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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
3 files changed, 3 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fae1618..5381f63 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -493,8 +493,8 @@ namespace OpenSim.Region.Framework.Scenes
493 { 493 {
494 foreach (ScenePresence av in m_linkedAvatars) 494 foreach (ScenePresence av in m_linkedAvatars)
495 { 495 {
496 SceneObjectPart p; 496 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
497 if (m_parts.TryGetValue(av.LinkedPrim, out p)) 497 if (m_parts.TryGetValue(p.UUID, out p))
498 { 498 {
499 Vector3 offset = p.GetWorldPosition() - av.ParentPosition; 499 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
500 av.AbsolutePosition += offset; 500 av.AbsolutePosition += offset;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d7435c6..89b98af 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -776,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
776 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); 776 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
777 foreach (ScenePresence av in avs) 777 foreach (ScenePresence av in avs)
778 { 778 {
779 if (av.LinkedPrim == m_uuid) 779 if (av.ParentID == m_localId)
780 { 780 {
781 Vector3 offset = (m_offsetPosition - oldpos); 781 Vector3 offset = (m_offsetPosition - oldpos);
782 av.AbsolutePosition += offset; 782 av.AbsolutePosition += offset;
@@ -1260,14 +1260,12 @@ namespace OpenSim.Region.Framework.Scenes
1260 set { m_occupied = value; } 1260 set { m_occupied = value; }
1261 } 1261 }
1262 1262
1263
1264 public UUID SitTargetAvatar 1263 public UUID SitTargetAvatar
1265 { 1264 {
1266 get { return m_sitTargetAvatar; } 1265 get { return m_sitTargetAvatar; }
1267 set { m_sitTargetAvatar = value; } 1266 set { m_sitTargetAvatar = value; }
1268 } 1267 }
1269 1268
1270
1271 public virtual UUID RegionID 1269 public virtual UUID RegionID
1272 { 1270 {
1273 get 1271 get
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bdfad40..bb65322 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -671,19 +671,12 @@ namespace OpenSim.Region.Framework.Scenes
671 private uint m_parentID; 671 private uint m_parentID;
672 672
673 673
674 private UUID m_linkedPrim;
675
676 public uint ParentID 674 public uint ParentID
677 { 675 {
678 get { return m_parentID; } 676 get { return m_parentID; }
679 set { m_parentID = value; } 677 set { m_parentID = value; }
680 } 678 }
681 679
682 public UUID LinkedPrim
683 {
684 get { return m_linkedPrim; }
685 set { m_linkedPrim = value; }
686 }
687 680
688 public float Health 681 public float Health
689 { 682 {
@@ -2056,7 +2049,6 @@ namespace OpenSim.Region.Framework.Scenes
2056 2049
2057 m_parentPosition = Vector3.Zero; 2050 m_parentPosition = Vector3.Zero;
2058 m_parentID = 0; 2051 m_parentID = 0;
2059 m_linkedPrim = UUID.Zero;
2060 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 2052 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
2061 SendAvatarDataToAllAgents(); 2053 SendAvatarDataToAllAgents();
2062 m_requestedSitTargetID = 0; 2054 m_requestedSitTargetID = 0;
@@ -2513,7 +2505,6 @@ namespace OpenSim.Region.Framework.Scenes
2513 } 2505 }
2514 */ 2506 */
2515 2507
2516
2517 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2508 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2518 { 2509 {
2519 if (!String.IsNullOrEmpty(m_nextSitAnimation)) 2510 if (!String.IsNullOrEmpty(m_nextSitAnimation))
@@ -2616,7 +2607,6 @@ namespace OpenSim.Region.Framework.Scenes
2616 m_parentID = m_requestedSitTargetID; 2607 m_parentID = m_requestedSitTargetID;
2617 } 2608 }
2618 2609
2619 m_linkedPrim = part.UUID;
2620 if (part.GetAvatarOnSitTarget() != UUID) 2610 if (part.GetAvatarOnSitTarget() != UUID)
2621 { 2611 {
2622 m_offsetRotation = m_offsetRotation / part.RotationOffset; 2612 m_offsetRotation = m_offsetRotation / part.RotationOffset;