
147 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
148 | len = vd.m_angularMotorDirection.Length(); | ||
149 | if (len > 12.566f) | ||
150 | vd.m_angularMotorDirection *= (12.566f / len); | ||
151 | break; | ||
152 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
153 | if (pValue < timestep) pValue = timestep; | ||
154 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
155 | break; | ||
156 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
157 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
158 | len = vd.m_linearMotorDirection.Length(); | ||
159 | if (len > 30.0f) | ||
160 | vd.m_linearMotorDirection *= (30.0f / len); | ||
161 | break; | ||
162 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
163 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
164 | len = vd.m_linearMotorOffset.Length(); | ||
165 | if (len > 100.0f) | ||
166 | vd.m_linearMotorOffset *= (100.0f / len); | ||
167 | break; | ||
168 | } | ||
169 | }//end ProcessFloatVehicleParam | ||
170 | |||
171 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
172 | { | ||
173 | float len; | ||
174 | float timestep = 0.01f; | ||
175 | switch (pParam) | ||
176 | { | ||
177 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
178 | if (pValue.X < timestep) pValue.X = timestep; | ||
179 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
180 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
181 | |||
182 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
183 | break; | ||
184 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
185 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
186 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
187 | len = vd.m_angularMotorDirection.Length(); | ||
188 | if (len > 12.566f) | ||
189 | vd.m_angularMotorDirection *= (12.566f / len); | ||
190 | break; | ||
191 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
192 | if (pValue.X < timestep) pValue.X = timestep; | ||
193 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
194 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
195 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
196 | break; | ||
197 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
198 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
199 | len = vd.m_linearMotorDirection.Length(); | ||
200 | if (len > 30.0f) | ||
201 | vd.m_linearMotorDirection *= (30.0f / len); | ||
202 | break; | ||
203 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
204 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
205 | len = vd.m_linearMotorOffset.Length(); | ||
206 | if (len > 100.0f) | ||
207 | vd.m_linearMotorOffset *= (100.0f / len); | ||
208 | break; | ||
209 | } | ||
210 | }//end ProcessVectorVehicleParam | ||
211 | |||
212 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
213 | { | ||
214 | switch (pParam) | ||
215 | { | ||
216 | case Vehicle.REFERENCE_FRAME: | ||
217 | vd.m_referenceFrame = pValue; | ||
218 | break; | ||
219 | } | ||
220 | }//end ProcessRotationVehicleParam | ||
221 | |||
222 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
223 | { | ||
224 | if (remove) | ||
225 | { | ||
226 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | vd.m_flags |= (VehicleFlag)pParam; | ||
231 | } | ||
232 | }//end ProcessVehicleFlags | ||
233 | |||
234 | public void ProcessTypeChange(Vehicle pType) | ||
235 | { | ||
236 | vd.m_linearMotorDirection = Vector3.Zero; | ||
237 | vd.m_angularMotorDirection = Vector3.Zero; | ||
238 | vd.m_linearMotorOffset = Vector3.Zero; | ||
239 | vd.m_referenceFrame = Quaternion.Identity; | ||
240 | |||
241 | // Set Defaults For Type | ||
242 | vd.m_type = pType; | ||
243 | switch (pType) | ||
244 | { | ||
245 | case Vehicle.TYPE_NONE: | ||
246 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
248 | vd.m_linearMotorTimescale = 1000; | ||
249 | vd.m_linearMotorDecayTimescale = 120; | ||
250 | vd.m_angularMotorTimescale = 1000; | ||
251 | vd.m_angularMotorDecayTimescale = 1000; | ||
252 | vd.m_VhoverHeight = 0; | ||
253 | vd.m_VhoverEfficiency = 1; | ||
254 | vd.m_VhoverTimescale = 1000; | ||
255 | vd.m_VehicleBuoyancy = 0; | ||
256 | vd.m_linearDeflectionEfficiency = 0; | ||
257 | vd.m_linearDeflectionTimescale = 1000; | ||
258 | vd.m_angularDeflectionEfficiency = 0; | ||
259 | vd.m_angularDeflectionTimescale = 1000; | ||
260 | vd.m_bankingEfficiency = 0; | ||
261 | vd.m_bankingMix = 1; | ||
262 | vd.m_bankingTimescale = 1000; | ||
263 | vd.m_verticalAttractionEfficiency = 0; | ||
264 | vd.m_verticalAttractionTimescale = 1000; | ||
265 | |||
266 | vd.m_flags = (VehicleFlag)0; | ||
267 | break; | ||
268 | |||
269 | case Vehicle.TYPE_SLED: | ||
270 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
271 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
272 | vd.m_linearMotorTimescale = 1000; | ||
273 | vd.m_linearMotorDecayTimescale = 120; | ||
274 | vd.m_angularMotorTimescale = 1000; | ||
275 | vd.m_angularMotorDecayTimescale = 120; | ||
276 | vd.m_VhoverHeight = 0; | ||
277 | vd.m_VhoverEfficiency = 1; | ||
278 | vd.m_VhoverTimescale = 10; | ||
279 | vd.m_VehicleBuoyancy = 0; | ||
280 | vd.m_linearDeflectionEfficiency = 1; | ||
281 | vd.m_linearDeflectionTimescale = 1; | ||
282 | vd.m_angularDeflectionEfficiency = 0; | ||
283 | vd.m_angularDeflectionTimescale = 1000; | ||
284 | vd.m_bankingEfficiency = 0; | ||
285 | vd.m_bankingMix = 1; | ||
286 | vd.m_bankingTimescale = 10; | ||
287 | vd.m_flags &= | ||
288 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
289 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
290 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
291 | break; | ||
292 | case Vehicle.TYPE_CAR: | ||
293 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
294 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
295 | vd.m_linearMotorTimescale = 1; | ||
296 | vd.m_linearMotorDecayTimescale = 60; | ||
297 | vd.m_angularMotorTimescale = 1; | ||
298 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
299 | vd.m_VhoverHeight = 0; | ||
300 | vd.m_VhoverEfficiency = 0; | ||
301 | vd.m_VhoverTimescale = 1000; | ||
302 | vd.m_VehicleBuoyancy = 0; | ||
303 | vd.m_linearDeflectionEfficiency = 1; | ||
304 | vd.m_linearDeflectionTimescale = 2; | ||
305 | vd.m_angularDeflectionEfficiency = 0; | ||
306 | vd.m_angularDeflectionTimescale = 10; | ||
307 | vd.m_verticalAttractionEfficiency = 1f; | ||
308 | vd.m_verticalAttractionTimescale = 10f; | ||
309 | vd.m_bankingEfficiency = -0.2f; | ||
310 | vd.m_bankingMix = 1; | ||
311 | vd.m_bankingTimescale = 1; | ||
312 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
313 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
314 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
315 | break; | ||
316 | case Vehicle.TYPE_BOAT: | ||
317 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
318 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
319 | vd.m_linearMotorTimescale = 5; | ||
320 | vd.m_linearMotorDecayTimescale = 60; | ||
321 | vd.m_angularMotorTimescale = 4; | ||
322 | vd.m_angularMotorDecayTimescale = 4; | ||
323 | vd.m_VhoverHeight = 0; | ||
324 | vd.m_VhoverEfficiency = 0.5f; | ||
325 | vd.m_VhoverTimescale = 2; | ||
326 | vd.m_VehicleBuoyancy = 1; | ||
327 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
328 | vd.m_linearDeflectionTimescale = 3; | ||
329 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
330 | vd.m_angularDeflectionTimescale = 5; | ||
331 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
332 | vd.m_verticalAttractionTimescale = 5f; | ||
333 | vd.m_bankingEfficiency = -0.3f; | ||
334 | vd.m_bankingMix = 0.8f; | ||
335 | vd.m_bankingTimescale = 1; | ||
336 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
337 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
338 | VehicleFlag.HOVER_UP_ONLY | | ||
339 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
340 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
341 | VehicleFlag.LIMIT_MOTOR_UP | | ||
342 | VehicleFlag.HOVER_WATER_ONLY); | ||
343 | break; | ||
344 | case Vehicle.TYPE_AIRPLANE: | ||
345 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
346 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
347 | vd.m_linearMotorTimescale = 2; | ||
348 | vd.m_linearMotorDecayTimescale = 60; | ||
349 | vd.m_angularMotorTimescale = 4; | ||
350 | vd.m_angularMotorDecayTimescale = 8; | ||
351 | vd.m_VhoverHeight = 0; | ||
352 | vd.m_VhoverEfficiency = 0.5f; | ||
353 | vd.m_VhoverTimescale = 1000; | ||
354 | vd.m_VehicleBuoyancy = 0; | ||
355 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
356 | vd.m_linearDeflectionTimescale = 0.5f; | ||
357 | vd.m_angularDeflectionEfficiency = 1; | ||
358 | vd.m_angularDeflectionTimescale = 2; | ||
359 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
360 | vd.m_verticalAttractionTimescale = 2f; | ||
361 | vd.m_bankingEfficiency = 1; | ||
362 | vd.m_bankingMix = 0.7f; | ||
363 | vd.m_bankingTimescale = 2; | ||
364 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
365 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
366 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
367 | VehicleFlag.HOVER_UP_ONLY | | ||
368 | VehicleFlag.NO_DEFLECTION_UP | | ||
369 | VehicleFlag.LIMIT_MOTOR_UP); | ||
370 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
371 | break; | ||
372 | case Vehicle.TYPE_BALLOON: | ||
373 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
374 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
375 | vd.m_linearMotorTimescale = 5; | ||
376 | vd.m_linearMotorDecayTimescale = 60; | ||
377 | vd.m_angularMotorTimescale = 6; | ||
378 | vd.m_angularMotorDecayTimescale = 10; | ||
379 | vd.m_VhoverHeight = 5; | ||
380 | vd.m_VhoverEfficiency = 0.8f; | ||
381 | vd.m_VhoverTimescale = 10; | ||
382 | vd.m_VehicleBuoyancy = 1; | ||
383 | vd.m_linearDeflectionEfficiency = 0; | ||
384 | vd.m_linearDeflectionTimescale = 5; | ||
385 | vd.m_angularDeflectionEfficiency = 0; | ||
386 | vd.m_angularDeflectionTimescale = 5; | ||
387 | vd.m_verticalAttractionEfficiency = 0f; | ||
388 | vd.m_verticalAttractionTimescale = 1000f; | ||
389 | vd.m_bankingEfficiency = 0; | ||
390 | vd.m_bankingMix = 0.7f; | ||
391 | vd.m_bankingTimescale = 5; | ||
392 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
393 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
394 | VehicleFlag.HOVER_UP_ONLY | | ||
395 | VehicleFlag.NO_DEFLECTION_UP | | ||
396 | VehicleFlag.LIMIT_MOTOR_UP); | ||
397 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
398 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
399 | break; | ||
400 | } | ||
401 | } | ||
402 | public void SetVehicle(PhysicsActor ph) | ||
403 | { | ||
404 | if (ph == null) | ||
405 | return; | ||
406 | ph.SetVehicle(vd); | ||
407 | } | ||
408 | |||
409 | private XmlTextWriter writer; | ||
410 | |||
411 | private void XWint(string name, int i) | ||
412 | { | ||
413 | writer.WriteElementString(name, i.ToString()); | ||
414 | } | ||
415 | |||
416 | private void XWfloat(string name, float f) | ||
417 | { | ||
418 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
419 | } | ||
420 | |||
421 | private void XWVector(string name, Vector3 vec) | ||
422 | { | ||
423 | writer.WriteStartElement(name); | ||
424 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
427 | writer.WriteEndElement(); | ||
428 | } | ||
429 | |||
430 | private void XWQuat(string name, Quaternion quat) | ||
431 | { | ||
432 | writer.WriteStartElement(name); | ||
433 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
437 | writer.WriteEndElement(); | ||
438 | } | ||
439 | |||
440 | public void ToXml2(XmlTextWriter twriter) | ||
441 | { | ||
442 | writer = twriter; | ||
443 | writer.WriteStartElement("Vehicle"); | ||
444 | |||
445 | XWint("TYPE", (int)vd.m_type); | ||
446 | XWint("FLAGS", (int)vd.m_flags); | ||
447 | |||
448 | // Linear properties | ||
449 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
450 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
451 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
452 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
453 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
454 | |||
455 | //Angular properties | ||
456 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
457 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
458 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
459 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
460 | |||
461 | //Deflection properties | ||
462 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
463 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
464 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
465 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
466 | |||
467 | //Banking properties | ||
468 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
469 | XWfloat("BMIX", vd.m_bankingMix); | ||
470 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
471 | |||
472 | //Hover and Buoyancy properties | ||
473 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
474 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
475 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
476 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
477 | |||
478 | //Attractor properties | ||
479 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
480 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
481 | |||
482 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
483 | |||
484 | writer.WriteEndElement(); | ||
485 | writer = null; | ||
486 | } | ||
487 | |||
488 | |||
489 | |||
490 | XmlTextReader reader; | ||
491 | |||
492 | private int XRint() | ||
493 | { | ||
494 | return reader.ReadElementContentAsInt(); | ||
495 | } | ||
496 | |||
497 | private float XRfloat() | ||
498 | { | ||
499 | return reader.ReadElementContentAsFloat(); | ||
500 | } | ||
501 | |||
502 | public Vector3 XRvector() | ||
503 | { | ||
504 | Vector3 vec; | ||
505 | reader.ReadStartElement(); | ||
506 | vec.X = reader.ReadElementContentAsFloat(); | ||
507 | vec.Y = reader.ReadElementContentAsFloat(); | ||
508 | vec.Z = reader.ReadElementContentAsFloat(); | ||
509 | reader.ReadEndElement(); | ||
510 | return vec; | ||
511 | } | ||
512 | |||
513 | public Quaternion XRquat() | ||
514 | { | ||
515 | Quaternion q; | ||
516 | reader.ReadStartElement(); | ||
517 | q.X = reader.ReadElementContentAsFloat(); | ||
518 | q.Y = reader.ReadElementContentAsFloat(); | ||
519 | q.Z = reader.ReadElementContentAsFloat(); | ||
520 | q.W = reader.ReadElementContentAsFloat(); | ||
521 | reader.ReadEndElement(); | ||
522 | return q; | ||
523 | } | ||
524 | |||
525 | public static bool EReadProcessors( | ||
526 | Dictionary<string, Action> processors, | ||
527 | XmlTextReader xtr) | ||
528 | { | ||
529 | bool errors = false; | ||
530 | |||
531 | string nodeName = string.Empty; | ||
532 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
533 | { | ||
534 | nodeName = xtr.Name; | ||
535 | |||
536 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
537 | |||
538 | Action p = null; | ||
539 | if (processors.TryGetValue(xtr.Name, out p)) | ||
540 | { | ||
541 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
542 | |||
543 | try | ||
544 | { | ||
545 | p(); | ||
546 | } | ||
547 | catch (Exception e) | ||
548 | { | ||
549 | errors = true; | ||
550 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
551 | xtr.Read(); | ||
552 | } | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
557 | xtr.ReadOuterXml(); // ignore | ||
558 | } | ||
559 | } | ||
560 | |||
561 | return errors; | ||
562 | } | ||
563 | |||
564 | |||
565 | public string ToXml2() | ||
566 | { | ||
567 | MemoryStream ms = new MemoryStream(512); | ||
568 | UTF8Encoding enc = new UTF8Encoding(); | ||
569 | XmlTextWriter xwriter = new XmlTextWriter(ms, enc); | ||
570 | ToXml2(xwriter); | ||
571 | xwriter.Flush(); | ||
572 | string s = ms.GetStreamString(); | ||
573 | xwriter.Close(); | ||
574 | return s; | ||
575 | } | ||
576 | |||
577 | public static SOPVehicle FromXml2(string text) | ||
578 | { | ||
579 | if (text == String.Empty) | ||
580 | return null; | ||
581 | |||
582 | UTF8Encoding enc = new UTF8Encoding(); | ||
583 | MemoryStream ms = new MemoryStream(enc.GetBytes(text)); | ||
584 | XmlTextReader xreader = new XmlTextReader(ms); | ||
585 | |||
586 | SOPVehicle v = new SOPVehicle(); | ||
587 | bool error; | ||
588 | |||
589 | v.FromXml2(xreader, out error); | ||
590 | |||
591 | xreader.Close(); | ||
592 | |||
593 | if (error) | ||
594 | { | ||
595 | v = null; | ||
596 | return null; | ||
597 | } | ||
598 | return v; | ||
599 | } | ||
600 | |||
601 | public static SOPVehicle FromXml2(XmlTextReader reader) | ||
602 | { | ||
603 | SOPVehicle vehicle = new SOPVehicle(); | ||
604 | |||
605 | bool errors = false; | ||
606 | |||
607 | vehicle.FromXml2(reader, out errors); | ||
608 | if (errors) | ||
609 | return null; | ||
610 | |||
611 | return vehicle; | ||
612 | } | ||
613 | |||
614 | private void FromXml2(XmlTextReader _reader, out bool errors) | ||
615 | { | ||
616 | errors = false; | ||
617 | reader = _reader; | ||
618 | |||
619 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
620 | = new Dictionary<string, Action>(); | ||
621 | |||
622 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
623 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
624 | |||
625 | // Linear properties | ||
626 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
627 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
628 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
629 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
630 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
631 | |||
632 | //Angular properties | ||
633 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
634 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
635 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
636 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
637 | |||
638 | //Deflection properties | ||
639 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
640 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
641 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
642 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
643 | |||
644 | //Banking properties | ||
645 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
646 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
647 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
648 | |||
649 | //Hover and Buoyancy properties | ||
650 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
651 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
652 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
653 | |||
654 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
655 | |||
656 | //Attractor properties | ||
657 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
658 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
659 | |||
660 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
661 | |||
662 | vd = new VehicleData(); | ||
663 | |||
664 | reader.ReadStartElement("Vehicle", String.Empty); | ||
665 | |||
666 | errors = EReadProcessors( | ||
667 | m_VehicleXmlProcessors, | ||
668 | reader); | ||
669 | |||
670 | reader.ReadEndElement(); | ||
671 | reader = null; | ||
672 | } | ||
673 | |||
674 | private void ProcessXR_type() | ||
675 | { | ||
676 | vd.m_type = (Vehicle)XRint(); | ||
677 | } | ||
678 | private void ProcessXR_flags() | ||
679 | { | ||
680 | vd.m_flags = (VehicleFlag)XRint(); | ||
681 | } | ||
682 | // Linear properties | ||
683 | private void ProcessXR_linearMotorDirection() | ||
684 | { | ||
685 | vd.m_linearMotorDirection = XRvector(); | ||
686 | } | ||
687 | |||
688 | private void ProcessXR_linearFrictionTimescale() | ||
689 | { | ||
690 | vd.m_linearFrictionTimescale = XRvector(); | ||
691 | } | ||
692 | |||
693 | private void ProcessXR_linearMotorDecayTimescale() | ||
694 | { | ||
695 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
696 | } | ||
697 | private void ProcessXR_linearMotorTimescale() | ||
698 | { | ||
699 | vd.m_linearMotorTimescale = XRfloat(); | ||
700 | } | ||
701 | private void ProcessXR_linearMotorOffset() | ||
702 | { | ||
703 | vd.m_linearMotorOffset = XRvector(); | ||
704 | } | ||
705 | |||
706 | |||
707 | //Angular properties | ||
708 | private void ProcessXR_angularMotorDirection() | ||
709 | { | ||
710 | vd.m_angularMotorDirection = XRvector(); | ||
711 | } | ||
712 | private void ProcessXR_angularMotorTimescale() | ||
713 | { | ||
714 | vd.m_angularMotorTimescale = XRfloat(); | ||
715 | } | ||
716 | private void ProcessXR_angularMotorDecayTimescale() | ||
717 | { | ||
718 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
719 | } | ||
720 | private void ProcessXR_angularFrictionTimescale() | ||
721 | { | ||
722 | vd.m_angularFrictionTimescale = XRvector(); | ||
723 | } | ||
724 | |||
725 | //Deflection properties | ||
726 | private void ProcessXR_angularDeflectionEfficiency() | ||
727 | { | ||
728 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
729 | } | ||
730 | private void ProcessXR_angularDeflectionTimescale() | ||
731 | { | ||
732 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
733 | } | ||
734 | private void ProcessXR_linearDeflectionEfficiency() | ||
735 | { | ||
736 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
737 | } | ||
738 | private void ProcessXR_linearDeflectionTimescale() | ||
739 | { | ||
740 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
741 | } | ||
742 | |||
743 | //Banking properties | ||
744 | private void ProcessXR_bankingEfficiency() | ||
745 | { | ||
746 | vd.m_bankingEfficiency = XRfloat(); | ||
747 | } | ||
748 | private void ProcessXR_bankingMix() | ||
749 | { | ||
750 | vd.m_bankingMix = XRfloat(); | ||
751 | } | ||
752 | private void ProcessXR_bankingTimescale() | ||
753 | { | ||
754 | vd.m_bankingTimescale = XRfloat(); | ||
755 | } | ||
756 | |||
757 | //Hover and Buoyancy properties | ||
758 | private void ProcessXR_VhoverHeight() | ||
759 | { | ||
760 | vd.m_VhoverHeight = XRfloat(); | ||
761 | } | ||
762 | private void ProcessXR_VhoverEfficiency() | ||
763 | { | ||
764 | vd.m_VhoverEfficiency = XRfloat(); | ||
765 | } | ||
766 | private void ProcessXR_VhoverTimescale() | ||
767 | { | ||
768 | vd.m_VhoverTimescale = XRfloat(); | ||
769 | } | ||
770 | |||
771 | private void ProcessXR_VehicleBuoyancy() | ||
772 | { | ||
773 | vd.m_VehicleBuoyancy = XRfloat(); | ||
774 | } | ||
775 | |||
776 | //Attractor properties | ||
777 | private void ProcessXR_verticalAttractionEfficiency() | ||
778 | { | ||
779 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
780 | } | ||
781 | private void ProcessXR_verticalAttractionTimescale() | ||
782 | { | ||
783 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
784 | } | ||
785 | |||
786 | private void ProcessXR_referenceFrame() | ||
787 | { | ||
788 | vd.m_referenceFrame = XRquat(); | ||
789 | } | ||
790 | } | ||
791 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7e31d60..0b73df5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | return false; | 169 | return false; |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | if (InventoryService.AddItem(item)) | 173 | if (InventoryService.AddItem(item)) |
174 | { | 174 | { |
175 | int userlevel = 0; | 175 | int userlevel = 0; |
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | 324 | ||
325 | // Update item with new asset | 325 | // Update item with new asset |
326 | item.AssetID = asset.FullID; | 326 | item.AssetID = asset.FullID; |
327 | if (group.UpdateInventoryItem(item)) | 327 | group.UpdateInventoryItem(item); |
328 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
329 | 328 | ||
330 | part.SendPropertiesToClient(remoteClient); | 329 | part.SendPropertiesToClient(remoteClient); |
331 | 330 | ||
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | { | 335 | { |
337 | // Needs to determine which engine was running it and use that | 336 | // Needs to determine which engine was running it and use that |
338 | // | 337 | // |
339 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 338 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
340 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
345 | } | 339 | } |
346 | 340 | ||
347 | // Tell anyone managing scripts that a script has been reloaded/changed | 341 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | 403 | ||
410 | if (UUID.Zero == transactionID) | 404 | if (UUID.Zero == transactionID) |
411 | { | 405 | { |
406 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
412 | item.Name = itemUpd.Name; | 407 | item.Name = itemUpd.Name; |
413 | item.Description = itemUpd.Description; | 408 | item.Description = itemUpd.Description; |
414 | 409 | ||
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | return; | 790 | return; |
796 | } | 791 | } |
797 | 792 | ||
793 | if (newName == null) newName = item.Name; | ||
794 | |||
798 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 795 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
799 | 796 | ||
800 | if (asset != null) | 797 | if (asset != null) |
@@ -855,6 +852,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | } | 852 | } |
856 | 853 | ||
857 | /// <summary> | 854 | /// <summary> |
855 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
856 | /// </summary> | ||
857 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
858 | { | ||
859 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
860 | foreach (InventoryItemBase b in items) | ||
861 | { | ||
862 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
863 | InventoryItemBase n = InventoryService.GetItem(b); | ||
864 | n.Folder = destfolder; | ||
865 | moveitems.Add(n); | ||
866 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
867 | } | ||
868 | |||
869 | MoveInventoryItem(remoteClient, moveitems); | ||
870 | } | ||
871 | |||
872 | /// <summary> | ||
858 | /// Move an item within the agent's inventory. | 873 | /// Move an item within the agent's inventory. |
859 | /// </summary> | 874 | /// </summary> |
860 | /// <param name="remoteClient"></param> | 875 | /// <param name="remoteClient"></param> |
@@ -1216,6 +1231,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | { | 1231 | { |
1217 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1232 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1218 | 1233 | ||
1234 | // Can't move a null item | ||
1235 | if (itemId == UUID.Zero) | ||
1236 | return; | ||
1237 | |||
1219 | if (null == part) | 1238 | if (null == part) |
1220 | { | 1239 | { |
1221 | m_log.WarnFormat( | 1240 | m_log.WarnFormat( |
@@ -1320,21 +1339,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1320 | return; | 1339 | return; |
1321 | } | 1340 | } |
1322 | 1341 | ||
1323 | if (part.OwnerID != destPart.OwnerID) | 1342 | // Can't transfer this |
1343 | // | ||
1344 | if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1345 | return; | ||
1346 | |||
1347 | bool overrideNoMod = false; | ||
1348 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1349 | overrideNoMod = true; | ||
1350 | |||
1351 | if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1324 | { | 1352 | { |
1325 | // Source must have transfer permissions | 1353 | // object cannot copy items to an object owned by a different owner |
1326 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 1354 | // unless llAllowInventoryDrop has been called |
1327 | return; | ||
1328 | 1355 | ||
1329 | // Object cannot copy items to an object owned by a different owner | 1356 | return; |
1330 | // unless llAllowInventoryDrop has been called on the destination | ||
1331 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1332 | return; | ||
1333 | } | 1357 | } |
1334 | 1358 | ||
1335 | // must have both move and modify permission to put an item in an object | 1359 | // must have both move and modify permission to put an item in an object |
1336 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1360 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1361 | { | ||
1337 | return; | 1362 | return; |
1363 | } | ||
1338 | 1364 | ||
1339 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1365 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1340 | 1366 | ||
@@ -1390,6 +1416,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | 1416 | ||
1391 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1417 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1392 | { | 1418 | { |
1419 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1420 | if (destPart != null) // Move into a prim | ||
1421 | { | ||
1422 | foreach(UUID itemID in items) | ||
1423 | MoveTaskInventoryItem(destID, host, itemID); | ||
1424 | return destID; // Prim folder ID == prim ID | ||
1425 | } | ||
1426 | |||
1393 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1427 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1394 | 1428 | ||
1395 | UUID newFolderID = UUID.Random(); | 1429 | UUID newFolderID = UUID.Random(); |
@@ -1572,12 +1606,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1572 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( | 1606 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( |
1573 | remoteClient, part, transactionID, currentItem); | 1607 | remoteClient, part, transactionID, currentItem); |
1574 | 1608 | ||
1575 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1609 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1576 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1610 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1577 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1611 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1578 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1612 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1579 | else | 1613 | // else |
1580 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1614 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1581 | } | 1615 | } |
1582 | 1616 | ||
1583 | // Base ALWAYS has move | 1617 | // Base ALWAYS has move |
@@ -1760,7 +1794,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | } | 1794 | } |
1761 | 1795 | ||
1762 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1796 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1763 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1797 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1764 | agentID); | 1798 | agentID); |
1765 | AssetService.Store(asset); | 1799 | AssetService.Store(asset); |
1766 | 1800 | ||
@@ -1916,23 +1950,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1916 | // build a list of eligible objects | 1950 | // build a list of eligible objects |
1917 | List<uint> deleteIDs = new List<uint>(); | 1951 | List<uint> deleteIDs = new List<uint>(); |
1918 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1952 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1919 | 1953 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1920 | // Start with true for both, then remove the flags if objects | ||
1921 | // that we can't derez are part of the selection | ||
1922 | bool permissionToTake = true; | ||
1923 | bool permissionToTakeCopy = true; | ||
1924 | bool permissionToDelete = true; | ||
1925 | 1954 | ||
1926 | foreach (uint localID in localIDs) | 1955 | foreach (uint localID in localIDs) |
1927 | { | 1956 | { |
1957 | // Start with true for both, then remove the flags if objects | ||
1958 | // that we can't derez are part of the selection | ||
1959 | bool permissionToTake = true; | ||
1960 | bool permissionToTakeCopy = true; | ||
1961 | bool permissionToDelete = true; | ||
1962 | |||
1928 | // Invalid id | 1963 | // Invalid id |
1929 | SceneObjectPart part = GetSceneObjectPart(localID); | 1964 | SceneObjectPart part = GetSceneObjectPart(localID); |
1930 | if (part == null) | 1965 | if (part == null) |
1966 | { | ||
1967 | //Client still thinks the object exists, kill it | ||
1968 | deleteIDs.Add(localID); | ||
1931 | continue; | 1969 | continue; |
1970 | } | ||
1932 | 1971 | ||
1933 | // Already deleted by someone else | 1972 | // Already deleted by someone else |
1934 | if (part.ParentGroup.IsDeleted) | 1973 | if (part.ParentGroup.IsDeleted) |
1974 | { | ||
1975 | //Client still thinks the object exists, kill it | ||
1976 | deleteIDs.Add(localID); | ||
1935 | continue; | 1977 | continue; |
1978 | } | ||
1936 | 1979 | ||
1937 | // Can't delete child prims | 1980 | // Can't delete child prims |
1938 | if (part != part.ParentGroup.RootPart) | 1981 | if (part != part.ParentGroup.RootPart) |
@@ -1940,9 +1983,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | 1983 | ||
1941 | SceneObjectGroup grp = part.ParentGroup; | 1984 | SceneObjectGroup grp = part.ParentGroup; |
1942 | 1985 | ||
1943 | deleteIDs.Add(localID); | ||
1944 | deleteGroups.Add(grp); | ||
1945 | |||
1946 | if (remoteClient == null) | 1986 | if (remoteClient == null) |
1947 | { | 1987 | { |
1948 | // Autoreturn has a null client. Nothing else does. So | 1988 | // Autoreturn has a null client. Nothing else does. So |
@@ -1959,81 +1999,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1959 | } | 1999 | } |
1960 | else | 2000 | else |
1961 | { | 2001 | { |
1962 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 2002 | if (action == DeRezAction.TakeCopy) |
2003 | { | ||
2004 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
2005 | permissionToTakeCopy = false; | ||
2006 | } | ||
2007 | else | ||
2008 | { | ||
1963 | permissionToTakeCopy = false; | 2009 | permissionToTakeCopy = false; |
1964 | 2010 | } | |
1965 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 2011 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1966 | permissionToTake = false; | 2012 | permissionToTake = false; |
1967 | 2013 | ||
1968 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 2014 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1969 | permissionToDelete = false; | 2015 | permissionToDelete = false; |
1970 | } | 2016 | } |
1971 | } | ||
1972 | 2017 | ||
1973 | // Handle god perms | 2018 | // Handle god perms |
1974 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 2019 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1975 | { | 2020 | { |
1976 | permissionToTake = true; | 2021 | permissionToTake = true; |
1977 | permissionToTakeCopy = true; | 2022 | permissionToTakeCopy = true; |
1978 | permissionToDelete = true; | 2023 | permissionToDelete = true; |
1979 | } | 2024 | } |
1980 | 2025 | ||
1981 | // If we're re-saving, we don't even want to delete | 2026 | // If we're re-saving, we don't even want to delete |
1982 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 2027 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1983 | permissionToDelete = false; | 2028 | permissionToDelete = false; |
1984 | 2029 | ||
1985 | // if we want to take a copy, we also don't want to delete | 2030 | // if we want to take a copy, we also don't want to delete |
1986 | // Note: after this point, the permissionToTakeCopy flag | 2031 | // Note: after this point, the permissionToTakeCopy flag |
1987 | // becomes irrelevant. It already includes the permissionToTake | 2032 | // becomes irrelevant. It already includes the permissionToTake |
1988 | // permission and after excluding no copy items here, we can | 2033 | // permission and after excluding no copy items here, we can |
1989 | // just use that. | 2034 | // just use that. |
1990 | if (action == DeRezAction.TakeCopy) | 2035 | if (action == DeRezAction.TakeCopy) |
1991 | { | 2036 | { |
1992 | // If we don't have permission, stop right here | 2037 | // If we don't have permission, stop right here |
1993 | if (!permissionToTakeCopy) | 2038 | if (!permissionToTakeCopy) |
1994 | return; | 2039 | return; |
1995 | 2040 | ||
1996 | permissionToTake = true; | 2041 | permissionToTake = true; |
1997 | // Don't delete | 2042 | // Don't delete |
1998 | permissionToDelete = false; | 2043 | permissionToDelete = false; |
1999 | } | 2044 | } |
2000 | 2045 | ||
2001 | if (action == DeRezAction.Return) | 2046 | if (action == DeRezAction.Return) |
2002 | { | ||
2003 | if (remoteClient != null) | ||
2004 | { | 2047 | { |
2005 | if (Permissions.CanReturnObjects( | 2048 | if (remoteClient != null) |
2006 | null, | ||
2007 | remoteClient.AgentId, | ||
2008 | deleteGroups)) | ||
2009 | { | 2049 | { |
2010 | permissionToTake = true; | 2050 | if (Permissions.CanReturnObjects( |
2011 | permissionToDelete = true; | 2051 | null, |
2012 | 2052 | remoteClient.AgentId, | |
2013 | foreach (SceneObjectGroup g in deleteGroups) | 2053 | deleteGroups)) |
2014 | { | 2054 | { |
2015 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 2055 | permissionToTake = true; |
2056 | permissionToDelete = true; | ||
2057 | |||
2058 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
2016 | } | 2059 | } |
2017 | } | 2060 | } |
2061 | else // Auto return passes through here with null agent | ||
2062 | { | ||
2063 | permissionToTake = true; | ||
2064 | permissionToDelete = true; | ||
2065 | } | ||
2018 | } | 2066 | } |
2019 | else // Auto return passes through here with null agent | 2067 | |
2068 | if (permissionToTake && (!permissionToDelete)) | ||
2069 | takeGroups.Add(grp); | ||
2070 | |||
2071 | if (permissionToDelete) | ||
2020 | { | 2072 | { |
2021 | permissionToTake = true; | 2073 | if (permissionToTake) |
2022 | permissionToDelete = true; | 2074 | deleteGroups.Add(grp); |
2075 | deleteIDs.Add(grp.LocalId); | ||
2023 | } | 2076 | } |
2024 | } | 2077 | } |
2025 | 2078 | ||
2026 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) | 2079 | SendKillObject(deleteIDs); |
2080 | |||
2081 | if (deleteGroups.Count > 0) | ||
2027 | { | 2082 | { |
2083 | foreach (SceneObjectGroup g in deleteGroups) | ||
2084 | deleteIDs.Remove(g.LocalId); | ||
2085 | |||
2028 | m_asyncSceneObjectDeleter.DeleteToInventory( | 2086 | m_asyncSceneObjectDeleter.DeleteToInventory( |
2029 | action, destinationID, deleteGroups, remoteClient, | 2087 | action, destinationID, deleteGroups, remoteClient, |
2030 | permissionToDelete); | 2088 | true); |
2031 | } | 2089 | } |
2032 | else if (permissionToDelete) | 2090 | if (takeGroups.Count > 0) |
2091 | { | ||
2092 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2093 | action, destinationID, takeGroups, remoteClient, | ||
2094 | false); | ||
2095 | } | ||
2096 | if (deleteIDs.Count > 0) | ||
2033 | { | 2097 | { |
2034 | foreach (SceneObjectGroup g in deleteGroups) | 2098 | foreach (SceneObjectGroup g in deleteGroups) |
2035 | DeleteSceneObject(g, false); | 2099 | DeleteSceneObject(g, true); |
2100 | } | ||
2101 | } | ||
2102 | |||
2103 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2104 | { | ||
2105 | itemID = UUID.Zero; | ||
2106 | if (grp != null) | ||
2107 | { | ||
2108 | Vector3 inventoryStoredPosition = new Vector3 | ||
2109 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2110 | ? 250 | ||
2111 | : grp.AbsolutePosition.X) | ||
2112 | , | ||
2113 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2114 | ? 250 | ||
2115 | : grp.AbsolutePosition.X, | ||
2116 | grp.AbsolutePosition.Z); | ||
2117 | |||
2118 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2119 | |||
2120 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2121 | |||
2122 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2123 | |||
2124 | grp.AbsolutePosition = originalPosition; | ||
2125 | |||
2126 | AssetBase asset = CreateAsset( | ||
2127 | grp.GetPartName(grp.LocalId), | ||
2128 | grp.GetPartDescription(grp.LocalId), | ||
2129 | (sbyte)AssetType.Object, | ||
2130 | Utils.StringToBytes(sceneObjectXml), | ||
2131 | remoteClient.AgentId); | ||
2132 | AssetService.Store(asset); | ||
2133 | |||
2134 | InventoryItemBase item = new InventoryItemBase(); | ||
2135 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2136 | item.CreatorData = grp.RootPart.CreatorData; | ||
2137 | item.Owner = remoteClient.AgentId; | ||
2138 | item.ID = UUID.Random(); | ||
2139 | item.AssetID = asset.FullID; | ||
2140 | item.Description = asset.Description; | ||
2141 | item.Name = asset.Name; | ||
2142 | item.AssetType = asset.Type; | ||
2143 | item.InvType = (int)InventoryType.Object; | ||
2144 | |||
2145 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2146 | if (folder != null) | ||
2147 | item.Folder = folder.ID; | ||
2148 | else // oopsies | ||
2149 | item.Folder = UUID.Zero; | ||
2150 | |||
2151 | // Set up base perms properly | ||
2152 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2153 | permsBase &= grp.RootPart.BaseMask; | ||
2154 | permsBase |= (uint)PermissionMask.Move; | ||
2155 | |||
2156 | // Make sure we don't lock it | ||
2157 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2158 | |||
2159 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2160 | { | ||
2161 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2162 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2163 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2164 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2165 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2166 | } | ||
2167 | else | ||
2168 | { | ||
2169 | item.BasePermissions = permsBase; | ||
2170 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2171 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2172 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2173 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2174 | } | ||
2175 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2176 | |||
2177 | // sets itemID so client can show item as 'attached' in inventory | ||
2178 | grp.FromItemID = item.ID; | ||
2179 | |||
2180 | if (AddInventoryItem(item)) | ||
2181 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2182 | else | ||
2183 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2184 | |||
2185 | itemID = item.ID; | ||
2186 | return item.AssetID; | ||
2036 | } | 2187 | } |
2188 | return UUID.Zero; | ||
2037 | } | 2189 | } |
2038 | 2190 | ||
2039 | /// <summary> | 2191 | /// <summary> |
@@ -2163,6 +2315,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2163 | 2315 | ||
2164 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2316 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2165 | { | 2317 | { |
2318 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2319 | return; | ||
2320 | |||
2166 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2321 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2167 | if (part == null) | 2322 | if (part == null) |
2168 | return; | 2323 | return; |
@@ -2219,7 +2374,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2219 | } | 2374 | } |
2220 | else | 2375 | else |
2221 | { | 2376 | { |
2222 | if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) | 2377 | if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) |
2378 | continue; | ||
2379 | |||
2380 | if (!Permissions.CanTransferObject(sog.UUID, groupID)) | ||
2223 | continue; | 2381 | continue; |
2224 | 2382 | ||
2225 | if (sog.GroupID != groupID) | 2383 | if (sog.GroupID != groupID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 2701d6e..431b903 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,9 +38,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | 41 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | |
42 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 42 | UUID fromID, bool fromAgent, bool broadcast, UUID destination) |
43 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | ||
44 | { | 43 | { |
45 | OSChatMessage args = new OSChatMessage(); | 44 | OSChatMessage args = new OSChatMessage(); |
46 | 45 | ||
@@ -50,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | args.Position = fromPos; | 49 | args.Position = fromPos; |
51 | args.SenderUUID = fromID; | 50 | args.SenderUUID = fromID; |
52 | args.Scene = this; | 51 | args.Scene = this; |
52 | args.Destination = destination; | ||
53 | 53 | ||
54 | if (fromAgent) | 54 | if (fromAgent) |
55 | { | 55 | { |
@@ -64,18 +64,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | } | 64 | } |
65 | 65 | ||
66 | args.From = fromName; | 66 | args.From = fromName; |
67 | args.TargetUUID = targetID; | 67 | //args. |
68 | 68 | ||
69 | if (broadcast) | 69 | if (broadcast) |
70 | EventManager.TriggerOnChatBroadcast(this, args); | 70 | EventManager.TriggerOnChatBroadcast(this, args); |
71 | else | 71 | else |
72 | EventManager.TriggerOnChatFromWorld(this, args); | 72 | EventManager.TriggerOnChatFromWorld(this, args); |
73 | } | 73 | } |
74 | 74 | ||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
76 | UUID fromID, bool fromAgent, bool broadcast) | 76 | UUID fromID, bool fromAgent, bool broadcast) |
77 | { | 77 | { |
78 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | 78 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero); |
79 | } | 79 | } |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
@@ -115,19 +115,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | { | 115 | { |
116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
117 | } | 117 | } |
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | /// <param name="message"></param> | ||
122 | /// <param name="type"></param> | ||
123 | /// <param name="fromPos"></param> | ||
124 | /// <param name="fromName"></param> | ||
125 | /// <param name="fromAgentID"></param> | ||
126 | /// <param name="targetID"></param> | ||
127 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
128 | { | ||
129 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
130 | } | ||
131 | 118 | ||
132 | /// <summary> | 119 | /// <summary> |
133 | /// Invoked when the client requests a prim. | 120 | /// Invoked when the client requests a prim. |
@@ -149,27 +136,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | /// <param name="remoteClient"></param> | 136 | /// <param name="remoteClient"></param> |
150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 137 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
151 | { | 138 | { |
139 | /* | ||
140 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
141 | |||
142 | if (null == part) | ||
143 | return; | ||
144 | |||
145 | if (part.IsRoot) | ||
146 | { | ||
147 | SceneObjectGroup sog = part.ParentGroup; | ||
148 | sog.SendPropertiesToClient(remoteClient); | ||
149 | |||
150 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
151 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
152 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
153 | { | ||
154 | sog.IsSelected = true; | ||
155 | EventManager.TriggerParcelPrimCountTainted(); | ||
156 | } | ||
157 | } | ||
158 | else | ||
159 | { | ||
160 | part.SendPropertiesToClient(remoteClient); | ||
161 | } | ||
162 | */ | ||
152 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 163 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
153 | 164 | ||
154 | if (null == part) | 165 | if (null == part) |
155 | return; | 166 | return; |
156 | 167 | ||
157 | if (part.IsRoot) | 168 | SceneObjectGroup sog = part.ParentGroup; |
158 | { | 169 | if (sog == null) |
159 | SceneObjectGroup sog = part.ParentGroup; | 170 | return; |
160 | sog.SendPropertiesToClient(remoteClient); | ||
161 | sog.IsSelected = true; | ||
162 | 171 | ||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 172 | part.SendPropertiesToClient(remoteClient); |
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 173 | |
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 174 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
166 | { | 175 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
167 | EventManager.TriggerParcelPrimCountTainted(); | 176 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | 177 | { |
172 | part.SendPropertiesToClient(remoteClient); | 178 | part.IsSelected = true; |
179 | EventManager.TriggerParcelPrimCountTainted(); | ||
173 | } | 180 | } |
174 | } | 181 | } |
175 | 182 | ||
@@ -222,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 229 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
223 | if (part == null) | 230 | if (part == null) |
224 | return; | 231 | return; |
225 | 232 | /* | |
226 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 233 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
227 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 234 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
228 | // we end up sending many duplicate ObjectUpdates | 235 | // we end up sending many duplicate ObjectUpdates |
@@ -235,7 +242,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | // handled by group, but by prim. Legacy cruft. | 242 | // handled by group, but by prim. Legacy cruft. |
236 | // TODO: Make selection flagging per prim! | 243 | // TODO: Make selection flagging per prim! |
237 | // | 244 | // |
238 | part.ParentGroup.IsSelected = false; | 245 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
246 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
247 | part.ParentGroup.IsSelected = false; | ||
239 | 248 | ||
240 | if (part.ParentGroup.IsAttachment) | 249 | if (part.ParentGroup.IsAttachment) |
241 | isAttachment = true; | 250 | isAttachment = true; |
@@ -255,6 +264,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | part.UUID, remoteClient.AgentId)) | 264 | part.UUID, remoteClient.AgentId)) |
256 | EventManager.TriggerParcelPrimCountTainted(); | 265 | EventManager.TriggerParcelPrimCountTainted(); |
257 | } | 266 | } |
267 | */ | ||
268 | |||
269 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
270 | |||
271 | // This is wrong, wrong, wrong. Selection should not be | ||
272 | // handled by group, but by prim. Legacy cruft. | ||
273 | // TODO: Make selection flagging per prim! | ||
274 | // | ||
275 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
276 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
277 | { | ||
278 | part.IsSelected = false; | ||
279 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
280 | EventManager.TriggerParcelPrimCountTainted(); | ||
281 | } | ||
282 | |||
258 | } | 283 | } |
259 | 284 | ||
260 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 285 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c77457c..3a28d42 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -128,6 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | // TODO: need to figure out how allow client agents but deny | 128 | // TODO: need to figure out how allow client agents but deny |
129 | // root agents when ACL denies access to root agent | 129 | // root agents when ACL denies access to root agent |
130 | public bool m_strictAccessControl = true; | 130 | public bool m_strictAccessControl = true; |
131 | public bool m_seeIntoBannedRegion = false; | ||
131 | public int MaxUndoCount = 5; | 132 | public int MaxUndoCount = 5; |
132 | 133 | ||
133 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 134 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
@@ -144,12 +145,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 145 | ||
145 | protected int m_splitRegionID; | 146 | protected int m_splitRegionID; |
146 | protected Timer m_restartWaitTimer = new Timer(); | 147 | protected Timer m_restartWaitTimer = new Timer(); |
148 | protected Timer m_timerWatchdog = new Timer(); | ||
147 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 149 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
148 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 150 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
149 | protected string m_simulatorVersion = "OpenSimulator Server"; | 151 | protected string m_simulatorVersion = "OpenSimulator Server"; |
150 | protected ModuleLoader m_moduleLoader; | 152 | protected ModuleLoader m_moduleLoader; |
151 | protected AgentCircuitManager m_authenticateHandler; | 153 | protected AgentCircuitManager m_authenticateHandler; |
152 | protected SceneCommunicationService m_sceneGridService; | 154 | protected SceneCommunicationService m_sceneGridService; |
155 | protected ISnmpModule m_snmpService = null; | ||
153 | 156 | ||
154 | protected ISimulationDataService m_SimulationDataService; | 157 | protected ISimulationDataService m_SimulationDataService; |
155 | protected IEstateDataService m_EstateDataService; | 158 | protected IEstateDataService m_EstateDataService; |
@@ -211,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | private int m_update_events = 1; | 214 | private int m_update_events = 1; |
212 | private int m_update_backup = 200; | 215 | private int m_update_backup = 200; |
213 | private int m_update_terrain = 50; | 216 | private int m_update_terrain = 50; |
214 | // private int m_update_land = 1; | 217 | private int m_update_land = 10; |
215 | private int m_update_coarse_locations = 50; | 218 | private int m_update_coarse_locations = 50; |
216 | 219 | ||
217 | private int agentMS; | 220 | private int agentMS; |
@@ -224,13 +227,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
224 | private int backupMS; | 227 | private int backupMS; |
225 | private int terrainMS; | 228 | private int terrainMS; |
226 | private int landMS; | 229 | private int landMS; |
227 | private int spareMS; | ||
228 | 230 | ||
229 | /// <summary> | 231 | /// <summary> |
230 | /// Tick at which the last frame was processed. | 232 | /// Tick at which the last frame was processed. |
231 | /// </summary> | 233 | /// </summary> |
232 | private int m_lastFrameTick; | 234 | private int m_lastFrameTick; |
233 | 235 | ||
236 | public bool CombineRegions = false; | ||
234 | /// <summary> | 237 | /// <summary> |
235 | /// Tick at which the last maintenance run occurred. | 238 | /// Tick at which the last maintenance run occurred. |
236 | /// </summary> | 239 | /// </summary> |
@@ -261,6 +264,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// </summary> | 264 | /// </summary> |
262 | private int m_LastLogin; | 265 | private int m_LastLogin; |
263 | 266 | ||
267 | private int m_lastIncoming; | ||
268 | private int m_lastOutgoing; | ||
269 | private int m_hbRestarts = 0; | ||
270 | |||
271 | |||
264 | /// <summary> | 272 | /// <summary> |
265 | /// Thread that runs the scene loop. | 273 | /// Thread that runs the scene loop. |
266 | /// </summary> | 274 | /// </summary> |
@@ -276,7 +284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | private volatile bool m_shuttingDown; | 284 | private volatile bool m_shuttingDown; |
277 | 285 | ||
278 | // private int m_lastUpdate; | 286 | // private int m_lastUpdate; |
279 | // private bool m_firstHeartbeat = true; | 287 | private bool m_firstHeartbeat = true; |
280 | 288 | ||
281 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 289 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
282 | private bool m_reprioritizationEnabled = true; | 290 | private bool m_reprioritizationEnabled = true; |
@@ -321,6 +329,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
321 | get { return m_sceneGridService; } | 329 | get { return m_sceneGridService; } |
322 | } | 330 | } |
323 | 331 | ||
332 | public ISnmpModule SnmpService | ||
333 | { | ||
334 | get | ||
335 | { | ||
336 | if (m_snmpService == null) | ||
337 | { | ||
338 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
339 | } | ||
340 | |||
341 | return m_snmpService; | ||
342 | } | ||
343 | } | ||
344 | |||
324 | public ISimulationDataService SimulationDataService | 345 | public ISimulationDataService SimulationDataService |
325 | { | 346 | { |
326 | get | 347 | get |
@@ -620,6 +641,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | m_SimulationDataService = simDataService; | 641 | m_SimulationDataService = simDataService; |
621 | m_EstateDataService = estateDataService; | 642 | m_EstateDataService = estateDataService; |
622 | m_regionHandle = RegionInfo.RegionHandle; | 643 | m_regionHandle = RegionInfo.RegionHandle; |
644 | m_lastIncoming = 0; | ||
645 | m_lastOutgoing = 0; | ||
623 | 646 | ||
624 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 647 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
625 | m_asyncSceneObjectDeleter.Enabled = true; | 648 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -700,122 +723,131 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | 723 | ||
701 | // Region config overrides global config | 724 | // Region config overrides global config |
702 | // | 725 | // |
703 | if (m_config.Configs["Startup"] != null) | 726 | try |
704 | { | 727 | { |
705 | IConfig startupConfig = m_config.Configs["Startup"]; | 728 | if (m_config.Configs["Startup"] != null) |
706 | |||
707 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | ||
708 | |||
709 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
710 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
711 | if (!m_useBackup) | ||
712 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
713 | |||
714 | //Animation states | ||
715 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
716 | |||
717 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
718 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
719 | |||
720 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
721 | if (RegionInfo.NonphysPrimMax > 0) | ||
722 | { | 729 | { |
723 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 730 | IConfig startupConfig = m_config.Configs["Startup"]; |
724 | } | ||
725 | 731 | ||
726 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 732 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
727 | 733 | ||
728 | if (RegionInfo.PhysPrimMax > 0) | 734 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
729 | { | 735 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
730 | m_maxPhys = RegionInfo.PhysPrimMax; | 736 | if (!m_useBackup) |
731 | } | 737 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
732 | 738 | ||
733 | // Here, if clamping is requested in either global or | 739 | //Animation states |
734 | // local config, it will be used | 740 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
735 | // | ||
736 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
737 | if (RegionInfo.ClampPrimSize) | ||
738 | { | ||
739 | m_clampPrimSize = true; | ||
740 | } | ||
741 | 741 | ||
742 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 742 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
743 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 743 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
744 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
745 | m_dontPersistBefore = | ||
746 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
747 | m_dontPersistBefore *= 10000000; | ||
748 | m_persistAfter = | ||
749 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
750 | m_persistAfter *= 10000000; | ||
751 | 744 | ||
752 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 745 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
746 | if (RegionInfo.NonphysPrimMax > 0) | ||
747 | { | ||
748 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
749 | } | ||
753 | 750 | ||
754 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 751 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
755 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
756 | 752 | ||
757 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 753 | if (RegionInfo.PhysPrimMax > 0) |
758 | if (packetConfig != null) | 754 | { |
759 | { | 755 | m_maxPhys = RegionInfo.PhysPrimMax; |
760 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 756 | } |
761 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
762 | } | ||
763 | 757 | ||
764 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 758 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
759 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
765 | 760 | ||
766 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 761 | // Here, if clamping is requested in either global or |
767 | if (m_generateMaptiles) | 762 | // local config, it will be used |
768 | { | 763 | // |
769 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 764 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); |
770 | if (maptileRefresh != 0) | 765 | if (RegionInfo.ClampPrimSize) |
771 | { | 766 | { |
772 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 767 | m_clampPrimSize = true; |
773 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
774 | m_mapGenerationTimer.AutoReset = true; | ||
775 | m_mapGenerationTimer.Start(); | ||
776 | } | 768 | } |
777 | } | ||
778 | else | ||
779 | { | ||
780 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
781 | UUID tileID; | ||
782 | 769 | ||
783 | if (UUID.TryParse(tile, out tileID)) | 770 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
771 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | ||
772 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
773 | m_dontPersistBefore = | ||
774 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
775 | m_dontPersistBefore *= 10000000; | ||
776 | m_persistAfter = | ||
777 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
778 | m_persistAfter *= 10000000; | ||
779 | |||
780 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
781 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
782 | |||
783 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
784 | if (packetConfig != null) | ||
784 | { | 785 | { |
785 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 786 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
787 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
786 | } | 788 | } |
787 | } | ||
788 | 789 | ||
789 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 790 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
790 | if (grant.Length > 0) | 791 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); |
791 | { | 792 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); |
792 | foreach (string viewer in grant.Split('|')) | 793 | |
794 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
795 | if (m_generateMaptiles) | ||
793 | { | 796 | { |
794 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 797 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
798 | if (maptileRefresh != 0) | ||
799 | { | ||
800 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
801 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
802 | m_mapGenerationTimer.AutoReset = true; | ||
803 | m_mapGenerationTimer.Start(); | ||
804 | } | ||
795 | } | 805 | } |
796 | } | 806 | else |
807 | { | ||
808 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
809 | UUID tileID; | ||
797 | 810 | ||
798 | grant = startupConfig.GetString("BannedClients", String.Empty); | 811 | if (UUID.TryParse(tile, out tileID)) |
799 | if (grant.Length > 0) | 812 | { |
800 | { | 813 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
801 | foreach (string viewer in grant.Split('|')) | 814 | } |
815 | } | ||
816 | |||
817 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
818 | if (grant.Length > 0) | ||
802 | { | 819 | { |
803 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 820 | foreach (string viewer in grant.Split(',')) |
821 | { | ||
822 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
823 | } | ||
804 | } | 824 | } |
805 | } | ||
806 | 825 | ||
807 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 826 | grant = startupConfig.GetString("BannedClients", String.Empty); |
808 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 827 | if (grant.Length > 0) |
809 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 828 | { |
810 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 829 | foreach (string viewer in grant.Split(',')) |
811 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 830 | { |
812 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 831 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
813 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 832 | } |
814 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 833 | } |
815 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
816 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
817 | 834 | ||
818 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 835 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
836 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
837 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
838 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
839 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
840 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
841 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
842 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
843 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
844 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
845 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
846 | } | ||
847 | } | ||
848 | catch (Exception e) | ||
849 | { | ||
850 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
819 | } | 851 | } |
820 | 852 | ||
821 | #endregion Region Config | 853 | #endregion Region Config |
@@ -850,6 +882,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
850 | StatsReporter = new SimStatsReporter(this); | 882 | StatsReporter = new SimStatsReporter(this); |
851 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 883 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
852 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 884 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
885 | |||
886 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
853 | } | 887 | } |
854 | 888 | ||
855 | public Scene(RegionInfo regInfo) : base(regInfo) | 889 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1252,7 +1286,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1286 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1253 | if (m_heartbeatThread != null) | 1287 | if (m_heartbeatThread != null) |
1254 | { | 1288 | { |
1289 | m_hbRestarts++; | ||
1290 | if(m_hbRestarts > 10) | ||
1291 | Environment.Exit(1); | ||
1292 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1293 | |||
1294 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1295 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1296 | //proc.EnableRaisingEvents=false; | ||
1297 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1298 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1299 | //proc.Start(); | ||
1300 | //proc.WaitForExit(); | ||
1301 | //Thread.Sleep(1000); | ||
1302 | //Environment.Exit(1); | ||
1255 | m_heartbeatThread.Abort(); | 1303 | m_heartbeatThread.Abort(); |
1304 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1256 | m_heartbeatThread = null; | 1305 | m_heartbeatThread = null; |
1257 | } | 1306 | } |
1258 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1307 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1399,16 +1448,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1399 | endFrame = Frame + frames; | 1448 | endFrame = Frame + frames; |
1400 | 1449 | ||
1401 | float physicsFPS = 0f; | 1450 | float physicsFPS = 0f; |
1402 | int previousFrameTick, tmpMS; | 1451 | int tmpMS; |
1403 | int maintc = Util.EnvironmentTickCount(); | 1452 | int previousFrameTick; |
1453 | int maintc; | ||
1454 | int sleepMS; | ||
1455 | int framestart; | ||
1404 | 1456 | ||
1405 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1457 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1406 | { | 1458 | { |
1459 | framestart = Util.EnvironmentTickCount(); | ||
1407 | ++Frame; | 1460 | ++Frame; |
1408 | 1461 | ||
1409 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1462 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1410 | 1463 | ||
1411 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1464 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1412 | 1465 | ||
1413 | try | 1466 | try |
1414 | { | 1467 | { |
@@ -1460,6 +1513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | m_sceneGraph.UpdatePresences(); | 1513 | m_sceneGraph.UpdatePresences(); |
1461 | 1514 | ||
1462 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1515 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1516 | |||
1463 | 1517 | ||
1464 | // Delete temp-on-rez stuff | 1518 | // Delete temp-on-rez stuff |
1465 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1519 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1541,34 +1595,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | 1595 | ||
1542 | Watchdog.UpdateThread(); | 1596 | Watchdog.UpdateThread(); |
1543 | 1597 | ||
1598 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1599 | |||
1600 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1601 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1602 | StatsReporter.AddFPS(1); | ||
1603 | |||
1604 | StatsReporter.addAgentMS(agentMS); | ||
1605 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1606 | StatsReporter.addOtherMS(otherMS); | ||
1607 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1608 | |||
1544 | previousFrameTick = m_lastFrameTick; | 1609 | previousFrameTick = m_lastFrameTick; |
1545 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1610 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1546 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1611 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1547 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1612 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1548 | 1613 | ||
1614 | m_firstHeartbeat = false; | ||
1615 | |||
1616 | sleepMS = Util.EnvironmentTickCount(); | ||
1617 | |||
1549 | if (tmpMS > 0) | 1618 | if (tmpMS > 0) |
1550 | { | ||
1551 | Thread.Sleep(tmpMS); | 1619 | Thread.Sleep(tmpMS); |
1552 | spareMS += tmpMS; | ||
1553 | } | ||
1554 | |||
1555 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1556 | maintc = Util.EnvironmentTickCount(); | ||
1557 | 1620 | ||
1558 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1621 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1622 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1623 | StatsReporter.addSleepMS(sleepMS); | ||
1624 | StatsReporter.addFrameMS(frameMS); | ||
1559 | 1625 | ||
1560 | // if (Frame%m_update_avatars == 0) | 1626 | // if (Frame%m_update_avatars == 0) |
1561 | // UpdateInWorldTime(); | 1627 | // UpdateInWorldTime(); |
1562 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1563 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1564 | StatsReporter.AddFPS(1); | ||
1565 | 1628 | ||
1566 | StatsReporter.addFrameMS(frameMS); | ||
1567 | StatsReporter.addAgentMS(agentMS); | ||
1568 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1569 | StatsReporter.addOtherMS(otherMS); | ||
1570 | StatsReporter.AddSpareMS(spareMS); | ||
1571 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1572 | 1629 | ||
1573 | // Optionally warn if a frame takes double the amount of time that it should. | 1630 | // Optionally warn if a frame takes double the amount of time that it should. |
1574 | if (DebugUpdates | 1631 | if (DebugUpdates |
@@ -1596,9 +1653,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1596 | 1653 | ||
1597 | private void CheckAtTargets() | 1654 | private void CheckAtTargets() |
1598 | { | 1655 | { |
1599 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1656 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1600 | lock (m_groupsWithTargets) | 1657 | lock (m_groupsWithTargets) |
1601 | objs = m_groupsWithTargets.Values; | 1658 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1602 | 1659 | ||
1603 | foreach (SceneObjectGroup entry in objs) | 1660 | foreach (SceneObjectGroup entry in objs) |
1604 | entry.checkAtTargets(); | 1661 | entry.checkAtTargets(); |
@@ -1679,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1679 | msg.fromAgentName = "Server"; | 1736 | msg.fromAgentName = "Server"; |
1680 | msg.dialog = (byte)19; // Object msg | 1737 | msg.dialog = (byte)19; // Object msg |
1681 | msg.fromGroup = false; | 1738 | msg.fromGroup = false; |
1682 | msg.offline = (byte)0; | 1739 | msg.offline = (byte)1; |
1683 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1740 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1684 | msg.Position = Vector3.Zero; | 1741 | msg.Position = Vector3.Zero; |
1685 | msg.RegionID = RegionInfo.RegionID.Guid; | 1742 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1901,6 +1958,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | EventManager.TriggerPrimsLoaded(this); | 1958 | EventManager.TriggerPrimsLoaded(this); |
1902 | } | 1959 | } |
1903 | 1960 | ||
1961 | public bool SuportsRayCastFiltered() | ||
1962 | { | ||
1963 | if (PhysicsScene == null) | ||
1964 | return false; | ||
1965 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1966 | } | ||
1967 | |||
1968 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1969 | { | ||
1970 | if (PhysicsScene == null) | ||
1971 | return null; | ||
1972 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1973 | } | ||
1904 | 1974 | ||
1905 | /// <summary> | 1975 | /// <summary> |
1906 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1976 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1917,14 +1987,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | /// <returns></returns> | 1987 | /// <returns></returns> |
1918 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1988 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1919 | { | 1989 | { |
1990 | |||
1991 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1992 | Vector3 wpos = Vector3.Zero; | ||
1993 | // Check for water surface intersection from above | ||
1994 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1995 | { | ||
1996 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1997 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1998 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1999 | wpos.Z = wheight; | ||
2000 | } | ||
2001 | |||
1920 | Vector3 pos = Vector3.Zero; | 2002 | Vector3 pos = Vector3.Zero; |
1921 | if (RayEndIsIntersection == (byte)1) | 2003 | if (RayEndIsIntersection == (byte)1) |
1922 | { | 2004 | { |
1923 | pos = RayEnd; | 2005 | pos = RayEnd; |
1924 | return pos; | ||
1925 | } | 2006 | } |
1926 | 2007 | else if (RayTargetID != UUID.Zero) | |
1927 | if (RayTargetID != UUID.Zero) | ||
1928 | { | 2008 | { |
1929 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2009 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1930 | 2010 | ||
@@ -1946,7 +2026,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1946 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2026 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1947 | 2027 | ||
1948 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2028 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1949 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2029 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1950 | float ScaleOffset = 0.5f; | 2030 | float ScaleOffset = 0.5f; |
1951 | 2031 | ||
1952 | // If we hit something | 2032 | // If we hit something |
@@ -1969,13 +2049,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | //pos.Z -= 0.25F; | 2049 | //pos.Z -= 0.25F; |
1970 | 2050 | ||
1971 | } | 2051 | } |
1972 | |||
1973 | return pos; | ||
1974 | } | 2052 | } |
1975 | else | 2053 | else |
1976 | { | 2054 | { |
1977 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2055 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1978 | |||
1979 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2056 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1980 | 2057 | ||
1981 | // Un-comment the following line to print the raytrace results to the console. | 2058 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1984,13 +2061,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1984 | if (ei.HitTF) | 2061 | if (ei.HitTF) |
1985 | { | 2062 | { |
1986 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2063 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1987 | } else | 2064 | } |
2065 | else | ||
1988 | { | 2066 | { |
1989 | // fall back to our stupid functionality | 2067 | // fall back to our stupid functionality |
1990 | pos = RayEnd; | 2068 | pos = RayEnd; |
1991 | } | 2069 | } |
1992 | |||
1993 | return pos; | ||
1994 | } | 2070 | } |
1995 | } | 2071 | } |
1996 | else | 2072 | else |
@@ -2001,8 +2077,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | //increase height so its above the ground. | 2077 | //increase height so its above the ground. |
2002 | //should be getting the normal of the ground at the rez point and using that? | 2078 | //should be getting the normal of the ground at the rez point and using that? |
2003 | pos.Z += scale.Z / 2f; | 2079 | pos.Z += scale.Z / 2f; |
2004 | return pos; | 2080 | // return pos; |
2005 | } | 2081 | } |
2082 | |||
2083 | // check against posible water intercept | ||
2084 | if (wpos.Z > pos.Z) pos = wpos; | ||
2085 | return pos; | ||
2006 | } | 2086 | } |
2007 | 2087 | ||
2008 | 2088 | ||
@@ -2091,7 +2171,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2091 | public bool AddRestoredSceneObject( | 2171 | public bool AddRestoredSceneObject( |
2092 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2172 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2093 | { | 2173 | { |
2094 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2174 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2175 | if (result) | ||
2176 | sceneObject.IsDeleted = false; | ||
2177 | return result; | ||
2095 | } | 2178 | } |
2096 | 2179 | ||
2097 | /// <summary> | 2180 | /// <summary> |
@@ -2183,6 +2266,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2183 | /// </summary> | 2266 | /// </summary> |
2184 | public void DeleteAllSceneObjects() | 2267 | public void DeleteAllSceneObjects() |
2185 | { | 2268 | { |
2269 | DeleteAllSceneObjects(false); | ||
2270 | } | ||
2271 | |||
2272 | /// <summary> | ||
2273 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2274 | /// </summary> | ||
2275 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2276 | { | ||
2277 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2186 | lock (Entities) | 2278 | lock (Entities) |
2187 | { | 2279 | { |
2188 | EntityBase[] entities = Entities.GetEntities(); | 2280 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2191,11 +2283,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2191 | if (e is SceneObjectGroup) | 2283 | if (e is SceneObjectGroup) |
2192 | { | 2284 | { |
2193 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2285 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2194 | if (!sog.IsAttachment) | 2286 | if (sog != null && !sog.IsAttachment) |
2195 | DeleteSceneObject((SceneObjectGroup)e, false); | 2287 | { |
2288 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2289 | { | ||
2290 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2291 | } | ||
2292 | else | ||
2293 | { | ||
2294 | toReturn.Add((SceneObjectGroup)e); | ||
2295 | } | ||
2296 | } | ||
2196 | } | 2297 | } |
2197 | } | 2298 | } |
2198 | } | 2299 | } |
2300 | if (toReturn.Count > 0) | ||
2301 | { | ||
2302 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2303 | } | ||
2199 | } | 2304 | } |
2200 | 2305 | ||
2201 | /// <summary> | 2306 | /// <summary> |
@@ -2247,6 +2352,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | } | 2352 | } |
2248 | 2353 | ||
2249 | group.DeleteGroupFromScene(silent); | 2354 | group.DeleteGroupFromScene(silent); |
2355 | if (!silent) | ||
2356 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2250 | 2357 | ||
2251 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2358 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2252 | } | 2359 | } |
@@ -2537,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2537 | // If the user is banned, we won't let any of their objects | 2644 | // If the user is banned, we won't let any of their objects |
2538 | // enter. Period. | 2645 | // enter. Period. |
2539 | // | 2646 | // |
2540 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2647 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2541 | { | 2648 | { |
2542 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2649 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2543 | return false; | 2650 | return false; |
@@ -2545,6 +2652,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2545 | 2652 | ||
2546 | if (newPosition != Vector3.Zero) | 2653 | if (newPosition != Vector3.Zero) |
2547 | newObject.RootPart.GroupPosition = newPosition; | 2654 | newObject.RootPart.GroupPosition = newPosition; |
2655 | if (newObject.RootPart.KeyframeMotion != null) | ||
2656 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2548 | 2657 | ||
2549 | if (!AddSceneObject(newObject)) | 2658 | if (!AddSceneObject(newObject)) |
2550 | { | 2659 | { |
@@ -2589,6 +2698,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2589 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2698 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2590 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2699 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2591 | { | 2700 | { |
2701 | if (sceneObject.OwnerID == UUID.Zero) | ||
2702 | { | ||
2703 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2704 | return false; | ||
2705 | } | ||
2706 | |||
2707 | // If the user is banned, we won't let any of their objects | ||
2708 | // enter. Period. | ||
2709 | // | ||
2710 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2711 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2712 | { | ||
2713 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2714 | |||
2715 | return false; | ||
2716 | } | ||
2717 | |||
2592 | // Force allocation of new LocalId | 2718 | // Force allocation of new LocalId |
2593 | // | 2719 | // |
2594 | SceneObjectPart[] parts = sceneObject.Parts; | 2720 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2622,16 +2748,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2622 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2748 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2623 | 2749 | ||
2624 | if (AttachmentsModule != null) | 2750 | if (AttachmentsModule != null) |
2625 | AttachmentsModule.AttachObject(sp, grp, 0, false); | 2751 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); |
2626 | } | 2752 | } |
2627 | else | 2753 | else |
2628 | { | 2754 | { |
2755 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2629 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2756 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2630 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2757 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2631 | } | 2758 | } |
2759 | if (sceneObject.OwnerID == UUID.Zero) | ||
2760 | { | ||
2761 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2762 | return false; | ||
2763 | } | ||
2632 | } | 2764 | } |
2633 | else | 2765 | else |
2634 | { | 2766 | { |
2767 | if (sceneObject.OwnerID == UUID.Zero) | ||
2768 | { | ||
2769 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2770 | return false; | ||
2771 | } | ||
2635 | AddRestoredSceneObject(sceneObject, true, false); | 2772 | AddRestoredSceneObject(sceneObject, true, false); |
2636 | } | 2773 | } |
2637 | 2774 | ||
@@ -2648,6 +2785,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2648 | return 2; // StateSource.PrimCrossing | 2785 | return 2; // StateSource.PrimCrossing |
2649 | } | 2786 | } |
2650 | 2787 | ||
2788 | public int GetUserFlags(UUID user) | ||
2789 | { | ||
2790 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2791 | /* | ||
2792 | ScenePresence sp; | ||
2793 | if (TryGetScenePresence(user, out sp)) | ||
2794 | { | ||
2795 | return sp.UserFlags; | ||
2796 | } | ||
2797 | else | ||
2798 | { | ||
2799 | */ | ||
2800 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2801 | if (uac == null) | ||
2802 | return 0; | ||
2803 | return uac.UserFlags; | ||
2804 | //} | ||
2805 | } | ||
2651 | #endregion | 2806 | #endregion |
2652 | 2807 | ||
2653 | #region Add/Remove Avatar Methods | 2808 | #region Add/Remove Avatar Methods |
@@ -2661,7 +2816,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2661 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2816 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2662 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2817 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2663 | 2818 | ||
2664 | // CheckHeartbeat(); | 2819 | CheckHeartbeat(); |
2665 | 2820 | ||
2666 | ScenePresence sp = GetScenePresence(client.AgentId); | 2821 | ScenePresence sp = GetScenePresence(client.AgentId); |
2667 | 2822 | ||
@@ -2715,7 +2870,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2715 | 2870 | ||
2716 | EventManager.TriggerOnNewClient(client); | 2871 | EventManager.TriggerOnNewClient(client); |
2717 | if (vialogin) | 2872 | if (vialogin) |
2873 | { | ||
2718 | EventManager.TriggerOnClientLogin(client); | 2874 | EventManager.TriggerOnClientLogin(client); |
2875 | // Send initial parcel data | ||
2876 | Vector3 pos = sp.AbsolutePosition; | ||
2877 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2878 | land.SendLandUpdateToClient(client); | ||
2879 | } | ||
2719 | 2880 | ||
2720 | return sp; | 2881 | return sp; |
2721 | } | 2882 | } |
@@ -2804,19 +2965,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2804 | // and the scene presence and the client, if they exist | 2965 | // and the scene presence and the client, if they exist |
2805 | try | 2966 | try |
2806 | { | 2967 | { |
2807 | // We need to wait for the client to make UDP contact first. | 2968 | ScenePresence sp = GetScenePresence(agentID); |
2808 | // It's the UDP contact that creates the scene presence | 2969 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2809 | ScenePresence sp = WaitGetScenePresence(agentID); | 2970 | |
2810 | if (sp != null) | 2971 | if (sp != null) |
2811 | { | ||
2812 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2813 | |||
2814 | sp.ControllingClient.Close(); | 2972 | sp.ControllingClient.Close(); |
2815 | } | 2973 | |
2816 | else | ||
2817 | { | ||
2818 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2819 | } | ||
2820 | // BANG! SLASH! | 2974 | // BANG! SLASH! |
2821 | m_authenticateHandler.RemoveCircuit(agentID); | 2975 | m_authenticateHandler.RemoveCircuit(agentID); |
2822 | 2976 | ||
@@ -2861,6 +3015,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2861 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3015 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2862 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3016 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2863 | 3017 | ||
3018 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3019 | |||
2864 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3020 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2865 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3021 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2866 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3022 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2917,6 +3073,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3073 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2918 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3074 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2919 | client.OnCopyInventoryItem += CopyInventoryItem; | 3075 | client.OnCopyInventoryItem += CopyInventoryItem; |
3076 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2920 | client.OnMoveInventoryItem += MoveInventoryItem; | 3077 | client.OnMoveInventoryItem += MoveInventoryItem; |
2921 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3078 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2922 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3079 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2988,6 +3145,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3145 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2989 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3146 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2990 | 3147 | ||
3148 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3149 | |||
2991 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3150 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2992 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3151 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2993 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3152 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3090,7 +3249,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3090 | /// </summary> | 3249 | /// </summary> |
3091 | /// <param name="agentId">The avatar's Unique ID</param> | 3250 | /// <param name="agentId">The avatar's Unique ID</param> |
3092 | /// <param name="client">The IClientAPI for the client</param> | 3251 | /// <param name="client">The IClientAPI for the client</param> |
3093 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3252 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3094 | { | 3253 | { |
3095 | if (EntityTransferModule != null) | 3254 | if (EntityTransferModule != null) |
3096 | { | 3255 | { |
@@ -3101,6 +3260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3101 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3260 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3102 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3261 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3103 | } | 3262 | } |
3263 | return false; | ||
3104 | } | 3264 | } |
3105 | 3265 | ||
3106 | /// <summary> | 3266 | /// <summary> |
@@ -3210,6 +3370,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | /// <param name="flags"></param> | 3370 | /// <param name="flags"></param> |
3211 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3371 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3212 | { | 3372 | { |
3373 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3374 | ScenePresence presence; | ||
3375 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3376 | { | ||
3377 | if (presence.Appearance != null) | ||
3378 | { | ||
3379 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3380 | } | ||
3381 | } | ||
3382 | |||
3213 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3383 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3214 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3384 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3215 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3385 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3326,6 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3326 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3496 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3327 | 3497 | ||
3328 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3498 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3499 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3329 | } | 3500 | } |
3330 | catch (Exception e) | 3501 | catch (Exception e) |
3331 | { | 3502 | { |
@@ -3527,13 +3698,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3527 | sp = null; | 3698 | sp = null; |
3528 | } | 3699 | } |
3529 | 3700 | ||
3530 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3531 | 3701 | ||
3532 | //On login test land permisions | 3702 | //On login test land permisions |
3533 | if (vialogin) | 3703 | if (vialogin) |
3534 | { | 3704 | { |
3535 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3705 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3706 | if (cache != null) | ||
3707 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3708 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3536 | { | 3709 | { |
3710 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3537 | return false; | 3711 | return false; |
3538 | } | 3712 | } |
3539 | } | 3713 | } |
@@ -3556,9 +3730,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3556 | 3730 | ||
3557 | try | 3731 | try |
3558 | { | 3732 | { |
3559 | if (!AuthorizeUser(agent, out reason)) | 3733 | // Always check estate if this is a login. Always |
3560 | return false; | 3734 | // check if banned regions are to be blacked out. |
3561 | } catch (Exception e) | 3735 | if (vialogin || (!m_seeIntoBannedRegion)) |
3736 | { | ||
3737 | if (!AuthorizeUser(agent, out reason)) | ||
3738 | return false; | ||
3739 | } | ||
3740 | } | ||
3741 | catch (Exception e) | ||
3562 | { | 3742 | { |
3563 | m_log.ErrorFormat( | 3743 | m_log.ErrorFormat( |
3564 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3744 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3689,6 +3869,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3689 | } | 3869 | } |
3690 | 3870 | ||
3691 | // Honor parcel landing type and position. | 3871 | // Honor parcel landing type and position. |
3872 | /* | ||
3873 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3692 | if (land != null) | 3874 | if (land != null) |
3693 | { | 3875 | { |
3694 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3876 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3696,25 +3878,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3696 | agent.startpos = land.LandData.UserLocation; | 3878 | agent.startpos = land.LandData.UserLocation; |
3697 | } | 3879 | } |
3698 | } | 3880 | } |
3881 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3699 | } | 3882 | } |
3700 | 3883 | ||
3701 | return true; | 3884 | return true; |
3702 | } | 3885 | } |
3703 | 3886 | ||
3704 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3887 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3705 | { | 3888 | { |
3706 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3889 | reason = String.Empty; |
3707 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3890 | if (Permissions.IsGod(agentID)) |
3891 | return true; | ||
3892 | |||
3893 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3894 | if (land == null) | ||
3895 | return false; | ||
3896 | |||
3897 | bool banned = land.IsBannedFromLand(agentID); | ||
3898 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3708 | 3899 | ||
3709 | if (banned || restricted) | 3900 | if (banned || restricted) |
3710 | { | 3901 | { |
3711 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3902 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3712 | if (nearestParcel != null) | 3903 | if (nearestParcel != null) |
3713 | { | 3904 | { |
3714 | //Move agent to nearest allowed | 3905 | //Move agent to nearest allowed |
3715 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3906 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3716 | agent.startpos.X = newPosition.X; | 3907 | posX = newPosition.X; |
3717 | agent.startpos.Y = newPosition.Y; | 3908 | posY = newPosition.Y; |
3718 | } | 3909 | } |
3719 | else | 3910 | else |
3720 | { | 3911 | { |
@@ -3776,7 +3967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3776 | 3967 | ||
3777 | if (!m_strictAccessControl) return true; | 3968 | if (!m_strictAccessControl) return true; |
3778 | if (Permissions.IsGod(agent.AgentID)) return true; | 3969 | if (Permissions.IsGod(agent.AgentID)) return true; |
3779 | 3970 | ||
3780 | if (AuthorizationService != null) | 3971 | if (AuthorizationService != null) |
3781 | { | 3972 | { |
3782 | if (!AuthorizationService.IsAuthorizedForRegion( | 3973 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3791,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3791 | 3982 | ||
3792 | if (RegionInfo.EstateSettings != null) | 3983 | if (RegionInfo.EstateSettings != null) |
3793 | { | 3984 | { |
3794 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 3985 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3795 | { | 3986 | { |
3796 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3987 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3797 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3988 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3981,6 +4172,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3981 | 4172 | ||
3982 | // XPTO: if this agent is not allowed here as root, always return false | 4173 | // XPTO: if this agent is not allowed here as root, always return false |
3983 | 4174 | ||
4175 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4176 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4177 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4178 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4179 | { | ||
4180 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4181 | return false; | ||
4182 | } | ||
4183 | |||
3984 | // TODO: This check should probably be in QueryAccess(). | 4184 | // TODO: This check should probably be in QueryAccess(). |
3985 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4185 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3986 | if (nearestParcel == null) | 4186 | if (nearestParcel == null) |
@@ -4074,12 +4274,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4074 | return false; | 4274 | return false; |
4075 | } | 4275 | } |
4076 | 4276 | ||
4277 | public bool IncomingCloseAgent(UUID agentID) | ||
4278 | { | ||
4279 | return IncomingCloseAgent(agentID, false); | ||
4280 | } | ||
4281 | |||
4282 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4283 | { | ||
4284 | return IncomingCloseAgent(agentID, true); | ||
4285 | } | ||
4286 | |||
4077 | /// <summary> | 4287 | /// <summary> |
4078 | /// Tell a single agent to disconnect from the region. | 4288 | /// Tell a single agent to disconnect from the region. |
4079 | /// </summary> | 4289 | /// </summary> |
4080 | /// <param name="regionHandle"></param> | ||
4081 | /// <param name="agentID"></param> | 4290 | /// <param name="agentID"></param> |
4082 | public bool IncomingCloseAgent(UUID agentID) | 4291 | /// <param name="childOnly"></param> |
4292 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4083 | { | 4293 | { |
4084 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4294 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4085 | 4295 | ||
@@ -4700,35 +4910,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4700 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 4910 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4701 | } | 4911 | } |
4702 | 4912 | ||
4703 | public int GetHealth() | 4913 | public int GetHealth(out int flags, out string message) |
4704 | { | 4914 | { |
4705 | // Returns: | 4915 | // Returns: |
4706 | // 1 = sim is up and accepting http requests. The heartbeat has | 4916 | // 1 = sim is up and accepting http requests. The heartbeat has |
4707 | // stopped and the sim is probably locked up, but a remote | 4917 | // stopped and the sim is probably locked up, but a remote |
4708 | // admin restart may succeed | 4918 | // admin restart may succeed |
4709 | // | 4919 | // |
4710 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4920 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4711 | // usable for people within and logins _may_ work | 4921 | // usable for people within |
4922 | // | ||
4923 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4924 | // unstable and will not accept new logins | ||
4925 | // | ||
4926 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4927 | // likely usable | ||
4712 | // | 4928 | // |
4713 | // 3 = We have seen a new user enter within the past 4 minutes | 4929 | // 5 = We have seen a new user enter within the past 4 minutes |
4714 | // which can be seen as positive confirmation of sim health | 4930 | // which can be seen as positive confirmation of sim health |
4715 | // | 4931 | // |
4932 | |||
4933 | flags = 0; | ||
4934 | message = String.Empty; | ||
4935 | |||
4936 | CheckHeartbeat(); | ||
4937 | |||
4938 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4939 | { | ||
4940 | // We're still starting | ||
4941 | // 0 means "in startup", it can't happen another way, since | ||
4942 | // to get here, we must be able to accept http connections | ||
4943 | return 0; | ||
4944 | } | ||
4945 | |||
4716 | int health=1; // Start at 1, means we're up | 4946 | int health=1; // Start at 1, means we're up |
4717 | 4947 | ||
4718 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4948 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4719 | health += 1; | 4949 | { |
4950 | health+=1; | ||
4951 | flags |= 1; | ||
4952 | } | ||
4953 | |||
4954 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4955 | { | ||
4956 | health+=1; | ||
4957 | flags |= 2; | ||
4958 | } | ||
4959 | |||
4960 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4961 | { | ||
4962 | health+=1; | ||
4963 | flags |= 4; | ||
4964 | } | ||
4720 | else | 4965 | else |
4966 | { | ||
4967 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4968 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4969 | proc.EnableRaisingEvents=false; | ||
4970 | proc.StartInfo.FileName = "/bin/kill"; | ||
4971 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4972 | proc.Start(); | ||
4973 | proc.WaitForExit(); | ||
4974 | Thread.Sleep(1000); | ||
4975 | Environment.Exit(1); | ||
4976 | } | ||
4977 | |||
4978 | if (flags != 7) | ||
4721 | return health; | 4979 | return health; |
4722 | 4980 | ||
4723 | // A login in the last 4 mins? We can't be doing too badly | 4981 | // A login in the last 4 mins? We can't be doing too badly |
4724 | // | 4982 | // |
4725 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4983 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4726 | health++; | 4984 | health++; |
4727 | else | 4985 | else |
4728 | return health; | 4986 | return health; |
4729 | 4987 | ||
4730 | // CheckHeartbeat(); | ||
4731 | |||
4732 | return health; | 4988 | return health; |
4733 | } | 4989 | } |
4734 | 4990 | ||
@@ -4816,7 +5072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4816 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5072 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4817 | if (wasUsingPhysics) | 5073 | if (wasUsingPhysics) |
4818 | { | 5074 | { |
4819 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5075 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4820 | } | 5076 | } |
4821 | } | 5077 | } |
4822 | 5078 | ||
@@ -4915,14 +5171,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4915 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5171 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4916 | } | 5172 | } |
4917 | 5173 | ||
4918 | // private void CheckHeartbeat() | 5174 | private void CheckHeartbeat() |
4919 | // { | 5175 | { |
4920 | // if (m_firstHeartbeat) | 5176 | if (m_firstHeartbeat) |
4921 | // return; | 5177 | return; |
4922 | // | 5178 | |
4923 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5179 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4924 | // StartTimer(); | 5180 | Start(); |
4925 | // } | 5181 | } |
4926 | 5182 | ||
4927 | public override ISceneObject DeserializeObject(string representation) | 5183 | public override ISceneObject DeserializeObject(string representation) |
4928 | { | 5184 | { |
@@ -4934,9 +5190,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4934 | get { return m_allowScriptCrossings; } | 5190 | get { return m_allowScriptCrossings; } |
4935 | } | 5191 | } |
4936 | 5192 | ||
4937 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5193 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4938 | { | 5194 | { |
4939 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5195 | return GetNearestAllowedPosition(avatar, null); |
5196 | } | ||
5197 | |||
5198 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5199 | { | ||
5200 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4940 | 5201 | ||
4941 | if (nearestParcel != null) | 5202 | if (nearestParcel != null) |
4942 | { | 5203 | { |
@@ -4945,10 +5206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4945 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5206 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4946 | if (nearestPoint != null) | 5207 | if (nearestPoint != null) |
4947 | { | 5208 | { |
4948 | // m_log.DebugFormat( | 5209 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4949 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4950 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4951 | |||
4952 | return nearestPoint.Value; | 5210 | return nearestPoint.Value; |
4953 | } | 5211 | } |
4954 | 5212 | ||
@@ -4958,17 +5216,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4958 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5216 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4959 | if (nearestPoint != null) | 5217 | if (nearestPoint != null) |
4960 | { | 5218 | { |
4961 | // m_log.DebugFormat( | 5219 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4962 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4963 | |||
4964 | return nearestPoint.Value; | 5220 | return nearestPoint.Value; |
4965 | } | 5221 | } |
4966 | 5222 | ||
4967 | //Ultimate backup if we have no idea where they are | 5223 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4968 | // m_log.DebugFormat( | 5224 | if (dest != excludeParcel) |
4969 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5225 | { |
5226 | // Ultimate backup if we have no idea where they are and | ||
5227 | // the last allowed position was in another parcel | ||
5228 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5229 | return avatar.lastKnownAllowedPosition; | ||
5230 | } | ||
4970 | 5231 | ||
4971 | return avatar.lastKnownAllowedPosition; | 5232 | // else fall through to region edge |
4972 | } | 5233 | } |
4973 | 5234 | ||
4974 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5235 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5002,13 +5263,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5002 | 5263 | ||
5003 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5264 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5004 | { | 5265 | { |
5266 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5267 | } | ||
5268 | |||
5269 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5270 | { | ||
5005 | List<ILandObject> all = AllParcels(); | 5271 | List<ILandObject> all = AllParcels(); |
5006 | float minParcelDistance = float.MaxValue; | 5272 | float minParcelDistance = float.MaxValue; |
5007 | ILandObject nearestParcel = null; | 5273 | ILandObject nearestParcel = null; |
5008 | 5274 | ||
5009 | foreach (var parcel in all) | 5275 | foreach (var parcel in all) |
5010 | { | 5276 | { |
5011 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5277 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5012 | { | 5278 | { |
5013 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5279 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5014 | if (parcelDistance < minParcelDistance) | 5280 | if (parcelDistance < minParcelDistance) |
@@ -5250,7 +5516,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5250 | mapModule.GenerateMaptile(); | 5516 | mapModule.GenerateMaptile(); |
5251 | } | 5517 | } |
5252 | 5518 | ||
5253 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5519 | // public void CleanDroppedAttachments() |
5520 | // { | ||
5521 | // List<SceneObjectGroup> objectsToDelete = | ||
5522 | // new List<SceneObjectGroup>(); | ||
5523 | // | ||
5524 | // lock (m_cleaningAttachments) | ||
5525 | // { | ||
5526 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5527 | // { | ||
5528 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5529 | // { | ||
5530 | // UUID agentID = grp.OwnerID; | ||
5531 | // if (agentID == UUID.Zero) | ||
5532 | // { | ||
5533 | // objectsToDelete.Add(grp); | ||
5534 | // return; | ||
5535 | // } | ||
5536 | // | ||
5537 | // ScenePresence sp = GetScenePresence(agentID); | ||
5538 | // if (sp == null) | ||
5539 | // { | ||
5540 | // objectsToDelete.Add(grp); | ||
5541 | // return; | ||
5542 | // } | ||
5543 | // } | ||
5544 | // }); | ||
5545 | // } | ||
5546 | // | ||
5547 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5548 | // { | ||
5549 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5550 | // DeleteSceneObject(grp, true); | ||
5551 | // } | ||
5552 | // } | ||
5553 | |||
5554 | public void ThreadAlive(int threadCode) | ||
5555 | { | ||
5556 | switch(threadCode) | ||
5557 | { | ||
5558 | case 1: // Incoming | ||
5559 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5560 | break; | ||
5561 | case 2: // Incoming | ||
5562 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5563 | break; | ||
5564 | } | ||
5565 | } | ||
5566 | |||
5567 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5254 | { | 5568 | { |
5255 | RegenerateMaptile(); | 5569 | RegenerateMaptile(); |
5256 | 5570 | ||
@@ -5278,6 +5592,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5278 | /// <returns></returns> | 5592 | /// <returns></returns> |
5279 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5593 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5280 | { | 5594 | { |
5595 | reason = "You are banned from the region"; | ||
5596 | |||
5281 | if (EntityTransferModule.IsInTransit(agentID)) | 5597 | if (EntityTransferModule.IsInTransit(agentID)) |
5282 | { | 5598 | { |
5283 | reason = "Agent is still in transit from this region"; | 5599 | reason = "Agent is still in transit from this region"; |
@@ -5289,6 +5605,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5289 | return false; | 5605 | return false; |
5290 | } | 5606 | } |
5291 | 5607 | ||
5608 | if (Permissions.IsGod(agentID)) | ||
5609 | { | ||
5610 | reason = String.Empty; | ||
5611 | return true; | ||
5612 | } | ||
5613 | |||
5292 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5614 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5293 | // However, the long term fix is to make sure root agent count is always accurate. | 5615 | // However, the long term fix is to make sure root agent count is always accurate. |
5294 | m_sceneGraph.RecalculateStats(); | 5616 | m_sceneGraph.RecalculateStats(); |
@@ -5309,6 +5631,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5309 | } | 5631 | } |
5310 | } | 5632 | } |
5311 | 5633 | ||
5634 | ScenePresence presence = GetScenePresence(agentID); | ||
5635 | IClientAPI client = null; | ||
5636 | AgentCircuitData aCircuit = null; | ||
5637 | |||
5638 | if (presence != null) | ||
5639 | { | ||
5640 | client = presence.ControllingClient; | ||
5641 | if (client != null) | ||
5642 | aCircuit = client.RequestClientInfo(); | ||
5643 | } | ||
5644 | |||
5645 | // We may be called before there is a presence or a client. | ||
5646 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5647 | if (client == null) | ||
5648 | { | ||
5649 | aCircuit = new AgentCircuitData(); | ||
5650 | aCircuit.AgentID = agentID; | ||
5651 | aCircuit.firstname = String.Empty; | ||
5652 | aCircuit.lastname = String.Empty; | ||
5653 | } | ||
5654 | |||
5655 | try | ||
5656 | { | ||
5657 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5658 | { | ||
5659 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5660 | return false; | ||
5661 | } | ||
5662 | } | ||
5663 | catch (Exception e) | ||
5664 | { | ||
5665 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5666 | return false; | ||
5667 | } | ||
5668 | |||
5312 | if (position == Vector3.Zero) // Teleport | 5669 | if (position == Vector3.Zero) // Teleport |
5313 | { | 5670 | { |
5314 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5671 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5337,13 +5694,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5337 | } | 5694 | } |
5338 | } | 5695 | } |
5339 | } | 5696 | } |
5697 | |||
5698 | float posX = 128.0f; | ||
5699 | float posY = 128.0f; | ||
5700 | |||
5701 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5702 | { | ||
5703 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5704 | return false; | ||
5705 | } | ||
5706 | } | ||
5707 | else // Walking | ||
5708 | { | ||
5709 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5710 | if (land == null) | ||
5711 | return false; | ||
5712 | |||
5713 | bool banned = land.IsBannedFromLand(agentID); | ||
5714 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5715 | |||
5716 | if (banned || restricted) | ||
5717 | return false; | ||
5340 | } | 5718 | } |
5341 | 5719 | ||
5342 | reason = String.Empty; | 5720 | reason = String.Empty; |
5343 | return true; | 5721 | return true; |
5344 | } | 5722 | } |
5345 | 5723 | ||
5346 | /// <summary> | 5724 | public void StartTimerWatchdog() |
5725 | { | ||
5726 | m_timerWatchdog.Interval = 1000; | ||
5727 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5728 | m_timerWatchdog.AutoReset = true; | ||
5729 | m_timerWatchdog.Start(); | ||
5730 | } | ||
5731 | |||
5732 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5733 | { | ||
5734 | CheckHeartbeat(); | ||
5735 | } | ||
5736 | |||
5347 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5737 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5348 | /// autopilot that moves an avatar to a sit target!. | 5738 | /// autopilot that moves an avatar to a sit target!. |
5349 | /// </summary> | 5739 | /// </summary> |
@@ -5422,6 +5812,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5422 | return m_SpawnPoint - 1; | 5812 | return m_SpawnPoint - 1; |
5423 | } | 5813 | } |
5424 | 5814 | ||
5815 | private void HandleGcCollect(string module, string[] args) | ||
5816 | { | ||
5817 | GC.Collect(); | ||
5818 | } | ||
5819 | |||
5425 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 5820 | // Wrappers to get physics modules retrieve assets. Has to be done this way |
5426 | // because we can't assign the asset service to physics directly - at the | 5821 | // because we can't assign the asset service to physics directly - at the |
5427 | // time physics are instantiated it's not registered but it will be by | 5822 | // time physics are instantiated it's not registered but it will be by |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index b87a38a..7c8bd88 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -149,7 +149,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 149 | ||
150 | protected ulong m_regionHandle; | 150 | protected ulong m_regionHandle; |
151 | protected string m_regionName; | 151 | protected string m_regionName; |
152 | protected RegionInfo m_regInfo; | ||
153 | 152 | ||
154 | public ITerrainChannel Heightmap; | 153 | public ITerrainChannel Heightmap; |
155 | 154 | ||
@@ -174,6 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | get { return m_permissions; } | 173 | get { return m_permissions; } |
175 | } | 174 | } |
176 | 175 | ||
176 | protected string m_datastore; | ||
177 | |||
177 | /* Used by the loadbalancer plugin on GForge */ | 178 | /* Used by the loadbalancer plugin on GForge */ |
178 | protected RegionStatus m_regStatus; | 179 | protected RegionStatus m_regStatus; |
179 | public RegionStatus RegionStatus | 180 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 305f8a4..775a4c2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
197 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
198 | |||
197 | /// <summary> | 199 | /// <summary> |
198 | /// Closes a child agent on a given region | 200 | /// This Closes child agents on neighboring regions |
201 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
199 | /// </summary> | 202 | /// </summary> |
200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 203 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
201 | { | 204 | { |
202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 205 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
203 | 206 | ||
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | Utils.LongToUInts(regionHandle, out x, out y); | 209 | Utils.LongToUInts(regionHandle, out x, out y); |
207 | 210 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
212 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
213 | } | ||
209 | 214 | ||
210 | m_log.DebugFormat( | 215 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 216 | { |
212 | 217 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | |
213 | m_scene.SimulationService.CloseAgent(destination, agentID); | 218 | icon.EndInvoke(iar); |
214 | } | 219 | } |
215 | 220 | ||
216 | /// <summary> | ||
217 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
218 | /// so that the caller doesn't wait. | ||
219 | /// </summary> | ||
220 | /// <param name="agentID"></param> | ||
221 | /// <param name="regionslst"></param> | ||
222 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 221 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
223 | { | 222 | { |
224 | foreach (ulong handle in regionslst) | 223 | foreach (ulong handle in regionslst) |
225 | { | 224 | { |
226 | SendCloseChildAgent(agentID, handle); | 225 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
226 | d.BeginInvoke(agentID, handle, | ||
227 | SendCloseChildAgentCompleted, | ||
228 | d); | ||
227 | } | 229 | } |
228 | } | 230 | } |
229 | 231 | ||
230 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 232 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
231 | { | 233 | { |
232 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 234 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
233 | } | 235 | } |
234 | } | 236 | } |
235 | } \ No newline at end of file | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 13842ad..e0260e2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -478,6 +524,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | m_updateList[obj.UUID] = obj; | 524 | m_updateList[obj.UUID] = obj; |
479 | } | 525 | } |
480 | 526 | ||
527 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
528 | { | ||
529 | if (OnAttachToBackup != null) | ||
530 | { | ||
531 | OnAttachToBackup(obj); | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
536 | { | ||
537 | if (OnDetachFromBackup != null) | ||
538 | { | ||
539 | OnDetachFromBackup(obj); | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void FireChangeBackup(SceneObjectGroup obj) | ||
544 | { | ||
545 | if (OnChangeBackup != null) | ||
546 | { | ||
547 | OnChangeBackup(obj); | ||
548 | } | ||
549 | } | ||
550 | |||
481 | /// <summary> | 551 | /// <summary> |
482 | /// Process all pending updates | 552 | /// Process all pending updates |
483 | /// </summary> | 553 | /// </summary> |
@@ -522,12 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | 592 | ||
523 | protected internal void AddPhysicalPrim(int number) | 593 | protected internal void AddPhysicalPrim(int number) |
524 | { | 594 | { |
525 | m_physicalPrim++; | 595 | m_physicalPrim += number; |
526 | } | 596 | } |
527 | 597 | ||
528 | protected internal void RemovePhysicalPrim(int number) | 598 | protected internal void RemovePhysicalPrim(int number) |
529 | { | 599 | { |
530 | m_physicalPrim--; | 600 | m_physicalPrim -= number; |
531 | } | 601 | } |
532 | 602 | ||
533 | protected internal void AddToScriptLPS(int number) | 603 | protected internal void AddToScriptLPS(int number) |
@@ -595,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | 665 | ||
596 | Entities[presence.UUID] = presence; | 666 | Entities[presence.UUID] = presence; |
597 | 667 | ||
598 | lock (m_presenceLock) | 668 | m_scenePresencesLock.EnterWriteLock(); |
669 | try | ||
599 | { | 670 | { |
600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 671 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 672 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -619,6 +690,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_scenePresenceMap = newmap; | 690 | m_scenePresenceMap = newmap; |
620 | m_scenePresenceArray = newlist; | 691 | m_scenePresenceArray = newlist; |
621 | } | 692 | } |
693 | finally | ||
694 | { | ||
695 | m_scenePresencesLock.ExitWriteLock(); | ||
696 | } | ||
622 | } | 697 | } |
623 | 698 | ||
624 | /// <summary> | 699 | /// <summary> |
@@ -633,7 +708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | agentID); | 708 | agentID); |
634 | } | 709 | } |
635 | 710 | ||
636 | lock (m_presenceLock) | 711 | m_scenePresencesLock.EnterWriteLock(); |
712 | try | ||
637 | { | 713 | { |
638 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 714 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
639 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 715 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -655,6 +731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 731 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
656 | } | 732 | } |
657 | } | 733 | } |
734 | finally | ||
735 | { | ||
736 | m_scenePresencesLock.ExitWriteLock(); | ||
737 | } | ||
658 | } | 738 | } |
659 | 739 | ||
660 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 740 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1184,6 +1264,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | 1264 | ||
1185 | #region Client Event handlers | 1265 | #region Client Event handlers |
1186 | 1266 | ||
1267 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1268 | { | ||
1269 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1270 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1271 | |||
1272 | if (part != null) | ||
1273 | { | ||
1274 | SceneObjectGroup grp = part.ParentGroup; | ||
1275 | if (grp != null) | ||
1276 | { | ||
1277 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1278 | { | ||
1279 | // These two are exceptions SL makes in the interpretation | ||
1280 | // of the change flags. Must check them here because otherwise | ||
1281 | // the group flag (see below) would be lost | ||
1282 | if (data.change == ObjectChangeType.groupS) | ||
1283 | data.change = ObjectChangeType.primS; | ||
1284 | if (data.change == ObjectChangeType.groupPS) | ||
1285 | data.change = ObjectChangeType.primPS; | ||
1286 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1287 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1288 | } | ||
1289 | else | ||
1290 | { | ||
1291 | // Is this any kind of group operation? | ||
1292 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1293 | { | ||
1294 | // Is a move and/or rotation requested? | ||
1295 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1296 | { | ||
1297 | // Are we allowed to move it? | ||
1298 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1299 | { | ||
1300 | // Strip all but move and rotation from request | ||
1301 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1302 | |||
1303 | part.StoreUndoState(data.change); | ||
1304 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | } | ||
1309 | } | ||
1310 | } | ||
1311 | } | ||
1312 | |||
1187 | /// <summary> | 1313 | /// <summary> |
1188 | /// Update the scale of an individual prim. | 1314 | /// Update the scale of an individual prim. |
1189 | /// </summary> | 1315 | /// </summary> |
@@ -1198,7 +1324,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | { | 1324 | { |
1199 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1325 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1200 | { | 1326 | { |
1327 | bool physbuild = false; | ||
1328 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1329 | { | ||
1330 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1331 | physbuild = true; | ||
1332 | } | ||
1333 | |||
1201 | part.Resize(scale); | 1334 | part.Resize(scale); |
1335 | |||
1336 | if (physbuild) | ||
1337 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1202 | } | 1338 | } |
1203 | } | 1339 | } |
1204 | } | 1340 | } |
@@ -1210,7 +1346,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | { | 1346 | { |
1211 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1347 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1212 | { | 1348 | { |
1349 | bool physbuild = false; | ||
1350 | if (group.RootPart.PhysActor != null) | ||
1351 | { | ||
1352 | group.RootPart.PhysActor.Building = true; | ||
1353 | physbuild = true; | ||
1354 | } | ||
1355 | |||
1213 | group.GroupResize(scale); | 1356 | group.GroupResize(scale); |
1357 | |||
1358 | if (physbuild) | ||
1359 | group.RootPart.PhysActor.Building = false; | ||
1214 | } | 1360 | } |
1215 | } | 1361 | } |
1216 | } | 1362 | } |
@@ -1338,8 +1484,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | { | 1484 | { |
1339 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1485 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1340 | { | 1486 | { |
1341 | if (m_parentScene.AttachmentsModule != null) | 1487 | // Set the new attachment point data in the object |
1342 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1488 | byte attachmentPoint = group.GetAttachmentPoint(); |
1489 | group.UpdateGroupPosition(pos); | ||
1490 | group.IsAttachment = false; | ||
1491 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1492 | group.AttachmentPoint = attachmentPoint; | ||
1493 | group.HasGroupChanged = true; | ||
1343 | } | 1494 | } |
1344 | else | 1495 | else |
1345 | { | 1496 | { |
@@ -1387,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1387 | /// <param name="SetPhantom"></param> | 1538 | /// <param name="SetPhantom"></param> |
1388 | /// <param name="remoteClient"></param> | 1539 | /// <param name="remoteClient"></param> |
1389 | protected internal void UpdatePrimFlags( | 1540 | protected internal void UpdatePrimFlags( |
1390 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1541 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1391 | { | 1542 | { |
1392 | SceneObjectGroup group = GetGroupByPrim(localID); | 1543 | SceneObjectGroup group = GetGroupByPrim(localID); |
1393 | if (group != null) | 1544 | if (group != null) |
@@ -1395,7 +1546,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1395 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1546 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1396 | { | 1547 | { |
1397 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1548 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1398 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1549 | // now only change volume dtc if phantom off |
1550 | |||
1551 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1552 | { | ||
1553 | bool vdtc; | ||
1554 | if (SetPhantom) // if phantom keep volumedtc | ||
1555 | vdtc = group.RootPart.VolumeDetectActive; | ||
1556 | else // else turn it off | ||
1557 | vdtc = false; | ||
1558 | |||
1559 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1560 | } | ||
1561 | else | ||
1562 | { | ||
1563 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1564 | if (part != null) | ||
1565 | { | ||
1566 | part.UpdateExtraPhysics(PhysData); | ||
1567 | if (part.UpdatePhysRequired) | ||
1568 | remoteClient.SendPartPhysicsProprieties(part); | ||
1569 | } | ||
1570 | } | ||
1399 | } | 1571 | } |
1400 | } | 1572 | } |
1401 | } | 1573 | } |
@@ -1539,6 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | { | 1711 | { |
1540 | part.Material = Convert.ToByte(material); | 1712 | part.Material = Convert.ToByte(material); |
1541 | group.HasGroupChanged = true; | 1713 | group.HasGroupChanged = true; |
1714 | remoteClient.SendPartPhysicsProprieties(part); | ||
1542 | } | 1715 | } |
1543 | } | 1716 | } |
1544 | } | 1717 | } |
@@ -1603,6 +1776,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | /// <param name="childPrims"></param> | 1776 | /// <param name="childPrims"></param> |
1604 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1777 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1605 | { | 1778 | { |
1779 | if (root.KeyframeMotion != null) | ||
1780 | { | ||
1781 | root.KeyframeMotion.Stop(); | ||
1782 | root.KeyframeMotion = null; | ||
1783 | } | ||
1784 | |||
1606 | SceneObjectGroup parentGroup = root.ParentGroup; | 1785 | SceneObjectGroup parentGroup = root.ParentGroup; |
1607 | if (parentGroup == null) return; | 1786 | if (parentGroup == null) return; |
1608 | 1787 | ||
@@ -1611,8 +1790,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | return; | 1790 | return; |
1612 | 1791 | ||
1613 | Monitor.Enter(m_updateLock); | 1792 | Monitor.Enter(m_updateLock); |
1793 | |||
1614 | try | 1794 | try |
1615 | { | 1795 | { |
1796 | parentGroup.areUpdatesSuspended = true; | ||
1797 | |||
1616 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1798 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1617 | 1799 | ||
1618 | // We do this in reverse to get the link order of the prims correct | 1800 | // We do this in reverse to get the link order of the prims correct |
@@ -1627,9 +1809,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | // Make sure no child prim is set for sale | 1809 | // Make sure no child prim is set for sale |
1628 | // So that, on delink, no prims are unwittingly | 1810 | // So that, on delink, no prims are unwittingly |
1629 | // left for sale and sold off | 1811 | // left for sale and sold off |
1630 | child.RootPart.ObjectSaleType = 0; | 1812 | |
1631 | child.RootPart.SalePrice = 10; | 1813 | if (child != null) |
1632 | childGroups.Add(child); | 1814 | { |
1815 | child.RootPart.ObjectSaleType = 0; | ||
1816 | child.RootPart.SalePrice = 10; | ||
1817 | childGroups.Add(child); | ||
1818 | } | ||
1633 | } | 1819 | } |
1634 | 1820 | ||
1635 | foreach (SceneObjectGroup child in childGroups) | 1821 | foreach (SceneObjectGroup child in childGroups) |
@@ -1658,6 +1844,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1658 | } | 1844 | } |
1659 | finally | 1845 | finally |
1660 | { | 1846 | { |
1847 | lock (SceneObjectGroupsByLocalPartID) | ||
1848 | { | ||
1849 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1850 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1851 | } | ||
1852 | |||
1853 | parentGroup.areUpdatesSuspended = false; | ||
1854 | parentGroup.HasGroupChanged = true; | ||
1855 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1856 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1661 | Monitor.Exit(m_updateLock); | 1857 | Monitor.Exit(m_updateLock); |
1662 | } | 1858 | } |
1663 | } | 1859 | } |
@@ -1680,6 +1876,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | { | 1876 | { |
1681 | if (part != null) | 1877 | if (part != null) |
1682 | { | 1878 | { |
1879 | if (part.KeyframeMotion != null) | ||
1880 | { | ||
1881 | part.KeyframeMotion.Stop(); | ||
1882 | part.KeyframeMotion = null; | ||
1883 | } | ||
1683 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1884 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1684 | { | 1885 | { |
1685 | if (part.LinkNum < 2) // Root | 1886 | if (part.LinkNum < 2) // Root |
@@ -1694,21 +1895,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1694 | 1895 | ||
1695 | SceneObjectGroup group = part.ParentGroup; | 1896 | SceneObjectGroup group = part.ParentGroup; |
1696 | if (!affectedGroups.Contains(group)) | 1897 | if (!affectedGroups.Contains(group)) |
1898 | { | ||
1899 | group.areUpdatesSuspended = true; | ||
1697 | affectedGroups.Add(group); | 1900 | affectedGroups.Add(group); |
1901 | } | ||
1698 | } | 1902 | } |
1699 | } | 1903 | } |
1700 | } | 1904 | } |
1701 | 1905 | ||
1702 | foreach (SceneObjectPart child in childParts) | 1906 | if (childParts.Count > 0) |
1703 | { | 1907 | { |
1704 | // Unlink all child parts from their groups | 1908 | foreach (SceneObjectPart child in childParts) |
1705 | // | 1909 | { |
1706 | child.ParentGroup.DelinkFromGroup(child, true); | 1910 | // Unlink all child parts from their groups |
1707 | 1911 | // | |
1708 | // These are not in affected groups and will not be | 1912 | child.ParentGroup.DelinkFromGroup(child, true); |
1709 | // handled further. Do the honors here. | 1913 | child.ParentGroup.HasGroupChanged = true; |
1710 | child.ParentGroup.HasGroupChanged = true; | 1914 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1711 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1915 | } |
1712 | } | 1916 | } |
1713 | 1917 | ||
1714 | foreach (SceneObjectPart root in rootParts) | 1918 | foreach (SceneObjectPart root in rootParts) |
@@ -1718,56 +1922,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1718 | // However, editing linked parts and unlinking may be different | 1922 | // However, editing linked parts and unlinking may be different |
1719 | // | 1923 | // |
1720 | SceneObjectGroup group = root.ParentGroup; | 1924 | SceneObjectGroup group = root.ParentGroup; |
1925 | group.areUpdatesSuspended = true; | ||
1721 | 1926 | ||
1722 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1927 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1723 | int numChildren = newSet.Count; | 1928 | int numChildren = newSet.Count; |
1724 | 1929 | ||
1930 | if (numChildren == 1) | ||
1931 | break; | ||
1932 | |||
1725 | // If there are prims left in a link set, but the root is | 1933 | // If there are prims left in a link set, but the root is |
1726 | // slated for unlink, we need to do this | 1934 | // slated for unlink, we need to do this |
1935 | // Unlink the remaining set | ||
1727 | // | 1936 | // |
1728 | if (numChildren != 1) | 1937 | bool sendEventsToRemainder = true; |
1729 | { | 1938 | if (numChildren > 1) |
1730 | // Unlink the remaining set | 1939 | sendEventsToRemainder = false; |
1731 | // | ||
1732 | bool sendEventsToRemainder = true; | ||
1733 | if (numChildren > 1) | ||
1734 | sendEventsToRemainder = false; | ||
1735 | 1940 | ||
1736 | foreach (SceneObjectPart p in newSet) | 1941 | foreach (SceneObjectPart p in newSet) |
1942 | { | ||
1943 | if (p != group.RootPart) | ||
1737 | { | 1944 | { |
1738 | if (p != group.RootPart) | 1945 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1739 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1946 | if (numChildren > 2) |
1947 | { | ||
1948 | p.ParentGroup.areUpdatesSuspended = true; | ||
1949 | } | ||
1950 | else | ||
1951 | { | ||
1952 | p.ParentGroup.HasGroupChanged = true; | ||
1953 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1954 | } | ||
1740 | } | 1955 | } |
1956 | } | ||
1957 | |||
1958 | // If there is more than one prim remaining, we | ||
1959 | // need to re-link | ||
1960 | // | ||
1961 | if (numChildren > 2) | ||
1962 | { | ||
1963 | // Remove old root | ||
1964 | // | ||
1965 | if (newSet.Contains(root)) | ||
1966 | newSet.Remove(root); | ||
1741 | 1967 | ||
1742 | // If there is more than one prim remaining, we | 1968 | // Preserve link ordering |
1743 | // need to re-link | ||
1744 | // | 1969 | // |
1745 | if (numChildren > 2) | 1970 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1746 | { | 1971 | { |
1747 | // Remove old root | 1972 | return a.LinkNum.CompareTo(b.LinkNum); |
1748 | // | 1973 | }); |
1749 | if (newSet.Contains(root)) | ||
1750 | newSet.Remove(root); | ||
1751 | |||
1752 | // Preserve link ordering | ||
1753 | // | ||
1754 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1755 | { | ||
1756 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1757 | }); | ||
1758 | 1974 | ||
1759 | // Determine new root | 1975 | // Determine new root |
1760 | // | 1976 | // |
1761 | SceneObjectPart newRoot = newSet[0]; | 1977 | SceneObjectPart newRoot = newSet[0]; |
1762 | newSet.RemoveAt(0); | 1978 | newSet.RemoveAt(0); |
1763 | 1979 | ||
1764 | foreach (SceneObjectPart newChild in newSet) | 1980 | foreach (SceneObjectPart newChild in newSet) |
1765 | newChild.ClearUpdateSchedule(); | 1981 | newChild.ClearUpdateSchedule(); |
1766 | 1982 | ||
1767 | LinkObjects(newRoot, newSet); | 1983 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1768 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1984 | LinkObjects(newRoot, newSet); |
1769 | affectedGroups.Add(newRoot.ParentGroup); | 1985 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1770 | } | 1986 | affectedGroups.Add(newRoot.ParentGroup); |
1771 | } | 1987 | } |
1772 | } | 1988 | } |
1773 | 1989 | ||
@@ -1775,8 +1991,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | // | 1991 | // |
1776 | foreach (SceneObjectGroup g in affectedGroups) | 1992 | foreach (SceneObjectGroup g in affectedGroups) |
1777 | { | 1993 | { |
1994 | // Child prims that have been unlinked and deleted will | ||
1995 | // return unless the root is deleted. This will remove them | ||
1996 | // from the database. They will be rewritten immediately, | ||
1997 | // minus the rows for the unlinked child prims. | ||
1998 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1778 | g.TriggerScriptChangedEvent(Changed.LINK); | 1999 | g.TriggerScriptChangedEvent(Changed.LINK); |
1779 | g.HasGroupChanged = true; // Persist | 2000 | g.HasGroupChanged = true; // Persist |
2001 | g.areUpdatesSuspended = false; | ||
1780 | g.ScheduleGroupForFullUpdate(); | 2002 | g.ScheduleGroupForFullUpdate(); |
1781 | } | 2003 | } |
1782 | } | 2004 | } |
@@ -1848,108 +2070,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1848 | /// <param name="GroupID"></param> | 2070 | /// <param name="GroupID"></param> |
1849 | /// <param name="rot"></param> | 2071 | /// <param name="rot"></param> |
1850 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2072 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1851 | public SceneObjectGroup DuplicateObject( | 2073 | /// <summary> |
1852 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2074 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1853 | { | 2075 | { |
1854 | Monitor.Enter(m_updateLock); | 2076 | // m_log.DebugFormat( |
2077 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2078 | // originalPrimID, offset, AgentID); | ||
1855 | 2079 | ||
1856 | try | 2080 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2081 | if (original != null) | ||
1857 | { | 2082 | { |
1858 | // m_log.DebugFormat( | 2083 | if (m_parentScene.Permissions.CanDuplicateObject( |
1859 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2084 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1860 | // originalPrimID, offset, AgentID); | ||
1861 | |||
1862 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1863 | if (original == null) | ||
1864 | { | 2085 | { |
1865 | m_log.WarnFormat( | 2086 | SceneObjectGroup copy = original.Copy(true); |
1866 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2087 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1867 | 2088 | ||
1868 | return null; | 2089 | if (original.OwnerID != AgentID) |
1869 | } | 2090 | { |
2091 | copy.SetOwnerId(AgentID); | ||
2092 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1870 | 2093 | ||
1871 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2094 | SceneObjectPart[] partList = copy.Parts; |
1872 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1873 | return null; | ||
1874 | 2095 | ||
1875 | SceneObjectGroup copy = original.Copy(true); | 2096 | if (m_parentScene.Permissions.PropagatePermissions()) |
1876 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2097 | { |
2098 | foreach (SceneObjectPart child in partList) | ||
2099 | { | ||
2100 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2101 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2102 | child.ApplyNextOwnerPermissions(); | ||
2103 | } | ||
2104 | } | ||
2105 | } | ||
1877 | 2106 | ||
1878 | if (original.OwnerID != AgentID) | 2107 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1879 | { | 2108 | Entities.Add(copy); |
1880 | copy.SetOwnerId(AgentID); | ||
1881 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1882 | 2109 | ||
1883 | SceneObjectPart[] partList = copy.Parts; | 2110 | lock (SceneObjectGroupsByFullID) |
2111 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1884 | 2112 | ||
1885 | if (m_parentScene.Permissions.PropagatePermissions()) | 2113 | SceneObjectPart[] children = copy.Parts; |
2114 | |||
2115 | lock (SceneObjectGroupsByFullPartID) | ||
1886 | { | 2116 | { |
1887 | foreach (SceneObjectPart child in partList) | 2117 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1888 | { | 2118 | foreach (SceneObjectPart part in children) |
1889 | child.Inventory.ChangeInventoryOwner(AgentID); | 2119 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1890 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1891 | child.ApplyNextOwnerPermissions(); | ||
1892 | } | ||
1893 | } | 2120 | } |
1894 | 2121 | ||
1895 | copy.RootPart.ObjectSaleType = 0; | 2122 | lock (SceneObjectGroupsByLocalPartID) |
1896 | copy.RootPart.SalePrice = 10; | 2123 | { |
1897 | } | 2124 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2125 | foreach (SceneObjectPart part in children) | ||
2126 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2127 | } | ||
2128 | // PROBABLE END OF FIXME | ||
1898 | 2129 | ||
1899 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2130 | // Since we copy from a source group that is in selected |
1900 | Entities.Add(copy); | 2131 | // state, but the copy is shown deselected in the viewer, |
1901 | 2132 | // We need to clear the selection flag here, else that | |
1902 | lock (SceneObjectGroupsByFullID) | 2133 | // prim never gets persisted at all. The client doesn't |
1903 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2134 | // think it's selected, so it will never send a deselect... |
1904 | 2135 | copy.IsSelected = false; | |
1905 | SceneObjectPart[] children = copy.Parts; | 2136 | |
1906 | 2137 | m_numPrim += copy.Parts.Length; | |
1907 | lock (SceneObjectGroupsByFullPartID) | 2138 | |
1908 | { | 2139 | if (rot != Quaternion.Identity) |
1909 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2140 | { |
1910 | foreach (SceneObjectPart part in children) | 2141 | copy.UpdateGroupRotationR(rot); |
1911 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2142 | } |
1912 | } | ||
1913 | |||
1914 | lock (SceneObjectGroupsByLocalPartID) | ||
1915 | { | ||
1916 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1917 | foreach (SceneObjectPart part in children) | ||
1918 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1919 | } | ||
1920 | // PROBABLE END OF FIXME | ||
1921 | |||
1922 | // Since we copy from a source group that is in selected | ||
1923 | // state, but the copy is shown deselected in the viewer, | ||
1924 | // We need to clear the selection flag here, else that | ||
1925 | // prim never gets persisted at all. The client doesn't | ||
1926 | // think it's selected, so it will never send a deselect... | ||
1927 | copy.IsSelected = false; | ||
1928 | |||
1929 | m_numPrim += copy.Parts.Length; | ||
1930 | |||
1931 | if (rot != Quaternion.Identity) | ||
1932 | { | ||
1933 | copy.UpdateGroupRotationR(rot); | ||
1934 | } | ||
1935 | 2143 | ||
1936 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2144 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1937 | copy.HasGroupChanged = true; | 2145 | copy.HasGroupChanged = true; |
1938 | copy.ScheduleGroupForFullUpdate(); | 2146 | copy.ScheduleGroupForFullUpdate(); |
1939 | copy.ResumeScripts(); | 2147 | copy.ResumeScripts(); |
1940 | 2148 | ||
1941 | // required for physics to update it's position | 2149 | // required for physics to update it's position |
1942 | copy.AbsolutePosition = copy.AbsolutePosition; | 2150 | copy.AbsolutePosition = copy.AbsolutePosition; |
1943 | 2151 | ||
1944 | return copy; | 2152 | return copy; |
2153 | } | ||
1945 | } | 2154 | } |
1946 | finally | 2155 | else |
1947 | { | 2156 | { |
1948 | Monitor.Exit(m_updateLock); | 2157 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1949 | } | 2158 | } |
2159 | |||
2160 | return null; | ||
1950 | } | 2161 | } |
1951 | 2162 | ||
1952 | /// <summary> | ||
1953 | /// Calculates the distance between two Vector3s | 2163 | /// Calculates the distance between two Vector3s |
1954 | /// </summary> | 2164 | /// </summary> |
1955 | /// <param name="v1"></param> | 2165 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index c81b55d..f1b09ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -95,12 +95,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | get { return m_instance; } | 95 | get { return m_instance; } |
96 | } | 96 | } |
97 | 97 | ||
98 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 98 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
99 | private Scene m_currentScene = null; | 99 | private Scene m_currentScene = null; |
100 | 100 | ||
101 | public List<Scene> Scenes | 101 | public List<Scene> Scenes |
102 | { | 102 | { |
103 | get { return new List<Scene>(m_localScenes); } | 103 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
104 | } | 104 | } |
105 | 105 | ||
106 | public Scene CurrentScene | 106 | public Scene CurrentScene |
@@ -114,13 +114,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 114 | { |
115 | if (m_currentScene == null) | 115 | if (m_currentScene == null) |
116 | { | 116 | { |
117 | lock (m_localScenes) | 117 | List<Scene> sceneList = Scenes; |
118 | { | 118 | if (sceneList.Count == 0) |
119 | if (m_localScenes.Count > 0) | 119 | return null; |
120 | return m_localScenes[0]; | 120 | return sceneList[0]; |
121 | else | ||
122 | return null; | ||
123 | } | ||
124 | } | 121 | } |
125 | else | 122 | else |
126 | { | 123 | { |
@@ -132,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | public SceneManager() | 129 | public SceneManager() |
133 | { | 130 | { |
134 | m_instance = this; | 131 | m_instance = this; |
135 | m_localScenes = new List<Scene>(); | 132 | m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
136 | } | 133 | } |
137 | 134 | ||
138 | public void Close() | 135 | public void Close() |
@@ -140,20 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | // collect known shared modules in sharedModules | 137 | // collect known shared modules in sharedModules |
141 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 138 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
142 | 139 | ||
143 | lock (m_localScenes) | 140 | List<Scene> sceneList = Scenes; |
141 | for (int i = 0; i < sceneList.Count; i++) | ||
144 | { | 142 | { |
145 | for (int i = 0; i < m_localScenes.Count; i++) | 143 | // extract known shared modules from scene |
144 | foreach (string k in sceneList[i].Modules.Keys) | ||
146 | { | 145 | { |
147 | // extract known shared modules from scene | 146 | if (sceneList[i].Modules[k].IsSharedModule && |
148 | foreach (string k in m_localScenes[i].Modules.Keys) | 147 | !sharedModules.ContainsKey(k)) |
149 | { | 148 | sharedModules[k] = sceneList[i].Modules[k]; |
150 | if (m_localScenes[i].Modules[k].IsSharedModule && | ||
151 | !sharedModules.ContainsKey(k)) | ||
152 | sharedModules[k] = m_localScenes[i].Modules[k]; | ||
153 | } | ||
154 | // close scene/region | ||
155 | m_localScenes[i].Close(); | ||
156 | } | 149 | } |
150 | // close scene/region | ||
151 | sceneList[i].Close(); | ||
157 | } | 152 | } |
158 | 153 | ||
159 | // all regions/scenes are now closed, we can now safely | 154 | // all regions/scenes are now closed, we can now safely |
@@ -162,29 +157,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | { | 157 | { |
163 | mod.Close(); | 158 | mod.Close(); |
164 | } | 159 | } |
160 | |||
161 | m_localScenes.Clear(); | ||
165 | } | 162 | } |
166 | 163 | ||
167 | public void Close(Scene cscene) | 164 | public void Close(Scene cscene) |
168 | { | 165 | { |
169 | lock (m_localScenes) | 166 | if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID)) |
170 | { | 167 | return; |
171 | if (m_localScenes.Contains(cscene)) | 168 | cscene.Close(); |
172 | { | ||
173 | for (int i = 0; i < m_localScenes.Count; i++) | ||
174 | { | ||
175 | if (m_localScenes[i].Equals(cscene)) | ||
176 | { | ||
177 | m_localScenes[i].Close(); | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | } | 169 | } |
183 | 170 | ||
184 | public void Add(Scene scene) | 171 | public void Add(Scene scene) |
185 | { | 172 | { |
186 | lock (m_localScenes) | 173 | lock (m_localScenes) |
187 | m_localScenes.Add(scene); | 174 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); |
188 | 175 | ||
189 | scene.OnRestart += HandleRestart; | 176 | scene.OnRestart += HandleRestart; |
190 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; | 177 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; |
@@ -196,23 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | int RegionSceneElement = -1; | 183 | int RegionSceneElement = -1; |
197 | 184 | ||
198 | lock (m_localScenes) | 185 | lock (m_localScenes) |
199 | { | 186 | m_localScenes.Remove(rdata.RegionID); |
200 | for (int i = 0; i < m_localScenes.Count; i++) | ||
201 | { | ||
202 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | ||
203 | { | ||
204 | RegionSceneElement = i; | ||
205 | } | ||
206 | } | ||
207 | |||
208 | // Now we make sure the region is no longer known about by the SceneManager | ||
209 | // Prevents duplicates. | ||
210 | |||
211 | if (RegionSceneElement >= 0) | ||
212 | { | ||
213 | m_localScenes.RemoveAt(RegionSceneElement); | ||
214 | } | ||
215 | } | ||
216 | 187 | ||
217 | // Send signal to main that we're restarting this sim. | 188 | // Send signal to main that we're restarting this sim. |
218 | OnRestartSim(rdata); | 189 | OnRestartSim(rdata); |
@@ -221,39 +192,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | private void HandleRegionReadyStatusChange(IScene scene) | 192 | private void HandleRegionReadyStatusChange(IScene scene) |
222 | { | 193 | { |
223 | lock (m_localScenes) | 194 | lock (m_localScenes) |
224 | AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); | 195 | AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0; |
225 | } | 196 | } |
226 | 197 | ||
227 | public void SendSimOnlineNotification(ulong regionHandle) | 198 | public void SendSimOnlineNotification(ulong regionHandle) |
228 | { | 199 | { |
229 | RegionInfo Result = null; | 200 | RegionInfo Result = null; |
230 | 201 | ||
231 | lock (m_localScenes) | 202 | Scene s = m_localScenes.FindValue(delegate(Scene x) |
232 | { | ||
233 | for (int i = 0; i < m_localScenes.Count; i++) | ||
234 | { | ||
235 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
236 | { | 203 | { |
237 | // Inform other regions to tell their avatar about me | 204 | if (x.RegionInfo.RegionHandle == regionHandle) |
238 | Result = m_localScenes[i].RegionInfo; | 205 | return true; |
239 | } | 206 | return false; |
240 | } | 207 | }); |
241 | 208 | ||
242 | if (Result != null) | 209 | if (s != null) |
210 | { | ||
211 | List<Scene> sceneList = Scenes; | ||
212 | |||
213 | for (int i = 0; i < sceneList.Count; i++) | ||
243 | { | 214 | { |
244 | for (int i = 0; i < m_localScenes.Count; i++) | 215 | if (sceneList[i]!= s) |
245 | { | 216 | { |
246 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 217 | // Inform other regions to tell their avatar about me |
247 | { | 218 | //sceneList[i].OtherRegionUp(Result); |
248 | // Inform other regions to tell their avatar about me | ||
249 | //m_localScenes[i].OtherRegionUp(Result); | ||
250 | } | ||
251 | } | 219 | } |
252 | } | 220 | } |
253 | else | 221 | } |
254 | { | 222 | else |
255 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); | 223 | { |
256 | } | 224 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); |
257 | } | 225 | } |
258 | } | 226 | } |
259 | 227 | ||
@@ -357,8 +325,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | { | 325 | { |
358 | if (m_currentScene == null) | 326 | if (m_currentScene == null) |
359 | { | 327 | { |
360 | lock (m_localScenes) | 328 | List<Scene> sceneList = Scenes; |
361 | m_localScenes.ForEach(func); | 329 | sceneList.ForEach(func); |
362 | } | 330 | } |
363 | else | 331 | else |
364 | { | 332 | { |
@@ -387,16 +355,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
387 | } | 355 | } |
388 | else | 356 | else |
389 | { | 357 | { |
390 | lock (m_localScenes) | 358 | Scene s; |
359 | |||
360 | if (m_localScenes.TryGetValue(regionName, out s)) | ||
391 | { | 361 | { |
392 | foreach (Scene scene in m_localScenes) | 362 | m_currentScene = s; |
393 | { | 363 | return true; |
394 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | ||
395 | { | ||
396 | m_currentScene = scene; | ||
397 | return true; | ||
398 | } | ||
399 | } | ||
400 | } | 364 | } |
401 | 365 | ||
402 | return false; | 366 | return false; |
@@ -405,18 +369,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | 369 | ||
406 | public bool TrySetCurrentScene(UUID regionID) | 370 | public bool TrySetCurrentScene(UUID regionID) |
407 | { | 371 | { |
408 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 372 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
409 | 373 | ||
410 | lock (m_localScenes) | 374 | Scene s; |
375 | |||
376 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
411 | { | 377 | { |
412 | foreach (Scene scene in m_localScenes) | 378 | m_currentScene = s; |
413 | { | 379 | return true; |
414 | if (scene.RegionInfo.RegionID == regionID) | ||
415 | { | ||
416 | m_currentScene = scene; | ||
417 | return true; | ||
418 | } | ||
419 | } | ||
420 | } | 380 | } |
421 | 381 | ||
422 | return false; | 382 | return false; |
@@ -424,52 +384,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | 384 | ||
425 | public bool TryGetScene(string regionName, out Scene scene) | 385 | public bool TryGetScene(string regionName, out Scene scene) |
426 | { | 386 | { |
427 | lock (m_localScenes) | 387 | return m_localScenes.TryGetValue(regionName, out scene); |
428 | { | ||
429 | foreach (Scene mscene in m_localScenes) | ||
430 | { | ||
431 | if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0) | ||
432 | { | ||
433 | scene = mscene; | ||
434 | return true; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | scene = null; | ||
440 | return false; | ||
441 | } | 388 | } |
442 | 389 | ||
443 | public bool TryGetScene(UUID regionID, out Scene scene) | 390 | public bool TryGetScene(UUID regionID, out Scene scene) |
444 | { | 391 | { |
445 | lock (m_localScenes) | 392 | return m_localScenes.TryGetValue(regionID, out scene); |
446 | { | ||
447 | foreach (Scene mscene in m_localScenes) | ||
448 | { | ||
449 | if (mscene.RegionInfo.RegionID == regionID) | ||
450 | { | ||
451 | scene = mscene; | ||
452 | return true; | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | |||
457 | scene = null; | ||
458 | return false; | ||
459 | } | 393 | } |
460 | 394 | ||
461 | public bool TryGetScene(uint locX, uint locY, out Scene scene) | 395 | public bool TryGetScene(uint locX, uint locY, out Scene scene) |
462 | { | 396 | { |
463 | lock (m_localScenes) | 397 | List<Scene> sceneList = Scenes; |
398 | foreach (Scene mscene in sceneList) | ||
464 | { | 399 | { |
465 | foreach (Scene mscene in m_localScenes) | 400 | if (mscene.RegionInfo.RegionLocX == locX && |
401 | mscene.RegionInfo.RegionLocY == locY) | ||
466 | { | 402 | { |
467 | if (mscene.RegionInfo.RegionLocX == locX && | 403 | scene = mscene; |
468 | mscene.RegionInfo.RegionLocY == locY) | 404 | return true; |
469 | { | ||
470 | scene = mscene; | ||
471 | return true; | ||
472 | } | ||
473 | } | 405 | } |
474 | } | 406 | } |
475 | 407 | ||
@@ -479,16 +411,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
479 | 411 | ||
480 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | 412 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) |
481 | { | 413 | { |
482 | lock (m_localScenes) | 414 | List<Scene> sceneList = Scenes; |
415 | foreach (Scene mscene in sceneList) | ||
483 | { | 416 | { |
484 | foreach (Scene mscene in m_localScenes) | 417 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
418 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | ||
485 | { | 419 | { |
486 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 420 | scene = mscene; |
487 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 421 | return true; |
488 | { | ||
489 | scene = mscene; | ||
490 | return true; | ||
491 | } | ||
492 | } | 422 | } |
493 | } | 423 | } |
494 | 424 | ||
@@ -553,15 +483,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
553 | 483 | ||
554 | public RegionInfo GetRegionInfo(UUID regionID) | 484 | public RegionInfo GetRegionInfo(UUID regionID) |
555 | { | 485 | { |
556 | lock (m_localScenes) | 486 | Scene s; |
487 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
557 | { | 488 | { |
558 | foreach (Scene scene in m_localScenes) | 489 | return s.RegionInfo; |
559 | { | ||
560 | if (scene.RegionInfo.RegionID == regionID) | ||
561 | { | ||
562 | return scene.RegionInfo; | ||
563 | } | ||
564 | } | ||
565 | } | 490 | } |
566 | 491 | ||
567 | return null; | 492 | return null; |
@@ -579,14 +504,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | 504 | ||
580 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 505 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
581 | { | 506 | { |
582 | lock (m_localScenes) | 507 | List<Scene> sceneList = Scenes; |
508 | foreach (Scene scene in sceneList) | ||
583 | { | 509 | { |
584 | foreach (Scene scene in m_localScenes) | 510 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
585 | { | 511 | { |
586 | if (scene.TryGetScenePresence(avatarId, out avatar)) | 512 | return true; |
587 | { | ||
588 | return true; | ||
589 | } | ||
590 | } | 513 | } |
591 | } | 514 | } |
592 | 515 | ||
@@ -596,15 +519,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
596 | 519 | ||
597 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | 520 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) |
598 | { | 521 | { |
599 | lock (m_localScenes) | 522 | List<Scene> sceneList = Scenes; |
523 | foreach (Scene scene in sceneList) | ||
600 | { | 524 | { |
601 | foreach (Scene scene in m_localScenes) | 525 | avatar = scene.GetScenePresence(avatarId); |
602 | { | ||
603 | avatar = scene.GetScenePresence(avatarId); | ||
604 | 526 | ||
605 | if (avatar != null && !avatar.IsChildAgent) | 527 | if (avatar != null && !avatar.IsChildAgent) |
606 | return true; | 528 | return true; |
607 | } | ||
608 | } | 529 | } |
609 | 530 | ||
610 | avatar = null; | 531 | avatar = null; |
@@ -614,21 +535,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | public void CloseScene(Scene scene) | 535 | public void CloseScene(Scene scene) |
615 | { | 536 | { |
616 | lock (m_localScenes) | 537 | lock (m_localScenes) |
617 | m_localScenes.Remove(scene); | 538 | m_localScenes.Remove(scene.RegionInfo.RegionID); |
618 | 539 | ||
619 | scene.Close(); | 540 | scene.Close(); |
620 | } | 541 | } |
621 | 542 | ||
622 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 543 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
623 | { | 544 | { |
624 | lock (m_localScenes) | 545 | List<Scene> sceneList = Scenes; |
546 | foreach (Scene scene in sceneList) | ||
625 | { | 547 | { |
626 | foreach (Scene scene in m_localScenes) | 548 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
627 | { | 549 | { |
628 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 550 | return true; |
629 | { | ||
630 | return true; | ||
631 | } | ||
632 | } | 551 | } |
633 | } | 552 | } |
634 | 553 | ||
@@ -638,14 +557,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | 557 | ||
639 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | 558 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) |
640 | { | 559 | { |
641 | lock (m_localScenes) | 560 | List<Scene> sceneList = Scenes; |
561 | foreach (Scene scene in sceneList) | ||
642 | { | 562 | { |
643 | foreach (Scene scene in m_localScenes) | 563 | sp = scene.GetScenePresence(firstName, lastName); |
644 | { | 564 | if (sp != null && !sp.IsChildAgent) |
645 | sp = scene.GetScenePresence(firstName, lastName); | 565 | return true; |
646 | if (sp != null && !sp.IsChildAgent) | ||
647 | return true; | ||
648 | } | ||
649 | } | 566 | } |
650 | 567 | ||
651 | sp = null; | 568 | sp = null; |
@@ -654,8 +571,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
654 | 571 | ||
655 | public void ForEachScene(Action<Scene> action) | 572 | public void ForEachScene(Action<Scene> action) |
656 | { | 573 | { |
657 | lock (m_localScenes) | 574 | List<Scene> sceneList = Scenes; |
658 | m_localScenes.ForEach(action); | 575 | sceneList.ForEach(action); |
659 | } | 576 | } |
660 | } | 577 | } |
661 | } | 578 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index ddf5da0..26524fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Stop and remove the scripts contained in all the prims in this group | 82 | /// Stop and remove the scripts contained in all the prims in this group |
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name="sceneObjectBeingDeleted"> | ||
85 | /// Should be true if these scripts are being removed because the scene | ||
86 | /// object is being deleted. This will prevent spurious updates to the client. | ||
87 | /// </param> | ||
88 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
89 | { | 85 | { |
90 | SceneObjectPart[] parts = m_parts.GetArray(); | 86 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 243 | ||
248 | public uint GetEffectivePermissions() | 244 | public uint GetEffectivePermissions() |
249 | { | 245 | { |
246 | return GetEffectivePermissions(false); | ||
247 | } | ||
248 | |||
249 | public uint GetEffectivePermissions(bool useBase) | ||
250 | { | ||
250 | uint perms=(uint)(PermissionMask.Modify | | 251 | uint perms=(uint)(PermissionMask.Modify | |
251 | PermissionMask.Copy | | 252 | PermissionMask.Copy | |
252 | PermissionMask.Move | | 253 | PermissionMask.Move | |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | for (int i = 0; i < parts.Length; i++) | 259 | for (int i = 0; i < parts.Length; i++) |
259 | { | 260 | { |
260 | SceneObjectPart part = parts[i]; | 261 | SceneObjectPart part = parts[i]; |
261 | ownerMask &= part.OwnerMask; | 262 | if (useBase) |
263 | ownerMask &= part.BaseMask; | ||
264 | else | ||
265 | ownerMask &= part.OwnerMask; | ||
262 | perms &= part.Inventory.MaskEffectivePermissions(); | 266 | perms &= part.Inventory.MaskEffectivePermissions(); |
263 | } | 267 | } |
264 | 268 | ||
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | 404 | ||
401 | public void ResumeScripts() | 405 | public void ResumeScripts() |
402 | { | 406 | { |
407 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
408 | return; | ||
409 | |||
403 | SceneObjectPart[] parts = m_parts.GetArray(); | 410 | SceneObjectPart[] parts = m_parts.GetArray(); |
404 | for (int i = 0; i < parts.Length; i++) | 411 | for (int i = 0; i < parts.Length; i++) |
405 | parts[i].Inventory.ResumeScripts(); | 412 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7b284ae..d51281d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,12 +24,13 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.ComponentModel; | 29 | using System.ComponentModel; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | 31 | using System.Drawing; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; | ||
33 | using System.Linq; | 34 | using System.Linq; |
34 | using System.Threading; | 35 | using System.Threading; |
35 | using System.Xml; | 36 | using System.Xml; |
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
43 | 44 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 46 | { |
47 | |||
46 | [Flags] | 48 | [Flags] |
47 | public enum scriptEvents | 49 | public enum scriptEvents |
48 | { | 50 | { |
@@ -106,8 +108,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | /// since the group's last persistent backup | 108 | /// since the group's last persistent backup |
107 | /// </summary> | 109 | /// </summary> |
108 | private bool m_hasGroupChanged = false; | 110 | private bool m_hasGroupChanged = false; |
109 | private long timeFirstChanged; | 111 | private long timeFirstChanged = 0; |
110 | private long timeLastChanged; | 112 | private long timeLastChanged = 0; |
113 | private long m_maxPersistTime = 0; | ||
114 | private long m_minPersistTime = 0; | ||
115 | private Random m_rand; | ||
116 | private bool m_suspendUpdates; | ||
117 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
118 | |||
119 | public bool areUpdatesSuspended | ||
120 | { | ||
121 | get | ||
122 | { | ||
123 | return m_suspendUpdates; | ||
124 | } | ||
125 | set | ||
126 | { | ||
127 | m_suspendUpdates = value; | ||
128 | if (!value) | ||
129 | { | ||
130 | QueueForUpdateCheck(); | ||
131 | } | ||
132 | } | ||
133 | } | ||
111 | 134 | ||
112 | /// <summary> | 135 | /// <summary> |
113 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 136 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -124,9 +147,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | { | 147 | { |
125 | if (value) | 148 | if (value) |
126 | { | 149 | { |
150 | if (m_isBackedUp) | ||
151 | { | ||
152 | m_scene.SceneGraph.FireChangeBackup(this); | ||
153 | } | ||
127 | timeLastChanged = DateTime.Now.Ticks; | 154 | timeLastChanged = DateTime.Now.Ticks; |
128 | if (!m_hasGroupChanged) | 155 | if (!m_hasGroupChanged) |
129 | timeFirstChanged = DateTime.Now.Ticks; | 156 | timeFirstChanged = DateTime.Now.Ticks; |
157 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
158 | { | ||
159 | if (m_rand == null) | ||
160 | { | ||
161 | byte[] val = new byte[16]; | ||
162 | m_rootPart.UUID.ToBytes(val, 0); | ||
163 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
164 | } | ||
165 | |||
166 | if (m_scene.GetRootAgentCount() == 0) | ||
167 | { | ||
168 | //If the region is empty, this change has been made by an automated process | ||
169 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
170 | |||
171 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
172 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
173 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
178 | //but add a random factor so we stagger the object persistance a little | ||
179 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
180 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
181 | } | ||
182 | } | ||
130 | } | 183 | } |
131 | m_hasGroupChanged = value; | 184 | m_hasGroupChanged = value; |
132 | 185 | ||
@@ -141,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 194 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
142 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 195 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
143 | /// </summary> | 196 | /// </summary> |
144 | public bool HasGroupChangedDueToDelink { get; private set; } | 197 | public bool HasGroupChangedDueToDelink { get; set; } |
145 | 198 | ||
146 | private bool isTimeToPersist() | 199 | private bool isTimeToPersist() |
147 | { | 200 | { |
@@ -151,8 +204,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | return false; | 204 | return false; |
152 | if (m_scene.ShuttingDown) | 205 | if (m_scene.ShuttingDown) |
153 | return true; | 206 | return true; |
207 | |||
208 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
209 | { | ||
210 | m_maxPersistTime = m_scene.m_persistAfter; | ||
211 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
212 | } | ||
213 | |||
154 | long currentTime = DateTime.Now.Ticks; | 214 | long currentTime = DateTime.Now.Ticks; |
155 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 215 | |
216 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
217 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
218 | |||
219 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
156 | return true; | 220 | return true; |
157 | return false; | 221 | return false; |
158 | } | 222 | } |
@@ -271,10 +335,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | 335 | ||
272 | private bool m_scriptListens_atTarget; | 336 | private bool m_scriptListens_atTarget; |
273 | private bool m_scriptListens_notAtTarget; | 337 | private bool m_scriptListens_notAtTarget; |
274 | |||
275 | private bool m_scriptListens_atRotTarget; | 338 | private bool m_scriptListens_atRotTarget; |
276 | private bool m_scriptListens_notAtRotTarget; | 339 | private bool m_scriptListens_notAtRotTarget; |
277 | 340 | ||
341 | public bool m_dupeInProgress = false; | ||
278 | internal Dictionary<UUID, string> m_savedScriptState; | 342 | internal Dictionary<UUID, string> m_savedScriptState; |
279 | 343 | ||
280 | #region Properties | 344 | #region Properties |
@@ -311,6 +375,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | get { return m_parts.Count; } | 375 | get { return m_parts.Count; } |
312 | } | 376 | } |
313 | 377 | ||
378 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
379 | // | ||
380 | // public virtual Quaternion Rotation | ||
381 | // { | ||
382 | // get { return m_rotation; } | ||
383 | // set { | ||
384 | // m_rotation = value; | ||
385 | // } | ||
386 | // } | ||
387 | |||
314 | public Quaternion GroupRotation | 388 | public Quaternion GroupRotation |
315 | { | 389 | { |
316 | get { return m_rootPart.RotationOffset; } | 390 | get { return m_rootPart.RotationOffset; } |
@@ -417,7 +491,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | { | 491 | { |
418 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 492 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
419 | } | 493 | } |
420 | 494 | ||
495 | |||
496 | |||
497 | private struct avtocrossInfo | ||
498 | { | ||
499 | public ScenePresence av; | ||
500 | public uint ParentID; | ||
501 | } | ||
502 | |||
421 | /// <summary> | 503 | /// <summary> |
422 | /// The absolute position of this scene object in the scene | 504 | /// The absolute position of this scene object in the scene |
423 | /// </summary> | 505 | /// </summary> |
@@ -430,14 +512,128 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 512 | ||
431 | if (Scene != null) | 513 | if (Scene != null) |
432 | { | 514 | { |
433 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 515 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
434 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 516 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
517 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
518 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
519 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
435 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 520 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
436 | { | 521 | { |
437 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 522 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
523 | uint x = 0; | ||
524 | uint y = 0; | ||
525 | string version = String.Empty; | ||
526 | Vector3 newpos = Vector3.Zero; | ||
527 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
528 | |||
529 | bool canCross = true; | ||
530 | foreach (ScenePresence av in m_linkedAvatars) | ||
531 | { | ||
532 | // We need to cross these agents. First, let's find | ||
533 | // out if any of them can't cross for some reason. | ||
534 | // We have to deny the crossing entirely if any | ||
535 | // of them are banned. Alternatively, we could | ||
536 | // unsit banned agents.... | ||
537 | |||
538 | |||
539 | // We set the avatar position as being the object | ||
540 | // position to get the region to send to | ||
541 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
542 | { | ||
543 | canCross = false; | ||
544 | break; | ||
545 | } | ||
546 | |||
547 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
548 | } | ||
549 | |||
550 | if (canCross) | ||
551 | { | ||
552 | // We unparent the SP quietly so that it won't | ||
553 | // be made to stand up | ||
554 | |||
555 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
556 | |||
557 | foreach (ScenePresence av in m_linkedAvatars) | ||
558 | { | ||
559 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
560 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
561 | if (parentPart != null) | ||
562 | av.ParentUUID = parentPart.UUID; | ||
563 | |||
564 | avinfo.av = av; | ||
565 | avinfo.ParentID = av.ParentID; | ||
566 | avsToCross.Add(avinfo); | ||
567 | |||
568 | av.ParentID = 0; | ||
569 | } | ||
570 | |||
571 | // m_linkedAvatars.Clear(); | ||
572 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
573 | |||
574 | // Normalize | ||
575 | if (val.X >= Constants.RegionSize) | ||
576 | val.X -= Constants.RegionSize; | ||
577 | if (val.Y >= Constants.RegionSize) | ||
578 | val.Y -= Constants.RegionSize; | ||
579 | if (val.X < 0) | ||
580 | val.X += Constants.RegionSize; | ||
581 | if (val.Y < 0) | ||
582 | val.Y += Constants.RegionSize; | ||
583 | |||
584 | // If it's deleted, crossing was successful | ||
585 | if (IsDeleted) | ||
586 | { | ||
587 | // foreach (ScenePresence av in m_linkedAvatars) | ||
588 | foreach (avtocrossInfo avinfo in avsToCross) | ||
589 | { | ||
590 | ScenePresence av = avinfo.av; | ||
591 | if (!av.IsInTransit) // just in case... | ||
592 | { | ||
593 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
594 | |||
595 | av.IsInTransit = true; | ||
596 | |||
597 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
598 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
599 | } | ||
600 | else | ||
601 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
602 | } | ||
603 | avsToCross.Clear(); | ||
604 | return; | ||
605 | } | ||
606 | else // cross failed, put avas back ?? | ||
607 | { | ||
608 | foreach (avtocrossInfo avinfo in avsToCross) | ||
609 | { | ||
610 | ScenePresence av = avinfo.av; | ||
611 | av.ParentUUID = UUID.Zero; | ||
612 | av.ParentID = avinfo.ParentID; | ||
613 | // m_linkedAvatars.Add(av); | ||
614 | } | ||
615 | } | ||
616 | avsToCross.Clear(); | ||
617 | |||
618 | } | ||
619 | else if (RootPart.PhysActor != null) | ||
620 | { | ||
621 | RootPart.PhysActor.CrossingFailure(); | ||
622 | } | ||
623 | |||
624 | Vector3 oldp = AbsolutePosition; | ||
625 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
626 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
627 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
438 | } | 628 | } |
439 | } | 629 | } |
440 | 630 | ||
631 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
632 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
633 | { | ||
634 | part.IgnoreUndoUpdate = true; | ||
635 | } | ||
636 | */ | ||
441 | if (RootPart.GetStatusSandbox()) | 637 | if (RootPart.GetStatusSandbox()) |
442 | { | 638 | { |
443 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 639 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -455,9 +651,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | // Restuff the new GroupPosition into each SOP of the linkset. | 651 | // Restuff the new GroupPosition into each SOP of the linkset. |
456 | // This has the affect of resetting and tainting the physics actors. | 652 | // This has the affect of resetting and tainting the physics actors. |
457 | SceneObjectPart[] parts = m_parts.GetArray(); | 653 | SceneObjectPart[] parts = m_parts.GetArray(); |
458 | for (int i = 0; i < parts.Length; i++) | 654 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
459 | parts[i].GroupPosition = val; | 655 | if (m_dupeInProgress) |
656 | triggerScriptEvent = false; | ||
657 | foreach (SceneObjectPart part in parts) | ||
658 | { | ||
659 | part.GroupPosition = val; | ||
660 | if (triggerScriptEvent) | ||
661 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
662 | } | ||
460 | 663 | ||
664 | /* | ||
665 | This seems not needed and should not be needed: | ||
666 | sp absolute position depends on sit part absolute position fixed above. | ||
667 | sp ParentPosition is not used anywhere. | ||
668 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
669 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
670 | |||
671 | if (!m_dupeInProgress) | ||
672 | { | ||
673 | foreach (ScenePresence av in m_linkedAvatars) | ||
674 | { | ||
675 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
676 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
677 | { | ||
678 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
679 | av.AbsolutePosition += offset; | ||
680 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
681 | av.SendAvatarDataToAllAgents(); | ||
682 | } | ||
683 | } | ||
684 | } | ||
685 | */ | ||
461 | //if (m_rootPart.PhysActor != null) | 686 | //if (m_rootPart.PhysActor != null) |
462 | //{ | 687 | //{ |
463 | //m_rootPart.PhysActor.Position = | 688 | //m_rootPart.PhysActor.Position = |
@@ -471,6 +696,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | } | 696 | } |
472 | } | 697 | } |
473 | 698 | ||
699 | public override Vector3 Velocity | ||
700 | { | ||
701 | get { return RootPart.Velocity; } | ||
702 | set { RootPart.Velocity = value; } | ||
703 | } | ||
704 | |||
705 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
706 | { | ||
707 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
708 | ScenePresence agent = icon.EndInvoke(iar); | ||
709 | |||
710 | //// If the cross was successful, this agent is a child agent | ||
711 | if (agent.IsChildAgent) | ||
712 | { | ||
713 | if (agent.ParentUUID != UUID.Zero) | ||
714 | { | ||
715 | agent.ParentPart = null; | ||
716 | // agent.ParentPosition = Vector3.Zero; | ||
717 | // agent.ParentUUID = UUID.Zero; | ||
718 | } | ||
719 | } | ||
720 | |||
721 | agent.ParentUUID = UUID.Zero; | ||
722 | |||
723 | // agent.Reset(); | ||
724 | // else // Not successful | ||
725 | // agent.RestoreInCurrentScene(); | ||
726 | |||
727 | // In any case | ||
728 | agent.IsInTransit = false; | ||
729 | |||
730 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
731 | } | ||
732 | |||
474 | public override uint LocalId | 733 | public override uint LocalId |
475 | { | 734 | { |
476 | get { return m_rootPart.LocalId; } | 735 | get { return m_rootPart.LocalId; } |
@@ -541,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | m_isSelected = value; | 800 | m_isSelected = value; |
542 | // Tell physics engine that group is selected | 801 | // Tell physics engine that group is selected |
543 | 802 | ||
803 | // this is not right | ||
804 | // but ode engines should only really need to know about root part | ||
805 | // so they can put entire object simulation on hold and not colliding | ||
806 | // keep as was for now | ||
807 | |||
544 | PhysicsActor pa = m_rootPart.PhysActor; | 808 | PhysicsActor pa = m_rootPart.PhysActor; |
545 | if (pa != null) | 809 | if (pa != null) |
546 | { | 810 | { |
@@ -557,6 +821,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
557 | childPa.Selected = value; | 821 | childPa.Selected = value; |
558 | } | 822 | } |
559 | } | 823 | } |
824 | if (RootPart.KeyframeMotion != null) | ||
825 | RootPart.KeyframeMotion.Selected = value; | ||
826 | } | ||
827 | } | ||
828 | |||
829 | public void PartSelectChanged(bool partSelect) | ||
830 | { | ||
831 | // any part selected makes group selected | ||
832 | if (m_isSelected == partSelect) | ||
833 | return; | ||
834 | |||
835 | if (partSelect) | ||
836 | { | ||
837 | IsSelected = partSelect; | ||
838 | // if (!IsAttachment) | ||
839 | // ScheduleGroupForFullUpdate(); | ||
840 | } | ||
841 | else | ||
842 | { | ||
843 | // bad bad bad 2 heavy for large linksets | ||
844 | // since viewer does send lot of (un)selects | ||
845 | // this needs to be replaced by a specific list or count ? | ||
846 | // but that will require extra code in several places | ||
847 | |||
848 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
849 | for (int i = 0; i < parts.Length; i++) | ||
850 | { | ||
851 | SceneObjectPart part = parts[i]; | ||
852 | if (part.IsSelected) | ||
853 | return; | ||
854 | } | ||
855 | IsSelected = partSelect; | ||
856 | if (!IsAttachment) | ||
857 | { | ||
858 | ScheduleGroupForFullUpdate(); | ||
859 | } | ||
560 | } | 860 | } |
561 | } | 861 | } |
562 | 862 | ||
@@ -642,6 +942,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | /// </summary> | 942 | /// </summary> |
643 | public SceneObjectGroup() | 943 | public SceneObjectGroup() |
644 | { | 944 | { |
945 | |||
645 | } | 946 | } |
646 | 947 | ||
647 | /// <summary> | 948 | /// <summary> |
@@ -659,8 +960,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
659 | /// Constructor. This object is added to the scene later via AttachToScene() | 960 | /// Constructor. This object is added to the scene later via AttachToScene() |
660 | /// </summary> | 961 | /// </summary> |
661 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 962 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
662 | :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) | 963 | { |
663 | { | 964 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
664 | } | 965 | } |
665 | 966 | ||
666 | /// <summary> | 967 | /// <summary> |
@@ -695,6 +996,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
695 | /// </summary> | 996 | /// </summary> |
696 | public virtual void AttachToBackup() | 997 | public virtual void AttachToBackup() |
697 | { | 998 | { |
999 | if (IsAttachment) return; | ||
1000 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
1001 | |||
698 | if (InSceneBackup) | 1002 | if (InSceneBackup) |
699 | { | 1003 | { |
700 | //m_log.DebugFormat( | 1004 | //m_log.DebugFormat( |
@@ -737,6 +1041,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | 1041 | ||
738 | ApplyPhysics(); | 1042 | ApplyPhysics(); |
739 | 1043 | ||
1044 | if (RootPart.PhysActor != null) | ||
1045 | RootPart.Force = RootPart.Force; | ||
1046 | if (RootPart.PhysActor != null) | ||
1047 | RootPart.Torque = RootPart.Torque; | ||
1048 | if (RootPart.PhysActor != null) | ||
1049 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
1050 | |||
740 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 1051 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
741 | // for the same object with very different properties. The caller must schedule the update. | 1052 | // for the same object with very different properties. The caller must schedule the update. |
742 | //ScheduleGroupForFullUpdate(); | 1053 | //ScheduleGroupForFullUpdate(); |
@@ -752,6 +1063,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | EntityIntersection result = new EntityIntersection(); | 1063 | EntityIntersection result = new EntityIntersection(); |
753 | 1064 | ||
754 | SceneObjectPart[] parts = m_parts.GetArray(); | 1065 | SceneObjectPart[] parts = m_parts.GetArray(); |
1066 | |||
1067 | // Find closest hit here | ||
1068 | float idist = float.MaxValue; | ||
1069 | |||
755 | for (int i = 0; i < parts.Length; i++) | 1070 | for (int i = 0; i < parts.Length; i++) |
756 | { | 1071 | { |
757 | SceneObjectPart part = parts[i]; | 1072 | SceneObjectPart part = parts[i]; |
@@ -766,11 +1081,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
766 | 1081 | ||
767 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 1082 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
768 | 1083 | ||
769 | // This may need to be updated to the maximum draw distance possible.. | ||
770 | // We might (and probably will) be checking for prim creation from other sims | ||
771 | // when the camera crosses the border. | ||
772 | float idist = Constants.RegionSize; | ||
773 | |||
774 | if (inter.HitTF) | 1084 | if (inter.HitTF) |
775 | { | 1085 | { |
776 | // We need to find the closest prim to return to the testcaller along the ray | 1086 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -781,10 +1091,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | result.obj = part; | 1091 | result.obj = part; |
782 | result.normal = inter.normal; | 1092 | result.normal = inter.normal; |
783 | result.distance = inter.distance; | 1093 | result.distance = inter.distance; |
1094 | |||
1095 | idist = inter.distance; | ||
784 | } | 1096 | } |
785 | } | 1097 | } |
786 | } | 1098 | } |
787 | |||
788 | return result; | 1099 | return result; |
789 | } | 1100 | } |
790 | 1101 | ||
@@ -796,25 +1107,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
796 | /// <returns></returns> | 1107 | /// <returns></returns> |
797 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 1108 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
798 | { | 1109 | { |
799 | maxX = -256f; | 1110 | maxX = float.MinValue; |
800 | maxY = -256f; | 1111 | maxY = float.MinValue; |
801 | maxZ = -256f; | 1112 | maxZ = float.MinValue; |
802 | minX = 256f; | 1113 | minX = float.MaxValue; |
803 | minY = 256f; | 1114 | minY = float.MaxValue; |
804 | minZ = 8192f; | 1115 | minZ = float.MaxValue; |
805 | 1116 | ||
806 | SceneObjectPart[] parts = m_parts.GetArray(); | 1117 | SceneObjectPart[] parts = m_parts.GetArray(); |
807 | for (int i = 0; i < parts.Length; i++) | 1118 | foreach (SceneObjectPart part in parts) |
808 | { | 1119 | { |
809 | SceneObjectPart part = parts[i]; | ||
810 | |||
811 | Vector3 worldPos = part.GetWorldPosition(); | 1120 | Vector3 worldPos = part.GetWorldPosition(); |
812 | Vector3 offset = worldPos - AbsolutePosition; | 1121 | Vector3 offset = worldPos - AbsolutePosition; |
813 | Quaternion worldRot; | 1122 | Quaternion worldRot; |
814 | if (part.ParentID == 0) | 1123 | if (part.ParentID == 0) |
1124 | { | ||
815 | worldRot = part.RotationOffset; | 1125 | worldRot = part.RotationOffset; |
1126 | } | ||
816 | else | 1127 | else |
1128 | { | ||
817 | worldRot = part.GetWorldRotation(); | 1129 | worldRot = part.GetWorldRotation(); |
1130 | } | ||
818 | 1131 | ||
819 | Vector3 frontTopLeft; | 1132 | Vector3 frontTopLeft; |
820 | Vector3 frontTopRight; | 1133 | Vector3 frontTopRight; |
@@ -826,6 +1139,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
826 | Vector3 backBottomLeft; | 1139 | Vector3 backBottomLeft; |
827 | Vector3 backBottomRight; | 1140 | Vector3 backBottomRight; |
828 | 1141 | ||
1142 | // Vector3[] corners = new Vector3[8]; | ||
1143 | |||
829 | Vector3 orig = Vector3.Zero; | 1144 | Vector3 orig = Vector3.Zero; |
830 | 1145 | ||
831 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 1146 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -860,6 +1175,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1175 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
861 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1176 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
862 | 1177 | ||
1178 | |||
1179 | |||
1180 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1181 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1182 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1183 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1184 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1185 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1186 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1187 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1188 | |||
1189 | //for (int i = 0; i < 8; i++) | ||
1190 | //{ | ||
1191 | // corners[i] = corners[i] * worldRot; | ||
1192 | // corners[i] += offset; | ||
1193 | |||
1194 | // if (corners[i].X > maxX) | ||
1195 | // maxX = corners[i].X; | ||
1196 | // if (corners[i].X < minX) | ||
1197 | // minX = corners[i].X; | ||
1198 | |||
1199 | // if (corners[i].Y > maxY) | ||
1200 | // maxY = corners[i].Y; | ||
1201 | // if (corners[i].Y < minY) | ||
1202 | // minY = corners[i].Y; | ||
1203 | |||
1204 | // if (corners[i].Z > maxZ) | ||
1205 | // maxZ = corners[i].Y; | ||
1206 | // if (corners[i].Z < minZ) | ||
1207 | // minZ = corners[i].Z; | ||
1208 | //} | ||
1209 | |||
863 | frontTopLeft = frontTopLeft * worldRot; | 1210 | frontTopLeft = frontTopLeft * worldRot; |
864 | frontTopRight = frontTopRight * worldRot; | 1211 | frontTopRight = frontTopRight * worldRot; |
865 | frontBottomLeft = frontBottomLeft * worldRot; | 1212 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -881,6 +1228,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | backTopLeft += offset; | 1228 | backTopLeft += offset; |
882 | backTopRight += offset; | 1229 | backTopRight += offset; |
883 | 1230 | ||
1231 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1232 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1233 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1234 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1235 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1236 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1237 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1238 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1239 | |||
884 | if (frontTopRight.X > maxX) | 1240 | if (frontTopRight.X > maxX) |
885 | maxX = frontTopRight.X; | 1241 | maxX = frontTopRight.X; |
886 | if (frontTopLeft.X > maxX) | 1242 | if (frontTopLeft.X > maxX) |
@@ -1024,17 +1380,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
1024 | 1380 | ||
1025 | #endregion | 1381 | #endregion |
1026 | 1382 | ||
1383 | public void GetResourcesCosts(SceneObjectPart apart, | ||
1384 | out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | ||
1385 | { | ||
1386 | // this information may need to be cached | ||
1387 | |||
1388 | float cost; | ||
1389 | float tmpcost; | ||
1390 | |||
1391 | bool ComplexCost = false; | ||
1392 | |||
1393 | SceneObjectPart p; | ||
1394 | SceneObjectPart[] parts; | ||
1395 | |||
1396 | lock (m_parts) | ||
1397 | { | ||
1398 | parts = m_parts.GetArray(); | ||
1399 | } | ||
1400 | |||
1401 | int nparts = parts.Length; | ||
1402 | |||
1403 | |||
1404 | for (int i = 0; i < nparts; i++) | ||
1405 | { | ||
1406 | p = parts[i]; | ||
1407 | |||
1408 | if (p.UsesComplexCost) | ||
1409 | { | ||
1410 | ComplexCost = true; | ||
1411 | break; | ||
1412 | } | ||
1413 | } | ||
1414 | |||
1415 | if (ComplexCost) | ||
1416 | { | ||
1417 | linksetResCost = 0; | ||
1418 | linksetPhysCost = 0; | ||
1419 | partCost = 0; | ||
1420 | partPhysCost = 0; | ||
1421 | |||
1422 | for (int i = 0; i < nparts; i++) | ||
1423 | { | ||
1424 | p = parts[i]; | ||
1425 | |||
1426 | cost = p.StreamingCost; | ||
1427 | tmpcost = p.SimulationCost; | ||
1428 | if (tmpcost > cost) | ||
1429 | cost = tmpcost; | ||
1430 | tmpcost = p.PhysicsCost; | ||
1431 | if (tmpcost > cost) | ||
1432 | cost = tmpcost; | ||
1433 | |||
1434 | linksetPhysCost += tmpcost; | ||
1435 | linksetResCost += cost; | ||
1436 | |||
1437 | if (p == apart) | ||
1438 | { | ||
1439 | partCost = cost; | ||
1440 | partPhysCost = tmpcost; | ||
1441 | } | ||
1442 | } | ||
1443 | } | ||
1444 | else | ||
1445 | { | ||
1446 | partPhysCost = 1.0f; | ||
1447 | partCost = 1.0f; | ||
1448 | linksetResCost = (float)nparts; | ||
1449 | linksetPhysCost = linksetResCost; | ||
1450 | } | ||
1451 | } | ||
1452 | |||
1453 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | ||
1454 | { | ||
1455 | SceneObjectPart p; | ||
1456 | SceneObjectPart[] parts; | ||
1457 | |||
1458 | lock (m_parts) | ||
1459 | { | ||
1460 | parts = m_parts.GetArray(); | ||
1461 | } | ||
1462 | |||
1463 | int nparts = parts.Length; | ||
1464 | |||
1465 | PhysCost = 0; | ||
1466 | StreamCost = 0; | ||
1467 | SimulCost = 0; | ||
1468 | |||
1469 | for (int i = 0; i < nparts; i++) | ||
1470 | { | ||
1471 | p = parts[i]; | ||
1472 | |||
1473 | StreamCost += p.StreamingCost; | ||
1474 | SimulCost += p.SimulationCost; | ||
1475 | PhysCost += p.PhysicsCost; | ||
1476 | } | ||
1477 | } | ||
1478 | |||
1027 | public void SaveScriptedState(XmlTextWriter writer) | 1479 | public void SaveScriptedState(XmlTextWriter writer) |
1028 | { | 1480 | { |
1481 | SaveScriptedState(writer, false); | ||
1482 | } | ||
1483 | |||
1484 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1485 | { | ||
1029 | XmlDocument doc = new XmlDocument(); | 1486 | XmlDocument doc = new XmlDocument(); |
1030 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1487 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1031 | 1488 | ||
1032 | SceneObjectPart[] parts = m_parts.GetArray(); | 1489 | SceneObjectPart[] parts = m_parts.GetArray(); |
1033 | for (int i = 0; i < parts.Length; i++) | 1490 | for (int i = 0; i < parts.Length; i++) |
1034 | { | 1491 | { |
1035 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1492 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1036 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1493 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1037 | states.Add(kvp.Key, kvp.Value); | 1494 | states[kvp.Key] = kvp.Value; |
1038 | } | 1495 | } |
1039 | 1496 | ||
1040 | if (states.Count > 0) | 1497 | if (states.Count > 0) |
@@ -1054,6 +1511,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1054 | } | 1511 | } |
1055 | 1512 | ||
1056 | /// <summary> | 1513 | /// <summary> |
1514 | /// Add the avatar to this linkset (avatar is sat). | ||
1515 | /// </summary> | ||
1516 | /// <param name="agentID"></param> | ||
1517 | public void AddAvatar(UUID agentID) | ||
1518 | { | ||
1519 | ScenePresence presence; | ||
1520 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1521 | { | ||
1522 | if (!m_linkedAvatars.Contains(presence)) | ||
1523 | { | ||
1524 | m_linkedAvatars.Add(presence); | ||
1525 | } | ||
1526 | } | ||
1527 | } | ||
1528 | |||
1529 | /// <summary> | ||
1530 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1531 | /// </summary> | ||
1532 | /// <param name="agentID"></param> | ||
1533 | public void DeleteAvatar(UUID agentID) | ||
1534 | { | ||
1535 | ScenePresence presence; | ||
1536 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1537 | { | ||
1538 | if (m_linkedAvatars.Contains(presence)) | ||
1539 | { | ||
1540 | m_linkedAvatars.Remove(presence); | ||
1541 | } | ||
1542 | } | ||
1543 | } | ||
1544 | |||
1545 | /// <summary> | ||
1546 | /// Returns the list of linked presences (avatars sat on this group) | ||
1547 | /// </summary> | ||
1548 | /// <param name="agentID"></param> | ||
1549 | public List<ScenePresence> GetLinkedAvatars() | ||
1550 | { | ||
1551 | return m_linkedAvatars; | ||
1552 | } | ||
1553 | |||
1554 | /// <summary> | ||
1555 | /// Attach this scene object to the given avatar. | ||
1556 | /// </summary> | ||
1557 | /// <param name="agentID"></param> | ||
1558 | /// <param name="attachmentpoint"></param> | ||
1559 | /// <param name="AttachOffset"></param> | ||
1560 | private void AttachToAgent( | ||
1561 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1562 | { | ||
1563 | if (avatar != null) | ||
1564 | { | ||
1565 | // don't attach attachments to child agents | ||
1566 | if (avatar.IsChildAgent) return; | ||
1567 | |||
1568 | // Remove from database and parcel prim count | ||
1569 | m_scene.DeleteFromStorage(so.UUID); | ||
1570 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1571 | |||
1572 | so.AttachedAvatar = avatar.UUID; | ||
1573 | |||
1574 | if (so.RootPart.PhysActor != null) | ||
1575 | { | ||
1576 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1577 | so.RootPart.PhysActor = null; | ||
1578 | } | ||
1579 | |||
1580 | so.AbsolutePosition = attachOffset; | ||
1581 | so.RootPart.AttachedPos = attachOffset; | ||
1582 | so.IsAttachment = true; | ||
1583 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1584 | so.AttachmentPoint = attachmentpoint; | ||
1585 | |||
1586 | avatar.AddAttachment(this); | ||
1587 | |||
1588 | if (!silent) | ||
1589 | { | ||
1590 | // Killing it here will cause the client to deselect it | ||
1591 | // It then reappears on the avatar, deselected | ||
1592 | // through the full update below | ||
1593 | // | ||
1594 | if (IsSelected) | ||
1595 | { | ||
1596 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1597 | } | ||
1598 | |||
1599 | IsSelected = false; // fudge.... | ||
1600 | ScheduleGroupForFullUpdate(); | ||
1601 | } | ||
1602 | } | ||
1603 | else | ||
1604 | { | ||
1605 | m_log.WarnFormat( | ||
1606 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1607 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1608 | } | ||
1609 | } | ||
1610 | |||
1611 | public byte GetAttachmentPoint() | ||
1612 | { | ||
1613 | return m_rootPart.Shape.State; | ||
1614 | } | ||
1615 | |||
1616 | public void DetachToGround() | ||
1617 | { | ||
1618 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1619 | if (avatar == null) | ||
1620 | return; | ||
1621 | |||
1622 | avatar.RemoveAttachment(this); | ||
1623 | |||
1624 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1625 | if (avatar == null) | ||
1626 | return; | ||
1627 | |||
1628 | detachedpos = avatar.AbsolutePosition; | ||
1629 | FromItemID = UUID.Zero; | ||
1630 | |||
1631 | AbsolutePosition = detachedpos; | ||
1632 | AttachedAvatar = UUID.Zero; | ||
1633 | |||
1634 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1635 | //for (int i = 0; i < parts.Length; i++) | ||
1636 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1637 | |||
1638 | m_rootPart.SetParentLocalId(0); | ||
1639 | AttachmentPoint = (byte)0; | ||
1640 | // must check if buildind should be true or false here | ||
1641 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1642 | HasGroupChanged = true; | ||
1643 | RootPart.Rezzed = DateTime.Now; | ||
1644 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1645 | AttachToBackup(); | ||
1646 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1647 | m_rootPart.ScheduleFullUpdate(); | ||
1648 | m_rootPart.ClearUndoState(); | ||
1649 | } | ||
1650 | |||
1651 | public void DetachToInventoryPrep() | ||
1652 | { | ||
1653 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1654 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1655 | if (avatar != null) | ||
1656 | { | ||
1657 | //detachedpos = avatar.AbsolutePosition; | ||
1658 | avatar.RemoveAttachment(this); | ||
1659 | } | ||
1660 | |||
1661 | AttachedAvatar = UUID.Zero; | ||
1662 | |||
1663 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1664 | for (int i = 0; i < parts.Length; i++) | ||
1665 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1666 | |||
1667 | m_rootPart.SetParentLocalId(0); | ||
1668 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1669 | IsAttachment = false; | ||
1670 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1671 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1672 | //AttachToBackup(); | ||
1673 | //m_rootPart.ScheduleFullUpdate(); | ||
1674 | } | ||
1675 | |||
1676 | /// <summary> | ||
1057 | /// | 1677 | /// |
1058 | /// </summary> | 1678 | /// </summary> |
1059 | /// <param name="part"></param> | 1679 | /// <param name="part"></param> |
@@ -1093,7 +1713,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1093 | public void AddPart(SceneObjectPart part) | 1713 | public void AddPart(SceneObjectPart part) |
1094 | { | 1714 | { |
1095 | part.SetParent(this); | 1715 | part.SetParent(this); |
1096 | part.LinkNum = m_parts.Add(part.UUID, part); | 1716 | m_parts.Add(part.UUID, part); |
1717 | |||
1718 | part.LinkNum = m_parts.Count; | ||
1719 | |||
1097 | if (part.LinkNum == 2) | 1720 | if (part.LinkNum == 2) |
1098 | RootPart.LinkNum = 1; | 1721 | RootPart.LinkNum = 1; |
1099 | } | 1722 | } |
@@ -1184,7 +1807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1807 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1185 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1808 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1186 | 1809 | ||
1187 | part.StoreUndoState(); | 1810 | // part.StoreUndoState(); |
1188 | part.OnGrab(offsetPos, remoteClient); | 1811 | part.OnGrab(offsetPos, remoteClient); |
1189 | } | 1812 | } |
1190 | 1813 | ||
@@ -1204,6 +1827,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1827 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1205 | public void DeleteGroupFromScene(bool silent) | 1828 | public void DeleteGroupFromScene(bool silent) |
1206 | { | 1829 | { |
1830 | // We need to keep track of this state in case this group is still queued for backup. | ||
1831 | IsDeleted = true; | ||
1832 | |||
1833 | DetachFromBackup(); | ||
1834 | |||
1207 | SceneObjectPart[] parts = m_parts.GetArray(); | 1835 | SceneObjectPart[] parts = m_parts.GetArray(); |
1208 | for (int i = 0; i < parts.Length; i++) | 1836 | for (int i = 0; i < parts.Length; i++) |
1209 | { | 1837 | { |
@@ -1227,6 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1227 | } | 1855 | } |
1228 | }); | 1856 | }); |
1229 | } | 1857 | } |
1858 | |||
1230 | } | 1859 | } |
1231 | 1860 | ||
1232 | public void AddScriptLPS(int count) | 1861 | public void AddScriptLPS(int count) |
@@ -1296,28 +1925,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1296 | /// </summary> | 1925 | /// </summary> |
1297 | public void ApplyPhysics() | 1926 | public void ApplyPhysics() |
1298 | { | 1927 | { |
1299 | // Apply physics to the root prim | ||
1300 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1301 | |||
1302 | // Apply physics to child prims | ||
1303 | SceneObjectPart[] parts = m_parts.GetArray(); | 1928 | SceneObjectPart[] parts = m_parts.GetArray(); |
1304 | if (parts.Length > 1) | 1929 | if (parts.Length > 1) |
1305 | { | 1930 | { |
1931 | ResetChildPrimPhysicsPositions(); | ||
1932 | |||
1933 | // Apply physics to the root prim | ||
1934 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1935 | |||
1936 | |||
1306 | for (int i = 0; i < parts.Length; i++) | 1937 | for (int i = 0; i < parts.Length; i++) |
1307 | { | 1938 | { |
1308 | SceneObjectPart part = parts[i]; | 1939 | SceneObjectPart part = parts[i]; |
1309 | if (part.LocalId != m_rootPart.LocalId) | 1940 | if (part.LocalId != m_rootPart.LocalId) |
1310 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1941 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1311 | } | 1942 | } |
1312 | |||
1313 | // Hack to get the physics scene geometries in the right spot | 1943 | // Hack to get the physics scene geometries in the right spot |
1314 | ResetChildPrimPhysicsPositions(); | 1944 | // ResetChildPrimPhysicsPositions(); |
1945 | if (m_rootPart.PhysActor != null) | ||
1946 | { | ||
1947 | m_rootPart.PhysActor.Building = false; | ||
1948 | } | ||
1949 | } | ||
1950 | else | ||
1951 | { | ||
1952 | // Apply physics to the root prim | ||
1953 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1315 | } | 1954 | } |
1316 | } | 1955 | } |
1317 | 1956 | ||
1318 | public void SetOwnerId(UUID userId) | 1957 | public void SetOwnerId(UUID userId) |
1319 | { | 1958 | { |
1320 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1959 | ForEachPart(delegate(SceneObjectPart part) |
1960 | { | ||
1961 | |||
1962 | part.OwnerID = userId; | ||
1963 | |||
1964 | }); | ||
1321 | } | 1965 | } |
1322 | 1966 | ||
1323 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1967 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1349,11 +1993,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1349 | return; | 1993 | return; |
1350 | } | 1994 | } |
1351 | 1995 | ||
1996 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1997 | return; | ||
1998 | |||
1352 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1999 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1353 | // any exception propogate upwards. | 2000 | // any exception propogate upwards. |
1354 | try | 2001 | try |
1355 | { | 2002 | { |
1356 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 2003 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
2004 | !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things | ||
2005 | m_scene.LoadingPrims) // Land may not be valid yet | ||
2006 | |||
1357 | { | 2007 | { |
1358 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 2008 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1359 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 2009 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1380,6 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1380 | } | 2030 | } |
1381 | } | 2031 | } |
1382 | } | 2032 | } |
2033 | |||
1383 | } | 2034 | } |
1384 | 2035 | ||
1385 | if (m_scene.UseBackup && HasGroupChanged) | 2036 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1387,10 +2038,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1387 | // don't backup while it's selected or you're asking for changes mid stream. | 2038 | // don't backup while it's selected or you're asking for changes mid stream. |
1388 | if (isTimeToPersist() || forcedBackup) | 2039 | if (isTimeToPersist() || forcedBackup) |
1389 | { | 2040 | { |
2041 | if (m_rootPart.PhysActor != null && | ||
2042 | (!m_rootPart.PhysActor.IsPhysical)) | ||
2043 | { | ||
2044 | // Possible ghost prim | ||
2045 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
2046 | { | ||
2047 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
2048 | { | ||
2049 | // Re-set physics actor positions and | ||
2050 | // orientations | ||
2051 | part.GroupPosition = m_rootPart.GroupPosition; | ||
2052 | } | ||
2053 | } | ||
2054 | } | ||
1390 | // m_log.DebugFormat( | 2055 | // m_log.DebugFormat( |
1391 | // "[SCENE]: Storing {0}, {1} in {2}", | 2056 | // "[SCENE]: Storing {0}, {1} in {2}", |
1392 | // Name, UUID, m_scene.RegionInfo.RegionName); | 2057 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1393 | 2058 | ||
2059 | if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) | ||
2060 | { | ||
2061 | RootPart.Shape.State = 0; | ||
2062 | ScheduleGroupForFullUpdate(); | ||
2063 | } | ||
2064 | |||
1394 | SceneObjectGroup backup_group = Copy(false); | 2065 | SceneObjectGroup backup_group = Copy(false); |
1395 | backup_group.RootPart.Velocity = RootPart.Velocity; | 2066 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1396 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 2067 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
@@ -1400,6 +2071,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | HasGroupChangedDueToDelink = false; | 2071 | HasGroupChangedDueToDelink = false; |
1401 | 2072 | ||
1402 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | 2073 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); |
2074 | backup_group.ForEachPart(delegate(SceneObjectPart part) | ||
2075 | { | ||
2076 | if (part.KeyframeMotion != null) | ||
2077 | { | ||
2078 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
2079 | part.KeyframeMotion.UpdateSceneObject(this); | ||
2080 | } | ||
2081 | }); | ||
2082 | |||
1403 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 2083 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
1404 | 2084 | ||
1405 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 2085 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
@@ -1456,10 +2136,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1456 | /// <returns></returns> | 2136 | /// <returns></returns> |
1457 | public SceneObjectGroup Copy(bool userExposed) | 2137 | public SceneObjectGroup Copy(bool userExposed) |
1458 | { | 2138 | { |
2139 | m_dupeInProgress = true; | ||
1459 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 2140 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1460 | dupe.m_isBackedUp = false; | 2141 | dupe.m_isBackedUp = false; |
1461 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2142 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1462 | 2143 | ||
2144 | // new group as no sitting avatars | ||
2145 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2146 | |||
1463 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2147 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1464 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2148 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1465 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2149 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
@@ -1470,7 +2154,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1470 | // This is only necessary when userExposed is false! | 2154 | // This is only necessary when userExposed is false! |
1471 | 2155 | ||
1472 | bool previousAttachmentStatus = dupe.IsAttachment; | 2156 | bool previousAttachmentStatus = dupe.IsAttachment; |
1473 | 2157 | ||
1474 | if (!userExposed) | 2158 | if (!userExposed) |
1475 | dupe.IsAttachment = true; | 2159 | dupe.IsAttachment = true; |
1476 | 2160 | ||
@@ -1488,11 +2172,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | dupe.m_rootPart.TrimPermissions(); | 2172 | dupe.m_rootPart.TrimPermissions(); |
1489 | 2173 | ||
1490 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 2174 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1491 | 2175 | ||
1492 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 2176 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1493 | { | 2177 | { |
1494 | return p1.LinkNum.CompareTo(p2.LinkNum); | 2178 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1495 | } | 2179 | } |
1496 | ); | 2180 | ); |
1497 | 2181 | ||
1498 | foreach (SceneObjectPart part in partList) | 2182 | foreach (SceneObjectPart part in partList) |
@@ -1502,41 +2186,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1502 | { | 2186 | { |
1503 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 2187 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1504 | newPart.LinkNum = part.LinkNum; | 2188 | newPart.LinkNum = part.LinkNum; |
1505 | } | 2189 | if (userExposed) |
2190 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
2191 | } | ||
1506 | else | 2192 | else |
1507 | { | 2193 | { |
1508 | newPart = dupe.m_rootPart; | 2194 | newPart = dupe.m_rootPart; |
1509 | } | 2195 | } |
2196 | /* | ||
2197 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
2198 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1510 | 2199 | ||
1511 | // Need to duplicate the physics actor as well | 2200 | // Need to duplicate the physics actor as well |
1512 | PhysicsActor originalPartPa = part.PhysActor; | 2201 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1513 | if (originalPartPa != null && userExposed) | ||
1514 | { | 2202 | { |
1515 | PrimitiveBaseShape pbs = newPart.Shape; | 2203 | PrimitiveBaseShape pbs = newPart.Shape; |
1516 | |||
1517 | newPart.PhysActor | 2204 | newPart.PhysActor |
1518 | = m_scene.PhysicsScene.AddPrimShape( | 2205 | = m_scene.PhysicsScene.AddPrimShape( |
1519 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 2206 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1520 | pbs, | 2207 | pbs, |
1521 | newPart.AbsolutePosition, | 2208 | newPart.AbsolutePosition, |
1522 | newPart.Scale, | 2209 | newPart.Scale, |
1523 | newPart.RotationOffset, | 2210 | newPart.GetWorldRotation(), |
1524 | originalPartPa.IsPhysical, | 2211 | isphys, |
2212 | isphan, | ||
1525 | newPart.LocalId); | 2213 | newPart.LocalId); |
1526 | 2214 | ||
1527 | newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); | 2215 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1528 | } | 2216 | */ |
2217 | if (userExposed) | ||
2218 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
2219 | // } | ||
1529 | } | 2220 | } |
1530 | 2221 | ||
1531 | if (userExposed) | 2222 | if (userExposed) |
1532 | { | 2223 | { |
1533 | dupe.UpdateParentIDs(); | 2224 | // done above dupe.UpdateParentIDs(); |
2225 | |||
2226 | if (dupe.m_rootPart.PhysActor != null) | ||
2227 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
2228 | |||
1534 | dupe.HasGroupChanged = true; | 2229 | dupe.HasGroupChanged = true; |
1535 | dupe.AttachToBackup(); | 2230 | dupe.AttachToBackup(); |
1536 | 2231 | ||
1537 | ScheduleGroupForFullUpdate(); | 2232 | ScheduleGroupForFullUpdate(); |
1538 | } | 2233 | } |
1539 | 2234 | ||
2235 | m_dupeInProgress = false; | ||
1540 | return dupe; | 2236 | return dupe; |
1541 | } | 2237 | } |
1542 | 2238 | ||
@@ -1548,11 +2244,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1548 | /// <param name="cGroupID"></param> | 2244 | /// <param name="cGroupID"></param> |
1549 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2245 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1550 | { | 2246 | { |
1551 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2247 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2248 | // give newpart a new local ID lettng old part keep same | ||
2249 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2250 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2251 | |||
2252 | SetRootPart(newpart); | ||
2253 | if (userExposed) | ||
2254 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1552 | } | 2255 | } |
1553 | 2256 | ||
1554 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2257 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1555 | { | 2258 | { |
2259 | if (usePhysics) | ||
2260 | { | ||
2261 | if (RootPart.KeyframeMotion != null) | ||
2262 | RootPart.KeyframeMotion.Stop(); | ||
2263 | RootPart.KeyframeMotion = null; | ||
2264 | } | ||
1556 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2265 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1557 | } | 2266 | } |
1558 | 2267 | ||
@@ -1600,13 +2309,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1600 | 2309 | ||
1601 | if (pa != null) | 2310 | if (pa != null) |
1602 | { | 2311 | { |
1603 | pa.AddForce(impulse, true); | 2312 | // false to be applied as a impulse |
2313 | pa.AddForce(impulse, false); | ||
1604 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2314 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1605 | } | 2315 | } |
1606 | } | 2316 | } |
1607 | } | 2317 | } |
1608 | 2318 | ||
1609 | public void applyAngularImpulse(Vector3 impulse) | 2319 | public void ApplyAngularImpulse(Vector3 impulse) |
1610 | { | 2320 | { |
1611 | PhysicsActor pa = RootPart.PhysActor; | 2321 | PhysicsActor pa = RootPart.PhysActor; |
1612 | 2322 | ||
@@ -1614,21 +2324,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | { | 2324 | { |
1615 | if (!IsAttachment) | 2325 | if (!IsAttachment) |
1616 | { | 2326 | { |
1617 | pa.AddAngularForce(impulse, true); | 2327 | // false to be applied as a impulse |
1618 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2328 | pa.AddAngularForce(impulse, false); |
1619 | } | ||
1620 | } | ||
1621 | } | ||
1622 | |||
1623 | public void setAngularImpulse(Vector3 impulse) | ||
1624 | { | ||
1625 | PhysicsActor pa = RootPart.PhysActor; | ||
1626 | |||
1627 | if (pa != null) | ||
1628 | { | ||
1629 | if (!IsAttachment) | ||
1630 | { | ||
1631 | pa.Torque = impulse; | ||
1632 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2329 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1633 | } | 2330 | } |
1634 | } | 2331 | } |
@@ -1636,20 +2333,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1636 | 2333 | ||
1637 | public Vector3 GetTorque() | 2334 | public Vector3 GetTorque() |
1638 | { | 2335 | { |
1639 | PhysicsActor pa = RootPart.PhysActor; | 2336 | return RootPart.Torque; |
1640 | |||
1641 | if (pa != null) | ||
1642 | { | ||
1643 | if (!IsAttachment) | ||
1644 | { | ||
1645 | Vector3 torque = pa.Torque; | ||
1646 | return torque; | ||
1647 | } | ||
1648 | } | ||
1649 | |||
1650 | return Vector3.Zero; | ||
1651 | } | 2337 | } |
1652 | 2338 | ||
2339 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1653 | public void moveToTarget(Vector3 target, float tau) | 2340 | public void moveToTarget(Vector3 target, float tau) |
1654 | { | 2341 | { |
1655 | if (IsAttachment) | 2342 | if (IsAttachment) |
@@ -1681,6 +2368,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | pa.PIDActive = false; | 2368 | pa.PIDActive = false; |
1682 | } | 2369 | } |
1683 | 2370 | ||
2371 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2372 | { | ||
2373 | SceneObjectPart rootpart = m_rootPart; | ||
2374 | if (rootpart != null) | ||
2375 | { | ||
2376 | if (IsAttachment) | ||
2377 | { | ||
2378 | /* | ||
2379 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2380 | if (avatar != null) | ||
2381 | { | ||
2382 | Rotate the Av? | ||
2383 | } */ | ||
2384 | } | ||
2385 | else | ||
2386 | { | ||
2387 | if (rootpart.PhysActor != null) | ||
2388 | { // APID must be implemented in your physics system for this to function. | ||
2389 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2390 | rootpart.PhysActor.APIDStrength = strength; | ||
2391 | rootpart.PhysActor.APIDDamping = damping; | ||
2392 | rootpart.PhysActor.APIDActive = true; | ||
2393 | } | ||
2394 | } | ||
2395 | } | ||
2396 | } | ||
2397 | |||
2398 | public void stopLookAt() | ||
2399 | { | ||
2400 | SceneObjectPart rootpart = m_rootPart; | ||
2401 | if (rootpart != null) | ||
2402 | { | ||
2403 | if (rootpart.PhysActor != null) | ||
2404 | { // APID must be implemented in your physics system for this to function. | ||
2405 | rootpart.PhysActor.APIDActive = false; | ||
2406 | } | ||
2407 | } | ||
2408 | |||
2409 | } | ||
2410 | |||
1684 | /// <summary> | 2411 | /// <summary> |
1685 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2412 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1686 | /// </summary> | 2413 | /// </summary> |
@@ -1697,7 +2424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1697 | { | 2424 | { |
1698 | pa.PIDHoverHeight = height; | 2425 | pa.PIDHoverHeight = height; |
1699 | pa.PIDHoverType = hoverType; | 2426 | pa.PIDHoverType = hoverType; |
1700 | pa.PIDTau = tau; | 2427 | pa.PIDHoverTau = tau; |
1701 | pa.PIDHoverActive = true; | 2428 | pa.PIDHoverActive = true; |
1702 | } | 2429 | } |
1703 | else | 2430 | else |
@@ -1737,7 +2464,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | /// <param name="cGroupID"></param> | 2464 | /// <param name="cGroupID"></param> |
1738 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2465 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1739 | { | 2466 | { |
1740 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2467 | // give new ID to the new part, letting old keep original |
2468 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2469 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2470 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2471 | newPart.SetParent(this); | ||
2472 | |||
1741 | AddPart(newPart); | 2473 | AddPart(newPart); |
1742 | 2474 | ||
1743 | SetPartAsNonRoot(newPart); | 2475 | SetPartAsNonRoot(newPart); |
@@ -1876,11 +2608,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1876 | /// Immediately send a full update for this scene object. | 2608 | /// Immediately send a full update for this scene object. |
1877 | /// </summary> | 2609 | /// </summary> |
1878 | public void SendGroupFullUpdate() | 2610 | public void SendGroupFullUpdate() |
1879 | { | 2611 | { |
1880 | if (IsDeleted) | 2612 | if (IsDeleted) |
1881 | return; | 2613 | return; |
1882 | 2614 | ||
1883 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2615 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1884 | 2616 | ||
1885 | RootPart.SendFullUpdateToAllClients(); | 2617 | RootPart.SendFullUpdateToAllClients(); |
1886 | 2618 | ||
@@ -2017,6 +2749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | // 'linkPart' == the root of the group being linked into this group | 2749 | // 'linkPart' == the root of the group being linked into this group |
2018 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2750 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2019 | 2751 | ||
2752 | if (m_rootPart.PhysActor != null) | ||
2753 | m_rootPart.PhysActor.Building = true; | ||
2754 | if (linkPart.PhysActor != null) | ||
2755 | linkPart.PhysActor.Building = true; | ||
2756 | |||
2020 | // physics flags from group to be applied to linked parts | 2757 | // physics flags from group to be applied to linked parts |
2021 | bool grpusephys = UsesPhysics; | 2758 | bool grpusephys = UsesPhysics; |
2022 | bool grptemporary = IsTemporary; | 2759 | bool grptemporary = IsTemporary; |
@@ -2042,12 +2779,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | Vector3 axPos = linkPart.OffsetPosition; | 2779 | Vector3 axPos = linkPart.OffsetPosition; |
2043 | // Rotate the linking root SOP's position to be relative to the new root prim | 2780 | // Rotate the linking root SOP's position to be relative to the new root prim |
2044 | Quaternion parentRot = m_rootPart.RotationOffset; | 2781 | Quaternion parentRot = m_rootPart.RotationOffset; |
2045 | axPos *= Quaternion.Inverse(parentRot); | 2782 | axPos *= Quaternion.Conjugate(parentRot); |
2046 | linkPart.OffsetPosition = axPos; | 2783 | linkPart.OffsetPosition = axPos; |
2047 | 2784 | ||
2048 | // Make the linking root SOP's rotation relative to the new root prim | 2785 | // Make the linking root SOP's rotation relative to the new root prim |
2049 | Quaternion oldRot = linkPart.RotationOffset; | 2786 | Quaternion oldRot = linkPart.RotationOffset; |
2050 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2787 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2051 | linkPart.RotationOffset = newRot; | 2788 | linkPart.RotationOffset = newRot; |
2052 | 2789 | ||
2053 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. | 2790 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. |
@@ -2081,7 +2818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | linkPart.CreateSelected = true; | 2818 | linkPart.CreateSelected = true; |
2082 | 2819 | ||
2083 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2820 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2084 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | 2821 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2085 | 2822 | ||
2086 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2823 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2087 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2824 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2091,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2091 | } | 2828 | } |
2092 | 2829 | ||
2093 | linkPart.LinkNum = linkNum++; | 2830 | linkPart.LinkNum = linkNum++; |
2831 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2094 | 2832 | ||
2095 | // Get a list of the SOP's in the old group in order of their linknum's. | 2833 | // Get a list of the SOP's in the old group in order of their linknum's. |
2096 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2834 | SceneObjectPart[] ogParts = objectGroup.Parts; |
@@ -2109,7 +2847,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | 2847 | ||
2110 | // Update the physics flags for the newly added SOP | 2848 | // Update the physics flags for the newly added SOP |
2111 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) | 2849 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) |
2112 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | 2850 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2113 | 2851 | ||
2114 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2852 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2115 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2853 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2127,7 +2865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | objectGroup.IsDeleted = true; | 2865 | objectGroup.IsDeleted = true; |
2128 | 2866 | ||
2129 | objectGroup.m_parts.Clear(); | 2867 | objectGroup.m_parts.Clear(); |
2130 | 2868 | ||
2131 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2869 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2132 | // objectGroup.m_rootPart = null; | 2870 | // objectGroup.m_rootPart = null; |
2133 | 2871 | ||
@@ -2138,6 +2876,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2138 | // unmoved prims! | 2876 | // unmoved prims! |
2139 | ResetChildPrimPhysicsPositions(); | 2877 | ResetChildPrimPhysicsPositions(); |
2140 | 2878 | ||
2879 | if (m_rootPart.PhysActor != null) | ||
2880 | m_rootPart.PhysActor.Building = false; | ||
2881 | |||
2141 | //HasGroupChanged = true; | 2882 | //HasGroupChanged = true; |
2142 | //ScheduleGroupForFullUpdate(); | 2883 | //ScheduleGroupForFullUpdate(); |
2143 | } | 2884 | } |
@@ -2205,7 +2946,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2205 | // m_log.DebugFormat( | 2946 | // m_log.DebugFormat( |
2206 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2947 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2207 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2948 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2208 | 2949 | ||
2950 | if (m_rootPart.PhysActor != null) | ||
2951 | m_rootPart.PhysActor.Building = true; | ||
2952 | |||
2209 | linkPart.ClearUndoState(); | 2953 | linkPart.ClearUndoState(); |
2210 | 2954 | ||
2211 | Vector3 worldPos = linkPart.GetWorldPosition(); | 2955 | Vector3 worldPos = linkPart.GetWorldPosition(); |
@@ -2276,6 +3020,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2276 | 3020 | ||
2277 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 3021 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2278 | // (since delete works by deleting all rows which have a given object id) | 3022 | // (since delete works by deleting all rows which have a given object id) |
3023 | |||
3024 | // this is as it seems to be in sl now | ||
3025 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
3026 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
3027 | |||
3028 | if (m_rootPart.PhysActor != null) | ||
3029 | m_rootPart.PhysActor.Building = false; | ||
3030 | |||
2279 | objectGroup.HasGroupChangedDueToDelink = true; | 3031 | objectGroup.HasGroupChangedDueToDelink = true; |
2280 | 3032 | ||
2281 | return objectGroup; | 3033 | return objectGroup; |
@@ -2287,6 +3039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2287 | /// <param name="objectGroup"></param> | 3039 | /// <param name="objectGroup"></param> |
2288 | public virtual void DetachFromBackup() | 3040 | public virtual void DetachFromBackup() |
2289 | { | 3041 | { |
3042 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2290 | if (m_isBackedUp && Scene != null) | 3043 | if (m_isBackedUp && Scene != null) |
2291 | m_scene.EventManager.OnBackup -= ProcessBackup; | 3044 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2292 | 3045 | ||
@@ -2307,7 +3060,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | Vector3 axPos = part.OffsetPosition; | 3060 | Vector3 axPos = part.OffsetPosition; |
2308 | axPos *= parentRot; | 3061 | axPos *= parentRot; |
2309 | part.OffsetPosition = axPos; | 3062 | part.OffsetPosition = axPos; |
2310 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 3063 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
3064 | part.GroupPosition = newPos; | ||
2311 | part.OffsetPosition = Vector3.Zero; | 3065 | part.OffsetPosition = Vector3.Zero; |
2312 | 3066 | ||
2313 | // Compution our rotation to be not relative to the old parent | 3067 | // Compution our rotation to be not relative to the old parent |
@@ -2322,7 +3076,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2322 | part.LinkNum = linkNum; | 3076 | part.LinkNum = linkNum; |
2323 | 3077 | ||
2324 | // Compute the new position of this SOP relative to the group position | 3078 | // Compute the new position of this SOP relative to the group position |
2325 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 3079 | part.OffsetPosition = newPos - AbsolutePosition; |
2326 | 3080 | ||
2327 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. | 3081 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. |
2328 | // It would have the affect of setting the physics engine position multiple | 3082 | // It would have the affect of setting the physics engine position multiple |
@@ -2332,18 +3086,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2332 | // Rotate the relative position by the rotation of the group | 3086 | // Rotate the relative position by the rotation of the group |
2333 | Quaternion rootRotation = m_rootPart.RotationOffset; | 3087 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2334 | Vector3 pos = part.OffsetPosition; | 3088 | Vector3 pos = part.OffsetPosition; |
2335 | pos *= Quaternion.Inverse(rootRotation); | 3089 | pos *= Quaternion.Conjugate(rootRotation); |
2336 | part.OffsetPosition = pos; | 3090 | part.OffsetPosition = pos; |
2337 | 3091 | ||
2338 | // Compute the SOP's rotation relative to the rotation of the group. | 3092 | // Compute the SOP's rotation relative to the rotation of the group. |
2339 | parentRot = m_rootPart.RotationOffset; | 3093 | parentRot = m_rootPart.RotationOffset; |
2340 | oldRot = part.RotationOffset; | 3094 | oldRot = part.RotationOffset; |
2341 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 3095 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2342 | part.RotationOffset = newRot; | 3096 | part.RotationOffset = newRot; |
2343 | 3097 | ||
2344 | // Since this SOP's state has changed, push those changes into the physics engine | 3098 | // Since this SOP's state has changed, push those changes into the physics engine |
2345 | // and the simulator. | 3099 | // and the simulator. |
2346 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3100 | // done on caller |
3101 | // part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2347 | } | 3102 | } |
2348 | 3103 | ||
2349 | /// <summary> | 3104 | /// <summary> |
@@ -2365,10 +3120,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2365 | { | 3120 | { |
2366 | if (!m_rootPart.BlockGrab) | 3121 | if (!m_rootPart.BlockGrab) |
2367 | { | 3122 | { |
2368 | Vector3 llmoveforce = pos - AbsolutePosition; | 3123 | /* Vector3 llmoveforce = pos - AbsolutePosition; |
2369 | Vector3 grabforce = llmoveforce; | 3124 | Vector3 grabforce = llmoveforce; |
2370 | grabforce = (grabforce / 10) * pa.Mass; | 3125 | grabforce = (grabforce / 10) * pa.Mass; |
2371 | pa.AddForce(grabforce, true); | 3126 | */ |
3127 | // empirically convert distance diference to a impulse | ||
3128 | Vector3 grabforce = pos - AbsolutePosition; | ||
3129 | grabforce = grabforce * (pa.Mass/ 10.0f); | ||
3130 | pa.AddForce(grabforce, false); | ||
2372 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 3131 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2373 | } | 3132 | } |
2374 | } | 3133 | } |
@@ -2594,8 +3353,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2594 | } | 3353 | } |
2595 | } | 3354 | } |
2596 | 3355 | ||
2597 | for (int i = 0; i < parts.Length; i++) | 3356 | if (parts.Length > 1) |
2598 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3357 | { |
3358 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3359 | |||
3360 | for (int i = 0; i < parts.Length; i++) | ||
3361 | { | ||
3362 | |||
3363 | if (parts[i].UUID != m_rootPart.UUID) | ||
3364 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3365 | } | ||
3366 | |||
3367 | if (m_rootPart.PhysActor != null) | ||
3368 | m_rootPart.PhysActor.Building = false; | ||
3369 | } | ||
3370 | else | ||
3371 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2599 | } | 3372 | } |
2600 | } | 3373 | } |
2601 | 3374 | ||
@@ -2608,6 +3381,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2608 | } | 3381 | } |
2609 | } | 3382 | } |
2610 | 3383 | ||
3384 | |||
3385 | |||
3386 | /// <summary> | ||
3387 | /// Gets the number of parts | ||
3388 | /// </summary> | ||
3389 | /// <returns></returns> | ||
3390 | public int GetPartCount() | ||
3391 | { | ||
3392 | return Parts.Count(); | ||
3393 | } | ||
3394 | |||
2611 | /// <summary> | 3395 | /// <summary> |
2612 | /// Update the texture entry for this part | 3396 | /// Update the texture entry for this part |
2613 | /// </summary> | 3397 | /// </summary> |
@@ -2669,11 +3453,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2669 | /// <param name="scale"></param> | 3453 | /// <param name="scale"></param> |
2670 | public void GroupResize(Vector3 scale) | 3454 | public void GroupResize(Vector3 scale) |
2671 | { | 3455 | { |
2672 | // m_log.DebugFormat( | ||
2673 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
2674 | |||
2675 | RootPart.StoreUndoState(true); | ||
2676 | |||
2677 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3456 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2678 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3457 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2679 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3458 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2700,7 +3479,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2700 | SceneObjectPart obPart = parts[i]; | 3479 | SceneObjectPart obPart = parts[i]; |
2701 | if (obPart.UUID != m_rootPart.UUID) | 3480 | if (obPart.UUID != m_rootPart.UUID) |
2702 | { | 3481 | { |
2703 | // obPart.IgnoreUndoUpdate = true; | ||
2704 | Vector3 oldSize = new Vector3(obPart.Scale); | 3482 | Vector3 oldSize = new Vector3(obPart.Scale); |
2705 | 3483 | ||
2706 | float f = 1.0f; | 3484 | float f = 1.0f; |
@@ -2764,8 +3542,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2764 | z *= a; | 3542 | z *= a; |
2765 | } | 3543 | } |
2766 | } | 3544 | } |
2767 | |||
2768 | // obPart.IgnoreUndoUpdate = false; | ||
2769 | } | 3545 | } |
2770 | } | 3546 | } |
2771 | } | 3547 | } |
@@ -2775,9 +3551,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2775 | prevScale.Y *= y; | 3551 | prevScale.Y *= y; |
2776 | prevScale.Z *= z; | 3552 | prevScale.Z *= z; |
2777 | 3553 | ||
2778 | // RootPart.IgnoreUndoUpdate = true; | ||
2779 | RootPart.Resize(prevScale); | 3554 | RootPart.Resize(prevScale); |
2780 | // RootPart.IgnoreUndoUpdate = false; | ||
2781 | 3555 | ||
2782 | parts = m_parts.GetArray(); | 3556 | parts = m_parts.GetArray(); |
2783 | for (int i = 0; i < parts.Length; i++) | 3557 | for (int i = 0; i < parts.Length; i++) |
@@ -2786,8 +3560,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2786 | 3560 | ||
2787 | if (obPart.UUID != m_rootPart.UUID) | 3561 | if (obPart.UUID != m_rootPart.UUID) |
2788 | { | 3562 | { |
2789 | obPart.IgnoreUndoUpdate = true; | ||
2790 | |||
2791 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3563 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2792 | currentpos.X *= x; | 3564 | currentpos.X *= x; |
2793 | currentpos.Y *= y; | 3565 | currentpos.Y *= y; |
@@ -2800,16 +3572,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2800 | 3572 | ||
2801 | obPart.Resize(newSize); | 3573 | obPart.Resize(newSize); |
2802 | obPart.UpdateOffSet(currentpos); | 3574 | obPart.UpdateOffSet(currentpos); |
2803 | |||
2804 | obPart.IgnoreUndoUpdate = false; | ||
2805 | } | 3575 | } |
2806 | 3576 | ||
2807 | // obPart.IgnoreUndoUpdate = false; | 3577 | HasGroupChanged = true; |
2808 | // obPart.StoreUndoState(); | 3578 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3579 | ScheduleGroupForTerseUpdate(); | ||
2809 | } | 3580 | } |
2810 | |||
2811 | // m_log.DebugFormat( | ||
2812 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2813 | } | 3581 | } |
2814 | 3582 | ||
2815 | #endregion | 3583 | #endregion |
@@ -2822,14 +3590,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2822 | /// <param name="pos"></param> | 3590 | /// <param name="pos"></param> |
2823 | public void UpdateGroupPosition(Vector3 pos) | 3591 | public void UpdateGroupPosition(Vector3 pos) |
2824 | { | 3592 | { |
2825 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2826 | |||
2827 | RootPart.StoreUndoState(true); | ||
2828 | |||
2829 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2830 | // for (int i = 0; i < parts.Length; i++) | ||
2831 | // parts[i].StoreUndoState(); | ||
2832 | |||
2833 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3593 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2834 | { | 3594 | { |
2835 | if (IsAttachment) | 3595 | if (IsAttachment) |
@@ -2862,21 +3622,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2862 | /// </summary> | 3622 | /// </summary> |
2863 | /// <param name="pos"></param> | 3623 | /// <param name="pos"></param> |
2864 | /// <param name="localID"></param> | 3624 | /// <param name="localID"></param> |
3625 | /// | ||
3626 | |||
2865 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3627 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2866 | { | 3628 | { |
2867 | SceneObjectPart part = GetPart(localID); | 3629 | SceneObjectPart part = GetPart(localID); |
2868 | 3630 | ||
2869 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2870 | // for (int i = 0; i < parts.Length; i++) | ||
2871 | // parts[i].StoreUndoState(); | ||
2872 | |||
2873 | if (part != null) | 3631 | if (part != null) |
2874 | { | 3632 | { |
2875 | // m_log.DebugFormat( | 3633 | // unlock parts position change |
2876 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3634 | if (m_rootPart.PhysActor != null) |
2877 | 3635 | m_rootPart.PhysActor.Building = true; | |
2878 | part.StoreUndoState(false); | ||
2879 | part.IgnoreUndoUpdate = true; | ||
2880 | 3636 | ||
2881 | if (part.UUID == m_rootPart.UUID) | 3637 | if (part.UUID == m_rootPart.UUID) |
2882 | { | 3638 | { |
@@ -2887,8 +3643,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2887 | part.UpdateOffSet(pos); | 3643 | part.UpdateOffSet(pos); |
2888 | } | 3644 | } |
2889 | 3645 | ||
3646 | if (m_rootPart.PhysActor != null) | ||
3647 | m_rootPart.PhysActor.Building = false; | ||
3648 | |||
2890 | HasGroupChanged = true; | 3649 | HasGroupChanged = true; |
2891 | part.IgnoreUndoUpdate = false; | ||
2892 | } | 3650 | } |
2893 | } | 3651 | } |
2894 | 3652 | ||
@@ -2898,13 +3656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2898 | /// <param name="pos"></param> | 3656 | /// <param name="pos"></param> |
2899 | public void UpdateRootPosition(Vector3 pos) | 3657 | public void UpdateRootPosition(Vector3 pos) |
2900 | { | 3658 | { |
2901 | // m_log.DebugFormat( | 3659 | // needs to be called with phys building true |
2902 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2903 | |||
2904 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2905 | // for (int i = 0; i < parts.Length; i++) | ||
2906 | // parts[i].StoreUndoState(); | ||
2907 | |||
2908 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3660 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2909 | Vector3 oldPos = | 3661 | Vector3 oldPos = |
2910 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3662 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -2927,7 +3679,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | AbsolutePosition = newPos; | 3679 | AbsolutePosition = newPos; |
2928 | 3680 | ||
2929 | HasGroupChanged = true; | 3681 | HasGroupChanged = true; |
2930 | ScheduleGroupForTerseUpdate(); | 3682 | if (m_rootPart.Undoing) |
3683 | { | ||
3684 | ScheduleGroupForFullUpdate(); | ||
3685 | } | ||
3686 | else | ||
3687 | { | ||
3688 | ScheduleGroupForTerseUpdate(); | ||
3689 | } | ||
2931 | } | 3690 | } |
2932 | 3691 | ||
2933 | #endregion | 3692 | #endregion |
@@ -2940,24 +3699,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2940 | /// <param name="rot"></param> | 3699 | /// <param name="rot"></param> |
2941 | public void UpdateGroupRotationR(Quaternion rot) | 3700 | public void UpdateGroupRotationR(Quaternion rot) |
2942 | { | 3701 | { |
2943 | // m_log.DebugFormat( | ||
2944 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2945 | |||
2946 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2947 | // for (int i = 0; i < parts.Length; i++) | ||
2948 | // parts[i].StoreUndoState(); | ||
2949 | |||
2950 | m_rootPart.StoreUndoState(true); | ||
2951 | |||
2952 | m_rootPart.UpdateRotation(rot); | 3702 | m_rootPart.UpdateRotation(rot); |
2953 | 3703 | ||
3704 | /* this is done by rootpart RotationOffset set called by UpdateRotation | ||
2954 | PhysicsActor actor = m_rootPart.PhysActor; | 3705 | PhysicsActor actor = m_rootPart.PhysActor; |
2955 | if (actor != null) | 3706 | if (actor != null) |
2956 | { | 3707 | { |
2957 | actor.Orientation = m_rootPart.RotationOffset; | 3708 | actor.Orientation = m_rootPart.RotationOffset; |
2958 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3709 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2959 | } | 3710 | } |
2960 | 3711 | */ | |
2961 | HasGroupChanged = true; | 3712 | HasGroupChanged = true; |
2962 | ScheduleGroupForTerseUpdate(); | 3713 | ScheduleGroupForTerseUpdate(); |
2963 | } | 3714 | } |
@@ -2969,16 +3720,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | /// <param name="rot"></param> | 3720 | /// <param name="rot"></param> |
2970 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3721 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2971 | { | 3722 | { |
2972 | // m_log.DebugFormat( | ||
2973 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2974 | |||
2975 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2976 | // for (int i = 0; i < parts.Length; i++) | ||
2977 | // parts[i].StoreUndoState(); | ||
2978 | |||
2979 | RootPart.StoreUndoState(true); | ||
2980 | RootPart.IgnoreUndoUpdate = true; | ||
2981 | |||
2982 | m_rootPart.UpdateRotation(rot); | 3723 | m_rootPart.UpdateRotation(rot); |
2983 | 3724 | ||
2984 | PhysicsActor actor = m_rootPart.PhysActor; | 3725 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -2997,8 +3738,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2997 | 3738 | ||
2998 | HasGroupChanged = true; | 3739 | HasGroupChanged = true; |
2999 | ScheduleGroupForTerseUpdate(); | 3740 | ScheduleGroupForTerseUpdate(); |
3000 | |||
3001 | RootPart.IgnoreUndoUpdate = false; | ||
3002 | } | 3741 | } |
3003 | 3742 | ||
3004 | /// <summary> | 3743 | /// <summary> |
@@ -3011,13 +3750,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3011 | SceneObjectPart part = GetPart(localID); | 3750 | SceneObjectPart part = GetPart(localID); |
3012 | 3751 | ||
3013 | SceneObjectPart[] parts = m_parts.GetArray(); | 3752 | SceneObjectPart[] parts = m_parts.GetArray(); |
3014 | for (int i = 0; i < parts.Length; i++) | ||
3015 | parts[i].StoreUndoState(); | ||
3016 | 3753 | ||
3017 | if (part != null) | 3754 | if (part != null) |
3018 | { | 3755 | { |
3019 | // m_log.DebugFormat( | 3756 | if (m_rootPart.PhysActor != null) |
3020 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3757 | m_rootPart.PhysActor.Building = true; |
3021 | 3758 | ||
3022 | if (part.UUID == m_rootPart.UUID) | 3759 | if (part.UUID == m_rootPart.UUID) |
3023 | { | 3760 | { |
@@ -3027,6 +3764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3027 | { | 3764 | { |
3028 | part.UpdateRotation(rot); | 3765 | part.UpdateRotation(rot); |
3029 | } | 3766 | } |
3767 | |||
3768 | if (m_rootPart.PhysActor != null) | ||
3769 | m_rootPart.PhysActor.Building = false; | ||
3030 | } | 3770 | } |
3031 | } | 3771 | } |
3032 | 3772 | ||
@@ -3040,12 +3780,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3040 | SceneObjectPart part = GetPart(localID); | 3780 | SceneObjectPart part = GetPart(localID); |
3041 | if (part != null) | 3781 | if (part != null) |
3042 | { | 3782 | { |
3043 | // m_log.DebugFormat( | 3783 | if (m_rootPart.PhysActor != null) |
3044 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3784 | m_rootPart.PhysActor.Building = true; |
3045 | // part.Name, part.LocalId, rot); | ||
3046 | |||
3047 | part.StoreUndoState(); | ||
3048 | part.IgnoreUndoUpdate = true; | ||
3049 | 3785 | ||
3050 | if (part.UUID == m_rootPart.UUID) | 3786 | if (part.UUID == m_rootPart.UUID) |
3051 | { | 3787 | { |
@@ -3058,7 +3794,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | part.OffsetPosition = pos; | 3794 | part.OffsetPosition = pos; |
3059 | } | 3795 | } |
3060 | 3796 | ||
3061 | part.IgnoreUndoUpdate = false; | 3797 | if (m_rootPart.PhysActor != null) |
3798 | m_rootPart.PhysActor.Building = false; | ||
3062 | } | 3799 | } |
3063 | } | 3800 | } |
3064 | 3801 | ||
@@ -3068,15 +3805,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3068 | /// <param name="rot"></param> | 3805 | /// <param name="rot"></param> |
3069 | public void UpdateRootRotation(Quaternion rot) | 3806 | public void UpdateRootRotation(Quaternion rot) |
3070 | { | 3807 | { |
3071 | // m_log.DebugFormat( | 3808 | // needs to be called with phys building true |
3072 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
3073 | // Name, LocalId, rot); | ||
3074 | |||
3075 | Quaternion axRot = rot; | 3809 | Quaternion axRot = rot; |
3076 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3810 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3077 | 3811 | ||
3078 | m_rootPart.StoreUndoState(); | 3812 | //Don't use UpdateRotation because it schedules an update prematurely |
3079 | m_rootPart.UpdateRotation(rot); | 3813 | m_rootPart.RotationOffset = rot; |
3080 | 3814 | ||
3081 | PhysicsActor pa = m_rootPart.PhysActor; | 3815 | PhysicsActor pa = m_rootPart.PhysActor; |
3082 | 3816 | ||
@@ -3092,35 +3826,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3092 | SceneObjectPart prim = parts[i]; | 3826 | SceneObjectPart prim = parts[i]; |
3093 | if (prim.UUID != m_rootPart.UUID) | 3827 | if (prim.UUID != m_rootPart.UUID) |
3094 | { | 3828 | { |
3095 | prim.IgnoreUndoUpdate = true; | 3829 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3830 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3831 | prim.RotationOffset = NewRot; | ||
3832 | |||
3096 | Vector3 axPos = prim.OffsetPosition; | 3833 | Vector3 axPos = prim.OffsetPosition; |
3834 | |||
3097 | axPos *= oldParentRot; | 3835 | axPos *= oldParentRot; |
3098 | axPos *= Quaternion.Inverse(axRot); | 3836 | axPos *= Quaternion.Inverse(axRot); |
3099 | prim.OffsetPosition = axPos; | 3837 | prim.OffsetPosition = axPos; |
3100 | Quaternion primsRot = prim.RotationOffset; | 3838 | } |
3101 | Quaternion newRot = oldParentRot * primsRot; | 3839 | } |
3102 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
3103 | prim.RotationOffset = newRot; | ||
3104 | prim.ScheduleTerseUpdate(); | ||
3105 | prim.IgnoreUndoUpdate = false; | ||
3106 | } | ||
3107 | } | ||
3108 | |||
3109 | // for (int i = 0; i < parts.Length; i++) | ||
3110 | // { | ||
3111 | // SceneObjectPart childpart = parts[i]; | ||
3112 | // if (childpart != m_rootPart) | ||
3113 | // { | ||
3114 | //// childpart.IgnoreUndoUpdate = false; | ||
3115 | //// childpart.StoreUndoState(); | ||
3116 | // } | ||
3117 | // } | ||
3118 | 3840 | ||
3119 | m_rootPart.ScheduleTerseUpdate(); | 3841 | HasGroupChanged = true; |
3842 | ScheduleGroupForFullUpdate(); | ||
3843 | } | ||
3120 | 3844 | ||
3121 | // m_log.DebugFormat( | 3845 | private enum updatetype :int |
3122 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3846 | { |
3123 | // Name, LocalId, rot); | 3847 | none = 0, |
3848 | partterse = 1, | ||
3849 | partfull = 2, | ||
3850 | groupterse = 3, | ||
3851 | groupfull = 4 | ||
3852 | } | ||
3853 | |||
3854 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
3855 | { | ||
3856 | // TODO this still as excessive *.Schedule*Update()s | ||
3857 | |||
3858 | if (part != null && part.ParentGroup != null) | ||
3859 | { | ||
3860 | ObjectChangeType change = data.change; | ||
3861 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
3862 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
3863 | |||
3864 | SceneObjectGroup group = part.ParentGroup; | ||
3865 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3866 | |||
3867 | updatetype updateType = updatetype.none; | ||
3868 | |||
3869 | if (togroup) | ||
3870 | { | ||
3871 | // related to group | ||
3872 | if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0) | ||
3873 | { | ||
3874 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3875 | { | ||
3876 | group.RootPart.UpdateRotation(data.rotation); | ||
3877 | updateType = updatetype.none; | ||
3878 | } | ||
3879 | if ((change & ObjectChangeType.Position) != 0) | ||
3880 | { | ||
3881 | if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) | ||
3882 | UpdateGroupPosition(data.position); | ||
3883 | updateType = updatetype.groupterse; | ||
3884 | } | ||
3885 | else | ||
3886 | // ugly rotation update of all parts | ||
3887 | { | ||
3888 | group.ResetChildPrimPhysicsPositions(); | ||
3889 | } | ||
3890 | |||
3891 | } | ||
3892 | if ((change & ObjectChangeType.Scale) != 0) | ||
3893 | { | ||
3894 | if (pha != null) | ||
3895 | pha.Building = true; | ||
3896 | |||
3897 | group.GroupResize(data.scale); | ||
3898 | updateType = updatetype.none; | ||
3899 | |||
3900 | if (pha != null) | ||
3901 | pha.Building = false; | ||
3902 | } | ||
3903 | } | ||
3904 | else | ||
3905 | { | ||
3906 | // related to single prim in a link-set ( ie group) | ||
3907 | if (pha != null) | ||
3908 | pha.Building = true; | ||
3909 | |||
3910 | // root part is special | ||
3911 | // parts offset positions or rotations need to change also | ||
3912 | |||
3913 | if (part == group.RootPart) | ||
3914 | { | ||
3915 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3916 | group.UpdateRootRotation(data.rotation); | ||
3917 | if ((change & ObjectChangeType.Position) != 0) | ||
3918 | group.UpdateRootPosition(data.position); | ||
3919 | if ((change & ObjectChangeType.Scale) != 0) | ||
3920 | part.Resize(data.scale); | ||
3921 | } | ||
3922 | else | ||
3923 | { | ||
3924 | if ((change & ObjectChangeType.Position) != 0) | ||
3925 | { | ||
3926 | part.OffsetPosition = data.position; | ||
3927 | updateType = updatetype.partterse; | ||
3928 | } | ||
3929 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3930 | { | ||
3931 | part.UpdateRotation(data.rotation); | ||
3932 | updateType = updatetype.none; | ||
3933 | } | ||
3934 | if ((change & ObjectChangeType.Scale) != 0) | ||
3935 | { | ||
3936 | part.Resize(data.scale); | ||
3937 | updateType = updatetype.none; | ||
3938 | } | ||
3939 | } | ||
3940 | |||
3941 | if (pha != null) | ||
3942 | pha.Building = false; | ||
3943 | } | ||
3944 | |||
3945 | if (updateType != updatetype.none) | ||
3946 | { | ||
3947 | group.HasGroupChanged = true; | ||
3948 | |||
3949 | switch (updateType) | ||
3950 | { | ||
3951 | case updatetype.partterse: | ||
3952 | part.ScheduleTerseUpdate(); | ||
3953 | break; | ||
3954 | case updatetype.partfull: | ||
3955 | part.ScheduleFullUpdate(); | ||
3956 | break; | ||
3957 | case updatetype.groupterse: | ||
3958 | group.ScheduleGroupForTerseUpdate(); | ||
3959 | break; | ||
3960 | case updatetype.groupfull: | ||
3961 | group.ScheduleGroupForFullUpdate(); | ||
3962 | break; | ||
3963 | default: | ||
3964 | break; | ||
3965 | } | ||
3966 | } | ||
3967 | } | ||
3124 | } | 3968 | } |
3125 | 3969 | ||
3126 | #endregion | 3970 | #endregion |
@@ -3219,10 +4063,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | scriptPosTarget target = m_targets[idx]; | 4063 | scriptPosTarget target = m_targets[idx]; |
3220 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | 4064 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) |
3221 | { | 4065 | { |
4066 | at_target = true; | ||
4067 | |||
3222 | // trigger at_target | 4068 | // trigger at_target |
3223 | if (m_scriptListens_atTarget) | 4069 | if (m_scriptListens_atTarget) |
3224 | { | 4070 | { |
3225 | at_target = true; | ||
3226 | scriptPosTarget att = new scriptPosTarget(); | 4071 | scriptPosTarget att = new scriptPosTarget(); |
3227 | att.targetPos = target.targetPos; | 4072 | att.targetPos = target.targetPos; |
3228 | att.tolerance = target.tolerance; | 4073 | att.tolerance = target.tolerance; |
@@ -3340,11 +4185,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3340 | } | 4185 | } |
3341 | } | 4186 | } |
3342 | } | 4187 | } |
3343 | 4188 | ||
4189 | public Vector3 GetGeometricCenter() | ||
4190 | { | ||
4191 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
4192 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
4193 | // ignoring tortured prims details since sl also seems to ignore | ||
4194 | // so no real use in doing it on physics | ||
4195 | |||
4196 | Vector3 gc = Vector3.Zero; | ||
4197 | |||
4198 | int nparts = m_parts.Count; | ||
4199 | if (nparts <= 1) | ||
4200 | return gc; | ||
4201 | |||
4202 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4203 | nparts = parts.Length; // just in case it changed | ||
4204 | if (nparts <= 1) | ||
4205 | return gc; | ||
4206 | |||
4207 | Quaternion parentRot = RootPart.RotationOffset; | ||
4208 | Vector3 pPos; | ||
4209 | |||
4210 | // average all parts positions | ||
4211 | for (int i = 0; i < nparts; i++) | ||
4212 | { | ||
4213 | // do it directly | ||
4214 | // gc += parts[i].GetWorldPosition(); | ||
4215 | if (parts[i] != RootPart) | ||
4216 | { | ||
4217 | pPos = parts[i].OffsetPosition; | ||
4218 | gc += pPos; | ||
4219 | } | ||
4220 | |||
4221 | } | ||
4222 | gc /= nparts; | ||
4223 | |||
4224 | // relative to root: | ||
4225 | // gc -= AbsolutePosition; | ||
4226 | return gc; | ||
4227 | } | ||
4228 | |||
3344 | public float GetMass() | 4229 | public float GetMass() |
3345 | { | 4230 | { |
3346 | float retmass = 0f; | 4231 | float retmass = 0f; |
3347 | |||
3348 | SceneObjectPart[] parts = m_parts.GetArray(); | 4232 | SceneObjectPart[] parts = m_parts.GetArray(); |
3349 | for (int i = 0; i < parts.Length; i++) | 4233 | for (int i = 0; i < parts.Length; i++) |
3350 | retmass += parts[i].GetMass(); | 4234 | retmass += parts[i].GetMass(); |
@@ -3352,6 +4236,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3352 | return retmass; | 4236 | return retmass; |
3353 | } | 4237 | } |
3354 | 4238 | ||
4239 | // center of mass of full object | ||
4240 | public Vector3 GetCenterOfMass() | ||
4241 | { | ||
4242 | PhysicsActor pa = RootPart.PhysActor; | ||
4243 | |||
4244 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4245 | { | ||
4246 | // physics knows better about center of mass of physical prims | ||
4247 | Vector3 tmp = pa.CenterOfMass; | ||
4248 | return tmp; | ||
4249 | } | ||
4250 | |||
4251 | Vector3 Ptot = Vector3.Zero; | ||
4252 | float totmass = 0f; | ||
4253 | float m; | ||
4254 | |||
4255 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4256 | for (int i = 0; i < parts.Length; i++) | ||
4257 | { | ||
4258 | m = parts[i].GetMass(); | ||
4259 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4260 | totmass += m; | ||
4261 | } | ||
4262 | |||
4263 | if (totmass == 0) | ||
4264 | totmass = 0; | ||
4265 | else | ||
4266 | totmass = 1 / totmass; | ||
4267 | Ptot *= totmass; | ||
4268 | |||
4269 | return Ptot; | ||
4270 | } | ||
4271 | |||
3355 | /// <summary> | 4272 | /// <summary> |
3356 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4273 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
3357 | /// the physics engine can use it. | 4274 | /// the physics engine can use it. |
@@ -3519,6 +4436,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3519 | FromItemID = uuid; | 4436 | FromItemID = uuid; |
3520 | } | 4437 | } |
3521 | 4438 | ||
4439 | public void ResetOwnerChangeFlag() | ||
4440 | { | ||
4441 | ForEachPart(delegate(SceneObjectPart part) | ||
4442 | { | ||
4443 | part.ResetOwnerChangeFlag(); | ||
4444 | }); | ||
4445 | } | ||
4446 | |||
3522 | #endregion | 4447 | #endregion |
3523 | } | 4448 | } |
3524 | } | 4449 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4c87639..ce652b4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// Denote all sides of the prim | 122 | /// Denote all sides of the prim |
122 | /// </value> | 123 | /// </value> |
123 | public const int ALL_SIDES = -1; | 124 | public const int ALL_SIDES = -1; |
124 | 125 | ||
126 | private const scriptEvents PhysicsNeededSubsEvents = ( | ||
127 | scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end | | ||
128 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
129 | ); | ||
130 | private const scriptEvents PhyscicsPhantonSubsEvents = ( | ||
131 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
132 | ); | ||
133 | private const scriptEvents PhyscicsVolumeDtcSubsEvents = ( | ||
134 | scriptEvents.collision_start | scriptEvents.collision_end | ||
135 | ); | ||
136 | |||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 137 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 138 | ||
127 | /// <value> | 139 | /// <value> |
@@ -191,12 +203,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | 203 | ||
192 | public double SoundRadius; | 204 | public double SoundRadius; |
193 | 205 | ||
206 | |||
194 | public uint TimeStampFull; | 207 | public uint TimeStampFull; |
195 | 208 | ||
196 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 209 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
197 | 210 | ||
198 | public uint TimeStampTerse; | 211 | public uint TimeStampTerse; |
199 | 212 | ||
213 | // The following two are to hold the attachment data | ||
214 | // while an object is inworld | ||
215 | [XmlIgnore] | ||
216 | public byte AttachPoint = 0; | ||
217 | |||
218 | [XmlIgnore] | ||
219 | public Vector3 AttachOffset = Vector3.Zero; | ||
220 | |||
221 | [XmlIgnore] | ||
222 | public Quaternion AttachRotation = Quaternion.Identity; | ||
223 | |||
224 | [XmlIgnore] | ||
200 | public int STATUS_ROTATE_X; | 225 | public int STATUS_ROTATE_X; |
201 | 226 | ||
202 | public int STATUS_ROTATE_Y; | 227 | public int STATUS_ROTATE_Y; |
@@ -223,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | 248 | ||
224 | public Vector3 RotationAxis = Vector3.One; | 249 | public Vector3 RotationAxis = Vector3.One; |
225 | 250 | ||
226 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 251 | public bool VolumeDetectActive; |
227 | // Certainly this must be a persistant setting finally | ||
228 | 252 | ||
229 | public bool IsWaitingForFirstSpinUpdatePacket; | 253 | public bool IsWaitingForFirstSpinUpdatePacket; |
230 | 254 | ||
@@ -264,10 +288,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 288 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
265 | private Vector3 m_sitTargetPosition; | 289 | private Vector3 m_sitTargetPosition; |
266 | private string m_sitAnimation = "SIT"; | 290 | private string m_sitAnimation = "SIT"; |
291 | private bool m_occupied; // KF if any av is sitting on this prim | ||
267 | private string m_text = String.Empty; | 292 | private string m_text = String.Empty; |
268 | private string m_touchName = String.Empty; | 293 | private string m_touchName = String.Empty; |
269 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 294 | private UndoRedoState m_UndoRedo = null; |
270 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
271 | 295 | ||
272 | private bool m_passTouches = false; | 296 | private bool m_passTouches = false; |
273 | private bool m_passCollisions = false; | 297 | private bool m_passCollisions = false; |
@@ -296,7 +320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | protected Vector3 m_lastAcceleration; | 320 | protected Vector3 m_lastAcceleration; |
297 | protected Vector3 m_lastAngularVelocity; | 321 | protected Vector3 m_lastAngularVelocity; |
298 | protected int m_lastTerseSent; | 322 | protected int m_lastTerseSent; |
299 | 323 | protected float m_buoyancy = 0.0f; | |
324 | protected Vector3 m_force; | ||
325 | protected Vector3 m_torque; | ||
326 | |||
327 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
328 | protected float m_density = 1000.0f; // in kg/m^3 | ||
329 | protected float m_gravitymod = 1.0f; | ||
330 | protected float m_friction = 0.6f; // wood | ||
331 | protected float m_bounce = 0.5f; // wood | ||
332 | |||
333 | |||
334 | protected bool m_isSelected = false; | ||
335 | |||
300 | /// <summary> | 336 | /// <summary> |
301 | /// Stores media texture data | 337 | /// Stores media texture data |
302 | /// </summary> | 338 | /// </summary> |
@@ -308,10 +344,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | private Vector3 m_cameraAtOffset; | 344 | private Vector3 m_cameraAtOffset; |
309 | private bool m_forceMouselook; | 345 | private bool m_forceMouselook; |
310 | 346 | ||
311 | // TODO: Collision sound should have default. | 347 | |
348 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
349 | private sbyte m_collisionSoundType; | ||
312 | private UUID m_collisionSound; | 350 | private UUID m_collisionSound; |
313 | private float m_collisionSoundVolume; | 351 | private float m_collisionSoundVolume; |
314 | 352 | ||
353 | private int LastColSoundSentTime; | ||
354 | |||
355 | |||
356 | private SOPVehicle m_vehicleParams = null; | ||
357 | |||
358 | private KeyframeMotion m_keyframeMotion = null; | ||
359 | |||
360 | public KeyframeMotion KeyframeMotion | ||
361 | { | ||
362 | get; set; | ||
363 | } | ||
364 | |||
365 | |||
315 | #endregion Fields | 366 | #endregion Fields |
316 | 367 | ||
317 | // ~SceneObjectPart() | 368 | // ~SceneObjectPart() |
@@ -340,6 +391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 391 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
341 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 392 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
342 | m_inventory = new SceneObjectPartInventory(this); | 393 | m_inventory = new SceneObjectPartInventory(this); |
394 | LastColSoundSentTime = Util.EnvironmentTickCount(); | ||
343 | } | 395 | } |
344 | 396 | ||
345 | /// <summary> | 397 | /// <summary> |
@@ -354,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 406 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
355 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 407 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
356 | { | 408 | { |
357 | m_name = "Primitive"; | 409 | m_name = "Object"; |
358 | 410 | ||
359 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 411 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
360 | LastOwnerID = CreatorID = OwnerID = ownerID; | 412 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -393,7 +445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | private uint _ownerMask = (uint)PermissionMask.All; | 445 | private uint _ownerMask = (uint)PermissionMask.All; |
394 | private uint _groupMask = (uint)PermissionMask.None; | 446 | private uint _groupMask = (uint)PermissionMask.None; |
395 | private uint _everyoneMask = (uint)PermissionMask.None; | 447 | private uint _everyoneMask = (uint)PermissionMask.None; |
396 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 448 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
397 | private PrimFlags _flags = PrimFlags.None; | 449 | private PrimFlags _flags = PrimFlags.None; |
398 | private DateTime m_expires; | 450 | private DateTime m_expires; |
399 | private DateTime m_rezzed; | 451 | private DateTime m_rezzed; |
@@ -487,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | } | 539 | } |
488 | 540 | ||
489 | /// <value> | 541 | /// <value> |
490 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 542 | /// Get the inventory list |
491 | /// </value> | 543 | /// </value> |
492 | public TaskInventoryDictionary TaskInventory | 544 | public TaskInventoryDictionary TaskInventory |
493 | { | 545 | { |
494 | get { return m_inventory.Items; } | 546 | get { |
495 | set { m_inventory.Items = value; } | 547 | return m_inventory.Items; |
548 | } | ||
549 | set { | ||
550 | m_inventory.Items = value; | ||
551 | } | ||
496 | } | 552 | } |
497 | 553 | ||
498 | /// <summary> | 554 | /// <summary> |
@@ -542,20 +598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | } | 598 | } |
543 | } | 599 | } |
544 | 600 | ||
545 | public byte Material | ||
546 | { | ||
547 | get { return (byte) m_material; } | ||
548 | set | ||
549 | { | ||
550 | m_material = (Material)value; | ||
551 | |||
552 | PhysicsActor pa = PhysActor; | ||
553 | |||
554 | if (pa != null) | ||
555 | pa.SetMaterial((int)value); | ||
556 | } | ||
557 | } | ||
558 | |||
559 | [XmlIgnore] | 601 | [XmlIgnore] |
560 | public bool PassTouches | 602 | public bool PassTouches |
561 | { | 603 | { |
@@ -581,6 +623,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | } | 623 | } |
582 | } | 624 | } |
583 | 625 | ||
626 | public bool IsSelected | ||
627 | { | ||
628 | get { return m_isSelected; } | ||
629 | set | ||
630 | { | ||
631 | m_isSelected = value; | ||
632 | if (ParentGroup != null) | ||
633 | ParentGroup.PartSelectChanged(value); | ||
634 | } | ||
635 | } | ||
636 | |||
637 | |||
584 | public Dictionary<int, string> CollisionFilter | 638 | public Dictionary<int, string> CollisionFilter |
585 | { | 639 | { |
586 | get { return m_CollisionFilter; } | 640 | get { return m_CollisionFilter; } |
@@ -649,14 +703,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
649 | set { m_LoopSoundSlavePrims = value; } | 703 | set { m_LoopSoundSlavePrims = value; } |
650 | } | 704 | } |
651 | 705 | ||
652 | |||
653 | public Byte[] TextureAnimation | 706 | public Byte[] TextureAnimation |
654 | { | 707 | { |
655 | get { return m_TextureAnimation; } | 708 | get { return m_TextureAnimation; } |
656 | set { m_TextureAnimation = value; } | 709 | set { m_TextureAnimation = value; } |
657 | } | 710 | } |
658 | 711 | ||
659 | |||
660 | public Byte[] ParticleSystem | 712 | public Byte[] ParticleSystem |
661 | { | 713 | { |
662 | get { return m_particleSystem; } | 714 | get { return m_particleSystem; } |
@@ -693,9 +745,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | { | 745 | { |
694 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 746 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
695 | PhysicsActor actor = PhysActor; | 747 | PhysicsActor actor = PhysActor; |
696 | // If physical and the root prim of a linkset, the position of the group is what physics thinks. | 748 | if (ParentID == 0) |
697 | if (actor != null && ParentID == 0) | 749 | { |
698 | m_groupPosition = actor.Position; | 750 | if (actor != null) |
751 | m_groupPosition = actor.Position; | ||
752 | return m_groupPosition; | ||
753 | } | ||
699 | 754 | ||
700 | // If I'm an attachment, my position is reported as the position of who I'm attached to | 755 | // If I'm an attachment, my position is reported as the position of who I'm attached to |
701 | if (ParentGroup.IsAttachment) | 756 | if (ParentGroup.IsAttachment) |
@@ -705,12 +760,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | return sp.AbsolutePosition; | 760 | return sp.AbsolutePosition; |
706 | } | 761 | } |
707 | 762 | ||
763 | // use root prim's group position. Physics may have updated it | ||
764 | if (ParentGroup.RootPart != this) | ||
765 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
708 | return m_groupPosition; | 766 | return m_groupPosition; |
709 | } | 767 | } |
710 | set | 768 | set |
711 | { | 769 | { |
712 | m_groupPosition = value; | 770 | m_groupPosition = value; |
713 | |||
714 | PhysicsActor actor = PhysActor; | 771 | PhysicsActor actor = PhysActor; |
715 | if (actor != null) | 772 | if (actor != null) |
716 | { | 773 | { |
@@ -736,16 +793,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
737 | } | 794 | } |
738 | } | 795 | } |
739 | |||
740 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
741 | if (SitTargetAvatar != UUID.Zero) | ||
742 | { | ||
743 | ScenePresence avatar; | ||
744 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
745 | { | ||
746 | avatar.ParentPosition = GetWorldPosition(); | ||
747 | } | ||
748 | } | ||
749 | } | 796 | } |
750 | } | 797 | } |
751 | 798 | ||
@@ -754,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | get { return m_offsetPosition; } | 801 | get { return m_offsetPosition; } |
755 | set | 802 | set |
756 | { | 803 | { |
757 | // StoreUndoState(); | 804 | Vector3 oldpos = m_offsetPosition; |
758 | m_offsetPosition = value; | 805 | m_offsetPosition = value; |
759 | 806 | ||
760 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 807 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -769,7 +816,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
769 | if (ParentGroup.Scene != null) | 816 | if (ParentGroup.Scene != null) |
770 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 817 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
771 | } | 818 | } |
819 | |||
820 | if (!m_parentGroup.m_dupeInProgress) | ||
821 | { | ||
822 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
823 | foreach (ScenePresence av in avs) | ||
824 | { | ||
825 | if (av.ParentID == m_localId) | ||
826 | { | ||
827 | Vector3 offset = (m_offsetPosition - oldpos); | ||
828 | av.AbsolutePosition += offset; | ||
829 | av.SendAvatarDataToAllAgents(); | ||
830 | } | ||
831 | } | ||
832 | } | ||
772 | } | 833 | } |
834 | TriggerScriptChangedEvent(Changed.POSITION); | ||
773 | } | 835 | } |
774 | } | 836 | } |
775 | 837 | ||
@@ -820,7 +882,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
820 | 882 | ||
821 | set | 883 | set |
822 | { | 884 | { |
823 | StoreUndoState(); | 885 | // StoreUndoState(); |
824 | m_rotationOffset = value; | 886 | m_rotationOffset = value; |
825 | 887 | ||
826 | PhysicsActor actor = PhysActor; | 888 | PhysicsActor actor = PhysActor; |
@@ -908,19 +970,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
908 | get | 970 | get |
909 | { | 971 | { |
910 | PhysicsActor actor = PhysActor; | 972 | PhysicsActor actor = PhysActor; |
911 | if ((actor != null) && actor.IsPhysical) | 973 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
912 | { | 974 | { |
913 | m_angularVelocity = actor.RotationalVelocity; | 975 | m_angularVelocity = actor.RotationalVelocity; |
914 | } | 976 | } |
915 | return m_angularVelocity; | 977 | return m_angularVelocity; |
916 | } | 978 | } |
917 | set { m_angularVelocity = value; } | 979 | set |
980 | { | ||
981 | m_angularVelocity = value; | ||
982 | PhysicsActor actor = PhysActor; | ||
983 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) | ||
984 | { | ||
985 | actor.RotationalVelocity = m_angularVelocity; | ||
986 | } | ||
987 | } | ||
918 | } | 988 | } |
919 | 989 | ||
920 | /// <summary></summary> | 990 | /// <summary></summary> |
921 | public Vector3 Acceleration | 991 | public Vector3 Acceleration |
922 | { | 992 | { |
923 | get { return m_acceleration; } | 993 | get |
994 | { | ||
995 | PhysicsActor actor = PhysActor; | ||
996 | if (actor != null) | ||
997 | { | ||
998 | m_acceleration = actor.Acceleration; | ||
999 | } | ||
1000 | return m_acceleration; | ||
1001 | } | ||
1002 | |||
924 | set { m_acceleration = value; } | 1003 | set { m_acceleration = value; } |
925 | } | 1004 | } |
926 | 1005 | ||
@@ -988,7 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | public PrimitiveBaseShape Shape | 1067 | public PrimitiveBaseShape Shape |
989 | { | 1068 | { |
990 | get { return m_shape; } | 1069 | get { return m_shape; } |
991 | set { m_shape = value;} | 1070 | set |
1071 | { | ||
1072 | m_shape = value; | ||
1073 | } | ||
992 | } | 1074 | } |
993 | 1075 | ||
994 | /// <summary> | 1076 | /// <summary> |
@@ -1001,7 +1083,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1001 | { | 1083 | { |
1002 | if (m_shape != null) | 1084 | if (m_shape != null) |
1003 | { | 1085 | { |
1004 | StoreUndoState(); | ||
1005 | 1086 | ||
1006 | m_shape.Scale = value; | 1087 | m_shape.Scale = value; |
1007 | 1088 | ||
@@ -1028,6 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | } | 1109 | } |
1029 | 1110 | ||
1030 | public UpdateRequired UpdateFlag { get; set; } | 1111 | public UpdateRequired UpdateFlag { get; set; } |
1112 | public bool UpdatePhysRequired { get; set; } | ||
1031 | 1113 | ||
1032 | /// <summary> | 1114 | /// <summary> |
1033 | /// Used for media on a prim. | 1115 | /// Used for media on a prim. |
@@ -1068,10 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | { | 1150 | { |
1069 | get | 1151 | get |
1070 | { | 1152 | { |
1071 | if (ParentGroup.IsAttachment) | 1153 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1072 | return GroupPosition; | ||
1073 | |||
1074 | return m_offsetPosition + m_groupPosition; | ||
1075 | } | 1154 | } |
1076 | } | 1155 | } |
1077 | 1156 | ||
@@ -1249,6 +1328,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1249 | _flags = value; | 1328 | _flags = value; |
1250 | } | 1329 | } |
1251 | } | 1330 | } |
1331 | |||
1332 | [XmlIgnore] | ||
1333 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1334 | { | ||
1335 | get { return m_occupied; } | ||
1336 | set { m_occupied = value; } | ||
1337 | } | ||
1252 | 1338 | ||
1253 | /// <summary> | 1339 | /// <summary> |
1254 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero | 1340 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero |
@@ -1299,12 +1385,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | set { m_sitAnimation = value; } | 1385 | set { m_sitAnimation = value; } |
1300 | } | 1386 | } |
1301 | 1387 | ||
1388 | public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); | ||
1389 | |||
1390 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
1391 | // runtime thing.. do not persist | ||
1392 | [XmlIgnore] | ||
1393 | public sbyte CollisionSoundType | ||
1394 | { | ||
1395 | get | ||
1396 | { | ||
1397 | return m_collisionSoundType; | ||
1398 | } | ||
1399 | set | ||
1400 | { | ||
1401 | m_collisionSoundType = value; | ||
1402 | if (value == -1) | ||
1403 | m_collisionSound = invalidCollisionSoundUUID; | ||
1404 | else if (value == 0) | ||
1405 | m_collisionSound = UUID.Zero; | ||
1406 | } | ||
1407 | } | ||
1408 | |||
1302 | public UUID CollisionSound | 1409 | public UUID CollisionSound |
1303 | { | 1410 | { |
1304 | get { return m_collisionSound; } | 1411 | get { return m_collisionSound; } |
1305 | set | 1412 | set |
1306 | { | 1413 | { |
1307 | m_collisionSound = value; | 1414 | m_collisionSound = value; |
1415 | |||
1416 | if (value == invalidCollisionSoundUUID) | ||
1417 | m_collisionSoundType = -1; | ||
1418 | else if (value == UUID.Zero) | ||
1419 | m_collisionSoundType = 0; | ||
1420 | else | ||
1421 | m_collisionSoundType = 1; | ||
1422 | |||
1308 | aggregateScriptEvents(); | 1423 | aggregateScriptEvents(); |
1309 | } | 1424 | } |
1310 | } | 1425 | } |
@@ -1315,6 +1430,319 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | set { m_collisionSoundVolume = value; } | 1430 | set { m_collisionSoundVolume = value; } |
1316 | } | 1431 | } |
1317 | 1432 | ||
1433 | public float Buoyancy | ||
1434 | { | ||
1435 | get | ||
1436 | { | ||
1437 | if (ParentGroup.RootPart == this) | ||
1438 | return m_buoyancy; | ||
1439 | |||
1440 | return ParentGroup.RootPart.Buoyancy; | ||
1441 | } | ||
1442 | set | ||
1443 | { | ||
1444 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1445 | { | ||
1446 | ParentGroup.RootPart.Buoyancy = value; | ||
1447 | return; | ||
1448 | } | ||
1449 | m_buoyancy = value; | ||
1450 | if (PhysActor != null) | ||
1451 | PhysActor.Buoyancy = value; | ||
1452 | } | ||
1453 | } | ||
1454 | |||
1455 | public Vector3 Force | ||
1456 | { | ||
1457 | get | ||
1458 | { | ||
1459 | if (ParentGroup.RootPart == this) | ||
1460 | return m_force; | ||
1461 | |||
1462 | return ParentGroup.RootPart.Force; | ||
1463 | } | ||
1464 | |||
1465 | set | ||
1466 | { | ||
1467 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1468 | { | ||
1469 | ParentGroup.RootPart.Force = value; | ||
1470 | return; | ||
1471 | } | ||
1472 | m_force = value; | ||
1473 | if (PhysActor != null) | ||
1474 | PhysActor.Force = value; | ||
1475 | } | ||
1476 | } | ||
1477 | |||
1478 | public Vector3 Torque | ||
1479 | { | ||
1480 | get | ||
1481 | { | ||
1482 | if (ParentGroup.RootPart == this) | ||
1483 | return m_torque; | ||
1484 | |||
1485 | return ParentGroup.RootPart.Torque; | ||
1486 | } | ||
1487 | |||
1488 | set | ||
1489 | { | ||
1490 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1491 | { | ||
1492 | ParentGroup.RootPart.Torque = value; | ||
1493 | return; | ||
1494 | } | ||
1495 | m_torque = value; | ||
1496 | if (PhysActor != null) | ||
1497 | PhysActor.Torque = value; | ||
1498 | } | ||
1499 | } | ||
1500 | |||
1501 | public byte Material | ||
1502 | { | ||
1503 | get { return (byte)m_material; } | ||
1504 | set | ||
1505 | { | ||
1506 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1507 | { | ||
1508 | bool update = false; | ||
1509 | |||
1510 | if (m_material != (Material)value) | ||
1511 | { | ||
1512 | update = true; | ||
1513 | m_material = (Material)value; | ||
1514 | } | ||
1515 | |||
1516 | if (m_friction != SOPMaterialData.friction(m_material)) | ||
1517 | { | ||
1518 | update = true; | ||
1519 | m_friction = SOPMaterialData.friction(m_material); | ||
1520 | } | ||
1521 | |||
1522 | if (m_bounce != SOPMaterialData.bounce(m_material)) | ||
1523 | { | ||
1524 | update = true; | ||
1525 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1526 | } | ||
1527 | |||
1528 | if (update) | ||
1529 | { | ||
1530 | if (PhysActor != null) | ||
1531 | { | ||
1532 | PhysActor.SetMaterial((int)value); | ||
1533 | } | ||
1534 | if(ParentGroup != null) | ||
1535 | ParentGroup.HasGroupChanged = true; | ||
1536 | ScheduleFullUpdateIfNone(); | ||
1537 | UpdatePhysRequired = true; | ||
1538 | } | ||
1539 | } | ||
1540 | } | ||
1541 | } | ||
1542 | |||
1543 | // not a propriety to move to methods place later | ||
1544 | private bool HasMesh() | ||
1545 | { | ||
1546 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1547 | return true; | ||
1548 | return false; | ||
1549 | } | ||
1550 | |||
1551 | // not a propriety to move to methods place later | ||
1552 | public byte DefaultPhysicsShapeType() | ||
1553 | { | ||
1554 | byte type; | ||
1555 | |||
1556 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1557 | type = (byte)PhysShapeType.convex; | ||
1558 | else | ||
1559 | type = (byte)PhysShapeType.prim; | ||
1560 | |||
1561 | return type; | ||
1562 | } | ||
1563 | |||
1564 | [XmlIgnore] | ||
1565 | public bool UsesComplexCost | ||
1566 | { | ||
1567 | get | ||
1568 | { | ||
1569 | byte pst = PhysicsShapeType; | ||
1570 | if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh()) | ||
1571 | return true; | ||
1572 | return false; | ||
1573 | } | ||
1574 | } | ||
1575 | |||
1576 | [XmlIgnore] | ||
1577 | public float PhysicsCost | ||
1578 | { | ||
1579 | get | ||
1580 | { | ||
1581 | if(PhysicsShapeType == (byte)PhysShapeType.none) | ||
1582 | return 0; | ||
1583 | |||
1584 | float cost = 0.1f; | ||
1585 | if (PhysActor != null) | ||
1586 | // cost += PhysActor.Cost; | ||
1587 | |||
1588 | if ((Flags & PrimFlags.Physics) != 0) | ||
1589 | cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3 | ||
1590 | return cost; | ||
1591 | } | ||
1592 | } | ||
1593 | |||
1594 | [XmlIgnore] | ||
1595 | public float StreamingCost | ||
1596 | { | ||
1597 | get | ||
1598 | { | ||
1599 | |||
1600 | |||
1601 | return 0.1f; | ||
1602 | } | ||
1603 | } | ||
1604 | |||
1605 | [XmlIgnore] | ||
1606 | public float SimulationCost | ||
1607 | { | ||
1608 | get | ||
1609 | { | ||
1610 | // ignoring scripts. Don't like considering them for this | ||
1611 | if((Flags & PrimFlags.Physics) != 0) | ||
1612 | return 1.0f; | ||
1613 | |||
1614 | return 0.5f; | ||
1615 | } | ||
1616 | } | ||
1617 | |||
1618 | public byte PhysicsShapeType | ||
1619 | { | ||
1620 | get { return m_physicsShapeType; } | ||
1621 | set | ||
1622 | { | ||
1623 | byte oldv = m_physicsShapeType; | ||
1624 | |||
1625 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1626 | { | ||
1627 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1628 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1629 | else | ||
1630 | m_physicsShapeType = value; | ||
1631 | } | ||
1632 | else | ||
1633 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1634 | |||
1635 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1636 | { | ||
1637 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1638 | { | ||
1639 | if (PhysActor != null) | ||
1640 | { | ||
1641 | Velocity = new Vector3(0, 0, 0); | ||
1642 | Acceleration = new Vector3(0, 0, 0); | ||
1643 | if (ParentGroup.RootPart == this) | ||
1644 | AngularVelocity = new Vector3(0, 0, 0); | ||
1645 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1646 | RemoveFromPhysics(); | ||
1647 | } | ||
1648 | } | ||
1649 | else if (PhysActor == null) | ||
1650 | { | ||
1651 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
1652 | UpdatePhysicsSubscribedEvents(); | ||
1653 | } | ||
1654 | else | ||
1655 | { | ||
1656 | PhysActor.PhysicsShapeType = m_physicsShapeType; | ||
1657 | if (Shape.SculptEntry) | ||
1658 | CheckSculptAndLoad(); | ||
1659 | } | ||
1660 | |||
1661 | if (ParentGroup != null) | ||
1662 | ParentGroup.HasGroupChanged = true; | ||
1663 | } | ||
1664 | |||
1665 | if (m_physicsShapeType != value) | ||
1666 | { | ||
1667 | UpdatePhysRequired = true; | ||
1668 | } | ||
1669 | } | ||
1670 | } | ||
1671 | |||
1672 | public float Density // in kg/m^3 | ||
1673 | { | ||
1674 | get { return m_density; } | ||
1675 | set | ||
1676 | { | ||
1677 | if (value >=1 && value <= 22587.0) | ||
1678 | { | ||
1679 | m_density = value; | ||
1680 | UpdatePhysRequired = true; | ||
1681 | } | ||
1682 | |||
1683 | ScheduleFullUpdateIfNone(); | ||
1684 | |||
1685 | if (ParentGroup != null) | ||
1686 | ParentGroup.HasGroupChanged = true; | ||
1687 | } | ||
1688 | } | ||
1689 | |||
1690 | public float GravityModifier | ||
1691 | { | ||
1692 | get { return m_gravitymod; } | ||
1693 | set | ||
1694 | { | ||
1695 | if( value >= -1 && value <=28.0f) | ||
1696 | { | ||
1697 | m_gravitymod = value; | ||
1698 | UpdatePhysRequired = true; | ||
1699 | } | ||
1700 | |||
1701 | ScheduleFullUpdateIfNone(); | ||
1702 | |||
1703 | if (ParentGroup != null) | ||
1704 | ParentGroup.HasGroupChanged = true; | ||
1705 | |||
1706 | } | ||
1707 | } | ||
1708 | |||
1709 | public float Friction | ||
1710 | { | ||
1711 | get { return m_friction; } | ||
1712 | set | ||
1713 | { | ||
1714 | if (value >= 0 && value <= 255.0f) | ||
1715 | { | ||
1716 | m_friction = value; | ||
1717 | UpdatePhysRequired = true; | ||
1718 | } | ||
1719 | |||
1720 | ScheduleFullUpdateIfNone(); | ||
1721 | |||
1722 | if (ParentGroup != null) | ||
1723 | ParentGroup.HasGroupChanged = true; | ||
1724 | } | ||
1725 | } | ||
1726 | |||
1727 | public float Bounciness | ||
1728 | { | ||
1729 | get { return m_bounce; } | ||
1730 | set | ||
1731 | { | ||
1732 | if (value >= 0 && value <= 1.0f) | ||
1733 | { | ||
1734 | m_bounce = value; | ||
1735 | UpdatePhysRequired = true; | ||
1736 | } | ||
1737 | |||
1738 | ScheduleFullUpdateIfNone(); | ||
1739 | |||
1740 | if (ParentGroup != null) | ||
1741 | ParentGroup.HasGroupChanged = true; | ||
1742 | } | ||
1743 | } | ||
1744 | |||
1745 | |||
1318 | #endregion Public Properties with only Get | 1746 | #endregion Public Properties with only Get |
1319 | 1747 | ||
1320 | private uint ApplyMask(uint val, bool set, uint mask) | 1748 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1460,6 +1888,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | } | 1888 | } |
1461 | } | 1889 | } |
1462 | 1890 | ||
1891 | // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future | ||
1892 | public void SetVelocity(Vector3 pVel, bool localGlobalTF) | ||
1893 | { | ||
1894 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1895 | return; | ||
1896 | |||
1897 | if (ParentGroup.IsAttachment) | ||
1898 | return; // don't work on attachments (for now ??) | ||
1899 | |||
1900 | SceneObjectPart root = ParentGroup.RootPart; | ||
1901 | |||
1902 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1903 | return; | ||
1904 | |||
1905 | PhysicsActor pa = root.PhysActor; | ||
1906 | |||
1907 | if (pa == null || !pa.IsPhysical) | ||
1908 | return; | ||
1909 | |||
1910 | if (localGlobalTF) | ||
1911 | { | ||
1912 | pVel = pVel * GetWorldRotation(); | ||
1913 | } | ||
1914 | |||
1915 | ParentGroup.Velocity = pVel; | ||
1916 | } | ||
1917 | |||
1918 | // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future | ||
1919 | public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) | ||
1920 | { | ||
1921 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1922 | return; | ||
1923 | |||
1924 | if (ParentGroup.IsAttachment) | ||
1925 | return; // don't work on attachments (for now ??) | ||
1926 | |||
1927 | SceneObjectPart root = ParentGroup.RootPart; | ||
1928 | |||
1929 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1930 | return; | ||
1931 | |||
1932 | PhysicsActor pa = root.PhysActor; | ||
1933 | |||
1934 | if (pa == null || !pa.IsPhysical) | ||
1935 | return; | ||
1936 | |||
1937 | if (localGlobalTF) | ||
1938 | { | ||
1939 | pAngVel = pAngVel * GetWorldRotation(); | ||
1940 | } | ||
1941 | |||
1942 | root.AngularVelocity = pAngVel; | ||
1943 | } | ||
1944 | |||
1945 | |||
1463 | /// <summary> | 1946 | /// <summary> |
1464 | /// hook to the physics scene to apply angular impulse | 1947 | /// hook to the physics scene to apply angular impulse |
1465 | /// This is sent up to the group, which then finds the root prim | 1948 | /// This is sent up to the group, which then finds the root prim |
@@ -1480,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1480 | impulse = newimpulse; | 1963 | impulse = newimpulse; |
1481 | } | 1964 | } |
1482 | 1965 | ||
1483 | ParentGroup.applyAngularImpulse(impulse); | 1966 | ParentGroup.ApplyAngularImpulse(impulse); |
1484 | } | 1967 | } |
1485 | 1968 | ||
1486 | /// <summary> | 1969 | /// <summary> |
@@ -1490,20 +1973,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1490 | /// </summary> | 1973 | /// </summary> |
1491 | /// <param name="impulsei">Vector force</param> | 1974 | /// <param name="impulsei">Vector force</param> |
1492 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1975 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1493 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1976 | |
1977 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1978 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1494 | { | 1979 | { |
1495 | Vector3 impulse = impulsei; | 1980 | Vector3 torque = torquei; |
1496 | 1981 | ||
1497 | if (localGlobalTF) | 1982 | if (localGlobalTF) |
1498 | { | 1983 | { |
1984 | /* | ||
1499 | Quaternion grot = GetWorldRotation(); | 1985 | Quaternion grot = GetWorldRotation(); |
1500 | Quaternion AXgrot = grot; | 1986 | Quaternion AXgrot = grot; |
1501 | Vector3 AXimpulsei = impulsei; | 1987 | Vector3 AXimpulsei = impulsei; |
1502 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1988 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1503 | impulse = newimpulse; | 1989 | */ |
1990 | torque *= GetWorldRotation(); | ||
1504 | } | 1991 | } |
1505 | 1992 | ||
1506 | ParentGroup.setAngularImpulse(impulse); | 1993 | Torque = torque; |
1507 | } | 1994 | } |
1508 | 1995 | ||
1509 | /// <summary> | 1996 | /// <summary> |
@@ -1511,17 +1998,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | /// </summary> | 1998 | /// </summary> |
1512 | /// <param name="rootObjectFlags"></param> | 1999 | /// <param name="rootObjectFlags"></param> |
1513 | /// <param name="VolumeDetectActive"></param> | 2000 | /// <param name="VolumeDetectActive"></param> |
1514 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 2001 | /// <param name="building"></param> |
2002 | |||
2003 | public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | ||
1515 | { | 2004 | { |
2005 | VolumeDetectActive = _VolumeDetectActive; | ||
2006 | |||
1516 | if (!ParentGroup.Scene.CollidablePrims) | 2007 | if (!ParentGroup.Scene.CollidablePrims) |
1517 | return; | 2008 | return; |
1518 | 2009 | ||
1519 | // m_log.DebugFormat( | 2010 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1520 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 2011 | return; |
1521 | // Name, LocalId, UUID, m_physicalPrim); | 2012 | |
2013 | bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; | ||
2014 | bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; | ||
1522 | 2015 | ||
1523 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 2016 | if (_VolumeDetectActive) |
1524 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 2017 | isPhantom = true; |
1525 | 2018 | ||
1526 | if (IsJoint()) | 2019 | if (IsJoint()) |
1527 | { | 2020 | { |
@@ -1529,22 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1529 | } | 2022 | } |
1530 | else | 2023 | else |
1531 | { | 2024 | { |
1532 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored | 2025 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1533 | if (VolumeDetectActive) | 2026 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1534 | isPhantom = false; | ||
1535 | |||
1536 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | ||
1537 | // or flexible | ||
1538 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
1539 | { | 2027 | { |
1540 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 2028 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
1541 | bool rigidBody = isPhysical && !isPhantom; | 2029 | UpdatePhysicsSubscribedEvents(); // not sure if appliable here |
1542 | |||
1543 | PhysicsActor pa = AddToPhysics(rigidBody); | ||
1544 | |||
1545 | if (pa != null) | ||
1546 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | ||
1547 | } | 2030 | } |
2031 | else | ||
2032 | PhysActor = null; // just to be sure | ||
1548 | } | 2033 | } |
1549 | } | 2034 | } |
1550 | 2035 | ||
@@ -1596,6 +2081,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1596 | dupe.Category = Category; | 2081 | dupe.Category = Category; |
1597 | dupe.m_rezzed = m_rezzed; | 2082 | dupe.m_rezzed = m_rezzed; |
1598 | 2083 | ||
2084 | dupe.m_UndoRedo = null; | ||
2085 | dupe.m_isSelected = false; | ||
2086 | |||
2087 | dupe.IgnoreUndoUpdate = false; | ||
2088 | dupe.Undoing = false; | ||
2089 | |||
1599 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 2090 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1600 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 2091 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1601 | 2092 | ||
@@ -1611,6 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | 2102 | ||
1612 | // Move afterwards ResetIDs as it clears the localID | 2103 | // Move afterwards ResetIDs as it clears the localID |
1613 | dupe.LocalId = localID; | 2104 | dupe.LocalId = localID; |
2105 | |||
1614 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 2106 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1615 | dupe.LastOwnerID = OwnerID; | 2107 | dupe.LastOwnerID = OwnerID; |
1616 | 2108 | ||
@@ -1628,8 +2120,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1628 | 2120 | ||
1629 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 2121 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1630 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 2122 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2123 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... | ||
1631 | } | 2124 | } |
1632 | 2125 | ||
2126 | if (dupe.PhysActor != null) | ||
2127 | dupe.PhysActor.LocalID = localID; | ||
2128 | |||
1633 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 2129 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1634 | 2130 | ||
1635 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 2131 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1749,6 +2245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1749 | 2245 | ||
1750 | /// <summary> | 2246 | /// <summary> |
1751 | /// Do a physics propery update for this part. | 2247 | /// Do a physics propery update for this part. |
2248 | /// now also updates phantom and volume detector | ||
1752 | /// </summary> | 2249 | /// </summary> |
1753 | /// <param name="UsePhysics"></param> | 2250 | /// <param name="UsePhysics"></param> |
1754 | /// <param name="isNew"></param> | 2251 | /// <param name="isNew"></param> |
@@ -1774,61 +2271,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1774 | { | 2271 | { |
1775 | if (pa.IsPhysical) // implies UsePhysics==false for this block | 2272 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1776 | { | 2273 | { |
1777 | if (!isNew) | 2274 | if (!isNew) // implies UsePhysics==false for this block |
2275 | { | ||
1778 | ParentGroup.Scene.RemovePhysicalPrim(1); | 2276 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1779 | 2277 | ||
1780 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 2278 | Velocity = new Vector3(0, 0, 0); |
1781 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | 2279 | Acceleration = new Vector3(0, 0, 0); |
1782 | pa.delink(); | 2280 | if (ParentGroup.RootPart == this) |
2281 | AngularVelocity = new Vector3(0, 0, 0); | ||
1783 | 2282 | ||
1784 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 2283 | if (pa.Phantom && !VolumeDetectActive) |
1785 | { | 2284 | { |
1786 | // destroy all joints connected to this now deactivated body | 2285 | RemoveFromPhysics(); |
1787 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | 2286 | return; |
1788 | } | 2287 | } |
1789 | 2288 | ||
1790 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 2289 | pa.IsPhysical = UsePhysics; |
1791 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 2290 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1792 | // which stops client-side interpolation of deactivated joint proxy objects. | 2291 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
2292 | pa.delink(); | ||
2293 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
2294 | { | ||
2295 | // destroy all joints connected to this now deactivated body | ||
2296 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | ||
2297 | } | ||
2298 | } | ||
1793 | } | 2299 | } |
1794 | 2300 | ||
1795 | if (!UsePhysics && !isNew) | 2301 | if (pa.IsPhysical != UsePhysics) |
1796 | { | 2302 | pa.IsPhysical = UsePhysics; |
1797 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1798 | // prim still has velocity and continues to interpolate its position along the old | ||
1799 | // velocity-vector. | ||
1800 | Velocity = new Vector3(0, 0, 0); | ||
1801 | Acceleration = new Vector3(0, 0, 0); | ||
1802 | AngularVelocity = new Vector3(0, 0, 0); | ||
1803 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1804 | } | ||
1805 | 2303 | ||
1806 | pa.IsPhysical = UsePhysics; | 2304 | if (UsePhysics) |
2305 | { | ||
2306 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2307 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2308 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2309 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1807 | 2310 | ||
1808 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2311 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1809 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2312 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1810 | /// that's not wholesome. Had to make Scene public | ||
1811 | //PhysActor = null; | ||
1812 | 2313 | ||
1813 | if ((Flags & PrimFlags.Phantom) == 0) | 2314 | if (ParentID != 0 && ParentID != LocalId) |
1814 | { | ||
1815 | if (UsePhysics) | ||
1816 | { | 2315 | { |
1817 | ParentGroup.Scene.AddPhysicalPrim(1); | 2316 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; |
1818 | 2317 | ||
1819 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 2318 | if (parentPa != null) |
1820 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
1821 | if (ParentID != 0 && ParentID != LocalId) | ||
1822 | { | 2319 | { |
1823 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | 2320 | pa.link(parentPa); |
1824 | |||
1825 | if (parentPa != null) | ||
1826 | { | ||
1827 | pa.link(parentPa); | ||
1828 | } | ||
1829 | } | 2321 | } |
1830 | } | 2322 | } |
1831 | } | 2323 | } |
2324 | } | ||
2325 | |||
2326 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2327 | if (pa.Phantom != phan) | ||
2328 | pa.Phantom = phan; | ||
2329 | |||
2330 | // some engines dont' have this check still | ||
2331 | // if (VolumeDetectActive != pa.IsVolumeDtc) | ||
2332 | { | ||
2333 | if (VolumeDetectActive) | ||
2334 | pa.SetVolumeDetect(1); | ||
2335 | else | ||
2336 | pa.SetVolumeDetect(0); | ||
1832 | } | 2337 | } |
1833 | 2338 | ||
1834 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2339 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
@@ -1947,12 +2452,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1947 | 2452 | ||
1948 | public Vector3 GetGeometricCenter() | 2453 | public Vector3 GetGeometricCenter() |
1949 | { | 2454 | { |
1950 | PhysicsActor pa = PhysActor; | 2455 | // this is not real geometric center but a average of positions relative to root prim acording to |
1951 | 2456 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | |
1952 | if (pa != null) | 2457 | // ignoring tortured prims details since sl also seems to ignore |
1953 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 2458 | // so no real use in doing it on physics |
1954 | else | 2459 | if (ParentGroup.IsDeleted) |
1955 | return new Vector3(0, 0, 0); | 2460 | return new Vector3(0, 0, 0); |
2461 | |||
2462 | return ParentGroup.GetGeometricCenter(); | ||
2463 | |||
2464 | /* | ||
2465 | PhysicsActor pa = PhysActor; | ||
2466 | |||
2467 | if (pa != null) | ||
2468 | { | ||
2469 | Vector3 vtmp = pa.CenterOfMass; | ||
2470 | return vtmp; | ||
2471 | } | ||
2472 | else | ||
2473 | return new Vector3(0, 0, 0); | ||
2474 | */ | ||
1956 | } | 2475 | } |
1957 | 2476 | ||
1958 | public float GetMass() | 2477 | public float GetMass() |
@@ -1965,14 +2484,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1965 | return 0; | 2484 | return 0; |
1966 | } | 2485 | } |
1967 | 2486 | ||
1968 | public Vector3 GetForce() | 2487 | public Vector3 GetCenterOfMass() |
1969 | { | 2488 | { |
2489 | if (ParentGroup.RootPart == this) | ||
2490 | { | ||
2491 | if (ParentGroup.IsDeleted) | ||
2492 | return AbsolutePosition; | ||
2493 | return ParentGroup.GetCenterOfMass(); | ||
2494 | } | ||
2495 | |||
1970 | PhysicsActor pa = PhysActor; | 2496 | PhysicsActor pa = PhysActor; |
1971 | 2497 | ||
1972 | if (pa != null) | 2498 | if (pa != null) |
1973 | return pa.Force; | 2499 | { |
2500 | Vector3 tmp = pa.CenterOfMass; | ||
2501 | return tmp; | ||
2502 | } | ||
2503 | else | ||
2504 | return AbsolutePosition; | ||
2505 | } | ||
2506 | |||
2507 | public Vector3 GetPartCenterOfMass() | ||
2508 | { | ||
2509 | PhysicsActor pa = PhysActor; | ||
2510 | |||
2511 | if (pa != null) | ||
2512 | { | ||
2513 | Vector3 tmp = pa.CenterOfMass; | ||
2514 | return tmp; | ||
2515 | } | ||
1974 | else | 2516 | else |
1975 | return Vector3.Zero; | 2517 | return AbsolutePosition; |
2518 | } | ||
2519 | |||
2520 | |||
2521 | public Vector3 GetForce() | ||
2522 | { | ||
2523 | return Force; | ||
1976 | } | 2524 | } |
1977 | 2525 | ||
1978 | /// <summary> | 2526 | /// <summary> |
@@ -2187,15 +2735,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2187 | 2735 | ||
2188 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) | 2736 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2189 | { | 2737 | { |
2190 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | 2738 | bool sendToRoot = true; |
2191 | { | 2739 | |
2192 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2740 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2193 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2741 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2194 | 2742 | ||
2195 | colliding.Add(CreateDetObjectForGround()); | 2743 | colliding.Add(CreateDetObjectForGround()); |
2196 | LandCollidingMessage.Colliders = colliding; | 2744 | LandCollidingMessage.Colliders = colliding; |
2197 | 2745 | ||
2746 | if (Inventory.ContainsScripts()) | ||
2747 | { | ||
2748 | if (!PassCollisions) | ||
2749 | sendToRoot = false; | ||
2750 | } | ||
2751 | if ((ScriptEvents & ev) != 0) | ||
2198 | notify(LocalId, LandCollidingMessage); | 2752 | notify(LocalId, LandCollidingMessage); |
2753 | |||
2754 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot) | ||
2755 | { | ||
2756 | notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); | ||
2199 | } | 2757 | } |
2200 | } | 2758 | } |
2201 | 2759 | ||
@@ -2211,45 +2769,87 @@ namespace OpenSim.Region.Framework.Scenes | |||
2211 | List<uint> endedColliders = new List<uint>(); | 2769 | List<uint> endedColliders = new List<uint>(); |
2212 | List<uint> startedColliders = new List<uint>(); | 2770 | List<uint> startedColliders = new List<uint>(); |
2213 | 2771 | ||
2214 | // calculate things that started colliding this time | 2772 | if (collissionswith.Count == 0) |
2215 | // and build up list of colliders this time | ||
2216 | foreach (uint localid in collissionswith.Keys) | ||
2217 | { | 2773 | { |
2218 | thisHitColliders.Add(localid); | 2774 | if (m_lastColliders.Count == 0) |
2219 | if (!m_lastColliders.Contains(localid)) | 2775 | return; // nothing to do |
2220 | startedColliders.Add(localid); | ||
2221 | } | ||
2222 | 2776 | ||
2223 | // calculate things that ended colliding | 2777 | foreach (uint localID in m_lastColliders) |
2224 | foreach (uint localID in m_lastColliders) | 2778 | { |
2225 | { | ||
2226 | if (!thisHitColliders.Contains(localID)) | ||
2227 | endedColliders.Add(localID); | 2779 | endedColliders.Add(localID); |
2780 | } | ||
2781 | m_lastColliders.Clear(); | ||
2228 | } | 2782 | } |
2229 | 2783 | ||
2230 | //add the items that started colliding this time to the last colliders list. | 2784 | else |
2231 | foreach (uint localID in startedColliders) | 2785 | { |
2232 | m_lastColliders.Add(localID); | 2786 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
2787 | |||
2788 | // calculate things that started colliding this time | ||
2789 | // and build up list of colliders this time | ||
2790 | if (!VolumeDetectActive && CollisionSoundType >= 0) | ||
2791 | { | ||
2792 | CollisionForSoundInfo soundinfo; | ||
2793 | ContactPoint curcontact; | ||
2794 | |||
2795 | foreach (uint id in collissionswith.Keys) | ||
2796 | { | ||
2797 | thisHitColliders.Add(id); | ||
2798 | if (!m_lastColliders.Contains(id)) | ||
2799 | { | ||
2800 | startedColliders.Add(id); | ||
2801 | |||
2802 | curcontact = collissionswith[id]; | ||
2803 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
2804 | { | ||
2805 | soundinfo = new CollisionForSoundInfo(); | ||
2806 | soundinfo.colliderID = id; | ||
2807 | soundinfo.position = curcontact.Position; | ||
2808 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
2809 | soundinfolist.Add(soundinfo); | ||
2810 | } | ||
2811 | } | ||
2812 | } | ||
2813 | } | ||
2814 | else | ||
2815 | { | ||
2816 | foreach (uint id in collissionswith.Keys) | ||
2817 | { | ||
2818 | thisHitColliders.Add(id); | ||
2819 | if (!m_lastColliders.Contains(id)) | ||
2820 | startedColliders.Add(id); | ||
2821 | } | ||
2822 | } | ||
2823 | |||
2824 | // calculate things that ended colliding | ||
2825 | foreach (uint localID in m_lastColliders) | ||
2826 | { | ||
2827 | if (!thisHitColliders.Contains(localID)) | ||
2828 | endedColliders.Add(localID); | ||
2829 | } | ||
2830 | |||
2831 | //add the items that started colliding this time to the last colliders list. | ||
2832 | foreach (uint localID in startedColliders) | ||
2833 | m_lastColliders.Add(localID); | ||
2233 | 2834 | ||
2234 | // remove things that ended colliding from the last colliders list | 2835 | // remove things that ended colliding from the last colliders list |
2235 | foreach (uint localID in endedColliders) | 2836 | foreach (uint localID in endedColliders) |
2236 | m_lastColliders.Remove(localID); | 2837 | m_lastColliders.Remove(localID); |
2237 | 2838 | ||
2238 | // play the sound. | 2839 | // play sounds. |
2239 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2840 | if (soundinfolist.Count > 0) |
2240 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2841 | CollisionSounds.PartCollisionSound(this, soundinfolist); |
2842 | } | ||
2241 | 2843 | ||
2242 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2844 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2243 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2845 | if (!VolumeDetectActive) |
2846 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2244 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | 2847 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); |
2245 | 2848 | ||
2246 | if (startedColliders.Contains(0)) | 2849 | if (startedColliders.Contains(0)) |
2247 | { | 2850 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); |
2248 | if (m_lastColliders.Contains(0)) | 2851 | if (m_lastColliders.Contains(0)) |
2249 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | 2852 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); |
2250 | else | ||
2251 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2252 | } | ||
2253 | if (endedColliders.Contains(0)) | 2853 | if (endedColliders.Contains(0)) |
2254 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2854 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2255 | } | 2855 | } |
@@ -2272,9 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2272 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2872 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2273 | 2873 | ||
2274 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2874 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2275 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2875 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2276 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2876 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2277 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2877 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2278 | { | 2878 | { |
2279 | ParentGroup.AbsolutePosition = newpos; | 2879 | ParentGroup.AbsolutePosition = newpos; |
2280 | return; | 2880 | return; |
@@ -2296,17 +2896,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2296 | //Trys to fetch sound id from prim's inventory. | 2896 | //Trys to fetch sound id from prim's inventory. |
2297 | //Prim's inventory doesn't support non script items yet | 2897 | //Prim's inventory doesn't support non script items yet |
2298 | 2898 | ||
2299 | lock (TaskInventory) | 2899 | TaskInventory.LockItemsForRead(true); |
2900 | |||
2901 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2300 | { | 2902 | { |
2301 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2903 | if (item.Value.Name == sound) |
2302 | { | 2904 | { |
2303 | if (item.Value.Name == sound) | 2905 | soundID = item.Value.ItemID; |
2304 | { | 2906 | break; |
2305 | soundID = item.Value.ItemID; | ||
2306 | break; | ||
2307 | } | ||
2308 | } | 2907 | } |
2309 | } | 2908 | } |
2909 | |||
2910 | TaskInventory.LockItemsForRead(false); | ||
2310 | } | 2911 | } |
2311 | 2912 | ||
2312 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2913 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2429,6 +3030,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2429 | APIDTarget = Quaternion.Identity; | 3030 | APIDTarget = Quaternion.Identity; |
2430 | } | 3031 | } |
2431 | 3032 | ||
3033 | |||
3034 | |||
3035 | public void ScheduleFullUpdateIfNone() | ||
3036 | { | ||
3037 | if (ParentGroup == null) | ||
3038 | return; | ||
3039 | |||
3040 | // ??? ParentGroup.HasGroupChanged = true; | ||
3041 | |||
3042 | if (UpdateFlag != UpdateRequired.FULL) | ||
3043 | ScheduleFullUpdate(); | ||
3044 | } | ||
3045 | |||
2432 | /// <summary> | 3046 | /// <summary> |
2433 | /// Schedules this prim for a full update | 3047 | /// Schedules this prim for a full update |
2434 | /// </summary> | 3048 | /// </summary> |
@@ -2631,8 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | { | 3245 | { |
2632 | const float ROTATION_TOLERANCE = 0.01f; | 3246 | const float ROTATION_TOLERANCE = 0.01f; |
2633 | const float VELOCITY_TOLERANCE = 0.001f; | 3247 | const float VELOCITY_TOLERANCE = 0.001f; |
2634 | const float POSITION_TOLERANCE = 0.05f; | 3248 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2635 | const int TIME_MS_TOLERANCE = 3000; | 3249 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2636 | 3250 | ||
2637 | switch (UpdateFlag) | 3251 | switch (UpdateFlag) |
2638 | { | 3252 | { |
@@ -2694,17 +3308,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2694 | if (!UUID.TryParse(sound, out soundID)) | 3308 | if (!UUID.TryParse(sound, out soundID)) |
2695 | { | 3309 | { |
2696 | // search sound file from inventory | 3310 | // search sound file from inventory |
2697 | lock (TaskInventory) | 3311 | TaskInventory.LockItemsForRead(true); |
3312 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2698 | { | 3313 | { |
2699 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3314 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2700 | { | 3315 | { |
2701 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3316 | soundID = item.Value.ItemID; |
2702 | { | 3317 | break; |
2703 | soundID = item.Value.ItemID; | ||
2704 | break; | ||
2705 | } | ||
2706 | } | 3318 | } |
2707 | } | 3319 | } |
3320 | TaskInventory.LockItemsForRead(false); | ||
2708 | } | 3321 | } |
2709 | 3322 | ||
2710 | if (soundID == UUID.Zero) | 3323 | if (soundID == UUID.Zero) |
@@ -2761,6 +3374,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2761 | } | 3374 | } |
2762 | } | 3375 | } |
2763 | 3376 | ||
3377 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3378 | { | ||
3379 | if (soundID == UUID.Zero) | ||
3380 | return; | ||
3381 | |||
3382 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3383 | if (soundModule == null) | ||
3384 | return; | ||
3385 | |||
3386 | if (volume > 1) | ||
3387 | volume = 1; | ||
3388 | if (volume < 0) | ||
3389 | volume = 0; | ||
3390 | |||
3391 | int now = Util.EnvironmentTickCount(); | ||
3392 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3393 | return; | ||
3394 | |||
3395 | LastColSoundSentTime = now; | ||
3396 | |||
3397 | UUID ownerID = OwnerID; | ||
3398 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3399 | UUID parentID = ParentGroup.UUID; | ||
3400 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3401 | |||
3402 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3403 | } | ||
3404 | |||
3405 | |||
2764 | /// <summary> | 3406 | /// <summary> |
2765 | /// Send a terse update to all clients | 3407 | /// Send a terse update to all clients |
2766 | /// </summary> | 3408 | /// </summary> |
@@ -2789,10 +3431,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | 3431 | ||
2790 | public void SetBuoyancy(float fvalue) | 3432 | public void SetBuoyancy(float fvalue) |
2791 | { | 3433 | { |
2792 | PhysicsActor pa = PhysActor; | 3434 | Buoyancy = fvalue; |
2793 | 3435 | /* | |
2794 | if (pa != null) | 3436 | if (PhysActor != null) |
2795 | pa.Buoyancy = fvalue; | 3437 | { |
3438 | PhysActor.Buoyancy = fvalue; | ||
3439 | } | ||
3440 | */ | ||
2796 | } | 3441 | } |
2797 | 3442 | ||
2798 | public void SetDieAtEdge(bool p) | 3443 | public void SetDieAtEdge(bool p) |
@@ -2808,47 +3453,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2808 | PhysicsActor pa = PhysActor; | 3453 | PhysicsActor pa = PhysActor; |
2809 | 3454 | ||
2810 | if (pa != null) | 3455 | if (pa != null) |
2811 | pa.FloatOnWater = floatYN == 1; | 3456 | pa.FloatOnWater = (floatYN == 1); |
2812 | } | 3457 | } |
2813 | 3458 | ||
2814 | public void SetForce(Vector3 force) | 3459 | public void SetForce(Vector3 force) |
2815 | { | 3460 | { |
2816 | PhysicsActor pa = PhysActor; | 3461 | Force = force; |
3462 | } | ||
2817 | 3463 | ||
2818 | if (pa != null) | 3464 | public SOPVehicle VehicleParams |
2819 | pa.Force = force; | 3465 | { |
3466 | get | ||
3467 | { | ||
3468 | return m_vehicleParams; | ||
3469 | } | ||
3470 | set | ||
3471 | { | ||
3472 | m_vehicleParams = value; | ||
3473 | } | ||
3474 | } | ||
3475 | |||
3476 | |||
3477 | public int VehicleType | ||
3478 | { | ||
3479 | get | ||
3480 | { | ||
3481 | if (m_vehicleParams == null) | ||
3482 | return (int)Vehicle.TYPE_NONE; | ||
3483 | else | ||
3484 | return (int)m_vehicleParams.Type; | ||
3485 | } | ||
3486 | set | ||
3487 | { | ||
3488 | SetVehicleType(value); | ||
3489 | } | ||
2820 | } | 3490 | } |
2821 | 3491 | ||
2822 | public void SetVehicleType(int type) | 3492 | public void SetVehicleType(int type) |
2823 | { | 3493 | { |
2824 | PhysicsActor pa = PhysActor; | 3494 | m_vehicleParams = null; |
3495 | |||
3496 | if (type == (int)Vehicle.TYPE_NONE) | ||
3497 | { | ||
3498 | if (_parentID ==0 && PhysActor != null) | ||
3499 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3500 | return; | ||
3501 | } | ||
3502 | m_vehicleParams = new SOPVehicle(); | ||
3503 | m_vehicleParams.ProcessTypeChange((Vehicle)type); | ||
3504 | { | ||
3505 | if (_parentID ==0 && PhysActor != null) | ||
3506 | PhysActor.VehicleType = type; | ||
3507 | return; | ||
3508 | } | ||
3509 | } | ||
2825 | 3510 | ||
2826 | if (pa != null) | 3511 | public void SetVehicleFlags(int param, bool remove) |
2827 | pa.VehicleType = type; | 3512 | { |
3513 | if (m_vehicleParams == null) | ||
3514 | return; | ||
3515 | |||
3516 | m_vehicleParams.ProcessVehicleFlags(param, remove); | ||
3517 | |||
3518 | if (_parentID ==0 && PhysActor != null) | ||
3519 | { | ||
3520 | PhysActor.VehicleFlags(param, remove); | ||
3521 | } | ||
2828 | } | 3522 | } |
2829 | 3523 | ||
2830 | public void SetVehicleFloatParam(int param, float value) | 3524 | public void SetVehicleFloatParam(int param, float value) |
2831 | { | 3525 | { |
2832 | PhysicsActor pa = PhysActor; | 3526 | if (m_vehicleParams == null) |
3527 | return; | ||
2833 | 3528 | ||
2834 | if (pa != null) | 3529 | m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value); |
2835 | pa.VehicleFloatParam(param, value); | 3530 | |
3531 | if (_parentID == 0 && PhysActor != null) | ||
3532 | { | ||
3533 | PhysActor.VehicleFloatParam(param, value); | ||
3534 | } | ||
2836 | } | 3535 | } |
2837 | 3536 | ||
2838 | public void SetVehicleVectorParam(int param, Vector3 value) | 3537 | public void SetVehicleVectorParam(int param, Vector3 value) |
2839 | { | 3538 | { |
2840 | PhysicsActor pa = PhysActor; | 3539 | if (m_vehicleParams == null) |
3540 | return; | ||
2841 | 3541 | ||
2842 | if (pa != null) | 3542 | m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value); |
2843 | pa.VehicleVectorParam(param, value); | 3543 | |
3544 | if (_parentID == 0 && PhysActor != null) | ||
3545 | { | ||
3546 | PhysActor.VehicleVectorParam(param, value); | ||
3547 | } | ||
2844 | } | 3548 | } |
2845 | 3549 | ||
2846 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3550 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
2847 | { | 3551 | { |
2848 | PhysicsActor pa = PhysActor; | 3552 | if (m_vehicleParams == null) |
3553 | return; | ||
2849 | 3554 | ||
2850 | if (pa != null) | 3555 | m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation); |
2851 | pa.VehicleRotationParam(param, rotation); | 3556 | |
3557 | if (_parentID == 0 && PhysActor != null) | ||
3558 | { | ||
3559 | PhysActor.VehicleRotationParam(param, rotation); | ||
3560 | } | ||
2852 | } | 3561 | } |
2853 | 3562 | ||
2854 | /// <summary> | 3563 | /// <summary> |
@@ -3032,14 +3741,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | hasProfileCut = hasDimple; // is it the same thing? | 3741 | hasProfileCut = hasDimple; // is it the same thing? |
3033 | } | 3742 | } |
3034 | 3743 | ||
3035 | public void SetVehicleFlags(int param, bool remove) | ||
3036 | { | ||
3037 | PhysicsActor pa = PhysActor; | ||
3038 | |||
3039 | if (pa != null) | ||
3040 | pa.VehicleFlags(param, remove); | ||
3041 | } | ||
3042 | |||
3043 | public void SetGroup(UUID groupID, IClientAPI client) | 3744 | public void SetGroup(UUID groupID, IClientAPI client) |
3044 | { | 3745 | { |
3045 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3746 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3143,68 +3844,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3844 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3144 | } | 3845 | } |
3145 | 3846 | ||
3146 | public void StoreUndoState() | 3847 | public void StoreUndoState(ObjectChangeType change) |
3147 | { | 3848 | { |
3148 | StoreUndoState(false); | 3849 | if (m_UndoRedo == null) |
3149 | } | 3850 | m_UndoRedo = new UndoRedoState(5); |
3150 | 3851 | ||
3151 | public void StoreUndoState(bool forGroup) | 3852 | lock (m_UndoRedo) |
3152 | { | ||
3153 | if (!Undoing) | ||
3154 | { | 3853 | { |
3155 | if (!IgnoreUndoUpdate) | 3854 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3156 | { | 3855 | { |
3157 | if (ParentGroup != null) | 3856 | m_UndoRedo.StoreUndo(this, change); |
3158 | { | ||
3159 | lock (m_undo) | ||
3160 | { | ||
3161 | if (m_undo.Count > 0) | ||
3162 | { | ||
3163 | UndoState last = m_undo.Peek(); | ||
3164 | if (last != null) | ||
3165 | { | ||
3166 | // TODO: May need to fix for group comparison | ||
3167 | if (last.Compare(this)) | ||
3168 | { | ||
3169 | // m_log.DebugFormat( | ||
3170 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3171 | // Name, LocalId, m_undo.Count); | ||
3172 | |||
3173 | return; | ||
3174 | } | ||
3175 | } | ||
3176 | } | ||
3177 | |||
3178 | // m_log.DebugFormat( | ||
3179 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3180 | // Name, LocalId, forGroup, m_undo.Count); | ||
3181 | |||
3182 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3183 | { | ||
3184 | UndoState nUndo = new UndoState(this, forGroup); | ||
3185 | |||
3186 | m_undo.Push(nUndo); | ||
3187 | |||
3188 | if (m_redo.Count > 0) | ||
3189 | m_redo.Clear(); | ||
3190 | |||
3191 | // m_log.DebugFormat( | ||
3192 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3193 | // Name, LocalId, forGroup, m_undo.Count); | ||
3194 | } | ||
3195 | } | ||
3196 | } | ||
3197 | } | 3857 | } |
3198 | // else | ||
3199 | // { | ||
3200 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3201 | // } | ||
3202 | } | 3858 | } |
3203 | // else | ||
3204 | // { | ||
3205 | // m_log.DebugFormat( | ||
3206 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3207 | // } | ||
3208 | } | 3859 | } |
3209 | 3860 | ||
3210 | /// <summary> | 3861 | /// <summary> |
@@ -3214,84 +3865,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3214 | { | 3865 | { |
3215 | get | 3866 | get |
3216 | { | 3867 | { |
3217 | lock (m_undo) | 3868 | if (m_UndoRedo == null) |
3218 | return m_undo.Count; | 3869 | return 0; |
3870 | return m_UndoRedo.Count; | ||
3219 | } | 3871 | } |
3220 | } | 3872 | } |
3221 | 3873 | ||
3222 | public void Undo() | 3874 | public void Undo() |
3223 | { | 3875 | { |
3224 | lock (m_undo) | 3876 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3225 | { | 3877 | return; |
3226 | // m_log.DebugFormat( | ||
3227 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3228 | // Name, LocalId, m_undo.Count); | ||
3229 | |||
3230 | if (m_undo.Count > 0) | ||
3231 | { | ||
3232 | UndoState goback = m_undo.Pop(); | ||
3233 | |||
3234 | if (goback != null) | ||
3235 | { | ||
3236 | UndoState nUndo = null; | ||
3237 | |||
3238 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3239 | { | ||
3240 | nUndo = new UndoState(this, goback.ForGroup); | ||
3241 | } | ||
3242 | |||
3243 | goback.PlaybackState(this); | ||
3244 | |||
3245 | if (nUndo != null) | ||
3246 | m_redo.Push(nUndo); | ||
3247 | } | ||
3248 | } | ||
3249 | 3878 | ||
3250 | // m_log.DebugFormat( | 3879 | lock (m_UndoRedo) |
3251 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3880 | { |
3252 | // Name, LocalId, m_undo.Count); | 3881 | Undoing = true; |
3882 | m_UndoRedo.Undo(this); | ||
3883 | Undoing = false; | ||
3253 | } | 3884 | } |
3254 | } | 3885 | } |
3255 | 3886 | ||
3256 | public void Redo() | 3887 | public void Redo() |
3257 | { | 3888 | { |
3258 | lock (m_undo) | 3889 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3259 | { | 3890 | return; |
3260 | // m_log.DebugFormat( | ||
3261 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3262 | // Name, LocalId, m_redo.Count); | ||
3263 | |||
3264 | if (m_redo.Count > 0) | ||
3265 | { | ||
3266 | UndoState gofwd = m_redo.Pop(); | ||
3267 | |||
3268 | if (gofwd != null) | ||
3269 | { | ||
3270 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3271 | { | ||
3272 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3273 | |||
3274 | m_undo.Push(nUndo); | ||
3275 | } | ||
3276 | |||
3277 | gofwd.PlayfwdState(this); | ||
3278 | } | ||
3279 | 3891 | ||
3280 | // m_log.DebugFormat( | 3892 | lock (m_UndoRedo) |
3281 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3893 | { |
3282 | // Name, LocalId, m_redo.Count); | 3894 | Undoing = true; |
3283 | } | 3895 | m_UndoRedo.Redo(this); |
3896 | Undoing = false; | ||
3284 | } | 3897 | } |
3285 | } | 3898 | } |
3286 | 3899 | ||
3287 | public void ClearUndoState() | 3900 | public void ClearUndoState() |
3288 | { | 3901 | { |
3289 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3902 | if (m_UndoRedo == null || Undoing) |
3903 | return; | ||
3290 | 3904 | ||
3291 | lock (m_undo) | 3905 | lock (m_UndoRedo) |
3292 | { | 3906 | { |
3293 | m_undo.Clear(); | 3907 | m_UndoRedo.Clear(); |
3294 | m_redo.Clear(); | ||
3295 | } | 3908 | } |
3296 | } | 3909 | } |
3297 | 3910 | ||
@@ -3921,6 +4534,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | } | 4534 | } |
3922 | } | 4535 | } |
3923 | 4536 | ||
4537 | |||
4538 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
4539 | { | ||
4540 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
4541 | return; | ||
4542 | |||
4543 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
4544 | { | ||
4545 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
4546 | |||
4547 | } | ||
4548 | |||
4549 | if(Density != physdata.Density) | ||
4550 | Density = physdata.Density; | ||
4551 | if(GravityModifier != physdata.GravitationModifier) | ||
4552 | GravityModifier = physdata.GravitationModifier; | ||
4553 | if(Friction != physdata.Friction) | ||
4554 | Friction = physdata.Friction; | ||
4555 | if(Bounciness != physdata.Bounce) | ||
4556 | Bounciness = physdata.Bounce; | ||
4557 | } | ||
3924 | /// <summary> | 4558 | /// <summary> |
3925 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4559 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
3926 | /// </summary> | 4560 | /// </summary> |
@@ -3928,7 +4562,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3928 | /// <param name="SetTemporary"></param> | 4562 | /// <param name="SetTemporary"></param> |
3929 | /// <param name="SetPhantom"></param> | 4563 | /// <param name="SetPhantom"></param> |
3930 | /// <param name="SetVD"></param> | 4564 | /// <param name="SetVD"></param> |
3931 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4565 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) |
3932 | { | 4566 | { |
3933 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4567 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
3934 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4568 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -3938,237 +4572,230 @@ namespace OpenSim.Region.Framework.Scenes | |||
3938 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4572 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
3939 | return; | 4573 | return; |
3940 | 4574 | ||
3941 | PhysicsActor pa = PhysActor; | 4575 | VolumeDetectActive = SetVD; |
3942 | |||
3943 | // Special cases for VD. VD can only be called from a script | ||
3944 | // and can't be combined with changes to other states. So we can rely | ||
3945 | // that... | ||
3946 | // ... if VD is changed, all others are not. | ||
3947 | // ... if one of the others is changed, VD is not. | ||
3948 | if (SetVD) // VD is active, special logic applies | ||
3949 | { | ||
3950 | // State machine logic for VolumeDetect | ||
3951 | // More logic below | ||
3952 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
3953 | |||
3954 | if (phanReset) // Phantom changes from on to off switch VD off too | ||
3955 | { | ||
3956 | SetVD = false; // Switch it of for the course of this routine | ||
3957 | VolumeDetectActive = false; // and also permanently | ||
3958 | |||
3959 | if (pa != null) | ||
3960 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
3961 | } | ||
3962 | else | ||
3963 | { | ||
3964 | // If volumedetect is active we don't want phantom to be applied. | ||
3965 | // If this is a new call to VD out of the state "phantom" | ||
3966 | // this will also cause the prim to be visible to physics | ||
3967 | SetPhantom = false; | ||
3968 | } | ||
3969 | } | ||
3970 | 4576 | ||
3971 | if (UsePhysics && IsJoint()) | 4577 | // volume detector implies phantom |
3972 | { | 4578 | if (VolumeDetectActive) |
3973 | SetPhantom = true; | 4579 | SetPhantom = true; |
3974 | } | ||
3975 | 4580 | ||
3976 | if (UsePhysics) | 4581 | if (UsePhysics) |
3977 | { | ||
3978 | AddFlag(PrimFlags.Physics); | 4582 | AddFlag(PrimFlags.Physics); |
3979 | if (!wasUsingPhysics) | ||
3980 | { | ||
3981 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3982 | |||
3983 | if (!ParentGroup.IsDeleted) | ||
3984 | { | ||
3985 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
3986 | { | ||
3987 | ParentGroup.CheckSculptAndLoad(); | ||
3988 | } | ||
3989 | } | ||
3990 | } | ||
3991 | } | ||
3992 | else | 4583 | else |
3993 | { | ||
3994 | RemFlag(PrimFlags.Physics); | 4584 | RemFlag(PrimFlags.Physics); |
3995 | if (wasUsingPhysics) | ||
3996 | { | ||
3997 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3998 | } | ||
3999 | } | ||
4000 | 4585 | ||
4001 | if (SetPhantom | 4586 | if (SetPhantom) |
4002 | || ParentGroup.IsAttachment | ||
4003 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4004 | { | ||
4005 | AddFlag(PrimFlags.Phantom); | 4587 | AddFlag(PrimFlags.Phantom); |
4588 | else | ||
4589 | RemFlag(PrimFlags.Phantom); | ||
4006 | 4590 | ||
4007 | if (PhysActor != null) | 4591 | if (SetTemporary) |
4592 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4593 | else | ||
4594 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4595 | |||
4596 | |||
4597 | if (ParentGroup.Scene == null) | ||
4598 | return; | ||
4599 | |||
4600 | PhysicsActor pa = PhysActor; | ||
4601 | |||
4602 | if (pa != null && building && pa.Building != building) | ||
4603 | pa.Building = building; | ||
4604 | |||
4605 | if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none | ||
4606 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
4607 | { | ||
4608 | if (pa != null) | ||
4008 | { | 4609 | { |
4610 | if(wasUsingPhysics) | ||
4611 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4009 | RemoveFromPhysics(); | 4612 | RemoveFromPhysics(); |
4010 | pa = null; | ||
4011 | } | 4613 | } |
4614 | |||
4615 | Velocity = new Vector3(0, 0, 0); | ||
4616 | Acceleration = new Vector3(0, 0, 0); | ||
4617 | if (ParentGroup.RootPart == this) | ||
4618 | AngularVelocity = new Vector3(0, 0, 0); | ||
4012 | } | 4619 | } |
4013 | else // Not phantom | 4620 | else |
4014 | { | 4621 | { |
4015 | RemFlag(PrimFlags.Phantom); | 4622 | if (ParentGroup.Scene.CollidablePrims) |
4016 | |||
4017 | if (ParentGroup.Scene == null) | ||
4018 | return; | ||
4019 | |||
4020 | if (ParentGroup.Scene.CollidablePrims && pa == null) | ||
4021 | { | 4623 | { |
4022 | pa = AddToPhysics(UsePhysics); | 4624 | if (pa == null) |
4023 | |||
4024 | if (pa != null) | ||
4025 | { | 4625 | { |
4026 | pa.SetMaterial(Material); | 4626 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4027 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4627 | pa = PhysActor; |
4028 | 4628 | /* | |
4029 | if (!ParentGroup.IsDeleted) | 4629 | if (pa != null) |
4030 | { | 4630 | { |
4031 | if (LocalId == ParentGroup.RootPart.LocalId) | 4631 | if ( |
4632 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4633 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4634 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4635 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4636 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4637 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4638 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4639 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4640 | (CollisionSound != UUID.Zero) | ||
4641 | ) | ||
4032 | { | 4642 | { |
4033 | ParentGroup.CheckSculptAndLoad(); | 4643 | pa.OnCollisionUpdate += PhysicsCollision; |
4644 | pa.SubscribeEvents(1000); | ||
4034 | } | 4645 | } |
4035 | } | 4646 | } |
4036 | 4647 | */ | |
4037 | if ( | ||
4038 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4039 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4040 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4041 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4042 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4043 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4044 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4045 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4046 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4047 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4048 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4049 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4050 | (CollisionSound != UUID.Zero) | ||
4051 | ) | ||
4052 | { | ||
4053 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4054 | pa.SubscribeEvents(1000); | ||
4055 | } | ||
4056 | } | 4648 | } |
4057 | } | 4649 | else // it already has a physical representation |
4058 | else // it already has a physical representation | ||
4059 | { | ||
4060 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | ||
4061 | |||
4062 | if (!ParentGroup.IsDeleted) | ||
4063 | { | 4650 | { |
4064 | if (LocalId == ParentGroup.RootPart.LocalId) | 4651 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4065 | { | 4652 | /* moved into DoPhysicsPropertyUpdate |
4066 | ParentGroup.CheckSculptAndLoad(); | 4653 | if(VolumeDetectActive) |
4067 | } | 4654 | pa.SetVolumeDetect(1); |
4655 | else | ||
4656 | pa.SetVolumeDetect(0); | ||
4657 | */ | ||
4658 | |||
4659 | if (pa.Building != building) | ||
4660 | pa.Building = building; | ||
4068 | } | 4661 | } |
4069 | } | ||
4070 | } | ||
4071 | 4662 | ||
4072 | if (SetVD) | 4663 | UpdatePhysicsSubscribedEvents(); |
4073 | { | ||
4074 | // If the above logic worked (this is urgent candidate to unit tests!) | ||
4075 | // we now have a physicsactor. | ||
4076 | // Defensive programming calls for a check here. | ||
4077 | // Better would be throwing an exception that could be catched by a unit test as the internal | ||
4078 | // logic should make sure, this Physactor is always here. | ||
4079 | if (pa != null) | ||
4080 | { | ||
4081 | pa.SetVolumeDetect(1); | ||
4082 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | ||
4083 | VolumeDetectActive = true; | ||
4084 | } | 4664 | } |
4085 | } | 4665 | } |
4086 | else | ||
4087 | { | ||
4088 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | ||
4089 | // (mumbles, well, at least if you have infinte CPU powers :-)) | ||
4090 | if (pa != null) | ||
4091 | pa.SetVolumeDetect(0); | ||
4092 | |||
4093 | VolumeDetectActive = false; | ||
4094 | } | ||
4095 | |||
4096 | if (SetTemporary) | ||
4097 | { | ||
4098 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4099 | } | ||
4100 | else | ||
4101 | { | ||
4102 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4103 | } | ||
4104 | 4666 | ||
4105 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4667 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4106 | 4668 | ||
4669 | // and last in case we have a new actor and not building | ||
4670 | |||
4107 | if (ParentGroup != null) | 4671 | if (ParentGroup != null) |
4108 | { | 4672 | { |
4109 | ParentGroup.HasGroupChanged = true; | 4673 | ParentGroup.HasGroupChanged = true; |
4110 | ScheduleFullUpdate(); | 4674 | ScheduleFullUpdate(); |
4111 | } | 4675 | } |
4112 | 4676 | ||
4113 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4677 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4114 | } | 4678 | } |
4115 | 4679 | ||
4116 | /// <summary> | 4680 | /// <summary> |
4117 | /// Adds this part to the physics scene. | 4681 | /// Adds this part to the physics scene. |
4682 | /// and sets the PhysActor property | ||
4118 | /// </summary> | 4683 | /// </summary> |
4119 | /// <remarks>This method also sets the PhysActor property.</remarks> | 4684 | /// <param name="isPhysical">Add this prim as physical.</param> |
4120 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | 4685 | /// <param name="isPhantom">Add this prim as phantom.</param> |
4121 | /// <returns> | 4686 | /// <param name="building">tells physics to delay full construction of object</param> |
4122 | /// The physics actor. null if there was a failure. | 4687 | /// <param name="applyDynamics">applies velocities, force and torque</param> |
4123 | /// </returns> | 4688 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) |
4124 | private PhysicsActor AddToPhysics(bool rigidBody) | 4689 | { |
4125 | { | ||
4126 | PhysicsActor pa; | 4690 | PhysicsActor pa; |
4127 | 4691 | ||
4692 | Vector3 velocity = Velocity; | ||
4693 | Vector3 rotationalVelocity = AngularVelocity;; | ||
4694 | |||
4128 | try | 4695 | try |
4129 | { | 4696 | { |
4130 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 4697 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4131 | string.Format("{0}/{1}", Name, UUID), | 4698 | string.Format("{0}/{1}", Name, UUID), |
4132 | Shape, | 4699 | Shape, |
4133 | AbsolutePosition, | 4700 | AbsolutePosition, |
4134 | Scale, | 4701 | Scale, |
4135 | RotationOffset, | 4702 | GetWorldRotation(), |
4136 | rigidBody, | 4703 | isPhysical, |
4137 | m_localId); | 4704 | isPhantom, |
4705 | PhysicsShapeType, | ||
4706 | m_localId); | ||
4138 | } | 4707 | } |
4139 | catch | 4708 | catch (Exception ex) |
4140 | { | 4709 | { |
4141 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | 4710 | m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message); |
4142 | pa = null; | 4711 | pa = null; |
4143 | } | 4712 | } |
4144 | 4713 | ||
4145 | // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical | ||
4146 | // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor | ||
4147 | // being set. | ||
4148 | PhysActor = pa; | ||
4149 | |||
4150 | // Basic Physics can also return null as well as an exception catch. | ||
4151 | if (pa != null) | 4714 | if (pa != null) |
4152 | { | 4715 | { |
4153 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4716 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
4154 | pa.SetMaterial(Material); | 4717 | pa.SetMaterial(Material); |
4155 | DoPhysicsPropertyUpdate(rigidBody, true); | 4718 | |
4719 | if (VolumeDetectActive) // change if not the default only | ||
4720 | pa.SetVolumeDetect(1); | ||
4721 | |||
4722 | if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4723 | m_vehicleParams.SetVehicle(pa); | ||
4724 | |||
4725 | // we are going to tell rest of code about physics so better have this here | ||
4726 | PhysActor = pa; | ||
4727 | |||
4728 | // DoPhysicsPropertyUpdate(isPhysical, true); | ||
4729 | // lets expand it here just with what it really needs to do | ||
4730 | |||
4731 | if (isPhysical) | ||
4732 | { | ||
4733 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
4734 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
4735 | ParentGroup.RootPart.KeyframeMotion = null; | ||
4736 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
4737 | |||
4738 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
4739 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
4740 | |||
4741 | if (ParentID != 0 && ParentID != LocalId) | ||
4742 | { | ||
4743 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | ||
4744 | |||
4745 | if (parentPa != null) | ||
4746 | { | ||
4747 | pa.link(parentPa); | ||
4748 | } | ||
4749 | } | ||
4750 | } | ||
4751 | |||
4752 | if (applyDynamics) | ||
4753 | // do independent of isphysical so parameters get setted (at least some) | ||
4754 | { | ||
4755 | Velocity = velocity; | ||
4756 | AngularVelocity = rotationalVelocity; | ||
4757 | // pa.Velocity = velocity; | ||
4758 | pa.RotationalVelocity = rotationalVelocity; | ||
4759 | |||
4760 | // if not vehicle and root part apply force and torque | ||
4761 | if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE) | ||
4762 | && LocalId == ParentGroup.RootPart.LocalId) | ||
4763 | { | ||
4764 | pa.Force = Force; | ||
4765 | pa.Torque = Torque; | ||
4766 | } | ||
4767 | } | ||
4768 | |||
4769 | if (Shape.SculptEntry) | ||
4770 | CheckSculptAndLoad(); | ||
4771 | else | ||
4772 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | ||
4773 | |||
4774 | if (!building) | ||
4775 | pa.Building = false; | ||
4156 | } | 4776 | } |
4157 | 4777 | ||
4158 | return pa; | 4778 | PhysActor = pa; |
4159 | } | 4779 | } |
4160 | 4780 | ||
4161 | /// <summary> | 4781 | /// <summary> |
4162 | /// This removes the part from the physics scene. | 4782 | /// This removes the part from the physics scene. |
4163 | /// </summary> | 4783 | /// </summary> |
4164 | /// <remarks> | 4784 | /// <remarks> |
4165 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics | 4785 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics |
4166 | /// representation for collision detection. Rather, this would be used in situations such as making a prim | 4786 | /// representation for collision detection. |
4167 | /// phantom. | ||
4168 | /// </remarks> | 4787 | /// </remarks> |
4169 | public void RemoveFromPhysics() | 4788 | public void RemoveFromPhysics() |
4170 | { | 4789 | { |
4171 | ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 4790 | PhysicsActor pa = PhysActor; |
4791 | if (pa != null) | ||
4792 | { | ||
4793 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4794 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | ||
4795 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | ||
4796 | |||
4797 | ParentGroup.Scene.PhysicsScene.RemovePrim(pa); | ||
4798 | } | ||
4172 | PhysActor = null; | 4799 | PhysActor = null; |
4173 | } | 4800 | } |
4174 | 4801 | ||
@@ -4328,6 +4955,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4328 | ScheduleFullUpdate(); | 4955 | ScheduleFullUpdate(); |
4329 | } | 4956 | } |
4330 | 4957 | ||
4958 | |||
4959 | private void UpdatePhysicsSubscribedEvents() | ||
4960 | { | ||
4961 | PhysicsActor pa = PhysActor; | ||
4962 | if (pa == null) | ||
4963 | return; | ||
4964 | |||
4965 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4966 | |||
4967 | bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0)); | ||
4968 | |||
4969 | scriptEvents CombinedEvents = AggregateScriptEvents; | ||
4970 | |||
4971 | // merge with root part | ||
4972 | if (ParentGroup != null && ParentGroup.RootPart != null) | ||
4973 | CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents; | ||
4974 | |||
4975 | // submit to this part case | ||
4976 | if (VolumeDetectActive) | ||
4977 | CombinedEvents &= PhyscicsVolumeDtcSubsEvents; | ||
4978 | else if ((Flags & PrimFlags.Phantom) != 0) | ||
4979 | CombinedEvents &= PhyscicsPhantonSubsEvents; | ||
4980 | else | ||
4981 | CombinedEvents &= PhysicsNeededSubsEvents; | ||
4982 | |||
4983 | if (hassound || CombinedEvents != 0) | ||
4984 | { | ||
4985 | // subscribe to physics updates. | ||
4986 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4987 | pa.SubscribeEvents(50); // 20 reports per second | ||
4988 | } | ||
4989 | else | ||
4990 | { | ||
4991 | pa.UnSubscribeEvents(); | ||
4992 | } | ||
4993 | } | ||
4994 | |||
4995 | |||
4331 | public void aggregateScriptEvents() | 4996 | public void aggregateScriptEvents() |
4332 | { | 4997 | { |
4333 | if (ParentGroup == null || ParentGroup.RootPart == null) | 4998 | if (ParentGroup == null || ParentGroup.RootPart == null) |
@@ -4364,40 +5029,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4364 | { | 5029 | { |
4365 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; | 5030 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
4366 | } | 5031 | } |
4367 | 5032 | /* | |
4368 | PhysicsActor pa = PhysActor; | 5033 | PhysicsActor pa = PhysActor; |
4369 | 5034 | if (pa != null) | |
4370 | if ( | ||
4371 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4372 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4373 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4374 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4375 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4376 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4377 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4378 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4379 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4380 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4381 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4382 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4383 | (CollisionSound != UUID.Zero) | ||
4384 | ) | ||
4385 | { | 5035 | { |
4386 | // subscribe to physics updates. | 5036 | if ( |
4387 | if (pa != null) | 5037 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
5038 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
5039 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
5040 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
5041 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
5042 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
5043 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
5044 | ) | ||
4388 | { | 5045 | { |
5046 | // subscribe to physics updates. | ||
4389 | pa.OnCollisionUpdate += PhysicsCollision; | 5047 | pa.OnCollisionUpdate += PhysicsCollision; |
4390 | pa.SubscribeEvents(1000); | 5048 | pa.SubscribeEvents(1000); |
4391 | } | 5049 | } |
4392 | } | 5050 | else |
4393 | else | ||
4394 | { | ||
4395 | if (pa != null) | ||
4396 | { | 5051 | { |
4397 | pa.UnSubscribeEvents(); | 5052 | pa.UnSubscribeEvents(); |
4398 | pa.OnCollisionUpdate -= PhysicsCollision; | 5053 | pa.OnCollisionUpdate -= PhysicsCollision; |
4399 | } | 5054 | } |
4400 | } | 5055 | } |
5056 | */ | ||
5057 | UpdatePhysicsSubscribedEvents(); | ||
4401 | 5058 | ||
4402 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 5059 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4403 | //{ | 5060 | //{ |
@@ -4527,6 +5184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4527 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5184 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4528 | } | 5185 | } |
4529 | 5186 | ||
5187 | public void ResetOwnerChangeFlag() | ||
5188 | { | ||
5189 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5190 | |||
5191 | foreach (UUID itemID in inv) | ||
5192 | { | ||
5193 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5194 | item.OwnerChanged = false; | ||
5195 | Inventory.UpdateInventoryItem(item, false, false); | ||
5196 | } | ||
5197 | } | ||
5198 | |||
4530 | /// <summary> | 5199 | /// <summary> |
4531 | /// Record an avatar sitting on this part. | 5200 | /// Record an avatar sitting on this part. |
4532 | /// </summary> | 5201 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 821fd81..e010864 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
@@ -124,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
125 | { | 130 | { |
126 | if (null == m_part) | 131 | if (null == m_part) |
127 | return; | 132 | m_items.LockItemsForWrite(true); |
128 | 133 | ||
129 | lock (m_items) | 134 | if (Items.Count == 0) |
130 | { | 135 | { |
131 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
132 | return; | 137 | return; |
138 | } | ||
133 | 139 | ||
134 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
135 | m_items.Clear(); | 141 | Items.Clear(); |
136 | 142 | ||
137 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
138 | { | 144 | { |
139 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
140 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
141 | } | ||
142 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
143 | } | 149 | } |
144 | 150 | ||
145 | public void ResetObjectID() | 151 | public void ResetObjectID() |
146 | { | 152 | { |
147 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
148 | { | 156 | { |
149 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
150 | Items.Clear(); | 158 | return; |
151 | |||
152 | foreach (TaskInventoryItem item in items) | ||
153 | { | ||
154 | item.ParentPartID = m_part.UUID; | ||
155 | item.ParentID = m_part.UUID; | ||
156 | Items.Add(item.ItemID, item); | ||
157 | } | ||
158 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
159 | } | 171 | } |
160 | 172 | ||
161 | /// <summary> | 173 | /// <summary> |
@@ -164,17 +176,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
165 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
166 | { | 178 | { |
167 | lock (Items) | 179 | List<TaskInventoryItem> items = GetInventoryItems(); |
168 | { | 180 | |
169 | if (0 == Items.Count) | 181 | if (items.Count == 0) |
170 | { | 182 | return; |
171 | return; | ||
172 | } | ||
173 | } | ||
174 | 183 | ||
184 | m_items.LockItemsForWrite(true); | ||
175 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
176 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
177 | List<TaskInventoryItem> items = GetInventoryItems(); | ||
178 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
179 | { | 188 | { |
180 | if (ownerId != item.OwnerID) | 189 | if (ownerId != item.OwnerID) |
@@ -185,6 +194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
185 | item.PermsGranter = UUID.Zero; | 194 | item.PermsGranter = UUID.Zero; |
186 | item.OwnerChanged = true; | 195 | item.OwnerChanged = true; |
187 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
188 | } | 198 | } |
189 | 199 | ||
190 | /// <summary> | 200 | /// <summary> |
@@ -193,12 +203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// <param name="groupID"></param> | 203 | /// <param name="groupID"></param> |
194 | public void ChangeInventoryGroup(UUID groupID) | 204 | public void ChangeInventoryGroup(UUID groupID) |
195 | { | 205 | { |
196 | lock (Items) | 206 | m_items.LockItemsForWrite(true); |
207 | if (0 == Items.Count) | ||
197 | { | 208 | { |
198 | if (0 == Items.Count) | 209 | m_items.LockItemsForWrite(false); |
199 | { | 210 | return; |
200 | return; | ||
201 | } | ||
202 | } | 211 | } |
203 | 212 | ||
204 | // Don't let this set the HasGroupChanged flag for attachments | 213 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -210,12 +219,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | m_part.ParentGroup.HasGroupChanged = true; | 219 | m_part.ParentGroup.HasGroupChanged = true; |
211 | } | 220 | } |
212 | 221 | ||
213 | List<TaskInventoryItem> items = GetInventoryItems(); | 222 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
214 | foreach (TaskInventoryItem item in items) | 223 | foreach (TaskInventoryItem item in items) |
215 | { | 224 | { |
216 | if (groupID != item.GroupID) | 225 | if (groupID != item.GroupID) |
226 | { | ||
217 | item.GroupID = groupID; | 227 | item.GroupID = groupID; |
228 | } | ||
218 | } | 229 | } |
230 | m_items.LockItemsForWrite(false); | ||
219 | } | 231 | } |
220 | 232 | ||
221 | private void QueryScriptStates() | 233 | private void QueryScriptStates() |
@@ -227,25 +239,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | if (engines == null) // No engine at all | 239 | if (engines == null) // No engine at all |
228 | return; | 240 | return; |
229 | 241 | ||
230 | lock (Items) | 242 | Items.LockItemsForRead(true); |
243 | foreach (TaskInventoryItem item in Items.Values) | ||
231 | { | 244 | { |
232 | foreach (TaskInventoryItem item in Items.Values) | 245 | if (item.InvType == (int)InventoryType.LSL) |
233 | { | 246 | { |
234 | if (item.InvType == (int)InventoryType.LSL) | 247 | foreach (IScriptModule e in engines) |
235 | { | 248 | { |
236 | foreach (IScriptModule e in engines) | 249 | bool running; |
237 | { | ||
238 | bool running; | ||
239 | 250 | ||
240 | if (e.HasScript(item.ItemID, out running)) | 251 | if (e.HasScript(item.ItemID, out running)) |
241 | { | 252 | { |
242 | item.ScriptRunning = running; | 253 | item.ScriptRunning = running; |
243 | break; | 254 | break; |
244 | } | ||
245 | } | 255 | } |
246 | } | 256 | } |
247 | } | 257 | } |
248 | } | 258 | } |
259 | |||
260 | Items.LockItemsForRead(false); | ||
249 | } | 261 | } |
250 | 262 | ||
251 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
@@ -290,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | { | 302 | { |
291 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
292 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
293 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
294 | } | 309 | } |
295 | 310 | ||
296 | /// <summary> | 311 | /// <summary> |
@@ -312,7 +327,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
312 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 327 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
313 | 328 | ||
314 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 329 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
330 | { | ||
331 | StoreScriptError(item.ItemID, "no permission"); | ||
315 | return false; | 332 | return false; |
333 | } | ||
316 | 334 | ||
317 | m_part.AddFlag(PrimFlags.Scripted); | 335 | m_part.AddFlag(PrimFlags.Scripted); |
318 | 336 | ||
@@ -322,14 +340,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
322 | if (stateSource == 2 && // Prim crossing | 340 | if (stateSource == 2 && // Prim crossing |
323 | m_part.ParentGroup.Scene.m_trustBinaries) | 341 | m_part.ParentGroup.Scene.m_trustBinaries) |
324 | { | 342 | { |
325 | lock (m_items) | 343 | m_items.LockItemsForWrite(true); |
326 | { | 344 | m_items[item.ItemID].PermsMask = 0; |
327 | m_items[item.ItemID].PermsMask = 0; | 345 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
328 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 346 | m_items.LockItemsForWrite(false); |
329 | } | ||
330 | |||
331 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 347 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
332 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 348 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
349 | StoreScriptErrors(item.ItemID, null); | ||
333 | m_part.ParentGroup.AddActiveScriptCount(1); | 350 | m_part.ParentGroup.AddActiveScriptCount(1); |
334 | m_part.ScheduleFullUpdate(); | 351 | m_part.ScheduleFullUpdate(); |
335 | return true; | 352 | return true; |
@@ -338,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 355 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
339 | if (null == asset) | 356 | if (null == asset) |
340 | { | 357 | { |
358 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
359 | StoreScriptError(item.ItemID, msg); | ||
341 | m_log.ErrorFormat( | 360 | m_log.ErrorFormat( |
342 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 361 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
343 | item.Name, item.ItemID, m_part.AbsolutePosition, | 362 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -350,16 +369,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | if (m_part.ParentGroup.m_savedScriptState != null) | 369 | if (m_part.ParentGroup.m_savedScriptState != null) |
351 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 370 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
352 | 371 | ||
353 | lock (m_items) | 372 | m_items.LockItemsForWrite(true); |
354 | { | ||
355 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
356 | m_items[item.ItemID].PermsMask = 0; | ||
357 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
358 | } | ||
359 | 373 | ||
374 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
375 | m_items[item.ItemID].PermsMask = 0; | ||
376 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
377 | |||
378 | m_items.LockItemsForWrite(false); | ||
379 | |||
360 | string script = Utils.BytesToString(asset.Data); | 380 | string script = Utils.BytesToString(asset.Data); |
361 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 381 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
362 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 382 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
383 | StoreScriptErrors(item.ItemID, null); | ||
363 | if (!item.ScriptRunning) | 384 | if (!item.ScriptRunning) |
364 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | 385 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( |
365 | m_part.LocalId, item.ItemID); | 386 | m_part.LocalId, item.ItemID); |
@@ -432,24 +453,151 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | return stateID; | 453 | return stateID; |
433 | } | 454 | } |
434 | 455 | ||
456 | /// <summary> | ||
457 | /// Start a script which is in this prim's inventory. | ||
458 | /// Some processing may occur in the background, but this routine returns asap. | ||
459 | /// </summary> | ||
460 | /// <param name="itemId"> | ||
461 | /// A <see cref="UUID"/> | ||
462 | /// </param> | ||
435 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 463 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
436 | { | 464 | { |
437 | TaskInventoryItem item = GetInventoryItem(itemId); | 465 | lock (m_scriptErrors) |
438 | if (item != null) | 466 | { |
467 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
468 | m_scriptErrors.Remove(itemId); | ||
469 | } | ||
470 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
471 | return true; | ||
472 | } | ||
473 | |||
474 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
475 | { | ||
476 | m_items.LockItemsForRead(true); | ||
477 | if (m_items.ContainsKey(itemId)) | ||
439 | { | 478 | { |
440 | return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 479 | if (m_items.ContainsKey(itemId)) |
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
483 | } | ||
484 | else | ||
485 | { | ||
486 | m_items.LockItemsForRead(false); | ||
487 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
488 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
489 | StoreScriptError(itemId, msg); | ||
490 | m_log.ErrorFormat( | ||
491 | "[PRIM INVENTORY]: " + | ||
492 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
493 | } | ||
441 | } | 494 | } |
442 | else | 495 | else |
443 | { | 496 | { |
497 | m_items.LockItemsForRead(false); | ||
498 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
499 | StoreScriptError(itemId, msg); | ||
444 | m_log.ErrorFormat( | 500 | m_log.ErrorFormat( |
445 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 501 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
446 | itemId, m_part.Name, m_part.UUID, | 502 | itemId, m_part.Name, m_part.UUID, |
447 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 503 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
504 | } | ||
505 | |||
506 | } | ||
448 | 507 | ||
449 | return false; | 508 | /// <summary> |
509 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
510 | /// </summary> | ||
511 | /// <param name="itemId"> | ||
512 | /// A <see cref="UUID"/> | ||
513 | /// </param> | ||
514 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
515 | { | ||
516 | ArrayList errors; | ||
517 | |||
518 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
519 | // post any compilation/loading error messages | ||
520 | lock (m_scriptErrors) | ||
521 | { | ||
522 | m_scriptErrors[itemId] = null; | ||
523 | } | ||
524 | |||
525 | // Perform compilation/loading | ||
526 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
527 | |||
528 | // Wait for and retrieve any errors | ||
529 | lock (m_scriptErrors) | ||
530 | { | ||
531 | while ((errors = m_scriptErrors[itemId]) == null) | ||
532 | { | ||
533 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
534 | { | ||
535 | m_log.ErrorFormat( | ||
536 | "[PRIM INVENTORY]: " + | ||
537 | "timedout waiting for script {0} errors", itemId); | ||
538 | errors = m_scriptErrors[itemId]; | ||
539 | if (errors == null) | ||
540 | { | ||
541 | errors = new ArrayList(1); | ||
542 | errors.Add("timedout waiting for errors"); | ||
543 | } | ||
544 | break; | ||
545 | } | ||
546 | } | ||
547 | m_scriptErrors.Remove(itemId); | ||
548 | } | ||
549 | return errors; | ||
550 | } | ||
551 | |||
552 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
553 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
554 | { | ||
555 | lock (m_scriptErrors) | ||
556 | { | ||
557 | // If compilation/loading initiated via CreateScriptInstance(), | ||
558 | // it does not want the errors, so just get out | ||
559 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
560 | { | ||
561 | return; | ||
562 | } | ||
563 | |||
564 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
565 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
566 | if (errors != null) | ||
567 | { | ||
568 | m_scriptErrors[itemId] = errors; | ||
569 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
570 | return; | ||
571 | } | ||
572 | } | ||
573 | |||
574 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
575 | // the errors are yet, so retrieve them from the script engine. | ||
576 | // This may involve some waiting internal to GetScriptErrors(). | ||
577 | errors = GetScriptErrors(itemId); | ||
578 | |||
579 | // Get a default non-null value to indicate success. | ||
580 | if (errors == null) | ||
581 | { | ||
582 | errors = new ArrayList(); | ||
583 | } | ||
584 | |||
585 | // Post to CreateScriptInstanceEr() and wake it up | ||
586 | lock (m_scriptErrors) | ||
587 | { | ||
588 | m_scriptErrors[itemId] = errors; | ||
589 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
450 | } | 590 | } |
451 | } | 591 | } |
452 | 592 | ||
593 | // Like StoreScriptErrors(), but just posts a single string message | ||
594 | private void StoreScriptError(UUID itemId, string message) | ||
595 | { | ||
596 | ArrayList errors = new ArrayList(1); | ||
597 | errors.Add(message); | ||
598 | StoreScriptErrors(itemId, errors); | ||
599 | } | ||
600 | |||
453 | /// <summary> | 601 | /// <summary> |
454 | /// Stop and remove a script which is in this prim's inventory. | 602 | /// Stop and remove a script which is in this prim's inventory. |
455 | /// </summary> | 603 | /// </summary> |
@@ -460,15 +608,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
460 | /// </param> | 608 | /// </param> |
461 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 609 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
462 | { | 610 | { |
463 | bool scriptPresent = false; | 611 | if (m_items.ContainsKey(itemId)) |
464 | |||
465 | lock (m_items) | ||
466 | { | ||
467 | if (m_items.ContainsKey(itemId)) | ||
468 | scriptPresent = true; | ||
469 | } | ||
470 | |||
471 | if (scriptPresent) | ||
472 | { | 612 | { |
473 | if (!sceneObjectBeingDeleted) | 613 | if (!sceneObjectBeingDeleted) |
474 | m_part.RemoveScriptEvents(itemId); | 614 | m_part.RemoveScriptEvents(itemId); |
@@ -538,14 +678,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | /// <returns></returns> | 678 | /// <returns></returns> |
539 | private bool InventoryContainsName(string name) | 679 | private bool InventoryContainsName(string name) |
540 | { | 680 | { |
541 | lock (m_items) | 681 | m_items.LockItemsForRead(true); |
682 | foreach (TaskInventoryItem item in m_items.Values) | ||
542 | { | 683 | { |
543 | foreach (TaskInventoryItem item in m_items.Values) | 684 | if (item.Name == name) |
544 | { | 685 | { |
545 | if (item.Name == name) | 686 | m_items.LockItemsForRead(false); |
546 | return true; | 687 | return true; |
547 | } | 688 | } |
548 | } | 689 | } |
690 | m_items.LockItemsForRead(false); | ||
549 | return false; | 691 | return false; |
550 | } | 692 | } |
551 | 693 | ||
@@ -587,8 +729,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | /// <param name="item"></param> | 729 | /// <param name="item"></param> |
588 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 730 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
589 | { | 731 | { |
590 | List<TaskInventoryItem> il = GetInventoryItems(); | 732 | m_items.LockItemsForRead(true); |
591 | 733 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
734 | m_items.LockItemsForRead(false); | ||
592 | foreach (TaskInventoryItem i in il) | 735 | foreach (TaskInventoryItem i in il) |
593 | { | 736 | { |
594 | if (i.Name == item.Name) | 737 | if (i.Name == item.Name) |
@@ -626,14 +769,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | item.Name = name; | 769 | item.Name = name; |
627 | item.GroupID = m_part.GroupID; | 770 | item.GroupID = m_part.GroupID; |
628 | 771 | ||
629 | lock (m_items) | 772 | m_items.LockItemsForWrite(true); |
630 | m_items.Add(item.ItemID, item); | 773 | m_items.Add(item.ItemID, item); |
631 | 774 | m_items.LockItemsForWrite(false); | |
632 | if (allowedDrop) | 775 | if (allowedDrop) |
633 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 776 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
634 | else | 777 | else |
635 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 778 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
636 | 779 | ||
637 | m_inventorySerial++; | 780 | m_inventorySerial++; |
638 | //m_inventorySerial += 2; | 781 | //m_inventorySerial += 2; |
639 | HasInventoryChanged = true; | 782 | HasInventoryChanged = true; |
@@ -649,15 +792,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
649 | /// <param name="items"></param> | 792 | /// <param name="items"></param> |
650 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 793 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
651 | { | 794 | { |
652 | lock (m_items) | 795 | m_items.LockItemsForWrite(true); |
796 | foreach (TaskInventoryItem item in items) | ||
653 | { | 797 | { |
654 | foreach (TaskInventoryItem item in items) | 798 | m_items.Add(item.ItemID, item); |
655 | { | 799 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
656 | m_items.Add(item.ItemID, item); | ||
657 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
658 | } | ||
659 | m_inventorySerial++; | ||
660 | } | 800 | } |
801 | m_items.LockItemsForWrite(false); | ||
802 | |||
803 | m_inventorySerial++; | ||
661 | } | 804 | } |
662 | 805 | ||
663 | /// <summary> | 806 | /// <summary> |
@@ -668,23 +811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 811 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
669 | { | 812 | { |
670 | TaskInventoryItem item; | 813 | TaskInventoryItem item; |
671 | 814 | m_items.LockItemsForRead(true); | |
672 | lock (m_items) | 815 | m_items.TryGetValue(itemId, out item); |
673 | m_items.TryGetValue(itemId, out item); | 816 | m_items.LockItemsForRead(false); |
674 | |||
675 | return item; | 817 | return item; |
676 | } | 818 | } |
677 | 819 | ||
678 | public TaskInventoryItem GetInventoryItem(string name) | 820 | public TaskInventoryItem GetInventoryItem(string name) |
679 | { | 821 | { |
680 | lock (m_items) | 822 | m_items.LockItemsForRead(true); |
823 | foreach (TaskInventoryItem item in m_items.Values) | ||
681 | { | 824 | { |
682 | foreach (TaskInventoryItem item in m_items.Values) | 825 | if (item.Name == name) |
683 | { | 826 | { |
684 | if (item.Name == name) | 827 | m_items.LockItemsForRead(false); |
685 | return item; | 828 | return item; |
686 | } | 829 | } |
687 | } | 830 | } |
831 | m_items.LockItemsForRead(false); | ||
688 | 832 | ||
689 | return null; | 833 | return null; |
690 | } | 834 | } |
@@ -693,15 +837,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | { | 837 | { |
694 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 838 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
695 | 839 | ||
696 | lock (m_items) | 840 | m_items.LockItemsForRead(true); |
841 | |||
842 | foreach (TaskInventoryItem item in m_items.Values) | ||
697 | { | 843 | { |
698 | foreach (TaskInventoryItem item in m_items.Values) | 844 | if (item.Name == name) |
699 | { | 845 | items.Add(item); |
700 | if (item.Name == name) | ||
701 | items.Add(item); | ||
702 | } | ||
703 | } | 846 | } |
704 | 847 | ||
848 | m_items.LockItemsForRead(false); | ||
849 | |||
705 | return items; | 850 | return items; |
706 | } | 851 | } |
707 | 852 | ||
@@ -720,6 +865,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | string xmlData = Utils.BytesToString(rezAsset.Data); | 865 | string xmlData = Utils.BytesToString(rezAsset.Data); |
721 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 866 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
722 | 867 | ||
868 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
869 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
870 | group.RootPart.AttachRotation = group.GroupRotation; | ||
871 | |||
723 | group.ResetIDs(); | 872 | group.ResetIDs(); |
724 | 873 | ||
725 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 874 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -794,8 +943,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | 943 | ||
795 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 944 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
796 | { | 945 | { |
797 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 946 | m_items.LockItemsForWrite(true); |
798 | if (it != null) | 947 | |
948 | if (m_items.ContainsKey(item.ItemID)) | ||
799 | { | 949 | { |
800 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 950 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
801 | 951 | ||
@@ -808,14 +958,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | item.GroupID = m_part.GroupID; | 958 | item.GroupID = m_part.GroupID; |
809 | 959 | ||
810 | if (item.AssetID == UUID.Zero) | 960 | if (item.AssetID == UUID.Zero) |
811 | item.AssetID = it.AssetID; | 961 | item.AssetID = m_items[item.ItemID].AssetID; |
812 | 962 | ||
813 | lock (m_items) | 963 | m_items[item.ItemID] = item; |
814 | { | 964 | m_inventorySerial++; |
815 | m_items[item.ItemID] = item; | ||
816 | m_inventorySerial++; | ||
817 | } | ||
818 | |||
819 | if (fireScriptEvents) | 965 | if (fireScriptEvents) |
820 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 966 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
821 | 967 | ||
@@ -824,7 +970,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
824 | HasInventoryChanged = true; | 970 | HasInventoryChanged = true; |
825 | m_part.ParentGroup.HasGroupChanged = true; | 971 | m_part.ParentGroup.HasGroupChanged = true; |
826 | } | 972 | } |
827 | 973 | m_items.LockItemsForWrite(false); | |
828 | return true; | 974 | return true; |
829 | } | 975 | } |
830 | else | 976 | else |
@@ -835,8 +981,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
835 | item.ItemID, m_part.Name, m_part.UUID, | 981 | item.ItemID, m_part.Name, m_part.UUID, |
836 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 982 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
837 | } | 983 | } |
838 | return false; | 984 | m_items.LockItemsForWrite(false); |
839 | 985 | ||
986 | return false; | ||
840 | } | 987 | } |
841 | 988 | ||
842 | /// <summary> | 989 | /// <summary> |
@@ -847,43 +994,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
847 | /// in this prim's inventory.</returns> | 994 | /// in this prim's inventory.</returns> |
848 | public int RemoveInventoryItem(UUID itemID) | 995 | public int RemoveInventoryItem(UUID itemID) |
849 | { | 996 | { |
850 | TaskInventoryItem item = GetInventoryItem(itemID); | 997 | m_items.LockItemsForRead(true); |
851 | if (item != null) | 998 | |
999 | if (m_items.ContainsKey(itemID)) | ||
852 | { | 1000 | { |
853 | int type = m_items[itemID].InvType; | 1001 | int type = m_items[itemID].InvType; |
1002 | m_items.LockItemsForRead(false); | ||
854 | if (type == 10) // Script | 1003 | if (type == 10) // Script |
855 | { | 1004 | { |
856 | m_part.RemoveScriptEvents(itemID); | ||
857 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 1005 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
858 | } | 1006 | } |
1007 | m_items.LockItemsForWrite(true); | ||
859 | m_items.Remove(itemID); | 1008 | m_items.Remove(itemID); |
1009 | m_items.LockItemsForWrite(false); | ||
860 | m_inventorySerial++; | 1010 | m_inventorySerial++; |
861 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 1011 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
862 | 1012 | ||
863 | HasInventoryChanged = true; | 1013 | HasInventoryChanged = true; |
864 | m_part.ParentGroup.HasGroupChanged = true; | 1014 | m_part.ParentGroup.HasGroupChanged = true; |
865 | 1015 | ||
866 | if (!ContainsScripts()) | 1016 | int scriptcount = 0; |
1017 | m_items.LockItemsForRead(true); | ||
1018 | foreach (TaskInventoryItem item in m_items.Values) | ||
1019 | { | ||
1020 | if (item.Type == 10) | ||
1021 | { | ||
1022 | scriptcount++; | ||
1023 | } | ||
1024 | } | ||
1025 | m_items.LockItemsForRead(false); | ||
1026 | |||
1027 | |||
1028 | if (scriptcount <= 0) | ||
1029 | { | ||
867 | m_part.RemFlag(PrimFlags.Scripted); | 1030 | m_part.RemFlag(PrimFlags.Scripted); |
1031 | } | ||
868 | 1032 | ||
869 | m_part.ScheduleFullUpdate(); | 1033 | m_part.ScheduleFullUpdate(); |
870 | 1034 | ||
871 | return type; | 1035 | return type; |
872 | |||
873 | } | 1036 | } |
874 | else | 1037 | else |
875 | { | 1038 | { |
1039 | m_items.LockItemsForRead(false); | ||
876 | m_log.ErrorFormat( | 1040 | m_log.ErrorFormat( |
877 | "[PRIM INVENTORY]: " + | 1041 | "[PRIM INVENTORY]: " + |
878 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 1042 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
879 | itemID, m_part.Name, m_part.UUID, | 1043 | itemID, m_part.Name, m_part.UUID); |
880 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
881 | } | 1044 | } |
882 | 1045 | ||
883 | return -1; | 1046 | return -1; |
884 | } | 1047 | } |
885 | 1048 | ||
886 | private bool CreateInventoryFile() | 1049 | private bool CreateInventoryFileName() |
887 | { | 1050 | { |
888 | // m_log.DebugFormat( | 1051 | // m_log.DebugFormat( |
889 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 1052 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -892,70 +1055,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | if (m_inventoryFileName == String.Empty || | 1055 | if (m_inventoryFileName == String.Empty || |
893 | m_inventoryFileNameSerial < m_inventorySerial) | 1056 | m_inventoryFileNameSerial < m_inventorySerial) |
894 | { | 1057 | { |
895 | // Something changed, we need to create a new file | ||
896 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1058 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
897 | m_inventoryFileNameSerial = m_inventorySerial; | 1059 | m_inventoryFileNameSerial = m_inventorySerial; |
898 | 1060 | ||
899 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
900 | |||
901 | lock (m_items) | ||
902 | { | ||
903 | foreach (TaskInventoryItem item in m_items.Values) | ||
904 | { | ||
905 | // m_log.DebugFormat( | ||
906 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | ||
907 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
908 | |||
909 | UUID ownerID = item.OwnerID; | ||
910 | uint everyoneMask = 0; | ||
911 | uint baseMask = item.BasePermissions; | ||
912 | uint ownerMask = item.CurrentPermissions; | ||
913 | uint groupMask = item.GroupPermissions; | ||
914 | |||
915 | invString.AddItemStart(); | ||
916 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
917 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
918 | |||
919 | invString.AddPermissionsStart(); | ||
920 | |||
921 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
922 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
923 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
924 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
925 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
926 | |||
927 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
928 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
929 | |||
930 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
931 | |||
932 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
933 | invString.AddSectionEnd(); | ||
934 | |||
935 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
936 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
937 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
938 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
939 | |||
940 | invString.AddSaleStart(); | ||
941 | invString.AddNameValueLine("sale_type", "not"); | ||
942 | invString.AddNameValueLine("sale_price", "0"); | ||
943 | invString.AddSectionEnd(); | ||
944 | |||
945 | invString.AddNameValueLine("name", item.Name + "|"); | ||
946 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
947 | |||
948 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
949 | invString.AddSectionEnd(); | ||
950 | } | ||
951 | } | ||
952 | |||
953 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
954 | |||
955 | return true; | 1061 | return true; |
956 | } | 1062 | } |
957 | 1063 | ||
958 | // No need to recreate, the existing file is fine | ||
959 | return false; | 1064 | return false; |
960 | } | 1065 | } |
961 | 1066 | ||
@@ -965,43 +1070,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | /// <param name="xferManager"></param> | 1070 | /// <param name="xferManager"></param> |
966 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1071 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
967 | { | 1072 | { |
968 | lock (m_items) | 1073 | bool changed = CreateInventoryFileName(); |
969 | { | ||
970 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
971 | // a new script if any previous deletion has left the prim inventory empty. | ||
972 | if (m_items.Count == 0) // No inventory | ||
973 | { | ||
974 | // m_log.DebugFormat( | ||
975 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
976 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
977 | 1074 | ||
978 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1075 | bool includeAssets = false; |
979 | return; | 1076 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) |
980 | } | 1077 | includeAssets = true; |
1078 | |||
1079 | if (m_inventoryPrivileged != includeAssets) | ||
1080 | changed = true; | ||
981 | 1081 | ||
982 | CreateInventoryFile(); | 1082 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
1083 | |||
1084 | Items.LockItemsForRead(true); | ||
1085 | |||
1086 | if (m_inventorySerial == 0) // No inventory | ||
1087 | { | ||
1088 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1089 | Items.LockItemsForRead(false); | ||
1090 | return; | ||
1091 | } | ||
1092 | |||
1093 | if (m_items.Count == 0) // No inventory | ||
1094 | { | ||
1095 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1096 | Items.LockItemsForRead(false); | ||
1097 | return; | ||
1098 | } | ||
983 | 1099 | ||
984 | // In principle, we should only do the rest if the inventory changed; | 1100 | if (!changed) |
985 | // by sending m_inventorySerial to the client, it ought to know | 1101 | { |
986 | // that nothing changed and that it doesn't need to request the file. | ||
987 | // Unfortunately, it doesn't look like the client optimizes this; | ||
988 | // the client seems to always come back and request the Xfer, | ||
989 | // no matter what value m_inventorySerial has. | ||
990 | // FIXME: Could probably be > 0 here rather than > 2 | ||
991 | if (m_inventoryFileData.Length > 2) | 1102 | if (m_inventoryFileData.Length > 2) |
992 | { | 1103 | { |
993 | // Add the file for Xfer | 1104 | xferManager.AddNewFile(m_inventoryFileName, |
994 | // m_log.DebugFormat( | 1105 | m_inventoryFileData); |
995 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | 1106 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
996 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | 1107 | Util.StringToBytes256(m_inventoryFileName)); |
997 | 1108 | ||
998 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1109 | Items.LockItemsForRead(false); |
1110 | return; | ||
999 | } | 1111 | } |
1000 | |||
1001 | // Tell the client we're ready to Xfer the file | ||
1002 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1003 | Util.StringToBytes256(m_inventoryFileName)); | ||
1004 | } | 1112 | } |
1113 | |||
1114 | m_inventoryPrivileged = includeAssets; | ||
1115 | |||
1116 | foreach (TaskInventoryItem item in m_items.Values) | ||
1117 | { | ||
1118 | UUID ownerID = item.OwnerID; | ||
1119 | uint everyoneMask = 0; | ||
1120 | uint baseMask = item.BasePermissions; | ||
1121 | uint ownerMask = item.CurrentPermissions; | ||
1122 | uint groupMask = item.GroupPermissions; | ||
1123 | |||
1124 | invString.AddItemStart(); | ||
1125 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1126 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1127 | |||
1128 | invString.AddPermissionsStart(); | ||
1129 | |||
1130 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1131 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1132 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1133 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1134 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1135 | |||
1136 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1137 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1138 | |||
1139 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1140 | |||
1141 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1142 | invString.AddSectionEnd(); | ||
1143 | |||
1144 | if (includeAssets) | ||
1145 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1146 | else | ||
1147 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1148 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1149 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1150 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1151 | |||
1152 | invString.AddSaleStart(); | ||
1153 | invString.AddNameValueLine("sale_type", "not"); | ||
1154 | invString.AddNameValueLine("sale_price", "0"); | ||
1155 | invString.AddSectionEnd(); | ||
1156 | |||
1157 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1158 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1159 | |||
1160 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1161 | invString.AddSectionEnd(); | ||
1162 | } | ||
1163 | |||
1164 | Items.LockItemsForRead(false); | ||
1165 | |||
1166 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
1167 | |||
1168 | if (m_inventoryFileData.Length > 2) | ||
1169 | { | ||
1170 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
1171 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1172 | Util.StringToBytes256(m_inventoryFileName)); | ||
1173 | return; | ||
1174 | } | ||
1175 | |||
1176 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1005 | } | 1177 | } |
1006 | 1178 | ||
1007 | /// <summary> | 1179 | /// <summary> |
@@ -1010,13 +1182,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | /// <param name="datastore"></param> | 1182 | /// <param name="datastore"></param> |
1011 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1183 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
1012 | { | 1184 | { |
1013 | if (HasInventoryChanged) | 1185 | // Removed this because linking will cause an immediate delete of the new |
1014 | { | 1186 | // child prim from the database and the subsequent storing of the prim sees |
1015 | HasInventoryChanged = false; | 1187 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
1016 | List<TaskInventoryItem> items = GetInventoryItems(); | 1188 | // of storing prim inventory needlessly is much less than the aggravation |
1017 | datastore.StorePrimInventory(m_part.UUID, items); | 1189 | // of prim inventory loss. |
1190 | // if (HasInventoryChanged) | ||
1191 | // { | ||
1192 | Items.LockItemsForRead(true); | ||
1193 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1194 | Items.LockItemsForRead(false); | ||
1018 | 1195 | ||
1019 | } | 1196 | HasInventoryChanged = false; |
1197 | // } | ||
1020 | } | 1198 | } |
1021 | 1199 | ||
1022 | public class InventoryStringBuilder | 1200 | public class InventoryStringBuilder |
@@ -1082,87 +1260,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | { | 1260 | { |
1083 | uint mask=0x7fffffff; | 1261 | uint mask=0x7fffffff; |
1084 | 1262 | ||
1085 | lock (m_items) | 1263 | foreach (TaskInventoryItem item in m_items.Values) |
1086 | { | 1264 | { |
1087 | foreach (TaskInventoryItem item in m_items.Values) | 1265 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1266 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1267 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1268 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1269 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1270 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1271 | |||
1272 | if (item.InvType == (int)InventoryType.Object) | ||
1088 | { | 1273 | { |
1089 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1274 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1090 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1275 | mask &= ~((uint)PermissionMask.Copy >> 13); |
1091 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1276 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1092 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1277 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1093 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1278 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1094 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1279 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1095 | |||
1096 | if (item.InvType != (int)InventoryType.Object) | ||
1097 | { | ||
1098 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1099 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1100 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1101 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1102 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1103 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1104 | } | ||
1105 | else | ||
1106 | { | ||
1107 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1108 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1109 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1110 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1111 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1112 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1113 | } | ||
1114 | |||
1115 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1116 | mask &= ~(uint)PermissionMask.Copy; | ||
1117 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1118 | mask &= ~(uint)PermissionMask.Transfer; | ||
1119 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1120 | mask &= ~(uint)PermissionMask.Modify; | ||
1121 | } | 1280 | } |
1281 | |||
1282 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1283 | mask &= ~(uint)PermissionMask.Copy; | ||
1284 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1285 | mask &= ~(uint)PermissionMask.Transfer; | ||
1286 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1287 | mask &= ~(uint)PermissionMask.Modify; | ||
1122 | } | 1288 | } |
1123 | |||
1124 | return mask; | 1289 | return mask; |
1125 | } | 1290 | } |
1126 | 1291 | ||
1127 | public void ApplyNextOwnerPermissions() | 1292 | public void ApplyNextOwnerPermissions() |
1128 | { | 1293 | { |
1129 | lock (m_items) | 1294 | foreach (TaskInventoryItem item in m_items.Values) |
1130 | { | 1295 | { |
1131 | foreach (TaskInventoryItem item in m_items.Values) | 1296 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1132 | { | 1297 | { |
1133 | // m_log.DebugFormat ( | 1298 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1134 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1299 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1135 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1300 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1136 | 1301 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | |
1137 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1302 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1138 | { | 1303 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1139 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1140 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1141 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1142 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1143 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1144 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1145 | } | ||
1146 | |||
1147 | item.CurrentPermissions &= item.NextPermissions; | ||
1148 | item.BasePermissions &= item.NextPermissions; | ||
1149 | item.EveryonePermissions &= item.NextPermissions; | ||
1150 | item.OwnerChanged = true; | ||
1151 | item.PermsMask = 0; | ||
1152 | item.PermsGranter = UUID.Zero; | ||
1153 | } | 1304 | } |
1305 | item.CurrentPermissions &= item.NextPermissions; | ||
1306 | item.BasePermissions &= item.NextPermissions; | ||
1307 | item.EveryonePermissions &= item.NextPermissions; | ||
1308 | item.OwnerChanged = true; | ||
1309 | item.PermsMask = 0; | ||
1310 | item.PermsGranter = UUID.Zero; | ||
1154 | } | 1311 | } |
1155 | } | 1312 | } |
1156 | 1313 | ||
1157 | public void ApplyGodPermissions(uint perms) | 1314 | public void ApplyGodPermissions(uint perms) |
1158 | { | 1315 | { |
1159 | lock (m_items) | 1316 | foreach (TaskInventoryItem item in m_items.Values) |
1160 | { | 1317 | { |
1161 | foreach (TaskInventoryItem item in m_items.Values) | 1318 | item.CurrentPermissions = perms; |
1162 | { | 1319 | item.BasePermissions = perms; |
1163 | item.CurrentPermissions = perms; | ||
1164 | item.BasePermissions = perms; | ||
1165 | } | ||
1166 | } | 1320 | } |
1167 | 1321 | ||
1168 | m_inventorySerial++; | 1322 | m_inventorySerial++; |
@@ -1175,14 +1329,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1175 | /// <returns></returns> | 1329 | /// <returns></returns> |
1176 | public bool ContainsScripts() | 1330 | public bool ContainsScripts() |
1177 | { | 1331 | { |
1178 | lock (m_items) | 1332 | foreach (TaskInventoryItem item in m_items.Values) |
1179 | { | 1333 | { |
1180 | foreach (TaskInventoryItem item in m_items.Values) | 1334 | if (item.InvType == (int)InventoryType.LSL) |
1181 | { | 1335 | { |
1182 | if (item.InvType == (int)InventoryType.LSL) | 1336 | return true; |
1183 | { | ||
1184 | return true; | ||
1185 | } | ||
1186 | } | 1337 | } |
1187 | } | 1338 | } |
1188 | 1339 | ||
@@ -1196,17 +1347,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1196 | public int ScriptCount() | 1347 | public int ScriptCount() |
1197 | { | 1348 | { |
1198 | int count = 0; | 1349 | int count = 0; |
1199 | lock (m_items) | 1350 | Items.LockItemsForRead(true); |
1351 | foreach (TaskInventoryItem item in m_items.Values) | ||
1200 | { | 1352 | { |
1201 | foreach (TaskInventoryItem item in m_items.Values) | 1353 | if (item.InvType == (int)InventoryType.LSL) |
1202 | { | 1354 | { |
1203 | if (item.InvType == (int)InventoryType.LSL) | 1355 | count++; |
1204 | { | ||
1205 | count++; | ||
1206 | } | ||
1207 | } | 1356 | } |
1208 | } | 1357 | } |
1209 | 1358 | Items.LockItemsForRead(false); | |
1210 | return count; | 1359 | return count; |
1211 | } | 1360 | } |
1212 | /// <summary> | 1361 | /// <summary> |
@@ -1242,11 +1391,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1242 | { | 1391 | { |
1243 | List<UUID> ret = new List<UUID>(); | 1392 | List<UUID> ret = new List<UUID>(); |
1244 | 1393 | ||
1245 | lock (m_items) | 1394 | foreach (TaskInventoryItem item in m_items.Values) |
1246 | { | 1395 | ret.Add(item.ItemID); |
1247 | foreach (TaskInventoryItem item in m_items.Values) | ||
1248 | ret.Add(item.ItemID); | ||
1249 | } | ||
1250 | 1396 | ||
1251 | return ret; | 1397 | return ret; |
1252 | } | 1398 | } |
@@ -1255,8 +1401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1255 | { | 1401 | { |
1256 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1402 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1257 | 1403 | ||
1258 | lock (m_items) | 1404 | Items.LockItemsForRead(true); |
1259 | ret = new List<TaskInventoryItem>(m_items.Values); | 1405 | ret = new List<TaskInventoryItem>(m_items.Values); |
1406 | Items.LockItemsForRead(false); | ||
1260 | 1407 | ||
1261 | return ret; | 1408 | return ret; |
1262 | } | 1409 | } |
@@ -1265,18 +1412,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | { | 1412 | { |
1266 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1413 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1267 | 1414 | ||
1268 | lock (m_items) | 1415 | Items.LockItemsForRead(true); |
1269 | { | 1416 | |
1270 | foreach (TaskInventoryItem item in m_items.Values) | 1417 | foreach (TaskInventoryItem item in m_items.Values) |
1271 | if (item.InvType == (int)type) | 1418 | if (item.InvType == (int)type) |
1272 | ret.Add(item); | 1419 | ret.Add(item); |
1273 | } | 1420 | |
1421 | Items.LockItemsForRead(false); | ||
1274 | 1422 | ||
1275 | return ret; | 1423 | return ret; |
1276 | } | 1424 | } |
1277 | 1425 | ||
1278 | public Dictionary<UUID, string> GetScriptStates() | 1426 | public Dictionary<UUID, string> GetScriptStates() |
1279 | { | 1427 | { |
1428 | return GetScriptStates(false); | ||
1429 | } | ||
1430 | |||
1431 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1432 | { | ||
1280 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1433 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1281 | 1434 | ||
1282 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1435 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1302,14 +1455,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1302 | string n = e.GetXMLState(item.ItemID); | 1455 | string n = e.GetXMLState(item.ItemID); |
1303 | if (n != String.Empty) | 1456 | if (n != String.Empty) |
1304 | { | 1457 | { |
1305 | if (!ret.ContainsKey(item.ItemID)) | 1458 | if (oldIDs) |
1306 | ret[item.ItemID] = n; | 1459 | { |
1460 | if (!ret.ContainsKey(item.OldItemID)) | ||
1461 | ret[item.OldItemID] = n; | ||
1462 | } | ||
1463 | else | ||
1464 | { | ||
1465 | if (!ret.ContainsKey(item.ItemID)) | ||
1466 | ret[item.ItemID] = n; | ||
1467 | } | ||
1307 | break; | 1468 | break; |
1308 | } | 1469 | } |
1309 | } | 1470 | } |
1310 | } | 1471 | } |
1311 | } | 1472 | } |
1312 | |||
1313 | return ret; | 1473 | return ret; |
1314 | } | 1474 | } |
1315 | 1475 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 548dfd3..4d3ab51 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
99 | /// issue #1716 | 100 | /// issue #1716 |
100 | /// </summary> | 101 | /// </summary> |
101 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
102 | 103 | ||
103 | /// <summary> | 104 | /// <summary> |
104 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 105 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -170,6 +171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
171 | // private int m_updateCount = 0; //KF: Update Anims for a while | 172 | // private int m_updateCount = 0; //KF: Update Anims for a while |
172 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
174 | private List<uint> m_lastColliders = new List<uint>(); | ||
173 | 175 | ||
174 | private TeleportFlags m_teleportFlags; | 176 | private TeleportFlags m_teleportFlags; |
175 | public TeleportFlags TeleportFlags | 177 | public TeleportFlags TeleportFlags |
@@ -231,6 +233,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
231 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
232 | //***************************************************** | 234 | //***************************************************** |
233 | 235 | ||
236 | private bool m_collisionEventFlag = false; | ||
237 | private object m_collisionEventLock = new Object(); | ||
238 | |||
239 | private int m_movementAnimationUpdateCounter = 0; | ||
240 | |||
241 | private Vector3 m_prevSitOffset; | ||
242 | |||
234 | protected AvatarAppearance m_appearance; | 243 | protected AvatarAppearance m_appearance; |
235 | 244 | ||
236 | public AvatarAppearance Appearance | 245 | public AvatarAppearance Appearance |
@@ -425,7 +434,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
425 | get { return (IClientCore)ControllingClient; } | 434 | get { return (IClientCore)ControllingClient; } |
426 | } | 435 | } |
427 | 436 | ||
428 | public Vector3 ParentPosition { get; set; } | 437 | // public Vector3 ParentPosition { get; set; } |
429 | 438 | ||
430 | /// <summary> | 439 | /// <summary> |
431 | /// Position of this avatar relative to the region the avatar is in | 440 | /// Position of this avatar relative to the region the avatar is in |
@@ -483,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
483 | if (ParentID == 0) | 492 | if (ParentID == 0) |
484 | { | 493 | { |
485 | m_pos = value; | 494 | m_pos = value; |
486 | ParentPosition = Vector3.Zero; | 495 | // ParentPosition = Vector3.Zero; |
487 | } | 496 | } |
488 | 497 | ||
489 | //m_log.DebugFormat( | 498 | //m_log.DebugFormat( |
@@ -572,6 +581,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | /// </summary> | 581 | /// </summary> |
573 | public uint ParentID { get; set; } | 582 | public uint ParentID { get; set; } |
574 | 583 | ||
584 | public UUID ParentUUID | ||
585 | { | ||
586 | get { return m_parentUUID; } | ||
587 | set { m_parentUUID = value; } | ||
588 | } | ||
589 | private UUID m_parentUUID = UUID.Zero; | ||
590 | |||
575 | /// <summary> | 591 | /// <summary> |
576 | /// Are we sitting on an object? | 592 | /// Are we sitting on an object? |
577 | /// </summary> | 593 | /// </summary> |
@@ -738,6 +754,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | Appearance = appearance; | 754 | Appearance = appearance; |
739 | } | 755 | } |
740 | 756 | ||
757 | private void RegionHeartbeatEnd(Scene scene) | ||
758 | { | ||
759 | if (IsChildAgent) | ||
760 | return; | ||
761 | |||
762 | m_movementAnimationUpdateCounter ++; | ||
763 | if (m_movementAnimationUpdateCounter >= 2) | ||
764 | { | ||
765 | m_movementAnimationUpdateCounter = 0; | ||
766 | if (Animator != null) | ||
767 | { | ||
768 | // If the parentID == 0 we are not sitting | ||
769 | // if !SitGournd then we are not sitting on the ground | ||
770 | // Fairly straightforward, now here comes the twist | ||
771 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
772 | // be sat on an object that isn't there yet. Should | ||
773 | // be treated as if sat. | ||
774 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
775 | Animator.UpdateMovementAnimations(); | ||
776 | } | ||
777 | else | ||
778 | { | ||
779 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
780 | } | ||
781 | } | ||
782 | } | ||
783 | |||
741 | public void RegisterToEvents() | 784 | public void RegisterToEvents() |
742 | { | 785 | { |
743 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 786 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -747,6 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
747 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 790 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
748 | ControllingClient.OnStartAnim += HandleStartAnim; | 791 | ControllingClient.OnStartAnim += HandleStartAnim; |
749 | ControllingClient.OnStopAnim += HandleStopAnim; | 792 | ControllingClient.OnStopAnim += HandleStopAnim; |
793 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
750 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 794 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
751 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 795 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
752 | 796 | ||
@@ -807,10 +851,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 851 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
808 | Name, m_scene.RegionInfo.RegionName); | 852 | Name, m_scene.RegionInfo.RegionName); |
809 | 853 | ||
810 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
811 | |||
812 | bool wasChild = IsChildAgent; | 854 | bool wasChild = IsChildAgent; |
813 | IsChildAgent = false; | 855 | |
856 | if (ParentUUID != UUID.Zero) | ||
857 | { | ||
858 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
859 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
860 | if (part == null) | ||
861 | { | ||
862 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
863 | } | ||
864 | else | ||
865 | { | ||
866 | part.ParentGroup.AddAvatar(UUID); | ||
867 | if (part.SitTargetPosition != Vector3.Zero) | ||
868 | part.SitTargetAvatar = UUID; | ||
869 | // ParentPosition = part.GetWorldPosition(); | ||
870 | ParentID = part.LocalId; | ||
871 | ParentPart = part; | ||
872 | m_pos = m_prevSitOffset; | ||
873 | // pos = ParentPosition; | ||
874 | pos = part.GetWorldPosition(); | ||
875 | } | ||
876 | ParentUUID = UUID.Zero; | ||
877 | |||
878 | IsChildAgent = false; | ||
879 | |||
880 | // Animator.TrySetMovementAnimation("SIT"); | ||
881 | } | ||
882 | else | ||
883 | { | ||
884 | IsChildAgent = false; | ||
885 | } | ||
886 | |||
814 | 887 | ||
815 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 888 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
816 | if (gm != null) | 889 | if (gm != null) |
@@ -820,62 +893,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
820 | 893 | ||
821 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 894 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
822 | 895 | ||
823 | // Moved this from SendInitialData to ensure that Appearance is initialized | 896 | if (ParentID == 0) |
824 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
825 | // related to the handling of attachments | ||
826 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
827 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
828 | { | 897 | { |
829 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 898 | // Moved this from SendInitialData to ensure that Appearance is initialized |
830 | pos.X = crossedBorder.BorderLine.Z - 1; | 899 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
831 | } | 900 | // related to the handling of attachments |
901 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
902 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
903 | { | ||
904 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
905 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
906 | } | ||
832 | 907 | ||
833 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 908 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
834 | { | 909 | { |
835 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 910 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
836 | pos.Y = crossedBorder.BorderLine.Z - 1; | 911 | pos.Y = crossedBorder.BorderLine.Z - 1; |
837 | } | 912 | } |
838 | 913 | ||
839 | CheckAndAdjustLandingPoint(ref pos); | 914 | CheckAndAdjustLandingPoint(ref pos); |
840 | 915 | ||
841 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 916 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
842 | { | 917 | { |
843 | m_log.WarnFormat( | 918 | m_log.WarnFormat( |
844 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 919 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
845 | pos, Name, UUID); | 920 | pos, Name, UUID); |
846 | 921 | ||
847 | if (pos.X < 0f) pos.X = 0f; | 922 | if (pos.X < 0f) pos.X = 0f; |
848 | if (pos.Y < 0f) pos.Y = 0f; | 923 | if (pos.Y < 0f) pos.Y = 0f; |
849 | if (pos.Z < 0f) pos.Z = 0f; | 924 | if (pos.Z < 0f) pos.Z = 0f; |
850 | } | 925 | } |
851 | 926 | ||
852 | float localAVHeight = 1.56f; | 927 | float localAVHeight = 1.56f; |
853 | if (Appearance.AvatarHeight > 0) | 928 | if (Appearance.AvatarHeight > 0) |
854 | localAVHeight = Appearance.AvatarHeight; | 929 | localAVHeight = Appearance.AvatarHeight; |
855 | 930 | ||
856 | float posZLimit = 0; | 931 | float posZLimit = 0; |
857 | 932 | ||
858 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 933 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
859 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 934 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
860 | 935 | ||
861 | float newPosZ = posZLimit + localAVHeight / 2; | 936 | float newPosZ = posZLimit + localAVHeight / 2; |
862 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 937 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
863 | { | 938 | { |
864 | pos.Z = newPosZ; | 939 | pos.Z = newPosZ; |
865 | } | 940 | } |
866 | AbsolutePosition = pos; | 941 | AbsolutePosition = pos; |
867 | 942 | ||
868 | AddToPhysicalScene(isFlying); | 943 | if (m_teleportFlags == TeleportFlags.Default) |
944 | { | ||
945 | Vector3 vel = Velocity; | ||
946 | AddToPhysicalScene(isFlying); | ||
947 | if (PhysicsActor != null) | ||
948 | PhysicsActor.SetMomentum(vel); | ||
949 | } | ||
950 | else | ||
951 | AddToPhysicalScene(isFlying); | ||
869 | 952 | ||
870 | if (ForceFly) | 953 | if (ForceFly) |
871 | { | 954 | { |
872 | Flying = true; | 955 | Flying = true; |
873 | } | 956 | } |
874 | else if (FlyDisabled) | 957 | else if (FlyDisabled) |
875 | { | 958 | { |
876 | Flying = false; | 959 | Flying = false; |
960 | } | ||
877 | } | 961 | } |
878 | |||
879 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 962 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
880 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 963 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
881 | // elsewhere anyway | 964 | // elsewhere anyway |
@@ -893,14 +976,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | { | 976 | { |
894 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 977 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
895 | // Resume scripts | 978 | // Resume scripts |
896 | foreach (SceneObjectGroup sog in m_attachments) | 979 | Util.FireAndForget(delegate(object x) { |
897 | { | 980 | foreach (SceneObjectGroup sog in m_attachments) |
898 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 981 | { |
899 | sog.ResumeScripts(); | 982 | sog.ScheduleGroupForFullUpdate(); |
900 | } | 983 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
984 | sog.ResumeScripts(); | ||
985 | } | ||
986 | }); | ||
901 | } | 987 | } |
902 | } | 988 | } |
903 | 989 | ||
990 | SendAvatarDataToAllAgents(); | ||
991 | |||
904 | // send the animations of the other presences to me | 992 | // send the animations of the other presences to me |
905 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 993 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
906 | { | 994 | { |
@@ -911,9 +999,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 999 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
912 | // stall on the border crossing since the existing child agent will still have the last movement | 1000 | // stall on the border crossing since the existing child agent will still have the last movement |
913 | // recorded, which stops the input from being processed. | 1001 | // recorded, which stops the input from being processed. |
1002 | |||
914 | MovementFlag = 0; | 1003 | MovementFlag = 0; |
915 | 1004 | ||
916 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1005 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1006 | |||
1007 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
917 | } | 1008 | } |
918 | 1009 | ||
919 | public int GetStateSource() | 1010 | public int GetStateSource() |
@@ -941,12 +1032,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | /// </remarks> | 1032 | /// </remarks> |
942 | public void MakeChildAgent() | 1033 | public void MakeChildAgent() |
943 | { | 1034 | { |
1035 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1036 | |||
944 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1037 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
945 | 1038 | ||
946 | // Reset these so that teleporting in and walking out isn't seen | 1039 | // Reset these so that teleporting in and walking out isn't seen |
947 | // as teleporting back | 1040 | // as teleporting back |
948 | TeleportFlags = TeleportFlags.Default; | 1041 | TeleportFlags = TeleportFlags.Default; |
949 | 1042 | ||
1043 | MovementFlag = 0; | ||
1044 | |||
950 | // It looks like Animator is set to null somewhere, and MakeChild | 1045 | // It looks like Animator is set to null somewhere, and MakeChild |
951 | // is called after that. Probably in aborted teleports. | 1046 | // is called after that. Probably in aborted teleports. |
952 | if (Animator == null) | 1047 | if (Animator == null) |
@@ -954,6 +1049,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
954 | else | 1049 | else |
955 | Animator.ResetAnimations(); | 1050 | Animator.ResetAnimations(); |
956 | 1051 | ||
1052 | |||
957 | // m_log.DebugFormat( | 1053 | // m_log.DebugFormat( |
958 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1054 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
959 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1055 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -965,6 +1061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | IsChildAgent = true; | 1061 | IsChildAgent = true; |
966 | m_scene.SwapRootAgentCount(true); | 1062 | m_scene.SwapRootAgentCount(true); |
967 | RemoveFromPhysicalScene(); | 1063 | RemoveFromPhysicalScene(); |
1064 | ParentID = 0; // Child agents can't be sitting | ||
968 | 1065 | ||
969 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1066 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
970 | 1067 | ||
@@ -980,9 +1077,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
980 | { | 1077 | { |
981 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1078 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
982 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1079 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
983 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
984 | PhysicsActor.UnSubscribeEvents(); | ||
985 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1080 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1081 | PhysicsActor.UnSubscribeEvents(); | ||
1082 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
986 | PhysicsActor = null; | 1083 | PhysicsActor = null; |
987 | } | 1084 | } |
988 | // else | 1085 | // else |
@@ -999,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
999 | /// <param name="pos"></param> | 1096 | /// <param name="pos"></param> |
1000 | public void Teleport(Vector3 pos) | 1097 | public void Teleport(Vector3 pos) |
1001 | { | 1098 | { |
1002 | TeleportWithMomentum(pos, null); | 1099 | TeleportWithMomentum(pos, Vector3.Zero); |
1003 | } | 1100 | } |
1004 | 1101 | ||
1005 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1102 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1023,6 +1120,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1023 | SendTerseUpdateToAllClients(); | 1120 | SendTerseUpdateToAllClients(); |
1024 | } | 1121 | } |
1025 | 1122 | ||
1123 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1124 | { | ||
1125 | CheckLandingPoint(ref newpos); | ||
1126 | AbsolutePosition = newpos; | ||
1127 | |||
1128 | if (newvel.HasValue) | ||
1129 | { | ||
1130 | if ((Vector3)newvel == Vector3.Zero) | ||
1131 | { | ||
1132 | if (PhysicsActor != null) | ||
1133 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1134 | m_velocity = Vector3.Zero; | ||
1135 | } | ||
1136 | else | ||
1137 | { | ||
1138 | if (PhysicsActor != null) | ||
1139 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1140 | m_velocity = (Vector3)newvel; | ||
1141 | |||
1142 | if (rotateToVelXY) | ||
1143 | { | ||
1144 | Vector3 lookAt = (Vector3)newvel; | ||
1145 | lookAt.Z = 0; | ||
1146 | lookAt.Normalize(); | ||
1147 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1148 | return; | ||
1149 | } | ||
1150 | } | ||
1151 | } | ||
1152 | |||
1153 | SendTerseUpdateToAllClients(); | ||
1154 | } | ||
1155 | |||
1156 | |||
1157 | |||
1026 | public void StopFlying() | 1158 | public void StopFlying() |
1027 | { | 1159 | { |
1028 | ControllingClient.StopFlying(this); | 1160 | ControllingClient.StopFlying(this); |
@@ -1338,8 +1470,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | { | 1470 | { |
1339 | if (m_followCamAuto) | 1471 | if (m_followCamAuto) |
1340 | { | 1472 | { |
1341 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1473 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1342 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1474 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1475 | |||
1476 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1477 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1478 | float distTocamlen = distTocam.Length(); | ||
1479 | if (distTocamlen > 0) | ||
1480 | { | ||
1481 | distTocam *= 1.0f / distTocamlen; | ||
1482 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1483 | } | ||
1484 | |||
1343 | } | 1485 | } |
1344 | } | 1486 | } |
1345 | 1487 | ||
@@ -1773,12 +1915,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1915 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1774 | 1916 | ||
1775 | SitGround = false; | 1917 | SitGround = false; |
1918 | |||
1919 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1776 | if (PhysicsActor == null) | 1920 | if (PhysicsActor == null) |
1777 | AddToPhysicalScene(false); | 1921 | AddToPhysicalScene(false); |
1922 | */ | ||
1778 | 1923 | ||
1779 | if (ParentID != 0) | 1924 | if (ParentID != 0) |
1780 | { | 1925 | { |
1781 | SceneObjectPart part = ParentPart; | 1926 | SceneObjectPart part = ParentPart; |
1927 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1928 | |||
1782 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1929 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1783 | if (taskIDict != null) | 1930 | if (taskIDict != null) |
1784 | { | 1931 | { |
@@ -1794,14 +1941,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1794 | } | 1941 | } |
1795 | } | 1942 | } |
1796 | 1943 | ||
1797 | ParentPosition = part.GetWorldPosition(); | 1944 | part.ParentGroup.DeleteAvatar(UUID); |
1945 | // ParentPosition = part.GetWorldPosition(); | ||
1798 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1946 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1799 | 1947 | ||
1800 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1948 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1801 | ParentPosition = Vector3.Zero; | 1949 | // ParentPosition = Vector3.Zero; |
1950 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1951 | if (part.SitTargetAvatar == UUID) | ||
1952 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
1802 | 1953 | ||
1803 | ParentID = 0; | 1954 | ParentID = 0; |
1804 | ParentPart = null; | 1955 | ParentPart = null; |
1956 | |||
1957 | if (PhysicsActor == null) | ||
1958 | AddToPhysicalScene(false); | ||
1959 | |||
1805 | SendAvatarDataToAllAgents(); | 1960 | SendAvatarDataToAllAgents(); |
1806 | m_requestedSitTargetID = 0; | 1961 | m_requestedSitTargetID = 0; |
1807 | 1962 | ||
@@ -1811,6 +1966,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1811 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1966 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1812 | } | 1967 | } |
1813 | 1968 | ||
1969 | else if (PhysicsActor == null) | ||
1970 | AddToPhysicalScene(false); | ||
1971 | |||
1814 | Animator.TrySetMovementAnimation("STAND"); | 1972 | Animator.TrySetMovementAnimation("STAND"); |
1815 | } | 1973 | } |
1816 | 1974 | ||
@@ -1862,7 +2020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2020 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1863 | 2021 | ||
1864 | if (PhysicsActor != null) | 2022 | if (PhysicsActor != null) |
1865 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2023 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
1866 | 2024 | ||
1867 | bool canSit = false; | 2025 | bool canSit = false; |
1868 | Vector3 pos = part.AbsolutePosition + offset; | 2026 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -1911,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1911 | forceMouselook = part.GetForceMouselook(); | 2069 | forceMouselook = part.GetForceMouselook(); |
1912 | 2070 | ||
1913 | ControllingClient.SendSitResponse( | 2071 | ControllingClient.SendSitResponse( |
1914 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2072 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1915 | 2073 | ||
1916 | m_requestedSitTargetUUID = targetID; | 2074 | m_requestedSitTargetUUID = targetID; |
1917 | 2075 | ||
@@ -1925,6 +2083,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1925 | 2083 | ||
1926 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2084 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1927 | { | 2085 | { |
2086 | if (IsChildAgent) | ||
2087 | return; | ||
2088 | |||
1928 | if (ParentID != 0) | 2089 | if (ParentID != 0) |
1929 | { | 2090 | { |
1930 | StandUp(); | 2091 | StandUp(); |
@@ -2202,14 +2363,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2202 | 2363 | ||
2203 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2364 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2204 | 2365 | ||
2205 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2366 | double x, y, z, m; |
2367 | |||
2368 | Quaternion r = sitTargetOrient; | ||
2369 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2370 | |||
2371 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2372 | { | ||
2373 | m = 1.0 / Math.Sqrt(m); | ||
2374 | r.X *= (float)m; | ||
2375 | r.Y *= (float)m; | ||
2376 | r.Z *= (float)m; | ||
2377 | r.W *= (float)m; | ||
2378 | } | ||
2379 | |||
2380 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2381 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2382 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2383 | |||
2384 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2385 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2386 | |||
2387 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2388 | |||
2389 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2206 | Rotation = sitTargetOrient; | 2390 | Rotation = sitTargetOrient; |
2207 | ParentPosition = part.AbsolutePosition; | 2391 | // ParentPosition = part.AbsolutePosition; |
2392 | part.ParentGroup.AddAvatar(UUID); | ||
2208 | } | 2393 | } |
2209 | else | 2394 | else |
2210 | { | 2395 | { |
2211 | m_pos -= part.AbsolutePosition; | 2396 | m_pos -= part.AbsolutePosition; |
2212 | ParentPosition = part.AbsolutePosition; | 2397 | // ParentPosition = part.AbsolutePosition; |
2398 | part.ParentGroup.AddAvatar(UUID); | ||
2213 | 2399 | ||
2214 | // m_log.DebugFormat( | 2400 | // m_log.DebugFormat( |
2215 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2401 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2254,6 +2440,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2254 | Animator.RemoveAnimation(animID); | 2440 | Animator.RemoveAnimation(animID); |
2255 | } | 2441 | } |
2256 | 2442 | ||
2443 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2444 | { | ||
2445 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2446 | } | ||
2447 | |||
2448 | |||
2449 | |||
2257 | /// <summary> | 2450 | /// <summary> |
2258 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2451 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2259 | /// </summary> | 2452 | /// </summary> |
@@ -2307,14 +2500,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | direc.Z *= 2.6f; | 2500 | direc.Z *= 2.6f; |
2308 | 2501 | ||
2309 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2502 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2310 | Animator.TrySetMovementAnimation("PREJUMP"); | 2503 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2311 | Animator.TrySetMovementAnimation("JUMP"); | 2504 | // Animator.TrySetMovementAnimation("JUMP"); |
2312 | } | 2505 | } |
2313 | } | 2506 | } |
2314 | } | 2507 | } |
2315 | 2508 | ||
2316 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2509 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2317 | m_forceToApply = direc; | 2510 | m_forceToApply = direc; |
2511 | Animator.UpdateMovementAnimations(); | ||
2318 | } | 2512 | } |
2319 | 2513 | ||
2320 | #endregion | 2514 | #endregion |
@@ -2706,8 +2900,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2900 | ||
2707 | // If we don't have a PhysActor, we can't cross anyway | 2901 | // If we don't have a PhysActor, we can't cross anyway |
2708 | // Also don't do this while sat, sitting avatars cross with the | 2902 | // Also don't do this while sat, sitting avatars cross with the |
2709 | // object they sit on. | 2903 | // object they sit on. ParentUUID denoted a pending sit, don't |
2710 | if (ParentID != 0 || PhysicsActor == null) | 2904 | // interfere with it. |
2905 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2711 | return; | 2906 | return; |
2712 | 2907 | ||
2713 | if (!IsInTransit) | 2908 | if (!IsInTransit) |
@@ -3048,6 +3243,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | cAgent.AlwaysRun = SetAlwaysRun; | 3243 | cAgent.AlwaysRun = SetAlwaysRun; |
3049 | 3244 | ||
3050 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3245 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3246 | |||
3247 | cAgent.ParentPart = ParentUUID; | ||
3248 | cAgent.SitOffset = m_pos; | ||
3051 | 3249 | ||
3052 | lock (scriptedcontrols) | 3250 | lock (scriptedcontrols) |
3053 | { | 3251 | { |
@@ -3056,7 +3254,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | 3254 | ||
3057 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3255 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3058 | { | 3256 | { |
3059 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3257 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3060 | } | 3258 | } |
3061 | cAgent.Controllers = controls; | 3259 | cAgent.Controllers = controls; |
3062 | } | 3260 | } |
@@ -3067,6 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | cAgent.Anims = Animator.Animations.ToArray(); | 3265 | cAgent.Anims = Animator.Animations.ToArray(); |
3068 | } | 3266 | } |
3069 | catch { } | 3267 | catch { } |
3268 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3070 | 3269 | ||
3071 | if (Scene.AttachmentsModule != null) | 3270 | if (Scene.AttachmentsModule != null) |
3072 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3271 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3087,6 +3286,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3087 | CameraAtAxis = cAgent.AtAxis; | 3286 | CameraAtAxis = cAgent.AtAxis; |
3088 | CameraLeftAxis = cAgent.LeftAxis; | 3287 | CameraLeftAxis = cAgent.LeftAxis; |
3089 | CameraUpAxis = cAgent.UpAxis; | 3288 | CameraUpAxis = cAgent.UpAxis; |
3289 | ParentUUID = cAgent.ParentPart; | ||
3290 | m_prevSitOffset = cAgent.SitOffset; | ||
3090 | 3291 | ||
3091 | // When we get to the point of re-computing neighbors everytime this | 3292 | // When we get to the point of re-computing neighbors everytime this |
3092 | // changes, then start using the agent's drawdistance rather than the | 3293 | // changes, then start using the agent's drawdistance rather than the |
@@ -3124,6 +3325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3124 | foreach (ControllerData c in cAgent.Controllers) | 3325 | foreach (ControllerData c in cAgent.Controllers) |
3125 | { | 3326 | { |
3126 | ScriptControllers sc = new ScriptControllers(); | 3327 | ScriptControllers sc = new ScriptControllers(); |
3328 | sc.objectID = c.ObjectID; | ||
3127 | sc.itemID = c.ItemID; | 3329 | sc.itemID = c.ItemID; |
3128 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3330 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3129 | sc.eventControls = (ScriptControlled)c.EventControls; | 3331 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3138,6 +3340,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3138 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3340 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3139 | if (cAgent.Anims != null) | 3341 | if (cAgent.Anims != null) |
3140 | Animator.Animations.FromArray(cAgent.Anims); | 3342 | Animator.Animations.FromArray(cAgent.Anims); |
3343 | if (cAgent.DefaultAnim != null) | ||
3344 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3141 | 3345 | ||
3142 | if (Scene.AttachmentsModule != null) | 3346 | if (Scene.AttachmentsModule != null) |
3143 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3347 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
@@ -3200,7 +3404,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3200 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3404 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3201 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3405 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3202 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3406 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3203 | PhysicsActor.SubscribeEvents(500); | 3407 | PhysicsActor.SubscribeEvents(100); |
3204 | PhysicsActor.LocalID = LocalId; | 3408 | PhysicsActor.LocalID = LocalId; |
3205 | } | 3409 | } |
3206 | 3410 | ||
@@ -3282,6 +3486,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | } | 3486 | } |
3283 | } | 3487 | } |
3284 | 3488 | ||
3489 | RaiseCollisionScriptEvents(coldata); | ||
3490 | |||
3285 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3491 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3286 | if (Invulnerable || GodLevel > 0) | 3492 | if (Invulnerable || GodLevel > 0) |
3287 | return; | 3493 | return; |
@@ -3609,10 +3815,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3609 | 3815 | ||
3610 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3816 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3611 | { | 3817 | { |
3818 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3819 | if (p == null) | ||
3820 | return; | ||
3821 | |||
3822 | ControllingClient.SendTakeControls(controls, false, false); | ||
3823 | ControllingClient.SendTakeControls(controls, true, false); | ||
3824 | |||
3612 | ScriptControllers obj = new ScriptControllers(); | 3825 | ScriptControllers obj = new ScriptControllers(); |
3613 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3826 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3614 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3827 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3615 | 3828 | ||
3829 | obj.objectID = p.ParentGroup.UUID; | ||
3616 | obj.itemID = Script_item_UUID; | 3830 | obj.itemID = Script_item_UUID; |
3617 | if (pass_on == 0 && accept == 0) | 3831 | if (pass_on == 0 && accept == 0) |
3618 | { | 3832 | { |
@@ -3661,6 +3875,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3661 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3875 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3662 | } | 3876 | } |
3663 | 3877 | ||
3878 | private void UnRegisterSeatControls(UUID obj) | ||
3879 | { | ||
3880 | List<UUID> takers = new List<UUID>(); | ||
3881 | |||
3882 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3883 | { | ||
3884 | if (c.objectID == obj) | ||
3885 | takers.Add(c.itemID); | ||
3886 | } | ||
3887 | foreach (UUID t in takers) | ||
3888 | { | ||
3889 | UnRegisterControlEventsToScript(0, t); | ||
3890 | } | ||
3891 | } | ||
3892 | |||
3664 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3893 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3665 | { | 3894 | { |
3666 | ScriptControllers takecontrols; | 3895 | ScriptControllers takecontrols; |
@@ -3979,6 +4208,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3979 | 4208 | ||
3980 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4209 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3981 | { | 4210 | { |
4211 | string reason; | ||
4212 | |||
4213 | // Honor bans | ||
4214 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4215 | return; | ||
4216 | |||
3982 | SceneObjectGroup telehub = null; | 4217 | SceneObjectGroup telehub = null; |
3983 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4218 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3984 | { | 4219 | { |
@@ -4018,11 +4253,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4018 | pos = land.LandData.UserLocation; | 4253 | pos = land.LandData.UserLocation; |
4019 | } | 4254 | } |
4020 | } | 4255 | } |
4021 | 4256 | ||
4022 | land.SendLandUpdateToClient(ControllingClient); | 4257 | land.SendLandUpdateToClient(ControllingClient); |
4023 | } | 4258 | } |
4024 | } | 4259 | } |
4025 | 4260 | ||
4261 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4262 | { | ||
4263 | DetectedObject detobj = new DetectedObject(); | ||
4264 | detobj.keyUUID = obj.UUID; | ||
4265 | detobj.nameStr = obj.Name; | ||
4266 | detobj.ownerUUID = obj.OwnerID; | ||
4267 | detobj.posVector = obj.AbsolutePosition; | ||
4268 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4269 | detobj.velVector = obj.Velocity; | ||
4270 | detobj.colliderType = 0; | ||
4271 | detobj.groupUUID = obj.GroupID; | ||
4272 | |||
4273 | return detobj; | ||
4274 | } | ||
4275 | |||
4276 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4277 | { | ||
4278 | DetectedObject detobj = new DetectedObject(); | ||
4279 | detobj.keyUUID = av.UUID; | ||
4280 | detobj.nameStr = av.ControllingClient.Name; | ||
4281 | detobj.ownerUUID = av.UUID; | ||
4282 | detobj.posVector = av.AbsolutePosition; | ||
4283 | detobj.rotQuat = av.Rotation; | ||
4284 | detobj.velVector = av.Velocity; | ||
4285 | detobj.colliderType = 0; | ||
4286 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4287 | |||
4288 | return detobj; | ||
4289 | } | ||
4290 | |||
4291 | private DetectedObject CreateDetObjectForGround() | ||
4292 | { | ||
4293 | DetectedObject detobj = new DetectedObject(); | ||
4294 | detobj.keyUUID = UUID.Zero; | ||
4295 | detobj.nameStr = ""; | ||
4296 | detobj.ownerUUID = UUID.Zero; | ||
4297 | detobj.posVector = AbsolutePosition; | ||
4298 | detobj.rotQuat = Quaternion.Identity; | ||
4299 | detobj.velVector = Vector3.Zero; | ||
4300 | detobj.colliderType = 0; | ||
4301 | detobj.groupUUID = UUID.Zero; | ||
4302 | |||
4303 | return detobj; | ||
4304 | } | ||
4305 | |||
4306 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4307 | { | ||
4308 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4309 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4310 | foreach (uint localId in colliders) | ||
4311 | { | ||
4312 | if (localId == 0) | ||
4313 | continue; | ||
4314 | |||
4315 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4316 | if (obj != null) | ||
4317 | { | ||
4318 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4319 | colliding.Add(CreateDetObject(obj)); | ||
4320 | } | ||
4321 | else | ||
4322 | { | ||
4323 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4324 | if (av != null && (!av.IsChildAgent)) | ||
4325 | { | ||
4326 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4327 | colliding.Add(CreateDetObject(av)); | ||
4328 | } | ||
4329 | } | ||
4330 | } | ||
4331 | |||
4332 | colliderArgs.Colliders = colliding; | ||
4333 | |||
4334 | return colliderArgs; | ||
4335 | } | ||
4336 | |||
4337 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4338 | |||
4339 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4340 | { | ||
4341 | ColliderArgs CollidingMessage; | ||
4342 | |||
4343 | if (colliders.Count > 0) | ||
4344 | { | ||
4345 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4346 | { | ||
4347 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4348 | |||
4349 | if (CollidingMessage.Colliders.Count > 0) | ||
4350 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4351 | } | ||
4352 | } | ||
4353 | } | ||
4354 | |||
4355 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4356 | { | ||
4357 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4358 | { | ||
4359 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4360 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4361 | |||
4362 | colliding.Add(CreateDetObjectForGround()); | ||
4363 | LandCollidingMessage.Colliders = colliding; | ||
4364 | |||
4365 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4366 | } | ||
4367 | } | ||
4368 | |||
4369 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4370 | { | ||
4371 | try | ||
4372 | { | ||
4373 | List<uint> thisHitColliders = new List<uint>(); | ||
4374 | List<uint> endedColliders = new List<uint>(); | ||
4375 | List<uint> startedColliders = new List<uint>(); | ||
4376 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4377 | CollisionForSoundInfo soundinfo; | ||
4378 | ContactPoint curcontact; | ||
4379 | |||
4380 | if (coldata.Count == 0) | ||
4381 | { | ||
4382 | if (m_lastColliders.Count == 0) | ||
4383 | return; // nothing to do | ||
4384 | |||
4385 | foreach (uint localID in m_lastColliders) | ||
4386 | { | ||
4387 | endedColliders.Add(localID); | ||
4388 | } | ||
4389 | m_lastColliders.Clear(); | ||
4390 | } | ||
4391 | |||
4392 | else | ||
4393 | { | ||
4394 | foreach (uint id in coldata.Keys) | ||
4395 | { | ||
4396 | thisHitColliders.Add(id); | ||
4397 | if (!m_lastColliders.Contains(id)) | ||
4398 | { | ||
4399 | startedColliders.Add(id); | ||
4400 | curcontact = coldata[id]; | ||
4401 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4402 | { | ||
4403 | soundinfo = new CollisionForSoundInfo(); | ||
4404 | soundinfo.colliderID = id; | ||
4405 | soundinfo.position = curcontact.Position; | ||
4406 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4407 | soundinfolist.Add(soundinfo); | ||
4408 | } | ||
4409 | } | ||
4410 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4411 | } | ||
4412 | |||
4413 | // calculate things that ended colliding | ||
4414 | foreach (uint localID in m_lastColliders) | ||
4415 | { | ||
4416 | if (!thisHitColliders.Contains(localID)) | ||
4417 | { | ||
4418 | endedColliders.Add(localID); | ||
4419 | } | ||
4420 | } | ||
4421 | //add the items that started colliding this time to the last colliders list. | ||
4422 | foreach (uint localID in startedColliders) | ||
4423 | { | ||
4424 | m_lastColliders.Add(localID); | ||
4425 | } | ||
4426 | // remove things that ended colliding from the last colliders list | ||
4427 | foreach (uint localID in endedColliders) | ||
4428 | { | ||
4429 | m_lastColliders.Remove(localID); | ||
4430 | } | ||
4431 | |||
4432 | if (soundinfolist.Count > 0) | ||
4433 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4434 | } | ||
4435 | |||
4436 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4437 | { | ||
4438 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4439 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4440 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4441 | |||
4442 | if (startedColliders.Contains(0)) | ||
4443 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4444 | if (m_lastColliders.Contains(0)) | ||
4445 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4446 | if (endedColliders.Contains(0)) | ||
4447 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4448 | } | ||
4449 | } | ||
4450 | finally | ||
4451 | { | ||
4452 | m_collisionEventFlag = false; | ||
4453 | } | ||
4454 | } | ||
4455 | |||
4026 | private void TeleportFlagsDebug() { | 4456 | private void TeleportFlagsDebug() { |
4027 | 4457 | ||
4028 | // Some temporary debugging help to show all the TeleportFlags we have... | 4458 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4047,6 +4477,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4047 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4477 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4048 | 4478 | ||
4049 | } | 4479 | } |
4050 | |||
4051 | } | 4480 | } |
4052 | } | 4481 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2d4c60a..0d292e7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | sr.Close(); | 262 | sr.Close(); |
263 | } | 263 | } |
264 | 264 | ||
265 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
266 | if (keymotion.Count > 0) | ||
267 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
268 | else | ||
269 | sceneObject.RootPart.KeyframeMotion = null; | ||
270 | |||
265 | // Script state may, or may not, exist. Not having any, is NOT | 271 | // Script state may, or may not, exist. Not having any, is NOT |
266 | // ever a problem. | 272 | // ever a problem. |
267 | sceneObject.LoadScriptState(doc); | 273 | sceneObject.LoadScriptState(doc); |
@@ -366,6 +372,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
366 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 372 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
367 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 373 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
368 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 374 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
375 | |||
376 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
377 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
378 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
379 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
380 | |||
381 | |||
382 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
383 | |||
384 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
385 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
386 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
387 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
388 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
389 | |||
369 | #endregion | 390 | #endregion |
370 | 391 | ||
371 | #region TaskInventoryXmlProcessors initialization | 392 | #region TaskInventoryXmlProcessors initialization |
@@ -393,7 +414,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
393 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 414 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
394 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 415 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
395 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 416 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
396 | 417 | ||
397 | #endregion | 418 | #endregion |
398 | 419 | ||
399 | #region ShapeXmlProcessors initialization | 420 | #region ShapeXmlProcessors initialization |
@@ -593,6 +614,48 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
593 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 614 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
594 | } | 615 | } |
595 | 616 | ||
617 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
618 | { | ||
619 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
620 | } | ||
621 | |||
622 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
623 | { | ||
624 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
625 | } | ||
626 | |||
627 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
628 | { | ||
629 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
630 | } | ||
631 | |||
632 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
633 | { | ||
634 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
635 | } | ||
636 | |||
637 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
638 | { | ||
639 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
640 | } | ||
641 | |||
642 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
643 | { | ||
644 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); | ||
645 | |||
646 | if (vehicle == null) | ||
647 | { | ||
648 | obj.VehicleParams = null; | ||
649 | m_log.DebugFormat( | ||
650 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
651 | obj.Name, obj.UUID); | ||
652 | } | ||
653 | else | ||
654 | { | ||
655 | obj.VehicleParams = vehicle; | ||
656 | } | ||
657 | } | ||
658 | |||
596 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 659 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
597 | { | 660 | { |
598 | List<string> errorNodeNames; | 661 | List<string> errorNodeNames; |
@@ -757,6 +820,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
757 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 820 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
758 | } | 821 | } |
759 | 822 | ||
823 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
824 | { | ||
825 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
826 | } | ||
827 | |||
828 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
829 | { | ||
830 | obj.Force = Util.ReadVector(reader, "Force"); | ||
831 | } | ||
832 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
833 | { | ||
834 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
835 | } | ||
836 | |||
837 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
838 | { | ||
839 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
840 | } | ||
841 | |||
760 | #endregion | 842 | #endregion |
761 | 843 | ||
762 | #region TaskInventoryXmlProcessors | 844 | #region TaskInventoryXmlProcessors |
@@ -1144,6 +1226,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1144 | }); | 1226 | }); |
1145 | 1227 | ||
1146 | writer.WriteEndElement(); | 1228 | writer.WriteEndElement(); |
1229 | |||
1230 | if (sog.RootPart.KeyframeMotion != null) | ||
1231 | { | ||
1232 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1233 | |||
1234 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1235 | writer.WriteBase64(data, 0, data.Length); | ||
1236 | writer.WriteEndElement(); | ||
1237 | } | ||
1238 | |||
1147 | writer.WriteEndElement(); | 1239 | writer.WriteEndElement(); |
1148 | } | 1240 | } |
1149 | 1241 | ||
@@ -1243,6 +1335,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1243 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1335 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1244 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1336 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1245 | 1337 | ||
1338 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1339 | |||
1340 | WriteVector(writer, "Force", sop.Force); | ||
1341 | WriteVector(writer, "Torque", sop.Torque); | ||
1342 | |||
1343 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1344 | |||
1345 | if (sop.VehicleParams != null) | ||
1346 | sop.VehicleParams.ToXml2(writer); | ||
1347 | |||
1348 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1349 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1350 | if (sop.Density != 1000.0f) | ||
1351 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1352 | if (sop.Friction != 0.6f) | ||
1353 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1354 | if (sop.Bounciness != 0.5f) | ||
1355 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1356 | if (sop.GravityModifier != 1.0f) | ||
1357 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1358 | |||
1246 | writer.WriteEndElement(); | 1359 | writer.WriteEndElement(); |
1247 | } | 1360 | } |
1248 | 1361 | ||
@@ -1467,12 +1580,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1467 | { | 1580 | { |
1468 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1581 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1469 | 1582 | ||
1470 | if (reader.IsEmptyElement) | ||
1471 | { | ||
1472 | reader.Read(); | ||
1473 | return tinv; | ||
1474 | } | ||
1475 | |||
1476 | reader.ReadStartElement(name, String.Empty); | 1583 | reader.ReadStartElement(name, String.Empty); |
1477 | 1584 | ||
1478 | while (reader.Name == "TaskInventoryItem") | 1585 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 96317c3..20919a1 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | 164 | ||
165 | // saved last reported value so there is something available for llGetRegionFPS | 165 | // saved last reported value so there is something available for llGetRegionFPS |
166 | private float lastReportedSimFPS; | 166 | private float lastReportedSimFPS; |
167 | private float[] lastReportedSimStats = new float[22]; | 167 | private float[] lastReportedSimStats = new float[23]; |
168 | private float m_pfps; | 168 | private float m_pfps; |
169 | 169 | ||
170 | /// <summary> | 170 | /// <summary> |
@@ -178,12 +178,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
178 | private int m_objectUpdates; | 178 | private int m_objectUpdates; |
179 | 179 | ||
180 | private int m_frameMS; | 180 | private int m_frameMS; |
181 | private int m_spareMS; | 181 | |
182 | private int m_netMS; | 182 | private int m_netMS; |
183 | private int m_agentMS; | 183 | private int m_agentMS; |
184 | private int m_physicsMS; | 184 | private int m_physicsMS; |
185 | private int m_imageMS; | 185 | private int m_imageMS; |
186 | private int m_otherMS; | 186 | private int m_otherMS; |
187 | private int m_sleeptimeMS; | ||
187 | 188 | ||
188 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 189 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
189 | //Ckrinke private int m_scriptMS = 0; | 190 | //Ckrinke private int m_scriptMS = 0; |
@@ -260,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
260 | 261 | ||
261 | private void statsHeartBeat(object sender, EventArgs e) | 262 | private void statsHeartBeat(object sender, EventArgs e) |
262 | { | 263 | { |
263 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; | 264 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; |
264 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 265 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
265 | 266 | ||
266 | // Know what's not thread safe in Mono... modifying timers. | 267 | // Know what's not thread safe in Mono... modifying timers. |
@@ -298,6 +299,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | physfps = 0; | 299 | physfps = 0; |
299 | 300 | ||
300 | #endregion | 301 | #endregion |
302 | float factor = 1 / m_statsUpdateFactor; | ||
303 | |||
304 | if (reportedFPS <= 0) | ||
305 | reportedFPS = 1; | ||
306 | |||
307 | float perframe = 1.0f / (float)reportedFPS; | ||
308 | |||
309 | float TotalFrameTime = m_frameMS * perframe; | ||
310 | |||
311 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | ||
312 | |||
313 | float sparetime; | ||
314 | float sleeptime; | ||
315 | |||
316 | if (TotalFrameTime > targetframetime) | ||
317 | { | ||
318 | sparetime = 0; | ||
319 | sleeptime = 0; | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
324 | sparetime *= perframe; | ||
325 | if (sparetime < 0) | ||
326 | sparetime = 0; | ||
327 | else if (sparetime > TotalFrameTime) | ||
328 | sparetime = TotalFrameTime; | ||
329 | sleeptime = m_sleeptimeMS * perframe; | ||
330 | } | ||
301 | 331 | ||
302 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 332 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
303 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); | 333 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); |
@@ -309,25 +339,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | // so that stat numbers are always consistent. | 339 | // so that stat numbers are always consistent. |
310 | CheckStatSanity(); | 340 | CheckStatSanity(); |
311 | 341 | ||
312 | //Our time dilation is 0.91 when we're running a full speed, | 342 | // other MS is actually simulation time |
313 | // therefore to make sure we get an appropriate range, | 343 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
314 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 344 | // m_imageMS m_netMS are not included in m_frameMS |
315 | // multiplies the fix for the error times the amount of times it'll occur a second | ||
316 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | ||
317 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | ||
318 | 345 | ||
319 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | 346 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; |
320 | // values to X-per-second values. | 347 | if (m_otherMS < 0) |
348 | m_otherMS = 0; | ||
321 | 349 | ||
322 | uint thisFrame = m_scene.Frame; | 350 | for (int i = 0; i < 23; i++) |
323 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | ||
324 | m_lastUpdateFrame = thisFrame; | ||
325 | |||
326 | // Avoid div-by-zero if somehow we've not updated any frames. | ||
327 | if (framesUpdated == 0) | ||
328 | framesUpdated = 1; | ||
329 | |||
330 | for (int i = 0; i < 22; i++) | ||
331 | { | 351 | { |
332 | sb[i] = new SimStatsPacket.StatBlock(); | 352 | sb[i] = new SimStatsPacket.StatBlock(); |
333 | } | 353 | } |
@@ -357,19 +377,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
357 | sb[7].StatValue = m_activePrim; | 377 | sb[7].StatValue = m_activePrim; |
358 | 378 | ||
359 | sb[8].StatID = (uint)Stats.FrameMS; | 379 | sb[8].StatID = (uint)Stats.FrameMS; |
360 | sb[8].StatValue = m_frameMS / framesUpdated; | 380 | sb[8].StatValue = TotalFrameTime; |
361 | 381 | ||
362 | sb[9].StatID = (uint)Stats.NetMS; | 382 | sb[9].StatID = (uint)Stats.NetMS; |
363 | sb[9].StatValue = m_netMS / framesUpdated; | 383 | sb[9].StatValue = m_netMS * perframe; |
364 | 384 | ||
365 | sb[10].StatID = (uint)Stats.PhysicsMS; | 385 | sb[10].StatID = (uint)Stats.PhysicsMS; |
366 | sb[10].StatValue = m_physicsMS / framesUpdated; | 386 | sb[10].StatValue = m_physicsMS * perframe; |
367 | 387 | ||
368 | sb[11].StatID = (uint)Stats.ImageMS ; | 388 | sb[11].StatID = (uint)Stats.ImageMS ; |
369 | sb[11].StatValue = m_imageMS / framesUpdated; | 389 | sb[11].StatValue = m_imageMS * perframe; |
370 | 390 | ||
371 | sb[12].StatID = (uint)Stats.OtherMS; | 391 | sb[12].StatID = (uint)Stats.OtherMS; |
372 | sb[12].StatValue = m_otherMS / framesUpdated; | 392 | sb[12].StatValue = m_otherMS * perframe; |
373 | 393 | ||
374 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 394 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
375 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); | 395 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
@@ -381,7 +401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | sb[15].StatValue = m_unAckedBytes; | 401 | sb[15].StatValue = m_unAckedBytes; |
382 | 402 | ||
383 | sb[16].StatID = (uint)Stats.AgentMS; | 403 | sb[16].StatID = (uint)Stats.AgentMS; |
384 | sb[16].StatValue = m_agentMS / framesUpdated; | 404 | sb[16].StatValue = m_agentMS * perframe; |
385 | 405 | ||
386 | sb[17].StatID = (uint)Stats.PendingDownloads; | 406 | sb[17].StatID = (uint)Stats.PendingDownloads; |
387 | sb[17].StatValue = m_pendingDownloads; | 407 | sb[17].StatValue = m_pendingDownloads; |
@@ -396,7 +416,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
396 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; | 416 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
397 | 417 | ||
398 | sb[21].StatID = (uint)Stats.SimSpareMs; | 418 | sb[21].StatID = (uint)Stats.SimSpareMs; |
399 | sb[21].StatValue = m_spareMS / framesUpdated; | 419 | sb[21].StatValue = sparetime; |
420 | |||
421 | sb[22].StatID = (uint)Stats.SimSleepMs; | ||
422 | sb[22].StatValue = sleeptime; | ||
400 | 423 | ||
401 | for (int i = 0; i < 22; i++) | 424 | for (int i = 0; i < 22; i++) |
402 | { | 425 | { |
@@ -429,13 +452,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | // Need to change things so that stats source can indicate whether they are per second or | 452 | // Need to change things so that stats source can indicate whether they are per second or |
430 | // per frame. | 453 | // per frame. |
431 | if (tuple.Key.EndsWith("MS")) | 454 | if (tuple.Key.EndsWith("MS")) |
432 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; | 455 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe; |
433 | else | 456 | else |
434 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | 457 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; |
435 | } | 458 | } |
436 | } | 459 | } |
437 | } | 460 | } |
438 | 461 | ||
462 | // LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor; | ||
439 | ResetValues(); | 463 | ResetValues(); |
440 | } | 464 | } |
441 | } | 465 | } |
@@ -458,7 +482,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | m_physicsMS = 0; | 482 | m_physicsMS = 0; |
459 | m_imageMS = 0; | 483 | m_imageMS = 0; |
460 | m_otherMS = 0; | 484 | m_otherMS = 0; |
461 | m_spareMS = 0; | 485 | // m_spareMS = 0; |
486 | m_sleeptimeMS = 0; | ||
462 | 487 | ||
463 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 488 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
464 | //Ckrinke m_scriptMS = 0; | 489 | //Ckrinke m_scriptMS = 0; |
@@ -537,11 +562,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
537 | m_frameMS += ms; | 562 | m_frameMS += ms; |
538 | } | 563 | } |
539 | 564 | ||
540 | public void AddSpareMS(int ms) | ||
541 | { | ||
542 | m_spareMS += ms; | ||
543 | } | ||
544 | |||
545 | public void addNetMS(int ms) | 565 | public void addNetMS(int ms) |
546 | { | 566 | { |
547 | m_netMS += ms; | 567 | m_netMS += ms; |
@@ -567,6 +587,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | m_otherMS += ms; | 587 | m_otherMS += ms; |
568 | } | 588 | } |
569 | 589 | ||
590 | public void addSleepMS(int ms) | ||
591 | { | ||
592 | m_sleeptimeMS += ms; | ||
593 | } | ||
594 | |||
570 | public void AddPendingDownloads(int count) | 595 | public void AddPendingDownloads(int count) |
571 | { | 596 | { |
572 | m_pendingDownloads += count; | 597 | m_pendingDownloads += count; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |