diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
22 files changed, 5909 insertions, 1638 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 14ae287..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
79 | m_scenePresence = sp; | 79 | m_scenePresence = sp; |
80 | CurrentMovementAnimation = "CROUCH"; | 80 | CurrentMovementAnimation = "CROUCH"; |
81 | } | 81 | } |
82 | 82 | ||
83 | public void AddAnimation(UUID animID, UUID objectID) | 83 | public void AddAnimation(UUID animID, UUID objectID) |
84 | { | 84 | { |
85 | if (m_scenePresence.IsChildAgent) | 85 | if (m_scenePresence.IsChildAgent) |
86 | return; | 86 | return; |
87 | 87 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
89 | 89 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 91 | SendAnimPack(); |
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
117 | SendAnimPack(); | 117 | SendAnimPack(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
121 | { | ||
122 | if (m_scenePresence.IsChildAgent) | ||
123 | return; | ||
124 | |||
125 | if (animID != UUID.Zero) | ||
126 | { | ||
127 | if (addRemove) | ||
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
129 | else | ||
130 | m_animations.Remove(animID); | ||
131 | } | ||
132 | if(sendPack) | ||
133 | SendAnimPack(); | ||
134 | } | ||
135 | |||
120 | // Called from scripts | 136 | // Called from scripts |
121 | public void RemoveAnimation(string name) | 137 | public void RemoveAnimation(string name) |
122 | { | 138 | { |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f97b0a9..7688cf8 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -59,8 +59,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | 59 | ||
60 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
61 | 61 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | ||
63 | |||
62 | public event OnTerrainTickDelegate OnTerrainTick; | 64 | public event OnTerrainTickDelegate OnTerrainTick; |
63 | 65 | ||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
67 | |||
64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 69 | ||
66 | public event OnBackupDelegate OnBackup; | 70 | public event OnBackupDelegate OnBackup; |
@@ -896,6 +900,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | } | 900 | } |
897 | } | 901 | } |
898 | } | 902 | } |
903 | public void TriggerTerrainUpdate() | ||
904 | { | ||
905 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
906 | if (handlerTerrainUpdate != null) | ||
907 | { | ||
908 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
909 | { | ||
910 | try | ||
911 | { | ||
912 | d(); | ||
913 | } | ||
914 | catch (Exception e) | ||
915 | { | ||
916 | m_log.ErrorFormat( | ||
917 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
918 | e.Message, e.StackTrace); | ||
919 | } | ||
920 | } | ||
921 | } | ||
922 | } | ||
899 | 923 | ||
900 | public void TriggerTerrainTick() | 924 | public void TriggerTerrainTick() |
901 | { | 925 | { |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..d3c2d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,742 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Xml; | ||
34 | using OpenSim.Framework.Serialization; | ||
35 | using OpenSim.Framework.Serialization.External; | ||
36 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
37 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes | ||
40 | { | ||
41 | public class SOPVehicle | ||
42 | { | ||
43 | public VehicleData vd; | ||
44 | |||
45 | public Vehicle Type | ||
46 | { | ||
47 | get { return vd.m_type; } | ||
48 | } | ||
49 | |||
50 | public SOPVehicle() | ||
51 | { | ||
52 | vd = new VehicleData(); | ||
53 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
54 | } | ||
55 | |||
56 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
57 | { | ||
58 | float len; | ||
59 | float timestep = 0.01f; | ||
60 | switch (pParam) | ||
61 | { | ||
62 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
63 | if (pValue < 0f) pValue = 0f; | ||
64 | if (pValue > 1f) pValue = 1f; | ||
65 | vd.m_angularDeflectionEfficiency = pValue; | ||
66 | break; | ||
67 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
68 | if (pValue < timestep) pValue = timestep; | ||
69 | vd.m_angularDeflectionTimescale = pValue; | ||
70 | break; | ||
71 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
72 | if (pValue < timestep) pValue = timestep; | ||
73 | else if (pValue > 120) pValue = 120; | ||
74 | vd.m_angularMotorDecayTimescale = pValue; | ||
75 | break; | ||
76 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
77 | if (pValue < timestep) pValue = timestep; | ||
78 | vd.m_angularMotorTimescale = pValue; | ||
79 | break; | ||
80 | case Vehicle.BANKING_EFFICIENCY: | ||
81 | if (pValue < -1f) pValue = -1f; | ||
82 | if (pValue > 1f) pValue = 1f; | ||
83 | vd.m_bankingEfficiency = pValue; | ||
84 | break; | ||
85 | case Vehicle.BANKING_MIX: | ||
86 | if (pValue < 0f) pValue = 0f; | ||
87 | if (pValue > 1f) pValue = 1f; | ||
88 | vd.m_bankingMix = pValue; | ||
89 | break; | ||
90 | case Vehicle.BANKING_TIMESCALE: | ||
91 | if (pValue < timestep) pValue = timestep; | ||
92 | vd.m_bankingTimescale = pValue; | ||
93 | break; | ||
94 | case Vehicle.BUOYANCY: | ||
95 | if (pValue < -1f) pValue = -1f; | ||
96 | if (pValue > 1f) pValue = 1f; | ||
97 | vd.m_VehicleBuoyancy = pValue; | ||
98 | break; | ||
99 | case Vehicle.HOVER_EFFICIENCY: | ||
100 | if (pValue < 0f) pValue = 0f; | ||
101 | if (pValue > 1f) pValue = 1f; | ||
102 | vd.m_VhoverEfficiency = pValue; | ||
103 | break; | ||
104 | case Vehicle.HOVER_HEIGHT: | ||
105 | vd.m_VhoverHeight = pValue; | ||
106 | break; | ||
107 | case Vehicle.HOVER_TIMESCALE: | ||
108 | if (pValue < timestep) pValue = timestep; | ||
109 | vd.m_VhoverTimescale = pValue; | ||
110 | break; | ||
111 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
112 | if (pValue < 0f) pValue = 0f; | ||
113 | if (pValue > 1f) pValue = 1f; | ||
114 | vd.m_linearDeflectionEfficiency = pValue; | ||
115 | break; | ||
116 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
117 | if (pValue < timestep) pValue = timestep; | ||
118 | vd.m_linearDeflectionTimescale = pValue; | ||
119 | break; | ||
120 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
121 | if (pValue < timestep) pValue = timestep; | ||
122 | else if (pValue > 120) pValue = 120; | ||
123 | vd.m_linearMotorDecayTimescale = pValue; | ||
124 | break; | ||
125 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
126 | if (pValue < timestep) pValue = timestep; | ||
127 | vd.m_linearMotorTimescale = pValue; | ||
128 | break; | ||
129 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
130 | if (pValue < 0f) pValue = 0f; | ||
131 | if (pValue > 1f) pValue = 1f; | ||
132 | vd.m_verticalAttractionEfficiency = pValue; | ||
133 | break; | ||
134 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
135 | if (pValue < timestep) pValue = timestep; | ||
136 | vd.m_verticalAttractionTimescale = pValue; | ||
137 | break; | ||
138 | |||
139 | // These are vector properties but the engine lets you use a single float value to | ||
140 | // set all of the components to the same value | ||
141 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
142 | if (pValue < timestep) pValue = timestep; | ||
143 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
144 | break; | ||
145 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
146 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
147 | len = vd.m_angularMotorDirection.Length(); | ||
148 | if (len > 12.566f) | ||
149 | vd.m_angularMotorDirection *= (12.566f / len); | ||
150 | break; | ||
151 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
152 | if (pValue < timestep) pValue = timestep; | ||
153 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
154 | break; | ||
155 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
156 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
157 | len = vd.m_linearMotorDirection.Length(); | ||
158 | if (len > 30.0f) | ||
159 | vd.m_linearMotorDirection *= (30.0f / len); | ||
160 | break; | ||
161 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
162 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
163 | len = vd.m_linearMotorOffset.Length(); | ||
164 | if (len > 100.0f) | ||
165 | vd.m_linearMotorOffset *= (100.0f / len); | ||
166 | break; | ||
167 | } | ||
168 | }//end ProcessFloatVehicleParam | ||
169 | |||
170 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
171 | { | ||
172 | float len; | ||
173 | float timestep = 0.01f; | ||
174 | switch (pParam) | ||
175 | { | ||
176 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
177 | if (pValue.X < timestep) pValue.X = timestep; | ||
178 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
179 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
180 | |||
181 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
182 | break; | ||
183 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
184 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
185 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
186 | len = vd.m_angularMotorDirection.Length(); | ||
187 | if (len > 12.566f) | ||
188 | vd.m_angularMotorDirection *= (12.566f / len); | ||
189 | break; | ||
190 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
191 | if (pValue.X < timestep) pValue.X = timestep; | ||
192 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
193 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
194 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
195 | break; | ||
196 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
197 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
198 | len = vd.m_linearMotorDirection.Length(); | ||
199 | if (len > 30.0f) | ||
200 | vd.m_linearMotorDirection *= (30.0f / len); | ||
201 | break; | ||
202 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
203 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
204 | len = vd.m_linearMotorOffset.Length(); | ||
205 | if (len > 100.0f) | ||
206 | vd.m_linearMotorOffset *= (100.0f / len); | ||
207 | break; | ||
208 | } | ||
209 | }//end ProcessVectorVehicleParam | ||
210 | |||
211 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
212 | { | ||
213 | switch (pParam) | ||
214 | { | ||
215 | case Vehicle.REFERENCE_FRAME: | ||
216 | vd.m_referenceFrame = Quaternion.Inverse(pValue); | ||
217 | break; | ||
218 | } | ||
219 | }//end ProcessRotationVehicleParam | ||
220 | |||
221 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
222 | { | ||
223 | if (remove) | ||
224 | { | ||
225 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | vd.m_flags |= (VehicleFlag)pParam; | ||
230 | } | ||
231 | }//end ProcessVehicleFlags | ||
232 | |||
233 | public void ProcessTypeChange(Vehicle pType) | ||
234 | { | ||
235 | vd.m_linearMotorDirection = Vector3.Zero; | ||
236 | vd.m_angularMotorDirection = Vector3.Zero; | ||
237 | vd.m_linearMotorOffset = Vector3.Zero; | ||
238 | vd.m_referenceFrame = Quaternion.Identity; | ||
239 | |||
240 | // Set Defaults For Type | ||
241 | vd.m_type = pType; | ||
242 | switch (pType) | ||
243 | { | ||
244 | case Vehicle.TYPE_NONE: | ||
245 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
246 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_linearMotorTimescale = 1000; | ||
248 | vd.m_linearMotorDecayTimescale = 120; | ||
249 | vd.m_angularMotorTimescale = 1000; | ||
250 | vd.m_angularMotorDecayTimescale = 1000; | ||
251 | vd.m_VhoverHeight = 0; | ||
252 | vd.m_VhoverEfficiency = 1; | ||
253 | vd.m_VhoverTimescale = 1000; | ||
254 | vd.m_VehicleBuoyancy = 0; | ||
255 | vd.m_linearDeflectionEfficiency = 0; | ||
256 | vd.m_linearDeflectionTimescale = 1000; | ||
257 | vd.m_angularDeflectionEfficiency = 0; | ||
258 | vd.m_angularDeflectionTimescale = 1000; | ||
259 | vd.m_bankingEfficiency = 0; | ||
260 | vd.m_bankingMix = 1; | ||
261 | vd.m_bankingTimescale = 1000; | ||
262 | vd.m_verticalAttractionEfficiency = 0; | ||
263 | vd.m_verticalAttractionTimescale = 1000; | ||
264 | |||
265 | vd.m_flags = (VehicleFlag)0; | ||
266 | break; | ||
267 | |||
268 | case Vehicle.TYPE_SLED: | ||
269 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
270 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
271 | vd.m_linearMotorTimescale = 1000; | ||
272 | vd.m_linearMotorDecayTimescale = 120; | ||
273 | vd.m_angularMotorTimescale = 1000; | ||
274 | vd.m_angularMotorDecayTimescale = 120; | ||
275 | vd.m_VhoverHeight = 0; | ||
276 | vd.m_VhoverEfficiency = 1; | ||
277 | vd.m_VhoverTimescale = 10; | ||
278 | vd.m_VehicleBuoyancy = 0; | ||
279 | vd.m_linearDeflectionEfficiency = 1; | ||
280 | vd.m_linearDeflectionTimescale = 1; | ||
281 | vd.m_angularDeflectionEfficiency = 0; | ||
282 | vd.m_angularDeflectionTimescale = 1000; | ||
283 | vd.m_bankingEfficiency = 0; | ||
284 | vd.m_bankingMix = 1; | ||
285 | vd.m_bankingTimescale = 10; | ||
286 | vd.m_flags &= | ||
287 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
288 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
289 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
290 | break; | ||
291 | case Vehicle.TYPE_CAR: | ||
292 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
293 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
294 | vd.m_linearMotorTimescale = 1; | ||
295 | vd.m_linearMotorDecayTimescale = 60; | ||
296 | vd.m_angularMotorTimescale = 1; | ||
297 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
298 | vd.m_VhoverHeight = 0; | ||
299 | vd.m_VhoverEfficiency = 0; | ||
300 | vd.m_VhoverTimescale = 1000; | ||
301 | vd.m_VehicleBuoyancy = 0; | ||
302 | vd.m_linearDeflectionEfficiency = 1; | ||
303 | vd.m_linearDeflectionTimescale = 2; | ||
304 | vd.m_angularDeflectionEfficiency = 0; | ||
305 | vd.m_angularDeflectionTimescale = 10; | ||
306 | vd.m_verticalAttractionEfficiency = 1f; | ||
307 | vd.m_verticalAttractionTimescale = 10f; | ||
308 | vd.m_bankingEfficiency = -0.2f; | ||
309 | vd.m_bankingMix = 1; | ||
310 | vd.m_bankingTimescale = 1; | ||
311 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
312 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
313 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
314 | break; | ||
315 | case Vehicle.TYPE_BOAT: | ||
316 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
317 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
318 | vd.m_linearMotorTimescale = 5; | ||
319 | vd.m_linearMotorDecayTimescale = 60; | ||
320 | vd.m_angularMotorTimescale = 4; | ||
321 | vd.m_angularMotorDecayTimescale = 4; | ||
322 | vd.m_VhoverHeight = 0; | ||
323 | vd.m_VhoverEfficiency = 0.5f; | ||
324 | vd.m_VhoverTimescale = 2; | ||
325 | vd.m_VehicleBuoyancy = 1; | ||
326 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
327 | vd.m_linearDeflectionTimescale = 3; | ||
328 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
329 | vd.m_angularDeflectionTimescale = 5; | ||
330 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
331 | vd.m_verticalAttractionTimescale = 5f; | ||
332 | vd.m_bankingEfficiency = -0.3f; | ||
333 | vd.m_bankingMix = 0.8f; | ||
334 | vd.m_bankingTimescale = 1; | ||
335 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
336 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
337 | VehicleFlag.HOVER_UP_ONLY | | ||
338 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
339 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
340 | VehicleFlag.LIMIT_MOTOR_UP | | ||
341 | VehicleFlag.HOVER_WATER_ONLY); | ||
342 | break; | ||
343 | case Vehicle.TYPE_AIRPLANE: | ||
344 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
345 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
346 | vd.m_linearMotorTimescale = 2; | ||
347 | vd.m_linearMotorDecayTimescale = 60; | ||
348 | vd.m_angularMotorTimescale = 4; | ||
349 | vd.m_angularMotorDecayTimescale = 8; | ||
350 | vd.m_VhoverHeight = 0; | ||
351 | vd.m_VhoverEfficiency = 0.5f; | ||
352 | vd.m_VhoverTimescale = 1000; | ||
353 | vd.m_VehicleBuoyancy = 0; | ||
354 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
355 | vd.m_linearDeflectionTimescale = 0.5f; | ||
356 | vd.m_angularDeflectionEfficiency = 1; | ||
357 | vd.m_angularDeflectionTimescale = 2; | ||
358 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
359 | vd.m_verticalAttractionTimescale = 2f; | ||
360 | vd.m_bankingEfficiency = 1; | ||
361 | vd.m_bankingMix = 0.7f; | ||
362 | vd.m_bankingTimescale = 2; | ||
363 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
364 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
365 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
366 | VehicleFlag.HOVER_UP_ONLY | | ||
367 | VehicleFlag.NO_DEFLECTION_UP | | ||
368 | VehicleFlag.LIMIT_MOTOR_UP); | ||
369 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
370 | break; | ||
371 | case Vehicle.TYPE_BALLOON: | ||
372 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
373 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
374 | vd.m_linearMotorTimescale = 5; | ||
375 | vd.m_linearMotorDecayTimescale = 60; | ||
376 | vd.m_angularMotorTimescale = 6; | ||
377 | vd.m_angularMotorDecayTimescale = 10; | ||
378 | vd.m_VhoverHeight = 5; | ||
379 | vd.m_VhoverEfficiency = 0.8f; | ||
380 | vd.m_VhoverTimescale = 10; | ||
381 | vd.m_VehicleBuoyancy = 1; | ||
382 | vd.m_linearDeflectionEfficiency = 0; | ||
383 | vd.m_linearDeflectionTimescale = 5; | ||
384 | vd.m_angularDeflectionEfficiency = 0; | ||
385 | vd.m_angularDeflectionTimescale = 5; | ||
386 | vd.m_verticalAttractionEfficiency = 0f; | ||
387 | vd.m_verticalAttractionTimescale = 1000f; | ||
388 | vd.m_bankingEfficiency = 0; | ||
389 | vd.m_bankingMix = 0.7f; | ||
390 | vd.m_bankingTimescale = 5; | ||
391 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
392 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
393 | VehicleFlag.HOVER_UP_ONLY | | ||
394 | VehicleFlag.NO_DEFLECTION_UP | | ||
395 | VehicleFlag.LIMIT_MOTOR_UP); | ||
396 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
397 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
398 | break; | ||
399 | } | ||
400 | } | ||
401 | public void SetVehicle(PhysicsActor ph) | ||
402 | { | ||
403 | if (ph == null) | ||
404 | return; | ||
405 | ph.SetVehicle(vd); | ||
406 | } | ||
407 | |||
408 | private XmlTextWriter writer; | ||
409 | |||
410 | private void XWint(string name, int i) | ||
411 | { | ||
412 | writer.WriteElementString(name, i.ToString()); | ||
413 | } | ||
414 | |||
415 | private void XWfloat(string name, float f) | ||
416 | { | ||
417 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
418 | } | ||
419 | |||
420 | private void XWVector(string name, Vector3 vec) | ||
421 | { | ||
422 | writer.WriteStartElement(name); | ||
423 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
424 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteEndElement(); | ||
427 | } | ||
428 | |||
429 | private void XWQuat(string name, Quaternion quat) | ||
430 | { | ||
431 | writer.WriteStartElement(name); | ||
432 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
433 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteEndElement(); | ||
437 | } | ||
438 | |||
439 | public void ToXml2(XmlTextWriter twriter) | ||
440 | { | ||
441 | writer = twriter; | ||
442 | writer.WriteStartElement("Vehicle"); | ||
443 | |||
444 | XWint("TYPE", (int)vd.m_type); | ||
445 | XWint("FLAGS", (int)vd.m_flags); | ||
446 | |||
447 | // Linear properties | ||
448 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
449 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
450 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
451 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
452 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
453 | |||
454 | //Angular properties | ||
455 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
456 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
457 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
458 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
459 | |||
460 | //Deflection properties | ||
461 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
462 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
463 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
464 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
465 | |||
466 | //Banking properties | ||
467 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
468 | XWfloat("BMIX", vd.m_bankingMix); | ||
469 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
470 | |||
471 | //Hover and Buoyancy properties | ||
472 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
473 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
474 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
475 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
476 | |||
477 | //Attractor properties | ||
478 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
479 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
480 | |||
481 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
482 | |||
483 | writer.WriteEndElement(); | ||
484 | writer = null; | ||
485 | } | ||
486 | |||
487 | |||
488 | |||
489 | XmlTextReader reader; | ||
490 | |||
491 | private int XRint() | ||
492 | { | ||
493 | return reader.ReadElementContentAsInt(); | ||
494 | } | ||
495 | |||
496 | private float XRfloat() | ||
497 | { | ||
498 | return reader.ReadElementContentAsFloat(); | ||
499 | } | ||
500 | |||
501 | public Vector3 XRvector() | ||
502 | { | ||
503 | Vector3 vec; | ||
504 | reader.ReadStartElement(); | ||
505 | vec.X = reader.ReadElementContentAsFloat(); | ||
506 | vec.Y = reader.ReadElementContentAsFloat(); | ||
507 | vec.Z = reader.ReadElementContentAsFloat(); | ||
508 | reader.ReadEndElement(); | ||
509 | return vec; | ||
510 | } | ||
511 | |||
512 | public Quaternion XRquat() | ||
513 | { | ||
514 | Quaternion q; | ||
515 | reader.ReadStartElement(); | ||
516 | q.X = reader.ReadElementContentAsFloat(); | ||
517 | q.Y = reader.ReadElementContentAsFloat(); | ||
518 | q.Z = reader.ReadElementContentAsFloat(); | ||
519 | q.W = reader.ReadElementContentAsFloat(); | ||
520 | reader.ReadEndElement(); | ||
521 | return q; | ||
522 | } | ||
523 | |||
524 | public static bool EReadProcessors( | ||
525 | Dictionary<string, Action> processors, | ||
526 | XmlTextReader xtr) | ||
527 | { | ||
528 | bool errors = false; | ||
529 | |||
530 | string nodeName = string.Empty; | ||
531 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
532 | { | ||
533 | nodeName = xtr.Name; | ||
534 | |||
535 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
536 | |||
537 | Action p = null; | ||
538 | if (processors.TryGetValue(xtr.Name, out p)) | ||
539 | { | ||
540 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
541 | |||
542 | try | ||
543 | { | ||
544 | p(); | ||
545 | } | ||
546 | catch (Exception e) | ||
547 | { | ||
548 | errors = true; | ||
549 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
550 | xtr.Read(); | ||
551 | } | ||
552 | } | ||
553 | else | ||
554 | { | ||
555 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
556 | xtr.ReadOuterXml(); // ignore | ||
557 | } | ||
558 | } | ||
559 | |||
560 | return errors; | ||
561 | } | ||
562 | |||
563 | |||
564 | |||
565 | public void FromXml2(XmlTextReader _reader, out bool errors) | ||
566 | { | ||
567 | errors = false; | ||
568 | reader = _reader; | ||
569 | |||
570 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
571 | = new Dictionary<string, Action>(); | ||
572 | |||
573 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
574 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
575 | |||
576 | // Linear properties | ||
577 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
578 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
579 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
580 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
581 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
582 | |||
583 | //Angular properties | ||
584 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
585 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
586 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
587 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
588 | |||
589 | //Deflection properties | ||
590 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
591 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
592 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
593 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
594 | |||
595 | //Banking properties | ||
596 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
597 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
598 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
599 | |||
600 | //Hover and Buoyancy properties | ||
601 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
602 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
603 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
604 | |||
605 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
606 | |||
607 | //Attractor properties | ||
608 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
609 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
610 | |||
611 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
612 | |||
613 | vd = new VehicleData(); | ||
614 | |||
615 | reader.ReadStartElement("Vehicle", String.Empty); | ||
616 | |||
617 | errors = EReadProcessors( | ||
618 | m_VehicleXmlProcessors, | ||
619 | reader); | ||
620 | |||
621 | reader.ReadEndElement(); | ||
622 | reader = null; | ||
623 | } | ||
624 | |||
625 | private void ProcessXR_type() | ||
626 | { | ||
627 | vd.m_type = (Vehicle)XRint(); | ||
628 | } | ||
629 | private void ProcessXR_flags() | ||
630 | { | ||
631 | vd.m_flags = (VehicleFlag)XRint(); | ||
632 | } | ||
633 | // Linear properties | ||
634 | private void ProcessXR_linearMotorDirection() | ||
635 | { | ||
636 | vd.m_linearMotorDirection = XRvector(); | ||
637 | } | ||
638 | |||
639 | private void ProcessXR_linearFrictionTimescale() | ||
640 | { | ||
641 | vd.m_linearFrictionTimescale = XRvector(); | ||
642 | } | ||
643 | |||
644 | private void ProcessXR_linearMotorDecayTimescale() | ||
645 | { | ||
646 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
647 | } | ||
648 | private void ProcessXR_linearMotorTimescale() | ||
649 | { | ||
650 | vd.m_linearMotorTimescale = XRfloat(); | ||
651 | } | ||
652 | private void ProcessXR_linearMotorOffset() | ||
653 | { | ||
654 | vd.m_linearMotorOffset = XRvector(); | ||
655 | } | ||
656 | |||
657 | |||
658 | //Angular properties | ||
659 | private void ProcessXR_angularMotorDirection() | ||
660 | { | ||
661 | vd.m_angularMotorDirection = XRvector(); | ||
662 | } | ||
663 | private void ProcessXR_angularMotorTimescale() | ||
664 | { | ||
665 | vd.m_angularMotorTimescale = XRfloat(); | ||
666 | } | ||
667 | private void ProcessXR_angularMotorDecayTimescale() | ||
668 | { | ||
669 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
670 | } | ||
671 | private void ProcessXR_angularFrictionTimescale() | ||
672 | { | ||
673 | vd.m_angularFrictionTimescale = XRvector(); | ||
674 | } | ||
675 | |||
676 | //Deflection properties | ||
677 | private void ProcessXR_angularDeflectionEfficiency() | ||
678 | { | ||
679 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
680 | } | ||
681 | private void ProcessXR_angularDeflectionTimescale() | ||
682 | { | ||
683 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
684 | } | ||
685 | private void ProcessXR_linearDeflectionEfficiency() | ||
686 | { | ||
687 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
688 | } | ||
689 | private void ProcessXR_linearDeflectionTimescale() | ||
690 | { | ||
691 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
692 | } | ||
693 | |||
694 | //Banking properties | ||
695 | private void ProcessXR_bankingEfficiency() | ||
696 | { | ||
697 | vd.m_bankingEfficiency = XRfloat(); | ||
698 | } | ||
699 | private void ProcessXR_bankingMix() | ||
700 | { | ||
701 | vd.m_bankingMix = XRfloat(); | ||
702 | } | ||
703 | private void ProcessXR_bankingTimescale() | ||
704 | { | ||
705 | vd.m_bankingTimescale = XRfloat(); | ||
706 | } | ||
707 | |||
708 | //Hover and Buoyancy properties | ||
709 | private void ProcessXR_VhoverHeight() | ||
710 | { | ||
711 | vd.m_VhoverHeight = XRfloat(); | ||
712 | } | ||
713 | private void ProcessXR_VhoverEfficiency() | ||
714 | { | ||
715 | vd.m_VhoverEfficiency = XRfloat(); | ||
716 | } | ||
717 | private void ProcessXR_VhoverTimescale() | ||
718 | { | ||
719 | vd.m_VhoverTimescale = XRfloat(); | ||
720 | } | ||
721 | |||
722 | private void ProcessXR_VehicleBuoyancy() | ||
723 | { | ||
724 | vd.m_VehicleBuoyancy = XRfloat(); | ||
725 | } | ||
726 | |||
727 | //Attractor properties | ||
728 | private void ProcessXR_verticalAttractionEfficiency() | ||
729 | { | ||
730 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
731 | } | ||
732 | private void ProcessXR_verticalAttractionTimescale() | ||
733 | { | ||
734 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
735 | } | ||
736 | |||
737 | private void ProcessXR_referenceFrame() | ||
738 | { | ||
739 | vd.m_referenceFrame = XRquat(); | ||
740 | } | ||
741 | } | ||
742 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 8a26df1..0837ca5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | return false; | 156 | return false; |
157 | } | 157 | } |
158 | } | 158 | } |
159 | 159 | ||
160 | if (InventoryService.AddItem(item)) | 160 | if (InventoryService.AddItem(item)) |
161 | { | 161 | { |
162 | int userlevel = 0; | 162 | int userlevel = 0; |
@@ -311,8 +311,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | 311 | ||
312 | // Update item with new asset | 312 | // Update item with new asset |
313 | item.AssetID = asset.FullID; | 313 | item.AssetID = asset.FullID; |
314 | if (group.UpdateInventoryItem(item)) | 314 | group.UpdateInventoryItem(item); |
315 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
316 | 315 | ||
317 | part.SendPropertiesToClient(remoteClient); | 316 | part.SendPropertiesToClient(remoteClient); |
318 | 317 | ||
@@ -323,12 +322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
323 | { | 322 | { |
324 | // Needs to determine which engine was running it and use that | 323 | // Needs to determine which engine was running it and use that |
325 | // | 324 | // |
326 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 325 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
327 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
328 | } | ||
329 | else | ||
330 | { | ||
331 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
332 | } | 326 | } |
333 | 327 | ||
334 | // Tell anyone managing scripts that a script has been reloaded/changed | 328 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -396,6 +390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
396 | 390 | ||
397 | if (UUID.Zero == transactionID) | 391 | if (UUID.Zero == transactionID) |
398 | { | 392 | { |
393 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
399 | item.Name = itemUpd.Name; | 394 | item.Name = itemUpd.Name; |
400 | item.Description = itemUpd.Description; | 395 | item.Description = itemUpd.Description; |
401 | 396 | ||
@@ -783,6 +778,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
783 | return; | 778 | return; |
784 | } | 779 | } |
785 | 780 | ||
781 | if (newName == null) newName = item.Name; | ||
782 | |||
786 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 783 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
787 | 784 | ||
788 | if (asset != null) | 785 | if (asset != null) |
@@ -839,6 +836,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | } | 836 | } |
840 | 837 | ||
841 | /// <summary> | 838 | /// <summary> |
839 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
840 | /// </summary> | ||
841 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
842 | { | ||
843 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
844 | foreach (InventoryItemBase b in items) | ||
845 | { | ||
846 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
847 | InventoryItemBase n = InventoryService.GetItem(b); | ||
848 | n.Folder = destfolder; | ||
849 | moveitems.Add(n); | ||
850 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
851 | } | ||
852 | |||
853 | MoveInventoryItem(remoteClient, moveitems); | ||
854 | } | ||
855 | |||
856 | /// <summary> | ||
842 | /// Move an item within the agent's inventory. | 857 | /// Move an item within the agent's inventory. |
843 | /// </summary> | 858 | /// </summary> |
844 | /// <param name="remoteClient"></param> | 859 | /// <param name="remoteClient"></param> |
@@ -1181,6 +1196,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | { | 1196 | { |
1182 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1197 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1183 | 1198 | ||
1199 | // Can't move a null item | ||
1200 | if (itemId == UUID.Zero) | ||
1201 | return; | ||
1202 | |||
1184 | if (null == part) | 1203 | if (null == part) |
1185 | { | 1204 | { |
1186 | m_log.WarnFormat( | 1205 | m_log.WarnFormat( |
@@ -1285,21 +1304,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | return; | 1304 | return; |
1286 | } | 1305 | } |
1287 | 1306 | ||
1288 | if (part.OwnerID != destPart.OwnerID) | 1307 | // Can't transfer this |
1308 | // | ||
1309 | if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1310 | return; | ||
1311 | |||
1312 | bool overrideNoMod = false; | ||
1313 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1314 | overrideNoMod = true; | ||
1315 | |||
1316 | if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1289 | { | 1317 | { |
1290 | // Source must have transfer permissions | 1318 | // object cannot copy items to an object owned by a different owner |
1291 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 1319 | // unless llAllowInventoryDrop has been called |
1292 | return; | ||
1293 | 1320 | ||
1294 | // Object cannot copy items to an object owned by a different owner | 1321 | return; |
1295 | // unless llAllowInventoryDrop has been called on the destination | ||
1296 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1297 | return; | ||
1298 | } | 1322 | } |
1299 | 1323 | ||
1300 | // must have both move and modify permission to put an item in an object | 1324 | // must have both move and modify permission to put an item in an object |
1301 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1325 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1326 | { | ||
1302 | return; | 1327 | return; |
1328 | } | ||
1303 | 1329 | ||
1304 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1330 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1305 | 1331 | ||
@@ -1355,6 +1381,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1355 | 1381 | ||
1356 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1382 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1357 | { | 1383 | { |
1384 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1385 | if (destPart != null) // Move into a prim | ||
1386 | { | ||
1387 | foreach(UUID itemID in items) | ||
1388 | MoveTaskInventoryItem(destID, host, itemID); | ||
1389 | return destID; // Prim folder ID == prim ID | ||
1390 | } | ||
1391 | |||
1358 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1392 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1359 | 1393 | ||
1360 | UUID newFolderID = UUID.Random(); | 1394 | UUID newFolderID = UUID.Random(); |
@@ -1540,12 +1574,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1540 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1574 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1541 | remoteClient, part, transactionID, currentItem); | 1575 | remoteClient, part, transactionID, currentItem); |
1542 | 1576 | ||
1543 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1577 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1544 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1578 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1545 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1579 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1546 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1580 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1547 | else | 1581 | // else |
1548 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1582 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1549 | } | 1583 | } |
1550 | } | 1584 | } |
1551 | 1585 | ||
@@ -1729,7 +1763,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | } | 1763 | } |
1730 | 1764 | ||
1731 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1765 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1732 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1766 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1733 | agentID); | 1767 | agentID); |
1734 | AssetService.Store(asset); | 1768 | AssetService.Store(asset); |
1735 | 1769 | ||
@@ -1885,23 +1919,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1885 | // build a list of eligible objects | 1919 | // build a list of eligible objects |
1886 | List<uint> deleteIDs = new List<uint>(); | 1920 | List<uint> deleteIDs = new List<uint>(); |
1887 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1921 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1888 | 1922 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1889 | // Start with true for both, then remove the flags if objects | ||
1890 | // that we can't derez are part of the selection | ||
1891 | bool permissionToTake = true; | ||
1892 | bool permissionToTakeCopy = true; | ||
1893 | bool permissionToDelete = true; | ||
1894 | 1923 | ||
1895 | foreach (uint localID in localIDs) | 1924 | foreach (uint localID in localIDs) |
1896 | { | 1925 | { |
1926 | // Start with true for both, then remove the flags if objects | ||
1927 | // that we can't derez are part of the selection | ||
1928 | bool permissionToTake = true; | ||
1929 | bool permissionToTakeCopy = true; | ||
1930 | bool permissionToDelete = true; | ||
1931 | |||
1897 | // Invalid id | 1932 | // Invalid id |
1898 | SceneObjectPart part = GetSceneObjectPart(localID); | 1933 | SceneObjectPart part = GetSceneObjectPart(localID); |
1899 | if (part == null) | 1934 | if (part == null) |
1935 | { | ||
1936 | //Client still thinks the object exists, kill it | ||
1937 | deleteIDs.Add(localID); | ||
1900 | continue; | 1938 | continue; |
1939 | } | ||
1901 | 1940 | ||
1902 | // Already deleted by someone else | 1941 | // Already deleted by someone else |
1903 | if (part.ParentGroup.IsDeleted) | 1942 | if (part.ParentGroup.IsDeleted) |
1943 | { | ||
1944 | //Client still thinks the object exists, kill it | ||
1945 | deleteIDs.Add(localID); | ||
1904 | continue; | 1946 | continue; |
1947 | } | ||
1905 | 1948 | ||
1906 | // Can't delete child prims | 1949 | // Can't delete child prims |
1907 | if (part != part.ParentGroup.RootPart) | 1950 | if (part != part.ParentGroup.RootPart) |
@@ -1909,9 +1952,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | 1952 | ||
1910 | SceneObjectGroup grp = part.ParentGroup; | 1953 | SceneObjectGroup grp = part.ParentGroup; |
1911 | 1954 | ||
1912 | deleteIDs.Add(localID); | ||
1913 | deleteGroups.Add(grp); | ||
1914 | |||
1915 | if (remoteClient == null) | 1955 | if (remoteClient == null) |
1916 | { | 1956 | { |
1917 | // Autoreturn has a null client. Nothing else does. So | 1957 | // Autoreturn has a null client. Nothing else does. So |
@@ -1928,81 +1968,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1928 | } | 1968 | } |
1929 | else | 1969 | else |
1930 | { | 1970 | { |
1931 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1971 | if (action == DeRezAction.TakeCopy) |
1972 | { | ||
1973 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1974 | permissionToTakeCopy = false; | ||
1975 | } | ||
1976 | else | ||
1977 | { | ||
1932 | permissionToTakeCopy = false; | 1978 | permissionToTakeCopy = false; |
1933 | 1979 | } | |
1934 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1980 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1935 | permissionToTake = false; | 1981 | permissionToTake = false; |
1936 | 1982 | ||
1937 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1983 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1938 | permissionToDelete = false; | 1984 | permissionToDelete = false; |
1939 | } | 1985 | } |
1940 | } | ||
1941 | 1986 | ||
1942 | // Handle god perms | 1987 | // Handle god perms |
1943 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1988 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1944 | { | 1989 | { |
1945 | permissionToTake = true; | 1990 | permissionToTake = true; |
1946 | permissionToTakeCopy = true; | 1991 | permissionToTakeCopy = true; |
1947 | permissionToDelete = true; | 1992 | permissionToDelete = true; |
1948 | } | 1993 | } |
1949 | 1994 | ||
1950 | // If we're re-saving, we don't even want to delete | 1995 | // If we're re-saving, we don't even want to delete |
1951 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1996 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1952 | permissionToDelete = false; | 1997 | permissionToDelete = false; |
1953 | 1998 | ||
1954 | // if we want to take a copy, we also don't want to delete | 1999 | // if we want to take a copy, we also don't want to delete |
1955 | // Note: after this point, the permissionToTakeCopy flag | 2000 | // Note: after this point, the permissionToTakeCopy flag |
1956 | // becomes irrelevant. It already includes the permissionToTake | 2001 | // becomes irrelevant. It already includes the permissionToTake |
1957 | // permission and after excluding no copy items here, we can | 2002 | // permission and after excluding no copy items here, we can |
1958 | // just use that. | 2003 | // just use that. |
1959 | if (action == DeRezAction.TakeCopy) | 2004 | if (action == DeRezAction.TakeCopy) |
1960 | { | 2005 | { |
1961 | // If we don't have permission, stop right here | 2006 | // If we don't have permission, stop right here |
1962 | if (!permissionToTakeCopy) | 2007 | if (!permissionToTakeCopy) |
1963 | return; | 2008 | return; |
1964 | 2009 | ||
1965 | permissionToTake = true; | 2010 | permissionToTake = true; |
1966 | // Don't delete | 2011 | // Don't delete |
1967 | permissionToDelete = false; | 2012 | permissionToDelete = false; |
1968 | } | 2013 | } |
1969 | 2014 | ||
1970 | if (action == DeRezAction.Return) | 2015 | if (action == DeRezAction.Return) |
1971 | { | ||
1972 | if (remoteClient != null) | ||
1973 | { | 2016 | { |
1974 | if (Permissions.CanReturnObjects( | 2017 | if (remoteClient != null) |
1975 | null, | ||
1976 | remoteClient.AgentId, | ||
1977 | deleteGroups)) | ||
1978 | { | 2018 | { |
1979 | permissionToTake = true; | 2019 | if (Permissions.CanReturnObjects( |
1980 | permissionToDelete = true; | 2020 | null, |
1981 | 2021 | remoteClient.AgentId, | |
1982 | foreach (SceneObjectGroup g in deleteGroups) | 2022 | deleteGroups)) |
1983 | { | 2023 | { |
1984 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 2024 | permissionToTake = true; |
2025 | permissionToDelete = true; | ||
2026 | |||
2027 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1985 | } | 2028 | } |
1986 | } | 2029 | } |
2030 | else // Auto return passes through here with null agent | ||
2031 | { | ||
2032 | permissionToTake = true; | ||
2033 | permissionToDelete = true; | ||
2034 | } | ||
1987 | } | 2035 | } |
1988 | else // Auto return passes through here with null agent | 2036 | |
2037 | if (permissionToTake && (!permissionToDelete)) | ||
2038 | takeGroups.Add(grp); | ||
2039 | |||
2040 | if (permissionToDelete) | ||
1989 | { | 2041 | { |
1990 | permissionToTake = true; | 2042 | if (permissionToTake) |
1991 | permissionToDelete = true; | 2043 | deleteGroups.Add(grp); |
2044 | deleteIDs.Add(grp.LocalId); | ||
1992 | } | 2045 | } |
1993 | } | 2046 | } |
1994 | 2047 | ||
1995 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) | 2048 | SendKillObject(deleteIDs); |
2049 | |||
2050 | if (deleteGroups.Count > 0) | ||
1996 | { | 2051 | { |
2052 | foreach (SceneObjectGroup g in deleteGroups) | ||
2053 | deleteIDs.Remove(g.LocalId); | ||
2054 | |||
1997 | m_asyncSceneObjectDeleter.DeleteToInventory( | 2055 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1998 | action, destinationID, deleteGroups, remoteClient, | 2056 | action, destinationID, deleteGroups, remoteClient, |
1999 | permissionToDelete); | 2057 | true); |
2058 | } | ||
2059 | if (takeGroups.Count > 0) | ||
2060 | { | ||
2061 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2062 | action, destinationID, takeGroups, remoteClient, | ||
2063 | false); | ||
2000 | } | 2064 | } |
2001 | else if (permissionToDelete) | 2065 | if (deleteIDs.Count > 0) |
2002 | { | 2066 | { |
2003 | foreach (SceneObjectGroup g in deleteGroups) | 2067 | foreach (SceneObjectGroup g in deleteGroups) |
2004 | DeleteSceneObject(g, false); | 2068 | DeleteSceneObject(g, true); |
2069 | } | ||
2070 | } | ||
2071 | |||
2072 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2073 | { | ||
2074 | itemID = UUID.Zero; | ||
2075 | if (grp != null) | ||
2076 | { | ||
2077 | Vector3 inventoryStoredPosition = new Vector3 | ||
2078 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2079 | ? 250 | ||
2080 | : grp.AbsolutePosition.X) | ||
2081 | , | ||
2082 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2083 | ? 250 | ||
2084 | : grp.AbsolutePosition.X, | ||
2085 | grp.AbsolutePosition.Z); | ||
2086 | |||
2087 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2088 | |||
2089 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2090 | |||
2091 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2092 | |||
2093 | grp.AbsolutePosition = originalPosition; | ||
2094 | |||
2095 | AssetBase asset = CreateAsset( | ||
2096 | grp.GetPartName(grp.LocalId), | ||
2097 | grp.GetPartDescription(grp.LocalId), | ||
2098 | (sbyte)AssetType.Object, | ||
2099 | Utils.StringToBytes(sceneObjectXml), | ||
2100 | remoteClient.AgentId); | ||
2101 | AssetService.Store(asset); | ||
2102 | |||
2103 | InventoryItemBase item = new InventoryItemBase(); | ||
2104 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2105 | item.CreatorData = grp.RootPart.CreatorData; | ||
2106 | item.Owner = remoteClient.AgentId; | ||
2107 | item.ID = UUID.Random(); | ||
2108 | item.AssetID = asset.FullID; | ||
2109 | item.Description = asset.Description; | ||
2110 | item.Name = asset.Name; | ||
2111 | item.AssetType = asset.Type; | ||
2112 | item.InvType = (int)InventoryType.Object; | ||
2113 | |||
2114 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2115 | if (folder != null) | ||
2116 | item.Folder = folder.ID; | ||
2117 | else // oopsies | ||
2118 | item.Folder = UUID.Zero; | ||
2119 | |||
2120 | // Set up base perms properly | ||
2121 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2122 | permsBase &= grp.RootPart.BaseMask; | ||
2123 | permsBase |= (uint)PermissionMask.Move; | ||
2124 | |||
2125 | // Make sure we don't lock it | ||
2126 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2127 | |||
2128 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2129 | { | ||
2130 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2131 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2132 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2133 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2134 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2135 | } | ||
2136 | else | ||
2137 | { | ||
2138 | item.BasePermissions = permsBase; | ||
2139 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2140 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2141 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2142 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2143 | } | ||
2144 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2145 | |||
2146 | // sets itemID so client can show item as 'attached' in inventory | ||
2147 | grp.FromItemID = item.ID; | ||
2148 | |||
2149 | if (AddInventoryItem(item)) | ||
2150 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2151 | else | ||
2152 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2153 | |||
2154 | itemID = item.ID; | ||
2155 | return item.AssetID; | ||
2005 | } | 2156 | } |
2157 | return UUID.Zero; | ||
2006 | } | 2158 | } |
2007 | 2159 | ||
2008 | /// <summary> | 2160 | /// <summary> |
@@ -2131,6 +2283,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2131 | 2283 | ||
2132 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2284 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2133 | { | 2285 | { |
2286 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2287 | return; | ||
2288 | |||
2134 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2289 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2135 | if (part == null) | 2290 | if (part == null) |
2136 | return; | 2291 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 2701d6e..cf68ff4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -149,27 +149,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | /// <param name="remoteClient"></param> | 149 | /// <param name="remoteClient"></param> |
150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
151 | { | 151 | { |
152 | /* | ||
153 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
154 | |||
155 | if (null == part) | ||
156 | return; | ||
157 | |||
158 | if (part.IsRoot) | ||
159 | { | ||
160 | SceneObjectGroup sog = part.ParentGroup; | ||
161 | sog.SendPropertiesToClient(remoteClient); | ||
162 | |||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
166 | { | ||
167 | sog.IsSelected = true; | ||
168 | EventManager.TriggerParcelPrimCountTainted(); | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | part.SendPropertiesToClient(remoteClient); | ||
174 | } | ||
175 | */ | ||
152 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 176 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
153 | 177 | ||
154 | if (null == part) | 178 | if (null == part) |
155 | return; | 179 | return; |
156 | 180 | ||
157 | if (part.IsRoot) | 181 | SceneObjectGroup sog = part.ParentGroup; |
158 | { | 182 | if (sog == null) |
159 | SceneObjectGroup sog = part.ParentGroup; | 183 | return; |
160 | sog.SendPropertiesToClient(remoteClient); | ||
161 | sog.IsSelected = true; | ||
162 | 184 | ||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 185 | part.SendPropertiesToClient(remoteClient); |
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 186 | |
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 187 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
166 | { | 188 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
167 | EventManager.TriggerParcelPrimCountTainted(); | 189 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | 190 | { |
172 | part.SendPropertiesToClient(remoteClient); | 191 | part.IsSelected = true; |
192 | EventManager.TriggerParcelPrimCountTainted(); | ||
173 | } | 193 | } |
174 | } | 194 | } |
175 | 195 | ||
@@ -222,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 242 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
223 | if (part == null) | 243 | if (part == null) |
224 | return; | 244 | return; |
225 | 245 | /* | |
226 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 246 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
227 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 247 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
228 | // we end up sending many duplicate ObjectUpdates | 248 | // we end up sending many duplicate ObjectUpdates |
@@ -235,7 +255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | // handled by group, but by prim. Legacy cruft. | 255 | // handled by group, but by prim. Legacy cruft. |
236 | // TODO: Make selection flagging per prim! | 256 | // TODO: Make selection flagging per prim! |
237 | // | 257 | // |
238 | part.ParentGroup.IsSelected = false; | 258 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
259 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
260 | part.ParentGroup.IsSelected = false; | ||
239 | 261 | ||
240 | if (part.ParentGroup.IsAttachment) | 262 | if (part.ParentGroup.IsAttachment) |
241 | isAttachment = true; | 263 | isAttachment = true; |
@@ -255,6 +277,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | part.UUID, remoteClient.AgentId)) | 277 | part.UUID, remoteClient.AgentId)) |
256 | EventManager.TriggerParcelPrimCountTainted(); | 278 | EventManager.TriggerParcelPrimCountTainted(); |
257 | } | 279 | } |
280 | */ | ||
281 | |||
282 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
283 | |||
284 | // This is wrong, wrong, wrong. Selection should not be | ||
285 | // handled by group, but by prim. Legacy cruft. | ||
286 | // TODO: Make selection flagging per prim! | ||
287 | // | ||
288 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
289 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
290 | { | ||
291 | part.IsSelected = false; | ||
292 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
293 | EventManager.TriggerParcelPrimCountTainted(); | ||
294 | } | ||
295 | |||
258 | } | 296 | } |
259 | 297 | ||
260 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 298 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2bf3638..3e11db3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -119,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | // TODO: need to figure out how allow client agents but deny | 119 | // TODO: need to figure out how allow client agents but deny |
120 | // root agents when ACL denies access to root agent | 120 | // root agents when ACL denies access to root agent |
121 | public bool m_strictAccessControl = true; | 121 | public bool m_strictAccessControl = true; |
122 | public bool m_seeIntoBannedRegion = false; | ||
122 | public int MaxUndoCount = 5; | 123 | public int MaxUndoCount = 5; |
123 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 124 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
124 | public bool LoginLock = false; | 125 | public bool LoginLock = false; |
@@ -134,12 +135,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 135 | ||
135 | protected int m_splitRegionID; | 136 | protected int m_splitRegionID; |
136 | protected Timer m_restartWaitTimer = new Timer(); | 137 | protected Timer m_restartWaitTimer = new Timer(); |
138 | protected Timer m_timerWatchdog = new Timer(); | ||
137 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 139 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
138 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 140 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
139 | protected string m_simulatorVersion = "OpenSimulator Server"; | 141 | protected string m_simulatorVersion = "OpenSimulator Server"; |
140 | protected ModuleLoader m_moduleLoader; | 142 | protected ModuleLoader m_moduleLoader; |
141 | protected AgentCircuitManager m_authenticateHandler; | 143 | protected AgentCircuitManager m_authenticateHandler; |
142 | protected SceneCommunicationService m_sceneGridService; | 144 | protected SceneCommunicationService m_sceneGridService; |
145 | protected ISnmpModule m_snmpService = null; | ||
143 | 146 | ||
144 | protected ISimulationDataService m_SimulationDataService; | 147 | protected ISimulationDataService m_SimulationDataService; |
145 | protected IEstateDataService m_EstateDataService; | 148 | protected IEstateDataService m_EstateDataService; |
@@ -202,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | private int m_update_events = 1; | 205 | private int m_update_events = 1; |
203 | private int m_update_backup = 200; | 206 | private int m_update_backup = 200; |
204 | private int m_update_terrain = 50; | 207 | private int m_update_terrain = 50; |
205 | // private int m_update_land = 1; | 208 | private int m_update_land = 10; |
206 | private int m_update_coarse_locations = 50; | 209 | private int m_update_coarse_locations = 50; |
207 | 210 | ||
208 | private int agentMS; | 211 | private int agentMS; |
@@ -221,6 +224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | /// </summary> | 224 | /// </summary> |
222 | private int m_lastFrameTick; | 225 | private int m_lastFrameTick; |
223 | 226 | ||
227 | public bool CombineRegions = false; | ||
224 | /// <summary> | 228 | /// <summary> |
225 | /// Tick at which the last maintenance run occurred. | 229 | /// Tick at which the last maintenance run occurred. |
226 | /// </summary> | 230 | /// </summary> |
@@ -251,6 +255,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | /// </summary> | 255 | /// </summary> |
252 | private int m_LastLogin; | 256 | private int m_LastLogin; |
253 | 257 | ||
258 | private int m_lastIncoming; | ||
259 | private int m_lastOutgoing; | ||
260 | private int m_hbRestarts = 0; | ||
261 | |||
262 | |||
254 | /// <summary> | 263 | /// <summary> |
255 | /// Thread that runs the scene loop. | 264 | /// Thread that runs the scene loop. |
256 | /// </summary> | 265 | /// </summary> |
@@ -266,7 +275,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
266 | private volatile bool m_shuttingDown; | 275 | private volatile bool m_shuttingDown; |
267 | 276 | ||
268 | // private int m_lastUpdate; | 277 | // private int m_lastUpdate; |
269 | // private bool m_firstHeartbeat = true; | 278 | private bool m_firstHeartbeat = true; |
270 | 279 | ||
271 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 280 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
272 | private bool m_reprioritizationEnabled = true; | 281 | private bool m_reprioritizationEnabled = true; |
@@ -311,6 +320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | get { return m_sceneGridService; } | 320 | get { return m_sceneGridService; } |
312 | } | 321 | } |
313 | 322 | ||
323 | public ISnmpModule SnmpService | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | if (m_snmpService == null) | ||
328 | { | ||
329 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
330 | } | ||
331 | |||
332 | return m_snmpService; | ||
333 | } | ||
334 | } | ||
335 | |||
314 | public ISimulationDataService SimulationDataService | 336 | public ISimulationDataService SimulationDataService |
315 | { | 337 | { |
316 | get | 338 | get |
@@ -603,6 +625,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | m_EstateDataService = estateDataService; | 625 | m_EstateDataService = estateDataService; |
604 | m_regionHandle = m_regInfo.RegionHandle; | 626 | m_regionHandle = m_regInfo.RegionHandle; |
605 | m_regionName = m_regInfo.RegionName; | 627 | m_regionName = m_regInfo.RegionName; |
628 | m_lastIncoming = 0; | ||
629 | m_lastOutgoing = 0; | ||
606 | 630 | ||
607 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 631 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
608 | m_asyncSceneObjectDeleter.Enabled = true; | 632 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -683,101 +707,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | 707 | ||
684 | // Region config overrides global config | 708 | // Region config overrides global config |
685 | // | 709 | // |
686 | if (m_config.Configs["Startup"] != null) | 710 | try |
687 | { | 711 | { |
688 | IConfig startupConfig = m_config.Configs["Startup"]; | 712 | if (m_config.Configs["Startup"] != null) |
689 | |||
690 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
691 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
692 | if (!m_useBackup) | ||
693 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
694 | |||
695 | //Animation states | ||
696 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
697 | |||
698 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
699 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
700 | |||
701 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
702 | if (RegionInfo.NonphysPrimMax > 0) | ||
703 | { | 713 | { |
704 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 714 | IConfig startupConfig = m_config.Configs["Startup"]; |
705 | } | ||
706 | |||
707 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
708 | 715 | ||
709 | if (RegionInfo.PhysPrimMax > 0) | 716 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
710 | { | 717 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
711 | m_maxPhys = RegionInfo.PhysPrimMax; | 718 | if (!m_useBackup) |
712 | } | 719 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
720 | |||
721 | //Animation states | ||
722 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
713 | 723 | ||
714 | // Here, if clamping is requested in either global or | 724 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
715 | // local config, it will be used | 725 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
716 | // | ||
717 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
718 | if (RegionInfo.ClampPrimSize) | ||
719 | { | ||
720 | m_clampPrimSize = true; | ||
721 | } | ||
722 | 726 | ||
723 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 727 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
724 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 728 | if (RegionInfo.NonphysPrimMax > 0) |
725 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 729 | { |
726 | m_dontPersistBefore = | 730 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
727 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 731 | } |
728 | m_dontPersistBefore *= 10000000; | ||
729 | m_persistAfter = | ||
730 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
731 | m_persistAfter *= 10000000; | ||
732 | 732 | ||
733 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 733 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
734 | 734 | ||
735 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 735 | if (RegionInfo.PhysPrimMax > 0) |
736 | { | ||
737 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
738 | } | ||
736 | 739 | ||
737 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 740 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
738 | if (packetConfig != null) | ||
739 | { | ||
740 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
741 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
742 | } | ||
743 | 741 | ||
744 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 742 | // Here, if clamping is requested in either global or |
743 | // local config, it will be used | ||
744 | // | ||
745 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
746 | if (RegionInfo.ClampPrimSize) | ||
747 | { | ||
748 | m_clampPrimSize = true; | ||
749 | } | ||
745 | 750 | ||
746 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 751 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
747 | if (m_generateMaptiles) | 752 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
748 | { | 753 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
749 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 754 | m_dontPersistBefore = |
750 | if (maptileRefresh != 0) | 755 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
756 | m_dontPersistBefore *= 10000000; | ||
757 | m_persistAfter = | ||
758 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
759 | m_persistAfter *= 10000000; | ||
760 | |||
761 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
762 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
763 | |||
764 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
765 | if (packetConfig != null) | ||
751 | { | 766 | { |
752 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 767 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
753 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 768 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
754 | m_mapGenerationTimer.AutoReset = true; | ||
755 | m_mapGenerationTimer.Start(); | ||
756 | } | 769 | } |
757 | } | ||
758 | else | ||
759 | { | ||
760 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
761 | UUID tileID; | ||
762 | 770 | ||
763 | if (UUID.TryParse(tile, out tileID)) | 771 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
772 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
773 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
774 | |||
775 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
776 | if (m_generateMaptiles) | ||
764 | { | 777 | { |
765 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 778 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
779 | if (maptileRefresh != 0) | ||
780 | { | ||
781 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
782 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
783 | m_mapGenerationTimer.AutoReset = true; | ||
784 | m_mapGenerationTimer.Start(); | ||
785 | } | ||
766 | } | 786 | } |
767 | } | 787 | else |
788 | { | ||
789 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
790 | UUID tileID; | ||
768 | 791 | ||
769 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 792 | if (UUID.TryParse(tile, out tileID)) |
770 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 793 | { |
771 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 794 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
772 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 795 | } |
773 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 796 | } |
774 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
775 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
776 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
777 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
778 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
779 | 797 | ||
780 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 798 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
799 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
800 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
801 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
802 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
803 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
804 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
805 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
806 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
807 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
808 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
809 | } | ||
810 | } | ||
811 | catch (Exception e) | ||
812 | { | ||
813 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
781 | } | 814 | } |
782 | 815 | ||
783 | #endregion Region Config | 816 | #endregion Region Config |
@@ -1204,7 +1237,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1237 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1205 | if (m_heartbeatThread != null) | 1238 | if (m_heartbeatThread != null) |
1206 | { | 1239 | { |
1240 | m_hbRestarts++; | ||
1241 | if(m_hbRestarts > 10) | ||
1242 | Environment.Exit(1); | ||
1243 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1244 | |||
1245 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1246 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1247 | //proc.EnableRaisingEvents=false; | ||
1248 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1249 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1250 | //proc.Start(); | ||
1251 | //proc.WaitForExit(); | ||
1252 | //Thread.Sleep(1000); | ||
1253 | //Environment.Exit(1); | ||
1207 | m_heartbeatThread.Abort(); | 1254 | m_heartbeatThread.Abort(); |
1255 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1208 | m_heartbeatThread = null; | 1256 | m_heartbeatThread = null; |
1209 | } | 1257 | } |
1210 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1258 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1352,10 +1400,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1352 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1400 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1353 | int previousFrameTick; | 1401 | int previousFrameTick; |
1354 | int maintc; | 1402 | int maintc; |
1403 | int sleepMS; | ||
1404 | int framestart; | ||
1355 | 1405 | ||
1356 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1406 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1357 | { | 1407 | { |
1358 | maintc = Util.EnvironmentTickCount(); | 1408 | framestart = Util.EnvironmentTickCount(); |
1359 | ++Frame; | 1409 | ++Frame; |
1360 | 1410 | ||
1361 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1411 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
@@ -1443,7 +1493,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1443 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1493 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1444 | //} | 1494 | //} |
1445 | 1495 | ||
1446 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1496 | // frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1447 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1497 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1448 | 1498 | ||
1449 | // if (Frame%m_update_avatars == 0) | 1499 | // if (Frame%m_update_avatars == 0) |
@@ -1458,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | 1508 | ||
1459 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | 1509 | // frameMS currently records work frame times, not total frame times (work + any required sleep to |
1460 | // reach min frame time. | 1510 | // reach min frame time. |
1461 | StatsReporter.addFrameMS(frameMS); | 1511 | // StatsReporter.addFrameMS(frameMS); |
1462 | 1512 | ||
1463 | StatsReporter.addAgentMS(agentMS); | 1513 | StatsReporter.addAgentMS(agentMS); |
1464 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | 1514 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
@@ -1515,12 +1565,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1515 | 1565 | ||
1516 | previousFrameTick = m_lastFrameTick; | 1566 | previousFrameTick = m_lastFrameTick; |
1517 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1567 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1518 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1568 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1519 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1569 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1520 | 1570 | ||
1571 | m_firstHeartbeat = false; | ||
1572 | |||
1573 | |||
1574 | sleepMS = Util.EnvironmentTickCount(); | ||
1575 | |||
1521 | if (maintc > 0) | 1576 | if (maintc > 0) |
1522 | Thread.Sleep(maintc); | 1577 | Thread.Sleep(maintc); |
1523 | 1578 | ||
1579 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | ||
1580 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1581 | StatsReporter.addSleepMS(sleepMS); | ||
1582 | StatsReporter.addFrameMS(frameMS); | ||
1583 | |||
1524 | // Optionally warn if a frame takes double the amount of time that it should. | 1584 | // Optionally warn if a frame takes double the amount of time that it should. |
1525 | if (DebugUpdates | 1585 | if (DebugUpdates |
1526 | && Util.EnvironmentTickCountSubtract( | 1586 | && Util.EnvironmentTickCountSubtract( |
@@ -1547,9 +1607,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | 1607 | ||
1548 | private void CheckAtTargets() | 1608 | private void CheckAtTargets() |
1549 | { | 1609 | { |
1550 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1610 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1551 | lock (m_groupsWithTargets) | 1611 | lock (m_groupsWithTargets) |
1552 | objs = m_groupsWithTargets.Values; | 1612 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1553 | 1613 | ||
1554 | foreach (SceneObjectGroup entry in objs) | 1614 | foreach (SceneObjectGroup entry in objs) |
1555 | entry.checkAtTargets(); | 1615 | entry.checkAtTargets(); |
@@ -1630,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | msg.fromAgentName = "Server"; | 1690 | msg.fromAgentName = "Server"; |
1631 | msg.dialog = (byte)19; // Object msg | 1691 | msg.dialog = (byte)19; // Object msg |
1632 | msg.fromGroup = false; | 1692 | msg.fromGroup = false; |
1633 | msg.offline = (byte)0; | 1693 | msg.offline = (byte)1; |
1634 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1694 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1635 | msg.Position = Vector3.Zero; | 1695 | msg.Position = Vector3.Zero; |
1636 | msg.RegionID = RegionInfo.RegionID.Guid; | 1696 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1852,6 +1912,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1852 | EventManager.TriggerPrimsLoaded(this); | 1912 | EventManager.TriggerPrimsLoaded(this); |
1853 | } | 1913 | } |
1854 | 1914 | ||
1915 | public bool SuportsRayCastFiltered() | ||
1916 | { | ||
1917 | if (PhysicsScene == null) | ||
1918 | return false; | ||
1919 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1920 | } | ||
1921 | |||
1922 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1923 | { | ||
1924 | if (PhysicsScene == null) | ||
1925 | return null; | ||
1926 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1927 | } | ||
1855 | 1928 | ||
1856 | /// <summary> | 1929 | /// <summary> |
1857 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1930 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1868,14 +1941,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1868 | /// <returns></returns> | 1941 | /// <returns></returns> |
1869 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1942 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1870 | { | 1943 | { |
1944 | |||
1945 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1946 | Vector3 wpos = Vector3.Zero; | ||
1947 | // Check for water surface intersection from above | ||
1948 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1949 | { | ||
1950 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1951 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1952 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1953 | wpos.Z = wheight; | ||
1954 | } | ||
1955 | |||
1871 | Vector3 pos = Vector3.Zero; | 1956 | Vector3 pos = Vector3.Zero; |
1872 | if (RayEndIsIntersection == (byte)1) | 1957 | if (RayEndIsIntersection == (byte)1) |
1873 | { | 1958 | { |
1874 | pos = RayEnd; | 1959 | pos = RayEnd; |
1875 | return pos; | ||
1876 | } | 1960 | } |
1877 | 1961 | else if (RayTargetID != UUID.Zero) | |
1878 | if (RayTargetID != UUID.Zero) | ||
1879 | { | 1962 | { |
1880 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1963 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1881 | 1964 | ||
@@ -1897,7 +1980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1980 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1898 | 1981 | ||
1899 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1982 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1900 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1983 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1901 | float ScaleOffset = 0.5f; | 1984 | float ScaleOffset = 0.5f; |
1902 | 1985 | ||
1903 | // If we hit something | 1986 | // If we hit something |
@@ -1920,13 +2003,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | //pos.Z -= 0.25F; | 2003 | //pos.Z -= 0.25F; |
1921 | 2004 | ||
1922 | } | 2005 | } |
1923 | |||
1924 | return pos; | ||
1925 | } | 2006 | } |
1926 | else | 2007 | else |
1927 | { | 2008 | { |
1928 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2009 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1929 | |||
1930 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2010 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1931 | 2011 | ||
1932 | // Un-comment the following line to print the raytrace results to the console. | 2012 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1935,13 +2015,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1935 | if (ei.HitTF) | 2015 | if (ei.HitTF) |
1936 | { | 2016 | { |
1937 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2017 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1938 | } else | 2018 | } |
2019 | else | ||
1939 | { | 2020 | { |
1940 | // fall back to our stupid functionality | 2021 | // fall back to our stupid functionality |
1941 | pos = RayEnd; | 2022 | pos = RayEnd; |
1942 | } | 2023 | } |
1943 | |||
1944 | return pos; | ||
1945 | } | 2024 | } |
1946 | } | 2025 | } |
1947 | else | 2026 | else |
@@ -1952,8 +2031,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | //increase height so its above the ground. | 2031 | //increase height so its above the ground. |
1953 | //should be getting the normal of the ground at the rez point and using that? | 2032 | //should be getting the normal of the ground at the rez point and using that? |
1954 | pos.Z += scale.Z / 2f; | 2033 | pos.Z += scale.Z / 2f; |
1955 | return pos; | 2034 | // return pos; |
1956 | } | 2035 | } |
2036 | |||
2037 | // check against posible water intercept | ||
2038 | if (wpos.Z > pos.Z) pos = wpos; | ||
2039 | return pos; | ||
1957 | } | 2040 | } |
1958 | 2041 | ||
1959 | 2042 | ||
@@ -2043,7 +2126,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | public bool AddRestoredSceneObject( | 2126 | public bool AddRestoredSceneObject( |
2044 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2127 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2045 | { | 2128 | { |
2046 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2129 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2130 | if (result) | ||
2131 | sceneObject.IsDeleted = false; | ||
2132 | return result; | ||
2047 | } | 2133 | } |
2048 | 2134 | ||
2049 | /// <summary> | 2135 | /// <summary> |
@@ -2135,6 +2221,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | /// </summary> | 2221 | /// </summary> |
2136 | public void DeleteAllSceneObjects() | 2222 | public void DeleteAllSceneObjects() |
2137 | { | 2223 | { |
2224 | DeleteAllSceneObjects(false); | ||
2225 | } | ||
2226 | |||
2227 | /// <summary> | ||
2228 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2229 | /// </summary> | ||
2230 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2231 | { | ||
2232 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2138 | lock (Entities) | 2233 | lock (Entities) |
2139 | { | 2234 | { |
2140 | EntityBase[] entities = Entities.GetEntities(); | 2235 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2143,11 +2238,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2143 | if (e is SceneObjectGroup) | 2238 | if (e is SceneObjectGroup) |
2144 | { | 2239 | { |
2145 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2240 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2146 | if (!sog.IsAttachment) | 2241 | if (sog != null && !sog.IsAttachment) |
2147 | DeleteSceneObject((SceneObjectGroup)e, false); | 2242 | { |
2243 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2244 | { | ||
2245 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2246 | } | ||
2247 | else | ||
2248 | { | ||
2249 | toReturn.Add((SceneObjectGroup)e); | ||
2250 | } | ||
2251 | } | ||
2148 | } | 2252 | } |
2149 | } | 2253 | } |
2150 | } | 2254 | } |
2255 | if (toReturn.Count > 0) | ||
2256 | { | ||
2257 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2258 | } | ||
2151 | } | 2259 | } |
2152 | 2260 | ||
2153 | /// <summary> | 2261 | /// <summary> |
@@ -2182,6 +2290,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | } | 2290 | } |
2183 | 2291 | ||
2184 | group.DeleteGroupFromScene(silent); | 2292 | group.DeleteGroupFromScene(silent); |
2293 | if (!silent) | ||
2294 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2185 | 2295 | ||
2186 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2296 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2187 | } | 2297 | } |
@@ -2471,6 +2581,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2471 | 2581 | ||
2472 | if (newPosition != Vector3.Zero) | 2582 | if (newPosition != Vector3.Zero) |
2473 | newObject.RootPart.GroupPosition = newPosition; | 2583 | newObject.RootPart.GroupPosition = newPosition; |
2584 | if (newObject.RootPart.KeyframeMotion != null) | ||
2585 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2474 | 2586 | ||
2475 | if (!AddSceneObject(newObject)) | 2587 | if (!AddSceneObject(newObject)) |
2476 | { | 2588 | { |
@@ -2539,10 +2651,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2539 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2651 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2540 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2652 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2541 | { | 2653 | { |
2654 | if (sceneObject.OwnerID == UUID.Zero) | ||
2655 | { | ||
2656 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2657 | return false; | ||
2658 | } | ||
2659 | |||
2542 | // If the user is banned, we won't let any of their objects | 2660 | // If the user is banned, we won't let any of their objects |
2543 | // enter. Period. | 2661 | // enter. Period. |
2544 | // | 2662 | // |
2545 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2663 | int flags = GetUserFlags(sceneObject.OwnerID); |
2664 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2546 | { | 2665 | { |
2547 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2666 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2548 | 2667 | ||
@@ -2588,12 +2707,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2588 | } | 2707 | } |
2589 | else | 2708 | else |
2590 | { | 2709 | { |
2710 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2591 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2711 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2592 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2712 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2593 | } | 2713 | } |
2714 | if (sceneObject.OwnerID == UUID.Zero) | ||
2715 | { | ||
2716 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2717 | return false; | ||
2718 | } | ||
2594 | } | 2719 | } |
2595 | else | 2720 | else |
2596 | { | 2721 | { |
2722 | if (sceneObject.OwnerID == UUID.Zero) | ||
2723 | { | ||
2724 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2725 | return false; | ||
2726 | } | ||
2597 | AddRestoredSceneObject(sceneObject, true, false); | 2727 | AddRestoredSceneObject(sceneObject, true, false); |
2598 | 2728 | ||
2599 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2729 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2622,6 +2752,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2622 | return 2; // StateSource.PrimCrossing | 2752 | return 2; // StateSource.PrimCrossing |
2623 | } | 2753 | } |
2624 | 2754 | ||
2755 | public int GetUserFlags(UUID user) | ||
2756 | { | ||
2757 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2758 | /* | ||
2759 | ScenePresence sp; | ||
2760 | if (TryGetScenePresence(user, out sp)) | ||
2761 | { | ||
2762 | return sp.UserFlags; | ||
2763 | } | ||
2764 | else | ||
2765 | { | ||
2766 | */ | ||
2767 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2768 | if (uac == null) | ||
2769 | return 0; | ||
2770 | return uac.UserFlags; | ||
2771 | //} | ||
2772 | } | ||
2625 | #endregion | 2773 | #endregion |
2626 | 2774 | ||
2627 | #region Add/Remove Avatar Methods | 2775 | #region Add/Remove Avatar Methods |
@@ -2635,7 +2783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2635 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2783 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2636 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2784 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2637 | 2785 | ||
2638 | // CheckHeartbeat(); | 2786 | CheckHeartbeat(); |
2639 | 2787 | ||
2640 | ScenePresence sp = GetScenePresence(client.AgentId); | 2788 | ScenePresence sp = GetScenePresence(client.AgentId); |
2641 | 2789 | ||
@@ -2688,7 +2836,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 2836 | ||
2689 | EventManager.TriggerOnNewClient(client); | 2837 | EventManager.TriggerOnNewClient(client); |
2690 | if (vialogin) | 2838 | if (vialogin) |
2839 | { | ||
2691 | EventManager.TriggerOnClientLogin(client); | 2840 | EventManager.TriggerOnClientLogin(client); |
2841 | // Send initial parcel data | ||
2842 | Vector3 pos = sp.AbsolutePosition; | ||
2843 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2844 | land.SendLandUpdateToClient(client); | ||
2845 | } | ||
2692 | 2846 | ||
2693 | return sp; | 2847 | return sp; |
2694 | } | 2848 | } |
@@ -2778,19 +2932,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2778 | // and the scene presence and the client, if they exist | 2932 | // and the scene presence and the client, if they exist |
2779 | try | 2933 | try |
2780 | { | 2934 | { |
2781 | // We need to wait for the client to make UDP contact first. | 2935 | ScenePresence sp = GetScenePresence(agentID); |
2782 | // It's the UDP contact that creates the scene presence | 2936 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2783 | ScenePresence sp = WaitGetScenePresence(agentID); | 2937 | |
2784 | if (sp != null) | 2938 | if (sp != null) |
2785 | { | ||
2786 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2787 | |||
2788 | sp.ControllingClient.Close(); | 2939 | sp.ControllingClient.Close(); |
2789 | } | 2940 | |
2790 | else | ||
2791 | { | ||
2792 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2793 | } | ||
2794 | // BANG! SLASH! | 2941 | // BANG! SLASH! |
2795 | m_authenticateHandler.RemoveCircuit(agentID); | 2942 | m_authenticateHandler.RemoveCircuit(agentID); |
2796 | 2943 | ||
@@ -2835,6 +2982,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2835 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2982 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2836 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2983 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2837 | 2984 | ||
2985 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2986 | |||
2838 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2987 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2839 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2988 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2840 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2989 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2891,6 +3040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2891 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3040 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2892 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3041 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2893 | client.OnCopyInventoryItem += CopyInventoryItem; | 3042 | client.OnCopyInventoryItem += CopyInventoryItem; |
3043 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2894 | client.OnMoveInventoryItem += MoveInventoryItem; | 3044 | client.OnMoveInventoryItem += MoveInventoryItem; |
2895 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3045 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2896 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3046 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2962,6 +3112,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2962 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3112 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2963 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3113 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2964 | 3114 | ||
3115 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3116 | |||
2965 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3117 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2966 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3118 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2967 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3119 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3064,15 +3216,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3064 | /// </summary> | 3216 | /// </summary> |
3065 | /// <param name="agentId">The avatar's Unique ID</param> | 3217 | /// <param name="agentId">The avatar's Unique ID</param> |
3066 | /// <param name="client">The IClientAPI for the client</param> | 3218 | /// <param name="client">The IClientAPI for the client</param> |
3067 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3219 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3068 | { | 3220 | { |
3069 | if (m_teleportModule != null) | 3221 | if (m_teleportModule != null) |
3070 | m_teleportModule.TeleportHome(agentId, client); | 3222 | return m_teleportModule.TeleportHome(agentId, client); |
3071 | else | 3223 | else |
3072 | { | 3224 | { |
3073 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3225 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3074 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3226 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3075 | } | 3227 | } |
3228 | return false; | ||
3076 | } | 3229 | } |
3077 | 3230 | ||
3078 | /// <summary> | 3231 | /// <summary> |
@@ -3182,6 +3335,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3182 | /// <param name="flags"></param> | 3335 | /// <param name="flags"></param> |
3183 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3336 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3184 | { | 3337 | { |
3338 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3339 | ScenePresence presence; | ||
3340 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3341 | { | ||
3342 | if (presence.Appearance != null) | ||
3343 | { | ||
3344 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3345 | } | ||
3346 | } | ||
3347 | |||
3185 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3348 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3186 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3349 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3187 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3350 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3250,8 +3413,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3250 | regions.Remove(RegionInfo.RegionHandle); | 3413 | regions.Remove(RegionInfo.RegionHandle); |
3251 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3414 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3252 | } | 3415 | } |
3253 | 3416 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3254 | m_eventManager.TriggerClientClosed(agentID, this); | 3417 | m_eventManager.TriggerClientClosed(agentID, this); |
3418 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3255 | } | 3419 | } |
3256 | catch (NullReferenceException) | 3420 | catch (NullReferenceException) |
3257 | { | 3421 | { |
@@ -3313,9 +3477,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3313 | { | 3477 | { |
3314 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3478 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3315 | } | 3479 | } |
3316 | 3480 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3317 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3481 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3318 | // CleanDroppedAttachments(); | 3482 | // CleanDroppedAttachments(); |
3483 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3319 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3484 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3320 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3485 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3321 | } | 3486 | } |
@@ -3450,13 +3615,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3450 | sp = null; | 3615 | sp = null; |
3451 | } | 3616 | } |
3452 | 3617 | ||
3453 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3454 | 3618 | ||
3455 | //On login test land permisions | 3619 | //On login test land permisions |
3456 | if (vialogin) | 3620 | if (vialogin) |
3457 | { | 3621 | { |
3458 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3622 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3623 | if (cache != null) | ||
3624 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3625 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3459 | { | 3626 | { |
3627 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3460 | return false; | 3628 | return false; |
3461 | } | 3629 | } |
3462 | } | 3630 | } |
@@ -3479,9 +3647,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | 3647 | ||
3480 | try | 3648 | try |
3481 | { | 3649 | { |
3482 | if (!AuthorizeUser(agent, out reason)) | 3650 | // Always check estate if this is a login. Always |
3483 | return false; | 3651 | // check if banned regions are to be blacked out. |
3484 | } catch (Exception e) | 3652 | if (vialogin || (!m_seeIntoBannedRegion)) |
3653 | { | ||
3654 | if (!AuthorizeUser(agent, out reason)) | ||
3655 | return false; | ||
3656 | } | ||
3657 | } | ||
3658 | catch (Exception e) | ||
3485 | { | 3659 | { |
3486 | m_log.ErrorFormat( | 3660 | m_log.ErrorFormat( |
3487 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3661 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3612,6 +3786,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3612 | } | 3786 | } |
3613 | 3787 | ||
3614 | // Honor parcel landing type and position. | 3788 | // Honor parcel landing type and position. |
3789 | /* | ||
3790 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3615 | if (land != null) | 3791 | if (land != null) |
3616 | { | 3792 | { |
3617 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3793 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3619,26 +3795,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3619 | agent.startpos = land.LandData.UserLocation; | 3795 | agent.startpos = land.LandData.UserLocation; |
3620 | } | 3796 | } |
3621 | } | 3797 | } |
3798 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3622 | } | 3799 | } |
3623 | 3800 | ||
3624 | return true; | 3801 | return true; |
3625 | } | 3802 | } |
3626 | 3803 | ||
3627 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3804 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3628 | { | 3805 | { |
3629 | 3806 | reason = String.Empty; | |
3630 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3807 | if (Permissions.IsGod(agentID)) |
3631 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3808 | return true; |
3809 | |||
3810 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3811 | if (land == null) | ||
3812 | return false; | ||
3813 | |||
3814 | bool banned = land.IsBannedFromLand(agentID); | ||
3815 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3632 | 3816 | ||
3633 | if (banned || restricted) | 3817 | if (banned || restricted) |
3634 | { | 3818 | { |
3635 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3819 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3636 | if (nearestParcel != null) | 3820 | if (nearestParcel != null) |
3637 | { | 3821 | { |
3638 | //Move agent to nearest allowed | 3822 | //Move agent to nearest allowed |
3639 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3823 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3640 | agent.startpos.X = newPosition.X; | 3824 | posX = newPosition.X; |
3641 | agent.startpos.Y = newPosition.Y; | 3825 | posY = newPosition.Y; |
3642 | } | 3826 | } |
3643 | else | 3827 | else |
3644 | { | 3828 | { |
@@ -3700,7 +3884,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3700 | 3884 | ||
3701 | if (!m_strictAccessControl) return true; | 3885 | if (!m_strictAccessControl) return true; |
3702 | if (Permissions.IsGod(agent.AgentID)) return true; | 3886 | if (Permissions.IsGod(agent.AgentID)) return true; |
3703 | 3887 | ||
3704 | if (AuthorizationService != null) | 3888 | if (AuthorizationService != null) |
3705 | { | 3889 | { |
3706 | if (!AuthorizationService.IsAuthorizedForRegion( | 3890 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3715,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | 3899 | ||
3716 | if (m_regInfo.EstateSettings != null) | 3900 | if (m_regInfo.EstateSettings != null) |
3717 | { | 3901 | { |
3718 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3902 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3719 | { | 3903 | { |
3720 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3904 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3721 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3905 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3907,6 +4091,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3907 | 4091 | ||
3908 | // We have to wait until the viewer contacts this region after receiving EAC. | 4092 | // We have to wait until the viewer contacts this region after receiving EAC. |
3909 | // That calls AddNewClient, which finally creates the ScenePresence | 4093 | // That calls AddNewClient, which finally creates the ScenePresence |
4094 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4095 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4096 | { | ||
4097 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4098 | return false; | ||
4099 | } | ||
4100 | |||
3910 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4101 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3911 | if (nearestParcel == null) | 4102 | if (nearestParcel == null) |
3912 | { | 4103 | { |
@@ -3991,12 +4182,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3991 | return false; | 4182 | return false; |
3992 | } | 4183 | } |
3993 | 4184 | ||
4185 | public bool IncomingCloseAgent(UUID agentID) | ||
4186 | { | ||
4187 | return IncomingCloseAgent(agentID, false); | ||
4188 | } | ||
4189 | |||
4190 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4191 | { | ||
4192 | return IncomingCloseAgent(agentID, true); | ||
4193 | } | ||
4194 | |||
3994 | /// <summary> | 4195 | /// <summary> |
3995 | /// Tell a single agent to disconnect from the region. | 4196 | /// Tell a single agent to disconnect from the region. |
3996 | /// </summary> | 4197 | /// </summary> |
3997 | /// <param name="regionHandle"></param> | ||
3998 | /// <param name="agentID"></param> | 4198 | /// <param name="agentID"></param> |
3999 | public bool IncomingCloseAgent(UUID agentID) | 4199 | /// <param name="childOnly"></param> |
4200 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4000 | { | 4201 | { |
4001 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4202 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4002 | 4203 | ||
@@ -4008,7 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4008 | { | 4209 | { |
4009 | m_sceneGraph.removeUserCount(false); | 4210 | m_sceneGraph.removeUserCount(false); |
4010 | } | 4211 | } |
4011 | else | 4212 | else if (!childOnly) |
4012 | { | 4213 | { |
4013 | m_sceneGraph.removeUserCount(true); | 4214 | m_sceneGraph.removeUserCount(true); |
4014 | } | 4215 | } |
@@ -4024,9 +4225,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4024 | } | 4225 | } |
4025 | else | 4226 | else |
4026 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4227 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4228 | presence.ControllingClient.Close(false); | ||
4229 | } | ||
4230 | else if (!childOnly) | ||
4231 | { | ||
4232 | presence.ControllingClient.Close(true); | ||
4027 | } | 4233 | } |
4028 | |||
4029 | presence.ControllingClient.Close(); | ||
4030 | return true; | 4234 | return true; |
4031 | } | 4235 | } |
4032 | 4236 | ||
@@ -4608,35 +4812,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4608 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4812 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4609 | } | 4813 | } |
4610 | 4814 | ||
4611 | public int GetHealth() | 4815 | public int GetHealth(out int flags, out string message) |
4612 | { | 4816 | { |
4613 | // Returns: | 4817 | // Returns: |
4614 | // 1 = sim is up and accepting http requests. The heartbeat has | 4818 | // 1 = sim is up and accepting http requests. The heartbeat has |
4615 | // stopped and the sim is probably locked up, but a remote | 4819 | // stopped and the sim is probably locked up, but a remote |
4616 | // admin restart may succeed | 4820 | // admin restart may succeed |
4617 | // | 4821 | // |
4618 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4822 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4619 | // usable for people within and logins _may_ work | 4823 | // usable for people within |
4824 | // | ||
4825 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4826 | // unstable and will not accept new logins | ||
4620 | // | 4827 | // |
4621 | // 3 = We have seen a new user enter within the past 4 minutes | 4828 | // 4 = Sim is up and both packet threads are running. Sim is |
4829 | // likely usable | ||
4830 | // | ||
4831 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4622 | // which can be seen as positive confirmation of sim health | 4832 | // which can be seen as positive confirmation of sim health |
4623 | // | 4833 | // |
4834 | |||
4835 | flags = 0; | ||
4836 | message = String.Empty; | ||
4837 | |||
4838 | CheckHeartbeat(); | ||
4839 | |||
4840 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4841 | { | ||
4842 | // We're still starting | ||
4843 | // 0 means "in startup", it can't happen another way, since | ||
4844 | // to get here, we must be able to accept http connections | ||
4845 | return 0; | ||
4846 | } | ||
4847 | |||
4624 | int health=1; // Start at 1, means we're up | 4848 | int health=1; // Start at 1, means we're up |
4625 | 4849 | ||
4626 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4850 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4627 | health += 1; | 4851 | { |
4852 | health+=1; | ||
4853 | flags |= 1; | ||
4854 | } | ||
4855 | |||
4856 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4857 | { | ||
4858 | health+=1; | ||
4859 | flags |= 2; | ||
4860 | } | ||
4861 | |||
4862 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4863 | { | ||
4864 | health+=1; | ||
4865 | flags |= 4; | ||
4866 | } | ||
4628 | else | 4867 | else |
4868 | { | ||
4869 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4870 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4871 | proc.EnableRaisingEvents=false; | ||
4872 | proc.StartInfo.FileName = "/bin/kill"; | ||
4873 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4874 | proc.Start(); | ||
4875 | proc.WaitForExit(); | ||
4876 | Thread.Sleep(1000); | ||
4877 | Environment.Exit(1); | ||
4878 | } | ||
4879 | |||
4880 | if (flags != 7) | ||
4629 | return health; | 4881 | return health; |
4630 | 4882 | ||
4631 | // A login in the last 4 mins? We can't be doing too badly | 4883 | // A login in the last 4 mins? We can't be doing too badly |
4632 | // | 4884 | // |
4633 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4885 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4634 | health++; | 4886 | health++; |
4635 | else | 4887 | else |
4636 | return health; | 4888 | return health; |
4637 | 4889 | ||
4638 | // CheckHeartbeat(); | ||
4639 | |||
4640 | return health; | 4890 | return health; |
4641 | } | 4891 | } |
4642 | 4892 | ||
@@ -4724,7 +4974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4724 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4974 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4725 | if (wasUsingPhysics) | 4975 | if (wasUsingPhysics) |
4726 | { | 4976 | { |
4727 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4977 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4728 | } | 4978 | } |
4729 | } | 4979 | } |
4730 | 4980 | ||
@@ -4823,14 +5073,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4823 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5073 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4824 | } | 5074 | } |
4825 | 5075 | ||
4826 | // private void CheckHeartbeat() | 5076 | private void CheckHeartbeat() |
4827 | // { | 5077 | { |
4828 | // if (m_firstHeartbeat) | 5078 | if (m_firstHeartbeat) |
4829 | // return; | 5079 | return; |
4830 | // | 5080 | |
4831 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5081 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4832 | // StartTimer(); | 5082 | Start(); |
4833 | // } | 5083 | } |
4834 | 5084 | ||
4835 | public override ISceneObject DeserializeObject(string representation) | 5085 | public override ISceneObject DeserializeObject(string representation) |
4836 | { | 5086 | { |
@@ -4842,9 +5092,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4842 | get { return m_allowScriptCrossings; } | 5092 | get { return m_allowScriptCrossings; } |
4843 | } | 5093 | } |
4844 | 5094 | ||
4845 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5095 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5096 | { | ||
5097 | return GetNearestAllowedPosition(avatar, null); | ||
5098 | } | ||
5099 | |||
5100 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4846 | { | 5101 | { |
4847 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5102 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
4848 | 5103 | ||
4849 | if (nearestParcel != null) | 5104 | if (nearestParcel != null) |
4850 | { | 5105 | { |
@@ -4853,10 +5108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4853 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5108 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4854 | if (nearestPoint != null) | 5109 | if (nearestPoint != null) |
4855 | { | 5110 | { |
4856 | // m_log.DebugFormat( | 5111 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4857 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4858 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4859 | |||
4860 | return nearestPoint.Value; | 5112 | return nearestPoint.Value; |
4861 | } | 5113 | } |
4862 | 5114 | ||
@@ -4866,17 +5118,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4866 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5118 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4867 | if (nearestPoint != null) | 5119 | if (nearestPoint != null) |
4868 | { | 5120 | { |
4869 | // m_log.DebugFormat( | 5121 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4870 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4871 | |||
4872 | return nearestPoint.Value; | 5122 | return nearestPoint.Value; |
4873 | } | 5123 | } |
4874 | 5124 | ||
4875 | //Ultimate backup if we have no idea where they are | 5125 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4876 | // m_log.DebugFormat( | 5126 | if (dest != excludeParcel) |
4877 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5127 | { |
5128 | // Ultimate backup if we have no idea where they are and | ||
5129 | // the last allowed position was in another parcel | ||
5130 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5131 | return avatar.lastKnownAllowedPosition; | ||
5132 | } | ||
4878 | 5133 | ||
4879 | return avatar.lastKnownAllowedPosition; | 5134 | // else fall through to region edge |
4880 | } | 5135 | } |
4881 | 5136 | ||
4882 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5137 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4910,13 +5165,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4910 | 5165 | ||
4911 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5166 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4912 | { | 5167 | { |
5168 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5169 | } | ||
5170 | |||
5171 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5172 | { | ||
4913 | List<ILandObject> all = AllParcels(); | 5173 | List<ILandObject> all = AllParcels(); |
4914 | float minParcelDistance = float.MaxValue; | 5174 | float minParcelDistance = float.MaxValue; |
4915 | ILandObject nearestParcel = null; | 5175 | ILandObject nearestParcel = null; |
4916 | 5176 | ||
4917 | foreach (var parcel in all) | 5177 | foreach (var parcel in all) |
4918 | { | 5178 | { |
4919 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5179 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4920 | { | 5180 | { |
4921 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5181 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4922 | if (parcelDistance < minParcelDistance) | 5182 | if (parcelDistance < minParcelDistance) |
@@ -5158,7 +5418,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5158 | mapModule.GenerateMaptile(); | 5418 | mapModule.GenerateMaptile(); |
5159 | } | 5419 | } |
5160 | 5420 | ||
5161 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5421 | // public void CleanDroppedAttachments() |
5422 | // { | ||
5423 | // List<SceneObjectGroup> objectsToDelete = | ||
5424 | // new List<SceneObjectGroup>(); | ||
5425 | // | ||
5426 | // lock (m_cleaningAttachments) | ||
5427 | // { | ||
5428 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5429 | // { | ||
5430 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5431 | // { | ||
5432 | // UUID agentID = grp.OwnerID; | ||
5433 | // if (agentID == UUID.Zero) | ||
5434 | // { | ||
5435 | // objectsToDelete.Add(grp); | ||
5436 | // return; | ||
5437 | // } | ||
5438 | // | ||
5439 | // ScenePresence sp = GetScenePresence(agentID); | ||
5440 | // if (sp == null) | ||
5441 | // { | ||
5442 | // objectsToDelete.Add(grp); | ||
5443 | // return; | ||
5444 | // } | ||
5445 | // } | ||
5446 | // }); | ||
5447 | // } | ||
5448 | // | ||
5449 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5450 | // { | ||
5451 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5452 | // DeleteSceneObject(grp, true); | ||
5453 | // } | ||
5454 | // } | ||
5455 | |||
5456 | public void ThreadAlive(int threadCode) | ||
5457 | { | ||
5458 | switch(threadCode) | ||
5459 | { | ||
5460 | case 1: // Incoming | ||
5461 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5462 | break; | ||
5463 | case 2: // Incoming | ||
5464 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5465 | break; | ||
5466 | } | ||
5467 | } | ||
5468 | |||
5469 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5162 | { | 5470 | { |
5163 | RegenerateMaptile(); | 5471 | RegenerateMaptile(); |
5164 | 5472 | ||
@@ -5177,6 +5485,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5177 | // child agent creation, thereby emulating the SL behavior. | 5485 | // child agent creation, thereby emulating the SL behavior. |
5178 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5486 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5179 | { | 5487 | { |
5488 | reason = "You are banned from the region"; | ||
5489 | |||
5490 | if (Permissions.IsGod(agentID)) | ||
5491 | { | ||
5492 | reason = String.Empty; | ||
5493 | return true; | ||
5494 | } | ||
5495 | |||
5180 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5496 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5181 | 5497 | ||
5182 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5498 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5188,6 +5504,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5188 | } | 5504 | } |
5189 | } | 5505 | } |
5190 | 5506 | ||
5507 | ScenePresence presence = GetScenePresence(agentID); | ||
5508 | IClientAPI client = null; | ||
5509 | AgentCircuitData aCircuit = null; | ||
5510 | |||
5511 | if (presence != null) | ||
5512 | { | ||
5513 | client = presence.ControllingClient; | ||
5514 | if (client != null) | ||
5515 | aCircuit = client.RequestClientInfo(); | ||
5516 | } | ||
5517 | |||
5518 | // We may be called before there is a presence or a client. | ||
5519 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5520 | if (client == null) | ||
5521 | { | ||
5522 | aCircuit = new AgentCircuitData(); | ||
5523 | aCircuit.AgentID = agentID; | ||
5524 | aCircuit.firstname = String.Empty; | ||
5525 | aCircuit.lastname = String.Empty; | ||
5526 | } | ||
5527 | |||
5528 | try | ||
5529 | { | ||
5530 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5531 | { | ||
5532 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5533 | return false; | ||
5534 | } | ||
5535 | } | ||
5536 | catch (Exception e) | ||
5537 | { | ||
5538 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5539 | return false; | ||
5540 | } | ||
5541 | |||
5191 | if (position == Vector3.Zero) // Teleport | 5542 | if (position == Vector3.Zero) // Teleport |
5192 | { | 5543 | { |
5193 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5544 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5216,13 +5567,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5216 | } | 5567 | } |
5217 | } | 5568 | } |
5218 | } | 5569 | } |
5570 | |||
5571 | float posX = 128.0f; | ||
5572 | float posY = 128.0f; | ||
5573 | |||
5574 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5575 | { | ||
5576 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5577 | return false; | ||
5578 | } | ||
5579 | } | ||
5580 | else // Walking | ||
5581 | { | ||
5582 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5583 | if (land == null) | ||
5584 | return false; | ||
5585 | |||
5586 | bool banned = land.IsBannedFromLand(agentID); | ||
5587 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5588 | |||
5589 | if (banned || restricted) | ||
5590 | return false; | ||
5219 | } | 5591 | } |
5220 | 5592 | ||
5221 | reason = String.Empty; | 5593 | reason = String.Empty; |
5222 | return true; | 5594 | return true; |
5223 | } | 5595 | } |
5224 | 5596 | ||
5225 | /// <summary> | 5597 | public void StartTimerWatchdog() |
5598 | { | ||
5599 | m_timerWatchdog.Interval = 1000; | ||
5600 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5601 | m_timerWatchdog.AutoReset = true; | ||
5602 | m_timerWatchdog.Start(); | ||
5603 | } | ||
5604 | |||
5605 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5606 | { | ||
5607 | CheckHeartbeat(); | ||
5608 | } | ||
5609 | |||
5226 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5610 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5227 | /// autopilot that moves an avatar to a sit target!. | 5611 | /// autopilot that moves an avatar to a sit target!. |
5228 | /// </summary> | 5612 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 9c6b884..9b8a3ae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index b8616e8..77e808e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | if (neighbour != null) | 89 | if (neighbour != null) |
90 | { | 90 | { |
91 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 93 | } |
94 | else | 94 | else |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 103 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
105 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
106 | foreach (GridRegion n in neighbours) | 106 | foreach (GridRegion n in neighbours) |
107 | { | 107 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -182,10 +182,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
186 | |||
185 | /// <summary> | 187 | /// <summary> |
186 | /// Closes a child agent on a given region | 188 | /// This Closes child agents on neighboring regions |
189 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
187 | /// </summary> | 190 | /// </summary> |
188 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 191 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
189 | { | 192 | { |
190 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 193 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
191 | 194 | ||
@@ -194,31 +197,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | Utils.LongToUInts(regionHandle, out x, out y); | 197 | Utils.LongToUInts(regionHandle, out x, out y); |
195 | 198 | ||
196 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 199 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
200 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
201 | } | ||
197 | 202 | ||
198 | m_log.DebugFormat( | 203 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
199 | "[INTERGRID]: Sending close agent {0} to region at {1}-{2}", | 204 | { |
200 | agentID, destination.RegionCoordX, destination.RegionCoordY); | 205 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; |
201 | 206 | icon.EndInvoke(iar); | |
202 | m_scene.SimulationService.CloseAgent(destination, agentID); | ||
203 | } | 207 | } |
204 | 208 | ||
205 | /// <summary> | ||
206 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
207 | /// so that the caller doesn't wait. | ||
208 | /// </summary> | ||
209 | /// <param name="agentID"></param> | ||
210 | /// <param name="regionslst"></param> | ||
211 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 209 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
212 | { | 210 | { |
213 | foreach (ulong handle in regionslst) | 211 | foreach (ulong handle in regionslst) |
214 | { | 212 | { |
215 | SendCloseChildAgent(agentID, handle); | 213 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
214 | d.BeginInvoke(agentID, handle, | ||
215 | SendCloseChildAgentCompleted, | ||
216 | d); | ||
216 | } | 217 | } |
217 | } | 218 | } |
218 | 219 | ||
219 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 220 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
220 | { | 221 | { |
221 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 222 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
222 | } | 223 | } |
223 | } | 224 | } |
224 | } \ No newline at end of file | 225 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4815922..00f76e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -319,7 +361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | 362 | sceneObject.Velocity = vel; |
321 | } | 363 | } |
322 | 364 | ||
323 | return true; | 365 | return true; |
324 | } | 366 | } |
325 | 367 | ||
@@ -344,6 +386,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 386 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 387 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 388 | { |
389 | if (sceneObject == null) | ||
390 | { | ||
391 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
392 | return false; | ||
393 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 394 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 395 | { |
349 | m_log.ErrorFormat( | 396 | m_log.ErrorFormat( |
@@ -478,6 +525,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | m_updateList[obj.UUID] = obj; | 525 | m_updateList[obj.UUID] = obj; |
479 | } | 526 | } |
480 | 527 | ||
528 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
529 | { | ||
530 | if (OnAttachToBackup != null) | ||
531 | { | ||
532 | OnAttachToBackup(obj); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
537 | { | ||
538 | if (OnDetachFromBackup != null) | ||
539 | { | ||
540 | OnDetachFromBackup(obj); | ||
541 | } | ||
542 | } | ||
543 | |||
544 | public void FireChangeBackup(SceneObjectGroup obj) | ||
545 | { | ||
546 | if (OnChangeBackup != null) | ||
547 | { | ||
548 | OnChangeBackup(obj); | ||
549 | } | ||
550 | } | ||
551 | |||
481 | /// <summary> | 552 | /// <summary> |
482 | /// Process all pending updates | 553 | /// Process all pending updates |
483 | /// </summary> | 554 | /// </summary> |
@@ -595,7 +666,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | 666 | ||
596 | Entities[presence.UUID] = presence; | 667 | Entities[presence.UUID] = presence; |
597 | 668 | ||
598 | lock (m_presenceLock) | 669 | m_scenePresencesLock.EnterWriteLock(); |
670 | try | ||
599 | { | 671 | { |
600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 672 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 673 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -619,6 +691,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_scenePresenceMap = newmap; | 691 | m_scenePresenceMap = newmap; |
620 | m_scenePresenceArray = newlist; | 692 | m_scenePresenceArray = newlist; |
621 | } | 693 | } |
694 | finally | ||
695 | { | ||
696 | m_scenePresencesLock.ExitWriteLock(); | ||
697 | } | ||
622 | } | 698 | } |
623 | 699 | ||
624 | /// <summary> | 700 | /// <summary> |
@@ -633,7 +709,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | agentID); | 709 | agentID); |
634 | } | 710 | } |
635 | 711 | ||
636 | lock (m_presenceLock) | 712 | m_scenePresencesLock.EnterWriteLock(); |
713 | try | ||
637 | { | 714 | { |
638 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 715 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
639 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 716 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -655,6 +732,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 732 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
656 | } | 733 | } |
657 | } | 734 | } |
735 | finally | ||
736 | { | ||
737 | m_scenePresencesLock.ExitWriteLock(); | ||
738 | } | ||
658 | } | 739 | } |
659 | 740 | ||
660 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 741 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1187,6 +1268,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | 1268 | ||
1188 | #region Client Event handlers | 1269 | #region Client Event handlers |
1189 | 1270 | ||
1271 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1272 | { | ||
1273 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1274 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1275 | |||
1276 | if (part != null) | ||
1277 | { | ||
1278 | SceneObjectGroup grp = part.ParentGroup; | ||
1279 | if (grp != null) | ||
1280 | { | ||
1281 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1282 | { | ||
1283 | // These two are exceptions SL makes in the interpretation | ||
1284 | // of the change flags. Must check them here because otherwise | ||
1285 | // the group flag (see below) would be lost | ||
1286 | if (data.change == ObjectChangeType.groupS) | ||
1287 | data.change = ObjectChangeType.primS; | ||
1288 | if (data.change == ObjectChangeType.groupPS) | ||
1289 | data.change = ObjectChangeType.primPS; | ||
1290 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1291 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1292 | } | ||
1293 | else | ||
1294 | { | ||
1295 | // Is this any kind of group operation? | ||
1296 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1297 | { | ||
1298 | // Is a move and/or rotation requested? | ||
1299 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1300 | { | ||
1301 | // Are we allowed to move it? | ||
1302 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1303 | { | ||
1304 | // Strip all but move and rotation from request | ||
1305 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1306 | |||
1307 | part.StoreUndoState(data.change); | ||
1308 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1309 | } | ||
1310 | } | ||
1311 | } | ||
1312 | } | ||
1313 | } | ||
1314 | } | ||
1315 | } | ||
1316 | |||
1190 | /// <summary> | 1317 | /// <summary> |
1191 | /// Update the scale of an individual prim. | 1318 | /// Update the scale of an individual prim. |
1192 | /// </summary> | 1319 | /// </summary> |
@@ -1201,7 +1328,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1201 | { | 1328 | { |
1202 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1329 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1203 | { | 1330 | { |
1331 | bool physbuild = false; | ||
1332 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1333 | { | ||
1334 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1335 | physbuild = true; | ||
1336 | } | ||
1337 | |||
1204 | part.Resize(scale); | 1338 | part.Resize(scale); |
1339 | |||
1340 | if (physbuild) | ||
1341 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1205 | } | 1342 | } |
1206 | } | 1343 | } |
1207 | } | 1344 | } |
@@ -1213,7 +1350,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1213 | { | 1350 | { |
1214 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1351 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1215 | { | 1352 | { |
1353 | bool physbuild = false; | ||
1354 | if (group.RootPart.PhysActor != null) | ||
1355 | { | ||
1356 | group.RootPart.PhysActor.Building = true; | ||
1357 | physbuild = true; | ||
1358 | } | ||
1359 | |||
1216 | group.GroupResize(scale); | 1360 | group.GroupResize(scale); |
1361 | |||
1362 | if (physbuild) | ||
1363 | group.RootPart.PhysActor.Building = false; | ||
1217 | } | 1364 | } |
1218 | } | 1365 | } |
1219 | } | 1366 | } |
@@ -1341,8 +1488,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1341 | { | 1488 | { |
1342 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1489 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1343 | { | 1490 | { |
1344 | if (m_parentScene.AttachmentsModule != null) | 1491 | // Set the new attachment point data in the object |
1345 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1492 | byte attachmentPoint = group.GetAttachmentPoint(); |
1493 | group.UpdateGroupPosition(pos); | ||
1494 | group.IsAttachment = false; | ||
1495 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1496 | group.AttachmentPoint = attachmentPoint; | ||
1497 | group.HasGroupChanged = true; | ||
1346 | } | 1498 | } |
1347 | else | 1499 | else |
1348 | { | 1500 | { |
@@ -1390,7 +1542,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | /// <param name="SetPhantom"></param> | 1542 | /// <param name="SetPhantom"></param> |
1391 | /// <param name="remoteClient"></param> | 1543 | /// <param name="remoteClient"></param> |
1392 | protected internal void UpdatePrimFlags( | 1544 | protected internal void UpdatePrimFlags( |
1393 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1545 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1394 | { | 1546 | { |
1395 | SceneObjectGroup group = GetGroupByPrim(localID); | 1547 | SceneObjectGroup group = GetGroupByPrim(localID); |
1396 | if (group != null) | 1548 | if (group != null) |
@@ -1398,7 +1550,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1398 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1550 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1399 | { | 1551 | { |
1400 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1552 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1401 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1553 | // now only change volume dtc if phantom off |
1554 | |||
1555 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1556 | { | ||
1557 | bool vdtc; | ||
1558 | if (SetPhantom) // if phantom keep volumedtc | ||
1559 | vdtc = group.RootPart.VolumeDetectActive; | ||
1560 | else // else turn it off | ||
1561 | vdtc = false; | ||
1562 | |||
1563 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1564 | } | ||
1565 | else | ||
1566 | { | ||
1567 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1568 | if (part != null) | ||
1569 | { | ||
1570 | part.UpdateExtraPhysics(PhysData); | ||
1571 | if (part.UpdatePhysRequired) | ||
1572 | remoteClient.SendPartPhysicsProprieties(part); | ||
1573 | } | ||
1574 | } | ||
1402 | } | 1575 | } |
1403 | } | 1576 | } |
1404 | } | 1577 | } |
@@ -1542,6 +1715,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1542 | { | 1715 | { |
1543 | part.Material = Convert.ToByte(material); | 1716 | part.Material = Convert.ToByte(material); |
1544 | group.HasGroupChanged = true; | 1717 | group.HasGroupChanged = true; |
1718 | remoteClient.SendPartPhysicsProprieties(part); | ||
1545 | } | 1719 | } |
1546 | } | 1720 | } |
1547 | } | 1721 | } |
@@ -1606,6 +1780,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1606 | /// <param name="childPrims"></param> | 1780 | /// <param name="childPrims"></param> |
1607 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1781 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1608 | { | 1782 | { |
1783 | if (root.KeyframeMotion != null) | ||
1784 | { | ||
1785 | root.KeyframeMotion.Stop(); | ||
1786 | root.KeyframeMotion = null; | ||
1787 | } | ||
1788 | |||
1609 | SceneObjectGroup parentGroup = root.ParentGroup; | 1789 | SceneObjectGroup parentGroup = root.ParentGroup; |
1610 | if (parentGroup == null) return; | 1790 | if (parentGroup == null) return; |
1611 | 1791 | ||
@@ -1614,8 +1794,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | return; | 1794 | return; |
1615 | 1795 | ||
1616 | Monitor.Enter(m_updateLock); | 1796 | Monitor.Enter(m_updateLock); |
1797 | |||
1617 | try | 1798 | try |
1618 | { | 1799 | { |
1800 | parentGroup.areUpdatesSuspended = true; | ||
1801 | |||
1619 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1802 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1620 | 1803 | ||
1621 | // We do this in reverse to get the link order of the prims correct | 1804 | // We do this in reverse to get the link order of the prims correct |
@@ -1630,9 +1813,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | // Make sure no child prim is set for sale | 1813 | // Make sure no child prim is set for sale |
1631 | // So that, on delink, no prims are unwittingly | 1814 | // So that, on delink, no prims are unwittingly |
1632 | // left for sale and sold off | 1815 | // left for sale and sold off |
1633 | child.RootPart.ObjectSaleType = 0; | 1816 | |
1634 | child.RootPart.SalePrice = 10; | 1817 | if (child != null) |
1635 | childGroups.Add(child); | 1818 | { |
1819 | child.RootPart.ObjectSaleType = 0; | ||
1820 | child.RootPart.SalePrice = 10; | ||
1821 | childGroups.Add(child); | ||
1822 | } | ||
1636 | } | 1823 | } |
1637 | 1824 | ||
1638 | foreach (SceneObjectGroup child in childGroups) | 1825 | foreach (SceneObjectGroup child in childGroups) |
@@ -1659,6 +1846,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | } | 1846 | } |
1660 | finally | 1847 | finally |
1661 | { | 1848 | { |
1849 | lock (SceneObjectGroupsByLocalPartID) | ||
1850 | { | ||
1851 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1852 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1853 | } | ||
1854 | |||
1855 | parentGroup.areUpdatesSuspended = false; | ||
1856 | parentGroup.HasGroupChanged = true; | ||
1857 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1858 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1662 | Monitor.Exit(m_updateLock); | 1859 | Monitor.Exit(m_updateLock); |
1663 | } | 1860 | } |
1664 | } | 1861 | } |
@@ -1681,6 +1878,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | { | 1878 | { |
1682 | if (part != null) | 1879 | if (part != null) |
1683 | { | 1880 | { |
1881 | if (part.KeyframeMotion != null) | ||
1882 | { | ||
1883 | part.KeyframeMotion.Stop(); | ||
1884 | part.KeyframeMotion = null; | ||
1885 | } | ||
1684 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1886 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1685 | { | 1887 | { |
1686 | if (part.LinkNum < 2) // Root | 1888 | if (part.LinkNum < 2) // Root |
@@ -1695,21 +1897,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1695 | 1897 | ||
1696 | SceneObjectGroup group = part.ParentGroup; | 1898 | SceneObjectGroup group = part.ParentGroup; |
1697 | if (!affectedGroups.Contains(group)) | 1899 | if (!affectedGroups.Contains(group)) |
1900 | { | ||
1901 | group.areUpdatesSuspended = true; | ||
1698 | affectedGroups.Add(group); | 1902 | affectedGroups.Add(group); |
1903 | } | ||
1699 | } | 1904 | } |
1700 | } | 1905 | } |
1701 | } | 1906 | } |
1702 | 1907 | ||
1703 | foreach (SceneObjectPart child in childParts) | 1908 | if (childParts.Count > 0) |
1704 | { | 1909 | { |
1705 | // Unlink all child parts from their groups | 1910 | foreach (SceneObjectPart child in childParts) |
1706 | // | 1911 | { |
1707 | child.ParentGroup.DelinkFromGroup(child, true); | 1912 | // Unlink all child parts from their groups |
1708 | 1913 | // | |
1709 | // These are not in affected groups and will not be | 1914 | child.ParentGroup.DelinkFromGroup(child, true); |
1710 | // handled further. Do the honors here. | 1915 | child.ParentGroup.HasGroupChanged = true; |
1711 | child.ParentGroup.HasGroupChanged = true; | 1916 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1712 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1917 | } |
1713 | } | 1918 | } |
1714 | 1919 | ||
1715 | foreach (SceneObjectPart root in rootParts) | 1920 | foreach (SceneObjectPart root in rootParts) |
@@ -1719,56 +1924,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | // However, editing linked parts and unlinking may be different | 1924 | // However, editing linked parts and unlinking may be different |
1720 | // | 1925 | // |
1721 | SceneObjectGroup group = root.ParentGroup; | 1926 | SceneObjectGroup group = root.ParentGroup; |
1927 | group.areUpdatesSuspended = true; | ||
1722 | 1928 | ||
1723 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1929 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1724 | int numChildren = newSet.Count; | 1930 | int numChildren = newSet.Count; |
1725 | 1931 | ||
1932 | if (numChildren == 1) | ||
1933 | break; | ||
1934 | |||
1726 | // If there are prims left in a link set, but the root is | 1935 | // If there are prims left in a link set, but the root is |
1727 | // slated for unlink, we need to do this | 1936 | // slated for unlink, we need to do this |
1937 | // Unlink the remaining set | ||
1728 | // | 1938 | // |
1729 | if (numChildren != 1) | 1939 | bool sendEventsToRemainder = true; |
1730 | { | 1940 | if (numChildren > 1) |
1731 | // Unlink the remaining set | 1941 | sendEventsToRemainder = false; |
1732 | // | ||
1733 | bool sendEventsToRemainder = true; | ||
1734 | if (numChildren > 1) | ||
1735 | sendEventsToRemainder = false; | ||
1736 | 1942 | ||
1737 | foreach (SceneObjectPart p in newSet) | 1943 | foreach (SceneObjectPart p in newSet) |
1944 | { | ||
1945 | if (p != group.RootPart) | ||
1738 | { | 1946 | { |
1739 | if (p != group.RootPart) | 1947 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1740 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1948 | if (numChildren > 2) |
1949 | { | ||
1950 | p.ParentGroup.areUpdatesSuspended = true; | ||
1951 | } | ||
1952 | else | ||
1953 | { | ||
1954 | p.ParentGroup.HasGroupChanged = true; | ||
1955 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1956 | } | ||
1741 | } | 1957 | } |
1958 | } | ||
1959 | |||
1960 | // If there is more than one prim remaining, we | ||
1961 | // need to re-link | ||
1962 | // | ||
1963 | if (numChildren > 2) | ||
1964 | { | ||
1965 | // Remove old root | ||
1966 | // | ||
1967 | if (newSet.Contains(root)) | ||
1968 | newSet.Remove(root); | ||
1742 | 1969 | ||
1743 | // If there is more than one prim remaining, we | 1970 | // Preserve link ordering |
1744 | // need to re-link | ||
1745 | // | 1971 | // |
1746 | if (numChildren > 2) | 1972 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1747 | { | 1973 | { |
1748 | // Remove old root | 1974 | return a.LinkNum.CompareTo(b.LinkNum); |
1749 | // | 1975 | }); |
1750 | if (newSet.Contains(root)) | ||
1751 | newSet.Remove(root); | ||
1752 | |||
1753 | // Preserve link ordering | ||
1754 | // | ||
1755 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1756 | { | ||
1757 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1758 | }); | ||
1759 | 1976 | ||
1760 | // Determine new root | 1977 | // Determine new root |
1761 | // | 1978 | // |
1762 | SceneObjectPart newRoot = newSet[0]; | 1979 | SceneObjectPart newRoot = newSet[0]; |
1763 | newSet.RemoveAt(0); | 1980 | newSet.RemoveAt(0); |
1764 | 1981 | ||
1765 | foreach (SceneObjectPart newChild in newSet) | 1982 | foreach (SceneObjectPart newChild in newSet) |
1766 | newChild.ClearUpdateSchedule(); | 1983 | newChild.ClearUpdateSchedule(); |
1767 | 1984 | ||
1768 | LinkObjects(newRoot, newSet); | 1985 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1769 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1986 | LinkObjects(newRoot, newSet); |
1770 | affectedGroups.Add(newRoot.ParentGroup); | 1987 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1771 | } | 1988 | affectedGroups.Add(newRoot.ParentGroup); |
1772 | } | 1989 | } |
1773 | } | 1990 | } |
1774 | 1991 | ||
@@ -1776,8 +1993,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1776 | // | 1993 | // |
1777 | foreach (SceneObjectGroup g in affectedGroups) | 1994 | foreach (SceneObjectGroup g in affectedGroups) |
1778 | { | 1995 | { |
1996 | // Child prims that have been unlinked and deleted will | ||
1997 | // return unless the root is deleted. This will remove them | ||
1998 | // from the database. They will be rewritten immediately, | ||
1999 | // minus the rows for the unlinked child prims. | ||
2000 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1779 | g.TriggerScriptChangedEvent(Changed.LINK); | 2001 | g.TriggerScriptChangedEvent(Changed.LINK); |
1780 | g.HasGroupChanged = true; // Persist | 2002 | g.HasGroupChanged = true; // Persist |
2003 | g.areUpdatesSuspended = false; | ||
1781 | g.ScheduleGroupForFullUpdate(); | 2004 | g.ScheduleGroupForFullUpdate(); |
1782 | } | 2005 | } |
1783 | } | 2006 | } |
@@ -1849,108 +2072,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1849 | /// <param name="GroupID"></param> | 2072 | /// <param name="GroupID"></param> |
1850 | /// <param name="rot"></param> | 2073 | /// <param name="rot"></param> |
1851 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2074 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1852 | public SceneObjectGroup DuplicateObject( | 2075 | /// <summary> |
1853 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2076 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1854 | { | 2077 | { |
1855 | Monitor.Enter(m_updateLock); | 2078 | // m_log.DebugFormat( |
2079 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2080 | // originalPrimID, offset, AgentID); | ||
1856 | 2081 | ||
1857 | try | 2082 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2083 | if (original != null) | ||
1858 | { | 2084 | { |
1859 | // m_log.DebugFormat( | 2085 | if (m_parentScene.Permissions.CanDuplicateObject( |
1860 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2086 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1861 | // originalPrimID, offset, AgentID); | ||
1862 | |||
1863 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1864 | if (original == null) | ||
1865 | { | 2087 | { |
1866 | m_log.WarnFormat( | 2088 | SceneObjectGroup copy = original.Copy(true); |
1867 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2089 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1868 | 2090 | ||
1869 | return null; | 2091 | if (original.OwnerID != AgentID) |
1870 | } | 2092 | { |
2093 | copy.SetOwnerId(AgentID); | ||
2094 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1871 | 2095 | ||
1872 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2096 | SceneObjectPart[] partList = copy.Parts; |
1873 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1874 | return null; | ||
1875 | 2097 | ||
1876 | SceneObjectGroup copy = original.Copy(true); | 2098 | if (m_parentScene.Permissions.PropagatePermissions()) |
1877 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2099 | { |
2100 | foreach (SceneObjectPart child in partList) | ||
2101 | { | ||
2102 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2103 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2104 | child.ApplyNextOwnerPermissions(); | ||
2105 | } | ||
2106 | } | ||
2107 | } | ||
1878 | 2108 | ||
1879 | if (original.OwnerID != AgentID) | 2109 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1880 | { | 2110 | Entities.Add(copy); |
1881 | copy.SetOwnerId(AgentID); | ||
1882 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1883 | 2111 | ||
1884 | SceneObjectPart[] partList = copy.Parts; | 2112 | lock (SceneObjectGroupsByFullID) |
2113 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1885 | 2114 | ||
1886 | if (m_parentScene.Permissions.PropagatePermissions()) | 2115 | SceneObjectPart[] children = copy.Parts; |
2116 | |||
2117 | lock (SceneObjectGroupsByFullPartID) | ||
1887 | { | 2118 | { |
1888 | foreach (SceneObjectPart child in partList) | 2119 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1889 | { | 2120 | foreach (SceneObjectPart part in children) |
1890 | child.Inventory.ChangeInventoryOwner(AgentID); | 2121 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1891 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1892 | child.ApplyNextOwnerPermissions(); | ||
1893 | } | ||
1894 | } | 2122 | } |
1895 | 2123 | ||
1896 | copy.RootPart.ObjectSaleType = 0; | 2124 | lock (SceneObjectGroupsByLocalPartID) |
1897 | copy.RootPart.SalePrice = 10; | 2125 | { |
1898 | } | 2126 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2127 | foreach (SceneObjectPart part in children) | ||
2128 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2129 | } | ||
2130 | // PROBABLE END OF FIXME | ||
1899 | 2131 | ||
1900 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2132 | // Since we copy from a source group that is in selected |
1901 | Entities.Add(copy); | 2133 | // state, but the copy is shown deselected in the viewer, |
1902 | 2134 | // We need to clear the selection flag here, else that | |
1903 | lock (SceneObjectGroupsByFullID) | 2135 | // prim never gets persisted at all. The client doesn't |
1904 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2136 | // think it's selected, so it will never send a deselect... |
1905 | 2137 | copy.IsSelected = false; | |
1906 | SceneObjectPart[] children = copy.Parts; | 2138 | |
1907 | 2139 | m_numPrim += copy.Parts.Length; | |
1908 | lock (SceneObjectGroupsByFullPartID) | 2140 | |
1909 | { | 2141 | if (rot != Quaternion.Identity) |
1910 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2142 | { |
1911 | foreach (SceneObjectPart part in children) | 2143 | copy.UpdateGroupRotationR(rot); |
1912 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2144 | } |
1913 | } | ||
1914 | |||
1915 | lock (SceneObjectGroupsByLocalPartID) | ||
1916 | { | ||
1917 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1918 | foreach (SceneObjectPart part in children) | ||
1919 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1920 | } | ||
1921 | // PROBABLE END OF FIXME | ||
1922 | |||
1923 | // Since we copy from a source group that is in selected | ||
1924 | // state, but the copy is shown deselected in the viewer, | ||
1925 | // We need to clear the selection flag here, else that | ||
1926 | // prim never gets persisted at all. The client doesn't | ||
1927 | // think it's selected, so it will never send a deselect... | ||
1928 | copy.IsSelected = false; | ||
1929 | |||
1930 | m_numPrim += copy.Parts.Length; | ||
1931 | |||
1932 | if (rot != Quaternion.Identity) | ||
1933 | { | ||
1934 | copy.UpdateGroupRotationR(rot); | ||
1935 | } | ||
1936 | 2145 | ||
1937 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2146 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1938 | copy.HasGroupChanged = true; | 2147 | copy.HasGroupChanged = true; |
1939 | copy.ScheduleGroupForFullUpdate(); | 2148 | copy.ScheduleGroupForFullUpdate(); |
1940 | copy.ResumeScripts(); | 2149 | copy.ResumeScripts(); |
1941 | 2150 | ||
1942 | // required for physics to update it's position | 2151 | // required for physics to update it's position |
1943 | copy.AbsolutePosition = copy.AbsolutePosition; | 2152 | copy.AbsolutePosition = copy.AbsolutePosition; |
1944 | 2153 | ||
1945 | return copy; | 2154 | return copy; |
2155 | } | ||
1946 | } | 2156 | } |
1947 | finally | 2157 | else |
1948 | { | 2158 | { |
1949 | Monitor.Exit(m_updateLock); | 2159 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1950 | } | 2160 | } |
2161 | |||
2162 | return null; | ||
1951 | } | 2163 | } |
1952 | 2164 | ||
1953 | /// <summary> | ||
1954 | /// Calculates the distance between two Vector3s | 2165 | /// Calculates the distance between two Vector3s |
1955 | /// </summary> | 2166 | /// </summary> |
1956 | /// <param name="v1"></param> | 2167 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e4eaf3a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 356 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 357 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 358 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 359 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 360 | ||
361 | lock (m_localScenes) | 361 | lock (m_localScenes) |
362 | { | 362 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 10012d0..2effa25 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -227,6 +223,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | 223 | ||
228 | public uint GetEffectivePermissions() | 224 | public uint GetEffectivePermissions() |
229 | { | 225 | { |
226 | return GetEffectivePermissions(false); | ||
227 | } | ||
228 | |||
229 | public uint GetEffectivePermissions(bool useBase) | ||
230 | { | ||
230 | uint perms=(uint)(PermissionMask.Modify | | 231 | uint perms=(uint)(PermissionMask.Modify | |
231 | PermissionMask.Copy | | 232 | PermissionMask.Copy | |
232 | PermissionMask.Move | | 233 | PermissionMask.Move | |
@@ -238,7 +239,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | for (int i = 0; i < parts.Length; i++) | 239 | for (int i = 0; i < parts.Length; i++) |
239 | { | 240 | { |
240 | SceneObjectPart part = parts[i]; | 241 | SceneObjectPart part = parts[i]; |
241 | ownerMask &= part.OwnerMask; | 242 | if (useBase) |
243 | ownerMask &= part.BaseMask; | ||
244 | else | ||
245 | ownerMask &= part.OwnerMask; | ||
242 | perms &= part.Inventory.MaskEffectivePermissions(); | 246 | perms &= part.Inventory.MaskEffectivePermissions(); |
243 | } | 247 | } |
244 | 248 | ||
@@ -380,6 +384,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | 384 | ||
381 | public void ResumeScripts() | 385 | public void ResumeScripts() |
382 | { | 386 | { |
387 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
388 | return; | ||
389 | |||
383 | SceneObjectPart[] parts = m_parts.GetArray(); | 390 | SceneObjectPart[] parts = m_parts.GetArray(); |
384 | for (int i = 0; i < parts.Length; i++) | 391 | for (int i = 0; i < parts.Length; i++) |
385 | parts[i].Inventory.ResumeScripts(); | 392 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 05bea8d..72d96d1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -42,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
44 | { | 45 | { |
46 | |||
45 | [Flags] | 47 | [Flags] |
46 | public enum scriptEvents | 48 | public enum scriptEvents |
47 | { | 49 | { |
@@ -105,8 +107,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 107 | /// since the group's last persistent backup |
106 | /// </summary> | 108 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 109 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 110 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 111 | private long timeLastChanged = 0; |
112 | private long m_maxPersistTime = 0; | ||
113 | private long m_minPersistTime = 0; | ||
114 | private Random m_rand; | ||
115 | private bool m_suspendUpdates; | ||
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
117 | |||
118 | public bool areUpdatesSuspended | ||
119 | { | ||
120 | get | ||
121 | { | ||
122 | return m_suspendUpdates; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_suspendUpdates = value; | ||
127 | if (!value) | ||
128 | { | ||
129 | QueueForUpdateCheck(); | ||
130 | } | ||
131 | } | ||
132 | } | ||
110 | 133 | ||
111 | public bool HasGroupChanged | 134 | public bool HasGroupChanged |
112 | { | 135 | { |
@@ -114,9 +137,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 137 | { |
115 | if (value) | 138 | if (value) |
116 | { | 139 | { |
140 | if (m_isBackedUp) | ||
141 | { | ||
142 | m_scene.SceneGraph.FireChangeBackup(this); | ||
143 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 144 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 145 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 146 | timeFirstChanged = DateTime.Now.Ticks; |
147 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
148 | { | ||
149 | if (m_rand == null) | ||
150 | { | ||
151 | byte[] val = new byte[16]; | ||
152 | m_rootPart.UUID.ToBytes(val, 0); | ||
153 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
154 | } | ||
155 | |||
156 | if (m_scene.GetRootAgentCount() == 0) | ||
157 | { | ||
158 | //If the region is empty, this change has been made by an automated process | ||
159 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
160 | |||
161 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
162 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
163 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
168 | //but add a random factor so we stagger the object persistance a little | ||
169 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
170 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
171 | } | ||
172 | } | ||
120 | } | 173 | } |
121 | m_hasGroupChanged = value; | 174 | m_hasGroupChanged = value; |
122 | 175 | ||
@@ -131,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 184 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 185 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 186 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 187 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 188 | ||
136 | private bool isTimeToPersist() | 189 | private bool isTimeToPersist() |
137 | { | 190 | { |
@@ -141,8 +194,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 194 | return false; |
142 | if (m_scene.ShuttingDown) | 195 | if (m_scene.ShuttingDown) |
143 | return true; | 196 | return true; |
197 | |||
198 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
199 | { | ||
200 | m_maxPersistTime = m_scene.m_persistAfter; | ||
201 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
202 | } | ||
203 | |||
144 | long currentTime = DateTime.Now.Ticks; | 204 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 205 | |
206 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
207 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
208 | |||
209 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 210 | return true; |
147 | return false; | 211 | return false; |
148 | } | 212 | } |
@@ -245,10 +309,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | 309 | ||
246 | private bool m_scriptListens_atTarget; | 310 | private bool m_scriptListens_atTarget; |
247 | private bool m_scriptListens_notAtTarget; | 311 | private bool m_scriptListens_notAtTarget; |
248 | |||
249 | private bool m_scriptListens_atRotTarget; | 312 | private bool m_scriptListens_atRotTarget; |
250 | private bool m_scriptListens_notAtRotTarget; | 313 | private bool m_scriptListens_notAtRotTarget; |
251 | 314 | ||
315 | public bool m_dupeInProgress = false; | ||
252 | internal Dictionary<UUID, string> m_savedScriptState; | 316 | internal Dictionary<UUID, string> m_savedScriptState; |
253 | 317 | ||
254 | #region Properties | 318 | #region Properties |
@@ -285,6 +349,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | get { return m_parts.Count; } | 349 | get { return m_parts.Count; } |
286 | } | 350 | } |
287 | 351 | ||
352 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
353 | // | ||
354 | // public virtual Quaternion Rotation | ||
355 | // { | ||
356 | // get { return m_rotation; } | ||
357 | // set { | ||
358 | // m_rotation = value; | ||
359 | // } | ||
360 | // } | ||
361 | |||
288 | public Quaternion GroupRotation | 362 | public Quaternion GroupRotation |
289 | { | 363 | { |
290 | get { return m_rootPart.RotationOffset; } | 364 | get { return m_rootPart.RotationOffset; } |
@@ -391,7 +465,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
391 | { | 465 | { |
392 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 466 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
393 | } | 467 | } |
394 | 468 | ||
469 | |||
470 | |||
471 | private struct avtocrossInfo | ||
472 | { | ||
473 | public ScenePresence av; | ||
474 | public uint ParentID; | ||
475 | } | ||
476 | |||
395 | /// <summary> | 477 | /// <summary> |
396 | /// The absolute position of this scene object in the scene | 478 | /// The absolute position of this scene object in the scene |
397 | /// </summary> | 479 | /// </summary> |
@@ -404,14 +486,128 @@ namespace OpenSim.Region.Framework.Scenes | |||
404 | 486 | ||
405 | if (Scene != null) | 487 | if (Scene != null) |
406 | { | 488 | { |
407 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 489 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
408 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 490 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
491 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
492 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
493 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
409 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 494 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
410 | { | 495 | { |
411 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 496 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
497 | uint x = 0; | ||
498 | uint y = 0; | ||
499 | string version = String.Empty; | ||
500 | Vector3 newpos = Vector3.Zero; | ||
501 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
502 | |||
503 | bool canCross = true; | ||
504 | foreach (ScenePresence av in m_linkedAvatars) | ||
505 | { | ||
506 | // We need to cross these agents. First, let's find | ||
507 | // out if any of them can't cross for some reason. | ||
508 | // We have to deny the crossing entirely if any | ||
509 | // of them are banned. Alternatively, we could | ||
510 | // unsit banned agents.... | ||
511 | |||
512 | |||
513 | // We set the avatar position as being the object | ||
514 | // position to get the region to send to | ||
515 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
516 | { | ||
517 | canCross = false; | ||
518 | break; | ||
519 | } | ||
520 | |||
521 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
522 | } | ||
523 | |||
524 | if (canCross) | ||
525 | { | ||
526 | // We unparent the SP quietly so that it won't | ||
527 | // be made to stand up | ||
528 | |||
529 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
530 | |||
531 | foreach (ScenePresence av in m_linkedAvatars) | ||
532 | { | ||
533 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
534 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
535 | if (parentPart != null) | ||
536 | av.ParentUUID = parentPart.UUID; | ||
537 | |||
538 | avinfo.av = av; | ||
539 | avinfo.ParentID = av.ParentID; | ||
540 | avsToCross.Add(avinfo); | ||
541 | |||
542 | av.ParentID = 0; | ||
543 | } | ||
544 | |||
545 | // m_linkedAvatars.Clear(); | ||
546 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
547 | |||
548 | // Normalize | ||
549 | if (val.X >= Constants.RegionSize) | ||
550 | val.X -= Constants.RegionSize; | ||
551 | if (val.Y >= Constants.RegionSize) | ||
552 | val.Y -= Constants.RegionSize; | ||
553 | if (val.X < 0) | ||
554 | val.X += Constants.RegionSize; | ||
555 | if (val.Y < 0) | ||
556 | val.Y += Constants.RegionSize; | ||
557 | |||
558 | // If it's deleted, crossing was successful | ||
559 | if (IsDeleted) | ||
560 | { | ||
561 | // foreach (ScenePresence av in m_linkedAvatars) | ||
562 | foreach (avtocrossInfo avinfo in avsToCross) | ||
563 | { | ||
564 | ScenePresence av = avinfo.av; | ||
565 | if (!av.IsInTransit) // just in case... | ||
566 | { | ||
567 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
568 | |||
569 | av.IsInTransit = true; | ||
570 | |||
571 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
572 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
573 | } | ||
574 | else | ||
575 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
576 | } | ||
577 | avsToCross.Clear(); | ||
578 | return; | ||
579 | } | ||
580 | else // cross failed, put avas back ?? | ||
581 | { | ||
582 | foreach (avtocrossInfo avinfo in avsToCross) | ||
583 | { | ||
584 | ScenePresence av = avinfo.av; | ||
585 | av.ParentUUID = UUID.Zero; | ||
586 | av.ParentID = avinfo.ParentID; | ||
587 | // m_linkedAvatars.Add(av); | ||
588 | } | ||
589 | } | ||
590 | avsToCross.Clear(); | ||
591 | |||
592 | } | ||
593 | else if (RootPart.PhysActor != null) | ||
594 | { | ||
595 | RootPart.PhysActor.CrossingFailure(); | ||
596 | } | ||
597 | |||
598 | Vector3 oldp = AbsolutePosition; | ||
599 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
600 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
601 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
412 | } | 602 | } |
413 | } | 603 | } |
414 | 604 | ||
605 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
606 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
607 | { | ||
608 | part.IgnoreUndoUpdate = true; | ||
609 | } | ||
610 | */ | ||
415 | if (RootPart.GetStatusSandbox()) | 611 | if (RootPart.GetStatusSandbox()) |
416 | { | 612 | { |
417 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 613 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -425,10 +621,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
425 | return; | 621 | return; |
426 | } | 622 | } |
427 | } | 623 | } |
428 | |||
429 | SceneObjectPart[] parts = m_parts.GetArray(); | 624 | SceneObjectPart[] parts = m_parts.GetArray(); |
430 | for (int i = 0; i < parts.Length; i++) | 625 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
431 | parts[i].GroupPosition = val; | 626 | if (m_dupeInProgress) |
627 | triggerScriptEvent = false; | ||
628 | foreach (SceneObjectPart part in parts) | ||
629 | { | ||
630 | part.GroupPosition = val; | ||
631 | if (triggerScriptEvent) | ||
632 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
633 | } | ||
634 | if (!m_dupeInProgress) | ||
635 | { | ||
636 | foreach (ScenePresence av in m_linkedAvatars) | ||
637 | { | ||
638 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
639 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
640 | { | ||
641 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
642 | av.AbsolutePosition += offset; | ||
643 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
644 | av.SendAvatarDataToAllAgents(); | ||
645 | } | ||
646 | } | ||
647 | } | ||
432 | 648 | ||
433 | //if (m_rootPart.PhysActor != null) | 649 | //if (m_rootPart.PhysActor != null) |
434 | //{ | 650 | //{ |
@@ -443,6 +659,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | } | 659 | } |
444 | } | 660 | } |
445 | 661 | ||
662 | public override Vector3 Velocity | ||
663 | { | ||
664 | get { return RootPart.Velocity; } | ||
665 | set { RootPart.Velocity = value; } | ||
666 | } | ||
667 | |||
668 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
669 | { | ||
670 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
671 | ScenePresence agent = icon.EndInvoke(iar); | ||
672 | |||
673 | //// If the cross was successful, this agent is a child agent | ||
674 | if (agent.IsChildAgent) | ||
675 | { | ||
676 | if (agent.ParentUUID != UUID.Zero) | ||
677 | { | ||
678 | agent.ParentPart = null; | ||
679 | agent.ParentPosition = Vector3.Zero; | ||
680 | // agent.ParentUUID = UUID.Zero; | ||
681 | } | ||
682 | } | ||
683 | |||
684 | agent.ParentUUID = UUID.Zero; | ||
685 | |||
686 | // agent.Reset(); | ||
687 | // else // Not successful | ||
688 | // agent.RestoreInCurrentScene(); | ||
689 | |||
690 | // In any case | ||
691 | agent.IsInTransit = false; | ||
692 | |||
693 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
694 | } | ||
695 | |||
446 | public override uint LocalId | 696 | public override uint LocalId |
447 | { | 697 | { |
448 | get { return m_rootPart.LocalId; } | 698 | get { return m_rootPart.LocalId; } |
@@ -524,6 +774,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
524 | m_isSelected = value; | 774 | m_isSelected = value; |
525 | // Tell physics engine that group is selected | 775 | // Tell physics engine that group is selected |
526 | 776 | ||
777 | // this is not right | ||
778 | // but ode engines should only really need to know about root part | ||
779 | // so they can put entire object simulation on hold and not colliding | ||
780 | // keep as was for now | ||
781 | |||
527 | PhysicsActor pa = m_rootPart.PhysActor; | 782 | PhysicsActor pa = m_rootPart.PhysActor; |
528 | if (pa != null) | 783 | if (pa != null) |
529 | { | 784 | { |
@@ -540,6 +795,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | childPa.Selected = value; | 795 | childPa.Selected = value; |
541 | } | 796 | } |
542 | } | 797 | } |
798 | if (RootPart.KeyframeMotion != null) | ||
799 | RootPart.KeyframeMotion.Selected = value; | ||
800 | } | ||
801 | } | ||
802 | |||
803 | public void PartSelectChanged(bool partSelect) | ||
804 | { | ||
805 | // any part selected makes group selected | ||
806 | if (m_isSelected == partSelect) | ||
807 | return; | ||
808 | |||
809 | if (partSelect) | ||
810 | { | ||
811 | IsSelected = partSelect; | ||
812 | // if (!IsAttachment) | ||
813 | // ScheduleGroupForFullUpdate(); | ||
814 | } | ||
815 | else | ||
816 | { | ||
817 | // bad bad bad 2 heavy for large linksets | ||
818 | // since viewer does send lot of (un)selects | ||
819 | // this needs to be replaced by a specific list or count ? | ||
820 | // but that will require extra code in several places | ||
821 | |||
822 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
823 | for (int i = 0; i < parts.Length; i++) | ||
824 | { | ||
825 | SceneObjectPart part = parts[i]; | ||
826 | if (part.IsSelected) | ||
827 | return; | ||
828 | } | ||
829 | IsSelected = partSelect; | ||
830 | if (!IsAttachment) | ||
831 | { | ||
832 | ScheduleGroupForFullUpdate(); | ||
833 | } | ||
543 | } | 834 | } |
544 | } | 835 | } |
545 | 836 | ||
@@ -617,6 +908,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | /// </summary> | 908 | /// </summary> |
618 | public SceneObjectGroup() | 909 | public SceneObjectGroup() |
619 | { | 910 | { |
911 | |||
620 | } | 912 | } |
621 | 913 | ||
622 | /// <summary> | 914 | /// <summary> |
@@ -633,7 +925,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | /// Constructor. This object is added to the scene later via AttachToScene() | 925 | /// Constructor. This object is added to the scene later via AttachToScene() |
634 | /// </summary> | 926 | /// </summary> |
635 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 927 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
636 | { | 928 | { |
637 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 929 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
638 | } | 930 | } |
639 | 931 | ||
@@ -669,6 +961,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | /// </summary> | 961 | /// </summary> |
670 | public virtual void AttachToBackup() | 962 | public virtual void AttachToBackup() |
671 | { | 963 | { |
964 | if (IsAttachment) return; | ||
965 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
966 | |||
672 | if (InSceneBackup) | 967 | if (InSceneBackup) |
673 | { | 968 | { |
674 | //m_log.DebugFormat( | 969 | //m_log.DebugFormat( |
@@ -711,6 +1006,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | 1006 | ||
712 | ApplyPhysics(); | 1007 | ApplyPhysics(); |
713 | 1008 | ||
1009 | if (RootPart.PhysActor != null) | ||
1010 | RootPart.Force = RootPart.Force; | ||
1011 | if (RootPart.PhysActor != null) | ||
1012 | RootPart.Torque = RootPart.Torque; | ||
1013 | if (RootPart.PhysActor != null) | ||
1014 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
1015 | |||
714 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 1016 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
715 | // for the same object with very different properties. The caller must schedule the update. | 1017 | // for the same object with very different properties. The caller must schedule the update. |
716 | //ScheduleGroupForFullUpdate(); | 1018 | //ScheduleGroupForFullUpdate(); |
@@ -726,6 +1028,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | EntityIntersection result = new EntityIntersection(); | 1028 | EntityIntersection result = new EntityIntersection(); |
727 | 1029 | ||
728 | SceneObjectPart[] parts = m_parts.GetArray(); | 1030 | SceneObjectPart[] parts = m_parts.GetArray(); |
1031 | |||
1032 | // Find closest hit here | ||
1033 | float idist = float.MaxValue; | ||
1034 | |||
729 | for (int i = 0; i < parts.Length; i++) | 1035 | for (int i = 0; i < parts.Length; i++) |
730 | { | 1036 | { |
731 | SceneObjectPart part = parts[i]; | 1037 | SceneObjectPart part = parts[i]; |
@@ -740,11 +1046,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | 1046 | ||
741 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 1047 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
742 | 1048 | ||
743 | // This may need to be updated to the maximum draw distance possible.. | ||
744 | // We might (and probably will) be checking for prim creation from other sims | ||
745 | // when the camera crosses the border. | ||
746 | float idist = Constants.RegionSize; | ||
747 | |||
748 | if (inter.HitTF) | 1049 | if (inter.HitTF) |
749 | { | 1050 | { |
750 | // We need to find the closest prim to return to the testcaller along the ray | 1051 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -755,10 +1056,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | result.obj = part; | 1056 | result.obj = part; |
756 | result.normal = inter.normal; | 1057 | result.normal = inter.normal; |
757 | result.distance = inter.distance; | 1058 | result.distance = inter.distance; |
1059 | |||
1060 | idist = inter.distance; | ||
758 | } | 1061 | } |
759 | } | 1062 | } |
760 | } | 1063 | } |
761 | |||
762 | return result; | 1064 | return result; |
763 | } | 1065 | } |
764 | 1066 | ||
@@ -770,25 +1072,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | /// <returns></returns> | 1072 | /// <returns></returns> |
771 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 1073 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
772 | { | 1074 | { |
773 | maxX = -256f; | 1075 | maxX = float.MinValue; |
774 | maxY = -256f; | 1076 | maxY = float.MinValue; |
775 | maxZ = -256f; | 1077 | maxZ = float.MinValue; |
776 | minX = 256f; | 1078 | minX = float.MaxValue; |
777 | minY = 256f; | 1079 | minY = float.MaxValue; |
778 | minZ = 8192f; | 1080 | minZ = float.MaxValue; |
779 | 1081 | ||
780 | SceneObjectPart[] parts = m_parts.GetArray(); | 1082 | SceneObjectPart[] parts = m_parts.GetArray(); |
781 | for (int i = 0; i < parts.Length; i++) | 1083 | foreach (SceneObjectPart part in parts) |
782 | { | 1084 | { |
783 | SceneObjectPart part = parts[i]; | ||
784 | |||
785 | Vector3 worldPos = part.GetWorldPosition(); | 1085 | Vector3 worldPos = part.GetWorldPosition(); |
786 | Vector3 offset = worldPos - AbsolutePosition; | 1086 | Vector3 offset = worldPos - AbsolutePosition; |
787 | Quaternion worldRot; | 1087 | Quaternion worldRot; |
788 | if (part.ParentID == 0) | 1088 | if (part.ParentID == 0) |
1089 | { | ||
789 | worldRot = part.RotationOffset; | 1090 | worldRot = part.RotationOffset; |
1091 | } | ||
790 | else | 1092 | else |
1093 | { | ||
791 | worldRot = part.GetWorldRotation(); | 1094 | worldRot = part.GetWorldRotation(); |
1095 | } | ||
792 | 1096 | ||
793 | Vector3 frontTopLeft; | 1097 | Vector3 frontTopLeft; |
794 | Vector3 frontTopRight; | 1098 | Vector3 frontTopRight; |
@@ -800,6 +1104,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | Vector3 backBottomLeft; | 1104 | Vector3 backBottomLeft; |
801 | Vector3 backBottomRight; | 1105 | Vector3 backBottomRight; |
802 | 1106 | ||
1107 | // Vector3[] corners = new Vector3[8]; | ||
1108 | |||
803 | Vector3 orig = Vector3.Zero; | 1109 | Vector3 orig = Vector3.Zero; |
804 | 1110 | ||
805 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 1111 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -834,6 +1140,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
834 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1140 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
835 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1141 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
836 | 1142 | ||
1143 | |||
1144 | |||
1145 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1146 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1147 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1148 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1149 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1150 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1151 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1152 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1153 | |||
1154 | //for (int i = 0; i < 8; i++) | ||
1155 | //{ | ||
1156 | // corners[i] = corners[i] * worldRot; | ||
1157 | // corners[i] += offset; | ||
1158 | |||
1159 | // if (corners[i].X > maxX) | ||
1160 | // maxX = corners[i].X; | ||
1161 | // if (corners[i].X < minX) | ||
1162 | // minX = corners[i].X; | ||
1163 | |||
1164 | // if (corners[i].Y > maxY) | ||
1165 | // maxY = corners[i].Y; | ||
1166 | // if (corners[i].Y < minY) | ||
1167 | // minY = corners[i].Y; | ||
1168 | |||
1169 | // if (corners[i].Z > maxZ) | ||
1170 | // maxZ = corners[i].Y; | ||
1171 | // if (corners[i].Z < minZ) | ||
1172 | // minZ = corners[i].Z; | ||
1173 | //} | ||
1174 | |||
837 | frontTopLeft = frontTopLeft * worldRot; | 1175 | frontTopLeft = frontTopLeft * worldRot; |
838 | frontTopRight = frontTopRight * worldRot; | 1176 | frontTopRight = frontTopRight * worldRot; |
839 | frontBottomLeft = frontBottomLeft * worldRot; | 1177 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -855,6 +1193,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | backTopLeft += offset; | 1193 | backTopLeft += offset; |
856 | backTopRight += offset; | 1194 | backTopRight += offset; |
857 | 1195 | ||
1196 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1197 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1198 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1199 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1200 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1201 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1202 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1203 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1204 | |||
858 | if (frontTopRight.X > maxX) | 1205 | if (frontTopRight.X > maxX) |
859 | maxX = frontTopRight.X; | 1206 | maxX = frontTopRight.X; |
860 | if (frontTopLeft.X > maxX) | 1207 | if (frontTopLeft.X > maxX) |
@@ -998,17 +1345,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | 1345 | ||
999 | #endregion | 1346 | #endregion |
1000 | 1347 | ||
1348 | public void GetResourcesCosts(SceneObjectPart apart, | ||
1349 | out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | ||
1350 | { | ||
1351 | // this information may need to be cached | ||
1352 | |||
1353 | float cost; | ||
1354 | float tmpcost; | ||
1355 | |||
1356 | bool ComplexCost = false; | ||
1357 | |||
1358 | SceneObjectPart p; | ||
1359 | SceneObjectPart[] parts; | ||
1360 | |||
1361 | lock (m_parts) | ||
1362 | { | ||
1363 | parts = m_parts.GetArray(); | ||
1364 | } | ||
1365 | |||
1366 | int nparts = parts.Length; | ||
1367 | |||
1368 | |||
1369 | for (int i = 0; i < nparts; i++) | ||
1370 | { | ||
1371 | p = parts[i]; | ||
1372 | |||
1373 | if (p.UsesComplexCost) | ||
1374 | { | ||
1375 | ComplexCost = true; | ||
1376 | break; | ||
1377 | } | ||
1378 | } | ||
1379 | |||
1380 | if (ComplexCost) | ||
1381 | { | ||
1382 | linksetResCost = 0; | ||
1383 | linksetPhysCost = 0; | ||
1384 | partCost = 0; | ||
1385 | partPhysCost = 0; | ||
1386 | |||
1387 | for (int i = 0; i < nparts; i++) | ||
1388 | { | ||
1389 | p = parts[i]; | ||
1390 | |||
1391 | cost = p.StreamingCost; | ||
1392 | tmpcost = p.SimulationCost; | ||
1393 | if (tmpcost > cost) | ||
1394 | cost = tmpcost; | ||
1395 | tmpcost = p.PhysicsCost; | ||
1396 | if (tmpcost > cost) | ||
1397 | cost = tmpcost; | ||
1398 | |||
1399 | linksetPhysCost += tmpcost; | ||
1400 | linksetResCost += cost; | ||
1401 | |||
1402 | if (p == apart) | ||
1403 | { | ||
1404 | partCost = cost; | ||
1405 | partPhysCost = tmpcost; | ||
1406 | } | ||
1407 | } | ||
1408 | } | ||
1409 | else | ||
1410 | { | ||
1411 | partPhysCost = 1.0f; | ||
1412 | partCost = 1.0f; | ||
1413 | linksetResCost = (float)nparts; | ||
1414 | linksetPhysCost = linksetResCost; | ||
1415 | } | ||
1416 | } | ||
1417 | |||
1418 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | ||
1419 | { | ||
1420 | SceneObjectPart p; | ||
1421 | SceneObjectPart[] parts; | ||
1422 | |||
1423 | lock (m_parts) | ||
1424 | { | ||
1425 | parts = m_parts.GetArray(); | ||
1426 | } | ||
1427 | |||
1428 | int nparts = parts.Length; | ||
1429 | |||
1430 | PhysCost = 0; | ||
1431 | StreamCost = 0; | ||
1432 | SimulCost = 0; | ||
1433 | |||
1434 | for (int i = 0; i < nparts; i++) | ||
1435 | { | ||
1436 | p = parts[i]; | ||
1437 | |||
1438 | StreamCost += p.StreamingCost; | ||
1439 | SimulCost += p.SimulationCost; | ||
1440 | PhysCost += p.PhysicsCost; | ||
1441 | } | ||
1442 | } | ||
1443 | |||
1001 | public void SaveScriptedState(XmlTextWriter writer) | 1444 | public void SaveScriptedState(XmlTextWriter writer) |
1002 | { | 1445 | { |
1446 | SaveScriptedState(writer, false); | ||
1447 | } | ||
1448 | |||
1449 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1450 | { | ||
1003 | XmlDocument doc = new XmlDocument(); | 1451 | XmlDocument doc = new XmlDocument(); |
1004 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1452 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1005 | 1453 | ||
1006 | SceneObjectPart[] parts = m_parts.GetArray(); | 1454 | SceneObjectPart[] parts = m_parts.GetArray(); |
1007 | for (int i = 0; i < parts.Length; i++) | 1455 | for (int i = 0; i < parts.Length; i++) |
1008 | { | 1456 | { |
1009 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1457 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1010 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1458 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1011 | states.Add(kvp.Key, kvp.Value); | 1459 | states[kvp.Key] = kvp.Value; |
1012 | } | 1460 | } |
1013 | 1461 | ||
1014 | if (states.Count > 0) | 1462 | if (states.Count > 0) |
@@ -1028,6 +1476,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | } | 1476 | } |
1029 | 1477 | ||
1030 | /// <summary> | 1478 | /// <summary> |
1479 | /// Add the avatar to this linkset (avatar is sat). | ||
1480 | /// </summary> | ||
1481 | /// <param name="agentID"></param> | ||
1482 | public void AddAvatar(UUID agentID) | ||
1483 | { | ||
1484 | ScenePresence presence; | ||
1485 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1486 | { | ||
1487 | if (!m_linkedAvatars.Contains(presence)) | ||
1488 | { | ||
1489 | m_linkedAvatars.Add(presence); | ||
1490 | } | ||
1491 | } | ||
1492 | } | ||
1493 | |||
1494 | /// <summary> | ||
1495 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1496 | /// </summary> | ||
1497 | /// <param name="agentID"></param> | ||
1498 | public void DeleteAvatar(UUID agentID) | ||
1499 | { | ||
1500 | ScenePresence presence; | ||
1501 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1502 | { | ||
1503 | if (m_linkedAvatars.Contains(presence)) | ||
1504 | { | ||
1505 | m_linkedAvatars.Remove(presence); | ||
1506 | } | ||
1507 | } | ||
1508 | } | ||
1509 | |||
1510 | /// <summary> | ||
1511 | /// Returns the list of linked presences (avatars sat on this group) | ||
1512 | /// </summary> | ||
1513 | /// <param name="agentID"></param> | ||
1514 | public List<ScenePresence> GetLinkedAvatars() | ||
1515 | { | ||
1516 | return m_linkedAvatars; | ||
1517 | } | ||
1518 | |||
1519 | /// <summary> | ||
1520 | /// Attach this scene object to the given avatar. | ||
1521 | /// </summary> | ||
1522 | /// <param name="agentID"></param> | ||
1523 | /// <param name="attachmentpoint"></param> | ||
1524 | /// <param name="AttachOffset"></param> | ||
1525 | private void AttachToAgent( | ||
1526 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1527 | { | ||
1528 | if (avatar != null) | ||
1529 | { | ||
1530 | // don't attach attachments to child agents | ||
1531 | if (avatar.IsChildAgent) return; | ||
1532 | |||
1533 | // Remove from database and parcel prim count | ||
1534 | m_scene.DeleteFromStorage(so.UUID); | ||
1535 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1536 | |||
1537 | so.AttachedAvatar = avatar.UUID; | ||
1538 | |||
1539 | if (so.RootPart.PhysActor != null) | ||
1540 | { | ||
1541 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1542 | so.RootPart.PhysActor = null; | ||
1543 | } | ||
1544 | |||
1545 | so.AbsolutePosition = attachOffset; | ||
1546 | so.RootPart.AttachedPos = attachOffset; | ||
1547 | so.IsAttachment = true; | ||
1548 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1549 | so.AttachmentPoint = attachmentpoint; | ||
1550 | |||
1551 | avatar.AddAttachment(this); | ||
1552 | |||
1553 | if (!silent) | ||
1554 | { | ||
1555 | // Killing it here will cause the client to deselect it | ||
1556 | // It then reappears on the avatar, deselected | ||
1557 | // through the full update below | ||
1558 | // | ||
1559 | if (IsSelected) | ||
1560 | { | ||
1561 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1562 | } | ||
1563 | |||
1564 | IsSelected = false; // fudge.... | ||
1565 | ScheduleGroupForFullUpdate(); | ||
1566 | } | ||
1567 | } | ||
1568 | else | ||
1569 | { | ||
1570 | m_log.WarnFormat( | ||
1571 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1572 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1573 | } | ||
1574 | } | ||
1575 | |||
1576 | public byte GetAttachmentPoint() | ||
1577 | { | ||
1578 | return m_rootPart.Shape.State; | ||
1579 | } | ||
1580 | |||
1581 | public void DetachToGround() | ||
1582 | { | ||
1583 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1584 | if (avatar == null) | ||
1585 | return; | ||
1586 | |||
1587 | avatar.RemoveAttachment(this); | ||
1588 | |||
1589 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1590 | if (avatar == null) | ||
1591 | return; | ||
1592 | |||
1593 | detachedpos = avatar.AbsolutePosition; | ||
1594 | FromItemID = UUID.Zero; | ||
1595 | |||
1596 | AbsolutePosition = detachedpos; | ||
1597 | AttachedAvatar = UUID.Zero; | ||
1598 | |||
1599 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1600 | //for (int i = 0; i < parts.Length; i++) | ||
1601 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1602 | |||
1603 | m_rootPart.SetParentLocalId(0); | ||
1604 | AttachmentPoint = (byte)0; | ||
1605 | // must check if buildind should be true or false here | ||
1606 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1607 | HasGroupChanged = true; | ||
1608 | RootPart.Rezzed = DateTime.Now; | ||
1609 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1610 | AttachToBackup(); | ||
1611 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1612 | m_rootPart.ScheduleFullUpdate(); | ||
1613 | m_rootPart.ClearUndoState(); | ||
1614 | } | ||
1615 | |||
1616 | public void DetachToInventoryPrep() | ||
1617 | { | ||
1618 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1619 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1620 | if (avatar != null) | ||
1621 | { | ||
1622 | //detachedpos = avatar.AbsolutePosition; | ||
1623 | avatar.RemoveAttachment(this); | ||
1624 | } | ||
1625 | |||
1626 | AttachedAvatar = UUID.Zero; | ||
1627 | |||
1628 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1629 | for (int i = 0; i < parts.Length; i++) | ||
1630 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1631 | |||
1632 | m_rootPart.SetParentLocalId(0); | ||
1633 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1634 | IsAttachment = false; | ||
1635 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1636 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1637 | //AttachToBackup(); | ||
1638 | //m_rootPart.ScheduleFullUpdate(); | ||
1639 | } | ||
1640 | |||
1641 | /// <summary> | ||
1031 | /// | 1642 | /// |
1032 | /// </summary> | 1643 | /// </summary> |
1033 | /// <param name="part"></param> | 1644 | /// <param name="part"></param> |
@@ -1077,7 +1688,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1077 | public void AddPart(SceneObjectPart part) | 1688 | public void AddPart(SceneObjectPart part) |
1078 | { | 1689 | { |
1079 | part.SetParent(this); | 1690 | part.SetParent(this); |
1080 | part.LinkNum = m_parts.Add(part.UUID, part); | 1691 | m_parts.Add(part.UUID, part); |
1692 | |||
1693 | part.LinkNum = m_parts.Count; | ||
1694 | |||
1081 | if (part.LinkNum == 2) | 1695 | if (part.LinkNum == 2) |
1082 | RootPart.LinkNum = 1; | 1696 | RootPart.LinkNum = 1; |
1083 | } | 1697 | } |
@@ -1165,7 +1779,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1165 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1779 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1166 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1780 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1167 | 1781 | ||
1168 | part.StoreUndoState(); | 1782 | // part.StoreUndoState(); |
1169 | part.OnGrab(offsetPos, remoteClient); | 1783 | part.OnGrab(offsetPos, remoteClient); |
1170 | } | 1784 | } |
1171 | 1785 | ||
@@ -1185,6 +1799,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1799 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1186 | public void DeleteGroupFromScene(bool silent) | 1800 | public void DeleteGroupFromScene(bool silent) |
1187 | { | 1801 | { |
1802 | // We need to keep track of this state in case this group is still queued for backup. | ||
1803 | IsDeleted = true; | ||
1804 | |||
1805 | DetachFromBackup(); | ||
1806 | |||
1188 | SceneObjectPart[] parts = m_parts.GetArray(); | 1807 | SceneObjectPart[] parts = m_parts.GetArray(); |
1189 | for (int i = 0; i < parts.Length; i++) | 1808 | for (int i = 0; i < parts.Length; i++) |
1190 | { | 1809 | { |
@@ -1200,13 +1819,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1200 | part.ClearUpdateSchedule(); | 1819 | part.ClearUpdateSchedule(); |
1201 | if (part == m_rootPart) | 1820 | if (part == m_rootPart) |
1202 | { | 1821 | { |
1203 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || | 1822 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || |
1204 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) | 1823 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) |
1205 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); | 1824 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); |
1206 | } | 1825 | } |
1207 | } | 1826 | } |
1208 | }); | 1827 | }); |
1209 | } | 1828 | } |
1829 | |||
1210 | } | 1830 | } |
1211 | 1831 | ||
1212 | public void AddScriptLPS(int count) | 1832 | public void AddScriptLPS(int count) |
@@ -1276,28 +1896,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1276 | /// </summary> | 1896 | /// </summary> |
1277 | public void ApplyPhysics() | 1897 | public void ApplyPhysics() |
1278 | { | 1898 | { |
1279 | // Apply physics to the root prim | ||
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1281 | |||
1282 | // Apply physics to child prims | ||
1283 | SceneObjectPart[] parts = m_parts.GetArray(); | 1899 | SceneObjectPart[] parts = m_parts.GetArray(); |
1284 | if (parts.Length > 1) | 1900 | if (parts.Length > 1) |
1285 | { | 1901 | { |
1902 | ResetChildPrimPhysicsPositions(); | ||
1903 | |||
1904 | // Apply physics to the root prim | ||
1905 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1906 | |||
1907 | |||
1286 | for (int i = 0; i < parts.Length; i++) | 1908 | for (int i = 0; i < parts.Length; i++) |
1287 | { | 1909 | { |
1288 | SceneObjectPart part = parts[i]; | 1910 | SceneObjectPart part = parts[i]; |
1289 | if (part.LocalId != m_rootPart.LocalId) | 1911 | if (part.LocalId != m_rootPart.LocalId) |
1290 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1912 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1291 | } | 1913 | } |
1292 | |||
1293 | // Hack to get the physics scene geometries in the right spot | 1914 | // Hack to get the physics scene geometries in the right spot |
1294 | ResetChildPrimPhysicsPositions(); | 1915 | // ResetChildPrimPhysicsPositions(); |
1916 | if (m_rootPart.PhysActor != null) | ||
1917 | { | ||
1918 | m_rootPart.PhysActor.Building = false; | ||
1919 | } | ||
1920 | } | ||
1921 | else | ||
1922 | { | ||
1923 | // Apply physics to the root prim | ||
1924 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1295 | } | 1925 | } |
1296 | } | 1926 | } |
1297 | 1927 | ||
1298 | public void SetOwnerId(UUID userId) | 1928 | public void SetOwnerId(UUID userId) |
1299 | { | 1929 | { |
1300 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1930 | ForEachPart(delegate(SceneObjectPart part) |
1931 | { | ||
1932 | |||
1933 | part.OwnerID = userId; | ||
1934 | |||
1935 | }); | ||
1301 | } | 1936 | } |
1302 | 1937 | ||
1303 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1938 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1329,11 +1964,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1329 | return; | 1964 | return; |
1330 | } | 1965 | } |
1331 | 1966 | ||
1967 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1968 | return; | ||
1969 | |||
1332 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1970 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1333 | // any exception propogate upwards. | 1971 | // any exception propogate upwards. |
1334 | try | 1972 | try |
1335 | { | 1973 | { |
1336 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1974 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1975 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1976 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1977 | |||
1337 | { | 1978 | { |
1338 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1979 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1339 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1980 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1360,6 +2001,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1360 | } | 2001 | } |
1361 | } | 2002 | } |
1362 | } | 2003 | } |
2004 | |||
1363 | } | 2005 | } |
1364 | 2006 | ||
1365 | if (m_scene.UseBackup && HasGroupChanged) | 2007 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1367,10 +2009,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1367 | // don't backup while it's selected or you're asking for changes mid stream. | 2009 | // don't backup while it's selected or you're asking for changes mid stream. |
1368 | if (isTimeToPersist() || forcedBackup) | 2010 | if (isTimeToPersist() || forcedBackup) |
1369 | { | 2011 | { |
2012 | if (m_rootPart.PhysActor != null && | ||
2013 | (!m_rootPart.PhysActor.IsPhysical)) | ||
2014 | { | ||
2015 | // Possible ghost prim | ||
2016 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
2017 | { | ||
2018 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
2019 | { | ||
2020 | // Re-set physics actor positions and | ||
2021 | // orientations | ||
2022 | part.GroupPosition = m_rootPart.GroupPosition; | ||
2023 | } | ||
2024 | } | ||
2025 | } | ||
1370 | // m_log.DebugFormat( | 2026 | // m_log.DebugFormat( |
1371 | // "[SCENE]: Storing {0}, {1} in {2}", | 2027 | // "[SCENE]: Storing {0}, {1} in {2}", |
1372 | // Name, UUID, m_scene.RegionInfo.RegionName); | 2028 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1373 | 2029 | ||
2030 | if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) | ||
2031 | { | ||
2032 | RootPart.Shape.State = 0; | ||
2033 | ScheduleGroupForFullUpdate(); | ||
2034 | } | ||
2035 | |||
1374 | SceneObjectGroup backup_group = Copy(false); | 2036 | SceneObjectGroup backup_group = Copy(false); |
1375 | backup_group.RootPart.Velocity = RootPart.Velocity; | 2037 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1376 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 2038 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
@@ -1384,6 +2046,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1384 | 2046 | ||
1385 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 2047 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
1386 | { | 2048 | { |
2049 | if (part.KeyframeMotion != null) | ||
2050 | { | ||
2051 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
2052 | part.KeyframeMotion.UpdateSceneObject(this); | ||
2053 | } | ||
1387 | part.Inventory.ProcessInventoryBackup(datastore); | 2054 | part.Inventory.ProcessInventoryBackup(datastore); |
1388 | }); | 2055 | }); |
1389 | 2056 | ||
@@ -1436,10 +2103,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | /// <returns></returns> | 2103 | /// <returns></returns> |
1437 | public SceneObjectGroup Copy(bool userExposed) | 2104 | public SceneObjectGroup Copy(bool userExposed) |
1438 | { | 2105 | { |
2106 | m_dupeInProgress = true; | ||
1439 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 2107 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1440 | dupe.m_isBackedUp = false; | 2108 | dupe.m_isBackedUp = false; |
1441 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2109 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1442 | 2110 | ||
2111 | // new group as no sitting avatars | ||
2112 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2113 | |||
1443 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2114 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1444 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2115 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1445 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2116 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
@@ -1450,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1450 | // This is only necessary when userExposed is false! | 2121 | // This is only necessary when userExposed is false! |
1451 | 2122 | ||
1452 | bool previousAttachmentStatus = dupe.IsAttachment; | 2123 | bool previousAttachmentStatus = dupe.IsAttachment; |
1453 | 2124 | ||
1454 | if (!userExposed) | 2125 | if (!userExposed) |
1455 | dupe.IsAttachment = true; | 2126 | dupe.IsAttachment = true; |
1456 | 2127 | ||
@@ -1468,11 +2139,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | dupe.m_rootPart.TrimPermissions(); | 2139 | dupe.m_rootPart.TrimPermissions(); |
1469 | 2140 | ||
1470 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 2141 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1471 | 2142 | ||
1472 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 2143 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1473 | { | 2144 | { |
1474 | return p1.LinkNum.CompareTo(p2.LinkNum); | 2145 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1475 | } | 2146 | } |
1476 | ); | 2147 | ); |
1477 | 2148 | ||
1478 | foreach (SceneObjectPart part in partList) | 2149 | foreach (SceneObjectPart part in partList) |
@@ -1482,41 +2153,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | { | 2153 | { |
1483 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 2154 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1484 | newPart.LinkNum = part.LinkNum; | 2155 | newPart.LinkNum = part.LinkNum; |
1485 | } | 2156 | if (userExposed) |
2157 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
2158 | } | ||
1486 | else | 2159 | else |
1487 | { | 2160 | { |
1488 | newPart = dupe.m_rootPart; | 2161 | newPart = dupe.m_rootPart; |
1489 | } | 2162 | } |
2163 | /* | ||
2164 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
2165 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1490 | 2166 | ||
1491 | // Need to duplicate the physics actor as well | 2167 | // Need to duplicate the physics actor as well |
1492 | PhysicsActor originalPartPa = part.PhysActor; | 2168 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1493 | if (originalPartPa != null && userExposed) | ||
1494 | { | 2169 | { |
1495 | PrimitiveBaseShape pbs = newPart.Shape; | 2170 | PrimitiveBaseShape pbs = newPart.Shape; |
1496 | |||
1497 | newPart.PhysActor | 2171 | newPart.PhysActor |
1498 | = m_scene.PhysicsScene.AddPrimShape( | 2172 | = m_scene.PhysicsScene.AddPrimShape( |
1499 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 2173 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1500 | pbs, | 2174 | pbs, |
1501 | newPart.AbsolutePosition, | 2175 | newPart.AbsolutePosition, |
1502 | newPart.Scale, | 2176 | newPart.Scale, |
1503 | newPart.RotationOffset, | 2177 | newPart.GetWorldRotation(), |
1504 | originalPartPa.IsPhysical, | 2178 | isphys, |
2179 | isphan, | ||
1505 | newPart.LocalId); | 2180 | newPart.LocalId); |
1506 | 2181 | ||
1507 | newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); | 2182 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1508 | } | 2183 | */ |
2184 | if (userExposed) | ||
2185 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
2186 | // } | ||
1509 | } | 2187 | } |
1510 | 2188 | ||
1511 | if (userExposed) | 2189 | if (userExposed) |
1512 | { | 2190 | { |
1513 | dupe.UpdateParentIDs(); | 2191 | // done above dupe.UpdateParentIDs(); |
2192 | |||
2193 | if (dupe.m_rootPart.PhysActor != null) | ||
2194 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
2195 | |||
1514 | dupe.HasGroupChanged = true; | 2196 | dupe.HasGroupChanged = true; |
1515 | dupe.AttachToBackup(); | 2197 | dupe.AttachToBackup(); |
1516 | 2198 | ||
1517 | ScheduleGroupForFullUpdate(); | 2199 | ScheduleGroupForFullUpdate(); |
1518 | } | 2200 | } |
1519 | 2201 | ||
2202 | m_dupeInProgress = false; | ||
1520 | return dupe; | 2203 | return dupe; |
1521 | } | 2204 | } |
1522 | 2205 | ||
@@ -1528,11 +2211,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1528 | /// <param name="cGroupID"></param> | 2211 | /// <param name="cGroupID"></param> |
1529 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2212 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1530 | { | 2213 | { |
1531 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2214 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2215 | // give newpart a new local ID lettng old part keep same | ||
2216 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2217 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2218 | |||
2219 | SetRootPart(newpart); | ||
2220 | if (userExposed) | ||
2221 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1532 | } | 2222 | } |
1533 | 2223 | ||
1534 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2224 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1535 | { | 2225 | { |
2226 | if (usePhysics) | ||
2227 | { | ||
2228 | if (RootPart.KeyframeMotion != null) | ||
2229 | RootPart.KeyframeMotion.Stop(); | ||
2230 | RootPart.KeyframeMotion = null; | ||
2231 | } | ||
1536 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2232 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1537 | } | 2233 | } |
1538 | 2234 | ||
@@ -1580,13 +2276,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1580 | 2276 | ||
1581 | if (pa != null) | 2277 | if (pa != null) |
1582 | { | 2278 | { |
1583 | pa.AddForce(impulse, true); | 2279 | // false to be applied as a impulse |
2280 | pa.AddForce(impulse, false); | ||
1584 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2281 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1585 | } | 2282 | } |
1586 | } | 2283 | } |
1587 | } | 2284 | } |
1588 | 2285 | ||
1589 | public void applyAngularImpulse(Vector3 impulse) | 2286 | public void ApplyAngularImpulse(Vector3 impulse) |
1590 | { | 2287 | { |
1591 | PhysicsActor pa = RootPart.PhysActor; | 2288 | PhysicsActor pa = RootPart.PhysActor; |
1592 | 2289 | ||
@@ -1594,21 +2291,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1594 | { | 2291 | { |
1595 | if (!IsAttachment) | 2292 | if (!IsAttachment) |
1596 | { | 2293 | { |
1597 | pa.AddAngularForce(impulse, true); | 2294 | // false to be applied as a impulse |
1598 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2295 | pa.AddAngularForce(impulse, false); |
1599 | } | ||
1600 | } | ||
1601 | } | ||
1602 | |||
1603 | public void setAngularImpulse(Vector3 impulse) | ||
1604 | { | ||
1605 | PhysicsActor pa = RootPart.PhysActor; | ||
1606 | |||
1607 | if (pa != null) | ||
1608 | { | ||
1609 | if (!IsAttachment) | ||
1610 | { | ||
1611 | pa.Torque = impulse; | ||
1612 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2296 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1613 | } | 2297 | } |
1614 | } | 2298 | } |
@@ -1616,20 +2300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1616 | 2300 | ||
1617 | public Vector3 GetTorque() | 2301 | public Vector3 GetTorque() |
1618 | { | 2302 | { |
1619 | PhysicsActor pa = RootPart.PhysActor; | 2303 | return RootPart.Torque; |
1620 | |||
1621 | if (pa != null) | ||
1622 | { | ||
1623 | if (!IsAttachment) | ||
1624 | { | ||
1625 | Vector3 torque = pa.Torque; | ||
1626 | return torque; | ||
1627 | } | ||
1628 | } | ||
1629 | |||
1630 | return Vector3.Zero; | ||
1631 | } | 2304 | } |
1632 | 2305 | ||
2306 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1633 | public void moveToTarget(Vector3 target, float tau) | 2307 | public void moveToTarget(Vector3 target, float tau) |
1634 | { | 2308 | { |
1635 | if (IsAttachment) | 2309 | if (IsAttachment) |
@@ -1661,6 +2335,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | pa.PIDActive = false; | 2335 | pa.PIDActive = false; |
1662 | } | 2336 | } |
1663 | 2337 | ||
2338 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2339 | { | ||
2340 | SceneObjectPart rootpart = m_rootPart; | ||
2341 | if (rootpart != null) | ||
2342 | { | ||
2343 | if (IsAttachment) | ||
2344 | { | ||
2345 | /* | ||
2346 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2347 | if (avatar != null) | ||
2348 | { | ||
2349 | Rotate the Av? | ||
2350 | } */ | ||
2351 | } | ||
2352 | else | ||
2353 | { | ||
2354 | if (rootpart.PhysActor != null) | ||
2355 | { // APID must be implemented in your physics system for this to function. | ||
2356 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2357 | rootpart.PhysActor.APIDStrength = strength; | ||
2358 | rootpart.PhysActor.APIDDamping = damping; | ||
2359 | rootpart.PhysActor.APIDActive = true; | ||
2360 | } | ||
2361 | } | ||
2362 | } | ||
2363 | } | ||
2364 | |||
2365 | public void stopLookAt() | ||
2366 | { | ||
2367 | SceneObjectPart rootpart = m_rootPart; | ||
2368 | if (rootpart != null) | ||
2369 | { | ||
2370 | if (rootpart.PhysActor != null) | ||
2371 | { // APID must be implemented in your physics system for this to function. | ||
2372 | rootpart.PhysActor.APIDActive = false; | ||
2373 | } | ||
2374 | } | ||
2375 | |||
2376 | } | ||
2377 | |||
1664 | /// <summary> | 2378 | /// <summary> |
1665 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2379 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1666 | /// </summary> | 2380 | /// </summary> |
@@ -1677,7 +2391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | { | 2391 | { |
1678 | pa.PIDHoverHeight = height; | 2392 | pa.PIDHoverHeight = height; |
1679 | pa.PIDHoverType = hoverType; | 2393 | pa.PIDHoverType = hoverType; |
1680 | pa.PIDTau = tau; | 2394 | pa.PIDHoverTau = tau; |
1681 | pa.PIDHoverActive = true; | 2395 | pa.PIDHoverActive = true; |
1682 | } | 2396 | } |
1683 | else | 2397 | else |
@@ -1717,7 +2431,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1717 | /// <param name="cGroupID"></param> | 2431 | /// <param name="cGroupID"></param> |
1718 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2432 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1719 | { | 2433 | { |
1720 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2434 | // give new ID to the new part, letting old keep original |
2435 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2436 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2437 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2438 | newPart.SetParent(this); | ||
2439 | |||
1721 | AddPart(newPart); | 2440 | AddPart(newPart); |
1722 | 2441 | ||
1723 | SetPartAsNonRoot(newPart); | 2442 | SetPartAsNonRoot(newPart); |
@@ -1846,11 +2565,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | /// Immediately send a full update for this scene object. | 2565 | /// Immediately send a full update for this scene object. |
1847 | /// </summary> | 2566 | /// </summary> |
1848 | public void SendGroupFullUpdate() | 2567 | public void SendGroupFullUpdate() |
1849 | { | 2568 | { |
1850 | if (IsDeleted) | 2569 | if (IsDeleted) |
1851 | return; | 2570 | return; |
1852 | 2571 | ||
1853 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2572 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1854 | 2573 | ||
1855 | RootPart.SendFullUpdateToAllClients(); | 2574 | RootPart.SendFullUpdateToAllClients(); |
1856 | 2575 | ||
@@ -1984,6 +2703,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1984 | 2703 | ||
1985 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2704 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1986 | 2705 | ||
2706 | if (m_rootPart.PhysActor != null) | ||
2707 | m_rootPart.PhysActor.Building = true; | ||
2708 | if (linkPart.PhysActor != null) | ||
2709 | linkPart.PhysActor.Building = true; | ||
2710 | |||
1987 | // physics flags from group to be applied to linked parts | 2711 | // physics flags from group to be applied to linked parts |
1988 | bool grpusephys = UsesPhysics; | 2712 | bool grpusephys = UsesPhysics; |
1989 | bool grptemporary = IsTemporary; | 2713 | bool grptemporary = IsTemporary; |
@@ -1992,19 +2716,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1992 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2716 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1993 | 2717 | ||
1994 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 2718 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
2719 | |||
1995 | linkPart.ParentID = m_rootPart.LocalId; | 2720 | linkPart.ParentID = m_rootPart.LocalId; |
1996 | linkPart.GroupPosition = AbsolutePosition; | 2721 | |
1997 | Vector3 axPos = linkPart.OffsetPosition; | 2722 | linkPart.GroupPosition = AbsolutePosition; |
1998 | 2723 | ||
2724 | Vector3 axPos = linkPart.OffsetPosition; | ||
1999 | Quaternion parentRot = m_rootPart.RotationOffset; | 2725 | Quaternion parentRot = m_rootPart.RotationOffset; |
2000 | axPos *= Quaternion.Inverse(parentRot); | 2726 | axPos *= Quaternion.Conjugate(parentRot); |
2001 | |||
2002 | linkPart.OffsetPosition = axPos; | 2727 | linkPart.OffsetPosition = axPos; |
2728 | |||
2003 | Quaternion oldRot = linkPart.RotationOffset; | 2729 | Quaternion oldRot = linkPart.RotationOffset; |
2004 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2730 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2005 | linkPart.RotationOffset = newRot; | 2731 | linkPart.RotationOffset = newRot; |
2006 | 2732 | ||
2007 | linkPart.ParentID = m_rootPart.LocalId; | 2733 | // linkPart.ParentID = m_rootPart.LocalId; done above |
2008 | 2734 | ||
2009 | if (m_rootPart.LinkNum == 0) | 2735 | if (m_rootPart.LinkNum == 0) |
2010 | m_rootPart.LinkNum = 1; | 2736 | m_rootPart.LinkNum = 1; |
@@ -2032,7 +2758,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | linkPart.CreateSelected = true; | 2758 | linkPart.CreateSelected = true; |
2033 | 2759 | ||
2034 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2760 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2035 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | 2761 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2036 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2762 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2037 | { | 2763 | { |
2038 | linkPart.PhysActor.link(m_rootPart.PhysActor); | 2764 | linkPart.PhysActor.link(m_rootPart.PhysActor); |
@@ -2040,6 +2766,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | } | 2766 | } |
2041 | 2767 | ||
2042 | linkPart.LinkNum = linkNum++; | 2768 | linkPart.LinkNum = linkNum++; |
2769 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2043 | 2770 | ||
2044 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2771 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2045 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2772 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
@@ -2054,7 +2781,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2054 | { | 2781 | { |
2055 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2782 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2056 | // let physics know | 2783 | // let physics know |
2057 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | 2784 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2058 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2785 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2059 | { | 2786 | { |
2060 | part.PhysActor.link(m_rootPart.PhysActor); | 2787 | part.PhysActor.link(m_rootPart.PhysActor); |
@@ -2069,7 +2796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | objectGroup.IsDeleted = true; | 2796 | objectGroup.IsDeleted = true; |
2070 | 2797 | ||
2071 | objectGroup.m_parts.Clear(); | 2798 | objectGroup.m_parts.Clear(); |
2072 | 2799 | ||
2073 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2800 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2074 | // objectGroup.m_rootPart = null; | 2801 | // objectGroup.m_rootPart = null; |
2075 | 2802 | ||
@@ -2080,6 +2807,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2080 | // unmoved prims! | 2807 | // unmoved prims! |
2081 | ResetChildPrimPhysicsPositions(); | 2808 | ResetChildPrimPhysicsPositions(); |
2082 | 2809 | ||
2810 | if (m_rootPart.PhysActor != null) | ||
2811 | m_rootPart.PhysActor.Building = false; | ||
2812 | |||
2083 | //HasGroupChanged = true; | 2813 | //HasGroupChanged = true; |
2084 | //ScheduleGroupForFullUpdate(); | 2814 | //ScheduleGroupForFullUpdate(); |
2085 | } | 2815 | } |
@@ -2147,7 +2877,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2147 | // m_log.DebugFormat( | 2877 | // m_log.DebugFormat( |
2148 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2878 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2149 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2879 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2150 | 2880 | ||
2881 | if (m_rootPart.PhysActor != null) | ||
2882 | m_rootPart.PhysActor.Building = true; | ||
2883 | |||
2151 | linkPart.ClearUndoState(); | 2884 | linkPart.ClearUndoState(); |
2152 | 2885 | ||
2153 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2886 | Quaternion worldRot = linkPart.GetWorldRotation(); |
@@ -2207,6 +2940,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | 2940 | ||
2208 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 2941 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2209 | // (since delete works by deleting all rows which have a given object id) | 2942 | // (since delete works by deleting all rows which have a given object id) |
2943 | |||
2944 | // this is as it seems to be in sl now | ||
2945 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
2946 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
2947 | |||
2948 | if (m_rootPart.PhysActor != null) | ||
2949 | m_rootPart.PhysActor.Building = false; | ||
2950 | |||
2210 | objectGroup.HasGroupChangedDueToDelink = true; | 2951 | objectGroup.HasGroupChangedDueToDelink = true; |
2211 | 2952 | ||
2212 | return objectGroup; | 2953 | return objectGroup; |
@@ -2218,6 +2959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2218 | /// <param name="objectGroup"></param> | 2959 | /// <param name="objectGroup"></param> |
2219 | public virtual void DetachFromBackup() | 2960 | public virtual void DetachFromBackup() |
2220 | { | 2961 | { |
2962 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2221 | if (m_isBackedUp && Scene != null) | 2963 | if (m_isBackedUp && Scene != null) |
2222 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2964 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2223 | 2965 | ||
@@ -2236,7 +2978,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2236 | 2978 | ||
2237 | axPos *= parentRot; | 2979 | axPos *= parentRot; |
2238 | part.OffsetPosition = axPos; | 2980 | part.OffsetPosition = axPos; |
2239 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2981 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2982 | part.GroupPosition = newPos; | ||
2240 | part.OffsetPosition = Vector3.Zero; | 2983 | part.OffsetPosition = Vector3.Zero; |
2241 | part.RotationOffset = worldRot; | 2984 | part.RotationOffset = worldRot; |
2242 | 2985 | ||
@@ -2247,20 +2990,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | 2990 | ||
2248 | part.LinkNum = linkNum; | 2991 | part.LinkNum = linkNum; |
2249 | 2992 | ||
2250 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2993 | part.OffsetPosition = newPos - AbsolutePosition; |
2251 | 2994 | ||
2252 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2995 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2253 | 2996 | ||
2254 | Vector3 pos = part.OffsetPosition; | 2997 | Vector3 pos = part.OffsetPosition; |
2255 | pos *= Quaternion.Inverse(rootRotation); | 2998 | pos *= Quaternion.Conjugate(rootRotation); |
2256 | part.OffsetPosition = pos; | 2999 | part.OffsetPosition = pos; |
2257 | 3000 | ||
2258 | parentRot = m_rootPart.RotationOffset; | 3001 | parentRot = m_rootPart.RotationOffset; |
2259 | oldRot = part.RotationOffset; | 3002 | oldRot = part.RotationOffset; |
2260 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 3003 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2261 | part.RotationOffset = newRot; | 3004 | part.RotationOffset = newRot; |
2262 | 3005 | ||
2263 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3006 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); |
2264 | } | 3007 | } |
2265 | 3008 | ||
2266 | /// <summary> | 3009 | /// <summary> |
@@ -2511,8 +3254,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2511 | } | 3254 | } |
2512 | } | 3255 | } |
2513 | 3256 | ||
2514 | for (int i = 0; i < parts.Length; i++) | 3257 | if (parts.Length > 1) |
2515 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3258 | { |
3259 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3260 | |||
3261 | for (int i = 0; i < parts.Length; i++) | ||
3262 | { | ||
3263 | |||
3264 | if (parts[i].UUID != m_rootPart.UUID) | ||
3265 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3266 | } | ||
3267 | |||
3268 | if (m_rootPart.PhysActor != null) | ||
3269 | m_rootPart.PhysActor.Building = false; | ||
3270 | } | ||
3271 | else | ||
3272 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2516 | } | 3273 | } |
2517 | } | 3274 | } |
2518 | 3275 | ||
@@ -2525,6 +3282,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2525 | } | 3282 | } |
2526 | } | 3283 | } |
2527 | 3284 | ||
3285 | |||
3286 | |||
3287 | /// <summary> | ||
3288 | /// Gets the number of parts | ||
3289 | /// </summary> | ||
3290 | /// <returns></returns> | ||
3291 | public int GetPartCount() | ||
3292 | { | ||
3293 | return Parts.Count(); | ||
3294 | } | ||
3295 | |||
2528 | /// <summary> | 3296 | /// <summary> |
2529 | /// Update the texture entry for this part | 3297 | /// Update the texture entry for this part |
2530 | /// </summary> | 3298 | /// </summary> |
@@ -2586,11 +3354,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2586 | /// <param name="scale"></param> | 3354 | /// <param name="scale"></param> |
2587 | public void GroupResize(Vector3 scale) | 3355 | public void GroupResize(Vector3 scale) |
2588 | { | 3356 | { |
2589 | // m_log.DebugFormat( | ||
2590 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
2591 | |||
2592 | RootPart.StoreUndoState(true); | ||
2593 | |||
2594 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3357 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2595 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3358 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2596 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3359 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2617,7 +3380,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2617 | SceneObjectPart obPart = parts[i]; | 3380 | SceneObjectPart obPart = parts[i]; |
2618 | if (obPart.UUID != m_rootPart.UUID) | 3381 | if (obPart.UUID != m_rootPart.UUID) |
2619 | { | 3382 | { |
2620 | // obPart.IgnoreUndoUpdate = true; | ||
2621 | Vector3 oldSize = new Vector3(obPart.Scale); | 3383 | Vector3 oldSize = new Vector3(obPart.Scale); |
2622 | 3384 | ||
2623 | float f = 1.0f; | 3385 | float f = 1.0f; |
@@ -2681,8 +3443,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2681 | z *= a; | 3443 | z *= a; |
2682 | } | 3444 | } |
2683 | } | 3445 | } |
2684 | |||
2685 | // obPart.IgnoreUndoUpdate = false; | ||
2686 | } | 3446 | } |
2687 | } | 3447 | } |
2688 | } | 3448 | } |
@@ -2692,9 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | prevScale.Y *= y; | 3452 | prevScale.Y *= y; |
2693 | prevScale.Z *= z; | 3453 | prevScale.Z *= z; |
2694 | 3454 | ||
2695 | // RootPart.IgnoreUndoUpdate = true; | ||
2696 | RootPart.Resize(prevScale); | 3455 | RootPart.Resize(prevScale); |
2697 | // RootPart.IgnoreUndoUpdate = false; | ||
2698 | 3456 | ||
2699 | parts = m_parts.GetArray(); | 3457 | parts = m_parts.GetArray(); |
2700 | for (int i = 0; i < parts.Length; i++) | 3458 | for (int i = 0; i < parts.Length; i++) |
@@ -2703,8 +3461,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2703 | 3461 | ||
2704 | if (obPart.UUID != m_rootPart.UUID) | 3462 | if (obPart.UUID != m_rootPart.UUID) |
2705 | { | 3463 | { |
2706 | obPart.IgnoreUndoUpdate = true; | ||
2707 | |||
2708 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3464 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2709 | currentpos.X *= x; | 3465 | currentpos.X *= x; |
2710 | currentpos.Y *= y; | 3466 | currentpos.Y *= y; |
@@ -2717,16 +3473,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | 3473 | ||
2718 | obPart.Resize(newSize); | 3474 | obPart.Resize(newSize); |
2719 | obPart.UpdateOffSet(currentpos); | 3475 | obPart.UpdateOffSet(currentpos); |
2720 | |||
2721 | obPart.IgnoreUndoUpdate = false; | ||
2722 | } | 3476 | } |
2723 | 3477 | ||
2724 | // obPart.IgnoreUndoUpdate = false; | 3478 | HasGroupChanged = true; |
2725 | // obPart.StoreUndoState(); | 3479 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3480 | ScheduleGroupForTerseUpdate(); | ||
2726 | } | 3481 | } |
2727 | |||
2728 | // m_log.DebugFormat( | ||
2729 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2730 | } | 3482 | } |
2731 | 3483 | ||
2732 | #endregion | 3484 | #endregion |
@@ -2739,14 +3491,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2739 | /// <param name="pos"></param> | 3491 | /// <param name="pos"></param> |
2740 | public void UpdateGroupPosition(Vector3 pos) | 3492 | public void UpdateGroupPosition(Vector3 pos) |
2741 | { | 3493 | { |
2742 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2743 | |||
2744 | RootPart.StoreUndoState(true); | ||
2745 | |||
2746 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2747 | // for (int i = 0; i < parts.Length; i++) | ||
2748 | // parts[i].StoreUndoState(); | ||
2749 | |||
2750 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3494 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2751 | { | 3495 | { |
2752 | if (IsAttachment) | 3496 | if (IsAttachment) |
@@ -2779,21 +3523,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2779 | /// </summary> | 3523 | /// </summary> |
2780 | /// <param name="pos"></param> | 3524 | /// <param name="pos"></param> |
2781 | /// <param name="localID"></param> | 3525 | /// <param name="localID"></param> |
3526 | /// | ||
3527 | |||
2782 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3528 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2783 | { | 3529 | { |
2784 | SceneObjectPart part = GetPart(localID); | 3530 | SceneObjectPart part = GetPart(localID); |
2785 | 3531 | ||
2786 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2787 | // for (int i = 0; i < parts.Length; i++) | ||
2788 | // parts[i].StoreUndoState(); | ||
2789 | |||
2790 | if (part != null) | 3532 | if (part != null) |
2791 | { | 3533 | { |
2792 | // m_log.DebugFormat( | 3534 | // unlock parts position change |
2793 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3535 | if (m_rootPart.PhysActor != null) |
2794 | 3536 | m_rootPart.PhysActor.Building = true; | |
2795 | part.StoreUndoState(false); | ||
2796 | part.IgnoreUndoUpdate = true; | ||
2797 | 3537 | ||
2798 | if (part.UUID == m_rootPart.UUID) | 3538 | if (part.UUID == m_rootPart.UUID) |
2799 | { | 3539 | { |
@@ -2804,8 +3544,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2804 | part.UpdateOffSet(pos); | 3544 | part.UpdateOffSet(pos); |
2805 | } | 3545 | } |
2806 | 3546 | ||
3547 | if (m_rootPart.PhysActor != null) | ||
3548 | m_rootPart.PhysActor.Building = false; | ||
3549 | |||
2807 | HasGroupChanged = true; | 3550 | HasGroupChanged = true; |
2808 | part.IgnoreUndoUpdate = false; | ||
2809 | } | 3551 | } |
2810 | } | 3552 | } |
2811 | 3553 | ||
@@ -2815,13 +3557,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2815 | /// <param name="pos"></param> | 3557 | /// <param name="pos"></param> |
2816 | public void UpdateRootPosition(Vector3 pos) | 3558 | public void UpdateRootPosition(Vector3 pos) |
2817 | { | 3559 | { |
2818 | // m_log.DebugFormat( | 3560 | // needs to be called with phys building true |
2819 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2820 | |||
2821 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2822 | // for (int i = 0; i < parts.Length; i++) | ||
2823 | // parts[i].StoreUndoState(); | ||
2824 | |||
2825 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3561 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2826 | Vector3 oldPos = | 3562 | Vector3 oldPos = |
2827 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3563 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -2844,7 +3580,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | AbsolutePosition = newPos; | 3580 | AbsolutePosition = newPos; |
2845 | 3581 | ||
2846 | HasGroupChanged = true; | 3582 | HasGroupChanged = true; |
2847 | ScheduleGroupForTerseUpdate(); | 3583 | if (m_rootPart.Undoing) |
3584 | { | ||
3585 | ScheduleGroupForFullUpdate(); | ||
3586 | } | ||
3587 | else | ||
3588 | { | ||
3589 | ScheduleGroupForTerseUpdate(); | ||
3590 | } | ||
2848 | } | 3591 | } |
2849 | 3592 | ||
2850 | #endregion | 3593 | #endregion |
@@ -2857,24 +3600,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2857 | /// <param name="rot"></param> | 3600 | /// <param name="rot"></param> |
2858 | public void UpdateGroupRotationR(Quaternion rot) | 3601 | public void UpdateGroupRotationR(Quaternion rot) |
2859 | { | 3602 | { |
2860 | // m_log.DebugFormat( | ||
2861 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2862 | |||
2863 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2864 | // for (int i = 0; i < parts.Length; i++) | ||
2865 | // parts[i].StoreUndoState(); | ||
2866 | |||
2867 | m_rootPart.StoreUndoState(true); | ||
2868 | |||
2869 | m_rootPart.UpdateRotation(rot); | 3603 | m_rootPart.UpdateRotation(rot); |
2870 | 3604 | ||
3605 | /* this is done by rootpart RotationOffset set called by UpdateRotation | ||
2871 | PhysicsActor actor = m_rootPart.PhysActor; | 3606 | PhysicsActor actor = m_rootPart.PhysActor; |
2872 | if (actor != null) | 3607 | if (actor != null) |
2873 | { | 3608 | { |
2874 | actor.Orientation = m_rootPart.RotationOffset; | 3609 | actor.Orientation = m_rootPart.RotationOffset; |
2875 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3610 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2876 | } | 3611 | } |
2877 | 3612 | */ | |
2878 | HasGroupChanged = true; | 3613 | HasGroupChanged = true; |
2879 | ScheduleGroupForTerseUpdate(); | 3614 | ScheduleGroupForTerseUpdate(); |
2880 | } | 3615 | } |
@@ -2886,16 +3621,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2886 | /// <param name="rot"></param> | 3621 | /// <param name="rot"></param> |
2887 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3622 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2888 | { | 3623 | { |
2889 | // m_log.DebugFormat( | ||
2890 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2891 | |||
2892 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2893 | // for (int i = 0; i < parts.Length; i++) | ||
2894 | // parts[i].StoreUndoState(); | ||
2895 | |||
2896 | RootPart.StoreUndoState(true); | ||
2897 | RootPart.IgnoreUndoUpdate = true; | ||
2898 | |||
2899 | m_rootPart.UpdateRotation(rot); | 3624 | m_rootPart.UpdateRotation(rot); |
2900 | 3625 | ||
2901 | PhysicsActor actor = m_rootPart.PhysActor; | 3626 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -2909,8 +3634,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2909 | 3634 | ||
2910 | HasGroupChanged = true; | 3635 | HasGroupChanged = true; |
2911 | ScheduleGroupForTerseUpdate(); | 3636 | ScheduleGroupForTerseUpdate(); |
2912 | |||
2913 | RootPart.IgnoreUndoUpdate = false; | ||
2914 | } | 3637 | } |
2915 | 3638 | ||
2916 | /// <summary> | 3639 | /// <summary> |
@@ -2923,13 +3646,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2923 | SceneObjectPart part = GetPart(localID); | 3646 | SceneObjectPart part = GetPart(localID); |
2924 | 3647 | ||
2925 | SceneObjectPart[] parts = m_parts.GetArray(); | 3648 | SceneObjectPart[] parts = m_parts.GetArray(); |
2926 | for (int i = 0; i < parts.Length; i++) | ||
2927 | parts[i].StoreUndoState(); | ||
2928 | 3649 | ||
2929 | if (part != null) | 3650 | if (part != null) |
2930 | { | 3651 | { |
2931 | // m_log.DebugFormat( | 3652 | if (m_rootPart.PhysActor != null) |
2932 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3653 | m_rootPart.PhysActor.Building = true; |
2933 | 3654 | ||
2934 | if (part.UUID == m_rootPart.UUID) | 3655 | if (part.UUID == m_rootPart.UUID) |
2935 | { | 3656 | { |
@@ -2939,6 +3660,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2939 | { | 3660 | { |
2940 | part.UpdateRotation(rot); | 3661 | part.UpdateRotation(rot); |
2941 | } | 3662 | } |
3663 | |||
3664 | if (m_rootPart.PhysActor != null) | ||
3665 | m_rootPart.PhysActor.Building = false; | ||
2942 | } | 3666 | } |
2943 | } | 3667 | } |
2944 | 3668 | ||
@@ -2952,12 +3676,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2952 | SceneObjectPart part = GetPart(localID); | 3676 | SceneObjectPart part = GetPart(localID); |
2953 | if (part != null) | 3677 | if (part != null) |
2954 | { | 3678 | { |
2955 | // m_log.DebugFormat( | 3679 | if (m_rootPart.PhysActor != null) |
2956 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3680 | m_rootPart.PhysActor.Building = true; |
2957 | // part.Name, part.LocalId, rot); | ||
2958 | |||
2959 | part.StoreUndoState(); | ||
2960 | part.IgnoreUndoUpdate = true; | ||
2961 | 3681 | ||
2962 | if (part.UUID == m_rootPart.UUID) | 3682 | if (part.UUID == m_rootPart.UUID) |
2963 | { | 3683 | { |
@@ -2970,7 +3690,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | part.OffsetPosition = pos; | 3690 | part.OffsetPosition = pos; |
2971 | } | 3691 | } |
2972 | 3692 | ||
2973 | part.IgnoreUndoUpdate = false; | 3693 | if (m_rootPart.PhysActor != null) |
3694 | m_rootPart.PhysActor.Building = false; | ||
2974 | } | 3695 | } |
2975 | } | 3696 | } |
2976 | 3697 | ||
@@ -2980,15 +3701,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2980 | /// <param name="rot"></param> | 3701 | /// <param name="rot"></param> |
2981 | public void UpdateRootRotation(Quaternion rot) | 3702 | public void UpdateRootRotation(Quaternion rot) |
2982 | { | 3703 | { |
2983 | // m_log.DebugFormat( | 3704 | // needs to be called with phys building true |
2984 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
2985 | // Name, LocalId, rot); | ||
2986 | |||
2987 | Quaternion axRot = rot; | 3705 | Quaternion axRot = rot; |
2988 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3706 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2989 | 3707 | ||
2990 | m_rootPart.StoreUndoState(); | 3708 | //Don't use UpdateRotation because it schedules an update prematurely |
2991 | m_rootPart.UpdateRotation(rot); | 3709 | m_rootPart.RotationOffset = rot; |
2992 | 3710 | ||
2993 | PhysicsActor pa = m_rootPart.PhysActor; | 3711 | PhysicsActor pa = m_rootPart.PhysActor; |
2994 | 3712 | ||
@@ -3004,35 +3722,144 @@ namespace OpenSim.Region.Framework.Scenes | |||
3004 | SceneObjectPart prim = parts[i]; | 3722 | SceneObjectPart prim = parts[i]; |
3005 | if (prim.UUID != m_rootPart.UUID) | 3723 | if (prim.UUID != m_rootPart.UUID) |
3006 | { | 3724 | { |
3007 | prim.IgnoreUndoUpdate = true; | 3725 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3726 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3727 | prim.RotationOffset = NewRot; | ||
3728 | |||
3008 | Vector3 axPos = prim.OffsetPosition; | 3729 | Vector3 axPos = prim.OffsetPosition; |
3730 | |||
3009 | axPos *= oldParentRot; | 3731 | axPos *= oldParentRot; |
3010 | axPos *= Quaternion.Inverse(axRot); | 3732 | axPos *= Quaternion.Inverse(axRot); |
3011 | prim.OffsetPosition = axPos; | 3733 | prim.OffsetPosition = axPos; |
3012 | Quaternion primsRot = prim.RotationOffset; | 3734 | } |
3013 | Quaternion newRot = oldParentRot * primsRot; | 3735 | } |
3014 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
3015 | prim.RotationOffset = newRot; | ||
3016 | prim.ScheduleTerseUpdate(); | ||
3017 | prim.IgnoreUndoUpdate = false; | ||
3018 | } | ||
3019 | } | ||
3020 | |||
3021 | // for (int i = 0; i < parts.Length; i++) | ||
3022 | // { | ||
3023 | // SceneObjectPart childpart = parts[i]; | ||
3024 | // if (childpart != m_rootPart) | ||
3025 | // { | ||
3026 | //// childpart.IgnoreUndoUpdate = false; | ||
3027 | //// childpart.StoreUndoState(); | ||
3028 | // } | ||
3029 | // } | ||
3030 | 3736 | ||
3031 | m_rootPart.ScheduleTerseUpdate(); | 3737 | HasGroupChanged = true; |
3738 | ScheduleGroupForFullUpdate(); | ||
3739 | } | ||
3032 | 3740 | ||
3033 | // m_log.DebugFormat( | 3741 | private enum updatetype :int |
3034 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3742 | { |
3035 | // Name, LocalId, rot); | 3743 | none = 0, |
3744 | partterse = 1, | ||
3745 | partfull = 2, | ||
3746 | groupterse = 3, | ||
3747 | groupfull = 4 | ||
3748 | } | ||
3749 | |||
3750 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
3751 | { | ||
3752 | // TODO this still as excessive *.Schedule*Update()s | ||
3753 | |||
3754 | if (part != null && part.ParentGroup != null) | ||
3755 | { | ||
3756 | ObjectChangeType change = data.change; | ||
3757 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
3758 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
3759 | |||
3760 | SceneObjectGroup group = part.ParentGroup; | ||
3761 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3762 | |||
3763 | updatetype updateType = updatetype.none; | ||
3764 | |||
3765 | if (togroup) | ||
3766 | { | ||
3767 | // related to group | ||
3768 | if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0) | ||
3769 | { | ||
3770 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3771 | { | ||
3772 | group.RootPart.UpdateRotation(data.rotation); | ||
3773 | updateType = updatetype.none; | ||
3774 | } | ||
3775 | if ((change & ObjectChangeType.Position) != 0) | ||
3776 | { | ||
3777 | UpdateGroupPosition(data.position); | ||
3778 | updateType = updatetype.groupterse; | ||
3779 | } | ||
3780 | else | ||
3781 | // ugly rotation update of all parts | ||
3782 | { | ||
3783 | group.AbsolutePosition = AbsolutePosition; | ||
3784 | } | ||
3785 | |||
3786 | } | ||
3787 | if ((change & ObjectChangeType.Scale) != 0) | ||
3788 | { | ||
3789 | if (pha != null) | ||
3790 | pha.Building = true; | ||
3791 | |||
3792 | group.GroupResize(data.scale); | ||
3793 | updateType = updatetype.none; | ||
3794 | |||
3795 | if (pha != null) | ||
3796 | pha.Building = false; | ||
3797 | } | ||
3798 | } | ||
3799 | else | ||
3800 | { | ||
3801 | // related to single prim in a link-set ( ie group) | ||
3802 | if (pha != null) | ||
3803 | pha.Building = true; | ||
3804 | |||
3805 | // root part is special | ||
3806 | // parts offset positions or rotations need to change also | ||
3807 | |||
3808 | if (part == group.RootPart) | ||
3809 | { | ||
3810 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3811 | group.UpdateRootRotation(data.rotation); | ||
3812 | if ((change & ObjectChangeType.Position) != 0) | ||
3813 | group.UpdateRootPosition(data.position); | ||
3814 | if ((change & ObjectChangeType.Scale) != 0) | ||
3815 | part.Resize(data.scale); | ||
3816 | } | ||
3817 | else | ||
3818 | { | ||
3819 | if ((change & ObjectChangeType.Position) != 0) | ||
3820 | { | ||
3821 | part.OffsetPosition = data.position; | ||
3822 | updateType = updatetype.partterse; | ||
3823 | } | ||
3824 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3825 | { | ||
3826 | part.UpdateRotation(data.rotation); | ||
3827 | updateType = updatetype.none; | ||
3828 | } | ||
3829 | if ((change & ObjectChangeType.Scale) != 0) | ||
3830 | { | ||
3831 | part.Resize(data.scale); | ||
3832 | updateType = updatetype.none; | ||
3833 | } | ||
3834 | } | ||
3835 | |||
3836 | if (pha != null) | ||
3837 | pha.Building = false; | ||
3838 | } | ||
3839 | |||
3840 | if (updateType != updatetype.none) | ||
3841 | { | ||
3842 | group.HasGroupChanged = true; | ||
3843 | |||
3844 | switch (updateType) | ||
3845 | { | ||
3846 | case updatetype.partterse: | ||
3847 | part.ScheduleTerseUpdate(); | ||
3848 | break; | ||
3849 | case updatetype.partfull: | ||
3850 | part.ScheduleFullUpdate(); | ||
3851 | break; | ||
3852 | case updatetype.groupterse: | ||
3853 | group.ScheduleGroupForTerseUpdate(); | ||
3854 | break; | ||
3855 | case updatetype.groupfull: | ||
3856 | group.ScheduleGroupForFullUpdate(); | ||
3857 | break; | ||
3858 | default: | ||
3859 | break; | ||
3860 | } | ||
3861 | } | ||
3862 | } | ||
3036 | } | 3863 | } |
3037 | 3864 | ||
3038 | #endregion | 3865 | #endregion |
@@ -3252,11 +4079,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3252 | } | 4079 | } |
3253 | } | 4080 | } |
3254 | } | 4081 | } |
3255 | 4082 | ||
4083 | public Vector3 GetGeometricCenter() | ||
4084 | { | ||
4085 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
4086 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
4087 | // ignoring tortured prims details since sl also seems to ignore | ||
4088 | // so no real use in doing it on physics | ||
4089 | |||
4090 | Vector3 gc = Vector3.Zero; | ||
4091 | |||
4092 | int nparts = m_parts.Count; | ||
4093 | if (nparts <= 1) | ||
4094 | return gc; | ||
4095 | |||
4096 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4097 | nparts = parts.Length; // just in case it changed | ||
4098 | if (nparts <= 1) | ||
4099 | return gc; | ||
4100 | |||
4101 | Quaternion parentRot = RootPart.RotationOffset; | ||
4102 | Vector3 pPos; | ||
4103 | |||
4104 | // average all parts positions | ||
4105 | for (int i = 0; i < nparts; i++) | ||
4106 | { | ||
4107 | // do it directly | ||
4108 | // gc += parts[i].GetWorldPosition(); | ||
4109 | if (parts[i] != RootPart) | ||
4110 | { | ||
4111 | pPos = parts[i].OffsetPosition; | ||
4112 | gc += pPos; | ||
4113 | } | ||
4114 | |||
4115 | } | ||
4116 | gc /= nparts; | ||
4117 | |||
4118 | // relative to root: | ||
4119 | // gc -= AbsolutePosition; | ||
4120 | return gc; | ||
4121 | } | ||
4122 | |||
3256 | public float GetMass() | 4123 | public float GetMass() |
3257 | { | 4124 | { |
3258 | float retmass = 0f; | 4125 | float retmass = 0f; |
3259 | |||
3260 | SceneObjectPart[] parts = m_parts.GetArray(); | 4126 | SceneObjectPart[] parts = m_parts.GetArray(); |
3261 | for (int i = 0; i < parts.Length; i++) | 4127 | for (int i = 0; i < parts.Length; i++) |
3262 | retmass += parts[i].GetMass(); | 4128 | retmass += parts[i].GetMass(); |
@@ -3264,6 +4130,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | return retmass; | 4130 | return retmass; |
3265 | } | 4131 | } |
3266 | 4132 | ||
4133 | // center of mass of full object | ||
4134 | public Vector3 GetCenterOfMass() | ||
4135 | { | ||
4136 | PhysicsActor pa = RootPart.PhysActor; | ||
4137 | |||
4138 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4139 | { | ||
4140 | // physics knows better about center of mass of physical prims | ||
4141 | Vector3 tmp = pa.CenterOfMass; | ||
4142 | return tmp; | ||
4143 | } | ||
4144 | |||
4145 | Vector3 Ptot = Vector3.Zero; | ||
4146 | float totmass = 0f; | ||
4147 | float m; | ||
4148 | |||
4149 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4150 | for (int i = 0; i < parts.Length; i++) | ||
4151 | { | ||
4152 | m = parts[i].GetMass(); | ||
4153 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4154 | totmass += m; | ||
4155 | } | ||
4156 | |||
4157 | if (totmass == 0) | ||
4158 | totmass = 0; | ||
4159 | else | ||
4160 | totmass = 1 / totmass; | ||
4161 | Ptot *= totmass; | ||
4162 | |||
4163 | return Ptot; | ||
4164 | } | ||
4165 | |||
3267 | /// <summary> | 4166 | /// <summary> |
3268 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4167 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
3269 | /// the physics engine can use it. | 4168 | /// the physics engine can use it. |
@@ -3417,6 +4316,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3417 | FromItemID = uuid; | 4316 | FromItemID = uuid; |
3418 | } | 4317 | } |
3419 | 4318 | ||
4319 | public void ResetOwnerChangeFlag() | ||
4320 | { | ||
4321 | ForEachPart(delegate(SceneObjectPart part) | ||
4322 | { | ||
4323 | part.ResetOwnerChangeFlag(); | ||
4324 | }); | ||
4325 | } | ||
4326 | |||
3420 | #endregion | 4327 | #endregion |
3421 | } | 4328 | } |
3422 | } | 4329 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f911ef8..82bba35 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -121,6 +122,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// Denote all sides of the prim | 122 | /// Denote all sides of the prim |
122 | /// </value> | 123 | /// </value> |
123 | public const int ALL_SIDES = -1; | 124 | public const int ALL_SIDES = -1; |
125 | |||
126 | private const scriptEvents PhyscicsNeededSubsEvents = ( | ||
127 | scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end | | ||
128 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
129 | ); | ||
124 | 130 | ||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 131 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 132 | ||
@@ -182,6 +188,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | 188 | ||
183 | public uint TimeStampTerse; | 189 | public uint TimeStampTerse; |
184 | 190 | ||
191 | // The following two are to hold the attachment data | ||
192 | // while an object is inworld | ||
193 | [XmlIgnore] | ||
194 | public byte AttachPoint = 0; | ||
195 | |||
196 | [XmlIgnore] | ||
197 | public Vector3 AttachOffset = Vector3.Zero; | ||
198 | |||
199 | [XmlIgnore] | ||
200 | public Quaternion AttachRotation = Quaternion.Identity; | ||
201 | |||
202 | [XmlIgnore] | ||
185 | public int STATUS_ROTATE_X; | 203 | public int STATUS_ROTATE_X; |
186 | 204 | ||
187 | public int STATUS_ROTATE_Y; | 205 | public int STATUS_ROTATE_Y; |
@@ -208,8 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | 226 | ||
209 | public Vector3 RotationAxis = Vector3.One; | 227 | public Vector3 RotationAxis = Vector3.One; |
210 | 228 | ||
211 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 229 | public bool VolumeDetectActive; |
212 | // Certainly this must be a persistant setting finally | ||
213 | 230 | ||
214 | public bool IsWaitingForFirstSpinUpdatePacket; | 231 | public bool IsWaitingForFirstSpinUpdatePacket; |
215 | 232 | ||
@@ -249,10 +266,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 266 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
250 | private Vector3 m_sitTargetPosition; | 267 | private Vector3 m_sitTargetPosition; |
251 | private string m_sitAnimation = "SIT"; | 268 | private string m_sitAnimation = "SIT"; |
269 | private bool m_occupied; // KF if any av is sitting on this prim | ||
252 | private string m_text = String.Empty; | 270 | private string m_text = String.Empty; |
253 | private string m_touchName = String.Empty; | 271 | private string m_touchName = String.Empty; |
254 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 272 | private UndoRedoState m_UndoRedo = null; |
255 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
256 | 273 | ||
257 | private bool m_passTouches; | 274 | private bool m_passTouches; |
258 | 275 | ||
@@ -280,7 +297,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | protected Vector3 m_lastAcceleration; | 297 | protected Vector3 m_lastAcceleration; |
281 | protected Vector3 m_lastAngularVelocity; | 298 | protected Vector3 m_lastAngularVelocity; |
282 | protected int m_lastTerseSent; | 299 | protected int m_lastTerseSent; |
283 | 300 | protected float m_buoyancy = 0.0f; | |
301 | protected Vector3 m_force; | ||
302 | protected Vector3 m_torque; | ||
303 | |||
304 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
305 | protected float m_density = 1000.0f; // in kg/m^3 | ||
306 | protected float m_gravitymod = 1.0f; | ||
307 | protected float m_friction = 0.6f; // wood | ||
308 | protected float m_bounce = 0.5f; // wood | ||
309 | |||
310 | |||
311 | protected bool m_isSelected = false; | ||
312 | |||
284 | /// <summary> | 313 | /// <summary> |
285 | /// Stores media texture data | 314 | /// Stores media texture data |
286 | /// </summary> | 315 | /// </summary> |
@@ -296,6 +325,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | private UUID m_collisionSound; | 325 | private UUID m_collisionSound; |
297 | private float m_collisionSoundVolume; | 326 | private float m_collisionSoundVolume; |
298 | 327 | ||
328 | |||
329 | private SOPVehicle m_vehicle = null; | ||
330 | |||
331 | private KeyframeMotion m_keyframeMotion = null; | ||
332 | |||
333 | public KeyframeMotion KeyframeMotion | ||
334 | { | ||
335 | get; set; | ||
336 | } | ||
337 | |||
338 | |||
299 | #endregion Fields | 339 | #endregion Fields |
300 | 340 | ||
301 | // ~SceneObjectPart() | 341 | // ~SceneObjectPart() |
@@ -338,7 +378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 378 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
339 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 379 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
340 | { | 380 | { |
341 | m_name = "Primitive"; | 381 | m_name = "Object"; |
342 | 382 | ||
343 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 383 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
344 | LastOwnerID = CreatorID = OwnerID = ownerID; | 384 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -378,7 +418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
378 | private uint _ownerMask = (uint)PermissionMask.All; | 418 | private uint _ownerMask = (uint)PermissionMask.All; |
379 | private uint _groupMask = (uint)PermissionMask.None; | 419 | private uint _groupMask = (uint)PermissionMask.None; |
380 | private uint _everyoneMask = (uint)PermissionMask.None; | 420 | private uint _everyoneMask = (uint)PermissionMask.None; |
381 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 421 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
382 | private PrimFlags _flags = PrimFlags.None; | 422 | private PrimFlags _flags = PrimFlags.None; |
383 | private DateTime m_expires; | 423 | private DateTime m_expires; |
384 | private DateTime m_rezzed; | 424 | private DateTime m_rezzed; |
@@ -472,12 +512,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | } | 512 | } |
473 | 513 | ||
474 | /// <value> | 514 | /// <value> |
475 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 515 | /// Get the inventory list |
476 | /// </value> | 516 | /// </value> |
477 | public TaskInventoryDictionary TaskInventory | 517 | public TaskInventoryDictionary TaskInventory |
478 | { | 518 | { |
479 | get { return m_inventory.Items; } | 519 | get { |
480 | set { m_inventory.Items = value; } | 520 | return m_inventory.Items; |
521 | } | ||
522 | set { | ||
523 | m_inventory.Items = value; | ||
524 | } | ||
481 | } | 525 | } |
482 | 526 | ||
483 | /// <summary> | 527 | /// <summary> |
@@ -527,32 +571,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | } | 571 | } |
528 | } | 572 | } |
529 | 573 | ||
530 | public byte Material | 574 | public bool PassTouches |
531 | { | 575 | { |
532 | get { return (byte) m_material; } | 576 | get { return m_passTouches; } |
533 | set | 577 | set |
534 | { | 578 | { |
535 | m_material = (Material)value; | 579 | m_passTouches = value; |
536 | |||
537 | PhysicsActor pa = PhysActor; | ||
538 | 580 | ||
539 | if (pa != null) | 581 | if (ParentGroup != null) |
540 | pa.SetMaterial((int)value); | 582 | ParentGroup.HasGroupChanged = true; |
541 | } | 583 | } |
542 | } | 584 | } |
543 | 585 | ||
544 | public bool PassTouches | 586 | public bool IsSelected |
545 | { | 587 | { |
546 | get { return m_passTouches; } | 588 | get { return m_isSelected; } |
547 | set | 589 | set |
548 | { | 590 | { |
549 | m_passTouches = value; | 591 | m_isSelected = value; |
550 | |||
551 | if (ParentGroup != null) | 592 | if (ParentGroup != null) |
552 | ParentGroup.HasGroupChanged = true; | 593 | ParentGroup.PartSelectChanged(value); |
553 | } | 594 | } |
554 | } | 595 | } |
555 | |||
556 | 596 | ||
557 | 597 | ||
558 | public Dictionary<int, string> CollisionFilter | 598 | public Dictionary<int, string> CollisionFilter |
@@ -623,14 +663,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | set { m_LoopSoundSlavePrims = value; } | 663 | set { m_LoopSoundSlavePrims = value; } |
624 | } | 664 | } |
625 | 665 | ||
626 | |||
627 | public Byte[] TextureAnimation | 666 | public Byte[] TextureAnimation |
628 | { | 667 | { |
629 | get { return m_TextureAnimation; } | 668 | get { return m_TextureAnimation; } |
630 | set { m_TextureAnimation = value; } | 669 | set { m_TextureAnimation = value; } |
631 | } | 670 | } |
632 | 671 | ||
633 | |||
634 | public Byte[] ParticleSystem | 672 | public Byte[] ParticleSystem |
635 | { | 673 | { |
636 | get { return m_particleSystem; } | 674 | get { return m_particleSystem; } |
@@ -667,8 +705,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | { | 705 | { |
668 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 706 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
669 | PhysicsActor actor = PhysActor; | 707 | PhysicsActor actor = PhysActor; |
670 | if (actor != null && ParentID == 0) | 708 | if (ParentID == 0) |
671 | m_groupPosition = actor.Position; | 709 | { |
710 | if (actor != null) | ||
711 | m_groupPosition = actor.Position; | ||
712 | return m_groupPosition; | ||
713 | } | ||
672 | 714 | ||
673 | if (ParentGroup.IsAttachment) | 715 | if (ParentGroup.IsAttachment) |
674 | { | 716 | { |
@@ -677,12 +719,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | return sp.AbsolutePosition; | 719 | return sp.AbsolutePosition; |
678 | } | 720 | } |
679 | 721 | ||
722 | // use root prim's group position. Physics may have updated it | ||
723 | if (ParentGroup.RootPart != this) | ||
724 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
680 | return m_groupPosition; | 725 | return m_groupPosition; |
681 | } | 726 | } |
682 | set | 727 | set |
683 | { | 728 | { |
684 | m_groupPosition = value; | 729 | m_groupPosition = value; |
685 | |||
686 | PhysicsActor actor = PhysActor; | 730 | PhysicsActor actor = PhysActor; |
687 | if (actor != null) | 731 | if (actor != null) |
688 | { | 732 | { |
@@ -708,16 +752,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
708 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 752 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
709 | } | 753 | } |
710 | } | 754 | } |
711 | |||
712 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
713 | if (SitTargetAvatar != UUID.Zero) | ||
714 | { | ||
715 | ScenePresence avatar; | ||
716 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
717 | { | ||
718 | avatar.ParentPosition = GetWorldPosition(); | ||
719 | } | ||
720 | } | ||
721 | } | 755 | } |
722 | } | 756 | } |
723 | 757 | ||
@@ -726,7 +760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | get { return m_offsetPosition; } | 760 | get { return m_offsetPosition; } |
727 | set | 761 | set |
728 | { | 762 | { |
729 | // StoreUndoState(); | 763 | Vector3 oldpos = m_offsetPosition; |
730 | m_offsetPosition = value; | 764 | m_offsetPosition = value; |
731 | 765 | ||
732 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 766 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -741,7 +775,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
741 | if (ParentGroup.Scene != null) | 775 | if (ParentGroup.Scene != null) |
742 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 776 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
743 | } | 777 | } |
778 | |||
779 | if (!m_parentGroup.m_dupeInProgress) | ||
780 | { | ||
781 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
782 | foreach (ScenePresence av in avs) | ||
783 | { | ||
784 | if (av.ParentID == m_localId) | ||
785 | { | ||
786 | Vector3 offset = (m_offsetPosition - oldpos); | ||
787 | av.AbsolutePosition += offset; | ||
788 | av.SendAvatarDataToAllAgents(); | ||
789 | } | ||
790 | } | ||
791 | } | ||
744 | } | 792 | } |
793 | TriggerScriptChangedEvent(Changed.POSITION); | ||
745 | } | 794 | } |
746 | } | 795 | } |
747 | 796 | ||
@@ -790,7 +839,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | 839 | ||
791 | set | 840 | set |
792 | { | 841 | { |
793 | StoreUndoState(); | 842 | // StoreUndoState(); |
794 | m_rotationOffset = value; | 843 | m_rotationOffset = value; |
795 | 844 | ||
796 | PhysicsActor actor = PhysActor; | 845 | PhysicsActor actor = PhysActor; |
@@ -878,7 +927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
878 | get | 927 | get |
879 | { | 928 | { |
880 | PhysicsActor actor = PhysActor; | 929 | PhysicsActor actor = PhysActor; |
881 | if ((actor != null) && actor.IsPhysical) | 930 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
882 | { | 931 | { |
883 | m_angularVelocity = actor.RotationalVelocity; | 932 | m_angularVelocity = actor.RotationalVelocity; |
884 | } | 933 | } |
@@ -890,7 +939,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
890 | /// <summary></summary> | 939 | /// <summary></summary> |
891 | public Vector3 Acceleration | 940 | public Vector3 Acceleration |
892 | { | 941 | { |
893 | get { return m_acceleration; } | 942 | get |
943 | { | ||
944 | PhysicsActor actor = PhysActor; | ||
945 | if (actor != null) | ||
946 | { | ||
947 | m_acceleration = actor.Acceleration; | ||
948 | } | ||
949 | return m_acceleration; | ||
950 | } | ||
951 | |||
894 | set { m_acceleration = value; } | 952 | set { m_acceleration = value; } |
895 | } | 953 | } |
896 | 954 | ||
@@ -947,7 +1005,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
947 | public PrimitiveBaseShape Shape | 1005 | public PrimitiveBaseShape Shape |
948 | { | 1006 | { |
949 | get { return m_shape; } | 1007 | get { return m_shape; } |
950 | set { m_shape = value;} | 1008 | set |
1009 | { | ||
1010 | m_shape = value; | ||
1011 | } | ||
951 | } | 1012 | } |
952 | 1013 | ||
953 | /// <summary> | 1014 | /// <summary> |
@@ -960,7 +1021,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | { | 1021 | { |
961 | if (m_shape != null) | 1022 | if (m_shape != null) |
962 | { | 1023 | { |
963 | StoreUndoState(); | ||
964 | 1024 | ||
965 | m_shape.Scale = value; | 1025 | m_shape.Scale = value; |
966 | 1026 | ||
@@ -987,6 +1047,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
987 | } | 1047 | } |
988 | 1048 | ||
989 | public UpdateRequired UpdateFlag { get; set; } | 1049 | public UpdateRequired UpdateFlag { get; set; } |
1050 | public bool UpdatePhysRequired { get; set; } | ||
990 | 1051 | ||
991 | /// <summary> | 1052 | /// <summary> |
992 | /// Used for media on a prim. | 1053 | /// Used for media on a prim. |
@@ -1027,10 +1088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1027 | { | 1088 | { |
1028 | get | 1089 | get |
1029 | { | 1090 | { |
1030 | if (ParentGroup.IsAttachment) | 1091 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1031 | return GroupPosition; | ||
1032 | |||
1033 | return m_offsetPosition + m_groupPosition; | ||
1034 | } | 1092 | } |
1035 | } | 1093 | } |
1036 | 1094 | ||
@@ -1208,6 +1266,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | _flags = value; | 1266 | _flags = value; |
1209 | } | 1267 | } |
1210 | } | 1268 | } |
1269 | |||
1270 | [XmlIgnore] | ||
1271 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1272 | { | ||
1273 | get { return m_occupied; } | ||
1274 | set { m_occupied = value; } | ||
1275 | } | ||
1211 | 1276 | ||
1212 | /// <summary> | 1277 | /// <summary> |
1213 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1278 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1267,6 +1332,316 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | set { m_collisionSoundVolume = value; } | 1332 | set { m_collisionSoundVolume = value; } |
1268 | } | 1333 | } |
1269 | 1334 | ||
1335 | public float Buoyancy | ||
1336 | { | ||
1337 | get | ||
1338 | { | ||
1339 | if (ParentGroup.RootPart == this) | ||
1340 | return m_buoyancy; | ||
1341 | |||
1342 | return ParentGroup.RootPart.Buoyancy; | ||
1343 | } | ||
1344 | set | ||
1345 | { | ||
1346 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1347 | { | ||
1348 | ParentGroup.RootPart.Buoyancy = value; | ||
1349 | return; | ||
1350 | } | ||
1351 | m_buoyancy = value; | ||
1352 | if (PhysActor != null) | ||
1353 | PhysActor.Buoyancy = value; | ||
1354 | } | ||
1355 | } | ||
1356 | |||
1357 | public Vector3 Force | ||
1358 | { | ||
1359 | get | ||
1360 | { | ||
1361 | if (ParentGroup.RootPart == this) | ||
1362 | return m_force; | ||
1363 | |||
1364 | return ParentGroup.RootPart.Force; | ||
1365 | } | ||
1366 | |||
1367 | set | ||
1368 | { | ||
1369 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1370 | { | ||
1371 | ParentGroup.RootPart.Force = value; | ||
1372 | return; | ||
1373 | } | ||
1374 | m_force = value; | ||
1375 | if (PhysActor != null) | ||
1376 | PhysActor.Force = value; | ||
1377 | } | ||
1378 | } | ||
1379 | |||
1380 | public Vector3 Torque | ||
1381 | { | ||
1382 | get | ||
1383 | { | ||
1384 | if (ParentGroup.RootPart == this) | ||
1385 | return m_torque; | ||
1386 | |||
1387 | return ParentGroup.RootPart.Torque; | ||
1388 | } | ||
1389 | |||
1390 | set | ||
1391 | { | ||
1392 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1393 | { | ||
1394 | ParentGroup.RootPart.Torque = value; | ||
1395 | return; | ||
1396 | } | ||
1397 | m_torque = value; | ||
1398 | if (PhysActor != null) | ||
1399 | PhysActor.Torque = value; | ||
1400 | } | ||
1401 | } | ||
1402 | |||
1403 | public byte Material | ||
1404 | { | ||
1405 | get { return (byte)m_material; } | ||
1406 | set | ||
1407 | { | ||
1408 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1409 | { | ||
1410 | bool update = false; | ||
1411 | |||
1412 | if (m_material != (Material)value) | ||
1413 | { | ||
1414 | update = true; | ||
1415 | m_material = (Material)value; | ||
1416 | } | ||
1417 | |||
1418 | if (m_friction != SOPMaterialData.friction(m_material)) | ||
1419 | { | ||
1420 | update = true; | ||
1421 | m_friction = SOPMaterialData.friction(m_material); | ||
1422 | } | ||
1423 | |||
1424 | if (m_bounce != SOPMaterialData.bounce(m_material)) | ||
1425 | { | ||
1426 | update = true; | ||
1427 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1428 | } | ||
1429 | |||
1430 | if (update) | ||
1431 | { | ||
1432 | if (PhysActor != null) | ||
1433 | { | ||
1434 | PhysActor.SetMaterial((int)value); | ||
1435 | } | ||
1436 | if(ParentGroup != null) | ||
1437 | ParentGroup.HasGroupChanged = true; | ||
1438 | ScheduleFullUpdateIfNone(); | ||
1439 | UpdatePhysRequired = true; | ||
1440 | } | ||
1441 | } | ||
1442 | } | ||
1443 | } | ||
1444 | |||
1445 | // not a propriety to move to methods place later | ||
1446 | private bool HasMesh() | ||
1447 | { | ||
1448 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1449 | return true; | ||
1450 | return false; | ||
1451 | } | ||
1452 | |||
1453 | // not a propriety to move to methods place later | ||
1454 | public byte DefaultPhysicsShapeType() | ||
1455 | { | ||
1456 | byte type; | ||
1457 | |||
1458 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1459 | type = (byte)PhysShapeType.convex; | ||
1460 | else | ||
1461 | type = (byte)PhysShapeType.prim; | ||
1462 | |||
1463 | return type; | ||
1464 | } | ||
1465 | |||
1466 | [XmlIgnore] | ||
1467 | public bool UsesComplexCost | ||
1468 | { | ||
1469 | get | ||
1470 | { | ||
1471 | byte pst = PhysicsShapeType; | ||
1472 | if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh()) | ||
1473 | return true; | ||
1474 | return false; | ||
1475 | } | ||
1476 | } | ||
1477 | |||
1478 | [XmlIgnore] | ||
1479 | public float PhysicsCost | ||
1480 | { | ||
1481 | get | ||
1482 | { | ||
1483 | if(PhysicsShapeType == (byte)PhysShapeType.none) | ||
1484 | return 0; | ||
1485 | |||
1486 | float cost = 0.1f; | ||
1487 | if (PhysActor != null) | ||
1488 | // cost += PhysActor.Cost; | ||
1489 | |||
1490 | if ((Flags & PrimFlags.Physics) != 0) | ||
1491 | cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3 | ||
1492 | return cost; | ||
1493 | } | ||
1494 | } | ||
1495 | |||
1496 | [XmlIgnore] | ||
1497 | public float StreamingCost | ||
1498 | { | ||
1499 | get | ||
1500 | { | ||
1501 | |||
1502 | |||
1503 | return 0.1f; | ||
1504 | } | ||
1505 | } | ||
1506 | |||
1507 | [XmlIgnore] | ||
1508 | public float SimulationCost | ||
1509 | { | ||
1510 | get | ||
1511 | { | ||
1512 | // ignoring scripts. Don't like considering them for this | ||
1513 | if((Flags & PrimFlags.Physics) != 0) | ||
1514 | return 1.0f; | ||
1515 | |||
1516 | return 0.5f; | ||
1517 | } | ||
1518 | } | ||
1519 | |||
1520 | public byte PhysicsShapeType | ||
1521 | { | ||
1522 | get { return m_physicsShapeType; } | ||
1523 | set | ||
1524 | { | ||
1525 | byte oldv = m_physicsShapeType; | ||
1526 | |||
1527 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1528 | { | ||
1529 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1530 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1531 | else | ||
1532 | m_physicsShapeType = value; | ||
1533 | } | ||
1534 | else | ||
1535 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1536 | |||
1537 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1538 | { | ||
1539 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1540 | { | ||
1541 | if (PhysActor != null) | ||
1542 | { | ||
1543 | Velocity = new Vector3(0, 0, 0); | ||
1544 | Acceleration = new Vector3(0, 0, 0); | ||
1545 | if (ParentGroup.RootPart == this) | ||
1546 | AngularVelocity = new Vector3(0, 0, 0); | ||
1547 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1548 | RemoveFromPhysics(); | ||
1549 | } | ||
1550 | } | ||
1551 | else if (PhysActor == null) | ||
1552 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
1553 | else | ||
1554 | { | ||
1555 | PhysActor.PhysicsShapeType = m_physicsShapeType; | ||
1556 | if (Shape.SculptEntry) | ||
1557 | CheckSculptAndLoad(); | ||
1558 | } | ||
1559 | |||
1560 | if (ParentGroup != null) | ||
1561 | ParentGroup.HasGroupChanged = true; | ||
1562 | } | ||
1563 | |||
1564 | if (m_physicsShapeType != value) | ||
1565 | { | ||
1566 | UpdatePhysRequired = true; | ||
1567 | } | ||
1568 | } | ||
1569 | } | ||
1570 | |||
1571 | public float Density // in kg/m^3 | ||
1572 | { | ||
1573 | get { return m_density; } | ||
1574 | set | ||
1575 | { | ||
1576 | if (value >=1 && value <= 22587.0) | ||
1577 | { | ||
1578 | m_density = value; | ||
1579 | UpdatePhysRequired = true; | ||
1580 | } | ||
1581 | |||
1582 | ScheduleFullUpdateIfNone(); | ||
1583 | |||
1584 | if (ParentGroup != null) | ||
1585 | ParentGroup.HasGroupChanged = true; | ||
1586 | } | ||
1587 | } | ||
1588 | |||
1589 | public float GravityModifier | ||
1590 | { | ||
1591 | get { return m_gravitymod; } | ||
1592 | set | ||
1593 | { | ||
1594 | if( value >= -1 && value <=28.0f) | ||
1595 | { | ||
1596 | m_gravitymod = value; | ||
1597 | UpdatePhysRequired = true; | ||
1598 | } | ||
1599 | |||
1600 | ScheduleFullUpdateIfNone(); | ||
1601 | |||
1602 | if (ParentGroup != null) | ||
1603 | ParentGroup.HasGroupChanged = true; | ||
1604 | |||
1605 | } | ||
1606 | } | ||
1607 | |||
1608 | public float Friction | ||
1609 | { | ||
1610 | get { return m_friction; } | ||
1611 | set | ||
1612 | { | ||
1613 | if (value >= 0 && value <= 255.0f) | ||
1614 | { | ||
1615 | m_friction = value; | ||
1616 | UpdatePhysRequired = true; | ||
1617 | } | ||
1618 | |||
1619 | ScheduleFullUpdateIfNone(); | ||
1620 | |||
1621 | if (ParentGroup != null) | ||
1622 | ParentGroup.HasGroupChanged = true; | ||
1623 | } | ||
1624 | } | ||
1625 | |||
1626 | public float Bounciness | ||
1627 | { | ||
1628 | get { return m_bounce; } | ||
1629 | set | ||
1630 | { | ||
1631 | if (value >= 0 && value <= 1.0f) | ||
1632 | { | ||
1633 | m_bounce = value; | ||
1634 | UpdatePhysRequired = true; | ||
1635 | } | ||
1636 | |||
1637 | ScheduleFullUpdateIfNone(); | ||
1638 | |||
1639 | if (ParentGroup != null) | ||
1640 | ParentGroup.HasGroupChanged = true; | ||
1641 | } | ||
1642 | } | ||
1643 | |||
1644 | |||
1270 | #endregion Public Properties with only Get | 1645 | #endregion Public Properties with only Get |
1271 | 1646 | ||
1272 | private uint ApplyMask(uint val, bool set, uint mask) | 1647 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1432,7 +1807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1432 | impulse = newimpulse; | 1807 | impulse = newimpulse; |
1433 | } | 1808 | } |
1434 | 1809 | ||
1435 | ParentGroup.applyAngularImpulse(impulse); | 1810 | ParentGroup.ApplyAngularImpulse(impulse); |
1436 | } | 1811 | } |
1437 | 1812 | ||
1438 | /// <summary> | 1813 | /// <summary> |
@@ -1442,20 +1817,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1442 | /// </summary> | 1817 | /// </summary> |
1443 | /// <param name="impulsei">Vector force</param> | 1818 | /// <param name="impulsei">Vector force</param> |
1444 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1819 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1445 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1820 | |
1821 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1822 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1446 | { | 1823 | { |
1447 | Vector3 impulse = impulsei; | 1824 | Vector3 torque = torquei; |
1448 | 1825 | ||
1449 | if (localGlobalTF) | 1826 | if (localGlobalTF) |
1450 | { | 1827 | { |
1828 | /* | ||
1451 | Quaternion grot = GetWorldRotation(); | 1829 | Quaternion grot = GetWorldRotation(); |
1452 | Quaternion AXgrot = grot; | 1830 | Quaternion AXgrot = grot; |
1453 | Vector3 AXimpulsei = impulsei; | 1831 | Vector3 AXimpulsei = impulsei; |
1454 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1832 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1455 | impulse = newimpulse; | 1833 | */ |
1834 | torque *= GetWorldRotation(); | ||
1456 | } | 1835 | } |
1457 | 1836 | ||
1458 | ParentGroup.setAngularImpulse(impulse); | 1837 | Torque = torque; |
1459 | } | 1838 | } |
1460 | 1839 | ||
1461 | /// <summary> | 1840 | /// <summary> |
@@ -1463,17 +1842,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1463 | /// </summary> | 1842 | /// </summary> |
1464 | /// <param name="rootObjectFlags"></param> | 1843 | /// <param name="rootObjectFlags"></param> |
1465 | /// <param name="VolumeDetectActive"></param> | 1844 | /// <param name="VolumeDetectActive"></param> |
1466 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 1845 | /// <param name="building"></param> |
1846 | |||
1847 | public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | ||
1467 | { | 1848 | { |
1849 | VolumeDetectActive = _VolumeDetectActive; | ||
1850 | |||
1468 | if (!ParentGroup.Scene.CollidablePrims) | 1851 | if (!ParentGroup.Scene.CollidablePrims) |
1469 | return; | 1852 | return; |
1470 | 1853 | ||
1471 | // m_log.DebugFormat( | 1854 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1472 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1855 | return; |
1473 | // Name, LocalId, UUID, m_physicalPrim); | 1856 | |
1857 | bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; | ||
1858 | bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; | ||
1474 | 1859 | ||
1475 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1860 | if (_VolumeDetectActive) |
1476 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1861 | isPhantom = true; |
1477 | 1862 | ||
1478 | if (IsJoint()) | 1863 | if (IsJoint()) |
1479 | { | 1864 | { |
@@ -1481,22 +1866,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1481 | } | 1866 | } |
1482 | else | 1867 | else |
1483 | { | 1868 | { |
1484 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored | 1869 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1485 | if (VolumeDetectActive) | 1870 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1486 | isPhantom = false; | 1871 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
1487 | 1872 | else | |
1488 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | 1873 | PhysActor = null; // just to be sure |
1489 | // or flexible | ||
1490 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
1491 | { | ||
1492 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | ||
1493 | bool rigidBody = isPhysical && !isPhantom; | ||
1494 | |||
1495 | PhysicsActor pa = AddToPhysics(rigidBody); | ||
1496 | |||
1497 | if (pa != null) | ||
1498 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | ||
1499 | } | ||
1500 | } | 1874 | } |
1501 | } | 1875 | } |
1502 | 1876 | ||
@@ -1548,6 +1922,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1548 | dupe.Category = Category; | 1922 | dupe.Category = Category; |
1549 | dupe.m_rezzed = m_rezzed; | 1923 | dupe.m_rezzed = m_rezzed; |
1550 | 1924 | ||
1925 | dupe.m_UndoRedo = null; | ||
1926 | dupe.m_isSelected = false; | ||
1927 | |||
1928 | dupe.IgnoreUndoUpdate = false; | ||
1929 | dupe.Undoing = false; | ||
1930 | |||
1551 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 1931 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1552 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 1932 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1553 | 1933 | ||
@@ -1563,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1563 | 1943 | ||
1564 | // Move afterwards ResetIDs as it clears the localID | 1944 | // Move afterwards ResetIDs as it clears the localID |
1565 | dupe.LocalId = localID; | 1945 | dupe.LocalId = localID; |
1946 | |||
1566 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1947 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1567 | dupe.LastOwnerID = OwnerID; | 1948 | dupe.LastOwnerID = OwnerID; |
1568 | 1949 | ||
@@ -1582,6 +1963,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1963 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1583 | } | 1964 | } |
1584 | 1965 | ||
1966 | if (dupe.PhysActor != null) | ||
1967 | dupe.PhysActor.LocalID = localID; | ||
1968 | |||
1585 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 1969 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1586 | 1970 | ||
1587 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 1971 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1701,6 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1701 | 2085 | ||
1702 | /// <summary> | 2086 | /// <summary> |
1703 | /// Do a physics propery update for this part. | 2087 | /// Do a physics propery update for this part. |
2088 | /// now also updates phantom and volume detector | ||
1704 | /// </summary> | 2089 | /// </summary> |
1705 | /// <param name="UsePhysics"></param> | 2090 | /// <param name="UsePhysics"></param> |
1706 | /// <param name="isNew"></param> | 2091 | /// <param name="isNew"></param> |
@@ -1726,61 +2111,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1726 | { | 2111 | { |
1727 | if (pa.IsPhysical) // implies UsePhysics==false for this block | 2112 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1728 | { | 2113 | { |
1729 | if (!isNew) | 2114 | if (!isNew) // implies UsePhysics==false for this block |
2115 | { | ||
1730 | ParentGroup.Scene.RemovePhysicalPrim(1); | 2116 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1731 | 2117 | ||
1732 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 2118 | Velocity = new Vector3(0, 0, 0); |
1733 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | 2119 | Acceleration = new Vector3(0, 0, 0); |
1734 | pa.delink(); | 2120 | if (ParentGroup.RootPart == this) |
2121 | AngularVelocity = new Vector3(0, 0, 0); | ||
1735 | 2122 | ||
1736 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 2123 | if (pa.Phantom && !VolumeDetectActive) |
1737 | { | 2124 | { |
1738 | // destroy all joints connected to this now deactivated body | 2125 | RemoveFromPhysics(); |
1739 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | 2126 | return; |
1740 | } | 2127 | } |
1741 | 2128 | ||
1742 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 2129 | pa.IsPhysical = UsePhysics; |
1743 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 2130 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1744 | // which stops client-side interpolation of deactivated joint proxy objects. | 2131 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
2132 | pa.delink(); | ||
2133 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
2134 | { | ||
2135 | // destroy all joints connected to this now deactivated body | ||
2136 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | ||
2137 | } | ||
2138 | } | ||
1745 | } | 2139 | } |
1746 | 2140 | ||
1747 | if (!UsePhysics && !isNew) | 2141 | if (pa.IsPhysical != UsePhysics) |
1748 | { | 2142 | pa.IsPhysical = UsePhysics; |
1749 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1750 | // prim still has velocity and continues to interpolate its position along the old | ||
1751 | // velocity-vector. | ||
1752 | Velocity = new Vector3(0, 0, 0); | ||
1753 | Acceleration = new Vector3(0, 0, 0); | ||
1754 | AngularVelocity = new Vector3(0, 0, 0); | ||
1755 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1756 | } | ||
1757 | 2143 | ||
1758 | pa.IsPhysical = UsePhysics; | 2144 | if (UsePhysics) |
2145 | { | ||
2146 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2147 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2148 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2149 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1759 | 2150 | ||
1760 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2151 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1761 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2152 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1762 | /// that's not wholesome. Had to make Scene public | ||
1763 | //PhysActor = null; | ||
1764 | 2153 | ||
1765 | if ((Flags & PrimFlags.Phantom) == 0) | 2154 | if (ParentID != 0 && ParentID != LocalId) |
1766 | { | ||
1767 | if (UsePhysics) | ||
1768 | { | 2155 | { |
1769 | ParentGroup.Scene.AddPhysicalPrim(1); | 2156 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; |
1770 | 2157 | ||
1771 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 2158 | if (parentPa != null) |
1772 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
1773 | if (ParentID != 0 && ParentID != LocalId) | ||
1774 | { | 2159 | { |
1775 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | 2160 | pa.link(parentPa); |
1776 | |||
1777 | if (parentPa != null) | ||
1778 | { | ||
1779 | pa.link(parentPa); | ||
1780 | } | ||
1781 | } | 2161 | } |
1782 | } | 2162 | } |
1783 | } | 2163 | } |
2164 | } | ||
2165 | |||
2166 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2167 | if (pa.Phantom != phan) | ||
2168 | pa.Phantom = phan; | ||
2169 | |||
2170 | // some engines dont' have this check still | ||
2171 | // if (VolumeDetectActive != pa.IsVolumeDtc) | ||
2172 | { | ||
2173 | if (VolumeDetectActive) | ||
2174 | pa.SetVolumeDetect(1); | ||
2175 | else | ||
2176 | pa.SetVolumeDetect(0); | ||
1784 | } | 2177 | } |
1785 | 2178 | ||
1786 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2179 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
@@ -1899,12 +2292,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1899 | 2292 | ||
1900 | public Vector3 GetGeometricCenter() | 2293 | public Vector3 GetGeometricCenter() |
1901 | { | 2294 | { |
1902 | PhysicsActor pa = PhysActor; | 2295 | // this is not real geometric center but a average of positions relative to root prim acording to |
1903 | 2296 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | |
1904 | if (pa != null) | 2297 | // ignoring tortured prims details since sl also seems to ignore |
1905 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 2298 | // so no real use in doing it on physics |
1906 | else | 2299 | if (ParentGroup.IsDeleted) |
1907 | return new Vector3(0, 0, 0); | 2300 | return new Vector3(0, 0, 0); |
2301 | |||
2302 | return ParentGroup.GetGeometricCenter(); | ||
2303 | |||
2304 | /* | ||
2305 | PhysicsActor pa = PhysActor; | ||
2306 | |||
2307 | if (pa != null) | ||
2308 | { | ||
2309 | Vector3 vtmp = pa.CenterOfMass; | ||
2310 | return vtmp; | ||
2311 | } | ||
2312 | else | ||
2313 | return new Vector3(0, 0, 0); | ||
2314 | */ | ||
1908 | } | 2315 | } |
1909 | 2316 | ||
1910 | public float GetMass() | 2317 | public float GetMass() |
@@ -1917,14 +2324,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | return 0; | 2324 | return 0; |
1918 | } | 2325 | } |
1919 | 2326 | ||
1920 | public Vector3 GetForce() | 2327 | public Vector3 GetCenterOfMass() |
1921 | { | 2328 | { |
2329 | if (ParentGroup.RootPart == this) | ||
2330 | { | ||
2331 | if (ParentGroup.IsDeleted) | ||
2332 | return AbsolutePosition; | ||
2333 | return ParentGroup.GetCenterOfMass(); | ||
2334 | } | ||
2335 | |||
1922 | PhysicsActor pa = PhysActor; | 2336 | PhysicsActor pa = PhysActor; |
1923 | 2337 | ||
1924 | if (pa != null) | 2338 | if (pa != null) |
1925 | return pa.Force; | 2339 | { |
2340 | Vector3 tmp = pa.CenterOfMass; | ||
2341 | return tmp; | ||
2342 | } | ||
1926 | else | 2343 | else |
1927 | return Vector3.Zero; | 2344 | return AbsolutePosition; |
2345 | } | ||
2346 | |||
2347 | public Vector3 GetPartCenterOfMass() | ||
2348 | { | ||
2349 | PhysicsActor pa = PhysActor; | ||
2350 | |||
2351 | if (pa != null) | ||
2352 | { | ||
2353 | Vector3 tmp = pa.CenterOfMass; | ||
2354 | return tmp; | ||
2355 | } | ||
2356 | else | ||
2357 | return AbsolutePosition; | ||
2358 | } | ||
2359 | |||
2360 | |||
2361 | public Vector3 GetForce() | ||
2362 | { | ||
2363 | return Force; | ||
1928 | } | 2364 | } |
1929 | 2365 | ||
1930 | /// <summary> | 2366 | /// <summary> |
@@ -2560,9 +2996,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2560 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2996 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2561 | 2997 | ||
2562 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2998 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2563 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2999 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2564 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 3000 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2565 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 3001 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2566 | { | 3002 | { |
2567 | ParentGroup.AbsolutePosition = newpos; | 3003 | ParentGroup.AbsolutePosition = newpos; |
2568 | return; | 3004 | return; |
@@ -2584,17 +3020,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2584 | //Trys to fetch sound id from prim's inventory. | 3020 | //Trys to fetch sound id from prim's inventory. |
2585 | //Prim's inventory doesn't support non script items yet | 3021 | //Prim's inventory doesn't support non script items yet |
2586 | 3022 | ||
2587 | lock (TaskInventory) | 3023 | TaskInventory.LockItemsForRead(true); |
3024 | |||
3025 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2588 | { | 3026 | { |
2589 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3027 | if (item.Value.Name == sound) |
2590 | { | 3028 | { |
2591 | if (item.Value.Name == sound) | 3029 | soundID = item.Value.ItemID; |
2592 | { | 3030 | break; |
2593 | soundID = item.Value.ItemID; | ||
2594 | break; | ||
2595 | } | ||
2596 | } | 3031 | } |
2597 | } | 3032 | } |
3033 | |||
3034 | TaskInventory.LockItemsForRead(false); | ||
2598 | } | 3035 | } |
2599 | 3036 | ||
2600 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 3037 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2717,6 +3154,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | APIDTarget = Quaternion.Identity; | 3154 | APIDTarget = Quaternion.Identity; |
2718 | } | 3155 | } |
2719 | 3156 | ||
3157 | |||
3158 | |||
3159 | public void ScheduleFullUpdateIfNone() | ||
3160 | { | ||
3161 | if (ParentGroup == null) | ||
3162 | return; | ||
3163 | |||
3164 | // ??? ParentGroup.HasGroupChanged = true; | ||
3165 | |||
3166 | if (UpdateFlag != UpdateRequired.FULL) | ||
3167 | ScheduleFullUpdate(); | ||
3168 | } | ||
3169 | |||
2720 | /// <summary> | 3170 | /// <summary> |
2721 | /// Schedules this prim for a full update | 3171 | /// Schedules this prim for a full update |
2722 | /// </summary> | 3172 | /// </summary> |
@@ -2918,8 +3368,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2918 | { | 3368 | { |
2919 | const float ROTATION_TOLERANCE = 0.01f; | 3369 | const float ROTATION_TOLERANCE = 0.01f; |
2920 | const float VELOCITY_TOLERANCE = 0.001f; | 3370 | const float VELOCITY_TOLERANCE = 0.001f; |
2921 | const float POSITION_TOLERANCE = 0.05f; | 3371 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2922 | const int TIME_MS_TOLERANCE = 3000; | 3372 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2923 | 3373 | ||
2924 | switch (UpdateFlag) | 3374 | switch (UpdateFlag) |
2925 | { | 3375 | { |
@@ -2981,17 +3431,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2981 | if (!UUID.TryParse(sound, out soundID)) | 3431 | if (!UUID.TryParse(sound, out soundID)) |
2982 | { | 3432 | { |
2983 | // search sound file from inventory | 3433 | // search sound file from inventory |
2984 | lock (TaskInventory) | 3434 | TaskInventory.LockItemsForRead(true); |
3435 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2985 | { | 3436 | { |
2986 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3437 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2987 | { | 3438 | { |
2988 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3439 | soundID = item.Value.ItemID; |
2989 | { | 3440 | break; |
2990 | soundID = item.Value.ItemID; | ||
2991 | break; | ||
2992 | } | ||
2993 | } | 3441 | } |
2994 | } | 3442 | } |
3443 | TaskInventory.LockItemsForRead(false); | ||
2995 | } | 3444 | } |
2996 | 3445 | ||
2997 | if (soundID == UUID.Zero) | 3446 | if (soundID == UUID.Zero) |
@@ -3076,10 +3525,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3076 | 3525 | ||
3077 | public void SetBuoyancy(float fvalue) | 3526 | public void SetBuoyancy(float fvalue) |
3078 | { | 3527 | { |
3079 | PhysicsActor pa = PhysActor; | 3528 | Buoyancy = fvalue; |
3080 | 3529 | /* | |
3081 | if (pa != null) | 3530 | if (PhysActor != null) |
3082 | pa.Buoyancy = fvalue; | 3531 | { |
3532 | PhysActor.Buoyancy = fvalue; | ||
3533 | } | ||
3534 | */ | ||
3083 | } | 3535 | } |
3084 | 3536 | ||
3085 | public void SetDieAtEdge(bool p) | 3537 | public void SetDieAtEdge(bool p) |
@@ -3095,47 +3547,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | PhysicsActor pa = PhysActor; | 3547 | PhysicsActor pa = PhysActor; |
3096 | 3548 | ||
3097 | if (pa != null) | 3549 | if (pa != null) |
3098 | pa.FloatOnWater = floatYN == 1; | 3550 | pa.FloatOnWater = (floatYN == 1); |
3099 | } | 3551 | } |
3100 | 3552 | ||
3101 | public void SetForce(Vector3 force) | 3553 | public void SetForce(Vector3 force) |
3102 | { | 3554 | { |
3103 | PhysicsActor pa = PhysActor; | 3555 | Force = force; |
3556 | } | ||
3104 | 3557 | ||
3105 | if (pa != null) | 3558 | public SOPVehicle sopVehicle |
3106 | pa.Force = force; | 3559 | { |
3560 | get | ||
3561 | { | ||
3562 | return m_vehicle; | ||
3563 | } | ||
3564 | set | ||
3565 | { | ||
3566 | m_vehicle = value; | ||
3567 | } | ||
3568 | } | ||
3569 | |||
3570 | |||
3571 | public int VehicleType | ||
3572 | { | ||
3573 | get | ||
3574 | { | ||
3575 | if (m_vehicle == null) | ||
3576 | return (int)Vehicle.TYPE_NONE; | ||
3577 | else | ||
3578 | return (int)m_vehicle.Type; | ||
3579 | } | ||
3580 | set | ||
3581 | { | ||
3582 | SetVehicleType(value); | ||
3583 | } | ||
3107 | } | 3584 | } |
3108 | 3585 | ||
3109 | public void SetVehicleType(int type) | 3586 | public void SetVehicleType(int type) |
3110 | { | 3587 | { |
3111 | PhysicsActor pa = PhysActor; | 3588 | m_vehicle = null; |
3589 | |||
3590 | if (type == (int)Vehicle.TYPE_NONE) | ||
3591 | { | ||
3592 | if (_parentID ==0 && PhysActor != null) | ||
3593 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3594 | return; | ||
3595 | } | ||
3596 | m_vehicle = new SOPVehicle(); | ||
3597 | m_vehicle.ProcessTypeChange((Vehicle)type); | ||
3598 | { | ||
3599 | if (_parentID ==0 && PhysActor != null) | ||
3600 | PhysActor.VehicleType = type; | ||
3601 | return; | ||
3602 | } | ||
3603 | } | ||
3112 | 3604 | ||
3113 | if (pa != null) | 3605 | public void SetVehicleFlags(int param, bool remove) |
3114 | pa.VehicleType = type; | 3606 | { |
3607 | if (m_vehicle == null) | ||
3608 | return; | ||
3609 | |||
3610 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
3611 | |||
3612 | if (_parentID ==0 && PhysActor != null) | ||
3613 | { | ||
3614 | PhysActor.VehicleFlags(param, remove); | ||
3615 | } | ||
3115 | } | 3616 | } |
3116 | 3617 | ||
3117 | public void SetVehicleFloatParam(int param, float value) | 3618 | public void SetVehicleFloatParam(int param, float value) |
3118 | { | 3619 | { |
3119 | PhysicsActor pa = PhysActor; | 3620 | if (m_vehicle == null) |
3621 | return; | ||
3120 | 3622 | ||
3121 | if (pa != null) | 3623 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); |
3122 | pa.VehicleFloatParam(param, value); | 3624 | |
3625 | if (_parentID == 0 && PhysActor != null) | ||
3626 | { | ||
3627 | PhysActor.VehicleFloatParam(param, value); | ||
3628 | } | ||
3123 | } | 3629 | } |
3124 | 3630 | ||
3125 | public void SetVehicleVectorParam(int param, Vector3 value) | 3631 | public void SetVehicleVectorParam(int param, Vector3 value) |
3126 | { | 3632 | { |
3127 | PhysicsActor pa = PhysActor; | 3633 | if (m_vehicle == null) |
3634 | return; | ||
3128 | 3635 | ||
3129 | if (pa != null) | 3636 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); |
3130 | pa.VehicleVectorParam(param, value); | 3637 | |
3638 | if (_parentID == 0 && PhysActor != null) | ||
3639 | { | ||
3640 | PhysActor.VehicleVectorParam(param, value); | ||
3641 | } | ||
3131 | } | 3642 | } |
3132 | 3643 | ||
3133 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3644 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
3134 | { | 3645 | { |
3135 | PhysicsActor pa = PhysActor; | 3646 | if (m_vehicle == null) |
3647 | return; | ||
3136 | 3648 | ||
3137 | if (pa != null) | 3649 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); |
3138 | pa.VehicleRotationParam(param, rotation); | 3650 | |
3651 | if (_parentID == 0 && PhysActor != null) | ||
3652 | { | ||
3653 | PhysActor.VehicleRotationParam(param, rotation); | ||
3654 | } | ||
3139 | } | 3655 | } |
3140 | 3656 | ||
3141 | /// <summary> | 3657 | /// <summary> |
@@ -3319,14 +3835,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | hasProfileCut = hasDimple; // is it the same thing? | 3835 | hasProfileCut = hasDimple; // is it the same thing? |
3320 | } | 3836 | } |
3321 | 3837 | ||
3322 | public void SetVehicleFlags(int param, bool remove) | ||
3323 | { | ||
3324 | PhysicsActor pa = PhysActor; | ||
3325 | |||
3326 | if (pa != null) | ||
3327 | pa.VehicleFlags(param, remove); | ||
3328 | } | ||
3329 | |||
3330 | public void SetGroup(UUID groupID, IClientAPI client) | 3838 | public void SetGroup(UUID groupID, IClientAPI client) |
3331 | { | 3839 | { |
3332 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3840 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3430,68 +3938,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3430 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3938 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3431 | } | 3939 | } |
3432 | 3940 | ||
3433 | public void StoreUndoState() | 3941 | public void StoreUndoState(ObjectChangeType change) |
3434 | { | 3942 | { |
3435 | StoreUndoState(false); | 3943 | if (m_UndoRedo == null) |
3436 | } | 3944 | m_UndoRedo = new UndoRedoState(5); |
3437 | 3945 | ||
3438 | public void StoreUndoState(bool forGroup) | 3946 | lock (m_UndoRedo) |
3439 | { | ||
3440 | if (!Undoing) | ||
3441 | { | 3947 | { |
3442 | if (!IgnoreUndoUpdate) | 3948 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3443 | { | 3949 | { |
3444 | if (ParentGroup != null) | 3950 | m_UndoRedo.StoreUndo(this, change); |
3445 | { | ||
3446 | lock (m_undo) | ||
3447 | { | ||
3448 | if (m_undo.Count > 0) | ||
3449 | { | ||
3450 | UndoState last = m_undo.Peek(); | ||
3451 | if (last != null) | ||
3452 | { | ||
3453 | // TODO: May need to fix for group comparison | ||
3454 | if (last.Compare(this)) | ||
3455 | { | ||
3456 | // m_log.DebugFormat( | ||
3457 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3458 | // Name, LocalId, m_undo.Count); | ||
3459 | |||
3460 | return; | ||
3461 | } | ||
3462 | } | ||
3463 | } | ||
3464 | |||
3465 | // m_log.DebugFormat( | ||
3466 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3467 | // Name, LocalId, forGroup, m_undo.Count); | ||
3468 | |||
3469 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3470 | { | ||
3471 | UndoState nUndo = new UndoState(this, forGroup); | ||
3472 | |||
3473 | m_undo.Push(nUndo); | ||
3474 | |||
3475 | if (m_redo.Count > 0) | ||
3476 | m_redo.Clear(); | ||
3477 | |||
3478 | // m_log.DebugFormat( | ||
3479 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3480 | // Name, LocalId, forGroup, m_undo.Count); | ||
3481 | } | ||
3482 | } | ||
3483 | } | ||
3484 | } | 3951 | } |
3485 | // else | ||
3486 | // { | ||
3487 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3488 | // } | ||
3489 | } | 3952 | } |
3490 | // else | ||
3491 | // { | ||
3492 | // m_log.DebugFormat( | ||
3493 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3494 | // } | ||
3495 | } | 3953 | } |
3496 | 3954 | ||
3497 | /// <summary> | 3955 | /// <summary> |
@@ -3501,84 +3959,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | { | 3959 | { |
3502 | get | 3960 | get |
3503 | { | 3961 | { |
3504 | lock (m_undo) | 3962 | if (m_UndoRedo == null) |
3505 | return m_undo.Count; | 3963 | return 0; |
3964 | return m_UndoRedo.Count; | ||
3506 | } | 3965 | } |
3507 | } | 3966 | } |
3508 | 3967 | ||
3509 | public void Undo() | 3968 | public void Undo() |
3510 | { | 3969 | { |
3511 | lock (m_undo) | 3970 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3512 | { | 3971 | return; |
3513 | // m_log.DebugFormat( | ||
3514 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3515 | // Name, LocalId, m_undo.Count); | ||
3516 | |||
3517 | if (m_undo.Count > 0) | ||
3518 | { | ||
3519 | UndoState goback = m_undo.Pop(); | ||
3520 | |||
3521 | if (goback != null) | ||
3522 | { | ||
3523 | UndoState nUndo = null; | ||
3524 | |||
3525 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3526 | { | ||
3527 | nUndo = new UndoState(this, goback.ForGroup); | ||
3528 | } | ||
3529 | |||
3530 | goback.PlaybackState(this); | ||
3531 | |||
3532 | if (nUndo != null) | ||
3533 | m_redo.Push(nUndo); | ||
3534 | } | ||
3535 | } | ||
3536 | 3972 | ||
3537 | // m_log.DebugFormat( | 3973 | lock (m_UndoRedo) |
3538 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3974 | { |
3539 | // Name, LocalId, m_undo.Count); | 3975 | Undoing = true; |
3976 | m_UndoRedo.Undo(this); | ||
3977 | Undoing = false; | ||
3540 | } | 3978 | } |
3541 | } | 3979 | } |
3542 | 3980 | ||
3543 | public void Redo() | 3981 | public void Redo() |
3544 | { | 3982 | { |
3545 | lock (m_undo) | 3983 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3546 | { | 3984 | return; |
3547 | // m_log.DebugFormat( | ||
3548 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3549 | // Name, LocalId, m_redo.Count); | ||
3550 | |||
3551 | if (m_redo.Count > 0) | ||
3552 | { | ||
3553 | UndoState gofwd = m_redo.Pop(); | ||
3554 | |||
3555 | if (gofwd != null) | ||
3556 | { | ||
3557 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3558 | { | ||
3559 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3560 | |||
3561 | m_undo.Push(nUndo); | ||
3562 | } | ||
3563 | |||
3564 | gofwd.PlayfwdState(this); | ||
3565 | } | ||
3566 | 3985 | ||
3567 | // m_log.DebugFormat( | 3986 | lock (m_UndoRedo) |
3568 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3987 | { |
3569 | // Name, LocalId, m_redo.Count); | 3988 | Undoing = true; |
3570 | } | 3989 | m_UndoRedo.Redo(this); |
3990 | Undoing = false; | ||
3571 | } | 3991 | } |
3572 | } | 3992 | } |
3573 | 3993 | ||
3574 | public void ClearUndoState() | 3994 | public void ClearUndoState() |
3575 | { | 3995 | { |
3576 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3996 | if (m_UndoRedo == null || Undoing) |
3997 | return; | ||
3577 | 3998 | ||
3578 | lock (m_undo) | 3999 | lock (m_UndoRedo) |
3579 | { | 4000 | { |
3580 | m_undo.Clear(); | 4001 | m_UndoRedo.Clear(); |
3581 | m_redo.Clear(); | ||
3582 | } | 4002 | } |
3583 | } | 4003 | } |
3584 | 4004 | ||
@@ -4208,6 +4628,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
4208 | } | 4628 | } |
4209 | } | 4629 | } |
4210 | 4630 | ||
4631 | |||
4632 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
4633 | { | ||
4634 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
4635 | return; | ||
4636 | |||
4637 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
4638 | { | ||
4639 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
4640 | |||
4641 | } | ||
4642 | |||
4643 | if(Density != physdata.Density) | ||
4644 | Density = physdata.Density; | ||
4645 | if(GravityModifier != physdata.GravitationModifier) | ||
4646 | GravityModifier = physdata.GravitationModifier; | ||
4647 | if(Friction != physdata.Friction) | ||
4648 | Friction = physdata.Friction; | ||
4649 | if(Bounciness != physdata.Bounce) | ||
4650 | Bounciness = physdata.Bounce; | ||
4651 | } | ||
4211 | /// <summary> | 4652 | /// <summary> |
4212 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4653 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
4213 | /// </summary> | 4654 | /// </summary> |
@@ -4215,7 +4656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4215 | /// <param name="SetTemporary"></param> | 4656 | /// <param name="SetTemporary"></param> |
4216 | /// <param name="SetPhantom"></param> | 4657 | /// <param name="SetPhantom"></param> |
4217 | /// <param name="SetVD"></param> | 4658 | /// <param name="SetVD"></param> |
4218 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4659 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) |
4219 | { | 4660 | { |
4220 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4661 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4221 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4662 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -4225,219 +4666,205 @@ namespace OpenSim.Region.Framework.Scenes | |||
4225 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4666 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4226 | return; | 4667 | return; |
4227 | 4668 | ||
4228 | PhysicsActor pa = PhysActor; | 4669 | VolumeDetectActive = SetVD; |
4229 | |||
4230 | // Special cases for VD. VD can only be called from a script | ||
4231 | // and can't be combined with changes to other states. So we can rely | ||
4232 | // that... | ||
4233 | // ... if VD is changed, all others are not. | ||
4234 | // ... if one of the others is changed, VD is not. | ||
4235 | if (SetVD) // VD is active, special logic applies | ||
4236 | { | ||
4237 | // State machine logic for VolumeDetect | ||
4238 | // More logic below | ||
4239 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
4240 | |||
4241 | if (phanReset) // Phantom changes from on to off switch VD off too | ||
4242 | { | ||
4243 | SetVD = false; // Switch it of for the course of this routine | ||
4244 | VolumeDetectActive = false; // and also permanently | ||
4245 | |||
4246 | if (pa != null) | ||
4247 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
4248 | } | ||
4249 | else | ||
4250 | { | ||
4251 | // If volumedetect is active we don't want phantom to be applied. | ||
4252 | // If this is a new call to VD out of the state "phantom" | ||
4253 | // this will also cause the prim to be visible to physics | ||
4254 | SetPhantom = false; | ||
4255 | } | ||
4256 | } | ||
4257 | 4670 | ||
4258 | if (UsePhysics && IsJoint()) | 4671 | // volume detector implies phantom |
4259 | { | 4672 | if (VolumeDetectActive) |
4260 | SetPhantom = true; | 4673 | SetPhantom = true; |
4261 | } | ||
4262 | 4674 | ||
4263 | if (UsePhysics) | 4675 | if (UsePhysics) |
4264 | { | ||
4265 | AddFlag(PrimFlags.Physics); | 4676 | AddFlag(PrimFlags.Physics); |
4266 | if (!wasUsingPhysics) | ||
4267 | { | ||
4268 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
4269 | |||
4270 | if (!ParentGroup.IsDeleted) | ||
4271 | { | ||
4272 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
4273 | { | ||
4274 | ParentGroup.CheckSculptAndLoad(); | ||
4275 | } | ||
4276 | } | ||
4277 | } | ||
4278 | } | ||
4279 | else | 4677 | else |
4280 | { | ||
4281 | RemFlag(PrimFlags.Physics); | 4678 | RemFlag(PrimFlags.Physics); |
4282 | if (wasUsingPhysics) | ||
4283 | { | ||
4284 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
4285 | } | ||
4286 | } | ||
4287 | 4679 | ||
4288 | if (SetPhantom | 4680 | if (SetPhantom) |
4289 | || ParentGroup.IsAttachment | ||
4290 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4291 | { | ||
4292 | AddFlag(PrimFlags.Phantom); | 4681 | AddFlag(PrimFlags.Phantom); |
4682 | else | ||
4683 | RemFlag(PrimFlags.Phantom); | ||
4293 | 4684 | ||
4294 | if (PhysActor != null) | 4685 | if (SetTemporary) |
4686 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4687 | else | ||
4688 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4689 | |||
4690 | |||
4691 | if (ParentGroup.Scene == null) | ||
4692 | return; | ||
4693 | |||
4694 | PhysicsActor pa = PhysActor; | ||
4695 | |||
4696 | if (pa != null && building && pa.Building != building) | ||
4697 | pa.Building = building; | ||
4698 | |||
4699 | if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none | ||
4700 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
4701 | { | ||
4702 | if (pa != null) | ||
4295 | { | 4703 | { |
4704 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4296 | RemoveFromPhysics(); | 4705 | RemoveFromPhysics(); |
4297 | pa = null; | ||
4298 | } | 4706 | } |
4707 | |||
4708 | Velocity = new Vector3(0, 0, 0); | ||
4709 | Acceleration = new Vector3(0, 0, 0); | ||
4710 | if (ParentGroup.RootPart == this) | ||
4711 | AngularVelocity = new Vector3(0, 0, 0); | ||
4299 | } | 4712 | } |
4300 | else // Not phantom | 4713 | else |
4301 | { | 4714 | { |
4302 | RemFlag(PrimFlags.Phantom); | 4715 | if (ParentGroup.Scene.CollidablePrims) |
4303 | |||
4304 | if (ParentGroup.Scene == null) | ||
4305 | return; | ||
4306 | |||
4307 | if (ParentGroup.Scene.CollidablePrims && pa == null) | ||
4308 | { | 4716 | { |
4309 | pa = AddToPhysics(UsePhysics); | 4717 | if (pa == null) |
4310 | |||
4311 | if (pa != null) | ||
4312 | { | 4718 | { |
4313 | pa.SetMaterial(Material); | 4719 | AddToPhysics(UsePhysics, SetPhantom, building , false); |
4314 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4720 | pa = PhysActor; |
4315 | 4721 | ||
4316 | if (!ParentGroup.IsDeleted) | 4722 | if (pa != null) |
4317 | { | 4723 | { |
4318 | if (LocalId == ParentGroup.RootPart.LocalId) | 4724 | if ( |
4725 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4726 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4727 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4728 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4729 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4730 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4731 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
4732 | // (CollisionSound != UUID.Zero) | ||
4733 | ) | ||
4319 | { | 4734 | { |
4320 | ParentGroup.CheckSculptAndLoad(); | 4735 | pa.OnCollisionUpdate += PhysicsCollision; |
4736 | pa.SubscribeEvents(1000); | ||
4321 | } | 4737 | } |
4322 | } | 4738 | } |
4323 | |||
4324 | if ( | ||
4325 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4326 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4327 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4328 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4329 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4330 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4331 | (CollisionSound != UUID.Zero) | ||
4332 | ) | ||
4333 | { | ||
4334 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4335 | pa.SubscribeEvents(1000); | ||
4336 | } | ||
4337 | } | 4739 | } |
4338 | } | 4740 | else // it already has a physical representation |
4339 | else // it already has a physical representation | ||
4340 | { | ||
4341 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | ||
4342 | |||
4343 | if (!ParentGroup.IsDeleted) | ||
4344 | { | 4741 | { |
4345 | if (LocalId == ParentGroup.RootPart.LocalId) | 4742 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4346 | { | 4743 | /* moved into DoPhysicsPropertyUpdate |
4347 | ParentGroup.CheckSculptAndLoad(); | 4744 | if(VolumeDetectActive) |
4348 | } | 4745 | pa.SetVolumeDetect(1); |
4746 | else | ||
4747 | pa.SetVolumeDetect(0); | ||
4748 | */ | ||
4749 | if (pa.Building != building) | ||
4750 | pa.Building = building; | ||
4349 | } | 4751 | } |
4350 | } | 4752 | } |
4351 | } | 4753 | } |
4352 | |||
4353 | if (SetVD) | ||
4354 | { | ||
4355 | // If the above logic worked (this is urgent candidate to unit tests!) | ||
4356 | // we now have a physicsactor. | ||
4357 | // Defensive programming calls for a check here. | ||
4358 | // Better would be throwing an exception that could be catched by a unit test as the internal | ||
4359 | // logic should make sure, this Physactor is always here. | ||
4360 | if (pa != null) | ||
4361 | { | ||
4362 | pa.SetVolumeDetect(1); | ||
4363 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | ||
4364 | VolumeDetectActive = true; | ||
4365 | } | ||
4366 | } | ||
4367 | else | ||
4368 | { | ||
4369 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | ||
4370 | // (mumbles, well, at least if you have infinte CPU powers :-)) | ||
4371 | if (pa != null) | ||
4372 | pa.SetVolumeDetect(0); | ||
4373 | |||
4374 | VolumeDetectActive = false; | ||
4375 | } | ||
4376 | |||
4377 | if (SetTemporary) | ||
4378 | { | ||
4379 | AddFlag(PrimFlags.TemporaryOnRez); | ||
4380 | } | ||
4381 | else | ||
4382 | { | ||
4383 | RemFlag(PrimFlags.TemporaryOnRez); | ||
4384 | } | ||
4385 | 4754 | ||
4386 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4755 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4387 | 4756 | ||
4757 | // and last in case we have a new actor and not building | ||
4758 | |||
4388 | if (ParentGroup != null) | 4759 | if (ParentGroup != null) |
4389 | { | 4760 | { |
4390 | ParentGroup.HasGroupChanged = true; | 4761 | ParentGroup.HasGroupChanged = true; |
4391 | ScheduleFullUpdate(); | 4762 | ScheduleFullUpdate(); |
4392 | } | 4763 | } |
4393 | 4764 | ||
4394 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4765 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4395 | } | 4766 | } |
4396 | 4767 | ||
4397 | /// <summary> | 4768 | /// <summary> |
4398 | /// Adds this part to the physics scene. | 4769 | /// Adds this part to the physics scene. |
4770 | /// and sets the PhysActor property | ||
4399 | /// </summary> | 4771 | /// </summary> |
4400 | /// <remarks>This method also sets the PhysActor property.</remarks> | 4772 | /// <param name="isPhysical">Add this prim as physical.</param> |
4401 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | 4773 | /// <param name="isPhantom">Add this prim as phantom.</param> |
4402 | /// <returns> | 4774 | /// <param name="building">tells physics to delay full construction of object</param> |
4403 | /// The physics actor. null if there was a failure. | 4775 | /// <param name="applyDynamics">applies velocities, force and torque</param> |
4404 | /// </returns> | 4776 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) |
4405 | private PhysicsActor AddToPhysics(bool rigidBody) | 4777 | { |
4406 | { | ||
4407 | PhysicsActor pa; | 4778 | PhysicsActor pa; |
4408 | 4779 | ||
4780 | Vector3 velocity = Velocity; | ||
4781 | Vector3 rotationalVelocity = AngularVelocity;; | ||
4782 | |||
4409 | try | 4783 | try |
4410 | { | 4784 | { |
4411 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 4785 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4412 | string.Format("{0}/{1}", Name, UUID), | 4786 | string.Format("{0}/{1}", Name, UUID), |
4413 | Shape, | 4787 | Shape, |
4414 | AbsolutePosition, | 4788 | AbsolutePosition, |
4415 | Scale, | 4789 | Scale, |
4416 | RotationOffset, | 4790 | GetWorldRotation(), |
4417 | rigidBody, | 4791 | isPhysical, |
4418 | m_localId); | 4792 | isPhantom, |
4793 | PhysicsShapeType, | ||
4794 | m_localId); | ||
4419 | } | 4795 | } |
4420 | catch | 4796 | catch (Exception ex) |
4421 | { | 4797 | { |
4422 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | 4798 | m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message); |
4423 | pa = null; | 4799 | pa = null; |
4424 | } | 4800 | } |
4425 | 4801 | ||
4426 | // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical | ||
4427 | // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor | ||
4428 | // being set. | ||
4429 | PhysActor = pa; | ||
4430 | |||
4431 | // Basic Physics can also return null as well as an exception catch. | ||
4432 | if (pa != null) | 4802 | if (pa != null) |
4433 | { | 4803 | { |
4434 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4804 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
4435 | pa.SetMaterial(Material); | 4805 | pa.SetMaterial(Material); |
4436 | DoPhysicsPropertyUpdate(rigidBody, true); | 4806 | |
4807 | if (VolumeDetectActive) // change if not the default only | ||
4808 | pa.SetVolumeDetect(1); | ||
4809 | |||
4810 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4811 | m_vehicle.SetVehicle(pa); | ||
4812 | |||
4813 | // we are going to tell rest of code about physics so better have this here | ||
4814 | PhysActor = pa; | ||
4815 | |||
4816 | // DoPhysicsPropertyUpdate(isPhysical, true); | ||
4817 | // lets expand it here just with what it really needs to do | ||
4818 | |||
4819 | if (isPhysical) | ||
4820 | { | ||
4821 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
4822 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
4823 | ParentGroup.RootPart.KeyframeMotion = null; | ||
4824 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
4825 | |||
4826 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
4827 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
4828 | |||
4829 | if (ParentID != 0 && ParentID != LocalId) | ||
4830 | { | ||
4831 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | ||
4832 | |||
4833 | if (parentPa != null) | ||
4834 | { | ||
4835 | pa.link(parentPa); | ||
4836 | } | ||
4837 | } | ||
4838 | } | ||
4839 | |||
4840 | if (applyDynamics) | ||
4841 | // do independent of isphysical so parameters get setted (at least some) | ||
4842 | { | ||
4843 | Velocity = velocity; | ||
4844 | AngularVelocity = rotationalVelocity; | ||
4845 | // pa.Velocity = velocity; | ||
4846 | pa.RotationalVelocity = rotationalVelocity; | ||
4847 | |||
4848 | // if not vehicle and root part apply force and torque | ||
4849 | if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE) | ||
4850 | && LocalId == ParentGroup.RootPart.LocalId) | ||
4851 | { | ||
4852 | pa.Force = Force; | ||
4853 | pa.Torque = Torque; | ||
4854 | } | ||
4855 | } | ||
4856 | |||
4857 | if (Shape.SculptEntry) | ||
4858 | CheckSculptAndLoad(); | ||
4859 | else | ||
4860 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | ||
4861 | |||
4862 | if (!building) | ||
4863 | pa.Building = false; | ||
4437 | } | 4864 | } |
4438 | 4865 | ||
4439 | return pa; | 4866 | PhysActor = pa; |
4440 | } | 4867 | } |
4441 | 4868 | ||
4442 | /// <summary> | 4869 | /// <summary> |
4443 | /// This removes the part from the physics scene. | 4870 | /// This removes the part from the physics scene. |
@@ -4644,33 +5071,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4644 | } | 5071 | } |
4645 | 5072 | ||
4646 | PhysicsActor pa = PhysActor; | 5073 | PhysicsActor pa = PhysActor; |
4647 | 5074 | if (pa != null) | |
4648 | if ( | ||
4649 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4650 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4651 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4652 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4653 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4654 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4655 | (CollisionSound != UUID.Zero) | ||
4656 | ) | ||
4657 | { | 5075 | { |
4658 | // subscribe to physics updates. | 5076 | if ( |
4659 | if (pa != null) | 5077 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
5078 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
5079 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
5080 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
5081 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
5082 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
5083 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
5084 | ) | ||
4660 | { | 5085 | { |
5086 | // subscribe to physics updates. | ||
4661 | pa.OnCollisionUpdate += PhysicsCollision; | 5087 | pa.OnCollisionUpdate += PhysicsCollision; |
4662 | pa.SubscribeEvents(1000); | 5088 | pa.SubscribeEvents(1000); |
4663 | } | 5089 | } |
4664 | } | 5090 | else |
4665 | else | ||
4666 | { | ||
4667 | if (pa != null) | ||
4668 | { | 5091 | { |
4669 | pa.UnSubscribeEvents(); | 5092 | pa.UnSubscribeEvents(); |
4670 | pa.OnCollisionUpdate -= PhysicsCollision; | 5093 | pa.OnCollisionUpdate -= PhysicsCollision; |
4671 | } | 5094 | } |
4672 | } | 5095 | } |
4673 | |||
4674 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 5096 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4675 | //{ | 5097 | //{ |
4676 | // ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 5098 | // ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
@@ -4797,5 +5219,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4797 | Color color = Color; | 5219 | Color color = Color; |
4798 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5220 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4799 | } | 5221 | } |
5222 | |||
5223 | public void ResetOwnerChangeFlag() | ||
5224 | { | ||
5225 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5226 | |||
5227 | foreach (UUID itemID in inv) | ||
5228 | { | ||
5229 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5230 | item.OwnerChanged = false; | ||
5231 | Inventory.UpdateInventoryItem(item, false, false); | ||
5232 | } | ||
5233 | } | ||
4800 | } | 5234 | } |
4801 | } | 5235 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3734e03..141cf66 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
231 | } | ||
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
217 | } | 260 | } |
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -257,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | { | 302 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
259 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
261 | } | 309 | } |
262 | 310 | ||
263 | /// <summary> | 311 | /// <summary> |
@@ -271,7 +319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 319 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | 320 | ||
273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 321 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
322 | { | ||
323 | StoreScriptError(item.ItemID, "no permission"); | ||
274 | return; | 324 | return; |
325 | } | ||
275 | 326 | ||
276 | m_part.AddFlag(PrimFlags.Scripted); | 327 | m_part.AddFlag(PrimFlags.Scripted); |
277 | 328 | ||
@@ -280,14 +331,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (stateSource == 2 && // Prim crossing | 331 | if (stateSource == 2 && // Prim crossing |
281 | m_part.ParentGroup.Scene.m_trustBinaries) | 332 | m_part.ParentGroup.Scene.m_trustBinaries) |
282 | { | 333 | { |
283 | lock (m_items) | 334 | m_items.LockItemsForWrite(true); |
284 | { | 335 | m_items[item.ItemID].PermsMask = 0; |
285 | m_items[item.ItemID].PermsMask = 0; | 336 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
286 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 337 | m_items.LockItemsForWrite(false); |
287 | } | ||
288 | |||
289 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 338 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
290 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 339 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
340 | StoreScriptErrors(item.ItemID, null); | ||
291 | m_part.ParentGroup.AddActiveScriptCount(1); | 341 | m_part.ParentGroup.AddActiveScriptCount(1); |
292 | m_part.ScheduleFullUpdate(); | 342 | m_part.ScheduleFullUpdate(); |
293 | return; | 343 | return; |
@@ -296,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 346 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
297 | if (null == asset) | 347 | if (null == asset) |
298 | { | 348 | { |
349 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
350 | StoreScriptError(item.ItemID, msg); | ||
299 | m_log.ErrorFormat( | 351 | m_log.ErrorFormat( |
300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 352 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
301 | item.Name, item.ItemID, m_part.AbsolutePosition, | 353 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -306,16 +358,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
306 | if (m_part.ParentGroup.m_savedScriptState != null) | 358 | if (m_part.ParentGroup.m_savedScriptState != null) |
307 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 359 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
308 | 360 | ||
309 | lock (m_items) | 361 | m_items.LockItemsForWrite(true); |
310 | { | 362 | |
311 | m_items[item.ItemID].OldItemID = item.OldItemID; | 363 | m_items[item.ItemID].OldItemID = item.OldItemID; |
312 | m_items[item.ItemID].PermsMask = 0; | 364 | m_items[item.ItemID].PermsMask = 0; |
313 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 365 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
314 | } | ||
315 | 366 | ||
367 | m_items.LockItemsForWrite(false); | ||
368 | |||
316 | string script = Utils.BytesToString(asset.Data); | 369 | string script = Utils.BytesToString(asset.Data); |
317 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 370 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
318 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 371 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
372 | StoreScriptErrors(item.ItemID, null); | ||
373 | if (!item.ScriptRunning) | ||
374 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
375 | m_part.LocalId, item.ItemID); | ||
319 | m_part.ParentGroup.AddActiveScriptCount(1); | 376 | m_part.ParentGroup.AddActiveScriptCount(1); |
320 | m_part.ScheduleFullUpdate(); | 377 | m_part.ScheduleFullUpdate(); |
321 | } | 378 | } |
@@ -386,20 +443,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 443 | ||
387 | /// <summary> | 444 | /// <summary> |
388 | /// Start a script which is in this prim's inventory. | 445 | /// Start a script which is in this prim's inventory. |
446 | /// Some processing may occur in the background, but this routine returns asap. | ||
389 | /// </summary> | 447 | /// </summary> |
390 | /// <param name="itemId"> | 448 | /// <param name="itemId"> |
391 | /// A <see cref="UUID"/> | 449 | /// A <see cref="UUID"/> |
392 | /// </param> | 450 | /// </param> |
393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 451 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 452 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 453 | lock (m_scriptErrors) |
396 | if (item != null) | 454 | { |
397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 455 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
456 | m_scriptErrors.Remove(itemId); | ||
457 | } | ||
458 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
459 | } | ||
460 | |||
461 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
462 | { | ||
463 | m_items.LockItemsForRead(true); | ||
464 | if (m_items.ContainsKey(itemId)) | ||
465 | { | ||
466 | if (m_items.ContainsKey(itemId)) | ||
467 | { | ||
468 | m_items.LockItemsForRead(false); | ||
469 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
470 | } | ||
471 | else | ||
472 | { | ||
473 | m_items.LockItemsForRead(false); | ||
474 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
475 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
476 | StoreScriptError(itemId, msg); | ||
477 | m_log.ErrorFormat( | ||
478 | "[PRIM INVENTORY]: " + | ||
479 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
480 | } | ||
481 | } | ||
398 | else | 482 | else |
483 | { | ||
484 | m_items.LockItemsForRead(false); | ||
485 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
486 | StoreScriptError(itemId, msg); | ||
399 | m_log.ErrorFormat( | 487 | m_log.ErrorFormat( |
400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 488 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
401 | itemId, m_part.Name, m_part.UUID, | 489 | itemId, m_part.Name, m_part.UUID, |
402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 490 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
491 | } | ||
492 | |||
493 | } | ||
494 | |||
495 | /// <summary> | ||
496 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
497 | /// </summary> | ||
498 | /// <param name="itemId"> | ||
499 | /// A <see cref="UUID"/> | ||
500 | /// </param> | ||
501 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
502 | { | ||
503 | ArrayList errors; | ||
504 | |||
505 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
506 | // post any compilation/loading error messages | ||
507 | lock (m_scriptErrors) | ||
508 | { | ||
509 | m_scriptErrors[itemId] = null; | ||
510 | } | ||
511 | |||
512 | // Perform compilation/loading | ||
513 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
514 | |||
515 | // Wait for and retrieve any errors | ||
516 | lock (m_scriptErrors) | ||
517 | { | ||
518 | while ((errors = m_scriptErrors[itemId]) == null) | ||
519 | { | ||
520 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
521 | { | ||
522 | m_log.ErrorFormat( | ||
523 | "[PRIM INVENTORY]: " + | ||
524 | "timedout waiting for script {0} errors", itemId); | ||
525 | errors = m_scriptErrors[itemId]; | ||
526 | if (errors == null) | ||
527 | { | ||
528 | errors = new ArrayList(1); | ||
529 | errors.Add("timedout waiting for errors"); | ||
530 | } | ||
531 | break; | ||
532 | } | ||
533 | } | ||
534 | m_scriptErrors.Remove(itemId); | ||
535 | } | ||
536 | return errors; | ||
537 | } | ||
538 | |||
539 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
540 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
541 | { | ||
542 | lock (m_scriptErrors) | ||
543 | { | ||
544 | // If compilation/loading initiated via CreateScriptInstance(), | ||
545 | // it does not want the errors, so just get out | ||
546 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
547 | { | ||
548 | return; | ||
549 | } | ||
550 | |||
551 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
552 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
553 | if (errors != null) | ||
554 | { | ||
555 | m_scriptErrors[itemId] = errors; | ||
556 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
557 | return; | ||
558 | } | ||
559 | } | ||
560 | |||
561 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
562 | // the errors are yet, so retrieve them from the script engine. | ||
563 | // This may involve some waiting internal to GetScriptErrors(). | ||
564 | errors = GetScriptErrors(itemId); | ||
565 | |||
566 | // Get a default non-null value to indicate success. | ||
567 | if (errors == null) | ||
568 | { | ||
569 | errors = new ArrayList(); | ||
570 | } | ||
571 | |||
572 | // Post to CreateScriptInstanceEr() and wake it up | ||
573 | lock (m_scriptErrors) | ||
574 | { | ||
575 | m_scriptErrors[itemId] = errors; | ||
576 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
577 | } | ||
578 | } | ||
579 | |||
580 | // Like StoreScriptErrors(), but just posts a single string message | ||
581 | private void StoreScriptError(UUID itemId, string message) | ||
582 | { | ||
583 | ArrayList errors = new ArrayList(1); | ||
584 | errors.Add(message); | ||
585 | StoreScriptErrors(itemId, errors); | ||
403 | } | 586 | } |
404 | 587 | ||
405 | /// <summary> | 588 | /// <summary> |
@@ -412,15 +595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | /// </param> | 595 | /// </param> |
413 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 596 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
414 | { | 597 | { |
415 | bool scriptPresent = false; | 598 | if (m_items.ContainsKey(itemId)) |
416 | |||
417 | lock (m_items) | ||
418 | { | ||
419 | if (m_items.ContainsKey(itemId)) | ||
420 | scriptPresent = true; | ||
421 | } | ||
422 | |||
423 | if (scriptPresent) | ||
424 | { | 599 | { |
425 | if (!sceneObjectBeingDeleted) | 600 | if (!sceneObjectBeingDeleted) |
426 | m_part.RemoveScriptEvents(itemId); | 601 | m_part.RemoveScriptEvents(itemId); |
@@ -445,14 +620,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | /// <returns></returns> | 620 | /// <returns></returns> |
446 | private bool InventoryContainsName(string name) | 621 | private bool InventoryContainsName(string name) |
447 | { | 622 | { |
448 | lock (m_items) | 623 | m_items.LockItemsForRead(true); |
624 | foreach (TaskInventoryItem item in m_items.Values) | ||
449 | { | 625 | { |
450 | foreach (TaskInventoryItem item in m_items.Values) | 626 | if (item.Name == name) |
451 | { | 627 | { |
452 | if (item.Name == name) | 628 | m_items.LockItemsForRead(false); |
453 | return true; | 629 | return true; |
454 | } | 630 | } |
455 | } | 631 | } |
632 | m_items.LockItemsForRead(false); | ||
456 | return false; | 633 | return false; |
457 | } | 634 | } |
458 | 635 | ||
@@ -494,8 +671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | /// <param name="item"></param> | 671 | /// <param name="item"></param> |
495 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 672 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
496 | { | 673 | { |
497 | List<TaskInventoryItem> il = GetInventoryItems(); | 674 | m_items.LockItemsForRead(true); |
498 | 675 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
676 | m_items.LockItemsForRead(false); | ||
499 | foreach (TaskInventoryItem i in il) | 677 | foreach (TaskInventoryItem i in il) |
500 | { | 678 | { |
501 | if (i.Name == item.Name) | 679 | if (i.Name == item.Name) |
@@ -533,14 +711,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | item.Name = name; | 711 | item.Name = name; |
534 | item.GroupID = m_part.GroupID; | 712 | item.GroupID = m_part.GroupID; |
535 | 713 | ||
536 | lock (m_items) | 714 | m_items.LockItemsForWrite(true); |
537 | m_items.Add(item.ItemID, item); | 715 | m_items.Add(item.ItemID, item); |
538 | 716 | m_items.LockItemsForWrite(false); | |
539 | if (allowedDrop) | 717 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 718 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 719 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 720 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | 721 | ||
544 | m_inventorySerial++; | 722 | m_inventorySerial++; |
545 | //m_inventorySerial += 2; | 723 | //m_inventorySerial += 2; |
546 | HasInventoryChanged = true; | 724 | HasInventoryChanged = true; |
@@ -556,15 +734,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | /// <param name="items"></param> | 734 | /// <param name="items"></param> |
557 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 735 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
558 | { | 736 | { |
559 | lock (m_items) | 737 | m_items.LockItemsForWrite(true); |
738 | foreach (TaskInventoryItem item in items) | ||
560 | { | 739 | { |
561 | foreach (TaskInventoryItem item in items) | 740 | m_items.Add(item.ItemID, item); |
562 | { | 741 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
563 | m_items.Add(item.ItemID, item); | ||
564 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
565 | } | ||
566 | m_inventorySerial++; | ||
567 | } | 742 | } |
743 | m_items.LockItemsForWrite(false); | ||
744 | |||
745 | m_inventorySerial++; | ||
568 | } | 746 | } |
569 | 747 | ||
570 | /// <summary> | 748 | /// <summary> |
@@ -575,10 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 753 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
576 | { | 754 | { |
577 | TaskInventoryItem item; | 755 | TaskInventoryItem item; |
578 | 756 | m_items.LockItemsForRead(true); | |
579 | lock (m_items) | 757 | m_items.TryGetValue(itemId, out item); |
580 | m_items.TryGetValue(itemId, out item); | 758 | m_items.LockItemsForRead(false); |
581 | |||
582 | return item; | 759 | return item; |
583 | } | 760 | } |
584 | 761 | ||
@@ -594,15 +771,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | { | 771 | { |
595 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 772 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 773 | ||
597 | lock (m_items) | 774 | m_items.LockItemsForRead(true); |
775 | |||
776 | foreach (TaskInventoryItem item in m_items.Values) | ||
598 | { | 777 | { |
599 | foreach (TaskInventoryItem item in m_items.Values) | 778 | if (item.Name == name) |
600 | { | 779 | items.Add(item); |
601 | if (item.Name == name) | ||
602 | items.Add(item); | ||
603 | } | ||
604 | } | 780 | } |
605 | 781 | ||
782 | m_items.LockItemsForRead(false); | ||
783 | |||
606 | return items; | 784 | return items; |
607 | } | 785 | } |
608 | 786 | ||
@@ -621,6 +799,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | string xmlData = Utils.BytesToString(rezAsset.Data); | 799 | string xmlData = Utils.BytesToString(rezAsset.Data); |
622 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 800 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
623 | 801 | ||
802 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
803 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
804 | group.RootPart.AttachRotation = group.GroupRotation; | ||
805 | |||
624 | group.ResetIDs(); | 806 | group.ResetIDs(); |
625 | 807 | ||
626 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 808 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -695,8 +877,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
695 | 877 | ||
696 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 878 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
697 | { | 879 | { |
698 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 880 | m_items.LockItemsForWrite(true); |
699 | if (it != null) | 881 | |
882 | if (m_items.ContainsKey(item.ItemID)) | ||
700 | { | 883 | { |
701 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 884 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
702 | 885 | ||
@@ -709,14 +892,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | item.GroupID = m_part.GroupID; | 892 | item.GroupID = m_part.GroupID; |
710 | 893 | ||
711 | if (item.AssetID == UUID.Zero) | 894 | if (item.AssetID == UUID.Zero) |
712 | item.AssetID = it.AssetID; | 895 | item.AssetID = m_items[item.ItemID].AssetID; |
713 | 896 | ||
714 | lock (m_items) | 897 | m_items[item.ItemID] = item; |
715 | { | 898 | m_inventorySerial++; |
716 | m_items[item.ItemID] = item; | ||
717 | m_inventorySerial++; | ||
718 | } | ||
719 | |||
720 | if (fireScriptEvents) | 899 | if (fireScriptEvents) |
721 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 900 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
722 | 901 | ||
@@ -725,7 +904,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | HasInventoryChanged = true; | 904 | HasInventoryChanged = true; |
726 | m_part.ParentGroup.HasGroupChanged = true; | 905 | m_part.ParentGroup.HasGroupChanged = true; |
727 | } | 906 | } |
728 | 907 | m_items.LockItemsForWrite(false); | |
729 | return true; | 908 | return true; |
730 | } | 909 | } |
731 | else | 910 | else |
@@ -736,8 +915,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | item.ItemID, m_part.Name, m_part.UUID, | 915 | item.ItemID, m_part.Name, m_part.UUID, |
737 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 916 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
738 | } | 917 | } |
739 | return false; | 918 | m_items.LockItemsForWrite(false); |
740 | 919 | ||
920 | return false; | ||
741 | } | 921 | } |
742 | 922 | ||
743 | /// <summary> | 923 | /// <summary> |
@@ -748,43 +928,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | /// in this prim's inventory.</returns> | 928 | /// in this prim's inventory.</returns> |
749 | public int RemoveInventoryItem(UUID itemID) | 929 | public int RemoveInventoryItem(UUID itemID) |
750 | { | 930 | { |
751 | TaskInventoryItem item = GetInventoryItem(itemID); | 931 | m_items.LockItemsForRead(true); |
752 | if (item != null) | 932 | |
933 | if (m_items.ContainsKey(itemID)) | ||
753 | { | 934 | { |
754 | int type = m_items[itemID].InvType; | 935 | int type = m_items[itemID].InvType; |
936 | m_items.LockItemsForRead(false); | ||
755 | if (type == 10) // Script | 937 | if (type == 10) // Script |
756 | { | 938 | { |
757 | m_part.RemoveScriptEvents(itemID); | ||
758 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 939 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
759 | } | 940 | } |
941 | m_items.LockItemsForWrite(true); | ||
760 | m_items.Remove(itemID); | 942 | m_items.Remove(itemID); |
943 | m_items.LockItemsForWrite(false); | ||
761 | m_inventorySerial++; | 944 | m_inventorySerial++; |
762 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 945 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
763 | 946 | ||
764 | HasInventoryChanged = true; | 947 | HasInventoryChanged = true; |
765 | m_part.ParentGroup.HasGroupChanged = true; | 948 | m_part.ParentGroup.HasGroupChanged = true; |
766 | 949 | ||
767 | if (!ContainsScripts()) | 950 | int scriptcount = 0; |
951 | m_items.LockItemsForRead(true); | ||
952 | foreach (TaskInventoryItem item in m_items.Values) | ||
953 | { | ||
954 | if (item.Type == 10) | ||
955 | { | ||
956 | scriptcount++; | ||
957 | } | ||
958 | } | ||
959 | m_items.LockItemsForRead(false); | ||
960 | |||
961 | |||
962 | if (scriptcount <= 0) | ||
963 | { | ||
768 | m_part.RemFlag(PrimFlags.Scripted); | 964 | m_part.RemFlag(PrimFlags.Scripted); |
965 | } | ||
769 | 966 | ||
770 | m_part.ScheduleFullUpdate(); | 967 | m_part.ScheduleFullUpdate(); |
771 | 968 | ||
772 | return type; | 969 | return type; |
773 | |||
774 | } | 970 | } |
775 | else | 971 | else |
776 | { | 972 | { |
973 | m_items.LockItemsForRead(false); | ||
777 | m_log.ErrorFormat( | 974 | m_log.ErrorFormat( |
778 | "[PRIM INVENTORY]: " + | 975 | "[PRIM INVENTORY]: " + |
779 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 976 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
780 | itemID, m_part.Name, m_part.UUID, | 977 | itemID, m_part.Name, m_part.UUID); |
781 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
782 | } | 978 | } |
783 | 979 | ||
784 | return -1; | 980 | return -1; |
785 | } | 981 | } |
786 | 982 | ||
787 | private bool CreateInventoryFile() | 983 | private bool CreateInventoryFileName() |
788 | { | 984 | { |
789 | // m_log.DebugFormat( | 985 | // m_log.DebugFormat( |
790 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 986 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -793,116 +989,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
793 | if (m_inventoryFileName == String.Empty || | 989 | if (m_inventoryFileName == String.Empty || |
794 | m_inventoryFileNameSerial < m_inventorySerial) | 990 | m_inventoryFileNameSerial < m_inventorySerial) |
795 | { | 991 | { |
796 | // Something changed, we need to create a new file | ||
797 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 992 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
798 | m_inventoryFileNameSerial = m_inventorySerial; | 993 | m_inventoryFileNameSerial = m_inventorySerial; |
799 | 994 | ||
800 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 995 | return true; |
996 | } | ||
997 | |||
998 | return false; | ||
999 | } | ||
1000 | |||
1001 | /// <summary> | ||
1002 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1003 | /// </summary> | ||
1004 | /// <param name="xferManager"></param> | ||
1005 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1006 | { | ||
1007 | bool changed = CreateInventoryFileName(); | ||
1008 | |||
1009 | bool includeAssets = false; | ||
1010 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1011 | includeAssets = true; | ||
1012 | |||
1013 | if (m_inventoryPrivileged != includeAssets) | ||
1014 | changed = true; | ||
1015 | |||
1016 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1017 | |||
1018 | Items.LockItemsForRead(true); | ||
1019 | |||
1020 | if (m_inventorySerial == 0) // No inventory | ||
1021 | { | ||
1022 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1023 | Items.LockItemsForRead(false); | ||
1024 | return; | ||
1025 | } | ||
801 | 1026 | ||
802 | lock (m_items) | 1027 | if (m_items.Count == 0) // No inventory |
1028 | { | ||
1029 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1030 | Items.LockItemsForRead(false); | ||
1031 | return; | ||
1032 | } | ||
1033 | |||
1034 | if (!changed) | ||
1035 | { | ||
1036 | if (m_inventoryFileData.Length > 2) | ||
803 | { | 1037 | { |
804 | foreach (TaskInventoryItem item in m_items.Values) | 1038 | xferManager.AddNewFile(m_inventoryFileName, |
805 | { | 1039 | m_inventoryFileData); |
806 | // m_log.DebugFormat( | 1040 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
807 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1041 | Util.StringToBytes256(m_inventoryFileName)); |
808 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
809 | 1042 | ||
810 | UUID ownerID = item.OwnerID; | 1043 | Items.LockItemsForRead(false); |
811 | uint everyoneMask = 0; | 1044 | return; |
812 | uint baseMask = item.BasePermissions; | 1045 | } |
813 | uint ownerMask = item.CurrentPermissions; | 1046 | } |
814 | uint groupMask = item.GroupPermissions; | ||
815 | 1047 | ||
816 | invString.AddItemStart(); | 1048 | m_inventoryPrivileged = includeAssets; |
817 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
818 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
819 | 1049 | ||
820 | invString.AddPermissionsStart(); | 1050 | foreach (TaskInventoryItem item in m_items.Values) |
1051 | { | ||
1052 | UUID ownerID = item.OwnerID; | ||
1053 | uint everyoneMask = 0; | ||
1054 | uint baseMask = item.BasePermissions; | ||
1055 | uint ownerMask = item.CurrentPermissions; | ||
1056 | uint groupMask = item.GroupPermissions; | ||
821 | 1057 | ||
822 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1058 | invString.AddItemStart(); |
823 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1059 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
824 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1060 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
825 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
826 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
827 | 1061 | ||
828 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1062 | invString.AddPermissionsStart(); |
829 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
830 | 1063 | ||
831 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1064 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1065 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1066 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1067 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1068 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
832 | 1069 | ||
833 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1070 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
834 | invString.AddSectionEnd(); | 1071 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
835 | 1072 | ||
836 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1073 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
837 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
838 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
839 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
840 | 1074 | ||
841 | invString.AddSaleStart(); | 1075 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
842 | invString.AddNameValueLine("sale_type", "not"); | 1076 | invString.AddSectionEnd(); |
843 | invString.AddNameValueLine("sale_price", "0"); | ||
844 | invString.AddSectionEnd(); | ||
845 | 1077 | ||
846 | invString.AddNameValueLine("name", item.Name + "|"); | 1078 | if (includeAssets) |
847 | invString.AddNameValueLine("desc", item.Description + "|"); | 1079 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1080 | else | ||
1081 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1082 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1083 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1084 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
848 | 1085 | ||
849 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1086 | invString.AddSaleStart(); |
850 | invString.AddSectionEnd(); | 1087 | invString.AddNameValueLine("sale_type", "not"); |
851 | } | 1088 | invString.AddNameValueLine("sale_price", "0"); |
852 | } | 1089 | invString.AddSectionEnd(); |
853 | 1090 | ||
854 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1091 | invString.AddNameValueLine("name", item.Name + "|"); |
1092 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
855 | 1093 | ||
856 | return true; | 1094 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1095 | invString.AddSectionEnd(); | ||
857 | } | 1096 | } |
858 | 1097 | ||
859 | // No need to recreate, the existing file is fine | 1098 | Items.LockItemsForRead(false); |
860 | return false; | ||
861 | } | ||
862 | 1099 | ||
863 | /// <summary> | 1100 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
864 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
865 | /// </summary> | ||
866 | /// <param name="xferManager"></param> | ||
867 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
868 | { | ||
869 | lock (m_items) | ||
870 | { | ||
871 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
872 | // a new script if any previous deletion has left the prim inventory empty. | ||
873 | if (m_items.Count == 0) // No inventory | ||
874 | { | ||
875 | // m_log.DebugFormat( | ||
876 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
877 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
878 | |||
879 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
880 | return; | ||
881 | } | ||
882 | 1101 | ||
883 | CreateInventoryFile(); | 1102 | if (m_inventoryFileData.Length > 2) |
884 | 1103 | { | |
885 | // In principle, we should only do the rest if the inventory changed; | 1104 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
886 | // by sending m_inventorySerial to the client, it ought to know | 1105 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
887 | // that nothing changed and that it doesn't need to request the file. | 1106 | Util.StringToBytes256(m_inventoryFileName)); |
888 | // Unfortunately, it doesn't look like the client optimizes this; | 1107 | return; |
889 | // the client seems to always come back and request the Xfer, | ||
890 | // no matter what value m_inventorySerial has. | ||
891 | // FIXME: Could probably be > 0 here rather than > 2 | ||
892 | if (m_inventoryFileData.Length > 2) | ||
893 | { | ||
894 | // Add the file for Xfer | ||
895 | // m_log.DebugFormat( | ||
896 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
897 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
898 | |||
899 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
900 | } | ||
901 | |||
902 | // Tell the client we're ready to Xfer the file | ||
903 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
904 | Util.StringToBytes256(m_inventoryFileName)); | ||
905 | } | 1108 | } |
1109 | |||
1110 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
906 | } | 1111 | } |
907 | 1112 | ||
908 | /// <summary> | 1113 | /// <summary> |
@@ -911,13 +1116,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// <param name="datastore"></param> | 1116 | /// <param name="datastore"></param> |
912 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1117 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
913 | { | 1118 | { |
914 | if (HasInventoryChanged) | 1119 | // Removed this because linking will cause an immediate delete of the new |
915 | { | 1120 | // child prim from the database and the subsequent storing of the prim sees |
916 | HasInventoryChanged = false; | 1121 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
917 | List<TaskInventoryItem> items = GetInventoryItems(); | 1122 | // of storing prim inventory needlessly is much less than the aggravation |
918 | datastore.StorePrimInventory(m_part.UUID, items); | 1123 | // of prim inventory loss. |
1124 | // if (HasInventoryChanged) | ||
1125 | // { | ||
1126 | Items.LockItemsForRead(true); | ||
1127 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1128 | Items.LockItemsForRead(false); | ||
919 | 1129 | ||
920 | } | 1130 | HasInventoryChanged = false; |
1131 | // } | ||
921 | } | 1132 | } |
922 | 1133 | ||
923 | public class InventoryStringBuilder | 1134 | public class InventoryStringBuilder |
@@ -983,82 +1194,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1194 | { |
984 | uint mask=0x7fffffff; | 1195 | uint mask=0x7fffffff; |
985 | 1196 | ||
986 | lock (m_items) | 1197 | foreach (TaskInventoryItem item in m_items.Values) |
987 | { | 1198 | { |
988 | foreach (TaskInventoryItem item in m_items.Values) | 1199 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1200 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1201 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1202 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1203 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1204 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1205 | |||
1206 | if (item.InvType == (int)InventoryType.Object) | ||
989 | { | 1207 | { |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1208 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1209 | mask &= ~((uint)PermissionMask.Copy >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1210 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1211 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
994 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1212 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
995 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1213 | mask &= ~((uint)PermissionMask.Modify >> 13); |
996 | |||
997 | if (item.InvType != (int)InventoryType.Object) | ||
998 | { | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1003 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1004 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1005 | } | ||
1006 | else | ||
1007 | { | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1012 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1013 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1014 | } | ||
1015 | |||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Copy; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Transfer; | ||
1020 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1021 | mask &= ~(uint)PermissionMask.Modify; | ||
1022 | } | 1214 | } |
1215 | |||
1216 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1217 | mask &= ~(uint)PermissionMask.Copy; | ||
1218 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1219 | mask &= ~(uint)PermissionMask.Transfer; | ||
1220 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1221 | mask &= ~(uint)PermissionMask.Modify; | ||
1023 | } | 1222 | } |
1024 | |||
1025 | return mask; | 1223 | return mask; |
1026 | } | 1224 | } |
1027 | 1225 | ||
1028 | public void ApplyNextOwnerPermissions() | 1226 | public void ApplyNextOwnerPermissions() |
1029 | { | 1227 | { |
1030 | lock (m_items) | 1228 | foreach (TaskInventoryItem item in m_items.Values) |
1031 | { | 1229 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1230 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1033 | { | 1231 | { |
1034 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1232 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1035 | { | 1233 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1234 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1235 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1236 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1237 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1042 | } | ||
1043 | item.CurrentPermissions &= item.NextPermissions; | ||
1044 | item.BasePermissions &= item.NextPermissions; | ||
1045 | item.EveryonePermissions &= item.NextPermissions; | ||
1046 | item.OwnerChanged = true; | ||
1047 | item.PermsMask = 0; | ||
1048 | item.PermsGranter = UUID.Zero; | ||
1049 | } | 1238 | } |
1239 | item.OwnerChanged = true; | ||
1240 | item.CurrentPermissions &= item.NextPermissions; | ||
1241 | item.BasePermissions &= item.NextPermissions; | ||
1242 | item.EveryonePermissions &= item.NextPermissions; | ||
1243 | item.PermsMask = 0; | ||
1244 | item.PermsGranter = UUID.Zero; | ||
1050 | } | 1245 | } |
1051 | } | 1246 | } |
1052 | 1247 | ||
1053 | public void ApplyGodPermissions(uint perms) | 1248 | public void ApplyGodPermissions(uint perms) |
1054 | { | 1249 | { |
1055 | lock (m_items) | 1250 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | 1251 | { |
1057 | foreach (TaskInventoryItem item in m_items.Values) | 1252 | item.CurrentPermissions = perms; |
1058 | { | 1253 | item.BasePermissions = perms; |
1059 | item.CurrentPermissions = perms; | ||
1060 | item.BasePermissions = perms; | ||
1061 | } | ||
1062 | } | 1254 | } |
1063 | 1255 | ||
1064 | m_inventorySerial++; | 1256 | m_inventorySerial++; |
@@ -1071,14 +1263,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | /// <returns></returns> | 1263 | /// <returns></returns> |
1072 | public bool ContainsScripts() | 1264 | public bool ContainsScripts() |
1073 | { | 1265 | { |
1074 | lock (m_items) | 1266 | foreach (TaskInventoryItem item in m_items.Values) |
1075 | { | 1267 | { |
1076 | foreach (TaskInventoryItem item in m_items.Values) | 1268 | if (item.InvType == (int)InventoryType.LSL) |
1077 | { | 1269 | { |
1078 | if (item.InvType == (int)InventoryType.LSL) | 1270 | return true; |
1079 | { | ||
1080 | return true; | ||
1081 | } | ||
1082 | } | 1271 | } |
1083 | } | 1272 | } |
1084 | 1273 | ||
@@ -1092,17 +1281,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | public int ScriptCount() | 1281 | public int ScriptCount() |
1093 | { | 1282 | { |
1094 | int count = 0; | 1283 | int count = 0; |
1095 | lock (m_items) | 1284 | Items.LockItemsForRead(true); |
1285 | foreach (TaskInventoryItem item in m_items.Values) | ||
1096 | { | 1286 | { |
1097 | foreach (TaskInventoryItem item in m_items.Values) | 1287 | if (item.InvType == (int)InventoryType.LSL) |
1098 | { | 1288 | { |
1099 | if (item.InvType == (int)InventoryType.LSL) | 1289 | count++; |
1100 | { | ||
1101 | count++; | ||
1102 | } | ||
1103 | } | 1290 | } |
1104 | } | 1291 | } |
1105 | 1292 | Items.LockItemsForRead(false); | |
1106 | return count; | 1293 | return count; |
1107 | } | 1294 | } |
1108 | /// <summary> | 1295 | /// <summary> |
@@ -1138,11 +1325,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1138 | { | 1325 | { |
1139 | List<UUID> ret = new List<UUID>(); | 1326 | List<UUID> ret = new List<UUID>(); |
1140 | 1327 | ||
1141 | lock (m_items) | 1328 | foreach (TaskInventoryItem item in m_items.Values) |
1142 | { | 1329 | ret.Add(item.ItemID); |
1143 | foreach (TaskInventoryItem item in m_items.Values) | ||
1144 | ret.Add(item.ItemID); | ||
1145 | } | ||
1146 | 1330 | ||
1147 | return ret; | 1331 | return ret; |
1148 | } | 1332 | } |
@@ -1151,8 +1335,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | { | 1335 | { |
1152 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1336 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1153 | 1337 | ||
1154 | lock (m_items) | 1338 | Items.LockItemsForRead(true); |
1155 | ret = new List<TaskInventoryItem>(m_items.Values); | 1339 | ret = new List<TaskInventoryItem>(m_items.Values); |
1340 | Items.LockItemsForRead(false); | ||
1156 | 1341 | ||
1157 | return ret; | 1342 | return ret; |
1158 | } | 1343 | } |
@@ -1161,18 +1346,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | { | 1346 | { |
1162 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1347 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1163 | 1348 | ||
1164 | lock (m_items) | 1349 | Items.LockItemsForRead(true); |
1165 | { | 1350 | |
1166 | foreach (TaskInventoryItem item in m_items.Values) | 1351 | foreach (TaskInventoryItem item in m_items.Values) |
1167 | if (item.InvType == (int)type) | 1352 | if (item.InvType == (int)type) |
1168 | ret.Add(item); | 1353 | ret.Add(item); |
1169 | } | 1354 | |
1355 | Items.LockItemsForRead(false); | ||
1170 | 1356 | ||
1171 | return ret; | 1357 | return ret; |
1172 | } | 1358 | } |
1173 | 1359 | ||
1174 | public Dictionary<UUID, string> GetScriptStates() | 1360 | public Dictionary<UUID, string> GetScriptStates() |
1175 | { | 1361 | { |
1362 | return GetScriptStates(false); | ||
1363 | } | ||
1364 | |||
1365 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1366 | { | ||
1176 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1367 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1177 | 1368 | ||
1178 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1369 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1194,14 +1385,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | string n = e.GetXMLState(item.ItemID); | 1385 | string n = e.GetXMLState(item.ItemID); |
1195 | if (n != String.Empty) | 1386 | if (n != String.Empty) |
1196 | { | 1387 | { |
1197 | if (!ret.ContainsKey(item.ItemID)) | 1388 | if (oldIDs) |
1198 | ret[item.ItemID] = n; | 1389 | { |
1390 | if (!ret.ContainsKey(item.OldItemID)) | ||
1391 | ret[item.OldItemID] = n; | ||
1392 | } | ||
1393 | else | ||
1394 | { | ||
1395 | if (!ret.ContainsKey(item.ItemID)) | ||
1396 | ret[item.ItemID] = n; | ||
1397 | } | ||
1199 | break; | 1398 | break; |
1200 | } | 1399 | } |
1201 | } | 1400 | } |
1202 | } | 1401 | } |
1203 | } | 1402 | } |
1204 | |||
1205 | return ret; | 1403 | return ret; |
1206 | } | 1404 | } |
1207 | 1405 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bdcef71..34362bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
99 | /// issue #1716 | 100 | /// issue #1716 |
100 | /// </summary> | 101 | /// </summary> |
101 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
102 | 103 | ||
103 | /// <summary> | 104 | /// <summary> |
104 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 105 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -175,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 176 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
176 | // private int m_updateCount = 0; //KF: Update Anims for a while | 177 | // private int m_updateCount = 0; //KF: Update Anims for a while |
177 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 178 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
179 | private List<uint> m_lastColliders = new List<uint>(); | ||
178 | 180 | ||
179 | private TeleportFlags m_teleportFlags; | 181 | private TeleportFlags m_teleportFlags; |
180 | public TeleportFlags TeleportFlags | 182 | public TeleportFlags TeleportFlags |
@@ -236,6 +238,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | //private int m_moveToPositionStateStatus; | 238 | //private int m_moveToPositionStateStatus; |
237 | //***************************************************** | 239 | //***************************************************** |
238 | 240 | ||
241 | private bool m_collisionEventFlag = false; | ||
242 | private object m_collisionEventLock = new Object(); | ||
243 | |||
244 | private int m_movementAnimationUpdateCounter = 0; | ||
245 | |||
246 | private Vector3 m_prevSitOffset; | ||
247 | |||
239 | protected AvatarAppearance m_appearance; | 248 | protected AvatarAppearance m_appearance; |
240 | 249 | ||
241 | public AvatarAppearance Appearance | 250 | public AvatarAppearance Appearance |
@@ -577,6 +586,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | /// </summary> | 586 | /// </summary> |
578 | public uint ParentID { get; set; } | 587 | public uint ParentID { get; set; } |
579 | 588 | ||
589 | public UUID ParentUUID | ||
590 | { | ||
591 | get { return m_parentUUID; } | ||
592 | set { m_parentUUID = value; } | ||
593 | } | ||
594 | private UUID m_parentUUID = UUID.Zero; | ||
595 | |||
580 | /// <summary> | 596 | /// <summary> |
581 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 597 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
582 | /// </summary> | 598 | /// </summary> |
@@ -737,6 +753,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | Appearance = appearance; | 753 | Appearance = appearance; |
738 | } | 754 | } |
739 | 755 | ||
756 | private void RegionHeartbeatEnd(Scene scene) | ||
757 | { | ||
758 | if (IsChildAgent) | ||
759 | return; | ||
760 | |||
761 | m_movementAnimationUpdateCounter ++; | ||
762 | if (m_movementAnimationUpdateCounter >= 2) | ||
763 | { | ||
764 | m_movementAnimationUpdateCounter = 0; | ||
765 | if (Animator != null) | ||
766 | { | ||
767 | // If the parentID == 0 we are not sitting | ||
768 | // if !SitGournd then we are not sitting on the ground | ||
769 | // Fairly straightforward, now here comes the twist | ||
770 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
771 | // be sat on an object that isn't there yet. Should | ||
772 | // be treated as if sat. | ||
773 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
774 | Animator.UpdateMovementAnimations(); | ||
775 | } | ||
776 | else | ||
777 | { | ||
778 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
779 | } | ||
780 | } | ||
781 | } | ||
782 | |||
740 | public void RegisterToEvents() | 783 | public void RegisterToEvents() |
741 | { | 784 | { |
742 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 785 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -746,6 +789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 789 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
747 | ControllingClient.OnStartAnim += HandleStartAnim; | 790 | ControllingClient.OnStartAnim += HandleStartAnim; |
748 | ControllingClient.OnStopAnim += HandleStopAnim; | 791 | ControllingClient.OnStopAnim += HandleStopAnim; |
792 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
749 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 793 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
750 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 794 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
751 | 795 | ||
@@ -806,10 +850,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 850 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
807 | Name, m_scene.RegionInfo.RegionName); | 851 | Name, m_scene.RegionInfo.RegionName); |
808 | 852 | ||
809 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
810 | |||
811 | bool wasChild = IsChildAgent; | 853 | bool wasChild = IsChildAgent; |
812 | IsChildAgent = false; | 854 | |
855 | if (ParentUUID != UUID.Zero) | ||
856 | { | ||
857 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
858 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
859 | if (part == null) | ||
860 | { | ||
861 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
862 | } | ||
863 | else | ||
864 | { | ||
865 | part.ParentGroup.AddAvatar(UUID); | ||
866 | if (part.SitTargetPosition != Vector3.Zero) | ||
867 | part.SitTargetAvatar = UUID; | ||
868 | ParentPosition = part.GetWorldPosition(); | ||
869 | ParentID = part.LocalId; | ||
870 | ParentPart = part; | ||
871 | m_pos = m_prevSitOffset; | ||
872 | pos = ParentPosition; | ||
873 | } | ||
874 | ParentUUID = UUID.Zero; | ||
875 | |||
876 | IsChildAgent = false; | ||
877 | |||
878 | Animator.TrySetMovementAnimation("SIT"); | ||
879 | } | ||
880 | else | ||
881 | { | ||
882 | IsChildAgent = false; | ||
883 | } | ||
884 | |||
813 | 885 | ||
814 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 886 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
815 | if (gm != null) | 887 | if (gm != null) |
@@ -819,62 +891,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
819 | 891 | ||
820 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 892 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
821 | 893 | ||
822 | // Moved this from SendInitialData to ensure that Appearance is initialized | 894 | if (ParentID == 0) |
823 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
824 | // related to the handling of attachments | ||
825 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
826 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
827 | { | 895 | { |
828 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 896 | // Moved this from SendInitialData to ensure that Appearance is initialized |
829 | pos.X = crossedBorder.BorderLine.Z - 1; | 897 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
830 | } | 898 | // related to the handling of attachments |
899 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
900 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
901 | { | ||
902 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
903 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
904 | } | ||
831 | 905 | ||
832 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 906 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
833 | { | 907 | { |
834 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 908 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
835 | pos.Y = crossedBorder.BorderLine.Z - 1; | 909 | pos.Y = crossedBorder.BorderLine.Z - 1; |
836 | } | 910 | } |
837 | 911 | ||
838 | CheckAndAdjustLandingPoint(ref pos); | 912 | CheckAndAdjustLandingPoint(ref pos); |
839 | 913 | ||
840 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 914 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
841 | { | 915 | { |
842 | m_log.WarnFormat( | 916 | m_log.WarnFormat( |
843 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 917 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
844 | pos, Name, UUID); | 918 | pos, Name, UUID); |
845 | 919 | ||
846 | if (pos.X < 0f) pos.X = 0f; | 920 | if (pos.X < 0f) pos.X = 0f; |
847 | if (pos.Y < 0f) pos.Y = 0f; | 921 | if (pos.Y < 0f) pos.Y = 0f; |
848 | if (pos.Z < 0f) pos.Z = 0f; | 922 | if (pos.Z < 0f) pos.Z = 0f; |
849 | } | 923 | } |
850 | 924 | ||
851 | float localAVHeight = 1.56f; | 925 | float localAVHeight = 1.56f; |
852 | if (Appearance.AvatarHeight > 0) | 926 | if (Appearance.AvatarHeight > 0) |
853 | localAVHeight = Appearance.AvatarHeight; | 927 | localAVHeight = Appearance.AvatarHeight; |
854 | 928 | ||
855 | float posZLimit = 0; | 929 | float posZLimit = 0; |
856 | 930 | ||
857 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 931 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
858 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 932 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
859 | 933 | ||
860 | float newPosZ = posZLimit + localAVHeight / 2; | 934 | float newPosZ = posZLimit + localAVHeight / 2; |
861 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 935 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
862 | { | 936 | { |
863 | pos.Z = newPosZ; | 937 | pos.Z = newPosZ; |
864 | } | 938 | } |
865 | AbsolutePosition = pos; | 939 | AbsolutePosition = pos; |
866 | 940 | ||
867 | AddToPhysicalScene(isFlying); | 941 | if (m_teleportFlags == TeleportFlags.Default) |
942 | { | ||
943 | Vector3 vel = Velocity; | ||
944 | AddToPhysicalScene(isFlying); | ||
945 | if (PhysicsActor != null) | ||
946 | PhysicsActor.SetMomentum(vel); | ||
947 | } | ||
948 | else | ||
949 | AddToPhysicalScene(isFlying); | ||
868 | 950 | ||
869 | if (ForceFly) | 951 | if (ForceFly) |
870 | { | 952 | { |
871 | Flying = true; | 953 | Flying = true; |
872 | } | 954 | } |
873 | else if (FlyDisabled) | 955 | else if (FlyDisabled) |
874 | { | 956 | { |
875 | Flying = false; | 957 | Flying = false; |
958 | } | ||
876 | } | 959 | } |
877 | |||
878 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 960 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
879 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 961 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
880 | // elsewhere anyway | 962 | // elsewhere anyway |
@@ -892,14 +974,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | { | 974 | { |
893 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 975 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
894 | // Resume scripts | 976 | // Resume scripts |
895 | foreach (SceneObjectGroup sog in m_attachments) | 977 | Util.FireAndForget(delegate(object x) { |
896 | { | 978 | foreach (SceneObjectGroup sog in m_attachments) |
897 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 979 | { |
898 | sog.ResumeScripts(); | 980 | sog.ScheduleGroupForFullUpdate(); |
899 | } | 981 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
982 | sog.ResumeScripts(); | ||
983 | } | ||
984 | }); | ||
900 | } | 985 | } |
901 | } | 986 | } |
902 | 987 | ||
988 | SendAvatarDataToAllAgents(); | ||
989 | |||
903 | // send the animations of the other presences to me | 990 | // send the animations of the other presences to me |
904 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 991 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
905 | { | 992 | { |
@@ -910,9 +997,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 997 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
911 | // stall on the border crossing since the existing child agent will still have the last movement | 998 | // stall on the border crossing since the existing child agent will still have the last movement |
912 | // recorded, which stops the input from being processed. | 999 | // recorded, which stops the input from being processed. |
1000 | |||
913 | MovementFlag = 0; | 1001 | MovementFlag = 0; |
914 | 1002 | ||
915 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1003 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1004 | |||
1005 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
916 | } | 1006 | } |
917 | 1007 | ||
918 | public int GetStateSource() | 1008 | public int GetStateSource() |
@@ -940,12 +1030,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | /// </remarks> | 1030 | /// </remarks> |
941 | public void MakeChildAgent() | 1031 | public void MakeChildAgent() |
942 | { | 1032 | { |
1033 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1034 | |||
943 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1035 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
944 | 1036 | ||
945 | // Reset these so that teleporting in and walking out isn't seen | 1037 | // Reset these so that teleporting in and walking out isn't seen |
946 | // as teleporting back | 1038 | // as teleporting back |
947 | TeleportFlags = TeleportFlags.Default; | 1039 | TeleportFlags = TeleportFlags.Default; |
948 | 1040 | ||
1041 | MovementFlag = 0; | ||
1042 | |||
949 | // It looks like Animator is set to null somewhere, and MakeChild | 1043 | // It looks like Animator is set to null somewhere, and MakeChild |
950 | // is called after that. Probably in aborted teleports. | 1044 | // is called after that. Probably in aborted teleports. |
951 | if (Animator == null) | 1045 | if (Animator == null) |
@@ -953,6 +1047,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | else | 1047 | else |
954 | Animator.ResetAnimations(); | 1048 | Animator.ResetAnimations(); |
955 | 1049 | ||
1050 | |||
956 | // m_log.DebugFormat( | 1051 | // m_log.DebugFormat( |
957 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1052 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
958 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1053 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -979,9 +1074,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | { | 1074 | { |
980 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1075 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
981 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1076 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
982 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
983 | PhysicsActor.UnSubscribeEvents(); | ||
984 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1077 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1078 | PhysicsActor.UnSubscribeEvents(); | ||
1079 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
985 | PhysicsActor = null; | 1080 | PhysicsActor = null; |
986 | } | 1081 | } |
987 | // else | 1082 | // else |
@@ -998,7 +1093,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | /// <param name="pos"></param> | 1093 | /// <param name="pos"></param> |
999 | public void Teleport(Vector3 pos) | 1094 | public void Teleport(Vector3 pos) |
1000 | { | 1095 | { |
1001 | TeleportWithMomentum(pos, null); | 1096 | TeleportWithMomentum(pos, Vector3.Zero); |
1002 | } | 1097 | } |
1003 | 1098 | ||
1004 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1099 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1022,6 +1117,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | SendTerseUpdateToAllClients(); | 1117 | SendTerseUpdateToAllClients(); |
1023 | } | 1118 | } |
1024 | 1119 | ||
1120 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1121 | { | ||
1122 | CheckLandingPoint(ref newpos); | ||
1123 | AbsolutePosition = newpos; | ||
1124 | |||
1125 | if (newvel.HasValue) | ||
1126 | { | ||
1127 | if ((Vector3)newvel == Vector3.Zero) | ||
1128 | { | ||
1129 | if (PhysicsActor != null) | ||
1130 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1131 | m_velocity = Vector3.Zero; | ||
1132 | } | ||
1133 | else | ||
1134 | { | ||
1135 | if (PhysicsActor != null) | ||
1136 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1137 | m_velocity = (Vector3)newvel; | ||
1138 | |||
1139 | if (rotateToVelXY) | ||
1140 | { | ||
1141 | Vector3 lookAt = (Vector3)newvel; | ||
1142 | lookAt.Z = 0; | ||
1143 | lookAt.Normalize(); | ||
1144 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1145 | return; | ||
1146 | } | ||
1147 | } | ||
1148 | } | ||
1149 | |||
1150 | SendTerseUpdateToAllClients(); | ||
1151 | } | ||
1152 | |||
1153 | |||
1154 | |||
1025 | public void StopFlying() | 1155 | public void StopFlying() |
1026 | { | 1156 | { |
1027 | ControllingClient.StopFlying(this); | 1157 | ControllingClient.StopFlying(this); |
@@ -1331,8 +1461,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | { | 1461 | { |
1332 | if (m_followCamAuto) | 1462 | if (m_followCamAuto) |
1333 | { | 1463 | { |
1334 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1464 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1335 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1465 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1466 | |||
1467 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1468 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1469 | float distTocamlen = distTocam.Length(); | ||
1470 | if (distTocamlen > 0) | ||
1471 | { | ||
1472 | distTocam *= 1.0f / distTocamlen; | ||
1473 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1474 | } | ||
1475 | |||
1336 | } | 1476 | } |
1337 | } | 1477 | } |
1338 | 1478 | ||
@@ -1766,12 +1906,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1766 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1906 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1767 | 1907 | ||
1768 | SitGround = false; | 1908 | SitGround = false; |
1909 | |||
1910 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1769 | if (PhysicsActor == null) | 1911 | if (PhysicsActor == null) |
1770 | AddToPhysicalScene(false); | 1912 | AddToPhysicalScene(false); |
1913 | */ | ||
1771 | 1914 | ||
1772 | if (ParentID != 0) | 1915 | if (ParentID != 0) |
1773 | { | 1916 | { |
1774 | SceneObjectPart part = ParentPart; | 1917 | SceneObjectPart part = ParentPart; |
1918 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1919 | |||
1775 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1920 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1776 | if (taskIDict != null) | 1921 | if (taskIDict != null) |
1777 | { | 1922 | { |
@@ -1791,6 +1936,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | if (part.SitTargetAvatar == UUID) | 1936 | if (part.SitTargetAvatar == UUID) |
1792 | part.SitTargetAvatar = UUID.Zero; | 1937 | part.SitTargetAvatar = UUID.Zero; |
1793 | 1938 | ||
1939 | part.ParentGroup.DeleteAvatar(UUID); | ||
1794 | ParentPosition = part.GetWorldPosition(); | 1940 | ParentPosition = part.GetWorldPosition(); |
1795 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1941 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1796 | 1942 | ||
@@ -1799,6 +1945,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1799 | 1945 | ||
1800 | ParentID = 0; | 1946 | ParentID = 0; |
1801 | ParentPart = null; | 1947 | ParentPart = null; |
1948 | |||
1949 | if (PhysicsActor == null) | ||
1950 | AddToPhysicalScene(false); | ||
1951 | |||
1802 | SendAvatarDataToAllAgents(); | 1952 | SendAvatarDataToAllAgents(); |
1803 | m_requestedSitTargetID = 0; | 1953 | m_requestedSitTargetID = 0; |
1804 | 1954 | ||
@@ -1806,6 +1956,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1956 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1807 | } | 1957 | } |
1808 | 1958 | ||
1959 | else if (PhysicsActor == null) | ||
1960 | AddToPhysicalScene(false); | ||
1961 | |||
1809 | Animator.TrySetMovementAnimation("STAND"); | 1962 | Animator.TrySetMovementAnimation("STAND"); |
1810 | } | 1963 | } |
1811 | 1964 | ||
@@ -1929,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1929 | forceMouselook = part.GetForceMouselook(); | 2082 | forceMouselook = part.GetForceMouselook(); |
1930 | 2083 | ||
1931 | ControllingClient.SendSitResponse( | 2084 | ControllingClient.SendSitResponse( |
1932 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2085 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1933 | 2086 | ||
1934 | m_requestedSitTargetUUID = targetID; | 2087 | m_requestedSitTargetUUID = targetID; |
1935 | 2088 | ||
@@ -2211,14 +2364,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2211 | 2364 | ||
2212 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2365 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2213 | 2366 | ||
2214 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2367 | double x, y, z, m; |
2368 | |||
2369 | Quaternion r = sitTargetOrient; | ||
2370 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2371 | |||
2372 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2373 | { | ||
2374 | m = 1.0 / Math.Sqrt(m); | ||
2375 | r.X *= (float)m; | ||
2376 | r.Y *= (float)m; | ||
2377 | r.Z *= (float)m; | ||
2378 | r.W *= (float)m; | ||
2379 | } | ||
2380 | |||
2381 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2382 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2383 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2384 | |||
2385 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2386 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2387 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2215 | Rotation = sitTargetOrient; | 2388 | Rotation = sitTargetOrient; |
2216 | ParentPosition = part.AbsolutePosition; | 2389 | ParentPosition = part.AbsolutePosition; |
2390 | part.ParentGroup.AddAvatar(UUID); | ||
2217 | } | 2391 | } |
2218 | else | 2392 | else |
2219 | { | 2393 | { |
2220 | m_pos -= part.AbsolutePosition; | 2394 | m_pos -= part.AbsolutePosition; |
2221 | ParentPosition = part.AbsolutePosition; | 2395 | ParentPosition = part.AbsolutePosition; |
2396 | part.ParentGroup.AddAvatar(UUID); | ||
2222 | 2397 | ||
2223 | // m_log.DebugFormat( | 2398 | // m_log.DebugFormat( |
2224 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2399 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2263,6 +2438,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2263 | Animator.RemoveAnimation(animID); | 2438 | Animator.RemoveAnimation(animID); |
2264 | } | 2439 | } |
2265 | 2440 | ||
2441 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2442 | { | ||
2443 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2444 | } | ||
2445 | |||
2446 | |||
2447 | |||
2266 | /// <summary> | 2448 | /// <summary> |
2267 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2449 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2268 | /// </summary> | 2450 | /// </summary> |
@@ -2316,14 +2498,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2316 | direc.Z *= 2.6f; | 2498 | direc.Z *= 2.6f; |
2317 | 2499 | ||
2318 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2500 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2319 | Animator.TrySetMovementAnimation("PREJUMP"); | 2501 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2320 | Animator.TrySetMovementAnimation("JUMP"); | 2502 | // Animator.TrySetMovementAnimation("JUMP"); |
2321 | } | 2503 | } |
2322 | } | 2504 | } |
2323 | } | 2505 | } |
2324 | 2506 | ||
2325 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2507 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2326 | m_forceToApply = direc; | 2508 | m_forceToApply = direc; |
2509 | Animator.UpdateMovementAnimations(); | ||
2327 | } | 2510 | } |
2328 | 2511 | ||
2329 | #endregion | 2512 | #endregion |
@@ -3058,6 +3241,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | cAgent.AlwaysRun = SetAlwaysRun; | 3241 | cAgent.AlwaysRun = SetAlwaysRun; |
3059 | 3242 | ||
3060 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3243 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3244 | |||
3245 | cAgent.ParentPart = ParentUUID; | ||
3246 | cAgent.SitOffset = m_pos; | ||
3061 | 3247 | ||
3062 | lock (scriptedcontrols) | 3248 | lock (scriptedcontrols) |
3063 | { | 3249 | { |
@@ -3066,7 +3252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | 3252 | ||
3067 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3253 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3068 | { | 3254 | { |
3069 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3255 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3070 | } | 3256 | } |
3071 | cAgent.Controllers = controls; | 3257 | cAgent.Controllers = controls; |
3072 | } | 3258 | } |
@@ -3077,6 +3263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3077 | cAgent.Anims = Animator.Animations.ToArray(); | 3263 | cAgent.Anims = Animator.Animations.ToArray(); |
3078 | } | 3264 | } |
3079 | catch { } | 3265 | catch { } |
3266 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3080 | 3267 | ||
3081 | // Attachment objects | 3268 | // Attachment objects |
3082 | List<SceneObjectGroup> attachments = GetAttachments(); | 3269 | List<SceneObjectGroup> attachments = GetAttachments(); |
@@ -3117,6 +3304,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | CameraAtAxis = cAgent.AtAxis; | 3304 | CameraAtAxis = cAgent.AtAxis; |
3118 | CameraLeftAxis = cAgent.LeftAxis; | 3305 | CameraLeftAxis = cAgent.LeftAxis; |
3119 | CameraUpAxis = cAgent.UpAxis; | 3306 | CameraUpAxis = cAgent.UpAxis; |
3307 | ParentUUID = cAgent.ParentPart; | ||
3308 | m_prevSitOffset = cAgent.SitOffset; | ||
3120 | 3309 | ||
3121 | // When we get to the point of re-computing neighbors everytime this | 3310 | // When we get to the point of re-computing neighbors everytime this |
3122 | // changes, then start using the agent's drawdistance rather than the | 3311 | // changes, then start using the agent's drawdistance rather than the |
@@ -3154,6 +3343,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3154 | foreach (ControllerData c in cAgent.Controllers) | 3343 | foreach (ControllerData c in cAgent.Controllers) |
3155 | { | 3344 | { |
3156 | ScriptControllers sc = new ScriptControllers(); | 3345 | ScriptControllers sc = new ScriptControllers(); |
3346 | sc.objectID = c.ObjectID; | ||
3157 | sc.itemID = c.ItemID; | 3347 | sc.itemID = c.ItemID; |
3158 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3348 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3159 | sc.eventControls = (ScriptControlled)c.EventControls; | 3349 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3168,6 +3358,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3358 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3169 | if (cAgent.Anims != null) | 3359 | if (cAgent.Anims != null) |
3170 | Animator.Animations.FromArray(cAgent.Anims); | 3360 | Animator.Animations.FromArray(cAgent.Anims); |
3361 | if (cAgent.DefaultAnim != null) | ||
3362 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3171 | 3363 | ||
3172 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) | 3364 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3173 | { | 3365 | { |
@@ -3270,18 +3462,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | if (IsChildAgent) | 3462 | if (IsChildAgent) |
3271 | return; | 3463 | return; |
3272 | 3464 | ||
3273 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3274 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3275 | // as of this comment the interval is set in AddToPhysicalScene | ||
3276 | if (Animator != null) | ||
3277 | { | ||
3278 | // if (m_updateCount > 0) | ||
3279 | // { | ||
3280 | Animator.UpdateMovementAnimations(); | ||
3281 | // m_updateCount--; | ||
3282 | // } | ||
3283 | } | ||
3284 | |||
3285 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3465 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3286 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3466 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3287 | 3467 | ||
@@ -3656,10 +3836,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3656 | 3836 | ||
3657 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3837 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3658 | { | 3838 | { |
3839 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3840 | if (p == null) | ||
3841 | return; | ||
3842 | |||
3659 | ScriptControllers obj = new ScriptControllers(); | 3843 | ScriptControllers obj = new ScriptControllers(); |
3660 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3844 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3661 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3845 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3662 | 3846 | ||
3847 | obj.objectID = p.ParentGroup.UUID; | ||
3663 | obj.itemID = Script_item_UUID; | 3848 | obj.itemID = Script_item_UUID; |
3664 | if (pass_on == 0 && accept == 0) | 3849 | if (pass_on == 0 && accept == 0) |
3665 | { | 3850 | { |
@@ -3708,6 +3893,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3708 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3893 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3709 | } | 3894 | } |
3710 | 3895 | ||
3896 | private void UnRegisterSeatControls(UUID obj) | ||
3897 | { | ||
3898 | List<UUID> takers = new List<UUID>(); | ||
3899 | |||
3900 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3901 | { | ||
3902 | if (c.objectID == obj) | ||
3903 | takers.Add(c.itemID); | ||
3904 | } | ||
3905 | foreach (UUID t in takers) | ||
3906 | { | ||
3907 | UnRegisterControlEventsToScript(0, t); | ||
3908 | } | ||
3909 | } | ||
3910 | |||
3711 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3911 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3712 | { | 3912 | { |
3713 | ScriptControllers takecontrols; | 3913 | ScriptControllers takecontrols; |
@@ -4027,6 +4227,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4027 | 4227 | ||
4028 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4228 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4029 | { | 4229 | { |
4230 | string reason; | ||
4231 | |||
4232 | // Honor bans | ||
4233 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4234 | return; | ||
4235 | |||
4030 | SceneObjectGroup telehub = null; | 4236 | SceneObjectGroup telehub = null; |
4031 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4237 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4032 | { | 4238 | { |
@@ -4066,11 +4272,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
4066 | pos = land.LandData.UserLocation; | 4272 | pos = land.LandData.UserLocation; |
4067 | } | 4273 | } |
4068 | } | 4274 | } |
4069 | 4275 | ||
4070 | land.SendLandUpdateToClient(ControllingClient); | 4276 | land.SendLandUpdateToClient(ControllingClient); |
4071 | } | 4277 | } |
4072 | } | 4278 | } |
4073 | 4279 | ||
4280 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4281 | { | ||
4282 | lock(m_collisionEventLock) | ||
4283 | { | ||
4284 | if (m_collisionEventFlag) | ||
4285 | return; | ||
4286 | m_collisionEventFlag = true; | ||
4287 | } | ||
4288 | |||
4289 | Util.FireAndForget(delegate(object x) | ||
4290 | { | ||
4291 | try | ||
4292 | { | ||
4293 | List<uint> thisHitColliders = new List<uint>(); | ||
4294 | List<uint> endedColliders = new List<uint>(); | ||
4295 | List<uint> startedColliders = new List<uint>(); | ||
4296 | |||
4297 | foreach (uint localid in coldata.Keys) | ||
4298 | { | ||
4299 | thisHitColliders.Add(localid); | ||
4300 | if (!m_lastColliders.Contains(localid)) | ||
4301 | { | ||
4302 | startedColliders.Add(localid); | ||
4303 | } | ||
4304 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4305 | } | ||
4306 | |||
4307 | // calculate things that ended colliding | ||
4308 | foreach (uint localID in m_lastColliders) | ||
4309 | { | ||
4310 | if (!thisHitColliders.Contains(localID)) | ||
4311 | { | ||
4312 | endedColliders.Add(localID); | ||
4313 | } | ||
4314 | } | ||
4315 | //add the items that started colliding this time to the last colliders list. | ||
4316 | foreach (uint localID in startedColliders) | ||
4317 | { | ||
4318 | m_lastColliders.Add(localID); | ||
4319 | } | ||
4320 | // remove things that ended colliding from the last colliders list | ||
4321 | foreach (uint localID in endedColliders) | ||
4322 | { | ||
4323 | m_lastColliders.Remove(localID); | ||
4324 | } | ||
4325 | |||
4326 | // do event notification | ||
4327 | if (startedColliders.Count > 0) | ||
4328 | { | ||
4329 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4330 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4331 | foreach (uint localId in startedColliders) | ||
4332 | { | ||
4333 | if (localId == 0) | ||
4334 | continue; | ||
4335 | |||
4336 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4337 | string data = ""; | ||
4338 | if (obj != null) | ||
4339 | { | ||
4340 | DetectedObject detobj = new DetectedObject(); | ||
4341 | detobj.keyUUID = obj.UUID; | ||
4342 | detobj.nameStr = obj.Name; | ||
4343 | detobj.ownerUUID = obj.OwnerID; | ||
4344 | detobj.posVector = obj.AbsolutePosition; | ||
4345 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4346 | detobj.velVector = obj.Velocity; | ||
4347 | detobj.colliderType = 0; | ||
4348 | detobj.groupUUID = obj.GroupID; | ||
4349 | colliding.Add(detobj); | ||
4350 | } | ||
4351 | } | ||
4352 | |||
4353 | if (colliding.Count > 0) | ||
4354 | { | ||
4355 | StartCollidingMessage.Colliders = colliding; | ||
4356 | |||
4357 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4358 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4359 | } | ||
4360 | } | ||
4361 | |||
4362 | if (endedColliders.Count > 0) | ||
4363 | { | ||
4364 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4365 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4366 | foreach (uint localId in endedColliders) | ||
4367 | { | ||
4368 | if (localId == 0) | ||
4369 | continue; | ||
4370 | |||
4371 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4372 | string data = ""; | ||
4373 | if (obj != null) | ||
4374 | { | ||
4375 | DetectedObject detobj = new DetectedObject(); | ||
4376 | detobj.keyUUID = obj.UUID; | ||
4377 | detobj.nameStr = obj.Name; | ||
4378 | detobj.ownerUUID = obj.OwnerID; | ||
4379 | detobj.posVector = obj.AbsolutePosition; | ||
4380 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4381 | detobj.velVector = obj.Velocity; | ||
4382 | detobj.colliderType = 0; | ||
4383 | detobj.groupUUID = obj.GroupID; | ||
4384 | colliding.Add(detobj); | ||
4385 | } | ||
4386 | } | ||
4387 | |||
4388 | if (colliding.Count > 0) | ||
4389 | { | ||
4390 | EndCollidingMessage.Colliders = colliding; | ||
4391 | |||
4392 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4393 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4394 | } | ||
4395 | } | ||
4396 | |||
4397 | if (thisHitColliders.Count > 0) | ||
4398 | { | ||
4399 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4400 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4401 | foreach (uint localId in thisHitColliders) | ||
4402 | { | ||
4403 | if (localId == 0) | ||
4404 | continue; | ||
4405 | |||
4406 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4407 | string data = ""; | ||
4408 | if (obj != null) | ||
4409 | { | ||
4410 | DetectedObject detobj = new DetectedObject(); | ||
4411 | detobj.keyUUID = obj.UUID; | ||
4412 | detobj.nameStr = obj.Name; | ||
4413 | detobj.ownerUUID = obj.OwnerID; | ||
4414 | detobj.posVector = obj.AbsolutePosition; | ||
4415 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4416 | detobj.velVector = obj.Velocity; | ||
4417 | detobj.colliderType = 0; | ||
4418 | detobj.groupUUID = obj.GroupID; | ||
4419 | colliding.Add(detobj); | ||
4420 | } | ||
4421 | } | ||
4422 | |||
4423 | if (colliding.Count > 0) | ||
4424 | { | ||
4425 | CollidingMessage.Colliders = colliding; | ||
4426 | |||
4427 | lock (m_attachments) | ||
4428 | { | ||
4429 | foreach (SceneObjectGroup att in m_attachments) | ||
4430 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4431 | } | ||
4432 | } | ||
4433 | } | ||
4434 | } | ||
4435 | finally | ||
4436 | { | ||
4437 | m_collisionEventFlag = false; | ||
4438 | } | ||
4439 | }); | ||
4440 | } | ||
4441 | |||
4074 | private void TeleportFlagsDebug() { | 4442 | private void TeleportFlagsDebug() { |
4075 | 4443 | ||
4076 | // Some temporary debugging help to show all the TeleportFlags we have... | 4444 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4095,6 +4463,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4095 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4463 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4096 | 4464 | ||
4097 | } | 4465 | } |
4098 | |||
4099 | } | 4466 | } |
4100 | } | 4467 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e6b88a3..1cd8189 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -244,6 +244,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
244 | sr.Close(); | 244 | sr.Close(); |
245 | } | 245 | } |
246 | 246 | ||
247 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
248 | if (keymotion.Count > 0) | ||
249 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
250 | else | ||
251 | sceneObject.RootPart.KeyframeMotion = null; | ||
252 | |||
247 | // Script state may, or may not, exist. Not having any, is NOT | 253 | // Script state may, or may not, exist. Not having any, is NOT |
248 | // ever a problem. | 254 | // ever a problem. |
249 | sceneObject.LoadScriptState(doc); | 255 | sceneObject.LoadScriptState(doc); |
@@ -347,6 +353,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
347 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 353 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
348 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 354 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
349 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 355 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
356 | |||
357 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
358 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
359 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
360 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
361 | |||
362 | |||
363 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
364 | |||
365 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
366 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
367 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
368 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
369 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
370 | |||
350 | #endregion | 371 | #endregion |
351 | 372 | ||
352 | #region TaskInventoryXmlProcessors initialization | 373 | #region TaskInventoryXmlProcessors initialization |
@@ -374,7 +395,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
374 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 395 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
375 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 396 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
376 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 397 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
377 | 398 | ||
378 | #endregion | 399 | #endregion |
379 | 400 | ||
380 | #region ShapeXmlProcessors initialization | 401 | #region ShapeXmlProcessors initialization |
@@ -569,6 +590,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
569 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 590 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
570 | } | 591 | } |
571 | 592 | ||
593 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
594 | { | ||
595 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
596 | } | ||
597 | |||
598 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
599 | { | ||
600 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
601 | } | ||
602 | |||
603 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
604 | { | ||
605 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
606 | } | ||
607 | |||
608 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
609 | { | ||
610 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
611 | } | ||
612 | |||
613 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
614 | { | ||
615 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
616 | } | ||
617 | |||
618 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
619 | { | ||
620 | bool errors = false; | ||
621 | SOPVehicle _vehicle = new SOPVehicle(); | ||
622 | |||
623 | _vehicle.FromXml2(reader, out errors); | ||
624 | |||
625 | if (errors) | ||
626 | { | ||
627 | obj.sopVehicle = null; | ||
628 | m_log.DebugFormat( | ||
629 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
630 | obj.Name, obj.UUID); | ||
631 | } | ||
632 | else | ||
633 | obj.sopVehicle = _vehicle; | ||
634 | } | ||
635 | |||
572 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 636 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
573 | { | 637 | { |
574 | List<string> errorNodeNames; | 638 | List<string> errorNodeNames; |
@@ -733,6 +797,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
733 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 797 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
734 | } | 798 | } |
735 | 799 | ||
800 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
801 | { | ||
802 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
803 | } | ||
804 | |||
805 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
806 | { | ||
807 | obj.Force = Util.ReadVector(reader, "Force"); | ||
808 | } | ||
809 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
810 | { | ||
811 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
812 | } | ||
813 | |||
814 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
815 | { | ||
816 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
817 | } | ||
818 | |||
736 | #endregion | 819 | #endregion |
737 | 820 | ||
738 | #region TaskInventoryXmlProcessors | 821 | #region TaskInventoryXmlProcessors |
@@ -1120,6 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1120 | }); | 1203 | }); |
1121 | 1204 | ||
1122 | writer.WriteEndElement(); | 1205 | writer.WriteEndElement(); |
1206 | |||
1207 | if (sog.RootPart.KeyframeMotion != null) | ||
1208 | { | ||
1209 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1210 | |||
1211 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1212 | writer.WriteBase64(data, 0, data.Length); | ||
1213 | writer.WriteEndElement(); | ||
1214 | } | ||
1215 | |||
1123 | writer.WriteEndElement(); | 1216 | writer.WriteEndElement(); |
1124 | } | 1217 | } |
1125 | 1218 | ||
@@ -1218,6 +1311,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1218 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1311 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1219 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1312 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1220 | 1313 | ||
1314 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1315 | |||
1316 | WriteVector(writer, "Force", sop.Force); | ||
1317 | WriteVector(writer, "Torque", sop.Torque); | ||
1318 | |||
1319 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1320 | |||
1321 | if (sop.sopVehicle != null) | ||
1322 | sop.sopVehicle.ToXml2(writer); | ||
1323 | |||
1324 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1325 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1326 | if (sop.Density != 1000.0f) | ||
1327 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1328 | if (sop.Friction != 0.6f) | ||
1329 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1330 | if (sop.Bounciness != 0.5f) | ||
1331 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1332 | if (sop.GravityModifier != 1.0f) | ||
1333 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1334 | |||
1221 | writer.WriteEndElement(); | 1335 | writer.WriteEndElement(); |
1222 | } | 1336 | } |
1223 | 1337 | ||
@@ -1487,12 +1601,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1487 | { | 1601 | { |
1488 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1602 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1489 | 1603 | ||
1490 | if (reader.IsEmptyElement) | ||
1491 | { | ||
1492 | reader.Read(); | ||
1493 | return tinv; | ||
1494 | } | ||
1495 | |||
1496 | reader.ReadStartElement(name, String.Empty); | 1604 | reader.ReadStartElement(name, String.Empty); |
1497 | 1605 | ||
1498 | while (reader.Name == "TaskInventoryItem") | 1606 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 5c56264..a4afd47 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -75,7 +75,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | OutPacketsPerSecond = 18, | 75 | OutPacketsPerSecond = 18, |
76 | PendingDownloads = 19, | 76 | PendingDownloads = 19, |
77 | PendingUploads = 20, | 77 | PendingUploads = 20, |
78 | VirtualSizeKB = 21, | ||
79 | ResidentSizeKB = 22, | ||
80 | PendingLocalUploads = 23, | ||
78 | UnAckedBytes = 24, | 81 | UnAckedBytes = 24, |
82 | PhysicsPinnedTasks = 25, | ||
83 | PhysicsLODTasks = 26, | ||
84 | PhysicsStepMS = 27, | ||
85 | PhysicsShapeMS = 28, | ||
86 | PhysicsOtherMS = 29, | ||
87 | PhysicsMemory = 30, | ||
88 | ScriptEPS = 31, | ||
89 | SimSpareTime = 32, | ||
90 | SimSleepTime = 33, | ||
91 | IOPumpTime = 34 | ||
79 | } | 92 | } |
80 | 93 | ||
81 | /// <summary> | 94 | /// <summary> |
@@ -123,7 +136,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 136 | ||
124 | // saved last reported value so there is something available for llGetRegionFPS | 137 | // saved last reported value so there is something available for llGetRegionFPS |
125 | private float lastReportedSimFPS = 0; | 138 | private float lastReportedSimFPS = 0; |
126 | private float[] lastReportedSimStats = new float[21]; | 139 | private float[] lastReportedSimStats = new float[23]; |
127 | private float m_pfps = 0; | 140 | private float m_pfps = 0; |
128 | 141 | ||
129 | /// <summary> | 142 | /// <summary> |
@@ -142,6 +155,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | private int m_physicsMS = 0; | 155 | private int m_physicsMS = 0; |
143 | private int m_imageMS = 0; | 156 | private int m_imageMS = 0; |
144 | private int m_otherMS = 0; | 157 | private int m_otherMS = 0; |
158 | private int m_sleeptimeMS = 0; | ||
159 | |||
145 | 160 | ||
146 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 161 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
147 | //Ckrinke private int m_scriptMS = 0; | 162 | //Ckrinke private int m_scriptMS = 0; |
@@ -200,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
200 | 215 | ||
201 | private void statsHeartBeat(object sender, EventArgs e) | 216 | private void statsHeartBeat(object sender, EventArgs e) |
202 | { | 217 | { |
203 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | 218 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; |
204 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 219 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
205 | 220 | ||
206 | // Know what's not thread safe in Mono... modifying timers. | 221 | // Know what's not thread safe in Mono... modifying timers. |
@@ -238,18 +253,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | physfps = 0; | 253 | physfps = 0; |
239 | 254 | ||
240 | #endregion | 255 | #endregion |
256 | float factor = 1 / statsUpdateFactor; | ||
257 | if (reportedFPS <= 0) | ||
258 | reportedFPS = 1; | ||
259 | |||
260 | float perframe = 1.0f / (float)reportedFPS; | ||
261 | |||
262 | float TotalFrameTime = m_frameMS * perframe; | ||
263 | |||
264 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | ||
265 | |||
266 | float sparetime; | ||
267 | float sleeptime; | ||
268 | if (TotalFrameTime > targetframetime) | ||
269 | { | ||
270 | sparetime = 0; | ||
271 | sleeptime = 0; | ||
272 | } | ||
273 | else | ||
274 | { | ||
275 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
276 | sparetime *= perframe; | ||
277 | if (sparetime < 0) | ||
278 | sparetime = 0; | ||
279 | else if (sparetime > TotalFrameTime) | ||
280 | sparetime = TotalFrameTime; | ||
281 | sleeptime = m_sleeptimeMS * perframe; | ||
282 | } | ||
241 | 283 | ||
242 | //Our time dilation is 0.91 when we're running a full speed, | 284 | // other MS is actually simulation time |
243 | // therefore to make sure we get an appropriate range, | 285 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
244 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 286 | // m_imageMS m_netMS are not included in m_frameMS |
245 | // multiplies the fix for the error times the amount of times it'll occur a second | ||
246 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | ||
247 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | ||
248 | 287 | ||
249 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | 288 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; |
250 | // values to X-per-second values. | 289 | if (m_otherMS < 0) |
290 | m_otherMS = 0; | ||
251 | 291 | ||
252 | for (int i = 0; i < 21; i++) | 292 | for (int i = 0; i < 23; i++) |
253 | { | 293 | { |
254 | sb[i] = new SimStatsPacket.StatBlock(); | 294 | sb[i] = new SimStatsPacket.StatBlock(); |
255 | } | 295 | } |
@@ -279,19 +319,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | sb[7].StatValue = m_activePrim; | 319 | sb[7].StatValue = m_activePrim; |
280 | 320 | ||
281 | sb[8].StatID = (uint)Stats.FrameMS; | 321 | sb[8].StatID = (uint)Stats.FrameMS; |
282 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | 322 | // sb[8].StatValue = m_frameMS / statsUpdateFactor; |
323 | sb[8].StatValue = TotalFrameTime; | ||
283 | 324 | ||
284 | sb[9].StatID = (uint)Stats.NetMS; | 325 | sb[9].StatID = (uint)Stats.NetMS; |
285 | sb[9].StatValue = m_netMS / statsUpdateFactor; | 326 | // sb[9].StatValue = m_netMS / statsUpdateFactor; |
327 | sb[9].StatValue = m_netMS * perframe; | ||
286 | 328 | ||
287 | sb[10].StatID = (uint)Stats.PhysicsMS; | 329 | sb[10].StatID = (uint)Stats.PhysicsMS; |
288 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 330 | // sb[10].StatValue = m_physicsMS / statsUpdateFactor; |
331 | sb[10].StatValue = m_physicsMS * perframe; | ||
289 | 332 | ||
290 | sb[11].StatID = (uint)Stats.ImageMS ; | 333 | sb[11].StatID = (uint)Stats.ImageMS ; |
291 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | 334 | // sb[11].StatValue = m_imageMS / statsUpdateFactor; |
335 | sb[11].StatValue = m_imageMS * perframe; | ||
292 | 336 | ||
293 | sb[12].StatID = (uint)Stats.OtherMS; | 337 | sb[12].StatID = (uint)Stats.OtherMS; |
294 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 338 | // sb[12].StatValue = m_otherMS / statsUpdateFactor; |
339 | sb[12].StatValue = m_otherMS * perframe; | ||
340 | |||
295 | 341 | ||
296 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 342 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
297 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); | 343 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); |
@@ -303,7 +349,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | sb[15].StatValue = m_unAckedBytes; | 349 | sb[15].StatValue = m_unAckedBytes; |
304 | 350 | ||
305 | sb[16].StatID = (uint)Stats.AgentMS; | 351 | sb[16].StatID = (uint)Stats.AgentMS; |
306 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | 352 | // sb[16].StatValue = m_agentMS / statsUpdateFactor; |
353 | sb[16].StatValue = m_agentMS * perframe; | ||
307 | 354 | ||
308 | sb[17].StatID = (uint)Stats.PendingDownloads; | 355 | sb[17].StatID = (uint)Stats.PendingDownloads; |
309 | sb[17].StatValue = m_pendingDownloads; | 356 | sb[17].StatValue = m_pendingDownloads; |
@@ -316,8 +363,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | 363 | ||
317 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 364 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
318 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 365 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
319 | 366 | ||
320 | for (int i = 0; i < 21; i++) | 367 | sb[21].StatID = (uint)Stats.SimSpareTime; |
368 | sb[21].StatValue = sparetime; | ||
369 | |||
370 | sb[22].StatID = (uint)Stats.SimSleepTime; | ||
371 | sb[22].StatValue = sleeptime; | ||
372 | |||
373 | for (int i = 0; i < 23; i++) | ||
321 | { | 374 | { |
322 | lastReportedSimStats[i] = sb[i].StatValue; | 375 | lastReportedSimStats[i] = sb[i].StatValue; |
323 | } | 376 | } |
@@ -358,6 +411,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
358 | m_physicsMS = 0; | 411 | m_physicsMS = 0; |
359 | m_imageMS = 0; | 412 | m_imageMS = 0; |
360 | m_otherMS = 0; | 413 | m_otherMS = 0; |
414 | m_sleeptimeMS = 0; | ||
361 | 415 | ||
362 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 416 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
363 | //Ckrinke m_scriptMS = 0; | 417 | //Ckrinke m_scriptMS = 0; |
@@ -484,6 +538,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | m_otherMS += ms; | 538 | m_otherMS += ms; |
485 | } | 539 | } |
486 | 540 | ||
541 | public void addSleepMS(int ms) | ||
542 | { | ||
543 | m_sleeptimeMS += ms; | ||
544 | } | ||
545 | |||
487 | public void AddPendingDownloads(int count) | 546 | public void AddPendingDownloads(int count) |
488 | { | 547 | { |
489 | m_pendingDownloads += count; | 548 | m_pendingDownloads += count; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |