diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 29 |
3 files changed, 74 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2ce778d..8ddaa60 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -418,18 +418,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | 418 | ||
419 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid | 419 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid |
420 | { | 420 | { |
421 | // Create a set of base permissions that will not include export if the user | ||
422 | // is not allowed to change the export flag. | ||
423 | bool denyExportChange = false; | ||
424 | |||
425 | m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); | ||
426 | |||
427 | // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export | ||
428 | if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner) | ||
429 | denyExportChange = true; | ||
430 | |||
431 | m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange); | ||
432 | |||
433 | // If it is already set, force it set and also force full perm | ||
434 | // else prevent setting it. It can and should never be set unless | ||
435 | // set in base, so the condition above is valid | ||
436 | if (denyExportChange) | ||
437 | { | ||
438 | // If we are not allowed to change it, then force it to the | ||
439 | // original item's setting and if it was on, also force full perm | ||
440 | if ((item.EveryOnePermissions & (uint)PermissionMask.Export) != 0) | ||
441 | { | ||
442 | itemUpd.NextPermissions = (uint)(PermissionMask.All); | ||
443 | itemUpd.EveryOnePermissions |= (uint)PermissionMask.Export; | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | itemUpd.EveryOnePermissions &= ~(uint)PermissionMask.Export; | ||
448 | } | ||
449 | } | ||
450 | else | ||
451 | { | ||
452 | // If the new state is exportable, force full perm | ||
453 | if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0) | ||
454 | { | ||
455 | m_log.InfoFormat("[XXX]: Force full perm"); | ||
456 | itemUpd.NextPermissions = (uint)(PermissionMask.All); | ||
457 | } | ||
458 | } | ||
459 | |||
421 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 460 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
422 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 461 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
423 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 462 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
463 | |||
424 | if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) | 464 | if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) |
425 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; | 465 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; |
426 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; | 466 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; |
467 | |||
427 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) | 468 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) |
428 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; | 469 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; |
429 | |||
430 | // m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags); | ||
431 | |||
432 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; | 470 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; |
471 | |||
433 | item.GroupID = itemUpd.GroupID; | 472 | item.GroupID = itemUpd.GroupID; |
434 | item.GroupOwned = itemUpd.GroupOwned; | 473 | item.GroupOwned = itemUpd.GroupOwned; |
435 | item.CreationDate = itemUpd.CreationDate; | 474 | item.CreationDate = itemUpd.CreationDate; |
@@ -451,6 +490,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
451 | item.SaleType = itemUpd.SaleType; | 490 | item.SaleType = itemUpd.SaleType; |
452 | 491 | ||
453 | InventoryService.UpdateItem(item); | 492 | InventoryService.UpdateItem(item); |
493 | remoteClient.SendBulkUpdateInventory(item); | ||
454 | } | 494 | } |
455 | 495 | ||
456 | if (UUID.Zero != transactionID) | 496 | if (UUID.Zero != transactionID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0621e2a..9e7a986 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2671,11 +2671,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | 2671 | ||
2672 | public void AdjustChildPrimPermissions() | 2672 | public void AdjustChildPrimPermissions() |
2673 | { | 2673 | { |
2674 | uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits | ||
2675 | uint foldedPerms = RootPart.OwnerMask & 3; | ||
2676 | |||
2674 | ForEachPart(part => | 2677 | ForEachPart(part => |
2675 | { | 2678 | { |
2679 | newOwnerMask &= part.BaseMask; | ||
2676 | if (part != RootPart) | 2680 | if (part != RootPart) |
2677 | part.ClonePermissions(RootPart); | 2681 | part.ClonePermissions(RootPart); |
2678 | }); | 2682 | }); |
2683 | |||
2684 | uint lockMask = ~(uint)PermissionMask.Move; | ||
2685 | uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move; | ||
2686 | RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); | ||
2687 | RootPart.ScheduleFullUpdate(); | ||
2679 | } | 2688 | } |
2680 | 2689 | ||
2681 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 2690 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 847df03..ec9e87e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -424,8 +424,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | private uint _category; | 424 | private uint _category; |
425 | private Int32 _creationDate; | 425 | private Int32 _creationDate; |
426 | private uint _parentID = 0; | 426 | private uint _parentID = 0; |
427 | private uint _baseMask = (uint)PermissionMask.All; | 427 | private uint _baseMask = (uint)(PermissionMask.All | PermissionMask.Export); |
428 | private uint _ownerMask = (uint)PermissionMask.All; | 428 | private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export); |
429 | private uint _groupMask = (uint)PermissionMask.None; | 429 | private uint _groupMask = (uint)PermissionMask.None; |
430 | private uint _everyoneMask = (uint)PermissionMask.None; | 430 | private uint _everyoneMask = (uint)PermissionMask.None; |
431 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 431 | private uint _nextOwnerMask = (uint)PermissionMask.All; |
@@ -3876,10 +3876,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3876 | 3876 | ||
3877 | public void TrimPermissions() | 3877 | public void TrimPermissions() |
3878 | { | 3878 | { |
3879 | BaseMask &= (uint)PermissionMask.All; | 3879 | BaseMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
3880 | OwnerMask &= (uint)PermissionMask.All; | 3880 | OwnerMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
3881 | GroupMask &= (uint)PermissionMask.All; | 3881 | GroupMask &= (uint)PermissionMask.All; |
3882 | EveryoneMask &= (uint)PermissionMask.All; | 3882 | EveryoneMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
3883 | NextOwnerMask &= (uint)PermissionMask.All; | 3883 | NextOwnerMask &= (uint)PermissionMask.All; |
3884 | } | 3884 | } |
3885 | 3885 | ||
@@ -3982,10 +3982,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3982 | baseMask; | 3982 | baseMask; |
3983 | break; | 3983 | break; |
3984 | case 8: | 3984 | case 8: |
3985 | // Trying to set export permissions - extra checks | ||
3986 | if (set && (mask & (uint)PermissionMask.Export) != 0) | ||
3987 | { | ||
3988 | if ((OwnerMask & (uint)PermissionMask.Export) == 0 || (BaseMask & (uint)PermissionMask.Export) == 0 || (NextOwnerMask & (uint)PermissionMask.All) != (uint)PermissionMask.All) | ||
3989 | mask &= ~(uint)PermissionMask.Export; | ||
3990 | } | ||
3985 | EveryoneMask = ApplyMask(EveryoneMask, set, mask) & | 3991 | EveryoneMask = ApplyMask(EveryoneMask, set, mask) & |
3986 | baseMask; | 3992 | baseMask; |
3987 | break; | 3993 | break; |
3988 | case 16: | 3994 | case 16: |
3995 | // Force full perm if export | ||
3996 | if ((EveryoneMask & (uint)PermissionMask.Export) != 0) | ||
3997 | { | ||
3998 | NextOwnerMask = (uint)PermissionMask.All; | ||
3999 | break; | ||
4000 | } | ||
3989 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & | 4001 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & |
3990 | baseMask; | 4002 | baseMask; |
3991 | // Prevent the client from creating no mod, no copy | 4003 | // Prevent the client from creating no mod, no copy |
@@ -4743,9 +4755,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4743 | 4755 | ||
4744 | public void ApplyNextOwnerPermissions() | 4756 | public void ApplyNextOwnerPermissions() |
4745 | { | 4757 | { |
4746 | BaseMask &= NextOwnerMask; | 4758 | // Export needs to be preserved in the base and everyone |
4759 | // mask, but removed in the owner mask as a next owner | ||
4760 | // can never change the export status | ||
4761 | BaseMask &= NextOwnerMask | (uint)PermissionMask.Export; | ||
4747 | OwnerMask &= NextOwnerMask; | 4762 | OwnerMask &= NextOwnerMask; |
4748 | EveryoneMask &= NextOwnerMask; | 4763 | EveryoneMask &= NextOwnerMask | (uint)PermissionMask.Export; |
4749 | 4764 | ||
4750 | Inventory.ApplyNextOwnerPermissions(); | 4765 | Inventory.ApplyNextOwnerPermissions(); |
4751 | } | 4766 | } |