diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e0a50a1..a60ae83 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2967,8 +2967,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | { | 2967 | { |
2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) | 2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2969 | { | 2969 | { |
2970 | m_scene.AssetService.Get( | 2970 | // check if a previously decoded sculpt map has been cached |
2971 | part.Shape.SculptTexture.ToString(), part, AssetReceived); | 2971 | if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) |
2972 | part.SculptTextureCallback(part.Shape.SculptTexture, null); | ||
2973 | else | ||
2974 | m_scene.AssetService.Get( | ||
2975 | part.Shape.SculptTexture.ToString(), part, AssetReceived); | ||
2972 | } | 2976 | } |
2973 | } | 2977 | } |
2974 | } | 2978 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 719b028..7065d2f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2268,7 +2268,7 @@ if (m_shape != null) { | |||
2268 | { | 2268 | { |
2269 | if (m_shape.SculptEntry) | 2269 | if (m_shape.SculptEntry) |
2270 | { | 2270 | { |
2271 | if (texture != null) | 2271 | //if (texture != null) // null could mean a cached sculpt map has been found |
2272 | { | 2272 | { |
2273 | m_shape.SculptData = texture.Data; | 2273 | m_shape.SculptData = texture.Data; |
2274 | if (PhysActor != null) | 2274 | if (PhysActor != null) |