diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 314705e..6feb333 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | linkPart.CreateSelected = true; | 2556 | linkPart.CreateSelected = true; |
2557 | 2557 | ||
2558 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2558 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2559 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((linkPart.Flags & PrimFlags.Phantom) != null), linkPart.VolumeDetectActive, true); | 2559 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2560 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2560 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2561 | { | 2561 | { |
2562 | linkPart.PhysActor.link(m_rootPart.PhysActor); | 2562 | linkPart.PhysActor.link(m_rootPart.PhysActor); |
@@ -2578,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2578 | { | 2578 | { |
2579 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2579 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2580 | // let physics know | 2580 | // let physics know |
2581 | part.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((part.Flags & PrimFlags.Phantom) != null), part.VolumeDetectActive, true); | 2581 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2582 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2582 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2583 | { | 2583 | { |
2584 | part.PhysActor.link(m_rootPart.PhysActor); | 2584 | part.PhysActor.link(m_rootPart.PhysActor); |