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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs84
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs10
3 files changed, 80 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6feb333..5507aa0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2723,6 +2723,10 @@ namespace OpenSim.Region.Framework.Scenes
2723 // When we delete a group, we currently have to force persist to the database if the object id has changed 2723 // When we delete a group, we currently have to force persist to the database if the object id has changed
2724 // (since delete works by deleting all rows which have a given object id) 2724 // (since delete works by deleting all rows which have a given object id)
2725 2725
2726 // this is as it seems to be in sl now
2727 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
2728 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
2729
2726 if (m_rootPart.PhysActor != null) 2730 if (m_rootPart.PhysActor != null)
2727 m_rootPart.PhysActor.Building = false; 2731 m_rootPart.PhysActor.Building = false;
2728 2732
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a68b3eb..84ed40c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -986,7 +986,11 @@ namespace OpenSim.Region.Framework.Scenes
986 public PrimitiveBaseShape Shape 986 public PrimitiveBaseShape Shape
987 { 987 {
988 get { return m_shape; } 988 get { return m_shape; }
989 set { m_shape = value;} 989 set
990 {
991 m_shape = value;
992 m_physicsShapeType = DefaultPhysicsShapeType();
993 }
990 } 994 }
991 995
992 /// <summary> 996 /// <summary>
@@ -1377,31 +1381,68 @@ namespace OpenSim.Region.Framework.Scenes
1377 { 1381 {
1378 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) 1382 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1379 { 1383 {
1380 m_material = (Material)value; 1384 bool update = false;
1381 m_friction = SOPMaterialData.friction(m_material); 1385
1382 m_bounce = SOPMaterialData.bounce(m_material); 1386 if (m_material != (Material)value)
1383 if (PhysActor != null) 1387 {
1388 update = true;
1389 m_material = (Material)value;
1390 }
1391
1392 if (m_friction != SOPMaterialData.friction(m_material))
1393 {
1394 update = true;
1395 m_friction = SOPMaterialData.friction(m_material);
1396 }
1397
1398 if (m_bounce != SOPMaterialData.bounce(m_material))
1384 { 1399 {
1385 PhysActor.SetMaterial((int)value); 1400 update = true;
1401 m_bounce = SOPMaterialData.bounce(m_material);
1402 }
1403
1404 if (update)
1405 {
1406 if (PhysActor != null)
1407 {
1408 PhysActor.SetMaterial((int)value);
1409 }
1410 if(ParentGroup != null)
1411 ParentGroup.HasGroupChanged = true;
1412 ScheduleFullUpdateIfNone();
1386 } 1413 }
1387 } 1414 }
1388 } 1415 }
1389 } 1416 }
1390 1417
1418 // not a propriety to move to methods place later
1419 public byte DefaultPhysicsShapeType()
1420 {
1421 byte type;
1422
1423 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1424 type = (byte)PhysShapeType.convex;
1425 else
1426 type = (byte)PhysShapeType.prim;
1427
1428 return type;
1429 }
1430
1391 public byte PhysicsShapeType 1431 public byte PhysicsShapeType
1392 { 1432 {
1393 get { return m_physicsShapeType; } 1433 get { return m_physicsShapeType; }
1394 set 1434 set
1395 { 1435 {
1396 if (value < 0 || value >= (byte)PhysShapeType.convex) 1436 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1397 value = (byte)PhysShapeType.prim; //convex not supported ?
1398
1399 else if (value == (byte)PhysShapeType.none)
1400 { 1437 {
1401 if (ParentGroup == null || ParentGroup.RootPart == this) 1438 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
1402 value = (byte)PhysShapeType.prim; 1439 m_physicsShapeType = DefaultPhysicsShapeType();
1440 else
1441 m_physicsShapeType = value;
1442 ScheduleFullUpdateIfNone();
1403 } 1443 }
1404 m_physicsShapeType = value; 1444 else
1445 m_physicsShapeType = DefaultPhysicsShapeType();
1405 } 1446 }
1406 } 1447 }
1407 1448
@@ -1413,6 +1454,7 @@ namespace OpenSim.Region.Framework.Scenes
1413 if (value >=1 && value <= 22587.0) 1454 if (value >=1 && value <= 22587.0)
1414 { 1455 {
1415 m_density = value; 1456 m_density = value;
1457 ScheduleFullUpdateIfNone();
1416 } 1458 }
1417 } 1459 }
1418 } 1460 }
@@ -1423,6 +1465,7 @@ namespace OpenSim.Region.Framework.Scenes
1423 set 1465 set
1424 { if( value >= -1 && value <=28.0f) 1466 { if( value >= -1 && value <=28.0f)
1425 m_gravitymod = value; 1467 m_gravitymod = value;
1468 ScheduleFullUpdateIfNone();
1426 } 1469 }
1427 } 1470 }
1428 1471
@@ -1434,6 +1477,7 @@ namespace OpenSim.Region.Framework.Scenes
1434 if (value >= 0 && value <= 255.0f) 1477 if (value >= 0 && value <= 255.0f)
1435 { 1478 {
1436 m_friction = value; 1479 m_friction = value;
1480 ScheduleFullUpdateIfNone();
1437 } 1481 }
1438 } 1482 }
1439 } 1483 }
@@ -1446,6 +1490,7 @@ namespace OpenSim.Region.Framework.Scenes
1446 if (value >= 0 && value <= 1.0f) 1490 if (value >= 0 && value <= 1.0f)
1447 { 1491 {
1448 m_bounce = value; 1492 m_bounce = value;
1493 ScheduleFullUpdateIfNone();
1449 } 1494 }
1450 } 1495 }
1451 } 1496 }
@@ -2942,6 +2987,19 @@ namespace OpenSim.Region.Framework.Scenes
2942 APIDTarget = Quaternion.Identity; 2987 APIDTarget = Quaternion.Identity;
2943 } 2988 }
2944 2989
2990
2991
2992 public void ScheduleFullUpdateIfNone()
2993 {
2994 if (ParentGroup == null)
2995 return;
2996
2997// ??? ParentGroup.HasGroupChanged = true;
2998
2999 if (UpdateFlag != UpdateRequired.FULL)
3000 ScheduleFullUpdate();
3001 }
3002
2945 /// <summary> 3003 /// <summary>
2946 /// Schedules this prim for a full update 3004 /// Schedules this prim for a full update
2947 /// </summary> 3005 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index dfa24e5..1cd8189 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -597,22 +597,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
597 597
598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) 598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
599 { 599 {
600 obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty); 600 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
601 } 601 }
602 602
603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) 603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
604 { 604 {
605 obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty); 605 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
606 } 606 }
607 607
608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
609 { 609 {
610 obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty); 610 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
611 } 611 }
612 612
613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
614 { 614 {
615 obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty); 615 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
616 } 616 }
617 617
618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) 618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1321 if (sop.sopVehicle != null) 1321 if (sop.sopVehicle != null)
1322 sop.sopVehicle.ToXml2(writer); 1322 sop.sopVehicle.ToXml2(writer);
1323 1323
1324 if(sop.PhysicsShapeType != (byte)PhysShapeType.prim) 1324 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1326 if (sop.Density != 1000.0f) 1326 if (sop.Density != 1000.0f)
1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower());