diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
26 files changed, 7254 insertions, 2313 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e92a087..65c279e 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -80,12 +80,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
80 | m_scenePresence = sp; | 80 | m_scenePresence = sp; |
81 | CurrentMovementAnimation = "CROUCH"; | 81 | CurrentMovementAnimation = "CROUCH"; |
82 | } | 82 | } |
83 | 83 | ||
84 | public void AddAnimation(UUID animID, UUID objectID) | 84 | public void AddAnimation(UUID animID, UUID objectID) |
85 | { | 85 | { |
86 | if (m_scenePresence.IsChildAgent) | 86 | if (m_scenePresence.IsChildAgent) |
87 | return; | 87 | return; |
88 | 88 | ||
89 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | ||
89 | if (m_scenePresence.Scene.DebugAnimations) | 90 | if (m_scenePresence.Scene.DebugAnimations) |
90 | m_log.DebugFormat( | 91 | m_log.DebugFormat( |
91 | "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", | 92 | "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", |
@@ -134,6 +135,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
134 | SendAnimPack(); | 135 | SendAnimPack(); |
135 | } | 136 | } |
136 | 137 | ||
138 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
139 | { | ||
140 | if (m_scenePresence.IsChildAgent) | ||
141 | return; | ||
142 | |||
143 | if (animID != UUID.Zero) | ||
144 | { | ||
145 | if (addRemove) | ||
146 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
147 | else | ||
148 | m_animations.Remove(animID, true); | ||
149 | } | ||
150 | if(sendPack) | ||
151 | SendAnimPack(); | ||
152 | } | ||
153 | |||
137 | // Called from scripts | 154 | // Called from scripts |
138 | public void RemoveAnimation(string name) | 155 | public void RemoveAnimation(string name) |
139 | { | 156 | { |
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs new file mode 100644 index 0000000..075724e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -0,0 +1,304 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Collections.Generic; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | public struct CollisionForSoundInfo | ||
39 | { | ||
40 | public uint colliderID; | ||
41 | public Vector3 position; | ||
42 | public float relativeVel; | ||
43 | } | ||
44 | |||
45 | public static class CollisionSounds | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private const int MaxMaterials = 7; | ||
50 | // part part | ||
51 | |||
52 | private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); | ||
53 | private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); | ||
54 | private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); | ||
55 | private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); | ||
56 | private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); | ||
57 | private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); | ||
58 | private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); | ||
59 | |||
60 | private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); | ||
61 | private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); | ||
62 | private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); | ||
63 | private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); | ||
64 | private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); | ||
65 | private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); | ||
66 | |||
67 | private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); | ||
68 | private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); | ||
69 | private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); | ||
70 | private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); | ||
71 | private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); | ||
72 | |||
73 | private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); | ||
74 | private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); | ||
75 | private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); | ||
76 | private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); | ||
77 | |||
78 | private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); | ||
79 | private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); | ||
80 | private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); | ||
81 | |||
82 | private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); | ||
83 | private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); | ||
84 | |||
85 | private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); | ||
86 | |||
87 | // terrain part | ||
88 | private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
89 | private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
90 | private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
91 | private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
92 | private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
93 | private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
94 | private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
95 | |||
96 | public static UUID[] m_TerrainPart = { | ||
97 | snd_TerrainStone, | ||
98 | snd_TerrainMetal, | ||
99 | snd_TerrainGlass, | ||
100 | snd_TerrainWood, | ||
101 | snd_TerrainFlesh, | ||
102 | snd_TerrainPlastic, | ||
103 | snd_TerrainRubber | ||
104 | }; | ||
105 | |||
106 | // simetric sounds | ||
107 | public static UUID[] m_PartPart = { | ||
108 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | ||
109 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | ||
110 | snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | ||
111 | snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | ||
112 | snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | ||
113 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, | ||
114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | ||
115 | }; | ||
116 | |||
117 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) | ||
118 | { | ||
119 | if (collidersinfolist.Count == 0 || part == null) | ||
120 | return; | ||
121 | |||
122 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | ||
123 | return; | ||
124 | |||
125 | if (part.ParentGroup == null) | ||
126 | return; | ||
127 | |||
128 | if (part.CollisionSoundType < 0) | ||
129 | return; | ||
130 | |||
131 | float volume = 0.0f; | ||
132 | bool HaveSound = false; | ||
133 | |||
134 | UUID soundID = part.CollisionSound; | ||
135 | |||
136 | if (part.CollisionSoundType > 0) | ||
137 | { | ||
138 | // soundID = part.CollisionSound; | ||
139 | volume = part.CollisionSoundVolume; | ||
140 | if (volume == 0.0f) | ||
141 | return; | ||
142 | HaveSound = true; | ||
143 | } | ||
144 | |||
145 | bool doneownsound = false; | ||
146 | |||
147 | int thisMaterial = (int)part.Material; | ||
148 | if (thisMaterial >= MaxMaterials) | ||
149 | thisMaterial = 3; | ||
150 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
151 | |||
152 | CollisionForSoundInfo colInfo; | ||
153 | uint id; | ||
154 | |||
155 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
156 | { | ||
157 | colInfo = collidersinfolist[i]; | ||
158 | |||
159 | id = colInfo.colliderID; | ||
160 | if (id == 0) // terrain collision | ||
161 | { | ||
162 | if (!doneownsound) | ||
163 | { | ||
164 | if (!HaveSound) | ||
165 | { | ||
166 | volume = Math.Abs(colInfo.relativeVel); | ||
167 | if (volume < 0.2f) | ||
168 | continue; | ||
169 | |||
170 | volume *= volume * .0625f; // 4m/s == full volume | ||
171 | if (volume > 1.0f) | ||
172 | volume = 1.0f; | ||
173 | |||
174 | soundID = m_TerrainPart[thisMaterial]; | ||
175 | } | ||
176 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
177 | doneownsound = true; | ||
178 | } | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); | ||
183 | if (otherPart != null) | ||
184 | { | ||
185 | if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) | ||
186 | continue; | ||
187 | |||
188 | if (!HaveSound) | ||
189 | { | ||
190 | if (otherPart.CollisionSoundType > 0) | ||
191 | { | ||
192 | soundID = otherPart.CollisionSound; | ||
193 | volume = otherPart.CollisionSoundVolume; | ||
194 | if (volume == 0.0f) | ||
195 | continue; | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | volume = Math.Abs(colInfo.relativeVel); | ||
200 | if (volume < 0.2f) | ||
201 | continue; | ||
202 | |||
203 | volume *= volume * .0625f; // 4m/s == full volume | ||
204 | if (volume > 1.0f) | ||
205 | volume = 1.0f; | ||
206 | |||
207 | int otherMaterial = (int)otherPart.Material; | ||
208 | if (otherMaterial >= MaxMaterials) | ||
209 | otherMaterial = 3; | ||
210 | |||
211 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | if (doneownsound) | ||
216 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
217 | else | ||
218 | { | ||
219 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
220 | doneownsound = true; | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) | ||
227 | { | ||
228 | if (collidersinfolist.Count == 0 || av == null) | ||
229 | return; | ||
230 | |||
231 | UUID soundID; | ||
232 | int otherMaterial; | ||
233 | |||
234 | int thisMaterial = 4; // flesh | ||
235 | |||
236 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
237 | |||
238 | // bool doneownsound = false; | ||
239 | |||
240 | CollisionForSoundInfo colInfo; | ||
241 | uint id; | ||
242 | float volume; | ||
243 | |||
244 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
245 | { | ||
246 | colInfo = collidersinfolist[i]; | ||
247 | |||
248 | id = colInfo.colliderID; | ||
249 | |||
250 | if (id == 0) // no terrain collision sounds for now | ||
251 | { | ||
252 | continue; | ||
253 | // volume = Math.Abs(colInfo.relativeVel); | ||
254 | // if (volume < 0.2f) | ||
255 | // continue; | ||
256 | |||
257 | } | ||
258 | |||
259 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); | ||
260 | if (otherPart != null) | ||
261 | { | ||
262 | if (otherPart.CollisionSoundType < 0) | ||
263 | continue; | ||
264 | if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f) | ||
265 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); | ||
266 | else | ||
267 | { | ||
268 | volume = Math.Abs(colInfo.relativeVel); | ||
269 | // Most noral collisions (running into walls, stairs) | ||
270 | // should never be heard. | ||
271 | if (volume < 3.2f) | ||
272 | continue; | ||
273 | // m_log.DebugFormat("Collision speed was {0}", volume); | ||
274 | |||
275 | // Cap to 0.2 times volume because climbing stairs should not be noisy | ||
276 | // Also changed scaling | ||
277 | volume *= volume * .0125f; // 4m/s == volume 0.2 | ||
278 | if (volume > 0.2f) | ||
279 | volume = 0.2f; | ||
280 | otherMaterial = (int)otherPart.Material; | ||
281 | if (otherMaterial >= MaxMaterials) | ||
282 | otherMaterial = 3; | ||
283 | |||
284 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
285 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
286 | } | ||
287 | continue; | ||
288 | } | ||
289 | /* | ||
290 | else if (!doneownsound) | ||
291 | { | ||
292 | ScenePresence otherav = av.Scene.GetScenePresence(Id); | ||
293 | if (otherav != null && (!otherav.IsChildAgent)) | ||
294 | { | ||
295 | soundID = snd_FleshFlesh; | ||
296 | av.SendCollisionSound(soundID, 1.0); | ||
297 | doneownsound = true; | ||
298 | } | ||
299 | } | ||
300 | */ | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 59d0148..4733547 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | /// </remarks> | 90 | /// </remarks> |
91 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
92 | 92 | ||
93 | public delegate void OnTerrainUpdateDelegate(); | ||
94 | |||
95 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
96 | |||
93 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 97 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
94 | 98 | ||
95 | /// <summary> | 99 | /// <summary> |
@@ -339,8 +343,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | /// in <see cref="Scene.SetScriptRunning"/> | 343 | /// in <see cref="Scene.SetScriptRunning"/> |
340 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, | 344 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, |
341 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> | 345 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> |
342 | /// XXX: This is only triggered when it is the client that starts the script, not in other situations where | ||
343 | /// a script is started, unlike OnStopScript! | ||
344 | /// </remarks> | 346 | /// </remarks> |
345 | public event StartScript OnStartScript; | 347 | public event StartScript OnStartScript; |
346 | 348 | ||
@@ -354,7 +356,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, | 356 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, |
355 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, | 357 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, |
356 | /// <see cref="Scene.SetScriptRunning"/> | 358 | /// <see cref="Scene.SetScriptRunning"/> |
357 | /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript! | ||
358 | /// </remarks> | 359 | /// </remarks> |
359 | public event StopScript OnStopScript; | 360 | public event StopScript OnStopScript; |
360 | 361 | ||
@@ -842,6 +843,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; | 843 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
843 | public event GetScriptRunning OnGetScriptRunning; | 844 | public event GetScriptRunning OnGetScriptRunning; |
844 | 845 | ||
846 | public delegate void ThrottleUpdate(ScenePresence scenePresence); | ||
847 | |||
848 | public event ThrottleUpdate OnThrottleUpdate; | ||
849 | |||
845 | /// <summary> | 850 | /// <summary> |
846 | /// RegisterCapsEvent is called by Scene after the Caps object | 851 | /// RegisterCapsEvent is called by Scene after the Caps object |
847 | /// has been instantiated and before it is return to the | 852 | /// has been instantiated and before it is return to the |
@@ -1423,6 +1428,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | } | 1428 | } |
1424 | } | 1429 | } |
1425 | } | 1430 | } |
1431 | public void TriggerTerrainUpdate() | ||
1432 | { | ||
1433 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
1434 | if (handlerTerrainUpdate != null) | ||
1435 | { | ||
1436 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
1437 | { | ||
1438 | try | ||
1439 | { | ||
1440 | d(); | ||
1441 | } | ||
1442 | catch (Exception e) | ||
1443 | { | ||
1444 | m_log.ErrorFormat( | ||
1445 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
1446 | e.Message, e.StackTrace); | ||
1447 | } | ||
1448 | } | ||
1449 | } | ||
1450 | } | ||
1426 | 1451 | ||
1427 | public void TriggerTerrainTick() | 1452 | public void TriggerTerrainTick() |
1428 | { | 1453 | { |
@@ -1755,6 +1780,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1755 | m_log.ErrorFormat( | 1780 | m_log.ErrorFormat( |
1756 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", | 1781 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", |
1757 | e.Message, e.StackTrace); | 1782 | e.Message, e.StackTrace); |
1783 | m_log.ErrorFormat(Environment.StackTrace); | ||
1758 | } | 1784 | } |
1759 | } | 1785 | } |
1760 | } | 1786 | } |
@@ -3033,6 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | { | 3059 | { |
3034 | foreach (Action<Scene> d in handler.GetInvocationList()) | 3060 | foreach (Action<Scene> d in handler.GetInvocationList()) |
3035 | { | 3061 | { |
3062 | m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString()); | ||
3036 | try | 3063 | try |
3037 | { | 3064 | { |
3038 | d(s); | 3065 | d(s); |
@@ -3045,6 +3072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3045 | } | 3072 | } |
3046 | } | 3073 | } |
3047 | } | 3074 | } |
3075 | m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done"); | ||
3048 | } | 3076 | } |
3049 | 3077 | ||
3050 | public void TriggerOnRegionStarted(Scene scene) | 3078 | public void TriggerOnRegionStarted(Scene scene) |
@@ -3214,5 +3242,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3214 | } | 3242 | } |
3215 | } | 3243 | } |
3216 | } | 3244 | } |
3245 | |||
3246 | public void TriggerThrottleUpdate(ScenePresence scenePresence) | ||
3247 | { | ||
3248 | ThrottleUpdate handler = OnThrottleUpdate; | ||
3249 | if (handler != null) | ||
3250 | { | ||
3251 | handler(scenePresence); | ||
3252 | } | ||
3253 | } | ||
3217 | } | 3254 | } |
3218 | } | 3255 | } |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b102e48 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,766 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | public class KeyframeTimer | ||
26 | { | ||
27 | private static Dictionary<Scene, KeyframeTimer>m_timers = | ||
28 | new Dictionary<Scene, KeyframeTimer>(); | ||
29 | |||
30 | private Timer m_timer; | ||
31 | private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>(); | ||
32 | private object m_lockObject = new object(); | ||
33 | private object m_timerLock = new object(); | ||
34 | private const double m_tickDuration = 50.0; | ||
35 | private Scene m_scene; | ||
36 | |||
37 | public double TickDuration | ||
38 | { | ||
39 | get { return m_tickDuration; } | ||
40 | } | ||
41 | |||
42 | public KeyframeTimer(Scene scene) | ||
43 | { | ||
44 | m_timer = new Timer(); | ||
45 | m_timer.Interval = TickDuration; | ||
46 | m_timer.AutoReset = true; | ||
47 | m_timer.Elapsed += OnTimer; | ||
48 | |||
49 | m_scene = scene; | ||
50 | |||
51 | m_timer.Start(); | ||
52 | } | ||
53 | |||
54 | private void OnTimer(object sender, ElapsedEventArgs ea) | ||
55 | { | ||
56 | if (!Monitor.TryEnter(m_timerLock)) | ||
57 | return; | ||
58 | |||
59 | try | ||
60 | { | ||
61 | List<KeyframeMotion> motions; | ||
62 | |||
63 | lock (m_lockObject) | ||
64 | { | ||
65 | motions = new List<KeyframeMotion>(m_motions.Keys); | ||
66 | } | ||
67 | |||
68 | foreach (KeyframeMotion m in motions) | ||
69 | { | ||
70 | try | ||
71 | { | ||
72 | m.OnTimer(TickDuration); | ||
73 | } | ||
74 | catch (Exception inner) | ||
75 | { | ||
76 | // Don't stop processing | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | catch (Exception e) | ||
81 | { | ||
82 | // Keep running no matter what | ||
83 | } | ||
84 | finally | ||
85 | { | ||
86 | Monitor.Exit(m_timerLock); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public static void Add(KeyframeMotion motion) | ||
91 | { | ||
92 | KeyframeTimer timer; | ||
93 | |||
94 | if (motion.Scene == null) | ||
95 | return; | ||
96 | |||
97 | lock (m_timers) | ||
98 | { | ||
99 | if (!m_timers.TryGetValue(motion.Scene, out timer)) | ||
100 | { | ||
101 | timer = new KeyframeTimer(motion.Scene); | ||
102 | m_timers[motion.Scene] = timer; | ||
103 | } | ||
104 | } | ||
105 | |||
106 | lock (timer.m_lockObject) | ||
107 | { | ||
108 | timer.m_motions[motion] = null; | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public static void Remove(KeyframeMotion motion) | ||
113 | { | ||
114 | KeyframeTimer timer; | ||
115 | |||
116 | if (motion.Scene == null) | ||
117 | return; | ||
118 | |||
119 | lock (m_timers) | ||
120 | { | ||
121 | if (!m_timers.TryGetValue(motion.Scene, out timer)) | ||
122 | { | ||
123 | return; | ||
124 | } | ||
125 | } | ||
126 | |||
127 | lock (timer.m_lockObject) | ||
128 | { | ||
129 | timer.m_motions.Remove(motion); | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
134 | [Serializable] | ||
135 | public class KeyframeMotion | ||
136 | { | ||
137 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
138 | |||
139 | public enum PlayMode : int | ||
140 | { | ||
141 | Forward = 0, | ||
142 | Reverse = 1, | ||
143 | Loop = 2, | ||
144 | PingPong = 3 | ||
145 | }; | ||
146 | |||
147 | [Flags] | ||
148 | public enum DataFormat : int | ||
149 | { | ||
150 | Translation = 2, | ||
151 | Rotation = 1 | ||
152 | } | ||
153 | |||
154 | [Serializable] | ||
155 | public struct Keyframe | ||
156 | { | ||
157 | public Vector3? Position; | ||
158 | public Quaternion? Rotation; | ||
159 | public Quaternion StartRotation; | ||
160 | public int TimeMS; | ||
161 | public int TimeTotal; | ||
162 | public Vector3 AngularVelocity; | ||
163 | }; | ||
164 | |||
165 | private Vector3 m_serializedPosition; | ||
166 | private Vector3 m_basePosition; | ||
167 | private Quaternion m_baseRotation; | ||
168 | |||
169 | private Keyframe m_currentFrame; | ||
170 | |||
171 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
172 | |||
173 | private Keyframe[] m_keyframes; | ||
174 | |||
175 | // skip timer events. | ||
176 | //timer.stop doesn't assure there aren't event threads still being fired | ||
177 | [NonSerialized()] | ||
178 | private bool m_timerStopped; | ||
179 | |||
180 | [NonSerialized()] | ||
181 | private bool m_isCrossing; | ||
182 | |||
183 | [NonSerialized()] | ||
184 | private bool m_waitingCrossing; | ||
185 | |||
186 | // retry position for cross fail | ||
187 | [NonSerialized()] | ||
188 | private Vector3 m_nextPosition; | ||
189 | |||
190 | [NonSerialized()] | ||
191 | private SceneObjectGroup m_group; | ||
192 | |||
193 | private PlayMode m_mode = PlayMode.Forward; | ||
194 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
195 | |||
196 | private bool m_running = false; | ||
197 | |||
198 | [NonSerialized()] | ||
199 | private bool m_selected = false; | ||
200 | |||
201 | private int m_iterations = 0; | ||
202 | |||
203 | private int m_skipLoops = 0; | ||
204 | |||
205 | [NonSerialized()] | ||
206 | private Scene m_scene; | ||
207 | |||
208 | public Scene Scene | ||
209 | { | ||
210 | get { return m_scene; } | ||
211 | } | ||
212 | |||
213 | public DataFormat Data | ||
214 | { | ||
215 | get { return m_data; } | ||
216 | } | ||
217 | |||
218 | public bool Selected | ||
219 | { | ||
220 | set | ||
221 | { | ||
222 | if (m_group != null) | ||
223 | { | ||
224 | if (!value) | ||
225 | { | ||
226 | // Once we're let go, recompute positions | ||
227 | if (m_selected) | ||
228 | UpdateSceneObject(m_group); | ||
229 | } | ||
230 | else | ||
231 | { | ||
232 | // Save selection position in case we get moved | ||
233 | if (!m_selected) | ||
234 | { | ||
235 | StopTimer(); | ||
236 | m_serializedPosition = m_group.AbsolutePosition; | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | m_isCrossing = false; | ||
241 | m_waitingCrossing = false; | ||
242 | m_selected = value; | ||
243 | } | ||
244 | } | ||
245 | |||
246 | private void StartTimer() | ||
247 | { | ||
248 | KeyframeTimer.Add(this); | ||
249 | m_timerStopped = false; | ||
250 | } | ||
251 | |||
252 | private void StopTimer() | ||
253 | { | ||
254 | m_timerStopped = true; | ||
255 | KeyframeTimer.Remove(this); | ||
256 | } | ||
257 | |||
258 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
259 | { | ||
260 | KeyframeMotion newMotion = null; | ||
261 | |||
262 | try | ||
263 | { | ||
264 | MemoryStream ms = new MemoryStream(data); | ||
265 | BinaryFormatter fmt = new BinaryFormatter(); | ||
266 | |||
267 | newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
268 | |||
269 | newMotion.m_group = grp; | ||
270 | |||
271 | if (grp != null) | ||
272 | { | ||
273 | newMotion.m_scene = grp.Scene; | ||
274 | if (grp.IsSelected) | ||
275 | newMotion.m_selected = true; | ||
276 | } | ||
277 | |||
278 | newMotion.m_timerStopped = false; | ||
279 | newMotion.m_running = true; | ||
280 | newMotion.m_isCrossing = false; | ||
281 | newMotion.m_waitingCrossing = false; | ||
282 | } | ||
283 | catch | ||
284 | { | ||
285 | newMotion = null; | ||
286 | } | ||
287 | |||
288 | return newMotion; | ||
289 | } | ||
290 | |||
291 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
292 | { | ||
293 | m_isCrossing = false; | ||
294 | m_waitingCrossing = false; | ||
295 | StopTimer(); | ||
296 | |||
297 | if (grp == null) | ||
298 | return; | ||
299 | |||
300 | m_group = grp; | ||
301 | m_scene = grp.Scene; | ||
302 | |||
303 | Vector3 grppos = grp.AbsolutePosition; | ||
304 | Vector3 offset = grppos - m_serializedPosition; | ||
305 | // avoid doing it more than once | ||
306 | // current this will happen draging a prim to other region | ||
307 | m_serializedPosition = grppos; | ||
308 | |||
309 | m_basePosition += offset; | ||
310 | m_currentFrame.Position += offset; | ||
311 | |||
312 | m_nextPosition += offset; | ||
313 | |||
314 | for (int i = 0; i < m_frames.Count; i++) | ||
315 | { | ||
316 | Keyframe k = m_frames[i]; | ||
317 | k.Position += offset; | ||
318 | m_frames[i]=k; | ||
319 | } | ||
320 | |||
321 | if (m_running) | ||
322 | Start(); | ||
323 | } | ||
324 | |||
325 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
326 | { | ||
327 | m_mode = mode; | ||
328 | m_data = data; | ||
329 | |||
330 | m_group = grp; | ||
331 | if (grp != null) | ||
332 | { | ||
333 | m_basePosition = grp.AbsolutePosition; | ||
334 | m_baseRotation = grp.GroupRotation; | ||
335 | m_scene = grp.Scene; | ||
336 | } | ||
337 | |||
338 | m_timerStopped = true; | ||
339 | m_isCrossing = false; | ||
340 | m_waitingCrossing = false; | ||
341 | } | ||
342 | |||
343 | public void SetKeyframes(Keyframe[] frames) | ||
344 | { | ||
345 | m_keyframes = frames; | ||
346 | } | ||
347 | |||
348 | public KeyframeMotion Copy(SceneObjectGroup newgrp) | ||
349 | { | ||
350 | StopTimer(); | ||
351 | |||
352 | KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data); | ||
353 | |||
354 | newmotion.m_group = newgrp; | ||
355 | newmotion.m_scene = newgrp.Scene; | ||
356 | |||
357 | if (m_keyframes != null) | ||
358 | { | ||
359 | newmotion.m_keyframes = new Keyframe[m_keyframes.Length]; | ||
360 | m_keyframes.CopyTo(newmotion.m_keyframes, 0); | ||
361 | } | ||
362 | |||
363 | newmotion.m_frames = new List<Keyframe>(m_frames); | ||
364 | |||
365 | newmotion.m_basePosition = m_basePosition; | ||
366 | newmotion.m_baseRotation = m_baseRotation; | ||
367 | |||
368 | if (m_selected) | ||
369 | newmotion.m_serializedPosition = m_serializedPosition; | ||
370 | else | ||
371 | { | ||
372 | if (m_group != null) | ||
373 | newmotion.m_serializedPosition = m_group.AbsolutePosition; | ||
374 | else | ||
375 | newmotion.m_serializedPosition = m_serializedPosition; | ||
376 | } | ||
377 | |||
378 | newmotion.m_currentFrame = m_currentFrame; | ||
379 | |||
380 | newmotion.m_iterations = m_iterations; | ||
381 | newmotion.m_running = m_running; | ||
382 | |||
383 | if (m_running && !m_waitingCrossing) | ||
384 | StartTimer(); | ||
385 | |||
386 | return newmotion; | ||
387 | } | ||
388 | |||
389 | public void Delete() | ||
390 | { | ||
391 | m_running = false; | ||
392 | StopTimer(); | ||
393 | m_isCrossing = false; | ||
394 | m_waitingCrossing = false; | ||
395 | m_frames.Clear(); | ||
396 | m_keyframes = null; | ||
397 | } | ||
398 | |||
399 | public void Start() | ||
400 | { | ||
401 | m_isCrossing = false; | ||
402 | m_waitingCrossing = false; | ||
403 | if (m_keyframes != null && m_group != null && m_keyframes.Length > 0) | ||
404 | { | ||
405 | StartTimer(); | ||
406 | m_running = true; | ||
407 | } | ||
408 | else | ||
409 | { | ||
410 | m_running = false; | ||
411 | StopTimer(); | ||
412 | } | ||
413 | } | ||
414 | |||
415 | public void Stop() | ||
416 | { | ||
417 | m_running = false; | ||
418 | m_isCrossing = false; | ||
419 | m_waitingCrossing = false; | ||
420 | |||
421 | StopTimer(); | ||
422 | |||
423 | m_basePosition = m_group.AbsolutePosition; | ||
424 | m_baseRotation = m_group.GroupRotation; | ||
425 | |||
426 | m_group.RootPart.Velocity = Vector3.Zero; | ||
427 | m_group.RootPart.AngularVelocity = Vector3.Zero; | ||
428 | m_group.SendGroupRootTerseUpdate(); | ||
429 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
430 | m_frames.Clear(); | ||
431 | } | ||
432 | |||
433 | public void Pause() | ||
434 | { | ||
435 | m_running = false; | ||
436 | StopTimer(); | ||
437 | |||
438 | m_group.RootPart.Velocity = Vector3.Zero; | ||
439 | m_group.RootPart.AngularVelocity = Vector3.Zero; | ||
440 | m_group.SendGroupRootTerseUpdate(); | ||
441 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
442 | |||
443 | } | ||
444 | |||
445 | private void GetNextList() | ||
446 | { | ||
447 | m_frames.Clear(); | ||
448 | Vector3 pos = m_basePosition; | ||
449 | Quaternion rot = m_baseRotation; | ||
450 | |||
451 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
452 | { | ||
453 | int direction = 1; | ||
454 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
455 | direction = -1; | ||
456 | |||
457 | int start = 0; | ||
458 | int end = m_keyframes.Length; | ||
459 | |||
460 | if (direction < 0) | ||
461 | { | ||
462 | start = m_keyframes.Length - 1; | ||
463 | end = -1; | ||
464 | } | ||
465 | |||
466 | for (int i = start; i != end ; i += direction) | ||
467 | { | ||
468 | Keyframe k = m_keyframes[i]; | ||
469 | |||
470 | if (k.Position.HasValue) | ||
471 | { | ||
472 | k.Position = (k.Position * direction); | ||
473 | // k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f); | ||
474 | k.Position += pos; | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | k.Position = pos; | ||
479 | // k.Velocity = Vector3.Zero; | ||
480 | } | ||
481 | |||
482 | k.StartRotation = rot; | ||
483 | if (k.Rotation.HasValue) | ||
484 | { | ||
485 | if (direction == -1) | ||
486 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
487 | k.Rotation = rot * k.Rotation; | ||
488 | } | ||
489 | else | ||
490 | { | ||
491 | k.Rotation = rot; | ||
492 | } | ||
493 | |||
494 | /* ang vel not in use for now | ||
495 | |||
496 | float angle = 0; | ||
497 | |||
498 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
499 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
500 | float aa_bb = aa * bb; | ||
501 | |||
502 | if (aa_bb == 0) | ||
503 | { | ||
504 | angle = 0; | ||
505 | } | ||
506 | else | ||
507 | { | ||
508 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
509 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
510 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
511 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
512 | float q = (ab * ab) / aa_bb; | ||
513 | |||
514 | if (q > 1.0f) | ||
515 | { | ||
516 | angle = 0; | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | angle = (float)Math.Acos(2 * q - 1); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
525 | */ | ||
526 | k.TimeTotal = k.TimeMS; | ||
527 | |||
528 | m_frames.Add(k); | ||
529 | |||
530 | pos = (Vector3)k.Position; | ||
531 | rot = (Quaternion)k.Rotation; | ||
532 | } | ||
533 | |||
534 | m_basePosition = pos; | ||
535 | m_baseRotation = rot; | ||
536 | |||
537 | m_iterations++; | ||
538 | } | ||
539 | } | ||
540 | |||
541 | public void OnTimer(double tickDuration) | ||
542 | { | ||
543 | if (m_skipLoops > 0) | ||
544 | { | ||
545 | m_skipLoops--; | ||
546 | return; | ||
547 | } | ||
548 | |||
549 | if (m_timerStopped) // trap events still in air even after a timer.stop | ||
550 | return; | ||
551 | |||
552 | if (m_group == null) | ||
553 | return; | ||
554 | |||
555 | bool update = false; | ||
556 | |||
557 | if (m_selected) | ||
558 | { | ||
559 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
560 | { | ||
561 | m_group.RootPart.Velocity = Vector3.Zero; | ||
562 | m_group.SendGroupRootTerseUpdate(); | ||
563 | |||
564 | } | ||
565 | return; | ||
566 | } | ||
567 | |||
568 | if (m_isCrossing) | ||
569 | { | ||
570 | // if crossing and timer running then cross failed | ||
571 | // wait some time then | ||
572 | // retry to set the position that evtually caused the outbound | ||
573 | // if still outside region this will call startCrossing below | ||
574 | m_isCrossing = false; | ||
575 | m_group.AbsolutePosition = m_nextPosition; | ||
576 | if (!m_isCrossing) | ||
577 | { | ||
578 | StopTimer(); | ||
579 | StartTimer(); | ||
580 | } | ||
581 | return; | ||
582 | } | ||
583 | |||
584 | if (m_frames.Count == 0) | ||
585 | { | ||
586 | GetNextList(); | ||
587 | |||
588 | if (m_frames.Count == 0) | ||
589 | { | ||
590 | Stop(); | ||
591 | Scene scene = m_group.Scene; | ||
592 | |||
593 | IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); | ||
594 | foreach (IScriptModule m in scriptModules) | ||
595 | { | ||
596 | if (m == null) | ||
597 | continue; | ||
598 | m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]); | ||
599 | } | ||
600 | |||
601 | return; | ||
602 | } | ||
603 | |||
604 | m_currentFrame = m_frames[0]; | ||
605 | m_currentFrame.TimeMS += (int)tickDuration; | ||
606 | |||
607 | //force a update on a keyframe transition | ||
608 | update = true; | ||
609 | } | ||
610 | |||
611 | m_currentFrame.TimeMS -= (int)tickDuration; | ||
612 | |||
613 | // Do the frame processing | ||
614 | double steps = (double)m_currentFrame.TimeMS / tickDuration; | ||
615 | |||
616 | if (steps <= 0.0) | ||
617 | { | ||
618 | m_group.RootPart.Velocity = Vector3.Zero; | ||
619 | m_group.RootPart.AngularVelocity = Vector3.Zero; | ||
620 | |||
621 | m_nextPosition = (Vector3)m_currentFrame.Position; | ||
622 | m_group.AbsolutePosition = m_nextPosition; | ||
623 | |||
624 | // we are sending imediate updates, no doing force a extra terseUpdate | ||
625 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
626 | |||
627 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; | ||
628 | m_frames.RemoveAt(0); | ||
629 | if (m_frames.Count > 0) | ||
630 | m_currentFrame = m_frames[0]; | ||
631 | |||
632 | update = true; | ||
633 | } | ||
634 | else | ||
635 | { | ||
636 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
637 | |||
638 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
639 | Vector3 motionThisFrame = v / (float)steps; | ||
640 | v = v * 1000 / m_currentFrame.TimeMS; | ||
641 | |||
642 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
643 | { | ||
644 | // m_group.AbsolutePosition += motionThisFrame; | ||
645 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; | ||
646 | m_group.AbsolutePosition = m_nextPosition; | ||
647 | |||
648 | m_group.RootPart.Velocity = v; | ||
649 | update = true; | ||
650 | } | ||
651 | |||
652 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
653 | { | ||
654 | Quaternion current = m_group.GroupRotation; | ||
655 | |||
656 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
657 | step.Normalize(); | ||
658 | /* use simpler change detection | ||
659 | * float angle = 0; | ||
660 | |||
661 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
662 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
663 | float aa_bb = aa * bb; | ||
664 | |||
665 | if (aa_bb == 0) | ||
666 | { | ||
667 | angle = 0; | ||
668 | } | ||
669 | else | ||
670 | { | ||
671 | float ab = current.X * step.X + | ||
672 | current.Y * step.Y + | ||
673 | current.Z * step.Z + | ||
674 | current.W * step.W; | ||
675 | float q = (ab * ab) / aa_bb; | ||
676 | |||
677 | if (q > 1.0f) | ||
678 | { | ||
679 | angle = 0; | ||
680 | } | ||
681 | else | ||
682 | { | ||
683 | angle = (float)Math.Acos(2 * q - 1); | ||
684 | } | ||
685 | } | ||
686 | |||
687 | if (angle > 0.01f) | ||
688 | */ | ||
689 | if(Math.Abs(step.X - current.X) > 0.001f | ||
690 | || Math.Abs(step.Y - current.Y) > 0.001f | ||
691 | || Math.Abs(step.Z - current.Z) > 0.001f) | ||
692 | // assuming w is a dependente var | ||
693 | |||
694 | { | ||
695 | // m_group.UpdateGroupRotationR(step); | ||
696 | m_group.RootPart.RotationOffset = step; | ||
697 | |||
698 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
699 | update = true; | ||
700 | } | ||
701 | } | ||
702 | } | ||
703 | |||
704 | if (update) | ||
705 | { | ||
706 | m_group.SendGroupRootTerseUpdate(); | ||
707 | } | ||
708 | } | ||
709 | |||
710 | public Byte[] Serialize() | ||
711 | { | ||
712 | StopTimer(); | ||
713 | MemoryStream ms = new MemoryStream(); | ||
714 | |||
715 | BinaryFormatter fmt = new BinaryFormatter(); | ||
716 | SceneObjectGroup tmp = m_group; | ||
717 | m_group = null; | ||
718 | if (!m_selected && tmp != null) | ||
719 | m_serializedPosition = tmp.AbsolutePosition; | ||
720 | fmt.Serialize(ms, this); | ||
721 | m_group = tmp; | ||
722 | if (m_running && !m_waitingCrossing) | ||
723 | StartTimer(); | ||
724 | |||
725 | return ms.ToArray(); | ||
726 | } | ||
727 | |||
728 | public void StartCrossingCheck() | ||
729 | { | ||
730 | // timer will be restart by crossingFailure | ||
731 | // or never since crossing worked and this | ||
732 | // should be deleted | ||
733 | StopTimer(); | ||
734 | |||
735 | m_isCrossing = true; | ||
736 | m_waitingCrossing = true; | ||
737 | |||
738 | // to remove / retune to smoth crossings | ||
739 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
740 | { | ||
741 | m_group.RootPart.Velocity = Vector3.Zero; | ||
742 | m_group.SendGroupRootTerseUpdate(); | ||
743 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
744 | } | ||
745 | } | ||
746 | |||
747 | public void CrossingFailure() | ||
748 | { | ||
749 | m_waitingCrossing = false; | ||
750 | |||
751 | if (m_group != null) | ||
752 | { | ||
753 | m_group.RootPart.Velocity = Vector3.Zero; | ||
754 | m_group.SendGroupRootTerseUpdate(); | ||
755 | // m_group.RootPart.ScheduleTerseUpdate(); | ||
756 | |||
757 | if (m_running) | ||
758 | { | ||
759 | StopTimer(); | ||
760 | m_skipLoops = 1200; // 60 seconds | ||
761 | StartTimer(); | ||
762 | } | ||
763 | } | ||
764 | } | ||
765 | } | ||
766 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..ddae073 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | } | 212 | } |
213 | 213 | ||
214 | // Use the camera position for local agents and avatar position for remote agents | 214 | // Use the camera position for local agents and avatar position for remote agents |
215 | Vector3 presencePos = (presence.IsChildAgent) ? | 215 | // Why would I want that? They could be camming but I still see them at the |
216 | presence.AbsolutePosition : | 216 | // avatar position, so why should I update them as if they were at their |
217 | presence.CameraPosition; | 217 | // camera positions? Makes no sense! |
218 | // TODO: Fix this mess | ||
219 | //Vector3 presencePos = (presence.IsChildAgent) ? | ||
220 | // presence.AbsolutePosition : | ||
221 | // presence.CameraPosition; | ||
222 | |||
223 | Vector3 presencePos = presence.AbsolutePosition; | ||
218 | 224 | ||
219 | // Compute the distance... | 225 | // Compute the distance... |
220 | double distance = Vector3.Distance(presencePos, entityPos); | 226 | double distance = Vector3.Distance(presencePos, entityPos); |
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 232 | ||
227 | for (int i = 0; i < queues - 1; i++) | 233 | for (int i = 0; i < queues - 1; i++) |
228 | { | 234 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 235 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 236 | break; |
231 | pqueue++; | 237 | pqueue++; |
232 | } | 238 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..9cb901a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,791 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Text; | ||
34 | using System.IO; | ||
35 | using System.Xml; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes | ||
41 | { | ||
42 | public class SOPVehicle | ||
43 | { | ||
44 | public VehicleData vd; | ||
45 | |||
46 | public Vehicle Type | ||
47 | { | ||
48 | get { return vd.m_type; } | ||
49 | } | ||
50 | |||
51 | public SOPVehicle() | ||
52 | { | ||
53 | vd = new VehicleData(); | ||
54 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
55 | } | ||
56 | |||
57 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
58 | { | ||
59 | float len; | ||
60 | float timestep = 0.01f; | ||
61 | switch (pParam) | ||
62 | { | ||
63 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
64 | if (pValue < 0f) pValue = 0f; | ||
65 | if (pValue > 1f) pValue = 1f; | ||
66 | vd.m_angularDeflectionEfficiency = pValue; | ||
67 | break; | ||
68 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
69 | if (pValue < timestep) pValue = timestep; | ||
70 | vd.m_angularDeflectionTimescale = pValue; | ||
71 | break; | ||
72 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
73 | if (pValue < timestep) pValue = timestep; | ||
74 | else if (pValue > 120) pValue = 120; | ||
75 | vd.m_angularMotorDecayTimescale = pValue; | ||
76 | break; | ||
77 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
78 | if (pValue < timestep) pValue = timestep; | ||
79 | vd.m_angularMotorTimescale = pValue; | ||
80 | break; | ||
81 | case Vehicle.BANKING_EFFICIENCY: | ||
82 | if (pValue < -1f) pValue = -1f; | ||
83 | if (pValue > 1f) pValue = 1f; | ||
84 | vd.m_bankingEfficiency = pValue; | ||
85 | break; | ||
86 | case Vehicle.BANKING_MIX: | ||
87 | if (pValue < 0f) pValue = 0f; | ||
88 | if (pValue > 1f) pValue = 1f; | ||
89 | vd.m_bankingMix = pValue; | ||
90 | break; | ||
91 | case Vehicle.BANKING_TIMESCALE: | ||
92 | if (pValue < timestep) pValue = timestep; | ||
93 | vd.m_bankingTimescale = pValue; | ||
94 | break; | ||
95 | case Vehicle.BUOYANCY: | ||
96 | if (pValue < -1f) pValue = -1f; | ||
97 | if (pValue > 1f) pValue = 1f; | ||
98 | vd.m_VehicleBuoyancy = pValue; | ||
99 | break; | ||
100 | case Vehicle.HOVER_EFFICIENCY: | ||
101 | if (pValue < 0f) pValue = 0f; | ||
102 | if (pValue > 1f) pValue = 1f; | ||
103 | vd.m_VhoverEfficiency = pValue; | ||
104 | break; | ||
105 | case Vehicle.HOVER_HEIGHT: | ||
106 | vd.m_VhoverHeight = pValue; | ||
107 | break; | ||
108 | case Vehicle.HOVER_TIMESCALE: | ||
109 | if (pValue < timestep) pValue = timestep; | ||
110 | vd.m_VhoverTimescale = pValue; | ||
111 | break; | ||
112 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
113 | if (pValue < 0f) pValue = 0f; | ||
114 | if (pValue > 1f) pValue = 1f; | ||
115 | vd.m_linearDeflectionEfficiency = pValue; | ||
116 | break; | ||
117 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
118 | if (pValue < timestep) pValue = timestep; | ||
119 | vd.m_linearDeflectionTimescale = pValue; | ||
120 | break; | ||
121 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
122 | if (pValue < timestep) pValue = timestep; | ||
123 | else if (pValue > 120) pValue = 120; | ||
124 | vd.m_linearMotorDecayTimescale = pValue; | ||
125 | break; | ||
126 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
127 | if (pValue < timestep) pValue = timestep; | ||
128 | vd.m_linearMotorTimescale = pValue; | ||
129 | break; | ||
130 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
131 | if (pValue < 0f) pValue = 0f; | ||
132 | if (pValue > 1f) pValue = 1f; | ||
133 | vd.m_verticalAttractionEfficiency = pValue; | ||
134 | break; | ||
135 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
136 | if (pValue < timestep) pValue = timestep; | ||
137 | vd.m_verticalAttractionTimescale = pValue; | ||
138 | break; | ||
139 | |||
140 | // These are vector properties but the engine lets you use a single float value to | ||
141 | // set all of the components to the same value | ||
142 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
143 | if (pValue < timestep) pValue = timestep; | ||
144 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
145 | break; | ||
146 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
147 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
148 | len = vd.m_angularMotorDirection.Length(); | ||
149 | if (len > 12.566f) | ||
150 | vd.m_angularMotorDirection *= (12.566f / len); | ||
151 | break; | ||
152 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
153 | if (pValue < timestep) pValue = timestep; | ||
154 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
155 | break; | ||
156 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
157 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
158 | len = vd.m_linearMotorDirection.Length(); | ||
159 | if (len > 30.0f) | ||
160 | vd.m_linearMotorDirection *= (30.0f / len); | ||
161 | break; | ||
162 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
163 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
164 | len = vd.m_linearMotorOffset.Length(); | ||
165 | if (len > 100.0f) | ||
166 | vd.m_linearMotorOffset *= (100.0f / len); | ||
167 | break; | ||
168 | } | ||
169 | }//end ProcessFloatVehicleParam | ||
170 | |||
171 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
172 | { | ||
173 | float len; | ||
174 | float timestep = 0.01f; | ||
175 | switch (pParam) | ||
176 | { | ||
177 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
178 | if (pValue.X < timestep) pValue.X = timestep; | ||
179 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
180 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
181 | |||
182 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
183 | break; | ||
184 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
185 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
186 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
187 | len = vd.m_angularMotorDirection.Length(); | ||
188 | if (len > 12.566f) | ||
189 | vd.m_angularMotorDirection *= (12.566f / len); | ||
190 | break; | ||
191 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
192 | if (pValue.X < timestep) pValue.X = timestep; | ||
193 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
194 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
195 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
196 | break; | ||
197 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
198 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
199 | len = vd.m_linearMotorDirection.Length(); | ||
200 | if (len > 30.0f) | ||
201 | vd.m_linearMotorDirection *= (30.0f / len); | ||
202 | break; | ||
203 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
204 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
205 | len = vd.m_linearMotorOffset.Length(); | ||
206 | if (len > 100.0f) | ||
207 | vd.m_linearMotorOffset *= (100.0f / len); | ||
208 | break; | ||
209 | } | ||
210 | }//end ProcessVectorVehicleParam | ||
211 | |||
212 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
213 | { | ||
214 | switch (pParam) | ||
215 | { | ||
216 | case Vehicle.REFERENCE_FRAME: | ||
217 | vd.m_referenceFrame = pValue; | ||
218 | break; | ||
219 | } | ||
220 | }//end ProcessRotationVehicleParam | ||
221 | |||
222 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
223 | { | ||
224 | if (remove) | ||
225 | { | ||
226 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | vd.m_flags |= (VehicleFlag)pParam; | ||
231 | } | ||
232 | }//end ProcessVehicleFlags | ||
233 | |||
234 | public void ProcessTypeChange(Vehicle pType) | ||
235 | { | ||
236 | vd.m_linearMotorDirection = Vector3.Zero; | ||
237 | vd.m_angularMotorDirection = Vector3.Zero; | ||
238 | vd.m_linearMotorOffset = Vector3.Zero; | ||
239 | vd.m_referenceFrame = Quaternion.Identity; | ||
240 | |||
241 | // Set Defaults For Type | ||
242 | vd.m_type = pType; | ||
243 | switch (pType) | ||
244 | { | ||
245 | case Vehicle.TYPE_NONE: | ||
246 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
248 | vd.m_linearMotorTimescale = 1000; | ||
249 | vd.m_linearMotorDecayTimescale = 120; | ||
250 | vd.m_angularMotorTimescale = 1000; | ||
251 | vd.m_angularMotorDecayTimescale = 1000; | ||
252 | vd.m_VhoverHeight = 0; | ||
253 | vd.m_VhoverEfficiency = 1; | ||
254 | vd.m_VhoverTimescale = 1000; | ||
255 | vd.m_VehicleBuoyancy = 0; | ||
256 | vd.m_linearDeflectionEfficiency = 0; | ||
257 | vd.m_linearDeflectionTimescale = 1000; | ||
258 | vd.m_angularDeflectionEfficiency = 0; | ||
259 | vd.m_angularDeflectionTimescale = 1000; | ||
260 | vd.m_bankingEfficiency = 0; | ||
261 | vd.m_bankingMix = 1; | ||
262 | vd.m_bankingTimescale = 1000; | ||
263 | vd.m_verticalAttractionEfficiency = 0; | ||
264 | vd.m_verticalAttractionTimescale = 1000; | ||
265 | |||
266 | vd.m_flags = (VehicleFlag)0; | ||
267 | break; | ||
268 | |||
269 | case Vehicle.TYPE_SLED: | ||
270 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
271 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
272 | vd.m_linearMotorTimescale = 1000; | ||
273 | vd.m_linearMotorDecayTimescale = 120; | ||
274 | vd.m_angularMotorTimescale = 1000; | ||
275 | vd.m_angularMotorDecayTimescale = 120; | ||
276 | vd.m_VhoverHeight = 0; | ||
277 | vd.m_VhoverEfficiency = 1; | ||
278 | vd.m_VhoverTimescale = 10; | ||
279 | vd.m_VehicleBuoyancy = 0; | ||
280 | vd.m_linearDeflectionEfficiency = 1; | ||
281 | vd.m_linearDeflectionTimescale = 1; | ||
282 | vd.m_angularDeflectionEfficiency = 0; | ||
283 | vd.m_angularDeflectionTimescale = 1000; | ||
284 | vd.m_bankingEfficiency = 0; | ||
285 | vd.m_bankingMix = 1; | ||
286 | vd.m_bankingTimescale = 10; | ||
287 | vd.m_flags &= | ||
288 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
289 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
290 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
291 | break; | ||
292 | case Vehicle.TYPE_CAR: | ||
293 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
294 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
295 | vd.m_linearMotorTimescale = 1; | ||
296 | vd.m_linearMotorDecayTimescale = 60; | ||
297 | vd.m_angularMotorTimescale = 1; | ||
298 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
299 | vd.m_VhoverHeight = 0; | ||
300 | vd.m_VhoverEfficiency = 0; | ||
301 | vd.m_VhoverTimescale = 1000; | ||
302 | vd.m_VehicleBuoyancy = 0; | ||
303 | vd.m_linearDeflectionEfficiency = 1; | ||
304 | vd.m_linearDeflectionTimescale = 2; | ||
305 | vd.m_angularDeflectionEfficiency = 0; | ||
306 | vd.m_angularDeflectionTimescale = 10; | ||
307 | vd.m_verticalAttractionEfficiency = 1f; | ||
308 | vd.m_verticalAttractionTimescale = 10f; | ||
309 | vd.m_bankingEfficiency = -0.2f; | ||
310 | vd.m_bankingMix = 1; | ||
311 | vd.m_bankingTimescale = 1; | ||
312 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
313 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
314 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
315 | break; | ||
316 | case Vehicle.TYPE_BOAT: | ||
317 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
318 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
319 | vd.m_linearMotorTimescale = 5; | ||
320 | vd.m_linearMotorDecayTimescale = 60; | ||
321 | vd.m_angularMotorTimescale = 4; | ||
322 | vd.m_angularMotorDecayTimescale = 4; | ||
323 | vd.m_VhoverHeight = 0; | ||
324 | vd.m_VhoverEfficiency = 0.5f; | ||
325 | vd.m_VhoverTimescale = 2; | ||
326 | vd.m_VehicleBuoyancy = 1; | ||
327 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
328 | vd.m_linearDeflectionTimescale = 3; | ||
329 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
330 | vd.m_angularDeflectionTimescale = 5; | ||
331 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
332 | vd.m_verticalAttractionTimescale = 5f; | ||
333 | vd.m_bankingEfficiency = -0.3f; | ||
334 | vd.m_bankingMix = 0.8f; | ||
335 | vd.m_bankingTimescale = 1; | ||
336 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
337 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
338 | VehicleFlag.HOVER_UP_ONLY | | ||
339 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
340 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
341 | VehicleFlag.LIMIT_MOTOR_UP | | ||
342 | VehicleFlag.HOVER_WATER_ONLY); | ||
343 | break; | ||
344 | case Vehicle.TYPE_AIRPLANE: | ||
345 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
346 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
347 | vd.m_linearMotorTimescale = 2; | ||
348 | vd.m_linearMotorDecayTimescale = 60; | ||
349 | vd.m_angularMotorTimescale = 4; | ||
350 | vd.m_angularMotorDecayTimescale = 8; | ||
351 | vd.m_VhoverHeight = 0; | ||
352 | vd.m_VhoverEfficiency = 0.5f; | ||
353 | vd.m_VhoverTimescale = 1000; | ||
354 | vd.m_VehicleBuoyancy = 0; | ||
355 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
356 | vd.m_linearDeflectionTimescale = 0.5f; | ||
357 | vd.m_angularDeflectionEfficiency = 1; | ||
358 | vd.m_angularDeflectionTimescale = 2; | ||
359 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
360 | vd.m_verticalAttractionTimescale = 2f; | ||
361 | vd.m_bankingEfficiency = 1; | ||
362 | vd.m_bankingMix = 0.7f; | ||
363 | vd.m_bankingTimescale = 2; | ||
364 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
365 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
366 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
367 | VehicleFlag.HOVER_UP_ONLY | | ||
368 | VehicleFlag.NO_DEFLECTION_UP | | ||
369 | VehicleFlag.LIMIT_MOTOR_UP); | ||
370 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
371 | break; | ||
372 | case Vehicle.TYPE_BALLOON: | ||
373 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
374 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
375 | vd.m_linearMotorTimescale = 5; | ||
376 | vd.m_linearMotorDecayTimescale = 60; | ||
377 | vd.m_angularMotorTimescale = 6; | ||
378 | vd.m_angularMotorDecayTimescale = 10; | ||
379 | vd.m_VhoverHeight = 5; | ||
380 | vd.m_VhoverEfficiency = 0.8f; | ||
381 | vd.m_VhoverTimescale = 10; | ||
382 | vd.m_VehicleBuoyancy = 1; | ||
383 | vd.m_linearDeflectionEfficiency = 0; | ||
384 | vd.m_linearDeflectionTimescale = 5; | ||
385 | vd.m_angularDeflectionEfficiency = 0; | ||
386 | vd.m_angularDeflectionTimescale = 5; | ||
387 | vd.m_verticalAttractionEfficiency = 0f; | ||
388 | vd.m_verticalAttractionTimescale = 1000f; | ||
389 | vd.m_bankingEfficiency = 0; | ||
390 | vd.m_bankingMix = 0.7f; | ||
391 | vd.m_bankingTimescale = 5; | ||
392 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
393 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
394 | VehicleFlag.HOVER_UP_ONLY | | ||
395 | VehicleFlag.NO_DEFLECTION_UP | | ||
396 | VehicleFlag.LIMIT_MOTOR_UP); | ||
397 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
398 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
399 | break; | ||
400 | } | ||
401 | } | ||
402 | public void SetVehicle(PhysicsActor ph) | ||
403 | { | ||
404 | if (ph == null) | ||
405 | return; | ||
406 | ph.SetVehicle(vd); | ||
407 | } | ||
408 | |||
409 | private XmlTextWriter writer; | ||
410 | |||
411 | private void XWint(string name, int i) | ||
412 | { | ||
413 | writer.WriteElementString(name, i.ToString()); | ||
414 | } | ||
415 | |||
416 | private void XWfloat(string name, float f) | ||
417 | { | ||
418 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
419 | } | ||
420 | |||
421 | private void XWVector(string name, Vector3 vec) | ||
422 | { | ||
423 | writer.WriteStartElement(name); | ||
424 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
427 | writer.WriteEndElement(); | ||
428 | } | ||
429 | |||
430 | private void XWQuat(string name, Quaternion quat) | ||
431 | { | ||
432 | writer.WriteStartElement(name); | ||
433 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
437 | writer.WriteEndElement(); | ||
438 | } | ||
439 | |||
440 | public void ToXml2(XmlTextWriter twriter) | ||
441 | { | ||
442 | writer = twriter; | ||
443 | writer.WriteStartElement("Vehicle"); | ||
444 | |||
445 | XWint("TYPE", (int)vd.m_type); | ||
446 | XWint("FLAGS", (int)vd.m_flags); | ||
447 | |||
448 | // Linear properties | ||
449 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
450 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
451 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
452 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
453 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
454 | |||
455 | //Angular properties | ||
456 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
457 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
458 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
459 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
460 | |||
461 | //Deflection properties | ||
462 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
463 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
464 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
465 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
466 | |||
467 | //Banking properties | ||
468 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
469 | XWfloat("BMIX", vd.m_bankingMix); | ||
470 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
471 | |||
472 | //Hover and Buoyancy properties | ||
473 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
474 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
475 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
476 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
477 | |||
478 | //Attractor properties | ||
479 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
480 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
481 | |||
482 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
483 | |||
484 | writer.WriteEndElement(); | ||
485 | writer = null; | ||
486 | } | ||
487 | |||
488 | |||
489 | |||
490 | XmlTextReader reader; | ||
491 | |||
492 | private int XRint() | ||
493 | { | ||
494 | return reader.ReadElementContentAsInt(); | ||
495 | } | ||
496 | |||
497 | private float XRfloat() | ||
498 | { | ||
499 | return reader.ReadElementContentAsFloat(); | ||
500 | } | ||
501 | |||
502 | public Vector3 XRvector() | ||
503 | { | ||
504 | Vector3 vec; | ||
505 | reader.ReadStartElement(); | ||
506 | vec.X = reader.ReadElementContentAsFloat(); | ||
507 | vec.Y = reader.ReadElementContentAsFloat(); | ||
508 | vec.Z = reader.ReadElementContentAsFloat(); | ||
509 | reader.ReadEndElement(); | ||
510 | return vec; | ||
511 | } | ||
512 | |||
513 | public Quaternion XRquat() | ||
514 | { | ||
515 | Quaternion q; | ||
516 | reader.ReadStartElement(); | ||
517 | q.X = reader.ReadElementContentAsFloat(); | ||
518 | q.Y = reader.ReadElementContentAsFloat(); | ||
519 | q.Z = reader.ReadElementContentAsFloat(); | ||
520 | q.W = reader.ReadElementContentAsFloat(); | ||
521 | reader.ReadEndElement(); | ||
522 | return q; | ||
523 | } | ||
524 | |||
525 | public static bool EReadProcessors( | ||
526 | Dictionary<string, Action> processors, | ||
527 | XmlTextReader xtr) | ||
528 | { | ||
529 | bool errors = false; | ||
530 | |||
531 | string nodeName = string.Empty; | ||
532 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
533 | { | ||
534 | nodeName = xtr.Name; | ||
535 | |||
536 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
537 | |||
538 | Action p = null; | ||
539 | if (processors.TryGetValue(xtr.Name, out p)) | ||
540 | { | ||
541 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
542 | |||
543 | try | ||
544 | { | ||
545 | p(); | ||
546 | } | ||
547 | catch (Exception e) | ||
548 | { | ||
549 | errors = true; | ||
550 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
551 | xtr.Read(); | ||
552 | } | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
557 | xtr.ReadOuterXml(); // ignore | ||
558 | } | ||
559 | } | ||
560 | |||
561 | return errors; | ||
562 | } | ||
563 | |||
564 | |||
565 | public string ToXml2() | ||
566 | { | ||
567 | MemoryStream ms = new MemoryStream(512); | ||
568 | UTF8Encoding enc = new UTF8Encoding(); | ||
569 | XmlTextWriter xwriter = new XmlTextWriter(ms, enc); | ||
570 | ToXml2(xwriter); | ||
571 | xwriter.Flush(); | ||
572 | string s = ms.GetStreamString(); | ||
573 | xwriter.Close(); | ||
574 | return s; | ||
575 | } | ||
576 | |||
577 | public static SOPVehicle FromXml2(string text) | ||
578 | { | ||
579 | if (text == String.Empty) | ||
580 | return null; | ||
581 | |||
582 | UTF8Encoding enc = new UTF8Encoding(); | ||
583 | MemoryStream ms = new MemoryStream(enc.GetBytes(text)); | ||
584 | XmlTextReader xreader = new XmlTextReader(ms); | ||
585 | |||
586 | SOPVehicle v = new SOPVehicle(); | ||
587 | bool error; | ||
588 | |||
589 | v.FromXml2(xreader, out error); | ||
590 | |||
591 | xreader.Close(); | ||
592 | |||
593 | if (error) | ||
594 | { | ||
595 | v = null; | ||
596 | return null; | ||
597 | } | ||
598 | return v; | ||
599 | } | ||
600 | |||
601 | public static SOPVehicle FromXml2(XmlTextReader reader) | ||
602 | { | ||
603 | SOPVehicle vehicle = new SOPVehicle(); | ||
604 | |||
605 | bool errors = false; | ||
606 | |||
607 | vehicle.FromXml2(reader, out errors); | ||
608 | if (errors) | ||
609 | return null; | ||
610 | |||
611 | return vehicle; | ||
612 | } | ||
613 | |||
614 | private void FromXml2(XmlTextReader _reader, out bool errors) | ||
615 | { | ||
616 | errors = false; | ||
617 | reader = _reader; | ||
618 | |||
619 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
620 | = new Dictionary<string, Action>(); | ||
621 | |||
622 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
623 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
624 | |||
625 | // Linear properties | ||
626 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
627 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
628 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
629 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
630 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
631 | |||
632 | //Angular properties | ||
633 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
634 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
635 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
636 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
637 | |||
638 | //Deflection properties | ||
639 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
640 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
641 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
642 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
643 | |||
644 | //Banking properties | ||
645 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
646 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
647 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
648 | |||
649 | //Hover and Buoyancy properties | ||
650 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
651 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
652 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
653 | |||
654 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
655 | |||
656 | //Attractor properties | ||
657 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
658 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
659 | |||
660 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
661 | |||
662 | vd = new VehicleData(); | ||
663 | |||
664 | reader.ReadStartElement("Vehicle", String.Empty); | ||
665 | |||
666 | errors = EReadProcessors( | ||
667 | m_VehicleXmlProcessors, | ||
668 | reader); | ||
669 | |||
670 | reader.ReadEndElement(); | ||
671 | reader = null; | ||
672 | } | ||
673 | |||
674 | private void ProcessXR_type() | ||
675 | { | ||
676 | vd.m_type = (Vehicle)XRint(); | ||
677 | } | ||
678 | private void ProcessXR_flags() | ||
679 | { | ||
680 | vd.m_flags = (VehicleFlag)XRint(); | ||
681 | } | ||
682 | // Linear properties | ||
683 | private void ProcessXR_linearMotorDirection() | ||
684 | { | ||
685 | vd.m_linearMotorDirection = XRvector(); | ||
686 | } | ||
687 | |||
688 | private void ProcessXR_linearFrictionTimescale() | ||
689 | { | ||
690 | vd.m_linearFrictionTimescale = XRvector(); | ||
691 | } | ||
692 | |||
693 | private void ProcessXR_linearMotorDecayTimescale() | ||
694 | { | ||
695 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
696 | } | ||
697 | private void ProcessXR_linearMotorTimescale() | ||
698 | { | ||
699 | vd.m_linearMotorTimescale = XRfloat(); | ||
700 | } | ||
701 | private void ProcessXR_linearMotorOffset() | ||
702 | { | ||
703 | vd.m_linearMotorOffset = XRvector(); | ||
704 | } | ||
705 | |||
706 | |||
707 | //Angular properties | ||
708 | private void ProcessXR_angularMotorDirection() | ||
709 | { | ||
710 | vd.m_angularMotorDirection = XRvector(); | ||
711 | } | ||
712 | private void ProcessXR_angularMotorTimescale() | ||
713 | { | ||
714 | vd.m_angularMotorTimescale = XRfloat(); | ||
715 | } | ||
716 | private void ProcessXR_angularMotorDecayTimescale() | ||
717 | { | ||
718 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
719 | } | ||
720 | private void ProcessXR_angularFrictionTimescale() | ||
721 | { | ||
722 | vd.m_angularFrictionTimescale = XRvector(); | ||
723 | } | ||
724 | |||
725 | //Deflection properties | ||
726 | private void ProcessXR_angularDeflectionEfficiency() | ||
727 | { | ||
728 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
729 | } | ||
730 | private void ProcessXR_angularDeflectionTimescale() | ||
731 | { | ||
732 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
733 | } | ||
734 | private void ProcessXR_linearDeflectionEfficiency() | ||
735 | { | ||
736 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
737 | } | ||
738 | private void ProcessXR_linearDeflectionTimescale() | ||
739 | { | ||
740 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
741 | } | ||
742 | |||
743 | //Banking properties | ||
744 | private void ProcessXR_bankingEfficiency() | ||
745 | { | ||
746 | vd.m_bankingEfficiency = XRfloat(); | ||
747 | } | ||
748 | private void ProcessXR_bankingMix() | ||
749 | { | ||
750 | vd.m_bankingMix = XRfloat(); | ||
751 | } | ||
752 | private void ProcessXR_bankingTimescale() | ||
753 | { | ||
754 | vd.m_bankingTimescale = XRfloat(); | ||
755 | } | ||
756 | |||
757 | //Hover and Buoyancy properties | ||
758 | private void ProcessXR_VhoverHeight() | ||
759 | { | ||
760 | vd.m_VhoverHeight = XRfloat(); | ||
761 | } | ||
762 | private void ProcessXR_VhoverEfficiency() | ||
763 | { | ||
764 | vd.m_VhoverEfficiency = XRfloat(); | ||
765 | } | ||
766 | private void ProcessXR_VhoverTimescale() | ||
767 | { | ||
768 | vd.m_VhoverTimescale = XRfloat(); | ||
769 | } | ||
770 | |||
771 | private void ProcessXR_VehicleBuoyancy() | ||
772 | { | ||
773 | vd.m_VehicleBuoyancy = XRfloat(); | ||
774 | } | ||
775 | |||
776 | //Attractor properties | ||
777 | private void ProcessXR_verticalAttractionEfficiency() | ||
778 | { | ||
779 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
780 | } | ||
781 | private void ProcessXR_verticalAttractionTimescale() | ||
782 | { | ||
783 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
784 | } | ||
785 | |||
786 | private void ProcessXR_referenceFrame() | ||
787 | { | ||
788 | vd.m_referenceFrame = XRquat(); | ||
789 | } | ||
790 | } | ||
791 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2ce778d..6a3fb24 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -102,12 +102,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | engine.StartProcessing(); | 102 | engine.StartProcessing(); |
103 | } | 103 | } |
104 | 104 | ||
105 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) | 105 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost) |
106 | { | 106 | { |
107 | IMoneyModule money = RequestModuleInterface<IMoneyModule>(); | 107 | IMoneyModule money = RequestModuleInterface<IMoneyModule>(); |
108 | if (money != null) | 108 | if (money != null) |
109 | { | 109 | { |
110 | money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); | 110 | money.ApplyUploadCharge(agentID, (int)cost, "Asset upload"); |
111 | } | 111 | } |
112 | 112 | ||
113 | AddInventoryItem(item); | 113 | AddInventoryItem(item); |
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | return false; | 170 | return false; |
171 | } | 171 | } |
172 | } | 172 | } |
173 | 173 | ||
174 | if (InventoryService.AddItem(item)) | 174 | if (InventoryService.AddItem(item)) |
175 | { | 175 | { |
176 | int userlevel = 0; | 176 | int userlevel = 0; |
@@ -325,8 +325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | 325 | ||
326 | // Update item with new asset | 326 | // Update item with new asset |
327 | item.AssetID = asset.FullID; | 327 | item.AssetID = asset.FullID; |
328 | if (group.UpdateInventoryItem(item)) | 328 | group.UpdateInventoryItem(item); |
329 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
330 | 329 | ||
331 | part.SendPropertiesToClient(remoteClient); | 330 | part.SendPropertiesToClient(remoteClient); |
332 | 331 | ||
@@ -337,12 +336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
337 | { | 336 | { |
338 | // Needs to determine which engine was running it and use that | 337 | // Needs to determine which engine was running it and use that |
339 | // | 338 | // |
340 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 339 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1); |
341 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
342 | } | ||
343 | else | ||
344 | { | ||
345 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
346 | } | 340 | } |
347 | 341 | ||
348 | // Tell anyone managing scripts that a script has been reloaded/changed | 342 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -408,6 +402,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | if (item.Owner != remoteClient.AgentId) | 402 | if (item.Owner != remoteClient.AgentId) |
409 | return; | 403 | return; |
410 | 404 | ||
405 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
411 | item.Name = itemUpd.Name; | 406 | item.Name = itemUpd.Name; |
412 | item.Description = itemUpd.Description; | 407 | item.Description = itemUpd.Description; |
413 | 408 | ||
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | return; | 790 | return; |
796 | } | 791 | } |
797 | 792 | ||
793 | if (newName == null) newName = item.Name; | ||
794 | |||
798 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 795 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
799 | 796 | ||
800 | if (asset != null) | 797 | if (asset != null) |
@@ -855,6 +852,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | } | 852 | } |
856 | 853 | ||
857 | /// <summary> | 854 | /// <summary> |
855 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
856 | /// </summary> | ||
857 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
858 | { | ||
859 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
860 | foreach (InventoryItemBase b in items) | ||
861 | { | ||
862 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
863 | InventoryItemBase n = InventoryService.GetItem(b); | ||
864 | n.Folder = destfolder; | ||
865 | moveitems.Add(n); | ||
866 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
867 | } | ||
868 | |||
869 | MoveInventoryItem(remoteClient, moveitems); | ||
870 | } | ||
871 | |||
872 | /// <summary> | ||
858 | /// Move an item within the agent's inventory. | 873 | /// Move an item within the agent's inventory. |
859 | /// </summary> | 874 | /// </summary> |
860 | /// <param name="remoteClient"></param> | 875 | /// <param name="remoteClient"></param> |
@@ -889,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
889 | public void CreateNewInventoryItem( | 904 | public void CreateNewInventoryItem( |
890 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | 905 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, |
891 | string name, string description, uint flags, uint callbackID, | 906 | string name, string description, uint flags, uint callbackID, |
892 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 907 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID) |
893 | { | 908 | { |
894 | CreateNewInventoryItem( | 909 | CreateNewInventoryItem( |
895 | remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, | 910 | remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, |
896 | (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate); | 911 | (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate, transationID); |
912 | } | ||
913 | |||
914 | |||
915 | private void CreateNewInventoryItem( | ||
916 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | ||
917 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, | ||
918 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | ||
919 | { | ||
920 | CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID, | ||
921 | name, description, flags, callbackID, asset, invType, | ||
922 | baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero); | ||
897 | } | 923 | } |
898 | 924 | ||
899 | /// <summary> | 925 | /// <summary> |
@@ -918,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
918 | private void CreateNewInventoryItem( | 944 | private void CreateNewInventoryItem( |
919 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | 945 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, |
920 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 946 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, |
921 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | 947 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID) |
922 | { | 948 | { |
923 | InventoryItemBase item = new InventoryItemBase(); | 949 | InventoryItemBase item = new InventoryItemBase(); |
924 | item.Owner = remoteClient.AgentId; | 950 | item.Owner = remoteClient.AgentId; |
@@ -941,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | 967 | ||
942 | if (AddInventoryItem(item)) | 968 | if (AddInventoryItem(item)) |
943 | { | 969 | { |
944 | remoteClient.SendInventoryItemCreateUpdate(item, callbackID); | 970 | remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID); |
945 | } | 971 | } |
946 | else | 972 | else |
947 | { | 973 | { |
@@ -1216,6 +1242,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | { | 1242 | { |
1217 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1243 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1218 | 1244 | ||
1245 | // Can't move a null item | ||
1246 | if (itemId == UUID.Zero) | ||
1247 | return; | ||
1248 | |||
1219 | if (null == part) | 1249 | if (null == part) |
1220 | { | 1250 | { |
1221 | m_log.WarnFormat( | 1251 | m_log.WarnFormat( |
@@ -1320,21 +1350,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1320 | return; | 1350 | return; |
1321 | } | 1351 | } |
1322 | 1352 | ||
1323 | if (part.OwnerID != destPart.OwnerID) | 1353 | // Can't transfer this |
1354 | // | ||
1355 | if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1356 | return; | ||
1357 | |||
1358 | bool overrideNoMod = false; | ||
1359 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1360 | overrideNoMod = true; | ||
1361 | |||
1362 | if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1324 | { | 1363 | { |
1325 | // Source must have transfer permissions | 1364 | // object cannot copy items to an object owned by a different owner |
1326 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 1365 | // unless llAllowInventoryDrop has been called |
1327 | return; | ||
1328 | 1366 | ||
1329 | // Object cannot copy items to an object owned by a different owner | 1367 | return; |
1330 | // unless llAllowInventoryDrop has been called on the destination | ||
1331 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1332 | return; | ||
1333 | } | 1368 | } |
1334 | 1369 | ||
1335 | // must have both move and modify permission to put an item in an object | 1370 | // must have both move and modify permission to put an item in an object |
1336 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1371 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1372 | { | ||
1337 | return; | 1373 | return; |
1374 | } | ||
1338 | 1375 | ||
1339 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1376 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1340 | 1377 | ||
@@ -1390,6 +1427,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | 1427 | ||
1391 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1428 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1392 | { | 1429 | { |
1430 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1431 | if (destPart != null) // Move into a prim | ||
1432 | { | ||
1433 | foreach(UUID itemID in items) | ||
1434 | MoveTaskInventoryItem(destID, host, itemID); | ||
1435 | return destID; // Prim folder ID == prim ID | ||
1436 | } | ||
1437 | |||
1393 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1438 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1394 | 1439 | ||
1395 | UUID newFolderID = UUID.Random(); | 1440 | UUID newFolderID = UUID.Random(); |
@@ -1572,12 +1617,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1572 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( | 1617 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( |
1573 | remoteClient, part, transactionID, currentItem); | 1618 | remoteClient, part, transactionID, currentItem); |
1574 | 1619 | ||
1575 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1620 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1576 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1621 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1577 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1622 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1578 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1623 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1579 | else | 1624 | // else |
1580 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1625 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1581 | } | 1626 | } |
1582 | 1627 | ||
1583 | // Base ALWAYS has move | 1628 | // Base ALWAYS has move |
@@ -1947,23 +1992,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1947 | // build a list of eligible objects | 1992 | // build a list of eligible objects |
1948 | List<uint> deleteIDs = new List<uint>(); | 1993 | List<uint> deleteIDs = new List<uint>(); |
1949 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1994 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1950 | 1995 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1951 | // Start with true for both, then remove the flags if objects | ||
1952 | // that we can't derez are part of the selection | ||
1953 | bool permissionToTake = true; | ||
1954 | bool permissionToTakeCopy = true; | ||
1955 | bool permissionToDelete = true; | ||
1956 | 1996 | ||
1957 | foreach (uint localID in localIDs) | 1997 | foreach (uint localID in localIDs) |
1958 | { | 1998 | { |
1999 | // Start with true for both, then remove the flags if objects | ||
2000 | // that we can't derez are part of the selection | ||
2001 | bool permissionToTake = true; | ||
2002 | bool permissionToTakeCopy = true; | ||
2003 | bool permissionToDelete = true; | ||
2004 | |||
1959 | // Invalid id | 2005 | // Invalid id |
1960 | SceneObjectPart part = GetSceneObjectPart(localID); | 2006 | SceneObjectPart part = GetSceneObjectPart(localID); |
1961 | if (part == null) | 2007 | if (part == null) |
2008 | { | ||
2009 | //Client still thinks the object exists, kill it | ||
2010 | deleteIDs.Add(localID); | ||
1962 | continue; | 2011 | continue; |
2012 | } | ||
1963 | 2013 | ||
1964 | // Already deleted by someone else | 2014 | // Already deleted by someone else |
1965 | if (part.ParentGroup.IsDeleted) | 2015 | if (part.ParentGroup.IsDeleted) |
2016 | { | ||
2017 | //Client still thinks the object exists, kill it | ||
2018 | deleteIDs.Add(localID); | ||
1966 | continue; | 2019 | continue; |
2020 | } | ||
1967 | 2021 | ||
1968 | // Can't delete child prims | 2022 | // Can't delete child prims |
1969 | if (part != part.ParentGroup.RootPart) | 2023 | if (part != part.ParentGroup.RootPart) |
@@ -1971,8 +2025,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1971 | 2025 | ||
1972 | SceneObjectGroup grp = part.ParentGroup; | 2026 | SceneObjectGroup grp = part.ParentGroup; |
1973 | 2027 | ||
1974 | deleteIDs.Add(localID); | 2028 | // If child prims have invalid perms, fix them |
1975 | deleteGroups.Add(grp); | 2029 | grp.AdjustChildPrimPermissions(); |
1976 | 2030 | ||
1977 | // If child prims have invalid perms, fix them | 2031 | // If child prims have invalid perms, fix them |
1978 | grp.AdjustChildPrimPermissions(); | 2032 | grp.AdjustChildPrimPermissions(); |
@@ -1993,81 +2047,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1993 | } | 2047 | } |
1994 | else | 2048 | else |
1995 | { | 2049 | { |
1996 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 2050 | if (action == DeRezAction.TakeCopy) |
2051 | { | ||
2052 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
2053 | permissionToTakeCopy = false; | ||
2054 | } | ||
2055 | else | ||
2056 | { | ||
1997 | permissionToTakeCopy = false; | 2057 | permissionToTakeCopy = false; |
1998 | 2058 | } | |
1999 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 2059 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
2000 | permissionToTake = false; | 2060 | permissionToTake = false; |
2001 | 2061 | ||
2002 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 2062 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
2003 | permissionToDelete = false; | 2063 | permissionToDelete = false; |
2004 | } | 2064 | } |
2005 | } | ||
2006 | 2065 | ||
2007 | // Handle god perms | 2066 | // Handle god perms |
2008 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 2067 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
2009 | { | 2068 | { |
2010 | permissionToTake = true; | 2069 | permissionToTake = true; |
2011 | permissionToTakeCopy = true; | 2070 | permissionToTakeCopy = true; |
2012 | permissionToDelete = true; | 2071 | permissionToDelete = true; |
2013 | } | 2072 | } |
2014 | 2073 | ||
2015 | // If we're re-saving, we don't even want to delete | 2074 | // If we're re-saving, we don't even want to delete |
2016 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 2075 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
2017 | permissionToDelete = false; | 2076 | permissionToDelete = false; |
2018 | 2077 | ||
2019 | // if we want to take a copy, we also don't want to delete | 2078 | // if we want to take a copy, we also don't want to delete |
2020 | // Note: after this point, the permissionToTakeCopy flag | 2079 | // Note: after this point, the permissionToTakeCopy flag |
2021 | // becomes irrelevant. It already includes the permissionToTake | 2080 | // becomes irrelevant. It already includes the permissionToTake |
2022 | // permission and after excluding no copy items here, we can | 2081 | // permission and after excluding no copy items here, we can |
2023 | // just use that. | 2082 | // just use that. |
2024 | if (action == DeRezAction.TakeCopy) | 2083 | if (action == DeRezAction.TakeCopy) |
2025 | { | 2084 | { |
2026 | // If we don't have permission, stop right here | 2085 | // If we don't have permission, stop right here |
2027 | if (!permissionToTakeCopy) | 2086 | if (!permissionToTakeCopy) |
2028 | return; | 2087 | return; |
2029 | 2088 | ||
2030 | permissionToTake = true; | 2089 | permissionToTake = true; |
2031 | // Don't delete | 2090 | // Don't delete |
2032 | permissionToDelete = false; | 2091 | permissionToDelete = false; |
2033 | } | 2092 | } |
2034 | 2093 | ||
2035 | if (action == DeRezAction.Return) | 2094 | if (action == DeRezAction.Return) |
2036 | { | ||
2037 | if (remoteClient != null) | ||
2038 | { | 2095 | { |
2039 | if (Permissions.CanReturnObjects( | 2096 | if (remoteClient != null) |
2040 | null, | ||
2041 | remoteClient.AgentId, | ||
2042 | deleteGroups)) | ||
2043 | { | 2097 | { |
2044 | permissionToTake = true; | 2098 | if (Permissions.CanReturnObjects( |
2045 | permissionToDelete = true; | 2099 | null, |
2046 | 2100 | remoteClient.AgentId, | |
2047 | foreach (SceneObjectGroup g in deleteGroups) | 2101 | new List<SceneObjectGroup>() {grp})) |
2048 | { | 2102 | { |
2049 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 2103 | permissionToTake = true; |
2104 | permissionToDelete = true; | ||
2105 | |||
2106 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
2050 | } | 2107 | } |
2051 | } | 2108 | } |
2109 | else // Auto return passes through here with null agent | ||
2110 | { | ||
2111 | permissionToTake = true; | ||
2112 | permissionToDelete = true; | ||
2113 | } | ||
2052 | } | 2114 | } |
2053 | else // Auto return passes through here with null agent | 2115 | |
2116 | if (permissionToTake && (!permissionToDelete)) | ||
2117 | takeGroups.Add(grp); | ||
2118 | |||
2119 | if (permissionToDelete) | ||
2054 | { | 2120 | { |
2055 | permissionToTake = true; | 2121 | if (permissionToTake) |
2056 | permissionToDelete = true; | 2122 | deleteGroups.Add(grp); |
2123 | deleteIDs.Add(grp.LocalId); | ||
2057 | } | 2124 | } |
2058 | } | 2125 | } |
2059 | 2126 | ||
2060 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) | 2127 | SendKillObject(deleteIDs); |
2128 | |||
2129 | if (deleteGroups.Count > 0) | ||
2061 | { | 2130 | { |
2131 | foreach (SceneObjectGroup g in deleteGroups) | ||
2132 | deleteIDs.Remove(g.LocalId); | ||
2133 | |||
2062 | m_asyncSceneObjectDeleter.DeleteToInventory( | 2134 | m_asyncSceneObjectDeleter.DeleteToInventory( |
2063 | action, destinationID, deleteGroups, remoteClient, | 2135 | action, destinationID, deleteGroups, remoteClient, |
2064 | permissionToDelete); | 2136 | true); |
2137 | } | ||
2138 | if (takeGroups.Count > 0) | ||
2139 | { | ||
2140 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2141 | action, destinationID, takeGroups, remoteClient, | ||
2142 | false); | ||
2065 | } | 2143 | } |
2066 | else if (permissionToDelete) | 2144 | if (deleteIDs.Count > 0) |
2067 | { | 2145 | { |
2068 | foreach (SceneObjectGroup g in deleteGroups) | 2146 | foreach (SceneObjectGroup g in deleteGroups) |
2069 | DeleteSceneObject(g, false); | 2147 | DeleteSceneObject(g, true); |
2148 | } | ||
2149 | } | ||
2150 | |||
2151 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2152 | { | ||
2153 | itemID = UUID.Zero; | ||
2154 | if (grp != null) | ||
2155 | { | ||
2156 | Vector3 inventoryStoredPosition = new Vector3 | ||
2157 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2158 | ? 250 | ||
2159 | : grp.AbsolutePosition.X) | ||
2160 | , | ||
2161 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2162 | ? 250 | ||
2163 | : grp.AbsolutePosition.X, | ||
2164 | grp.AbsolutePosition.Z); | ||
2165 | |||
2166 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2167 | |||
2168 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2169 | |||
2170 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2171 | |||
2172 | grp.AbsolutePosition = originalPosition; | ||
2173 | |||
2174 | AssetBase asset = CreateAsset( | ||
2175 | grp.GetPartName(grp.LocalId), | ||
2176 | grp.GetPartDescription(grp.LocalId), | ||
2177 | (sbyte)AssetType.Object, | ||
2178 | Utils.StringToBytes(sceneObjectXml), | ||
2179 | remoteClient.AgentId); | ||
2180 | AssetService.Store(asset); | ||
2181 | |||
2182 | InventoryItemBase item = new InventoryItemBase(); | ||
2183 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2184 | item.CreatorData = grp.RootPart.CreatorData; | ||
2185 | item.Owner = remoteClient.AgentId; | ||
2186 | item.ID = UUID.Random(); | ||
2187 | item.AssetID = asset.FullID; | ||
2188 | item.Description = asset.Description; | ||
2189 | item.Name = asset.Name; | ||
2190 | item.AssetType = asset.Type; | ||
2191 | item.InvType = (int)InventoryType.Object; | ||
2192 | |||
2193 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2194 | if (folder != null) | ||
2195 | item.Folder = folder.ID; | ||
2196 | else // oopsies | ||
2197 | item.Folder = UUID.Zero; | ||
2198 | |||
2199 | // Set up base perms properly | ||
2200 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2201 | permsBase &= grp.RootPart.BaseMask; | ||
2202 | permsBase |= (uint)PermissionMask.Move; | ||
2203 | |||
2204 | // Make sure we don't lock it | ||
2205 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2206 | |||
2207 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2208 | { | ||
2209 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2210 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2211 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2212 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2213 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2214 | } | ||
2215 | else | ||
2216 | { | ||
2217 | item.BasePermissions = permsBase; | ||
2218 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2219 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2220 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2221 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2222 | } | ||
2223 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2224 | |||
2225 | // sets itemID so client can show item as 'attached' in inventory | ||
2226 | grp.FromItemID = item.ID; | ||
2227 | |||
2228 | if (AddInventoryItem(item)) | ||
2229 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2230 | else | ||
2231 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2232 | |||
2233 | itemID = item.ID; | ||
2234 | return item.AssetID; | ||
2070 | } | 2235 | } |
2236 | return UUID.Zero; | ||
2071 | } | 2237 | } |
2072 | 2238 | ||
2073 | /// <summary> | 2239 | /// <summary> |
@@ -2197,6 +2363,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2197 | 2363 | ||
2198 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2364 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2199 | { | 2365 | { |
2366 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2367 | return; | ||
2368 | |||
2200 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2369 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2201 | if (part == null) | 2370 | if (part == null) |
2202 | return; | 2371 | return; |
@@ -2253,7 +2422,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | } | 2422 | } |
2254 | else | 2423 | else |
2255 | { | 2424 | { |
2256 | if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) | 2425 | if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) |
2426 | continue; | ||
2427 | |||
2428 | if (!Permissions.CanTransferObject(sog.UUID, groupID)) | ||
2257 | continue; | 2429 | continue; |
2258 | 2430 | ||
2259 | if (sog.GroupID != groupID) | 2431 | if (sog.GroupID != groupID) |
@@ -2365,6 +2537,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2365 | } | 2537 | } |
2366 | 2538 | ||
2367 | m_sceneGraph.LinkObjects(root, children); | 2539 | m_sceneGraph.LinkObjects(root, children); |
2540 | |||
2541 | ScenePresence sp; | ||
2542 | if (TryGetScenePresence(agentId, out sp)) | ||
2543 | { | ||
2544 | root.SendPropertiesToClient(sp.ControllingClient); | ||
2545 | } | ||
2368 | } | 2546 | } |
2369 | 2547 | ||
2370 | private string PermissionString(uint permissions) | 2548 | private string PermissionString(uint permissions) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index df43271..ce6415a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | /// <param name='targetID'></param> | 50 | /// <param name='targetID'></param> |
51 | /// <param name='fromAgent'></param> | 51 | /// <param name='fromAgent'></param> |
52 | /// <param name='broadcast'></param> | 52 | /// <param name='broadcast'></param> |
53 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 53 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
54 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | 54 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
55 | { | 55 | { |
56 | OSChatMessage args = new OSChatMessage(); | 56 | OSChatMessage args = new OSChatMessage(); |
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | args.Position = fromPos; | 61 | args.Position = fromPos; |
62 | args.SenderUUID = fromID; | 62 | args.SenderUUID = fromID; |
63 | args.Scene = this; | 63 | args.Scene = this; |
64 | args.Destination = targetID; | ||
64 | 65 | ||
65 | if (fromAgent) | 66 | if (fromAgent) |
66 | { | 67 | { |
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | } | 76 | } |
76 | 77 | ||
77 | args.From = fromName; | 78 | args.From = fromName; |
78 | args.TargetUUID = targetID; | 79 | //args. |
79 | 80 | ||
80 | // m_log.DebugFormat( | 81 | // m_log.DebugFormat( |
81 | // "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", | 82 | // "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", |
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | else | 87 | else |
87 | EventManager.TriggerOnChatFromWorld(this, args); | 88 | EventManager.TriggerOnChatFromWorld(this, args); |
88 | } | 89 | } |
89 | 90 | ||
90 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 91 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
91 | UUID fromID, bool fromAgent, bool broadcast) | 92 | UUID fromID, bool fromAgent, bool broadcast) |
92 | { | 93 | { |
@@ -130,19 +131,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | { | 131 | { |
131 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 132 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
132 | } | 133 | } |
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | /// <param name="message"></param> | ||
137 | /// <param name="type"></param> | ||
138 | /// <param name="fromPos"></param> | ||
139 | /// <param name="fromName"></param> | ||
140 | /// <param name="fromAgentID"></param> | ||
141 | /// <param name="targetID"></param> | ||
142 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
143 | { | ||
144 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
145 | } | ||
146 | 134 | ||
147 | /// <summary> | 135 | /// <summary> |
148 | /// Invoked when the client requests a prim. | 136 | /// Invoked when the client requests a prim. |
@@ -164,27 +152,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <param name="remoteClient"></param> | 152 | /// <param name="remoteClient"></param> |
165 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 153 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
166 | { | 154 | { |
155 | /* | ||
156 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
157 | |||
158 | if (null == part) | ||
159 | return; | ||
160 | |||
161 | if (part.IsRoot) | ||
162 | { | ||
163 | SceneObjectGroup sog = part.ParentGroup; | ||
164 | sog.SendPropertiesToClient(remoteClient); | ||
165 | |||
166 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
167 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
168 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
169 | { | ||
170 | sog.IsSelected = true; | ||
171 | EventManager.TriggerParcelPrimCountTainted(); | ||
172 | } | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | part.SendPropertiesToClient(remoteClient); | ||
177 | } | ||
178 | */ | ||
167 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 179 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
168 | 180 | ||
169 | if (null == part) | 181 | if (null == part) |
170 | return; | 182 | return; |
171 | 183 | ||
172 | if (part.IsRoot) | 184 | SceneObjectGroup sog = part.ParentGroup; |
173 | { | 185 | if (sog == null) |
174 | SceneObjectGroup sog = part.ParentGroup; | 186 | return; |
175 | sog.SendPropertiesToClient(remoteClient); | ||
176 | sog.IsSelected = true; | ||
177 | 187 | ||
178 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 188 | part.SendPropertiesToClient(remoteClient); |
179 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 189 | |
180 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 190 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
181 | { | 191 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
182 | EventManager.TriggerParcelPrimCountTainted(); | 192 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
183 | } | ||
184 | } | ||
185 | else | ||
186 | { | 193 | { |
187 | part.SendPropertiesToClient(remoteClient); | 194 | part.IsSelected = true; |
195 | EventManager.TriggerParcelPrimCountTainted(); | ||
188 | } | 196 | } |
189 | } | 197 | } |
190 | 198 | ||
@@ -237,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
237 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 245 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
238 | if (part == null) | 246 | if (part == null) |
239 | return; | 247 | return; |
240 | 248 | /* | |
241 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 249 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
242 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 250 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
243 | // we end up sending many duplicate ObjectUpdates | 251 | // we end up sending many duplicate ObjectUpdates |
@@ -250,7 +258,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | // handled by group, but by prim. Legacy cruft. | 258 | // handled by group, but by prim. Legacy cruft. |
251 | // TODO: Make selection flagging per prim! | 259 | // TODO: Make selection flagging per prim! |
252 | // | 260 | // |
253 | part.ParentGroup.IsSelected = false; | 261 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
262 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
263 | part.ParentGroup.IsSelected = false; | ||
254 | 264 | ||
255 | if (part.ParentGroup.IsAttachment) | 265 | if (part.ParentGroup.IsAttachment) |
256 | isAttachment = true; | 266 | isAttachment = true; |
@@ -270,6 +280,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | part.UUID, remoteClient.AgentId)) | 280 | part.UUID, remoteClient.AgentId)) |
271 | EventManager.TriggerParcelPrimCountTainted(); | 281 | EventManager.TriggerParcelPrimCountTainted(); |
272 | } | 282 | } |
283 | */ | ||
284 | |||
285 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
286 | |||
287 | // This is wrong, wrong, wrong. Selection should not be | ||
288 | // handled by group, but by prim. Legacy cruft. | ||
289 | // TODO: Make selection flagging per prim! | ||
290 | // | ||
291 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
292 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
293 | { | ||
294 | part.IsSelected = false; | ||
295 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
296 | EventManager.TriggerParcelPrimCountTainted(); | ||
297 | } | ||
298 | |||
273 | } | 299 | } |
274 | 300 | ||
275 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 301 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
@@ -412,6 +438,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | ); | 438 | ); |
413 | } | 439 | } |
414 | 440 | ||
441 | private class DescendentsRequestData | ||
442 | { | ||
443 | public IClientAPI RemoteClient; | ||
444 | public UUID FolderID; | ||
445 | public UUID OwnerID; | ||
446 | public bool FetchFolders; | ||
447 | public bool FetchItems; | ||
448 | public int SortOrder; | ||
449 | } | ||
450 | |||
451 | private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>(); | ||
452 | private Object m_descendentsRequestLock = new Object(); | ||
453 | private bool m_descendentsRequestProcessing = false; | ||
454 | |||
415 | /// <summary> | 455 | /// <summary> |
416 | /// Tell the client about the various child items and folders contained in the requested folder. | 456 | /// Tell the client about the various child items and folders contained in the requested folder. |
417 | /// </summary> | 457 | /// </summary> |
@@ -448,17 +488,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
448 | } | 488 | } |
449 | } | 489 | } |
450 | 490 | ||
451 | // We're going to send the reply async, because there may be | 491 | lock (m_descendentsRequestLock) |
452 | // an enormous quantity of packets -- basically the entire inventory! | 492 | { |
453 | // We don't want to block the client thread while all that is happening. | 493 | if (!m_descendentsRequestProcessing) |
454 | SendInventoryDelegate d = SendInventoryAsync; | 494 | { |
455 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | 495 | m_descendentsRequestProcessing = true; |
496 | |||
497 | // We're going to send the reply async, because there may be | ||
498 | // an enormous quantity of packets -- basically the entire inventory! | ||
499 | // We don't want to block the client thread while all that is happening. | ||
500 | SendInventoryDelegate d = SendInventoryAsync; | ||
501 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | ||
502 | |||
503 | return; | ||
504 | } | ||
505 | |||
506 | DescendentsRequestData req = new DescendentsRequestData(); | ||
507 | req.RemoteClient = remoteClient; | ||
508 | req.FolderID = folderID; | ||
509 | req.OwnerID = ownerID; | ||
510 | req.FetchFolders = fetchFolders; | ||
511 | req.FetchItems = fetchItems; | ||
512 | req.SortOrder = sortOrder; | ||
513 | |||
514 | m_descendentsRequestQueue.Enqueue(req); | ||
515 | } | ||
456 | } | 516 | } |
457 | 517 | ||
458 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); | 518 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); |
459 | 519 | ||
460 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 520 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
461 | { | 521 | { |
522 | Thread.Sleep(20); | ||
462 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); | 523 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); |
463 | } | 524 | } |
464 | 525 | ||
@@ -466,6 +527,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | { | 527 | { |
467 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | 528 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; |
468 | d.EndInvoke(iar); | 529 | d.EndInvoke(iar); |
530 | |||
531 | lock (m_descendentsRequestLock) | ||
532 | { | ||
533 | if (m_descendentsRequestQueue.Count > 0) | ||
534 | { | ||
535 | DescendentsRequestData req = m_descendentsRequestQueue.Dequeue(); | ||
536 | |||
537 | d = SendInventoryAsync; | ||
538 | d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d); | ||
539 | |||
540 | return; | ||
541 | } | ||
542 | |||
543 | m_descendentsRequestProcessing = false; | ||
544 | } | ||
469 | } | 545 | } |
470 | 546 | ||
471 | /// <summary> | 547 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5337835..94ead98 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -227,8 +227,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | // TODO: need to figure out how allow client agents but deny | 227 | // TODO: need to figure out how allow client agents but deny |
228 | // root agents when ACL denies access to root agent | 228 | // root agents when ACL denies access to root agent |
229 | public bool m_strictAccessControl = true; | 229 | public bool m_strictAccessControl = true; |
230 | 230 | public bool m_seeIntoBannedRegion = false; | |
231 | public int MaxUndoCount { get; set; } | 231 | public int MaxUndoCount = 5; |
232 | 232 | ||
233 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 233 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
234 | public bool LoginLock = false; | 234 | public bool LoginLock = false; |
@@ -244,11 +244,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | 244 | ||
245 | protected int m_splitRegionID; | 245 | protected int m_splitRegionID; |
246 | protected Timer m_restartWaitTimer = new Timer(); | 246 | protected Timer m_restartWaitTimer = new Timer(); |
247 | protected Timer m_timerWatchdog = new Timer(); | ||
247 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 248 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
248 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 249 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
249 | protected string m_simulatorVersion = "OpenSimulator Server"; | 250 | protected string m_simulatorVersion = "OpenSimulator Server"; |
250 | protected AgentCircuitManager m_authenticateHandler; | 251 | protected AgentCircuitManager m_authenticateHandler; |
251 | protected SceneCommunicationService m_sceneGridService; | 252 | protected SceneCommunicationService m_sceneGridService; |
253 | protected ISnmpModule m_snmpService = null; | ||
252 | 254 | ||
253 | protected ISimulationDataService m_SimulationDataService; | 255 | protected ISimulationDataService m_SimulationDataService; |
254 | protected IEstateDataService m_EstateDataService; | 256 | protected IEstateDataService m_EstateDataService; |
@@ -311,8 +313,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | private int m_update_presences = 1; // Update scene presence movements | 313 | private int m_update_presences = 1; // Update scene presence movements |
312 | private int m_update_events = 1; | 314 | private int m_update_events = 1; |
313 | private int m_update_backup = 200; | 315 | private int m_update_backup = 200; |
314 | private int m_update_terrain = 50; | 316 | private int m_update_terrain = 1000; |
315 | // private int m_update_land = 1; | 317 | private int m_update_land = 10; |
316 | private int m_update_coarse_locations = 50; | 318 | private int m_update_coarse_locations = 50; |
317 | 319 | ||
318 | private int agentMS; | 320 | private int agentMS; |
@@ -325,13 +327,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | private int backupMS; | 327 | private int backupMS; |
326 | private int terrainMS; | 328 | private int terrainMS; |
327 | private int landMS; | 329 | private int landMS; |
328 | private int spareMS; | ||
329 | 330 | ||
330 | /// <summary> | 331 | /// <summary> |
331 | /// Tick at which the last frame was processed. | 332 | /// Tick at which the last frame was processed. |
332 | /// </summary> | 333 | /// </summary> |
333 | private int m_lastFrameTick; | 334 | private int m_lastFrameTick; |
334 | 335 | ||
336 | public bool CombineRegions = false; | ||
335 | /// <summary> | 337 | /// <summary> |
336 | /// Tick at which the last maintenance run occurred. | 338 | /// Tick at which the last maintenance run occurred. |
337 | /// </summary> | 339 | /// </summary> |
@@ -351,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
351 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 353 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
352 | private volatile bool m_backingup; | 354 | private volatile bool m_backingup; |
353 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 355 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
354 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 356 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
355 | 357 | ||
356 | private string m_defaultScriptEngine; | 358 | private string m_defaultScriptEngine; |
357 | 359 | ||
@@ -360,6 +362,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | /// </summary> | 362 | /// </summary> |
361 | private int m_LastLogin; | 363 | private int m_LastLogin; |
362 | 364 | ||
365 | private int m_lastIncoming; | ||
366 | private int m_lastOutgoing; | ||
367 | private int m_hbRestarts = 0; | ||
368 | |||
369 | |||
363 | /// <summary> | 370 | /// <summary> |
364 | /// Thread that runs the scene loop. | 371 | /// Thread that runs the scene loop. |
365 | /// </summary> | 372 | /// </summary> |
@@ -400,7 +407,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | private volatile bool m_active; | 407 | private volatile bool m_active; |
401 | 408 | ||
402 | // private int m_lastUpdate; | 409 | // private int m_lastUpdate; |
403 | // private bool m_firstHeartbeat = true; | 410 | private bool m_firstHeartbeat = true; |
404 | 411 | ||
405 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 412 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
406 | private bool m_reprioritizationEnabled = true; | 413 | private bool m_reprioritizationEnabled = true; |
@@ -444,6 +451,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
444 | get { return m_sceneGridService; } | 451 | get { return m_sceneGridService; } |
445 | } | 452 | } |
446 | 453 | ||
454 | public ISnmpModule SnmpService | ||
455 | { | ||
456 | get | ||
457 | { | ||
458 | if (m_snmpService == null) | ||
459 | { | ||
460 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
461 | } | ||
462 | |||
463 | return m_snmpService; | ||
464 | } | ||
465 | } | ||
466 | |||
447 | public ISimulationDataService SimulationDataService | 467 | public ISimulationDataService SimulationDataService |
448 | { | 468 | { |
449 | get | 469 | get |
@@ -736,6 +756,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_SimulationDataService = simDataService; | 756 | m_SimulationDataService = simDataService; |
737 | m_EstateDataService = estateDataService; | 757 | m_EstateDataService = estateDataService; |
738 | m_regionHandle = RegionInfo.RegionHandle; | 758 | m_regionHandle = RegionInfo.RegionHandle; |
759 | m_lastIncoming = 0; | ||
760 | m_lastOutgoing = 0; | ||
739 | 761 | ||
740 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 762 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
741 | m_asyncSceneObjectDeleter.Enabled = true; | 763 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -829,7 +851,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | 851 | ||
830 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 852 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
831 | 853 | ||
832 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | 854 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
833 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | 855 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
834 | if (!UseBackup) | 856 | if (!UseBackup) |
835 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 857 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -837,10 +859,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | //Animation states | 859 | //Animation states |
838 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 860 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
839 | 861 | ||
840 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 862 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
841 | 863 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | |
842 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
843 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
844 | 864 | ||
845 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 865 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
846 | if (RegionInfo.NonphysPrimMin > 0) | 866 | if (RegionInfo.NonphysPrimMin > 0) |
@@ -861,11 +881,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
861 | } | 881 | } |
862 | 882 | ||
863 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 883 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
884 | |||
864 | if (RegionInfo.PhysPrimMax > 0) | 885 | if (RegionInfo.PhysPrimMax > 0) |
865 | { | 886 | { |
866 | m_maxPhys = RegionInfo.PhysPrimMax; | 887 | m_maxPhys = RegionInfo.PhysPrimMax; |
867 | } | 888 | } |
868 | 889 | ||
890 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
891 | if (RegionInfo.LinksetCapacity > 0) | ||
892 | { | ||
893 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
894 | } | ||
895 | |||
896 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
897 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
898 | |||
869 | // Here, if clamping is requested in either global or | 899 | // Here, if clamping is requested in either global or |
870 | // local config, it will be used | 900 | // local config, it will be used |
871 | // | 901 | // |
@@ -875,13 +905,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | m_clampPrimSize = true; | 905 | m_clampPrimSize = true; |
876 | } | 906 | } |
877 | 907 | ||
878 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 908 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
879 | if (RegionInfo.LinksetCapacity > 0) | ||
880 | { | ||
881 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
882 | } | ||
883 | |||
884 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | ||
885 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 909 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
886 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 910 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
887 | m_dontPersistBefore = | 911 | m_dontPersistBefore = |
@@ -892,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | m_persistAfter *= 10000000; | 916 | m_persistAfter *= 10000000; |
893 | 917 | ||
894 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 918 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
895 | 919 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | |
896 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
897 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
898 | 920 | ||
899 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 921 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
922 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
923 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
900 | 924 | ||
901 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; | 925 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; |
902 | 926 | ||
@@ -941,7 +965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | 965 | ||
942 | if (grant.Length > 0) | 966 | if (grant.Length > 0) |
943 | { | 967 | { |
944 | foreach (string viewer in grant.Split('|')) | 968 | foreach (string viewer in grant.Split(',')) |
945 | { | 969 | { |
946 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 970 | m_AllowedViewers.Add(viewer.Trim().ToLower()); |
947 | } | 971 | } |
@@ -953,7 +977,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | 977 | ||
954 | if (grant.Length > 0) | 978 | if (grant.Length > 0) |
955 | { | 979 | { |
956 | foreach (string viewer in grant.Split('|')) | 980 | foreach (string viewer in grant.Split(',')) |
957 | { | 981 | { |
958 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 982 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
959 | } | 983 | } |
@@ -1013,6 +1037,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | StatsReporter = new SimStatsReporter(this); | 1037 | StatsReporter = new SimStatsReporter(this); |
1014 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1038 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1015 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1039 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1040 | |||
1041 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
1016 | } | 1042 | } |
1017 | 1043 | ||
1018 | public Scene(RegionInfo regInfo) : base(regInfo) | 1044 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1308,8 +1334,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1308 | // Stop all client threads. | 1334 | // Stop all client threads. |
1309 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1335 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1310 | 1336 | ||
1311 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1337 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1312 | EventManager.TriggerSceneShuttingDown(this); | 1338 | EventManager.TriggerSceneShuttingDown(this); |
1339 | |||
1340 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1341 | |||
1313 | Backup(false); | 1342 | Backup(false); |
1314 | m_sceneGraph.Close(); | 1343 | m_sceneGraph.Close(); |
1315 | 1344 | ||
@@ -1323,6 +1352,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1323 | // attempt to reference a null or disposed physics scene. | 1352 | // attempt to reference a null or disposed physics scene. |
1324 | if (PhysicsScene != null) | 1353 | if (PhysicsScene != null) |
1325 | { | 1354 | { |
1355 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1326 | PhysicsScene phys = PhysicsScene; | 1356 | PhysicsScene phys = PhysicsScene; |
1327 | // remove the physics engine from both Scene and SceneGraph | 1357 | // remove the physics engine from both Scene and SceneGraph |
1328 | PhysicsScene = null; | 1358 | PhysicsScene = null; |
@@ -1345,11 +1375,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1345 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1375 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1346 | if (m_heartbeatThread != null) | 1376 | if (m_heartbeatThread != null) |
1347 | { | 1377 | { |
1378 | m_hbRestarts++; | ||
1379 | if(m_hbRestarts > 10) | ||
1380 | Environment.Exit(1); | ||
1381 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1382 | |||
1383 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1384 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1385 | //proc.EnableRaisingEvents=false; | ||
1386 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1387 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1388 | //proc.Start(); | ||
1389 | //proc.WaitForExit(); | ||
1390 | //Thread.Sleep(1000); | ||
1391 | //Environment.Exit(1); | ||
1348 | m_heartbeatThread.Abort(); | 1392 | m_heartbeatThread.Abort(); |
1393 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1349 | m_heartbeatThread = null; | 1394 | m_heartbeatThread = null; |
1350 | } | 1395 | } |
1351 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1396 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1352 | 1397 | ||
1398 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1399 | |||
1400 | |||
1353 | m_heartbeatThread | 1401 | m_heartbeatThread |
1354 | = Watchdog.StartThread( | 1402 | = Watchdog.StartThread( |
1355 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1403 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1492,16 +1540,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | endFrame = Frame + frames; | 1540 | endFrame = Frame + frames; |
1493 | 1541 | ||
1494 | float physicsFPS = 0f; | 1542 | float physicsFPS = 0f; |
1495 | int previousFrameTick, tmpMS; | 1543 | int tmpMS; |
1496 | int maintc = Util.EnvironmentTickCount(); | 1544 | int previousFrameTick; |
1545 | int maintc; | ||
1546 | int sleepMS; | ||
1547 | int framestart; | ||
1497 | 1548 | ||
1498 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1549 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1499 | { | 1550 | { |
1551 | framestart = Util.EnvironmentTickCount(); | ||
1500 | ++Frame; | 1552 | ++Frame; |
1501 | 1553 | ||
1502 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1554 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1503 | 1555 | ||
1504 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1556 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1505 | 1557 | ||
1506 | try | 1558 | try |
1507 | { | 1559 | { |
@@ -1553,6 +1605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1553 | m_sceneGraph.UpdatePresences(); | 1605 | m_sceneGraph.UpdatePresences(); |
1554 | 1606 | ||
1555 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1607 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1608 | |||
1556 | 1609 | ||
1557 | // Delete temp-on-rez stuff | 1610 | // Delete temp-on-rez stuff |
1558 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1611 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1634,34 +1687,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1634 | 1687 | ||
1635 | Watchdog.UpdateThread(); | 1688 | Watchdog.UpdateThread(); |
1636 | 1689 | ||
1690 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1691 | |||
1692 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1693 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1694 | StatsReporter.AddFPS(1); | ||
1695 | |||
1696 | StatsReporter.addAgentMS(agentMS); | ||
1697 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1698 | StatsReporter.addOtherMS(otherMS); | ||
1699 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1700 | |||
1637 | previousFrameTick = m_lastFrameTick; | 1701 | previousFrameTick = m_lastFrameTick; |
1638 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1702 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1639 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1703 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1640 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1704 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1641 | 1705 | ||
1706 | m_firstHeartbeat = false; | ||
1707 | |||
1708 | sleepMS = Util.EnvironmentTickCount(); | ||
1709 | |||
1642 | if (tmpMS > 0) | 1710 | if (tmpMS > 0) |
1643 | { | ||
1644 | Thread.Sleep(tmpMS); | 1711 | Thread.Sleep(tmpMS); |
1645 | spareMS += tmpMS; | ||
1646 | } | ||
1647 | |||
1648 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1649 | maintc = Util.EnvironmentTickCount(); | ||
1650 | 1712 | ||
1651 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1713 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1714 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1715 | StatsReporter.addSleepMS(sleepMS); | ||
1716 | StatsReporter.addFrameMS(frameMS); | ||
1652 | 1717 | ||
1653 | // if (Frame%m_update_avatars == 0) | 1718 | // if (Frame%m_update_avatars == 0) |
1654 | // UpdateInWorldTime(); | 1719 | // UpdateInWorldTime(); |
1655 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1656 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1657 | StatsReporter.AddFPS(1); | ||
1658 | 1720 | ||
1659 | StatsReporter.addFrameMS(frameMS); | ||
1660 | StatsReporter.addAgentMS(agentMS); | ||
1661 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1662 | StatsReporter.addOtherMS(otherMS); | ||
1663 | StatsReporter.AddSpareMS(spareMS); | ||
1664 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1665 | 1721 | ||
1666 | // Optionally warn if a frame takes double the amount of time that it should. | 1722 | // Optionally warn if a frame takes double the amount of time that it should. |
1667 | if (DebugUpdates | 1723 | if (DebugUpdates |
@@ -1678,7 +1734,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1678 | public void AddGroupTarget(SceneObjectGroup grp) | 1734 | public void AddGroupTarget(SceneObjectGroup grp) |
1679 | { | 1735 | { |
1680 | lock (m_groupsWithTargets) | 1736 | lock (m_groupsWithTargets) |
1681 | m_groupsWithTargets[grp.UUID] = grp; | 1737 | m_groupsWithTargets[grp.UUID] = 0; |
1682 | } | 1738 | } |
1683 | 1739 | ||
1684 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1740 | public void RemoveGroupTarget(SceneObjectGroup grp) |
@@ -1689,18 +1745,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | 1745 | ||
1690 | private void CheckAtTargets() | 1746 | private void CheckAtTargets() |
1691 | { | 1747 | { |
1692 | List<SceneObjectGroup> objs = null; | 1748 | List<UUID> objs = null; |
1693 | 1749 | ||
1694 | lock (m_groupsWithTargets) | 1750 | lock (m_groupsWithTargets) |
1695 | { | 1751 | { |
1696 | if (m_groupsWithTargets.Count != 0) | 1752 | if (m_groupsWithTargets.Count != 0) |
1697 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); | 1753 | objs = new List<UUID>(m_groupsWithTargets.Keys); |
1698 | } | 1754 | } |
1699 | 1755 | ||
1700 | if (objs != null) | 1756 | if (objs != null) |
1701 | { | 1757 | { |
1702 | foreach (SceneObjectGroup entry in objs) | 1758 | foreach (UUID entry in objs) |
1703 | entry.checkAtTargets(); | 1759 | { |
1760 | SceneObjectGroup grp = GetSceneObjectGroup(entry); | ||
1761 | if (grp == null) | ||
1762 | m_groupsWithTargets.Remove(entry); | ||
1763 | else | ||
1764 | grp.checkAtTargets(); | ||
1765 | } | ||
1704 | } | 1766 | } |
1705 | } | 1767 | } |
1706 | 1768 | ||
@@ -1779,7 +1841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | msg.fromAgentName = "Server"; | 1841 | msg.fromAgentName = "Server"; |
1780 | msg.dialog = (byte)19; // Object msg | 1842 | msg.dialog = (byte)19; // Object msg |
1781 | msg.fromGroup = false; | 1843 | msg.fromGroup = false; |
1782 | msg.offline = (byte)0; | 1844 | msg.offline = (byte)1; |
1783 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1845 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1784 | msg.Position = Vector3.Zero; | 1846 | msg.Position = Vector3.Zero; |
1785 | msg.RegionID = RegionInfo.RegionID.Guid; | 1847 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -2008,7 +2070,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2008 | return PhysicsScene.SupportsRaycastWorldFiltered(); | 2070 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
2009 | } | 2071 | } |
2010 | 2072 | ||
2011 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2073 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
2012 | { | 2074 | { |
2013 | if (PhysicsScene == null) | 2075 | if (PhysicsScene == null) |
2014 | return null; | 2076 | return null; |
@@ -2030,14 +2092,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2030 | /// <returns></returns> | 2092 | /// <returns></returns> |
2031 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2093 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2032 | { | 2094 | { |
2095 | |||
2096 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2097 | Vector3 wpos = Vector3.Zero; | ||
2098 | // Check for water surface intersection from above | ||
2099 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2100 | { | ||
2101 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2102 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2103 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2104 | wpos.Z = wheight; | ||
2105 | } | ||
2106 | |||
2033 | Vector3 pos = Vector3.Zero; | 2107 | Vector3 pos = Vector3.Zero; |
2034 | if (RayEndIsIntersection == (byte)1) | 2108 | if (RayEndIsIntersection == (byte)1) |
2035 | { | 2109 | { |
2036 | pos = RayEnd; | 2110 | pos = RayEnd; |
2037 | return pos; | ||
2038 | } | 2111 | } |
2039 | 2112 | else if (RayTargetID != UUID.Zero) | |
2040 | if (RayTargetID != UUID.Zero) | ||
2041 | { | 2113 | { |
2042 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2114 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2043 | 2115 | ||
@@ -2059,7 +2131,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2059 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2131 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2060 | 2132 | ||
2061 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2133 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2062 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2134 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2063 | float ScaleOffset = 0.5f; | 2135 | float ScaleOffset = 0.5f; |
2064 | 2136 | ||
2065 | // If we hit something | 2137 | // If we hit something |
@@ -2082,13 +2154,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | //pos.Z -= 0.25F; | 2154 | //pos.Z -= 0.25F; |
2083 | 2155 | ||
2084 | } | 2156 | } |
2085 | |||
2086 | return pos; | ||
2087 | } | 2157 | } |
2088 | else | 2158 | else |
2089 | { | 2159 | { |
2090 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2160 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2091 | |||
2092 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2161 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2093 | 2162 | ||
2094 | // Un-comment the following line to print the raytrace results to the console. | 2163 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2097,13 +2166,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2097 | if (ei.HitTF) | 2166 | if (ei.HitTF) |
2098 | { | 2167 | { |
2099 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2168 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2100 | } else | 2169 | } |
2170 | else | ||
2101 | { | 2171 | { |
2102 | // fall back to our stupid functionality | 2172 | // fall back to our stupid functionality |
2103 | pos = RayEnd; | 2173 | pos = RayEnd; |
2104 | } | 2174 | } |
2105 | |||
2106 | return pos; | ||
2107 | } | 2175 | } |
2108 | } | 2176 | } |
2109 | else | 2177 | else |
@@ -2114,8 +2182,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2114 | //increase height so its above the ground. | 2182 | //increase height so its above the ground. |
2115 | //should be getting the normal of the ground at the rez point and using that? | 2183 | //should be getting the normal of the ground at the rez point and using that? |
2116 | pos.Z += scale.Z / 2f; | 2184 | pos.Z += scale.Z / 2f; |
2117 | return pos; | 2185 | // return pos; |
2118 | } | 2186 | } |
2187 | |||
2188 | // check against posible water intercept | ||
2189 | if (wpos.Z > pos.Z) pos = wpos; | ||
2190 | return pos; | ||
2119 | } | 2191 | } |
2120 | 2192 | ||
2121 | 2193 | ||
@@ -2206,12 +2278,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | { | 2278 | { |
2207 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2279 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2208 | { | 2280 | { |
2281 | sceneObject.IsDeleted = false; | ||
2209 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2282 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2210 | return true; | 2283 | return true; |
2211 | } | 2284 | } |
2212 | 2285 | ||
2213 | return false; | 2286 | return false; |
2214 | |||
2215 | } | 2287 | } |
2216 | 2288 | ||
2217 | /// <summary> | 2289 | /// <summary> |
@@ -2303,6 +2375,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | /// </summary> | 2375 | /// </summary> |
2304 | public void DeleteAllSceneObjects() | 2376 | public void DeleteAllSceneObjects() |
2305 | { | 2377 | { |
2378 | DeleteAllSceneObjects(false); | ||
2379 | } | ||
2380 | |||
2381 | /// <summary> | ||
2382 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2383 | /// </summary> | ||
2384 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2385 | { | ||
2386 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2306 | lock (Entities) | 2387 | lock (Entities) |
2307 | { | 2388 | { |
2308 | EntityBase[] entities = Entities.GetEntities(); | 2389 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2311,11 +2392,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2311 | if (e is SceneObjectGroup) | 2392 | if (e is SceneObjectGroup) |
2312 | { | 2393 | { |
2313 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2394 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2314 | if (!sog.IsAttachment) | 2395 | if (sog != null && !sog.IsAttachment) |
2315 | DeleteSceneObject((SceneObjectGroup)e, false); | 2396 | { |
2397 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2398 | { | ||
2399 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2400 | } | ||
2401 | else | ||
2402 | { | ||
2403 | toReturn.Add((SceneObjectGroup)e); | ||
2404 | } | ||
2405 | } | ||
2316 | } | 2406 | } |
2317 | } | 2407 | } |
2318 | } | 2408 | } |
2409 | if (toReturn.Count > 0) | ||
2410 | { | ||
2411 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2412 | } | ||
2319 | } | 2413 | } |
2320 | 2414 | ||
2321 | /// <summary> | 2415 | /// <summary> |
@@ -2350,6 +2444,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2350 | 2444 | ||
2351 | foreach (SceneObjectPart part in partList) | 2445 | foreach (SceneObjectPart part in partList) |
2352 | { | 2446 | { |
2447 | if (part.KeyframeMotion != null) | ||
2448 | { | ||
2449 | part.KeyframeMotion.Delete(); | ||
2450 | part.KeyframeMotion = null; | ||
2451 | } | ||
2452 | |||
2353 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2453 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2354 | { | 2454 | { |
2355 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2455 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2367,6 +2467,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | } | 2467 | } |
2368 | 2468 | ||
2369 | group.DeleteGroupFromScene(silent); | 2469 | group.DeleteGroupFromScene(silent); |
2470 | if (!silent) | ||
2471 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2370 | 2472 | ||
2371 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2473 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2372 | } | 2474 | } |
@@ -2656,7 +2758,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2656 | // If the user is banned, we won't let any of their objects | 2758 | // If the user is banned, we won't let any of their objects |
2657 | // enter. Period. | 2759 | // enter. Period. |
2658 | // | 2760 | // |
2659 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2761 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2660 | { | 2762 | { |
2661 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2763 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2662 | return false; | 2764 | return false; |
@@ -2691,6 +2793,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2691 | // before we restart the scripts, or else some functions won't work. | 2793 | // before we restart the scripts, or else some functions won't work. |
2692 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2794 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2693 | newObject.ResumeScripts(); | 2795 | newObject.ResumeScripts(); |
2796 | |||
2797 | if (newObject.RootPart.KeyframeMotion != null) | ||
2798 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2694 | } | 2799 | } |
2695 | 2800 | ||
2696 | // Do this as late as possible so that listeners have full access to the incoming object | 2801 | // Do this as late as possible so that listeners have full access to the incoming object |
@@ -2708,6 +2813,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2813 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2709 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2814 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2710 | { | 2815 | { |
2816 | if (sceneObject.OwnerID == UUID.Zero) | ||
2817 | { | ||
2818 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2819 | return false; | ||
2820 | } | ||
2821 | |||
2822 | // If the user is banned, we won't let any of their objects | ||
2823 | // enter. Period. | ||
2824 | // | ||
2825 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2826 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2827 | { | ||
2828 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2829 | |||
2830 | return false; | ||
2831 | } | ||
2832 | |||
2711 | // Force allocation of new LocalId | 2833 | // Force allocation of new LocalId |
2712 | // | 2834 | // |
2713 | SceneObjectPart[] parts = sceneObject.Parts; | 2835 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2741,16 +2863,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2863 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2742 | 2864 | ||
2743 | if (AttachmentsModule != null) | 2865 | if (AttachmentsModule != null) |
2744 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); | 2866 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); |
2745 | } | 2867 | } |
2746 | else | 2868 | else |
2747 | { | 2869 | { |
2870 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2748 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2871 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2749 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2872 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2750 | } | 2873 | } |
2874 | if (sceneObject.OwnerID == UUID.Zero) | ||
2875 | { | ||
2876 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2877 | return false; | ||
2878 | } | ||
2751 | } | 2879 | } |
2752 | else | 2880 | else |
2753 | { | 2881 | { |
2882 | if (sceneObject.OwnerID == UUID.Zero) | ||
2883 | { | ||
2884 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2885 | return false; | ||
2886 | } | ||
2754 | AddRestoredSceneObject(sceneObject, true, false); | 2887 | AddRestoredSceneObject(sceneObject, true, false); |
2755 | } | 2888 | } |
2756 | 2889 | ||
@@ -2767,6 +2900,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2767 | return 2; // StateSource.PrimCrossing | 2900 | return 2; // StateSource.PrimCrossing |
2768 | } | 2901 | } |
2769 | 2902 | ||
2903 | public int GetUserFlags(UUID user) | ||
2904 | { | ||
2905 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2906 | /* | ||
2907 | ScenePresence sp; | ||
2908 | if (TryGetScenePresence(user, out sp)) | ||
2909 | { | ||
2910 | return sp.UserFlags; | ||
2911 | } | ||
2912 | else | ||
2913 | { | ||
2914 | */ | ||
2915 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2916 | if (uac == null) | ||
2917 | return 0; | ||
2918 | return uac.UserFlags; | ||
2919 | //} | ||
2920 | } | ||
2770 | #endregion | 2921 | #endregion |
2771 | 2922 | ||
2772 | #region Add/Remove Avatar Methods | 2923 | #region Add/Remove Avatar Methods |
@@ -2799,7 +2950,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2950 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2800 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2951 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2801 | 2952 | ||
2802 | // CheckHeartbeat(); | 2953 | CheckHeartbeat(); |
2803 | 2954 | ||
2804 | sp = GetScenePresence(client.AgentId); | 2955 | sp = GetScenePresence(client.AgentId); |
2805 | 2956 | ||
@@ -2817,6 +2968,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2817 | SubscribeToClientEvents(client); | 2968 | SubscribeToClientEvents(client); |
2818 | 2969 | ||
2819 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2970 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2971 | InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | ||
2972 | if (cof == null) | ||
2973 | sp.COF = UUID.Zero; | ||
2974 | else | ||
2975 | sp.COF = cof.ID; | ||
2976 | |||
2977 | m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); | ||
2820 | m_eventManager.TriggerOnNewPresence(sp); | 2978 | m_eventManager.TriggerOnNewPresence(sp); |
2821 | 2979 | ||
2822 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | 2980 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
@@ -2929,19 +3087,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | // and the scene presence and the client, if they exist | 3087 | // and the scene presence and the client, if they exist |
2930 | try | 3088 | try |
2931 | { | 3089 | { |
2932 | // We need to wait for the client to make UDP contact first. | 3090 | ScenePresence sp = GetScenePresence(agentID); |
2933 | // It's the UDP contact that creates the scene presence | 3091 | |
2934 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2935 | if (sp != null) | 3092 | if (sp != null) |
2936 | { | 3093 | { |
2937 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3094 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2938 | |||
2939 | sp.ControllingClient.Close(); | 3095 | sp.ControllingClient.Close(); |
2940 | } | 3096 | } |
2941 | else | 3097 | |
2942 | { | ||
2943 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2944 | } | ||
2945 | // BANG! SLASH! | 3098 | // BANG! SLASH! |
2946 | m_authenticateHandler.RemoveCircuit(agentID); | 3099 | m_authenticateHandler.RemoveCircuit(agentID); |
2947 | 3100 | ||
@@ -2986,6 +3139,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2986 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3139 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2987 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3140 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2988 | 3141 | ||
3142 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3143 | |||
2989 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3144 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2990 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3145 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2991 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3146 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3042,6 +3197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3197 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3043 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3198 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3044 | client.OnCopyInventoryItem += CopyInventoryItem; | 3199 | client.OnCopyInventoryItem += CopyInventoryItem; |
3200 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3045 | client.OnMoveInventoryItem += MoveInventoryItem; | 3201 | client.OnMoveInventoryItem += MoveInventoryItem; |
3046 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3202 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3047 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3203 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3113,6 +3269,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3113 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3269 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3114 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3270 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3115 | 3271 | ||
3272 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3273 | |||
3116 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3274 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3117 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3275 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3118 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3276 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3215,7 +3373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3215 | /// </summary> | 3373 | /// </summary> |
3216 | /// <param name="agentId">The avatar's Unique ID</param> | 3374 | /// <param name="agentId">The avatar's Unique ID</param> |
3217 | /// <param name="client">The IClientAPI for the client</param> | 3375 | /// <param name="client">The IClientAPI for the client</param> |
3218 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3376 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3219 | { | 3377 | { |
3220 | if (EntityTransferModule != null) | 3378 | if (EntityTransferModule != null) |
3221 | { | 3379 | { |
@@ -3226,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3226 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3384 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3227 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3385 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3228 | } | 3386 | } |
3387 | return false; | ||
3229 | } | 3388 | } |
3230 | 3389 | ||
3231 | /// <summary> | 3390 | /// <summary> |
@@ -3335,6 +3494,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3335 | /// <param name="flags"></param> | 3494 | /// <param name="flags"></param> |
3336 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3495 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3337 | { | 3496 | { |
3497 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3498 | ScenePresence presence; | ||
3499 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3500 | { | ||
3501 | if (presence.Appearance != null) | ||
3502 | { | ||
3503 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3504 | } | ||
3505 | } | ||
3506 | |||
3338 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3507 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3339 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3508 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3340 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3509 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3436,7 +3605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3436 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3605 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3437 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3606 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3438 | if (closeChildAgents && CapsModule != null) | 3607 | if (closeChildAgents && CapsModule != null) |
3439 | CapsModule.RemoveCaps(agentID); | 3608 | CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); |
3440 | 3609 | ||
3441 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3610 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3442 | // // this method is doing is HORRIBLE!!! | 3611 | // // this method is doing is HORRIBLE!!! |
@@ -3472,6 +3641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3472 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3641 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3473 | if (AgentTransactionsModule != null) | 3642 | if (AgentTransactionsModule != null) |
3474 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3643 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3644 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3475 | } | 3645 | } |
3476 | catch (Exception e) | 3646 | catch (Exception e) |
3477 | { | 3647 | { |
@@ -3664,15 +3834,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3664 | agent.firstname, agent.lastname, agent.Viewer); | 3834 | agent.firstname, agent.lastname, agent.Viewer); |
3665 | reason = "Access denied, your viewer is banned by the region owner"; | 3835 | reason = "Access denied, your viewer is banned by the region owner"; |
3666 | return false; | 3836 | return false; |
3667 | } | 3837 | } |
3668 | 3838 | ||
3669 | ILandObject land; | 3839 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3670 | 3840 | ||
3671 | lock (agent) | 3841 | // If we have noo presence here or if that presence is a zombie root |
3842 | // presence that will be kicled, we need a new CAPS object. | ||
3843 | if (sp == null || (sp != null && !sp.IsChildAgent)) | ||
3672 | { | 3844 | { |
3673 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3845 | if (CapsModule != null) |
3674 | 3846 | { | |
3675 | if (sp != null && !sp.IsChildAgent) | 3847 | lock (agent) |
3848 | { | ||
3849 | CapsModule.SetAgentCapsSeeds(agent); | ||
3850 | CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); | ||
3851 | } | ||
3852 | } | ||
3853 | } | ||
3854 | |||
3855 | if (sp != null) | ||
3856 | { | ||
3857 | if (!sp.IsChildAgent) | ||
3676 | { | 3858 | { |
3677 | // We have a zombie from a crashed session. | 3859 | // We have a zombie from a crashed session. |
3678 | // Or the same user is trying to be root twice here, won't work. | 3860 | // Or the same user is trying to be root twice here, won't work. |
@@ -3680,22 +3862,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3680 | m_log.WarnFormat( | 3862 | m_log.WarnFormat( |
3681 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3863 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3682 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3864 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3683 | 3865 | ||
3684 | sp.ControllingClient.Close(true); | 3866 | sp.ControllingClient.Close(true, true); |
3685 | sp = null; | 3867 | sp = null; |
3686 | } | 3868 | } |
3687 | 3869 | } | |
3688 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3870 | |
3689 | 3871 | lock (agent) | |
3872 | { | ||
3690 | //On login test land permisions | 3873 | //On login test land permisions |
3691 | if (vialogin) | 3874 | if (vialogin) |
3692 | { | 3875 | { |
3693 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3876 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3877 | if (cache != null) | ||
3878 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3879 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3694 | { | 3880 | { |
3881 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3695 | return false; | 3882 | return false; |
3696 | } | 3883 | } |
3697 | } | 3884 | } |
3698 | 3885 | ||
3699 | if (sp == null) // We don't have an [child] agent here already | 3886 | if (sp == null) // We don't have an [child] agent here already |
3700 | { | 3887 | { |
3701 | if (requirePresenceLookup) | 3888 | if (requirePresenceLookup) |
@@ -3704,54 +3891,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
3704 | { | 3891 | { |
3705 | if (!VerifyUserPresence(agent, out reason)) | 3892 | if (!VerifyUserPresence(agent, out reason)) |
3706 | return false; | 3893 | return false; |
3707 | } | 3894 | } catch (Exception e) |
3708 | catch (Exception e) | ||
3709 | { | 3895 | { |
3710 | m_log.ErrorFormat( | 3896 | m_log.ErrorFormat( |
3711 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3897 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3712 | |||
3713 | return false; | 3898 | return false; |
3714 | } | 3899 | } |
3715 | } | 3900 | } |
3716 | 3901 | ||
3717 | try | 3902 | try |
3718 | { | 3903 | { |
3719 | if (!AuthorizeUser(agent, out reason)) | 3904 | // Always check estate if this is a login. Always |
3720 | return false; | 3905 | // check if banned regions are to be blacked out. |
3906 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3907 | { | ||
3908 | if (!AuthorizeUser(agent, out reason)) | ||
3909 | { | ||
3910 | return false; | ||
3911 | } | ||
3912 | } | ||
3721 | } | 3913 | } |
3722 | catch (Exception e) | 3914 | catch (Exception e) |
3723 | { | 3915 | { |
3724 | m_log.ErrorFormat( | 3916 | m_log.ErrorFormat( |
3725 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3917 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3726 | |||
3727 | return false; | 3918 | return false; |
3728 | } | 3919 | } |
3729 | 3920 | ||
3730 | m_log.InfoFormat( | 3921 | m_log.InfoFormat( |
3731 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3922 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3732 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3923 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3733 | agent.AgentID, agent.circuitcode); | 3924 | agent.AgentID, agent.circuitcode); |
3734 | 3925 | ||
3735 | if (CapsModule != null) | ||
3736 | { | ||
3737 | CapsModule.SetAgentCapsSeeds(agent); | ||
3738 | CapsModule.CreateCaps(agent.AgentID); | ||
3739 | } | ||
3740 | } | 3926 | } |
3741 | else | 3927 | else |
3742 | { | 3928 | { |
3743 | // Let the SP know how we got here. This has a lot of interesting | 3929 | // Let the SP know how we got here. This has a lot of interesting |
3744 | // uses down the line. | 3930 | // uses down the line. |
3745 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3931 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3746 | 3932 | ||
3747 | if (sp.IsChildAgent) | 3933 | if (sp.IsChildAgent) |
3748 | { | 3934 | { |
3749 | m_log.DebugFormat( | 3935 | m_log.DebugFormat( |
3750 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3936 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3751 | agent.AgentID, RegionInfo.RegionName); | 3937 | agent.AgentID, RegionInfo.RegionName); |
3752 | 3938 | ||
3753 | sp.AdjustKnownSeeds(); | 3939 | sp.AdjustKnownSeeds(); |
3754 | 3940 | ||
3755 | if (CapsModule != null) | 3941 | if (CapsModule != null) |
3756 | CapsModule.SetAgentCapsSeeds(agent); | 3942 | CapsModule.SetAgentCapsSeeds(agent); |
3757 | } | 3943 | } |
@@ -3762,6 +3948,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3762 | agent.teleportFlags = teleportFlags; | 3948 | agent.teleportFlags = teleportFlags; |
3763 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3949 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3764 | 3950 | ||
3951 | if (CapsModule != null) | ||
3952 | { | ||
3953 | CapsModule.ActivateCaps(agent.circuitcode); | ||
3954 | } | ||
3955 | |||
3765 | if (vialogin) | 3956 | if (vialogin) |
3766 | { | 3957 | { |
3767 | // CleanDroppedAttachments(); | 3958 | // CleanDroppedAttachments(); |
@@ -3853,6 +4044,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3853 | } | 4044 | } |
3854 | 4045 | ||
3855 | // Honor parcel landing type and position. | 4046 | // Honor parcel landing type and position. |
4047 | /* | ||
4048 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3856 | if (land != null) | 4049 | if (land != null) |
3857 | { | 4050 | { |
3858 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4051 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3860,25 +4053,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3860 | agent.startpos = land.LandData.UserLocation; | 4053 | agent.startpos = land.LandData.UserLocation; |
3861 | } | 4054 | } |
3862 | } | 4055 | } |
4056 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3863 | } | 4057 | } |
3864 | 4058 | ||
3865 | return true; | 4059 | return true; |
3866 | } | 4060 | } |
3867 | 4061 | ||
3868 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 4062 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3869 | { | 4063 | { |
3870 | bool banned = land.IsBannedFromLand(agent.AgentID); | 4064 | if (posX < 0) |
3871 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 4065 | posX = 0; |
4066 | else if (posX >= 256) | ||
4067 | posX = 255.999f; | ||
4068 | if (posY < 0) | ||
4069 | posY = 0; | ||
4070 | else if (posY >= 256) | ||
4071 | posY = 255.999f; | ||
4072 | |||
4073 | reason = String.Empty; | ||
4074 | if (Permissions.IsGod(agentID)) | ||
4075 | return true; | ||
4076 | |||
4077 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
4078 | if (land == null) | ||
4079 | return false; | ||
4080 | |||
4081 | bool banned = land.IsBannedFromLand(agentID); | ||
4082 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3872 | 4083 | ||
3873 | if (banned || restricted) | 4084 | if (banned || restricted) |
3874 | { | 4085 | { |
3875 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 4086 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3876 | if (nearestParcel != null) | 4087 | if (nearestParcel != null) |
3877 | { | 4088 | { |
3878 | //Move agent to nearest allowed | 4089 | //Move agent to nearest allowed |
3879 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 4090 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3880 | agent.startpos.X = newPosition.X; | 4091 | posX = newPosition.X; |
3881 | agent.startpos.Y = newPosition.Y; | 4092 | posY = newPosition.Y; |
3882 | } | 4093 | } |
3883 | else | 4094 | else |
3884 | { | 4095 | { |
@@ -3940,7 +4151,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3940 | 4151 | ||
3941 | if (!m_strictAccessControl) return true; | 4152 | if (!m_strictAccessControl) return true; |
3942 | if (Permissions.IsGod(agent.AgentID)) return true; | 4153 | if (Permissions.IsGod(agent.AgentID)) return true; |
3943 | 4154 | ||
3944 | if (AuthorizationService != null) | 4155 | if (AuthorizationService != null) |
3945 | { | 4156 | { |
3946 | if (!AuthorizationService.IsAuthorizedForRegion( | 4157 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3955,7 +4166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3955 | 4166 | ||
3956 | if (RegionInfo.EstateSettings != null) | 4167 | if (RegionInfo.EstateSettings != null) |
3957 | { | 4168 | { |
3958 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4169 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3959 | { | 4170 | { |
3960 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4171 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3961 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4172 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4145,6 +4356,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4145 | 4356 | ||
4146 | // XPTO: if this agent is not allowed here as root, always return false | 4357 | // XPTO: if this agent is not allowed here as root, always return false |
4147 | 4358 | ||
4359 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4360 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4361 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4362 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4363 | { | ||
4364 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4365 | return false; | ||
4366 | } | ||
4367 | |||
4148 | // TODO: This check should probably be in QueryAccess(). | 4368 | // TODO: This check should probably be in QueryAccess(). |
4149 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4369 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4150 | if (nearestParcel == null) | 4370 | if (nearestParcel == null) |
@@ -4209,7 +4429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4209 | /// <param name='agentID'></param> | 4429 | /// <param name='agentID'></param> |
4210 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4430 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4211 | { | 4431 | { |
4212 | int ntimes = 10; | 4432 | int ntimes = 30; |
4213 | ScenePresence sp = null; | 4433 | ScenePresence sp = null; |
4214 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4434 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4215 | Thread.Sleep(1000); | 4435 | Thread.Sleep(1000); |
@@ -4239,6 +4459,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4239 | return false; | 4459 | return false; |
4240 | } | 4460 | } |
4241 | 4461 | ||
4462 | public bool IncomingCloseAgent(UUID agentID) | ||
4463 | { | ||
4464 | return IncomingCloseAgent(agentID, false); | ||
4465 | } | ||
4466 | |||
4467 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4468 | { | ||
4469 | return IncomingCloseAgent(agentID, true); | ||
4470 | } | ||
4471 | |||
4242 | /// <summary> | 4472 | /// <summary> |
4243 | /// Tell a single agent to disconnect from the region. | 4473 | /// Tell a single agent to disconnect from the region. |
4244 | /// </summary> | 4474 | /// </summary> |
@@ -4254,7 +4484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4254 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4484 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4255 | if (presence != null) | 4485 | if (presence != null) |
4256 | { | 4486 | { |
4257 | presence.ControllingClient.Close(force); | 4487 | presence.ControllingClient.Close(force, force); |
4258 | return true; | 4488 | return true; |
4259 | } | 4489 | } |
4260 | 4490 | ||
@@ -4887,7 +5117,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4887 | { | 5117 | { |
4888 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5118 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
4889 | { | 5119 | { |
4890 | if (grp.RootPart.Expires <= DateTime.Now) | 5120 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
4891 | DeleteSceneObject(grp, false); | 5121 | DeleteSceneObject(grp, false); |
4892 | } | 5122 | } |
4893 | } | 5123 | } |
@@ -4901,35 +5131,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4901 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5131 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4902 | } | 5132 | } |
4903 | 5133 | ||
4904 | public int GetHealth() | 5134 | public int GetHealth(out int flags, out string message) |
4905 | { | 5135 | { |
4906 | // Returns: | 5136 | // Returns: |
4907 | // 1 = sim is up and accepting http requests. The heartbeat has | 5137 | // 1 = sim is up and accepting http requests. The heartbeat has |
4908 | // stopped and the sim is probably locked up, but a remote | 5138 | // stopped and the sim is probably locked up, but a remote |
4909 | // admin restart may succeed | 5139 | // admin restart may succeed |
4910 | // | 5140 | // |
4911 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5141 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4912 | // usable for people within and logins _may_ work | 5142 | // usable for people within |
4913 | // | 5143 | // |
4914 | // 3 = We have seen a new user enter within the past 4 minutes | 5144 | // 3 = Sim is up and one packet thread is running. Sim is |
5145 | // unstable and will not accept new logins | ||
5146 | // | ||
5147 | // 4 = Sim is up and both packet threads are running. Sim is | ||
5148 | // likely usable | ||
5149 | // | ||
5150 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4915 | // which can be seen as positive confirmation of sim health | 5151 | // which can be seen as positive confirmation of sim health |
4916 | // | 5152 | // |
5153 | |||
5154 | flags = 0; | ||
5155 | message = String.Empty; | ||
5156 | |||
5157 | CheckHeartbeat(); | ||
5158 | |||
5159 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5160 | { | ||
5161 | // We're still starting | ||
5162 | // 0 means "in startup", it can't happen another way, since | ||
5163 | // to get here, we must be able to accept http connections | ||
5164 | return 0; | ||
5165 | } | ||
5166 | |||
4917 | int health=1; // Start at 1, means we're up | 5167 | int health=1; // Start at 1, means we're up |
4918 | 5168 | ||
4919 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5169 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4920 | health += 1; | 5170 | { |
5171 | health+=1; | ||
5172 | flags |= 1; | ||
5173 | } | ||
5174 | |||
5175 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5176 | { | ||
5177 | health+=1; | ||
5178 | flags |= 2; | ||
5179 | } | ||
5180 | |||
5181 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5182 | { | ||
5183 | health+=1; | ||
5184 | flags |= 4; | ||
5185 | } | ||
4921 | else | 5186 | else |
5187 | { | ||
5188 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5189 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5190 | proc.EnableRaisingEvents=false; | ||
5191 | proc.StartInfo.FileName = "/bin/kill"; | ||
5192 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5193 | proc.Start(); | ||
5194 | proc.WaitForExit(); | ||
5195 | Thread.Sleep(1000); | ||
5196 | Environment.Exit(1); | ||
5197 | } | ||
5198 | |||
5199 | if (flags != 7) | ||
4922 | return health; | 5200 | return health; |
4923 | 5201 | ||
4924 | // A login in the last 4 mins? We can't be doing too badly | 5202 | // A login in the last 4 mins? We can't be doing too badly |
4925 | // | 5203 | // |
4926 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5204 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4927 | health++; | 5205 | health++; |
4928 | else | 5206 | else |
4929 | return health; | 5207 | return health; |
4930 | 5208 | ||
4931 | // CheckHeartbeat(); | ||
4932 | |||
4933 | return health; | 5209 | return health; |
4934 | } | 5210 | } |
4935 | 5211 | ||
@@ -5017,7 +5293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5017 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5293 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5018 | if (wasUsingPhysics) | 5294 | if (wasUsingPhysics) |
5019 | { | 5295 | { |
5020 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5296 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5021 | } | 5297 | } |
5022 | } | 5298 | } |
5023 | 5299 | ||
@@ -5116,14 +5392,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5116 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5392 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5117 | } | 5393 | } |
5118 | 5394 | ||
5119 | // private void CheckHeartbeat() | 5395 | private void CheckHeartbeat() |
5120 | // { | 5396 | { |
5121 | // if (m_firstHeartbeat) | 5397 | if (m_firstHeartbeat) |
5122 | // return; | 5398 | return; |
5123 | // | 5399 | |
5124 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5400 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5125 | // StartTimer(); | 5401 | Start(); |
5126 | // } | 5402 | } |
5127 | 5403 | ||
5128 | public override ISceneObject DeserializeObject(string representation) | 5404 | public override ISceneObject DeserializeObject(string representation) |
5129 | { | 5405 | { |
@@ -5135,9 +5411,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5135 | get { return m_allowScriptCrossings; } | 5411 | get { return m_allowScriptCrossings; } |
5136 | } | 5412 | } |
5137 | 5413 | ||
5138 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5414 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5139 | { | 5415 | { |
5140 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5416 | return GetNearestAllowedPosition(avatar, null); |
5417 | } | ||
5418 | |||
5419 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5420 | { | ||
5421 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
5141 | 5422 | ||
5142 | if (nearestParcel != null) | 5423 | if (nearestParcel != null) |
5143 | { | 5424 | { |
@@ -5146,10 +5427,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5146 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5427 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5147 | if (nearestPoint != null) | 5428 | if (nearestPoint != null) |
5148 | { | 5429 | { |
5149 | // m_log.DebugFormat( | 5430 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
5150 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
5151 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
5152 | |||
5153 | return nearestPoint.Value; | 5431 | return nearestPoint.Value; |
5154 | } | 5432 | } |
5155 | 5433 | ||
@@ -5159,17 +5437,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5159 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5437 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5160 | if (nearestPoint != null) | 5438 | if (nearestPoint != null) |
5161 | { | 5439 | { |
5162 | // m_log.DebugFormat( | 5440 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
5163 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
5164 | |||
5165 | return nearestPoint.Value; | 5441 | return nearestPoint.Value; |
5166 | } | 5442 | } |
5167 | 5443 | ||
5168 | //Ultimate backup if we have no idea where they are | 5444 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
5169 | // m_log.DebugFormat( | 5445 | if (dest != excludeParcel) |
5170 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5446 | { |
5447 | // Ultimate backup if we have no idea where they are and | ||
5448 | // the last allowed position was in another parcel | ||
5449 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5450 | return avatar.lastKnownAllowedPosition; | ||
5451 | } | ||
5171 | 5452 | ||
5172 | return avatar.lastKnownAllowedPosition; | 5453 | // else fall through to region edge |
5173 | } | 5454 | } |
5174 | 5455 | ||
5175 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5456 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5203,13 +5484,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5203 | 5484 | ||
5204 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5485 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5205 | { | 5486 | { |
5487 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5488 | } | ||
5489 | |||
5490 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5491 | { | ||
5206 | List<ILandObject> all = AllParcels(); | 5492 | List<ILandObject> all = AllParcels(); |
5207 | float minParcelDistance = float.MaxValue; | 5493 | float minParcelDistance = float.MaxValue; |
5208 | ILandObject nearestParcel = null; | 5494 | ILandObject nearestParcel = null; |
5209 | 5495 | ||
5210 | foreach (var parcel in all) | 5496 | foreach (var parcel in all) |
5211 | { | 5497 | { |
5212 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5498 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5213 | { | 5499 | { |
5214 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5500 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5215 | if (parcelDistance < minParcelDistance) | 5501 | if (parcelDistance < minParcelDistance) |
@@ -5425,7 +5711,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5425 | mapModule.GenerateMaptile(); | 5711 | mapModule.GenerateMaptile(); |
5426 | } | 5712 | } |
5427 | 5713 | ||
5428 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5714 | // public void CleanDroppedAttachments() |
5715 | // { | ||
5716 | // List<SceneObjectGroup> objectsToDelete = | ||
5717 | // new List<SceneObjectGroup>(); | ||
5718 | // | ||
5719 | // lock (m_cleaningAttachments) | ||
5720 | // { | ||
5721 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5722 | // { | ||
5723 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5724 | // { | ||
5725 | // UUID agentID = grp.OwnerID; | ||
5726 | // if (agentID == UUID.Zero) | ||
5727 | // { | ||
5728 | // objectsToDelete.Add(grp); | ||
5729 | // return; | ||
5730 | // } | ||
5731 | // | ||
5732 | // ScenePresence sp = GetScenePresence(agentID); | ||
5733 | // if (sp == null) | ||
5734 | // { | ||
5735 | // objectsToDelete.Add(grp); | ||
5736 | // return; | ||
5737 | // } | ||
5738 | // } | ||
5739 | // }); | ||
5740 | // } | ||
5741 | // | ||
5742 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5743 | // { | ||
5744 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5745 | // DeleteSceneObject(grp, true); | ||
5746 | // } | ||
5747 | // } | ||
5748 | |||
5749 | public void ThreadAlive(int threadCode) | ||
5750 | { | ||
5751 | switch(threadCode) | ||
5752 | { | ||
5753 | case 1: // Incoming | ||
5754 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5755 | break; | ||
5756 | case 2: // Incoming | ||
5757 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5758 | break; | ||
5759 | } | ||
5760 | } | ||
5761 | |||
5762 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5429 | { | 5763 | { |
5430 | RegenerateMaptile(); | 5764 | RegenerateMaptile(); |
5431 | 5765 | ||
@@ -5453,6 +5787,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5453 | /// <returns></returns> | 5787 | /// <returns></returns> |
5454 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5788 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5455 | { | 5789 | { |
5790 | reason = "You are banned from the region"; | ||
5791 | |||
5456 | if (EntityTransferModule.IsInTransit(agentID)) | 5792 | if (EntityTransferModule.IsInTransit(agentID)) |
5457 | { | 5793 | { |
5458 | reason = "Agent is still in transit from this region"; | 5794 | reason = "Agent is still in transit from this region"; |
@@ -5464,6 +5800,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5464 | return false; | 5800 | return false; |
5465 | } | 5801 | } |
5466 | 5802 | ||
5803 | if (Permissions.IsGod(agentID)) | ||
5804 | { | ||
5805 | reason = String.Empty; | ||
5806 | return true; | ||
5807 | } | ||
5808 | |||
5467 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5809 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5468 | // However, the long term fix is to make sure root agent count is always accurate. | 5810 | // However, the long term fix is to make sure root agent count is always accurate. |
5469 | m_sceneGraph.RecalculateStats(); | 5811 | m_sceneGraph.RecalculateStats(); |
@@ -5484,6 +5826,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5484 | } | 5826 | } |
5485 | } | 5827 | } |
5486 | 5828 | ||
5829 | ScenePresence presence = GetScenePresence(agentID); | ||
5830 | IClientAPI client = null; | ||
5831 | AgentCircuitData aCircuit = null; | ||
5832 | |||
5833 | if (presence != null) | ||
5834 | { | ||
5835 | client = presence.ControllingClient; | ||
5836 | if (client != null) | ||
5837 | aCircuit = client.RequestClientInfo(); | ||
5838 | } | ||
5839 | |||
5840 | // We may be called before there is a presence or a client. | ||
5841 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5842 | if (client == null) | ||
5843 | { | ||
5844 | aCircuit = new AgentCircuitData(); | ||
5845 | aCircuit.AgentID = agentID; | ||
5846 | aCircuit.firstname = String.Empty; | ||
5847 | aCircuit.lastname = String.Empty; | ||
5848 | } | ||
5849 | |||
5850 | try | ||
5851 | { | ||
5852 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5853 | { | ||
5854 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5855 | return false; | ||
5856 | } | ||
5857 | } | ||
5858 | catch (Exception e) | ||
5859 | { | ||
5860 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5861 | return false; | ||
5862 | } | ||
5863 | |||
5487 | if (position == Vector3.Zero) // Teleport | 5864 | if (position == Vector3.Zero) // Teleport |
5488 | { | 5865 | { |
5489 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5866 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5517,13 +5894,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5517 | } | 5894 | } |
5518 | } | 5895 | } |
5519 | } | 5896 | } |
5897 | |||
5898 | float posX = 128.0f; | ||
5899 | float posY = 128.0f; | ||
5900 | |||
5901 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5902 | { | ||
5903 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5904 | return false; | ||
5905 | } | ||
5906 | } | ||
5907 | else // Walking | ||
5908 | { | ||
5909 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5910 | if (land == null) | ||
5911 | return false; | ||
5912 | |||
5913 | bool banned = land.IsBannedFromLand(agentID); | ||
5914 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5915 | |||
5916 | if (banned || restricted) | ||
5917 | return false; | ||
5520 | } | 5918 | } |
5521 | 5919 | ||
5522 | reason = String.Empty; | 5920 | reason = String.Empty; |
5523 | return true; | 5921 | return true; |
5524 | } | 5922 | } |
5525 | 5923 | ||
5526 | /// <summary> | 5924 | public void StartTimerWatchdog() |
5925 | { | ||
5926 | m_timerWatchdog.Interval = 1000; | ||
5927 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5928 | m_timerWatchdog.AutoReset = true; | ||
5929 | m_timerWatchdog.Start(); | ||
5930 | } | ||
5931 | |||
5932 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5933 | { | ||
5934 | CheckHeartbeat(); | ||
5935 | } | ||
5936 | |||
5527 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5937 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5528 | /// autopilot that moves an avatar to a sit target!. | 5938 | /// autopilot that moves an avatar to a sit target!. |
5529 | /// </summary> | 5939 | /// </summary> |
@@ -5602,6 +6012,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5602 | return m_SpawnPoint - 1; | 6012 | return m_SpawnPoint - 1; |
5603 | } | 6013 | } |
5604 | 6014 | ||
6015 | private void HandleGcCollect(string module, string[] args) | ||
6016 | { | ||
6017 | GC.Collect(); | ||
6018 | } | ||
6019 | |||
5605 | /// <summary> | 6020 | /// <summary> |
5606 | /// Wrappers to get physics modules retrieve assets. | 6021 | /// Wrappers to get physics modules retrieve assets. |
5607 | /// </summary> | 6022 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index d3e968e..74c9582 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -143,7 +143,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | 143 | ||
144 | protected ulong m_regionHandle; | 144 | protected ulong m_regionHandle; |
145 | protected string m_regionName; | 145 | protected string m_regionName; |
146 | protected RegionInfo m_regInfo; | ||
147 | 146 | ||
148 | public ITerrainChannel Heightmap; | 147 | public ITerrainChannel Heightmap; |
149 | 148 | ||
@@ -168,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | get { return m_permissions; } | 167 | get { return m_permissions; } |
169 | } | 168 | } |
170 | 169 | ||
170 | protected string m_datastore; | ||
171 | |||
171 | /* Used by the loadbalancer plugin on GForge */ | 172 | /* Used by the loadbalancer plugin on GForge */ |
172 | protected RegionStatus m_regStatus; | 173 | protected RegionStatus m_regStatus; |
173 | public RegionStatus RegionStatus | 174 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 305f8a4..775a4c2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
197 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
198 | |||
197 | /// <summary> | 199 | /// <summary> |
198 | /// Closes a child agent on a given region | 200 | /// This Closes child agents on neighboring regions |
201 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
199 | /// </summary> | 202 | /// </summary> |
200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 203 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
201 | { | 204 | { |
202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 205 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
203 | 206 | ||
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | Utils.LongToUInts(regionHandle, out x, out y); | 209 | Utils.LongToUInts(regionHandle, out x, out y); |
207 | 210 | ||
208 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
212 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
213 | } | ||
209 | 214 | ||
210 | m_log.DebugFormat( | 215 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 216 | { |
212 | 217 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | |
213 | m_scene.SimulationService.CloseAgent(destination, agentID); | 218 | icon.EndInvoke(iar); |
214 | } | 219 | } |
215 | 220 | ||
216 | /// <summary> | ||
217 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
218 | /// so that the caller doesn't wait. | ||
219 | /// </summary> | ||
220 | /// <param name="agentID"></param> | ||
221 | /// <param name="regionslst"></param> | ||
222 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 221 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
223 | { | 222 | { |
224 | foreach (ulong handle in regionslst) | 223 | foreach (ulong handle in regionslst) |
225 | { | 224 | { |
226 | SendCloseChildAgent(agentID, handle); | 225 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
226 | d.BeginInvoke(agentID, handle, | ||
227 | SendCloseChildAgentCompleted, | ||
228 | d); | ||
227 | } | 229 | } |
228 | } | 230 | } |
229 | 231 | ||
230 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 232 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
231 | { | 233 | { |
232 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 234 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
233 | } | 235 | } |
234 | } | 236 | } |
235 | } \ No newline at end of file | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a84f6d3..e599e90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | m_updateList[obj.UUID] = obj; | 521 | m_updateList[obj.UUID] = obj; |
476 | } | 522 | } |
477 | 523 | ||
524 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
525 | { | ||
526 | if (OnAttachToBackup != null) | ||
527 | { | ||
528 | OnAttachToBackup(obj); | ||
529 | } | ||
530 | } | ||
531 | |||
532 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
533 | { | ||
534 | if (OnDetachFromBackup != null) | ||
535 | { | ||
536 | OnDetachFromBackup(obj); | ||
537 | } | ||
538 | } | ||
539 | |||
540 | public void FireChangeBackup(SceneObjectGroup obj) | ||
541 | { | ||
542 | if (OnChangeBackup != null) | ||
543 | { | ||
544 | OnChangeBackup(obj); | ||
545 | } | ||
546 | } | ||
547 | |||
478 | /// <summary> | 548 | /// <summary> |
479 | /// Process all pending updates | 549 | /// Process all pending updates |
480 | /// </summary> | 550 | /// </summary> |
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | 589 | ||
520 | protected internal void AddPhysicalPrim(int number) | 590 | protected internal void AddPhysicalPrim(int number) |
521 | { | 591 | { |
522 | m_physicalPrim++; | 592 | m_physicalPrim += number; |
523 | } | 593 | } |
524 | 594 | ||
525 | protected internal void RemovePhysicalPrim(int number) | 595 | protected internal void RemovePhysicalPrim(int number) |
526 | { | 596 | { |
527 | m_physicalPrim--; | 597 | m_physicalPrim -= number; |
528 | } | 598 | } |
529 | 599 | ||
530 | protected internal void AddToScriptLPS(int number) | 600 | protected internal void AddToScriptLPS(int number) |
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 662 | ||
593 | Entities[presence.UUID] = presence; | 663 | Entities[presence.UUID] = presence; |
594 | 664 | ||
595 | lock (m_presenceLock) | 665 | m_scenePresencesLock.EnterWriteLock(); |
666 | try | ||
596 | { | 667 | { |
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 668 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 669 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 687 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 688 | m_scenePresenceArray = newlist; |
618 | } | 689 | } |
690 | finally | ||
691 | { | ||
692 | m_scenePresencesLock.ExitWriteLock(); | ||
693 | } | ||
619 | } | 694 | } |
620 | 695 | ||
621 | /// <summary> | 696 | /// <summary> |
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | agentID); | 705 | agentID); |
631 | } | 706 | } |
632 | 707 | ||
633 | lock (m_presenceLock) | 708 | m_scenePresencesLock.EnterWriteLock(); |
709 | try | ||
634 | { | 710 | { |
635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 711 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 712 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 728 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
653 | } | 729 | } |
654 | } | 730 | } |
731 | finally | ||
732 | { | ||
733 | m_scenePresencesLock.ExitWriteLock(); | ||
734 | } | ||
655 | } | 735 | } |
656 | 736 | ||
657 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 737 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1205,6 +1285,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1205 | 1285 | ||
1206 | #region Client Event handlers | 1286 | #region Client Event handlers |
1207 | 1287 | ||
1288 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1289 | { | ||
1290 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1291 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1292 | |||
1293 | if (part != null) | ||
1294 | { | ||
1295 | SceneObjectGroup grp = part.ParentGroup; | ||
1296 | if (grp != null) | ||
1297 | { | ||
1298 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1299 | { | ||
1300 | // These two are exceptions SL makes in the interpretation | ||
1301 | // of the change flags. Must check them here because otherwise | ||
1302 | // the group flag (see below) would be lost | ||
1303 | if (data.change == ObjectChangeType.groupS) | ||
1304 | data.change = ObjectChangeType.primS; | ||
1305 | if (data.change == ObjectChangeType.groupPS) | ||
1306 | data.change = ObjectChangeType.primPS; | ||
1307 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1308 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1309 | } | ||
1310 | else | ||
1311 | { | ||
1312 | // Is this any kind of group operation? | ||
1313 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1314 | { | ||
1315 | // Is a move and/or rotation requested? | ||
1316 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1317 | { | ||
1318 | // Are we allowed to move it? | ||
1319 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1320 | { | ||
1321 | // Strip all but move and rotation from request | ||
1322 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1323 | |||
1324 | part.StoreUndoState(data.change); | ||
1325 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1326 | } | ||
1327 | } | ||
1328 | } | ||
1329 | } | ||
1330 | } | ||
1331 | } | ||
1332 | } | ||
1333 | |||
1208 | /// <summary> | 1334 | /// <summary> |
1209 | /// Update the scale of an individual prim. | 1335 | /// Update the scale of an individual prim. |
1210 | /// </summary> | 1336 | /// </summary> |
@@ -1219,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | { | 1345 | { |
1220 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1346 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1221 | { | 1347 | { |
1348 | bool physbuild = false; | ||
1349 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1350 | { | ||
1351 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1352 | physbuild = true; | ||
1353 | } | ||
1354 | |||
1222 | part.Resize(scale); | 1355 | part.Resize(scale); |
1356 | |||
1357 | if (physbuild) | ||
1358 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1223 | } | 1359 | } |
1224 | } | 1360 | } |
1225 | } | 1361 | } |
@@ -1231,7 +1367,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | { | 1367 | { |
1232 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1368 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1233 | { | 1369 | { |
1370 | bool physbuild = false; | ||
1371 | if (group.RootPart.PhysActor != null) | ||
1372 | { | ||
1373 | group.RootPart.PhysActor.Building = true; | ||
1374 | physbuild = true; | ||
1375 | } | ||
1376 | |||
1234 | group.GroupResize(scale); | 1377 | group.GroupResize(scale); |
1378 | |||
1379 | if (physbuild) | ||
1380 | group.RootPart.PhysActor.Building = false; | ||
1235 | } | 1381 | } |
1236 | } | 1382 | } |
1237 | } | 1383 | } |
@@ -1359,8 +1505,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | { | 1505 | { |
1360 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1506 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1361 | { | 1507 | { |
1362 | if (m_parentScene.AttachmentsModule != null) | 1508 | // Set the new attachment point data in the object |
1363 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1509 | byte attachmentPoint = group.GetAttachmentPoint(); |
1510 | group.UpdateGroupPosition(pos); | ||
1511 | group.IsAttachment = false; | ||
1512 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1513 | group.AttachmentPoint = attachmentPoint; | ||
1514 | group.HasGroupChanged = true; | ||
1364 | } | 1515 | } |
1365 | else | 1516 | else |
1366 | { | 1517 | { |
@@ -1581,6 +1732,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1581 | { | 1732 | { |
1582 | part.Material = Convert.ToByte(material); | 1733 | part.Material = Convert.ToByte(material); |
1583 | group.HasGroupChanged = true; | 1734 | group.HasGroupChanged = true; |
1735 | remoteClient.SendPartPhysicsProprieties(part); | ||
1584 | } | 1736 | } |
1585 | } | 1737 | } |
1586 | } | 1738 | } |
@@ -1645,6 +1797,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1645 | /// <param name="childPrims"></param> | 1797 | /// <param name="childPrims"></param> |
1646 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1798 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1647 | { | 1799 | { |
1800 | if (root.KeyframeMotion != null) | ||
1801 | { | ||
1802 | root.KeyframeMotion.Stop(); | ||
1803 | root.KeyframeMotion = null; | ||
1804 | } | ||
1805 | |||
1648 | SceneObjectGroup parentGroup = root.ParentGroup; | 1806 | SceneObjectGroup parentGroup = root.ParentGroup; |
1649 | if (parentGroup == null) return; | 1807 | if (parentGroup == null) return; |
1650 | 1808 | ||
@@ -1653,8 +1811,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | return; | 1811 | return; |
1654 | 1812 | ||
1655 | Monitor.Enter(m_updateLock); | 1813 | Monitor.Enter(m_updateLock); |
1814 | |||
1656 | try | 1815 | try |
1657 | { | 1816 | { |
1817 | |||
1658 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1818 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1659 | 1819 | ||
1660 | // We do this in reverse to get the link order of the prims correct | 1820 | // We do this in reverse to get the link order of the prims correct |
@@ -1669,9 +1829,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | // Make sure no child prim is set for sale | 1829 | // Make sure no child prim is set for sale |
1670 | // So that, on delink, no prims are unwittingly | 1830 | // So that, on delink, no prims are unwittingly |
1671 | // left for sale and sold off | 1831 | // left for sale and sold off |
1672 | child.RootPart.ObjectSaleType = 0; | 1832 | |
1673 | child.RootPart.SalePrice = 10; | 1833 | if (child != null) |
1674 | childGroups.Add(child); | 1834 | { |
1835 | child.RootPart.ObjectSaleType = 0; | ||
1836 | child.RootPart.SalePrice = 10; | ||
1837 | childGroups.Add(child); | ||
1838 | } | ||
1675 | } | 1839 | } |
1676 | 1840 | ||
1677 | foreach (SceneObjectGroup child in childGroups) | 1841 | foreach (SceneObjectGroup child in childGroups) |
@@ -1700,6 +1864,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1700 | } | 1864 | } |
1701 | finally | 1865 | finally |
1702 | { | 1866 | { |
1867 | lock (SceneObjectGroupsByLocalPartID) | ||
1868 | { | ||
1869 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1870 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1871 | } | ||
1872 | |||
1873 | parentGroup.AdjustChildPrimPermissions(); | ||
1874 | parentGroup.HasGroupChanged = true; | ||
1875 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1876 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1703 | Monitor.Exit(m_updateLock); | 1877 | Monitor.Exit(m_updateLock); |
1704 | } | 1878 | } |
1705 | } | 1879 | } |
@@ -1722,6 +1896,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | { | 1896 | { |
1723 | if (part != null) | 1897 | if (part != null) |
1724 | { | 1898 | { |
1899 | if (part.KeyframeMotion != null) | ||
1900 | { | ||
1901 | part.KeyframeMotion.Stop(); | ||
1902 | part.KeyframeMotion = null; | ||
1903 | } | ||
1725 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1904 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1726 | { | 1905 | { |
1727 | if (part.LinkNum < 2) // Root | 1906 | if (part.LinkNum < 2) // Root |
@@ -1736,21 +1915,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1736 | 1915 | ||
1737 | SceneObjectGroup group = part.ParentGroup; | 1916 | SceneObjectGroup group = part.ParentGroup; |
1738 | if (!affectedGroups.Contains(group)) | 1917 | if (!affectedGroups.Contains(group)) |
1918 | { | ||
1739 | affectedGroups.Add(group); | 1919 | affectedGroups.Add(group); |
1920 | } | ||
1740 | } | 1921 | } |
1741 | } | 1922 | } |
1742 | } | 1923 | } |
1743 | 1924 | ||
1744 | foreach (SceneObjectPart child in childParts) | 1925 | if (childParts.Count > 0) |
1745 | { | 1926 | { |
1746 | // Unlink all child parts from their groups | 1927 | foreach (SceneObjectPart child in childParts) |
1747 | // | 1928 | { |
1748 | child.ParentGroup.DelinkFromGroup(child, true); | 1929 | // Unlink all child parts from their groups |
1749 | 1930 | // | |
1750 | // These are not in affected groups and will not be | 1931 | child.ParentGroup.DelinkFromGroup(child, true); |
1751 | // handled further. Do the honors here. | 1932 | child.ParentGroup.HasGroupChanged = true; |
1752 | child.ParentGroup.HasGroupChanged = true; | 1933 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1753 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1934 | } |
1754 | } | 1935 | } |
1755 | 1936 | ||
1756 | foreach (SceneObjectPart root in rootParts) | 1937 | foreach (SceneObjectPart root in rootParts) |
@@ -1764,52 +1945,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1945 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1765 | int numChildren = newSet.Count; | 1946 | int numChildren = newSet.Count; |
1766 | 1947 | ||
1948 | if (numChildren == 1) | ||
1949 | break; | ||
1950 | |||
1767 | // If there are prims left in a link set, but the root is | 1951 | // If there are prims left in a link set, but the root is |
1768 | // slated for unlink, we need to do this | 1952 | // slated for unlink, we need to do this |
1953 | // Unlink the remaining set | ||
1769 | // | 1954 | // |
1770 | if (numChildren != 1) | 1955 | bool sendEventsToRemainder = true; |
1771 | { | 1956 | if (numChildren > 1) |
1772 | // Unlink the remaining set | 1957 | sendEventsToRemainder = false; |
1773 | // | ||
1774 | bool sendEventsToRemainder = true; | ||
1775 | if (numChildren > 1) | ||
1776 | sendEventsToRemainder = false; | ||
1777 | 1958 | ||
1778 | foreach (SceneObjectPart p in newSet) | 1959 | foreach (SceneObjectPart p in newSet) |
1960 | { | ||
1961 | if (p != group.RootPart) | ||
1779 | { | 1962 | { |
1780 | if (p != group.RootPart) | 1963 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1781 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1964 | if (numChildren > 2) |
1965 | { | ||
1966 | } | ||
1967 | else | ||
1968 | { | ||
1969 | p.ParentGroup.HasGroupChanged = true; | ||
1970 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1971 | } | ||
1782 | } | 1972 | } |
1973 | } | ||
1974 | |||
1975 | // If there is more than one prim remaining, we | ||
1976 | // need to re-link | ||
1977 | // | ||
1978 | if (numChildren > 2) | ||
1979 | { | ||
1980 | // Remove old root | ||
1981 | // | ||
1982 | if (newSet.Contains(root)) | ||
1983 | newSet.Remove(root); | ||
1783 | 1984 | ||
1784 | // If there is more than one prim remaining, we | 1985 | // Preserve link ordering |
1785 | // need to re-link | ||
1786 | // | 1986 | // |
1787 | if (numChildren > 2) | 1987 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1788 | { | 1988 | { |
1789 | // Remove old root | 1989 | return a.LinkNum.CompareTo(b.LinkNum); |
1790 | // | 1990 | }); |
1791 | if (newSet.Contains(root)) | ||
1792 | newSet.Remove(root); | ||
1793 | |||
1794 | // Preserve link ordering | ||
1795 | // | ||
1796 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1797 | { | ||
1798 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1799 | }); | ||
1800 | 1991 | ||
1801 | // Determine new root | 1992 | // Determine new root |
1802 | // | 1993 | // |
1803 | SceneObjectPart newRoot = newSet[0]; | 1994 | SceneObjectPart newRoot = newSet[0]; |
1804 | newSet.RemoveAt(0); | 1995 | newSet.RemoveAt(0); |
1805 | 1996 | ||
1806 | foreach (SceneObjectPart newChild in newSet) | 1997 | foreach (SceneObjectPart newChild in newSet) |
1807 | newChild.ClearUpdateSchedule(); | 1998 | newChild.ClearUpdateSchedule(); |
1808 | 1999 | ||
1809 | LinkObjects(newRoot, newSet); | 2000 | LinkObjects(newRoot, newSet); |
1810 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 2001 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1811 | affectedGroups.Add(newRoot.ParentGroup); | 2002 | affectedGroups.Add(newRoot.ParentGroup); |
1812 | } | ||
1813 | } | 2003 | } |
1814 | } | 2004 | } |
1815 | 2005 | ||
@@ -1817,6 +2007,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1817 | // | 2007 | // |
1818 | foreach (SceneObjectGroup g in affectedGroups) | 2008 | foreach (SceneObjectGroup g in affectedGroups) |
1819 | { | 2009 | { |
2010 | // Child prims that have been unlinked and deleted will | ||
2011 | // return unless the root is deleted. This will remove them | ||
2012 | // from the database. They will be rewritten immediately, | ||
2013 | // minus the rows for the unlinked child prims. | ||
2014 | g.AdjustChildPrimPermissions(); | ||
2015 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1820 | g.TriggerScriptChangedEvent(Changed.LINK); | 2016 | g.TriggerScriptChangedEvent(Changed.LINK); |
1821 | g.HasGroupChanged = true; // Persist | 2017 | g.HasGroupChanged = true; // Persist |
1822 | g.ScheduleGroupForFullUpdate(); | 2018 | g.ScheduleGroupForFullUpdate(); |
@@ -1890,108 +2086,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1890 | /// <param name="GroupID"></param> | 2086 | /// <param name="GroupID"></param> |
1891 | /// <param name="rot"></param> | 2087 | /// <param name="rot"></param> |
1892 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2088 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1893 | public SceneObjectGroup DuplicateObject( | 2089 | /// <summary> |
1894 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2090 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1895 | { | 2091 | { |
1896 | Monitor.Enter(m_updateLock); | 2092 | // m_log.DebugFormat( |
2093 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2094 | // originalPrimID, offset, AgentID); | ||
1897 | 2095 | ||
1898 | try | 2096 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2097 | if (original != null) | ||
1899 | { | 2098 | { |
1900 | // m_log.DebugFormat( | 2099 | if (m_parentScene.Permissions.CanDuplicateObject( |
1901 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2100 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1902 | // originalPrimID, offset, AgentID); | ||
1903 | |||
1904 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1905 | if (original == null) | ||
1906 | { | 2101 | { |
1907 | m_log.WarnFormat( | 2102 | SceneObjectGroup copy = original.Copy(true); |
1908 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2103 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1909 | 2104 | ||
1910 | return null; | 2105 | if (original.OwnerID != AgentID) |
1911 | } | 2106 | { |
2107 | copy.SetOwnerId(AgentID); | ||
2108 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1912 | 2109 | ||
1913 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2110 | SceneObjectPart[] partList = copy.Parts; |
1914 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | 2111 | |
1915 | return null; | 2112 | if (m_parentScene.Permissions.PropagatePermissions()) |
2113 | { | ||
2114 | foreach (SceneObjectPart child in partList) | ||
2115 | { | ||
2116 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2117 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2118 | child.ApplyNextOwnerPermissions(); | ||
2119 | } | ||
2120 | } | ||
2121 | } | ||
1916 | 2122 | ||
1917 | SceneObjectGroup copy = original.Copy(true); | 2123 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1918 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2124 | Entities.Add(copy); |
1919 | 2125 | ||
1920 | if (original.OwnerID != AgentID) | 2126 | lock (SceneObjectGroupsByFullID) |
1921 | { | 2127 | SceneObjectGroupsByFullID[copy.UUID] = copy; |
1922 | copy.SetOwnerId(AgentID); | ||
1923 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1924 | 2128 | ||
1925 | SceneObjectPart[] partList = copy.Parts; | 2129 | SceneObjectPart[] children = copy.Parts; |
1926 | 2130 | ||
1927 | if (m_parentScene.Permissions.PropagatePermissions()) | 2131 | lock (SceneObjectGroupsByFullPartID) |
1928 | { | 2132 | { |
1929 | foreach (SceneObjectPart child in partList) | 2133 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1930 | { | 2134 | foreach (SceneObjectPart part in children) |
1931 | child.Inventory.ChangeInventoryOwner(AgentID); | 2135 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1932 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1933 | child.ApplyNextOwnerPermissions(); | ||
1934 | } | ||
1935 | } | 2136 | } |
1936 | 2137 | ||
1937 | copy.RootPart.ObjectSaleType = 0; | 2138 | lock (SceneObjectGroupsByLocalPartID) |
1938 | copy.RootPart.SalePrice = 10; | 2139 | { |
1939 | } | 2140 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2141 | foreach (SceneObjectPart part in children) | ||
2142 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2143 | } | ||
2144 | // PROBABLE END OF FIXME | ||
1940 | 2145 | ||
1941 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2146 | // Since we copy from a source group that is in selected |
1942 | Entities.Add(copy); | 2147 | // state, but the copy is shown deselected in the viewer, |
1943 | 2148 | // We need to clear the selection flag here, else that | |
1944 | lock (SceneObjectGroupsByFullID) | 2149 | // prim never gets persisted at all. The client doesn't |
1945 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2150 | // think it's selected, so it will never send a deselect... |
1946 | 2151 | copy.IsSelected = false; | |
1947 | SceneObjectPart[] children = copy.Parts; | 2152 | |
1948 | 2153 | m_numPrim += copy.Parts.Length; | |
1949 | lock (SceneObjectGroupsByFullPartID) | 2154 | |
1950 | { | 2155 | if (rot != Quaternion.Identity) |
1951 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2156 | { |
1952 | foreach (SceneObjectPart part in children) | 2157 | copy.UpdateGroupRotationR(rot); |
1953 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2158 | } |
1954 | } | ||
1955 | |||
1956 | lock (SceneObjectGroupsByLocalPartID) | ||
1957 | { | ||
1958 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1959 | foreach (SceneObjectPart part in children) | ||
1960 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1961 | } | ||
1962 | // PROBABLE END OF FIXME | ||
1963 | |||
1964 | // Since we copy from a source group that is in selected | ||
1965 | // state, but the copy is shown deselected in the viewer, | ||
1966 | // We need to clear the selection flag here, else that | ||
1967 | // prim never gets persisted at all. The client doesn't | ||
1968 | // think it's selected, so it will never send a deselect... | ||
1969 | copy.IsSelected = false; | ||
1970 | |||
1971 | m_numPrim += copy.Parts.Length; | ||
1972 | |||
1973 | if (rot != Quaternion.Identity) | ||
1974 | { | ||
1975 | copy.UpdateGroupRotationR(rot); | ||
1976 | } | ||
1977 | 2159 | ||
1978 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2160 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1979 | copy.HasGroupChanged = true; | 2161 | copy.HasGroupChanged = true; |
1980 | copy.ScheduleGroupForFullUpdate(); | 2162 | copy.ScheduleGroupForFullUpdate(); |
1981 | copy.ResumeScripts(); | 2163 | copy.ResumeScripts(); |
1982 | 2164 | ||
1983 | // required for physics to update it's position | 2165 | // required for physics to update it's position |
1984 | copy.AbsolutePosition = copy.AbsolutePosition; | 2166 | copy.AbsolutePosition = copy.AbsolutePosition; |
1985 | 2167 | ||
1986 | return copy; | 2168 | return copy; |
2169 | } | ||
1987 | } | 2170 | } |
1988 | finally | 2171 | else |
1989 | { | 2172 | { |
1990 | Monitor.Exit(m_updateLock); | 2173 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1991 | } | 2174 | } |
2175 | |||
2176 | return null; | ||
1992 | } | 2177 | } |
1993 | 2178 | ||
1994 | /// <summary> | ||
1995 | /// Calculates the distance between two Vector3s | 2179 | /// Calculates the distance between two Vector3s |
1996 | /// </summary> | 2180 | /// </summary> |
1997 | /// <param name="v1"></param> | 2181 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 780bd01..c70342f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -99,11 +99,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
103 | 103 | ||
104 | public List<Scene> Scenes | 104 | public List<Scene> Scenes |
105 | { | 105 | { |
106 | get { return new List<Scene>(m_localScenes); } | 106 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
107 | } | 107 | } |
108 | 108 | ||
109 | /// <summary> | 109 | /// <summary> |
@@ -120,13 +120,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 120 | { |
121 | if (CurrentScene == null) | 121 | if (CurrentScene == null) |
122 | { | 122 | { |
123 | lock (m_localScenes) | 123 | List<Scene> sceneList = Scenes; |
124 | { | 124 | if (sceneList.Count == 0) |
125 | if (m_localScenes.Count > 0) | 125 | return null; |
126 | return m_localScenes[0]; | 126 | return sceneList[0]; |
127 | else | ||
128 | return null; | ||
129 | } | ||
130 | } | 127 | } |
131 | else | 128 | else |
132 | { | 129 | { |
@@ -138,41 +135,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | public SceneManager() | 135 | public SceneManager() |
139 | { | 136 | { |
140 | m_instance = this; | 137 | m_instance = this; |
141 | m_localScenes = new List<Scene>(); | 138 | m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
142 | } | 139 | } |
143 | 140 | ||
144 | public void Close() | 141 | public void Close() |
145 | { | 142 | { |
143 | List<Scene> localScenes = null; | ||
144 | |||
146 | lock (m_localScenes) | 145 | lock (m_localScenes) |
147 | { | 146 | { |
148 | for (int i = 0; i < m_localScenes.Count; i++) | 147 | localScenes = Scenes; |
149 | { | 148 | } |
150 | m_localScenes[i].Close(); | 149 | |
151 | } | 150 | for (int i = 0; i < localScenes.Count; i++) |
151 | { | ||
152 | localScenes[i].Close(); | ||
152 | } | 153 | } |
153 | } | 154 | } |
154 | 155 | ||
155 | public void Close(Scene cscene) | 156 | public void Close(Scene cscene) |
156 | { | 157 | { |
157 | lock (m_localScenes) | 158 | if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID)) |
158 | { | 159 | return; |
159 | if (m_localScenes.Contains(cscene)) | 160 | cscene.Close(); |
160 | { | ||
161 | for (int i = 0; i < m_localScenes.Count; i++) | ||
162 | { | ||
163 | if (m_localScenes[i].Equals(cscene)) | ||
164 | { | ||
165 | m_localScenes[i].Close(); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | } | 161 | } |
171 | 162 | ||
172 | public void Add(Scene scene) | 163 | public void Add(Scene scene) |
173 | { | 164 | { |
174 | lock (m_localScenes) | 165 | lock (m_localScenes) |
175 | m_localScenes.Add(scene); | 166 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); |
176 | 167 | ||
177 | scene.OnRestart += HandleRestart; | 168 | scene.OnRestart += HandleRestart; |
178 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; | 169 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; |
@@ -184,15 +175,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | 175 | ||
185 | lock (m_localScenes) | 176 | lock (m_localScenes) |
186 | { | 177 | { |
187 | for (int i = 0; i < m_localScenes.Count; i++) | 178 | m_localScenes.TryGetValue(rdata.RegionID, out restartedScene); |
188 | { | 179 | m_localScenes.Remove(rdata.RegionID); |
189 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | ||
190 | { | ||
191 | restartedScene = m_localScenes[i]; | ||
192 | m_localScenes.RemoveAt(i); | ||
193 | break; | ||
194 | } | ||
195 | } | ||
196 | } | 180 | } |
197 | 181 | ||
198 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene | 182 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene |
@@ -207,39 +191,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | private void HandleRegionReadyStatusChange(IScene scene) | 191 | private void HandleRegionReadyStatusChange(IScene scene) |
208 | { | 192 | { |
209 | lock (m_localScenes) | 193 | lock (m_localScenes) |
210 | AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); | 194 | AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0; |
211 | } | 195 | } |
212 | 196 | ||
213 | public void SendSimOnlineNotification(ulong regionHandle) | 197 | public void SendSimOnlineNotification(ulong regionHandle) |
214 | { | 198 | { |
215 | RegionInfo Result = null; | 199 | RegionInfo Result = null; |
216 | 200 | ||
217 | lock (m_localScenes) | 201 | Scene s = m_localScenes.FindValue(delegate(Scene x) |
218 | { | ||
219 | for (int i = 0; i < m_localScenes.Count; i++) | ||
220 | { | ||
221 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
222 | { | 202 | { |
223 | // Inform other regions to tell their avatar about me | 203 | if (x.RegionInfo.RegionHandle == regionHandle) |
224 | Result = m_localScenes[i].RegionInfo; | 204 | return true; |
225 | } | 205 | return false; |
226 | } | 206 | }); |
207 | |||
208 | if (s != null) | ||
209 | { | ||
210 | List<Scene> sceneList = Scenes; | ||
227 | 211 | ||
228 | if (Result != null) | 212 | for (int i = 0; i < sceneList.Count; i++) |
229 | { | 213 | { |
230 | for (int i = 0; i < m_localScenes.Count; i++) | 214 | if (sceneList[i]!= s) |
231 | { | 215 | { |
232 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 216 | // Inform other regions to tell their avatar about me |
233 | { | 217 | //sceneList[i].OtherRegionUp(Result); |
234 | // Inform other regions to tell their avatar about me | ||
235 | //m_localScenes[i].OtherRegionUp(Result); | ||
236 | } | ||
237 | } | 218 | } |
238 | } | 219 | } |
239 | else | 220 | } |
240 | { | 221 | else |
241 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); | 222 | { |
242 | } | 223 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); |
243 | } | 224 | } |
244 | } | 225 | } |
245 | 226 | ||
@@ -368,16 +349,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
368 | } | 349 | } |
369 | else | 350 | else |
370 | { | 351 | { |
371 | lock (m_localScenes) | 352 | Scene s; |
353 | |||
354 | if (m_localScenes.TryGetValue(regionName, out s)) | ||
372 | { | 355 | { |
373 | foreach (Scene scene in m_localScenes) | 356 | CurrentScene = s; |
374 | { | 357 | return true; |
375 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | ||
376 | { | ||
377 | CurrentScene = scene; | ||
378 | return true; | ||
379 | } | ||
380 | } | ||
381 | } | 358 | } |
382 | 359 | ||
383 | return false; | 360 | return false; |
@@ -386,18 +363,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 363 | ||
387 | public bool TrySetCurrentScene(UUID regionID) | 364 | public bool TrySetCurrentScene(UUID regionID) |
388 | { | 365 | { |
389 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 366 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
390 | 367 | ||
391 | lock (m_localScenes) | 368 | Scene s; |
369 | |||
370 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
392 | { | 371 | { |
393 | foreach (Scene scene in m_localScenes) | 372 | CurrentScene = s; |
394 | { | 373 | return true; |
395 | if (scene.RegionInfo.RegionID == regionID) | ||
396 | { | ||
397 | CurrentScene = scene; | ||
398 | return true; | ||
399 | } | ||
400 | } | ||
401 | } | 374 | } |
402 | 375 | ||
403 | return false; | 376 | return false; |
@@ -405,52 +378,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | 378 | ||
406 | public bool TryGetScene(string regionName, out Scene scene) | 379 | public bool TryGetScene(string regionName, out Scene scene) |
407 | { | 380 | { |
408 | lock (m_localScenes) | 381 | return m_localScenes.TryGetValue(regionName, out scene); |
409 | { | ||
410 | foreach (Scene mscene in m_localScenes) | ||
411 | { | ||
412 | if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0) | ||
413 | { | ||
414 | scene = mscene; | ||
415 | return true; | ||
416 | } | ||
417 | } | ||
418 | } | ||
419 | |||
420 | scene = null; | ||
421 | return false; | ||
422 | } | 382 | } |
423 | 383 | ||
424 | public bool TryGetScene(UUID regionID, out Scene scene) | 384 | public bool TryGetScene(UUID regionID, out Scene scene) |
425 | { | 385 | { |
426 | lock (m_localScenes) | 386 | return m_localScenes.TryGetValue(regionID, out scene); |
427 | { | ||
428 | foreach (Scene mscene in m_localScenes) | ||
429 | { | ||
430 | if (mscene.RegionInfo.RegionID == regionID) | ||
431 | { | ||
432 | scene = mscene; | ||
433 | return true; | ||
434 | } | ||
435 | } | ||
436 | } | ||
437 | |||
438 | scene = null; | ||
439 | return false; | ||
440 | } | 387 | } |
441 | 388 | ||
442 | public bool TryGetScene(uint locX, uint locY, out Scene scene) | 389 | public bool TryGetScene(uint locX, uint locY, out Scene scene) |
443 | { | 390 | { |
444 | lock (m_localScenes) | 391 | List<Scene> sceneList = Scenes; |
392 | foreach (Scene mscene in sceneList) | ||
445 | { | 393 | { |
446 | foreach (Scene mscene in m_localScenes) | 394 | if (mscene.RegionInfo.RegionLocX == locX && |
395 | mscene.RegionInfo.RegionLocY == locY) | ||
447 | { | 396 | { |
448 | if (mscene.RegionInfo.RegionLocX == locX && | 397 | scene = mscene; |
449 | mscene.RegionInfo.RegionLocY == locY) | 398 | return true; |
450 | { | ||
451 | scene = mscene; | ||
452 | return true; | ||
453 | } | ||
454 | } | 399 | } |
455 | } | 400 | } |
456 | 401 | ||
@@ -460,16 +405,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
460 | 405 | ||
461 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | 406 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) |
462 | { | 407 | { |
463 | lock (m_localScenes) | 408 | List<Scene> sceneList = Scenes; |
409 | foreach (Scene mscene in sceneList) | ||
464 | { | 410 | { |
465 | foreach (Scene mscene in m_localScenes) | 411 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
412 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | ||
466 | { | 413 | { |
467 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 414 | scene = mscene; |
468 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 415 | return true; |
469 | { | ||
470 | scene = mscene; | ||
471 | return true; | ||
472 | } | ||
473 | } | 416 | } |
474 | } | 417 | } |
475 | 418 | ||
@@ -534,15 +477,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
534 | 477 | ||
535 | public RegionInfo GetRegionInfo(UUID regionID) | 478 | public RegionInfo GetRegionInfo(UUID regionID) |
536 | { | 479 | { |
537 | lock (m_localScenes) | 480 | Scene s; |
481 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
538 | { | 482 | { |
539 | foreach (Scene scene in m_localScenes) | 483 | return s.RegionInfo; |
540 | { | ||
541 | if (scene.RegionInfo.RegionID == regionID) | ||
542 | { | ||
543 | return scene.RegionInfo; | ||
544 | } | ||
545 | } | ||
546 | } | 484 | } |
547 | 485 | ||
548 | return null; | 486 | return null; |
@@ -560,14 +498,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | 498 | ||
561 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 499 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
562 | { | 500 | { |
563 | lock (m_localScenes) | 501 | List<Scene> sceneList = Scenes; |
502 | foreach (Scene scene in sceneList) | ||
564 | { | 503 | { |
565 | foreach (Scene scene in m_localScenes) | 504 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
566 | { | 505 | { |
567 | if (scene.TryGetScenePresence(avatarId, out avatar)) | 506 | return true; |
568 | { | ||
569 | return true; | ||
570 | } | ||
571 | } | 507 | } |
572 | } | 508 | } |
573 | 509 | ||
@@ -577,15 +513,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | 513 | ||
578 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | 514 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) |
579 | { | 515 | { |
580 | lock (m_localScenes) | 516 | List<Scene> sceneList = Scenes; |
517 | foreach (Scene scene in sceneList) | ||
581 | { | 518 | { |
582 | foreach (Scene scene in m_localScenes) | 519 | avatar = scene.GetScenePresence(avatarId); |
583 | { | ||
584 | avatar = scene.GetScenePresence(avatarId); | ||
585 | 520 | ||
586 | if (avatar != null && !avatar.IsChildAgent) | 521 | if (avatar != null && !avatar.IsChildAgent) |
587 | return true; | 522 | return true; |
588 | } | ||
589 | } | 523 | } |
590 | 524 | ||
591 | avatar = null; | 525 | avatar = null; |
@@ -595,21 +529,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | public void CloseScene(Scene scene) | 529 | public void CloseScene(Scene scene) |
596 | { | 530 | { |
597 | lock (m_localScenes) | 531 | lock (m_localScenes) |
598 | m_localScenes.Remove(scene); | 532 | m_localScenes.Remove(scene.RegionInfo.RegionID); |
599 | 533 | ||
600 | scene.Close(); | 534 | scene.Close(); |
601 | } | 535 | } |
602 | 536 | ||
603 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 537 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
604 | { | 538 | { |
605 | lock (m_localScenes) | 539 | List<Scene> sceneList = Scenes; |
540 | foreach (Scene scene in sceneList) | ||
606 | { | 541 | { |
607 | foreach (Scene scene in m_localScenes) | 542 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
608 | { | 543 | { |
609 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 544 | return true; |
610 | { | ||
611 | return true; | ||
612 | } | ||
613 | } | 545 | } |
614 | } | 546 | } |
615 | 547 | ||
@@ -619,14 +551,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | 551 | ||
620 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | 552 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) |
621 | { | 553 | { |
622 | lock (m_localScenes) | 554 | List<Scene> sceneList = Scenes; |
555 | foreach (Scene scene in sceneList) | ||
623 | { | 556 | { |
624 | foreach (Scene scene in m_localScenes) | 557 | sp = scene.GetScenePresence(firstName, lastName); |
625 | { | 558 | if (sp != null && !sp.IsChildAgent) |
626 | sp = scene.GetScenePresence(firstName, lastName); | 559 | return true; |
627 | if (sp != null && !sp.IsChildAgent) | ||
628 | return true; | ||
629 | } | ||
630 | } | 560 | } |
631 | 561 | ||
632 | sp = null; | 562 | sp = null; |
@@ -635,8 +565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | 565 | ||
636 | public void ForEachScene(Action<Scene> action) | 566 | public void ForEachScene(Action<Scene> action) |
637 | { | 567 | { |
638 | lock (m_localScenes) | 568 | List<Scene> sceneList = Scenes; |
639 | m_localScenes.ForEach(action); | 569 | sceneList.ForEach(action); |
640 | } | 570 | } |
641 | } | 571 | } |
642 | } | 572 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index dcb62f8..f8624e7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -82,10 +82,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// <summary> | 82 | /// <summary> |
83 | /// Stop and remove the scripts contained in all the prims in this group | 83 | /// Stop and remove the scripts contained in all the prims in this group |
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="sceneObjectBeingDeleted"> | ||
86 | /// Should be true if these scripts are being removed because the scene | ||
87 | /// object is being deleted. This will prevent spurious updates to the client. | ||
88 | /// </param> | ||
89 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 85 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
90 | { | 86 | { |
91 | SceneObjectPart[] parts = m_parts.GetArray(); | 87 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -248,6 +244,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
248 | 244 | ||
249 | public uint GetEffectivePermissions() | 245 | public uint GetEffectivePermissions() |
250 | { | 246 | { |
247 | return GetEffectivePermissions(false); | ||
248 | } | ||
249 | |||
250 | public uint GetEffectivePermissions(bool useBase) | ||
251 | { | ||
251 | uint perms=(uint)(PermissionMask.Modify | | 252 | uint perms=(uint)(PermissionMask.Modify | |
252 | PermissionMask.Copy | | 253 | PermissionMask.Copy | |
253 | PermissionMask.Move | | 254 | PermissionMask.Move | |
@@ -259,7 +260,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | for (int i = 0; i < parts.Length; i++) | 260 | for (int i = 0; i < parts.Length; i++) |
260 | { | 261 | { |
261 | SceneObjectPart part = parts[i]; | 262 | SceneObjectPart part = parts[i]; |
262 | ownerMask &= part.OwnerMask; | 263 | if (useBase) |
264 | ownerMask &= part.BaseMask; | ||
265 | else | ||
266 | ownerMask &= part.OwnerMask; | ||
263 | perms &= part.Inventory.MaskEffectivePermissions(); | 267 | perms &= part.Inventory.MaskEffectivePermissions(); |
264 | } | 268 | } |
265 | 269 | ||
@@ -401,6 +405,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | 405 | ||
402 | public void ResumeScripts() | 406 | public void ResumeScripts() |
403 | { | 407 | { |
408 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
409 | return; | ||
410 | |||
404 | SceneObjectPart[] parts = m_parts.GetArray(); | 411 | SceneObjectPart[] parts = m_parts.GetArray(); |
405 | for (int i = 0; i < parts.Length; i++) | 412 | for (int i = 0; i < parts.Length; i++) |
406 | parts[i].Inventory.ResumeScripts(); | 413 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0621e2a..b109b4f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,12 +24,13 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.ComponentModel; | 29 | using System.ComponentModel; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | 31 | using System.Drawing; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; | ||
33 | using System.Linq; | 34 | using System.Linq; |
34 | using System.Threading; | 35 | using System.Threading; |
35 | using System.Xml; | 36 | using System.Xml; |
@@ -44,6 +45,7 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
44 | 45 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 47 | { |
48 | |||
47 | [Flags] | 49 | [Flags] |
48 | public enum scriptEvents | 50 | public enum scriptEvents |
49 | { | 51 | { |
@@ -78,14 +80,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | object_rez = 4194304 | 80 | object_rez = 4194304 |
79 | } | 81 | } |
80 | 82 | ||
81 | struct scriptPosTarget | 83 | public struct scriptPosTarget |
82 | { | 84 | { |
83 | public Vector3 targetPos; | 85 | public Vector3 targetPos; |
84 | public float tolerance; | 86 | public float tolerance; |
85 | public uint handle; | 87 | public uint handle; |
86 | } | 88 | } |
87 | 89 | ||
88 | struct scriptRotTarget | 90 | public struct scriptRotTarget |
89 | { | 91 | { |
90 | public Quaternion targetRot; | 92 | public Quaternion targetRot; |
91 | public float tolerance; | 93 | public float tolerance; |
@@ -116,8 +118,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// since the group's last persistent backup | 118 | /// since the group's last persistent backup |
117 | /// </summary> | 119 | /// </summary> |
118 | private bool m_hasGroupChanged = false; | 120 | private bool m_hasGroupChanged = false; |
119 | private long timeFirstChanged; | 121 | private long timeFirstChanged = 0; |
120 | private long timeLastChanged; | 122 | private long timeLastChanged = 0; |
123 | private long m_maxPersistTime = 0; | ||
124 | private long m_minPersistTime = 0; | ||
125 | // private Random m_rand; | ||
126 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
121 | 127 | ||
122 | /// <summary> | 128 | /// <summary> |
123 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 129 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -134,9 +140,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | { | 140 | { |
135 | if (value) | 141 | if (value) |
136 | { | 142 | { |
143 | |||
144 | if (m_isBackedUp) | ||
145 | { | ||
146 | m_scene.SceneGraph.FireChangeBackup(this); | ||
147 | } | ||
137 | timeLastChanged = DateTime.Now.Ticks; | 148 | timeLastChanged = DateTime.Now.Ticks; |
138 | if (!m_hasGroupChanged) | 149 | if (!m_hasGroupChanged) |
139 | timeFirstChanged = DateTime.Now.Ticks; | 150 | timeFirstChanged = DateTime.Now.Ticks; |
151 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
152 | { | ||
153 | /* | ||
154 | if (m_rand == null) | ||
155 | { | ||
156 | byte[] val = new byte[16]; | ||
157 | m_rootPart.UUID.ToBytes(val, 0); | ||
158 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
159 | } | ||
160 | */ | ||
161 | if (m_scene.GetRootAgentCount() == 0) | ||
162 | { | ||
163 | //If the region is empty, this change has been made by an automated process | ||
164 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
165 | |||
166 | // float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
167 | float factor = 2.0f; | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
174 | //but add a random factor so we stagger the object persistance a little | ||
175 | // m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
176 | // m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
177 | m_maxPersistTime = m_scene.m_persistAfter; | ||
178 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
179 | } | ||
180 | } | ||
140 | } | 181 | } |
141 | m_hasGroupChanged = value; | 182 | m_hasGroupChanged = value; |
142 | 183 | ||
@@ -151,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 192 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
152 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 193 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
153 | /// </summary> | 194 | /// </summary> |
154 | public bool HasGroupChangedDueToDelink { get; private set; } | 195 | public bool HasGroupChangedDueToDelink { get; set; } |
155 | 196 | ||
156 | private bool isTimeToPersist() | 197 | private bool isTimeToPersist() |
157 | { | 198 | { |
@@ -161,8 +202,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | return false; | 202 | return false; |
162 | if (m_scene.ShuttingDown) | 203 | if (m_scene.ShuttingDown) |
163 | return true; | 204 | return true; |
205 | |||
206 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
207 | { | ||
208 | m_maxPersistTime = m_scene.m_persistAfter; | ||
209 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
210 | } | ||
211 | |||
164 | long currentTime = DateTime.Now.Ticks; | 212 | long currentTime = DateTime.Now.Ticks; |
165 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 213 | |
214 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
215 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
216 | |||
217 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
166 | return true; | 218 | return true; |
167 | return false; | 219 | return false; |
168 | } | 220 | } |
@@ -265,26 +317,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | get { return RootPart.VolumeDetectActive; } | 317 | get { return RootPart.VolumeDetectActive; } |
266 | } | 318 | } |
267 | 319 | ||
268 | private Vector3 lastPhysGroupPos; | ||
269 | private Quaternion lastPhysGroupRot; | ||
270 | |||
271 | private bool m_isBackedUp; | 320 | private bool m_isBackedUp; |
272 | 321 | ||
322 | public bool IsBackedUp | ||
323 | { | ||
324 | get { return m_isBackedUp; } | ||
325 | } | ||
326 | |||
273 | protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); | 327 | protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); |
274 | 328 | ||
275 | protected ulong m_regionHandle; | 329 | protected ulong m_regionHandle; |
276 | protected SceneObjectPart m_rootPart; | 330 | protected SceneObjectPart m_rootPart; |
277 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); | 331 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
278 | 332 | ||
279 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 333 | private SortedDictionary<uint, scriptPosTarget> m_targets = new SortedDictionary<uint, scriptPosTarget>(); |
280 | private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); | 334 | private SortedDictionary<uint, scriptRotTarget> m_rotTargets = new SortedDictionary<uint, scriptRotTarget>(); |
335 | |||
336 | public SortedDictionary<uint, scriptPosTarget> AtTargets | ||
337 | { | ||
338 | get { return m_targets; } | ||
339 | } | ||
340 | |||
341 | public SortedDictionary<uint, scriptRotTarget> RotTargets | ||
342 | { | ||
343 | get { return m_rotTargets; } | ||
344 | } | ||
281 | 345 | ||
282 | private bool m_scriptListens_atTarget; | 346 | private bool m_scriptListens_atTarget; |
283 | private bool m_scriptListens_notAtTarget; | 347 | private bool m_scriptListens_notAtTarget; |
284 | |||
285 | private bool m_scriptListens_atRotTarget; | 348 | private bool m_scriptListens_atRotTarget; |
286 | private bool m_scriptListens_notAtRotTarget; | 349 | private bool m_scriptListens_notAtRotTarget; |
287 | 350 | ||
351 | public bool m_dupeInProgress = false; | ||
288 | internal Dictionary<UUID, string> m_savedScriptState; | 352 | internal Dictionary<UUID, string> m_savedScriptState; |
289 | 353 | ||
290 | #region Properties | 354 | #region Properties |
@@ -321,6 +385,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
321 | get { return m_parts.Count; } | 385 | get { return m_parts.Count; } |
322 | } | 386 | } |
323 | 387 | ||
388 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
389 | // | ||
390 | // public virtual Quaternion Rotation | ||
391 | // { | ||
392 | // get { return m_rotation; } | ||
393 | // set { | ||
394 | // m_rotation = value; | ||
395 | // } | ||
396 | // } | ||
397 | |||
324 | public Quaternion GroupRotation | 398 | public Quaternion GroupRotation |
325 | { | 399 | { |
326 | get { return m_rootPart.RotationOffset; } | 400 | get { return m_rootPart.RotationOffset; } |
@@ -427,7 +501,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
427 | { | 501 | { |
428 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 502 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
429 | } | 503 | } |
430 | 504 | ||
505 | |||
506 | |||
507 | private struct avtocrossInfo | ||
508 | { | ||
509 | public ScenePresence av; | ||
510 | public uint ParentID; | ||
511 | } | ||
512 | |||
431 | /// <summary> | 513 | /// <summary> |
432 | /// The absolute position of this scene object in the scene | 514 | /// The absolute position of this scene object in the scene |
433 | /// </summary> | 515 | /// </summary> |
@@ -455,10 +537,129 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | || Scene.TestBorderCross(val, Cardinals.S)) | 537 | || Scene.TestBorderCross(val, Cardinals.S)) |
456 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 538 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
457 | { | 539 | { |
458 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 540 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
541 | uint x = 0; | ||
542 | uint y = 0; | ||
543 | string version = String.Empty; | ||
544 | Vector3 newpos = Vector3.Zero; | ||
545 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
546 | |||
547 | if (m_rootPart.KeyframeMotion != null) | ||
548 | m_rootPart.KeyframeMotion.StartCrossingCheck(); | ||
549 | |||
550 | bool canCross = true; | ||
551 | foreach (ScenePresence av in m_linkedAvatars) | ||
552 | { | ||
553 | // We need to cross these agents. First, let's find | ||
554 | // out if any of them can't cross for some reason. | ||
555 | // We have to deny the crossing entirely if any | ||
556 | // of them are banned. Alternatively, we could | ||
557 | // unsit banned agents.... | ||
558 | |||
559 | |||
560 | // We set the avatar position as being the object | ||
561 | // position to get the region to send to | ||
562 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
563 | { | ||
564 | canCross = false; | ||
565 | break; | ||
566 | } | ||
567 | |||
568 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
569 | } | ||
570 | |||
571 | if (canCross) | ||
572 | { | ||
573 | // We unparent the SP quietly so that it won't | ||
574 | // be made to stand up | ||
575 | |||
576 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
577 | |||
578 | foreach (ScenePresence av in m_linkedAvatars) | ||
579 | { | ||
580 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
581 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
582 | if (parentPart != null) | ||
583 | av.ParentUUID = parentPart.UUID; | ||
584 | |||
585 | avinfo.av = av; | ||
586 | avinfo.ParentID = av.ParentID; | ||
587 | avsToCross.Add(avinfo); | ||
588 | |||
589 | av.ParentID = 0; | ||
590 | } | ||
591 | |||
592 | // m_linkedAvatars.Clear(); | ||
593 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
594 | |||
595 | // Normalize | ||
596 | if (val.X >= Constants.RegionSize) | ||
597 | val.X -= Constants.RegionSize; | ||
598 | if (val.Y >= Constants.RegionSize) | ||
599 | val.Y -= Constants.RegionSize; | ||
600 | if (val.X < 0) | ||
601 | val.X += Constants.RegionSize; | ||
602 | if (val.Y < 0) | ||
603 | val.Y += Constants.RegionSize; | ||
604 | |||
605 | // If it's deleted, crossing was successful | ||
606 | if (IsDeleted) | ||
607 | { | ||
608 | // foreach (ScenePresence av in m_linkedAvatars) | ||
609 | foreach (avtocrossInfo avinfo in avsToCross) | ||
610 | { | ||
611 | ScenePresence av = avinfo.av; | ||
612 | if (!av.IsInTransit) // just in case... | ||
613 | { | ||
614 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
615 | |||
616 | av.IsInTransit = true; | ||
617 | |||
618 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
619 | d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
620 | } | ||
621 | else | ||
622 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
623 | } | ||
624 | avsToCross.Clear(); | ||
625 | return; | ||
626 | } | ||
627 | else // cross failed, put avas back ?? | ||
628 | { | ||
629 | foreach (avtocrossInfo avinfo in avsToCross) | ||
630 | { | ||
631 | ScenePresence av = avinfo.av; | ||
632 | av.ParentUUID = UUID.Zero; | ||
633 | av.ParentID = avinfo.ParentID; | ||
634 | // m_linkedAvatars.Add(av); | ||
635 | } | ||
636 | } | ||
637 | avsToCross.Clear(); | ||
638 | |||
639 | } | ||
640 | else | ||
641 | { | ||
642 | if (m_rootPart.KeyframeMotion != null) | ||
643 | m_rootPart.KeyframeMotion.CrossingFailure(); | ||
644 | |||
645 | if (RootPart.PhysActor != null) | ||
646 | { | ||
647 | RootPart.PhysActor.CrossingFailure(); | ||
648 | } | ||
649 | } | ||
650 | Vector3 oldp = AbsolutePosition; | ||
651 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
652 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
653 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
459 | } | 654 | } |
460 | } | 655 | } |
461 | 656 | ||
657 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
658 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
659 | { | ||
660 | part.IgnoreUndoUpdate = true; | ||
661 | } | ||
662 | */ | ||
462 | if (RootPart.GetStatusSandbox()) | 663 | if (RootPart.GetStatusSandbox()) |
463 | { | 664 | { |
464 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 665 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -476,9 +677,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | // Restuff the new GroupPosition into each SOP of the linkset. | 677 | // Restuff the new GroupPosition into each SOP of the linkset. |
477 | // This has the affect of resetting and tainting the physics actors. | 678 | // This has the affect of resetting and tainting the physics actors. |
478 | SceneObjectPart[] parts = m_parts.GetArray(); | 679 | SceneObjectPart[] parts = m_parts.GetArray(); |
479 | for (int i = 0; i < parts.Length; i++) | 680 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
480 | parts[i].GroupPosition = val; | 681 | if (m_dupeInProgress) |
682 | triggerScriptEvent = false; | ||
683 | foreach (SceneObjectPart part in parts) | ||
684 | { | ||
685 | part.GroupPosition = val; | ||
686 | if (triggerScriptEvent) | ||
687 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
688 | } | ||
481 | 689 | ||
690 | /* | ||
691 | This seems not needed and should not be needed: | ||
692 | sp absolute position depends on sit part absolute position fixed above. | ||
693 | sp ParentPosition is not used anywhere. | ||
694 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
695 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
696 | |||
697 | if (!m_dupeInProgress) | ||
698 | { | ||
699 | foreach (ScenePresence av in m_linkedAvatars) | ||
700 | { | ||
701 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
702 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
703 | { | ||
704 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
705 | av.AbsolutePosition += offset; | ||
706 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
707 | av.SendAvatarDataToAllAgents(); | ||
708 | } | ||
709 | } | ||
710 | } | ||
711 | */ | ||
482 | //if (m_rootPart.PhysActor != null) | 712 | //if (m_rootPart.PhysActor != null) |
483 | //{ | 713 | //{ |
484 | //m_rootPart.PhysActor.Position = | 714 | //m_rootPart.PhysActor.Position = |
@@ -492,6 +722,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | } | 722 | } |
493 | } | 723 | } |
494 | 724 | ||
725 | public override Vector3 Velocity | ||
726 | { | ||
727 | get { return RootPart.Velocity; } | ||
728 | set { RootPart.Velocity = value; } | ||
729 | } | ||
730 | |||
731 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
732 | { | ||
733 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
734 | ScenePresence agent = icon.EndInvoke(iar); | ||
735 | |||
736 | //// If the cross was successful, this agent is a child agent | ||
737 | if (agent.IsChildAgent) | ||
738 | { | ||
739 | if (agent.ParentUUID != UUID.Zero) | ||
740 | { | ||
741 | agent.ParentPart = null; | ||
742 | // agent.ParentPosition = Vector3.Zero; | ||
743 | // agent.ParentUUID = UUID.Zero; | ||
744 | } | ||
745 | } | ||
746 | |||
747 | agent.ParentUUID = UUID.Zero; | ||
748 | |||
749 | // agent.Reset(); | ||
750 | // else // Not successful | ||
751 | // agent.RestoreInCurrentScene(); | ||
752 | |||
753 | // In any case | ||
754 | agent.IsInTransit = false; | ||
755 | |||
756 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
757 | } | ||
758 | |||
495 | public override uint LocalId | 759 | public override uint LocalId |
496 | { | 760 | { |
497 | get { return m_rootPart.LocalId; } | 761 | get { return m_rootPart.LocalId; } |
@@ -562,6 +826,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | m_isSelected = value; | 826 | m_isSelected = value; |
563 | // Tell physics engine that group is selected | 827 | // Tell physics engine that group is selected |
564 | 828 | ||
829 | // this is not right | ||
830 | // but ode engines should only really need to know about root part | ||
831 | // so they can put entire object simulation on hold and not colliding | ||
832 | // keep as was for now | ||
833 | |||
565 | PhysicsActor pa = m_rootPart.PhysActor; | 834 | PhysicsActor pa = m_rootPart.PhysActor; |
566 | if (pa != null) | 835 | if (pa != null) |
567 | { | 836 | { |
@@ -578,6 +847,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | childPa.Selected = value; | 847 | childPa.Selected = value; |
579 | } | 848 | } |
580 | } | 849 | } |
850 | if (RootPart.KeyframeMotion != null) | ||
851 | RootPart.KeyframeMotion.Selected = value; | ||
852 | } | ||
853 | } | ||
854 | |||
855 | public void PartSelectChanged(bool partSelect) | ||
856 | { | ||
857 | // any part selected makes group selected | ||
858 | if (m_isSelected == partSelect) | ||
859 | return; | ||
860 | |||
861 | if (partSelect) | ||
862 | { | ||
863 | IsSelected = partSelect; | ||
864 | // if (!IsAttachment) | ||
865 | // ScheduleGroupForFullUpdate(); | ||
866 | } | ||
867 | else | ||
868 | { | ||
869 | // bad bad bad 2 heavy for large linksets | ||
870 | // since viewer does send lot of (un)selects | ||
871 | // this needs to be replaced by a specific list or count ? | ||
872 | // but that will require extra code in several places | ||
873 | |||
874 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
875 | for (int i = 0; i < parts.Length; i++) | ||
876 | { | ||
877 | SceneObjectPart part = parts[i]; | ||
878 | if (part.IsSelected) | ||
879 | return; | ||
880 | } | ||
881 | IsSelected = partSelect; | ||
882 | if (!IsAttachment) | ||
883 | { | ||
884 | ScheduleGroupForFullUpdate(); | ||
885 | } | ||
581 | } | 886 | } |
582 | } | 887 | } |
583 | 888 | ||
@@ -675,6 +980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
675 | /// </summary> | 980 | /// </summary> |
676 | public SceneObjectGroup() | 981 | public SceneObjectGroup() |
677 | { | 982 | { |
983 | |||
678 | } | 984 | } |
679 | 985 | ||
680 | /// <summary> | 986 | /// <summary> |
@@ -692,8 +998,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | /// Constructor. This object is added to the scene later via AttachToScene() | 998 | /// Constructor. This object is added to the scene later via AttachToScene() |
693 | /// </summary> | 999 | /// </summary> |
694 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 1000 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
695 | :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) | 1001 | { |
696 | { | 1002 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
697 | } | 1003 | } |
698 | 1004 | ||
699 | /// <summary> | 1005 | /// <summary> |
@@ -728,6 +1034,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | /// </summary> | 1034 | /// </summary> |
729 | public virtual void AttachToBackup() | 1035 | public virtual void AttachToBackup() |
730 | { | 1036 | { |
1037 | if (IsAttachment) return; | ||
1038 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
1039 | |||
731 | if (InSceneBackup) | 1040 | if (InSceneBackup) |
732 | { | 1041 | { |
733 | //m_log.DebugFormat( | 1042 | //m_log.DebugFormat( |
@@ -770,6 +1079,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | 1079 | ||
771 | ApplyPhysics(); | 1080 | ApplyPhysics(); |
772 | 1081 | ||
1082 | if (RootPart.PhysActor != null) | ||
1083 | RootPart.Force = RootPart.Force; | ||
1084 | if (RootPart.PhysActor != null) | ||
1085 | RootPart.Torque = RootPart.Torque; | ||
1086 | if (RootPart.PhysActor != null) | ||
1087 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
1088 | |||
773 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 1089 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
774 | // for the same object with very different properties. The caller must schedule the update. | 1090 | // for the same object with very different properties. The caller must schedule the update. |
775 | //ScheduleGroupForFullUpdate(); | 1091 | //ScheduleGroupForFullUpdate(); |
@@ -785,6 +1101,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
785 | EntityIntersection result = new EntityIntersection(); | 1101 | EntityIntersection result = new EntityIntersection(); |
786 | 1102 | ||
787 | SceneObjectPart[] parts = m_parts.GetArray(); | 1103 | SceneObjectPart[] parts = m_parts.GetArray(); |
1104 | |||
1105 | // Find closest hit here | ||
1106 | float idist = float.MaxValue; | ||
1107 | |||
788 | for (int i = 0; i < parts.Length; i++) | 1108 | for (int i = 0; i < parts.Length; i++) |
789 | { | 1109 | { |
790 | SceneObjectPart part = parts[i]; | 1110 | SceneObjectPart part = parts[i]; |
@@ -799,11 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
799 | 1119 | ||
800 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 1120 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
801 | 1121 | ||
802 | // This may need to be updated to the maximum draw distance possible.. | ||
803 | // We might (and probably will) be checking for prim creation from other sims | ||
804 | // when the camera crosses the border. | ||
805 | float idist = Constants.RegionSize; | ||
806 | |||
807 | if (inter.HitTF) | 1122 | if (inter.HitTF) |
808 | { | 1123 | { |
809 | // We need to find the closest prim to return to the testcaller along the ray | 1124 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -814,10 +1129,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | result.obj = part; | 1129 | result.obj = part; |
815 | result.normal = inter.normal; | 1130 | result.normal = inter.normal; |
816 | result.distance = inter.distance; | 1131 | result.distance = inter.distance; |
1132 | |||
1133 | idist = inter.distance; | ||
817 | } | 1134 | } |
818 | } | 1135 | } |
819 | } | 1136 | } |
820 | |||
821 | return result; | 1137 | return result; |
822 | } | 1138 | } |
823 | 1139 | ||
@@ -829,25 +1145,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | /// <returns></returns> | 1145 | /// <returns></returns> |
830 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 1146 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
831 | { | 1147 | { |
832 | maxX = -256f; | 1148 | maxX = float.MinValue; |
833 | maxY = -256f; | 1149 | maxY = float.MinValue; |
834 | maxZ = -256f; | 1150 | maxZ = float.MinValue; |
835 | minX = 256f; | 1151 | minX = float.MaxValue; |
836 | minY = 256f; | 1152 | minY = float.MaxValue; |
837 | minZ = 8192f; | 1153 | minZ = float.MaxValue; |
838 | 1154 | ||
839 | SceneObjectPart[] parts = m_parts.GetArray(); | 1155 | SceneObjectPart[] parts = m_parts.GetArray(); |
840 | for (int i = 0; i < parts.Length; i++) | 1156 | foreach (SceneObjectPart part in parts) |
841 | { | 1157 | { |
842 | SceneObjectPart part = parts[i]; | ||
843 | |||
844 | Vector3 worldPos = part.GetWorldPosition(); | 1158 | Vector3 worldPos = part.GetWorldPosition(); |
845 | Vector3 offset = worldPos - AbsolutePosition; | 1159 | Vector3 offset = worldPos - AbsolutePosition; |
846 | Quaternion worldRot; | 1160 | Quaternion worldRot; |
847 | if (part.ParentID == 0) | 1161 | if (part.ParentID == 0) |
1162 | { | ||
848 | worldRot = part.RotationOffset; | 1163 | worldRot = part.RotationOffset; |
1164 | } | ||
849 | else | 1165 | else |
1166 | { | ||
850 | worldRot = part.GetWorldRotation(); | 1167 | worldRot = part.GetWorldRotation(); |
1168 | } | ||
851 | 1169 | ||
852 | Vector3 frontTopLeft; | 1170 | Vector3 frontTopLeft; |
853 | Vector3 frontTopRight; | 1171 | Vector3 frontTopRight; |
@@ -859,6 +1177,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
859 | Vector3 backBottomLeft; | 1177 | Vector3 backBottomLeft; |
860 | Vector3 backBottomRight; | 1178 | Vector3 backBottomRight; |
861 | 1179 | ||
1180 | // Vector3[] corners = new Vector3[8]; | ||
1181 | |||
862 | Vector3 orig = Vector3.Zero; | 1182 | Vector3 orig = Vector3.Zero; |
863 | 1183 | ||
864 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 1184 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -893,6 +1213,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1213 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
894 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1214 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
895 | 1215 | ||
1216 | |||
1217 | |||
1218 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1219 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1220 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1221 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1222 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1223 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1224 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1225 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1226 | |||
1227 | //for (int i = 0; i < 8; i++) | ||
1228 | //{ | ||
1229 | // corners[i] = corners[i] * worldRot; | ||
1230 | // corners[i] += offset; | ||
1231 | |||
1232 | // if (corners[i].X > maxX) | ||
1233 | // maxX = corners[i].X; | ||
1234 | // if (corners[i].X < minX) | ||
1235 | // minX = corners[i].X; | ||
1236 | |||
1237 | // if (corners[i].Y > maxY) | ||
1238 | // maxY = corners[i].Y; | ||
1239 | // if (corners[i].Y < minY) | ||
1240 | // minY = corners[i].Y; | ||
1241 | |||
1242 | // if (corners[i].Z > maxZ) | ||
1243 | // maxZ = corners[i].Y; | ||
1244 | // if (corners[i].Z < minZ) | ||
1245 | // minZ = corners[i].Z; | ||
1246 | //} | ||
1247 | |||
896 | frontTopLeft = frontTopLeft * worldRot; | 1248 | frontTopLeft = frontTopLeft * worldRot; |
897 | frontTopRight = frontTopRight * worldRot; | 1249 | frontTopRight = frontTopRight * worldRot; |
898 | frontBottomLeft = frontBottomLeft * worldRot; | 1250 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -914,6 +1266,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | backTopLeft += offset; | 1266 | backTopLeft += offset; |
915 | backTopRight += offset; | 1267 | backTopRight += offset; |
916 | 1268 | ||
1269 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1270 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1271 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1272 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1273 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1274 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1275 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1276 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1277 | |||
917 | if (frontTopRight.X > maxX) | 1278 | if (frontTopRight.X > maxX) |
918 | maxX = frontTopRight.X; | 1279 | maxX = frontTopRight.X; |
919 | if (frontTopLeft.X > maxX) | 1280 | if (frontTopLeft.X > maxX) |
@@ -1057,17 +1418,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
1057 | 1418 | ||
1058 | #endregion | 1419 | #endregion |
1059 | 1420 | ||
1421 | public void GetResourcesCosts(SceneObjectPart apart, | ||
1422 | out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | ||
1423 | { | ||
1424 | // this information may need to be cached | ||
1425 | |||
1426 | float cost; | ||
1427 | float tmpcost; | ||
1428 | |||
1429 | bool ComplexCost = false; | ||
1430 | |||
1431 | SceneObjectPart p; | ||
1432 | SceneObjectPart[] parts; | ||
1433 | |||
1434 | lock (m_parts) | ||
1435 | { | ||
1436 | parts = m_parts.GetArray(); | ||
1437 | } | ||
1438 | |||
1439 | int nparts = parts.Length; | ||
1440 | |||
1441 | |||
1442 | for (int i = 0; i < nparts; i++) | ||
1443 | { | ||
1444 | p = parts[i]; | ||
1445 | |||
1446 | if (p.UsesComplexCost) | ||
1447 | { | ||
1448 | ComplexCost = true; | ||
1449 | break; | ||
1450 | } | ||
1451 | } | ||
1452 | |||
1453 | if (ComplexCost) | ||
1454 | { | ||
1455 | linksetResCost = 0; | ||
1456 | linksetPhysCost = 0; | ||
1457 | partCost = 0; | ||
1458 | partPhysCost = 0; | ||
1459 | |||
1460 | for (int i = 0; i < nparts; i++) | ||
1461 | { | ||
1462 | p = parts[i]; | ||
1463 | |||
1464 | cost = p.StreamingCost; | ||
1465 | tmpcost = p.SimulationCost; | ||
1466 | if (tmpcost > cost) | ||
1467 | cost = tmpcost; | ||
1468 | tmpcost = p.PhysicsCost; | ||
1469 | if (tmpcost > cost) | ||
1470 | cost = tmpcost; | ||
1471 | |||
1472 | linksetPhysCost += tmpcost; | ||
1473 | linksetResCost += cost; | ||
1474 | |||
1475 | if (p == apart) | ||
1476 | { | ||
1477 | partCost = cost; | ||
1478 | partPhysCost = tmpcost; | ||
1479 | } | ||
1480 | } | ||
1481 | } | ||
1482 | else | ||
1483 | { | ||
1484 | partPhysCost = 1.0f; | ||
1485 | partCost = 1.0f; | ||
1486 | linksetResCost = (float)nparts; | ||
1487 | linksetPhysCost = linksetResCost; | ||
1488 | } | ||
1489 | } | ||
1490 | |||
1491 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | ||
1492 | { | ||
1493 | SceneObjectPart p; | ||
1494 | SceneObjectPart[] parts; | ||
1495 | |||
1496 | lock (m_parts) | ||
1497 | { | ||
1498 | parts = m_parts.GetArray(); | ||
1499 | } | ||
1500 | |||
1501 | int nparts = parts.Length; | ||
1502 | |||
1503 | PhysCost = 0; | ||
1504 | StreamCost = 0; | ||
1505 | SimulCost = 0; | ||
1506 | |||
1507 | for (int i = 0; i < nparts; i++) | ||
1508 | { | ||
1509 | p = parts[i]; | ||
1510 | |||
1511 | StreamCost += p.StreamingCost; | ||
1512 | SimulCost += p.SimulationCost; | ||
1513 | PhysCost += p.PhysicsCost; | ||
1514 | } | ||
1515 | } | ||
1516 | |||
1060 | public void SaveScriptedState(XmlTextWriter writer) | 1517 | public void SaveScriptedState(XmlTextWriter writer) |
1061 | { | 1518 | { |
1519 | SaveScriptedState(writer, false); | ||
1520 | } | ||
1521 | |||
1522 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1523 | { | ||
1062 | XmlDocument doc = new XmlDocument(); | 1524 | XmlDocument doc = new XmlDocument(); |
1063 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1525 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1064 | 1526 | ||
1065 | SceneObjectPart[] parts = m_parts.GetArray(); | 1527 | SceneObjectPart[] parts = m_parts.GetArray(); |
1066 | for (int i = 0; i < parts.Length; i++) | 1528 | for (int i = 0; i < parts.Length; i++) |
1067 | { | 1529 | { |
1068 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1530 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1069 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1531 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1070 | states.Add(kvp.Key, kvp.Value); | 1532 | states[kvp.Key] = kvp.Value; |
1071 | } | 1533 | } |
1072 | 1534 | ||
1073 | if (states.Count > 0) | 1535 | if (states.Count > 0) |
@@ -1087,6 +1549,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | } | 1549 | } |
1088 | 1550 | ||
1089 | /// <summary> | 1551 | /// <summary> |
1552 | /// Add the avatar to this linkset (avatar is sat). | ||
1553 | /// </summary> | ||
1554 | /// <param name="agentID"></param> | ||
1555 | public void AddAvatar(UUID agentID) | ||
1556 | { | ||
1557 | ScenePresence presence; | ||
1558 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1559 | { | ||
1560 | if (!m_linkedAvatars.Contains(presence)) | ||
1561 | { | ||
1562 | m_linkedAvatars.Add(presence); | ||
1563 | } | ||
1564 | } | ||
1565 | } | ||
1566 | |||
1567 | /// <summary> | ||
1568 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1569 | /// </summary> | ||
1570 | /// <param name="agentID"></param> | ||
1571 | public void DeleteAvatar(UUID agentID) | ||
1572 | { | ||
1573 | ScenePresence presence; | ||
1574 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1575 | { | ||
1576 | if (m_linkedAvatars.Contains(presence)) | ||
1577 | { | ||
1578 | m_linkedAvatars.Remove(presence); | ||
1579 | } | ||
1580 | } | ||
1581 | } | ||
1582 | |||
1583 | /// <summary> | ||
1584 | /// Returns the list of linked presences (avatars sat on this group) | ||
1585 | /// </summary> | ||
1586 | /// <param name="agentID"></param> | ||
1587 | public List<ScenePresence> GetLinkedAvatars() | ||
1588 | { | ||
1589 | return m_linkedAvatars; | ||
1590 | } | ||
1591 | |||
1592 | /// <summary> | ||
1593 | /// Attach this scene object to the given avatar. | ||
1594 | /// </summary> | ||
1595 | /// <param name="agentID"></param> | ||
1596 | /// <param name="attachmentpoint"></param> | ||
1597 | /// <param name="AttachOffset"></param> | ||
1598 | private void AttachToAgent( | ||
1599 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1600 | { | ||
1601 | if (avatar != null) | ||
1602 | { | ||
1603 | // don't attach attachments to child agents | ||
1604 | if (avatar.IsChildAgent) return; | ||
1605 | |||
1606 | // Remove from database and parcel prim count | ||
1607 | m_scene.DeleteFromStorage(so.UUID); | ||
1608 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1609 | |||
1610 | so.AttachedAvatar = avatar.UUID; | ||
1611 | |||
1612 | if (so.RootPart.PhysActor != null) | ||
1613 | { | ||
1614 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1615 | so.RootPart.PhysActor = null; | ||
1616 | } | ||
1617 | |||
1618 | so.AbsolutePosition = attachOffset; | ||
1619 | so.RootPart.AttachedPos = attachOffset; | ||
1620 | so.IsAttachment = true; | ||
1621 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1622 | so.AttachmentPoint = attachmentpoint; | ||
1623 | |||
1624 | avatar.AddAttachment(this); | ||
1625 | |||
1626 | if (!silent) | ||
1627 | { | ||
1628 | // Killing it here will cause the client to deselect it | ||
1629 | // It then reappears on the avatar, deselected | ||
1630 | // through the full update below | ||
1631 | // | ||
1632 | if (IsSelected) | ||
1633 | { | ||
1634 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1635 | } | ||
1636 | |||
1637 | IsSelected = false; // fudge.... | ||
1638 | ScheduleGroupForFullUpdate(); | ||
1639 | } | ||
1640 | } | ||
1641 | else | ||
1642 | { | ||
1643 | m_log.WarnFormat( | ||
1644 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1645 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1646 | } | ||
1647 | } | ||
1648 | |||
1649 | public byte GetAttachmentPoint() | ||
1650 | { | ||
1651 | return m_rootPart.Shape.State; | ||
1652 | } | ||
1653 | |||
1654 | public void DetachToGround() | ||
1655 | { | ||
1656 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1657 | if (avatar == null) | ||
1658 | return; | ||
1659 | |||
1660 | avatar.RemoveAttachment(this); | ||
1661 | |||
1662 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1663 | if (avatar == null) | ||
1664 | return; | ||
1665 | |||
1666 | detachedpos = avatar.AbsolutePosition; | ||
1667 | FromItemID = UUID.Zero; | ||
1668 | |||
1669 | AbsolutePosition = detachedpos; | ||
1670 | AttachedAvatar = UUID.Zero; | ||
1671 | |||
1672 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1673 | //for (int i = 0; i < parts.Length; i++) | ||
1674 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1675 | |||
1676 | m_rootPart.SetParentLocalId(0); | ||
1677 | AttachmentPoint = (byte)0; | ||
1678 | // must check if buildind should be true or false here | ||
1679 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1680 | HasGroupChanged = true; | ||
1681 | RootPart.Rezzed = DateTime.Now; | ||
1682 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1683 | AttachToBackup(); | ||
1684 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1685 | m_rootPart.ScheduleFullUpdate(); | ||
1686 | m_rootPart.ClearUndoState(); | ||
1687 | } | ||
1688 | |||
1689 | public void DetachToInventoryPrep() | ||
1690 | { | ||
1691 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1692 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1693 | if (avatar != null) | ||
1694 | { | ||
1695 | //detachedpos = avatar.AbsolutePosition; | ||
1696 | avatar.RemoveAttachment(this); | ||
1697 | } | ||
1698 | |||
1699 | AttachedAvatar = UUID.Zero; | ||
1700 | |||
1701 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1702 | for (int i = 0; i < parts.Length; i++) | ||
1703 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1704 | |||
1705 | m_rootPart.SetParentLocalId(0); | ||
1706 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1707 | IsAttachment = false; | ||
1708 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1709 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1710 | //AttachToBackup(); | ||
1711 | //m_rootPart.ScheduleFullUpdate(); | ||
1712 | } | ||
1713 | |||
1714 | /// <summary> | ||
1090 | /// | 1715 | /// |
1091 | /// </summary> | 1716 | /// </summary> |
1092 | /// <param name="part"></param> | 1717 | /// <param name="part"></param> |
@@ -1126,7 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1126 | public void AddPart(SceneObjectPart part) | 1751 | public void AddPart(SceneObjectPart part) |
1127 | { | 1752 | { |
1128 | part.SetParent(this); | 1753 | part.SetParent(this); |
1129 | part.LinkNum = m_parts.Add(part.UUID, part); | 1754 | m_parts.Add(part.UUID, part); |
1755 | |||
1756 | part.LinkNum = m_parts.Count; | ||
1757 | |||
1130 | if (part.LinkNum == 2) | 1758 | if (part.LinkNum == 2) |
1131 | RootPart.LinkNum = 1; | 1759 | RootPart.LinkNum = 1; |
1132 | } | 1760 | } |
@@ -1152,6 +1780,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1152 | parts[i].UUID = UUID.Random(); | 1780 | parts[i].UUID = UUID.Random(); |
1153 | } | 1781 | } |
1154 | 1782 | ||
1783 | // helper provided for parts. | ||
1784 | public int GetSceneMaxUndo() | ||
1785 | { | ||
1786 | if (m_scene != null) | ||
1787 | return m_scene.MaxUndoCount; | ||
1788 | return 5; | ||
1789 | } | ||
1790 | |||
1155 | // justincc: I don't believe this hack is needed any longer, especially since the physics | 1791 | // justincc: I don't believe this hack is needed any longer, especially since the physics |
1156 | // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false | 1792 | // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false |
1157 | // this method was preventing proper reload of scene objects. | 1793 | // this method was preventing proper reload of scene objects. |
@@ -1209,7 +1845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1845 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1210 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1846 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1211 | 1847 | ||
1212 | part.StoreUndoState(); | 1848 | // part.StoreUndoState(); |
1213 | part.OnGrab(offsetPos, remoteClient); | 1849 | part.OnGrab(offsetPos, remoteClient); |
1214 | } | 1850 | } |
1215 | 1851 | ||
@@ -1229,6 +1865,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1865 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1230 | public void DeleteGroupFromScene(bool silent) | 1866 | public void DeleteGroupFromScene(bool silent) |
1231 | { | 1867 | { |
1868 | // We need to keep track of this state in case this group is still queued for backup. | ||
1869 | IsDeleted = true; | ||
1870 | |||
1871 | DetachFromBackup(); | ||
1872 | |||
1232 | SceneObjectPart[] parts = m_parts.GetArray(); | 1873 | SceneObjectPart[] parts = m_parts.GetArray(); |
1233 | for (int i = 0; i < parts.Length; i++) | 1874 | for (int i = 0; i < parts.Length; i++) |
1234 | { | 1875 | { |
@@ -1252,6 +1893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | } | 1893 | } |
1253 | }); | 1894 | }); |
1254 | } | 1895 | } |
1896 | |||
1255 | } | 1897 | } |
1256 | 1898 | ||
1257 | public void AddScriptLPS(int count) | 1899 | public void AddScriptLPS(int count) |
@@ -1321,28 +1963,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1321 | /// </summary> | 1963 | /// </summary> |
1322 | public void ApplyPhysics() | 1964 | public void ApplyPhysics() |
1323 | { | 1965 | { |
1324 | // Apply physics to the root prim | ||
1325 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1326 | |||
1327 | // Apply physics to child prims | ||
1328 | SceneObjectPart[] parts = m_parts.GetArray(); | 1966 | SceneObjectPart[] parts = m_parts.GetArray(); |
1329 | if (parts.Length > 1) | 1967 | if (parts.Length > 1) |
1330 | { | 1968 | { |
1969 | ResetChildPrimPhysicsPositions(); | ||
1970 | |||
1971 | // Apply physics to the root prim | ||
1972 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1973 | |||
1974 | |||
1331 | for (int i = 0; i < parts.Length; i++) | 1975 | for (int i = 0; i < parts.Length; i++) |
1332 | { | 1976 | { |
1333 | SceneObjectPart part = parts[i]; | 1977 | SceneObjectPart part = parts[i]; |
1334 | if (part.LocalId != m_rootPart.LocalId) | 1978 | if (part.LocalId != m_rootPart.LocalId) |
1335 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1979 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1336 | } | 1980 | } |
1337 | |||
1338 | // Hack to get the physics scene geometries in the right spot | 1981 | // Hack to get the physics scene geometries in the right spot |
1339 | ResetChildPrimPhysicsPositions(); | 1982 | // ResetChildPrimPhysicsPositions(); |
1983 | if (m_rootPart.PhysActor != null) | ||
1984 | { | ||
1985 | m_rootPart.PhysActor.Building = false; | ||
1986 | } | ||
1987 | } | ||
1988 | else | ||
1989 | { | ||
1990 | // Apply physics to the root prim | ||
1991 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1340 | } | 1992 | } |
1341 | } | 1993 | } |
1342 | 1994 | ||
1343 | public void SetOwnerId(UUID userId) | 1995 | public void SetOwnerId(UUID userId) |
1344 | { | 1996 | { |
1345 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1997 | ForEachPart(delegate(SceneObjectPart part) |
1998 | { | ||
1999 | |||
2000 | part.OwnerID = userId; | ||
2001 | |||
2002 | }); | ||
1346 | } | 2003 | } |
1347 | 2004 | ||
1348 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 2005 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1374,11 +2031,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1374 | return; | 2031 | return; |
1375 | } | 2032 | } |
1376 | 2033 | ||
2034 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
2035 | return; | ||
2036 | |||
1377 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 2037 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1378 | // any exception propogate upwards. | 2038 | // any exception propogate upwards. |
1379 | try | 2039 | try |
1380 | { | 2040 | { |
1381 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 2041 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
2042 | !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things | ||
2043 | m_scene.LoadingPrims) // Land may not be valid yet | ||
2044 | |||
1382 | { | 2045 | { |
1383 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 2046 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1384 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 2047 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1405,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | } | 2068 | } |
1406 | } | 2069 | } |
1407 | } | 2070 | } |
2071 | |||
1408 | } | 2072 | } |
1409 | 2073 | ||
1410 | if (m_scene.UseBackup && HasGroupChanged) | 2074 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1412,10 +2076,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1412 | // don't backup while it's selected or you're asking for changes mid stream. | 2076 | // don't backup while it's selected or you're asking for changes mid stream. |
1413 | if (isTimeToPersist() || forcedBackup) | 2077 | if (isTimeToPersist() || forcedBackup) |
1414 | { | 2078 | { |
2079 | if (m_rootPart.PhysActor != null && | ||
2080 | (!m_rootPart.PhysActor.IsPhysical)) | ||
2081 | { | ||
2082 | // Possible ghost prim | ||
2083 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
2084 | { | ||
2085 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
2086 | { | ||
2087 | // Re-set physics actor positions and | ||
2088 | // orientations | ||
2089 | part.GroupPosition = m_rootPart.GroupPosition; | ||
2090 | } | ||
2091 | } | ||
2092 | } | ||
1415 | // m_log.DebugFormat( | 2093 | // m_log.DebugFormat( |
1416 | // "[SCENE]: Storing {0}, {1} in {2}", | 2094 | // "[SCENE]: Storing {0}, {1} in {2}", |
1417 | // Name, UUID, m_scene.RegionInfo.RegionName); | 2095 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1418 | 2096 | ||
2097 | if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) | ||
2098 | { | ||
2099 | RootPart.Shape.State = 0; | ||
2100 | ScheduleGroupForFullUpdate(); | ||
2101 | } | ||
2102 | |||
1419 | SceneObjectGroup backup_group = Copy(false); | 2103 | SceneObjectGroup backup_group = Copy(false); |
1420 | backup_group.RootPart.Velocity = RootPart.Velocity; | 2104 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1421 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 2105 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
@@ -1425,6 +2109,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1425 | HasGroupChangedDueToDelink = false; | 2109 | HasGroupChangedDueToDelink = false; |
1426 | 2110 | ||
1427 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | 2111 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); |
2112 | /* | ||
2113 | backup_group.ForEachPart(delegate(SceneObjectPart part) | ||
2114 | { | ||
2115 | if (part.KeyframeMotion != null) | ||
2116 | { | ||
2117 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
2118 | // part.KeyframeMotion.UpdateSceneObject(this); | ||
2119 | } | ||
2120 | }); | ||
2121 | */ | ||
1428 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 2122 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
1429 | 2123 | ||
1430 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 2124 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
@@ -1481,10 +2175,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1481 | /// <returns></returns> | 2175 | /// <returns></returns> |
1482 | public SceneObjectGroup Copy(bool userExposed) | 2176 | public SceneObjectGroup Copy(bool userExposed) |
1483 | { | 2177 | { |
2178 | m_dupeInProgress = true; | ||
1484 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 2179 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1485 | dupe.m_isBackedUp = false; | 2180 | dupe.m_isBackedUp = false; |
1486 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2181 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1487 | 2182 | ||
2183 | // new group as no sitting avatars | ||
2184 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2185 | |||
1488 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2186 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1489 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2187 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1490 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2188 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
@@ -1495,7 +2193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1495 | // This is only necessary when userExposed is false! | 2193 | // This is only necessary when userExposed is false! |
1496 | 2194 | ||
1497 | bool previousAttachmentStatus = dupe.IsAttachment; | 2195 | bool previousAttachmentStatus = dupe.IsAttachment; |
1498 | 2196 | ||
1499 | if (!userExposed) | 2197 | if (!userExposed) |
1500 | dupe.IsAttachment = true; | 2198 | dupe.IsAttachment = true; |
1501 | 2199 | ||
@@ -1508,16 +2206,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1508 | 2206 | ||
1509 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 2207 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1510 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 2208 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
2209 | |||
1511 | 2210 | ||
1512 | if (userExposed) | 2211 | if (userExposed) |
1513 | dupe.m_rootPart.TrimPermissions(); | 2212 | dupe.m_rootPart.TrimPermissions(); |
1514 | 2213 | ||
1515 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 2214 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1516 | 2215 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 2216 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 2217 | { |
1519 | return p1.LinkNum.CompareTo(p2.LinkNum); | 2218 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1520 | } | 2219 | } |
1521 | ); | 2220 | ); |
1522 | 2221 | ||
1523 | foreach (SceneObjectPart part in partList) | 2222 | foreach (SceneObjectPart part in partList) |
@@ -1527,41 +2226,56 @@ namespace OpenSim.Region.Framework.Scenes | |||
1527 | { | 2226 | { |
1528 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 2227 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1529 | newPart.LinkNum = part.LinkNum; | 2228 | newPart.LinkNum = part.LinkNum; |
1530 | } | 2229 | if (userExposed) |
2230 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
2231 | } | ||
1531 | else | 2232 | else |
1532 | { | 2233 | { |
1533 | newPart = dupe.m_rootPart; | 2234 | newPart = dupe.m_rootPart; |
1534 | } | 2235 | } |
2236 | /* | ||
2237 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
2238 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1535 | 2239 | ||
1536 | // Need to duplicate the physics actor as well | 2240 | // Need to duplicate the physics actor as well |
1537 | PhysicsActor originalPartPa = part.PhysActor; | 2241 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1538 | if (originalPartPa != null && userExposed) | ||
1539 | { | 2242 | { |
1540 | PrimitiveBaseShape pbs = newPart.Shape; | 2243 | PrimitiveBaseShape pbs = newPart.Shape; |
1541 | |||
1542 | newPart.PhysActor | 2244 | newPart.PhysActor |
1543 | = m_scene.PhysicsScene.AddPrimShape( | 2245 | = m_scene.PhysicsScene.AddPrimShape( |
1544 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 2246 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1545 | pbs, | 2247 | pbs, |
1546 | newPart.AbsolutePosition, | 2248 | newPart.AbsolutePosition, |
1547 | newPart.Scale, | 2249 | newPart.Scale, |
1548 | newPart.RotationOffset, | 2250 | newPart.GetWorldRotation(), |
1549 | originalPartPa.IsPhysical, | 2251 | isphys, |
2252 | isphan, | ||
1550 | newPart.LocalId); | 2253 | newPart.LocalId); |
1551 | 2254 | ||
1552 | newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); | 2255 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1553 | } | 2256 | */ |
2257 | if (userExposed) | ||
2258 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
2259 | // } | ||
2260 | // copy keyframemotion | ||
2261 | if (part.KeyframeMotion != null) | ||
2262 | newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe); | ||
1554 | } | 2263 | } |
1555 | 2264 | ||
1556 | if (userExposed) | 2265 | if (userExposed) |
1557 | { | 2266 | { |
1558 | dupe.UpdateParentIDs(); | 2267 | // done above dupe.UpdateParentIDs(); |
2268 | |||
2269 | if (dupe.m_rootPart.PhysActor != null) | ||
2270 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
2271 | |||
1559 | dupe.HasGroupChanged = true; | 2272 | dupe.HasGroupChanged = true; |
1560 | dupe.AttachToBackup(); | 2273 | dupe.AttachToBackup(); |
1561 | 2274 | ||
1562 | ScheduleGroupForFullUpdate(); | 2275 | ScheduleGroupForFullUpdate(); |
1563 | } | 2276 | } |
1564 | 2277 | ||
2278 | m_dupeInProgress = false; | ||
1565 | return dupe; | 2279 | return dupe; |
1566 | } | 2280 | } |
1567 | 2281 | ||
@@ -1573,11 +2287,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | /// <param name="cGroupID"></param> | 2287 | /// <param name="cGroupID"></param> |
1574 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2288 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1575 | { | 2289 | { |
1576 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2290 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2291 | // give newpart a new local ID lettng old part keep same | ||
2292 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2293 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2294 | |||
2295 | SetRootPart(newpart); | ||
2296 | if (userExposed) | ||
2297 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1577 | } | 2298 | } |
1578 | 2299 | ||
1579 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2300 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1580 | { | 2301 | { |
2302 | if (usePhysics) | ||
2303 | { | ||
2304 | if (RootPart.KeyframeMotion != null) | ||
2305 | RootPart.KeyframeMotion.Stop(); | ||
2306 | RootPart.KeyframeMotion = null; | ||
2307 | } | ||
1581 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2308 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1582 | } | 2309 | } |
1583 | 2310 | ||
@@ -1625,13 +2352,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | 2352 | ||
1626 | if (pa != null) | 2353 | if (pa != null) |
1627 | { | 2354 | { |
1628 | pa.AddForce(impulse, true); | 2355 | // false to be applied as a impulse |
2356 | pa.AddForce(impulse, false); | ||
1629 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2357 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1630 | } | 2358 | } |
1631 | } | 2359 | } |
1632 | } | 2360 | } |
1633 | 2361 | ||
1634 | public void applyAngularImpulse(Vector3 impulse) | 2362 | public void ApplyAngularImpulse(Vector3 impulse) |
1635 | { | 2363 | { |
1636 | PhysicsActor pa = RootPart.PhysActor; | 2364 | PhysicsActor pa = RootPart.PhysActor; |
1637 | 2365 | ||
@@ -1639,21 +2367,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1639 | { | 2367 | { |
1640 | if (!IsAttachment) | 2368 | if (!IsAttachment) |
1641 | { | 2369 | { |
1642 | pa.AddAngularForce(impulse, true); | 2370 | // false to be applied as a impulse |
1643 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2371 | pa.AddAngularForce(impulse, false); |
1644 | } | ||
1645 | } | ||
1646 | } | ||
1647 | |||
1648 | public void setAngularImpulse(Vector3 impulse) | ||
1649 | { | ||
1650 | PhysicsActor pa = RootPart.PhysActor; | ||
1651 | |||
1652 | if (pa != null) | ||
1653 | { | ||
1654 | if (!IsAttachment) | ||
1655 | { | ||
1656 | pa.Torque = impulse; | ||
1657 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2372 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1658 | } | 2373 | } |
1659 | } | 2374 | } |
@@ -1661,20 +2376,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | 2376 | ||
1662 | public Vector3 GetTorque() | 2377 | public Vector3 GetTorque() |
1663 | { | 2378 | { |
1664 | PhysicsActor pa = RootPart.PhysActor; | 2379 | return RootPart.Torque; |
1665 | |||
1666 | if (pa != null) | ||
1667 | { | ||
1668 | if (!IsAttachment) | ||
1669 | { | ||
1670 | Vector3 torque = pa.Torque; | ||
1671 | return torque; | ||
1672 | } | ||
1673 | } | ||
1674 | |||
1675 | return Vector3.Zero; | ||
1676 | } | 2380 | } |
1677 | 2381 | ||
2382 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1678 | public void moveToTarget(Vector3 target, float tau) | 2383 | public void moveToTarget(Vector3 target, float tau) |
1679 | { | 2384 | { |
1680 | if (IsAttachment) | 2385 | if (IsAttachment) |
@@ -1704,8 +2409,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
1704 | 2409 | ||
1705 | if (pa != null) | 2410 | if (pa != null) |
1706 | pa.PIDActive = false; | 2411 | pa.PIDActive = false; |
2412 | |||
2413 | RootPart.ScheduleTerseUpdate(); // send a stop information | ||
1707 | } | 2414 | } |
1708 | 2415 | ||
2416 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2417 | { | ||
2418 | SceneObjectPart rootpart = m_rootPart; | ||
2419 | if (rootpart != null) | ||
2420 | { | ||
2421 | if (IsAttachment) | ||
2422 | { | ||
2423 | /* | ||
2424 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2425 | if (avatar != null) | ||
2426 | { | ||
2427 | Rotate the Av? | ||
2428 | } */ | ||
2429 | } | ||
2430 | else | ||
2431 | { | ||
2432 | if (rootpart.PhysActor != null) | ||
2433 | { // APID must be implemented in your physics system for this to function. | ||
2434 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2435 | rootpart.PhysActor.APIDStrength = strength; | ||
2436 | rootpart.PhysActor.APIDDamping = damping; | ||
2437 | rootpart.PhysActor.APIDActive = true; | ||
2438 | } | ||
2439 | } | ||
2440 | } | ||
2441 | } | ||
2442 | |||
2443 | public void stopLookAt() | ||
2444 | { | ||
2445 | SceneObjectPart rootpart = m_rootPart; | ||
2446 | if (rootpart != null) | ||
2447 | { | ||
2448 | if (rootpart.PhysActor != null) | ||
2449 | { // APID must be implemented in your physics system for this to function. | ||
2450 | rootpart.PhysActor.APIDActive = false; | ||
2451 | } | ||
2452 | } | ||
2453 | |||
2454 | } | ||
2455 | |||
1709 | /// <summary> | 2456 | /// <summary> |
1710 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2457 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1711 | /// </summary> | 2458 | /// </summary> |
@@ -1722,7 +2469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1722 | { | 2469 | { |
1723 | pa.PIDHoverHeight = height; | 2470 | pa.PIDHoverHeight = height; |
1724 | pa.PIDHoverType = hoverType; | 2471 | pa.PIDHoverType = hoverType; |
1725 | pa.PIDTau = tau; | 2472 | pa.PIDHoverTau = tau; |
1726 | pa.PIDHoverActive = true; | 2473 | pa.PIDHoverActive = true; |
1727 | } | 2474 | } |
1728 | else | 2475 | else |
@@ -1762,7 +2509,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1762 | /// <param name="cGroupID"></param> | 2509 | /// <param name="cGroupID"></param> |
1763 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2510 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1764 | { | 2511 | { |
1765 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2512 | // give new ID to the new part, letting old keep original |
2513 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2514 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2515 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2516 | newPart.SetParent(this); | ||
2517 | |||
1766 | AddPart(newPart); | 2518 | AddPart(newPart); |
1767 | 2519 | ||
1768 | SetPartAsNonRoot(newPart); | 2520 | SetPartAsNonRoot(newPart); |
@@ -1812,6 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1812 | 2564 | ||
1813 | #endregion | 2565 | #endregion |
1814 | 2566 | ||
2567 | |||
1815 | public override void Update() | 2568 | public override void Update() |
1816 | { | 2569 | { |
1817 | // Check that the group was not deleted before the scheduled update | 2570 | // Check that the group was not deleted before the scheduled update |
@@ -1830,19 +2583,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1830 | // check to see if the physical position or rotation warrant an update. | 2583 | // check to see if the physical position or rotation warrant an update. |
1831 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) | 2584 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) |
1832 | { | 2585 | { |
1833 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2586 | // rootpart SendScheduledUpdates will check if a update is needed |
1834 | 2587 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | |
1835 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | ||
1836 | { | ||
1837 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
1838 | lastPhysGroupPos = AbsolutePosition; | ||
1839 | } | ||
1840 | |||
1841 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) | ||
1842 | { | ||
1843 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
1844 | lastPhysGroupRot = GroupRotation; | ||
1845 | } | ||
1846 | } | 2588 | } |
1847 | 2589 | ||
1848 | SceneObjectPart[] parts = m_parts.GetArray(); | 2590 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -1901,11 +2643,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | /// Immediately send a full update for this scene object. | 2643 | /// Immediately send a full update for this scene object. |
1902 | /// </summary> | 2644 | /// </summary> |
1903 | public void SendGroupFullUpdate() | 2645 | public void SendGroupFullUpdate() |
1904 | { | 2646 | { |
1905 | if (IsDeleted) | 2647 | if (IsDeleted) |
1906 | return; | 2648 | return; |
1907 | 2649 | ||
1908 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2650 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1909 | 2651 | ||
1910 | RootPart.SendFullUpdateToAllClients(); | 2652 | RootPart.SendFullUpdateToAllClients(); |
1911 | 2653 | ||
@@ -2061,6 +2803,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2061 | // 'linkPart' == the root of the group being linked into this group | 2803 | // 'linkPart' == the root of the group being linked into this group |
2062 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2804 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2063 | 2805 | ||
2806 | if (m_rootPart.PhysActor != null) | ||
2807 | m_rootPart.PhysActor.Building = true; | ||
2808 | if (linkPart.PhysActor != null) | ||
2809 | linkPart.PhysActor.Building = true; | ||
2810 | |||
2064 | // physics flags from group to be applied to linked parts | 2811 | // physics flags from group to be applied to linked parts |
2065 | bool grpusephys = UsesPhysics; | 2812 | bool grpusephys = UsesPhysics; |
2066 | bool grptemporary = IsTemporary; | 2813 | bool grptemporary = IsTemporary; |
@@ -2086,12 +2833,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2086 | Vector3 axPos = linkPart.OffsetPosition; | 2833 | Vector3 axPos = linkPart.OffsetPosition; |
2087 | // Rotate the linking root SOP's position to be relative to the new root prim | 2834 | // Rotate the linking root SOP's position to be relative to the new root prim |
2088 | Quaternion parentRot = m_rootPart.RotationOffset; | 2835 | Quaternion parentRot = m_rootPart.RotationOffset; |
2089 | axPos *= Quaternion.Inverse(parentRot); | 2836 | axPos *= Quaternion.Conjugate(parentRot); |
2090 | linkPart.OffsetPosition = axPos; | 2837 | linkPart.OffsetPosition = axPos; |
2091 | 2838 | ||
2092 | // Make the linking root SOP's rotation relative to the new root prim | 2839 | // Make the linking root SOP's rotation relative to the new root prim |
2093 | Quaternion oldRot = linkPart.RotationOffset; | 2840 | Quaternion oldRot = linkPart.RotationOffset; |
2094 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2841 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2095 | linkPart.RotationOffset = newRot; | 2842 | linkPart.RotationOffset = newRot; |
2096 | 2843 | ||
2097 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. | 2844 | // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. |
@@ -2125,7 +2872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2125 | linkPart.CreateSelected = true; | 2872 | linkPart.CreateSelected = true; |
2126 | 2873 | ||
2127 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2874 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2128 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | 2875 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2129 | 2876 | ||
2130 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2877 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2131 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2878 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2135,6 +2882,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | } | 2882 | } |
2136 | 2883 | ||
2137 | linkPart.LinkNum = linkNum++; | 2884 | linkPart.LinkNum = linkNum++; |
2885 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2138 | 2886 | ||
2139 | // Get a list of the SOP's in the old group in order of their linknum's. | 2887 | // Get a list of the SOP's in the old group in order of their linknum's. |
2140 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2888 | SceneObjectPart[] ogParts = objectGroup.Parts; |
@@ -2153,7 +2901,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | 2901 | ||
2154 | // Update the physics flags for the newly added SOP | 2902 | // Update the physics flags for the newly added SOP |
2155 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) | 2903 | // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) |
2156 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | 2904 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2157 | 2905 | ||
2158 | // If the added SOP is physical, also tell the physics engine about the link relationship. | 2906 | // If the added SOP is physical, also tell the physics engine about the link relationship. |
2159 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2907 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
@@ -2171,7 +2919,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | objectGroup.IsDeleted = true; | 2919 | objectGroup.IsDeleted = true; |
2172 | 2920 | ||
2173 | objectGroup.m_parts.Clear(); | 2921 | objectGroup.m_parts.Clear(); |
2174 | 2922 | ||
2175 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2923 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2176 | // objectGroup.m_rootPart = null; | 2924 | // objectGroup.m_rootPart = null; |
2177 | 2925 | ||
@@ -2185,6 +2933,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | // unmoved prims! | 2933 | // unmoved prims! |
2186 | ResetChildPrimPhysicsPositions(); | 2934 | ResetChildPrimPhysicsPositions(); |
2187 | 2935 | ||
2936 | if (m_rootPart.PhysActor != null) | ||
2937 | m_rootPart.PhysActor.Building = false; | ||
2938 | |||
2188 | //HasGroupChanged = true; | 2939 | //HasGroupChanged = true; |
2189 | //ScheduleGroupForFullUpdate(); | 2940 | //ScheduleGroupForFullUpdate(); |
2190 | } | 2941 | } |
@@ -2252,7 +3003,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2252 | // m_log.DebugFormat( | 3003 | // m_log.DebugFormat( |
2253 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 3004 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2254 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 3005 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2255 | 3006 | ||
3007 | if (m_rootPart.PhysActor != null) | ||
3008 | m_rootPart.PhysActor.Building = true; | ||
3009 | |||
2256 | linkPart.ClearUndoState(); | 3010 | linkPart.ClearUndoState(); |
2257 | 3011 | ||
2258 | Vector3 worldPos = linkPart.GetWorldPosition(); | 3012 | Vector3 worldPos = linkPart.GetWorldPosition(); |
@@ -2323,6 +3077,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | 3077 | ||
2324 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 3078 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2325 | // (since delete works by deleting all rows which have a given object id) | 3079 | // (since delete works by deleting all rows which have a given object id) |
3080 | |||
3081 | // this is as it seems to be in sl now | ||
3082 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
3083 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
3084 | |||
3085 | if (m_rootPart.PhysActor != null) | ||
3086 | m_rootPart.PhysActor.Building = false; | ||
3087 | |||
2326 | objectGroup.HasGroupChangedDueToDelink = true; | 3088 | objectGroup.HasGroupChangedDueToDelink = true; |
2327 | 3089 | ||
2328 | return objectGroup; | 3090 | return objectGroup; |
@@ -2334,6 +3096,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2334 | /// <param name="objectGroup"></param> | 3096 | /// <param name="objectGroup"></param> |
2335 | public virtual void DetachFromBackup() | 3097 | public virtual void DetachFromBackup() |
2336 | { | 3098 | { |
3099 | if (m_scene != null) | ||
3100 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2337 | if (m_isBackedUp && Scene != null) | 3101 | if (m_isBackedUp && Scene != null) |
2338 | m_scene.EventManager.OnBackup -= ProcessBackup; | 3102 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2339 | 3103 | ||
@@ -2354,7 +3118,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2354 | Vector3 axPos = part.OffsetPosition; | 3118 | Vector3 axPos = part.OffsetPosition; |
2355 | axPos *= parentRot; | 3119 | axPos *= parentRot; |
2356 | part.OffsetPosition = axPos; | 3120 | part.OffsetPosition = axPos; |
2357 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 3121 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
3122 | part.GroupPosition = newPos; | ||
2358 | part.OffsetPosition = Vector3.Zero; | 3123 | part.OffsetPosition = Vector3.Zero; |
2359 | 3124 | ||
2360 | // Compution our rotation to be not relative to the old parent | 3125 | // Compution our rotation to be not relative to the old parent |
@@ -2369,7 +3134,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2369 | part.LinkNum = linkNum; | 3134 | part.LinkNum = linkNum; |
2370 | 3135 | ||
2371 | // Compute the new position of this SOP relative to the group position | 3136 | // Compute the new position of this SOP relative to the group position |
2372 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 3137 | part.OffsetPosition = newPos - AbsolutePosition; |
2373 | 3138 | ||
2374 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. | 3139 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. |
2375 | // It would have the affect of setting the physics engine position multiple | 3140 | // It would have the affect of setting the physics engine position multiple |
@@ -2379,18 +3144,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | // Rotate the relative position by the rotation of the group | 3144 | // Rotate the relative position by the rotation of the group |
2380 | Quaternion rootRotation = m_rootPart.RotationOffset; | 3145 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2381 | Vector3 pos = part.OffsetPosition; | 3146 | Vector3 pos = part.OffsetPosition; |
2382 | pos *= Quaternion.Inverse(rootRotation); | 3147 | pos *= Quaternion.Conjugate(rootRotation); |
2383 | part.OffsetPosition = pos; | 3148 | part.OffsetPosition = pos; |
2384 | 3149 | ||
2385 | // Compute the SOP's rotation relative to the rotation of the group. | 3150 | // Compute the SOP's rotation relative to the rotation of the group. |
2386 | parentRot = m_rootPart.RotationOffset; | 3151 | parentRot = m_rootPart.RotationOffset; |
2387 | oldRot = part.RotationOffset; | 3152 | oldRot = part.RotationOffset; |
2388 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 3153 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2389 | part.RotationOffset = newRot; | 3154 | part.RotationOffset = newRot; |
2390 | 3155 | ||
2391 | // Since this SOP's state has changed, push those changes into the physics engine | 3156 | // Since this SOP's state has changed, push those changes into the physics engine |
2392 | // and the simulator. | 3157 | // and the simulator. |
2393 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3158 | // done on caller |
3159 | // part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2394 | } | 3160 | } |
2395 | 3161 | ||
2396 | /// <summary> | 3162 | /// <summary> |
@@ -2412,10 +3178,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | { | 3178 | { |
2413 | if (!m_rootPart.BlockGrab) | 3179 | if (!m_rootPart.BlockGrab) |
2414 | { | 3180 | { |
2415 | Vector3 llmoveforce = pos - AbsolutePosition; | 3181 | /* Vector3 llmoveforce = pos - AbsolutePosition; |
2416 | Vector3 grabforce = llmoveforce; | 3182 | Vector3 grabforce = llmoveforce; |
2417 | grabforce = (grabforce / 10) * pa.Mass; | 3183 | grabforce = (grabforce / 10) * pa.Mass; |
2418 | pa.AddForce(grabforce, true); | 3184 | */ |
3185 | // empirically convert distance diference to a impulse | ||
3186 | Vector3 grabforce = pos - AbsolutePosition; | ||
3187 | grabforce = grabforce * (pa.Mass/ 10.0f); | ||
3188 | pa.AddForce(grabforce, false); | ||
2419 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 3189 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2420 | } | 3190 | } |
2421 | } | 3191 | } |
@@ -2611,6 +3381,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | /// <param name="SetVolumeDetect"></param> | 3381 | /// <param name="SetVolumeDetect"></param> |
2612 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) | 3382 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) |
2613 | { | 3383 | { |
3384 | HasGroupChanged = true; | ||
3385 | |||
2614 | SceneObjectPart selectionPart = GetPart(localID); | 3386 | SceneObjectPart selectionPart = GetPart(localID); |
2615 | 3387 | ||
2616 | if (SetTemporary && Scene != null) | 3388 | if (SetTemporary && Scene != null) |
@@ -2641,8 +3413,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2641 | } | 3413 | } |
2642 | } | 3414 | } |
2643 | 3415 | ||
2644 | for (int i = 0; i < parts.Length; i++) | 3416 | if (parts.Length > 1) |
2645 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3417 | { |
3418 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3419 | |||
3420 | for (int i = 0; i < parts.Length; i++) | ||
3421 | { | ||
3422 | |||
3423 | if (parts[i].UUID != m_rootPart.UUID) | ||
3424 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3425 | } | ||
3426 | |||
3427 | if (m_rootPart.PhysActor != null) | ||
3428 | m_rootPart.PhysActor.Building = false; | ||
3429 | } | ||
3430 | else | ||
3431 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2646 | } | 3432 | } |
2647 | } | 3433 | } |
2648 | 3434 | ||
@@ -2655,6 +3441,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2655 | } | 3441 | } |
2656 | } | 3442 | } |
2657 | 3443 | ||
3444 | |||
3445 | |||
3446 | /// <summary> | ||
3447 | /// Gets the number of parts | ||
3448 | /// </summary> | ||
3449 | /// <returns></returns> | ||
3450 | public int GetPartCount() | ||
3451 | { | ||
3452 | return Parts.Count(); | ||
3453 | } | ||
3454 | |||
2658 | /// <summary> | 3455 | /// <summary> |
2659 | /// Update the texture entry for this part | 3456 | /// Update the texture entry for this part |
2660 | /// </summary> | 3457 | /// </summary> |
@@ -2671,11 +3468,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | 3468 | ||
2672 | public void AdjustChildPrimPermissions() | 3469 | public void AdjustChildPrimPermissions() |
2673 | { | 3470 | { |
3471 | uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits | ||
3472 | uint foldedPerms = RootPart.OwnerMask & 3; | ||
3473 | |||
2674 | ForEachPart(part => | 3474 | ForEachPart(part => |
2675 | { | 3475 | { |
3476 | newOwnerMask &= part.BaseMask; | ||
2676 | if (part != RootPart) | 3477 | if (part != RootPart) |
2677 | part.ClonePermissions(RootPart); | 3478 | part.ClonePermissions(RootPart); |
2678 | }); | 3479 | }); |
3480 | |||
3481 | uint lockMask = ~(uint)PermissionMask.Move; | ||
3482 | uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move; | ||
3483 | RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); | ||
3484 | RootPart.ScheduleFullUpdate(); | ||
2679 | } | 3485 | } |
2680 | 3486 | ||
2681 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 3487 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
@@ -2683,8 +3489,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2683 | { | 3489 | { |
2684 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 3490 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
2685 | 3491 | ||
3492 | bool god = Scene.Permissions.IsGod(AgentID); | ||
3493 | |||
3494 | if (field == 1 && god) | ||
3495 | { | ||
3496 | ForEachPart(part => | ||
3497 | { | ||
3498 | part.BaseMask = RootPart.BaseMask; | ||
3499 | }); | ||
3500 | } | ||
3501 | |||
2686 | AdjustChildPrimPermissions(); | 3502 | AdjustChildPrimPermissions(); |
2687 | 3503 | ||
3504 | if (field == 1 && god) // Base mask was set. Update all child part inventories | ||
3505 | { | ||
3506 | foreach (SceneObjectPart part in Parts) | ||
3507 | part.Inventory.ApplyGodPermissions(RootPart.BaseMask); | ||
3508 | } | ||
3509 | |||
2688 | HasGroupChanged = true; | 3510 | HasGroupChanged = true; |
2689 | 3511 | ||
2690 | // Send the group's properties to all clients once all parts are updated | 3512 | // Send the group's properties to all clients once all parts are updated |
@@ -2730,8 +3552,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2730 | 3552 | ||
2731 | PhysicsActor pa = m_rootPart.PhysActor; | 3553 | PhysicsActor pa = m_rootPart.PhysActor; |
2732 | 3554 | ||
2733 | RootPart.StoreUndoState(true); | ||
2734 | |||
2735 | if (Scene != null) | 3555 | if (Scene != null) |
2736 | { | 3556 | { |
2737 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); | 3557 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
@@ -2759,7 +3579,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | SceneObjectPart obPart = parts[i]; | 3579 | SceneObjectPart obPart = parts[i]; |
2760 | if (obPart.UUID != m_rootPart.UUID) | 3580 | if (obPart.UUID != m_rootPart.UUID) |
2761 | { | 3581 | { |
2762 | // obPart.IgnoreUndoUpdate = true; | ||
2763 | Vector3 oldSize = new Vector3(obPart.Scale); | 3582 | Vector3 oldSize = new Vector3(obPart.Scale); |
2764 | 3583 | ||
2765 | float f = 1.0f; | 3584 | float f = 1.0f; |
@@ -2871,8 +3690,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2871 | z *= a; | 3690 | z *= a; |
2872 | } | 3691 | } |
2873 | } | 3692 | } |
2874 | |||
2875 | // obPart.IgnoreUndoUpdate = false; | ||
2876 | } | 3693 | } |
2877 | } | 3694 | } |
2878 | } | 3695 | } |
@@ -2882,9 +3699,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2882 | prevScale.Y *= y; | 3699 | prevScale.Y *= y; |
2883 | prevScale.Z *= z; | 3700 | prevScale.Z *= z; |
2884 | 3701 | ||
2885 | // RootPart.IgnoreUndoUpdate = true; | ||
2886 | RootPart.Resize(prevScale); | 3702 | RootPart.Resize(prevScale); |
2887 | // RootPart.IgnoreUndoUpdate = false; | ||
2888 | 3703 | ||
2889 | for (int i = 0; i < parts.Length; i++) | 3704 | for (int i = 0; i < parts.Length; i++) |
2890 | { | 3705 | { |
@@ -2892,8 +3707,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2892 | 3707 | ||
2893 | if (obPart.UUID != m_rootPart.UUID) | 3708 | if (obPart.UUID != m_rootPart.UUID) |
2894 | { | 3709 | { |
2895 | obPart.IgnoreUndoUpdate = true; | ||
2896 | |||
2897 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3710 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2898 | currentpos.X *= x; | 3711 | currentpos.X *= x; |
2899 | currentpos.Y *= y; | 3712 | currentpos.Y *= y; |
@@ -2906,16 +3719,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2906 | 3719 | ||
2907 | obPart.Resize(newSize); | 3720 | obPart.Resize(newSize); |
2908 | obPart.UpdateOffSet(currentpos); | 3721 | obPart.UpdateOffSet(currentpos); |
2909 | |||
2910 | obPart.IgnoreUndoUpdate = false; | ||
2911 | } | 3722 | } |
2912 | 3723 | ||
2913 | // obPart.IgnoreUndoUpdate = false; | 3724 | HasGroupChanged = true; |
2914 | // obPart.StoreUndoState(); | 3725 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3726 | ScheduleGroupForTerseUpdate(); | ||
2915 | } | 3727 | } |
2916 | |||
2917 | // m_log.DebugFormat( | ||
2918 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2919 | } | 3728 | } |
2920 | 3729 | ||
2921 | #endregion | 3730 | #endregion |
@@ -2928,14 +3737,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2928 | /// <param name="pos"></param> | 3737 | /// <param name="pos"></param> |
2929 | public void UpdateGroupPosition(Vector3 pos) | 3738 | public void UpdateGroupPosition(Vector3 pos) |
2930 | { | 3739 | { |
2931 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2932 | |||
2933 | RootPart.StoreUndoState(true); | ||
2934 | |||
2935 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2936 | // for (int i = 0; i < parts.Length; i++) | ||
2937 | // parts[i].StoreUndoState(); | ||
2938 | |||
2939 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3740 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2940 | { | 3741 | { |
2941 | if (IsAttachment) | 3742 | if (IsAttachment) |
@@ -2968,21 +3769,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2968 | /// </summary> | 3769 | /// </summary> |
2969 | /// <param name="pos"></param> | 3770 | /// <param name="pos"></param> |
2970 | /// <param name="localID"></param> | 3771 | /// <param name="localID"></param> |
3772 | /// | ||
3773 | |||
2971 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3774 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2972 | { | 3775 | { |
2973 | SceneObjectPart part = GetPart(localID); | 3776 | SceneObjectPart part = GetPart(localID); |
2974 | 3777 | ||
2975 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2976 | // for (int i = 0; i < parts.Length; i++) | ||
2977 | // parts[i].StoreUndoState(); | ||
2978 | |||
2979 | if (part != null) | 3778 | if (part != null) |
2980 | { | 3779 | { |
2981 | // m_log.DebugFormat( | 3780 | // unlock parts position change |
2982 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3781 | if (m_rootPart.PhysActor != null) |
2983 | 3782 | m_rootPart.PhysActor.Building = true; | |
2984 | part.StoreUndoState(false); | ||
2985 | part.IgnoreUndoUpdate = true; | ||
2986 | 3783 | ||
2987 | if (part.UUID == m_rootPart.UUID) | 3784 | if (part.UUID == m_rootPart.UUID) |
2988 | { | 3785 | { |
@@ -2993,8 +3790,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2993 | part.UpdateOffSet(pos); | 3790 | part.UpdateOffSet(pos); |
2994 | } | 3791 | } |
2995 | 3792 | ||
3793 | if (m_rootPart.PhysActor != null) | ||
3794 | m_rootPart.PhysActor.Building = false; | ||
3795 | |||
2996 | HasGroupChanged = true; | 3796 | HasGroupChanged = true; |
2997 | part.IgnoreUndoUpdate = false; | ||
2998 | } | 3797 | } |
2999 | } | 3798 | } |
3000 | 3799 | ||
@@ -3004,13 +3803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3004 | /// <param name="pos"></param> | 3803 | /// <param name="pos"></param> |
3005 | public void UpdateRootPosition(Vector3 pos) | 3804 | public void UpdateRootPosition(Vector3 pos) |
3006 | { | 3805 | { |
3007 | // m_log.DebugFormat( | 3806 | // needs to be called with phys building true |
3008 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
3009 | |||
3010 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3011 | // for (int i = 0; i < parts.Length; i++) | ||
3012 | // parts[i].StoreUndoState(); | ||
3013 | |||
3014 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3807 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3015 | Vector3 oldPos = | 3808 | Vector3 oldPos = |
3016 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3809 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -3033,7 +3826,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | AbsolutePosition = newPos; | 3826 | AbsolutePosition = newPos; |
3034 | 3827 | ||
3035 | HasGroupChanged = true; | 3828 | HasGroupChanged = true; |
3036 | ScheduleGroupForTerseUpdate(); | 3829 | if (m_rootPart.Undoing) |
3830 | { | ||
3831 | ScheduleGroupForFullUpdate(); | ||
3832 | } | ||
3833 | else | ||
3834 | { | ||
3835 | ScheduleGroupForTerseUpdate(); | ||
3836 | } | ||
3037 | } | 3837 | } |
3038 | 3838 | ||
3039 | #endregion | 3839 | #endregion |
@@ -3046,24 +3846,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3046 | /// <param name="rot"></param> | 3846 | /// <param name="rot"></param> |
3047 | public void UpdateGroupRotationR(Quaternion rot) | 3847 | public void UpdateGroupRotationR(Quaternion rot) |
3048 | { | 3848 | { |
3049 | // m_log.DebugFormat( | ||
3050 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
3051 | |||
3052 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3053 | // for (int i = 0; i < parts.Length; i++) | ||
3054 | // parts[i].StoreUndoState(); | ||
3055 | |||
3056 | m_rootPart.StoreUndoState(true); | ||
3057 | |||
3058 | m_rootPart.UpdateRotation(rot); | 3849 | m_rootPart.UpdateRotation(rot); |
3059 | 3850 | ||
3851 | /* this is done by rootpart RotationOffset set called by UpdateRotation | ||
3060 | PhysicsActor actor = m_rootPart.PhysActor; | 3852 | PhysicsActor actor = m_rootPart.PhysActor; |
3061 | if (actor != null) | 3853 | if (actor != null) |
3062 | { | 3854 | { |
3063 | actor.Orientation = m_rootPart.RotationOffset; | 3855 | actor.Orientation = m_rootPart.RotationOffset; |
3064 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3856 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
3065 | } | 3857 | } |
3066 | 3858 | */ | |
3067 | HasGroupChanged = true; | 3859 | HasGroupChanged = true; |
3068 | ScheduleGroupForTerseUpdate(); | 3860 | ScheduleGroupForTerseUpdate(); |
3069 | } | 3861 | } |
@@ -3075,16 +3867,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | /// <param name="rot"></param> | 3867 | /// <param name="rot"></param> |
3076 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3868 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
3077 | { | 3869 | { |
3078 | // m_log.DebugFormat( | ||
3079 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
3080 | |||
3081 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
3082 | // for (int i = 0; i < parts.Length; i++) | ||
3083 | // parts[i].StoreUndoState(); | ||
3084 | |||
3085 | RootPart.StoreUndoState(true); | ||
3086 | RootPart.IgnoreUndoUpdate = true; | ||
3087 | |||
3088 | m_rootPart.UpdateRotation(rot); | 3870 | m_rootPart.UpdateRotation(rot); |
3089 | 3871 | ||
3090 | PhysicsActor actor = m_rootPart.PhysActor; | 3872 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3103,8 +3885,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | 3885 | ||
3104 | HasGroupChanged = true; | 3886 | HasGroupChanged = true; |
3105 | ScheduleGroupForTerseUpdate(); | 3887 | ScheduleGroupForTerseUpdate(); |
3106 | |||
3107 | RootPart.IgnoreUndoUpdate = false; | ||
3108 | } | 3888 | } |
3109 | 3889 | ||
3110 | /// <summary> | 3890 | /// <summary> |
@@ -3117,13 +3897,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | SceneObjectPart part = GetPart(localID); | 3897 | SceneObjectPart part = GetPart(localID); |
3118 | 3898 | ||
3119 | SceneObjectPart[] parts = m_parts.GetArray(); | 3899 | SceneObjectPart[] parts = m_parts.GetArray(); |
3120 | for (int i = 0; i < parts.Length; i++) | ||
3121 | parts[i].StoreUndoState(); | ||
3122 | 3900 | ||
3123 | if (part != null) | 3901 | if (part != null) |
3124 | { | 3902 | { |
3125 | // m_log.DebugFormat( | 3903 | if (m_rootPart.PhysActor != null) |
3126 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3904 | m_rootPart.PhysActor.Building = true; |
3127 | 3905 | ||
3128 | if (part.UUID == m_rootPart.UUID) | 3906 | if (part.UUID == m_rootPart.UUID) |
3129 | { | 3907 | { |
@@ -3133,6 +3911,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3133 | { | 3911 | { |
3134 | part.UpdateRotation(rot); | 3912 | part.UpdateRotation(rot); |
3135 | } | 3913 | } |
3914 | |||
3915 | if (m_rootPart.PhysActor != null) | ||
3916 | m_rootPart.PhysActor.Building = false; | ||
3136 | } | 3917 | } |
3137 | } | 3918 | } |
3138 | 3919 | ||
@@ -3146,12 +3927,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3146 | SceneObjectPart part = GetPart(localID); | 3927 | SceneObjectPart part = GetPart(localID); |
3147 | if (part != null) | 3928 | if (part != null) |
3148 | { | 3929 | { |
3149 | // m_log.DebugFormat( | 3930 | if (m_rootPart.PhysActor != null) |
3150 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3931 | m_rootPart.PhysActor.Building = true; |
3151 | // part.Name, part.LocalId, rot); | ||
3152 | |||
3153 | part.StoreUndoState(); | ||
3154 | part.IgnoreUndoUpdate = true; | ||
3155 | 3932 | ||
3156 | if (part.UUID == m_rootPart.UUID) | 3933 | if (part.UUID == m_rootPart.UUID) |
3157 | { | 3934 | { |
@@ -3164,7 +3941,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | part.OffsetPosition = pos; | 3941 | part.OffsetPosition = pos; |
3165 | } | 3942 | } |
3166 | 3943 | ||
3167 | part.IgnoreUndoUpdate = false; | 3944 | if (m_rootPart.PhysActor != null) |
3945 | m_rootPart.PhysActor.Building = false; | ||
3168 | } | 3946 | } |
3169 | } | 3947 | } |
3170 | 3948 | ||
@@ -3174,15 +3952,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3174 | /// <param name="rot"></param> | 3952 | /// <param name="rot"></param> |
3175 | public void UpdateRootRotation(Quaternion rot) | 3953 | public void UpdateRootRotation(Quaternion rot) |
3176 | { | 3954 | { |
3177 | // m_log.DebugFormat( | 3955 | // needs to be called with phys building true |
3178 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
3179 | // Name, LocalId, rot); | ||
3180 | |||
3181 | Quaternion axRot = rot; | 3956 | Quaternion axRot = rot; |
3182 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3957 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3183 | 3958 | ||
3184 | m_rootPart.StoreUndoState(); | 3959 | //Don't use UpdateRotation because it schedules an update prematurely |
3185 | m_rootPart.UpdateRotation(rot); | 3960 | m_rootPart.RotationOffset = rot; |
3186 | 3961 | ||
3187 | PhysicsActor pa = m_rootPart.PhysActor; | 3962 | PhysicsActor pa = m_rootPart.PhysActor; |
3188 | 3963 | ||
@@ -3198,35 +3973,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3198 | SceneObjectPart prim = parts[i]; | 3973 | SceneObjectPart prim = parts[i]; |
3199 | if (prim.UUID != m_rootPart.UUID) | 3974 | if (prim.UUID != m_rootPart.UUID) |
3200 | { | 3975 | { |
3201 | prim.IgnoreUndoUpdate = true; | 3976 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3977 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3978 | prim.RotationOffset = NewRot; | ||
3979 | |||
3202 | Vector3 axPos = prim.OffsetPosition; | 3980 | Vector3 axPos = prim.OffsetPosition; |
3981 | |||
3203 | axPos *= oldParentRot; | 3982 | axPos *= oldParentRot; |
3204 | axPos *= Quaternion.Inverse(axRot); | 3983 | axPos *= Quaternion.Inverse(axRot); |
3205 | prim.OffsetPosition = axPos; | 3984 | prim.OffsetPosition = axPos; |
3206 | Quaternion primsRot = prim.RotationOffset; | 3985 | } |
3207 | Quaternion newRot = oldParentRot * primsRot; | 3986 | } |
3208 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
3209 | prim.RotationOffset = newRot; | ||
3210 | prim.ScheduleTerseUpdate(); | ||
3211 | prim.IgnoreUndoUpdate = false; | ||
3212 | } | ||
3213 | } | ||
3214 | |||
3215 | // for (int i = 0; i < parts.Length; i++) | ||
3216 | // { | ||
3217 | // SceneObjectPart childpart = parts[i]; | ||
3218 | // if (childpart != m_rootPart) | ||
3219 | // { | ||
3220 | //// childpart.IgnoreUndoUpdate = false; | ||
3221 | //// childpart.StoreUndoState(); | ||
3222 | // } | ||
3223 | // } | ||
3224 | 3987 | ||
3225 | m_rootPart.ScheduleTerseUpdate(); | 3988 | HasGroupChanged = true; |
3989 | ScheduleGroupForFullUpdate(); | ||
3990 | } | ||
3226 | 3991 | ||
3227 | // m_log.DebugFormat( | 3992 | private enum updatetype :int |
3228 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3993 | { |
3229 | // Name, LocalId, rot); | 3994 | none = 0, |
3995 | partterse = 1, | ||
3996 | partfull = 2, | ||
3997 | groupterse = 3, | ||
3998 | groupfull = 4 | ||
3999 | } | ||
4000 | |||
4001 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
4002 | { | ||
4003 | // TODO this still as excessive *.Schedule*Update()s | ||
4004 | |||
4005 | if (part != null && part.ParentGroup != null) | ||
4006 | { | ||
4007 | ObjectChangeType change = data.change; | ||
4008 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
4009 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
4010 | |||
4011 | SceneObjectGroup group = part.ParentGroup; | ||
4012 | PhysicsActor pha = group.RootPart.PhysActor; | ||
4013 | |||
4014 | updatetype updateType = updatetype.none; | ||
4015 | |||
4016 | if (togroup) | ||
4017 | { | ||
4018 | // related to group | ||
4019 | if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0) | ||
4020 | { | ||
4021 | if ((change & ObjectChangeType.Rotation) != 0) | ||
4022 | { | ||
4023 | group.RootPart.UpdateRotation(data.rotation); | ||
4024 | updateType = updatetype.none; | ||
4025 | } | ||
4026 | if ((change & ObjectChangeType.Position) != 0) | ||
4027 | { | ||
4028 | if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) | ||
4029 | UpdateGroupPosition(data.position); | ||
4030 | updateType = updatetype.groupterse; | ||
4031 | } | ||
4032 | else | ||
4033 | // ugly rotation update of all parts | ||
4034 | { | ||
4035 | group.ResetChildPrimPhysicsPositions(); | ||
4036 | } | ||
4037 | |||
4038 | } | ||
4039 | if ((change & ObjectChangeType.Scale) != 0) | ||
4040 | { | ||
4041 | if (pha != null) | ||
4042 | pha.Building = true; | ||
4043 | |||
4044 | group.GroupResize(data.scale); | ||
4045 | updateType = updatetype.none; | ||
4046 | |||
4047 | if (pha != null) | ||
4048 | pha.Building = false; | ||
4049 | } | ||
4050 | } | ||
4051 | else | ||
4052 | { | ||
4053 | // related to single prim in a link-set ( ie group) | ||
4054 | if (pha != null) | ||
4055 | pha.Building = true; | ||
4056 | |||
4057 | // root part is special | ||
4058 | // parts offset positions or rotations need to change also | ||
4059 | |||
4060 | if (part == group.RootPart) | ||
4061 | { | ||
4062 | if ((change & ObjectChangeType.Rotation) != 0) | ||
4063 | group.UpdateRootRotation(data.rotation); | ||
4064 | if ((change & ObjectChangeType.Position) != 0) | ||
4065 | group.UpdateRootPosition(data.position); | ||
4066 | if ((change & ObjectChangeType.Scale) != 0) | ||
4067 | part.Resize(data.scale); | ||
4068 | } | ||
4069 | else | ||
4070 | { | ||
4071 | if ((change & ObjectChangeType.Position) != 0) | ||
4072 | { | ||
4073 | part.OffsetPosition = data.position; | ||
4074 | updateType = updatetype.partterse; | ||
4075 | } | ||
4076 | if ((change & ObjectChangeType.Rotation) != 0) | ||
4077 | { | ||
4078 | part.UpdateRotation(data.rotation); | ||
4079 | updateType = updatetype.none; | ||
4080 | } | ||
4081 | if ((change & ObjectChangeType.Scale) != 0) | ||
4082 | { | ||
4083 | part.Resize(data.scale); | ||
4084 | updateType = updatetype.none; | ||
4085 | } | ||
4086 | } | ||
4087 | |||
4088 | if (pha != null) | ||
4089 | pha.Building = false; | ||
4090 | } | ||
4091 | |||
4092 | if (updateType != updatetype.none) | ||
4093 | { | ||
4094 | group.HasGroupChanged = true; | ||
4095 | |||
4096 | switch (updateType) | ||
4097 | { | ||
4098 | case updatetype.partterse: | ||
4099 | part.ScheduleTerseUpdate(); | ||
4100 | break; | ||
4101 | case updatetype.partfull: | ||
4102 | part.ScheduleFullUpdate(); | ||
4103 | break; | ||
4104 | case updatetype.groupterse: | ||
4105 | group.ScheduleGroupForTerseUpdate(); | ||
4106 | break; | ||
4107 | case updatetype.groupfull: | ||
4108 | group.ScheduleGroupForFullUpdate(); | ||
4109 | break; | ||
4110 | default: | ||
4111 | break; | ||
4112 | } | ||
4113 | } | ||
4114 | } | ||
3230 | } | 4115 | } |
3231 | 4116 | ||
3232 | #endregion | 4117 | #endregion |
@@ -3267,6 +4152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3267 | waypoint.handle = handle; | 4152 | waypoint.handle = handle; |
3268 | lock (m_rotTargets) | 4153 | lock (m_rotTargets) |
3269 | { | 4154 | { |
4155 | if (m_rotTargets.Count >= 8) | ||
4156 | m_rotTargets.Remove(m_rotTargets.ElementAt(0).Key); | ||
3270 | m_rotTargets.Add(handle, waypoint); | 4157 | m_rotTargets.Add(handle, waypoint); |
3271 | } | 4158 | } |
3272 | m_scene.AddGroupTarget(this); | 4159 | m_scene.AddGroupTarget(this); |
@@ -3292,6 +4179,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3292 | waypoint.handle = handle; | 4179 | waypoint.handle = handle; |
3293 | lock (m_targets) | 4180 | lock (m_targets) |
3294 | { | 4181 | { |
4182 | if (m_targets.Count >= 8) | ||
4183 | m_targets.Remove(m_targets.ElementAt(0).Key); | ||
3295 | m_targets.Add(handle, waypoint); | 4184 | m_targets.Add(handle, waypoint); |
3296 | } | 4185 | } |
3297 | m_scene.AddGroupTarget(this); | 4186 | m_scene.AddGroupTarget(this); |
@@ -3325,10 +4214,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3325 | scriptPosTarget target = m_targets[idx]; | 4214 | scriptPosTarget target = m_targets[idx]; |
3326 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | 4215 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) |
3327 | { | 4216 | { |
4217 | at_target = true; | ||
4218 | |||
3328 | // trigger at_target | 4219 | // trigger at_target |
3329 | if (m_scriptListens_atTarget) | 4220 | if (m_scriptListens_atTarget) |
3330 | { | 4221 | { |
3331 | at_target = true; | ||
3332 | scriptPosTarget att = new scriptPosTarget(); | 4222 | scriptPosTarget att = new scriptPosTarget(); |
3333 | att.targetPos = target.targetPos; | 4223 | att.targetPos = target.targetPos; |
3334 | att.tolerance = target.tolerance; | 4224 | att.tolerance = target.tolerance; |
@@ -3446,11 +4336,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3446 | } | 4336 | } |
3447 | } | 4337 | } |
3448 | } | 4338 | } |
3449 | 4339 | ||
4340 | public Vector3 GetGeometricCenter() | ||
4341 | { | ||
4342 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
4343 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
4344 | // ignoring tortured prims details since sl also seems to ignore | ||
4345 | // so no real use in doing it on physics | ||
4346 | |||
4347 | Vector3 gc = Vector3.Zero; | ||
4348 | |||
4349 | int nparts = m_parts.Count; | ||
4350 | if (nparts <= 1) | ||
4351 | return gc; | ||
4352 | |||
4353 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4354 | nparts = parts.Length; // just in case it changed | ||
4355 | if (nparts <= 1) | ||
4356 | return gc; | ||
4357 | |||
4358 | Quaternion parentRot = RootPart.RotationOffset; | ||
4359 | Vector3 pPos; | ||
4360 | |||
4361 | // average all parts positions | ||
4362 | for (int i = 0; i < nparts; i++) | ||
4363 | { | ||
4364 | // do it directly | ||
4365 | // gc += parts[i].GetWorldPosition(); | ||
4366 | if (parts[i] != RootPart) | ||
4367 | { | ||
4368 | pPos = parts[i].OffsetPosition; | ||
4369 | gc += pPos; | ||
4370 | } | ||
4371 | |||
4372 | } | ||
4373 | gc /= nparts; | ||
4374 | |||
4375 | // relative to root: | ||
4376 | // gc -= AbsolutePosition; | ||
4377 | return gc; | ||
4378 | } | ||
4379 | |||
3450 | public float GetMass() | 4380 | public float GetMass() |
3451 | { | 4381 | { |
3452 | float retmass = 0f; | 4382 | float retmass = 0f; |
3453 | |||
3454 | SceneObjectPart[] parts = m_parts.GetArray(); | 4383 | SceneObjectPart[] parts = m_parts.GetArray(); |
3455 | for (int i = 0; i < parts.Length; i++) | 4384 | for (int i = 0; i < parts.Length; i++) |
3456 | retmass += parts[i].GetMass(); | 4385 | retmass += parts[i].GetMass(); |
@@ -3458,6 +4387,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3458 | return retmass; | 4387 | return retmass; |
3459 | } | 4388 | } |
3460 | 4389 | ||
4390 | // center of mass of full object | ||
4391 | public Vector3 GetCenterOfMass() | ||
4392 | { | ||
4393 | PhysicsActor pa = RootPart.PhysActor; | ||
4394 | |||
4395 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4396 | { | ||
4397 | // physics knows better about center of mass of physical prims | ||
4398 | Vector3 tmp = pa.CenterOfMass; | ||
4399 | return tmp; | ||
4400 | } | ||
4401 | |||
4402 | Vector3 Ptot = Vector3.Zero; | ||
4403 | float totmass = 0f; | ||
4404 | float m; | ||
4405 | |||
4406 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4407 | for (int i = 0; i < parts.Length; i++) | ||
4408 | { | ||
4409 | m = parts[i].GetMass(); | ||
4410 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4411 | totmass += m; | ||
4412 | } | ||
4413 | |||
4414 | if (totmass == 0) | ||
4415 | totmass = 0; | ||
4416 | else | ||
4417 | totmass = 1 / totmass; | ||
4418 | Ptot *= totmass; | ||
4419 | |||
4420 | return Ptot; | ||
4421 | } | ||
4422 | |||
3461 | /// <summary> | 4423 | /// <summary> |
3462 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4424 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
3463 | /// the physics engine can use it. | 4425 | /// the physics engine can use it. |
@@ -3637,6 +4599,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3637 | FromItemID = uuid; | 4599 | FromItemID = uuid; |
3638 | } | 4600 | } |
3639 | 4601 | ||
4602 | public void ResetOwnerChangeFlag() | ||
4603 | { | ||
4604 | ForEachPart(delegate(SceneObjectPart part) | ||
4605 | { | ||
4606 | part.ResetOwnerChangeFlag(); | ||
4607 | }); | ||
4608 | } | ||
4609 | |||
3640 | #endregion | 4610 | #endregion |
3641 | } | 4611 | } |
3642 | } | 4612 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 27325c5..9265805 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -64,7 +64,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | TELEPORT = 512, | 64 | TELEPORT = 512, |
65 | REGION_RESTART = 1024, | 65 | REGION_RESTART = 1024, |
66 | MEDIA = 2048, | 66 | MEDIA = 2048, |
67 | ANIMATION = 16384 | 67 | ANIMATION = 16384, |
68 | POSITION = 32768 | ||
68 | } | 69 | } |
69 | 70 | ||
70 | // I don't really know where to put this except here. | 71 | // I don't really know where to put this except here. |
@@ -123,7 +124,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | /// Denote all sides of the prim | 124 | /// Denote all sides of the prim |
124 | /// </value> | 125 | /// </value> |
125 | public const int ALL_SIDES = -1; | 126 | public const int ALL_SIDES = -1; |
126 | 127 | ||
128 | private const scriptEvents PhysicsNeededSubsEvents = ( | ||
129 | scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end | | ||
130 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
131 | ); | ||
132 | private const scriptEvents PhyscicsPhantonSubsEvents = ( | ||
133 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
134 | ); | ||
135 | private const scriptEvents PhyscicsVolumeDtcSubsEvents = ( | ||
136 | scriptEvents.collision_start | scriptEvents.collision_end | ||
137 | ); | ||
138 | |||
127 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 139 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
128 | 140 | ||
129 | /// <summary> | 141 | /// <summary> |
@@ -160,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | /// </remarks> | 172 | /// </remarks> |
161 | public bool IsRoot | 173 | public bool IsRoot |
162 | { | 174 | { |
163 | get { return ParentGroup.RootPart == this; } | 175 | get { return Object.ReferenceEquals(ParentGroup.RootPart, this); } |
164 | } | 176 | } |
165 | 177 | ||
166 | /// <summary> | 178 | /// <summary> |
@@ -219,12 +231,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | 231 | ||
220 | public double SoundRadius; | 232 | public double SoundRadius; |
221 | 233 | ||
234 | |||
222 | public uint TimeStampFull; | 235 | public uint TimeStampFull; |
223 | 236 | ||
224 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 237 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
225 | 238 | ||
226 | public uint TimeStampTerse; | 239 | public uint TimeStampTerse; |
227 | 240 | ||
241 | // The following two are to hold the attachment data | ||
242 | // while an object is inworld | ||
243 | [XmlIgnore] | ||
244 | public byte AttachPoint = 0; | ||
245 | |||
246 | [XmlIgnore] | ||
247 | public Vector3 AttachOffset = Vector3.Zero; | ||
248 | |||
249 | [XmlIgnore] | ||
250 | public Quaternion AttachRotation = Quaternion.Identity; | ||
251 | |||
252 | [XmlIgnore] | ||
228 | public int STATUS_ROTATE_X; | 253 | public int STATUS_ROTATE_X; |
229 | 254 | ||
230 | public int STATUS_ROTATE_Y; | 255 | public int STATUS_ROTATE_Y; |
@@ -251,8 +276,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | 276 | ||
252 | public Vector3 RotationAxis = Vector3.One; | 277 | public Vector3 RotationAxis = Vector3.One; |
253 | 278 | ||
254 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 279 | public bool VolumeDetectActive; |
255 | // Certainly this must be a persistant setting finally | ||
256 | 280 | ||
257 | public bool IsWaitingForFirstSpinUpdatePacket; | 281 | public bool IsWaitingForFirstSpinUpdatePacket; |
258 | 282 | ||
@@ -292,10 +316,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
292 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 316 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
293 | private Vector3 m_sitTargetPosition; | 317 | private Vector3 m_sitTargetPosition; |
294 | private string m_sitAnimation = "SIT"; | 318 | private string m_sitAnimation = "SIT"; |
319 | private bool m_occupied; // KF if any av is sitting on this prim | ||
295 | private string m_text = String.Empty; | 320 | private string m_text = String.Empty; |
296 | private string m_touchName = String.Empty; | 321 | private string m_touchName = String.Empty; |
297 | private readonly List<UndoState> m_undo = new List<UndoState>(5); | 322 | private UndoRedoState m_UndoRedo = null; |
298 | private readonly List<UndoState> m_redo = new List<UndoState>(5); | ||
299 | 323 | ||
300 | private bool m_passTouches = false; | 324 | private bool m_passTouches = false; |
301 | private bool m_passCollisions = false; | 325 | private bool m_passCollisions = false; |
@@ -323,14 +347,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
323 | protected Vector3 m_lastVelocity; | 347 | protected Vector3 m_lastVelocity; |
324 | protected Vector3 m_lastAcceleration; | 348 | protected Vector3 m_lastAcceleration; |
325 | protected Vector3 m_lastAngularVelocity; | 349 | protected Vector3 m_lastAngularVelocity; |
326 | protected int m_lastTerseSent; | 350 | protected int m_lastUpdateSentTime; |
351 | protected float m_buoyancy = 0.0f; | ||
352 | protected Vector3 m_force; | ||
353 | protected Vector3 m_torque; | ||
327 | 354 | ||
328 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | 355 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; |
329 | protected float m_density = 1000.0f; // in kg/m^3 | 356 | protected float m_density = 1000.0f; // in kg/m^3 |
330 | protected float m_gravitymod = 1.0f; | 357 | protected float m_gravitymod = 1.0f; |
331 | protected float m_friction = 0.6f; // wood | 358 | protected float m_friction = 0.6f; // wood |
332 | protected float m_bounce = 0.5f; // wood | 359 | protected float m_bounce = 0.5f; // wood |
333 | 360 | ||
361 | |||
362 | protected bool m_isSelected = false; | ||
363 | |||
334 | /// <summary> | 364 | /// <summary> |
335 | /// Stores media texture data | 365 | /// Stores media texture data |
336 | /// </summary> | 366 | /// </summary> |
@@ -342,10 +372,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | private Vector3 m_cameraAtOffset; | 372 | private Vector3 m_cameraAtOffset; |
343 | private bool m_forceMouselook; | 373 | private bool m_forceMouselook; |
344 | 374 | ||
345 | // TODO: Collision sound should have default. | 375 | |
376 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
377 | private sbyte m_collisionSoundType; | ||
346 | private UUID m_collisionSound; | 378 | private UUID m_collisionSound; |
347 | private float m_collisionSoundVolume; | 379 | private float m_collisionSoundVolume; |
348 | 380 | ||
381 | private int LastColSoundSentTime; | ||
382 | |||
383 | |||
384 | private SOPVehicle m_vehicleParams = null; | ||
385 | |||
386 | private KeyframeMotion m_keyframeMotion = null; | ||
387 | |||
388 | public KeyframeMotion KeyframeMotion | ||
389 | { | ||
390 | get; set; | ||
391 | } | ||
392 | |||
393 | |||
349 | #endregion Fields | 394 | #endregion Fields |
350 | 395 | ||
351 | // ~SceneObjectPart() | 396 | // ~SceneObjectPart() |
@@ -375,6 +420,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 420 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
376 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 421 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
377 | m_inventory = new SceneObjectPartInventory(this); | 422 | m_inventory = new SceneObjectPartInventory(this); |
423 | LastColSoundSentTime = Util.EnvironmentTickCount(); | ||
378 | } | 424 | } |
379 | 425 | ||
380 | /// <summary> | 426 | /// <summary> |
@@ -389,7 +435,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 435 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
390 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 436 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
391 | { | 437 | { |
392 | m_name = "Primitive"; | 438 | m_name = "Object"; |
393 | 439 | ||
394 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 440 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
395 | LastOwnerID = CreatorID = OwnerID = ownerID; | 441 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -428,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
428 | private uint _ownerMask = (uint)PermissionMask.All; | 474 | private uint _ownerMask = (uint)PermissionMask.All; |
429 | private uint _groupMask = (uint)PermissionMask.None; | 475 | private uint _groupMask = (uint)PermissionMask.None; |
430 | private uint _everyoneMask = (uint)PermissionMask.None; | 476 | private uint _everyoneMask = (uint)PermissionMask.None; |
431 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 477 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
432 | private PrimFlags _flags = PrimFlags.None; | 478 | private PrimFlags _flags = PrimFlags.None; |
433 | private DateTime m_expires; | 479 | private DateTime m_expires; |
434 | private DateTime m_rezzed; | 480 | private DateTime m_rezzed; |
@@ -522,12 +568,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
522 | } | 568 | } |
523 | 569 | ||
524 | /// <value> | 570 | /// <value> |
525 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 571 | /// Get the inventory list |
526 | /// </value> | 572 | /// </value> |
527 | public TaskInventoryDictionary TaskInventory | 573 | public TaskInventoryDictionary TaskInventory |
528 | { | 574 | { |
529 | get { return m_inventory.Items; } | 575 | get { |
530 | set { m_inventory.Items = value; } | 576 | return m_inventory.Items; |
577 | } | ||
578 | set { | ||
579 | m_inventory.Items = value; | ||
580 | } | ||
531 | } | 581 | } |
532 | 582 | ||
533 | /// <summary> | 583 | /// <summary> |
@@ -577,20 +627,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | } | 627 | } |
578 | } | 628 | } |
579 | 629 | ||
580 | public byte Material | ||
581 | { | ||
582 | get { return (byte) m_material; } | ||
583 | set | ||
584 | { | ||
585 | m_material = (Material)value; | ||
586 | |||
587 | PhysicsActor pa = PhysActor; | ||
588 | |||
589 | if (pa != null) | ||
590 | pa.SetMaterial((int)value); | ||
591 | } | ||
592 | } | ||
593 | |||
594 | [XmlIgnore] | 630 | [XmlIgnore] |
595 | public bool PassTouches | 631 | public bool PassTouches |
596 | { | 632 | { |
@@ -616,6 +652,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | } | 652 | } |
617 | } | 653 | } |
618 | 654 | ||
655 | public bool IsSelected | ||
656 | { | ||
657 | get { return m_isSelected; } | ||
658 | set | ||
659 | { | ||
660 | m_isSelected = value; | ||
661 | if (ParentGroup != null) | ||
662 | ParentGroup.PartSelectChanged(value); | ||
663 | } | ||
664 | } | ||
665 | |||
666 | |||
619 | public Dictionary<int, string> CollisionFilter | 667 | public Dictionary<int, string> CollisionFilter |
620 | { | 668 | { |
621 | get { return m_CollisionFilter; } | 669 | get { return m_CollisionFilter; } |
@@ -684,14 +732,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
684 | set { m_LoopSoundSlavePrims = value; } | 732 | set { m_LoopSoundSlavePrims = value; } |
685 | } | 733 | } |
686 | 734 | ||
687 | |||
688 | public Byte[] TextureAnimation | 735 | public Byte[] TextureAnimation |
689 | { | 736 | { |
690 | get { return m_TextureAnimation; } | 737 | get { return m_TextureAnimation; } |
691 | set { m_TextureAnimation = value; } | 738 | set { m_TextureAnimation = value; } |
692 | } | 739 | } |
693 | 740 | ||
694 | |||
695 | public Byte[] ParticleSystem | 741 | public Byte[] ParticleSystem |
696 | { | 742 | { |
697 | get { return m_particleSystem; } | 743 | get { return m_particleSystem; } |
@@ -728,9 +774,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | { | 774 | { |
729 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 775 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
730 | PhysicsActor actor = PhysActor; | 776 | PhysicsActor actor = PhysActor; |
731 | // If physical and the root prim of a linkset, the position of the group is what physics thinks. | 777 | if (ParentID == 0) |
732 | if (actor != null && ParentID == 0) | 778 | { |
733 | m_groupPosition = actor.Position; | 779 | if (actor != null) |
780 | m_groupPosition = actor.Position; | ||
781 | return m_groupPosition; | ||
782 | } | ||
734 | 783 | ||
735 | // If I'm an attachment, my position is reported as the position of who I'm attached to | 784 | // If I'm an attachment, my position is reported as the position of who I'm attached to |
736 | if (ParentGroup.IsAttachment) | 785 | if (ParentGroup.IsAttachment) |
@@ -740,14 +789,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | return sp.AbsolutePosition; | 789 | return sp.AbsolutePosition; |
741 | } | 790 | } |
742 | 791 | ||
792 | // use root prim's group position. Physics may have updated it | ||
793 | if (ParentGroup.RootPart != this) | ||
794 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
743 | return m_groupPosition; | 795 | return m_groupPosition; |
744 | } | 796 | } |
745 | set | 797 | set |
746 | { | 798 | { |
747 | m_groupPosition = value; | 799 | m_groupPosition = value; |
748 | |||
749 | PhysicsActor actor = PhysActor; | 800 | PhysicsActor actor = PhysActor; |
750 | if (actor != null) | 801 | if (actor != null && ParentGroup.Scene.PhysicsScene != null) |
751 | { | 802 | { |
752 | try | 803 | try |
753 | { | 804 | { |
@@ -771,16 +822,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
771 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); | 822 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
772 | } | 823 | } |
773 | } | 824 | } |
774 | |||
775 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
776 | if (SitTargetAvatar != UUID.Zero) | ||
777 | { | ||
778 | ScenePresence avatar; | ||
779 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
780 | { | ||
781 | avatar.ParentPosition = GetWorldPosition(); | ||
782 | } | ||
783 | } | ||
784 | } | 825 | } |
785 | } | 826 | } |
786 | 827 | ||
@@ -789,7 +830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
789 | get { return m_offsetPosition; } | 830 | get { return m_offsetPosition; } |
790 | set | 831 | set |
791 | { | 832 | { |
792 | // StoreUndoState(); | 833 | Vector3 oldpos = m_offsetPosition; |
793 | m_offsetPosition = value; | 834 | m_offsetPosition = value; |
794 | 835 | ||
795 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 836 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -801,10 +842,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | actor.Orientation = GetWorldRotation(); | 842 | actor.Orientation = GetWorldRotation(); |
802 | 843 | ||
803 | // Tell the physics engines that this prim changed. | 844 | // Tell the physics engines that this prim changed. |
804 | if (ParentGroup.Scene != null) | 845 | if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) |
805 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 846 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
806 | } | 847 | } |
848 | |||
849 | if (!m_parentGroup.m_dupeInProgress) | ||
850 | { | ||
851 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
852 | foreach (ScenePresence av in avs) | ||
853 | { | ||
854 | if (av.ParentID == m_localId) | ||
855 | { | ||
856 | Vector3 offset = (m_offsetPosition - oldpos); | ||
857 | av.AbsolutePosition += offset; | ||
858 | av.SendAvatarDataToAllAgents(); | ||
859 | } | ||
860 | } | ||
861 | } | ||
807 | } | 862 | } |
863 | TriggerScriptChangedEvent(Changed.POSITION); | ||
808 | } | 864 | } |
809 | } | 865 | } |
810 | 866 | ||
@@ -855,7 +911,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | 911 | ||
856 | set | 912 | set |
857 | { | 913 | { |
858 | StoreUndoState(); | 914 | // StoreUndoState(); |
859 | m_rotationOffset = value; | 915 | m_rotationOffset = value; |
860 | 916 | ||
861 | PhysicsActor actor = PhysActor; | 917 | PhysicsActor actor = PhysActor; |
@@ -943,19 +999,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
943 | get | 999 | get |
944 | { | 1000 | { |
945 | PhysicsActor actor = PhysActor; | 1001 | PhysicsActor actor = PhysActor; |
946 | if ((actor != null) && actor.IsPhysical) | 1002 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
947 | { | 1003 | { |
948 | m_angularVelocity = actor.RotationalVelocity; | 1004 | m_angularVelocity = actor.RotationalVelocity; |
949 | } | 1005 | } |
950 | return m_angularVelocity; | 1006 | return m_angularVelocity; |
951 | } | 1007 | } |
952 | set { m_angularVelocity = value; } | 1008 | set |
1009 | { | ||
1010 | m_angularVelocity = value; | ||
1011 | PhysicsActor actor = PhysActor; | ||
1012 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) | ||
1013 | { | ||
1014 | actor.RotationalVelocity = m_angularVelocity; | ||
1015 | } | ||
1016 | } | ||
953 | } | 1017 | } |
954 | 1018 | ||
955 | /// <summary></summary> | 1019 | /// <summary></summary> |
956 | public Vector3 Acceleration | 1020 | public Vector3 Acceleration |
957 | { | 1021 | { |
958 | get { return m_acceleration; } | 1022 | get |
1023 | { | ||
1024 | PhysicsActor actor = PhysActor; | ||
1025 | if (actor != null) | ||
1026 | { | ||
1027 | m_acceleration = actor.Acceleration; | ||
1028 | } | ||
1029 | return m_acceleration; | ||
1030 | } | ||
1031 | |||
959 | set { m_acceleration = value; } | 1032 | set { m_acceleration = value; } |
960 | } | 1033 | } |
961 | 1034 | ||
@@ -1023,7 +1096,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1023 | public PrimitiveBaseShape Shape | 1096 | public PrimitiveBaseShape Shape |
1024 | { | 1097 | { |
1025 | get { return m_shape; } | 1098 | get { return m_shape; } |
1026 | set { m_shape = value;} | 1099 | set |
1100 | { | ||
1101 | m_shape = value; | ||
1102 | } | ||
1027 | } | 1103 | } |
1028 | 1104 | ||
1029 | /// <summary> | 1105 | /// <summary> |
@@ -1036,7 +1112,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | { | 1112 | { |
1037 | if (m_shape != null) | 1113 | if (m_shape != null) |
1038 | { | 1114 | { |
1039 | StoreUndoState(); | ||
1040 | 1115 | ||
1041 | m_shape.Scale = value; | 1116 | m_shape.Scale = value; |
1042 | 1117 | ||
@@ -1104,10 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | { | 1179 | { |
1105 | get | 1180 | get |
1106 | { | 1181 | { |
1107 | if (ParentGroup.IsAttachment) | 1182 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1108 | return GroupPosition; | ||
1109 | |||
1110 | return m_offsetPosition + m_groupPosition; | ||
1111 | } | 1183 | } |
1112 | } | 1184 | } |
1113 | 1185 | ||
@@ -1285,6 +1357,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | _flags = value; | 1357 | _flags = value; |
1286 | } | 1358 | } |
1287 | } | 1359 | } |
1360 | |||
1361 | [XmlIgnore] | ||
1362 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1363 | { | ||
1364 | get { return m_occupied; } | ||
1365 | set { m_occupied = value; } | ||
1366 | } | ||
1288 | 1367 | ||
1289 | /// <summary> | 1368 | /// <summary> |
1290 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero | 1369 | /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero |
@@ -1335,12 +1414,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | set { m_sitAnimation = value; } | 1414 | set { m_sitAnimation = value; } |
1336 | } | 1415 | } |
1337 | 1416 | ||
1417 | public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); | ||
1418 | |||
1419 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
1420 | // runtime thing.. do not persist | ||
1421 | [XmlIgnore] | ||
1422 | public sbyte CollisionSoundType | ||
1423 | { | ||
1424 | get | ||
1425 | { | ||
1426 | return m_collisionSoundType; | ||
1427 | } | ||
1428 | set | ||
1429 | { | ||
1430 | m_collisionSoundType = value; | ||
1431 | if (value == -1) | ||
1432 | m_collisionSound = invalidCollisionSoundUUID; | ||
1433 | else if (value == 0) | ||
1434 | m_collisionSound = UUID.Zero; | ||
1435 | } | ||
1436 | } | ||
1437 | |||
1338 | public UUID CollisionSound | 1438 | public UUID CollisionSound |
1339 | { | 1439 | { |
1340 | get { return m_collisionSound; } | 1440 | get { return m_collisionSound; } |
1341 | set | 1441 | set |
1342 | { | 1442 | { |
1343 | m_collisionSound = value; | 1443 | m_collisionSound = value; |
1444 | |||
1445 | if (value == invalidCollisionSoundUUID) | ||
1446 | m_collisionSoundType = -1; | ||
1447 | else if (value == UUID.Zero) | ||
1448 | m_collisionSoundType = 0; | ||
1449 | else | ||
1450 | m_collisionSoundType = 1; | ||
1451 | |||
1344 | aggregateScriptEvents(); | 1452 | aggregateScriptEvents(); |
1345 | } | 1453 | } |
1346 | } | 1454 | } |
@@ -1351,6 +1459,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | set { m_collisionSoundVolume = value; } | 1459 | set { m_collisionSoundVolume = value; } |
1352 | } | 1460 | } |
1353 | 1461 | ||
1462 | public float Buoyancy | ||
1463 | { | ||
1464 | get | ||
1465 | { | ||
1466 | if (ParentGroup.RootPart == this) | ||
1467 | return m_buoyancy; | ||
1468 | |||
1469 | return ParentGroup.RootPart.Buoyancy; | ||
1470 | } | ||
1471 | set | ||
1472 | { | ||
1473 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1474 | { | ||
1475 | ParentGroup.RootPart.Buoyancy = value; | ||
1476 | return; | ||
1477 | } | ||
1478 | m_buoyancy = value; | ||
1479 | if (PhysActor != null) | ||
1480 | PhysActor.Buoyancy = value; | ||
1481 | } | ||
1482 | } | ||
1483 | |||
1484 | public Vector3 Force | ||
1485 | { | ||
1486 | get | ||
1487 | { | ||
1488 | if (ParentGroup.RootPart == this) | ||
1489 | return m_force; | ||
1490 | |||
1491 | return ParentGroup.RootPart.Force; | ||
1492 | } | ||
1493 | |||
1494 | set | ||
1495 | { | ||
1496 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1497 | { | ||
1498 | ParentGroup.RootPart.Force = value; | ||
1499 | return; | ||
1500 | } | ||
1501 | m_force = value; | ||
1502 | if (PhysActor != null) | ||
1503 | PhysActor.Force = value; | ||
1504 | } | ||
1505 | } | ||
1506 | |||
1507 | public Vector3 Torque | ||
1508 | { | ||
1509 | get | ||
1510 | { | ||
1511 | if (ParentGroup.RootPart == this) | ||
1512 | return m_torque; | ||
1513 | |||
1514 | return ParentGroup.RootPart.Torque; | ||
1515 | } | ||
1516 | |||
1517 | set | ||
1518 | { | ||
1519 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1520 | { | ||
1521 | ParentGroup.RootPart.Torque = value; | ||
1522 | return; | ||
1523 | } | ||
1524 | m_torque = value; | ||
1525 | if (PhysActor != null) | ||
1526 | PhysActor.Torque = value; | ||
1527 | } | ||
1528 | } | ||
1529 | |||
1530 | public byte Material | ||
1531 | { | ||
1532 | get { return (byte)m_material; } | ||
1533 | set | ||
1534 | { | ||
1535 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1536 | { | ||
1537 | bool update = false; | ||
1538 | |||
1539 | if (m_material != (Material)value) | ||
1540 | { | ||
1541 | update = true; | ||
1542 | m_material = (Material)value; | ||
1543 | } | ||
1544 | |||
1545 | if (m_friction != SOPMaterialData.friction(m_material)) | ||
1546 | { | ||
1547 | update = true; | ||
1548 | m_friction = SOPMaterialData.friction(m_material); | ||
1549 | } | ||
1550 | |||
1551 | if (m_bounce != SOPMaterialData.bounce(m_material)) | ||
1552 | { | ||
1553 | update = true; | ||
1554 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1555 | } | ||
1556 | |||
1557 | if (update) | ||
1558 | { | ||
1559 | if (PhysActor != null) | ||
1560 | { | ||
1561 | PhysActor.SetMaterial((int)value); | ||
1562 | } | ||
1563 | if(ParentGroup != null) | ||
1564 | ParentGroup.HasGroupChanged = true; | ||
1565 | ScheduleFullUpdateIfNone(); | ||
1566 | UpdatePhysRequired = true; | ||
1567 | } | ||
1568 | } | ||
1569 | } | ||
1570 | } | ||
1571 | |||
1572 | // not a propriety to move to methods place later | ||
1573 | private bool HasMesh() | ||
1574 | { | ||
1575 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1576 | return true; | ||
1577 | return false; | ||
1578 | } | ||
1579 | |||
1580 | // not a propriety to move to methods place later | ||
1354 | public byte DefaultPhysicsShapeType() | 1581 | public byte DefaultPhysicsShapeType() |
1355 | { | 1582 | { |
1356 | byte type; | 1583 | byte type; |
@@ -1363,6 +1590,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
1363 | return type; | 1590 | return type; |
1364 | } | 1591 | } |
1365 | 1592 | ||
1593 | [XmlIgnore] | ||
1594 | public bool UsesComplexCost | ||
1595 | { | ||
1596 | get | ||
1597 | { | ||
1598 | byte pst = PhysicsShapeType; | ||
1599 | if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh()) | ||
1600 | return true; | ||
1601 | return false; | ||
1602 | } | ||
1603 | } | ||
1604 | |||
1605 | [XmlIgnore] | ||
1606 | public float PhysicsCost | ||
1607 | { | ||
1608 | get | ||
1609 | { | ||
1610 | if(PhysicsShapeType == (byte)PhysShapeType.none) | ||
1611 | return 0; | ||
1612 | |||
1613 | float cost = 0.1f; | ||
1614 | if (PhysActor != null) | ||
1615 | cost = PhysActor.PhysicsCost; | ||
1616 | else | ||
1617 | cost = 0.1f; | ||
1618 | |||
1619 | if ((Flags & PrimFlags.Physics) != 0) | ||
1620 | cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3 | ||
1621 | return cost; | ||
1622 | } | ||
1623 | } | ||
1624 | |||
1625 | [XmlIgnore] | ||
1626 | public float StreamingCost | ||
1627 | { | ||
1628 | get | ||
1629 | { | ||
1630 | float cost; | ||
1631 | if (PhysActor != null) | ||
1632 | cost = PhysActor.StreamCost; | ||
1633 | else | ||
1634 | cost = 1.0f; | ||
1635 | return 1.0f; | ||
1636 | } | ||
1637 | } | ||
1638 | |||
1639 | [XmlIgnore] | ||
1640 | public float SimulationCost | ||
1641 | { | ||
1642 | get | ||
1643 | { | ||
1644 | // ignoring scripts. Don't like considering them for this | ||
1645 | if((Flags & PrimFlags.Physics) != 0) | ||
1646 | return 1.0f; | ||
1647 | |||
1648 | return 0.5f; | ||
1649 | } | ||
1650 | } | ||
1651 | |||
1366 | public byte PhysicsShapeType | 1652 | public byte PhysicsShapeType |
1367 | { | 1653 | { |
1368 | get { return m_physicsShapeType; } | 1654 | get { return m_physicsShapeType; } |
@@ -1396,11 +1682,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1396 | } | 1682 | } |
1397 | else if (PhysActor == null) | 1683 | else if (PhysActor == null) |
1398 | { | 1684 | { |
1399 | ApplyPhysics((uint)Flags, VolumeDetectActive); | 1685 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); |
1686 | UpdatePhysicsSubscribedEvents(); | ||
1400 | } | 1687 | } |
1401 | else | 1688 | else |
1402 | { | 1689 | { |
1403 | PhysActor.PhysicsShapeType = m_physicsShapeType; | 1690 | PhysActor.PhysicsShapeType = m_physicsShapeType; |
1691 | // if (Shape.SculptEntry) | ||
1692 | // CheckSculptAndLoad(); | ||
1404 | } | 1693 | } |
1405 | 1694 | ||
1406 | if (ParentGroup != null) | 1695 | if (ParentGroup != null) |
@@ -1502,6 +1791,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1502 | } | 1791 | } |
1503 | } | 1792 | } |
1504 | 1793 | ||
1794 | |||
1505 | #endregion Public Properties with only Get | 1795 | #endregion Public Properties with only Get |
1506 | 1796 | ||
1507 | private uint ApplyMask(uint val, bool set, uint mask) | 1797 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1647,6 +1937,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | } | 1937 | } |
1648 | } | 1938 | } |
1649 | 1939 | ||
1940 | // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future | ||
1941 | public void SetVelocity(Vector3 pVel, bool localGlobalTF) | ||
1942 | { | ||
1943 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1944 | return; | ||
1945 | |||
1946 | if (ParentGroup.IsAttachment) | ||
1947 | return; // don't work on attachments (for now ??) | ||
1948 | |||
1949 | SceneObjectPart root = ParentGroup.RootPart; | ||
1950 | |||
1951 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1952 | return; | ||
1953 | |||
1954 | PhysicsActor pa = root.PhysActor; | ||
1955 | |||
1956 | if (pa == null || !pa.IsPhysical) | ||
1957 | return; | ||
1958 | |||
1959 | if (localGlobalTF) | ||
1960 | { | ||
1961 | pVel = pVel * GetWorldRotation(); | ||
1962 | } | ||
1963 | |||
1964 | ParentGroup.Velocity = pVel; | ||
1965 | } | ||
1966 | |||
1967 | // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future | ||
1968 | public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) | ||
1969 | { | ||
1970 | if (ParentGroup == null || ParentGroup.IsDeleted) | ||
1971 | return; | ||
1972 | |||
1973 | if (ParentGroup.IsAttachment) | ||
1974 | return; // don't work on attachments (for now ??) | ||
1975 | |||
1976 | SceneObjectPart root = ParentGroup.RootPart; | ||
1977 | |||
1978 | if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles | ||
1979 | return; | ||
1980 | |||
1981 | PhysicsActor pa = root.PhysActor; | ||
1982 | |||
1983 | if (pa == null || !pa.IsPhysical) | ||
1984 | return; | ||
1985 | |||
1986 | if (localGlobalTF) | ||
1987 | { | ||
1988 | pAngVel = pAngVel * GetWorldRotation(); | ||
1989 | } | ||
1990 | |||
1991 | root.AngularVelocity = pAngVel; | ||
1992 | } | ||
1993 | |||
1994 | |||
1650 | /// <summary> | 1995 | /// <summary> |
1651 | /// hook to the physics scene to apply angular impulse | 1996 | /// hook to the physics scene to apply angular impulse |
1652 | /// This is sent up to the group, which then finds the root prim | 1997 | /// This is sent up to the group, which then finds the root prim |
@@ -1667,7 +2012,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1667 | impulse = newimpulse; | 2012 | impulse = newimpulse; |
1668 | } | 2013 | } |
1669 | 2014 | ||
1670 | ParentGroup.applyAngularImpulse(impulse); | 2015 | ParentGroup.ApplyAngularImpulse(impulse); |
1671 | } | 2016 | } |
1672 | 2017 | ||
1673 | /// <summary> | 2018 | /// <summary> |
@@ -1677,20 +2022,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | /// </summary> | 2022 | /// </summary> |
1678 | /// <param name="impulsei">Vector force</param> | 2023 | /// <param name="impulsei">Vector force</param> |
1679 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 2024 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1680 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 2025 | |
2026 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
2027 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1681 | { | 2028 | { |
1682 | Vector3 impulse = impulsei; | 2029 | Vector3 torque = torquei; |
1683 | 2030 | ||
1684 | if (localGlobalTF) | 2031 | if (localGlobalTF) |
1685 | { | 2032 | { |
2033 | /* | ||
1686 | Quaternion grot = GetWorldRotation(); | 2034 | Quaternion grot = GetWorldRotation(); |
1687 | Quaternion AXgrot = grot; | 2035 | Quaternion AXgrot = grot; |
1688 | Vector3 AXimpulsei = impulsei; | 2036 | Vector3 AXimpulsei = impulsei; |
1689 | Vector3 newimpulse = AXimpulsei * AXgrot; | 2037 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1690 | impulse = newimpulse; | 2038 | */ |
2039 | torque *= GetWorldRotation(); | ||
1691 | } | 2040 | } |
1692 | 2041 | ||
1693 | ParentGroup.setAngularImpulse(impulse); | 2042 | Torque = torque; |
1694 | } | 2043 | } |
1695 | 2044 | ||
1696 | /// <summary> | 2045 | /// <summary> |
@@ -1698,7 +2047,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | /// </summary> | 2047 | /// </summary> |
1699 | /// <param name="rootObjectFlags"></param> | 2048 | /// <param name="rootObjectFlags"></param> |
1700 | /// <param name="VolumeDetectActive"></param> | 2049 | /// <param name="VolumeDetectActive"></param> |
1701 | public void ApplyPhysics(uint rootObjectFlags, bool _VolumeDetectActive) | 2050 | /// <param name="building"></param> |
2051 | |||
2052 | public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | ||
1702 | { | 2053 | { |
1703 | VolumeDetectActive = _VolumeDetectActive; | 2054 | VolumeDetectActive = _VolumeDetectActive; |
1704 | 2055 | ||
@@ -1708,8 +2059,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1708 | if (PhysicsShapeType == (byte)PhysShapeType.none) | 2059 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1709 | return; | 2060 | return; |
1710 | 2061 | ||
1711 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 2062 | bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; |
1712 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 2063 | bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; |
1713 | 2064 | ||
1714 | if (_VolumeDetectActive) | 2065 | if (_VolumeDetectActive) |
1715 | isPhantom = true; | 2066 | isPhantom = true; |
@@ -1723,7 +2074,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1723 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment | 2074 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1724 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | 2075 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1725 | { | 2076 | { |
1726 | AddToPhysics(isPhysical, isPhantom, isPhysical); | 2077 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
2078 | UpdatePhysicsSubscribedEvents(); // not sure if appliable here | ||
1727 | } | 2079 | } |
1728 | else | 2080 | else |
1729 | PhysActor = null; // just to be sure | 2081 | PhysActor = null; // just to be sure |
@@ -1778,6 +2130,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1778 | dupe.Category = Category; | 2130 | dupe.Category = Category; |
1779 | dupe.m_rezzed = m_rezzed; | 2131 | dupe.m_rezzed = m_rezzed; |
1780 | 2132 | ||
2133 | dupe.m_UndoRedo = null; | ||
2134 | dupe.m_isSelected = false; | ||
2135 | |||
2136 | dupe.IgnoreUndoUpdate = false; | ||
2137 | dupe.Undoing = false; | ||
2138 | |||
1781 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 2139 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1782 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 2140 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1783 | 2141 | ||
@@ -1793,6 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | 2151 | ||
1794 | // Move afterwards ResetIDs as it clears the localID | 2152 | // Move afterwards ResetIDs as it clears the localID |
1795 | dupe.LocalId = localID; | 2153 | dupe.LocalId = localID; |
2154 | |||
1796 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 2155 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1797 | dupe.LastOwnerID = OwnerID; | 2156 | dupe.LastOwnerID = OwnerID; |
1798 | 2157 | ||
@@ -1800,6 +2159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 2159 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
1801 | dupe.Shape.ExtraParams = extraP; | 2160 | dupe.Shape.ExtraParams = extraP; |
1802 | 2161 | ||
2162 | // safeguard actual copy is done in sog.copy | ||
2163 | dupe.KeyframeMotion = null; | ||
2164 | |||
1803 | dupe.DynAttrs.CopyFrom(DynAttrs); | 2165 | dupe.DynAttrs.CopyFrom(DynAttrs); |
1804 | 2166 | ||
1805 | if (userExposed) | 2167 | if (userExposed) |
@@ -1813,8 +2175,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1813 | */ | 2175 | */ |
1814 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 2176 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1815 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 2177 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2178 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... | ||
1816 | } | 2179 | } |
1817 | 2180 | ||
2181 | if (dupe.PhysActor != null) | ||
2182 | dupe.PhysActor.LocalID = localID; | ||
2183 | |||
1818 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 2184 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1819 | 2185 | ||
1820 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 2186 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1833,10 +2199,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1833 | { | 2199 | { |
1834 | if (asset != null) | 2200 | if (asset != null) |
1835 | SculptTextureCallback(asset); | 2201 | SculptTextureCallback(asset); |
1836 | else | 2202 | // else |
1837 | m_log.WarnFormat( | 2203 | // m_log.WarnFormat( |
1838 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", | 2204 | // "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", |
1839 | Name, UUID, id); | 2205 | // Name, UUID, id); |
1840 | } | 2206 | } |
1841 | */ | 2207 | */ |
1842 | /// <summary> | 2208 | /// <summary> |
@@ -1935,6 +2301,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1935 | 2301 | ||
1936 | /// <summary> | 2302 | /// <summary> |
1937 | /// Do a physics propery update for this part. | 2303 | /// Do a physics propery update for this part. |
2304 | /// now also updates phantom and volume detector | ||
1938 | /// </summary> | 2305 | /// </summary> |
1939 | /// <param name="UsePhysics"></param> | 2306 | /// <param name="UsePhysics"></param> |
1940 | /// <param name="isNew"></param> | 2307 | /// <param name="isNew"></param> |
@@ -1960,61 +2327,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1960 | { | 2327 | { |
1961 | if (pa.IsPhysical) // implies UsePhysics==false for this block | 2328 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1962 | { | 2329 | { |
1963 | if (!isNew) | 2330 | if (!isNew) // implies UsePhysics==false for this block |
2331 | { | ||
1964 | ParentGroup.Scene.RemovePhysicalPrim(1); | 2332 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1965 | 2333 | ||
1966 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 2334 | Velocity = new Vector3(0, 0, 0); |
1967 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | 2335 | Acceleration = new Vector3(0, 0, 0); |
1968 | pa.delink(); | 2336 | if (ParentGroup.RootPart == this) |
2337 | AngularVelocity = new Vector3(0, 0, 0); | ||
1969 | 2338 | ||
1970 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 2339 | if (pa.Phantom && !VolumeDetectActive) |
1971 | { | 2340 | { |
1972 | // destroy all joints connected to this now deactivated body | 2341 | RemoveFromPhysics(); |
1973 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | 2342 | return; |
1974 | } | 2343 | } |
1975 | 2344 | ||
1976 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 2345 | pa.IsPhysical = UsePhysics; |
1977 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 2346 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1978 | // which stops client-side interpolation of deactivated joint proxy objects. | 2347 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
2348 | pa.delink(); | ||
2349 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
2350 | { | ||
2351 | // destroy all joints connected to this now deactivated body | ||
2352 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | ||
2353 | } | ||
2354 | } | ||
1979 | } | 2355 | } |
1980 | 2356 | ||
1981 | if (!UsePhysics && !isNew) | 2357 | if (pa.IsPhysical != UsePhysics) |
1982 | { | 2358 | pa.IsPhysical = UsePhysics; |
1983 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1984 | // prim still has velocity and continues to interpolate its position along the old | ||
1985 | // velocity-vector. | ||
1986 | Velocity = new Vector3(0, 0, 0); | ||
1987 | Acceleration = new Vector3(0, 0, 0); | ||
1988 | AngularVelocity = new Vector3(0, 0, 0); | ||
1989 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1990 | } | ||
1991 | 2359 | ||
1992 | pa.IsPhysical = UsePhysics; | 2360 | if (UsePhysics) |
2361 | { | ||
2362 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2363 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2364 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2365 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1993 | 2366 | ||
1994 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2367 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1995 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2368 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1996 | /// that's not wholesome. Had to make Scene public | ||
1997 | //PhysActor = null; | ||
1998 | 2369 | ||
1999 | if ((Flags & PrimFlags.Phantom) == 0) | 2370 | if (ParentID != 0 && ParentID != LocalId) |
2000 | { | ||
2001 | if (UsePhysics) | ||
2002 | { | 2371 | { |
2003 | ParentGroup.Scene.AddPhysicalPrim(1); | 2372 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; |
2004 | 2373 | ||
2005 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 2374 | if (parentPa != null) |
2006 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
2007 | if (ParentID != 0 && ParentID != LocalId) | ||
2008 | { | 2375 | { |
2009 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | 2376 | pa.link(parentPa); |
2010 | |||
2011 | if (parentPa != null) | ||
2012 | { | ||
2013 | pa.link(parentPa); | ||
2014 | } | ||
2015 | } | 2377 | } |
2016 | } | 2378 | } |
2017 | } | 2379 | } |
2380 | } | ||
2381 | |||
2382 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2383 | if (pa.Phantom != phan) | ||
2384 | pa.Phantom = phan; | ||
2385 | |||
2386 | // some engines dont' have this check still | ||
2387 | // if (VolumeDetectActive != pa.IsVolumeDtc) | ||
2388 | { | ||
2389 | if (VolumeDetectActive) | ||
2390 | pa.SetVolumeDetect(1); | ||
2391 | else | ||
2392 | pa.SetVolumeDetect(0); | ||
2018 | } | 2393 | } |
2019 | 2394 | ||
2020 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2395 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
@@ -2133,42 +2508,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
2133 | 2508 | ||
2134 | public Vector3 GetGeometricCenter() | 2509 | public Vector3 GetGeometricCenter() |
2135 | { | 2510 | { |
2511 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
2512 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
2513 | // ignoring tortured prims details since sl also seems to ignore | ||
2514 | // so no real use in doing it on physics | ||
2515 | if (ParentGroup.IsDeleted) | ||
2516 | return new Vector3(0, 0, 0); | ||
2517 | |||
2518 | return ParentGroup.GetGeometricCenter(); | ||
2519 | } | ||
2520 | |||
2521 | public float GetMass() | ||
2522 | { | ||
2136 | PhysicsActor pa = PhysActor; | 2523 | PhysicsActor pa = PhysActor; |
2137 | 2524 | ||
2138 | if (pa != null) | 2525 | if (pa != null) |
2139 | return new Vector3(pa.GeometricCenter.X, pa.GeometricCenter.Y, pa.GeometricCenter.Z); | 2526 | return pa.Mass; |
2140 | else | 2527 | else |
2141 | return new Vector3(0, 0, 0); | 2528 | return 0; |
2142 | } | 2529 | } |
2143 | 2530 | ||
2144 | public Vector3 GetCenterOfMass() | 2531 | public Vector3 GetCenterOfMass() |
2145 | { | 2532 | { |
2533 | if (ParentGroup.RootPart == this) | ||
2534 | { | ||
2535 | if (ParentGroup.IsDeleted) | ||
2536 | return AbsolutePosition; | ||
2537 | return ParentGroup.GetCenterOfMass(); | ||
2538 | } | ||
2539 | |||
2146 | PhysicsActor pa = PhysActor; | 2540 | PhysicsActor pa = PhysActor; |
2147 | 2541 | ||
2148 | if (pa != null) | 2542 | if (pa != null) |
2149 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 2543 | { |
2544 | Vector3 tmp = pa.CenterOfMass; | ||
2545 | return tmp; | ||
2546 | } | ||
2150 | else | 2547 | else |
2151 | return new Vector3(0, 0, 0); | 2548 | return AbsolutePosition; |
2152 | } | 2549 | } |
2153 | 2550 | ||
2154 | public float GetMass() | 2551 | public Vector3 GetPartCenterOfMass() |
2155 | { | 2552 | { |
2156 | PhysicsActor pa = PhysActor; | 2553 | PhysicsActor pa = PhysActor; |
2157 | 2554 | ||
2158 | if (pa != null) | 2555 | if (pa != null) |
2159 | return pa.Mass; | 2556 | { |
2557 | Vector3 tmp = pa.CenterOfMass; | ||
2558 | return tmp; | ||
2559 | } | ||
2160 | else | 2560 | else |
2161 | return 0; | 2561 | return AbsolutePosition; |
2162 | } | 2562 | } |
2163 | 2563 | ||
2564 | |||
2164 | public Vector3 GetForce() | 2565 | public Vector3 GetForce() |
2165 | { | 2566 | { |
2166 | PhysicsActor pa = PhysActor; | 2567 | return Force; |
2167 | |||
2168 | if (pa != null) | ||
2169 | return pa.Force; | ||
2170 | else | ||
2171 | return Vector3.Zero; | ||
2172 | } | 2568 | } |
2173 | 2569 | ||
2174 | /// <summary> | 2570 | /// <summary> |
@@ -2383,15 +2779,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2383 | 2779 | ||
2384 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) | 2780 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2385 | { | 2781 | { |
2386 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | 2782 | bool sendToRoot = true; |
2387 | { | 2783 | |
2388 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2784 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2389 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2785 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2390 | 2786 | ||
2391 | colliding.Add(CreateDetObjectForGround()); | 2787 | colliding.Add(CreateDetObjectForGround()); |
2392 | LandCollidingMessage.Colliders = colliding; | 2788 | LandCollidingMessage.Colliders = colliding; |
2393 | 2789 | ||
2790 | if (Inventory.ContainsScripts()) | ||
2791 | { | ||
2792 | if (!PassCollisions) | ||
2793 | sendToRoot = false; | ||
2794 | } | ||
2795 | if ((ScriptEvents & ev) != 0) | ||
2394 | notify(LocalId, LandCollidingMessage); | 2796 | notify(LocalId, LandCollidingMessage); |
2797 | |||
2798 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot) | ||
2799 | { | ||
2800 | notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); | ||
2395 | } | 2801 | } |
2396 | } | 2802 | } |
2397 | 2803 | ||
@@ -2407,57 +2813,120 @@ namespace OpenSim.Region.Framework.Scenes | |||
2407 | List<uint> endedColliders = new List<uint>(); | 2813 | List<uint> endedColliders = new List<uint>(); |
2408 | List<uint> startedColliders = new List<uint>(); | 2814 | List<uint> startedColliders = new List<uint>(); |
2409 | 2815 | ||
2410 | // calculate things that started colliding this time | 2816 | if (collissionswith.Count == 0) |
2411 | // and build up list of colliders this time | ||
2412 | foreach (uint localid in collissionswith.Keys) | ||
2413 | { | 2817 | { |
2414 | thisHitColliders.Add(localid); | 2818 | if (m_lastColliders.Count == 0) |
2415 | if (!m_lastColliders.Contains(localid)) | 2819 | return; // nothing to do |
2416 | startedColliders.Add(localid); | ||
2417 | } | ||
2418 | 2820 | ||
2419 | // calculate things that ended colliding | 2821 | foreach (uint localID in m_lastColliders) |
2420 | foreach (uint localID in m_lastColliders) | 2822 | { |
2421 | { | ||
2422 | if (!thisHitColliders.Contains(localID)) | ||
2423 | endedColliders.Add(localID); | 2823 | endedColliders.Add(localID); |
2824 | } | ||
2825 | m_lastColliders.Clear(); | ||
2424 | } | 2826 | } |
2425 | 2827 | ||
2426 | //add the items that started colliding this time to the last colliders list. | 2828 | else |
2427 | foreach (uint localID in startedColliders) | 2829 | { |
2428 | m_lastColliders.Add(localID); | 2830 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
2429 | 2831 | ||
2430 | // remove things that ended colliding from the last colliders list | 2832 | // calculate things that started colliding this time |
2431 | foreach (uint localID in endedColliders) | 2833 | // and build up list of colliders this time |
2432 | m_lastColliders.Remove(localID); | 2834 | if (!VolumeDetectActive && CollisionSoundType >= 0) |
2835 | { | ||
2836 | CollisionForSoundInfo soundinfo; | ||
2837 | ContactPoint curcontact; | ||
2433 | 2838 | ||
2434 | // play the sound. | 2839 | foreach (uint id in collissionswith.Keys) |
2435 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2840 | { |
2436 | { | 2841 | thisHitColliders.Add(id); |
2437 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | 2842 | if (!m_lastColliders.Contains(id)) |
2438 | if (soundModule != null) | 2843 | { |
2844 | startedColliders.Add(id); | ||
2845 | |||
2846 | curcontact = collissionswith[id]; | ||
2847 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
2848 | { | ||
2849 | soundinfo = new CollisionForSoundInfo(); | ||
2850 | soundinfo.colliderID = id; | ||
2851 | soundinfo.position = curcontact.Position; | ||
2852 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
2853 | soundinfolist.Add(soundinfo); | ||
2854 | } | ||
2855 | } | ||
2856 | } | ||
2857 | } | ||
2858 | else | ||
2859 | { | ||
2860 | foreach (uint id in collissionswith.Keys) | ||
2861 | { | ||
2862 | thisHitColliders.Add(id); | ||
2863 | if (!m_lastColliders.Contains(id)) | ||
2864 | startedColliders.Add(id); | ||
2865 | } | ||
2866 | } | ||
2867 | |||
2868 | // calculate things that ended colliding | ||
2869 | foreach (uint localID in m_lastColliders) | ||
2439 | { | 2870 | { |
2440 | soundModule.SendSound(UUID, CollisionSound, | 2871 | if (!thisHitColliders.Contains(localID)) |
2441 | CollisionSoundVolume, true, (byte)0, 0, false, | 2872 | endedColliders.Add(localID); |
2442 | false); | ||
2443 | } | 2873 | } |
2874 | |||
2875 | //add the items that started colliding this time to the last colliders list. | ||
2876 | foreach (uint localID in startedColliders) | ||
2877 | m_lastColliders.Add(localID); | ||
2878 | |||
2879 | // remove things that ended colliding from the last colliders list | ||
2880 | foreach (uint localID in endedColliders) | ||
2881 | m_lastColliders.Remove(localID); | ||
2882 | |||
2883 | // play sounds. | ||
2884 | if (soundinfolist.Count > 0) | ||
2885 | CollisionSounds.PartCollisionSound(this, soundinfolist); | ||
2444 | } | 2886 | } |
2445 | 2887 | ||
2446 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2888 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2447 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2889 | if (!VolumeDetectActive) |
2890 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2448 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | 2891 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); |
2449 | 2892 | ||
2450 | if (startedColliders.Contains(0)) | 2893 | if (startedColliders.Contains(0)) |
2451 | { | 2894 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); |
2452 | if (m_lastColliders.Contains(0)) | 2895 | if (m_lastColliders.Contains(0)) |
2453 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | 2896 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); |
2454 | else | ||
2455 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2456 | } | ||
2457 | if (endedColliders.Contains(0)) | 2897 | if (endedColliders.Contains(0)) |
2458 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2898 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2459 | } | 2899 | } |
2460 | 2900 | ||
2901 | // The Collision sounds code calls this | ||
2902 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
2903 | { | ||
2904 | if (soundID == UUID.Zero) | ||
2905 | return; | ||
2906 | |||
2907 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
2908 | if (soundModule == null) | ||
2909 | return; | ||
2910 | |||
2911 | if (volume > 1) | ||
2912 | volume = 1; | ||
2913 | if (volume < 0) | ||
2914 | volume = 0; | ||
2915 | |||
2916 | int now = Util.EnvironmentTickCount(); | ||
2917 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
2918 | return; | ||
2919 | |||
2920 | LastColSoundSentTime = now; | ||
2921 | |||
2922 | UUID ownerID = OwnerID; | ||
2923 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2924 | UUID parentID = ParentGroup.UUID; | ||
2925 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
2926 | |||
2927 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
2928 | } | ||
2929 | |||
2461 | public void PhysicsOutOfBounds(Vector3 pos) | 2930 | public void PhysicsOutOfBounds(Vector3 pos) |
2462 | { | 2931 | { |
2463 | // Note: This is only being called on the root prim at this time. | 2932 | // Note: This is only being called on the root prim at this time. |
@@ -2479,9 +2948,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2479 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2948 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2480 | 2949 | ||
2481 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2950 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2482 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2951 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2483 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2952 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2484 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2953 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2485 | { | 2954 | { |
2486 | ParentGroup.AbsolutePosition = newpos; | 2955 | ParentGroup.AbsolutePosition = newpos; |
2487 | return; | 2956 | return; |
@@ -2766,6 +3235,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2766 | if (ParentGroup == null) | 3235 | if (ParentGroup == null) |
2767 | return; | 3236 | return; |
2768 | 3237 | ||
3238 | // Update the "last" values | ||
3239 | m_lastPosition = OffsetPosition; | ||
3240 | m_lastRotation = RotationOffset; | ||
3241 | m_lastVelocity = Velocity; | ||
3242 | m_lastAcceleration = Acceleration; | ||
3243 | m_lastAngularVelocity = AngularVelocity; | ||
3244 | m_lastUpdateSentTime = Environment.TickCount; | ||
3245 | |||
2769 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 3246 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2770 | { | 3247 | { |
2771 | SendFullUpdate(avatar.ControllingClient); | 3248 | SendFullUpdate(avatar.ControllingClient); |
@@ -2824,8 +3301,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | { | 3301 | { |
2825 | const float ROTATION_TOLERANCE = 0.01f; | 3302 | const float ROTATION_TOLERANCE = 0.01f; |
2826 | const float VELOCITY_TOLERANCE = 0.001f; | 3303 | const float VELOCITY_TOLERANCE = 0.001f; |
2827 | const float POSITION_TOLERANCE = 0.05f; | 3304 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2828 | const int TIME_MS_TOLERANCE = 3000; | 3305 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2829 | 3306 | ||
2830 | switch (UpdateFlag) | 3307 | switch (UpdateFlag) |
2831 | { | 3308 | { |
@@ -2839,17 +3316,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2839 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || | 3316 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || |
2840 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || | 3317 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || |
2841 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 3318 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
2842 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 3319 | Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE) |
2843 | { | 3320 | { |
2844 | SendTerseUpdateToAllClients(); | 3321 | SendTerseUpdateToAllClients(); |
2845 | 3322 | ||
2846 | // Update the "last" values | ||
2847 | m_lastPosition = OffsetPosition; | ||
2848 | m_lastRotation = RotationOffset; | ||
2849 | m_lastVelocity = Velocity; | ||
2850 | m_lastAcceleration = Acceleration; | ||
2851 | m_lastAngularVelocity = AngularVelocity; | ||
2852 | m_lastTerseSent = Environment.TickCount; | ||
2853 | } | 3323 | } |
2854 | break; | 3324 | break; |
2855 | } | 3325 | } |
@@ -2867,6 +3337,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2867 | /// </summary> | 3337 | /// </summary> |
2868 | public void SendTerseUpdateToAllClients() | 3338 | public void SendTerseUpdateToAllClients() |
2869 | { | 3339 | { |
3340 | if (ParentGroup == null || ParentGroup.Scene == null) | ||
3341 | return; | ||
3342 | |||
3343 | // Update the "last" values | ||
3344 | m_lastPosition = OffsetPosition; | ||
3345 | m_lastRotation = RotationOffset; | ||
3346 | m_lastVelocity = Velocity; | ||
3347 | m_lastAcceleration = Acceleration; | ||
3348 | m_lastAngularVelocity = AngularVelocity; | ||
3349 | m_lastUpdateSentTime = Environment.TickCount; | ||
3350 | |||
2870 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) | 3351 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
2871 | { | 3352 | { |
2872 | SendTerseUpdateToClient(client); | 3353 | SendTerseUpdateToClient(client); |
@@ -2890,10 +3371,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2890 | 3371 | ||
2891 | public void SetBuoyancy(float fvalue) | 3372 | public void SetBuoyancy(float fvalue) |
2892 | { | 3373 | { |
2893 | PhysicsActor pa = PhysActor; | 3374 | Buoyancy = fvalue; |
2894 | 3375 | /* | |
2895 | if (pa != null) | 3376 | if (PhysActor != null) |
2896 | pa.Buoyancy = fvalue; | 3377 | { |
3378 | PhysActor.Buoyancy = fvalue; | ||
3379 | } | ||
3380 | */ | ||
2897 | } | 3381 | } |
2898 | 3382 | ||
2899 | public void SetDieAtEdge(bool p) | 3383 | public void SetDieAtEdge(bool p) |
@@ -2909,47 +3393,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2909 | PhysicsActor pa = PhysActor; | 3393 | PhysicsActor pa = PhysActor; |
2910 | 3394 | ||
2911 | if (pa != null) | 3395 | if (pa != null) |
2912 | pa.FloatOnWater = floatYN == 1; | 3396 | pa.FloatOnWater = (floatYN == 1); |
2913 | } | 3397 | } |
2914 | 3398 | ||
2915 | public void SetForce(Vector3 force) | 3399 | public void SetForce(Vector3 force) |
2916 | { | 3400 | { |
2917 | PhysicsActor pa = PhysActor; | 3401 | Force = force; |
3402 | } | ||
2918 | 3403 | ||
2919 | if (pa != null) | 3404 | public SOPVehicle VehicleParams |
2920 | pa.Force = force; | 3405 | { |
3406 | get | ||
3407 | { | ||
3408 | return m_vehicleParams; | ||
3409 | } | ||
3410 | set | ||
3411 | { | ||
3412 | m_vehicleParams = value; | ||
3413 | } | ||
3414 | } | ||
3415 | |||
3416 | |||
3417 | public int VehicleType | ||
3418 | { | ||
3419 | get | ||
3420 | { | ||
3421 | if (m_vehicleParams == null) | ||
3422 | return (int)Vehicle.TYPE_NONE; | ||
3423 | else | ||
3424 | return (int)m_vehicleParams.Type; | ||
3425 | } | ||
3426 | set | ||
3427 | { | ||
3428 | SetVehicleType(value); | ||
3429 | } | ||
2921 | } | 3430 | } |
2922 | 3431 | ||
2923 | public void SetVehicleType(int type) | 3432 | public void SetVehicleType(int type) |
2924 | { | 3433 | { |
2925 | PhysicsActor pa = PhysActor; | 3434 | m_vehicleParams = null; |
3435 | |||
3436 | if (type == (int)Vehicle.TYPE_NONE) | ||
3437 | { | ||
3438 | if (_parentID ==0 && PhysActor != null) | ||
3439 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3440 | return; | ||
3441 | } | ||
3442 | m_vehicleParams = new SOPVehicle(); | ||
3443 | m_vehicleParams.ProcessTypeChange((Vehicle)type); | ||
3444 | { | ||
3445 | if (_parentID ==0 && PhysActor != null) | ||
3446 | PhysActor.VehicleType = type; | ||
3447 | return; | ||
3448 | } | ||
3449 | } | ||
2926 | 3450 | ||
2927 | if (pa != null) | 3451 | public void SetVehicleFlags(int param, bool remove) |
2928 | pa.VehicleType = type; | 3452 | { |
3453 | if (m_vehicleParams == null) | ||
3454 | return; | ||
3455 | |||
3456 | m_vehicleParams.ProcessVehicleFlags(param, remove); | ||
3457 | |||
3458 | if (_parentID ==0 && PhysActor != null) | ||
3459 | { | ||
3460 | PhysActor.VehicleFlags(param, remove); | ||
3461 | } | ||
2929 | } | 3462 | } |
2930 | 3463 | ||
2931 | public void SetVehicleFloatParam(int param, float value) | 3464 | public void SetVehicleFloatParam(int param, float value) |
2932 | { | 3465 | { |
2933 | PhysicsActor pa = PhysActor; | 3466 | if (m_vehicleParams == null) |
3467 | return; | ||
2934 | 3468 | ||
2935 | if (pa != null) | 3469 | m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value); |
2936 | pa.VehicleFloatParam(param, value); | 3470 | |
3471 | if (_parentID == 0 && PhysActor != null) | ||
3472 | { | ||
3473 | PhysActor.VehicleFloatParam(param, value); | ||
3474 | } | ||
2937 | } | 3475 | } |
2938 | 3476 | ||
2939 | public void SetVehicleVectorParam(int param, Vector3 value) | 3477 | public void SetVehicleVectorParam(int param, Vector3 value) |
2940 | { | 3478 | { |
2941 | PhysicsActor pa = PhysActor; | 3479 | if (m_vehicleParams == null) |
3480 | return; | ||
2942 | 3481 | ||
2943 | if (pa != null) | 3482 | m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value); |
2944 | pa.VehicleVectorParam(param, value); | 3483 | |
3484 | if (_parentID == 0 && PhysActor != null) | ||
3485 | { | ||
3486 | PhysActor.VehicleVectorParam(param, value); | ||
3487 | } | ||
2945 | } | 3488 | } |
2946 | 3489 | ||
2947 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3490 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
2948 | { | 3491 | { |
2949 | PhysicsActor pa = PhysActor; | 3492 | if (m_vehicleParams == null) |
3493 | return; | ||
2950 | 3494 | ||
2951 | if (pa != null) | 3495 | m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation); |
2952 | pa.VehicleRotationParam(param, rotation); | 3496 | |
3497 | if (_parentID == 0 && PhysActor != null) | ||
3498 | { | ||
3499 | PhysActor.VehicleRotationParam(param, rotation); | ||
3500 | } | ||
2953 | } | 3501 | } |
2954 | 3502 | ||
2955 | /// <summary> | 3503 | /// <summary> |
@@ -3150,14 +3698,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3150 | hasProfileCut = hasDimple; // is it the same thing? | 3698 | hasProfileCut = hasDimple; // is it the same thing? |
3151 | } | 3699 | } |
3152 | 3700 | ||
3153 | public void SetVehicleFlags(int param, bool remove) | ||
3154 | { | ||
3155 | PhysicsActor pa = PhysActor; | ||
3156 | |||
3157 | if (pa != null) | ||
3158 | pa.VehicleFlags(param, remove); | ||
3159 | } | ||
3160 | |||
3161 | public void SetGroup(UUID groupID, IClientAPI client) | 3701 | public void SetGroup(UUID groupID, IClientAPI client) |
3162 | { | 3702 | { |
3163 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3703 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3257,71 +3797,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3257 | { | 3797 | { |
3258 | ParentGroup.stopMoveToTarget(); | 3798 | ParentGroup.stopMoveToTarget(); |
3259 | 3799 | ||
3260 | ParentGroup.ScheduleGroupForTerseUpdate(); | 3800 | // ParentGroup.ScheduleGroupForTerseUpdate(); |
3261 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3801 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3262 | } | 3802 | } |
3263 | 3803 | ||
3264 | public void StoreUndoState() | 3804 | public void StoreUndoState(ObjectChangeType change) |
3265 | { | 3805 | { |
3266 | StoreUndoState(false); | 3806 | if (m_UndoRedo == null) |
3267 | } | 3807 | m_UndoRedo = new UndoRedoState(5); |
3268 | 3808 | ||
3269 | public void StoreUndoState(bool forGroup) | 3809 | lock (m_UndoRedo) |
3270 | { | ||
3271 | if (ParentGroup == null || ParentGroup.Scene == null) | ||
3272 | return; | ||
3273 | |||
3274 | if (Undoing) | ||
3275 | { | ||
3276 | // m_log.DebugFormat( | ||
3277 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3278 | return; | ||
3279 | } | ||
3280 | |||
3281 | if (IgnoreUndoUpdate) | ||
3282 | { | ||
3283 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3284 | return; | ||
3285 | } | ||
3286 | |||
3287 | lock (m_undo) | ||
3288 | { | 3810 | { |
3289 | if (m_undo.Count > 0) | 3811 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3290 | { | 3812 | { |
3291 | UndoState last = m_undo[m_undo.Count - 1]; | 3813 | m_UndoRedo.StoreUndo(this, change); |
3292 | if (last != null) | ||
3293 | { | ||
3294 | // TODO: May need to fix for group comparison | ||
3295 | if (last.Compare(this)) | ||
3296 | { | ||
3297 | // m_log.DebugFormat( | ||
3298 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3299 | // Name, LocalId, m_undo.Count); | ||
3300 | |||
3301 | return; | ||
3302 | } | ||
3303 | } | ||
3304 | } | ||
3305 | |||
3306 | // m_log.DebugFormat( | ||
3307 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3308 | // Name, LocalId, forGroup, m_undo.Count); | ||
3309 | |||
3310 | if (ParentGroup.Scene.MaxUndoCount > 0) | ||
3311 | { | ||
3312 | UndoState nUndo = new UndoState(this, forGroup); | ||
3313 | |||
3314 | m_undo.Add(nUndo); | ||
3315 | |||
3316 | if (m_undo.Count > ParentGroup.Scene.MaxUndoCount) | ||
3317 | m_undo.RemoveAt(0); | ||
3318 | |||
3319 | if (m_redo.Count > 0) | ||
3320 | m_redo.Clear(); | ||
3321 | |||
3322 | // m_log.DebugFormat( | ||
3323 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3324 | // Name, LocalId, forGroup, m_undo.Count); | ||
3325 | } | 3814 | } |
3326 | } | 3815 | } |
3327 | } | 3816 | } |
@@ -3333,88 +3822,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3333 | { | 3822 | { |
3334 | get | 3823 | get |
3335 | { | 3824 | { |
3336 | lock (m_undo) | 3825 | if (m_UndoRedo == null) |
3337 | return m_undo.Count; | 3826 | return 0; |
3827 | return m_UndoRedo.Count; | ||
3338 | } | 3828 | } |
3339 | } | 3829 | } |
3340 | 3830 | ||
3341 | public void Undo() | 3831 | public void Undo() |
3342 | { | 3832 | { |
3343 | lock (m_undo) | 3833 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3344 | { | 3834 | return; |
3345 | // m_log.DebugFormat( | ||
3346 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3347 | // Name, LocalId, m_undo.Count); | ||
3348 | |||
3349 | if (m_undo.Count > 0) | ||
3350 | { | ||
3351 | UndoState goback = m_undo[m_undo.Count - 1]; | ||
3352 | m_undo.RemoveAt(m_undo.Count - 1); | ||
3353 | |||
3354 | UndoState nUndo = null; | ||
3355 | |||
3356 | if (ParentGroup.Scene.MaxUndoCount > 0) | ||
3357 | { | ||
3358 | nUndo = new UndoState(this, goback.ForGroup); | ||
3359 | } | ||
3360 | |||
3361 | goback.PlaybackState(this); | ||
3362 | |||
3363 | if (nUndo != null) | ||
3364 | { | ||
3365 | m_redo.Add(nUndo); | ||
3366 | |||
3367 | if (m_redo.Count > ParentGroup.Scene.MaxUndoCount) | ||
3368 | m_redo.RemoveAt(0); | ||
3369 | } | ||
3370 | } | ||
3371 | 3835 | ||
3372 | // m_log.DebugFormat( | 3836 | lock (m_UndoRedo) |
3373 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3837 | { |
3374 | // Name, LocalId, m_undo.Count); | 3838 | Undoing = true; |
3839 | m_UndoRedo.Undo(this); | ||
3840 | Undoing = false; | ||
3375 | } | 3841 | } |
3376 | } | 3842 | } |
3377 | 3843 | ||
3378 | public void Redo() | 3844 | public void Redo() |
3379 | { | 3845 | { |
3380 | lock (m_undo) | 3846 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3381 | { | 3847 | return; |
3382 | // m_log.DebugFormat( | ||
3383 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3384 | // Name, LocalId, m_redo.Count); | ||
3385 | |||
3386 | if (m_redo.Count > 0) | ||
3387 | { | ||
3388 | UndoState gofwd = m_redo[m_redo.Count - 1]; | ||
3389 | m_redo.RemoveAt(m_redo.Count - 1); | ||
3390 | |||
3391 | if (ParentGroup.Scene.MaxUndoCount > 0) | ||
3392 | { | ||
3393 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3394 | |||
3395 | m_undo.Add(nUndo); | ||
3396 | |||
3397 | if (m_undo.Count > ParentGroup.Scene.MaxUndoCount) | ||
3398 | m_undo.RemoveAt(0); | ||
3399 | } | ||
3400 | |||
3401 | gofwd.PlayfwdState(this); | ||
3402 | 3848 | ||
3403 | // m_log.DebugFormat( | 3849 | lock (m_UndoRedo) |
3404 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3850 | { |
3405 | // Name, LocalId, m_redo.Count); | 3851 | Undoing = true; |
3406 | } | 3852 | m_UndoRedo.Redo(this); |
3853 | Undoing = false; | ||
3407 | } | 3854 | } |
3408 | } | 3855 | } |
3409 | 3856 | ||
3410 | public void ClearUndoState() | 3857 | public void ClearUndoState() |
3411 | { | 3858 | { |
3412 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3859 | if (m_UndoRedo == null || Undoing) |
3860 | return; | ||
3413 | 3861 | ||
3414 | lock (m_undo) | 3862 | lock (m_UndoRedo) |
3415 | { | 3863 | { |
3416 | m_undo.Clear(); | 3864 | m_UndoRedo.Clear(); |
3417 | m_redo.Clear(); | ||
3418 | } | 3865 | } |
3419 | } | 3866 | } |
3420 | 3867 | ||
@@ -3965,7 +4412,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3965 | if (god) | 4412 | if (god) |
3966 | { | 4413 | { |
3967 | BaseMask = ApplyMask(BaseMask, set, mask); | 4414 | BaseMask = ApplyMask(BaseMask, set, mask); |
3968 | Inventory.ApplyGodPermissions(_baseMask); | 4415 | Inventory.ApplyGodPermissions(BaseMask); |
3969 | } | 4416 | } |
3970 | 4417 | ||
3971 | break; | 4418 | break; |
@@ -3984,7 +4431,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3984 | case 16: | 4431 | case 16: |
3985 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & | 4432 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & |
3986 | baseMask; | 4433 | baseMask; |
3987 | // Prevent the client from creating no mod, no copy | 4434 | // Prevent the client from creating no copy, no transfer |
3988 | // objects | 4435 | // objects |
3989 | if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) | 4436 | if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) |
3990 | NextOwnerMask |= (uint)PermissionMask.Transfer; | 4437 | NextOwnerMask |= (uint)PermissionMask.Transfer; |
@@ -4002,20 +4449,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4002 | { | 4449 | { |
4003 | bool update = false; | 4450 | bool update = false; |
4004 | 4451 | ||
4005 | if (BaseMask != source.BaseMask || | 4452 | uint prevOwnerMask = OwnerMask; |
4006 | OwnerMask != source.OwnerMask || | 4453 | uint prevGroupMask = GroupMask; |
4007 | GroupMask != source.GroupMask || | 4454 | uint prevEveryoneMask = EveryoneMask; |
4008 | EveryoneMask != source.EveryoneMask || | 4455 | uint prevNextOwnerMask = NextOwnerMask; |
4009 | NextOwnerMask != source.NextOwnerMask) | ||
4010 | update = true; | ||
4011 | 4456 | ||
4012 | BaseMask = source.BaseMask; | 4457 | OwnerMask = source.OwnerMask & BaseMask; |
4013 | OwnerMask = source.OwnerMask; | 4458 | GroupMask = source.GroupMask & BaseMask; |
4014 | GroupMask = source.GroupMask; | 4459 | EveryoneMask = source.EveryoneMask & BaseMask; |
4015 | EveryoneMask = source.EveryoneMask; | 4460 | NextOwnerMask = source.NextOwnerMask & BaseMask; |
4016 | NextOwnerMask = source.NextOwnerMask; | ||
4017 | 4461 | ||
4018 | if (update) | 4462 | if (OwnerMask != prevOwnerMask || |
4463 | GroupMask != prevGroupMask || | ||
4464 | EveryoneMask != prevEveryoneMask || | ||
4465 | NextOwnerMask != prevNextOwnerMask) | ||
4019 | SendFullUpdateToAllClients(); | 4466 | SendFullUpdateToAllClients(); |
4020 | } | 4467 | } |
4021 | 4468 | ||
@@ -4066,6 +4513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4066 | } | 4513 | } |
4067 | } | 4514 | } |
4068 | 4515 | ||
4516 | |||
4069 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | 4517 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) |
4070 | { | 4518 | { |
4071 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | 4519 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) |
@@ -4093,7 +4541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4093 | /// <param name="SetTemporary"></param> | 4541 | /// <param name="SetTemporary"></param> |
4094 | /// <param name="SetPhantom"></param> | 4542 | /// <param name="SetPhantom"></param> |
4095 | /// <param name="SetVD"></param> | 4543 | /// <param name="SetVD"></param> |
4096 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4544 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) |
4097 | { | 4545 | { |
4098 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4546 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4099 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4547 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -4103,116 +4551,98 @@ namespace OpenSim.Region.Framework.Scenes | |||
4103 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4551 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4104 | return; | 4552 | return; |
4105 | 4553 | ||
4106 | PhysicsActor pa = PhysActor; | 4554 | VolumeDetectActive = SetVD; |
4107 | |||
4108 | // Special cases for VD. VD can only be called from a script | ||
4109 | // and can't be combined with changes to other states. So we can rely | ||
4110 | // that... | ||
4111 | // ... if VD is changed, all others are not. | ||
4112 | // ... if one of the others is changed, VD is not. | ||
4113 | if (SetVD) // VD is active, special logic applies | ||
4114 | { | ||
4115 | // State machine logic for VolumeDetect | ||
4116 | // More logic below | ||
4117 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
4118 | |||
4119 | if (phanReset) // Phantom changes from on to off switch VD off too | ||
4120 | { | ||
4121 | SetVD = false; // Switch it of for the course of this routine | ||
4122 | VolumeDetectActive = false; // and also permanently | ||
4123 | |||
4124 | if (pa != null) | ||
4125 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
4126 | } | ||
4127 | else | ||
4128 | { | ||
4129 | // If volumedetect is active we don't want phantom to be applied. | ||
4130 | // If this is a new call to VD out of the state "phantom" | ||
4131 | // this will also cause the prim to be visible to physics | ||
4132 | SetPhantom = false; | ||
4133 | } | ||
4134 | } | ||
4135 | 4555 | ||
4136 | if (UsePhysics && IsJoint()) | 4556 | // volume detector implies phantom |
4137 | { | 4557 | if (VolumeDetectActive) |
4138 | SetPhantom = true; | 4558 | SetPhantom = true; |
4139 | } | ||
4140 | 4559 | ||
4141 | if (UsePhysics) | 4560 | if (UsePhysics) |
4142 | { | ||
4143 | AddFlag(PrimFlags.Physics); | 4561 | AddFlag(PrimFlags.Physics); |
4144 | if (!wasUsingPhysics) | ||
4145 | { | ||
4146 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
4147 | } | ||
4148 | } | ||
4149 | else | 4562 | else |
4150 | { | ||
4151 | RemFlag(PrimFlags.Physics); | 4563 | RemFlag(PrimFlags.Physics); |
4152 | if (wasUsingPhysics) | ||
4153 | { | ||
4154 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
4155 | } | ||
4156 | } | ||
4157 | 4564 | ||
4158 | if (SetPhantom | 4565 | if (SetPhantom) |
4159 | || ParentGroup.IsAttachment | ||
4160 | || PhysicsShapeType == (byte)PhysShapeType.none | ||
4161 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4162 | { | ||
4163 | AddFlag(PrimFlags.Phantom); | 4566 | AddFlag(PrimFlags.Phantom); |
4567 | else | ||
4568 | RemFlag(PrimFlags.Phantom); | ||
4164 | 4569 | ||
4165 | if (PhysActor != null) | 4570 | if (SetTemporary) |
4571 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4572 | else | ||
4573 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4574 | |||
4575 | |||
4576 | if (ParentGroup.Scene == null) | ||
4577 | return; | ||
4578 | |||
4579 | PhysicsActor pa = PhysActor; | ||
4580 | |||
4581 | if (pa != null && building && pa.Building != building) | ||
4582 | pa.Building = building; | ||
4583 | |||
4584 | if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none | ||
4585 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
4586 | { | ||
4587 | if (pa != null) | ||
4166 | { | 4588 | { |
4589 | if(wasUsingPhysics) | ||
4590 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4167 | RemoveFromPhysics(); | 4591 | RemoveFromPhysics(); |
4168 | pa = null; | ||
4169 | } | 4592 | } |
4593 | |||
4594 | Velocity = new Vector3(0, 0, 0); | ||
4595 | Acceleration = new Vector3(0, 0, 0); | ||
4596 | if (ParentGroup.RootPart == this) | ||
4597 | AngularVelocity = new Vector3(0, 0, 0); | ||
4170 | } | 4598 | } |
4171 | else // Not phantom | 4599 | |
4600 | else | ||
4172 | { | 4601 | { |
4173 | RemFlag(PrimFlags.Phantom); | 4602 | if (ParentGroup.Scene.CollidablePrims) |
4174 | |||
4175 | if (ParentGroup.Scene == null) | ||
4176 | return; | ||
4177 | |||
4178 | if (ParentGroup.Scene.CollidablePrims && pa == null) | ||
4179 | { | 4603 | { |
4180 | AddToPhysics(UsePhysics, SetPhantom, false); | 4604 | if (pa == null) |
4181 | pa = PhysActor; | ||
4182 | |||
4183 | |||
4184 | if (pa != null) | ||
4185 | { | 4605 | { |
4186 | pa.SetMaterial(Material); | 4606 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4187 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4607 | pa = PhysActor; |
4188 | 4608 | /* | |
4189 | if ( | 4609 | if (pa != null) |
4190 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4191 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4192 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4193 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4194 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4195 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4196 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4197 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4198 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4199 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4200 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4201 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4202 | (CollisionSound != UUID.Zero) | ||
4203 | ) | ||
4204 | { | 4610 | { |
4205 | pa.OnCollisionUpdate += PhysicsCollision; | 4611 | if ( |
4206 | pa.SubscribeEvents(1000); | 4612 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4613 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4614 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4615 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4616 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4617 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4618 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4619 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4620 | (CollisionSound != UUID.Zero) | ||
4621 | ) | ||
4622 | { | ||
4623 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4624 | pa.SubscribeEvents(1000); | ||
4625 | } | ||
4207 | } | 4626 | } |
4627 | */ | ||
4208 | } | 4628 | } |
4209 | } | 4629 | else // it already has a physical representation |
4210 | else // it already has a physical representation | 4630 | { |
4211 | { | 4631 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4212 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | 4632 | /* moved into DoPhysicsPropertyUpdate |
4213 | } | 4633 | if(VolumeDetectActive) |
4214 | } | 4634 | pa.SetVolumeDetect(1); |
4635 | else | ||
4636 | pa.SetVolumeDetect(0); | ||
4637 | */ | ||
4215 | 4638 | ||
4639 | if (pa.Building != building) | ||
4640 | pa.Building = building; | ||
4641 | } | ||
4642 | |||
4643 | UpdatePhysicsSubscribedEvents(); | ||
4644 | } | ||
4645 | } | ||
4216 | if (SetVD) | 4646 | if (SetVD) |
4217 | { | 4647 | { |
4218 | // If the above logic worked (this is urgent candidate to unit tests!) | 4648 | // If the above logic worked (this is urgent candidate to unit tests!) |
@@ -4226,6 +4656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4226 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 4656 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
4227 | VolumeDetectActive = true; | 4657 | VolumeDetectActive = true; |
4228 | } | 4658 | } |
4659 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | ||
4229 | } | 4660 | } |
4230 | else if (SetVD != wasVD) | 4661 | else if (SetVD != wasVD) |
4231 | { | 4662 | { |
@@ -4237,61 +4668,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
4237 | RemFlag(PrimFlags.Phantom); | 4668 | RemFlag(PrimFlags.Phantom); |
4238 | VolumeDetectActive = false; | 4669 | VolumeDetectActive = false; |
4239 | } | 4670 | } |
4240 | 4671 | // and last in case we have a new actor and not building | |
4241 | if (SetTemporary) | ||
4242 | { | ||
4243 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4244 | } | ||
4245 | else | ||
4246 | { | ||
4247 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4248 | } | ||
4249 | |||
4250 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | ||
4251 | 4672 | ||
4252 | if (ParentGroup != null) | 4673 | if (ParentGroup != null) |
4253 | { | 4674 | { |
4254 | ParentGroup.HasGroupChanged = true; | 4675 | ParentGroup.HasGroupChanged = true; |
4255 | ScheduleFullUpdate(); | 4676 | ScheduleFullUpdate(); |
4256 | } | 4677 | } |
4257 | 4678 | ||
4258 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4679 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4259 | } | 4680 | } |
4260 | 4681 | ||
4261 | /// <summary> | 4682 | /// <summary> |
4262 | /// Adds this part to the physics scene. | 4683 | /// Adds this part to the physics scene. |
4684 | /// and sets the PhysActor property | ||
4263 | /// </summary> | 4685 | /// </summary> |
4264 | /// <remarks>This method also sets the PhysActor property.</remarks> | 4686 | /// <param name="isPhysical">Add this prim as physical.</param> |
4265 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | 4687 | /// <param name="isPhantom">Add this prim as phantom.</param> |
4266 | /// <returns> | 4688 | /// <param name="building">tells physics to delay full construction of object</param> |
4267 | /// The physics actor. null if there was a failure. | 4689 | /// <param name="applyDynamics">applies velocities, force and torque</param> |
4268 | /// </returns> | 4690 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) |
4269 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool applyDynamics) | 4691 | { |
4270 | { | ||
4271 | PhysicsActor pa; | 4692 | PhysicsActor pa; |
4272 | 4693 | ||
4273 | Vector3 velocity = Velocity; | 4694 | Vector3 velocity = Velocity; |
4274 | Vector3 rotationalVelocity = AngularVelocity;; | 4695 | Vector3 rotationalVelocity = AngularVelocity;; |
4275 | 4696 | ||
4276 | try | 4697 | try |
4277 | { | 4698 | { |
4278 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 4699 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4279 | string.Format("{0}/{1}", Name, UUID), | 4700 | string.Format("{0}/{1}", Name, UUID), |
4280 | Shape, | 4701 | Shape, |
4281 | AbsolutePosition, | 4702 | AbsolutePosition, |
4282 | Scale, | 4703 | Scale, |
4283 | GetWorldRotation(), | 4704 | GetWorldRotation(), |
4284 | isPhysical, | 4705 | isPhysical, |
4285 | isPhantom, | 4706 | isPhantom, |
4286 | PhysicsShapeType, | 4707 | PhysicsShapeType, |
4287 | m_localId); | 4708 | m_localId); |
4288 | } | 4709 | } |
4289 | catch (Exception e) | 4710 | catch (Exception e) |
4290 | { | 4711 | { |
4291 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); | 4712 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); |
4292 | pa = null; | 4713 | pa = null; |
4293 | } | 4714 | } |
4294 | 4715 | ||
4295 | if (pa != null) | 4716 | if (pa != null) |
4296 | { | 4717 | { |
4297 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4718 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
@@ -4304,11 +4725,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4304 | 4725 | ||
4305 | if (VolumeDetectActive) // change if not the default only | 4726 | if (VolumeDetectActive) // change if not the default only |
4306 | pa.SetVolumeDetect(1); | 4727 | pa.SetVolumeDetect(1); |
4728 | |||
4729 | if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4730 | m_vehicleParams.SetVehicle(pa); | ||
4731 | |||
4307 | // we are going to tell rest of code about physics so better have this here | 4732 | // we are going to tell rest of code about physics so better have this here |
4308 | PhysActor = pa; | 4733 | PhysActor = pa; |
4309 | 4734 | ||
4735 | // DoPhysicsPropertyUpdate(isPhysical, true); | ||
4736 | // lets expand it here just with what it really needs to do | ||
4737 | |||
4310 | if (isPhysical) | 4738 | if (isPhysical) |
4311 | { | 4739 | { |
4740 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
4741 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
4742 | ParentGroup.RootPart.KeyframeMotion = null; | ||
4312 | ParentGroup.Scene.AddPhysicalPrim(1); | 4743 | ParentGroup.Scene.AddPhysicalPrim(1); |
4313 | 4744 | ||
4314 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 4745 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
@@ -4325,19 +4756,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
4325 | } | 4756 | } |
4326 | } | 4757 | } |
4327 | 4758 | ||
4328 | if (applyDynamics) | 4759 | if (applyDynamics) |
4329 | // do independent of isphysical so parameters get setted (at least some) | 4760 | // do independent of isphysical so parameters get setted (at least some) |
4330 | { | 4761 | { |
4331 | Velocity = velocity; | 4762 | Velocity = velocity; |
4332 | AngularVelocity = rotationalVelocity; | 4763 | AngularVelocity = rotationalVelocity; |
4333 | // pa.Velocity = velocity; | 4764 | // pa.Velocity = velocity; |
4334 | pa.RotationalVelocity = rotationalVelocity; | 4765 | pa.RotationalVelocity = rotationalVelocity; |
4766 | |||
4767 | // if not vehicle and root part apply force and torque | ||
4768 | if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE) | ||
4769 | && LocalId == ParentGroup.RootPart.LocalId) | ||
4770 | { | ||
4771 | pa.Force = Force; | ||
4772 | pa.Torque = Torque; | ||
4773 | } | ||
4335 | } | 4774 | } |
4336 | 4775 | ||
4337 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | 4776 | // if (Shape.SculptEntry) |
4777 | // CheckSculptAndLoad(); | ||
4778 | // else | ||
4779 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | ||
4780 | |||
4781 | if (!building) | ||
4782 | pa.Building = false; | ||
4338 | } | 4783 | } |
4339 | 4784 | ||
4340 | PhysActor = pa; | 4785 | PhysActor = pa; |
4786 | |||
4341 | ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); | 4787 | ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); |
4342 | } | 4788 | } |
4343 | 4789 | ||
@@ -4346,13 +4792,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4346 | /// </summary> | 4792 | /// </summary> |
4347 | /// <remarks> | 4793 | /// <remarks> |
4348 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics | 4794 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics |
4349 | /// representation for collision detection. Rather, this would be used in situations such as making a prim | 4795 | /// representation for collision detection. |
4350 | /// phantom. | ||
4351 | /// </remarks> | 4796 | /// </remarks> |
4352 | public void RemoveFromPhysics() | 4797 | public void RemoveFromPhysics() |
4353 | { | 4798 | { |
4354 | ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); | 4799 | PhysicsActor pa = PhysActor; |
4355 | ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 4800 | if (pa != null) |
4801 | { | ||
4802 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4803 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | ||
4804 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | ||
4805 | |||
4806 | ParentGroup.Scene.PhysicsScene.RemovePrim(pa); | ||
4807 | |||
4808 | ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); | ||
4809 | } | ||
4356 | PhysActor = null; | 4810 | PhysActor = null; |
4357 | } | 4811 | } |
4358 | 4812 | ||
@@ -4484,6 +4938,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4484 | { | 4938 | { |
4485 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); | 4939 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); |
4486 | 4940 | ||
4941 | return; | ||
4942 | |||
4487 | if (ParentGroup.IsDeleted) | 4943 | if (ParentGroup.IsDeleted) |
4488 | return; | 4944 | return; |
4489 | 4945 | ||
@@ -4581,6 +5037,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4581 | ScheduleFullUpdate(); | 5037 | ScheduleFullUpdate(); |
4582 | } | 5038 | } |
4583 | 5039 | ||
5040 | |||
5041 | private void UpdatePhysicsSubscribedEvents() | ||
5042 | { | ||
5043 | PhysicsActor pa = PhysActor; | ||
5044 | if (pa == null) | ||
5045 | return; | ||
5046 | |||
5047 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
5048 | |||
5049 | bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0)); | ||
5050 | |||
5051 | scriptEvents CombinedEvents = AggregateScriptEvents; | ||
5052 | |||
5053 | // merge with root part | ||
5054 | if (ParentGroup != null && ParentGroup.RootPart != null) | ||
5055 | CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents; | ||
5056 | |||
5057 | // submit to this part case | ||
5058 | if (VolumeDetectActive) | ||
5059 | CombinedEvents &= PhyscicsVolumeDtcSubsEvents; | ||
5060 | else if ((Flags & PrimFlags.Phantom) != 0) | ||
5061 | CombinedEvents &= PhyscicsPhantonSubsEvents; | ||
5062 | else | ||
5063 | CombinedEvents &= PhysicsNeededSubsEvents; | ||
5064 | |||
5065 | if (hassound || CombinedEvents != 0) | ||
5066 | { | ||
5067 | // subscribe to physics updates. | ||
5068 | pa.OnCollisionUpdate += PhysicsCollision; | ||
5069 | pa.SubscribeEvents(50); // 20 reports per second | ||
5070 | } | ||
5071 | else | ||
5072 | { | ||
5073 | pa.UnSubscribeEvents(); | ||
5074 | } | ||
5075 | } | ||
5076 | |||
5077 | |||
4584 | public void aggregateScriptEvents() | 5078 | public void aggregateScriptEvents() |
4585 | { | 5079 | { |
4586 | if (ParentGroup == null || ParentGroup.RootPart == null) | 5080 | if (ParentGroup == null || ParentGroup.RootPart == null) |
@@ -4617,40 +5111,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4617 | { | 5111 | { |
4618 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; | 5112 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
4619 | } | 5113 | } |
4620 | 5114 | /* | |
4621 | PhysicsActor pa = PhysActor; | 5115 | PhysicsActor pa = PhysActor; |
4622 | 5116 | if (pa != null) | |
4623 | if ( | ||
4624 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4625 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4626 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4627 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4628 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4629 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4630 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4631 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4632 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4633 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4634 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4635 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4636 | (CollisionSound != UUID.Zero) | ||
4637 | ) | ||
4638 | { | 5117 | { |
4639 | // subscribe to physics updates. | 5118 | if ( |
4640 | if (pa != null) | 5119 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
5120 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
5121 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
5122 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
5123 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
5124 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
5125 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
5126 | ) | ||
4641 | { | 5127 | { |
5128 | // subscribe to physics updates. | ||
4642 | pa.OnCollisionUpdate += PhysicsCollision; | 5129 | pa.OnCollisionUpdate += PhysicsCollision; |
4643 | pa.SubscribeEvents(1000); | 5130 | pa.SubscribeEvents(1000); |
4644 | } | 5131 | } |
4645 | } | 5132 | else |
4646 | else | ||
4647 | { | ||
4648 | if (pa != null) | ||
4649 | { | 5133 | { |
4650 | pa.UnSubscribeEvents(); | 5134 | pa.UnSubscribeEvents(); |
4651 | pa.OnCollisionUpdate -= PhysicsCollision; | 5135 | pa.OnCollisionUpdate -= PhysicsCollision; |
4652 | } | 5136 | } |
4653 | } | 5137 | } |
5138 | */ | ||
5139 | UpdatePhysicsSubscribedEvents(); | ||
4654 | 5140 | ||
4655 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 5141 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4656 | //{ | 5142 | //{ |
@@ -4781,6 +5267,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4781 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5267 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4782 | } | 5268 | } |
4783 | 5269 | ||
5270 | public void ResetOwnerChangeFlag() | ||
5271 | { | ||
5272 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5273 | |||
5274 | foreach (UUID itemID in inv) | ||
5275 | { | ||
5276 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5277 | item.OwnerChanged = false; | ||
5278 | Inventory.UpdateInventoryItem(item, false, false); | ||
5279 | } | ||
5280 | } | ||
5281 | |||
4784 | /// <summary> | 5282 | /// <summary> |
4785 | /// Record an avatar sitting on this part. | 5283 | /// Record an avatar sitting on this part. |
4786 | /// </summary> | 5284 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 7dba7c8..d04d87b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -49,6 +49,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | private string m_inventoryFileName = String.Empty; | 49 | private string m_inventoryFileName = String.Empty; |
50 | private byte[] m_inventoryFileData = new byte[0]; | 50 | private byte[] m_inventoryFileData = new byte[0]; |
51 | private uint m_inventoryFileNameSerial = 0; | 51 | private uint m_inventoryFileNameSerial = 0; |
52 | private bool m_inventoryPrivileged = false; | ||
53 | |||
54 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
52 | 55 | ||
53 | /// <value> | 56 | /// <value> |
54 | /// The part to which the inventory belongs. | 57 | /// The part to which the inventory belongs. |
@@ -85,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
85 | /// </value> | 88 | /// </value> |
86 | protected internal TaskInventoryDictionary Items | 89 | protected internal TaskInventoryDictionary Items |
87 | { | 90 | { |
88 | get { return m_items; } | 91 | get { |
92 | return m_items; | ||
93 | } | ||
89 | set | 94 | set |
90 | { | 95 | { |
91 | m_items = value; | 96 | m_items = value; |
@@ -134,38 +139,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | public void ResetInventoryIDs() | 139 | public void ResetInventoryIDs() |
135 | { | 140 | { |
136 | if (null == m_part) | 141 | if (null == m_part) |
137 | return; | 142 | m_items.LockItemsForWrite(true); |
138 | 143 | ||
139 | lock (m_items) | 144 | if (Items.Count == 0) |
140 | { | 145 | { |
141 | if (0 == m_items.Count) | 146 | m_items.LockItemsForWrite(false); |
142 | return; | 147 | return; |
148 | } | ||
143 | 149 | ||
144 | IList<TaskInventoryItem> items = GetInventoryItems(); | 150 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
145 | m_items.Clear(); | 151 | Items.Clear(); |
146 | 152 | ||
147 | foreach (TaskInventoryItem item in items) | 153 | foreach (TaskInventoryItem item in items) |
148 | { | 154 | { |
149 | item.ResetIDs(m_part.UUID); | 155 | item.ResetIDs(m_part.UUID); |
150 | m_items.Add(item.ItemID, item); | 156 | Items.Add(item.ItemID, item); |
151 | } | ||
152 | } | 157 | } |
158 | m_items.LockItemsForWrite(false); | ||
153 | } | 159 | } |
154 | 160 | ||
155 | public void ResetObjectID() | 161 | public void ResetObjectID() |
156 | { | 162 | { |
157 | lock (Items) | 163 | m_items.LockItemsForWrite(true); |
164 | |||
165 | if (Items.Count == 0) | ||
158 | { | 166 | { |
159 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 167 | m_items.LockItemsForWrite(false); |
160 | Items.Clear(); | 168 | return; |
161 | |||
162 | foreach (TaskInventoryItem item in items) | ||
163 | { | ||
164 | item.ParentPartID = m_part.UUID; | ||
165 | item.ParentID = m_part.UUID; | ||
166 | Items.Add(item.ItemID, item); | ||
167 | } | ||
168 | } | 169 | } |
170 | |||
171 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
172 | Items.Clear(); | ||
173 | |||
174 | foreach (TaskInventoryItem item in items) | ||
175 | { | ||
176 | item.ParentPartID = m_part.UUID; | ||
177 | item.ParentID = m_part.UUID; | ||
178 | Items.Add(item.ItemID, item); | ||
179 | } | ||
180 | m_items.LockItemsForWrite(false); | ||
169 | } | 181 | } |
170 | 182 | ||
171 | /// <summary> | 183 | /// <summary> |
@@ -174,17 +186,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | /// <param name="ownerId"></param> | 186 | /// <param name="ownerId"></param> |
175 | public void ChangeInventoryOwner(UUID ownerId) | 187 | public void ChangeInventoryOwner(UUID ownerId) |
176 | { | 188 | { |
177 | lock (Items) | 189 | List<TaskInventoryItem> items = GetInventoryItems(); |
178 | { | 190 | |
179 | if (0 == Items.Count) | 191 | if (items.Count == 0) |
180 | { | 192 | return; |
181 | return; | ||
182 | } | ||
183 | } | ||
184 | 193 | ||
194 | m_items.LockItemsForWrite(true); | ||
185 | HasInventoryChanged = true; | 195 | HasInventoryChanged = true; |
186 | m_part.ParentGroup.HasGroupChanged = true; | 196 | m_part.ParentGroup.HasGroupChanged = true; |
187 | List<TaskInventoryItem> items = GetInventoryItems(); | ||
188 | foreach (TaskInventoryItem item in items) | 197 | foreach (TaskInventoryItem item in items) |
189 | { | 198 | { |
190 | if (ownerId != item.OwnerID) | 199 | if (ownerId != item.OwnerID) |
@@ -195,6 +204,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | item.PermsGranter = UUID.Zero; | 204 | item.PermsGranter = UUID.Zero; |
196 | item.OwnerChanged = true; | 205 | item.OwnerChanged = true; |
197 | } | 206 | } |
207 | m_items.LockItemsForWrite(false); | ||
198 | } | 208 | } |
199 | 209 | ||
200 | /// <summary> | 210 | /// <summary> |
@@ -203,12 +213,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | /// <param name="groupID"></param> | 213 | /// <param name="groupID"></param> |
204 | public void ChangeInventoryGroup(UUID groupID) | 214 | public void ChangeInventoryGroup(UUID groupID) |
205 | { | 215 | { |
206 | lock (Items) | 216 | m_items.LockItemsForWrite(true); |
217 | if (0 == Items.Count) | ||
207 | { | 218 | { |
208 | if (0 == Items.Count) | 219 | m_items.LockItemsForWrite(false); |
209 | { | 220 | return; |
210 | return; | ||
211 | } | ||
212 | } | 221 | } |
213 | 222 | ||
214 | // Don't let this set the HasGroupChanged flag for attachments | 223 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -220,12 +229,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | m_part.ParentGroup.HasGroupChanged = true; | 229 | m_part.ParentGroup.HasGroupChanged = true; |
221 | } | 230 | } |
222 | 231 | ||
223 | List<TaskInventoryItem> items = GetInventoryItems(); | 232 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
224 | foreach (TaskInventoryItem item in items) | 233 | foreach (TaskInventoryItem item in items) |
225 | { | 234 | { |
226 | if (groupID != item.GroupID) | 235 | if (groupID != item.GroupID) |
236 | { | ||
227 | item.GroupID = groupID; | 237 | item.GroupID = groupID; |
238 | } | ||
228 | } | 239 | } |
240 | m_items.LockItemsForWrite(false); | ||
229 | } | 241 | } |
230 | 242 | ||
231 | private void QueryScriptStates() | 243 | private void QueryScriptStates() |
@@ -233,15 +245,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) | 245 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
234 | return; | 246 | return; |
235 | 247 | ||
236 | lock (Items) | 248 | Items.LockItemsForRead(true); |
249 | foreach (TaskInventoryItem item in Items.Values) | ||
237 | { | 250 | { |
238 | foreach (TaskInventoryItem item in Items.Values) | 251 | if (item.InvType == (int)InventoryType.LSL) |
239 | { | 252 | { |
240 | bool running; | 253 | bool running; |
241 | if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) | 254 | if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) |
242 | item.ScriptRunning = running; | 255 | item.ScriptRunning = running; |
243 | } | 256 | } |
244 | } | 257 | } |
258 | |||
259 | Items.LockItemsForRead(false); | ||
245 | } | 260 | } |
246 | 261 | ||
247 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) | 262 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) |
@@ -318,7 +333,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
318 | { | 333 | { |
319 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 334 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
320 | foreach (TaskInventoryItem item in scripts) | 335 | foreach (TaskInventoryItem item in scripts) |
336 | { | ||
321 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 337 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
338 | m_part.RemoveScriptEvents(item.ItemID); | ||
339 | } | ||
322 | } | 340 | } |
323 | 341 | ||
324 | /// <summary> | 342 | /// <summary> |
@@ -340,7 +358,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 358 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
341 | 359 | ||
342 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 360 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
361 | { | ||
362 | StoreScriptError(item.ItemID, "no permission"); | ||
343 | return false; | 363 | return false; |
364 | } | ||
344 | 365 | ||
345 | m_part.AddFlag(PrimFlags.Scripted); | 366 | m_part.AddFlag(PrimFlags.Scripted); |
346 | 367 | ||
@@ -350,14 +371,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | if (stateSource == 2 && // Prim crossing | 371 | if (stateSource == 2 && // Prim crossing |
351 | m_part.ParentGroup.Scene.m_trustBinaries) | 372 | m_part.ParentGroup.Scene.m_trustBinaries) |
352 | { | 373 | { |
353 | lock (m_items) | 374 | m_items.LockItemsForWrite(true); |
354 | { | 375 | m_items[item.ItemID].PermsMask = 0; |
355 | m_items[item.ItemID].PermsMask = 0; | 376 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
356 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 377 | m_items.LockItemsForWrite(false); |
357 | } | ||
358 | |||
359 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 378 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
360 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 379 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
380 | StoreScriptErrors(item.ItemID, null); | ||
361 | m_part.ParentGroup.AddActiveScriptCount(1); | 381 | m_part.ParentGroup.AddActiveScriptCount(1); |
362 | m_part.ScheduleFullUpdate(); | 382 | m_part.ScheduleFullUpdate(); |
363 | return true; | 383 | return true; |
@@ -366,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
366 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 386 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
367 | if (null == asset) | 387 | if (null == asset) |
368 | { | 388 | { |
389 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
390 | StoreScriptError(item.ItemID, msg); | ||
369 | m_log.ErrorFormat( | 391 | m_log.ErrorFormat( |
370 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 392 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
371 | item.Name, item.ItemID, m_part.AbsolutePosition, | 393 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -378,16 +400,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
378 | if (m_part.ParentGroup.m_savedScriptState != null) | 400 | if (m_part.ParentGroup.m_savedScriptState != null) |
379 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 401 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
380 | 402 | ||
381 | lock (m_items) | 403 | m_items.LockItemsForWrite(true); |
382 | { | 404 | |
383 | m_items[item.ItemID].OldItemID = item.OldItemID; | 405 | m_items[item.ItemID].OldItemID = item.OldItemID; |
384 | m_items[item.ItemID].PermsMask = 0; | 406 | m_items[item.ItemID].PermsMask = 0; |
385 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 407 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
386 | } | ||
387 | 408 | ||
409 | m_items.LockItemsForWrite(false); | ||
410 | |||
388 | string script = Utils.BytesToString(asset.Data); | 411 | string script = Utils.BytesToString(asset.Data); |
389 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 412 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
390 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 413 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
414 | StoreScriptErrors(item.ItemID, null); | ||
391 | if (!item.ScriptRunning) | 415 | if (!item.ScriptRunning) |
392 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | 416 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( |
393 | m_part.LocalId, item.ItemID); | 417 | m_part.LocalId, item.ItemID); |
@@ -460,22 +484,149 @@ namespace OpenSim.Region.Framework.Scenes | |||
460 | return stateID; | 484 | return stateID; |
461 | } | 485 | } |
462 | 486 | ||
487 | /// <summary> | ||
488 | /// Start a script which is in this prim's inventory. | ||
489 | /// Some processing may occur in the background, but this routine returns asap. | ||
490 | /// </summary> | ||
491 | /// <param name="itemId"> | ||
492 | /// A <see cref="UUID"/> | ||
493 | /// </param> | ||
463 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 494 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
464 | { | 495 | { |
465 | TaskInventoryItem item = GetInventoryItem(itemId); | 496 | lock (m_scriptErrors) |
466 | if (item != null) | ||
467 | { | 497 | { |
468 | return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 498 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
499 | m_scriptErrors.Remove(itemId); | ||
500 | } | ||
501 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
502 | return true; | ||
503 | } | ||
504 | |||
505 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
506 | { | ||
507 | m_items.LockItemsForRead(true); | ||
508 | if (m_items.ContainsKey(itemId)) | ||
509 | { | ||
510 | if (m_items.ContainsKey(itemId)) | ||
511 | { | ||
512 | m_items.LockItemsForRead(false); | ||
513 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
514 | } | ||
515 | else | ||
516 | { | ||
517 | m_items.LockItemsForRead(false); | ||
518 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
519 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
520 | StoreScriptError(itemId, msg); | ||
521 | m_log.ErrorFormat( | ||
522 | "[PRIM INVENTORY]: " + | ||
523 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
524 | } | ||
469 | } | 525 | } |
470 | else | 526 | else |
471 | { | 527 | { |
528 | m_items.LockItemsForRead(false); | ||
529 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
530 | StoreScriptError(itemId, msg); | ||
472 | m_log.ErrorFormat( | 531 | m_log.ErrorFormat( |
473 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 532 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
474 | itemId, m_part.Name, m_part.UUID, | 533 | itemId, m_part.Name, m_part.UUID, |
475 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 534 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
535 | } | ||
536 | |||
537 | } | ||
476 | 538 | ||
477 | return false; | 539 | /// <summary> |
540 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
541 | /// </summary> | ||
542 | /// <param name="itemId"> | ||
543 | /// A <see cref="UUID"/> | ||
544 | /// </param> | ||
545 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
546 | { | ||
547 | ArrayList errors; | ||
548 | |||
549 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
550 | // post any compilation/loading error messages | ||
551 | lock (m_scriptErrors) | ||
552 | { | ||
553 | m_scriptErrors[itemId] = null; | ||
554 | } | ||
555 | |||
556 | // Perform compilation/loading | ||
557 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
558 | |||
559 | // Wait for and retrieve any errors | ||
560 | lock (m_scriptErrors) | ||
561 | { | ||
562 | while ((errors = m_scriptErrors[itemId]) == null) | ||
563 | { | ||
564 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
565 | { | ||
566 | m_log.ErrorFormat( | ||
567 | "[PRIM INVENTORY]: " + | ||
568 | "timedout waiting for script {0} errors", itemId); | ||
569 | errors = m_scriptErrors[itemId]; | ||
570 | if (errors == null) | ||
571 | { | ||
572 | errors = new ArrayList(1); | ||
573 | errors.Add("timedout waiting for errors"); | ||
574 | } | ||
575 | break; | ||
576 | } | ||
577 | } | ||
578 | m_scriptErrors.Remove(itemId); | ||
478 | } | 579 | } |
580 | return errors; | ||
581 | } | ||
582 | |||
583 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
584 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
585 | { | ||
586 | lock (m_scriptErrors) | ||
587 | { | ||
588 | // If compilation/loading initiated via CreateScriptInstance(), | ||
589 | // it does not want the errors, so just get out | ||
590 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
591 | { | ||
592 | return; | ||
593 | } | ||
594 | |||
595 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
596 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
597 | if (errors != null) | ||
598 | { | ||
599 | m_scriptErrors[itemId] = errors; | ||
600 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
601 | return; | ||
602 | } | ||
603 | } | ||
604 | |||
605 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
606 | // the errors are yet, so retrieve them from the script engine. | ||
607 | // This may involve some waiting internal to GetScriptErrors(). | ||
608 | errors = GetScriptErrors(itemId); | ||
609 | |||
610 | // Get a default non-null value to indicate success. | ||
611 | if (errors == null) | ||
612 | { | ||
613 | errors = new ArrayList(); | ||
614 | } | ||
615 | |||
616 | // Post to CreateScriptInstanceEr() and wake it up | ||
617 | lock (m_scriptErrors) | ||
618 | { | ||
619 | m_scriptErrors[itemId] = errors; | ||
620 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
621 | } | ||
622 | } | ||
623 | |||
624 | // Like StoreScriptErrors(), but just posts a single string message | ||
625 | private void StoreScriptError(UUID itemId, string message) | ||
626 | { | ||
627 | ArrayList errors = new ArrayList(1); | ||
628 | errors.Add(message); | ||
629 | StoreScriptErrors(itemId, errors); | ||
479 | } | 630 | } |
480 | 631 | ||
481 | /// <summary> | 632 | /// <summary> |
@@ -488,15 +639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | /// </param> | 639 | /// </param> |
489 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 640 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
490 | { | 641 | { |
491 | bool scriptPresent = false; | 642 | if (m_items.ContainsKey(itemId)) |
492 | |||
493 | lock (m_items) | ||
494 | { | ||
495 | if (m_items.ContainsKey(itemId)) | ||
496 | scriptPresent = true; | ||
497 | } | ||
498 | |||
499 | if (scriptPresent) | ||
500 | { | 643 | { |
501 | if (!sceneObjectBeingDeleted) | 644 | if (!sceneObjectBeingDeleted) |
502 | m_part.RemoveScriptEvents(itemId); | 645 | m_part.RemoveScriptEvents(itemId); |
@@ -566,14 +709,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | /// <returns></returns> | 709 | /// <returns></returns> |
567 | private bool InventoryContainsName(string name) | 710 | private bool InventoryContainsName(string name) |
568 | { | 711 | { |
569 | lock (m_items) | 712 | m_items.LockItemsForRead(true); |
713 | foreach (TaskInventoryItem item in m_items.Values) | ||
570 | { | 714 | { |
571 | foreach (TaskInventoryItem item in m_items.Values) | 715 | if (item.Name == name) |
572 | { | 716 | { |
573 | if (item.Name == name) | 717 | m_items.LockItemsForRead(false); |
574 | return true; | 718 | return true; |
575 | } | 719 | } |
576 | } | 720 | } |
721 | m_items.LockItemsForRead(false); | ||
577 | return false; | 722 | return false; |
578 | } | 723 | } |
579 | 724 | ||
@@ -615,8 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
615 | /// <param name="item"></param> | 760 | /// <param name="item"></param> |
616 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 761 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
617 | { | 762 | { |
618 | List<TaskInventoryItem> il = GetInventoryItems(); | 763 | m_items.LockItemsForRead(true); |
619 | 764 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
765 | m_items.LockItemsForRead(false); | ||
620 | foreach (TaskInventoryItem i in il) | 766 | foreach (TaskInventoryItem i in il) |
621 | { | 767 | { |
622 | if (i.Name == item.Name) | 768 | if (i.Name == item.Name) |
@@ -654,14 +800,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
654 | item.Name = name; | 800 | item.Name = name; |
655 | item.GroupID = m_part.GroupID; | 801 | item.GroupID = m_part.GroupID; |
656 | 802 | ||
657 | lock (m_items) | 803 | m_items.LockItemsForWrite(true); |
658 | m_items.Add(item.ItemID, item); | 804 | m_items.Add(item.ItemID, item); |
659 | 805 | m_items.LockItemsForWrite(false); | |
660 | if (allowedDrop) | 806 | if (allowedDrop) |
661 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 807 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
662 | else | 808 | else |
663 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 809 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
664 | 810 | ||
665 | m_inventorySerial++; | 811 | m_inventorySerial++; |
666 | //m_inventorySerial += 2; | 812 | //m_inventorySerial += 2; |
667 | HasInventoryChanged = true; | 813 | HasInventoryChanged = true; |
@@ -677,15 +823,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | /// <param name="items"></param> | 823 | /// <param name="items"></param> |
678 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 824 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
679 | { | 825 | { |
680 | lock (m_items) | 826 | m_items.LockItemsForWrite(true); |
827 | foreach (TaskInventoryItem item in items) | ||
681 | { | 828 | { |
682 | foreach (TaskInventoryItem item in items) | 829 | m_items.Add(item.ItemID, item); |
683 | { | 830 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
684 | m_items.Add(item.ItemID, item); | ||
685 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
686 | } | ||
687 | m_inventorySerial++; | ||
688 | } | 831 | } |
832 | m_items.LockItemsForWrite(false); | ||
833 | |||
834 | m_inventorySerial++; | ||
689 | } | 835 | } |
690 | 836 | ||
691 | /// <summary> | 837 | /// <summary> |
@@ -696,23 +842,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 842 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
697 | { | 843 | { |
698 | TaskInventoryItem item; | 844 | TaskInventoryItem item; |
699 | 845 | m_items.LockItemsForRead(true); | |
700 | lock (m_items) | 846 | m_items.TryGetValue(itemId, out item); |
701 | m_items.TryGetValue(itemId, out item); | 847 | m_items.LockItemsForRead(false); |
702 | |||
703 | return item; | 848 | return item; |
704 | } | 849 | } |
705 | 850 | ||
706 | public TaskInventoryItem GetInventoryItem(string name) | 851 | public TaskInventoryItem GetInventoryItem(string name) |
707 | { | 852 | { |
708 | lock (m_items) | 853 | m_items.LockItemsForRead(true); |
854 | foreach (TaskInventoryItem item in m_items.Values) | ||
709 | { | 855 | { |
710 | foreach (TaskInventoryItem item in m_items.Values) | 856 | if (item.Name == name) |
711 | { | 857 | { |
712 | if (item.Name == name) | 858 | m_items.LockItemsForRead(false); |
713 | return item; | 859 | return item; |
714 | } | 860 | } |
715 | } | 861 | } |
862 | m_items.LockItemsForRead(false); | ||
716 | 863 | ||
717 | return null; | 864 | return null; |
718 | } | 865 | } |
@@ -721,15 +868,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | { | 868 | { |
722 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 869 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
723 | 870 | ||
724 | lock (m_items) | 871 | m_items.LockItemsForRead(true); |
872 | |||
873 | foreach (TaskInventoryItem item in m_items.Values) | ||
725 | { | 874 | { |
726 | foreach (TaskInventoryItem item in m_items.Values) | 875 | if (item.Name == name) |
727 | { | 876 | items.Add(item); |
728 | if (item.Name == name) | ||
729 | items.Add(item); | ||
730 | } | ||
731 | } | 877 | } |
732 | 878 | ||
879 | m_items.LockItemsForRead(false); | ||
880 | |||
733 | return items; | 881 | return items; |
734 | } | 882 | } |
735 | 883 | ||
@@ -748,6 +896,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | string xmlData = Utils.BytesToString(rezAsset.Data); | 896 | string xmlData = Utils.BytesToString(rezAsset.Data); |
749 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 897 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
750 | 898 | ||
899 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
900 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
901 | group.RootPart.AttachRotation = group.GroupRotation; | ||
902 | |||
751 | group.ResetIDs(); | 903 | group.ResetIDs(); |
752 | 904 | ||
753 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 905 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -822,8 +974,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
822 | 974 | ||
823 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 975 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
824 | { | 976 | { |
825 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 977 | m_items.LockItemsForWrite(true); |
826 | if (it != null) | 978 | |
979 | if (m_items.ContainsKey(item.ItemID)) | ||
827 | { | 980 | { |
828 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 981 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
829 | 982 | ||
@@ -836,14 +989,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | item.GroupID = m_part.GroupID; | 989 | item.GroupID = m_part.GroupID; |
837 | 990 | ||
838 | if (item.AssetID == UUID.Zero) | 991 | if (item.AssetID == UUID.Zero) |
839 | item.AssetID = it.AssetID; | 992 | item.AssetID = m_items[item.ItemID].AssetID; |
840 | 993 | ||
841 | lock (m_items) | 994 | m_items[item.ItemID] = item; |
842 | { | 995 | m_inventorySerial++; |
843 | m_items[item.ItemID] = item; | ||
844 | m_inventorySerial++; | ||
845 | } | ||
846 | |||
847 | if (fireScriptEvents) | 996 | if (fireScriptEvents) |
848 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 997 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
849 | 998 | ||
@@ -852,7 +1001,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
852 | HasInventoryChanged = true; | 1001 | HasInventoryChanged = true; |
853 | m_part.ParentGroup.HasGroupChanged = true; | 1002 | m_part.ParentGroup.HasGroupChanged = true; |
854 | } | 1003 | } |
855 | 1004 | m_items.LockItemsForWrite(false); | |
856 | return true; | 1005 | return true; |
857 | } | 1006 | } |
858 | else | 1007 | else |
@@ -863,8 +1012,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
863 | item.ItemID, m_part.Name, m_part.UUID, | 1012 | item.ItemID, m_part.Name, m_part.UUID, |
864 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 1013 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
865 | } | 1014 | } |
866 | return false; | 1015 | m_items.LockItemsForWrite(false); |
867 | 1016 | ||
1017 | return false; | ||
868 | } | 1018 | } |
869 | 1019 | ||
870 | /// <summary> | 1020 | /// <summary> |
@@ -875,43 +1025,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | /// in this prim's inventory.</returns> | 1025 | /// in this prim's inventory.</returns> |
876 | public int RemoveInventoryItem(UUID itemID) | 1026 | public int RemoveInventoryItem(UUID itemID) |
877 | { | 1027 | { |
878 | TaskInventoryItem item = GetInventoryItem(itemID); | 1028 | m_items.LockItemsForRead(true); |
879 | if (item != null) | 1029 | |
1030 | if (m_items.ContainsKey(itemID)) | ||
880 | { | 1031 | { |
881 | int type = m_items[itemID].InvType; | 1032 | int type = m_items[itemID].InvType; |
1033 | m_items.LockItemsForRead(false); | ||
882 | if (type == 10) // Script | 1034 | if (type == 10) // Script |
883 | { | 1035 | { |
884 | m_part.RemoveScriptEvents(itemID); | ||
885 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 1036 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
886 | } | 1037 | } |
1038 | m_items.LockItemsForWrite(true); | ||
887 | m_items.Remove(itemID); | 1039 | m_items.Remove(itemID); |
1040 | m_items.LockItemsForWrite(false); | ||
888 | m_inventorySerial++; | 1041 | m_inventorySerial++; |
889 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 1042 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
890 | 1043 | ||
891 | HasInventoryChanged = true; | 1044 | HasInventoryChanged = true; |
892 | m_part.ParentGroup.HasGroupChanged = true; | 1045 | m_part.ParentGroup.HasGroupChanged = true; |
893 | 1046 | ||
894 | if (!ContainsScripts()) | 1047 | int scriptcount = 0; |
1048 | m_items.LockItemsForRead(true); | ||
1049 | foreach (TaskInventoryItem item in m_items.Values) | ||
1050 | { | ||
1051 | if (item.Type == 10) | ||
1052 | { | ||
1053 | scriptcount++; | ||
1054 | } | ||
1055 | } | ||
1056 | m_items.LockItemsForRead(false); | ||
1057 | |||
1058 | |||
1059 | if (scriptcount <= 0) | ||
1060 | { | ||
895 | m_part.RemFlag(PrimFlags.Scripted); | 1061 | m_part.RemFlag(PrimFlags.Scripted); |
1062 | } | ||
896 | 1063 | ||
897 | m_part.ScheduleFullUpdate(); | 1064 | m_part.ScheduleFullUpdate(); |
898 | 1065 | ||
899 | return type; | 1066 | return type; |
900 | |||
901 | } | 1067 | } |
902 | else | 1068 | else |
903 | { | 1069 | { |
1070 | m_items.LockItemsForRead(false); | ||
904 | m_log.ErrorFormat( | 1071 | m_log.ErrorFormat( |
905 | "[PRIM INVENTORY]: " + | 1072 | "[PRIM INVENTORY]: " + |
906 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 1073 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
907 | itemID, m_part.Name, m_part.UUID, | 1074 | itemID, m_part.Name, m_part.UUID); |
908 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
909 | } | 1075 | } |
910 | 1076 | ||
911 | return -1; | 1077 | return -1; |
912 | } | 1078 | } |
913 | 1079 | ||
914 | private bool CreateInventoryFile() | 1080 | private bool CreateInventoryFileName() |
915 | { | 1081 | { |
916 | // m_log.DebugFormat( | 1082 | // m_log.DebugFormat( |
917 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 1083 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -920,70 +1086,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | if (m_inventoryFileName == String.Empty || | 1086 | if (m_inventoryFileName == String.Empty || |
921 | m_inventoryFileNameSerial < m_inventorySerial) | 1087 | m_inventoryFileNameSerial < m_inventorySerial) |
922 | { | 1088 | { |
923 | // Something changed, we need to create a new file | ||
924 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1089 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
925 | m_inventoryFileNameSerial = m_inventorySerial; | 1090 | m_inventoryFileNameSerial = m_inventorySerial; |
926 | 1091 | ||
927 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
928 | |||
929 | lock (m_items) | ||
930 | { | ||
931 | foreach (TaskInventoryItem item in m_items.Values) | ||
932 | { | ||
933 | // m_log.DebugFormat( | ||
934 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | ||
935 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
936 | |||
937 | UUID ownerID = item.OwnerID; | ||
938 | uint everyoneMask = 0; | ||
939 | uint baseMask = item.BasePermissions; | ||
940 | uint ownerMask = item.CurrentPermissions; | ||
941 | uint groupMask = item.GroupPermissions; | ||
942 | |||
943 | invString.AddItemStart(); | ||
944 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
945 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
946 | |||
947 | invString.AddPermissionsStart(); | ||
948 | |||
949 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
950 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
951 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
952 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
953 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
954 | |||
955 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
956 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
957 | |||
958 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
959 | |||
960 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
961 | invString.AddSectionEnd(); | ||
962 | |||
963 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
964 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
965 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
966 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
967 | |||
968 | invString.AddSaleStart(); | ||
969 | invString.AddNameValueLine("sale_type", "not"); | ||
970 | invString.AddNameValueLine("sale_price", "0"); | ||
971 | invString.AddSectionEnd(); | ||
972 | |||
973 | invString.AddNameValueLine("name", item.Name + "|"); | ||
974 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
975 | |||
976 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
977 | invString.AddSectionEnd(); | ||
978 | } | ||
979 | } | ||
980 | |||
981 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
982 | |||
983 | return true; | 1092 | return true; |
984 | } | 1093 | } |
985 | 1094 | ||
986 | // No need to recreate, the existing file is fine | ||
987 | return false; | 1095 | return false; |
988 | } | 1096 | } |
989 | 1097 | ||
@@ -993,43 +1101,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
993 | /// <param name="xferManager"></param> | 1101 | /// <param name="xferManager"></param> |
994 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1102 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
995 | { | 1103 | { |
996 | lock (m_items) | 1104 | bool changed = CreateInventoryFileName(); |
997 | { | ||
998 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
999 | // a new script if any previous deletion has left the prim inventory empty. | ||
1000 | if (m_items.Count == 0) // No inventory | ||
1001 | { | ||
1002 | // m_log.DebugFormat( | ||
1003 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
1004 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
1005 | 1105 | ||
1006 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1106 | bool includeAssets = false; |
1007 | return; | 1107 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) |
1008 | } | 1108 | includeAssets = true; |
1109 | |||
1110 | if (m_inventoryPrivileged != includeAssets) | ||
1111 | changed = true; | ||
1112 | |||
1113 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1114 | |||
1115 | Items.LockItemsForRead(true); | ||
1116 | |||
1117 | if (m_inventorySerial == 0) // No inventory | ||
1118 | { | ||
1119 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1120 | Items.LockItemsForRead(false); | ||
1121 | return; | ||
1122 | } | ||
1009 | 1123 | ||
1010 | CreateInventoryFile(); | 1124 | if (m_items.Count == 0) // No inventory |
1125 | { | ||
1126 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1127 | Items.LockItemsForRead(false); | ||
1128 | return; | ||
1129 | } | ||
1011 | 1130 | ||
1012 | // In principle, we should only do the rest if the inventory changed; | 1131 | if (!changed) |
1013 | // by sending m_inventorySerial to the client, it ought to know | 1132 | { |
1014 | // that nothing changed and that it doesn't need to request the file. | ||
1015 | // Unfortunately, it doesn't look like the client optimizes this; | ||
1016 | // the client seems to always come back and request the Xfer, | ||
1017 | // no matter what value m_inventorySerial has. | ||
1018 | // FIXME: Could probably be > 0 here rather than > 2 | ||
1019 | if (m_inventoryFileData.Length > 2) | 1133 | if (m_inventoryFileData.Length > 2) |
1020 | { | 1134 | { |
1021 | // Add the file for Xfer | 1135 | xferManager.AddNewFile(m_inventoryFileName, |
1022 | // m_log.DebugFormat( | 1136 | m_inventoryFileData); |
1023 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | 1137 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
1024 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | 1138 | Util.StringToBytes256(m_inventoryFileName)); |
1025 | 1139 | ||
1026 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1140 | Items.LockItemsForRead(false); |
1141 | return; | ||
1027 | } | 1142 | } |
1028 | |||
1029 | // Tell the client we're ready to Xfer the file | ||
1030 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1031 | Util.StringToBytes256(m_inventoryFileName)); | ||
1032 | } | 1143 | } |
1144 | |||
1145 | m_inventoryPrivileged = includeAssets; | ||
1146 | |||
1147 | foreach (TaskInventoryItem item in m_items.Values) | ||
1148 | { | ||
1149 | UUID ownerID = item.OwnerID; | ||
1150 | uint everyoneMask = 0; | ||
1151 | uint baseMask = item.BasePermissions; | ||
1152 | uint ownerMask = item.CurrentPermissions; | ||
1153 | uint groupMask = item.GroupPermissions; | ||
1154 | |||
1155 | invString.AddItemStart(); | ||
1156 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1157 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1158 | |||
1159 | invString.AddPermissionsStart(); | ||
1160 | |||
1161 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1162 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1163 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1164 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1165 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1166 | |||
1167 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1168 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1169 | |||
1170 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1171 | |||
1172 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1173 | invString.AddSectionEnd(); | ||
1174 | |||
1175 | if (includeAssets) | ||
1176 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1177 | else | ||
1178 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1179 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1180 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1181 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1182 | |||
1183 | invString.AddSaleStart(); | ||
1184 | invString.AddNameValueLine("sale_type", "not"); | ||
1185 | invString.AddNameValueLine("sale_price", "0"); | ||
1186 | invString.AddSectionEnd(); | ||
1187 | |||
1188 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1189 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1190 | |||
1191 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1192 | invString.AddSectionEnd(); | ||
1193 | } | ||
1194 | |||
1195 | Items.LockItemsForRead(false); | ||
1196 | |||
1197 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
1198 | |||
1199 | if (m_inventoryFileData.Length > 2) | ||
1200 | { | ||
1201 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
1202 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1203 | Util.StringToBytes256(m_inventoryFileName)); | ||
1204 | return; | ||
1205 | } | ||
1206 | |||
1207 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1033 | } | 1208 | } |
1034 | 1209 | ||
1035 | /// <summary> | 1210 | /// <summary> |
@@ -1038,13 +1213,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1038 | /// <param name="datastore"></param> | 1213 | /// <param name="datastore"></param> |
1039 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1214 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
1040 | { | 1215 | { |
1041 | if (HasInventoryChanged) | 1216 | // Removed this because linking will cause an immediate delete of the new |
1042 | { | 1217 | // child prim from the database and the subsequent storing of the prim sees |
1043 | HasInventoryChanged = false; | 1218 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
1044 | List<TaskInventoryItem> items = GetInventoryItems(); | 1219 | // of storing prim inventory needlessly is much less than the aggravation |
1045 | datastore.StorePrimInventory(m_part.UUID, items); | 1220 | // of prim inventory loss. |
1221 | // if (HasInventoryChanged) | ||
1222 | // { | ||
1223 | Items.LockItemsForRead(true); | ||
1224 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1225 | Items.LockItemsForRead(false); | ||
1046 | 1226 | ||
1047 | } | 1227 | HasInventoryChanged = false; |
1228 | // } | ||
1048 | } | 1229 | } |
1049 | 1230 | ||
1050 | public class InventoryStringBuilder | 1231 | public class InventoryStringBuilder |
@@ -1110,87 +1291,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1110 | { | 1291 | { |
1111 | uint mask=0x7fffffff; | 1292 | uint mask=0x7fffffff; |
1112 | 1293 | ||
1113 | lock (m_items) | 1294 | foreach (TaskInventoryItem item in m_items.Values) |
1114 | { | 1295 | { |
1115 | foreach (TaskInventoryItem item in m_items.Values) | 1296 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1297 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1298 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1299 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1300 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1301 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1302 | |||
1303 | if (item.InvType == (int)InventoryType.Object) | ||
1116 | { | 1304 | { |
1117 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1305 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1118 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1306 | mask &= ~((uint)PermissionMask.Copy >> 13); |
1119 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1307 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1120 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1308 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1121 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1309 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1122 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1310 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1123 | |||
1124 | if (item.InvType != (int)InventoryType.Object) | ||
1125 | { | ||
1126 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1127 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1128 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1129 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1130 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1131 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1132 | } | ||
1133 | else | ||
1134 | { | ||
1135 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1136 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1137 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1138 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1139 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1140 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1141 | } | ||
1142 | |||
1143 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1144 | mask &= ~(uint)PermissionMask.Copy; | ||
1145 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1146 | mask &= ~(uint)PermissionMask.Transfer; | ||
1147 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1148 | mask &= ~(uint)PermissionMask.Modify; | ||
1149 | } | 1311 | } |
1312 | |||
1313 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1314 | mask &= ~(uint)PermissionMask.Copy; | ||
1315 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1316 | mask &= ~(uint)PermissionMask.Transfer; | ||
1317 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1318 | mask &= ~(uint)PermissionMask.Modify; | ||
1150 | } | 1319 | } |
1151 | |||
1152 | return mask; | 1320 | return mask; |
1153 | } | 1321 | } |
1154 | 1322 | ||
1155 | public void ApplyNextOwnerPermissions() | 1323 | public void ApplyNextOwnerPermissions() |
1156 | { | 1324 | { |
1157 | lock (m_items) | 1325 | foreach (TaskInventoryItem item in m_items.Values) |
1158 | { | 1326 | { |
1159 | foreach (TaskInventoryItem item in m_items.Values) | 1327 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1160 | { | 1328 | { |
1161 | // m_log.DebugFormat ( | 1329 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1162 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1330 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1163 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1331 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1164 | 1332 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | |
1165 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1333 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1166 | { | 1334 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1167 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1168 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1169 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1170 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1171 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1172 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1173 | } | ||
1174 | |||
1175 | item.CurrentPermissions &= item.NextPermissions; | ||
1176 | item.BasePermissions &= item.NextPermissions; | ||
1177 | item.EveryonePermissions &= item.NextPermissions; | ||
1178 | item.OwnerChanged = true; | ||
1179 | item.PermsMask = 0; | ||
1180 | item.PermsGranter = UUID.Zero; | ||
1181 | } | 1335 | } |
1336 | item.CurrentPermissions &= item.NextPermissions; | ||
1337 | item.BasePermissions &= item.NextPermissions; | ||
1338 | item.EveryonePermissions &= item.NextPermissions; | ||
1339 | item.OwnerChanged = true; | ||
1340 | item.PermsMask = 0; | ||
1341 | item.PermsGranter = UUID.Zero; | ||
1182 | } | 1342 | } |
1183 | } | 1343 | } |
1184 | 1344 | ||
1185 | public void ApplyGodPermissions(uint perms) | 1345 | public void ApplyGodPermissions(uint perms) |
1186 | { | 1346 | { |
1187 | lock (m_items) | 1347 | foreach (TaskInventoryItem item in m_items.Values) |
1188 | { | 1348 | { |
1189 | foreach (TaskInventoryItem item in m_items.Values) | 1349 | item.CurrentPermissions = perms; |
1190 | { | 1350 | item.BasePermissions = perms; |
1191 | item.CurrentPermissions = perms; | ||
1192 | item.BasePermissions = perms; | ||
1193 | } | ||
1194 | } | 1351 | } |
1195 | 1352 | ||
1196 | m_inventorySerial++; | 1353 | m_inventorySerial++; |
@@ -1203,14 +1360,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1203 | /// <returns></returns> | 1360 | /// <returns></returns> |
1204 | public bool ContainsScripts() | 1361 | public bool ContainsScripts() |
1205 | { | 1362 | { |
1206 | lock (m_items) | 1363 | foreach (TaskInventoryItem item in m_items.Values) |
1207 | { | 1364 | { |
1208 | foreach (TaskInventoryItem item in m_items.Values) | 1365 | if (item.InvType == (int)InventoryType.LSL) |
1209 | { | 1366 | { |
1210 | if (item.InvType == (int)InventoryType.LSL) | 1367 | return true; |
1211 | { | ||
1212 | return true; | ||
1213 | } | ||
1214 | } | 1368 | } |
1215 | } | 1369 | } |
1216 | 1370 | ||
@@ -1224,17 +1378,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1224 | public int ScriptCount() | 1378 | public int ScriptCount() |
1225 | { | 1379 | { |
1226 | int count = 0; | 1380 | int count = 0; |
1227 | lock (m_items) | 1381 | Items.LockItemsForRead(true); |
1382 | foreach (TaskInventoryItem item in m_items.Values) | ||
1228 | { | 1383 | { |
1229 | foreach (TaskInventoryItem item in m_items.Values) | 1384 | if (item.InvType == (int)InventoryType.LSL) |
1230 | { | 1385 | { |
1231 | if (item.InvType == (int)InventoryType.LSL) | 1386 | count++; |
1232 | { | ||
1233 | count++; | ||
1234 | } | ||
1235 | } | 1387 | } |
1236 | } | 1388 | } |
1237 | 1389 | Items.LockItemsForRead(false); | |
1238 | return count; | 1390 | return count; |
1239 | } | 1391 | } |
1240 | /// <summary> | 1392 | /// <summary> |
@@ -1270,11 +1422,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1270 | { | 1422 | { |
1271 | List<UUID> ret = new List<UUID>(); | 1423 | List<UUID> ret = new List<UUID>(); |
1272 | 1424 | ||
1273 | lock (m_items) | 1425 | foreach (TaskInventoryItem item in m_items.Values) |
1274 | { | 1426 | ret.Add(item.ItemID); |
1275 | foreach (TaskInventoryItem item in m_items.Values) | ||
1276 | ret.Add(item.ItemID); | ||
1277 | } | ||
1278 | 1427 | ||
1279 | return ret; | 1428 | return ret; |
1280 | } | 1429 | } |
@@ -1283,8 +1432,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | { | 1432 | { |
1284 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1433 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1285 | 1434 | ||
1286 | lock (m_items) | 1435 | Items.LockItemsForRead(true); |
1287 | ret = new List<TaskInventoryItem>(m_items.Values); | 1436 | ret = new List<TaskInventoryItem>(m_items.Values); |
1437 | Items.LockItemsForRead(false); | ||
1288 | 1438 | ||
1289 | return ret; | 1439 | return ret; |
1290 | } | 1440 | } |
@@ -1293,18 +1443,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | { | 1443 | { |
1294 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1444 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1295 | 1445 | ||
1296 | lock (m_items) | 1446 | Items.LockItemsForRead(true); |
1297 | { | 1447 | |
1298 | foreach (TaskInventoryItem item in m_items.Values) | 1448 | foreach (TaskInventoryItem item in m_items.Values) |
1299 | if (item.InvType == (int)type) | 1449 | if (item.InvType == (int)type) |
1300 | ret.Add(item); | 1450 | ret.Add(item); |
1301 | } | 1451 | |
1452 | Items.LockItemsForRead(false); | ||
1302 | 1453 | ||
1303 | return ret; | 1454 | return ret; |
1304 | } | 1455 | } |
1305 | 1456 | ||
1306 | public Dictionary<UUID, string> GetScriptStates() | 1457 | public Dictionary<UUID, string> GetScriptStates() |
1307 | { | 1458 | { |
1459 | return GetScriptStates(false); | ||
1460 | } | ||
1461 | |||
1462 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1463 | { | ||
1308 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1464 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1309 | 1465 | ||
1310 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1466 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1330,14 +1486,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | string n = e.GetXMLState(item.ItemID); | 1486 | string n = e.GetXMLState(item.ItemID); |
1331 | if (n != String.Empty) | 1487 | if (n != String.Empty) |
1332 | { | 1488 | { |
1333 | if (!ret.ContainsKey(item.ItemID)) | 1489 | if (oldIDs) |
1334 | ret[item.ItemID] = n; | 1490 | { |
1491 | if (!ret.ContainsKey(item.OldItemID)) | ||
1492 | ret[item.OldItemID] = n; | ||
1493 | } | ||
1494 | else | ||
1495 | { | ||
1496 | if (!ret.ContainsKey(item.ItemID)) | ||
1497 | ret[item.ItemID] = n; | ||
1498 | } | ||
1335 | break; | 1499 | break; |
1336 | } | 1500 | } |
1337 | } | 1501 | } |
1338 | } | 1502 | } |
1339 | } | 1503 | } |
1340 | |||
1341 | return ret; | 1504 | return ret; |
1342 | } | 1505 | } |
1343 | 1506 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fcb2f6d..486a075 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
140 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
141 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
142 | 145 | ||
143 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
144 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 174 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 175 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 176 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
177 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 178 | ||
175 | private TeleportFlags m_teleportFlags; | 179 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 180 | public TeleportFlags TeleportFlags |
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 230 | /// </summary> |
227 | public bool LandAtTarget { get; private set; } | 231 | public bool LandAtTarget { get; private set; } |
228 | 232 | ||
229 | private bool m_followCamAuto; | ||
230 | |||
231 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
232 | private const int NumMovementsBetweenRayCast = 5; | 234 | private const int NumMovementsBetweenRayCast = 5; |
233 | 235 | ||
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | //private int m_moveToPositionStateStatus; | 237 | //private int m_moveToPositionStateStatus; |
236 | //***************************************************** | 238 | //***************************************************** |
237 | 239 | ||
240 | private bool m_collisionEventFlag = false; | ||
241 | private object m_collisionEventLock = new Object(); | ||
242 | |||
243 | private int m_movementAnimationUpdateCounter = 0; | ||
244 | |||
245 | private Vector3 m_prevSitOffset; | ||
246 | |||
238 | protected AvatarAppearance m_appearance; | 247 | protected AvatarAppearance m_appearance; |
239 | 248 | ||
240 | public AvatarAppearance Appearance | 249 | public AvatarAppearance Appearance |
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// </summary> | 358 | /// </summary> |
350 | protected Vector3 m_lastCameraPosition; | 359 | protected Vector3 m_lastCameraPosition; |
351 | 360 | ||
361 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
362 | private bool m_doingCamRayCast = false; | ||
363 | |||
352 | public Vector3 CameraPosition { get; set; } | 364 | public Vector3 CameraPosition { get; set; } |
353 | 365 | ||
354 | public Quaternion CameraRotation | 366 | public Quaternion CameraRotation |
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | get { return (IClientCore)ControllingClient; } | 441 | get { return (IClientCore)ControllingClient; } |
430 | } | 442 | } |
431 | 443 | ||
432 | public Vector3 ParentPosition { get; set; } | 444 | public UUID COF { get; set; } |
445 | |||
446 | // public Vector3 ParentPosition { get; set; } | ||
433 | 447 | ||
434 | /// <summary> | 448 | /// <summary> |
435 | /// Position of this avatar relative to the region the avatar is in | 449 | /// Position of this avatar relative to the region the avatar is in |
@@ -490,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | if (ParentID == 0) | 504 | if (ParentID == 0) |
491 | { | 505 | { |
492 | m_pos = value; | 506 | m_pos = value; |
493 | ParentPosition = Vector3.Zero; | 507 | // ParentPosition = Vector3.Zero; |
494 | } | 508 | } |
495 | 509 | ||
496 | //m_log.DebugFormat( | 510 | //m_log.DebugFormat( |
@@ -559,7 +573,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
559 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 573 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
560 | } | 574 | } |
561 | } | 575 | } |
576 | /* | ||
577 | public override Vector3 AngularVelocity | ||
578 | { | ||
579 | get | ||
580 | { | ||
581 | if (PhysicsActor != null) | ||
582 | { | ||
583 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
562 | 584 | ||
585 | // m_log.DebugFormat( | ||
586 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
587 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
588 | } | ||
589 | |||
590 | return m_rotationalvelocity; | ||
591 | } | ||
592 | } | ||
593 | */ | ||
563 | private Quaternion m_bodyRot = Quaternion.Identity; | 594 | private Quaternion m_bodyRot = Quaternion.Identity; |
564 | 595 | ||
565 | /// <summary> | 596 | /// <summary> |
@@ -582,8 +613,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | m_bodyRot = value; | 613 | m_bodyRot = value; |
583 | 614 | ||
584 | if (PhysicsActor != null) | 615 | if (PhysicsActor != null) |
585 | PhysicsActor.Orientation = m_bodyRot; | 616 | { |
586 | 617 | try | |
618 | { | ||
619 | PhysicsActor.Orientation = m_bodyRot; | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
624 | } | ||
625 | } | ||
587 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 626 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
588 | } | 627 | } |
589 | } | 628 | } |
@@ -597,12 +636,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | } | 636 | } |
598 | 637 | ||
599 | public bool IsChildAgent { get; set; } | 638 | public bool IsChildAgent { get; set; } |
639 | public bool IsLoggingIn { get; set; } | ||
600 | 640 | ||
601 | /// <summary> | 641 | /// <summary> |
602 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 642 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
603 | /// </summary> | 643 | /// </summary> |
604 | public uint ParentID { get; set; } | 644 | public uint ParentID { get; set; } |
605 | 645 | ||
646 | public UUID ParentUUID | ||
647 | { | ||
648 | get { return m_parentUUID; } | ||
649 | set { m_parentUUID = value; } | ||
650 | } | ||
651 | private UUID m_parentUUID = UUID.Zero; | ||
652 | |||
606 | /// <summary> | 653 | /// <summary> |
607 | /// Are we sitting on an object? | 654 | /// Are we sitting on an object? |
608 | /// </summary> | 655 | /// </summary> |
@@ -752,6 +799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | AttachmentsSyncLock = new Object(); | 799 | AttachmentsSyncLock = new Object(); |
753 | AllowMovement = true; | 800 | AllowMovement = true; |
754 | IsChildAgent = true; | 801 | IsChildAgent = true; |
802 | IsLoggingIn = false; | ||
755 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 803 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
756 | Animator = new ScenePresenceAnimator(this); | 804 | Animator = new ScenePresenceAnimator(this); |
757 | PresenceType = type; | 805 | PresenceType = type; |
@@ -795,6 +843,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | Appearance = appearance; | 843 | Appearance = appearance; |
796 | } | 844 | } |
797 | 845 | ||
846 | private void RegionHeartbeatEnd(Scene scene) | ||
847 | { | ||
848 | if (IsChildAgent) | ||
849 | return; | ||
850 | |||
851 | m_movementAnimationUpdateCounter ++; | ||
852 | if (m_movementAnimationUpdateCounter >= 2) | ||
853 | { | ||
854 | m_movementAnimationUpdateCounter = 0; | ||
855 | if (Animator != null) | ||
856 | { | ||
857 | // If the parentID == 0 we are not sitting | ||
858 | // if !SitGournd then we are not sitting on the ground | ||
859 | // Fairly straightforward, now here comes the twist | ||
860 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
861 | // be sat on an object that isn't there yet. Should | ||
862 | // be treated as if sat. | ||
863 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
864 | Animator.UpdateMovementAnimations(); | ||
865 | } | ||
866 | else | ||
867 | { | ||
868 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
869 | } | ||
870 | } | ||
871 | } | ||
872 | |||
798 | public void RegisterToEvents() | 873 | public void RegisterToEvents() |
799 | { | 874 | { |
800 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 875 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -804,8 +879,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
804 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 879 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
805 | ControllingClient.OnStartAnim += HandleStartAnim; | 880 | ControllingClient.OnStartAnim += HandleStartAnim; |
806 | ControllingClient.OnStopAnim += HandleStopAnim; | 881 | ControllingClient.OnStopAnim += HandleStopAnim; |
882 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
807 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 883 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
808 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 884 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
885 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
809 | 886 | ||
810 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 887 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
811 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 888 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -864,6 +941,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 941 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
865 | Name, m_scene.RegionInfo.RegionName); | 942 | Name, m_scene.RegionInfo.RegionName); |
866 | 943 | ||
944 | if (ParentUUID != UUID.Zero) | ||
945 | { | ||
946 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
947 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
948 | if (part == null) | ||
949 | { | ||
950 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
951 | } | ||
952 | else | ||
953 | { | ||
954 | part.ParentGroup.AddAvatar(UUID); | ||
955 | if (part.SitTargetPosition != Vector3.Zero) | ||
956 | part.SitTargetAvatar = UUID; | ||
957 | // ParentPosition = part.GetWorldPosition(); | ||
958 | ParentID = part.LocalId; | ||
959 | ParentPart = part; | ||
960 | m_pos = m_prevSitOffset; | ||
961 | // pos = ParentPosition; | ||
962 | pos = part.GetWorldPosition(); | ||
963 | } | ||
964 | ParentUUID = UUID.Zero; | ||
965 | |||
966 | IsChildAgent = false; | ||
967 | |||
968 | // Animator.TrySetMovementAnimation("SIT"); | ||
969 | } | ||
970 | else | ||
971 | { | ||
972 | IsChildAgent = false; | ||
973 | IsLoggingIn = false; | ||
974 | } | ||
975 | |||
867 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 976 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
868 | 977 | ||
869 | IsChildAgent = false; | 978 | IsChildAgent = false; |
@@ -876,70 +985,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
876 | 985 | ||
877 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 986 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
878 | 987 | ||
879 | // Moved this from SendInitialData to ensure that Appearance is initialized | 988 | UUID groupUUID = UUID.Zero; |
880 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 989 | string GroupName = string.Empty; |
881 | // related to the handling of attachments | 990 | ulong groupPowers = 0; |
882 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
883 | 991 | ||
884 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 992 | // ---------------------------------- |
993 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
994 | try | ||
885 | { | 995 | { |
886 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 996 | if (gm != null) |
887 | pos.X = crossedBorder.BorderLine.Z - 1; | 997 | { |
998 | groupUUID = ControllingClient.ActiveGroupId; | ||
999 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1000 | if (record != null) | ||
1001 | GroupName = record.GroupName; | ||
1002 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1003 | if (groupMembershipData != null) | ||
1004 | groupPowers = groupMembershipData.GroupPowers; | ||
1005 | } | ||
1006 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1007 | Grouptitle); | ||
888 | } | 1008 | } |
889 | 1009 | catch (Exception e) | |
890 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
891 | { | 1010 | { |
892 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1011 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
893 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
894 | } | 1012 | } |
1013 | // ------------------------------------ | ||
895 | 1014 | ||
896 | CheckAndAdjustLandingPoint(ref pos); | 1015 | if (ParentID == 0) |
897 | |||
898 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
899 | { | 1016 | { |
900 | m_log.WarnFormat( | 1017 | // Moved this from SendInitialData to ensure that Appearance is initialized |
901 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1018 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
902 | pos, Name, UUID); | 1019 | // related to the handling of attachments |
1020 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1021 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1022 | { | ||
1023 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1024 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1025 | } | ||
903 | 1026 | ||
904 | if (pos.X < 0f) pos.X = 0f; | 1027 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
905 | if (pos.Y < 0f) pos.Y = 0f; | 1028 | { |
906 | if (pos.Z < 0f) pos.Z = 0f; | 1029 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
907 | } | 1030 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1031 | } | ||
908 | 1032 | ||
909 | float localAVHeight = 1.56f; | 1033 | CheckAndAdjustLandingPoint(ref pos); |
910 | if (Appearance.AvatarHeight > 0) | ||
911 | localAVHeight = Appearance.AvatarHeight; | ||
912 | 1034 | ||
913 | float posZLimit = 0; | 1035 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1036 | { | ||
1037 | m_log.WarnFormat( | ||
1038 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1039 | pos, Name, UUID); | ||
914 | 1040 | ||
915 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1041 | if (pos.X < 0f) pos.X = 0f; |
916 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1042 | if (pos.Y < 0f) pos.Y = 0f; |
917 | 1043 | if (pos.Z < 0f) pos.Z = 0f; | |
918 | float newPosZ = posZLimit + localAVHeight / 2; | 1044 | } |
919 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
920 | { | ||
921 | pos.Z = newPosZ; | ||
922 | } | ||
923 | AbsolutePosition = pos; | ||
924 | 1045 | ||
925 | AddToPhysicalScene(isFlying); | 1046 | float localAVHeight = 1.56f; |
1047 | if (Appearance.AvatarHeight > 0) | ||
1048 | localAVHeight = Appearance.AvatarHeight; | ||
926 | 1049 | ||
927 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1050 | float posZLimit = 0; |
928 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
929 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
930 | // the value to a negative position which does not trigger the border cross. | ||
931 | // This may not be the best location for this. | ||
932 | CheckForBorderCrossing(); | ||
933 | 1051 | ||
934 | if (ForceFly) | 1052 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
935 | { | 1053 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
936 | Flying = true; | 1054 | |
937 | } | 1055 | float newPosZ = posZLimit + localAVHeight / 2; |
938 | else if (FlyDisabled) | 1056 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
939 | { | 1057 | { |
940 | Flying = false; | 1058 | pos.Z = newPosZ; |
941 | } | 1059 | } |
1060 | AbsolutePosition = pos; | ||
1061 | |||
1062 | if (m_teleportFlags == TeleportFlags.Default) | ||
1063 | { | ||
1064 | Vector3 vel = Velocity; | ||
1065 | AddToPhysicalScene(isFlying); | ||
1066 | if (PhysicsActor != null) | ||
1067 | PhysicsActor.SetMomentum(vel); | ||
1068 | } | ||
1069 | else | ||
1070 | AddToPhysicalScene(isFlying); | ||
942 | 1071 | ||
1072 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1073 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1074 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1075 | // the value to a negative position which does not trigger the border cross. | ||
1076 | // This may not be the best location for this. | ||
1077 | CheckForBorderCrossing(); | ||
1078 | |||
1079 | if (ForceFly) | ||
1080 | { | ||
1081 | Flying = true; | ||
1082 | } | ||
1083 | else if (FlyDisabled) | ||
1084 | { | ||
1085 | Flying = false; | ||
1086 | } | ||
1087 | } | ||
943 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1088 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
944 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1089 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
945 | // elsewhere anyway | 1090 | // elsewhere anyway |
@@ -976,17 +1121,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
976 | { | 1121 | { |
977 | m_log.DebugFormat( | 1122 | m_log.DebugFormat( |
978 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1123 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
979 | 1124 | ||
980 | // Resume scripts | 1125 | // Resume scripts |
981 | foreach (SceneObjectGroup sog in m_attachments) | 1126 | Util.FireAndForget(delegate(object x) { |
982 | { | 1127 | foreach (SceneObjectGroup sog in m_attachments) |
983 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1128 | { |
984 | sog.ResumeScripts(); | 1129 | sog.ScheduleGroupForFullUpdate(); |
985 | } | 1130 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1131 | sog.ResumeScripts(); | ||
1132 | } | ||
1133 | }); | ||
986 | } | 1134 | } |
987 | } | 1135 | } |
988 | } | 1136 | } |
989 | 1137 | ||
1138 | SendAvatarDataToAllAgents(); | ||
1139 | |||
990 | // send the animations of the other presences to me | 1140 | // send the animations of the other presences to me |
991 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1141 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
992 | { | 1142 | { |
@@ -997,9 +1147,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
997 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1147 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
998 | // stall on the border crossing since the existing child agent will still have the last movement | 1148 | // stall on the border crossing since the existing child agent will still have the last movement |
999 | // recorded, which stops the input from being processed. | 1149 | // recorded, which stops the input from being processed. |
1150 | |||
1000 | MovementFlag = 0; | 1151 | MovementFlag = 0; |
1001 | 1152 | ||
1002 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1153 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1154 | |||
1155 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
1003 | } | 1156 | } |
1004 | 1157 | ||
1005 | public int GetStateSource() | 1158 | public int GetStateSource() |
@@ -1027,12 +1180,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1027 | /// </remarks> | 1180 | /// </remarks> |
1028 | public void MakeChildAgent() | 1181 | public void MakeChildAgent() |
1029 | { | 1182 | { |
1183 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1184 | |||
1030 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1185 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1031 | 1186 | ||
1032 | // Reset these so that teleporting in and walking out isn't seen | 1187 | // Reset these so that teleporting in and walking out isn't seen |
1033 | // as teleporting back | 1188 | // as teleporting back |
1034 | TeleportFlags = TeleportFlags.Default; | 1189 | TeleportFlags = TeleportFlags.Default; |
1035 | 1190 | ||
1191 | MovementFlag = 0; | ||
1192 | |||
1036 | // It looks like Animator is set to null somewhere, and MakeChild | 1193 | // It looks like Animator is set to null somewhere, and MakeChild |
1037 | // is called after that. Probably in aborted teleports. | 1194 | // is called after that. Probably in aborted teleports. |
1038 | if (Animator == null) | 1195 | if (Animator == null) |
@@ -1040,6 +1197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1040 | else | 1197 | else |
1041 | Animator.ResetAnimations(); | 1198 | Animator.ResetAnimations(); |
1042 | 1199 | ||
1200 | |||
1043 | // m_log.DebugFormat( | 1201 | // m_log.DebugFormat( |
1044 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1202 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1045 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1203 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1051,6 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | IsChildAgent = true; | 1209 | IsChildAgent = true; |
1052 | m_scene.SwapRootAgentCount(true); | 1210 | m_scene.SwapRootAgentCount(true); |
1053 | RemoveFromPhysicalScene(); | 1211 | RemoveFromPhysicalScene(); |
1212 | ParentID = 0; // Child agents can't be sitting | ||
1054 | 1213 | ||
1055 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1214 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1056 | 1215 | ||
@@ -1066,9 +1225,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | { | 1225 | { |
1067 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1226 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1068 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1227 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1069 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1070 | PhysicsActor.UnSubscribeEvents(); | ||
1071 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1228 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1229 | PhysicsActor.UnSubscribeEvents(); | ||
1230 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1072 | PhysicsActor = null; | 1231 | PhysicsActor = null; |
1073 | } | 1232 | } |
1074 | // else | 1233 | // else |
@@ -1085,7 +1244,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1085 | /// <param name="pos"></param> | 1244 | /// <param name="pos"></param> |
1086 | public void Teleport(Vector3 pos) | 1245 | public void Teleport(Vector3 pos) |
1087 | { | 1246 | { |
1088 | TeleportWithMomentum(pos, null); | 1247 | TeleportWithMomentum(pos, Vector3.Zero); |
1089 | } | 1248 | } |
1090 | 1249 | ||
1091 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1250 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1109,6 +1268,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | SendTerseUpdateToAllClients(); | 1268 | SendTerseUpdateToAllClients(); |
1110 | } | 1269 | } |
1111 | 1270 | ||
1271 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1272 | { | ||
1273 | CheckLandingPoint(ref newpos); | ||
1274 | AbsolutePosition = newpos; | ||
1275 | |||
1276 | if (newvel.HasValue) | ||
1277 | { | ||
1278 | if ((Vector3)newvel == Vector3.Zero) | ||
1279 | { | ||
1280 | if (PhysicsActor != null) | ||
1281 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1282 | m_velocity = Vector3.Zero; | ||
1283 | } | ||
1284 | else | ||
1285 | { | ||
1286 | if (PhysicsActor != null) | ||
1287 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1288 | m_velocity = (Vector3)newvel; | ||
1289 | |||
1290 | if (rotateToVelXY) | ||
1291 | { | ||
1292 | Vector3 lookAt = (Vector3)newvel; | ||
1293 | lookAt.Z = 0; | ||
1294 | lookAt.Normalize(); | ||
1295 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1296 | return; | ||
1297 | } | ||
1298 | } | ||
1299 | } | ||
1300 | |||
1301 | SendTerseUpdateToAllClients(); | ||
1302 | } | ||
1303 | |||
1304 | |||
1305 | |||
1112 | public void StopFlying() | 1306 | public void StopFlying() |
1113 | { | 1307 | { |
1114 | ControllingClient.StopFlying(this); | 1308 | ControllingClient.StopFlying(this); |
@@ -1278,6 +1472,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1278 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1472 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1279 | } | 1473 | } |
1280 | 1474 | ||
1475 | public void SetSize(Vector3 size, float feetoffset) | ||
1476 | { | ||
1477 | if (PhysicsActor != null && !IsChildAgent) | ||
1478 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1479 | |||
1480 | } | ||
1481 | |||
1281 | /// <summary> | 1482 | /// <summary> |
1282 | /// Complete Avatar's movement into the region. | 1483 | /// Complete Avatar's movement into the region. |
1283 | /// </summary> | 1484 | /// </summary> |
@@ -1297,7 +1498,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1297 | 1498 | ||
1298 | Vector3 look = Velocity; | 1499 | Vector3 look = Velocity; |
1299 | 1500 | ||
1300 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1501 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1502 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1301 | { | 1503 | { |
1302 | look = new Vector3(0.99f, 0.042f, 0); | 1504 | look = new Vector3(0.99f, 0.042f, 0); |
1303 | } | 1505 | } |
@@ -1347,13 +1549,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1347 | // Create child agents in neighbouring regions | 1549 | // Create child agents in neighbouring regions |
1348 | if (openChildAgents && !IsChildAgent) | 1550 | if (openChildAgents && !IsChildAgent) |
1349 | { | 1551 | { |
1552 | |||
1350 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1553 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1351 | if (m_agentTransfer != null) | 1554 | if (m_agentTransfer != null) |
1352 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1555 | m_agentTransfer.EnableChildAgents(this); |
1353 | 1556 | ||
1354 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1557 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1355 | if (friendsModule != null) | 1558 | if (friendsModule != null) |
1356 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1559 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1560 | |||
1357 | } | 1561 | } |
1358 | 1562 | ||
1359 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1563 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1378,36 +1582,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="collisionPoint"></param> | 1582 | /// <param name="collisionPoint"></param> |
1379 | /// <param name="localid"></param> | 1583 | /// <param name="localid"></param> |
1380 | /// <param name="distance"></param> | 1584 | /// <param name="distance"></param> |
1585 | /// | ||
1586 | |||
1587 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1588 | { | ||
1589 | if (m_lastCameraCollisionPlane != plane) | ||
1590 | { | ||
1591 | m_lastCameraCollisionPlane = plane; | ||
1592 | ControllingClient.SendCameraConstraint(plane); | ||
1593 | } | ||
1594 | } | ||
1595 | |||
1381 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1596 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1382 | { | 1597 | { |
1383 | const float POSITION_TOLERANCE = 0.02f; | 1598 | const float POSITION_TOLERANCE = 0.02f; |
1384 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1385 | const float ROTATION_TOLERANCE = 0.02f; | 1599 | const float ROTATION_TOLERANCE = 0.02f; |
1386 | 1600 | ||
1387 | if (m_followCamAuto) | 1601 | m_doingCamRayCast = false; |
1602 | if (hitYN && localid != LocalId) | ||
1388 | { | 1603 | { |
1389 | if (hitYN) | 1604 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1605 | bool IsPrim = group != null; | ||
1606 | if (IsPrim) | ||
1390 | { | 1607 | { |
1391 | CameraConstraintActive = true; | 1608 | SceneObjectPart part = group.GetPart(localid); |
1392 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1609 | if (part != null && !part.VolumeDetectActive) |
1393 | 1610 | { | |
1394 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1611 | CameraConstraintActive = true; |
1395 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1612 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1613 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1614 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1615 | pNormal.Normalize(); | ||
1616 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1617 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1618 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1619 | |||
1620 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1621 | Vector3.Dot(collisionPoint, pNormal)); | ||
1622 | UpdateCameraCollisionPlane(plane); | ||
1623 | } | ||
1396 | } | 1624 | } |
1397 | else | 1625 | else |
1398 | { | 1626 | { |
1399 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1627 | CameraConstraintActive = true; |
1400 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1628 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1401 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1629 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1402 | { | 1630 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1403 | if (CameraConstraintActive) | 1631 | pNormal.Normalize(); |
1404 | { | 1632 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1405 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1633 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1406 | CameraConstraintActive = false; | 1634 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1407 | } | 1635 | |
1408 | } | 1636 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1637 | Vector3.Dot(collisionPoint, pNormal)); | ||
1638 | UpdateCameraCollisionPlane(plane); | ||
1409 | } | 1639 | } |
1410 | } | 1640 | } |
1641 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1642 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1643 | { | ||
1644 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1645 | UpdateCameraCollisionPlane(plane); | ||
1646 | CameraConstraintActive = false; | ||
1647 | } | ||
1411 | } | 1648 | } |
1412 | 1649 | ||
1413 | /// <summary> | 1650 | /// <summary> |
@@ -1481,12 +1718,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1481 | // DrawDistance = agentData.Far; | 1718 | // DrawDistance = agentData.Far; |
1482 | DrawDistance = Scene.DefaultDrawDistance; | 1719 | DrawDistance = Scene.DefaultDrawDistance; |
1483 | 1720 | ||
1484 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1485 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1486 | |||
1487 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1488 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1489 | |||
1490 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1721 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1491 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1722 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1492 | 1723 | ||
@@ -1506,14 +1737,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1506 | StandUp(); | 1737 | StandUp(); |
1507 | } | 1738 | } |
1508 | 1739 | ||
1509 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1510 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1740 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1511 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1741 | // this exclude checks may not be complete |
1742 | |||
1743 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1512 | { | 1744 | { |
1513 | if (m_followCamAuto) | 1745 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1514 | { | 1746 | { |
1515 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1747 | Vector3 posAdjusted = AbsolutePosition; |
1516 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1748 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; |
1749 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1750 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1751 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1752 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1753 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1754 | |||
1755 | float distTocamlen = tocam.Length(); | ||
1756 | if (distTocamlen > 0.3f) | ||
1757 | { | ||
1758 | tocam *= (1.0f / distTocamlen); | ||
1759 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1760 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1761 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1762 | |||
1763 | m_doingCamRayCast = true; | ||
1764 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1765 | } | ||
1766 | } | ||
1767 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1768 | { | ||
1769 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1770 | UpdateCameraCollisionPlane(plane); | ||
1771 | CameraConstraintActive = false; | ||
1517 | } | 1772 | } |
1518 | } | 1773 | } |
1519 | 1774 | ||
@@ -1978,7 +2233,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2233 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1979 | 2234 | ||
1980 | MovingToTarget = false; | 2235 | MovingToTarget = false; |
1981 | MoveToPositionTarget = Vector3.Zero; | 2236 | // MoveToPositionTarget = Vector3.Zero; |
2237 | m_forceToApply = null; // cancel possible last action | ||
1982 | 2238 | ||
1983 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2239 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
1984 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2240 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -1996,12 +2252,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1996 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2252 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1997 | 2253 | ||
1998 | SitGround = false; | 2254 | SitGround = false; |
2255 | |||
2256 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1999 | if (PhysicsActor == null) | 2257 | if (PhysicsActor == null) |
2000 | AddToPhysicalScene(false); | 2258 | AddToPhysicalScene(false); |
2259 | */ | ||
2001 | 2260 | ||
2002 | if (ParentID != 0) | 2261 | if (ParentID != 0) |
2003 | { | 2262 | { |
2004 | SceneObjectPart part = ParentPart; | 2263 | SceneObjectPart part = ParentPart; |
2264 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2265 | |||
2005 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2266 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2006 | if (taskIDict != null) | 2267 | if (taskIDict != null) |
2007 | { | 2268 | { |
@@ -2017,14 +2278,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | } | 2278 | } |
2018 | } | 2279 | } |
2019 | 2280 | ||
2020 | ParentPosition = part.GetWorldPosition(); | 2281 | part.ParentGroup.DeleteAvatar(UUID); |
2282 | // ParentPosition = part.GetWorldPosition(); | ||
2021 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2283 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2022 | 2284 | ||
2023 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2285 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
2024 | ParentPosition = Vector3.Zero; | 2286 | // ParentPosition = Vector3.Zero; |
2287 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2288 | if (part.SitTargetAvatar == UUID) | ||
2289 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
2025 | 2290 | ||
2026 | ParentID = 0; | 2291 | ParentID = 0; |
2027 | ParentPart = null; | 2292 | ParentPart = null; |
2293 | |||
2294 | if (PhysicsActor == null) | ||
2295 | AddToPhysicalScene(false); | ||
2296 | |||
2028 | SendAvatarDataToAllAgents(); | 2297 | SendAvatarDataToAllAgents(); |
2029 | m_requestedSitTargetID = 0; | 2298 | m_requestedSitTargetID = 0; |
2030 | 2299 | ||
@@ -2034,6 +2303,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2303 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2035 | } | 2304 | } |
2036 | 2305 | ||
2306 | else if (PhysicsActor == null) | ||
2307 | AddToPhysicalScene(false); | ||
2308 | |||
2037 | Animator.TrySetMovementAnimation("STAND"); | 2309 | Animator.TrySetMovementAnimation("STAND"); |
2038 | } | 2310 | } |
2039 | 2311 | ||
@@ -2081,11 +2353,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | if (part == null) | 2353 | if (part == null) |
2082 | return; | 2354 | return; |
2083 | 2355 | ||
2084 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2085 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2086 | |||
2087 | if (PhysicsActor != null) | 2356 | if (PhysicsActor != null) |
2088 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2357 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2089 | 2358 | ||
2090 | bool canSit = false; | 2359 | bool canSit = false; |
2091 | Vector3 pos = part.AbsolutePosition + offset; | 2360 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2102,31 +2371,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2102 | } | 2371 | } |
2103 | else | 2372 | else |
2104 | { | 2373 | { |
2374 | if (PhysicsSit(part,offset)) // physics engine | ||
2375 | return; | ||
2376 | |||
2105 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2377 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2106 | { | 2378 | { |
2107 | // m_log.DebugFormat( | ||
2108 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2109 | // Name, part.Name, part.LocalId); | ||
2110 | 2379 | ||
2111 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2380 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2112 | canSit = true; | 2381 | canSit = true; |
2113 | } | 2382 | } |
2114 | // else | ||
2115 | // { | ||
2116 | // m_log.DebugFormat( | ||
2117 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2118 | // Name, part.Name, part.LocalId); | ||
2119 | // } | ||
2120 | } | 2383 | } |
2121 | 2384 | ||
2122 | if (canSit) | 2385 | if (canSit) |
2123 | { | 2386 | { |
2387 | |||
2124 | if (PhysicsActor != null) | 2388 | if (PhysicsActor != null) |
2125 | { | 2389 | { |
2126 | // We can remove the physicsActor until they stand up. | 2390 | // We can remove the physicsActor until they stand up. |
2127 | RemoveFromPhysicalScene(); | 2391 | RemoveFromPhysicalScene(); |
2128 | } | 2392 | } |
2129 | 2393 | ||
2394 | if (MovingToTarget) | ||
2395 | ResetMoveToTarget(); | ||
2396 | |||
2397 | Velocity = Vector3.Zero; | ||
2398 | |||
2130 | part.AddSittingAvatar(UUID); | 2399 | part.AddSittingAvatar(UUID); |
2131 | 2400 | ||
2132 | cameraAtOffset = part.GetCameraAtOffset(); | 2401 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2134,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2134 | forceMouselook = part.GetForceMouselook(); | 2403 | forceMouselook = part.GetForceMouselook(); |
2135 | 2404 | ||
2136 | ControllingClient.SendSitResponse( | 2405 | ControllingClient.SendSitResponse( |
2137 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2406 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2138 | 2407 | ||
2139 | m_requestedSitTargetUUID = targetID; | 2408 | m_requestedSitTargetUUID = targetID; |
2140 | 2409 | ||
@@ -2148,6 +2417,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | 2417 | ||
2149 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2418 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2150 | { | 2419 | { |
2420 | if (IsChildAgent) | ||
2421 | return; | ||
2422 | |||
2151 | if (ParentID != 0) | 2423 | if (ParentID != 0) |
2152 | { | 2424 | { |
2153 | if (ParentPart.UUID == targetID) | 2425 | if (ParentPart.UUID == targetID) |
@@ -2163,14 +2435,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2163 | m_requestedSitTargetID = part.LocalId; | 2435 | m_requestedSitTargetID = part.LocalId; |
2164 | m_requestedSitTargetUUID = targetID; | 2436 | m_requestedSitTargetUUID = targetID; |
2165 | 2437 | ||
2166 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2167 | |||
2168 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2169 | { | ||
2170 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2171 | //SitRayCastAvatarPosition(part); | ||
2172 | //return; | ||
2173 | } | ||
2174 | } | 2438 | } |
2175 | else | 2439 | else |
2176 | { | 2440 | { |
@@ -2180,197 +2444,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2180 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2444 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2181 | } | 2445 | } |
2182 | 2446 | ||
2183 | /* | 2447 | // returns false if does not suport so older sit can be tried |
2184 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2448 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2185 | { | 2449 | { |
2186 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2450 | if (part == null || part.ParentGroup.IsAttachment) |
2187 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2188 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2189 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2190 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2191 | } | ||
2192 | |||
2193 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2194 | { | ||
2195 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2196 | if (part != null) | ||
2197 | { | ||
2198 | if (hitYN) | ||
2199 | { | ||
2200 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2201 | { | ||
2202 | SitRaycastFindEdge(collisionPoint, normal); | ||
2203 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2204 | } | ||
2205 | else | ||
2206 | { | ||
2207 | SitRayCastAvatarPositionCameraZ(part); | ||
2208 | } | ||
2209 | } | ||
2210 | else | ||
2211 | { | ||
2212 | SitRayCastAvatarPositionCameraZ(part); | ||
2213 | } | ||
2214 | } | ||
2215 | else | ||
2216 | { | 2451 | { |
2217 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2452 | return true; |
2218 | m_requestedSitTargetUUID = UUID.Zero; | ||
2219 | m_requestedSitTargetID = 0; | ||
2220 | m_requestedSitOffset = Vector3.Zero; | ||
2221 | } | 2453 | } |
2222 | 2454 | ||
2223 | } | 2455 | if ( m_scene.PhysicsScene == null) |
2456 | return false; | ||
2224 | 2457 | ||
2225 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 2458 | if (part.PhysActor == null) |
2226 | { | ||
2227 | // Next, try to raycast from the camera Z position | ||
2228 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2229 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2230 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2231 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2232 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2233 | } | ||
2234 | |||
2235 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2236 | { | ||
2237 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2238 | if (part != null) | ||
2239 | { | 2459 | { |
2240 | if (hitYN) | 2460 | // none physcis shape |
2241 | { | 2461 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2242 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2462 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2243 | { | ||
2244 | SitRaycastFindEdge(collisionPoint, normal); | ||
2245 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2246 | } | ||
2247 | else | ||
2248 | { | ||
2249 | SitRayCastCameraPosition(part); | ||
2250 | } | ||
2251 | } | ||
2252 | else | 2463 | else |
2253 | { | 2464 | { // non physical phantom TODO |
2254 | SitRayCastCameraPosition(part); | 2465 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2466 | return false; | ||
2255 | } | 2467 | } |
2256 | } | 2468 | return true; |
2257 | else | ||
2258 | { | ||
2259 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2260 | m_requestedSitTargetUUID = UUID.Zero; | ||
2261 | m_requestedSitTargetID = 0; | ||
2262 | m_requestedSitOffset = Vector3.Zero; | ||
2263 | } | 2469 | } |
2264 | 2470 | ||
2265 | } | ||
2266 | 2471 | ||
2267 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2472 | // not doing autopilot |
2268 | { | 2473 | m_requestedSitTargetID = 0; |
2269 | // Next, try to raycast from the camera position | ||
2270 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2271 | Vector3 StartRayCastPosition = CameraPosition; | ||
2272 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2273 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2274 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2275 | } | ||
2276 | 2474 | ||
2277 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2475 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2278 | { | 2476 | return true; |
2279 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2280 | if (part != null) | ||
2281 | { | ||
2282 | if (hitYN) | ||
2283 | { | ||
2284 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2285 | { | ||
2286 | SitRaycastFindEdge(collisionPoint, normal); | ||
2287 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2288 | } | ||
2289 | else | ||
2290 | { | ||
2291 | SitRayHorizontal(part); | ||
2292 | } | ||
2293 | } | ||
2294 | else | ||
2295 | { | ||
2296 | SitRayHorizontal(part); | ||
2297 | } | ||
2298 | } | ||
2299 | else | ||
2300 | { | ||
2301 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2302 | m_requestedSitTargetUUID = UUID.Zero; | ||
2303 | m_requestedSitTargetID = 0; | ||
2304 | m_requestedSitOffset = Vector3.Zero; | ||
2305 | } | ||
2306 | 2477 | ||
2478 | return false; | ||
2307 | } | 2479 | } |
2308 | 2480 | ||
2309 | public void SitRayHorizontal(SceneObjectPart part) | 2481 | |
2482 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2310 | { | 2483 | { |
2311 | // Next, try to raycast from the avatar position to fwd | 2484 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2312 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2485 | |
2313 | Vector3 StartRayCastPosition = CameraPosition; | 2486 | if (land == null || land.LandData.Name == "NO_LAND") |
2314 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2487 | return true; |
2315 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2488 | |
2316 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2489 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2317 | } | 2490 | } |
2318 | 2491 | ||
2319 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2492 | // status |
2493 | // < 0 ignore | ||
2494 | // 0 bad sit spot | ||
2495 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2320 | { | 2496 | { |
2321 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2497 | if (status < 0) |
2322 | if (part != null) | 2498 | return; |
2499 | |||
2500 | if (status == 0) | ||
2323 | { | 2501 | { |
2324 | if (hitYN) | 2502 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2325 | { | 2503 | return; |
2326 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2327 | { | ||
2328 | SitRaycastFindEdge(collisionPoint, normal); | ||
2329 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2330 | // Next, try to raycast from the camera position | ||
2331 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2332 | Vector3 StartRayCastPosition = CameraPosition; | ||
2333 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2334 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2335 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2336 | } | ||
2337 | else | ||
2338 | { | ||
2339 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2340 | m_requestedSitTargetUUID = UUID.Zero; | ||
2341 | m_requestedSitTargetID = 0; | ||
2342 | m_requestedSitOffset = Vector3.Zero; | ||
2343 | } | ||
2344 | } | ||
2345 | else | ||
2346 | { | ||
2347 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2348 | m_requestedSitTargetUUID = UUID.Zero; | ||
2349 | m_requestedSitTargetID = 0; | ||
2350 | m_requestedSitOffset = Vector3.Zero; | ||
2351 | } | ||
2352 | } | 2504 | } |
2353 | else | 2505 | |
2506 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2507 | if (part == null) | ||
2508 | return; | ||
2509 | |||
2510 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2511 | if(!CanEnterLandPosition(targetPos)) | ||
2354 | { | 2512 | { |
2355 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2513 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2356 | m_requestedSitTargetUUID = UUID.Zero; | 2514 | return; |
2357 | m_requestedSitTargetID = 0; | ||
2358 | m_requestedSitOffset = Vector3.Zero; | ||
2359 | } | 2515 | } |
2360 | 2516 | ||
2361 | } | 2517 | RemoveFromPhysicalScene(); |
2362 | 2518 | ||
2363 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2519 | if (MovingToTarget) |
2364 | { | 2520 | ResetMoveToTarget(); |
2365 | int i = 0; | 2521 | |
2366 | //throw new NotImplementedException(); | 2522 | Velocity = Vector3.Zero; |
2367 | //m_requestedSitTargetUUID = UUID.Zero; | 2523 | |
2368 | //m_requestedSitTargetID = 0; | 2524 | part.AddSittingAvatar(UUID); |
2369 | //m_requestedSitOffset = Vector3.Zero; | ||
2370 | 2525 | ||
2371 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2526 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2527 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2528 | bool forceMouselook = part.GetForceMouselook(); | ||
2529 | |||
2530 | ControllingClient.SendSitResponse( | ||
2531 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2532 | |||
2533 | // not using autopilot | ||
2534 | |||
2535 | Rotation = Orientation; | ||
2536 | m_pos = offset; | ||
2537 | |||
2538 | m_requestedSitTargetID = 0; | ||
2539 | part.ParentGroup.AddAvatar(UUID); | ||
2540 | |||
2541 | ParentPart = part; | ||
2542 | ParentID = part.LocalId; | ||
2543 | if(status == 3) | ||
2544 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2545 | else | ||
2546 | Animator.TrySetMovementAnimation("SIT"); | ||
2547 | SendAvatarDataToAllAgents(); | ||
2548 | |||
2549 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2372 | } | 2550 | } |
2373 | */ | 2551 | |
2374 | 2552 | ||
2375 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2553 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2376 | { | 2554 | { |
@@ -2387,6 +2565,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2387 | return; | 2565 | return; |
2388 | } | 2566 | } |
2389 | 2567 | ||
2568 | |||
2390 | if (part.SitTargetAvatar == UUID) | 2569 | if (part.SitTargetAvatar == UUID) |
2391 | { | 2570 | { |
2392 | Vector3 sitTargetPos = part.SitTargetPosition; | 2571 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2401,14 +2580,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2401 | 2580 | ||
2402 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2581 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2403 | 2582 | ||
2404 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2583 | double x, y, z, m; |
2584 | |||
2585 | Quaternion r = sitTargetOrient; | ||
2586 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2587 | |||
2588 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2589 | { | ||
2590 | m = 1.0 / Math.Sqrt(m); | ||
2591 | r.X *= (float)m; | ||
2592 | r.Y *= (float)m; | ||
2593 | r.Z *= (float)m; | ||
2594 | r.W *= (float)m; | ||
2595 | } | ||
2596 | |||
2597 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2598 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2599 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2600 | |||
2601 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2602 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2603 | |||
2604 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2605 | |||
2606 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2405 | Rotation = sitTargetOrient; | 2607 | Rotation = sitTargetOrient; |
2406 | ParentPosition = part.AbsolutePosition; | 2608 | // ParentPosition = part.AbsolutePosition; |
2609 | part.ParentGroup.AddAvatar(UUID); | ||
2407 | } | 2610 | } |
2408 | else | 2611 | else |
2409 | { | 2612 | { |
2410 | m_pos -= part.AbsolutePosition; | 2613 | m_pos -= part.AbsolutePosition; |
2411 | ParentPosition = part.AbsolutePosition; | 2614 | // ParentPosition = part.AbsolutePosition; |
2615 | part.ParentGroup.AddAvatar(UUID); | ||
2412 | 2616 | ||
2413 | // m_log.DebugFormat( | 2617 | // m_log.DebugFormat( |
2414 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2618 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2459,6 +2663,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2459 | Animator.RemoveAnimation(animID, false); | 2663 | Animator.RemoveAnimation(animID, false); |
2460 | } | 2664 | } |
2461 | 2665 | ||
2666 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2667 | { | ||
2668 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2669 | } | ||
2670 | |||
2671 | |||
2672 | |||
2462 | /// <summary> | 2673 | /// <summary> |
2463 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2674 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2464 | /// </summary> | 2675 | /// </summary> |
@@ -2515,8 +2726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2515 | direc.Z *= 2.6f; | 2726 | direc.Z *= 2.6f; |
2516 | 2727 | ||
2517 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2728 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2518 | Animator.TrySetMovementAnimation("PREJUMP"); | 2729 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2519 | Animator.TrySetMovementAnimation("JUMP"); | 2730 | // Animator.TrySetMovementAnimation("JUMP"); |
2520 | } | 2731 | } |
2521 | } | 2732 | } |
2522 | } | 2733 | } |
@@ -2525,6 +2736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2525 | 2736 | ||
2526 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2737 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2527 | m_forceToApply = direc; | 2738 | m_forceToApply = direc; |
2739 | Animator.UpdateMovementAnimations(); | ||
2528 | } | 2740 | } |
2529 | 2741 | ||
2530 | #endregion | 2742 | #endregion |
@@ -2542,16 +2754,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2754 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2543 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2755 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2544 | // storing a requested force instead of an actual traveling velocity | 2756 | // storing a requested force instead of an actual traveling velocity |
2757 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2758 | SendAvatarDataToAllAgents(); | ||
2545 | 2759 | ||
2546 | // Throw away duplicate or insignificant updates | 2760 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2547 | if ( | 2761 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2548 | // If the velocity has become zero, send it no matter what. | 2762 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2549 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2550 | // otherwise, if things have changed reasonably, send the update | ||
2551 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2552 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2553 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2554 | |||
2555 | { | 2763 | { |
2556 | SendTerseUpdateToAllClients(); | 2764 | SendTerseUpdateToAllClients(); |
2557 | 2765 | ||
@@ -2740,6 +2948,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2740 | return; | 2948 | return; |
2741 | } | 2949 | } |
2742 | 2950 | ||
2951 | m_lastSize = Appearance.AvatarSize; | ||
2952 | |||
2743 | int count = 0; | 2953 | int count = 0; |
2744 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2954 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2745 | { | 2955 | { |
@@ -2847,6 +3057,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2847 | 3057 | ||
2848 | avatar.ControllingClient.SendAppearance( | 3058 | avatar.ControllingClient.SendAppearance( |
2849 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3059 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3060 | |||
3061 | |||
2850 | } | 3062 | } |
2851 | 3063 | ||
2852 | #endregion | 3064 | #endregion |
@@ -2921,8 +3133,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2921 | 3133 | ||
2922 | // If we don't have a PhysActor, we can't cross anyway | 3134 | // If we don't have a PhysActor, we can't cross anyway |
2923 | // Also don't do this while sat, sitting avatars cross with the | 3135 | // Also don't do this while sat, sitting avatars cross with the |
2924 | // object they sit on. | 3136 | // object they sit on. ParentUUID denoted a pending sit, don't |
2925 | if (ParentID != 0 || PhysicsActor == null) | 3137 | // interfere with it. |
3138 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2926 | return; | 3139 | return; |
2927 | 3140 | ||
2928 | if (!IsInTransit) | 3141 | if (!IsInTransit) |
@@ -3187,6 +3400,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3187 | } | 3400 | } |
3188 | 3401 | ||
3189 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3402 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3403 | private void RaiseUpdateThrottles() | ||
3404 | { | ||
3405 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3406 | } | ||
3190 | /// <summary> | 3407 | /// <summary> |
3191 | /// This updates important decision making data about a child agent | 3408 | /// This updates important decision making data about a child agent |
3192 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3409 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3267,6 +3484,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3267 | cAgent.AlwaysRun = SetAlwaysRun; | 3484 | cAgent.AlwaysRun = SetAlwaysRun; |
3268 | 3485 | ||
3269 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3486 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3487 | |||
3488 | cAgent.ParentPart = ParentUUID; | ||
3489 | cAgent.SitOffset = m_pos; | ||
3270 | 3490 | ||
3271 | lock (scriptedcontrols) | 3491 | lock (scriptedcontrols) |
3272 | { | 3492 | { |
@@ -3275,7 +3495,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3275 | 3495 | ||
3276 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3496 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3277 | { | 3497 | { |
3278 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3498 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3279 | } | 3499 | } |
3280 | cAgent.Controllers = controls; | 3500 | cAgent.Controllers = controls; |
3281 | } | 3501 | } |
@@ -3308,6 +3528,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3308 | CameraAtAxis = cAgent.AtAxis; | 3528 | CameraAtAxis = cAgent.AtAxis; |
3309 | CameraLeftAxis = cAgent.LeftAxis; | 3529 | CameraLeftAxis = cAgent.LeftAxis; |
3310 | CameraUpAxis = cAgent.UpAxis; | 3530 | CameraUpAxis = cAgent.UpAxis; |
3531 | ParentUUID = cAgent.ParentPart; | ||
3532 | m_prevSitOffset = cAgent.SitOffset; | ||
3311 | 3533 | ||
3312 | // When we get to the point of re-computing neighbors everytime this | 3534 | // When we get to the point of re-computing neighbors everytime this |
3313 | // changes, then start using the agent's drawdistance rather than the | 3535 | // changes, then start using the agent's drawdistance rather than the |
@@ -3345,6 +3567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3345 | foreach (ControllerData c in cAgent.Controllers) | 3567 | foreach (ControllerData c in cAgent.Controllers) |
3346 | { | 3568 | { |
3347 | ScriptControllers sc = new ScriptControllers(); | 3569 | ScriptControllers sc = new ScriptControllers(); |
3570 | sc.objectID = c.ObjectID; | ||
3348 | sc.itemID = c.ItemID; | 3571 | sc.itemID = c.ItemID; |
3349 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3572 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3350 | sc.eventControls = (ScriptControlled)c.EventControls; | 3573 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3412,20 +3635,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3412 | } | 3635 | } |
3413 | 3636 | ||
3414 | if (Appearance.AvatarHeight == 0) | 3637 | if (Appearance.AvatarHeight == 0) |
3415 | Appearance.SetHeight(); | 3638 | // Appearance.SetHeight(); |
3639 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3416 | 3640 | ||
3417 | PhysicsScene scene = m_scene.PhysicsScene; | 3641 | PhysicsScene scene = m_scene.PhysicsScene; |
3418 | 3642 | ||
3419 | Vector3 pVec = AbsolutePosition; | 3643 | Vector3 pVec = AbsolutePosition; |
3420 | 3644 | ||
3645 | /* | ||
3421 | PhysicsActor = scene.AddAvatar( | 3646 | PhysicsActor = scene.AddAvatar( |
3422 | LocalId, Firstname + "." + Lastname, pVec, | 3647 | LocalId, Firstname + "." + Lastname, pVec, |
3423 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3648 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3649 | */ | ||
3650 | |||
3651 | PhysicsActor = scene.AddAvatar( | ||
3652 | LocalId, Firstname + "." + Lastname, pVec, | ||
3653 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3424 | 3654 | ||
3425 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3655 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3426 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3656 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3427 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3657 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3428 | PhysicsActor.SubscribeEvents(500); | 3658 | PhysicsActor.SubscribeEvents(100); |
3429 | PhysicsActor.LocalID = LocalId; | 3659 | PhysicsActor.LocalID = LocalId; |
3430 | } | 3660 | } |
3431 | 3661 | ||
@@ -3439,6 +3669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3439 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3669 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3440 | } | 3670 | } |
3441 | 3671 | ||
3672 | |||
3442 | /// <summary> | 3673 | /// <summary> |
3443 | /// Event called by the physics plugin to tell the avatar about a collision. | 3674 | /// Event called by the physics plugin to tell the avatar about a collision. |
3444 | /// </summary> | 3675 | /// </summary> |
@@ -3452,7 +3683,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | /// <param name="e"></param> | 3683 | /// <param name="e"></param> |
3453 | public void PhysicsCollisionUpdate(EventArgs e) | 3684 | public void PhysicsCollisionUpdate(EventArgs e) |
3454 | { | 3685 | { |
3455 | if (IsChildAgent) | 3686 | if (IsChildAgent || Animator == null) |
3456 | return; | 3687 | return; |
3457 | 3688 | ||
3458 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3689 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3468,7 +3699,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3699 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3469 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3700 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3470 | 3701 | ||
3471 | CollisionPlane = Vector4.UnitW; | ||
3472 | 3702 | ||
3473 | // // No collisions at all means we may be flying. Update always | 3703 | // // No collisions at all means we may be flying. Update always |
3474 | // // to make falling work | 3704 | // // to make falling work |
@@ -3480,6 +3710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3480 | 3710 | ||
3481 | if (coldata.Count != 0) | 3711 | if (coldata.Count != 0) |
3482 | { | 3712 | { |
3713 | /* | ||
3483 | switch (Animator.CurrentMovementAnimation) | 3714 | switch (Animator.CurrentMovementAnimation) |
3484 | { | 3715 | { |
3485 | case "STAND": | 3716 | case "STAND": |
@@ -3488,24 +3719,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | case "CROUCH": | 3719 | case "CROUCH": |
3489 | case "CROUCHWALK": | 3720 | case "CROUCHWALK": |
3490 | { | 3721 | { |
3722 | */ | ||
3491 | ContactPoint lowest; | 3723 | ContactPoint lowest; |
3492 | lowest.SurfaceNormal = Vector3.Zero; | 3724 | lowest.SurfaceNormal = Vector3.Zero; |
3493 | lowest.Position = Vector3.Zero; | 3725 | lowest.Position = Vector3.Zero; |
3494 | lowest.Position.Z = Single.NaN; | 3726 | lowest.Position.Z = float.MaxValue; |
3495 | 3727 | ||
3496 | foreach (ContactPoint contact in coldata.Values) | 3728 | foreach (ContactPoint contact in coldata.Values) |
3497 | { | 3729 | { |
3498 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3730 | |
3731 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3499 | { | 3732 | { |
3500 | lowest = contact; | 3733 | lowest = contact; |
3501 | } | 3734 | } |
3502 | } | 3735 | } |
3503 | 3736 | ||
3504 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3737 | if (lowest.Position.Z != float.MaxValue) |
3738 | { | ||
3739 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3740 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3741 | } | ||
3742 | else | ||
3743 | CollisionPlane = Vector4.UnitW; | ||
3744 | /* | ||
3505 | } | 3745 | } |
3506 | break; | 3746 | break; |
3507 | } | 3747 | } |
3748 | */ | ||
3508 | } | 3749 | } |
3750 | else | ||
3751 | CollisionPlane = Vector4.UnitW; | ||
3752 | |||
3753 | RaiseCollisionScriptEvents(coldata); | ||
3509 | 3754 | ||
3510 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3755 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3511 | if (Invulnerable || GodLevel > 0) | 3756 | if (Invulnerable || GodLevel > 0) |
@@ -3604,6 +3849,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3604 | // m_reprioritizationTimer.Dispose(); | 3849 | // m_reprioritizationTimer.Dispose(); |
3605 | 3850 | ||
3606 | RemoveFromPhysicalScene(); | 3851 | RemoveFromPhysicalScene(); |
3852 | |||
3853 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3854 | |||
3855 | // if (Animator != null) | ||
3856 | // Animator.Close(); | ||
3857 | Animator = null; | ||
3858 | |||
3607 | } | 3859 | } |
3608 | 3860 | ||
3609 | public void AddAttachment(SceneObjectGroup gobj) | 3861 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3837,10 +4089,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3837 | 4089 | ||
3838 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4090 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3839 | { | 4091 | { |
4092 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4093 | if (p == null) | ||
4094 | return; | ||
4095 | |||
4096 | ControllingClient.SendTakeControls(controls, false, false); | ||
4097 | ControllingClient.SendTakeControls(controls, true, false); | ||
4098 | |||
3840 | ScriptControllers obj = new ScriptControllers(); | 4099 | ScriptControllers obj = new ScriptControllers(); |
3841 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4100 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3842 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4101 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3843 | 4102 | ||
4103 | obj.objectID = p.ParentGroup.UUID; | ||
3844 | obj.itemID = Script_item_UUID; | 4104 | obj.itemID = Script_item_UUID; |
3845 | if (pass_on == 0 && accept == 0) | 4105 | if (pass_on == 0 && accept == 0) |
3846 | { | 4106 | { |
@@ -3889,6 +4149,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3889 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4149 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3890 | } | 4150 | } |
3891 | 4151 | ||
4152 | private void UnRegisterSeatControls(UUID obj) | ||
4153 | { | ||
4154 | List<UUID> takers = new List<UUID>(); | ||
4155 | |||
4156 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4157 | { | ||
4158 | if (c.objectID == obj) | ||
4159 | takers.Add(c.itemID); | ||
4160 | } | ||
4161 | foreach (UUID t in takers) | ||
4162 | { | ||
4163 | UnRegisterControlEventsToScript(0, t); | ||
4164 | } | ||
4165 | } | ||
4166 | |||
3892 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4167 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3893 | { | 4168 | { |
3894 | ScriptControllers takecontrols; | 4169 | ScriptControllers takecontrols; |
@@ -4218,6 +4493,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4218 | 4493 | ||
4219 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4494 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4220 | { | 4495 | { |
4496 | string reason; | ||
4497 | |||
4498 | // Honor bans | ||
4499 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4500 | return; | ||
4501 | |||
4221 | SceneObjectGroup telehub = null; | 4502 | SceneObjectGroup telehub = null; |
4222 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4503 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4223 | { | 4504 | { |
@@ -4257,11 +4538,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4257 | pos = land.LandData.UserLocation; | 4538 | pos = land.LandData.UserLocation; |
4258 | } | 4539 | } |
4259 | } | 4540 | } |
4260 | 4541 | ||
4261 | land.SendLandUpdateToClient(ControllingClient); | 4542 | land.SendLandUpdateToClient(ControllingClient); |
4262 | } | 4543 | } |
4263 | } | 4544 | } |
4264 | 4545 | ||
4546 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4547 | { | ||
4548 | DetectedObject detobj = new DetectedObject(); | ||
4549 | detobj.keyUUID = obj.UUID; | ||
4550 | detobj.nameStr = obj.Name; | ||
4551 | detobj.ownerUUID = obj.OwnerID; | ||
4552 | detobj.posVector = obj.AbsolutePosition; | ||
4553 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4554 | detobj.velVector = obj.Velocity; | ||
4555 | detobj.colliderType = 0; | ||
4556 | detobj.groupUUID = obj.GroupID; | ||
4557 | |||
4558 | return detobj; | ||
4559 | } | ||
4560 | |||
4561 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4562 | { | ||
4563 | DetectedObject detobj = new DetectedObject(); | ||
4564 | detobj.keyUUID = av.UUID; | ||
4565 | detobj.nameStr = av.ControllingClient.Name; | ||
4566 | detobj.ownerUUID = av.UUID; | ||
4567 | detobj.posVector = av.AbsolutePosition; | ||
4568 | detobj.rotQuat = av.Rotation; | ||
4569 | detobj.velVector = av.Velocity; | ||
4570 | detobj.colliderType = 0; | ||
4571 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4572 | |||
4573 | return detobj; | ||
4574 | } | ||
4575 | |||
4576 | private DetectedObject CreateDetObjectForGround() | ||
4577 | { | ||
4578 | DetectedObject detobj = new DetectedObject(); | ||
4579 | detobj.keyUUID = UUID.Zero; | ||
4580 | detobj.nameStr = ""; | ||
4581 | detobj.ownerUUID = UUID.Zero; | ||
4582 | detobj.posVector = AbsolutePosition; | ||
4583 | detobj.rotQuat = Quaternion.Identity; | ||
4584 | detobj.velVector = Vector3.Zero; | ||
4585 | detobj.colliderType = 0; | ||
4586 | detobj.groupUUID = UUID.Zero; | ||
4587 | |||
4588 | return detobj; | ||
4589 | } | ||
4590 | |||
4591 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4592 | { | ||
4593 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4594 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4595 | foreach (uint localId in colliders) | ||
4596 | { | ||
4597 | if (localId == 0) | ||
4598 | continue; | ||
4599 | |||
4600 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4601 | if (obj != null) | ||
4602 | { | ||
4603 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4604 | colliding.Add(CreateDetObject(obj)); | ||
4605 | } | ||
4606 | else | ||
4607 | { | ||
4608 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4609 | if (av != null && (!av.IsChildAgent)) | ||
4610 | { | ||
4611 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4612 | colliding.Add(CreateDetObject(av)); | ||
4613 | } | ||
4614 | } | ||
4615 | } | ||
4616 | |||
4617 | colliderArgs.Colliders = colliding; | ||
4618 | |||
4619 | return colliderArgs; | ||
4620 | } | ||
4621 | |||
4622 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4623 | |||
4624 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4625 | { | ||
4626 | ColliderArgs CollidingMessage; | ||
4627 | |||
4628 | if (colliders.Count > 0) | ||
4629 | { | ||
4630 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4631 | { | ||
4632 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4633 | |||
4634 | if (CollidingMessage.Colliders.Count > 0) | ||
4635 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4636 | } | ||
4637 | } | ||
4638 | } | ||
4639 | |||
4640 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4641 | { | ||
4642 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4643 | { | ||
4644 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4645 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4646 | |||
4647 | colliding.Add(CreateDetObjectForGround()); | ||
4648 | LandCollidingMessage.Colliders = colliding; | ||
4649 | |||
4650 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4651 | } | ||
4652 | } | ||
4653 | |||
4654 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4655 | { | ||
4656 | try | ||
4657 | { | ||
4658 | List<uint> thisHitColliders = new List<uint>(); | ||
4659 | List<uint> endedColliders = new List<uint>(); | ||
4660 | List<uint> startedColliders = new List<uint>(); | ||
4661 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4662 | CollisionForSoundInfo soundinfo; | ||
4663 | ContactPoint curcontact; | ||
4664 | |||
4665 | if (coldata.Count == 0) | ||
4666 | { | ||
4667 | if (m_lastColliders.Count == 0) | ||
4668 | return; // nothing to do | ||
4669 | |||
4670 | foreach (uint localID in m_lastColliders) | ||
4671 | { | ||
4672 | endedColliders.Add(localID); | ||
4673 | } | ||
4674 | m_lastColliders.Clear(); | ||
4675 | } | ||
4676 | |||
4677 | else | ||
4678 | { | ||
4679 | foreach (uint id in coldata.Keys) | ||
4680 | { | ||
4681 | thisHitColliders.Add(id); | ||
4682 | if (!m_lastColliders.Contains(id)) | ||
4683 | { | ||
4684 | startedColliders.Add(id); | ||
4685 | curcontact = coldata[id]; | ||
4686 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4687 | { | ||
4688 | soundinfo = new CollisionForSoundInfo(); | ||
4689 | soundinfo.colliderID = id; | ||
4690 | soundinfo.position = curcontact.Position; | ||
4691 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4692 | soundinfolist.Add(soundinfo); | ||
4693 | } | ||
4694 | } | ||
4695 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4696 | } | ||
4697 | |||
4698 | // calculate things that ended colliding | ||
4699 | foreach (uint localID in m_lastColliders) | ||
4700 | { | ||
4701 | if (!thisHitColliders.Contains(localID)) | ||
4702 | { | ||
4703 | endedColliders.Add(localID); | ||
4704 | } | ||
4705 | } | ||
4706 | //add the items that started colliding this time to the last colliders list. | ||
4707 | foreach (uint localID in startedColliders) | ||
4708 | { | ||
4709 | m_lastColliders.Add(localID); | ||
4710 | } | ||
4711 | // remove things that ended colliding from the last colliders list | ||
4712 | foreach (uint localID in endedColliders) | ||
4713 | { | ||
4714 | m_lastColliders.Remove(localID); | ||
4715 | } | ||
4716 | |||
4717 | if (soundinfolist.Count > 0) | ||
4718 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4719 | } | ||
4720 | |||
4721 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4722 | { | ||
4723 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4724 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4725 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4726 | |||
4727 | if (startedColliders.Contains(0)) | ||
4728 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4729 | if (m_lastColliders.Contains(0)) | ||
4730 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4731 | if (endedColliders.Contains(0)) | ||
4732 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4733 | } | ||
4734 | } | ||
4735 | finally | ||
4736 | { | ||
4737 | m_collisionEventFlag = false; | ||
4738 | } | ||
4739 | } | ||
4740 | |||
4265 | private void TeleportFlagsDebug() { | 4741 | private void TeleportFlagsDebug() { |
4266 | 4742 | ||
4267 | // Some temporary debugging help to show all the TeleportFlags we have... | 4743 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4286,6 +4762,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4286 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4762 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4287 | 4763 | ||
4288 | } | 4764 | } |
4289 | |||
4290 | } | 4765 | } |
4291 | } | 4766 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 39420a6..ce4fb40 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | sr.Close(); | 262 | sr.Close(); |
263 | } | 263 | } |
264 | 264 | ||
265 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
266 | if (keymotion.Count > 0) | ||
267 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
268 | else | ||
269 | sceneObject.RootPart.KeyframeMotion = null; | ||
270 | |||
265 | // Script state may, or may not, exist. Not having any, is NOT | 271 | // Script state may, or may not, exist. Not having any, is NOT |
266 | // ever a problem. | 272 | // ever a problem. |
267 | sceneObject.LoadScriptState(doc); | 273 | sceneObject.LoadScriptState(doc); |
@@ -368,11 +374,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
368 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 374 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
369 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 375 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
370 | 376 | ||
377 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
378 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
379 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
380 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
381 | |||
382 | |||
383 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
384 | |||
371 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | 385 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); |
372 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | 386 | m_SOPXmlProcessors.Add("Density", ProcessDensity); |
373 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | 387 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); |
374 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | 388 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); |
375 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | 389 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); |
390 | m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset); | ||
391 | m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset); | ||
376 | 392 | ||
377 | #endregion | 393 | #endregion |
378 | 394 | ||
@@ -401,7 +417,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
401 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 417 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
402 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 418 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
403 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 419 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
404 | 420 | ||
405 | #endregion | 421 | #endregion |
406 | 422 | ||
407 | #region ShapeXmlProcessors initialization | 423 | #region ShapeXmlProcessors initialization |
@@ -626,6 +642,33 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
626 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | 642 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); |
627 | } | 643 | } |
628 | 644 | ||
645 | private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader) | ||
646 | { | ||
647 | obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset")); | ||
648 | } | ||
649 | |||
650 | private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader) | ||
651 | { | ||
652 | obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset")); | ||
653 | } | ||
654 | |||
655 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
656 | { | ||
657 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); | ||
658 | |||
659 | if (vehicle == null) | ||
660 | { | ||
661 | obj.VehicleParams = null; | ||
662 | m_log.DebugFormat( | ||
663 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
664 | obj.Name, obj.UUID); | ||
665 | } | ||
666 | else | ||
667 | { | ||
668 | obj.VehicleParams = vehicle; | ||
669 | } | ||
670 | } | ||
671 | |||
629 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 672 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
630 | { | 673 | { |
631 | List<string> errorNodeNames; | 674 | List<string> errorNodeNames; |
@@ -795,6 +838,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
795 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 838 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
796 | } | 839 | } |
797 | 840 | ||
841 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
842 | { | ||
843 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
844 | } | ||
845 | |||
846 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
847 | { | ||
848 | obj.Force = Util.ReadVector(reader, "Force"); | ||
849 | } | ||
850 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
851 | { | ||
852 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
853 | } | ||
854 | |||
855 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
856 | { | ||
857 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
858 | } | ||
859 | |||
798 | #endregion | 860 | #endregion |
799 | 861 | ||
800 | #region TaskInventoryXmlProcessors | 862 | #region TaskInventoryXmlProcessors |
@@ -1182,6 +1244,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1182 | }); | 1244 | }); |
1183 | 1245 | ||
1184 | writer.WriteEndElement(); | 1246 | writer.WriteEndElement(); |
1247 | |||
1248 | if (sog.RootPart.KeyframeMotion != null) | ||
1249 | { | ||
1250 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1251 | |||
1252 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1253 | writer.WriteBase64(data, 0, data.Length); | ||
1254 | writer.WriteEndElement(); | ||
1255 | } | ||
1256 | |||
1185 | writer.WriteEndElement(); | 1257 | writer.WriteEndElement(); |
1186 | } | 1258 | } |
1187 | 1259 | ||
@@ -1289,6 +1361,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1289 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1361 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1290 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1362 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1291 | 1363 | ||
1364 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1365 | |||
1366 | WriteVector(writer, "Force", sop.Force); | ||
1367 | WriteVector(writer, "Torque", sop.Torque); | ||
1368 | |||
1369 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1370 | |||
1371 | if (sop.VehicleParams != null) | ||
1372 | sop.VehicleParams.ToXml2(writer); | ||
1373 | |||
1292 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | 1374 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) |
1293 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | 1375 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); |
1294 | if (sop.Density != 1000.0f) | 1376 | if (sop.Density != 1000.0f) |
@@ -1299,6 +1381,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1299 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); | 1381 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); |
1300 | if (sop.GravityModifier != 1.0f) | 1382 | if (sop.GravityModifier != 1.0f) |
1301 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | 1383 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); |
1384 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); | ||
1385 | WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); | ||
1302 | 1386 | ||
1303 | writer.WriteEndElement(); | 1387 | writer.WriteEndElement(); |
1304 | } | 1388 | } |
@@ -1524,12 +1608,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1524 | { | 1608 | { |
1525 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1609 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1526 | 1610 | ||
1527 | if (reader.IsEmptyElement) | ||
1528 | { | ||
1529 | reader.Read(); | ||
1530 | return tinv; | ||
1531 | } | ||
1532 | |||
1533 | reader.ReadStartElement(name, String.Empty); | 1611 | reader.ReadStartElement(name, String.Empty); |
1534 | 1612 | ||
1535 | while (reader.Name == "TaskInventoryItem") | 1613 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index b9d615e..5398ab9 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | 175 | ||
176 | // saved last reported value so there is something available for llGetRegionFPS | 176 | // saved last reported value so there is something available for llGetRegionFPS |
177 | private float lastReportedSimFPS; | 177 | private float lastReportedSimFPS; |
178 | private float[] lastReportedSimStats = new float[22]; | 178 | private float[] lastReportedSimStats = new float[23]; |
179 | private float m_pfps; | 179 | private float m_pfps; |
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private int m_objectUpdates; | 189 | private int m_objectUpdates; |
190 | 190 | ||
191 | private int m_frameMS; | 191 | private int m_frameMS; |
192 | private int m_spareMS; | 192 | |
193 | private int m_netMS; | 193 | private int m_netMS; |
194 | private int m_agentMS; | 194 | private int m_agentMS; |
195 | private int m_physicsMS; | 195 | private int m_physicsMS; |
196 | private int m_imageMS; | 196 | private int m_imageMS; |
197 | private int m_otherMS; | 197 | private int m_otherMS; |
198 | private int m_sleeptimeMS; | ||
198 | 199 | ||
199 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 200 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
200 | //Ckrinke private int m_scriptMS = 0; | 201 | //Ckrinke private int m_scriptMS = 0; |
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | 290 | ||
290 | private void statsHeartBeat(object sender, EventArgs e) | 291 | private void statsHeartBeat(object sender, EventArgs e) |
291 | { | 292 | { |
292 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; | 293 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; |
293 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 294 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
294 | 295 | ||
295 | // Know what's not thread safe in Mono... modifying timers. | 296 | // Know what's not thread safe in Mono... modifying timers. |
@@ -327,6 +328,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
327 | physfps = 0; | 328 | physfps = 0; |
328 | 329 | ||
329 | #endregion | 330 | #endregion |
331 | float factor = 1 / m_statsUpdateFactor; | ||
332 | |||
333 | if (reportedFPS <= 0) | ||
334 | reportedFPS = 1; | ||
335 | |||
336 | float perframe = 1.0f / (float)reportedFPS; | ||
337 | |||
338 | float TotalFrameTime = m_frameMS * perframe; | ||
339 | |||
340 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | ||
341 | |||
342 | float sparetime; | ||
343 | float sleeptime; | ||
344 | |||
345 | if (TotalFrameTime > targetframetime) | ||
346 | { | ||
347 | sparetime = 0; | ||
348 | sleeptime = 0; | ||
349 | } | ||
350 | else | ||
351 | { | ||
352 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
353 | sparetime *= perframe; | ||
354 | if (sparetime < 0) | ||
355 | sparetime = 0; | ||
356 | else if (sparetime > TotalFrameTime) | ||
357 | sparetime = TotalFrameTime; | ||
358 | sleeptime = m_sleeptimeMS * perframe; | ||
359 | } | ||
330 | 360 | ||
331 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 361 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
332 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); | 362 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); |
@@ -338,25 +368,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | // so that stat numbers are always consistent. | 368 | // so that stat numbers are always consistent. |
339 | CheckStatSanity(); | 369 | CheckStatSanity(); |
340 | 370 | ||
341 | //Our time dilation is 0.91 when we're running a full speed, | 371 | // other MS is actually simulation time |
342 | // therefore to make sure we get an appropriate range, | 372 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
343 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 373 | // m_imageMS m_netMS are not included in m_frameMS |
344 | // multiplies the fix for the error times the amount of times it'll occur a second | ||
345 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | ||
346 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | ||
347 | |||
348 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
349 | // values to X-per-second values. | ||
350 | 374 | ||
351 | uint thisFrame = m_scene.Frame; | 375 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; |
352 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | 376 | if (m_otherMS < 0) |
353 | m_lastUpdateFrame = thisFrame; | 377 | m_otherMS = 0; |
354 | 378 | ||
355 | // Avoid div-by-zero if somehow we've not updated any frames. | 379 | for (int i = 0; i < 23; i++) |
356 | if (framesUpdated == 0) | ||
357 | framesUpdated = 1; | ||
358 | |||
359 | for (int i = 0; i < 22; i++) | ||
360 | { | 380 | { |
361 | sb[i] = new SimStatsPacket.StatBlock(); | 381 | sb[i] = new SimStatsPacket.StatBlock(); |
362 | } | 382 | } |
@@ -386,19 +406,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | sb[7].StatValue = m_activePrim; | 406 | sb[7].StatValue = m_activePrim; |
387 | 407 | ||
388 | sb[8].StatID = (uint)Stats.FrameMS; | 408 | sb[8].StatID = (uint)Stats.FrameMS; |
389 | sb[8].StatValue = m_frameMS / framesUpdated; | 409 | sb[8].StatValue = TotalFrameTime; |
390 | 410 | ||
391 | sb[9].StatID = (uint)Stats.NetMS; | 411 | sb[9].StatID = (uint)Stats.NetMS; |
392 | sb[9].StatValue = m_netMS / framesUpdated; | 412 | sb[9].StatValue = m_netMS * perframe; |
393 | 413 | ||
394 | sb[10].StatID = (uint)Stats.PhysicsMS; | 414 | sb[10].StatID = (uint)Stats.PhysicsMS; |
395 | sb[10].StatValue = m_physicsMS / framesUpdated; | 415 | sb[10].StatValue = m_physicsMS * perframe; |
396 | 416 | ||
397 | sb[11].StatID = (uint)Stats.ImageMS ; | 417 | sb[11].StatID = (uint)Stats.ImageMS ; |
398 | sb[11].StatValue = m_imageMS / framesUpdated; | 418 | sb[11].StatValue = m_imageMS * perframe; |
399 | 419 | ||
400 | sb[12].StatID = (uint)Stats.OtherMS; | 420 | sb[12].StatID = (uint)Stats.OtherMS; |
401 | sb[12].StatValue = m_otherMS / framesUpdated; | 421 | sb[12].StatValue = m_otherMS * perframe; |
402 | 422 | ||
403 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 423 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
404 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); | 424 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
@@ -410,7 +430,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | sb[15].StatValue = m_unAckedBytes; | 430 | sb[15].StatValue = m_unAckedBytes; |
411 | 431 | ||
412 | sb[16].StatID = (uint)Stats.AgentMS; | 432 | sb[16].StatID = (uint)Stats.AgentMS; |
413 | sb[16].StatValue = m_agentMS / framesUpdated; | 433 | sb[16].StatValue = m_agentMS * perframe; |
414 | 434 | ||
415 | sb[17].StatID = (uint)Stats.PendingDownloads; | 435 | sb[17].StatID = (uint)Stats.PendingDownloads; |
416 | sb[17].StatValue = m_pendingDownloads; | 436 | sb[17].StatValue = m_pendingDownloads; |
@@ -425,7 +445,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
425 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; | 445 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
426 | 446 | ||
427 | sb[21].StatID = (uint)Stats.SimSpareMs; | 447 | sb[21].StatID = (uint)Stats.SimSpareMs; |
428 | sb[21].StatValue = m_spareMS / framesUpdated; | 448 | sb[21].StatValue = sparetime; |
449 | |||
450 | sb[22].StatID = (uint)Stats.SimSleepMs; | ||
451 | sb[22].StatValue = sleeptime; | ||
429 | 452 | ||
430 | for (int i = 0; i < 22; i++) | 453 | for (int i = 0; i < 22; i++) |
431 | { | 454 | { |
@@ -444,28 +467,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
444 | } | 467 | } |
445 | 468 | ||
446 | // Extra statistics that aren't currently sent to clients | 469 | // Extra statistics that aren't currently sent to clients |
447 | lock (m_lastReportedExtraSimStats) | 470 | if (m_scene.PhysicsScene != null) |
448 | { | 471 | { |
449 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; | 472 | lock (m_lastReportedExtraSimStats) |
450 | m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; | ||
451 | |||
452 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | ||
453 | |||
454 | if (physicsStats != null) | ||
455 | { | 473 | { |
456 | foreach (KeyValuePair<string, float> tuple in physicsStats) | 474 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; |
475 | m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; | ||
476 | |||
477 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | ||
478 | |||
479 | if (physicsStats != null) | ||
457 | { | 480 | { |
458 | // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second | 481 | foreach (KeyValuePair<string, float> tuple in physicsStats) |
459 | // Need to change things so that stats source can indicate whether they are per second or | 482 | { |
460 | // per frame. | 483 | // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second |
461 | if (tuple.Key.EndsWith("MS")) | 484 | // Need to change things so that stats source can indicate whether they are per second or |
462 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; | 485 | // per frame. |
463 | else | 486 | if (tuple.Key.EndsWith("MS")) |
464 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | 487 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe; |
488 | else | ||
489 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | ||
490 | } | ||
465 | } | 491 | } |
466 | } | 492 | } |
467 | } | 493 | } |
468 | 494 | ||
495 | // LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor; | ||
469 | ResetValues(); | 496 | ResetValues(); |
470 | } | 497 | } |
471 | } | 498 | } |
@@ -488,7 +515,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | m_physicsMS = 0; | 515 | m_physicsMS = 0; |
489 | m_imageMS = 0; | 516 | m_imageMS = 0; |
490 | m_otherMS = 0; | 517 | m_otherMS = 0; |
491 | m_spareMS = 0; | 518 | // m_spareMS = 0; |
519 | m_sleeptimeMS = 0; | ||
492 | 520 | ||
493 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 521 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
494 | //Ckrinke m_scriptMS = 0; | 522 | //Ckrinke m_scriptMS = 0; |
@@ -572,11 +600,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | SlowFramesStat.Value++; | 600 | SlowFramesStat.Value++; |
573 | } | 601 | } |
574 | 602 | ||
575 | public void AddSpareMS(int ms) | ||
576 | { | ||
577 | m_spareMS += ms; | ||
578 | } | ||
579 | |||
580 | public void addNetMS(int ms) | 603 | public void addNetMS(int ms) |
581 | { | 604 | { |
582 | m_netMS += ms; | 605 | m_netMS += ms; |
@@ -602,6 +625,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
602 | m_otherMS += ms; | 625 | m_otherMS += ms; |
603 | } | 626 | } |
604 | 627 | ||
628 | public void addSleepMS(int ms) | ||
629 | { | ||
630 | m_sleeptimeMS += ms; | ||
631 | } | ||
632 | |||
605 | public void AddPendingDownloads(int count) | 633 | public void AddPendingDownloads(int count) |
606 | { | 634 | { |
607 | m_pendingDownloads += count; | 635 | m_pendingDownloads += count; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index c264433..1182c96 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); | 62 | Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); |
63 | Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); | 63 | Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); |
64 | Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); | 64 | Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); |
65 | |||
66 | Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1)); | ||
65 | } | 67 | } |
66 | 68 | ||
67 | /// <summary> | 69 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs deleted file mode 100644 index 4883ae7..0000000 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs +++ /dev/null | |||
@@ -1,184 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using OpenSim.Tests.Common; | ||
36 | using OpenSim.Tests.Common.Mock; | ||
37 | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Tests for undo/redo | ||
42 | /// </summary> | ||
43 | public class SceneObjectUndoRedoTests : OpenSimTestCase | ||
44 | { | ||
45 | [Test] | ||
46 | public void TestUndoRedoResizeSceneObject() | ||
47 | { | ||
48 | TestHelpers.InMethod(); | ||
49 | // TestHelpers.EnableLogging(); | ||
50 | |||
51 | Vector3 firstSize = new Vector3(2, 3, 4); | ||
52 | Vector3 secondSize = new Vector3(5, 6, 7); | ||
53 | |||
54 | Scene scene = new SceneHelpers().SetupScene(); | ||
55 | scene.MaxUndoCount = 20; | ||
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); | ||
57 | |||
58 | // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG, | ||
59 | // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However, | ||
60 | // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not | ||
61 | // in a scene. | ||
62 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
63 | |||
64 | g1.GroupResize(firstSize); | ||
65 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); | ||
66 | |||
67 | g1.GroupResize(secondSize); | ||
68 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2)); | ||
69 | |||
70 | g1.RootPart.Undo(); | ||
71 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); | ||
72 | Assert.That(g1.GroupScale, Is.EqualTo(firstSize)); | ||
73 | |||
74 | g1.RootPart.Redo(); | ||
75 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2)); | ||
76 | Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); | ||
77 | } | ||
78 | |||
79 | [Test] | ||
80 | public void TestUndoLimit() | ||
81 | { | ||
82 | TestHelpers.InMethod(); | ||
83 | |||
84 | Vector3 firstSize = new Vector3(2, 3, 4); | ||
85 | Vector3 secondSize = new Vector3(5, 6, 7); | ||
86 | Vector3 thirdSize = new Vector3(8, 9, 10); | ||
87 | Vector3 fourthSize = new Vector3(11, 12, 13); | ||
88 | |||
89 | Scene scene = new SceneHelpers().SetupScene(); | ||
90 | scene.MaxUndoCount = 2; | ||
91 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); | ||
92 | |||
93 | g1.GroupResize(firstSize); | ||
94 | g1.GroupResize(secondSize); | ||
95 | g1.GroupResize(thirdSize); | ||
96 | g1.GroupResize(fourthSize); | ||
97 | |||
98 | g1.RootPart.Undo(); | ||
99 | g1.RootPart.Undo(); | ||
100 | g1.RootPart.Undo(); | ||
101 | |||
102 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
103 | Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); | ||
104 | } | ||
105 | |||
106 | [Test] | ||
107 | public void TestNoUndoOnObjectsNotInScene() | ||
108 | { | ||
109 | TestHelpers.InMethod(); | ||
110 | |||
111 | Vector3 firstSize = new Vector3(2, 3, 4); | ||
112 | Vector3 secondSize = new Vector3(5, 6, 7); | ||
113 | // Vector3 thirdSize = new Vector3(8, 9, 10); | ||
114 | // Vector3 fourthSize = new Vector3(11, 12, 13); | ||
115 | |||
116 | Scene scene = new SceneHelpers().SetupScene(); | ||
117 | scene.MaxUndoCount = 20; | ||
118 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); | ||
119 | |||
120 | g1.GroupResize(firstSize); | ||
121 | g1.GroupResize(secondSize); | ||
122 | |||
123 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
124 | |||
125 | g1.RootPart.Undo(); | ||
126 | |||
127 | Assert.That(g1.GroupScale, Is.EqualTo(secondSize)); | ||
128 | } | ||
129 | |||
130 | [Test] | ||
131 | public void TestUndoBeyondAvailable() | ||
132 | { | ||
133 | TestHelpers.InMethod(); | ||
134 | |||
135 | Vector3 newSize = new Vector3(2, 3, 4); | ||
136 | |||
137 | Scene scene = new SceneHelpers().SetupScene(); | ||
138 | scene.MaxUndoCount = 20; | ||
139 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); | ||
140 | Vector3 originalSize = g1.GroupScale; | ||
141 | |||
142 | g1.RootPart.Undo(); | ||
143 | |||
144 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
145 | Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); | ||
146 | |||
147 | g1.GroupResize(newSize); | ||
148 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); | ||
149 | Assert.That(g1.GroupScale, Is.EqualTo(newSize)); | ||
150 | |||
151 | g1.RootPart.Undo(); | ||
152 | g1.RootPart.Undo(); | ||
153 | |||
154 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
155 | Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); | ||
156 | } | ||
157 | |||
158 | [Test] | ||
159 | public void TestRedoBeyondAvailable() | ||
160 | { | ||
161 | TestHelpers.InMethod(); | ||
162 | |||
163 | Vector3 newSize = new Vector3(2, 3, 4); | ||
164 | |||
165 | Scene scene = new SceneHelpers().SetupScene(); | ||
166 | scene.MaxUndoCount = 20; | ||
167 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); | ||
168 | Vector3 originalSize = g1.GroupScale; | ||
169 | |||
170 | g1.RootPart.Redo(); | ||
171 | |||
172 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0)); | ||
173 | Assert.That(g1.GroupScale, Is.EqualTo(originalSize)); | ||
174 | |||
175 | g1.GroupResize(newSize); | ||
176 | g1.RootPart.Undo(); | ||
177 | g1.RootPart.Redo(); | ||
178 | g1.RootPart.Redo(); | ||
179 | |||
180 | Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1)); | ||
181 | Assert.That(g1.GroupScale, Is.EqualTo(newSize)); | ||
182 | } | ||
183 | } | ||
184 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index 2b79271..c7eaff9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock; | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | 44 | namespace OpenSim.Region.Framework.Scenes.Tests |
45 | { | 45 | { |
46 | [TestFixture] | 46 | [TestFixture] |
47 | public class SceneObjectUserGroupTests : OpenSimTestCase | 47 | public class SceneObjectUserGroupTests |
48 | { | 48 | { |
49 | /// <summary> | 49 | /// <summary> |
50 | /// Test share with group object functionality | 50 | /// Test share with group object functionality |
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
54 | public void TestShareWithGroup() | 54 | public void TestShareWithGroup() |
55 | { | 55 | { |
56 | TestHelpers.InMethod(); | 56 | TestHelpers.InMethod(); |
57 | // log4net.Config.XmlConfigurator.Configure(); | ||
57 | 58 | ||
58 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
59 | 60 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index ad33607..b09ae39 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// <param name="assetUuids">The assets gathered</param> | 84 | /// <param name="assetUuids">The assets gathered</param> |
85 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 85 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
86 | { | 86 | { |
87 | // avoid infinite loops | ||
88 | if (assetUuids.ContainsKey(assetUuid)) | ||
89 | return; | ||
90 | |||
91 | try | 87 | try |
92 | { | 88 | { |
93 | assetUuids[assetUuid] = assetType; | 89 | assetUuids[assetUuid] = assetType; |