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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
2 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8fa7880..aab6a49 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2992,10 +2992,14 @@ namespace OpenSim.Region.Framework.Scenes
2992 { 2992 {
2993 if (!m_rootPart.BlockGrab) 2993 if (!m_rootPart.BlockGrab)
2994 { 2994 {
2995 Vector3 llmoveforce = pos - AbsolutePosition; 2995/* Vector3 llmoveforce = pos - AbsolutePosition;
2996 Vector3 grabforce = llmoveforce; 2996 Vector3 grabforce = llmoveforce;
2997 grabforce = (grabforce / 10) * pa.Mass; 2997 grabforce = (grabforce / 10) * pa.Mass;
2998 pa.AddForce(grabforce, true); 2998 */
2999 // empirically convert distance diference to a impulse
3000 Vector3 grabforce = pos - AbsolutePosition;
3001 grabforce = grabforce * (pa.Mass/ 10.0f);
3002 pa.AddForce(grabforce, false);
2999 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3003 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
3000 } 3004 }
3001 } 3005 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a810de2..87b4d9f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2383,7 +2383,10 @@ namespace OpenSim.Region.Framework.Scenes
2383 2383
2384 Vector3 up = new Vector3((float)x, (float)y, (float)z); 2384 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2385 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; 2385 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2386
2386 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; 2387 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2388
2389// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2387 Rotation = sitTargetOrient; 2390 Rotation = sitTargetOrient;
2388 ParentPosition = part.AbsolutePosition; 2391 ParentPosition = part.AbsolutePosition;
2389 part.ParentGroup.AddAvatar(UUID); 2392 part.ParentGroup.AddAvatar(UUID);