diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
20 files changed, 4984 insertions, 1357 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6ff2a6f..605ee32 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -867,6 +871,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
867 | } | 871 | } |
868 | } | 872 | } |
869 | } | 873 | } |
874 | public void TriggerTerrainUpdate() | ||
875 | { | ||
876 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
877 | if (handlerTerrainUpdate != null) | ||
878 | { | ||
879 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
880 | { | ||
881 | try | ||
882 | { | ||
883 | d(); | ||
884 | } | ||
885 | catch (Exception e) | ||
886 | { | ||
887 | m_log.ErrorFormat( | ||
888 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
889 | e.Message, e.StackTrace); | ||
890 | } | ||
891 | } | ||
892 | } | ||
893 | } | ||
870 | 894 | ||
871 | public void TriggerTerrainTick() | 895 | public void TriggerTerrainTick() |
872 | { | 896 | { |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..d3c2d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,742 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Xml; | ||
34 | using OpenSim.Framework.Serialization; | ||
35 | using OpenSim.Framework.Serialization.External; | ||
36 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
37 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes | ||
40 | { | ||
41 | public class SOPVehicle | ||
42 | { | ||
43 | public VehicleData vd; | ||
44 | |||
45 | public Vehicle Type | ||
46 | { | ||
47 | get { return vd.m_type; } | ||
48 | } | ||
49 | |||
50 | public SOPVehicle() | ||
51 | { | ||
52 | vd = new VehicleData(); | ||
53 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
54 | } | ||
55 | |||
56 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
57 | { | ||
58 | float len; | ||
59 | float timestep = 0.01f; | ||
60 | switch (pParam) | ||
61 | { | ||
62 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
63 | if (pValue < 0f) pValue = 0f; | ||
64 | if (pValue > 1f) pValue = 1f; | ||
65 | vd.m_angularDeflectionEfficiency = pValue; | ||
66 | break; | ||
67 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
68 | if (pValue < timestep) pValue = timestep; | ||
69 | vd.m_angularDeflectionTimescale = pValue; | ||
70 | break; | ||
71 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
72 | if (pValue < timestep) pValue = timestep; | ||
73 | else if (pValue > 120) pValue = 120; | ||
74 | vd.m_angularMotorDecayTimescale = pValue; | ||
75 | break; | ||
76 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
77 | if (pValue < timestep) pValue = timestep; | ||
78 | vd.m_angularMotorTimescale = pValue; | ||
79 | break; | ||
80 | case Vehicle.BANKING_EFFICIENCY: | ||
81 | if (pValue < -1f) pValue = -1f; | ||
82 | if (pValue > 1f) pValue = 1f; | ||
83 | vd.m_bankingEfficiency = pValue; | ||
84 | break; | ||
85 | case Vehicle.BANKING_MIX: | ||
86 | if (pValue < 0f) pValue = 0f; | ||
87 | if (pValue > 1f) pValue = 1f; | ||
88 | vd.m_bankingMix = pValue; | ||
89 | break; | ||
90 | case Vehicle.BANKING_TIMESCALE: | ||
91 | if (pValue < timestep) pValue = timestep; | ||
92 | vd.m_bankingTimescale = pValue; | ||
93 | break; | ||
94 | case Vehicle.BUOYANCY: | ||
95 | if (pValue < -1f) pValue = -1f; | ||
96 | if (pValue > 1f) pValue = 1f; | ||
97 | vd.m_VehicleBuoyancy = pValue; | ||
98 | break; | ||
99 | case Vehicle.HOVER_EFFICIENCY: | ||
100 | if (pValue < 0f) pValue = 0f; | ||
101 | if (pValue > 1f) pValue = 1f; | ||
102 | vd.m_VhoverEfficiency = pValue; | ||
103 | break; | ||
104 | case Vehicle.HOVER_HEIGHT: | ||
105 | vd.m_VhoverHeight = pValue; | ||
106 | break; | ||
107 | case Vehicle.HOVER_TIMESCALE: | ||
108 | if (pValue < timestep) pValue = timestep; | ||
109 | vd.m_VhoverTimescale = pValue; | ||
110 | break; | ||
111 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
112 | if (pValue < 0f) pValue = 0f; | ||
113 | if (pValue > 1f) pValue = 1f; | ||
114 | vd.m_linearDeflectionEfficiency = pValue; | ||
115 | break; | ||
116 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
117 | if (pValue < timestep) pValue = timestep; | ||
118 | vd.m_linearDeflectionTimescale = pValue; | ||
119 | break; | ||
120 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
121 | if (pValue < timestep) pValue = timestep; | ||
122 | else if (pValue > 120) pValue = 120; | ||
123 | vd.m_linearMotorDecayTimescale = pValue; | ||
124 | break; | ||
125 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
126 | if (pValue < timestep) pValue = timestep; | ||
127 | vd.m_linearMotorTimescale = pValue; | ||
128 | break; | ||
129 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
130 | if (pValue < 0f) pValue = 0f; | ||
131 | if (pValue > 1f) pValue = 1f; | ||
132 | vd.m_verticalAttractionEfficiency = pValue; | ||
133 | break; | ||
134 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
135 | if (pValue < timestep) pValue = timestep; | ||
136 | vd.m_verticalAttractionTimescale = pValue; | ||
137 | break; | ||
138 | |||
139 | // These are vector properties but the engine lets you use a single float value to | ||
140 | // set all of the components to the same value | ||
141 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
142 | if (pValue < timestep) pValue = timestep; | ||
143 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
144 | break; | ||
145 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
146 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
147 | len = vd.m_angularMotorDirection.Length(); | ||
148 | if (len > 12.566f) | ||
149 | vd.m_angularMotorDirection *= (12.566f / len); | ||
150 | break; | ||
151 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
152 | if (pValue < timestep) pValue = timestep; | ||
153 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
154 | break; | ||
155 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
156 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
157 | len = vd.m_linearMotorDirection.Length(); | ||
158 | if (len > 30.0f) | ||
159 | vd.m_linearMotorDirection *= (30.0f / len); | ||
160 | break; | ||
161 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
162 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
163 | len = vd.m_linearMotorOffset.Length(); | ||
164 | if (len > 100.0f) | ||
165 | vd.m_linearMotorOffset *= (100.0f / len); | ||
166 | break; | ||
167 | } | ||
168 | }//end ProcessFloatVehicleParam | ||
169 | |||
170 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
171 | { | ||
172 | float len; | ||
173 | float timestep = 0.01f; | ||
174 | switch (pParam) | ||
175 | { | ||
176 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
177 | if (pValue.X < timestep) pValue.X = timestep; | ||
178 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
179 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
180 | |||
181 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
182 | break; | ||
183 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
184 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
185 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
186 | len = vd.m_angularMotorDirection.Length(); | ||
187 | if (len > 12.566f) | ||
188 | vd.m_angularMotorDirection *= (12.566f / len); | ||
189 | break; | ||
190 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
191 | if (pValue.X < timestep) pValue.X = timestep; | ||
192 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
193 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
194 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
195 | break; | ||
196 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
197 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
198 | len = vd.m_linearMotorDirection.Length(); | ||
199 | if (len > 30.0f) | ||
200 | vd.m_linearMotorDirection *= (30.0f / len); | ||
201 | break; | ||
202 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
203 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
204 | len = vd.m_linearMotorOffset.Length(); | ||
205 | if (len > 100.0f) | ||
206 | vd.m_linearMotorOffset *= (100.0f / len); | ||
207 | break; | ||
208 | } | ||
209 | }//end ProcessVectorVehicleParam | ||
210 | |||
211 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
212 | { | ||
213 | switch (pParam) | ||
214 | { | ||
215 | case Vehicle.REFERENCE_FRAME: | ||
216 | vd.m_referenceFrame = Quaternion.Inverse(pValue); | ||
217 | break; | ||
218 | } | ||
219 | }//end ProcessRotationVehicleParam | ||
220 | |||
221 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
222 | { | ||
223 | if (remove) | ||
224 | { | ||
225 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | vd.m_flags |= (VehicleFlag)pParam; | ||
230 | } | ||
231 | }//end ProcessVehicleFlags | ||
232 | |||
233 | public void ProcessTypeChange(Vehicle pType) | ||
234 | { | ||
235 | vd.m_linearMotorDirection = Vector3.Zero; | ||
236 | vd.m_angularMotorDirection = Vector3.Zero; | ||
237 | vd.m_linearMotorOffset = Vector3.Zero; | ||
238 | vd.m_referenceFrame = Quaternion.Identity; | ||
239 | |||
240 | // Set Defaults For Type | ||
241 | vd.m_type = pType; | ||
242 | switch (pType) | ||
243 | { | ||
244 | case Vehicle.TYPE_NONE: | ||
245 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
246 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_linearMotorTimescale = 1000; | ||
248 | vd.m_linearMotorDecayTimescale = 120; | ||
249 | vd.m_angularMotorTimescale = 1000; | ||
250 | vd.m_angularMotorDecayTimescale = 1000; | ||
251 | vd.m_VhoverHeight = 0; | ||
252 | vd.m_VhoverEfficiency = 1; | ||
253 | vd.m_VhoverTimescale = 1000; | ||
254 | vd.m_VehicleBuoyancy = 0; | ||
255 | vd.m_linearDeflectionEfficiency = 0; | ||
256 | vd.m_linearDeflectionTimescale = 1000; | ||
257 | vd.m_angularDeflectionEfficiency = 0; | ||
258 | vd.m_angularDeflectionTimescale = 1000; | ||
259 | vd.m_bankingEfficiency = 0; | ||
260 | vd.m_bankingMix = 1; | ||
261 | vd.m_bankingTimescale = 1000; | ||
262 | vd.m_verticalAttractionEfficiency = 0; | ||
263 | vd.m_verticalAttractionTimescale = 1000; | ||
264 | |||
265 | vd.m_flags = (VehicleFlag)0; | ||
266 | break; | ||
267 | |||
268 | case Vehicle.TYPE_SLED: | ||
269 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
270 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
271 | vd.m_linearMotorTimescale = 1000; | ||
272 | vd.m_linearMotorDecayTimescale = 120; | ||
273 | vd.m_angularMotorTimescale = 1000; | ||
274 | vd.m_angularMotorDecayTimescale = 120; | ||
275 | vd.m_VhoverHeight = 0; | ||
276 | vd.m_VhoverEfficiency = 1; | ||
277 | vd.m_VhoverTimescale = 10; | ||
278 | vd.m_VehicleBuoyancy = 0; | ||
279 | vd.m_linearDeflectionEfficiency = 1; | ||
280 | vd.m_linearDeflectionTimescale = 1; | ||
281 | vd.m_angularDeflectionEfficiency = 0; | ||
282 | vd.m_angularDeflectionTimescale = 1000; | ||
283 | vd.m_bankingEfficiency = 0; | ||
284 | vd.m_bankingMix = 1; | ||
285 | vd.m_bankingTimescale = 10; | ||
286 | vd.m_flags &= | ||
287 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
288 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
289 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
290 | break; | ||
291 | case Vehicle.TYPE_CAR: | ||
292 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
293 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
294 | vd.m_linearMotorTimescale = 1; | ||
295 | vd.m_linearMotorDecayTimescale = 60; | ||
296 | vd.m_angularMotorTimescale = 1; | ||
297 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
298 | vd.m_VhoverHeight = 0; | ||
299 | vd.m_VhoverEfficiency = 0; | ||
300 | vd.m_VhoverTimescale = 1000; | ||
301 | vd.m_VehicleBuoyancy = 0; | ||
302 | vd.m_linearDeflectionEfficiency = 1; | ||
303 | vd.m_linearDeflectionTimescale = 2; | ||
304 | vd.m_angularDeflectionEfficiency = 0; | ||
305 | vd.m_angularDeflectionTimescale = 10; | ||
306 | vd.m_verticalAttractionEfficiency = 1f; | ||
307 | vd.m_verticalAttractionTimescale = 10f; | ||
308 | vd.m_bankingEfficiency = -0.2f; | ||
309 | vd.m_bankingMix = 1; | ||
310 | vd.m_bankingTimescale = 1; | ||
311 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
312 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
313 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
314 | break; | ||
315 | case Vehicle.TYPE_BOAT: | ||
316 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
317 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
318 | vd.m_linearMotorTimescale = 5; | ||
319 | vd.m_linearMotorDecayTimescale = 60; | ||
320 | vd.m_angularMotorTimescale = 4; | ||
321 | vd.m_angularMotorDecayTimescale = 4; | ||
322 | vd.m_VhoverHeight = 0; | ||
323 | vd.m_VhoverEfficiency = 0.5f; | ||
324 | vd.m_VhoverTimescale = 2; | ||
325 | vd.m_VehicleBuoyancy = 1; | ||
326 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
327 | vd.m_linearDeflectionTimescale = 3; | ||
328 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
329 | vd.m_angularDeflectionTimescale = 5; | ||
330 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
331 | vd.m_verticalAttractionTimescale = 5f; | ||
332 | vd.m_bankingEfficiency = -0.3f; | ||
333 | vd.m_bankingMix = 0.8f; | ||
334 | vd.m_bankingTimescale = 1; | ||
335 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
336 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
337 | VehicleFlag.HOVER_UP_ONLY | | ||
338 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
339 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
340 | VehicleFlag.LIMIT_MOTOR_UP | | ||
341 | VehicleFlag.HOVER_WATER_ONLY); | ||
342 | break; | ||
343 | case Vehicle.TYPE_AIRPLANE: | ||
344 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
345 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
346 | vd.m_linearMotorTimescale = 2; | ||
347 | vd.m_linearMotorDecayTimescale = 60; | ||
348 | vd.m_angularMotorTimescale = 4; | ||
349 | vd.m_angularMotorDecayTimescale = 8; | ||
350 | vd.m_VhoverHeight = 0; | ||
351 | vd.m_VhoverEfficiency = 0.5f; | ||
352 | vd.m_VhoverTimescale = 1000; | ||
353 | vd.m_VehicleBuoyancy = 0; | ||
354 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
355 | vd.m_linearDeflectionTimescale = 0.5f; | ||
356 | vd.m_angularDeflectionEfficiency = 1; | ||
357 | vd.m_angularDeflectionTimescale = 2; | ||
358 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
359 | vd.m_verticalAttractionTimescale = 2f; | ||
360 | vd.m_bankingEfficiency = 1; | ||
361 | vd.m_bankingMix = 0.7f; | ||
362 | vd.m_bankingTimescale = 2; | ||
363 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
364 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
365 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
366 | VehicleFlag.HOVER_UP_ONLY | | ||
367 | VehicleFlag.NO_DEFLECTION_UP | | ||
368 | VehicleFlag.LIMIT_MOTOR_UP); | ||
369 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
370 | break; | ||
371 | case Vehicle.TYPE_BALLOON: | ||
372 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
373 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
374 | vd.m_linearMotorTimescale = 5; | ||
375 | vd.m_linearMotorDecayTimescale = 60; | ||
376 | vd.m_angularMotorTimescale = 6; | ||
377 | vd.m_angularMotorDecayTimescale = 10; | ||
378 | vd.m_VhoverHeight = 5; | ||
379 | vd.m_VhoverEfficiency = 0.8f; | ||
380 | vd.m_VhoverTimescale = 10; | ||
381 | vd.m_VehicleBuoyancy = 1; | ||
382 | vd.m_linearDeflectionEfficiency = 0; | ||
383 | vd.m_linearDeflectionTimescale = 5; | ||
384 | vd.m_angularDeflectionEfficiency = 0; | ||
385 | vd.m_angularDeflectionTimescale = 5; | ||
386 | vd.m_verticalAttractionEfficiency = 0f; | ||
387 | vd.m_verticalAttractionTimescale = 1000f; | ||
388 | vd.m_bankingEfficiency = 0; | ||
389 | vd.m_bankingMix = 0.7f; | ||
390 | vd.m_bankingTimescale = 5; | ||
391 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
392 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
393 | VehicleFlag.HOVER_UP_ONLY | | ||
394 | VehicleFlag.NO_DEFLECTION_UP | | ||
395 | VehicleFlag.LIMIT_MOTOR_UP); | ||
396 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
397 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
398 | break; | ||
399 | } | ||
400 | } | ||
401 | public void SetVehicle(PhysicsActor ph) | ||
402 | { | ||
403 | if (ph == null) | ||
404 | return; | ||
405 | ph.SetVehicle(vd); | ||
406 | } | ||
407 | |||
408 | private XmlTextWriter writer; | ||
409 | |||
410 | private void XWint(string name, int i) | ||
411 | { | ||
412 | writer.WriteElementString(name, i.ToString()); | ||
413 | } | ||
414 | |||
415 | private void XWfloat(string name, float f) | ||
416 | { | ||
417 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
418 | } | ||
419 | |||
420 | private void XWVector(string name, Vector3 vec) | ||
421 | { | ||
422 | writer.WriteStartElement(name); | ||
423 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
424 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteEndElement(); | ||
427 | } | ||
428 | |||
429 | private void XWQuat(string name, Quaternion quat) | ||
430 | { | ||
431 | writer.WriteStartElement(name); | ||
432 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
433 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteEndElement(); | ||
437 | } | ||
438 | |||
439 | public void ToXml2(XmlTextWriter twriter) | ||
440 | { | ||
441 | writer = twriter; | ||
442 | writer.WriteStartElement("Vehicle"); | ||
443 | |||
444 | XWint("TYPE", (int)vd.m_type); | ||
445 | XWint("FLAGS", (int)vd.m_flags); | ||
446 | |||
447 | // Linear properties | ||
448 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
449 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
450 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
451 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
452 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
453 | |||
454 | //Angular properties | ||
455 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
456 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
457 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
458 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
459 | |||
460 | //Deflection properties | ||
461 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
462 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
463 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
464 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
465 | |||
466 | //Banking properties | ||
467 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
468 | XWfloat("BMIX", vd.m_bankingMix); | ||
469 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
470 | |||
471 | //Hover and Buoyancy properties | ||
472 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
473 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
474 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
475 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
476 | |||
477 | //Attractor properties | ||
478 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
479 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
480 | |||
481 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
482 | |||
483 | writer.WriteEndElement(); | ||
484 | writer = null; | ||
485 | } | ||
486 | |||
487 | |||
488 | |||
489 | XmlTextReader reader; | ||
490 | |||
491 | private int XRint() | ||
492 | { | ||
493 | return reader.ReadElementContentAsInt(); | ||
494 | } | ||
495 | |||
496 | private float XRfloat() | ||
497 | { | ||
498 | return reader.ReadElementContentAsFloat(); | ||
499 | } | ||
500 | |||
501 | public Vector3 XRvector() | ||
502 | { | ||
503 | Vector3 vec; | ||
504 | reader.ReadStartElement(); | ||
505 | vec.X = reader.ReadElementContentAsFloat(); | ||
506 | vec.Y = reader.ReadElementContentAsFloat(); | ||
507 | vec.Z = reader.ReadElementContentAsFloat(); | ||
508 | reader.ReadEndElement(); | ||
509 | return vec; | ||
510 | } | ||
511 | |||
512 | public Quaternion XRquat() | ||
513 | { | ||
514 | Quaternion q; | ||
515 | reader.ReadStartElement(); | ||
516 | q.X = reader.ReadElementContentAsFloat(); | ||
517 | q.Y = reader.ReadElementContentAsFloat(); | ||
518 | q.Z = reader.ReadElementContentAsFloat(); | ||
519 | q.W = reader.ReadElementContentAsFloat(); | ||
520 | reader.ReadEndElement(); | ||
521 | return q; | ||
522 | } | ||
523 | |||
524 | public static bool EReadProcessors( | ||
525 | Dictionary<string, Action> processors, | ||
526 | XmlTextReader xtr) | ||
527 | { | ||
528 | bool errors = false; | ||
529 | |||
530 | string nodeName = string.Empty; | ||
531 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
532 | { | ||
533 | nodeName = xtr.Name; | ||
534 | |||
535 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
536 | |||
537 | Action p = null; | ||
538 | if (processors.TryGetValue(xtr.Name, out p)) | ||
539 | { | ||
540 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
541 | |||
542 | try | ||
543 | { | ||
544 | p(); | ||
545 | } | ||
546 | catch (Exception e) | ||
547 | { | ||
548 | errors = true; | ||
549 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
550 | xtr.Read(); | ||
551 | } | ||
552 | } | ||
553 | else | ||
554 | { | ||
555 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
556 | xtr.ReadOuterXml(); // ignore | ||
557 | } | ||
558 | } | ||
559 | |||
560 | return errors; | ||
561 | } | ||
562 | |||
563 | |||
564 | |||
565 | public void FromXml2(XmlTextReader _reader, out bool errors) | ||
566 | { | ||
567 | errors = false; | ||
568 | reader = _reader; | ||
569 | |||
570 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
571 | = new Dictionary<string, Action>(); | ||
572 | |||
573 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
574 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
575 | |||
576 | // Linear properties | ||
577 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
578 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
579 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
580 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
581 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
582 | |||
583 | //Angular properties | ||
584 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
585 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
586 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
587 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
588 | |||
589 | //Deflection properties | ||
590 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
591 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
592 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
593 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
594 | |||
595 | //Banking properties | ||
596 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
597 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
598 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
599 | |||
600 | //Hover and Buoyancy properties | ||
601 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
602 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
603 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
604 | |||
605 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
606 | |||
607 | //Attractor properties | ||
608 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
609 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
610 | |||
611 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
612 | |||
613 | vd = new VehicleData(); | ||
614 | |||
615 | reader.ReadStartElement("Vehicle", String.Empty); | ||
616 | |||
617 | errors = EReadProcessors( | ||
618 | m_VehicleXmlProcessors, | ||
619 | reader); | ||
620 | |||
621 | reader.ReadEndElement(); | ||
622 | reader = null; | ||
623 | } | ||
624 | |||
625 | private void ProcessXR_type() | ||
626 | { | ||
627 | vd.m_type = (Vehicle)XRint(); | ||
628 | } | ||
629 | private void ProcessXR_flags() | ||
630 | { | ||
631 | vd.m_flags = (VehicleFlag)XRint(); | ||
632 | } | ||
633 | // Linear properties | ||
634 | private void ProcessXR_linearMotorDirection() | ||
635 | { | ||
636 | vd.m_linearMotorDirection = XRvector(); | ||
637 | } | ||
638 | |||
639 | private void ProcessXR_linearFrictionTimescale() | ||
640 | { | ||
641 | vd.m_linearFrictionTimescale = XRvector(); | ||
642 | } | ||
643 | |||
644 | private void ProcessXR_linearMotorDecayTimescale() | ||
645 | { | ||
646 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
647 | } | ||
648 | private void ProcessXR_linearMotorTimescale() | ||
649 | { | ||
650 | vd.m_linearMotorTimescale = XRfloat(); | ||
651 | } | ||
652 | private void ProcessXR_linearMotorOffset() | ||
653 | { | ||
654 | vd.m_linearMotorOffset = XRvector(); | ||
655 | } | ||
656 | |||
657 | |||
658 | //Angular properties | ||
659 | private void ProcessXR_angularMotorDirection() | ||
660 | { | ||
661 | vd.m_angularMotorDirection = XRvector(); | ||
662 | } | ||
663 | private void ProcessXR_angularMotorTimescale() | ||
664 | { | ||
665 | vd.m_angularMotorTimescale = XRfloat(); | ||
666 | } | ||
667 | private void ProcessXR_angularMotorDecayTimescale() | ||
668 | { | ||
669 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
670 | } | ||
671 | private void ProcessXR_angularFrictionTimescale() | ||
672 | { | ||
673 | vd.m_angularFrictionTimescale = XRvector(); | ||
674 | } | ||
675 | |||
676 | //Deflection properties | ||
677 | private void ProcessXR_angularDeflectionEfficiency() | ||
678 | { | ||
679 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
680 | } | ||
681 | private void ProcessXR_angularDeflectionTimescale() | ||
682 | { | ||
683 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
684 | } | ||
685 | private void ProcessXR_linearDeflectionEfficiency() | ||
686 | { | ||
687 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
688 | } | ||
689 | private void ProcessXR_linearDeflectionTimescale() | ||
690 | { | ||
691 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
692 | } | ||
693 | |||
694 | //Banking properties | ||
695 | private void ProcessXR_bankingEfficiency() | ||
696 | { | ||
697 | vd.m_bankingEfficiency = XRfloat(); | ||
698 | } | ||
699 | private void ProcessXR_bankingMix() | ||
700 | { | ||
701 | vd.m_bankingMix = XRfloat(); | ||
702 | } | ||
703 | private void ProcessXR_bankingTimescale() | ||
704 | { | ||
705 | vd.m_bankingTimescale = XRfloat(); | ||
706 | } | ||
707 | |||
708 | //Hover and Buoyancy properties | ||
709 | private void ProcessXR_VhoverHeight() | ||
710 | { | ||
711 | vd.m_VhoverHeight = XRfloat(); | ||
712 | } | ||
713 | private void ProcessXR_VhoverEfficiency() | ||
714 | { | ||
715 | vd.m_VhoverEfficiency = XRfloat(); | ||
716 | } | ||
717 | private void ProcessXR_VhoverTimescale() | ||
718 | { | ||
719 | vd.m_VhoverTimescale = XRfloat(); | ||
720 | } | ||
721 | |||
722 | private void ProcessXR_VehicleBuoyancy() | ||
723 | { | ||
724 | vd.m_VehicleBuoyancy = XRfloat(); | ||
725 | } | ||
726 | |||
727 | //Attractor properties | ||
728 | private void ProcessXR_verticalAttractionEfficiency() | ||
729 | { | ||
730 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
731 | } | ||
732 | private void ProcessXR_verticalAttractionTimescale() | ||
733 | { | ||
734 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
735 | } | ||
736 | |||
737 | private void ProcessXR_referenceFrame() | ||
738 | { | ||
739 | vd.m_referenceFrame = XRquat(); | ||
740 | } | ||
741 | } | ||
742 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6ae4adc..d1739de 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -117,34 +117,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="item"></param> | 117 | /// <param name="item"></param> |
118 | public bool AddInventoryItem(InventoryItemBase item) | 118 | public bool AddInventoryItem(InventoryItemBase item) |
119 | { | 119 | { |
120 | if (UUID.Zero == item.Folder) | 120 | InventoryFolderBase folder; |
121 | |||
122 | if (item.Folder == UUID.Zero) | ||
121 | { | 123 | { |
122 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 124 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
123 | if (f != null) | 125 | if (folder == null) |
124 | { | 126 | { |
125 | // m_log.DebugFormat( | 127 | folder = InventoryService.GetRootFolder(item.Owner); |
126 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 128 | |
127 | // f.Name, (AssetType)f.Type, item.Name); | 129 | if (folder == null) |
128 | |||
129 | item.Folder = f.ID; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | f = InventoryService.GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | { | ||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.WarnFormat( | ||
141 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
142 | item.Owner, item.Name); | ||
143 | return false; | 130 | return false; |
144 | } | ||
145 | } | 131 | } |
132 | |||
133 | item.Folder = folder.ID; | ||
146 | } | 134 | } |
147 | 135 | ||
148 | if (InventoryService.AddItem(item)) | 136 | if (InventoryService.AddItem(item)) |
149 | { | 137 | { |
150 | int userlevel = 0; | 138 | int userlevel = 0; |
@@ -264,8 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | 252 | ||
265 | // Update item with new asset | 253 | // Update item with new asset |
266 | item.AssetID = asset.FullID; | 254 | item.AssetID = asset.FullID; |
267 | if (group.UpdateInventoryItem(item)) | 255 | group.UpdateInventoryItem(item); |
268 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
269 | 256 | ||
270 | part.SendPropertiesToClient(remoteClient); | 257 | part.SendPropertiesToClient(remoteClient); |
271 | 258 | ||
@@ -276,12 +263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | { | 263 | { |
277 | // Needs to determine which engine was running it and use that | 264 | // Needs to determine which engine was running it and use that |
278 | // | 265 | // |
279 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 266 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
280 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
285 | } | 267 | } |
286 | 268 | ||
287 | // Tell anyone managing scripts that a script has been reloaded/changed | 269 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -349,6 +331,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | 331 | ||
350 | if (UUID.Zero == transactionID) | 332 | if (UUID.Zero == transactionID) |
351 | { | 333 | { |
334 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
352 | item.Name = itemUpd.Name; | 335 | item.Name = itemUpd.Name; |
353 | item.Description = itemUpd.Description; | 336 | item.Description = itemUpd.Description; |
354 | 337 | ||
@@ -736,6 +719,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | return; | 719 | return; |
737 | } | 720 | } |
738 | 721 | ||
722 | if (newName == null) newName = item.Name; | ||
723 | |||
739 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 724 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
740 | 725 | ||
741 | if (asset != null) | 726 | if (asset != null) |
@@ -792,6 +777,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
792 | } | 777 | } |
793 | 778 | ||
794 | /// <summary> | 779 | /// <summary> |
780 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
781 | /// </summary> | ||
782 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
783 | { | ||
784 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
785 | foreach (InventoryItemBase b in items) | ||
786 | { | ||
787 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
788 | InventoryItemBase n = InventoryService.GetItem(b); | ||
789 | n.Folder = destfolder; | ||
790 | moveitems.Add(n); | ||
791 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
792 | } | ||
793 | |||
794 | MoveInventoryItem(remoteClient, moveitems); | ||
795 | } | ||
796 | |||
797 | /// <summary> | ||
795 | /// Move an item within the agent's inventory. | 798 | /// Move an item within the agent's inventory. |
796 | /// </summary> | 799 | /// </summary> |
797 | /// <param name="remoteClient"></param> | 800 | /// <param name="remoteClient"></param> |
@@ -1134,6 +1137,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | { | 1137 | { |
1135 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1138 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1136 | 1139 | ||
1140 | // Can't move a null item | ||
1141 | if (itemId == UUID.Zero) | ||
1142 | return; | ||
1143 | |||
1137 | if (null == part) | 1144 | if (null == part) |
1138 | { | 1145 | { |
1139 | m_log.WarnFormat( | 1146 | m_log.WarnFormat( |
@@ -1243,6 +1250,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1243 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1250 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1244 | return; | 1251 | return; |
1245 | 1252 | ||
1253 | bool overrideNoMod = false; | ||
1254 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1255 | overrideNoMod = true; | ||
1256 | |||
1246 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1257 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1247 | { | 1258 | { |
1248 | // object cannot copy items to an object owned by a different owner | 1259 | // object cannot copy items to an object owned by a different owner |
@@ -1252,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | } | 1263 | } |
1253 | 1264 | ||
1254 | // must have both move and modify permission to put an item in an object | 1265 | // must have both move and modify permission to put an item in an object |
1255 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1266 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1256 | { | 1267 | { |
1257 | return; | 1268 | return; |
1258 | } | 1269 | } |
@@ -1311,6 +1322,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | 1322 | ||
1312 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1323 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1313 | { | 1324 | { |
1325 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1326 | if (destPart != null) // Move into a prim | ||
1327 | { | ||
1328 | foreach(UUID itemID in items) | ||
1329 | MoveTaskInventoryItem(destID, host, itemID); | ||
1330 | return destID; // Prim folder ID == prim ID | ||
1331 | } | ||
1332 | |||
1314 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1333 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1315 | 1334 | ||
1316 | UUID newFolderID = UUID.Random(); | 1335 | UUID newFolderID = UUID.Random(); |
@@ -1496,12 +1515,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1496 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1515 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1497 | remoteClient, part, transactionID, currentItem); | 1516 | remoteClient, part, transactionID, currentItem); |
1498 | 1517 | ||
1499 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1518 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1500 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1519 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1501 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1520 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1502 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1521 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1503 | else | 1522 | // else |
1504 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1523 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1505 | } | 1524 | } |
1506 | } | 1525 | } |
1507 | 1526 | ||
@@ -1685,7 +1704,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1685 | } | 1704 | } |
1686 | 1705 | ||
1687 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1706 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1688 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1707 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1689 | agentID); | 1708 | agentID); |
1690 | AssetService.Store(asset); | 1709 | AssetService.Store(asset); |
1691 | 1710 | ||
@@ -1841,23 +1860,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | // build a list of eligible objects | 1860 | // build a list of eligible objects |
1842 | List<uint> deleteIDs = new List<uint>(); | 1861 | List<uint> deleteIDs = new List<uint>(); |
1843 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1862 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1844 | 1863 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1845 | // Start with true for both, then remove the flags if objects | ||
1846 | // that we can't derez are part of the selection | ||
1847 | bool permissionToTake = true; | ||
1848 | bool permissionToTakeCopy = true; | ||
1849 | bool permissionToDelete = true; | ||
1850 | 1864 | ||
1851 | foreach (uint localID in localIDs) | 1865 | foreach (uint localID in localIDs) |
1852 | { | 1866 | { |
1867 | // Start with true for both, then remove the flags if objects | ||
1868 | // that we can't derez are part of the selection | ||
1869 | bool permissionToTake = true; | ||
1870 | bool permissionToTakeCopy = true; | ||
1871 | bool permissionToDelete = true; | ||
1872 | |||
1853 | // Invalid id | 1873 | // Invalid id |
1854 | SceneObjectPart part = GetSceneObjectPart(localID); | 1874 | SceneObjectPart part = GetSceneObjectPart(localID); |
1855 | if (part == null) | 1875 | if (part == null) |
1876 | { | ||
1877 | //Client still thinks the object exists, kill it | ||
1878 | deleteIDs.Add(localID); | ||
1856 | continue; | 1879 | continue; |
1880 | } | ||
1857 | 1881 | ||
1858 | // Already deleted by someone else | 1882 | // Already deleted by someone else |
1859 | if (part.ParentGroup.IsDeleted) | 1883 | if (part.ParentGroup.IsDeleted) |
1884 | { | ||
1885 | //Client still thinks the object exists, kill it | ||
1886 | deleteIDs.Add(localID); | ||
1860 | continue; | 1887 | continue; |
1888 | } | ||
1861 | 1889 | ||
1862 | // Can't delete child prims | 1890 | // Can't delete child prims |
1863 | if (part != part.ParentGroup.RootPart) | 1891 | if (part != part.ParentGroup.RootPart) |
@@ -1865,9 +1893,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1865 | 1893 | ||
1866 | SceneObjectGroup grp = part.ParentGroup; | 1894 | SceneObjectGroup grp = part.ParentGroup; |
1867 | 1895 | ||
1868 | deleteIDs.Add(localID); | ||
1869 | deleteGroups.Add(grp); | ||
1870 | |||
1871 | if (remoteClient == null) | 1896 | if (remoteClient == null) |
1872 | { | 1897 | { |
1873 | // Autoreturn has a null client. Nothing else does. So | 1898 | // Autoreturn has a null client. Nothing else does. So |
@@ -1884,83 +1909,195 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | } | 1909 | } |
1885 | else | 1910 | else |
1886 | { | 1911 | { |
1887 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1912 | if (action == DeRezAction.TakeCopy) |
1913 | { | ||
1914 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1915 | permissionToTakeCopy = false; | ||
1916 | } | ||
1917 | else | ||
1918 | { | ||
1888 | permissionToTakeCopy = false; | 1919 | permissionToTakeCopy = false; |
1889 | 1920 | } | |
1890 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1921 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1891 | permissionToTake = false; | 1922 | permissionToTake = false; |
1892 | 1923 | ||
1893 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1924 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1894 | permissionToDelete = false; | 1925 | permissionToDelete = false; |
1895 | } | 1926 | } |
1896 | } | ||
1897 | 1927 | ||
1898 | // Handle god perms | 1928 | // Handle god perms |
1899 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1929 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1900 | { | 1930 | { |
1901 | permissionToTake = true; | 1931 | permissionToTake = true; |
1902 | permissionToTakeCopy = true; | 1932 | permissionToTakeCopy = true; |
1903 | permissionToDelete = true; | 1933 | permissionToDelete = true; |
1904 | } | 1934 | } |
1905 | 1935 | ||
1906 | // If we're re-saving, we don't even want to delete | 1936 | // If we're re-saving, we don't even want to delete |
1907 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1937 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1908 | permissionToDelete = false; | 1938 | permissionToDelete = false; |
1909 | 1939 | ||
1910 | // if we want to take a copy, we also don't want to delete | 1940 | // if we want to take a copy, we also don't want to delete |
1911 | // Note: after this point, the permissionToTakeCopy flag | 1941 | // Note: after this point, the permissionToTakeCopy flag |
1912 | // becomes irrelevant. It already includes the permissionToTake | 1942 | // becomes irrelevant. It already includes the permissionToTake |
1913 | // permission and after excluding no copy items here, we can | 1943 | // permission and after excluding no copy items here, we can |
1914 | // just use that. | 1944 | // just use that. |
1915 | if (action == DeRezAction.TakeCopy) | 1945 | if (action == DeRezAction.TakeCopy) |
1916 | { | 1946 | { |
1917 | // If we don't have permission, stop right here | 1947 | // If we don't have permission, stop right here |
1918 | if (!permissionToTakeCopy) | 1948 | if (!permissionToTakeCopy) |
1919 | return; | 1949 | return; |
1920 | 1950 | ||
1921 | permissionToTake = true; | 1951 | permissionToTake = true; |
1922 | // Don't delete | 1952 | // Don't delete |
1923 | permissionToDelete = false; | 1953 | permissionToDelete = false; |
1924 | } | 1954 | } |
1925 | 1955 | ||
1926 | if (action == DeRezAction.Return) | 1956 | if (action == DeRezAction.Return) |
1927 | { | ||
1928 | if (remoteClient != null) | ||
1929 | { | 1957 | { |
1930 | if (Permissions.CanReturnObjects( | 1958 | if (remoteClient != null) |
1931 | null, | ||
1932 | remoteClient.AgentId, | ||
1933 | deleteGroups)) | ||
1934 | { | 1959 | { |
1935 | permissionToTake = true; | 1960 | if (Permissions.CanReturnObjects( |
1936 | permissionToDelete = true; | 1961 | null, |
1937 | 1962 | remoteClient.AgentId, | |
1938 | foreach (SceneObjectGroup g in deleteGroups) | 1963 | deleteGroups)) |
1939 | { | 1964 | { |
1940 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1965 | permissionToTake = true; |
1966 | permissionToDelete = true; | ||
1967 | |||
1968 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1941 | } | 1969 | } |
1942 | } | 1970 | } |
1971 | else // Auto return passes through here with null agent | ||
1972 | { | ||
1973 | permissionToTake = true; | ||
1974 | permissionToDelete = true; | ||
1975 | } | ||
1943 | } | 1976 | } |
1944 | else // Auto return passes through here with null agent | 1977 | |
1978 | if (permissionToTake && (!permissionToDelete)) | ||
1979 | takeGroups.Add(grp); | ||
1980 | |||
1981 | if (permissionToDelete) | ||
1945 | { | 1982 | { |
1946 | permissionToTake = true; | 1983 | if (permissionToTake) |
1947 | permissionToDelete = true; | 1984 | deleteGroups.Add(grp); |
1985 | deleteIDs.Add(grp.LocalId); | ||
1948 | } | 1986 | } |
1949 | } | 1987 | } |
1950 | 1988 | ||
1951 | if (permissionToTake) | 1989 | SendKillObject(deleteIDs); |
1990 | |||
1991 | if (deleteGroups.Count > 0) | ||
1952 | { | 1992 | { |
1993 | foreach (SceneObjectGroup g in deleteGroups) | ||
1994 | deleteIDs.Remove(g.LocalId); | ||
1995 | |||
1953 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1996 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1954 | action, destinationID, deleteGroups, remoteClient, | 1997 | action, destinationID, deleteGroups, remoteClient, |
1955 | permissionToDelete); | 1998 | true); |
1999 | } | ||
2000 | if (takeGroups.Count > 0) | ||
2001 | { | ||
2002 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2003 | action, destinationID, takeGroups, remoteClient, | ||
2004 | false); | ||
1956 | } | 2005 | } |
1957 | else if (permissionToDelete) | 2006 | if (deleteIDs.Count > 0) |
1958 | { | 2007 | { |
1959 | foreach (SceneObjectGroup g in deleteGroups) | 2008 | foreach (SceneObjectGroup g in deleteGroups) |
1960 | DeleteSceneObject(g, false); | 2009 | DeleteSceneObject(g, true); |
1961 | } | 2010 | } |
1962 | } | 2011 | } |
1963 | 2012 | ||
2013 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2014 | { | ||
2015 | itemID = UUID.Zero; | ||
2016 | if (grp != null) | ||
2017 | { | ||
2018 | Vector3 inventoryStoredPosition = new Vector3 | ||
2019 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2020 | ? 250 | ||
2021 | : grp.AbsolutePosition.X) | ||
2022 | , | ||
2023 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2024 | ? 250 | ||
2025 | : grp.AbsolutePosition.X, | ||
2026 | grp.AbsolutePosition.Z); | ||
2027 | |||
2028 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2029 | |||
2030 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2031 | |||
2032 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2033 | |||
2034 | grp.AbsolutePosition = originalPosition; | ||
2035 | |||
2036 | AssetBase asset = CreateAsset( | ||
2037 | grp.GetPartName(grp.LocalId), | ||
2038 | grp.GetPartDescription(grp.LocalId), | ||
2039 | (sbyte)AssetType.Object, | ||
2040 | Utils.StringToBytes(sceneObjectXml), | ||
2041 | remoteClient.AgentId); | ||
2042 | AssetService.Store(asset); | ||
2043 | |||
2044 | InventoryItemBase item = new InventoryItemBase(); | ||
2045 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2046 | item.CreatorData = grp.RootPart.CreatorData; | ||
2047 | item.Owner = remoteClient.AgentId; | ||
2048 | item.ID = UUID.Random(); | ||
2049 | item.AssetID = asset.FullID; | ||
2050 | item.Description = asset.Description; | ||
2051 | item.Name = asset.Name; | ||
2052 | item.AssetType = asset.Type; | ||
2053 | item.InvType = (int)InventoryType.Object; | ||
2054 | |||
2055 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2056 | if (folder != null) | ||
2057 | item.Folder = folder.ID; | ||
2058 | else // oopsies | ||
2059 | item.Folder = UUID.Zero; | ||
2060 | |||
2061 | // Set up base perms properly | ||
2062 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2063 | permsBase &= grp.RootPart.BaseMask; | ||
2064 | permsBase |= (uint)PermissionMask.Move; | ||
2065 | |||
2066 | // Make sure we don't lock it | ||
2067 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2068 | |||
2069 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2070 | { | ||
2071 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2072 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2073 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2074 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2075 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2076 | } | ||
2077 | else | ||
2078 | { | ||
2079 | item.BasePermissions = permsBase; | ||
2080 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2081 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2082 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2083 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2084 | } | ||
2085 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2086 | |||
2087 | // sets itemID so client can show item as 'attached' in inventory | ||
2088 | grp.SetFromItemID(item.ID); | ||
2089 | |||
2090 | if (AddInventoryItem(item)) | ||
2091 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2092 | else | ||
2093 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2094 | |||
2095 | itemID = item.ID; | ||
2096 | return item.AssetID; | ||
2097 | } | ||
2098 | return UUID.Zero; | ||
2099 | } | ||
2100 | |||
1964 | /// <summary> | 2101 | /// <summary> |
1965 | /// Event Handler Rez an object into a scene | 2102 | /// Event Handler Rez an object into a scene |
1966 | /// Calls the non-void event handler | 2103 | /// Calls the non-void event handler |
@@ -2087,6 +2224,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | 2224 | ||
2088 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2225 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2089 | { | 2226 | { |
2227 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2228 | return; | ||
2229 | |||
2090 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2230 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2091 | if (part == null) | 2231 | if (part == null) |
2092 | return; | 2232 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3355ebe..b006045 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -138,12 +138,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | { | 138 | { |
139 | SceneObjectGroup sog = part.ParentGroup; | 139 | SceneObjectGroup sog = part.ParentGroup; |
140 | sog.SendPropertiesToClient(remoteClient); | 140 | sog.SendPropertiesToClient(remoteClient); |
141 | sog.IsSelected = true; | ||
142 | 141 | ||
143 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 142 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
144 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 143 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
145 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 144 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
146 | { | 145 | { |
146 | sog.IsSelected = true; | ||
147 | EventManager.TriggerParcelPrimCountTainted(); | 147 | EventManager.TriggerParcelPrimCountTainted(); |
148 | } | 148 | } |
149 | } | 149 | } |
@@ -215,7 +215,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | // handled by group, but by prim. Legacy cruft. | 215 | // handled by group, but by prim. Legacy cruft. |
216 | // TODO: Make selection flagging per prim! | 216 | // TODO: Make selection flagging per prim! |
217 | // | 217 | // |
218 | part.ParentGroup.IsSelected = false; | 218 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
219 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
220 | part.ParentGroup.IsSelected = false; | ||
219 | 221 | ||
220 | if (part.ParentGroup.IsAttachment) | 222 | if (part.ParentGroup.IsAttachment) |
221 | isAttachment = true; | 223 | isAttachment = true; |
@@ -346,7 +348,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 348 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
347 | 349 | ||
348 | if (accounts == null) | 350 | if (accounts == null) |
351 | { | ||
352 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
349 | return; | 353 | return; |
354 | } | ||
350 | 355 | ||
351 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 356 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
352 | // TODO: don't create new blocks if recycling an old packet | 357 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3a066d4..de1517b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // TODO: need to figure out how allow client agents but deny | 104 | // TODO: need to figure out how allow client agents but deny |
105 | // root agents when ACL denies access to root agent | 105 | // root agents when ACL denies access to root agent |
106 | public bool m_strictAccessControl = true; | 106 | public bool m_strictAccessControl = true; |
107 | public bool m_seeIntoBannedRegion = false; | ||
107 | public int MaxUndoCount = 5; | 108 | public int MaxUndoCount = 5; |
108 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 109 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
109 | public bool LoginLock = false; | 110 | public bool LoginLock = false; |
@@ -119,12 +120,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 120 | ||
120 | protected int m_splitRegionID; | 121 | protected int m_splitRegionID; |
121 | protected Timer m_restartWaitTimer = new Timer(); | 122 | protected Timer m_restartWaitTimer = new Timer(); |
123 | protected Timer m_timerWatchdog = new Timer(); | ||
122 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 124 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
123 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 125 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
124 | protected string m_simulatorVersion = "OpenSimulator Server"; | 126 | protected string m_simulatorVersion = "OpenSimulator Server"; |
125 | protected ModuleLoader m_moduleLoader; | 127 | protected ModuleLoader m_moduleLoader; |
126 | protected AgentCircuitManager m_authenticateHandler; | 128 | protected AgentCircuitManager m_authenticateHandler; |
127 | protected SceneCommunicationService m_sceneGridService; | 129 | protected SceneCommunicationService m_sceneGridService; |
130 | protected ISnmpModule m_snmpService = null; | ||
128 | 131 | ||
129 | protected ISimulationDataService m_SimulationDataService; | 132 | protected ISimulationDataService m_SimulationDataService; |
130 | protected IEstateDataService m_EstateDataService; | 133 | protected IEstateDataService m_EstateDataService; |
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | private int m_update_events = 1; | 180 | private int m_update_events = 1; |
178 | private int m_update_backup = 200; | 181 | private int m_update_backup = 200; |
179 | private int m_update_terrain = 50; | 182 | private int m_update_terrain = 50; |
180 | // private int m_update_land = 1; | 183 | private int m_update_land = 10; |
181 | private int m_update_coarse_locations = 50; | 184 | private int m_update_coarse_locations = 50; |
182 | 185 | ||
183 | private int agentMS; | 186 | private int agentMS; |
@@ -192,6 +195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | private int landMS; | 195 | private int landMS; |
193 | private int lastCompletedFrame; | 196 | private int lastCompletedFrame; |
194 | 197 | ||
198 | public bool CombineRegions = false; | ||
195 | /// <summary> | 199 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 200 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
197 | /// asynchronously from the update loop. | 201 | /// asynchronously from the update loop. |
@@ -214,12 +218,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | private bool m_scripts_enabled = true; | 218 | private bool m_scripts_enabled = true; |
215 | private string m_defaultScriptEngine; | 219 | private string m_defaultScriptEngine; |
216 | private int m_LastLogin; | 220 | private int m_LastLogin; |
217 | private Thread HeartbeatThread; | 221 | private Thread HeartbeatThread = null; |
218 | private volatile bool shuttingdown; | 222 | private volatile bool shuttingdown; |
219 | 223 | ||
220 | private int m_lastUpdate; | 224 | private int m_lastUpdate; |
225 | private int m_lastIncoming; | ||
226 | private int m_lastOutgoing; | ||
221 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
222 | 228 | private int m_hbRestarts = 0; | |
229 | |||
223 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 230 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
224 | private bool m_reprioritizationEnabled = true; | 231 | private bool m_reprioritizationEnabled = true; |
225 | private double m_reprioritizationInterval = 5000.0; | 232 | private double m_reprioritizationInterval = 5000.0; |
@@ -263,6 +270,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
263 | get { return m_sceneGridService; } | 270 | get { return m_sceneGridService; } |
264 | } | 271 | } |
265 | 272 | ||
273 | public ISnmpModule SnmpService | ||
274 | { | ||
275 | get | ||
276 | { | ||
277 | if (m_snmpService == null) | ||
278 | { | ||
279 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
280 | } | ||
281 | |||
282 | return m_snmpService; | ||
283 | } | ||
284 | } | ||
285 | |||
266 | public ISimulationDataService SimulationDataService | 286 | public ISimulationDataService SimulationDataService |
267 | { | 287 | { |
268 | get | 288 | get |
@@ -544,6 +564,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
544 | m_EstateDataService = estateDataService; | 564 | m_EstateDataService = estateDataService; |
545 | m_regionHandle = m_regInfo.RegionHandle; | 565 | m_regionHandle = m_regInfo.RegionHandle; |
546 | m_regionName = m_regInfo.RegionName; | 566 | m_regionName = m_regInfo.RegionName; |
567 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
568 | m_lastIncoming = 0; | ||
569 | m_lastOutgoing = 0; | ||
547 | 570 | ||
548 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 571 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
549 | m_asyncSceneObjectDeleter.Enabled = true; | 572 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -628,96 +651,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
628 | 651 | ||
629 | // Region config overrides global config | 652 | // Region config overrides global config |
630 | // | 653 | // |
631 | if (m_config.Configs["Startup"] != null) | 654 | try |
632 | { | 655 | { |
633 | IConfig startupConfig = m_config.Configs["Startup"]; | 656 | if (m_config.Configs["Startup"] != null) |
657 | { | ||
658 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
634 | 659 | ||
635 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 660 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
636 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 661 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
637 | if (!m_useBackup) | 662 | if (!m_useBackup) |
638 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 663 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
639 | 664 | ||
640 | //Animation states | 665 | //Animation states |
641 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 666 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
642 | 667 | ||
643 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 668 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
644 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 669 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
645 | 670 | ||
646 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 671 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
647 | if (RegionInfo.NonphysPrimMax > 0) | 672 | if (RegionInfo.NonphysPrimMax > 0) |
648 | { | 673 | { |
649 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 674 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
650 | } | 675 | } |
651 | 676 | ||
652 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 677 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
653 | 678 | ||
654 | if (RegionInfo.PhysPrimMax > 0) | 679 | if (RegionInfo.PhysPrimMax > 0) |
655 | { | 680 | { |
656 | m_maxPhys = RegionInfo.PhysPrimMax; | 681 | m_maxPhys = RegionInfo.PhysPrimMax; |
657 | } | 682 | } |
658 | 683 | ||
659 | // Here, if clamping is requested in either global or | 684 | // Here, if clamping is requested in either global or |
660 | // local config, it will be used | 685 | // local config, it will be used |
661 | // | 686 | // |
662 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 687 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); |
663 | if (RegionInfo.ClampPrimSize) | 688 | if (RegionInfo.ClampPrimSize) |
664 | { | 689 | { |
665 | m_clampPrimSize = true; | 690 | m_clampPrimSize = true; |
666 | } | 691 | } |
667 | 692 | ||
668 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 693 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
669 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 694 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
670 | m_dontPersistBefore = | 695 | m_dontPersistBefore = |
671 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 696 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
672 | m_dontPersistBefore *= 10000000; | 697 | m_dontPersistBefore *= 10000000; |
673 | m_persistAfter = | 698 | m_persistAfter = |
674 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | 699 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); |
675 | m_persistAfter *= 10000000; | 700 | m_persistAfter *= 10000000; |
676 | 701 | ||
677 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 702 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
703 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
678 | 704 | ||
679 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 705 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
680 | if (packetConfig != null) | 706 | if (packetConfig != null) |
681 | { | 707 | { |
682 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 708 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
683 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | 709 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
684 | } | 710 | } |
685 | 711 | ||
686 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 712 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
713 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
714 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
687 | 715 | ||
688 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 716 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
689 | if (m_generateMaptiles) | 717 | if (m_generateMaptiles) |
690 | { | ||
691 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | ||
692 | if (maptileRefresh != 0) | ||
693 | { | 718 | { |
694 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 719 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
695 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 720 | if (maptileRefresh != 0) |
696 | m_mapGenerationTimer.AutoReset = true; | 721 | { |
697 | m_mapGenerationTimer.Start(); | 722 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; |
723 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
724 | m_mapGenerationTimer.AutoReset = true; | ||
725 | m_mapGenerationTimer.Start(); | ||
726 | } | ||
698 | } | 727 | } |
699 | } | 728 | else |
700 | else | ||
701 | { | ||
702 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
703 | UUID tileID; | ||
704 | |||
705 | if (UUID.TryParse(tile, out tileID)) | ||
706 | { | 729 | { |
707 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 730 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); |
731 | UUID tileID; | ||
732 | |||
733 | if (UUID.TryParse(tile, out tileID)) | ||
734 | { | ||
735 | RegionInfo.RegionSettings.TerrainImageID = tileID; | ||
736 | } | ||
708 | } | 737 | } |
709 | } | ||
710 | 738 | ||
711 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 739 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
712 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 740 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
713 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 741 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
714 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 742 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); |
715 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 743 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); |
716 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 744 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); |
717 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 745 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); |
718 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 746 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); |
719 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 747 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
720 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 748 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
749 | } | ||
750 | } | ||
751 | catch (Exception e) | ||
752 | { | ||
753 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
721 | } | 754 | } |
722 | 755 | ||
723 | #endregion Region Config | 756 | #endregion Region Config |
@@ -1126,7 +1159,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1126 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1159 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1127 | if (HeartbeatThread != null) | 1160 | if (HeartbeatThread != null) |
1128 | { | 1161 | { |
1162 | m_hbRestarts++; | ||
1163 | if(m_hbRestarts > 10) | ||
1164 | Environment.Exit(1); | ||
1165 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1166 | |||
1167 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1168 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1169 | //proc.EnableRaisingEvents=false; | ||
1170 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1171 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1172 | //proc.Start(); | ||
1173 | //proc.WaitForExit(); | ||
1174 | //Thread.Sleep(1000); | ||
1175 | //Environment.Exit(1); | ||
1129 | HeartbeatThread.Abort(); | 1176 | HeartbeatThread.Abort(); |
1177 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1130 | HeartbeatThread = null; | 1178 | HeartbeatThread = null; |
1131 | } | 1179 | } |
1132 | m_lastUpdate = Util.EnvironmentTickCount(); | 1180 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1180,9 +1228,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | 1228 | ||
1181 | while (!shuttingdown) | 1229 | while (!shuttingdown) |
1182 | Update(); | 1230 | Update(); |
1183 | |||
1184 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1185 | m_firstHeartbeat = false; | ||
1186 | } | 1231 | } |
1187 | catch (ThreadAbortException) | 1232 | catch (ThreadAbortException) |
1188 | { | 1233 | { |
@@ -1280,6 +1325,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1325 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1281 | } | 1326 | } |
1282 | 1327 | ||
1328 | // if (Frame % m_update_land == 0) | ||
1329 | // { | ||
1330 | // int ldMS = Util.EnvironmentTickCount(); | ||
1331 | // UpdateLand(); | ||
1332 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1333 | // } | ||
1334 | |||
1283 | if (Frame % m_update_backup == 0) | 1335 | if (Frame % m_update_backup == 0) |
1284 | { | 1336 | { |
1285 | int backMS = Util.EnvironmentTickCount(); | 1337 | int backMS = Util.EnvironmentTickCount(); |
@@ -1373,12 +1425,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1425 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1374 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1426 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1375 | 1427 | ||
1428 | |||
1429 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1430 | m_firstHeartbeat = false; | ||
1431 | |||
1376 | if (maintc > 0) | 1432 | if (maintc > 0) |
1377 | Thread.Sleep(maintc); | 1433 | Thread.Sleep(maintc); |
1378 | 1434 | ||
1379 | // Tell the watchdog that this thread is still alive | 1435 | // Tell the watchdog that this thread is still alive |
1380 | Watchdog.UpdateThread(); | 1436 | Watchdog.UpdateThread(); |
1381 | } | 1437 | } |
1382 | 1438 | ||
1383 | public void AddGroupTarget(SceneObjectGroup grp) | 1439 | public void AddGroupTarget(SceneObjectGroup grp) |
1384 | { | 1440 | { |
@@ -1394,9 +1450,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1394 | 1450 | ||
1395 | private void CheckAtTargets() | 1451 | private void CheckAtTargets() |
1396 | { | 1452 | { |
1397 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1453 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1398 | lock (m_groupsWithTargets) | 1454 | lock (m_groupsWithTargets) |
1399 | objs = m_groupsWithTargets.Values; | 1455 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1400 | 1456 | ||
1401 | foreach (SceneObjectGroup entry in objs) | 1457 | foreach (SceneObjectGroup entry in objs) |
1402 | entry.checkAtTargets(); | 1458 | entry.checkAtTargets(); |
@@ -1477,7 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1477 | msg.fromAgentName = "Server"; | 1533 | msg.fromAgentName = "Server"; |
1478 | msg.dialog = (byte)19; // Object msg | 1534 | msg.dialog = (byte)19; // Object msg |
1479 | msg.fromGroup = false; | 1535 | msg.fromGroup = false; |
1480 | msg.offline = (byte)0; | 1536 | msg.offline = (byte)1; |
1481 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1537 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1482 | msg.Position = Vector3.Zero; | 1538 | msg.Position = Vector3.Zero; |
1483 | msg.RegionID = RegionInfo.RegionID.Guid; | 1539 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1708,14 +1764,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1708 | /// <returns></returns> | 1764 | /// <returns></returns> |
1709 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1765 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1710 | { | 1766 | { |
1767 | |||
1768 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1769 | Vector3 wpos = Vector3.Zero; | ||
1770 | // Check for water surface intersection from above | ||
1771 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1772 | { | ||
1773 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1774 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1775 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1776 | wpos.Z = wheight; | ||
1777 | } | ||
1778 | |||
1711 | Vector3 pos = Vector3.Zero; | 1779 | Vector3 pos = Vector3.Zero; |
1712 | if (RayEndIsIntersection == (byte)1) | 1780 | if (RayEndIsIntersection == (byte)1) |
1713 | { | 1781 | { |
1714 | pos = RayEnd; | 1782 | pos = RayEnd; |
1715 | return pos; | ||
1716 | } | 1783 | } |
1717 | 1784 | else if (RayTargetID != UUID.Zero) | |
1718 | if (RayTargetID != UUID.Zero) | ||
1719 | { | 1785 | { |
1720 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1786 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1721 | 1787 | ||
@@ -1737,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1803 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1738 | 1804 | ||
1739 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1805 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1740 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1806 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1741 | float ScaleOffset = 0.5f; | 1807 | float ScaleOffset = 0.5f; |
1742 | 1808 | ||
1743 | // If we hit something | 1809 | // If we hit something |
@@ -1760,13 +1826,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | //pos.Z -= 0.25F; | 1826 | //pos.Z -= 0.25F; |
1761 | 1827 | ||
1762 | } | 1828 | } |
1763 | |||
1764 | return pos; | ||
1765 | } | 1829 | } |
1766 | else | 1830 | else |
1767 | { | 1831 | { |
1768 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1832 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1769 | |||
1770 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1833 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1771 | 1834 | ||
1772 | // Un-comment the following line to print the raytrace results to the console. | 1835 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1775,13 +1838,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | if (ei.HitTF) | 1838 | if (ei.HitTF) |
1776 | { | 1839 | { |
1777 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1840 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1778 | } else | 1841 | } |
1842 | else | ||
1779 | { | 1843 | { |
1780 | // fall back to our stupid functionality | 1844 | // fall back to our stupid functionality |
1781 | pos = RayEnd; | 1845 | pos = RayEnd; |
1782 | } | 1846 | } |
1783 | |||
1784 | return pos; | ||
1785 | } | 1847 | } |
1786 | } | 1848 | } |
1787 | else | 1849 | else |
@@ -1792,8 +1854,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | //increase height so its above the ground. | 1854 | //increase height so its above the ground. |
1793 | //should be getting the normal of the ground at the rez point and using that? | 1855 | //should be getting the normal of the ground at the rez point and using that? |
1794 | pos.Z += scale.Z / 2f; | 1856 | pos.Z += scale.Z / 2f; |
1795 | return pos; | 1857 | // return pos; |
1796 | } | 1858 | } |
1859 | |||
1860 | // check against posible water intercept | ||
1861 | if (wpos.Z > pos.Z) pos = wpos; | ||
1862 | return pos; | ||
1797 | } | 1863 | } |
1798 | 1864 | ||
1799 | 1865 | ||
@@ -1877,7 +1943,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1877 | public bool AddRestoredSceneObject( | 1943 | public bool AddRestoredSceneObject( |
1878 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1944 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1879 | { | 1945 | { |
1880 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1946 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1947 | if (result) | ||
1948 | sceneObject.IsDeleted = false; | ||
1949 | return result; | ||
1881 | } | 1950 | } |
1882 | 1951 | ||
1883 | /// <summary> | 1952 | /// <summary> |
@@ -1969,6 +2038,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | /// </summary> | 2038 | /// </summary> |
1970 | public void DeleteAllSceneObjects() | 2039 | public void DeleteAllSceneObjects() |
1971 | { | 2040 | { |
2041 | DeleteAllSceneObjects(false); | ||
2042 | } | ||
2043 | |||
2044 | /// <summary> | ||
2045 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2046 | /// </summary> | ||
2047 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2048 | { | ||
2049 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1972 | lock (Entities) | 2050 | lock (Entities) |
1973 | { | 2051 | { |
1974 | EntityBase[] entities = Entities.GetEntities(); | 2052 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1977,11 +2055,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | if (e is SceneObjectGroup) | 2055 | if (e is SceneObjectGroup) |
1978 | { | 2056 | { |
1979 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2057 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1980 | if (!sog.IsAttachment) | 2058 | if (sog != null && !sog.IsAttachment) |
1981 | DeleteSceneObject((SceneObjectGroup)e, false); | 2059 | { |
2060 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2061 | { | ||
2062 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2063 | } | ||
2064 | else | ||
2065 | { | ||
2066 | toReturn.Add((SceneObjectGroup)e); | ||
2067 | } | ||
2068 | } | ||
1982 | } | 2069 | } |
1983 | } | 2070 | } |
1984 | } | 2071 | } |
2072 | if (toReturn.Count > 0) | ||
2073 | { | ||
2074 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2075 | } | ||
1985 | } | 2076 | } |
1986 | 2077 | ||
1987 | /// <summary> | 2078 | /// <summary> |
@@ -2022,6 +2113,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2022 | } | 2113 | } |
2023 | 2114 | ||
2024 | group.DeleteGroupFromScene(silent); | 2115 | group.DeleteGroupFromScene(silent); |
2116 | if (!silent) | ||
2117 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2025 | 2118 | ||
2026 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2119 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2027 | } | 2120 | } |
@@ -2311,6 +2404,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2311 | 2404 | ||
2312 | if (newPosition != Vector3.Zero) | 2405 | if (newPosition != Vector3.Zero) |
2313 | newObject.RootPart.GroupPosition = newPosition; | 2406 | newObject.RootPart.GroupPosition = newPosition; |
2407 | if (newObject.RootPart.KeyframeMotion != null) | ||
2408 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2314 | 2409 | ||
2315 | if (!AddSceneObject(newObject)) | 2410 | if (!AddSceneObject(newObject)) |
2316 | { | 2411 | { |
@@ -2379,10 +2474,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2474 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2380 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2475 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2381 | { | 2476 | { |
2477 | if (sceneObject.OwnerID == UUID.Zero) | ||
2478 | { | ||
2479 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2480 | return false; | ||
2481 | } | ||
2482 | |||
2382 | // If the user is banned, we won't let any of their objects | 2483 | // If the user is banned, we won't let any of their objects |
2383 | // enter. Period. | 2484 | // enter. Period. |
2384 | // | 2485 | // |
2385 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2486 | int flags = GetUserFlags(sceneObject.OwnerID); |
2487 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2386 | { | 2488 | { |
2387 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2489 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2388 | 2490 | ||
@@ -2428,12 +2530,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2428 | } | 2530 | } |
2429 | else | 2531 | else |
2430 | { | 2532 | { |
2533 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2431 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2534 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2432 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2535 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2433 | } | 2536 | } |
2537 | if (sceneObject.OwnerID == UUID.Zero) | ||
2538 | { | ||
2539 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2540 | return false; | ||
2541 | } | ||
2434 | } | 2542 | } |
2435 | else | 2543 | else |
2436 | { | 2544 | { |
2545 | if (sceneObject.OwnerID == UUID.Zero) | ||
2546 | { | ||
2547 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2548 | return false; | ||
2549 | } | ||
2437 | AddRestoredSceneObject(sceneObject, true, false); | 2550 | AddRestoredSceneObject(sceneObject, true, false); |
2438 | 2551 | ||
2439 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2552 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2462,6 +2575,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2462 | return 2; // StateSource.PrimCrossing | 2575 | return 2; // StateSource.PrimCrossing |
2463 | } | 2576 | } |
2464 | 2577 | ||
2578 | public int GetUserFlags(UUID user) | ||
2579 | { | ||
2580 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2581 | /* | ||
2582 | ScenePresence sp; | ||
2583 | if (TryGetScenePresence(user, out sp)) | ||
2584 | { | ||
2585 | return sp.UserFlags; | ||
2586 | } | ||
2587 | else | ||
2588 | { | ||
2589 | */ | ||
2590 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2591 | if (uac == null) | ||
2592 | return 0; | ||
2593 | return uac.UserFlags; | ||
2594 | //} | ||
2595 | } | ||
2465 | #endregion | 2596 | #endregion |
2466 | 2597 | ||
2467 | #region Add/Remove Avatar Methods | 2598 | #region Add/Remove Avatar Methods |
@@ -2476,6 +2607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2476 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2607 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2477 | 2608 | ||
2478 | CheckHeartbeat(); | 2609 | CheckHeartbeat(); |
2610 | ScenePresence presence; | ||
2479 | 2611 | ||
2480 | ScenePresence sp = GetScenePresence(client.AgentId); | 2612 | ScenePresence sp = GetScenePresence(client.AgentId); |
2481 | 2613 | ||
@@ -2524,7 +2656,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2524 | 2656 | ||
2525 | EventManager.TriggerOnNewClient(client); | 2657 | EventManager.TriggerOnNewClient(client); |
2526 | if (vialogin) | 2658 | if (vialogin) |
2659 | { | ||
2527 | EventManager.TriggerOnClientLogin(client); | 2660 | EventManager.TriggerOnClientLogin(client); |
2661 | // Send initial parcel data | ||
2662 | Vector3 pos = sp.AbsolutePosition; | ||
2663 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2664 | land.SendLandUpdateToClient(client); | ||
2665 | } | ||
2528 | 2666 | ||
2529 | return sp; | 2667 | return sp; |
2530 | } | 2668 | } |
@@ -2614,19 +2752,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2614 | // and the scene presence and the client, if they exist | 2752 | // and the scene presence and the client, if they exist |
2615 | try | 2753 | try |
2616 | { | 2754 | { |
2617 | // We need to wait for the client to make UDP contact first. | 2755 | ScenePresence sp = GetScenePresence(agentID); |
2618 | // It's the UDP contact that creates the scene presence | 2756 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2619 | ScenePresence sp = WaitGetScenePresence(agentID); | 2757 | |
2620 | if (sp != null) | 2758 | if (sp != null) |
2621 | { | ||
2622 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2623 | |||
2624 | sp.ControllingClient.Close(); | 2759 | sp.ControllingClient.Close(); |
2625 | } | 2760 | |
2626 | else | ||
2627 | { | ||
2628 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2629 | } | ||
2630 | // BANG! SLASH! | 2761 | // BANG! SLASH! |
2631 | m_authenticateHandler.RemoveCircuit(agentID); | 2762 | m_authenticateHandler.RemoveCircuit(agentID); |
2632 | 2763 | ||
@@ -2671,6 +2802,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2802 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2672 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2803 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2673 | 2804 | ||
2805 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2806 | |||
2674 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2807 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2675 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2808 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2676 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2809 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2727,6 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2727 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2860 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2728 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2861 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2729 | client.OnCopyInventoryItem += CopyInventoryItem; | 2862 | client.OnCopyInventoryItem += CopyInventoryItem; |
2863 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2730 | client.OnMoveInventoryItem += MoveInventoryItem; | 2864 | client.OnMoveInventoryItem += MoveInventoryItem; |
2731 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2865 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2732 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2866 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2799,6 +2933,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 2933 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2800 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 2934 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2801 | 2935 | ||
2936 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
2937 | |||
2802 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 2938 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2803 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 2939 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2804 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 2940 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2902,15 +3038,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2902 | /// </summary> | 3038 | /// </summary> |
2903 | /// <param name="agentId">The avatar's Unique ID</param> | 3039 | /// <param name="agentId">The avatar's Unique ID</param> |
2904 | /// <param name="client">The IClientAPI for the client</param> | 3040 | /// <param name="client">The IClientAPI for the client</param> |
2905 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3041 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2906 | { | 3042 | { |
2907 | if (m_teleportModule != null) | 3043 | if (m_teleportModule != null) |
2908 | m_teleportModule.TeleportHome(agentId, client); | 3044 | return m_teleportModule.TeleportHome(agentId, client); |
2909 | else | 3045 | else |
2910 | { | 3046 | { |
2911 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3047 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2912 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3048 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2913 | } | 3049 | } |
3050 | return false; | ||
2914 | } | 3051 | } |
2915 | 3052 | ||
2916 | /// <summary> | 3053 | /// <summary> |
@@ -3020,6 +3157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3020 | /// <param name="flags"></param> | 3157 | /// <param name="flags"></param> |
3021 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3158 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3022 | { | 3159 | { |
3160 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3161 | ScenePresence presence; | ||
3162 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3163 | { | ||
3164 | if (presence.Appearance != null) | ||
3165 | { | ||
3166 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3167 | } | ||
3168 | } | ||
3169 | |||
3023 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3170 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3024 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3171 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3025 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3172 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3088,8 +3235,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3088 | regions.Remove(RegionInfo.RegionHandle); | 3235 | regions.Remove(RegionInfo.RegionHandle); |
3089 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3236 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3090 | } | 3237 | } |
3091 | 3238 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3092 | m_eventManager.TriggerClientClosed(agentID, this); | 3239 | m_eventManager.TriggerClientClosed(agentID, this); |
3240 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3093 | } | 3241 | } |
3094 | catch (NullReferenceException) | 3242 | catch (NullReferenceException) |
3095 | { | 3243 | { |
@@ -3151,9 +3299,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3151 | { | 3299 | { |
3152 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3300 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3153 | } | 3301 | } |
3154 | 3302 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3155 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3303 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3156 | // CleanDroppedAttachments(); | 3304 | // CleanDroppedAttachments(); |
3305 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3157 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3306 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3158 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3307 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3159 | } | 3308 | } |
@@ -3275,13 +3424,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3275 | sp = null; | 3424 | sp = null; |
3276 | } | 3425 | } |
3277 | 3426 | ||
3278 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3279 | 3427 | ||
3280 | //On login test land permisions | 3428 | //On login test land permisions |
3281 | if (vialogin) | 3429 | if (vialogin) |
3282 | { | 3430 | { |
3283 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3431 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3432 | if (cache != null) | ||
3433 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3434 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3284 | { | 3435 | { |
3436 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3285 | return false; | 3437 | return false; |
3286 | } | 3438 | } |
3287 | } | 3439 | } |
@@ -3305,8 +3457,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3305 | 3457 | ||
3306 | try | 3458 | try |
3307 | { | 3459 | { |
3308 | if (!AuthorizeUser(agent, out reason)) | 3460 | // Always check estate if this is a login. Always |
3309 | return false; | 3461 | // check if banned regions are to be blacked out. |
3462 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3463 | { | ||
3464 | if (!AuthorizeUser(agent, out reason)) | ||
3465 | return false; | ||
3466 | } | ||
3310 | } | 3467 | } |
3311 | catch (Exception e) | 3468 | catch (Exception e) |
3312 | { | 3469 | { |
@@ -3432,6 +3589,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3432 | } | 3589 | } |
3433 | 3590 | ||
3434 | // Honor parcel landing type and position. | 3591 | // Honor parcel landing type and position. |
3592 | /* | ||
3593 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3435 | if (land != null) | 3594 | if (land != null) |
3436 | { | 3595 | { |
3437 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3596 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3439,26 +3598,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3439 | agent.startpos = land.LandData.UserLocation; | 3598 | agent.startpos = land.LandData.UserLocation; |
3440 | } | 3599 | } |
3441 | } | 3600 | } |
3601 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3442 | } | 3602 | } |
3443 | 3603 | ||
3444 | return true; | 3604 | return true; |
3445 | } | 3605 | } |
3446 | 3606 | ||
3447 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3607 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3448 | { | 3608 | { |
3449 | 3609 | reason = String.Empty; | |
3450 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3610 | if (Permissions.IsGod(agentID)) |
3451 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3611 | return true; |
3612 | |||
3613 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3614 | if (land == null) | ||
3615 | return false; | ||
3616 | |||
3617 | bool banned = land.IsBannedFromLand(agentID); | ||
3618 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3452 | 3619 | ||
3453 | if (banned || restricted) | 3620 | if (banned || restricted) |
3454 | { | 3621 | { |
3455 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3622 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3456 | if (nearestParcel != null) | 3623 | if (nearestParcel != null) |
3457 | { | 3624 | { |
3458 | //Move agent to nearest allowed | 3625 | //Move agent to nearest allowed |
3459 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3626 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3460 | agent.startpos.X = newPosition.X; | 3627 | posX = newPosition.X; |
3461 | agent.startpos.Y = newPosition.Y; | 3628 | posY = newPosition.Y; |
3462 | } | 3629 | } |
3463 | else | 3630 | else |
3464 | { | 3631 | { |
@@ -3520,7 +3687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3520 | 3687 | ||
3521 | if (!m_strictAccessControl) return true; | 3688 | if (!m_strictAccessControl) return true; |
3522 | if (Permissions.IsGod(agent.AgentID)) return true; | 3689 | if (Permissions.IsGod(agent.AgentID)) return true; |
3523 | 3690 | ||
3524 | if (AuthorizationService != null) | 3691 | if (AuthorizationService != null) |
3525 | { | 3692 | { |
3526 | if (!AuthorizationService.IsAuthorizedForRegion( | 3693 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3528,14 +3695,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3528 | { | 3695 | { |
3529 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3696 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3530 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3697 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3531 | 3698 | ||
3532 | return false; | 3699 | return false; |
3533 | } | 3700 | } |
3534 | } | 3701 | } |
3535 | 3702 | ||
3536 | if (m_regInfo.EstateSettings != null) | 3703 | if (m_regInfo.EstateSettings != null) |
3537 | { | 3704 | { |
3538 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3705 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3539 | { | 3706 | { |
3540 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3707 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3541 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3708 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3727,6 +3894,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | 3894 | ||
3728 | // We have to wait until the viewer contacts this region after receiving EAC. | 3895 | // We have to wait until the viewer contacts this region after receiving EAC. |
3729 | // That calls AddNewClient, which finally creates the ScenePresence | 3896 | // That calls AddNewClient, which finally creates the ScenePresence |
3897 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3898 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3899 | { | ||
3900 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3901 | return false; | ||
3902 | } | ||
3903 | |||
3730 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3904 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3731 | if (nearestParcel == null) | 3905 | if (nearestParcel == null) |
3732 | { | 3906 | { |
@@ -3808,12 +3982,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3808 | return false; | 3982 | return false; |
3809 | } | 3983 | } |
3810 | 3984 | ||
3985 | public bool IncomingCloseAgent(UUID agentID) | ||
3986 | { | ||
3987 | return IncomingCloseAgent(agentID, false); | ||
3988 | } | ||
3989 | |||
3990 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3991 | { | ||
3992 | return IncomingCloseAgent(agentID, true); | ||
3993 | } | ||
3994 | |||
3811 | /// <summary> | 3995 | /// <summary> |
3812 | /// Tell a single agent to disconnect from the region. | 3996 | /// Tell a single agent to disconnect from the region. |
3813 | /// </summary> | 3997 | /// </summary> |
3814 | /// <param name="regionHandle"></param> | ||
3815 | /// <param name="agentID"></param> | 3998 | /// <param name="agentID"></param> |
3816 | public bool IncomingCloseAgent(UUID agentID) | 3999 | /// <param name="childOnly"></param> |
4000 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3817 | { | 4001 | { |
3818 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4002 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3819 | 4003 | ||
@@ -3825,7 +4009,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3825 | { | 4009 | { |
3826 | m_sceneGraph.removeUserCount(false); | 4010 | m_sceneGraph.removeUserCount(false); |
3827 | } | 4011 | } |
3828 | else | 4012 | else if (!childOnly) |
3829 | { | 4013 | { |
3830 | m_sceneGraph.removeUserCount(true); | 4014 | m_sceneGraph.removeUserCount(true); |
3831 | } | 4015 | } |
@@ -3841,9 +4025,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3841 | } | 4025 | } |
3842 | else | 4026 | else |
3843 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4027 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4028 | presence.ControllingClient.Close(false); | ||
4029 | } | ||
4030 | else if (!childOnly) | ||
4031 | { | ||
4032 | presence.ControllingClient.Close(true); | ||
3844 | } | 4033 | } |
3845 | |||
3846 | presence.ControllingClient.Close(); | ||
3847 | return true; | 4034 | return true; |
3848 | } | 4035 | } |
3849 | 4036 | ||
@@ -4425,34 +4612,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
4425 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4612 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4426 | } | 4613 | } |
4427 | 4614 | ||
4428 | public int GetHealth() | 4615 | public int GetHealth(out int flags, out string message) |
4429 | { | 4616 | { |
4430 | // Returns: | 4617 | // Returns: |
4431 | // 1 = sim is up and accepting http requests. The heartbeat has | 4618 | // 1 = sim is up and accepting http requests. The heartbeat has |
4432 | // stopped and the sim is probably locked up, but a remote | 4619 | // stopped and the sim is probably locked up, but a remote |
4433 | // admin restart may succeed | 4620 | // admin restart may succeed |
4434 | // | 4621 | // |
4435 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4622 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4436 | // usable for people within and logins _may_ work | 4623 | // usable for people within |
4624 | // | ||
4625 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4626 | // unstable and will not accept new logins | ||
4627 | // | ||
4628 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4629 | // likely usable | ||
4437 | // | 4630 | // |
4438 | // 3 = We have seen a new user enter within the past 4 minutes | 4631 | // 5 = We have seen a new user enter within the past 4 minutes |
4439 | // which can be seen as positive confirmation of sim health | 4632 | // which can be seen as positive confirmation of sim health |
4440 | // | 4633 | // |
4634 | |||
4635 | flags = 0; | ||
4636 | message = String.Empty; | ||
4637 | |||
4638 | CheckHeartbeat(); | ||
4639 | |||
4640 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4641 | { | ||
4642 | // We're still starting | ||
4643 | // 0 means "in startup", it can't happen another way, since | ||
4644 | // to get here, we must be able to accept http connections | ||
4645 | return 0; | ||
4646 | } | ||
4647 | |||
4441 | int health=1; // Start at 1, means we're up | 4648 | int health=1; // Start at 1, means we're up |
4442 | 4649 | ||
4443 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4650 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4651 | { | ||
4444 | health+=1; | 4652 | health+=1; |
4653 | flags |= 1; | ||
4654 | } | ||
4655 | |||
4656 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4657 | { | ||
4658 | health+=1; | ||
4659 | flags |= 2; | ||
4660 | } | ||
4661 | |||
4662 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4663 | { | ||
4664 | health+=1; | ||
4665 | flags |= 4; | ||
4666 | } | ||
4445 | else | 4667 | else |
4668 | { | ||
4669 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4670 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4671 | proc.EnableRaisingEvents=false; | ||
4672 | proc.StartInfo.FileName = "/bin/kill"; | ||
4673 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4674 | proc.Start(); | ||
4675 | proc.WaitForExit(); | ||
4676 | Thread.Sleep(1000); | ||
4677 | Environment.Exit(1); | ||
4678 | } | ||
4679 | |||
4680 | if (flags != 7) | ||
4446 | return health; | 4681 | return health; |
4447 | 4682 | ||
4448 | // A login in the last 4 mins? We can't be doing too badly | 4683 | // A login in the last 4 mins? We can't be doing too badly |
4449 | // | 4684 | // |
4450 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4685 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4451 | health++; | 4686 | health++; |
4452 | else | ||
4453 | return health; | ||
4454 | |||
4455 | CheckHeartbeat(); | ||
4456 | 4687 | ||
4457 | return health; | 4688 | return health; |
4458 | } | 4689 | } |
@@ -4541,7 +4772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4541 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4772 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4542 | if (wasUsingPhysics) | 4773 | if (wasUsingPhysics) |
4543 | { | 4774 | { |
4544 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4775 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4545 | } | 4776 | } |
4546 | } | 4777 | } |
4547 | 4778 | ||
@@ -4645,7 +4876,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4645 | if (m_firstHeartbeat) | 4876 | if (m_firstHeartbeat) |
4646 | return; | 4877 | return; |
4647 | 4878 | ||
4648 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4879 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4649 | StartTimer(); | 4880 | StartTimer(); |
4650 | } | 4881 | } |
4651 | 4882 | ||
@@ -4659,9 +4890,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4659 | get { return m_allowScriptCrossings; } | 4890 | get { return m_allowScriptCrossings; } |
4660 | } | 4891 | } |
4661 | 4892 | ||
4662 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 4893 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4663 | { | 4894 | { |
4664 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 4895 | return GetNearestAllowedPosition(avatar, null); |
4896 | } | ||
4897 | |||
4898 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4899 | { | ||
4900 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4665 | 4901 | ||
4666 | if (nearestParcel != null) | 4902 | if (nearestParcel != null) |
4667 | { | 4903 | { |
@@ -4670,10 +4906,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4670 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 4906 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4671 | if (nearestPoint != null) | 4907 | if (nearestPoint != null) |
4672 | { | 4908 | { |
4673 | // m_log.DebugFormat( | 4909 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4674 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4675 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4676 | |||
4677 | return nearestPoint.Value; | 4910 | return nearestPoint.Value; |
4678 | } | 4911 | } |
4679 | 4912 | ||
@@ -4683,17 +4916,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4683 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 4916 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4684 | if (nearestPoint != null) | 4917 | if (nearestPoint != null) |
4685 | { | 4918 | { |
4686 | // m_log.DebugFormat( | 4919 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4687 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4688 | |||
4689 | return nearestPoint.Value; | 4920 | return nearestPoint.Value; |
4690 | } | 4921 | } |
4691 | 4922 | ||
4692 | //Ultimate backup if we have no idea where they are | 4923 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4693 | // m_log.DebugFormat( | 4924 | if (dest != excludeParcel) |
4694 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 4925 | { |
4926 | // Ultimate backup if we have no idea where they are and | ||
4927 | // the last allowed position was in another parcel | ||
4928 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
4929 | return avatar.lastKnownAllowedPosition; | ||
4930 | } | ||
4695 | 4931 | ||
4696 | return avatar.lastKnownAllowedPosition; | 4932 | // else fall through to region edge |
4697 | } | 4933 | } |
4698 | 4934 | ||
4699 | //Go to the edge, this happens in teleporting to a region with no available parcels | 4935 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4727,13 +4963,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4727 | 4963 | ||
4728 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 4964 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4729 | { | 4965 | { |
4966 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
4967 | } | ||
4968 | |||
4969 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
4970 | { | ||
4730 | List<ILandObject> all = AllParcels(); | 4971 | List<ILandObject> all = AllParcels(); |
4731 | float minParcelDistance = float.MaxValue; | 4972 | float minParcelDistance = float.MaxValue; |
4732 | ILandObject nearestParcel = null; | 4973 | ILandObject nearestParcel = null; |
4733 | 4974 | ||
4734 | foreach (var parcel in all) | 4975 | foreach (var parcel in all) |
4735 | { | 4976 | { |
4736 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 4977 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4737 | { | 4978 | { |
4738 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 4979 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4739 | if (parcelDistance < minParcelDistance) | 4980 | if (parcelDistance < minParcelDistance) |
@@ -4975,7 +5216,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
4975 | mapModule.GenerateMaptile(); | 5216 | mapModule.GenerateMaptile(); |
4976 | } | 5217 | } |
4977 | 5218 | ||
4978 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5219 | // public void CleanDroppedAttachments() |
5220 | // { | ||
5221 | // List<SceneObjectGroup> objectsToDelete = | ||
5222 | // new List<SceneObjectGroup>(); | ||
5223 | // | ||
5224 | // lock (m_cleaningAttachments) | ||
5225 | // { | ||
5226 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5227 | // { | ||
5228 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5229 | // { | ||
5230 | // UUID agentID = grp.OwnerID; | ||
5231 | // if (agentID == UUID.Zero) | ||
5232 | // { | ||
5233 | // objectsToDelete.Add(grp); | ||
5234 | // return; | ||
5235 | // } | ||
5236 | // | ||
5237 | // ScenePresence sp = GetScenePresence(agentID); | ||
5238 | // if (sp == null) | ||
5239 | // { | ||
5240 | // objectsToDelete.Add(grp); | ||
5241 | // return; | ||
5242 | // } | ||
5243 | // } | ||
5244 | // }); | ||
5245 | // } | ||
5246 | // | ||
5247 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5248 | // { | ||
5249 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5250 | // DeleteSceneObject(grp, true); | ||
5251 | // } | ||
5252 | // } | ||
5253 | |||
5254 | public void ThreadAlive(int threadCode) | ||
5255 | { | ||
5256 | switch(threadCode) | ||
5257 | { | ||
5258 | case 1: // Incoming | ||
5259 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5260 | break; | ||
5261 | case 2: // Incoming | ||
5262 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5263 | break; | ||
5264 | } | ||
5265 | } | ||
5266 | |||
5267 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
4979 | { | 5268 | { |
4980 | RegenerateMaptile(); | 5269 | RegenerateMaptile(); |
4981 | 5270 | ||
@@ -4994,6 +5283,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4994 | // child agent creation, thereby emulating the SL behavior. | 5283 | // child agent creation, thereby emulating the SL behavior. |
4995 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5284 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4996 | { | 5285 | { |
5286 | reason = "You are banned from the region"; | ||
5287 | |||
5288 | if (Permissions.IsGod(agentID)) | ||
5289 | { | ||
5290 | reason = String.Empty; | ||
5291 | return true; | ||
5292 | } | ||
5293 | |||
4997 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5294 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
4998 | 5295 | ||
4999 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5296 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5005,6 +5302,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5005 | } | 5302 | } |
5006 | } | 5303 | } |
5007 | 5304 | ||
5305 | ScenePresence presence = GetScenePresence(agentID); | ||
5306 | IClientAPI client = null; | ||
5307 | AgentCircuitData aCircuit = null; | ||
5308 | |||
5309 | if (presence != null) | ||
5310 | { | ||
5311 | client = presence.ControllingClient; | ||
5312 | if (client != null) | ||
5313 | aCircuit = client.RequestClientInfo(); | ||
5314 | } | ||
5315 | |||
5316 | // We may be called before there is a presence or a client. | ||
5317 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5318 | if (client == null) | ||
5319 | { | ||
5320 | aCircuit = new AgentCircuitData(); | ||
5321 | aCircuit.AgentID = agentID; | ||
5322 | aCircuit.firstname = String.Empty; | ||
5323 | aCircuit.lastname = String.Empty; | ||
5324 | } | ||
5325 | |||
5326 | try | ||
5327 | { | ||
5328 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5329 | { | ||
5330 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5331 | return false; | ||
5332 | } | ||
5333 | } | ||
5334 | catch (Exception e) | ||
5335 | { | ||
5336 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5337 | return false; | ||
5338 | } | ||
5339 | |||
5008 | if (position == Vector3.Zero) // Teleport | 5340 | if (position == Vector3.Zero) // Teleport |
5009 | { | 5341 | { |
5010 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5342 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5033,13 +5365,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5033 | } | 5365 | } |
5034 | } | 5366 | } |
5035 | } | 5367 | } |
5368 | |||
5369 | float posX = 128.0f; | ||
5370 | float posY = 128.0f; | ||
5371 | |||
5372 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5373 | { | ||
5374 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5375 | return false; | ||
5376 | } | ||
5377 | } | ||
5378 | else // Walking | ||
5379 | { | ||
5380 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5381 | if (land == null) | ||
5382 | return false; | ||
5383 | |||
5384 | bool banned = land.IsBannedFromLand(agentID); | ||
5385 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5386 | |||
5387 | if (banned || restricted) | ||
5388 | return false; | ||
5036 | } | 5389 | } |
5037 | 5390 | ||
5038 | reason = String.Empty; | 5391 | reason = String.Empty; |
5039 | return true; | 5392 | return true; |
5040 | } | 5393 | } |
5041 | 5394 | ||
5042 | /// <summary> | 5395 | public void StartTimerWatchdog() |
5396 | { | ||
5397 | m_timerWatchdog.Interval = 1000; | ||
5398 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5399 | m_timerWatchdog.AutoReset = true; | ||
5400 | m_timerWatchdog.Start(); | ||
5401 | } | ||
5402 | |||
5403 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5404 | { | ||
5405 | CheckHeartbeat(); | ||
5406 | } | ||
5407 | |||
5043 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5408 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5044 | /// autopilot that moves an avatar to a sit target!. | 5409 | /// autopilot that moves an avatar to a sit target!. |
5045 | /// </summary> | 5410 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 495cede..1e80f73 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 4d98f00..b806d91 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | if (neighbour != null) | 89 | if (neighbour != null) |
90 | { | 90 | { |
91 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 93 | } |
94 | else | 94 | else |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 103 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
105 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
106 | foreach (GridRegion n in neighbours) | 106 | foreach (GridRegion n in neighbours) |
107 | { | 107 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -180,10 +180,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | } | 180 | } |
181 | } | 181 | } |
182 | 182 | ||
183 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
184 | |||
183 | /// <summary> | 185 | /// <summary> |
184 | /// Closes a child agent on a given region | 186 | /// This Closes child agents on neighboring regions |
187 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
185 | /// </summary> | 188 | /// </summary> |
186 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 189 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
187 | { | 190 | { |
188 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 191 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
189 | 192 | ||
@@ -192,31 +195,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | Utils.LongToUInts(regionHandle, out x, out y); | 195 | Utils.LongToUInts(regionHandle, out x, out y); |
193 | 196 | ||
194 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 197 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
198 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
199 | } | ||
195 | 200 | ||
196 | m_log.DebugFormat( | 201 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
197 | "[INTERGRID]: Sending close agent {0} to region at {1}-{2}", | 202 | { |
198 | agentID, destination.RegionCoordX, destination.RegionCoordY); | 203 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; |
199 | 204 | icon.EndInvoke(iar); | |
200 | m_scene.SimulationService.CloseAgent(destination, agentID); | ||
201 | } | 205 | } |
202 | 206 | ||
203 | /// <summary> | ||
204 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
205 | /// so that the caller doesn't wait. | ||
206 | /// </summary> | ||
207 | /// <param name="agentID"></param> | ||
208 | /// <param name="regionslst"></param> | ||
209 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 207 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
210 | { | 208 | { |
211 | foreach (ulong handle in regionslst) | 209 | foreach (ulong handle in regionslst) |
212 | { | 210 | { |
213 | SendCloseChildAgent(agentID, handle); | 211 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
212 | d.BeginInvoke(agentID, handle, | ||
213 | SendCloseChildAgentCompleted, | ||
214 | d); | ||
214 | } | 215 | } |
215 | } | 216 | } |
216 | 217 | ||
217 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 218 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
218 | { | 219 | { |
219 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 220 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
220 | } | 221 | } |
221 | } | 222 | } |
222 | } \ No newline at end of file | 223 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bc3400a..7b77ea0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -120,13 +130,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | 130 | ||
121 | protected internal void Close() | 131 | protected internal void Close() |
122 | { | 132 | { |
123 | lock (m_presenceLock) | 133 | m_scenePresencesLock.EnterWriteLock(); |
134 | try | ||
124 | { | 135 | { |
125 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 136 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
126 | List<ScenePresence> newlist = new List<ScenePresence>(); | 137 | List<ScenePresence> newlist = new List<ScenePresence>(); |
127 | m_scenePresenceMap = newmap; | 138 | m_scenePresenceMap = newmap; |
128 | m_scenePresenceArray = newlist; | 139 | m_scenePresenceArray = newlist; |
129 | } | 140 | } |
141 | finally | ||
142 | { | ||
143 | m_scenePresencesLock.ExitWriteLock(); | ||
144 | } | ||
130 | 145 | ||
131 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
132 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
@@ -247,6 +262,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | protected internal bool AddRestoredSceneObject( | 262 | protected internal bool AddRestoredSceneObject( |
248 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 263 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
249 | { | 264 | { |
265 | if (!m_parentScene.CombineRegions) | ||
266 | { | ||
267 | // KF: Check for out-of-region, move inside and make static. | ||
268 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
269 | sceneObject.RootPart.GroupPosition.Y, | ||
270 | sceneObject.RootPart.GroupPosition.Z); | ||
271 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
272 | npos.X > Constants.RegionSize || | ||
273 | npos.Y > Constants.RegionSize)) | ||
274 | { | ||
275 | if (npos.X < 0.0) npos.X = 1.0f; | ||
276 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
277 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
278 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
279 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
280 | |||
281 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
282 | { | ||
283 | part.GroupPosition = npos; | ||
284 | } | ||
285 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
286 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
287 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
288 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
289 | } | ||
290 | } | ||
291 | |||
250 | if (attachToBackup && (!alreadyPersisted)) | 292 | if (attachToBackup && (!alreadyPersisted)) |
251 | { | 293 | { |
252 | sceneObject.ForceInventoryPersistence(); | 294 | sceneObject.ForceInventoryPersistence(); |
@@ -336,6 +378,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | /// </returns> | 378 | /// </returns> |
337 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 379 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
338 | { | 380 | { |
381 | if (sceneObject == null) | ||
382 | { | ||
383 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
384 | return false; | ||
385 | } | ||
339 | if (sceneObject.UUID == UUID.Zero) | 386 | if (sceneObject.UUID == UUID.Zero) |
340 | { | 387 | { |
341 | m_log.ErrorFormat( | 388 | m_log.ErrorFormat( |
@@ -470,6 +517,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | m_updateList[obj.UUID] = obj; | 517 | m_updateList[obj.UUID] = obj; |
471 | } | 518 | } |
472 | 519 | ||
520 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
521 | { | ||
522 | if (OnAttachToBackup != null) | ||
523 | { | ||
524 | OnAttachToBackup(obj); | ||
525 | } | ||
526 | } | ||
527 | |||
528 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
529 | { | ||
530 | if (OnDetachFromBackup != null) | ||
531 | { | ||
532 | OnDetachFromBackup(obj); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | public void FireChangeBackup(SceneObjectGroup obj) | ||
537 | { | ||
538 | if (OnChangeBackup != null) | ||
539 | { | ||
540 | OnChangeBackup(obj); | ||
541 | } | ||
542 | } | ||
543 | |||
473 | /// <summary> | 544 | /// <summary> |
474 | /// Process all pending updates | 545 | /// Process all pending updates |
475 | /// </summary> | 546 | /// </summary> |
@@ -587,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | 658 | ||
588 | Entities[presence.UUID] = presence; | 659 | Entities[presence.UUID] = presence; |
589 | 660 | ||
590 | lock (m_presenceLock) | 661 | m_scenePresencesLock.EnterWriteLock(); |
662 | try | ||
591 | { | 663 | { |
592 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 664 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
593 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 665 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -611,6 +683,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
611 | m_scenePresenceMap = newmap; | 683 | m_scenePresenceMap = newmap; |
612 | m_scenePresenceArray = newlist; | 684 | m_scenePresenceArray = newlist; |
613 | } | 685 | } |
686 | finally | ||
687 | { | ||
688 | m_scenePresencesLock.ExitWriteLock(); | ||
689 | } | ||
614 | } | 690 | } |
615 | 691 | ||
616 | /// <summary> | 692 | /// <summary> |
@@ -625,7 +701,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
625 | agentID); | 701 | agentID); |
626 | } | 702 | } |
627 | 703 | ||
628 | lock (m_presenceLock) | 704 | m_scenePresencesLock.EnterWriteLock(); |
705 | try | ||
629 | { | 706 | { |
630 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 707 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
631 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 708 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -647,6 +724,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 724 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
648 | } | 725 | } |
649 | } | 726 | } |
727 | finally | ||
728 | { | ||
729 | m_scenePresencesLock.ExitWriteLock(); | ||
730 | } | ||
650 | } | 731 | } |
651 | 732 | ||
652 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 733 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1208,6 +1289,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | 1289 | ||
1209 | #region Client Event handlers | 1290 | #region Client Event handlers |
1210 | 1291 | ||
1292 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1293 | { | ||
1294 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1295 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1296 | |||
1297 | if (part != null) | ||
1298 | { | ||
1299 | SceneObjectGroup grp = part.ParentGroup; | ||
1300 | if (grp != null) | ||
1301 | { | ||
1302 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1303 | { | ||
1304 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1305 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1306 | } | ||
1307 | } | ||
1308 | } | ||
1309 | } | ||
1310 | |||
1211 | /// <summary> | 1311 | /// <summary> |
1212 | /// Update the scale of an individual prim. | 1312 | /// Update the scale of an individual prim. |
1213 | /// </summary> | 1313 | /// </summary> |
@@ -1222,7 +1322,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1222 | { | 1322 | { |
1223 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1323 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1224 | { | 1324 | { |
1325 | bool physbuild = false; | ||
1326 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1327 | { | ||
1328 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1329 | physbuild = true; | ||
1330 | } | ||
1331 | |||
1225 | part.Resize(scale); | 1332 | part.Resize(scale); |
1333 | |||
1334 | if (physbuild) | ||
1335 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1226 | } | 1336 | } |
1227 | } | 1337 | } |
1228 | } | 1338 | } |
@@ -1234,7 +1344,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1234 | { | 1344 | { |
1235 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1345 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1236 | { | 1346 | { |
1347 | bool physbuild = false; | ||
1348 | if (group.RootPart.PhysActor != null) | ||
1349 | { | ||
1350 | group.RootPart.PhysActor.Building = true; | ||
1351 | physbuild = true; | ||
1352 | } | ||
1353 | |||
1237 | group.GroupResize(scale); | 1354 | group.GroupResize(scale); |
1355 | |||
1356 | if (physbuild) | ||
1357 | group.RootPart.PhysActor.Building = false; | ||
1238 | } | 1358 | } |
1239 | } | 1359 | } |
1240 | } | 1360 | } |
@@ -1362,8 +1482,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | { | 1482 | { |
1363 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1483 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1364 | { | 1484 | { |
1365 | if (m_parentScene.AttachmentsModule != null) | 1485 | // Set the new attachment point data in the object |
1366 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1486 | byte attachmentPoint = group.GetAttachmentPoint(); |
1487 | group.UpdateGroupPosition(pos); | ||
1488 | group.IsAttachment = false; | ||
1489 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1490 | group.AttachmentPoint = attachmentPoint; | ||
1491 | group.HasGroupChanged = true; | ||
1367 | } | 1492 | } |
1368 | else | 1493 | else |
1369 | { | 1494 | { |
@@ -1411,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | /// <param name="SetPhantom"></param> | 1536 | /// <param name="SetPhantom"></param> |
1412 | /// <param name="remoteClient"></param> | 1537 | /// <param name="remoteClient"></param> |
1413 | protected internal void UpdatePrimFlags( | 1538 | protected internal void UpdatePrimFlags( |
1414 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1539 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1415 | { | 1540 | { |
1416 | SceneObjectGroup group = GetGroupByPrim(localID); | 1541 | SceneObjectGroup group = GetGroupByPrim(localID); |
1417 | if (group != null) | 1542 | if (group != null) |
@@ -1419,7 +1544,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1419 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1544 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1420 | { | 1545 | { |
1421 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1546 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1422 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1547 | if (PhysData.PhysShapeType == PhysShapeType.invalid) |
1548 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | ||
1549 | else | ||
1550 | { | ||
1551 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1552 | if (part != null) | ||
1553 | part.UpdateExtraPhysics(PhysData); | ||
1554 | } | ||
1423 | } | 1555 | } |
1424 | } | 1556 | } |
1425 | } | 1557 | } |
@@ -1627,6 +1759,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | /// <param name="childPrims"></param> | 1759 | /// <param name="childPrims"></param> |
1628 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1760 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1629 | { | 1761 | { |
1762 | if (root.KeyframeMotion != null) | ||
1763 | { | ||
1764 | root.KeyframeMotion.Stop(); | ||
1765 | root.KeyframeMotion = null; | ||
1766 | } | ||
1767 | |||
1630 | SceneObjectGroup parentGroup = root.ParentGroup; | 1768 | SceneObjectGroup parentGroup = root.ParentGroup; |
1631 | if (parentGroup == null) return; | 1769 | if (parentGroup == null) return; |
1632 | 1770 | ||
@@ -1635,8 +1773,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1635 | return; | 1773 | return; |
1636 | 1774 | ||
1637 | Monitor.Enter(m_updateLock); | 1775 | Monitor.Enter(m_updateLock); |
1776 | |||
1638 | try | 1777 | try |
1639 | { | 1778 | { |
1779 | parentGroup.areUpdatesSuspended = true; | ||
1780 | |||
1640 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1781 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1641 | 1782 | ||
1642 | // We do this in reverse to get the link order of the prims correct | 1783 | // We do this in reverse to get the link order of the prims correct |
@@ -1651,9 +1792,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | // Make sure no child prim is set for sale | 1792 | // Make sure no child prim is set for sale |
1652 | // So that, on delink, no prims are unwittingly | 1793 | // So that, on delink, no prims are unwittingly |
1653 | // left for sale and sold off | 1794 | // left for sale and sold off |
1654 | child.RootPart.ObjectSaleType = 0; | 1795 | |
1655 | child.RootPart.SalePrice = 10; | 1796 | if (child != null) |
1656 | childGroups.Add(child); | 1797 | { |
1798 | child.RootPart.ObjectSaleType = 0; | ||
1799 | child.RootPart.SalePrice = 10; | ||
1800 | childGroups.Add(child); | ||
1801 | } | ||
1657 | } | 1802 | } |
1658 | 1803 | ||
1659 | foreach (SceneObjectGroup child in childGroups) | 1804 | foreach (SceneObjectGroup child in childGroups) |
@@ -1680,6 +1825,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | } | 1825 | } |
1681 | finally | 1826 | finally |
1682 | { | 1827 | { |
1828 | lock (SceneObjectGroupsByLocalPartID) | ||
1829 | { | ||
1830 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1831 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1832 | } | ||
1833 | |||
1834 | parentGroup.areUpdatesSuspended = false; | ||
1835 | parentGroup.HasGroupChanged = true; | ||
1836 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1837 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1683 | Monitor.Exit(m_updateLock); | 1838 | Monitor.Exit(m_updateLock); |
1684 | } | 1839 | } |
1685 | } | 1840 | } |
@@ -1702,6 +1857,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | { | 1857 | { |
1703 | if (part != null) | 1858 | if (part != null) |
1704 | { | 1859 | { |
1860 | if (part.KeyframeMotion != null) | ||
1861 | { | ||
1862 | part.KeyframeMotion.Stop(); | ||
1863 | part.KeyframeMotion = null; | ||
1864 | } | ||
1705 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1865 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1706 | { | 1866 | { |
1707 | if (part.LinkNum < 2) // Root | 1867 | if (part.LinkNum < 2) // Root |
@@ -1716,21 +1876,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1716 | 1876 | ||
1717 | SceneObjectGroup group = part.ParentGroup; | 1877 | SceneObjectGroup group = part.ParentGroup; |
1718 | if (!affectedGroups.Contains(group)) | 1878 | if (!affectedGroups.Contains(group)) |
1879 | { | ||
1880 | group.areUpdatesSuspended = true; | ||
1719 | affectedGroups.Add(group); | 1881 | affectedGroups.Add(group); |
1882 | } | ||
1720 | } | 1883 | } |
1721 | } | 1884 | } |
1722 | } | 1885 | } |
1723 | 1886 | ||
1724 | foreach (SceneObjectPart child in childParts) | 1887 | if (childParts.Count > 0) |
1725 | { | 1888 | { |
1726 | // Unlink all child parts from their groups | 1889 | foreach (SceneObjectPart child in childParts) |
1727 | // | 1890 | { |
1728 | child.ParentGroup.DelinkFromGroup(child, true); | 1891 | // Unlink all child parts from their groups |
1729 | 1892 | // | |
1730 | // These are not in affected groups and will not be | 1893 | child.ParentGroup.DelinkFromGroup(child, true); |
1731 | // handled further. Do the honors here. | 1894 | child.ParentGroup.HasGroupChanged = true; |
1732 | child.ParentGroup.HasGroupChanged = true; | 1895 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1733 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1896 | } |
1734 | } | 1897 | } |
1735 | 1898 | ||
1736 | foreach (SceneObjectPart root in rootParts) | 1899 | foreach (SceneObjectPart root in rootParts) |
@@ -1740,56 +1903,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | // However, editing linked parts and unlinking may be different | 1903 | // However, editing linked parts and unlinking may be different |
1741 | // | 1904 | // |
1742 | SceneObjectGroup group = root.ParentGroup; | 1905 | SceneObjectGroup group = root.ParentGroup; |
1906 | group.areUpdatesSuspended = true; | ||
1743 | 1907 | ||
1744 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1908 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1745 | int numChildren = newSet.Count; | 1909 | int numChildren = newSet.Count; |
1746 | 1910 | ||
1911 | if (numChildren == 1) | ||
1912 | break; | ||
1913 | |||
1747 | // If there are prims left in a link set, but the root is | 1914 | // If there are prims left in a link set, but the root is |
1748 | // slated for unlink, we need to do this | 1915 | // slated for unlink, we need to do this |
1916 | // Unlink the remaining set | ||
1749 | // | 1917 | // |
1750 | if (numChildren != 1) | 1918 | bool sendEventsToRemainder = true; |
1751 | { | 1919 | if (numChildren > 1) |
1752 | // Unlink the remaining set | 1920 | sendEventsToRemainder = false; |
1753 | // | ||
1754 | bool sendEventsToRemainder = true; | ||
1755 | if (numChildren > 1) | ||
1756 | sendEventsToRemainder = false; | ||
1757 | 1921 | ||
1758 | foreach (SceneObjectPart p in newSet) | 1922 | foreach (SceneObjectPart p in newSet) |
1923 | { | ||
1924 | if (p != group.RootPart) | ||
1759 | { | 1925 | { |
1760 | if (p != group.RootPart) | 1926 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1761 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1927 | if (numChildren > 2) |
1928 | { | ||
1929 | p.ParentGroup.areUpdatesSuspended = true; | ||
1930 | } | ||
1931 | else | ||
1932 | { | ||
1933 | p.ParentGroup.HasGroupChanged = true; | ||
1934 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1935 | } | ||
1762 | } | 1936 | } |
1937 | } | ||
1938 | |||
1939 | // If there is more than one prim remaining, we | ||
1940 | // need to re-link | ||
1941 | // | ||
1942 | if (numChildren > 2) | ||
1943 | { | ||
1944 | // Remove old root | ||
1945 | // | ||
1946 | if (newSet.Contains(root)) | ||
1947 | newSet.Remove(root); | ||
1763 | 1948 | ||
1764 | // If there is more than one prim remaining, we | 1949 | // Preserve link ordering |
1765 | // need to re-link | ||
1766 | // | 1950 | // |
1767 | if (numChildren > 2) | 1951 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1768 | { | 1952 | { |
1769 | // Remove old root | 1953 | return a.LinkNum.CompareTo(b.LinkNum); |
1770 | // | 1954 | }); |
1771 | if (newSet.Contains(root)) | ||
1772 | newSet.Remove(root); | ||
1773 | |||
1774 | // Preserve link ordering | ||
1775 | // | ||
1776 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1777 | { | ||
1778 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1779 | }); | ||
1780 | 1955 | ||
1781 | // Determine new root | 1956 | // Determine new root |
1782 | // | 1957 | // |
1783 | SceneObjectPart newRoot = newSet[0]; | 1958 | SceneObjectPart newRoot = newSet[0]; |
1784 | newSet.RemoveAt(0); | 1959 | newSet.RemoveAt(0); |
1785 | 1960 | ||
1786 | foreach (SceneObjectPart newChild in newSet) | 1961 | foreach (SceneObjectPart newChild in newSet) |
1787 | newChild.ClearUpdateSchedule(); | 1962 | newChild.ClearUpdateSchedule(); |
1788 | 1963 | ||
1789 | LinkObjects(newRoot, newSet); | 1964 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1790 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1965 | LinkObjects(newRoot, newSet); |
1791 | affectedGroups.Add(newRoot.ParentGroup); | 1966 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1792 | } | 1967 | affectedGroups.Add(newRoot.ParentGroup); |
1793 | } | 1968 | } |
1794 | } | 1969 | } |
1795 | 1970 | ||
@@ -1797,8 +1972,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | // | 1972 | // |
1798 | foreach (SceneObjectGroup g in affectedGroups) | 1973 | foreach (SceneObjectGroup g in affectedGroups) |
1799 | { | 1974 | { |
1975 | // Child prims that have been unlinked and deleted will | ||
1976 | // return unless the root is deleted. This will remove them | ||
1977 | // from the database. They will be rewritten immediately, | ||
1978 | // minus the rows for the unlinked child prims. | ||
1979 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1800 | g.TriggerScriptChangedEvent(Changed.LINK); | 1980 | g.TriggerScriptChangedEvent(Changed.LINK); |
1801 | g.HasGroupChanged = true; // Persist | 1981 | g.HasGroupChanged = true; // Persist |
1982 | g.areUpdatesSuspended = false; | ||
1802 | g.ScheduleGroupForFullUpdate(); | 1983 | g.ScheduleGroupForFullUpdate(); |
1803 | } | 1984 | } |
1804 | } | 1985 | } |
@@ -1900,9 +2081,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | child.ApplyNextOwnerPermissions(); | 2081 | child.ApplyNextOwnerPermissions(); |
1901 | } | 2082 | } |
1902 | } | 2083 | } |
1903 | |||
1904 | copy.RootPart.ObjectSaleType = 0; | ||
1905 | copy.RootPart.SalePrice = 10; | ||
1906 | } | 2084 | } |
1907 | 2085 | ||
1908 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2086 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e4eaf3a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 356 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 357 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 358 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 359 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 360 | ||
361 | lock (m_localScenes) | 361 | lock (m_localScenes) |
362 | { | 362 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index a73d9b6..f3660a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -227,6 +223,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | 223 | ||
228 | public uint GetEffectivePermissions() | 224 | public uint GetEffectivePermissions() |
229 | { | 225 | { |
226 | return GetEffectivePermissions(false); | ||
227 | } | ||
228 | |||
229 | public uint GetEffectivePermissions(bool useBase) | ||
230 | { | ||
230 | uint perms=(uint)(PermissionMask.Modify | | 231 | uint perms=(uint)(PermissionMask.Modify | |
231 | PermissionMask.Copy | | 232 | PermissionMask.Copy | |
232 | PermissionMask.Move | | 233 | PermissionMask.Move | |
@@ -238,7 +239,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | for (int i = 0; i < parts.Length; i++) | 239 | for (int i = 0; i < parts.Length; i++) |
239 | { | 240 | { |
240 | SceneObjectPart part = parts[i]; | 241 | SceneObjectPart part = parts[i]; |
241 | ownerMask &= part.OwnerMask; | 242 | if (useBase) |
243 | ownerMask &= part.BaseMask; | ||
244 | else | ||
245 | ownerMask &= part.OwnerMask; | ||
242 | perms &= part.Inventory.MaskEffectivePermissions(); | 246 | perms &= part.Inventory.MaskEffectivePermissions(); |
243 | } | 247 | } |
244 | 248 | ||
@@ -380,6 +384,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | 384 | ||
381 | public void ResumeScripts() | 385 | public void ResumeScripts() |
382 | { | 386 | { |
387 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
388 | return; | ||
389 | |||
383 | SceneObjectPart[] parts = m_parts.GetArray(); | 390 | SceneObjectPart[] parts = m_parts.GetArray(); |
384 | for (int i = 0; i < parts.Length; i++) | 391 | for (int i = 0; i < parts.Length; i++) |
385 | parts[i].Inventory.ResumeScripts(); | 392 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 878476e..6feb333 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -42,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
44 | { | 45 | { |
46 | |||
45 | [Flags] | 47 | [Flags] |
46 | public enum scriptEvents | 48 | public enum scriptEvents |
47 | { | 49 | { |
@@ -105,8 +107,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 107 | /// since the group's last persistent backup |
106 | /// </summary> | 108 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 109 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 110 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 111 | private long timeLastChanged = 0; |
112 | private long m_maxPersistTime = 0; | ||
113 | private long m_minPersistTime = 0; | ||
114 | private Random m_rand; | ||
115 | private bool m_suspendUpdates; | ||
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
117 | |||
118 | public bool areUpdatesSuspended | ||
119 | { | ||
120 | get | ||
121 | { | ||
122 | return m_suspendUpdates; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_suspendUpdates = value; | ||
127 | if (!value) | ||
128 | { | ||
129 | QueueForUpdateCheck(); | ||
130 | } | ||
131 | } | ||
132 | } | ||
110 | 133 | ||
111 | public bool HasGroupChanged | 134 | public bool HasGroupChanged |
112 | { | 135 | { |
@@ -114,9 +137,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 137 | { |
115 | if (value) | 138 | if (value) |
116 | { | 139 | { |
140 | if (m_isBackedUp) | ||
141 | { | ||
142 | m_scene.SceneGraph.FireChangeBackup(this); | ||
143 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 144 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 145 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 146 | timeFirstChanged = DateTime.Now.Ticks; |
147 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
148 | { | ||
149 | if (m_rand == null) | ||
150 | { | ||
151 | byte[] val = new byte[16]; | ||
152 | m_rootPart.UUID.ToBytes(val, 0); | ||
153 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
154 | } | ||
155 | |||
156 | if (m_scene.GetRootAgentCount() == 0) | ||
157 | { | ||
158 | //If the region is empty, this change has been made by an automated process | ||
159 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
160 | |||
161 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
162 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
163 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
168 | //but add a random factor so we stagger the object persistance a little | ||
169 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
170 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
171 | } | ||
172 | } | ||
120 | } | 173 | } |
121 | m_hasGroupChanged = value; | 174 | m_hasGroupChanged = value; |
122 | 175 | ||
@@ -131,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 184 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 185 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 186 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 187 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 188 | ||
136 | private bool isTimeToPersist() | 189 | private bool isTimeToPersist() |
137 | { | 190 | { |
@@ -141,8 +194,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 194 | return false; |
142 | if (m_scene.ShuttingDown) | 195 | if (m_scene.ShuttingDown) |
143 | return true; | 196 | return true; |
197 | |||
198 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
199 | { | ||
200 | m_maxPersistTime = m_scene.m_persistAfter; | ||
201 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
202 | } | ||
203 | |||
144 | long currentTime = DateTime.Now.Ticks; | 204 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 205 | |
206 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
207 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
208 | |||
209 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 210 | return true; |
147 | return false; | 211 | return false; |
148 | } | 212 | } |
@@ -247,10 +311,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 311 | ||
248 | private bool m_scriptListens_atTarget; | 312 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 313 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 314 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 315 | private bool m_scriptListens_notAtRotTarget; |
253 | 316 | ||
317 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 318 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 319 | ||
256 | #region Properties | 320 | #region Properties |
@@ -287,6 +351,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | get { return m_parts.Count; } | 351 | get { return m_parts.Count; } |
288 | } | 352 | } |
289 | 353 | ||
354 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
355 | // | ||
356 | // public virtual Quaternion Rotation | ||
357 | // { | ||
358 | // get { return m_rotation; } | ||
359 | // set { | ||
360 | // m_rotation = value; | ||
361 | // } | ||
362 | // } | ||
363 | |||
290 | public Quaternion GroupRotation | 364 | public Quaternion GroupRotation |
291 | { | 365 | { |
292 | get { return m_rootPart.RotationOffset; } | 366 | get { return m_rootPart.RotationOffset; } |
@@ -388,14 +462,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
388 | 462 | ||
389 | if (Scene != null) | 463 | if (Scene != null) |
390 | { | 464 | { |
391 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 465 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
392 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 466 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
467 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
468 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
469 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
393 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 470 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
394 | { | 471 | { |
395 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 472 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
473 | uint x = 0; | ||
474 | uint y = 0; | ||
475 | string version = String.Empty; | ||
476 | Vector3 newpos = Vector3.Zero; | ||
477 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
478 | |||
479 | bool canCross = true; | ||
480 | foreach (ScenePresence av in m_linkedAvatars) | ||
481 | { | ||
482 | // We need to cross these agents. First, let's find | ||
483 | // out if any of them can't cross for some reason. | ||
484 | // We have to deny the crossing entirely if any | ||
485 | // of them are banned. Alternatively, we could | ||
486 | // unsit banned agents.... | ||
487 | |||
488 | |||
489 | // We set the avatar position as being the object | ||
490 | // position to get the region to send to | ||
491 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
492 | { | ||
493 | canCross = false; | ||
494 | break; | ||
495 | } | ||
496 | |||
497 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
498 | } | ||
499 | |||
500 | if (canCross) | ||
501 | { | ||
502 | // We unparent the SP quietly so that it won't | ||
503 | // be made to stand up | ||
504 | foreach (ScenePresence av in m_linkedAvatars) | ||
505 | { | ||
506 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
507 | if (parentPart != null) | ||
508 | av.ParentUUID = parentPart.UUID; | ||
509 | |||
510 | av.ParentID = 0; | ||
511 | } | ||
512 | |||
513 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
514 | |||
515 | // Normalize | ||
516 | if (val.X >= Constants.RegionSize) | ||
517 | val.X -= Constants.RegionSize; | ||
518 | if (val.Y >= Constants.RegionSize) | ||
519 | val.Y -= Constants.RegionSize; | ||
520 | if (val.X < 0) | ||
521 | val.X += Constants.RegionSize; | ||
522 | if (val.Y < 0) | ||
523 | val.Y += Constants.RegionSize; | ||
524 | |||
525 | // If it's deleted, crossing was successful | ||
526 | if (IsDeleted) | ||
527 | { | ||
528 | foreach (ScenePresence av in m_linkedAvatars) | ||
529 | { | ||
530 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
531 | |||
532 | av.IsInTransit = true; | ||
533 | |||
534 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
535 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
536 | } | ||
537 | |||
538 | return; | ||
539 | } | ||
540 | } | ||
541 | else if (RootPart.PhysActor != null) | ||
542 | { | ||
543 | RootPart.PhysActor.CrossingFailure(); | ||
544 | } | ||
545 | |||
546 | Vector3 oldp = AbsolutePosition; | ||
547 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
548 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
549 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
396 | } | 550 | } |
397 | } | 551 | } |
398 | 552 | /* don't see the need but worse don't see where is restored to false if things stay in | |
553 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
554 | { | ||
555 | part.IgnoreUndoUpdate = true; | ||
556 | } | ||
557 | */ | ||
399 | if (RootPart.GetStatusSandbox()) | 558 | if (RootPart.GetStatusSandbox()) |
400 | { | 559 | { |
401 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 560 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -409,10 +568,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | return; | 568 | return; |
410 | } | 569 | } |
411 | } | 570 | } |
412 | |||
413 | SceneObjectPart[] parts = m_parts.GetArray(); | 571 | SceneObjectPart[] parts = m_parts.GetArray(); |
414 | for (int i = 0; i < parts.Length; i++) | 572 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
415 | parts[i].GroupPosition = val; | 573 | if (m_dupeInProgress) |
574 | triggerScriptEvent = false; | ||
575 | foreach (SceneObjectPart part in parts) | ||
576 | { | ||
577 | part.GroupPosition = val; | ||
578 | if (triggerScriptEvent) | ||
579 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
580 | } | ||
581 | if (!m_dupeInProgress) | ||
582 | { | ||
583 | foreach (ScenePresence av in m_linkedAvatars) | ||
584 | { | ||
585 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
586 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
587 | { | ||
588 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
589 | av.AbsolutePosition += offset; | ||
590 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
591 | av.SendAvatarDataToAllAgents(); | ||
592 | } | ||
593 | } | ||
594 | } | ||
416 | 595 | ||
417 | //if (m_rootPart.PhysActor != null) | 596 | //if (m_rootPart.PhysActor != null) |
418 | //{ | 597 | //{ |
@@ -427,6 +606,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
427 | } | 606 | } |
428 | } | 607 | } |
429 | 608 | ||
609 | public override Vector3 Velocity | ||
610 | { | ||
611 | get { return RootPart.Velocity; } | ||
612 | set { RootPart.Velocity = value; } | ||
613 | } | ||
614 | |||
615 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
616 | { | ||
617 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
618 | ScenePresence agent = icon.EndInvoke(iar); | ||
619 | |||
620 | //// If the cross was successful, this agent is a child agent | ||
621 | //if (agent.IsChildAgent) | ||
622 | // agent.Reset(); | ||
623 | //else // Not successful | ||
624 | // agent.RestoreInCurrentScene(); | ||
625 | |||
626 | // In any case | ||
627 | agent.IsInTransit = false; | ||
628 | |||
629 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
630 | } | ||
631 | |||
430 | public override uint LocalId | 632 | public override uint LocalId |
431 | { | 633 | { |
432 | get { return m_rootPart.LocalId; } | 634 | get { return m_rootPart.LocalId; } |
@@ -519,6 +721,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | child.PhysActor.Selected = value; | 721 | child.PhysActor.Selected = value; |
520 | } | 722 | } |
521 | } | 723 | } |
724 | if (RootPart.KeyframeMotion != null) | ||
725 | RootPart.KeyframeMotion.Selected = value; | ||
522 | } | 726 | } |
523 | } | 727 | } |
524 | 728 | ||
@@ -578,6 +782,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// </summary> | 782 | /// </summary> |
579 | public SceneObjectGroup() | 783 | public SceneObjectGroup() |
580 | { | 784 | { |
785 | |||
581 | } | 786 | } |
582 | 787 | ||
583 | /// <summary> | 788 | /// <summary> |
@@ -594,7 +799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | /// Constructor. This object is added to the scene later via AttachToScene() | 799 | /// Constructor. This object is added to the scene later via AttachToScene() |
595 | /// </summary> | 800 | /// </summary> |
596 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 801 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
597 | { | 802 | { |
598 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 803 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
599 | } | 804 | } |
600 | 805 | ||
@@ -642,6 +847,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | /// </summary> | 847 | /// </summary> |
643 | public virtual void AttachToBackup() | 848 | public virtual void AttachToBackup() |
644 | { | 849 | { |
850 | if (IsAttachment) return; | ||
851 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
852 | |||
645 | if (InSceneBackup) | 853 | if (InSceneBackup) |
646 | { | 854 | { |
647 | //m_log.DebugFormat( | 855 | //m_log.DebugFormat( |
@@ -684,6 +892,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
684 | 892 | ||
685 | ApplyPhysics(); | 893 | ApplyPhysics(); |
686 | 894 | ||
895 | if (RootPart.PhysActor != null) | ||
896 | RootPart.Force = RootPart.Force; | ||
897 | if (RootPart.PhysActor != null) | ||
898 | RootPart.Torque = RootPart.Torque; | ||
899 | if (RootPart.PhysActor != null) | ||
900 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
901 | |||
687 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 902 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
688 | // for the same object with very different properties. The caller must schedule the update. | 903 | // for the same object with very different properties. The caller must schedule the update. |
689 | //ScheduleGroupForFullUpdate(); | 904 | //ScheduleGroupForFullUpdate(); |
@@ -699,6 +914,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | EntityIntersection result = new EntityIntersection(); | 914 | EntityIntersection result = new EntityIntersection(); |
700 | 915 | ||
701 | SceneObjectPart[] parts = m_parts.GetArray(); | 916 | SceneObjectPart[] parts = m_parts.GetArray(); |
917 | |||
918 | // Find closest hit here | ||
919 | float idist = float.MaxValue; | ||
920 | |||
702 | for (int i = 0; i < parts.Length; i++) | 921 | for (int i = 0; i < parts.Length; i++) |
703 | { | 922 | { |
704 | SceneObjectPart part = parts[i]; | 923 | SceneObjectPart part = parts[i]; |
@@ -713,11 +932,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
713 | 932 | ||
714 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 933 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
715 | 934 | ||
716 | // This may need to be updated to the maximum draw distance possible.. | ||
717 | // We might (and probably will) be checking for prim creation from other sims | ||
718 | // when the camera crosses the border. | ||
719 | float idist = Constants.RegionSize; | ||
720 | |||
721 | if (inter.HitTF) | 935 | if (inter.HitTF) |
722 | { | 936 | { |
723 | // We need to find the closest prim to return to the testcaller along the ray | 937 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -728,10 +942,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | result.obj = part; | 942 | result.obj = part; |
729 | result.normal = inter.normal; | 943 | result.normal = inter.normal; |
730 | result.distance = inter.distance; | 944 | result.distance = inter.distance; |
945 | |||
946 | idist = inter.distance; | ||
731 | } | 947 | } |
732 | } | 948 | } |
733 | } | 949 | } |
734 | |||
735 | return result; | 950 | return result; |
736 | } | 951 | } |
737 | 952 | ||
@@ -743,25 +958,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
743 | /// <returns></returns> | 958 | /// <returns></returns> |
744 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 959 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
745 | { | 960 | { |
746 | maxX = -256f; | 961 | maxX = float.MinValue; |
747 | maxY = -256f; | 962 | maxY = float.MinValue; |
748 | maxZ = -256f; | 963 | maxZ = float.MinValue; |
749 | minX = 256f; | 964 | minX = float.MaxValue; |
750 | minY = 256f; | 965 | minY = float.MaxValue; |
751 | minZ = 8192f; | 966 | minZ = float.MaxValue; |
752 | 967 | ||
753 | SceneObjectPart[] parts = m_parts.GetArray(); | 968 | SceneObjectPart[] parts = m_parts.GetArray(); |
754 | for (int i = 0; i < parts.Length; i++) | 969 | foreach (SceneObjectPart part in parts) |
755 | { | 970 | { |
756 | SceneObjectPart part = parts[i]; | ||
757 | |||
758 | Vector3 worldPos = part.GetWorldPosition(); | 971 | Vector3 worldPos = part.GetWorldPosition(); |
759 | Vector3 offset = worldPos - AbsolutePosition; | 972 | Vector3 offset = worldPos - AbsolutePosition; |
760 | Quaternion worldRot; | 973 | Quaternion worldRot; |
761 | if (part.ParentID == 0) | 974 | if (part.ParentID == 0) |
975 | { | ||
762 | worldRot = part.RotationOffset; | 976 | worldRot = part.RotationOffset; |
977 | } | ||
763 | else | 978 | else |
979 | { | ||
764 | worldRot = part.GetWorldRotation(); | 980 | worldRot = part.GetWorldRotation(); |
981 | } | ||
765 | 982 | ||
766 | Vector3 frontTopLeft; | 983 | Vector3 frontTopLeft; |
767 | Vector3 frontTopRight; | 984 | Vector3 frontTopRight; |
@@ -773,6 +990,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | Vector3 backBottomLeft; | 990 | Vector3 backBottomLeft; |
774 | Vector3 backBottomRight; | 991 | Vector3 backBottomRight; |
775 | 992 | ||
993 | // Vector3[] corners = new Vector3[8]; | ||
994 | |||
776 | Vector3 orig = Vector3.Zero; | 995 | Vector3 orig = Vector3.Zero; |
777 | 996 | ||
778 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 997 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -807,6 +1026,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1026 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
808 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1027 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
809 | 1028 | ||
1029 | |||
1030 | |||
1031 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1032 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1033 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1034 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1035 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1036 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1037 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1038 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1039 | |||
1040 | //for (int i = 0; i < 8; i++) | ||
1041 | //{ | ||
1042 | // corners[i] = corners[i] * worldRot; | ||
1043 | // corners[i] += offset; | ||
1044 | |||
1045 | // if (corners[i].X > maxX) | ||
1046 | // maxX = corners[i].X; | ||
1047 | // if (corners[i].X < minX) | ||
1048 | // minX = corners[i].X; | ||
1049 | |||
1050 | // if (corners[i].Y > maxY) | ||
1051 | // maxY = corners[i].Y; | ||
1052 | // if (corners[i].Y < minY) | ||
1053 | // minY = corners[i].Y; | ||
1054 | |||
1055 | // if (corners[i].Z > maxZ) | ||
1056 | // maxZ = corners[i].Y; | ||
1057 | // if (corners[i].Z < minZ) | ||
1058 | // minZ = corners[i].Z; | ||
1059 | //} | ||
1060 | |||
810 | frontTopLeft = frontTopLeft * worldRot; | 1061 | frontTopLeft = frontTopLeft * worldRot; |
811 | frontTopRight = frontTopRight * worldRot; | 1062 | frontTopRight = frontTopRight * worldRot; |
812 | frontBottomLeft = frontBottomLeft * worldRot; | 1063 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -828,6 +1079,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | backTopLeft += offset; | 1079 | backTopLeft += offset; |
829 | backTopRight += offset; | 1080 | backTopRight += offset; |
830 | 1081 | ||
1082 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1083 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1084 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1085 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1086 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1087 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1088 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1089 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1090 | |||
831 | if (frontTopRight.X > maxX) | 1091 | if (frontTopRight.X > maxX) |
832 | maxX = frontTopRight.X; | 1092 | maxX = frontTopRight.X; |
833 | if (frontTopLeft.X > maxX) | 1093 | if (frontTopLeft.X > maxX) |
@@ -973,15 +1233,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
973 | 1233 | ||
974 | public void SaveScriptedState(XmlTextWriter writer) | 1234 | public void SaveScriptedState(XmlTextWriter writer) |
975 | { | 1235 | { |
1236 | SaveScriptedState(writer, false); | ||
1237 | } | ||
1238 | |||
1239 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1240 | { | ||
976 | XmlDocument doc = new XmlDocument(); | 1241 | XmlDocument doc = new XmlDocument(); |
977 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1242 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
978 | 1243 | ||
979 | SceneObjectPart[] parts = m_parts.GetArray(); | 1244 | SceneObjectPart[] parts = m_parts.GetArray(); |
980 | for (int i = 0; i < parts.Length; i++) | 1245 | for (int i = 0; i < parts.Length; i++) |
981 | { | 1246 | { |
982 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1247 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
983 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1248 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
984 | states.Add(kvp.Key, kvp.Value); | 1249 | states[kvp.Key] = kvp.Value; |
985 | } | 1250 | } |
986 | 1251 | ||
987 | if (states.Count > 0) | 1252 | if (states.Count > 0) |
@@ -1001,6 +1266,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1001 | } | 1266 | } |
1002 | 1267 | ||
1003 | /// <summary> | 1268 | /// <summary> |
1269 | /// Add the avatar to this linkset (avatar is sat). | ||
1270 | /// </summary> | ||
1271 | /// <param name="agentID"></param> | ||
1272 | public void AddAvatar(UUID agentID) | ||
1273 | { | ||
1274 | ScenePresence presence; | ||
1275 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1276 | { | ||
1277 | if (!m_linkedAvatars.Contains(presence)) | ||
1278 | { | ||
1279 | m_linkedAvatars.Add(presence); | ||
1280 | } | ||
1281 | } | ||
1282 | } | ||
1283 | |||
1284 | /// <summary> | ||
1285 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1286 | /// </summary> | ||
1287 | /// <param name="agentID"></param> | ||
1288 | public void DeleteAvatar(UUID agentID) | ||
1289 | { | ||
1290 | ScenePresence presence; | ||
1291 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1292 | { | ||
1293 | if (m_linkedAvatars.Contains(presence)) | ||
1294 | { | ||
1295 | m_linkedAvatars.Remove(presence); | ||
1296 | } | ||
1297 | } | ||
1298 | } | ||
1299 | |||
1300 | /// <summary> | ||
1301 | /// Returns the list of linked presences (avatars sat on this group) | ||
1302 | /// </summary> | ||
1303 | /// <param name="agentID"></param> | ||
1304 | public List<ScenePresence> GetLinkedAvatars() | ||
1305 | { | ||
1306 | return m_linkedAvatars; | ||
1307 | } | ||
1308 | |||
1309 | /// <summary> | ||
1310 | /// Attach this scene object to the given avatar. | ||
1311 | /// </summary> | ||
1312 | /// <param name="agentID"></param> | ||
1313 | /// <param name="attachmentpoint"></param> | ||
1314 | /// <param name="AttachOffset"></param> | ||
1315 | private void AttachToAgent( | ||
1316 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1317 | { | ||
1318 | if (avatar != null) | ||
1319 | { | ||
1320 | // don't attach attachments to child agents | ||
1321 | if (avatar.IsChildAgent) return; | ||
1322 | |||
1323 | // Remove from database and parcel prim count | ||
1324 | m_scene.DeleteFromStorage(so.UUID); | ||
1325 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1326 | |||
1327 | so.AttachedAvatar = avatar.UUID; | ||
1328 | |||
1329 | if (so.RootPart.PhysActor != null) | ||
1330 | { | ||
1331 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1332 | so.RootPart.PhysActor = null; | ||
1333 | } | ||
1334 | |||
1335 | so.AbsolutePosition = attachOffset; | ||
1336 | so.RootPart.AttachedPos = attachOffset; | ||
1337 | so.IsAttachment = true; | ||
1338 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1339 | so.AttachmentPoint = attachmentpoint; | ||
1340 | |||
1341 | avatar.AddAttachment(this); | ||
1342 | |||
1343 | if (!silent) | ||
1344 | { | ||
1345 | // Killing it here will cause the client to deselect it | ||
1346 | // It then reappears on the avatar, deselected | ||
1347 | // through the full update below | ||
1348 | // | ||
1349 | if (IsSelected) | ||
1350 | { | ||
1351 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1352 | } | ||
1353 | |||
1354 | IsSelected = false; // fudge.... | ||
1355 | ScheduleGroupForFullUpdate(); | ||
1356 | } | ||
1357 | } | ||
1358 | else | ||
1359 | { | ||
1360 | m_log.WarnFormat( | ||
1361 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1362 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1363 | } | ||
1364 | } | ||
1365 | |||
1366 | public byte GetAttachmentPoint() | ||
1367 | { | ||
1368 | return m_rootPart.Shape.State; | ||
1369 | } | ||
1370 | |||
1371 | public void DetachToGround() | ||
1372 | { | ||
1373 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1374 | if (avatar == null) | ||
1375 | return; | ||
1376 | |||
1377 | avatar.RemoveAttachment(this); | ||
1378 | |||
1379 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1380 | if (avatar == null) | ||
1381 | return; | ||
1382 | |||
1383 | detachedpos = avatar.AbsolutePosition; | ||
1384 | RootPart.FromItemID = UUID.Zero; | ||
1385 | |||
1386 | AbsolutePosition = detachedpos; | ||
1387 | AttachedAvatar = UUID.Zero; | ||
1388 | |||
1389 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1390 | //for (int i = 0; i < parts.Length; i++) | ||
1391 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1392 | |||
1393 | m_rootPart.SetParentLocalId(0); | ||
1394 | AttachmentPoint = (byte)0; | ||
1395 | // must check if buildind should be true or false here | ||
1396 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1397 | HasGroupChanged = true; | ||
1398 | RootPart.Rezzed = DateTime.Now; | ||
1399 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1400 | AttachToBackup(); | ||
1401 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1402 | m_rootPart.ScheduleFullUpdate(); | ||
1403 | m_rootPart.ClearUndoState(); | ||
1404 | } | ||
1405 | |||
1406 | public void DetachToInventoryPrep() | ||
1407 | { | ||
1408 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1409 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1410 | if (avatar != null) | ||
1411 | { | ||
1412 | //detachedpos = avatar.AbsolutePosition; | ||
1413 | avatar.RemoveAttachment(this); | ||
1414 | } | ||
1415 | |||
1416 | AttachedAvatar = UUID.Zero; | ||
1417 | |||
1418 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1419 | for (int i = 0; i < parts.Length; i++) | ||
1420 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1421 | |||
1422 | m_rootPart.SetParentLocalId(0); | ||
1423 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1424 | IsAttachment = false; | ||
1425 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1426 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1427 | //AttachToBackup(); | ||
1428 | //m_rootPart.ScheduleFullUpdate(); | ||
1429 | } | ||
1430 | |||
1431 | /// <summary> | ||
1004 | /// | 1432 | /// |
1005 | /// </summary> | 1433 | /// </summary> |
1006 | /// <param name="part"></param> | 1434 | /// <param name="part"></param> |
@@ -1050,7 +1478,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1050 | public void AddPart(SceneObjectPart part) | 1478 | public void AddPart(SceneObjectPart part) |
1051 | { | 1479 | { |
1052 | part.SetParent(this); | 1480 | part.SetParent(this); |
1053 | part.LinkNum = m_parts.Add(part.UUID, part); | 1481 | m_parts.Add(part.UUID, part); |
1482 | |||
1483 | part.LinkNum = m_parts.Count; | ||
1484 | |||
1054 | if (part.LinkNum == 2) | 1485 | if (part.LinkNum == 2) |
1055 | RootPart.LinkNum = 1; | 1486 | RootPart.LinkNum = 1; |
1056 | } | 1487 | } |
@@ -1138,7 +1569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1138 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1569 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1139 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1570 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1140 | 1571 | ||
1141 | part.StoreUndoState(); | 1572 | // part.StoreUndoState(); |
1142 | part.OnGrab(offsetPos, remoteClient); | 1573 | part.OnGrab(offsetPos, remoteClient); |
1143 | } | 1574 | } |
1144 | 1575 | ||
@@ -1158,6 +1589,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1158 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1589 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1159 | public void DeleteGroupFromScene(bool silent) | 1590 | public void DeleteGroupFromScene(bool silent) |
1160 | { | 1591 | { |
1592 | // We need to keep track of this state in case this group is still queued for backup. | ||
1593 | IsDeleted = true; | ||
1594 | |||
1595 | DetachFromBackup(); | ||
1596 | |||
1161 | SceneObjectPart[] parts = m_parts.GetArray(); | 1597 | SceneObjectPart[] parts = m_parts.GetArray(); |
1162 | for (int i = 0; i < parts.Length; i++) | 1598 | for (int i = 0; i < parts.Length; i++) |
1163 | { | 1599 | { |
@@ -1180,6 +1616,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | } | 1616 | } |
1181 | }); | 1617 | }); |
1182 | } | 1618 | } |
1619 | |||
1620 | |||
1183 | } | 1621 | } |
1184 | 1622 | ||
1185 | public void AddScriptLPS(int count) | 1623 | public void AddScriptLPS(int count) |
@@ -1254,28 +1692,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1254 | /// </summary> | 1692 | /// </summary> |
1255 | public void ApplyPhysics() | 1693 | public void ApplyPhysics() |
1256 | { | 1694 | { |
1257 | // Apply physics to the root prim | ||
1258 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1259 | |||
1260 | // Apply physics to child prims | ||
1261 | SceneObjectPart[] parts = m_parts.GetArray(); | 1695 | SceneObjectPart[] parts = m_parts.GetArray(); |
1262 | if (parts.Length > 1) | 1696 | if (parts.Length > 1) |
1263 | { | 1697 | { |
1698 | ResetChildPrimPhysicsPositions(); | ||
1699 | |||
1700 | // Apply physics to the root prim | ||
1701 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1702 | |||
1703 | |||
1264 | for (int i = 0; i < parts.Length; i++) | 1704 | for (int i = 0; i < parts.Length; i++) |
1265 | { | 1705 | { |
1266 | SceneObjectPart part = parts[i]; | 1706 | SceneObjectPart part = parts[i]; |
1267 | if (part.LocalId != m_rootPart.LocalId) | 1707 | if (part.LocalId != m_rootPart.LocalId) |
1268 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1708 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1269 | } | 1709 | } |
1270 | |||
1271 | // Hack to get the physics scene geometries in the right spot | 1710 | // Hack to get the physics scene geometries in the right spot |
1272 | ResetChildPrimPhysicsPositions(); | 1711 | // ResetChildPrimPhysicsPositions(); |
1712 | if (m_rootPart.PhysActor != null) | ||
1713 | { | ||
1714 | m_rootPart.PhysActor.Building = false; | ||
1715 | } | ||
1716 | } | ||
1717 | else | ||
1718 | { | ||
1719 | // Apply physics to the root prim | ||
1720 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1273 | } | 1721 | } |
1274 | } | 1722 | } |
1275 | 1723 | ||
1276 | public void SetOwnerId(UUID userId) | 1724 | public void SetOwnerId(UUID userId) |
1277 | { | 1725 | { |
1278 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1726 | ForEachPart(delegate(SceneObjectPart part) |
1727 | { | ||
1728 | |||
1729 | part.OwnerID = userId; | ||
1730 | |||
1731 | }); | ||
1279 | } | 1732 | } |
1280 | 1733 | ||
1281 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1734 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1307,11 +1760,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1307 | return; | 1760 | return; |
1308 | } | 1761 | } |
1309 | 1762 | ||
1763 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1764 | return; | ||
1765 | |||
1310 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1766 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1311 | // any exception propogate upwards. | 1767 | // any exception propogate upwards. |
1312 | try | 1768 | try |
1313 | { | 1769 | { |
1314 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1770 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1771 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1772 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1773 | |||
1315 | { | 1774 | { |
1316 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1775 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1317 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1776 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1338,6 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | } | 1797 | } |
1339 | } | 1798 | } |
1340 | } | 1799 | } |
1800 | |||
1341 | } | 1801 | } |
1342 | 1802 | ||
1343 | if (m_scene.UseBackup && HasGroupChanged) | 1803 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1345,6 +1805,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1345 | // don't backup while it's selected or you're asking for changes mid stream. | 1805 | // don't backup while it's selected or you're asking for changes mid stream. |
1346 | if (isTimeToPersist() || forcedBackup) | 1806 | if (isTimeToPersist() || forcedBackup) |
1347 | { | 1807 | { |
1808 | if (m_rootPart.PhysActor != null && | ||
1809 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1810 | { | ||
1811 | // Possible ghost prim | ||
1812 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1813 | { | ||
1814 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1815 | { | ||
1816 | // Re-set physics actor positions and | ||
1817 | // orientations | ||
1818 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1819 | } | ||
1820 | } | ||
1821 | } | ||
1348 | // m_log.DebugFormat( | 1822 | // m_log.DebugFormat( |
1349 | // "[SCENE]: Storing {0}, {1} in {2}", | 1823 | // "[SCENE]: Storing {0}, {1} in {2}", |
1350 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1824 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1362,6 +1836,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | 1836 | ||
1363 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 1837 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
1364 | { | 1838 | { |
1839 | if (part.KeyframeMotion != null) | ||
1840 | { | ||
1841 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
1842 | part.KeyframeMotion.UpdateSceneObject(this); | ||
1843 | } | ||
1365 | part.Inventory.ProcessInventoryBackup(datastore); | 1844 | part.Inventory.ProcessInventoryBackup(datastore); |
1366 | }); | 1845 | }); |
1367 | 1846 | ||
@@ -1414,6 +1893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1414 | /// <returns></returns> | 1893 | /// <returns></returns> |
1415 | public SceneObjectGroup Copy(bool userExposed) | 1894 | public SceneObjectGroup Copy(bool userExposed) |
1416 | { | 1895 | { |
1896 | m_dupeInProgress = true; | ||
1417 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1897 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1418 | dupe.m_isBackedUp = false; | 1898 | dupe.m_isBackedUp = false; |
1419 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1899 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
@@ -1428,7 +1908,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | // This is only necessary when userExposed is false! | 1908 | // This is only necessary when userExposed is false! |
1429 | 1909 | ||
1430 | bool previousAttachmentStatus = dupe.IsAttachment; | 1910 | bool previousAttachmentStatus = dupe.IsAttachment; |
1431 | 1911 | ||
1432 | if (!userExposed) | 1912 | if (!userExposed) |
1433 | dupe.IsAttachment = true; | 1913 | dupe.IsAttachment = true; |
1434 | 1914 | ||
@@ -1446,11 +1926,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | dupe.m_rootPart.TrimPermissions(); | 1926 | dupe.m_rootPart.TrimPermissions(); |
1447 | 1927 | ||
1448 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1928 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1449 | 1929 | ||
1450 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1930 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1451 | { | 1931 | { |
1452 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1932 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1453 | } | 1933 | } |
1454 | ); | 1934 | ); |
1455 | 1935 | ||
1456 | foreach (SceneObjectPart part in partList) | 1936 | foreach (SceneObjectPart part in partList) |
@@ -1460,40 +1940,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | { | 1940 | { |
1461 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1941 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1462 | newPart.LinkNum = part.LinkNum; | 1942 | newPart.LinkNum = part.LinkNum; |
1463 | } | 1943 | if (userExposed) |
1944 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
1945 | } | ||
1464 | else | 1946 | else |
1465 | { | 1947 | { |
1466 | newPart = dupe.m_rootPart; | 1948 | newPart = dupe.m_rootPart; |
1467 | } | 1949 | } |
1950 | /* | ||
1951 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
1952 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1468 | 1953 | ||
1469 | // Need to duplicate the physics actor as well | 1954 | // Need to duplicate the physics actor as well |
1470 | if (part.PhysActor != null && userExposed) | 1955 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1471 | { | 1956 | { |
1472 | PrimitiveBaseShape pbs = newPart.Shape; | 1957 | PrimitiveBaseShape pbs = newPart.Shape; |
1473 | |||
1474 | newPart.PhysActor | 1958 | newPart.PhysActor |
1475 | = m_scene.PhysicsScene.AddPrimShape( | 1959 | = m_scene.PhysicsScene.AddPrimShape( |
1476 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1960 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1477 | pbs, | 1961 | pbs, |
1478 | newPart.AbsolutePosition, | 1962 | newPart.AbsolutePosition, |
1479 | newPart.Scale, | 1963 | newPart.Scale, |
1480 | newPart.RotationOffset, | 1964 | newPart.GetWorldRotation(), |
1481 | part.PhysActor.IsPhysical, | 1965 | isphys, |
1966 | isphan, | ||
1482 | newPart.LocalId); | 1967 | newPart.LocalId); |
1483 | 1968 | ||
1484 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1969 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1485 | } | 1970 | */ |
1971 | if (userExposed) | ||
1972 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
1973 | // } | ||
1486 | } | 1974 | } |
1487 | 1975 | ||
1488 | if (userExposed) | 1976 | if (userExposed) |
1489 | { | 1977 | { |
1490 | dupe.UpdateParentIDs(); | 1978 | // done above dupe.UpdateParentIDs(); |
1979 | |||
1980 | if (dupe.m_rootPart.PhysActor != null) | ||
1981 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
1982 | |||
1491 | dupe.HasGroupChanged = true; | 1983 | dupe.HasGroupChanged = true; |
1492 | dupe.AttachToBackup(); | 1984 | dupe.AttachToBackup(); |
1493 | 1985 | ||
1494 | ScheduleGroupForFullUpdate(); | 1986 | ScheduleGroupForFullUpdate(); |
1495 | } | 1987 | } |
1496 | 1988 | ||
1989 | m_dupeInProgress = false; | ||
1497 | return dupe; | 1990 | return dupe; |
1498 | } | 1991 | } |
1499 | 1992 | ||
@@ -1505,11 +1998,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | /// <param name="cGroupID"></param> | 1998 | /// <param name="cGroupID"></param> |
1506 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 1999 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1507 | { | 2000 | { |
1508 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2001 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2002 | // give newpart a new local ID lettng old part keep same | ||
2003 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2004 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2005 | |||
2006 | SetRootPart(newpart); | ||
2007 | if (userExposed) | ||
2008 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1509 | } | 2009 | } |
1510 | 2010 | ||
1511 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2011 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1512 | { | 2012 | { |
2013 | if (usePhysics) | ||
2014 | { | ||
2015 | if (RootPart.KeyframeMotion != null) | ||
2016 | RootPart.KeyframeMotion.Stop(); | ||
2017 | RootPart.KeyframeMotion = null; | ||
2018 | } | ||
1513 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2019 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1514 | } | 2020 | } |
1515 | 2021 | ||
@@ -1573,32 +2079,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | } | 2079 | } |
1574 | } | 2080 | } |
1575 | 2081 | ||
1576 | public void setAngularImpulse(Vector3 impulse) | ||
1577 | { | ||
1578 | if (RootPart.PhysActor != null) | ||
1579 | { | ||
1580 | if (!IsAttachment) | ||
1581 | { | ||
1582 | RootPart.PhysActor.Torque = impulse; | ||
1583 | m_scene.PhysicsScene.AddPhysicsActorTaint(RootPart.PhysActor); | ||
1584 | } | ||
1585 | } | ||
1586 | } | ||
1587 | |||
1588 | public Vector3 GetTorque() | 2082 | public Vector3 GetTorque() |
1589 | { | 2083 | { |
1590 | if (RootPart.PhysActor != null) | 2084 | return RootPart.Torque; |
1591 | { | ||
1592 | if (!IsAttachment) | ||
1593 | { | ||
1594 | Vector3 torque = RootPart.PhysActor.Torque; | ||
1595 | return torque; | ||
1596 | } | ||
1597 | } | ||
1598 | |||
1599 | return Vector3.Zero; | ||
1600 | } | 2085 | } |
1601 | 2086 | ||
2087 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1602 | public void moveToTarget(Vector3 target, float tau) | 2088 | public void moveToTarget(Vector3 target, float tau) |
1603 | { | 2089 | { |
1604 | if (IsAttachment) | 2090 | if (IsAttachment) |
@@ -1626,6 +2112,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1626 | RootPart.PhysActor.PIDActive = false; | 2112 | RootPart.PhysActor.PIDActive = false; |
1627 | } | 2113 | } |
1628 | 2114 | ||
2115 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2116 | { | ||
2117 | SceneObjectPart rootpart = m_rootPart; | ||
2118 | if (rootpart != null) | ||
2119 | { | ||
2120 | if (IsAttachment) | ||
2121 | { | ||
2122 | /* | ||
2123 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2124 | if (avatar != null) | ||
2125 | { | ||
2126 | Rotate the Av? | ||
2127 | } */ | ||
2128 | } | ||
2129 | else | ||
2130 | { | ||
2131 | if (rootpart.PhysActor != null) | ||
2132 | { // APID must be implemented in your physics system for this to function. | ||
2133 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2134 | rootpart.PhysActor.APIDStrength = strength; | ||
2135 | rootpart.PhysActor.APIDDamping = damping; | ||
2136 | rootpart.PhysActor.APIDActive = true; | ||
2137 | } | ||
2138 | } | ||
2139 | } | ||
2140 | } | ||
2141 | |||
2142 | public void stopLookAt() | ||
2143 | { | ||
2144 | SceneObjectPart rootpart = m_rootPart; | ||
2145 | if (rootpart != null) | ||
2146 | { | ||
2147 | if (rootpart.PhysActor != null) | ||
2148 | { // APID must be implemented in your physics system for this to function. | ||
2149 | rootpart.PhysActor.APIDActive = false; | ||
2150 | } | ||
2151 | } | ||
2152 | |||
2153 | } | ||
2154 | |||
1629 | /// <summary> | 2155 | /// <summary> |
1630 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2156 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1631 | /// </summary> | 2157 | /// </summary> |
@@ -1680,7 +2206,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | /// <param name="cGroupID"></param> | 2206 | /// <param name="cGroupID"></param> |
1681 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2207 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1682 | { | 2208 | { |
1683 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2209 | // give new ID to the new part, letting old keep original |
2210 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2211 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2212 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2213 | newPart.SetParent(this); | ||
2214 | |||
1684 | AddPart(newPart); | 2215 | AddPart(newPart); |
1685 | 2216 | ||
1686 | SetPartAsNonRoot(newPart); | 2217 | SetPartAsNonRoot(newPart); |
@@ -1809,11 +2340,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | /// Immediately send a full update for this scene object. | 2340 | /// Immediately send a full update for this scene object. |
1810 | /// </summary> | 2341 | /// </summary> |
1811 | public void SendGroupFullUpdate() | 2342 | public void SendGroupFullUpdate() |
1812 | { | 2343 | { |
1813 | if (IsDeleted) | 2344 | if (IsDeleted) |
1814 | return; | 2345 | return; |
1815 | 2346 | ||
1816 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2347 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1817 | 2348 | ||
1818 | RootPart.SendFullUpdateToAllClients(); | 2349 | RootPart.SendFullUpdateToAllClients(); |
1819 | 2350 | ||
@@ -1957,6 +2488,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1957 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2488 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
1958 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2489 | public void LinkToGroup(SceneObjectGroup objectGroup) |
1959 | { | 2490 | { |
2491 | LinkToGroup(objectGroup, false); | ||
2492 | } | ||
2493 | |||
2494 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) | ||
2495 | { | ||
1960 | // m_log.DebugFormat( | 2496 | // m_log.DebugFormat( |
1961 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2497 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
1962 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2498 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
@@ -1967,6 +2503,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | 2503 | ||
1968 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2504 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1969 | 2505 | ||
2506 | if (m_rootPart.PhysActor != null) | ||
2507 | m_rootPart.PhysActor.Building = true; | ||
2508 | if (linkPart.PhysActor != null) | ||
2509 | linkPart.PhysActor.Building = true; | ||
2510 | |||
2511 | // physics flags from group to be applied to linked parts | ||
2512 | bool grpusephys = UsesPhysics; | ||
2513 | bool grptemporary = IsTemporary; | ||
2514 | |||
1970 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2515 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
1971 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2516 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1972 | 2517 | ||
@@ -1990,13 +2535,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | 2535 | ||
1991 | lock (m_parts.SyncRoot) | 2536 | lock (m_parts.SyncRoot) |
1992 | { | 2537 | { |
1993 | int linkNum = PrimCount + 1; | 2538 | int linkNum; |
2539 | if (insert) | ||
2540 | { | ||
2541 | linkNum = 2; | ||
2542 | foreach (SceneObjectPart part in Parts) | ||
2543 | { | ||
2544 | if (part.LinkNum > 1) | ||
2545 | part.LinkNum++; | ||
2546 | } | ||
2547 | } | ||
2548 | else | ||
2549 | { | ||
2550 | linkNum = PrimCount + 1; | ||
2551 | } | ||
1994 | 2552 | ||
1995 | m_parts.Add(linkPart.UUID, linkPart); | 2553 | m_parts.Add(linkPart.UUID, linkPart); |
1996 | 2554 | ||
1997 | linkPart.SetParent(this); | 2555 | linkPart.SetParent(this); |
1998 | linkPart.CreateSelected = true; | 2556 | linkPart.CreateSelected = true; |
1999 | 2557 | ||
2558 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | ||
2559 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); | ||
2560 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2561 | { | ||
2562 | linkPart.PhysActor.link(m_rootPart.PhysActor); | ||
2563 | this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor); | ||
2564 | } | ||
2565 | |||
2000 | linkPart.LinkNum = linkNum++; | 2566 | linkPart.LinkNum = linkNum++; |
2001 | 2567 | ||
2002 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2568 | SceneObjectPart[] ogParts = objectGroup.Parts; |
@@ -2009,7 +2575,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2009 | { | 2575 | { |
2010 | SceneObjectPart part = ogParts[i]; | 2576 | SceneObjectPart part = ogParts[i]; |
2011 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2577 | if (part.UUID != objectGroup.m_rootPart.UUID) |
2578 | { | ||
2012 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2579 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2580 | // let physics know | ||
2581 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); | ||
2582 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2583 | { | ||
2584 | part.PhysActor.link(m_rootPart.PhysActor); | ||
2585 | this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | ||
2586 | } | ||
2587 | } | ||
2013 | part.ClearUndoState(); | 2588 | part.ClearUndoState(); |
2014 | } | 2589 | } |
2015 | } | 2590 | } |
@@ -2018,7 +2593,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2018 | objectGroup.IsDeleted = true; | 2593 | objectGroup.IsDeleted = true; |
2019 | 2594 | ||
2020 | objectGroup.m_parts.Clear(); | 2595 | objectGroup.m_parts.Clear(); |
2021 | 2596 | ||
2022 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2597 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2023 | // objectGroup.m_rootPart = null; | 2598 | // objectGroup.m_rootPart = null; |
2024 | 2599 | ||
@@ -2029,6 +2604,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2029 | // unmoved prims! | 2604 | // unmoved prims! |
2030 | ResetChildPrimPhysicsPositions(); | 2605 | ResetChildPrimPhysicsPositions(); |
2031 | 2606 | ||
2607 | if (m_rootPart.PhysActor != null) | ||
2608 | m_rootPart.PhysActor.Building = false; | ||
2609 | |||
2032 | //HasGroupChanged = true; | 2610 | //HasGroupChanged = true; |
2033 | //ScheduleGroupForFullUpdate(); | 2611 | //ScheduleGroupForFullUpdate(); |
2034 | } | 2612 | } |
@@ -2081,7 +2659,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | // m_log.DebugFormat( | 2659 | // m_log.DebugFormat( |
2082 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2660 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2083 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2661 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2084 | 2662 | ||
2663 | if (m_rootPart.PhysActor != null) | ||
2664 | m_rootPart.PhysActor.Building = true; | ||
2665 | |||
2085 | linkPart.ClearUndoState(); | 2666 | linkPart.ClearUndoState(); |
2086 | 2667 | ||
2087 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2668 | Quaternion worldRot = linkPart.GetWorldRotation(); |
@@ -2141,6 +2722,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2141 | 2722 | ||
2142 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 2723 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2143 | // (since delete works by deleting all rows which have a given object id) | 2724 | // (since delete works by deleting all rows which have a given object id) |
2725 | |||
2726 | if (m_rootPart.PhysActor != null) | ||
2727 | m_rootPart.PhysActor.Building = false; | ||
2728 | |||
2144 | objectGroup.HasGroupChangedDueToDelink = true; | 2729 | objectGroup.HasGroupChangedDueToDelink = true; |
2145 | 2730 | ||
2146 | return objectGroup; | 2731 | return objectGroup; |
@@ -2152,6 +2737,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2152 | /// <param name="objectGroup"></param> | 2737 | /// <param name="objectGroup"></param> |
2153 | public virtual void DetachFromBackup() | 2738 | public virtual void DetachFromBackup() |
2154 | { | 2739 | { |
2740 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2155 | if (m_isBackedUp && Scene != null) | 2741 | if (m_isBackedUp && Scene != null) |
2156 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2742 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2157 | 2743 | ||
@@ -2170,7 +2756,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | 2756 | ||
2171 | axPos *= parentRot; | 2757 | axPos *= parentRot; |
2172 | part.OffsetPosition = axPos; | 2758 | part.OffsetPosition = axPos; |
2173 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2759 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2760 | part.GroupPosition = newPos; | ||
2174 | part.OffsetPosition = Vector3.Zero; | 2761 | part.OffsetPosition = Vector3.Zero; |
2175 | part.RotationOffset = worldRot; | 2762 | part.RotationOffset = worldRot; |
2176 | 2763 | ||
@@ -2181,7 +2768,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2181 | 2768 | ||
2182 | part.LinkNum = linkNum; | 2769 | part.LinkNum = linkNum; |
2183 | 2770 | ||
2184 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2771 | part.OffsetPosition = newPos - AbsolutePosition; |
2185 | 2772 | ||
2186 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2773 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2187 | 2774 | ||
@@ -2191,7 +2778,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2191 | 2778 | ||
2192 | parentRot = m_rootPart.RotationOffset; | 2779 | parentRot = m_rootPart.RotationOffset; |
2193 | oldRot = part.RotationOffset; | 2780 | oldRot = part.RotationOffset; |
2194 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2781 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2195 | part.RotationOffset = newRot; | 2782 | part.RotationOffset = newRot; |
2196 | } | 2783 | } |
2197 | 2784 | ||
@@ -2438,8 +3025,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2438 | } | 3025 | } |
2439 | } | 3026 | } |
2440 | 3027 | ||
3028 | /* | ||
3029 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2441 | for (int i = 0; i < parts.Length; i++) | 3030 | for (int i = 0; i < parts.Length; i++) |
2442 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3031 | { |
3032 | if (parts[i] != RootPart) | ||
3033 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
3034 | } | ||
3035 | */ | ||
3036 | if (parts.Length > 1) | ||
3037 | { | ||
3038 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3039 | |||
3040 | for (int i = 0; i < parts.Length; i++) | ||
3041 | { | ||
3042 | |||
3043 | if (parts[i].UUID != m_rootPart.UUID) | ||
3044 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3045 | } | ||
3046 | |||
3047 | if (m_rootPart.PhysActor != null) | ||
3048 | m_rootPart.PhysActor.Building = false; | ||
3049 | } | ||
3050 | else | ||
3051 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
3052 | |||
2443 | } | 3053 | } |
2444 | } | 3054 | } |
2445 | 3055 | ||
@@ -2452,6 +3062,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2452 | } | 3062 | } |
2453 | } | 3063 | } |
2454 | 3064 | ||
3065 | |||
3066 | |||
3067 | /// <summary> | ||
3068 | /// Gets the number of parts | ||
3069 | /// </summary> | ||
3070 | /// <returns></returns> | ||
3071 | public int GetPartCount() | ||
3072 | { | ||
3073 | return Parts.Count(); | ||
3074 | } | ||
3075 | |||
2455 | /// <summary> | 3076 | /// <summary> |
2456 | /// Update the texture entry for this part | 3077 | /// Update the texture entry for this part |
2457 | /// </summary> | 3078 | /// </summary> |
@@ -2511,11 +3132,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2511 | /// <param name="scale"></param> | 3132 | /// <param name="scale"></param> |
2512 | public void GroupResize(Vector3 scale) | 3133 | public void GroupResize(Vector3 scale) |
2513 | { | 3134 | { |
2514 | // m_log.DebugFormat( | ||
2515 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
2516 | |||
2517 | RootPart.StoreUndoState(true); | ||
2518 | |||
2519 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3135 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2520 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3136 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2521 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3137 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2540,7 +3156,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | SceneObjectPart obPart = parts[i]; | 3156 | SceneObjectPart obPart = parts[i]; |
2541 | if (obPart.UUID != m_rootPart.UUID) | 3157 | if (obPart.UUID != m_rootPart.UUID) |
2542 | { | 3158 | { |
2543 | // obPart.IgnoreUndoUpdate = true; | ||
2544 | Vector3 oldSize = new Vector3(obPart.Scale); | 3159 | Vector3 oldSize = new Vector3(obPart.Scale); |
2545 | 3160 | ||
2546 | float f = 1.0f; | 3161 | float f = 1.0f; |
@@ -2604,8 +3219,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | z *= a; | 3219 | z *= a; |
2605 | } | 3220 | } |
2606 | } | 3221 | } |
2607 | |||
2608 | // obPart.IgnoreUndoUpdate = false; | ||
2609 | } | 3222 | } |
2610 | } | 3223 | } |
2611 | } | 3224 | } |
@@ -2615,9 +3228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2615 | prevScale.Y *= y; | 3228 | prevScale.Y *= y; |
2616 | prevScale.Z *= z; | 3229 | prevScale.Z *= z; |
2617 | 3230 | ||
2618 | // RootPart.IgnoreUndoUpdate = true; | ||
2619 | RootPart.Resize(prevScale); | 3231 | RootPart.Resize(prevScale); |
2620 | // RootPart.IgnoreUndoUpdate = false; | ||
2621 | 3232 | ||
2622 | parts = m_parts.GetArray(); | 3233 | parts = m_parts.GetArray(); |
2623 | for (int i = 0; i < parts.Length; i++) | 3234 | for (int i = 0; i < parts.Length; i++) |
@@ -2626,8 +3237,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2626 | 3237 | ||
2627 | if (obPart.UUID != m_rootPart.UUID) | 3238 | if (obPart.UUID != m_rootPart.UUID) |
2628 | { | 3239 | { |
2629 | obPart.IgnoreUndoUpdate = true; | ||
2630 | |||
2631 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3240 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2632 | currentpos.X *= x; | 3241 | currentpos.X *= x; |
2633 | currentpos.Y *= y; | 3242 | currentpos.Y *= y; |
@@ -2640,16 +3249,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2640 | 3249 | ||
2641 | obPart.Resize(newSize); | 3250 | obPart.Resize(newSize); |
2642 | obPart.UpdateOffSet(currentpos); | 3251 | obPart.UpdateOffSet(currentpos); |
2643 | |||
2644 | obPart.IgnoreUndoUpdate = false; | ||
2645 | } | 3252 | } |
2646 | 3253 | ||
2647 | // obPart.IgnoreUndoUpdate = false; | 3254 | HasGroupChanged = true; |
2648 | // obPart.StoreUndoState(); | 3255 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3256 | ScheduleGroupForTerseUpdate(); | ||
2649 | } | 3257 | } |
2650 | |||
2651 | // m_log.DebugFormat( | ||
2652 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2653 | } | 3258 | } |
2654 | 3259 | ||
2655 | #endregion | 3260 | #endregion |
@@ -2662,14 +3267,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2662 | /// <param name="pos"></param> | 3267 | /// <param name="pos"></param> |
2663 | public void UpdateGroupPosition(Vector3 pos) | 3268 | public void UpdateGroupPosition(Vector3 pos) |
2664 | { | 3269 | { |
2665 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2666 | |||
2667 | RootPart.StoreUndoState(true); | ||
2668 | |||
2669 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2670 | // for (int i = 0; i < parts.Length; i++) | ||
2671 | // parts[i].StoreUndoState(); | ||
2672 | |||
2673 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3270 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2674 | { | 3271 | { |
2675 | if (IsAttachment) | 3272 | if (IsAttachment) |
@@ -2701,21 +3298,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | /// </summary> | 3298 | /// </summary> |
2702 | /// <param name="pos"></param> | 3299 | /// <param name="pos"></param> |
2703 | /// <param name="localID"></param> | 3300 | /// <param name="localID"></param> |
3301 | /// | ||
3302 | |||
2704 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3303 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2705 | { | 3304 | { |
2706 | SceneObjectPart part = GetChildPart(localID); | 3305 | SceneObjectPart part = GetChildPart(localID); |
2707 | 3306 | ||
2708 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2709 | // for (int i = 0; i < parts.Length; i++) | ||
2710 | // parts[i].StoreUndoState(); | ||
2711 | |||
2712 | if (part != null) | 3307 | if (part != null) |
2713 | { | 3308 | { |
2714 | // m_log.DebugFormat( | 3309 | // unlock parts position change |
2715 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3310 | if (m_rootPart.PhysActor != null) |
2716 | 3311 | m_rootPart.PhysActor.Building = true; | |
2717 | part.StoreUndoState(false); | ||
2718 | part.IgnoreUndoUpdate = true; | ||
2719 | 3312 | ||
2720 | if (part.UUID == m_rootPart.UUID) | 3313 | if (part.UUID == m_rootPart.UUID) |
2721 | { | 3314 | { |
@@ -2726,8 +3319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2726 | part.UpdateOffSet(pos); | 3319 | part.UpdateOffSet(pos); |
2727 | } | 3320 | } |
2728 | 3321 | ||
3322 | if (m_rootPart.PhysActor != null) | ||
3323 | m_rootPart.PhysActor.Building = false; | ||
3324 | |||
2729 | HasGroupChanged = true; | 3325 | HasGroupChanged = true; |
2730 | part.IgnoreUndoUpdate = false; | ||
2731 | } | 3326 | } |
2732 | } | 3327 | } |
2733 | 3328 | ||
@@ -2737,13 +3332,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2737 | /// <param name="pos"></param> | 3332 | /// <param name="pos"></param> |
2738 | public void UpdateRootPosition(Vector3 pos) | 3333 | public void UpdateRootPosition(Vector3 pos) |
2739 | { | 3334 | { |
2740 | // m_log.DebugFormat( | 3335 | // needs to be called with phys building true |
2741 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2742 | |||
2743 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2744 | // for (int i = 0; i < parts.Length; i++) | ||
2745 | // parts[i].StoreUndoState(); | ||
2746 | |||
2747 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3336 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2748 | Vector3 oldPos = | 3337 | Vector3 oldPos = |
2749 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3338 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -2766,7 +3355,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2766 | AbsolutePosition = newPos; | 3355 | AbsolutePosition = newPos; |
2767 | 3356 | ||
2768 | HasGroupChanged = true; | 3357 | HasGroupChanged = true; |
2769 | ScheduleGroupForTerseUpdate(); | 3358 | if (m_rootPart.Undoing) |
3359 | { | ||
3360 | ScheduleGroupForFullUpdate(); | ||
3361 | } | ||
3362 | else | ||
3363 | { | ||
3364 | ScheduleGroupForTerseUpdate(); | ||
3365 | } | ||
2770 | } | 3366 | } |
2771 | 3367 | ||
2772 | #endregion | 3368 | #endregion |
@@ -2779,17 +3375,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2779 | /// <param name="rot"></param> | 3375 | /// <param name="rot"></param> |
2780 | public void UpdateGroupRotationR(Quaternion rot) | 3376 | public void UpdateGroupRotationR(Quaternion rot) |
2781 | { | 3377 | { |
2782 | // m_log.DebugFormat( | ||
2783 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2784 | |||
2785 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2786 | // for (int i = 0; i < parts.Length; i++) | ||
2787 | // parts[i].StoreUndoState(); | ||
2788 | |||
2789 | m_rootPart.StoreUndoState(true); | ||
2790 | |||
2791 | m_rootPart.UpdateRotation(rot); | ||
2792 | |||
2793 | PhysicsActor actor = m_rootPart.PhysActor; | 3378 | PhysicsActor actor = m_rootPart.PhysActor; |
2794 | if (actor != null) | 3379 | if (actor != null) |
2795 | { | 3380 | { |
@@ -2808,16 +3393,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2808 | /// <param name="rot"></param> | 3393 | /// <param name="rot"></param> |
2809 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3394 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2810 | { | 3395 | { |
2811 | // m_log.DebugFormat( | ||
2812 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2813 | |||
2814 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2815 | // for (int i = 0; i < parts.Length; i++) | ||
2816 | // parts[i].StoreUndoState(); | ||
2817 | |||
2818 | RootPart.StoreUndoState(true); | ||
2819 | RootPart.IgnoreUndoUpdate = true; | ||
2820 | |||
2821 | m_rootPart.UpdateRotation(rot); | 3396 | m_rootPart.UpdateRotation(rot); |
2822 | 3397 | ||
2823 | PhysicsActor actor = m_rootPart.PhysActor; | 3398 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -2831,8 +3406,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2831 | 3406 | ||
2832 | HasGroupChanged = true; | 3407 | HasGroupChanged = true; |
2833 | ScheduleGroupForTerseUpdate(); | 3408 | ScheduleGroupForTerseUpdate(); |
2834 | |||
2835 | RootPart.IgnoreUndoUpdate = false; | ||
2836 | } | 3409 | } |
2837 | 3410 | ||
2838 | /// <summary> | 3411 | /// <summary> |
@@ -2843,15 +3416,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2843 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3416 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2844 | { | 3417 | { |
2845 | SceneObjectPart part = GetChildPart(localID); | 3418 | SceneObjectPart part = GetChildPart(localID); |
2846 | |||
2847 | SceneObjectPart[] parts = m_parts.GetArray(); | 3419 | SceneObjectPart[] parts = m_parts.GetArray(); |
2848 | for (int i = 0; i < parts.Length; i++) | ||
2849 | parts[i].StoreUndoState(); | ||
2850 | 3420 | ||
2851 | if (part != null) | 3421 | if (part != null) |
2852 | { | 3422 | { |
2853 | // m_log.DebugFormat( | 3423 | if (m_rootPart.PhysActor != null) |
2854 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3424 | m_rootPart.PhysActor.Building = true; |
2855 | 3425 | ||
2856 | if (part.UUID == m_rootPart.UUID) | 3426 | if (part.UUID == m_rootPart.UUID) |
2857 | { | 3427 | { |
@@ -2861,6 +3431,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2861 | { | 3431 | { |
2862 | part.UpdateRotation(rot); | 3432 | part.UpdateRotation(rot); |
2863 | } | 3433 | } |
3434 | |||
3435 | if (m_rootPart.PhysActor != null) | ||
3436 | m_rootPart.PhysActor.Building = false; | ||
2864 | } | 3437 | } |
2865 | } | 3438 | } |
2866 | 3439 | ||
@@ -2874,12 +3447,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2874 | SceneObjectPart part = GetChildPart(localID); | 3447 | SceneObjectPart part = GetChildPart(localID); |
2875 | if (part != null) | 3448 | if (part != null) |
2876 | { | 3449 | { |
2877 | // m_log.DebugFormat( | 3450 | if (m_rootPart.PhysActor != null) |
2878 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3451 | m_rootPart.PhysActor.Building = true; |
2879 | // part.Name, part.LocalId, rot); | ||
2880 | |||
2881 | part.StoreUndoState(); | ||
2882 | part.IgnoreUndoUpdate = true; | ||
2883 | 3452 | ||
2884 | if (part.UUID == m_rootPart.UUID) | 3453 | if (part.UUID == m_rootPart.UUID) |
2885 | { | 3454 | { |
@@ -2892,7 +3461,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2892 | part.OffsetPosition = pos; | 3461 | part.OffsetPosition = pos; |
2893 | } | 3462 | } |
2894 | 3463 | ||
2895 | part.IgnoreUndoUpdate = false; | 3464 | if (m_rootPart.PhysActor != null) |
3465 | m_rootPart.PhysActor.Building = false; | ||
2896 | } | 3466 | } |
2897 | } | 3467 | } |
2898 | 3468 | ||
@@ -2902,15 +3472,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2902 | /// <param name="rot"></param> | 3472 | /// <param name="rot"></param> |
2903 | public void UpdateRootRotation(Quaternion rot) | 3473 | public void UpdateRootRotation(Quaternion rot) |
2904 | { | 3474 | { |
2905 | // m_log.DebugFormat( | 3475 | // needs to be called with phys building true |
2906 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
2907 | // Name, LocalId, rot); | ||
2908 | |||
2909 | Quaternion axRot = rot; | 3476 | Quaternion axRot = rot; |
2910 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3477 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2911 | 3478 | ||
2912 | m_rootPart.StoreUndoState(); | 3479 | //Don't use UpdateRotation because it schedules an update prematurely |
2913 | m_rootPart.UpdateRotation(rot); | 3480 | m_rootPart.RotationOffset = rot; |
2914 | if (m_rootPart.PhysActor != null) | 3481 | if (m_rootPart.PhysActor != null) |
2915 | { | 3482 | { |
2916 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3483 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2923,35 +3490,135 @@ namespace OpenSim.Region.Framework.Scenes | |||
2923 | SceneObjectPart prim = parts[i]; | 3490 | SceneObjectPart prim = parts[i]; |
2924 | if (prim.UUID != m_rootPart.UUID) | 3491 | if (prim.UUID != m_rootPart.UUID) |
2925 | { | 3492 | { |
2926 | prim.IgnoreUndoUpdate = true; | 3493 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3494 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3495 | prim.RotationOffset = NewRot; | ||
3496 | |||
2927 | Vector3 axPos = prim.OffsetPosition; | 3497 | Vector3 axPos = prim.OffsetPosition; |
3498 | |||
2928 | axPos *= oldParentRot; | 3499 | axPos *= oldParentRot; |
2929 | axPos *= Quaternion.Inverse(axRot); | 3500 | axPos *= Quaternion.Inverse(axRot); |
2930 | prim.OffsetPosition = axPos; | 3501 | prim.OffsetPosition = axPos; |
2931 | Quaternion primsRot = prim.RotationOffset; | 3502 | } |
2932 | Quaternion newRot = oldParentRot * primsRot; | 3503 | } |
2933 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
2934 | prim.RotationOffset = newRot; | ||
2935 | prim.ScheduleTerseUpdate(); | ||
2936 | prim.IgnoreUndoUpdate = false; | ||
2937 | } | ||
2938 | } | ||
2939 | |||
2940 | // for (int i = 0; i < parts.Length; i++) | ||
2941 | // { | ||
2942 | // SceneObjectPart childpart = parts[i]; | ||
2943 | // if (childpart != m_rootPart) | ||
2944 | // { | ||
2945 | //// childpart.IgnoreUndoUpdate = false; | ||
2946 | //// childpart.StoreUndoState(); | ||
2947 | // } | ||
2948 | // } | ||
2949 | 3504 | ||
2950 | m_rootPart.ScheduleTerseUpdate(); | 3505 | HasGroupChanged = true; |
3506 | ScheduleGroupForFullUpdate(); | ||
3507 | } | ||
2951 | 3508 | ||
2952 | // m_log.DebugFormat( | 3509 | private enum updatetype :int |
2953 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3510 | { |
2954 | // Name, LocalId, rot); | 3511 | none = 0, |
3512 | partterse = 1, | ||
3513 | partfull = 2, | ||
3514 | groupterse = 3, | ||
3515 | groupfull = 4 | ||
3516 | } | ||
3517 | |||
3518 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
3519 | { | ||
3520 | // TODO this still as excessive *.Schedule*Update()s | ||
3521 | |||
3522 | if (part != null && part.ParentGroup != null) | ||
3523 | { | ||
3524 | ObjectChangeType change = data.change; | ||
3525 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
3526 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
3527 | |||
3528 | SceneObjectGroup group = part.ParentGroup; | ||
3529 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3530 | |||
3531 | updatetype updateType = updatetype.none; | ||
3532 | |||
3533 | if (togroup) | ||
3534 | { | ||
3535 | // related to group | ||
3536 | if ((change & ObjectChangeType.Position) != 0) | ||
3537 | { | ||
3538 | group.AbsolutePosition = data.position; | ||
3539 | updateType = updatetype.groupterse; | ||
3540 | } | ||
3541 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3542 | { | ||
3543 | group.RootPart.UpdateRotation(data.rotation); | ||
3544 | updateType = updatetype.none; | ||
3545 | } | ||
3546 | if ((change & ObjectChangeType.Scale) != 0) | ||
3547 | { | ||
3548 | if (pha != null) | ||
3549 | pha.Building = true; | ||
3550 | |||
3551 | group.GroupResize(data.scale); | ||
3552 | updateType = updatetype.none; | ||
3553 | |||
3554 | if (pha != null) | ||
3555 | pha.Building = false; | ||
3556 | } | ||
3557 | } | ||
3558 | else | ||
3559 | { | ||
3560 | // related to single prim in a link-set ( ie group) | ||
3561 | if (pha != null) | ||
3562 | pha.Building = true; | ||
3563 | |||
3564 | // root part is special | ||
3565 | // parts offset positions or rotations need to change also | ||
3566 | |||
3567 | if (part == group.RootPart) | ||
3568 | { | ||
3569 | if ((change & ObjectChangeType.Position) != 0) | ||
3570 | group.UpdateRootPosition(data.position); | ||
3571 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3572 | group.UpdateRootRotation(data.rotation); | ||
3573 | if ((change & ObjectChangeType.Scale) != 0) | ||
3574 | part.Resize(data.scale); | ||
3575 | } | ||
3576 | else | ||
3577 | { | ||
3578 | if ((change & ObjectChangeType.Position) != 0) | ||
3579 | { | ||
3580 | part.OffsetPosition = data.position; | ||
3581 | updateType = updatetype.partterse; | ||
3582 | } | ||
3583 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3584 | { | ||
3585 | part.UpdateRotation(data.rotation); | ||
3586 | updateType = updatetype.none; | ||
3587 | } | ||
3588 | if ((change & ObjectChangeType.Scale) != 0) | ||
3589 | { | ||
3590 | part.Resize(data.scale); | ||
3591 | updateType = updatetype.none; | ||
3592 | } | ||
3593 | } | ||
3594 | |||
3595 | if (pha != null) | ||
3596 | pha.Building = false; | ||
3597 | } | ||
3598 | |||
3599 | if (updateType != updatetype.none) | ||
3600 | { | ||
3601 | group.HasGroupChanged = true; | ||
3602 | |||
3603 | switch (updateType) | ||
3604 | { | ||
3605 | case updatetype.partterse: | ||
3606 | part.ScheduleTerseUpdate(); | ||
3607 | break; | ||
3608 | case updatetype.partfull: | ||
3609 | part.ScheduleFullUpdate(); | ||
3610 | break; | ||
3611 | case updatetype.groupterse: | ||
3612 | group.ScheduleGroupForTerseUpdate(); | ||
3613 | break; | ||
3614 | case updatetype.groupfull: | ||
3615 | group.ScheduleGroupForFullUpdate(); | ||
3616 | break; | ||
3617 | default: | ||
3618 | break; | ||
3619 | } | ||
3620 | } | ||
3621 | } | ||
2955 | } | 3622 | } |
2956 | 3623 | ||
2957 | #endregion | 3624 | #endregion |
@@ -3175,7 +3842,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3175 | public float GetMass() | 3842 | public float GetMass() |
3176 | { | 3843 | { |
3177 | float retmass = 0f; | 3844 | float retmass = 0f; |
3178 | |||
3179 | SceneObjectPart[] parts = m_parts.GetArray(); | 3845 | SceneObjectPart[] parts = m_parts.GetArray(); |
3180 | for (int i = 0; i < parts.Length; i++) | 3846 | for (int i = 0; i < parts.Length; i++) |
3181 | retmass += parts[i].GetMass(); | 3847 | retmass += parts[i].GetMass(); |
@@ -3271,6 +3937,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3271 | SetFromItemID(uuid); | 3937 | SetFromItemID(uuid); |
3272 | } | 3938 | } |
3273 | 3939 | ||
3940 | public void ResetOwnerChangeFlag() | ||
3941 | { | ||
3942 | ForEachPart(delegate(SceneObjectPart part) | ||
3943 | { | ||
3944 | part.ResetOwnerChangeFlag(); | ||
3945 | }); | ||
3946 | } | ||
3947 | |||
3274 | #endregion | 3948 | #endregion |
3275 | } | 3949 | } |
3276 | } | 3950 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 439b718..a68b3eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -184,6 +185,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | 185 | ||
185 | public UUID FromFolderID; | 186 | public UUID FromFolderID; |
186 | 187 | ||
188 | // The following two are to hold the attachment data | ||
189 | // while an object is inworld | ||
190 | [XmlIgnore] | ||
191 | public byte AttachPoint = 0; | ||
192 | |||
193 | [XmlIgnore] | ||
194 | public Vector3 AttachOffset = Vector3.Zero; | ||
195 | |||
196 | [XmlIgnore] | ||
187 | public int STATUS_ROTATE_X; | 197 | public int STATUS_ROTATE_X; |
188 | 198 | ||
189 | public int STATUS_ROTATE_Y; | 199 | public int STATUS_ROTATE_Y; |
@@ -210,8 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 220 | ||
211 | public Vector3 RotationAxis = Vector3.One; | 221 | public Vector3 RotationAxis = Vector3.One; |
212 | 222 | ||
213 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 223 | public bool VolumeDetectActive; |
214 | // Certainly this must be a persistant setting finally | ||
215 | 224 | ||
216 | public bool IsWaitingForFirstSpinUpdatePacket; | 225 | public bool IsWaitingForFirstSpinUpdatePacket; |
217 | 226 | ||
@@ -251,10 +260,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 260 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
252 | private Vector3 m_sitTargetPosition; | 261 | private Vector3 m_sitTargetPosition; |
253 | private string m_sitAnimation = "SIT"; | 262 | private string m_sitAnimation = "SIT"; |
263 | private bool m_occupied; // KF if any av is sitting on this prim | ||
254 | private string m_text = String.Empty; | 264 | private string m_text = String.Empty; |
255 | private string m_touchName = String.Empty; | 265 | private string m_touchName = String.Empty; |
256 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 266 | private UndoRedoState m_UndoRedo = null; |
257 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
258 | 267 | ||
259 | private bool m_passTouches; | 268 | private bool m_passTouches; |
260 | 269 | ||
@@ -283,7 +292,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | protected Vector3 m_lastAcceleration; | 292 | protected Vector3 m_lastAcceleration; |
284 | protected Vector3 m_lastAngularVelocity; | 293 | protected Vector3 m_lastAngularVelocity; |
285 | protected int m_lastTerseSent; | 294 | protected int m_lastTerseSent; |
286 | 295 | protected float m_buoyancy = 0.0f; | |
296 | protected Vector3 m_force; | ||
297 | protected Vector3 m_torque; | ||
298 | |||
299 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
300 | protected float m_density = 1000.0f; // in kg/m^3 | ||
301 | protected float m_gravitymod = 1.0f; | ||
302 | protected float m_friction = 0.6f; // wood | ||
303 | protected float m_bounce = 0.5f; // wood | ||
304 | |||
287 | /// <summary> | 305 | /// <summary> |
288 | /// Stores media texture data | 306 | /// Stores media texture data |
289 | /// </summary> | 307 | /// </summary> |
@@ -299,6 +317,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
299 | private UUID m_collisionSound; | 317 | private UUID m_collisionSound; |
300 | private float m_collisionSoundVolume; | 318 | private float m_collisionSoundVolume; |
301 | 319 | ||
320 | |||
321 | private SOPVehicle m_vehicle = null; | ||
322 | |||
323 | private KeyframeMotion m_keyframeMotion = null; | ||
324 | |||
325 | public KeyframeMotion KeyframeMotion | ||
326 | { | ||
327 | get; set; | ||
328 | } | ||
329 | |||
330 | |||
302 | #endregion Fields | 331 | #endregion Fields |
303 | 332 | ||
304 | // ~SceneObjectPart() | 333 | // ~SceneObjectPart() |
@@ -341,7 +370,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
341 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 370 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
342 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 371 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
343 | { | 372 | { |
344 | m_name = "Primitive"; | 373 | m_name = "Object"; |
345 | 374 | ||
346 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 375 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
347 | LastOwnerID = CreatorID = OwnerID = ownerID; | 376 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -381,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | private uint _ownerMask = (uint)PermissionMask.All; | 410 | private uint _ownerMask = (uint)PermissionMask.All; |
382 | private uint _groupMask = (uint)PermissionMask.None; | 411 | private uint _groupMask = (uint)PermissionMask.None; |
383 | private uint _everyoneMask = (uint)PermissionMask.None; | 412 | private uint _everyoneMask = (uint)PermissionMask.None; |
384 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 413 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
385 | private PrimFlags _flags = PrimFlags.None; | 414 | private PrimFlags _flags = PrimFlags.None; |
386 | private DateTime m_expires; | 415 | private DateTime m_expires; |
387 | private DateTime m_rezzed; | 416 | private DateTime m_rezzed; |
@@ -475,12 +504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | } | 504 | } |
476 | 505 | ||
477 | /// <value> | 506 | /// <value> |
478 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 507 | /// Get the inventory list |
479 | /// </value> | 508 | /// </value> |
480 | public TaskInventoryDictionary TaskInventory | 509 | public TaskInventoryDictionary TaskInventory |
481 | { | 510 | { |
482 | get { return m_inventory.Items; } | 511 | get { |
483 | set { m_inventory.Items = value; } | 512 | return m_inventory.Items; |
513 | } | ||
514 | set { | ||
515 | m_inventory.Items = value; | ||
516 | } | ||
484 | } | 517 | } |
485 | 518 | ||
486 | /// <summary> | 519 | /// <summary> |
@@ -529,19 +562,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | } | 562 | } |
530 | } | 563 | } |
531 | 564 | ||
532 | public byte Material | ||
533 | { | ||
534 | get { return (byte) m_material; } | ||
535 | set | ||
536 | { | ||
537 | m_material = (Material)value; | ||
538 | if (PhysActor != null) | ||
539 | { | ||
540 | PhysActor.SetMaterial((int)value); | ||
541 | } | ||
542 | } | ||
543 | } | ||
544 | |||
545 | public bool PassTouches | 565 | public bool PassTouches |
546 | { | 566 | { |
547 | get { return m_passTouches; } | 567 | get { return m_passTouches; } |
@@ -624,14 +644,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
624 | set { m_LoopSoundSlavePrims = value; } | 644 | set { m_LoopSoundSlavePrims = value; } |
625 | } | 645 | } |
626 | 646 | ||
627 | |||
628 | public Byte[] TextureAnimation | 647 | public Byte[] TextureAnimation |
629 | { | 648 | { |
630 | get { return m_TextureAnimation; } | 649 | get { return m_TextureAnimation; } |
631 | set { m_TextureAnimation = value; } | 650 | set { m_TextureAnimation = value; } |
632 | } | 651 | } |
633 | 652 | ||
634 | |||
635 | public Byte[] ParticleSystem | 653 | public Byte[] ParticleSystem |
636 | { | 654 | { |
637 | get { return m_particleSystem; } | 655 | get { return m_particleSystem; } |
@@ -668,9 +686,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | { | 686 | { |
669 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 687 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
670 | PhysicsActor actor = PhysActor; | 688 | PhysicsActor actor = PhysActor; |
671 | if (actor != null && ParentID == 0) | 689 | if (ParentID == 0) |
672 | { | 690 | { |
673 | m_groupPosition = actor.Position; | 691 | if (actor != null) |
692 | m_groupPosition = actor.Position; | ||
693 | return m_groupPosition; | ||
674 | } | 694 | } |
675 | 695 | ||
676 | if (ParentGroup.IsAttachment) | 696 | if (ParentGroup.IsAttachment) |
@@ -680,12 +700,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | return sp.AbsolutePosition; | 700 | return sp.AbsolutePosition; |
681 | } | 701 | } |
682 | 702 | ||
703 | // use root prim's group position. Physics may have updated it | ||
704 | if (ParentGroup.RootPart != this) | ||
705 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
683 | return m_groupPosition; | 706 | return m_groupPosition; |
684 | } | 707 | } |
685 | set | 708 | set |
686 | { | 709 | { |
687 | m_groupPosition = value; | 710 | m_groupPosition = value; |
688 | |||
689 | PhysicsActor actor = PhysActor; | 711 | PhysicsActor actor = PhysActor; |
690 | if (actor != null) | 712 | if (actor != null) |
691 | { | 713 | { |
@@ -711,16 +733,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 733 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
712 | } | 734 | } |
713 | } | 735 | } |
714 | |||
715 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
716 | if (SitTargetAvatar != UUID.Zero) | ||
717 | { | ||
718 | ScenePresence avatar; | ||
719 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
720 | { | ||
721 | avatar.ParentPosition = GetWorldPosition(); | ||
722 | } | ||
723 | } | ||
724 | } | 736 | } |
725 | } | 737 | } |
726 | 738 | ||
@@ -729,7 +741,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | get { return m_offsetPosition; } | 741 | get { return m_offsetPosition; } |
730 | set | 742 | set |
731 | { | 743 | { |
732 | // StoreUndoState(); | 744 | Vector3 oldpos = m_offsetPosition; |
733 | m_offsetPosition = value; | 745 | m_offsetPosition = value; |
734 | 746 | ||
735 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 747 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -744,7 +756,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
744 | if (ParentGroup.Scene != null) | 756 | if (ParentGroup.Scene != null) |
745 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 757 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
746 | } | 758 | } |
759 | |||
760 | if (!m_parentGroup.m_dupeInProgress) | ||
761 | { | ||
762 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
763 | foreach (ScenePresence av in avs) | ||
764 | { | ||
765 | if (av.ParentID == m_localId) | ||
766 | { | ||
767 | Vector3 offset = (m_offsetPosition - oldpos); | ||
768 | av.AbsolutePosition += offset; | ||
769 | av.SendAvatarDataToAllAgents(); | ||
770 | } | ||
771 | } | ||
772 | } | ||
747 | } | 773 | } |
774 | TriggerScriptChangedEvent(Changed.POSITION); | ||
748 | } | 775 | } |
749 | } | 776 | } |
750 | 777 | ||
@@ -793,7 +820,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
793 | 820 | ||
794 | set | 821 | set |
795 | { | 822 | { |
796 | StoreUndoState(); | 823 | // StoreUndoState(); |
797 | m_rotationOffset = value; | 824 | m_rotationOffset = value; |
798 | 825 | ||
799 | PhysicsActor actor = PhysActor; | 826 | PhysicsActor actor = PhysActor; |
@@ -881,7 +908,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | get | 908 | get |
882 | { | 909 | { |
883 | PhysicsActor actor = PhysActor; | 910 | PhysicsActor actor = PhysActor; |
884 | if ((actor != null) && actor.IsPhysical) | 911 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
885 | { | 912 | { |
886 | m_angularVelocity = actor.RotationalVelocity; | 913 | m_angularVelocity = actor.RotationalVelocity; |
887 | } | 914 | } |
@@ -893,7 +920,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | /// <summary></summary> | 920 | /// <summary></summary> |
894 | public Vector3 Acceleration | 921 | public Vector3 Acceleration |
895 | { | 922 | { |
896 | get { return m_acceleration; } | 923 | get |
924 | { | ||
925 | PhysicsActor actor = PhysActor; | ||
926 | if (actor != null) | ||
927 | { | ||
928 | m_acceleration = actor.Acceleration; | ||
929 | } | ||
930 | return m_acceleration; | ||
931 | } | ||
932 | |||
897 | set { m_acceleration = value; } | 933 | set { m_acceleration = value; } |
898 | } | 934 | } |
899 | 935 | ||
@@ -963,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
963 | { | 999 | { |
964 | if (m_shape != null) | 1000 | if (m_shape != null) |
965 | { | 1001 | { |
966 | StoreUndoState(); | 1002 | // StoreUndoState(); |
967 | 1003 | ||
968 | m_shape.Scale = value; | 1004 | m_shape.Scale = value; |
969 | 1005 | ||
@@ -1030,10 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1030 | { | 1066 | { |
1031 | get | 1067 | get |
1032 | { | 1068 | { |
1033 | if (ParentGroup.IsAttachment) | 1069 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1034 | return GroupPosition; | ||
1035 | |||
1036 | return m_offsetPosition + m_groupPosition; | ||
1037 | } | 1070 | } |
1038 | } | 1071 | } |
1039 | 1072 | ||
@@ -1203,6 +1236,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1203 | _flags = value; | 1236 | _flags = value; |
1204 | } | 1237 | } |
1205 | } | 1238 | } |
1239 | |||
1240 | [XmlIgnore] | ||
1241 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1242 | { | ||
1243 | get { return m_occupied; } | ||
1244 | set { m_occupied = value; } | ||
1245 | } | ||
1206 | 1246 | ||
1207 | /// <summary> | 1247 | /// <summary> |
1208 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1248 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1262,6 +1302,155 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | set { m_collisionSoundVolume = value; } | 1302 | set { m_collisionSoundVolume = value; } |
1263 | } | 1303 | } |
1264 | 1304 | ||
1305 | public float Buoyancy | ||
1306 | { | ||
1307 | get | ||
1308 | { | ||
1309 | if (ParentGroup.RootPart == this) | ||
1310 | return m_buoyancy; | ||
1311 | |||
1312 | return ParentGroup.RootPart.Buoyancy; | ||
1313 | } | ||
1314 | set | ||
1315 | { | ||
1316 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1317 | { | ||
1318 | ParentGroup.RootPart.Buoyancy = value; | ||
1319 | return; | ||
1320 | } | ||
1321 | m_buoyancy = value; | ||
1322 | if (PhysActor != null) | ||
1323 | PhysActor.Buoyancy = value; | ||
1324 | } | ||
1325 | } | ||
1326 | |||
1327 | public Vector3 Force | ||
1328 | { | ||
1329 | get | ||
1330 | { | ||
1331 | if (ParentGroup.RootPart == this) | ||
1332 | return m_force; | ||
1333 | |||
1334 | return ParentGroup.RootPart.Force; | ||
1335 | } | ||
1336 | |||
1337 | set | ||
1338 | { | ||
1339 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1340 | { | ||
1341 | ParentGroup.RootPart.Force = value; | ||
1342 | return; | ||
1343 | } | ||
1344 | m_force = value; | ||
1345 | if (PhysActor != null) | ||
1346 | PhysActor.Force = value; | ||
1347 | } | ||
1348 | } | ||
1349 | |||
1350 | public Vector3 Torque | ||
1351 | { | ||
1352 | get | ||
1353 | { | ||
1354 | if (ParentGroup.RootPart == this) | ||
1355 | return m_torque; | ||
1356 | |||
1357 | return ParentGroup.RootPart.Torque; | ||
1358 | } | ||
1359 | |||
1360 | set | ||
1361 | { | ||
1362 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1363 | { | ||
1364 | ParentGroup.RootPart.Torque = value; | ||
1365 | return; | ||
1366 | } | ||
1367 | m_torque = value; | ||
1368 | if (PhysActor != null) | ||
1369 | PhysActor.Torque = value; | ||
1370 | } | ||
1371 | } | ||
1372 | |||
1373 | public byte Material | ||
1374 | { | ||
1375 | get { return (byte)m_material; } | ||
1376 | set | ||
1377 | { | ||
1378 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1379 | { | ||
1380 | m_material = (Material)value; | ||
1381 | m_friction = SOPMaterialData.friction(m_material); | ||
1382 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1383 | if (PhysActor != null) | ||
1384 | { | ||
1385 | PhysActor.SetMaterial((int)value); | ||
1386 | } | ||
1387 | } | ||
1388 | } | ||
1389 | } | ||
1390 | |||
1391 | public byte PhysicsShapeType | ||
1392 | { | ||
1393 | get { return m_physicsShapeType; } | ||
1394 | set | ||
1395 | { | ||
1396 | if (value < 0 || value >= (byte)PhysShapeType.convex) | ||
1397 | value = (byte)PhysShapeType.prim; //convex not supported ? | ||
1398 | |||
1399 | else if (value == (byte)PhysShapeType.none) | ||
1400 | { | ||
1401 | if (ParentGroup == null || ParentGroup.RootPart == this) | ||
1402 | value = (byte)PhysShapeType.prim; | ||
1403 | } | ||
1404 | m_physicsShapeType = value; | ||
1405 | } | ||
1406 | } | ||
1407 | |||
1408 | public float Density // in kg/m^3 | ||
1409 | { | ||
1410 | get { return m_density; } | ||
1411 | set | ||
1412 | { | ||
1413 | if (value >=1 && value <= 22587.0) | ||
1414 | { | ||
1415 | m_density = value; | ||
1416 | } | ||
1417 | } | ||
1418 | } | ||
1419 | |||
1420 | public float GravityModifier | ||
1421 | { | ||
1422 | get { return m_gravitymod; } | ||
1423 | set | ||
1424 | { if( value >= -1 && value <=28.0f) | ||
1425 | m_gravitymod = value; | ||
1426 | } | ||
1427 | } | ||
1428 | |||
1429 | public float Friction | ||
1430 | { | ||
1431 | get { return m_friction; } | ||
1432 | set | ||
1433 | { | ||
1434 | if (value >= 0 && value <= 255.0f) | ||
1435 | { | ||
1436 | m_friction = value; | ||
1437 | } | ||
1438 | } | ||
1439 | } | ||
1440 | |||
1441 | public float Bounciness | ||
1442 | { | ||
1443 | get { return m_bounce; } | ||
1444 | set | ||
1445 | { | ||
1446 | if (value >= 0 && value <= 1.0f) | ||
1447 | { | ||
1448 | m_bounce = value; | ||
1449 | } | ||
1450 | } | ||
1451 | } | ||
1452 | |||
1453 | |||
1265 | #endregion Public Properties with only Get | 1454 | #endregion Public Properties with only Get |
1266 | 1455 | ||
1267 | private uint ApplyMask(uint val, bool set, uint mask) | 1456 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1437,20 +1626,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1437 | /// </summary> | 1626 | /// </summary> |
1438 | /// <param name="impulsei">Vector force</param> | 1627 | /// <param name="impulsei">Vector force</param> |
1439 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1628 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1440 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1629 | |
1630 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1631 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1441 | { | 1632 | { |
1442 | Vector3 impulse = impulsei; | 1633 | Vector3 torque = torquei; |
1443 | 1634 | ||
1444 | if (localGlobalTF) | 1635 | if (localGlobalTF) |
1445 | { | 1636 | { |
1637 | /* | ||
1446 | Quaternion grot = GetWorldRotation(); | 1638 | Quaternion grot = GetWorldRotation(); |
1447 | Quaternion AXgrot = grot; | 1639 | Quaternion AXgrot = grot; |
1448 | Vector3 AXimpulsei = impulsei; | 1640 | Vector3 AXimpulsei = impulsei; |
1449 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1641 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1450 | impulse = newimpulse; | 1642 | */ |
1643 | torque *= GetWorldRotation(); | ||
1451 | } | 1644 | } |
1452 | 1645 | ||
1453 | ParentGroup.setAngularImpulse(impulse); | 1646 | Torque = torque; |
1454 | } | 1647 | } |
1455 | 1648 | ||
1456 | /// <summary> | 1649 | /// <summary> |
@@ -1458,18 +1651,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | /// </summary> | 1651 | /// </summary> |
1459 | /// <param name="rootObjectFlags"></param> | 1652 | /// <param name="rootObjectFlags"></param> |
1460 | /// <param name="VolumeDetectActive"></param> | 1653 | /// <param name="VolumeDetectActive"></param> |
1461 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 1654 | |
1655 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool building) | ||
1462 | { | 1656 | { |
1463 | if (!ParentGroup.Scene.CollidablePrims) | 1657 | if (!ParentGroup.Scene.CollidablePrims) |
1464 | return; | 1658 | return; |
1465 | 1659 | ||
1466 | // m_log.DebugFormat( | 1660 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1467 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1661 | return; |
1468 | // Name, LocalId, UUID, m_physicalPrim); | ||
1469 | 1662 | ||
1470 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1663 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; |
1471 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1664 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; |
1472 | 1665 | ||
1666 | |||
1473 | if (IsJoint()) | 1667 | if (IsJoint()) |
1474 | { | 1668 | { |
1475 | DoPhysicsPropertyUpdate(isPhysical, true); | 1669 | DoPhysicsPropertyUpdate(isPhysical, true); |
@@ -1477,16 +1671,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1477 | else | 1671 | else |
1478 | { | 1672 | { |
1479 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored | 1673 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored |
1480 | if (VolumeDetectActive) | 1674 | // if (VolumeDetectActive) |
1481 | isPhantom = false; | 1675 | // isPhantom = false; |
1482 | 1676 | ||
1483 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 1677 | // Added clarification.. since A rigid body is an object that you can kick around, etc. |
1484 | bool RigidBody = isPhysical && !isPhantom; | 1678 | // bool RigidBody = isPhysical && !isPhantom; |
1485 | 1679 | ||
1486 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | 1680 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition |
1487 | // or flexible | 1681 | // or flexible |
1488 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | 1682 | // if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1683 | if ((!isPhantom || isPhysical || VolumeDetectActive) && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
1489 | { | 1684 | { |
1685 | Vector3 velocity = Velocity; | ||
1686 | Vector3 rotationalVelocity = AngularVelocity; | ||
1490 | try | 1687 | try |
1491 | { | 1688 | { |
1492 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 1689 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
@@ -1494,8 +1691,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | Shape, | 1691 | Shape, |
1495 | AbsolutePosition, | 1692 | AbsolutePosition, |
1496 | Scale, | 1693 | Scale, |
1497 | RotationOffset, | 1694 | GetWorldRotation(), |
1498 | RigidBody, | 1695 | isPhysical, |
1696 | isPhantom, | ||
1499 | m_localId); | 1697 | m_localId); |
1500 | } | 1698 | } |
1501 | catch | 1699 | catch |
@@ -1509,8 +1707,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | { | 1707 | { |
1510 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 1708 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
1511 | PhysActor.SetMaterial(Material); | 1709 | PhysActor.SetMaterial(Material); |
1512 | DoPhysicsPropertyUpdate(RigidBody, true); | 1710 | |
1513 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1711 | // if root part apply vehicle |
1712 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
1713 | m_vehicle.SetVehicle(PhysActor); | ||
1714 | |||
1715 | DoPhysicsPropertyUpdate(isPhysical, true); | ||
1716 | if(VolumeDetectActive) // change if not the default only | ||
1717 | PhysActor.SetVolumeDetect(1); | ||
1718 | |||
1719 | if (!building) | ||
1720 | PhysActor.Building = false; | ||
1721 | |||
1722 | Velocity = velocity; | ||
1723 | AngularVelocity = rotationalVelocity; | ||
1724 | PhysActor.Velocity = velocity; | ||
1725 | PhysActor.RotationalVelocity = rotationalVelocity; | ||
1726 | |||
1727 | // if not vehicle and root part apply force and torque | ||
1728 | if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE) | ||
1729 | && LocalId == ParentGroup.RootPart.LocalId) | ||
1730 | { | ||
1731 | PhysActor.Force = Force; | ||
1732 | PhysActor.Torque = Torque; | ||
1733 | } | ||
1514 | } | 1734 | } |
1515 | } | 1735 | } |
1516 | } | 1736 | } |
@@ -1564,6 +1784,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | dupe.Category = Category; | 1784 | dupe.Category = Category; |
1565 | dupe.m_rezzed = m_rezzed; | 1785 | dupe.m_rezzed = m_rezzed; |
1566 | 1786 | ||
1787 | dupe.m_UndoRedo = null; | ||
1788 | |||
1789 | dupe.IgnoreUndoUpdate = false; | ||
1790 | dupe.Undoing = false; | ||
1791 | |||
1567 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 1792 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1568 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 1793 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1569 | 1794 | ||
@@ -1579,6 +1804,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1579 | 1804 | ||
1580 | // Move afterwards ResetIDs as it clears the localID | 1805 | // Move afterwards ResetIDs as it clears the localID |
1581 | dupe.LocalId = localID; | 1806 | dupe.LocalId = localID; |
1807 | |||
1582 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1808 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1583 | dupe.LastOwnerID = OwnerID; | 1809 | dupe.LastOwnerID = OwnerID; |
1584 | 1810 | ||
@@ -1598,6 +1824,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1598 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1824 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1599 | } | 1825 | } |
1600 | 1826 | ||
1827 | if (dupe.PhysActor != null) | ||
1828 | dupe.PhysActor.LocalID = localID; | ||
1829 | |||
1601 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 1830 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1602 | 1831 | ||
1603 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 1832 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1735,63 +1964,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | { | 1964 | { |
1736 | if (UsePhysics != PhysActor.IsPhysical || isNew) | 1965 | if (UsePhysics != PhysActor.IsPhysical || isNew) |
1737 | { | 1966 | { |
1738 | if (PhysActor.IsPhysical) // implies UsePhysics==false for this block | 1967 | if (PhysActor.IsPhysical) |
1739 | { | 1968 | { |
1740 | if (!isNew) | 1969 | if (!isNew) // implies UsePhysics==false for this block |
1970 | { | ||
1741 | ParentGroup.Scene.RemovePhysicalPrim(1); | 1971 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1742 | 1972 | ||
1743 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1973 | Velocity = new Vector3(0, 0, 0); |
1744 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1974 | Acceleration = new Vector3(0, 0, 0); |
1745 | PhysActor.delink(); | 1975 | if (ParentGroup.RootPart == this) |
1976 | AngularVelocity = new Vector3(0, 0, 0); | ||
1746 | 1977 | ||
1747 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 1978 | if (PhysActor.Phantom) |
1748 | { | 1979 | { |
1749 | // destroy all joints connected to this now deactivated body | 1980 | RemoveFromPhysics(); |
1750 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); | 1981 | return; |
1751 | } | 1982 | } |
1752 | 1983 | ||
1753 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 1984 | PhysActor.IsPhysical = UsePhysics; |
1754 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 1985 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1755 | // which stops client-side interpolation of deactivated joint proxy objects. | 1986 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1987 | PhysActor.delink(); | ||
1988 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
1989 | { | ||
1990 | // destroy all joints connected to this now deactivated body | ||
1991 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); | ||
1992 | } | ||
1993 | } | ||
1756 | } | 1994 | } |
1757 | 1995 | ||
1758 | if (!UsePhysics && !isNew) | 1996 | if (PhysActor.IsPhysical != UsePhysics) |
1759 | { | 1997 | PhysActor.IsPhysical = UsePhysics; |
1760 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1761 | // prim still has velocity and continues to interpolate its position along the old | ||
1762 | // velocity-vector. | ||
1763 | Velocity = new Vector3(0, 0, 0); | ||
1764 | Acceleration = new Vector3(0, 0, 0); | ||
1765 | AngularVelocity = new Vector3(0, 0, 0); | ||
1766 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1767 | } | ||
1768 | 1998 | ||
1769 | PhysActor.IsPhysical = UsePhysics; | 1999 | if (UsePhysics) |
2000 | { | ||
2001 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2002 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2003 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2004 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1770 | 2005 | ||
1771 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2006 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1772 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2007 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1773 | /// that's not wholesome. Had to make Scene public | ||
1774 | //PhysActor = null; | ||
1775 | 2008 | ||
1776 | if ((Flags & PrimFlags.Phantom) == 0) | 2009 | if (ParentID != 0 && ParentID != LocalId) |
1777 | { | ||
1778 | if (UsePhysics) | ||
1779 | { | 2010 | { |
1780 | ParentGroup.Scene.AddPhysicalPrim(1); | 2011 | if (ParentGroup.RootPart.PhysActor != null) |
1781 | |||
1782 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
1783 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | ||
1784 | if (ParentID != 0 && ParentID != LocalId) | ||
1785 | { | 2012 | { |
1786 | if (ParentGroup.RootPart.PhysActor != null) | 2013 | PhysActor.link(ParentGroup.RootPart.PhysActor); |
1787 | { | ||
1788 | PhysActor.link(ParentGroup.RootPart.PhysActor); | ||
1789 | } | ||
1790 | } | 2014 | } |
1791 | } | 2015 | } |
1792 | } | 2016 | } |
1793 | } | 2017 | } |
1794 | 2018 | ||
2019 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2020 | if (PhysActor.Phantom != phan) | ||
2021 | PhysActor.Phantom = phan; | ||
2022 | |||
2023 | |||
1795 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2024 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
1796 | // mesh data. | 2025 | // mesh data. |
1797 | if (Shape.SculptEntry) | 2026 | if (Shape.SculptEntry) |
@@ -1924,10 +2153,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1924 | 2153 | ||
1925 | public Vector3 GetForce() | 2154 | public Vector3 GetForce() |
1926 | { | 2155 | { |
1927 | if (PhysActor != null) | 2156 | return Force; |
1928 | return PhysActor.Force; | ||
1929 | else | ||
1930 | return Vector3.Zero; | ||
1931 | } | 2157 | } |
1932 | 2158 | ||
1933 | /// <summary> | 2159 | /// <summary> |
@@ -2561,9 +2787,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2561 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); | 2787 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
2562 | 2788 | ||
2563 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2789 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2564 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2790 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2565 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2791 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2566 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2792 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2567 | { | 2793 | { |
2568 | ParentGroup.AbsolutePosition = newpos; | 2794 | ParentGroup.AbsolutePosition = newpos; |
2569 | return; | 2795 | return; |
@@ -2584,17 +2810,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2584 | //Trys to fetch sound id from prim's inventory. | 2810 | //Trys to fetch sound id from prim's inventory. |
2585 | //Prim's inventory doesn't support non script items yet | 2811 | //Prim's inventory doesn't support non script items yet |
2586 | 2812 | ||
2587 | lock (TaskInventory) | 2813 | TaskInventory.LockItemsForRead(true); |
2814 | |||
2815 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2588 | { | 2816 | { |
2589 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2817 | if (item.Value.Name == sound) |
2590 | { | 2818 | { |
2591 | if (item.Value.Name == sound) | 2819 | soundID = item.Value.ItemID; |
2592 | { | 2820 | break; |
2593 | soundID = item.Value.ItemID; | ||
2594 | break; | ||
2595 | } | ||
2596 | } | 2821 | } |
2597 | } | 2822 | } |
2823 | |||
2824 | TaskInventory.LockItemsForRead(false); | ||
2598 | } | 2825 | } |
2599 | 2826 | ||
2600 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2827 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2914,8 +3141,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2914 | { | 3141 | { |
2915 | const float ROTATION_TOLERANCE = 0.01f; | 3142 | const float ROTATION_TOLERANCE = 0.01f; |
2916 | const float VELOCITY_TOLERANCE = 0.001f; | 3143 | const float VELOCITY_TOLERANCE = 0.001f; |
2917 | const float POSITION_TOLERANCE = 0.05f; | 3144 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2918 | const int TIME_MS_TOLERANCE = 3000; | 3145 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2919 | 3146 | ||
2920 | switch (UpdateFlag) | 3147 | switch (UpdateFlag) |
2921 | { | 3148 | { |
@@ -2977,17 +3204,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2977 | if (!UUID.TryParse(sound, out soundID)) | 3204 | if (!UUID.TryParse(sound, out soundID)) |
2978 | { | 3205 | { |
2979 | // search sound file from inventory | 3206 | // search sound file from inventory |
2980 | lock (TaskInventory) | 3207 | TaskInventory.LockItemsForRead(true); |
3208 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2981 | { | 3209 | { |
2982 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3210 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2983 | { | 3211 | { |
2984 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3212 | soundID = item.Value.ItemID; |
2985 | { | 3213 | break; |
2986 | soundID = item.Value.ItemID; | ||
2987 | break; | ||
2988 | } | ||
2989 | } | 3214 | } |
2990 | } | 3215 | } |
3216 | TaskInventory.LockItemsForRead(false); | ||
2991 | } | 3217 | } |
2992 | 3218 | ||
2993 | if (soundID == UUID.Zero) | 3219 | if (soundID == UUID.Zero) |
@@ -3072,10 +3298,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3072 | 3298 | ||
3073 | public void SetBuoyancy(float fvalue) | 3299 | public void SetBuoyancy(float fvalue) |
3074 | { | 3300 | { |
3301 | Buoyancy = fvalue; | ||
3302 | /* | ||
3075 | if (PhysActor != null) | 3303 | if (PhysActor != null) |
3076 | { | 3304 | { |
3077 | PhysActor.Buoyancy = fvalue; | 3305 | PhysActor.Buoyancy = fvalue; |
3078 | } | 3306 | } |
3307 | */ | ||
3079 | } | 3308 | } |
3080 | 3309 | ||
3081 | public void SetDieAtEdge(bool p) | 3310 | public void SetDieAtEdge(bool p) |
@@ -3103,23 +3332,83 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | 3332 | ||
3104 | public void SetForce(Vector3 force) | 3333 | public void SetForce(Vector3 force) |
3105 | { | 3334 | { |
3335 | Force = force; | ||
3336 | /* | ||
3106 | if (PhysActor != null) | 3337 | if (PhysActor != null) |
3107 | { | 3338 | { |
3108 | PhysActor.Force = force; | 3339 | PhysActor.Force = force; |
3109 | } | 3340 | } |
3341 | */ | ||
3342 | } | ||
3343 | |||
3344 | public SOPVehicle sopVehicle | ||
3345 | { | ||
3346 | get | ||
3347 | { | ||
3348 | return m_vehicle; | ||
3349 | } | ||
3350 | set | ||
3351 | { | ||
3352 | m_vehicle = value; | ||
3353 | } | ||
3354 | } | ||
3355 | |||
3356 | |||
3357 | public int VehicleType | ||
3358 | { | ||
3359 | get | ||
3360 | { | ||
3361 | if (m_vehicle == null) | ||
3362 | return (int)Vehicle.TYPE_NONE; | ||
3363 | else | ||
3364 | return (int)m_vehicle.Type; | ||
3365 | } | ||
3366 | set | ||
3367 | { | ||
3368 | SetVehicleType(value); | ||
3369 | } | ||
3110 | } | 3370 | } |
3111 | 3371 | ||
3112 | public void SetVehicleType(int type) | 3372 | public void SetVehicleType(int type) |
3113 | { | 3373 | { |
3114 | if (PhysActor != null) | 3374 | m_vehicle = null; |
3375 | |||
3376 | if (type == (int)Vehicle.TYPE_NONE) | ||
3377 | { | ||
3378 | if (_parentID ==0 && PhysActor != null) | ||
3379 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3380 | return; | ||
3381 | } | ||
3382 | m_vehicle = new SOPVehicle(); | ||
3383 | m_vehicle.ProcessTypeChange((Vehicle)type); | ||
3384 | { | ||
3385 | if (_parentID ==0 && PhysActor != null) | ||
3386 | PhysActor.VehicleType = type; | ||
3387 | return; | ||
3388 | } | ||
3389 | } | ||
3390 | |||
3391 | public void SetVehicleFlags(int param, bool remove) | ||
3392 | { | ||
3393 | if (m_vehicle == null) | ||
3394 | return; | ||
3395 | |||
3396 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
3397 | |||
3398 | if (_parentID ==0 && PhysActor != null) | ||
3115 | { | 3399 | { |
3116 | PhysActor.VehicleType = type; | 3400 | PhysActor.VehicleFlags(param, remove); |
3117 | } | 3401 | } |
3118 | } | 3402 | } |
3119 | 3403 | ||
3120 | public void SetVehicleFloatParam(int param, float value) | 3404 | public void SetVehicleFloatParam(int param, float value) |
3121 | { | 3405 | { |
3122 | if (PhysActor != null) | 3406 | if (m_vehicle == null) |
3407 | return; | ||
3408 | |||
3409 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); | ||
3410 | |||
3411 | if (_parentID == 0 && PhysActor != null) | ||
3123 | { | 3412 | { |
3124 | PhysActor.VehicleFloatParam(param, value); | 3413 | PhysActor.VehicleFloatParam(param, value); |
3125 | } | 3414 | } |
@@ -3127,7 +3416,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3127 | 3416 | ||
3128 | public void SetVehicleVectorParam(int param, Vector3 value) | 3417 | public void SetVehicleVectorParam(int param, Vector3 value) |
3129 | { | 3418 | { |
3130 | if (PhysActor != null) | 3419 | if (m_vehicle == null) |
3420 | return; | ||
3421 | |||
3422 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); | ||
3423 | |||
3424 | if (_parentID == 0 && PhysActor != null) | ||
3131 | { | 3425 | { |
3132 | PhysActor.VehicleVectorParam(param, value); | 3426 | PhysActor.VehicleVectorParam(param, value); |
3133 | } | 3427 | } |
@@ -3135,7 +3429,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3135 | 3429 | ||
3136 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3430 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
3137 | { | 3431 | { |
3138 | if (PhysActor != null) | 3432 | if (m_vehicle == null) |
3433 | return; | ||
3434 | |||
3435 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
3436 | |||
3437 | if (_parentID == 0 && PhysActor != null) | ||
3139 | { | 3438 | { |
3140 | PhysActor.VehicleRotationParam(param, rotation); | 3439 | PhysActor.VehicleRotationParam(param, rotation); |
3141 | } | 3440 | } |
@@ -3322,13 +3621,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3322 | hasProfileCut = hasDimple; // is it the same thing? | 3621 | hasProfileCut = hasDimple; // is it the same thing? |
3323 | } | 3622 | } |
3324 | 3623 | ||
3325 | public void SetVehicleFlags(int param, bool remove) | ||
3326 | { | ||
3327 | if (PhysActor != null) | ||
3328 | { | ||
3329 | PhysActor.VehicleFlags(param, remove); | ||
3330 | } | ||
3331 | } | ||
3332 | 3624 | ||
3333 | public void SetGroup(UUID groupID, IClientAPI client) | 3625 | public void SetGroup(UUID groupID, IClientAPI client) |
3334 | { | 3626 | { |
@@ -3431,68 +3723,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3723 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3432 | } | 3724 | } |
3433 | 3725 | ||
3434 | public void StoreUndoState() | 3726 | public void StoreUndoState(ObjectChangeType change) |
3435 | { | 3727 | { |
3436 | StoreUndoState(false); | 3728 | if (m_UndoRedo == null) |
3437 | } | 3729 | m_UndoRedo = new UndoRedoState(5); |
3438 | 3730 | ||
3439 | public void StoreUndoState(bool forGroup) | 3731 | lock (m_UndoRedo) |
3440 | { | ||
3441 | if (!Undoing) | ||
3442 | { | 3732 | { |
3443 | if (!IgnoreUndoUpdate) | 3733 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3444 | { | 3734 | { |
3445 | if (ParentGroup != null) | 3735 | m_UndoRedo.StoreUndo(this, change); |
3446 | { | ||
3447 | lock (m_undo) | ||
3448 | { | ||
3449 | if (m_undo.Count > 0) | ||
3450 | { | ||
3451 | UndoState last = m_undo.Peek(); | ||
3452 | if (last != null) | ||
3453 | { | ||
3454 | // TODO: May need to fix for group comparison | ||
3455 | if (last.Compare(this)) | ||
3456 | { | ||
3457 | // m_log.DebugFormat( | ||
3458 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3459 | // Name, LocalId, m_undo.Count); | ||
3460 | |||
3461 | return; | ||
3462 | } | ||
3463 | } | ||
3464 | } | ||
3465 | |||
3466 | // m_log.DebugFormat( | ||
3467 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3468 | // Name, LocalId, forGroup, m_undo.Count); | ||
3469 | |||
3470 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3471 | { | ||
3472 | UndoState nUndo = new UndoState(this, forGroup); | ||
3473 | |||
3474 | m_undo.Push(nUndo); | ||
3475 | |||
3476 | if (m_redo.Count > 0) | ||
3477 | m_redo.Clear(); | ||
3478 | |||
3479 | // m_log.DebugFormat( | ||
3480 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3481 | // Name, LocalId, forGroup, m_undo.Count); | ||
3482 | } | ||
3483 | } | ||
3484 | } | ||
3485 | } | 3736 | } |
3486 | // else | ||
3487 | // { | ||
3488 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3489 | // } | ||
3490 | } | 3737 | } |
3491 | // else | ||
3492 | // { | ||
3493 | // m_log.DebugFormat( | ||
3494 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3495 | // } | ||
3496 | } | 3738 | } |
3497 | 3739 | ||
3498 | /// <summary> | 3740 | /// <summary> |
@@ -3502,84 +3744,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | { | 3744 | { |
3503 | get | 3745 | get |
3504 | { | 3746 | { |
3505 | lock (m_undo) | 3747 | if (m_UndoRedo == null) |
3506 | return m_undo.Count; | 3748 | return 0; |
3749 | return m_UndoRedo.Count; | ||
3507 | } | 3750 | } |
3508 | } | 3751 | } |
3509 | 3752 | ||
3510 | public void Undo() | 3753 | public void Undo() |
3511 | { | 3754 | { |
3512 | lock (m_undo) | 3755 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3513 | { | 3756 | return; |
3514 | // m_log.DebugFormat( | ||
3515 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3516 | // Name, LocalId, m_undo.Count); | ||
3517 | |||
3518 | if (m_undo.Count > 0) | ||
3519 | { | ||
3520 | UndoState goback = m_undo.Pop(); | ||
3521 | |||
3522 | if (goback != null) | ||
3523 | { | ||
3524 | UndoState nUndo = null; | ||
3525 | |||
3526 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3527 | { | ||
3528 | nUndo = new UndoState(this, goback.ForGroup); | ||
3529 | } | ||
3530 | |||
3531 | goback.PlaybackState(this); | ||
3532 | |||
3533 | if (nUndo != null) | ||
3534 | m_redo.Push(nUndo); | ||
3535 | } | ||
3536 | } | ||
3537 | 3757 | ||
3538 | // m_log.DebugFormat( | 3758 | lock (m_UndoRedo) |
3539 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3759 | { |
3540 | // Name, LocalId, m_undo.Count); | 3760 | Undoing = true; |
3761 | m_UndoRedo.Undo(this); | ||
3762 | Undoing = false; | ||
3541 | } | 3763 | } |
3542 | } | 3764 | } |
3543 | 3765 | ||
3544 | public void Redo() | 3766 | public void Redo() |
3545 | { | 3767 | { |
3546 | lock (m_undo) | 3768 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3547 | { | 3769 | return; |
3548 | // m_log.DebugFormat( | ||
3549 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3550 | // Name, LocalId, m_redo.Count); | ||
3551 | |||
3552 | if (m_redo.Count > 0) | ||
3553 | { | ||
3554 | UndoState gofwd = m_redo.Pop(); | ||
3555 | |||
3556 | if (gofwd != null) | ||
3557 | { | ||
3558 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3559 | { | ||
3560 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3561 | |||
3562 | m_undo.Push(nUndo); | ||
3563 | } | ||
3564 | |||
3565 | gofwd.PlayfwdState(this); | ||
3566 | } | ||
3567 | 3770 | ||
3568 | // m_log.DebugFormat( | 3771 | lock (m_UndoRedo) |
3569 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3772 | { |
3570 | // Name, LocalId, m_redo.Count); | 3773 | Undoing = true; |
3571 | } | 3774 | m_UndoRedo.Redo(this); |
3775 | Undoing = false; | ||
3572 | } | 3776 | } |
3573 | } | 3777 | } |
3574 | 3778 | ||
3575 | public void ClearUndoState() | 3779 | public void ClearUndoState() |
3576 | { | 3780 | { |
3577 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3781 | if (m_UndoRedo == null || Undoing) |
3782 | return; | ||
3578 | 3783 | ||
3579 | lock (m_undo) | 3784 | lock (m_UndoRedo) |
3580 | { | 3785 | { |
3581 | m_undo.Clear(); | 3786 | m_UndoRedo.Clear(); |
3582 | m_redo.Clear(); | ||
3583 | } | 3787 | } |
3584 | } | 3788 | } |
3585 | 3789 | ||
@@ -4209,6 +4413,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
4209 | } | 4413 | } |
4210 | } | 4414 | } |
4211 | 4415 | ||
4416 | |||
4417 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
4418 | { | ||
4419 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
4420 | return; | ||
4421 | |||
4422 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
4423 | { | ||
4424 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
4425 | |||
4426 | if (PhysicsShapeType == (byte)PhysShapeType.none) | ||
4427 | { | ||
4428 | if (PhysActor != null) | ||
4429 | { | ||
4430 | Velocity = new Vector3(0, 0, 0); | ||
4431 | Acceleration = new Vector3(0, 0, 0); | ||
4432 | if (ParentGroup.RootPart == this) | ||
4433 | AngularVelocity = new Vector3(0, 0, 0); | ||
4434 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4435 | RemoveFromPhysics(); | ||
4436 | } | ||
4437 | } | ||
4438 | else if (PhysActor == null) | ||
4439 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
4440 | } | ||
4441 | |||
4442 | if(Density != physdata.Density) | ||
4443 | Density = physdata.Density; | ||
4444 | if(GravityModifier != physdata.GravitationModifier) | ||
4445 | GravityModifier = physdata.GravitationModifier; | ||
4446 | if(Friction != physdata.Friction) | ||
4447 | Friction = physdata.Friction; | ||
4448 | if(Bounciness != physdata.Bounce) | ||
4449 | Bounciness = physdata.Bounce; | ||
4450 | } | ||
4212 | /// <summary> | 4451 | /// <summary> |
4213 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4452 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
4214 | /// </summary> | 4453 | /// </summary> |
@@ -4216,7 +4455,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4216 | /// <param name="SetTemporary"></param> | 4455 | /// <param name="SetTemporary"></param> |
4217 | /// <param name="SetPhantom"></param> | 4456 | /// <param name="SetPhantom"></param> |
4218 | /// <param name="SetVD"></param> | 4457 | /// <param name="SetVD"></param> |
4219 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4458 | // public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) |
4459 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) | ||
4220 | { | 4460 | { |
4221 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4461 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4222 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4462 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -4226,41 +4466,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
4226 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4466 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4227 | return; | 4467 | return; |
4228 | 4468 | ||
4469 | // do this first | ||
4470 | if (building && PhysActor != null && PhysActor.Building != building) | ||
4471 | PhysActor.Building = building; | ||
4472 | |||
4229 | // Special cases for VD. VD can only be called from a script | 4473 | // Special cases for VD. VD can only be called from a script |
4230 | // and can't be combined with changes to other states. So we can rely | 4474 | // and can't be combined with changes to other states. So we can rely |
4231 | // that... | 4475 | // that... |
4232 | // ... if VD is changed, all others are not. | 4476 | // ... if VD is changed, all others are not. |
4233 | // ... if one of the others is changed, VD is not. | 4477 | // ... if one of the others is changed, VD is not. |
4478 | |||
4479 | /* | ||
4234 | if (SetVD) // VD is active, special logic applies | 4480 | if (SetVD) // VD is active, special logic applies |
4235 | { | ||
4236 | // State machine logic for VolumeDetect | ||
4237 | // More logic below | ||
4238 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
4239 | 4481 | ||
4240 | if (phanReset) // Phantom changes from on to off switch VD off too | 4482 | volume detection is now independent of phantom in sl |
4241 | { | 4483 | |
4242 | SetVD = false; // Switch it of for the course of this routine | 4484 | { |
4243 | VolumeDetectActive = false; // and also permanently | 4485 | // State machine logic for VolumeDetect |
4244 | if (PhysActor != null) | 4486 | // More logic below |
4245 | PhysActor.SetVolumeDetect(0); // Let physics know about it too | 4487 | |
4246 | } | 4488 | |
4247 | else | 4489 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; |
4248 | { | 4490 | |
4249 | // If volumedetect is active we don't want phantom to be applied. | 4491 | if (phanReset) // Phantom changes from on to off switch VD off too |
4250 | // If this is a new call to VD out of the state "phantom" | 4492 | { |
4251 | // this will also cause the prim to be visible to physics | 4493 | SetVD = false; // Switch it of for the course of this routine |
4494 | VolumeDetectActive = false; // and also permanently | ||
4495 | if (PhysActor != null) | ||
4496 | PhysActor.SetVolumeDetect(0); // Let physics know about it too | ||
4497 | } | ||
4498 | else | ||
4499 | { | ||
4500 | // If volumedetect is active we don't want phantom to be applied. | ||
4501 | // If this is a new call to VD out of the state "phantom" | ||
4502 | // this will also cause the prim to be visible to physics | ||
4252 | SetPhantom = false; | 4503 | SetPhantom = false; |
4253 | } | 4504 | } |
4505 | } | ||
4506 | else if (wasVD) | ||
4507 | { | ||
4508 | // Correspondingly, if VD is turned off, also turn off phantom | ||
4509 | SetPhantom = false; | ||
4254 | } | 4510 | } |
4255 | 4511 | ||
4256 | if (UsePhysics && IsJoint()) | 4512 | if (UsePhysics && IsJoint()) |
4257 | { | 4513 | { |
4258 | SetPhantom = true; | 4514 | SetPhantom = true; |
4259 | } | 4515 | } |
4260 | 4516 | */ | |
4261 | if (UsePhysics) | 4517 | if (UsePhysics) |
4262 | { | 4518 | { |
4263 | AddFlag(PrimFlags.Physics); | 4519 | AddFlag(PrimFlags.Physics); |
4520 | /* | ||
4264 | if (!wasUsingPhysics) | 4521 | if (!wasUsingPhysics) |
4265 | { | 4522 | { |
4266 | DoPhysicsPropertyUpdate(UsePhysics, false); | 4523 | DoPhysicsPropertyUpdate(UsePhysics, false); |
@@ -4273,78 +4530,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
4273 | } | 4530 | } |
4274 | } | 4531 | } |
4275 | } | 4532 | } |
4533 | */ | ||
4276 | } | 4534 | } |
4277 | else | 4535 | else |
4278 | { | 4536 | { |
4279 | RemFlag(PrimFlags.Physics); | 4537 | RemFlag(PrimFlags.Physics); |
4538 | /* | ||
4280 | if (wasUsingPhysics) | 4539 | if (wasUsingPhysics) |
4281 | { | 4540 | { |
4282 | DoPhysicsPropertyUpdate(UsePhysics, false); | 4541 | DoPhysicsPropertyUpdate(UsePhysics, false); |
4283 | } | 4542 | } |
4284 | } | 4543 | */ |
4544 | } | ||
4545 | |||
4546 | if (SetPhantom) | ||
4547 | AddFlag(PrimFlags.Phantom); | ||
4548 | else | ||
4549 | RemFlag(PrimFlags.Phantom); | ||
4285 | 4550 | ||
4286 | if (SetPhantom | 4551 | if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none |
4287 | || ParentGroup.IsAttachment | ||
4288 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | 4552 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints |
4289 | { | 4553 | { |
4290 | AddFlag(PrimFlags.Phantom); | 4554 | // AddFlag(PrimFlags.Phantom); |
4555 | |||
4556 | Velocity = new Vector3(0, 0, 0); | ||
4557 | Acceleration = new Vector3(0, 0, 0); | ||
4558 | if (ParentGroup.RootPart == this) | ||
4559 | AngularVelocity = new Vector3(0, 0, 0); | ||
4291 | 4560 | ||
4292 | if (PhysActor != null) | 4561 | if (PhysActor != null) |
4562 | { | ||
4563 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4293 | RemoveFromPhysics(); | 4564 | RemoveFromPhysics(); |
4565 | } | ||
4294 | } | 4566 | } |
4295 | else // Not phantom | 4567 | else |
4296 | { | 4568 | { |
4297 | RemFlag(PrimFlags.Phantom); | ||
4298 | |||
4299 | if (ParentGroup.Scene == null) | 4569 | if (ParentGroup.Scene == null) |
4300 | return; | 4570 | return; |
4301 | 4571 | ||
4302 | if (ParentGroup.Scene.CollidablePrims && PhysActor == null) | 4572 | if (ParentGroup.Scene.CollidablePrims) |
4303 | { | 4573 | { |
4304 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4574 | if (PhysActor == null) |
4305 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( | ||
4306 | string.Format("{0}/{1}", Name, UUID), | ||
4307 | Shape, | ||
4308 | AbsolutePosition, | ||
4309 | Scale, | ||
4310 | RotationOffset, | ||
4311 | UsePhysics, | ||
4312 | m_localId); | ||
4313 | |||
4314 | PhysActor.SetMaterial(Material); | ||
4315 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
4316 | |||
4317 | if (!ParentGroup.IsDeleted) | ||
4318 | { | 4575 | { |
4319 | if (LocalId == ParentGroup.RootPart.LocalId) | 4576 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4577 | string.Format("{0}/{1}", Name, UUID), | ||
4578 | Shape, | ||
4579 | AbsolutePosition, | ||
4580 | Scale, | ||
4581 | GetWorldRotation(), //physics wants world rotation like all other functions send | ||
4582 | UsePhysics, | ||
4583 | SetPhantom, | ||
4584 | m_localId); | ||
4585 | |||
4586 | PhysActor.SetMaterial(Material); | ||
4587 | |||
4588 | // if root part apply vehicle | ||
4589 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4590 | m_vehicle.SetVehicle(PhysActor); | ||
4591 | |||
4592 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
4593 | |||
4594 | if (!ParentGroup.IsDeleted) | ||
4320 | { | 4595 | { |
4321 | ParentGroup.CheckSculptAndLoad(); | 4596 | if (LocalId == ParentGroup.RootPart.LocalId) |
4597 | { | ||
4598 | ParentGroup.CheckSculptAndLoad(); | ||
4599 | } | ||
4322 | } | 4600 | } |
4323 | } | ||
4324 | 4601 | ||
4325 | if ( | 4602 | if ( |
4326 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4603 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4327 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4604 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
4328 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4605 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4329 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4606 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4330 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4607 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4331 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4608 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4332 | (CollisionSound != UUID.Zero) | 4609 | (CollisionSound != UUID.Zero) |
4333 | ) | 4610 | ) |
4334 | { | 4611 | { |
4335 | PhysActor.OnCollisionUpdate += PhysicsCollision; | 4612 | PhysActor.OnCollisionUpdate += PhysicsCollision; |
4336 | PhysActor.SubscribeEvents(1000); | 4613 | PhysActor.SubscribeEvents(1000); |
4614 | } | ||
4337 | } | 4615 | } |
4338 | } | 4616 | else // it already has a physical representation |
4339 | else // it already has a physical representation | ||
4340 | { | ||
4341 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | ||
4342 | |||
4343 | if (!ParentGroup.IsDeleted) | ||
4344 | { | 4617 | { |
4345 | if (LocalId == ParentGroup.RootPart.LocalId) | 4618 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4619 | |||
4620 | if (!ParentGroup.IsDeleted) | ||
4346 | { | 4621 | { |
4347 | ParentGroup.CheckSculptAndLoad(); | 4622 | if (LocalId == ParentGroup.RootPart.LocalId) |
4623 | { | ||
4624 | ParentGroup.CheckSculptAndLoad(); | ||
4625 | } | ||
4348 | } | 4626 | } |
4349 | } | 4627 | } |
4350 | } | 4628 | } |
@@ -4360,7 +4638,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4360 | if (this.PhysActor != null) | 4638 | if (this.PhysActor != null) |
4361 | { | 4639 | { |
4362 | PhysActor.SetVolumeDetect(1); | 4640 | PhysActor.SetVolumeDetect(1); |
4363 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 4641 | // AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
4364 | this.VolumeDetectActive = true; | 4642 | this.VolumeDetectActive = true; |
4365 | } | 4643 | } |
4366 | } | 4644 | } |
@@ -4368,8 +4646,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4368 | { | 4646 | { |
4369 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 4647 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
4370 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 4648 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
4371 | PhysicsActor pa = this.PhysActor; | 4649 | if (this.PhysActor != null) |
4372 | if (pa != null) | ||
4373 | { | 4650 | { |
4374 | PhysActor.SetVolumeDetect(0); | 4651 | PhysActor.SetVolumeDetect(0); |
4375 | } | 4652 | } |
@@ -4387,6 +4664,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4387 | } | 4664 | } |
4388 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4665 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4389 | 4666 | ||
4667 | // and last in case we have a new actor and not building | ||
4668 | if (PhysActor != null && PhysActor.Building != building) | ||
4669 | PhysActor.Building = building; | ||
4390 | if (ParentGroup != null) | 4670 | if (ParentGroup != null) |
4391 | { | 4671 | { |
4392 | ParentGroup.HasGroupChanged = true; | 4672 | ParentGroup.HasGroupChanged = true; |
@@ -4750,5 +5030,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4750 | Color color = Color; | 5030 | Color color = Color; |
4751 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5031 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4752 | } | 5032 | } |
5033 | |||
5034 | public void ResetOwnerChangeFlag() | ||
5035 | { | ||
5036 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5037 | |||
5038 | foreach (UUID itemID in inv) | ||
5039 | { | ||
5040 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5041 | item.OwnerChanged = false; | ||
5042 | Inventory.UpdateInventoryItem(item, false, false); | ||
5043 | } | ||
5044 | } | ||
4753 | } | 5045 | } |
4754 | } | 5046 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f2d1915..ca85d10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +305,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 305 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 307 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 308 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 310 | Items.LockItemsForRead(false); |
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | ||
314 | if ((int)InventoryType.LSL == item.InvType) | ||
315 | { | ||
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | ||
261 | } | 320 | } |
262 | 321 | ||
263 | /// <summary> | 322 | /// <summary> |
@@ -271,7 +330,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 330 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | 331 | ||
273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 332 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
333 | { | ||
334 | StoreScriptError(item.ItemID, "no permission"); | ||
274 | return; | 335 | return; |
336 | } | ||
275 | 337 | ||
276 | m_part.AddFlag(PrimFlags.Scripted); | 338 | m_part.AddFlag(PrimFlags.Scripted); |
277 | 339 | ||
@@ -280,14 +342,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (stateSource == 2 && // Prim crossing | 342 | if (stateSource == 2 && // Prim crossing |
281 | m_part.ParentGroup.Scene.m_trustBinaries) | 343 | m_part.ParentGroup.Scene.m_trustBinaries) |
282 | { | 344 | { |
283 | lock (m_items) | 345 | m_items.LockItemsForWrite(true); |
284 | { | 346 | m_items[item.ItemID].PermsMask = 0; |
285 | m_items[item.ItemID].PermsMask = 0; | 347 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
286 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 348 | m_items.LockItemsForWrite(false); |
287 | } | ||
288 | |||
289 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 349 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
290 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 350 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
351 | StoreScriptErrors(item.ItemID, null); | ||
291 | m_part.ParentGroup.AddActiveScriptCount(1); | 352 | m_part.ParentGroup.AddActiveScriptCount(1); |
292 | m_part.ScheduleFullUpdate(); | 353 | m_part.ScheduleFullUpdate(); |
293 | return; | 354 | return; |
@@ -296,6 +357,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 357 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
297 | if (null == asset) | 358 | if (null == asset) |
298 | { | 359 | { |
360 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
361 | StoreScriptError(item.ItemID, msg); | ||
299 | m_log.ErrorFormat( | 362 | m_log.ErrorFormat( |
300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 363 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
301 | item.Name, item.ItemID, m_part.AbsolutePosition, | 364 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -306,16 +369,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
306 | if (m_part.ParentGroup.m_savedScriptState != null) | 369 | if (m_part.ParentGroup.m_savedScriptState != null) |
307 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 370 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
308 | 371 | ||
309 | lock (m_items) | 372 | m_items.LockItemsForWrite(true); |
310 | { | ||
311 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
312 | m_items[item.ItemID].PermsMask = 0; | ||
313 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
314 | } | ||
315 | 373 | ||
374 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
375 | m_items[item.ItemID].PermsMask = 0; | ||
376 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
377 | |||
378 | m_items.LockItemsForWrite(false); | ||
379 | |||
316 | string script = Utils.BytesToString(asset.Data); | 380 | string script = Utils.BytesToString(asset.Data); |
317 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 381 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
318 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 382 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
383 | StoreScriptErrors(item.ItemID, null); | ||
384 | if (!item.ScriptRunning) | ||
385 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
386 | m_part.LocalId, item.ItemID); | ||
319 | m_part.ParentGroup.AddActiveScriptCount(1); | 387 | m_part.ParentGroup.AddActiveScriptCount(1); |
320 | m_part.ScheduleFullUpdate(); | 388 | m_part.ScheduleFullUpdate(); |
321 | } | 389 | } |
@@ -386,20 +454,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 454 | ||
387 | /// <summary> | 455 | /// <summary> |
388 | /// Start a script which is in this prim's inventory. | 456 | /// Start a script which is in this prim's inventory. |
457 | /// Some processing may occur in the background, but this routine returns asap. | ||
389 | /// </summary> | 458 | /// </summary> |
390 | /// <param name="itemId"> | 459 | /// <param name="itemId"> |
391 | /// A <see cref="UUID"/> | 460 | /// A <see cref="UUID"/> |
392 | /// </param> | 461 | /// </param> |
393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 462 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 463 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 464 | lock (m_scriptErrors) |
396 | if (item != null) | 465 | { |
397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 466 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
467 | m_scriptErrors.Remove(itemId); | ||
468 | } | ||
469 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
470 | } | ||
471 | |||
472 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
473 | { | ||
474 | m_items.LockItemsForRead(true); | ||
475 | if (m_items.ContainsKey(itemId)) | ||
476 | { | ||
477 | if (m_items.ContainsKey(itemId)) | ||
478 | { | ||
479 | m_items.LockItemsForRead(false); | ||
480 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | m_items.LockItemsForRead(false); | ||
485 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
486 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
487 | StoreScriptError(itemId, msg); | ||
488 | m_log.ErrorFormat( | ||
489 | "[PRIM INVENTORY]: " + | ||
490 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
491 | } | ||
492 | } | ||
398 | else | 493 | else |
494 | { | ||
495 | m_items.LockItemsForRead(false); | ||
496 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
497 | StoreScriptError(itemId, msg); | ||
399 | m_log.ErrorFormat( | 498 | m_log.ErrorFormat( |
400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 499 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
401 | itemId, m_part.Name, m_part.UUID, | 500 | itemId, m_part.Name, m_part.UUID, |
402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 501 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
502 | } | ||
503 | |||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
508 | /// </summary> | ||
509 | /// <param name="itemId"> | ||
510 | /// A <see cref="UUID"/> | ||
511 | /// </param> | ||
512 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
513 | { | ||
514 | ArrayList errors; | ||
515 | |||
516 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
517 | // post any compilation/loading error messages | ||
518 | lock (m_scriptErrors) | ||
519 | { | ||
520 | m_scriptErrors[itemId] = null; | ||
521 | } | ||
522 | |||
523 | // Perform compilation/loading | ||
524 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
525 | |||
526 | // Wait for and retrieve any errors | ||
527 | lock (m_scriptErrors) | ||
528 | { | ||
529 | while ((errors = m_scriptErrors[itemId]) == null) | ||
530 | { | ||
531 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
532 | { | ||
533 | m_log.ErrorFormat( | ||
534 | "[PRIM INVENTORY]: " + | ||
535 | "timedout waiting for script {0} errors", itemId); | ||
536 | errors = m_scriptErrors[itemId]; | ||
537 | if (errors == null) | ||
538 | { | ||
539 | errors = new ArrayList(1); | ||
540 | errors.Add("timedout waiting for errors"); | ||
541 | } | ||
542 | break; | ||
543 | } | ||
544 | } | ||
545 | m_scriptErrors.Remove(itemId); | ||
546 | } | ||
547 | return errors; | ||
548 | } | ||
549 | |||
550 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
551 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
552 | { | ||
553 | lock (m_scriptErrors) | ||
554 | { | ||
555 | // If compilation/loading initiated via CreateScriptInstance(), | ||
556 | // it does not want the errors, so just get out | ||
557 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
558 | { | ||
559 | return; | ||
560 | } | ||
561 | |||
562 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
563 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
564 | if (errors != null) | ||
565 | { | ||
566 | m_scriptErrors[itemId] = errors; | ||
567 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
568 | return; | ||
569 | } | ||
570 | } | ||
571 | |||
572 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
573 | // the errors are yet, so retrieve them from the script engine. | ||
574 | // This may involve some waiting internal to GetScriptErrors(). | ||
575 | errors = GetScriptErrors(itemId); | ||
576 | |||
577 | // Get a default non-null value to indicate success. | ||
578 | if (errors == null) | ||
579 | { | ||
580 | errors = new ArrayList(); | ||
581 | } | ||
582 | |||
583 | // Post to CreateScriptInstanceEr() and wake it up | ||
584 | lock (m_scriptErrors) | ||
585 | { | ||
586 | m_scriptErrors[itemId] = errors; | ||
587 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
588 | } | ||
589 | } | ||
590 | |||
591 | // Like StoreScriptErrors(), but just posts a single string message | ||
592 | private void StoreScriptError(UUID itemId, string message) | ||
593 | { | ||
594 | ArrayList errors = new ArrayList(1); | ||
595 | errors.Add(message); | ||
596 | StoreScriptErrors(itemId, errors); | ||
403 | } | 597 | } |
404 | 598 | ||
405 | /// <summary> | 599 | /// <summary> |
@@ -412,15 +606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | /// </param> | 606 | /// </param> |
413 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 607 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
414 | { | 608 | { |
415 | bool scriptPresent = false; | 609 | if (m_items.ContainsKey(itemId)) |
416 | |||
417 | lock (m_items) | ||
418 | { | ||
419 | if (m_items.ContainsKey(itemId)) | ||
420 | scriptPresent = true; | ||
421 | } | ||
422 | |||
423 | if (scriptPresent) | ||
424 | { | 610 | { |
425 | if (!sceneObjectBeingDeleted) | 611 | if (!sceneObjectBeingDeleted) |
426 | m_part.RemoveScriptEvents(itemId); | 612 | m_part.RemoveScriptEvents(itemId); |
@@ -445,14 +631,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | /// <returns></returns> | 631 | /// <returns></returns> |
446 | private bool InventoryContainsName(string name) | 632 | private bool InventoryContainsName(string name) |
447 | { | 633 | { |
448 | lock (m_items) | 634 | m_items.LockItemsForRead(true); |
635 | foreach (TaskInventoryItem item in m_items.Values) | ||
449 | { | 636 | { |
450 | foreach (TaskInventoryItem item in m_items.Values) | 637 | if (item.Name == name) |
451 | { | 638 | { |
452 | if (item.Name == name) | 639 | m_items.LockItemsForRead(false); |
453 | return true; | 640 | return true; |
454 | } | 641 | } |
455 | } | 642 | } |
643 | m_items.LockItemsForRead(false); | ||
456 | return false; | 644 | return false; |
457 | } | 645 | } |
458 | 646 | ||
@@ -494,8 +682,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | /// <param name="item"></param> | 682 | /// <param name="item"></param> |
495 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 683 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
496 | { | 684 | { |
497 | List<TaskInventoryItem> il = GetInventoryItems(); | 685 | m_items.LockItemsForRead(true); |
498 | 686 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
687 | m_items.LockItemsForRead(false); | ||
499 | foreach (TaskInventoryItem i in il) | 688 | foreach (TaskInventoryItem i in il) |
500 | { | 689 | { |
501 | if (i.Name == item.Name) | 690 | if (i.Name == item.Name) |
@@ -533,14 +722,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | item.Name = name; | 722 | item.Name = name; |
534 | item.GroupID = m_part.GroupID; | 723 | item.GroupID = m_part.GroupID; |
535 | 724 | ||
536 | lock (m_items) | 725 | m_items.LockItemsForWrite(true); |
537 | m_items.Add(item.ItemID, item); | 726 | m_items.Add(item.ItemID, item); |
538 | 727 | m_items.LockItemsForWrite(false); | |
539 | if (allowedDrop) | 728 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 729 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 730 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 731 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | 732 | ||
544 | m_inventorySerial++; | 733 | m_inventorySerial++; |
545 | //m_inventorySerial += 2; | 734 | //m_inventorySerial += 2; |
546 | HasInventoryChanged = true; | 735 | HasInventoryChanged = true; |
@@ -556,15 +745,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | /// <param name="items"></param> | 745 | /// <param name="items"></param> |
557 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 746 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
558 | { | 747 | { |
559 | lock (m_items) | 748 | m_items.LockItemsForWrite(true); |
749 | foreach (TaskInventoryItem item in items) | ||
560 | { | 750 | { |
561 | foreach (TaskInventoryItem item in items) | 751 | m_items.Add(item.ItemID, item); |
562 | { | 752 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
563 | m_items.Add(item.ItemID, item); | ||
564 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
565 | } | ||
566 | m_inventorySerial++; | ||
567 | } | 753 | } |
754 | m_items.LockItemsForWrite(false); | ||
755 | |||
756 | m_inventorySerial++; | ||
568 | } | 757 | } |
569 | 758 | ||
570 | /// <summary> | 759 | /// <summary> |
@@ -575,10 +764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 764 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
576 | { | 765 | { |
577 | TaskInventoryItem item; | 766 | TaskInventoryItem item; |
578 | 767 | m_items.LockItemsForRead(true); | |
579 | lock (m_items) | 768 | m_items.TryGetValue(itemId, out item); |
580 | m_items.TryGetValue(itemId, out item); | 769 | m_items.LockItemsForRead(false); |
581 | |||
582 | return item; | 770 | return item; |
583 | } | 771 | } |
584 | 772 | ||
@@ -594,15 +782,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | { | 782 | { |
595 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 783 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 784 | ||
597 | lock (m_items) | 785 | m_items.LockItemsForRead(true); |
786 | |||
787 | foreach (TaskInventoryItem item in m_items.Values) | ||
598 | { | 788 | { |
599 | foreach (TaskInventoryItem item in m_items.Values) | 789 | if (item.Name == name) |
600 | { | 790 | items.Add(item); |
601 | if (item.Name == name) | ||
602 | items.Add(item); | ||
603 | } | ||
604 | } | 791 | } |
605 | 792 | ||
793 | m_items.LockItemsForRead(false); | ||
794 | |||
606 | return items; | 795 | return items; |
607 | } | 796 | } |
608 | 797 | ||
@@ -621,6 +810,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | string xmlData = Utils.BytesToString(rezAsset.Data); | 810 | string xmlData = Utils.BytesToString(rezAsset.Data); |
622 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 811 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
623 | 812 | ||
813 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
814 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
815 | |||
624 | group.ResetIDs(); | 816 | group.ResetIDs(); |
625 | 817 | ||
626 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 818 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -695,8 +887,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
695 | 887 | ||
696 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 888 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
697 | { | 889 | { |
698 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 890 | m_items.LockItemsForWrite(true); |
699 | if (it != null) | 891 | |
892 | if (m_items.ContainsKey(item.ItemID)) | ||
700 | { | 893 | { |
701 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 894 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
702 | 895 | ||
@@ -709,14 +902,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | item.GroupID = m_part.GroupID; | 902 | item.GroupID = m_part.GroupID; |
710 | 903 | ||
711 | if (item.AssetID == UUID.Zero) | 904 | if (item.AssetID == UUID.Zero) |
712 | item.AssetID = it.AssetID; | 905 | item.AssetID = m_items[item.ItemID].AssetID; |
713 | 906 | ||
714 | lock (m_items) | 907 | m_items[item.ItemID] = item; |
715 | { | 908 | m_inventorySerial++; |
716 | m_items[item.ItemID] = item; | ||
717 | m_inventorySerial++; | ||
718 | } | ||
719 | |||
720 | if (fireScriptEvents) | 909 | if (fireScriptEvents) |
721 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 910 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
722 | 911 | ||
@@ -725,7 +914,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | HasInventoryChanged = true; | 914 | HasInventoryChanged = true; |
726 | m_part.ParentGroup.HasGroupChanged = true; | 915 | m_part.ParentGroup.HasGroupChanged = true; |
727 | } | 916 | } |
728 | 917 | m_items.LockItemsForWrite(false); | |
729 | return true; | 918 | return true; |
730 | } | 919 | } |
731 | else | 920 | else |
@@ -736,8 +925,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | item.ItemID, m_part.Name, m_part.UUID, | 925 | item.ItemID, m_part.Name, m_part.UUID, |
737 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 926 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
738 | } | 927 | } |
739 | return false; | 928 | m_items.LockItemsForWrite(false); |
740 | 929 | ||
930 | return false; | ||
741 | } | 931 | } |
742 | 932 | ||
743 | /// <summary> | 933 | /// <summary> |
@@ -748,43 +938,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | /// in this prim's inventory.</returns> | 938 | /// in this prim's inventory.</returns> |
749 | public int RemoveInventoryItem(UUID itemID) | 939 | public int RemoveInventoryItem(UUID itemID) |
750 | { | 940 | { |
751 | TaskInventoryItem item = GetInventoryItem(itemID); | 941 | m_items.LockItemsForRead(true); |
752 | if (item != null) | 942 | |
943 | if (m_items.ContainsKey(itemID)) | ||
753 | { | 944 | { |
754 | int type = m_items[itemID].InvType; | 945 | int type = m_items[itemID].InvType; |
946 | m_items.LockItemsForRead(false); | ||
755 | if (type == 10) // Script | 947 | if (type == 10) // Script |
756 | { | 948 | { |
757 | m_part.RemoveScriptEvents(itemID); | ||
758 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 949 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
759 | } | 950 | } |
951 | m_items.LockItemsForWrite(true); | ||
760 | m_items.Remove(itemID); | 952 | m_items.Remove(itemID); |
953 | m_items.LockItemsForWrite(false); | ||
761 | m_inventorySerial++; | 954 | m_inventorySerial++; |
762 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 955 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
763 | 956 | ||
764 | HasInventoryChanged = true; | 957 | HasInventoryChanged = true; |
765 | m_part.ParentGroup.HasGroupChanged = true; | 958 | m_part.ParentGroup.HasGroupChanged = true; |
766 | 959 | ||
767 | if (!ContainsScripts()) | 960 | int scriptcount = 0; |
961 | m_items.LockItemsForRead(true); | ||
962 | foreach (TaskInventoryItem item in m_items.Values) | ||
963 | { | ||
964 | if (item.Type == 10) | ||
965 | { | ||
966 | scriptcount++; | ||
967 | } | ||
968 | } | ||
969 | m_items.LockItemsForRead(false); | ||
970 | |||
971 | |||
972 | if (scriptcount <= 0) | ||
973 | { | ||
768 | m_part.RemFlag(PrimFlags.Scripted); | 974 | m_part.RemFlag(PrimFlags.Scripted); |
975 | } | ||
769 | 976 | ||
770 | m_part.ScheduleFullUpdate(); | 977 | m_part.ScheduleFullUpdate(); |
771 | 978 | ||
772 | return type; | 979 | return type; |
773 | |||
774 | } | 980 | } |
775 | else | 981 | else |
776 | { | 982 | { |
983 | m_items.LockItemsForRead(false); | ||
777 | m_log.ErrorFormat( | 984 | m_log.ErrorFormat( |
778 | "[PRIM INVENTORY]: " + | 985 | "[PRIM INVENTORY]: " + |
779 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 986 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
780 | itemID, m_part.Name, m_part.UUID, | 987 | itemID, m_part.Name, m_part.UUID); |
781 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
782 | } | 988 | } |
783 | 989 | ||
784 | return -1; | 990 | return -1; |
785 | } | 991 | } |
786 | 992 | ||
787 | private bool CreateInventoryFile() | 993 | private bool CreateInventoryFileName() |
788 | { | 994 | { |
789 | // m_log.DebugFormat( | 995 | // m_log.DebugFormat( |
790 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 996 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -793,116 +999,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
793 | if (m_inventoryFileName == String.Empty || | 999 | if (m_inventoryFileName == String.Empty || |
794 | m_inventoryFileNameSerial < m_inventorySerial) | 1000 | m_inventoryFileNameSerial < m_inventorySerial) |
795 | { | 1001 | { |
796 | // Something changed, we need to create a new file | ||
797 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1002 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
798 | m_inventoryFileNameSerial = m_inventorySerial; | 1003 | m_inventoryFileNameSerial = m_inventorySerial; |
799 | 1004 | ||
800 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1005 | return true; |
1006 | } | ||
1007 | |||
1008 | return false; | ||
1009 | } | ||
1010 | |||
1011 | /// <summary> | ||
1012 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1013 | /// </summary> | ||
1014 | /// <param name="xferManager"></param> | ||
1015 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1016 | { | ||
1017 | bool changed = CreateInventoryFileName(); | ||
1018 | |||
1019 | bool includeAssets = false; | ||
1020 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1021 | includeAssets = true; | ||
1022 | |||
1023 | if (m_inventoryPrivileged != includeAssets) | ||
1024 | changed = true; | ||
1025 | |||
1026 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1027 | |||
1028 | Items.LockItemsForRead(true); | ||
1029 | |||
1030 | if (m_inventorySerial == 0) // No inventory | ||
1031 | { | ||
1032 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1033 | Items.LockItemsForRead(false); | ||
1034 | return; | ||
1035 | } | ||
801 | 1036 | ||
802 | lock (m_items) | 1037 | if (m_items.Count == 0) // No inventory |
1038 | { | ||
1039 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1040 | Items.LockItemsForRead(false); | ||
1041 | return; | ||
1042 | } | ||
1043 | |||
1044 | if (!changed) | ||
1045 | { | ||
1046 | if (m_inventoryFileData.Length > 2) | ||
803 | { | 1047 | { |
804 | foreach (TaskInventoryItem item in m_items.Values) | 1048 | xferManager.AddNewFile(m_inventoryFileName, |
805 | { | 1049 | m_inventoryFileData); |
806 | // m_log.DebugFormat( | 1050 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
807 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1051 | Util.StringToBytes256(m_inventoryFileName)); |
808 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
809 | 1052 | ||
810 | UUID ownerID = item.OwnerID; | 1053 | Items.LockItemsForRead(false); |
811 | uint everyoneMask = 0; | 1054 | return; |
812 | uint baseMask = item.BasePermissions; | 1055 | } |
813 | uint ownerMask = item.CurrentPermissions; | 1056 | } |
814 | uint groupMask = item.GroupPermissions; | ||
815 | 1057 | ||
816 | invString.AddItemStart(); | 1058 | m_inventoryPrivileged = includeAssets; |
817 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
818 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
819 | 1059 | ||
820 | invString.AddPermissionsStart(); | 1060 | foreach (TaskInventoryItem item in m_items.Values) |
1061 | { | ||
1062 | UUID ownerID = item.OwnerID; | ||
1063 | uint everyoneMask = 0; | ||
1064 | uint baseMask = item.BasePermissions; | ||
1065 | uint ownerMask = item.CurrentPermissions; | ||
1066 | uint groupMask = item.GroupPermissions; | ||
821 | 1067 | ||
822 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1068 | invString.AddItemStart(); |
823 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1069 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
824 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1070 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
825 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
826 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
827 | 1071 | ||
828 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1072 | invString.AddPermissionsStart(); |
829 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
830 | 1073 | ||
831 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1074 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1075 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1076 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1077 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1078 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
832 | 1079 | ||
833 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1080 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
834 | invString.AddSectionEnd(); | 1081 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
835 | 1082 | ||
836 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1083 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
837 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
838 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
839 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
840 | 1084 | ||
841 | invString.AddSaleStart(); | 1085 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
842 | invString.AddNameValueLine("sale_type", "not"); | 1086 | invString.AddSectionEnd(); |
843 | invString.AddNameValueLine("sale_price", "0"); | ||
844 | invString.AddSectionEnd(); | ||
845 | 1087 | ||
846 | invString.AddNameValueLine("name", item.Name + "|"); | 1088 | if (includeAssets) |
847 | invString.AddNameValueLine("desc", item.Description + "|"); | 1089 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1090 | else | ||
1091 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1092 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1093 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1094 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
848 | 1095 | ||
849 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1096 | invString.AddSaleStart(); |
850 | invString.AddSectionEnd(); | 1097 | invString.AddNameValueLine("sale_type", "not"); |
851 | } | 1098 | invString.AddNameValueLine("sale_price", "0"); |
852 | } | 1099 | invString.AddSectionEnd(); |
853 | 1100 | ||
854 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1101 | invString.AddNameValueLine("name", item.Name + "|"); |
1102 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
855 | 1103 | ||
856 | return true; | 1104 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1105 | invString.AddSectionEnd(); | ||
857 | } | 1106 | } |
858 | 1107 | ||
859 | // No need to recreate, the existing file is fine | 1108 | Items.LockItemsForRead(false); |
860 | return false; | ||
861 | } | ||
862 | |||
863 | /// <summary> | ||
864 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
865 | /// </summary> | ||
866 | /// <param name="xferManager"></param> | ||
867 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
868 | { | ||
869 | lock (m_items) | ||
870 | { | ||
871 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
872 | // a new script if any previous deletion has left the prim inventory empty. | ||
873 | if (m_items.Count == 0) // No inventory | ||
874 | { | ||
875 | // m_log.DebugFormat( | ||
876 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
877 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
878 | 1109 | ||
879 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1110 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
880 | return; | ||
881 | } | ||
882 | 1111 | ||
883 | CreateInventoryFile(); | 1112 | if (m_inventoryFileData.Length > 2) |
884 | 1113 | { | |
885 | // In principle, we should only do the rest if the inventory changed; | 1114 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
886 | // by sending m_inventorySerial to the client, it ought to know | 1115 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
887 | // that nothing changed and that it doesn't need to request the file. | 1116 | Util.StringToBytes256(m_inventoryFileName)); |
888 | // Unfortunately, it doesn't look like the client optimizes this; | 1117 | return; |
889 | // the client seems to always come back and request the Xfer, | ||
890 | // no matter what value m_inventorySerial has. | ||
891 | // FIXME: Could probably be > 0 here rather than > 2 | ||
892 | if (m_inventoryFileData.Length > 2) | ||
893 | { | ||
894 | // Add the file for Xfer | ||
895 | // m_log.DebugFormat( | ||
896 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
897 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
898 | |||
899 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
900 | } | ||
901 | |||
902 | // Tell the client we're ready to Xfer the file | ||
903 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
904 | Util.StringToBytes256(m_inventoryFileName)); | ||
905 | } | 1118 | } |
1119 | |||
1120 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
906 | } | 1121 | } |
907 | 1122 | ||
908 | /// <summary> | 1123 | /// <summary> |
@@ -911,13 +1126,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// <param name="datastore"></param> | 1126 | /// <param name="datastore"></param> |
912 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1127 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
913 | { | 1128 | { |
914 | if (HasInventoryChanged) | 1129 | // Removed this because linking will cause an immediate delete of the new |
915 | { | 1130 | // child prim from the database and the subsequent storing of the prim sees |
916 | HasInventoryChanged = false; | 1131 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
917 | List<TaskInventoryItem> items = GetInventoryItems(); | 1132 | // of storing prim inventory needlessly is much less than the aggravation |
918 | datastore.StorePrimInventory(m_part.UUID, items); | 1133 | // of prim inventory loss. |
1134 | // if (HasInventoryChanged) | ||
1135 | // { | ||
1136 | Items.LockItemsForRead(true); | ||
1137 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1138 | Items.LockItemsForRead(false); | ||
919 | 1139 | ||
920 | } | 1140 | HasInventoryChanged = false; |
1141 | // } | ||
921 | } | 1142 | } |
922 | 1143 | ||
923 | public class InventoryStringBuilder | 1144 | public class InventoryStringBuilder |
@@ -983,82 +1204,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1204 | { |
984 | uint mask=0x7fffffff; | 1205 | uint mask=0x7fffffff; |
985 | 1206 | ||
986 | lock (m_items) | 1207 | foreach (TaskInventoryItem item in m_items.Values) |
987 | { | 1208 | { |
988 | foreach (TaskInventoryItem item in m_items.Values) | 1209 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1210 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1211 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1212 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1213 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1214 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1215 | |||
1216 | if (item.InvType == (int)InventoryType.Object) | ||
989 | { | 1217 | { |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1219 | mask &= ~((uint)PermissionMask.Copy >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1220 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1221 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
994 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1222 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
995 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1223 | mask &= ~((uint)PermissionMask.Modify >> 13); |
996 | |||
997 | if (item.InvType != (int)InventoryType.Object) | ||
998 | { | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1003 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1004 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1005 | } | ||
1006 | else | ||
1007 | { | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1012 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1013 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1014 | } | ||
1015 | |||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Copy; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Transfer; | ||
1020 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1021 | mask &= ~(uint)PermissionMask.Modify; | ||
1022 | } | 1224 | } |
1225 | |||
1226 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1227 | mask &= ~(uint)PermissionMask.Copy; | ||
1228 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1229 | mask &= ~(uint)PermissionMask.Transfer; | ||
1230 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1231 | mask &= ~(uint)PermissionMask.Modify; | ||
1023 | } | 1232 | } |
1024 | |||
1025 | return mask; | 1233 | return mask; |
1026 | } | 1234 | } |
1027 | 1235 | ||
1028 | public void ApplyNextOwnerPermissions() | 1236 | public void ApplyNextOwnerPermissions() |
1029 | { | 1237 | { |
1030 | lock (m_items) | 1238 | foreach (TaskInventoryItem item in m_items.Values) |
1031 | { | 1239 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1240 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1033 | { | 1241 | { |
1034 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1242 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1035 | { | 1243 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1244 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1245 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1246 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1247 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1042 | } | ||
1043 | item.CurrentPermissions &= item.NextPermissions; | ||
1044 | item.BasePermissions &= item.NextPermissions; | ||
1045 | item.EveryonePermissions &= item.NextPermissions; | ||
1046 | item.OwnerChanged = true; | ||
1047 | item.PermsMask = 0; | ||
1048 | item.PermsGranter = UUID.Zero; | ||
1049 | } | 1248 | } |
1249 | item.OwnerChanged = true; | ||
1250 | item.CurrentPermissions &= item.NextPermissions; | ||
1251 | item.BasePermissions &= item.NextPermissions; | ||
1252 | item.EveryonePermissions &= item.NextPermissions; | ||
1253 | item.PermsMask = 0; | ||
1254 | item.PermsGranter = UUID.Zero; | ||
1050 | } | 1255 | } |
1051 | } | 1256 | } |
1052 | 1257 | ||
1053 | public void ApplyGodPermissions(uint perms) | 1258 | public void ApplyGodPermissions(uint perms) |
1054 | { | 1259 | { |
1055 | lock (m_items) | 1260 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | 1261 | { |
1057 | foreach (TaskInventoryItem item in m_items.Values) | 1262 | item.CurrentPermissions = perms; |
1058 | { | 1263 | item.BasePermissions = perms; |
1059 | item.CurrentPermissions = perms; | ||
1060 | item.BasePermissions = perms; | ||
1061 | } | ||
1062 | } | 1264 | } |
1063 | 1265 | ||
1064 | m_inventorySerial++; | 1266 | m_inventorySerial++; |
@@ -1071,17 +1273,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | /// <returns></returns> | 1273 | /// <returns></returns> |
1072 | public bool ContainsScripts() | 1274 | public bool ContainsScripts() |
1073 | { | 1275 | { |
1074 | lock (m_items) | 1276 | foreach (TaskInventoryItem item in m_items.Values) |
1075 | { | 1277 | { |
1076 | foreach (TaskInventoryItem item in m_items.Values) | 1278 | if (item.InvType == (int)InventoryType.LSL) |
1077 | { | 1279 | { |
1078 | if (item.InvType == (int)InventoryType.LSL) | 1280 | return true; |
1079 | { | ||
1080 | return true; | ||
1081 | } | ||
1082 | } | 1281 | } |
1083 | } | 1282 | } |
1084 | |||
1085 | return false; | 1283 | return false; |
1086 | } | 1284 | } |
1087 | 1285 | ||
@@ -1089,11 +1287,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1089 | { | 1287 | { |
1090 | List<UUID> ret = new List<UUID>(); | 1288 | List<UUID> ret = new List<UUID>(); |
1091 | 1289 | ||
1092 | lock (m_items) | 1290 | foreach (TaskInventoryItem item in m_items.Values) |
1093 | { | 1291 | ret.Add(item.ItemID); |
1094 | foreach (TaskInventoryItem item in m_items.Values) | ||
1095 | ret.Add(item.ItemID); | ||
1096 | } | ||
1097 | 1292 | ||
1098 | return ret; | 1293 | return ret; |
1099 | } | 1294 | } |
@@ -1124,6 +1319,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1124 | 1319 | ||
1125 | public Dictionary<UUID, string> GetScriptStates() | 1320 | public Dictionary<UUID, string> GetScriptStates() |
1126 | { | 1321 | { |
1322 | return GetScriptStates(false); | ||
1323 | } | ||
1324 | |||
1325 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1326 | { | ||
1127 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1327 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1128 | 1328 | ||
1129 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1329 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1134,25 +1334,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | if (engines.Length == 0) // No engine at all | 1334 | if (engines.Length == 0) // No engine at all |
1135 | return ret; | 1335 | return ret; |
1136 | 1336 | ||
1137 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1337 | Items.LockItemsForRead(true); |
1138 | 1338 | foreach (TaskInventoryItem item in m_items.Values) | |
1139 | foreach (TaskInventoryItem item in scripts) | ||
1140 | { | 1339 | { |
1141 | foreach (IScriptModule e in engines) | 1340 | if (item.InvType == (int)InventoryType.LSL) |
1142 | { | 1341 | { |
1143 | if (e != null) | 1342 | foreach (IScriptModule e in engines) |
1144 | { | 1343 | { |
1145 | string n = e.GetXMLState(item.ItemID); | 1344 | if (e != null) |
1146 | if (n != String.Empty) | ||
1147 | { | 1345 | { |
1148 | if (!ret.ContainsKey(item.ItemID)) | 1346 | string n = e.GetXMLState(item.ItemID); |
1149 | ret[item.ItemID] = n; | 1347 | if (n != String.Empty) |
1150 | break; | 1348 | { |
1349 | if (oldIDs) | ||
1350 | { | ||
1351 | if (!ret.ContainsKey(item.OldItemID)) | ||
1352 | ret[item.OldItemID] = n; | ||
1353 | } | ||
1354 | else | ||
1355 | { | ||
1356 | if (!ret.ContainsKey(item.ItemID)) | ||
1357 | ret[item.ItemID] = n; | ||
1358 | } | ||
1359 | break; | ||
1360 | } | ||
1151 | } | 1361 | } |
1152 | } | 1362 | } |
1153 | } | 1363 | } |
1154 | } | 1364 | } |
1155 | 1365 | Items.LockItemsForRead(false); | |
1156 | return ret; | 1366 | return ret; |
1157 | } | 1367 | } |
1158 | 1368 | ||
@@ -1162,21 +1372,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | if (engines.Length == 0) | 1372 | if (engines.Length == 0) |
1163 | return; | 1373 | return; |
1164 | 1374 | ||
1165 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1166 | 1375 | ||
1167 | foreach (TaskInventoryItem item in scripts) | 1376 | Items.LockItemsForRead(true); |
1377 | |||
1378 | foreach (TaskInventoryItem item in m_items.Values) | ||
1168 | { | 1379 | { |
1169 | foreach (IScriptModule engine in engines) | 1380 | if (item.InvType == (int)InventoryType.LSL) |
1170 | { | 1381 | { |
1171 | if (engine != null) | 1382 | foreach (IScriptModule engine in engines) |
1172 | { | 1383 | { |
1173 | if (item.OwnerChanged) | 1384 | if (engine != null) |
1174 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1385 | { |
1175 | item.OwnerChanged = false; | 1386 | if (item.OwnerChanged) |
1176 | engine.ResumeScript(item.ItemID); | 1387 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1388 | item.OwnerChanged = false; | ||
1389 | engine.ResumeScript(item.ItemID); | ||
1390 | } | ||
1177 | } | 1391 | } |
1178 | } | 1392 | } |
1179 | } | 1393 | } |
1394 | |||
1395 | Items.LockItemsForRead(false); | ||
1180 | } | 1396 | } |
1181 | } | 1397 | } |
1182 | } | 1398 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b84660a..c4aaebe 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 91 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
92 | /// issue #1716 | 92 | /// issue #1716 |
93 | /// </summary> | 93 | /// </summary> |
94 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 94 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
97 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 97 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -168,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
169 | // private int m_updateCount = 0; //KF: Update Anims for a while | 169 | // private int m_updateCount = 0; //KF: Update Anims for a while |
170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
171 | private List<uint> m_lastColliders = new List<uint>(); | ||
171 | 172 | ||
172 | private TeleportFlags m_teleportFlags; | 173 | private TeleportFlags m_teleportFlags; |
173 | public TeleportFlags TeleportFlags | 174 | public TeleportFlags TeleportFlags |
@@ -229,6 +230,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | //private int m_moveToPositionStateStatus; | 230 | //private int m_moveToPositionStateStatus; |
230 | //***************************************************** | 231 | //***************************************************** |
231 | 232 | ||
233 | private bool m_collisionEventFlag = false; | ||
234 | private object m_collisionEventLock = new Object(); | ||
235 | |||
236 | private Vector3 m_prevSitOffset; | ||
237 | |||
232 | protected AvatarAppearance m_appearance; | 238 | protected AvatarAppearance m_appearance; |
233 | 239 | ||
234 | public AvatarAppearance Appearance | 240 | public AvatarAppearance Appearance |
@@ -568,6 +574,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | /// </summary> | 574 | /// </summary> |
569 | public uint ParentID { get; set; } | 575 | public uint ParentID { get; set; } |
570 | 576 | ||
577 | public UUID ParentUUID | ||
578 | { | ||
579 | get { return m_parentUUID; } | ||
580 | set { m_parentUUID = value; } | ||
581 | } | ||
582 | private UUID m_parentUUID = UUID.Zero; | ||
583 | |||
571 | /// <summary> | 584 | /// <summary> |
572 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 585 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
573 | /// </summary> | 586 | /// </summary> |
@@ -797,10 +810,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
797 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 810 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
798 | Name, m_scene.RegionInfo.RegionName); | 811 | Name, m_scene.RegionInfo.RegionName); |
799 | 812 | ||
800 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
801 | |||
802 | bool wasChild = IsChildAgent; | 813 | bool wasChild = IsChildAgent; |
803 | IsChildAgent = false; | 814 | |
815 | if (ParentUUID != UUID.Zero) | ||
816 | { | ||
817 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
818 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
819 | if (part == null) | ||
820 | { | ||
821 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
822 | } | ||
823 | else | ||
824 | { | ||
825 | part.ParentGroup.AddAvatar(UUID); | ||
826 | if (part.SitTargetPosition != Vector3.Zero) | ||
827 | part.SitTargetAvatar = UUID; | ||
828 | ParentPosition = part.GetWorldPosition(); | ||
829 | ParentID = part.LocalId; | ||
830 | ParentPart = part; | ||
831 | m_pos = m_prevSitOffset; | ||
832 | pos = ParentPosition; | ||
833 | } | ||
834 | ParentUUID = UUID.Zero; | ||
835 | |||
836 | IsChildAgent = false; | ||
837 | |||
838 | Animator.TrySetMovementAnimation("SIT"); | ||
839 | } | ||
840 | else | ||
841 | { | ||
842 | IsChildAgent = false; | ||
843 | } | ||
844 | |||
804 | 845 | ||
805 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 846 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
806 | if (gm != null) | 847 | if (gm != null) |
@@ -810,62 +851,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
810 | 851 | ||
811 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 852 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
812 | 853 | ||
813 | // Moved this from SendInitialData to ensure that Appearance is initialized | 854 | if (ParentID == 0) |
814 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
815 | // related to the handling of attachments | ||
816 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
817 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
818 | { | 855 | { |
819 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 856 | // Moved this from SendInitialData to ensure that Appearance is initialized |
820 | pos.X = crossedBorder.BorderLine.Z - 1; | 857 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
821 | } | 858 | // related to the handling of attachments |
859 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
860 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
861 | { | ||
862 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
863 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
864 | } | ||
822 | 865 | ||
823 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 866 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
824 | { | 867 | { |
825 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 868 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
826 | pos.Y = crossedBorder.BorderLine.Z - 1; | 869 | pos.Y = crossedBorder.BorderLine.Z - 1; |
827 | } | 870 | } |
828 | 871 | ||
829 | CheckAndAdjustLandingPoint(ref pos); | 872 | CheckAndAdjustLandingPoint(ref pos); |
830 | 873 | ||
831 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 874 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
832 | { | 875 | { |
833 | m_log.WarnFormat( | 876 | m_log.WarnFormat( |
834 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 877 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
835 | pos, Name, UUID); | 878 | pos, Name, UUID); |
836 | 879 | ||
837 | if (pos.X < 0f) pos.X = 0f; | 880 | if (pos.X < 0f) pos.X = 0f; |
838 | if (pos.Y < 0f) pos.Y = 0f; | 881 | if (pos.Y < 0f) pos.Y = 0f; |
839 | if (pos.Z < 0f) pos.Z = 0f; | 882 | if (pos.Z < 0f) pos.Z = 0f; |
840 | } | 883 | } |
841 | 884 | ||
842 | float localAVHeight = 1.56f; | 885 | float localAVHeight = 1.56f; |
843 | if (Appearance.AvatarHeight > 0) | 886 | if (Appearance.AvatarHeight > 0) |
844 | localAVHeight = Appearance.AvatarHeight; | 887 | localAVHeight = Appearance.AvatarHeight; |
845 | 888 | ||
846 | float posZLimit = 0; | 889 | float posZLimit = 0; |
847 | 890 | ||
848 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 891 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
849 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 892 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
850 | 893 | ||
851 | float newPosZ = posZLimit + localAVHeight / 2; | 894 | float newPosZ = posZLimit + localAVHeight / 2; |
852 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 895 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
853 | { | 896 | { |
854 | pos.Z = newPosZ; | 897 | pos.Z = newPosZ; |
855 | } | 898 | } |
856 | AbsolutePosition = pos; | 899 | AbsolutePosition = pos; |
857 | 900 | ||
858 | AddToPhysicalScene(isFlying); | 901 | AddToPhysicalScene(isFlying); |
859 | 902 | ||
860 | if (ForceFly) | 903 | if (ForceFly) |
861 | { | 904 | { |
862 | Flying = true; | 905 | Flying = true; |
863 | } | 906 | } |
864 | else if (FlyDisabled) | 907 | else if (FlyDisabled) |
865 | { | 908 | { |
866 | Flying = false; | 909 | Flying = false; |
910 | } | ||
867 | } | 911 | } |
868 | |||
869 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 912 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
870 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 913 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
871 | // elsewhere anyway | 914 | // elsewhere anyway |
@@ -883,14 +926,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
883 | { | 926 | { |
884 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 927 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
885 | // Resume scripts | 928 | // Resume scripts |
886 | foreach (SceneObjectGroup sog in m_attachments) | 929 | Util.FireAndForget(delegate(object x) { |
887 | { | 930 | foreach (SceneObjectGroup sog in m_attachments) |
888 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 931 | { |
889 | sog.ResumeScripts(); | 932 | sog.ScheduleGroupForFullUpdate(); |
890 | } | 933 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
934 | sog.ResumeScripts(); | ||
935 | } | ||
936 | }); | ||
891 | } | 937 | } |
892 | } | 938 | } |
893 | 939 | ||
940 | SendAvatarDataToAllAgents(); | ||
941 | |||
894 | // send the animations of the other presences to me | 942 | // send the animations of the other presences to me |
895 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 943 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
896 | { | 944 | { |
@@ -1687,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | if (pos.Z - terrainHeight < 0.2) | 1735 | if (pos.Z - terrainHeight < 0.2) |
1688 | pos.Z = terrainHeight; | 1736 | pos.Z = terrainHeight; |
1689 | 1737 | ||
1690 | m_log.DebugFormat( | 1738 | // m_log.DebugFormat( |
1691 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1739 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1692 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1740 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1693 | 1741 | ||
1694 | if (noFly) | 1742 | if (noFly) |
1695 | Flying = false; | 1743 | Flying = false; |
@@ -1746,8 +1794,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1746 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1794 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1747 | 1795 | ||
1748 | SitGround = false; | 1796 | SitGround = false; |
1797 | |||
1798 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1749 | if (PhysicsActor == null) | 1799 | if (PhysicsActor == null) |
1750 | AddToPhysicalScene(false); | 1800 | AddToPhysicalScene(false); |
1801 | */ | ||
1751 | 1802 | ||
1752 | if (ParentID != 0) | 1803 | if (ParentID != 0) |
1753 | { | 1804 | { |
@@ -1771,6 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1771 | if (part.SitTargetAvatar == UUID) | 1822 | if (part.SitTargetAvatar == UUID) |
1772 | part.SitTargetAvatar = UUID.Zero; | 1823 | part.SitTargetAvatar = UUID.Zero; |
1773 | 1824 | ||
1825 | part.ParentGroup.DeleteAvatar(UUID); | ||
1774 | ParentPosition = part.GetWorldPosition(); | 1826 | ParentPosition = part.GetWorldPosition(); |
1775 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1827 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1776 | 1828 | ||
@@ -1779,6 +1831,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | 1831 | ||
1780 | ParentID = 0; | 1832 | ParentID = 0; |
1781 | ParentPart = null; | 1833 | ParentPart = null; |
1834 | |||
1835 | if (PhysicsActor == null) | ||
1836 | AddToPhysicalScene(false); | ||
1837 | |||
1782 | SendAvatarDataToAllAgents(); | 1838 | SendAvatarDataToAllAgents(); |
1783 | m_requestedSitTargetID = 0; | 1839 | m_requestedSitTargetID = 0; |
1784 | 1840 | ||
@@ -1786,6 +1842,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1786 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1842 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1787 | } | 1843 | } |
1788 | 1844 | ||
1845 | else if (PhysicsActor == null) | ||
1846 | AddToPhysicalScene(false); | ||
1847 | |||
1789 | Animator.TrySetMovementAnimation("STAND"); | 1848 | Animator.TrySetMovementAnimation("STAND"); |
1790 | } | 1849 | } |
1791 | 1850 | ||
@@ -1909,7 +1968,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | forceMouselook = part.GetForceMouselook(); | 1968 | forceMouselook = part.GetForceMouselook(); |
1910 | 1969 | ||
1911 | ControllingClient.SendSitResponse( | 1970 | ControllingClient.SendSitResponse( |
1912 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1971 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1913 | 1972 | ||
1914 | m_requestedSitTargetUUID = targetID; | 1973 | m_requestedSitTargetUUID = targetID; |
1915 | 1974 | ||
@@ -2191,14 +2250,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2191 | 2250 | ||
2192 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2251 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2193 | 2252 | ||
2194 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2253 | double x, y, z, m; |
2254 | |||
2255 | Quaternion r = sitTargetOrient; | ||
2256 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2257 | |||
2258 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2259 | { | ||
2260 | m = 1.0 / Math.Sqrt(m); | ||
2261 | r.X *= (float)m; | ||
2262 | r.Y *= (float)m; | ||
2263 | r.Z *= (float)m; | ||
2264 | r.W *= (float)m; | ||
2265 | } | ||
2266 | |||
2267 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2268 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2269 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2270 | |||
2271 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2272 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2273 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2195 | Rotation = sitTargetOrient; | 2274 | Rotation = sitTargetOrient; |
2196 | ParentPosition = part.AbsolutePosition; | 2275 | ParentPosition = part.AbsolutePosition; |
2276 | part.ParentGroup.AddAvatar(UUID); | ||
2197 | } | 2277 | } |
2198 | else | 2278 | else |
2199 | { | 2279 | { |
2200 | m_pos -= part.AbsolutePosition; | 2280 | m_pos -= part.AbsolutePosition; |
2201 | ParentPosition = part.AbsolutePosition; | 2281 | ParentPosition = part.AbsolutePosition; |
2282 | part.ParentGroup.AddAvatar(UUID); | ||
2202 | 2283 | ||
2203 | // m_log.DebugFormat( | 2284 | // m_log.DebugFormat( |
2204 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2285 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -3037,6 +3118,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3037 | cAgent.AlwaysRun = SetAlwaysRun; | 3118 | cAgent.AlwaysRun = SetAlwaysRun; |
3038 | 3119 | ||
3039 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3120 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3121 | |||
3122 | cAgent.ParentPart = ParentUUID; | ||
3123 | cAgent.SitOffset = m_pos; | ||
3040 | 3124 | ||
3041 | lock (scriptedcontrols) | 3125 | lock (scriptedcontrols) |
3042 | { | 3126 | { |
@@ -3096,6 +3180,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3096 | CameraAtAxis = cAgent.AtAxis; | 3180 | CameraAtAxis = cAgent.AtAxis; |
3097 | CameraLeftAxis = cAgent.LeftAxis; | 3181 | CameraLeftAxis = cAgent.LeftAxis; |
3098 | CameraUpAxis = cAgent.UpAxis; | 3182 | CameraUpAxis = cAgent.UpAxis; |
3183 | ParentUUID = cAgent.ParentPart; | ||
3184 | m_prevSitOffset = cAgent.SitOffset; | ||
3099 | 3185 | ||
3100 | // When we get to the point of re-computing neighbors everytime this | 3186 | // When we get to the point of re-computing neighbors everytime this |
3101 | // changes, then start using the agent's drawdistance rather than the | 3187 | // changes, then start using the agent's drawdistance rather than the |
@@ -3302,6 +3388,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3302 | } | 3388 | } |
3303 | } | 3389 | } |
3304 | 3390 | ||
3391 | RaiseCollisionScriptEvents(coldata); | ||
3392 | |||
3305 | if (Invulnerable) | 3393 | if (Invulnerable) |
3306 | return; | 3394 | return; |
3307 | 3395 | ||
@@ -3813,6 +3901,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3813 | 3901 | ||
3814 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 3902 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3815 | { | 3903 | { |
3904 | string reason; | ||
3905 | |||
3906 | // Honor bans | ||
3907 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
3908 | return; | ||
3909 | |||
3816 | SceneObjectGroup telehub = null; | 3910 | SceneObjectGroup telehub = null; |
3817 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 3911 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3818 | { | 3912 | { |
@@ -3852,11 +3946,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
3852 | pos = land.LandData.UserLocation; | 3946 | pos = land.LandData.UserLocation; |
3853 | } | 3947 | } |
3854 | } | 3948 | } |
3855 | 3949 | ||
3856 | land.SendLandUpdateToClient(ControllingClient); | 3950 | land.SendLandUpdateToClient(ControllingClient); |
3857 | } | 3951 | } |
3858 | } | 3952 | } |
3859 | 3953 | ||
3954 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
3955 | { | ||
3956 | lock(m_collisionEventLock) | ||
3957 | { | ||
3958 | if (m_collisionEventFlag) | ||
3959 | return; | ||
3960 | m_collisionEventFlag = true; | ||
3961 | } | ||
3962 | |||
3963 | Util.FireAndForget(delegate(object x) | ||
3964 | { | ||
3965 | try | ||
3966 | { | ||
3967 | List<uint> thisHitColliders = new List<uint>(); | ||
3968 | List<uint> endedColliders = new List<uint>(); | ||
3969 | List<uint> startedColliders = new List<uint>(); | ||
3970 | |||
3971 | foreach (uint localid in coldata.Keys) | ||
3972 | { | ||
3973 | thisHitColliders.Add(localid); | ||
3974 | if (!m_lastColliders.Contains(localid)) | ||
3975 | { | ||
3976 | startedColliders.Add(localid); | ||
3977 | } | ||
3978 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3979 | } | ||
3980 | |||
3981 | // calculate things that ended colliding | ||
3982 | foreach (uint localID in m_lastColliders) | ||
3983 | { | ||
3984 | if (!thisHitColliders.Contains(localID)) | ||
3985 | { | ||
3986 | endedColliders.Add(localID); | ||
3987 | } | ||
3988 | } | ||
3989 | //add the items that started colliding this time to the last colliders list. | ||
3990 | foreach (uint localID in startedColliders) | ||
3991 | { | ||
3992 | m_lastColliders.Add(localID); | ||
3993 | } | ||
3994 | // remove things that ended colliding from the last colliders list | ||
3995 | foreach (uint localID in endedColliders) | ||
3996 | { | ||
3997 | m_lastColliders.Remove(localID); | ||
3998 | } | ||
3999 | |||
4000 | // do event notification | ||
4001 | if (startedColliders.Count > 0) | ||
4002 | { | ||
4003 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4004 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4005 | foreach (uint localId in startedColliders) | ||
4006 | { | ||
4007 | if (localId == 0) | ||
4008 | continue; | ||
4009 | |||
4010 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4011 | string data = ""; | ||
4012 | if (obj != null) | ||
4013 | { | ||
4014 | DetectedObject detobj = new DetectedObject(); | ||
4015 | detobj.keyUUID = obj.UUID; | ||
4016 | detobj.nameStr = obj.Name; | ||
4017 | detobj.ownerUUID = obj.OwnerID; | ||
4018 | detobj.posVector = obj.AbsolutePosition; | ||
4019 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4020 | detobj.velVector = obj.Velocity; | ||
4021 | detobj.colliderType = 0; | ||
4022 | detobj.groupUUID = obj.GroupID; | ||
4023 | colliding.Add(detobj); | ||
4024 | } | ||
4025 | } | ||
4026 | |||
4027 | if (colliding.Count > 0) | ||
4028 | { | ||
4029 | StartCollidingMessage.Colliders = colliding; | ||
4030 | |||
4031 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4032 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4033 | } | ||
4034 | } | ||
4035 | |||
4036 | if (endedColliders.Count > 0) | ||
4037 | { | ||
4038 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4039 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4040 | foreach (uint localId in endedColliders) | ||
4041 | { | ||
4042 | if (localId == 0) | ||
4043 | continue; | ||
4044 | |||
4045 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4046 | string data = ""; | ||
4047 | if (obj != null) | ||
4048 | { | ||
4049 | DetectedObject detobj = new DetectedObject(); | ||
4050 | detobj.keyUUID = obj.UUID; | ||
4051 | detobj.nameStr = obj.Name; | ||
4052 | detobj.ownerUUID = obj.OwnerID; | ||
4053 | detobj.posVector = obj.AbsolutePosition; | ||
4054 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4055 | detobj.velVector = obj.Velocity; | ||
4056 | detobj.colliderType = 0; | ||
4057 | detobj.groupUUID = obj.GroupID; | ||
4058 | colliding.Add(detobj); | ||
4059 | } | ||
4060 | } | ||
4061 | |||
4062 | if (colliding.Count > 0) | ||
4063 | { | ||
4064 | EndCollidingMessage.Colliders = colliding; | ||
4065 | |||
4066 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4067 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4068 | } | ||
4069 | } | ||
4070 | |||
4071 | if (thisHitColliders.Count > 0) | ||
4072 | { | ||
4073 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4074 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4075 | foreach (uint localId in thisHitColliders) | ||
4076 | { | ||
4077 | if (localId == 0) | ||
4078 | continue; | ||
4079 | |||
4080 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4081 | string data = ""; | ||
4082 | if (obj != null) | ||
4083 | { | ||
4084 | DetectedObject detobj = new DetectedObject(); | ||
4085 | detobj.keyUUID = obj.UUID; | ||
4086 | detobj.nameStr = obj.Name; | ||
4087 | detobj.ownerUUID = obj.OwnerID; | ||
4088 | detobj.posVector = obj.AbsolutePosition; | ||
4089 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4090 | detobj.velVector = obj.Velocity; | ||
4091 | detobj.colliderType = 0; | ||
4092 | detobj.groupUUID = obj.GroupID; | ||
4093 | colliding.Add(detobj); | ||
4094 | } | ||
4095 | } | ||
4096 | |||
4097 | if (colliding.Count > 0) | ||
4098 | { | ||
4099 | CollidingMessage.Colliders = colliding; | ||
4100 | |||
4101 | lock (m_attachments) | ||
4102 | { | ||
4103 | foreach (SceneObjectGroup att in m_attachments) | ||
4104 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4105 | } | ||
4106 | } | ||
4107 | } | ||
4108 | } | ||
4109 | finally | ||
4110 | { | ||
4111 | m_collisionEventFlag = false; | ||
4112 | } | ||
4113 | }); | ||
4114 | } | ||
4115 | |||
3860 | private void TeleportFlagsDebug() { | 4116 | private void TeleportFlagsDebug() { |
3861 | 4117 | ||
3862 | // Some temporary debugging help to show all the TeleportFlags we have... | 4118 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -3881,6 +4137,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3881 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4137 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3882 | 4138 | ||
3883 | } | 4139 | } |
3884 | |||
3885 | } | 4140 | } |
3886 | } | 4141 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e6b88a3..dfa24e5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -244,6 +244,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
244 | sr.Close(); | 244 | sr.Close(); |
245 | } | 245 | } |
246 | 246 | ||
247 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
248 | if (keymotion.Count > 0) | ||
249 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
250 | else | ||
251 | sceneObject.RootPart.KeyframeMotion = null; | ||
252 | |||
247 | // Script state may, or may not, exist. Not having any, is NOT | 253 | // Script state may, or may not, exist. Not having any, is NOT |
248 | // ever a problem. | 254 | // ever a problem. |
249 | sceneObject.LoadScriptState(doc); | 255 | sceneObject.LoadScriptState(doc); |
@@ -347,6 +353,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
347 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 353 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
348 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 354 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
349 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 355 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
356 | |||
357 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
358 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
359 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
360 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
361 | |||
362 | |||
363 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
364 | |||
365 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
366 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
367 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
368 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
369 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
370 | |||
350 | #endregion | 371 | #endregion |
351 | 372 | ||
352 | #region TaskInventoryXmlProcessors initialization | 373 | #region TaskInventoryXmlProcessors initialization |
@@ -374,7 +395,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
374 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 395 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
375 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 396 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
376 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 397 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
377 | 398 | ||
378 | #endregion | 399 | #endregion |
379 | 400 | ||
380 | #region ShapeXmlProcessors initialization | 401 | #region ShapeXmlProcessors initialization |
@@ -569,6 +590,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
569 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 590 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
570 | } | 591 | } |
571 | 592 | ||
593 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
594 | { | ||
595 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
596 | } | ||
597 | |||
598 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
599 | { | ||
600 | obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty); | ||
601 | } | ||
602 | |||
603 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
604 | { | ||
605 | obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty); | ||
606 | } | ||
607 | |||
608 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
609 | { | ||
610 | obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty); | ||
611 | } | ||
612 | |||
613 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
614 | { | ||
615 | obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty); | ||
616 | } | ||
617 | |||
618 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
619 | { | ||
620 | bool errors = false; | ||
621 | SOPVehicle _vehicle = new SOPVehicle(); | ||
622 | |||
623 | _vehicle.FromXml2(reader, out errors); | ||
624 | |||
625 | if (errors) | ||
626 | { | ||
627 | obj.sopVehicle = null; | ||
628 | m_log.DebugFormat( | ||
629 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
630 | obj.Name, obj.UUID); | ||
631 | } | ||
632 | else | ||
633 | obj.sopVehicle = _vehicle; | ||
634 | } | ||
635 | |||
572 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 636 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
573 | { | 637 | { |
574 | List<string> errorNodeNames; | 638 | List<string> errorNodeNames; |
@@ -733,6 +797,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
733 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 797 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
734 | } | 798 | } |
735 | 799 | ||
800 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
801 | { | ||
802 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
803 | } | ||
804 | |||
805 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
806 | { | ||
807 | obj.Force = Util.ReadVector(reader, "Force"); | ||
808 | } | ||
809 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
810 | { | ||
811 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
812 | } | ||
813 | |||
814 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
815 | { | ||
816 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
817 | } | ||
818 | |||
736 | #endregion | 819 | #endregion |
737 | 820 | ||
738 | #region TaskInventoryXmlProcessors | 821 | #region TaskInventoryXmlProcessors |
@@ -1120,6 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1120 | }); | 1203 | }); |
1121 | 1204 | ||
1122 | writer.WriteEndElement(); | 1205 | writer.WriteEndElement(); |
1206 | |||
1207 | if (sog.RootPart.KeyframeMotion != null) | ||
1208 | { | ||
1209 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1210 | |||
1211 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1212 | writer.WriteBase64(data, 0, data.Length); | ||
1213 | writer.WriteEndElement(); | ||
1214 | } | ||
1215 | |||
1123 | writer.WriteEndElement(); | 1216 | writer.WriteEndElement(); |
1124 | } | 1217 | } |
1125 | 1218 | ||
@@ -1218,6 +1311,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1218 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1311 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1219 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1312 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1220 | 1313 | ||
1314 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1315 | |||
1316 | WriteVector(writer, "Force", sop.Force); | ||
1317 | WriteVector(writer, "Torque", sop.Torque); | ||
1318 | |||
1319 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1320 | |||
1321 | if (sop.sopVehicle != null) | ||
1322 | sop.sopVehicle.ToXml2(writer); | ||
1323 | |||
1324 | if(sop.PhysicsShapeType != (byte)PhysShapeType.prim) | ||
1325 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1326 | if (sop.Density != 1000.0f) | ||
1327 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1328 | if (sop.Friction != 0.6f) | ||
1329 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1330 | if (sop.Bounciness != 0.5f) | ||
1331 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1332 | if (sop.GravityModifier != 1.0f) | ||
1333 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1334 | |||
1221 | writer.WriteEndElement(); | 1335 | writer.WriteEndElement(); |
1222 | } | 1336 | } |
1223 | 1337 | ||
@@ -1487,12 +1601,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1487 | { | 1601 | { |
1488 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1602 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1489 | 1603 | ||
1490 | if (reader.IsEmptyElement) | ||
1491 | { | ||
1492 | reader.Read(); | ||
1493 | return tinv; | ||
1494 | } | ||
1495 | |||
1496 | reader.ReadStartElement(name, String.Empty); | 1604 | reader.ReadStartElement(name, String.Empty); |
1497 | 1605 | ||
1498 | while (reader.Name == "TaskInventoryItem") | 1606 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |