diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 102 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 94 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 706 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 155 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 722 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 685 |
11 files changed, 1774 insertions, 852 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index de4c5fb..702a1e2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 64bdc99..5e1798b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | 94 | ||
95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
96 | { | 96 | { |
97 | InventoryFolderBase folder; | ||
98 | |||
99 | if (item.Folder == UUID.Zero) | ||
100 | { | ||
101 | folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); | ||
102 | if (folder == null) | ||
103 | { | ||
104 | folder = InventoryService.GetRootFolder(AgentID); | ||
105 | |||
106 | if (folder == null) | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | item.Folder = folder.ID; | ||
111 | } | ||
112 | |||
97 | if (InventoryService.AddItem(item)) | 113 | if (InventoryService.AddItem(item)) |
98 | { | 114 | { |
99 | int userlevel = 0; | 115 | int userlevel = 0; |
@@ -214,8 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | { | 230 | { |
215 | // Needs to determine which engine was running it and use that | 231 | // Needs to determine which engine was running it and use that |
216 | // | 232 | // |
217 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 233 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
218 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
219 | } | 234 | } |
220 | else | 235 | else |
221 | { | 236 | { |
@@ -836,8 +851,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 851 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
837 | { | 852 | { |
838 | SceneObjectPart part = GetSceneObjectPart(localID); | 853 | SceneObjectPart part = GetSceneObjectPart(localID); |
839 | SceneObjectGroup group = part.ParentGroup; | 854 | SceneObjectGroup group = null; |
840 | if (group != null) | 855 | if (part != null) |
856 | { | ||
857 | group = part.ParentGroup; | ||
858 | } | ||
859 | if (part != null && group != null) | ||
841 | { | 860 | { |
842 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 861 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
843 | if (item == null) | 862 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e2ab643..97de147 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -149,6 +149,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 149 | ||
150 | public IXfer XferManager; | 150 | public IXfer XferManager; |
151 | 151 | ||
152 | protected ISnmpModule m_snmpService = null; | ||
153 | public ISnmpModule SnmpService | ||
154 | { | ||
155 | get | ||
156 | { | ||
157 | if (m_snmpService == null) | ||
158 | { | ||
159 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
160 | } | ||
161 | |||
162 | return m_snmpService; | ||
163 | } | ||
164 | } | ||
165 | |||
152 | protected IAssetService m_AssetService; | 166 | protected IAssetService m_AssetService; |
153 | protected IAuthorizationService m_AuthorizationService; | 167 | protected IAuthorizationService m_AuthorizationService; |
154 | 168 | ||
@@ -609,6 +623,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | 623 | ||
610 | // Load region settings | 624 | // Load region settings |
611 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 625 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
626 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
627 | |||
612 | if (m_storageManager.EstateDataStore != null) | 628 | if (m_storageManager.EstateDataStore != null) |
613 | { | 629 | { |
614 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 630 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -711,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
712 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
713 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
714 | 730 | m_usePreJump = true; // Above line fails!? | |
715 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 731 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
716 | if (RegionInfo.NonphysPrimMax > 0) | 732 | if (RegionInfo.NonphysPrimMax > 0) |
717 | { | 733 | { |
@@ -1025,6 +1041,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | /// <param name="seconds">float indicating duration before restart.</param> | 1041 | /// <param name="seconds">float indicating duration before restart.</param> |
1026 | public virtual void Restart(float seconds) | 1042 | public virtual void Restart(float seconds) |
1027 | { | 1043 | { |
1044 | Restart(seconds, true); | ||
1045 | } | ||
1046 | |||
1047 | /// <summary> | ||
1048 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1049 | /// </summary> | ||
1050 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1051 | public virtual void Restart(float seconds, bool showDialog) | ||
1052 | { | ||
1028 | // notifications are done in 15 second increments | 1053 | // notifications are done in 15 second increments |
1029 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1054 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1030 | // It's a 'Cancel restart' request. | 1055 | // It's a 'Cancel restart' request. |
@@ -1045,8 +1070,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1070 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1046 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1071 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1047 | m_restartTimer.Start(); | 1072 | m_restartTimer.Start(); |
1048 | m_dialogModule.SendNotificationToUsersInRegion( | 1073 | if (showDialog) |
1074 | { | ||
1075 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1049 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1076 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1077 | } | ||
1050 | } | 1078 | } |
1051 | } | 1079 | } |
1052 | 1080 | ||
@@ -1404,16 +1432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | // Check if any objects have reached their targets | 1432 | // Check if any objects have reached their targets |
1405 | CheckAtTargets(); | 1433 | CheckAtTargets(); |
1406 | 1434 | ||
1407 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1408 | // Objects queue their updates onto all scene presences | ||
1409 | if (m_frame % m_update_objects == 0) | ||
1410 | m_sceneGraph.UpdateObjectGroups(); | ||
1411 | |||
1412 | // Run through all ScenePresences looking for updates | 1435 | // Run through all ScenePresences looking for updates |
1413 | // Presence updates and queued object updates for each presence are sent to clients | 1436 | // Presence updates and queued object updates for each presence are sent to clients |
1414 | if (m_frame % m_update_presences == 0) | 1437 | if (m_frame % m_update_presences == 0) |
1415 | m_sceneGraph.UpdatePresences(); | 1438 | m_sceneGraph.UpdatePresences(); |
1416 | 1439 | ||
1440 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1441 | // Objects queue their updates onto all scene presences | ||
1442 | if (m_frame % m_update_objects == 0) | ||
1443 | m_sceneGraph.UpdateObjectGroups(); | ||
1444 | |||
1417 | if (m_frame % m_update_coarse_locations == 0) | 1445 | if (m_frame % m_update_coarse_locations == 0) |
1418 | { | 1446 | { |
1419 | List<Vector3> coarseLocations; | 1447 | List<Vector3> coarseLocations; |
@@ -1920,14 +1948,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | /// <returns></returns> | 1948 | /// <returns></returns> |
1921 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1949 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1922 | { | 1950 | { |
1951 | |||
1952 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1953 | Vector3 wpos = Vector3.Zero; | ||
1954 | // Check for water surface intersection from above | ||
1955 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1956 | { | ||
1957 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1958 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1959 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1960 | wpos.Z = wheight; | ||
1961 | } | ||
1962 | |||
1923 | Vector3 pos = Vector3.Zero; | 1963 | Vector3 pos = Vector3.Zero; |
1924 | if (RayEndIsIntersection == (byte)1) | 1964 | if (RayEndIsIntersection == (byte)1) |
1925 | { | 1965 | { |
1926 | pos = RayEnd; | 1966 | pos = RayEnd; |
1927 | return pos; | ||
1928 | } | 1967 | } |
1929 | 1968 | else if (RayTargetID != UUID.Zero) | |
1930 | if (RayTargetID != UUID.Zero) | ||
1931 | { | 1969 | { |
1932 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1970 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1933 | 1971 | ||
@@ -1949,7 +1987,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1949 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1987 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1950 | 1988 | ||
1951 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1989 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1952 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1990 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1953 | float ScaleOffset = 0.5f; | 1991 | float ScaleOffset = 0.5f; |
1954 | 1992 | ||
1955 | // If we hit something | 1993 | // If we hit something |
@@ -1972,13 +2010,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | //pos.Z -= 0.25F; | 2010 | //pos.Z -= 0.25F; |
1973 | 2011 | ||
1974 | } | 2012 | } |
1975 | |||
1976 | return pos; | ||
1977 | } | 2013 | } |
1978 | else | 2014 | else |
1979 | { | 2015 | { |
1980 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2016 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1981 | |||
1982 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2017 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1983 | 2018 | ||
1984 | // Un-comment the following line to print the raytrace results to the console. | 2019 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1987,13 +2022,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | if (ei.HitTF) | 2022 | if (ei.HitTF) |
1988 | { | 2023 | { |
1989 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2024 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1990 | } else | 2025 | } |
2026 | else | ||
1991 | { | 2027 | { |
1992 | // fall back to our stupid functionality | 2028 | // fall back to our stupid functionality |
1993 | pos = RayEnd; | 2029 | pos = RayEnd; |
1994 | } | 2030 | } |
1995 | |||
1996 | return pos; | ||
1997 | } | 2031 | } |
1998 | } | 2032 | } |
1999 | else | 2033 | else |
@@ -2004,8 +2038,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2004 | //increase height so its above the ground. | 2038 | //increase height so its above the ground. |
2005 | //should be getting the normal of the ground at the rez point and using that? | 2039 | //should be getting the normal of the ground at the rez point and using that? |
2006 | pos.Z += scale.Z / 2f; | 2040 | pos.Z += scale.Z / 2f; |
2007 | return pos; | 2041 | // return pos; |
2008 | } | 2042 | } |
2043 | |||
2044 | // check against posible water intercept | ||
2045 | if (wpos.Z > pos.Z) pos = wpos; | ||
2046 | return pos; | ||
2009 | } | 2047 | } |
2010 | 2048 | ||
2011 | 2049 | ||
@@ -2138,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2138 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2176 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2139 | { | 2177 | { |
2140 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2178 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2141 | } | 2179 | } |
2142 | 2180 | ||
2143 | /// <summary> | 2181 | /// <summary> |
2144 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2182 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
@@ -3584,6 +3622,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | } | 3622 | } |
3585 | } | 3623 | } |
3586 | // Honor parcel landing type and position. | 3624 | // Honor parcel landing type and position. |
3625 | /* | ||
3626 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3587 | if (land != null) | 3627 | if (land != null) |
3588 | { | 3628 | { |
3589 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3629 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3591,6 +3631,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | agent.startpos = land.LandData.UserLocation; | 3631 | agent.startpos = land.LandData.UserLocation; |
3592 | } | 3632 | } |
3593 | } | 3633 | } |
3634 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3594 | } | 3635 | } |
3595 | 3636 | ||
3596 | return true; | 3637 | return true; |
@@ -3953,12 +3994,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3953 | return false; | 3994 | return false; |
3954 | } | 3995 | } |
3955 | 3996 | ||
3997 | public bool IncomingCloseAgent(UUID agentID) | ||
3998 | { | ||
3999 | return IncomingCloseAgent(agentID, false); | ||
4000 | } | ||
4001 | |||
4002 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4003 | { | ||
4004 | return IncomingCloseAgent(agentID, true); | ||
4005 | } | ||
4006 | |||
3956 | /// <summary> | 4007 | /// <summary> |
3957 | /// Tell a single agent to disconnect from the region. | 4008 | /// Tell a single agent to disconnect from the region. |
3958 | /// </summary> | 4009 | /// </summary> |
3959 | /// <param name="regionHandle"></param> | ||
3960 | /// <param name="agentID"></param> | 4010 | /// <param name="agentID"></param> |
3961 | public bool IncomingCloseAgent(UUID agentID) | 4011 | /// <param name="childOnly"></param> |
4012 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3962 | { | 4013 | { |
3963 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4014 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3964 | 4015 | ||
@@ -3970,7 +4021,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3970 | { | 4021 | { |
3971 | m_sceneGraph.removeUserCount(false); | 4022 | m_sceneGraph.removeUserCount(false); |
3972 | } | 4023 | } |
3973 | else | 4024 | else if (!childOnly) |
3974 | { | 4025 | { |
3975 | m_sceneGraph.removeUserCount(true); | 4026 | m_sceneGraph.removeUserCount(true); |
3976 | } | 4027 | } |
@@ -3986,9 +4037,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3986 | } | 4037 | } |
3987 | else | 4038 | else |
3988 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4039 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4040 | presence.ControllingClient.Close(false); | ||
4041 | } | ||
4042 | else if (!childOnly) | ||
4043 | { | ||
4044 | presence.ControllingClient.Close(true); | ||
3989 | } | 4045 | } |
3990 | |||
3991 | presence.ControllingClient.Close(); | ||
3992 | return true; | 4046 | return true; |
3993 | } | 4047 | } |
3994 | 4048 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c675322..a9ecde8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 673674d..80f9114 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 68 | ||
69 | #region Fields | 69 | #region Fields |
70 | 70 | ||
71 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 74 | ||
@@ -133,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 133 | ||
134 | protected internal void Close() | 134 | protected internal void Close() |
135 | { | 135 | { |
136 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
137 | { | 138 | { |
138 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
139 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
140 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
141 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
142 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
143 | 148 | ||
144 | lock (m_dictionary_lock) | 149 | lock (m_dictionary_lock) |
145 | { | 150 | { |
@@ -269,6 +274,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | protected internal bool AddRestoredSceneObject( | 274 | protected internal bool AddRestoredSceneObject( |
270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 275 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
271 | { | 276 | { |
277 | // KF: Check for out-of-region, move inside and make static. | ||
278 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
279 | sceneObject.RootPart.GroupPosition.Y, | ||
280 | sceneObject.RootPart.GroupPosition.Z); | ||
281 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
282 | npos.X > Constants.RegionSize || | ||
283 | npos.Y > Constants.RegionSize)) | ||
284 | { | ||
285 | if (npos.X < 0.0) npos.X = 1.0f; | ||
286 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
287 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
288 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
289 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
290 | |||
291 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
292 | { | ||
293 | part.GroupPosition = npos; | ||
294 | } | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
297 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
298 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
299 | } | ||
300 | |||
272 | if (!alreadyPersisted) | 301 | if (!alreadyPersisted) |
273 | { | 302 | { |
274 | sceneObject.ForceInventoryPersistence(); | 303 | sceneObject.ForceInventoryPersistence(); |
@@ -565,7 +594,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | 594 | ||
566 | Entities[presence.UUID] = presence; | 595 | Entities[presence.UUID] = presence; |
567 | 596 | ||
568 | lock (m_presenceLock) | 597 | m_scenePresencesLock.EnterWriteLock(); |
598 | try | ||
569 | { | 599 | { |
570 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
571 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -589,6 +619,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | m_scenePresenceMap = newmap; | 619 | m_scenePresenceMap = newmap; |
590 | m_scenePresenceArray = newlist; | 620 | m_scenePresenceArray = newlist; |
591 | } | 621 | } |
622 | finally | ||
623 | { | ||
624 | m_scenePresencesLock.ExitWriteLock(); | ||
625 | } | ||
592 | } | 626 | } |
593 | 627 | ||
594 | /// <summary> | 628 | /// <summary> |
@@ -603,7 +637,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | agentID); | 637 | agentID); |
604 | } | 638 | } |
605 | 639 | ||
606 | lock (m_presenceLock) | 640 | m_scenePresencesLock.EnterWriteLock(); |
641 | try | ||
607 | { | 642 | { |
608 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 643 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
609 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 644 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -624,6 +659,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
624 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 659 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
625 | } | 660 | } |
626 | } | 661 | } |
662 | finally | ||
663 | { | ||
664 | m_scenePresencesLock.ExitWriteLock(); | ||
665 | } | ||
627 | } | 666 | } |
628 | 667 | ||
629 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 668 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1501,10 +1540,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1501 | /// <param name="childPrims"></param> | 1540 | /// <param name="childPrims"></param> |
1502 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1541 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1503 | { | 1542 | { |
1543 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1544 | if (parentGroup == null) return; | ||
1504 | Monitor.Enter(m_updateLock); | 1545 | Monitor.Enter(m_updateLock); |
1546 | |||
1505 | try | 1547 | try |
1506 | { | 1548 | { |
1507 | SceneObjectGroup parentGroup = root.ParentGroup; | 1549 | parentGroup.areUpdatesSuspended = true; |
1508 | 1550 | ||
1509 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1551 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1510 | if (parentGroup != null) | 1552 | if (parentGroup != null) |
@@ -1543,12 +1585,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1543 | // occur on link to invoke this elsewhere (such as object selection) | 1585 | // occur on link to invoke this elsewhere (such as object selection) |
1544 | parentGroup.RootPart.CreateSelected = true; | 1586 | parentGroup.RootPart.CreateSelected = true; |
1545 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1587 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1546 | parentGroup.HasGroupChanged = true; | ||
1547 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1548 | |||
1549 | } | 1588 | } |
1550 | finally | 1589 | finally |
1551 | { | 1590 | { |
1591 | parentGroup.areUpdatesSuspended = false; | ||
1592 | parentGroup.HasGroupChanged = true; | ||
1593 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1552 | Monitor.Exit(m_updateLock); | 1594 | Monitor.Exit(m_updateLock); |
1553 | } | 1595 | } |
1554 | } | 1596 | } |
@@ -1585,11 +1627,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1585 | } | 1627 | } |
1586 | } | 1628 | } |
1587 | 1629 | ||
1588 | foreach (SceneObjectPart child in childParts) | 1630 | if (childParts.Count > 0) |
1589 | { | 1631 | { |
1590 | // Unlink all child parts from their groups | 1632 | try |
1591 | // | 1633 | { |
1592 | child.ParentGroup.DelinkFromGroup(child, true); | 1634 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1635 | foreach (SceneObjectPart child in childParts) | ||
1636 | { | ||
1637 | // Unlink all child parts from their groups | ||
1638 | // | ||
1639 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1640 | } | ||
1641 | } | ||
1642 | finally | ||
1643 | { | ||
1644 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1645 | } | ||
1593 | } | 1646 | } |
1594 | 1647 | ||
1595 | foreach (SceneObjectPart root in rootParts) | 1648 | foreach (SceneObjectPart root in rootParts) |
@@ -1613,10 +1666,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | if (numChildren > 1) | 1666 | if (numChildren > 1) |
1614 | sendEventsToRemainder = false; | 1667 | sendEventsToRemainder = false; |
1615 | 1668 | ||
1616 | foreach (SceneObjectPart p in newSet) | 1669 | if (newSet.Count > 0) |
1617 | { | 1670 | { |
1618 | if (p != group.RootPart) | 1671 | try |
1619 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1672 | { |
1673 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1674 | foreach (SceneObjectPart p in newSet) | ||
1675 | { | ||
1676 | if (p != group.RootPart) | ||
1677 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1678 | } | ||
1679 | } | ||
1680 | finally | ||
1681 | { | ||
1682 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1683 | } | ||
1620 | } | 1684 | } |
1621 | 1685 | ||
1622 | // If there is more than one prim remaining, we | 1686 | // If there is more than one prim remaining, we |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f7e46af..1149a20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e23f39f..c7d21bb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | |||
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | if (m_partsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_partsLock.ExitReadLock(); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | public void lockPartsForWrite(bool locked) | ||
165 | { | ||
166 | if (locked) | ||
167 | { | ||
168 | if (m_partsLock.RecursiveReadCount > 0) | ||
169 | { | ||
170 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
171 | m_partsLock.ExitReadLock(); | ||
172 | } | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
176 | m_partsLock.ExitWriteLock(); | ||
177 | } | ||
178 | |||
179 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
180 | { | ||
181 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
182 | if (m_partsLock.IsWriteLockHeld) | ||
183 | { | ||
184 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | if (m_partsLock.RecursiveWriteCount > 0) | ||
191 | { | ||
192 | m_partsLock.ExitWriteLock(); | ||
193 | } | ||
194 | } | ||
195 | } | ||
109 | 196 | ||
110 | public bool HasGroupChanged | 197 | public bool HasGroupChanged |
111 | { | 198 | { |
@@ -116,6 +203,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 203 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 204 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 205 | timeFirstChanged = DateTime.Now.Ticks; |
206 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
207 | { | ||
208 | if (m_rand == null) | ||
209 | { | ||
210 | byte[] val = new byte[16]; | ||
211 | m_rootPart.UUID.ToBytes(val, 0); | ||
212 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
213 | } | ||
214 | |||
215 | if (m_scene.GetRootAgentCount() == 0) | ||
216 | { | ||
217 | //If the region is empty, this change has been made by an automated process | ||
218 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
219 | |||
220 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
221 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
222 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
227 | //but add a random factor so we stagger the object persistance a little | ||
228 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
229 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
230 | } | ||
231 | } | ||
119 | } | 232 | } |
120 | m_hasGroupChanged = value; | 233 | m_hasGroupChanged = value; |
121 | } | 234 | } |
@@ -131,8 +244,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 244 | return false; |
132 | if (m_scene.ShuttingDown) | 245 | if (m_scene.ShuttingDown) |
133 | return true; | 246 | return true; |
247 | |||
248 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
249 | { | ||
250 | m_maxPersistTime = m_scene.m_persistAfter; | ||
251 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
252 | } | ||
253 | |||
134 | long currentTime = DateTime.Now.Ticks; | 254 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 255 | |
256 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
257 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
258 | |||
259 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 260 | return true; |
137 | return false; | 261 | return false; |
138 | } | 262 | } |
@@ -258,13 +382,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 382 | set |
259 | { | 383 | { |
260 | m_regionHandle = value; | 384 | m_regionHandle = value; |
261 | lock (m_parts) | 385 | lockPartsForRead(true); |
262 | { | 386 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 387 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 388 | { |
389 | |||
265 | part.RegionHandle = m_regionHandle; | 390 | part.RegionHandle = m_regionHandle; |
391 | |||
266 | } | 392 | } |
267 | } | 393 | } |
394 | lockPartsForRead(false); | ||
268 | } | 395 | } |
269 | } | 396 | } |
270 | 397 | ||
@@ -298,6 +425,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 425 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 426 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 427 | } |
428 | |||
429 | lockPartsForRead(true); | ||
430 | |||
301 | if (RootPart.GetStatusSandbox()) | 431 | if (RootPart.GetStatusSandbox()) |
302 | { | 432 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 433 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +435,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 435 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 436 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 437 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
438 | lockPartsForRead(false); | ||
308 | return; | 439 | return; |
309 | } | 440 | } |
310 | } | 441 | } |
311 | lock (m_parts) | 442 | |
443 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 444 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 445 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 446 | } |
318 | 447 | ||
448 | lockPartsForRead(false); | ||
449 | |||
319 | //if (m_rootPart.PhysActor != null) | 450 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 451 | //{ |
321 | //m_rootPart.PhysActor.Position = | 452 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 588 | /// </summary> |
458 | public SceneObjectGroup() | 589 | public SceneObjectGroup() |
459 | { | 590 | { |
591 | |||
460 | } | 592 | } |
461 | 593 | ||
462 | /// <summary> | 594 | /// <summary> |
@@ -473,7 +605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 605 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 606 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 607 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 608 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 609 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 610 | } |
479 | 611 | ||
@@ -504,13 +636,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 636 | ||
505 | public void SetFromItemID(UUID AssetId) | 637 | public void SetFromItemID(UUID AssetId) |
506 | { | 638 | { |
507 | lock (m_parts) | 639 | lockPartsForRead(true); |
508 | { | 640 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 641 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 642 | { |
643 | |||
511 | part.FromItemID = AssetId; | 644 | part.FromItemID = AssetId; |
645 | |||
512 | } | 646 | } |
513 | } | 647 | } |
648 | lockPartsForRead(false); | ||
514 | } | 649 | } |
515 | 650 | ||
516 | public UUID GetFromItemID() | 651 | public UUID GetFromItemID() |
@@ -579,10 +714,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 714 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 715 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 716 | ||
582 | lock (m_parts) | 717 | lockPartsForRead(true); |
583 | { | 718 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 719 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 720 | { |
721 | |||
586 | Vector3 partscale = part.Scale; | 722 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 723 | Vector3 partoffset = part.OffsetPosition; |
588 | 724 | ||
@@ -593,8 +729,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 729 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 730 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 731 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
732 | |||
596 | } | 733 | } |
597 | } | 734 | } |
735 | lockPartsForRead(false); | ||
736 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 737 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 738 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 739 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 749 | ||
611 | EntityIntersection result = new EntityIntersection(); | 750 | EntityIntersection result = new EntityIntersection(); |
612 | 751 | ||
613 | lock (m_parts) | 752 | lockPartsForRead(true); |
614 | { | 753 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 754 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 755 | { |
756 | |||
617 | // Temporary commented to stop compiler warning | 757 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 758 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 759 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +781,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 781 | result.distance = inter.distance; |
642 | } | 782 | } |
643 | } | 783 | } |
784 | |||
644 | } | 785 | } |
645 | } | 786 | } |
787 | lockPartsForRead(false); | ||
646 | return result; | 788 | return result; |
647 | } | 789 | } |
648 | 790 | ||
@@ -661,10 +803,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 803 | minY = 256f; |
662 | minZ = 8192f; | 804 | minZ = 8192f; |
663 | 805 | ||
664 | lock(m_parts); | 806 | lockPartsForRead(true); |
665 | { | 807 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 808 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 809 | { |
810 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 811 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 812 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 813 | Quaternion worldRot; |
@@ -723,6 +866,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 866 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 867 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 868 | ||
869 | |||
870 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 871 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 872 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 873 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1039 | minZ = backBottomLeft.Z; |
895 | } | 1040 | } |
896 | } | 1041 | } |
1042 | lockPartsForRead(false); | ||
897 | } | 1043 | } |
898 | 1044 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1045 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1075,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1075 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1076 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1077 | { |
1078 | SaveScriptedState(writer, false); | ||
1079 | } | ||
1080 | |||
1081 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1082 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1083 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1084 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1085 | ||
935 | // Capture script state while holding the lock | 1086 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1087 | lockPartsForRead(true); |
937 | { | 1088 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1089 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1090 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1091 | |
1092 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1093 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1094 | { |
943 | states.Add(itemid, pstates[itemid]); | 1095 | states.Add(itemid, pstates[itemid]); |
944 | } | 1096 | } |
1097 | |||
945 | } | 1098 | } |
946 | } | 1099 | } |
1100 | lockPartsForRead(false); | ||
947 | 1101 | ||
948 | if (states.Count > 0) | 1102 | if (states.Count > 0) |
949 | { | 1103 | { |
@@ -1112,13 +1266,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1266 | ||
1113 | public override void UpdateMovement() | 1267 | public override void UpdateMovement() |
1114 | { | 1268 | { |
1115 | lock (m_parts) | 1269 | lockPartsForRead(true); |
1116 | { | 1270 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1271 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1272 | { |
1273 | |||
1119 | part.UpdateMovement(); | 1274 | part.UpdateMovement(); |
1275 | |||
1120 | } | 1276 | } |
1121 | } | 1277 | } |
1278 | lockPartsForRead(false); | ||
1122 | } | 1279 | } |
1123 | 1280 | ||
1124 | public ushort GetTimeDilation() | 1281 | public ushort GetTimeDilation() |
@@ -1162,7 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1319 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1320 | public void AddPart(SceneObjectPart part) |
1164 | { | 1321 | { |
1165 | lock (m_parts) | 1322 | lockPartsForWrite(true); |
1166 | { | 1323 | { |
1167 | part.SetParent(this); | 1324 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1325 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1329 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1330 | RootPart.LinkNum = 1; |
1174 | } | 1331 | } |
1332 | lockPartsForWrite(false); | ||
1175 | } | 1333 | } |
1176 | 1334 | ||
1177 | /// <summary> | 1335 | /// <summary> |
@@ -1179,28 +1337,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1337 | /// </summary> |
1180 | private void UpdateParentIDs() | 1338 | private void UpdateParentIDs() |
1181 | { | 1339 | { |
1182 | lock (m_parts) | 1340 | lockPartsForRead(true); |
1183 | { | 1341 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1342 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1343 | { |
1344 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1345 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1346 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1347 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1348 | } |
1349 | |||
1190 | } | 1350 | } |
1191 | } | 1351 | } |
1352 | lockPartsForRead(false); | ||
1192 | } | 1353 | } |
1193 | 1354 | ||
1194 | public void RegenerateFullIDs() | 1355 | public void RegenerateFullIDs() |
1195 | { | 1356 | { |
1196 | lock (m_parts) | 1357 | lockPartsForRead(true); |
1197 | { | 1358 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1359 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1360 | { |
1361 | |||
1200 | part.UUID = UUID.Random(); | 1362 | part.UUID = UUID.Random(); |
1201 | 1363 | ||
1202 | } | 1364 | } |
1203 | } | 1365 | } |
1366 | lockPartsForRead(false); | ||
1204 | } | 1367 | } |
1205 | 1368 | ||
1206 | // helper provided for parts. | 1369 | // helper provided for parts. |
@@ -1281,27 +1444,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1444 | ||
1282 | DetachFromBackup(); | 1445 | DetachFromBackup(); |
1283 | 1446 | ||
1284 | lock (m_parts) | 1447 | lockPartsForRead(true); |
1448 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1449 | lockPartsForRead(false); | ||
1450 | |||
1451 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1452 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1453 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1454 | |
1455 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1456 | { | ||
1457 | if (sp.ParentID == LocalId) | ||
1290 | { | 1458 | { |
1291 | if (avatar.ParentID == LocalId) | 1459 | sp.StandUp(); |
1292 | { | 1460 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1461 | ||
1296 | if (!silent) | 1462 | if (!silent) |
1297 | { | 1463 | { |
1298 | part.UpdateFlag = 0; | 1464 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1465 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1466 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1467 | } |
1302 | }); | 1468 | }); |
1303 | } | 1469 | |
1304 | } | 1470 | } |
1471 | |||
1472 | |||
1305 | } | 1473 | } |
1306 | 1474 | ||
1307 | public void AddScriptLPS(int count) | 1475 | public void AddScriptLPS(int count) |
@@ -1326,17 +1494,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1494 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1495 | scriptEvents aggregateScriptEvents=0; |
1328 | 1496 | ||
1329 | lock (m_parts) | 1497 | lockPartsForRead(true); |
1330 | { | 1498 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1499 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1500 | { |
1501 | |||
1333 | if (part == null) | 1502 | if (part == null) |
1334 | continue; | 1503 | continue; |
1335 | if (part != RootPart) | 1504 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1505 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1506 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1507 | |||
1338 | } | 1508 | } |
1339 | } | 1509 | } |
1510 | lockPartsForRead(false); | ||
1340 | 1511 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1512 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1513 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1549,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1549 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1550 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1551 | { |
1381 | lock (m_parts) | 1552 | lockPartsForRead(true); |
1553 | |||
1554 | if (m_parts.Count > 1) | ||
1382 | { | 1555 | { |
1383 | if (m_parts.Count > 1) | 1556 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1557 | lockPartsForRead(false); | ||
1558 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1559 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1560 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1561 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1562 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1563 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1564 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1565 | } |
1393 | 1566 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1567 | } |
1568 | // Hack to get the physics scene geometries in the right spot | ||
1569 | ResetChildPrimPhysicsPositions(); | ||
1570 | } | ||
1571 | else | ||
1572 | { | ||
1573 | lockPartsForRead(false); | ||
1574 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1575 | } |
1402 | } | 1576 | } |
1403 | 1577 | ||
1404 | public void SetOwnerId(UUID userId) | 1578 | public void SetOwnerId(UUID userId) |
1405 | { | 1579 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1580 | ForEachPart(delegate(SceneObjectPart part) |
1581 | { | ||
1582 | |||
1583 | part.OwnerID = userId; | ||
1584 | |||
1585 | }); | ||
1407 | } | 1586 | } |
1408 | 1587 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1588 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1589 | { |
1411 | lock (m_parts) | 1590 | lockPartsForRead(true); |
1591 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1592 | lockPartsForRead(false); | ||
1593 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1594 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1595 | |
1414 | { | 1596 | whatToDo(part); |
1415 | whatToDo(part); | 1597 | |
1416 | } | ||
1417 | } | 1598 | } |
1418 | } | 1599 | } |
1419 | 1600 | ||
@@ -1511,15 +1692,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | RootPart.SendFullUpdate( | 1692 | RootPart.SendFullUpdate( |
1512 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1693 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1513 | 1694 | ||
1514 | lock (m_parts) | 1695 | lockPartsForRead(true); |
1515 | { | 1696 | { |
1516 | foreach (SceneObjectPart part in m_parts.Values) | 1697 | foreach (SceneObjectPart part in m_parts.Values) |
1517 | { | 1698 | { |
1699 | |||
1518 | if (part != RootPart) | 1700 | if (part != RootPart) |
1519 | part.SendFullUpdate( | 1701 | part.SendFullUpdate( |
1520 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1702 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1521 | } | 1703 | } |
1522 | } | 1704 | } |
1705 | lockPartsForRead(false); | ||
1523 | } | 1706 | } |
1524 | 1707 | ||
1525 | #region Copying | 1708 | #region Copying |
@@ -1588,10 +1771,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1771 | ||
1589 | List<SceneObjectPart> partList; | 1772 | List<SceneObjectPart> partList; |
1590 | 1773 | ||
1591 | lock (m_parts) | 1774 | lockPartsForRead(true); |
1592 | { | 1775 | |
1593 | partList = new List<SceneObjectPart>(m_parts.Values); | 1776 | partList = new List<SceneObjectPart>(m_parts.Values); |
1594 | } | 1777 | |
1778 | lockPartsForRead(false); | ||
1595 | 1779 | ||
1596 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1780 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1597 | { | 1781 | { |
@@ -1814,13 +1998,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | } | 1998 | } |
1815 | } | 1999 | } |
1816 | 2000 | ||
2001 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2002 | { | ||
2003 | SceneObjectPart rootpart = m_rootPart; | ||
2004 | if (rootpart != null) | ||
2005 | { | ||
2006 | if (IsAttachment) | ||
2007 | { | ||
2008 | /* | ||
2009 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2010 | if (avatar != null) | ||
2011 | { | ||
2012 | Rotate the Av? | ||
2013 | } */ | ||
2014 | } | ||
2015 | else | ||
2016 | { | ||
2017 | if (rootpart.PhysActor != null) | ||
2018 | { // APID must be implemented in your physics system for this to function. | ||
2019 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2020 | rootpart.PhysActor.APIDStrength = strength; | ||
2021 | rootpart.PhysActor.APIDDamping = damping; | ||
2022 | rootpart.PhysActor.APIDActive = true; | ||
2023 | } | ||
2024 | } | ||
2025 | } | ||
2026 | } | ||
2027 | |||
1817 | public void stopLookAt() | 2028 | public void stopLookAt() |
1818 | { | 2029 | { |
1819 | SceneObjectPart rootpart = m_rootPart; | 2030 | SceneObjectPart rootpart = m_rootPart; |
1820 | if (rootpart != null) | 2031 | if (rootpart != null) |
1821 | { | 2032 | { |
1822 | if (rootpart.PhysActor != null) | 2033 | if (rootpart.PhysActor != null) |
1823 | { | 2034 | { // APID must be implemented in your physics system for this to function. |
1824 | rootpart.PhysActor.APIDActive = false; | 2035 | rootpart.PhysActor.APIDActive = false; |
1825 | } | 2036 | } |
1826 | } | 2037 | } |
@@ -1888,10 +2099,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2099 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1889 | newPart.SetParent(this); | 2100 | newPart.SetParent(this); |
1890 | 2101 | ||
1891 | lock (m_parts) | 2102 | lockPartsForWrite(true); |
1892 | { | 2103 | { |
1893 | m_parts.Add(newPart.UUID, newPart); | 2104 | m_parts.Add(newPart.UUID, newPart); |
1894 | } | 2105 | } |
2106 | lockPartsForWrite(false); | ||
1895 | 2107 | ||
1896 | SetPartAsNonRoot(newPart); | 2108 | SetPartAsNonRoot(newPart); |
1897 | 2109 | ||
@@ -1954,7 +2166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2166 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1955 | // return; | 2167 | // return; |
1956 | 2168 | ||
1957 | lock (m_parts) | 2169 | lockPartsForRead(true); |
1958 | { | 2170 | { |
1959 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2171 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1960 | 2172 | ||
@@ -1974,9 +2186,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | { | 2186 | { |
1975 | if (!IsSelected) | 2187 | if (!IsSelected) |
1976 | part.UpdateLookAt(); | 2188 | part.UpdateLookAt(); |
2189 | |||
1977 | part.SendScheduledUpdates(); | 2190 | part.SendScheduledUpdates(); |
2191 | |||
1978 | } | 2192 | } |
1979 | } | 2193 | } |
2194 | lockPartsForRead(false); | ||
1980 | } | 2195 | } |
1981 | 2196 | ||
1982 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2197 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1985,27 +2200,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | 2200 | ||
1986 | RootPart.AddFullUpdateToAvatar(presence); | 2201 | RootPart.AddFullUpdateToAvatar(presence); |
1987 | 2202 | ||
1988 | lock (m_parts) | 2203 | lockPartsForRead(true); |
1989 | { | 2204 | { |
1990 | foreach (SceneObjectPart part in m_parts.Values) | 2205 | foreach (SceneObjectPart part in m_parts.Values) |
1991 | { | 2206 | { |
2207 | |||
1992 | if (part != RootPart) | 2208 | if (part != RootPart) |
1993 | part.AddFullUpdateToAvatar(presence); | 2209 | part.AddFullUpdateToAvatar(presence); |
2210 | |||
1994 | } | 2211 | } |
1995 | } | 2212 | } |
2213 | lockPartsForRead(false); | ||
1996 | } | 2214 | } |
1997 | 2215 | ||
1998 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2216 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1999 | { | 2217 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2218 | lockPartsForRead(true); |
2001 | 2219 | ||
2002 | lock (m_parts) | 2220 | foreach (SceneObjectPart part in m_parts.Values) |
2003 | { | 2221 | { |
2004 | foreach (SceneObjectPart part in m_parts.Values) | 2222 | part.AddTerseUpdateToAvatar(presence); |
2005 | { | ||
2006 | part.AddTerseUpdateToAvatar(presence); | ||
2007 | } | ||
2008 | } | 2223 | } |
2224 | |||
2225 | lockPartsForRead(false); | ||
2009 | } | 2226 | } |
2010 | 2227 | ||
2011 | /// <summary> | 2228 | /// <summary> |
@@ -2013,20 +2230,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | /// </summary> | 2230 | /// </summary> |
2014 | public void ScheduleGroupForFullUpdate() | 2231 | public void ScheduleGroupForFullUpdate() |
2015 | { | 2232 | { |
2016 | if (IsAttachment) | 2233 | //if (IsAttachment) |
2017 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); | 2234 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); |
2018 | 2235 | ||
2019 | checkAtTargets(); | 2236 | checkAtTargets(); |
2020 | RootPart.ScheduleFullUpdate(); | 2237 | RootPart.ScheduleFullUpdate(); |
2021 | 2238 | ||
2022 | lock (m_parts) | 2239 | lockPartsForRead(true); |
2023 | { | 2240 | { |
2024 | foreach (SceneObjectPart part in m_parts.Values) | 2241 | foreach (SceneObjectPart part in m_parts.Values) |
2025 | { | 2242 | { |
2243 | |||
2026 | if (part != RootPart) | 2244 | if (part != RootPart) |
2027 | part.ScheduleFullUpdate(); | 2245 | part.ScheduleFullUpdate(); |
2246 | |||
2028 | } | 2247 | } |
2029 | } | 2248 | } |
2249 | lockPartsForRead(false); | ||
2030 | } | 2250 | } |
2031 | 2251 | ||
2032 | /// <summary> | 2252 | /// <summary> |
@@ -2034,37 +2254,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | /// </summary> | 2254 | /// </summary> |
2035 | public void ScheduleGroupForTerseUpdate() | 2255 | public void ScheduleGroupForTerseUpdate() |
2036 | { | 2256 | { |
2037 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2257 | lockPartsForRead(true); |
2038 | 2258 | foreach (SceneObjectPart part in m_parts.Values) | |
2039 | lock (m_parts) | ||
2040 | { | 2259 | { |
2041 | foreach (SceneObjectPart part in m_parts.Values) | 2260 | part.ScheduleTerseUpdate(); |
2042 | { | ||
2043 | part.ScheduleTerseUpdate(); | ||
2044 | } | ||
2045 | } | 2261 | } |
2262 | |||
2263 | lockPartsForRead(false); | ||
2046 | } | 2264 | } |
2047 | 2265 | ||
2048 | /// <summary> | 2266 | /// <summary> |
2049 | /// Immediately send a full update for this scene object. | 2267 | /// Immediately send a full update for this scene object. |
2050 | /// </summary> | 2268 | /// </summary> |
2051 | public void SendGroupFullUpdate() | 2269 | public void SendGroupFullUpdate() |
2052 | { | 2270 | { |
2053 | if (IsDeleted) | 2271 | if (IsDeleted) |
2054 | return; | 2272 | return; |
2055 | 2273 | ||
2056 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2274 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2057 | 2275 | ||
2058 | RootPart.SendFullUpdateToAllClients(); | 2276 | RootPart.SendFullUpdateToAllClients(); |
2059 | 2277 | ||
2060 | lock (m_parts) | 2278 | lockPartsForRead(true); |
2061 | { | 2279 | { |
2062 | foreach (SceneObjectPart part in m_parts.Values) | 2280 | foreach (SceneObjectPart part in m_parts.Values) |
2063 | { | 2281 | { |
2282 | |||
2064 | if (part != RootPart) | 2283 | if (part != RootPart) |
2065 | part.SendFullUpdateToAllClients(); | 2284 | part.SendFullUpdateToAllClients(); |
2285 | |||
2066 | } | 2286 | } |
2067 | } | 2287 | } |
2288 | lockPartsForRead(false); | ||
2068 | } | 2289 | } |
2069 | 2290 | ||
2070 | /// <summary> | 2291 | /// <summary> |
@@ -2096,14 +2317,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2096 | { | 2317 | { |
2097 | if (IsDeleted) | 2318 | if (IsDeleted) |
2098 | return; | 2319 | return; |
2099 | 2320 | ||
2100 | lock (m_parts) | 2321 | lockPartsForRead(true); |
2101 | { | 2322 | { |
2102 | foreach (SceneObjectPart part in m_parts.Values) | 2323 | foreach (SceneObjectPart part in m_parts.Values) |
2103 | { | 2324 | { |
2104 | part.SendTerseUpdateToAllClients(); | 2325 | part.SendTerseUpdateToAllClients(); |
2105 | } | 2326 | } |
2106 | } | 2327 | } |
2328 | lockPartsForRead(false); | ||
2107 | } | 2329 | } |
2108 | 2330 | ||
2109 | #endregion | 2331 | #endregion |
@@ -2117,16 +2339,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | /// <returns>null if no child part with that linknum or child part</returns> | 2339 | /// <returns>null if no child part with that linknum or child part</returns> |
2118 | public SceneObjectPart GetLinkNumPart(int linknum) | 2340 | public SceneObjectPart GetLinkNumPart(int linknum) |
2119 | { | 2341 | { |
2120 | lock (m_parts) | 2342 | lockPartsForRead(true); |
2121 | { | 2343 | { |
2122 | foreach (SceneObjectPart part in m_parts.Values) | 2344 | foreach (SceneObjectPart part in m_parts.Values) |
2123 | { | 2345 | { |
2124 | if (part.LinkNum == linknum) | 2346 | if (part.LinkNum == linknum) |
2125 | { | 2347 | { |
2348 | lockPartsForRead(false); | ||
2126 | return part; | 2349 | return part; |
2127 | } | 2350 | } |
2128 | } | 2351 | } |
2129 | } | 2352 | } |
2353 | lockPartsForRead(false); | ||
2130 | 2354 | ||
2131 | return null; | 2355 | return null; |
2132 | } | 2356 | } |
@@ -2154,17 +2378,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | public SceneObjectPart GetChildPart(uint localID) | 2378 | public SceneObjectPart GetChildPart(uint localID) |
2155 | { | 2379 | { |
2156 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2380 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2157 | lock (m_parts) | 2381 | lockPartsForRead(true); |
2158 | { | 2382 | { |
2159 | foreach (SceneObjectPart part in m_parts.Values) | 2383 | foreach (SceneObjectPart part in m_parts.Values) |
2160 | { | 2384 | { |
2161 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2385 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2162 | if (part.LocalId == localID) | 2386 | if (part.LocalId == localID) |
2163 | { | 2387 | { |
2388 | lockPartsForRead(false); | ||
2164 | return part; | 2389 | return part; |
2165 | } | 2390 | } |
2166 | } | 2391 | } |
2167 | } | 2392 | } |
2393 | lockPartsForRead(false); | ||
2168 | 2394 | ||
2169 | return null; | 2395 | return null; |
2170 | } | 2396 | } |
@@ -2194,17 +2420,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2194 | public bool HasChildPrim(uint localID) | 2420 | public bool HasChildPrim(uint localID) |
2195 | { | 2421 | { |
2196 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2422 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2197 | lock (m_parts) | 2423 | lockPartsForRead(true); |
2198 | { | 2424 | { |
2199 | foreach (SceneObjectPart part in m_parts.Values) | 2425 | foreach (SceneObjectPart part in m_parts.Values) |
2200 | { | 2426 | { |
2201 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2427 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2202 | if (part.LocalId == localID) | 2428 | if (part.LocalId == localID) |
2203 | { | 2429 | { |
2430 | lockPartsForRead(false); | ||
2204 | return true; | 2431 | return true; |
2205 | } | 2432 | } |
2206 | } | 2433 | } |
2207 | } | 2434 | } |
2435 | lockPartsForRead(false); | ||
2208 | 2436 | ||
2209 | return false; | 2437 | return false; |
2210 | } | 2438 | } |
@@ -2254,53 +2482,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2254 | if (m_rootPart.LinkNum == 0) | 2482 | if (m_rootPart.LinkNum == 0) |
2255 | m_rootPart.LinkNum = 1; | 2483 | m_rootPart.LinkNum = 1; |
2256 | 2484 | ||
2257 | lock (m_parts) | 2485 | lockPartsForWrite(true); |
2258 | { | 2486 | |
2259 | m_parts.Add(linkPart.UUID, linkPart); | 2487 | m_parts.Add(linkPart.UUID, linkPart); |
2488 | |||
2489 | lockPartsForWrite(false); | ||
2260 | 2490 | ||
2261 | // Insert in terms of link numbers, the new links | 2491 | // Insert in terms of link numbers, the new links |
2262 | // before the current ones (with the exception of | 2492 | // before the current ones (with the exception of |
2263 | // the root prim. Shuffle the old ones up | 2493 | // the root prim. Shuffle the old ones up |
2264 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2494 | lockPartsForRead(true); |
2495 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2496 | { | ||
2497 | if (kvp.Value.LinkNum != 1) | ||
2265 | { | 2498 | { |
2266 | if (kvp.Value.LinkNum != 1) | 2499 | // Don't update root prim link number |
2267 | { | 2500 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2268 | // Don't update root prim link number | ||
2269 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2270 | } | ||
2271 | } | 2501 | } |
2502 | } | ||
2503 | lockPartsForRead(false); | ||
2272 | 2504 | ||
2273 | linkPart.LinkNum = 2; | 2505 | linkPart.LinkNum = 2; |
2274 | 2506 | ||
2275 | linkPart.SetParent(this); | 2507 | linkPart.SetParent(this); |
2276 | linkPart.CreateSelected = true; | 2508 | linkPart.CreateSelected = true; |
2277 | 2509 | ||
2278 | //if (linkPart.PhysActor != null) | 2510 | //if (linkPart.PhysActor != null) |
2279 | //{ | 2511 | //{ |
2280 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2512 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2281 | 2513 | ||
2282 | //linkPart.PhysActor = null; | 2514 | //linkPart.PhysActor = null; |
2283 | //} | 2515 | //} |
2284 | 2516 | ||
2285 | //TODO: rest of parts | 2517 | //TODO: rest of parts |
2286 | int linkNum = 3; | 2518 | int linkNum = 3; |
2287 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2519 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2520 | { | ||
2521 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2288 | { | 2522 | { |
2289 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2523 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2290 | { | ||
2291 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2292 | } | ||
2293 | part.ClearUndoState(); | ||
2294 | } | 2524 | } |
2525 | part.ClearUndoState(); | ||
2295 | } | 2526 | } |
2296 | 2527 | ||
2297 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2528 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2298 | objectGroup.m_isDeleted = true; | 2529 | objectGroup.m_isDeleted = true; |
2530 | |||
2531 | objectGroup.lockPartsForWrite(true); | ||
2299 | 2532 | ||
2300 | lock (objectGroup.m_parts) | 2533 | objectGroup.m_parts.Clear(); |
2301 | { | 2534 | |
2302 | objectGroup.m_parts.Clear(); | 2535 | objectGroup.lockPartsForWrite(false); |
2303 | } | ||
2304 | 2536 | ||
2305 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2537 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2306 | // objectGroup.m_rootPart = null; | 2538 | // objectGroup.m_rootPart = null; |
@@ -2370,11 +2602,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2370 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2602 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2371 | 2603 | ||
2372 | // Remove the part from this object | 2604 | // Remove the part from this object |
2373 | lock (m_parts) | 2605 | lockPartsForWrite(true); |
2374 | { | 2606 | { |
2375 | m_parts.Remove(linkPart.UUID); | 2607 | m_parts.Remove(linkPart.UUID); |
2376 | } | 2608 | } |
2377 | 2609 | lockPartsForWrite(false); | |
2610 | lockPartsForRead(true); | ||
2378 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2611 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2379 | RootPart.LinkNum = 0; | 2612 | RootPart.LinkNum = 0; |
2380 | else | 2613 | else |
@@ -2385,6 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2385 | p.LinkNum--; | 2618 | p.LinkNum--; |
2386 | } | 2619 | } |
2387 | } | 2620 | } |
2621 | lockPartsForRead(false); | ||
2388 | 2622 | ||
2389 | linkPart.ParentID = 0; | 2623 | linkPart.ParentID = 0; |
2390 | linkPart.LinkNum = 0; | 2624 | linkPart.LinkNum = 0; |
@@ -2706,9 +2940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2940 | ||
2707 | if (selectionPart != null) | 2941 | if (selectionPart != null) |
2708 | { | 2942 | { |
2709 | lock (m_parts) | 2943 | lockPartsForRead(true); |
2944 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2945 | lockPartsForRead(false); | ||
2946 | foreach (SceneObjectPart part in parts) | ||
2710 | { | 2947 | { |
2711 | foreach (SceneObjectPart part in m_parts.Values) | 2948 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2712 | { | 2949 | { |
2713 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2950 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2714 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2951 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2718,12 +2955,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2718 | break; | 2955 | break; |
2719 | } | 2956 | } |
2720 | } | 2957 | } |
2958 | } | ||
2721 | 2959 | ||
2722 | foreach (SceneObjectPart part in m_parts.Values) | 2960 | foreach (SceneObjectPart part in parts) |
2723 | { | 2961 | { |
2724 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2962 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2725 | } | ||
2726 | } | 2963 | } |
2964 | |||
2727 | } | 2965 | } |
2728 | } | 2966 | } |
2729 | 2967 | ||
@@ -2809,11 +3047,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | scale.Y = m_scene.m_maxNonphys; | 3047 | scale.Y = m_scene.m_maxNonphys; |
2810 | if (scale.Z > m_scene.m_maxNonphys) | 3048 | if (scale.Z > m_scene.m_maxNonphys) |
2811 | scale.Z = m_scene.m_maxNonphys; | 3049 | scale.Z = m_scene.m_maxNonphys; |
2812 | |||
2813 | SceneObjectPart part = GetChildPart(localID); | 3050 | SceneObjectPart part = GetChildPart(localID); |
2814 | if (part != null) | 3051 | if (part != null) |
2815 | { | 3052 | { |
2816 | part.Resize(scale); | ||
2817 | if (part.PhysActor != null) | 3053 | if (part.PhysActor != null) |
2818 | { | 3054 | { |
2819 | if (part.PhysActor.IsPhysical) | 3055 | if (part.PhysActor.IsPhysical) |
@@ -2828,7 +3064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | part.PhysActor.Size = scale; | 3064 | part.PhysActor.Size = scale; |
2829 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3065 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2830 | } | 3066 | } |
2831 | //if (part.UUID != m_rootPart.UUID) | 3067 | part.Resize(scale); |
2832 | 3068 | ||
2833 | HasGroupChanged = true; | 3069 | HasGroupChanged = true; |
2834 | ScheduleGroupForFullUpdate(); | 3070 | ScheduleGroupForFullUpdate(); |
@@ -2870,73 +3106,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | float y = (scale.Y / part.Scale.Y); | 3106 | float y = (scale.Y / part.Scale.Y); |
2871 | float z = (scale.Z / part.Scale.Z); | 3107 | float z = (scale.Z / part.Scale.Z); |
2872 | 3108 | ||
2873 | lock (m_parts) | 3109 | lockPartsForRead(true); |
3110 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2874 | { | 3111 | { |
2875 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3112 | foreach (SceneObjectPart obPart in m_parts.Values) |
2876 | { | 3113 | { |
2877 | foreach (SceneObjectPart obPart in m_parts.Values) | 3114 | if (obPart.UUID != m_rootPart.UUID) |
2878 | { | 3115 | { |
2879 | if (obPart.UUID != m_rootPart.UUID) | 3116 | Vector3 oldSize = new Vector3(obPart.Scale); |
2880 | { | 3117 | obPart.IgnoreUndoUpdate = true; |
2881 | obPart.IgnoreUndoUpdate = true; | ||
2882 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2883 | 3118 | ||
2884 | float f = 1.0f; | 3119 | float f = 1.0f; |
2885 | float a = 1.0f; | 3120 | float a = 1.0f; |
2886 | 3121 | ||
2887 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3122 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3123 | { | ||
3124 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2888 | { | 3125 | { |
2889 | if (oldSize.X*x > m_scene.m_maxPhys) | 3126 | f = m_scene.m_maxPhys / oldSize.X; |
2890 | { | 3127 | a = f / x; |
2891 | f = m_scene.m_maxPhys / oldSize.X; | 3128 | x *= a; |
2892 | a = f / x; | 3129 | y *= a; |
2893 | x *= a; | 3130 | z *= a; |
2894 | y *= a; | ||
2895 | z *= a; | ||
2896 | } | ||
2897 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2898 | { | ||
2899 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2900 | a = f / y; | ||
2901 | x *= a; | ||
2902 | y *= a; | ||
2903 | z *= a; | ||
2904 | } | ||
2905 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2906 | { | ||
2907 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2908 | a = f / z; | ||
2909 | x *= a; | ||
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | } | 3131 | } |
2914 | else | 3132 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2915 | { | 3133 | { |
2916 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3134 | f = m_scene.m_maxPhys / oldSize.Y; |
2917 | { | 3135 | a = f / y; |
2918 | f = m_scene.m_maxNonphys / oldSize.X; | 3136 | x *= a; |
2919 | a = f / x; | 3137 | y *= a; |
2920 | x *= a; | 3138 | z *= a; |
2921 | y *= a; | 3139 | } |
2922 | z *= a; | 3140 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2923 | } | 3141 | { |
2924 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3142 | f = m_scene.m_maxPhys / oldSize.Z; |
2925 | { | 3143 | a = f / z; |
2926 | f = m_scene.m_maxNonphys / oldSize.Y; | 3144 | x *= a; |
2927 | a = f / y; | 3145 | y *= a; |
2928 | x *= a; | 3146 | z *= a; |
2929 | y *= a; | 3147 | } |
2930 | z *= a; | 3148 | } |
2931 | } | 3149 | else |
2932 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3150 | { |
2933 | { | 3151 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2934 | f = m_scene.m_maxNonphys / oldSize.Z; | 3152 | { |
2935 | a = f / z; | 3153 | f = m_scene.m_maxNonphys / oldSize.X; |
2936 | x *= a; | 3154 | a = f / x; |
2937 | y *= a; | 3155 | x *= a; |
2938 | z *= a; | 3156 | y *= a; |
2939 | } | 3157 | z *= a; |
3158 | } | ||
3159 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3160 | { | ||
3161 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3162 | a = f / y; | ||
3163 | x *= a; | ||
3164 | y *= a; | ||
3165 | z *= a; | ||
3166 | } | ||
3167 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3168 | { | ||
3169 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3170 | a = f / z; | ||
3171 | x *= a; | ||
3172 | y *= a; | ||
3173 | z *= a; | ||
2940 | } | 3174 | } |
2941 | obPart.IgnoreUndoUpdate = false; | 3175 | obPart.IgnoreUndoUpdate = false; |
2942 | obPart.StoreUndoState(); | 3176 | obPart.StoreUndoState(); |
@@ -2944,6 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2944 | } | 3178 | } |
2945 | } | 3179 | } |
2946 | } | 3180 | } |
3181 | lockPartsForRead(false); | ||
2947 | 3182 | ||
2948 | Vector3 prevScale = part.Scale; | 3183 | Vector3 prevScale = part.Scale; |
2949 | prevScale.X *= x; | 3184 | prevScale.X *= x; |
@@ -2951,7 +3186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2951 | prevScale.Z *= z; | 3186 | prevScale.Z *= z; |
2952 | part.Resize(prevScale); | 3187 | part.Resize(prevScale); |
2953 | 3188 | ||
2954 | lock (m_parts) | 3189 | lockPartsForRead(true); |
2955 | { | 3190 | { |
2956 | foreach (SceneObjectPart obPart in m_parts.Values) | 3191 | foreach (SceneObjectPart obPart in m_parts.Values) |
2957 | { | 3192 | { |
@@ -2973,6 +3208,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2973 | obPart.StoreUndoState(); | 3208 | obPart.StoreUndoState(); |
2974 | } | 3209 | } |
2975 | } | 3210 | } |
3211 | lockPartsForRead(false); | ||
2976 | 3212 | ||
2977 | if (part.PhysActor != null) | 3213 | if (part.PhysActor != null) |
2978 | { | 3214 | { |
@@ -3075,7 +3311,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | axDiff *= Quaternion.Inverse(partRotation); | 3311 | axDiff *= Quaternion.Inverse(partRotation); |
3076 | diff = axDiff; | 3312 | diff = axDiff; |
3077 | 3313 | ||
3078 | lock (m_parts) | 3314 | lockPartsForRead(true); |
3079 | { | 3315 | { |
3080 | foreach (SceneObjectPart obPart in m_parts.Values) | 3316 | foreach (SceneObjectPart obPart in m_parts.Values) |
3081 | { | 3317 | { |
@@ -3085,6 +3321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | } | 3321 | } |
3086 | } | 3322 | } |
3087 | } | 3323 | } |
3324 | lockPartsForRead(false); | ||
3088 | 3325 | ||
3089 | AbsolutePosition = newPos; | 3326 | AbsolutePosition = newPos; |
3090 | 3327 | ||
@@ -3218,25 +3455,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3455 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3219 | } | 3456 | } |
3220 | 3457 | ||
3221 | lock (m_parts) | 3458 | lockPartsForRead(true); |
3459 | |||
3460 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3222 | { | 3461 | { |
3223 | foreach (SceneObjectPart prim in m_parts.Values) | 3462 | if (prim.UUID != m_rootPart.UUID) |
3224 | { | 3463 | { |
3225 | if (prim.UUID != m_rootPart.UUID) | 3464 | prim.IgnoreUndoUpdate = true; |
3226 | { | 3465 | Vector3 axPos = prim.OffsetPosition; |
3227 | prim.IgnoreUndoUpdate = true; | 3466 | axPos *= oldParentRot; |
3228 | Vector3 axPos = prim.OffsetPosition; | 3467 | axPos *= Quaternion.Inverse(axRot); |
3229 | axPos *= oldParentRot; | 3468 | prim.OffsetPosition = axPos; |
3230 | axPos *= Quaternion.Inverse(axRot); | 3469 | Quaternion primsRot = prim.RotationOffset; |
3231 | prim.OffsetPosition = axPos; | 3470 | Quaternion newRot = primsRot * oldParentRot; |
3232 | Quaternion primsRot = prim.RotationOffset; | 3471 | newRot *= Quaternion.Inverse(axRot); |
3233 | Quaternion newRot = primsRot * oldParentRot; | 3472 | prim.RotationOffset = newRot; |
3234 | newRot *= Quaternion.Inverse(axRot); | 3473 | prim.ScheduleTerseUpdate(); |
3235 | prim.RotationOffset = newRot; | ||
3236 | prim.ScheduleTerseUpdate(); | ||
3237 | } | ||
3238 | } | 3474 | } |
3239 | } | 3475 | } |
3476 | |||
3240 | foreach (SceneObjectPart childpart in Children.Values) | 3477 | foreach (SceneObjectPart childpart in Children.Values) |
3241 | { | 3478 | { |
3242 | if (childpart != m_rootPart) | 3479 | if (childpart != m_rootPart) |
@@ -3245,6 +3482,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | childpart.StoreUndoState(); | 3482 | childpart.StoreUndoState(); |
3246 | } | 3483 | } |
3247 | } | 3484 | } |
3485 | |||
3486 | lockPartsForRead(false); | ||
3487 | |||
3248 | m_rootPart.ScheduleTerseUpdate(); | 3488 | m_rootPart.ScheduleTerseUpdate(); |
3249 | } | 3489 | } |
3250 | 3490 | ||
@@ -3366,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | if (atTargets.Count > 0) | 3606 | if (atTargets.Count > 0) |
3367 | { | 3607 | { |
3368 | uint[] localids = new uint[0]; | 3608 | uint[] localids = new uint[0]; |
3369 | lock (m_parts) | 3609 | lockPartsForRead(true); |
3370 | { | 3610 | { |
3371 | localids = new uint[m_parts.Count]; | 3611 | localids = new uint[m_parts.Count]; |
3372 | int cntr = 0; | 3612 | int cntr = 0; |
@@ -3376,6 +3616,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | cntr++; | 3616 | cntr++; |
3377 | } | 3617 | } |
3378 | } | 3618 | } |
3619 | lockPartsForRead(false); | ||
3379 | 3620 | ||
3380 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3621 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3381 | { | 3622 | { |
@@ -3394,7 +3635,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3635 | { |
3395 | //trigger not_at_target | 3636 | //trigger not_at_target |
3396 | uint[] localids = new uint[0]; | 3637 | uint[] localids = new uint[0]; |
3397 | lock (m_parts) | 3638 | lockPartsForRead(true); |
3398 | { | 3639 | { |
3399 | localids = new uint[m_parts.Count]; | 3640 | localids = new uint[m_parts.Count]; |
3400 | int cntr = 0; | 3641 | int cntr = 0; |
@@ -3404,7 +3645,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | cntr++; | 3645 | cntr++; |
3405 | } | 3646 | } |
3406 | } | 3647 | } |
3407 | 3648 | lockPartsForRead(false); | |
3649 | |||
3408 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3650 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3409 | { | 3651 | { |
3410 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3652 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3445,7 +3687,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | if (atRotTargets.Count > 0) | 3687 | if (atRotTargets.Count > 0) |
3446 | { | 3688 | { |
3447 | uint[] localids = new uint[0]; | 3689 | uint[] localids = new uint[0]; |
3448 | lock (m_parts) | 3690 | lockPartsForRead(true); |
3691 | try | ||
3449 | { | 3692 | { |
3450 | localids = new uint[m_parts.Count]; | 3693 | localids = new uint[m_parts.Count]; |
3451 | int cntr = 0; | 3694 | int cntr = 0; |
@@ -3455,6 +3698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | cntr++; | 3698 | cntr++; |
3456 | } | 3699 | } |
3457 | } | 3700 | } |
3701 | finally | ||
3702 | { | ||
3703 | lockPartsForRead(false); | ||
3704 | } | ||
3458 | 3705 | ||
3459 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3706 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3460 | { | 3707 | { |
@@ -3473,7 +3720,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3473 | { | 3720 | { |
3474 | //trigger not_at_target | 3721 | //trigger not_at_target |
3475 | uint[] localids = new uint[0]; | 3722 | uint[] localids = new uint[0]; |
3476 | lock (m_parts) | 3723 | lockPartsForRead(true); |
3724 | try | ||
3477 | { | 3725 | { |
3478 | localids = new uint[m_parts.Count]; | 3726 | localids = new uint[m_parts.Count]; |
3479 | int cntr = 0; | 3727 | int cntr = 0; |
@@ -3483,6 +3731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3483 | cntr++; | 3731 | cntr++; |
3484 | } | 3732 | } |
3485 | } | 3733 | } |
3734 | finally | ||
3735 | { | ||
3736 | lockPartsForRead(false); | ||
3737 | } | ||
3486 | 3738 | ||
3487 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3739 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3488 | { | 3740 | { |
@@ -3496,19 +3748,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | public float GetMass() | 3748 | public float GetMass() |
3497 | { | 3749 | { |
3498 | float retmass = 0f; | 3750 | float retmass = 0f; |
3499 | lock (m_parts) | 3751 | lockPartsForRead(true); |
3500 | { | 3752 | { |
3501 | foreach (SceneObjectPart part in m_parts.Values) | 3753 | foreach (SceneObjectPart part in m_parts.Values) |
3502 | { | 3754 | { |
3503 | retmass += part.GetMass(); | 3755 | retmass += part.GetMass(); |
3504 | } | 3756 | } |
3505 | } | 3757 | } |
3758 | lockPartsForRead(false); | ||
3506 | return retmass; | 3759 | return retmass; |
3507 | } | 3760 | } |
3508 | 3761 | ||
3509 | public void CheckSculptAndLoad() | 3762 | public void CheckSculptAndLoad() |
3510 | { | 3763 | { |
3511 | lock (m_parts) | 3764 | lockPartsForRead(true); |
3512 | { | 3765 | { |
3513 | if (!IsDeleted) | 3766 | if (!IsDeleted) |
3514 | { | 3767 | { |
@@ -3533,6 +3786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | } | 3786 | } |
3534 | } | 3787 | } |
3535 | } | 3788 | } |
3789 | lockPartsForRead(false); | ||
3536 | } | 3790 | } |
3537 | 3791 | ||
3538 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3792 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3553,7 +3807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | /// <param name="client"></param> | 3807 | /// <param name="client"></param> |
3554 | public void SetGroup(UUID GroupID, IClientAPI client) | 3808 | public void SetGroup(UUID GroupID, IClientAPI client) |
3555 | { | 3809 | { |
3556 | lock (m_parts) | 3810 | lockPartsForRead(true); |
3557 | { | 3811 | { |
3558 | foreach (SceneObjectPart part in m_parts.Values) | 3812 | foreach (SceneObjectPart part in m_parts.Values) |
3559 | { | 3813 | { |
@@ -3563,6 +3817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | 3817 | ||
3564 | HasGroupChanged = true; | 3818 | HasGroupChanged = true; |
3565 | } | 3819 | } |
3820 | lockPartsForRead(false); | ||
3566 | 3821 | ||
3567 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3822 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3568 | // for the same object with very different properties. The caller must schedule the update. | 3823 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3584,11 +3839,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | 3839 | ||
3585 | public void SetAttachmentPoint(byte point) | 3840 | public void SetAttachmentPoint(byte point) |
3586 | { | 3841 | { |
3587 | lock (m_parts) | 3842 | lockPartsForRead(true); |
3588 | { | 3843 | { |
3589 | foreach (SceneObjectPart part in m_parts.Values) | 3844 | foreach (SceneObjectPart part in m_parts.Values) |
3590 | part.SetAttachmentPoint(point); | 3845 | part.SetAttachmentPoint(point); |
3591 | } | 3846 | } |
3847 | lockPartsForRead(false); | ||
3592 | } | 3848 | } |
3593 | 3849 | ||
3594 | #region ISceneObject | 3850 | #region ISceneObject |
@@ -3622,6 +3878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3622 | SetFromItemID(uuid); | 3878 | SetFromItemID(uuid); |
3623 | } | 3879 | } |
3624 | 3880 | ||
3881 | public void ResetOwnerChangeFlag() | ||
3882 | { | ||
3883 | ForEachPart(delegate(SceneObjectPart part) | ||
3884 | { | ||
3885 | part.ResetOwnerChangeFlag(); | ||
3886 | }); | ||
3887 | } | ||
3888 | |||
3625 | #endregion | 3889 | #endregion |
3626 | } | 3890 | } |
3627 | } | 3891 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 38b2dc2..b80a557 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -453,12 +454,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | } | 454 | } |
454 | 455 | ||
455 | /// <value> | 456 | /// <value> |
456 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 457 | /// Get the inventory list |
457 | /// </value> | 458 | /// </value> |
458 | public TaskInventoryDictionary TaskInventory | 459 | public TaskInventoryDictionary TaskInventory |
459 | { | 460 | { |
460 | get { return m_inventory.Items; } | 461 | get { |
461 | set { m_inventory.Items = value; } | 462 | return m_inventory.Items; |
463 | } | ||
464 | set { | ||
465 | m_inventory.Items = value; | ||
466 | } | ||
462 | } | 467 | } |
463 | 468 | ||
464 | public uint ObjectFlags | 469 | public uint ObjectFlags |
@@ -587,14 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | set { m_LoopSoundSlavePrims = value; } | 592 | set { m_LoopSoundSlavePrims = value; } |
588 | } | 593 | } |
589 | 594 | ||
590 | [XmlIgnore] | ||
591 | public Byte[] TextureAnimation | 595 | public Byte[] TextureAnimation |
592 | { | 596 | { |
593 | get { return m_TextureAnimation; } | 597 | get { return m_TextureAnimation; } |
594 | set { m_TextureAnimation = value; } | 598 | set { m_TextureAnimation = value; } |
595 | } | 599 | } |
596 | 600 | ||
597 | [XmlIgnore] | ||
598 | public Byte[] ParticleSystem | 601 | public Byte[] ParticleSystem |
599 | { | 602 | { |
600 | get { return m_particleSystem; } | 603 | get { return m_particleSystem; } |
@@ -648,7 +651,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
648 | set | 651 | set |
649 | { | 652 | { |
650 | m_groupPosition = value; | 653 | m_groupPosition = value; |
651 | |||
652 | PhysicsActor actor = PhysActor; | 654 | PhysicsActor actor = PhysActor; |
653 | if (actor != null) | 655 | if (actor != null) |
654 | { | 656 | { |
@@ -835,7 +837,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
835 | /// <summary></summary> | 837 | /// <summary></summary> |
836 | public Vector3 Acceleration | 838 | public Vector3 Acceleration |
837 | { | 839 | { |
838 | get { return m_acceleration; } | 840 | get |
841 | { | ||
842 | PhysicsActor actor = PhysActor; | ||
843 | if (actor != null) | ||
844 | { | ||
845 | m_acceleration = actor.Acceleration; | ||
846 | } | ||
847 | return m_acceleration; | ||
848 | } | ||
849 | |||
839 | set { m_acceleration = value; } | 850 | set { m_acceleration = value; } |
840 | } | 851 | } |
841 | 852 | ||
@@ -986,7 +997,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | if (IsAttachment) | 997 | if (IsAttachment) |
987 | return GroupPosition; | 998 | return GroupPosition; |
988 | 999 | ||
989 | return m_offsetPosition + m_groupPosition; } | 1000 | // return m_offsetPosition + m_groupPosition; } |
1001 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
990 | } | 1002 | } |
991 | 1003 | ||
992 | public SceneObjectGroup ParentGroup | 1004 | public SceneObjectGroup ParentGroup |
@@ -1137,6 +1149,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | get { return _flags; } | 1149 | get { return _flags; } |
1138 | set { _flags = value; } | 1150 | set { _flags = value; } |
1139 | } | 1151 | } |
1152 | |||
1153 | [XmlIgnore] | ||
1154 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1155 | { | ||
1156 | get { return m_occupied; } | ||
1157 | set { m_occupied = value; } | ||
1158 | } | ||
1140 | 1159 | ||
1141 | [XmlIgnore] | 1160 | [XmlIgnore] |
1142 | public UUID SitTargetAvatar | 1161 | public UUID SitTargetAvatar |
@@ -1212,14 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1212 | } | 1231 | } |
1213 | } | 1232 | } |
1214 | 1233 | ||
1215 | /// <summary> | ||
1216 | /// Clear all pending updates of parts to clients | ||
1217 | /// </summary> | ||
1218 | private void ClearUpdateSchedule() | ||
1219 | { | ||
1220 | m_updateFlag = 0; | ||
1221 | } | ||
1222 | |||
1223 | private void SendObjectPropertiesToClient(UUID AgentID) | 1234 | private void SendObjectPropertiesToClient(UUID AgentID) |
1224 | { | 1235 | { |
1225 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1236 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1727,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1727 | // which stops client-side interpolation of deactivated joint proxy objects. | 1738 | // which stops client-side interpolation of deactivated joint proxy objects. |
1728 | } | 1739 | } |
1729 | 1740 | ||
1730 | if (!UsePhysics && !isNew) | 1741 | if (!UsePhysics) |
1731 | { | 1742 | { |
1732 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | 1743 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the |
1733 | // prim still has velocity and continues to interpolate its position along the old | 1744 | // prim still has velocity and continues to interpolate its position along the old |
@@ -1962,12 +1973,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1962 | public Vector3 GetWorldPosition() | 1973 | public Vector3 GetWorldPosition() |
1963 | { | 1974 | { |
1964 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1975 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1965 | |||
1966 | Vector3 axPos = OffsetPosition; | 1976 | Vector3 axPos = OffsetPosition; |
1967 | |||
1968 | axPos *= parentRot; | 1977 | axPos *= parentRot; |
1969 | Vector3 translationOffsetPosition = axPos; | 1978 | Vector3 translationOffsetPosition = axPos; |
1970 | return GroupPosition + translationOffsetPosition; | 1979 | if(_parentID == 0) |
1980 | { | ||
1981 | return GroupPosition; | ||
1982 | } | ||
1983 | else | ||
1984 | { | ||
1985 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1986 | } | ||
1971 | } | 1987 | } |
1972 | 1988 | ||
1973 | /// <summary> | 1989 | /// <summary> |
@@ -1978,7 +1994,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | { | 1994 | { |
1979 | Quaternion newRot; | 1995 | Quaternion newRot; |
1980 | 1996 | ||
1981 | if (this.LinkNum == 0) | 1997 | if (this.LinkNum < 2) //KF Single or root prim |
1982 | { | 1998 | { |
1983 | newRot = RotationOffset; | 1999 | newRot = RotationOffset; |
1984 | } | 2000 | } |
@@ -2624,17 +2640,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2624 | //Trys to fetch sound id from prim's inventory. | 2640 | //Trys to fetch sound id from prim's inventory. |
2625 | //Prim's inventory doesn't support non script items yet | 2641 | //Prim's inventory doesn't support non script items yet |
2626 | 2642 | ||
2627 | lock (TaskInventory) | 2643 | TaskInventory.LockItemsForRead(true); |
2644 | |||
2645 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2628 | { | 2646 | { |
2629 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2647 | if (item.Value.Name == sound) |
2630 | { | 2648 | { |
2631 | if (item.Value.Name == sound) | 2649 | soundID = item.Value.ItemID; |
2632 | { | 2650 | break; |
2633 | soundID = item.Value.ItemID; | ||
2634 | break; | ||
2635 | } | ||
2636 | } | 2651 | } |
2637 | } | 2652 | } |
2653 | |||
2654 | TaskInventory.LockItemsForRead(false); | ||
2638 | } | 2655 | } |
2639 | 2656 | ||
2640 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2657 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2703,38 +2720,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2703 | 2720 | ||
2704 | public void RotLookAt(Quaternion target, float strength, float damping) | 2721 | public void RotLookAt(Quaternion target, float strength, float damping) |
2705 | { | 2722 | { |
2706 | rotLookAt(target, strength, damping); | 2723 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2707 | } | ||
2708 | |||
2709 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2710 | { | ||
2711 | if (IsAttachment) | ||
2712 | { | ||
2713 | /* | ||
2714 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2715 | if (avatar != null) | ||
2716 | { | ||
2717 | Rotate the Av? | ||
2718 | } */ | ||
2719 | } | ||
2720 | else | ||
2721 | { | ||
2722 | APIDDamp = damping; | ||
2723 | APIDStrength = strength; | ||
2724 | APIDTarget = target; | ||
2725 | } | ||
2726 | } | ||
2727 | |||
2728 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2729 | { | ||
2730 | APIDDamp = damp; | ||
2731 | APIDStrength = strength; | ||
2732 | APIDTarget = rot; | ||
2733 | } | ||
2734 | |||
2735 | public void stopLookAt() | ||
2736 | { | ||
2737 | APIDTarget = Quaternion.Identity; | ||
2738 | } | 2724 | } |
2739 | 2725 | ||
2740 | /// <summary> | 2726 | /// <summary> |
@@ -2746,7 +2732,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2746 | 2732 | ||
2747 | if (m_parentGroup != null) | 2733 | if (m_parentGroup != null) |
2748 | { | 2734 | { |
2749 | m_parentGroup.QueueForUpdateCheck(); | 2735 | if (!m_parentGroup.areUpdatesSuspended) |
2736 | { | ||
2737 | m_parentGroup.QueueForUpdateCheck(); | ||
2738 | } | ||
2750 | } | 2739 | } |
2751 | 2740 | ||
2752 | int timeNow = Util.UnixTimeSinceEpoch(); | 2741 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -2963,8 +2952,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | { | 2952 | { |
2964 | const float ROTATION_TOLERANCE = 0.01f; | 2953 | const float ROTATION_TOLERANCE = 0.01f; |
2965 | const float VELOCITY_TOLERANCE = 0.001f; | 2954 | const float VELOCITY_TOLERANCE = 0.001f; |
2966 | const float POSITION_TOLERANCE = 0.05f; | 2955 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2967 | const int TIME_MS_TOLERANCE = 3000; | 2956 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2968 | 2957 | ||
2969 | if (m_updateFlag == 1) | 2958 | if (m_updateFlag == 1) |
2970 | { | 2959 | { |
@@ -2978,7 +2967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2978 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2967 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2979 | { | 2968 | { |
2980 | AddTerseUpdateToAllAvatars(); | 2969 | AddTerseUpdateToAllAvatars(); |
2981 | ClearUpdateSchedule(); | 2970 | |
2982 | 2971 | ||
2983 | // This causes the Scene to 'poll' physical objects every couple of frames | 2972 | // This causes the Scene to 'poll' physical objects every couple of frames |
2984 | // bad, so it's been replaced by an event driven method. | 2973 | // bad, so it's been replaced by an event driven method. |
@@ -2996,16 +2985,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2996 | m_lastAngularVelocity = AngularVelocity; | 2985 | m_lastAngularVelocity = AngularVelocity; |
2997 | m_lastTerseSent = Environment.TickCount; | 2986 | m_lastTerseSent = Environment.TickCount; |
2998 | } | 2987 | } |
2988 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2989 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2999 | } | 2990 | } |
3000 | else | 2991 | else |
3001 | { | 2992 | { |
3002 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2993 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3003 | { | 2994 | { |
3004 | AddFullUpdateToAllAvatars(); | 2995 | AddFullUpdateToAllAvatars(); |
3005 | ClearUpdateSchedule(); | 2996 | m_updateFlag = 0; //Same here |
3006 | } | 2997 | } |
3007 | } | 2998 | } |
3008 | ClearUpdateSchedule(); | 2999 | m_updateFlag = 0; |
3009 | } | 3000 | } |
3010 | 3001 | ||
3011 | /// <summary> | 3002 | /// <summary> |
@@ -3032,17 +3023,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | if (!UUID.TryParse(sound, out soundID)) | 3023 | if (!UUID.TryParse(sound, out soundID)) |
3033 | { | 3024 | { |
3034 | // search sound file from inventory | 3025 | // search sound file from inventory |
3035 | lock (TaskInventory) | 3026 | TaskInventory.LockItemsForRead(true); |
3027 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3036 | { | 3028 | { |
3037 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3029 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3038 | { | 3030 | { |
3039 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3031 | soundID = item.Value.ItemID; |
3040 | { | 3032 | break; |
3041 | soundID = item.Value.ItemID; | ||
3042 | break; | ||
3043 | } | ||
3044 | } | 3033 | } |
3045 | } | 3034 | } |
3035 | TaskInventory.LockItemsForRead(false); | ||
3046 | } | 3036 | } |
3047 | 3037 | ||
3048 | if (soundID == UUID.Zero) | 3038 | if (soundID == UUID.Zero) |
@@ -3477,7 +3467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | 3467 | ||
3478 | public void StopLookAt() | 3468 | public void StopLookAt() |
3479 | { | 3469 | { |
3480 | m_parentGroup.stopLookAt(); | 3470 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3481 | 3471 | ||
3482 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3472 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3483 | } | 3473 | } |
@@ -4471,8 +4461,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4471 | { | 4461 | { |
4472 | m_shape.TextureEntry = textureEntry; | 4462 | m_shape.TextureEntry = textureEntry; |
4473 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4463 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4474 | 4464 | m_updateFlag = 1; | |
4475 | ParentGroup.HasGroupChanged = true; | 4465 | ParentGroup.HasGroupChanged = true; |
4466 | |||
4476 | //This is madness.. | 4467 | //This is madness.. |
4477 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4468 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4478 | //This is sparta | 4469 | //This is sparta |
@@ -4717,5 +4708,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4717 | Color color = Color; | 4708 | Color color = Color; |
4718 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4709 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4719 | } | 4710 | } |
4711 | |||
4712 | public void ResetOwnerChangeFlag() | ||
4713 | { | ||
4714 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4715 | |||
4716 | foreach (UUID itemID in inv) | ||
4717 | { | ||
4718 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4719 | item.OwnerChanged = false; | ||
4720 | Inventory.UpdateInventoryItem(item); | ||
4721 | } | ||
4722 | } | ||
4720 | } | 4723 | } |
4721 | } | 4724 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 866bb6e..c3cdca8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -45,6 +45,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
45 | 45 | ||
46 | private string m_inventoryFileName = String.Empty; | 46 | private string m_inventoryFileName = String.Empty; |
47 | private int m_inventoryFileNameSerial = 0; | 47 | private int m_inventoryFileNameSerial = 0; |
48 | |||
49 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
48 | 50 | ||
49 | /// <value> | 51 | /// <value> |
50 | /// The part to which the inventory belongs. | 52 | /// The part to which the inventory belongs. |
@@ -81,7 +83,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 83 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 84 | protected internal TaskInventoryDictionary Items |
83 | { | 85 | { |
84 | get { return m_items; } | 86 | get { |
87 | return m_items; | ||
88 | } | ||
85 | set | 89 | set |
86 | { | 90 | { |
87 | m_items = value; | 91 | m_items = value; |
@@ -117,22 +121,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 121 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 122 | public void ResetInventoryIDs() |
119 | { | 123 | { |
120 | lock (Items) | 124 | m_items.LockItemsForWrite(true); |
125 | |||
126 | if (0 == Items.Count) | ||
121 | { | 127 | { |
122 | if (0 == Items.Count) | 128 | m_items.LockItemsForWrite(false); |
123 | return; | 129 | return; |
130 | } | ||
124 | 131 | ||
125 | HasInventoryChanged = true; | 132 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 133 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 134 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 135 | Items.Clear(); |
129 | 136 | ||
130 | foreach (TaskInventoryItem item in items) | 137 | foreach (TaskInventoryItem item in items) |
131 | { | 138 | { |
132 | item.ResetIDs(m_part.UUID); | 139 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 140 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 141 | } |
142 | m_items.LockItemsForWrite(false); | ||
136 | } | 143 | } |
137 | 144 | ||
138 | /// <summary> | 145 | /// <summary> |
@@ -141,25 +148,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 148 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 149 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 150 | { |
144 | lock (Items) | 151 | m_items.LockItemsForWrite(true); |
152 | if (0 == Items.Count) | ||
145 | { | 153 | { |
146 | if (0 == Items.Count) | 154 | m_items.LockItemsForWrite(false); |
147 | { | 155 | return; |
148 | return; | 156 | } |
149 | } | ||
150 | 157 | ||
151 | HasInventoryChanged = true; | 158 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 159 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 160 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 161 | foreach (TaskInventoryItem item in items) |
162 | { | ||
163 | if (ownerId != item.OwnerID) | ||
155 | { | 164 | { |
156 | if (ownerId != item.OwnerID) | 165 | item.LastOwnerID = item.OwnerID; |
157 | { | 166 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 167 | } |
162 | } | 168 | } |
169 | m_items.LockItemsForWrite(false); | ||
163 | } | 170 | } |
164 | 171 | ||
165 | /// <summary> | 172 | /// <summary> |
@@ -168,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 175 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 176 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 177 | { |
171 | lock (Items) | 178 | m_items.LockItemsForWrite(true); |
179 | if (0 == Items.Count) | ||
172 | { | 180 | { |
173 | if (0 == Items.Count) | 181 | m_items.LockItemsForWrite(false); |
174 | { | 182 | return; |
175 | return; | 183 | } |
176 | } | ||
177 | 184 | ||
178 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 187 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 188 | foreach (TaskInventoryItem item in items) |
189 | { | ||
190 | if (groupID != item.GroupID) | ||
182 | { | 191 | { |
183 | if (groupID != item.GroupID) | 192 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 193 | } |
188 | } | 194 | } |
195 | m_items.LockItemsForWrite(false); | ||
189 | } | 196 | } |
190 | 197 | ||
191 | /// <summary> | 198 | /// <summary> |
@@ -193,14 +200,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 200 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 201 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 202 | { |
196 | lock (m_items) | 203 | Items.LockItemsForRead(true); |
204 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
205 | Items.LockItemsForRead(false); | ||
206 | foreach (TaskInventoryItem item in items) | ||
197 | { | 207 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 208 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 209 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 210 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 211 | } |
205 | } | 212 | } |
206 | } | 213 | } |
@@ -235,16 +242,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | /// </param> | 242 | /// </param> |
236 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 243 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
237 | { | 244 | { |
238 | lock (Items) | 245 | Items.LockItemsForRead(true); |
246 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
247 | Items.LockItemsForRead(false); | ||
248 | |||
249 | foreach (TaskInventoryItem item in items) | ||
239 | { | 250 | { |
240 | foreach (TaskInventoryItem item in Items.Values) | 251 | if ((int)InventoryType.LSL == item.InvType) |
241 | { | 252 | { |
242 | if ((int)InventoryType.LSL == item.InvType) | 253 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
243 | { | 254 | m_part.RemoveScriptEvents(item.ItemID); |
244 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
245 | } | ||
246 | } | 255 | } |
247 | } | 256 | } |
257 | |||
258 | |||
248 | } | 259 | } |
249 | 260 | ||
250 | /// <summary> | 261 | /// <summary> |
@@ -260,7 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
260 | // item.Name, item.ItemID, Name, UUID); | 271 | // item.Name, item.ItemID, Name, UUID); |
261 | 272 | ||
262 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
274 | { | ||
275 | StoreScriptError(item.ItemID, "no permission"); | ||
263 | return; | 276 | return; |
277 | } | ||
264 | 278 | ||
265 | m_part.AddFlag(PrimFlags.Scripted); | 279 | m_part.AddFlag(PrimFlags.Scripted); |
266 | 280 | ||
@@ -269,14 +283,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | if (stateSource == 1 && // Prim crossing | 283 | if (stateSource == 1 && // Prim crossing |
270 | m_part.ParentGroup.Scene.m_trustBinaries) | 284 | m_part.ParentGroup.Scene.m_trustBinaries) |
271 | { | 285 | { |
272 | lock (m_items) | 286 | m_items.LockItemsForWrite(true); |
273 | { | 287 | m_items[item.ItemID].PermsMask = 0; |
274 | m_items[item.ItemID].PermsMask = 0; | 288 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
275 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 289 | m_items.LockItemsForWrite(false); |
276 | } | ||
277 | |||
278 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 290 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
279 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 291 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
292 | StoreScriptErrors(item.ItemID, null); | ||
280 | m_part.ParentGroup.AddActiveScriptCount(1); | 293 | m_part.ParentGroup.AddActiveScriptCount(1); |
281 | m_part.ScheduleFullUpdate(); | 294 | m_part.ScheduleFullUpdate(); |
282 | return; | 295 | return; |
@@ -285,6 +298,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
286 | if (null == asset) | 299 | if (null == asset) |
287 | { | 300 | { |
301 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
302 | StoreScriptError(item.ItemID, msg); | ||
288 | m_log.ErrorFormat( | 303 | m_log.ErrorFormat( |
289 | "[PRIM INVENTORY]: " + | 304 | "[PRIM INVENTORY]: " + |
290 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 305 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -296,15 +311,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | if (m_part.ParentGroup.m_savedScriptState != null) | 311 | if (m_part.ParentGroup.m_savedScriptState != null) |
297 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 312 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
298 | 313 | ||
299 | lock (m_items) | 314 | m_items.LockItemsForWrite(true); |
300 | { | 315 | |
301 | m_items[item.ItemID].PermsMask = 0; | 316 | m_items[item.ItemID].PermsMask = 0; |
302 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 317 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
303 | } | 318 | |
319 | m_items.LockItemsForWrite(false); | ||
304 | 320 | ||
305 | string script = Utils.BytesToString(asset.Data); | 321 | string script = Utils.BytesToString(asset.Data); |
306 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 322 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
307 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 323 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
324 | StoreScriptErrors(item.ItemID, null); | ||
308 | m_part.ParentGroup.AddActiveScriptCount(1); | 325 | m_part.ParentGroup.AddActiveScriptCount(1); |
309 | m_part.ScheduleFullUpdate(); | 326 | m_part.ScheduleFullUpdate(); |
310 | } | 327 | } |
@@ -368,27 +385,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
368 | 385 | ||
369 | /// <summary> | 386 | /// <summary> |
370 | /// Start a script which is in this prim's inventory. | 387 | /// Start a script which is in this prim's inventory. |
388 | /// Some processing may occur in the background, but this routine returns asap. | ||
371 | /// </summary> | 389 | /// </summary> |
372 | /// <param name="itemId"> | 390 | /// <param name="itemId"> |
373 | /// A <see cref="UUID"/> | 391 | /// A <see cref="UUID"/> |
374 | /// </param> | 392 | /// </param> |
375 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
376 | { | 394 | { |
377 | lock (m_items) | 395 | lock (m_scriptErrors) |
396 | { | ||
397 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
398 | m_scriptErrors.Remove(itemId); | ||
399 | } | ||
400 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
401 | } | ||
402 | |||
403 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
404 | { | ||
405 | m_items.LockItemsForRead(true); | ||
406 | if (m_items.ContainsKey(itemId)) | ||
378 | { | 407 | { |
379 | if (m_items.ContainsKey(itemId)) | 408 | if (m_items.ContainsKey(itemId)) |
380 | { | 409 | { |
410 | m_items.LockItemsForRead(false); | ||
381 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 411 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
382 | } | 412 | } |
383 | else | 413 | else |
384 | { | 414 | { |
415 | m_items.LockItemsForRead(false); | ||
416 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
417 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
418 | StoreScriptError(itemId, msg); | ||
385 | m_log.ErrorFormat( | 419 | m_log.ErrorFormat( |
386 | "[PRIM INVENTORY]: " + | 420 | "[PRIM INVENTORY]: " + |
387 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 421 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
388 | itemId, m_part.Name, m_part.UUID, | ||
389 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
390 | } | 422 | } |
391 | } | 423 | } |
424 | else | ||
425 | { | ||
426 | m_items.LockItemsForRead(false); | ||
427 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
428 | StoreScriptError(itemId, msg); | ||
429 | m_log.ErrorFormat( | ||
430 | "[PRIM INVENTORY]: " + | ||
431 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
432 | } | ||
433 | |||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
438 | /// </summary> | ||
439 | /// <param name="itemId"> | ||
440 | /// A <see cref="UUID"/> | ||
441 | /// </param> | ||
442 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
443 | { | ||
444 | ArrayList errors; | ||
445 | |||
446 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
447 | // post any compilation/loading error messages | ||
448 | lock (m_scriptErrors) | ||
449 | { | ||
450 | m_scriptErrors[itemId] = null; | ||
451 | } | ||
452 | |||
453 | // Perform compilation/loading | ||
454 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
455 | |||
456 | // Wait for and retrieve any errors | ||
457 | lock (m_scriptErrors) | ||
458 | { | ||
459 | while ((errors = m_scriptErrors[itemId]) == null) | ||
460 | { | ||
461 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
462 | { | ||
463 | m_log.ErrorFormat( | ||
464 | "[PRIM INVENTORY]: " + | ||
465 | "timedout waiting for script {0} errors", itemId); | ||
466 | errors = m_scriptErrors[itemId]; | ||
467 | if (errors == null) | ||
468 | { | ||
469 | errors = new ArrayList(1); | ||
470 | errors.Add("timedout waiting for errors"); | ||
471 | } | ||
472 | break; | ||
473 | } | ||
474 | } | ||
475 | m_scriptErrors.Remove(itemId); | ||
476 | } | ||
477 | return errors; | ||
478 | } | ||
479 | |||
480 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
481 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
482 | { | ||
483 | lock (m_scriptErrors) | ||
484 | { | ||
485 | // If compilation/loading initiated via CreateScriptInstance(), | ||
486 | // it does not want the errors, so just get out | ||
487 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
488 | { | ||
489 | return; | ||
490 | } | ||
491 | |||
492 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
493 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
494 | if (errors != null) | ||
495 | { | ||
496 | m_scriptErrors[itemId] = errors; | ||
497 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
498 | return; | ||
499 | } | ||
500 | } | ||
501 | |||
502 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
503 | // the errors are yet, so retrieve them from the script engine. | ||
504 | // This may involve some waiting internal to GetScriptErrors(). | ||
505 | errors = GetScriptErrors(itemId); | ||
506 | |||
507 | // Get a default non-null value to indicate success. | ||
508 | if (errors == null) | ||
509 | { | ||
510 | errors = new ArrayList(); | ||
511 | } | ||
512 | |||
513 | // Post to CreateScriptInstanceEr() and wake it up | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = errors; | ||
517 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
518 | } | ||
519 | } | ||
520 | |||
521 | // Like StoreScriptErrors(), but just posts a single string message | ||
522 | private void StoreScriptError(UUID itemId, string message) | ||
523 | { | ||
524 | ArrayList errors = new ArrayList(1); | ||
525 | errors.Add(message); | ||
526 | StoreScriptErrors(itemId, errors); | ||
392 | } | 527 | } |
393 | 528 | ||
394 | /// <summary> | 529 | /// <summary> |
@@ -401,15 +536,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
401 | /// </param> | 536 | /// </param> |
402 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 537 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
403 | { | 538 | { |
404 | bool scriptPresent = false; | 539 | if (m_items.ContainsKey(itemId)) |
405 | |||
406 | lock (m_items) | ||
407 | { | ||
408 | if (m_items.ContainsKey(itemId)) | ||
409 | scriptPresent = true; | ||
410 | } | ||
411 | |||
412 | if (scriptPresent) | ||
413 | { | 540 | { |
414 | if (!sceneObjectBeingDeleted) | 541 | if (!sceneObjectBeingDeleted) |
415 | m_part.RemoveScriptEvents(itemId); | 542 | m_part.RemoveScriptEvents(itemId); |
@@ -435,11 +562,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
435 | /// <returns></returns> | 562 | /// <returns></returns> |
436 | private bool InventoryContainsName(string name) | 563 | private bool InventoryContainsName(string name) |
437 | { | 564 | { |
438 | foreach (TaskInventoryItem item in Items.Values) | 565 | m_items.LockItemsForRead(true); |
566 | foreach (TaskInventoryItem item in m_items.Values) | ||
439 | { | 567 | { |
440 | if (item.Name == name) | 568 | if (item.Name == name) |
569 | { | ||
570 | m_items.LockItemsForRead(false); | ||
441 | return true; | 571 | return true; |
572 | } | ||
442 | } | 573 | } |
574 | m_items.LockItemsForRead(false); | ||
443 | return false; | 575 | return false; |
444 | } | 576 | } |
445 | 577 | ||
@@ -481,13 +613,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | /// <param name="item"></param> | 613 | /// <param name="item"></param> |
482 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 614 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
483 | { | 615 | { |
484 | List<TaskInventoryItem> il; | 616 | m_items.LockItemsForRead(true); |
485 | 617 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
486 | lock (m_items) | 618 | m_items.LockItemsForRead(false); |
487 | { | ||
488 | il = new List<TaskInventoryItem>(m_items.Values); | ||
489 | } | ||
490 | |||
491 | foreach (TaskInventoryItem i in il) | 619 | foreach (TaskInventoryItem i in il) |
492 | { | 620 | { |
493 | if (i.Name == item.Name) | 621 | if (i.Name == item.Name) |
@@ -525,15 +653,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | item.Name = name; | 653 | item.Name = name; |
526 | item.GroupID = m_part.GroupID; | 654 | item.GroupID = m_part.GroupID; |
527 | 655 | ||
528 | lock (m_items) | 656 | m_items.LockItemsForWrite(true); |
529 | { | 657 | m_items.Add(item.ItemID, item); |
530 | m_items.Add(item.ItemID, item); | 658 | m_items.LockItemsForWrite(false); |
531 | |||
532 | if (allowedDrop) | 659 | if (allowedDrop) |
533 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 660 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
534 | else | 661 | else |
535 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 662 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
536 | } | 663 | |
537 | 664 | ||
538 | m_inventorySerial++; | 665 | m_inventorySerial++; |
539 | //m_inventorySerial += 2; | 666 | //m_inventorySerial += 2; |
@@ -550,14 +677,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
550 | /// <param name="items"></param> | 677 | /// <param name="items"></param> |
551 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 678 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
552 | { | 679 | { |
553 | lock (m_items) | 680 | m_items.LockItemsForWrite(true); |
681 | foreach (TaskInventoryItem item in items) | ||
554 | { | 682 | { |
555 | foreach (TaskInventoryItem item in items) | 683 | m_items.Add(item.ItemID, item); |
556 | { | 684 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
557 | m_items.Add(item.ItemID, item); | ||
558 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
559 | } | ||
560 | } | 685 | } |
686 | m_items.LockItemsForWrite(false); | ||
561 | 687 | ||
562 | m_inventorySerial++; | 688 | m_inventorySerial++; |
563 | } | 689 | } |
@@ -570,10 +696,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 696 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
571 | { | 697 | { |
572 | TaskInventoryItem item; | 698 | TaskInventoryItem item; |
573 | 699 | m_items.LockItemsForRead(true); | |
574 | lock (m_items) | 700 | m_items.TryGetValue(itemId, out item); |
575 | m_items.TryGetValue(itemId, out item); | 701 | m_items.LockItemsForRead(false); |
576 | |||
577 | return item; | 702 | return item; |
578 | } | 703 | } |
579 | 704 | ||
@@ -589,15 +714,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | { | 714 | { |
590 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 715 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
591 | 716 | ||
592 | lock (m_items) | 717 | m_items.LockItemsForRead(true); |
718 | |||
719 | foreach (TaskInventoryItem item in m_items.Values) | ||
593 | { | 720 | { |
594 | foreach (TaskInventoryItem item in m_items.Values) | 721 | if (item.Name == name) |
595 | { | 722 | items.Add(item); |
596 | if (item.Name == name) | ||
597 | items.Add(item); | ||
598 | } | ||
599 | } | 723 | } |
600 | 724 | ||
725 | m_items.LockItemsForRead(false); | ||
726 | |||
601 | return items; | 727 | return items; |
602 | } | 728 | } |
603 | 729 | ||
@@ -614,45 +740,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | 740 | ||
615 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 741 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
616 | { | 742 | { |
617 | lock(m_items) | 743 | m_items.LockItemsForWrite(true); |
744 | |||
745 | if (m_items.ContainsKey(item.ItemID)) | ||
618 | { | 746 | { |
619 | if (m_items.ContainsKey(item.ItemID)) | 747 | item.ParentID = m_part.UUID; |
748 | item.ParentPartID = m_part.UUID; | ||
749 | item.Flags = m_items[item.ItemID].Flags; | ||
750 | |||
751 | // If group permissions have been set on, check that the groupID is up to date in case it has | ||
752 | // changed since permissions were last set. | ||
753 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
754 | item.GroupID = m_part.GroupID; | ||
755 | |||
756 | if (item.AssetID == UUID.Zero) | ||
620 | { | 757 | { |
621 | if (m_items.ContainsKey(item.ItemID)) | 758 | item.AssetID = m_items[item.ItemID].AssetID; |
622 | { | 759 | } |
623 | item.ParentID = m_part.UUID; | 760 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
624 | item.ParentPartID = m_part.UUID; | 761 | { |
625 | item.Flags = m_items[item.ItemID].Flags; | 762 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
626 | 763 | ||
627 | // If group permissions have been set on, check that the groupID is up to date in case it has | 764 | if (presence != null) |
628 | // changed since permissions were last set. | ||
629 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
630 | item.GroupID = m_part.GroupID; | ||
631 | |||
632 | if (item.AssetID == UUID.Zero) | ||
633 | { | ||
634 | item.AssetID = m_items[item.ItemID].AssetID; | ||
635 | } | ||
636 | m_items[item.ItemID] = item; | ||
637 | m_inventorySerial++; | ||
638 | if (fireScriptEvents) | ||
639 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
640 | HasInventoryChanged = true; | ||
641 | m_part.ParentGroup.HasGroupChanged = true; | ||
642 | return true; | ||
643 | } | ||
644 | else | ||
645 | { | 765 | { |
646 | m_log.ErrorFormat( | 766 | presence.ControllingClient.SendAgentAlertMessage( |
647 | "[PRIM INVENTORY]: " + | 767 | "Notecard saved", false); |
648 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
649 | item.ItemID, m_part.Name, m_part.UUID, | ||
650 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
651 | } | 768 | } |
652 | |||
653 | } | 769 | } |
654 | return false; | 770 | |
771 | m_items[item.ItemID] = item; | ||
772 | m_inventorySerial++; | ||
773 | if (fireScriptEvents) | ||
774 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
775 | HasInventoryChanged = true; | ||
776 | m_part.ParentGroup.HasGroupChanged = true; | ||
777 | m_items.LockItemsForWrite(false); | ||
778 | return true; | ||
655 | } | 779 | } |
780 | else | ||
781 | { | ||
782 | m_log.ErrorFormat( | ||
783 | "[PRIM INVENTORY]: " + | ||
784 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
785 | item.ItemID, m_part.Name, m_part.UUID, | ||
786 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
787 | } | ||
788 | m_items.LockItemsForWrite(false); | ||
789 | |||
790 | return false; | ||
656 | } | 791 | } |
657 | 792 | ||
658 | /// <summary> | 793 | /// <summary> |
@@ -663,52 +798,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
663 | /// in this prim's inventory.</returns> | 798 | /// in this prim's inventory.</returns> |
664 | public int RemoveInventoryItem(UUID itemID) | 799 | public int RemoveInventoryItem(UUID itemID) |
665 | { | 800 | { |
666 | lock (m_items) | 801 | m_items.LockItemsForRead(true); |
802 | |||
803 | if (m_items.ContainsKey(itemID)) | ||
667 | { | 804 | { |
668 | if (m_items.ContainsKey(itemID)) | 805 | int type = m_items[itemID].InvType; |
806 | m_items.LockItemsForRead(false); | ||
807 | if (type == 10) // Script | ||
669 | { | 808 | { |
670 | int type = m_items[itemID].InvType; | 809 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
671 | if (type == 10) // Script | 810 | } |
672 | { | 811 | m_items.LockItemsForWrite(true); |
673 | m_part.RemoveScriptEvents(itemID); | 812 | m_items.Remove(itemID); |
674 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 813 | m_items.LockItemsForWrite(false); |
675 | } | 814 | m_inventorySerial++; |
676 | m_items.Remove(itemID); | 815 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
677 | m_inventorySerial++; | ||
678 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
679 | |||
680 | HasInventoryChanged = true; | ||
681 | m_part.ParentGroup.HasGroupChanged = true; | ||
682 | 816 | ||
683 | int scriptcount = 0; | 817 | HasInventoryChanged = true; |
684 | lock (m_items) | 818 | m_part.ParentGroup.HasGroupChanged = true; |
685 | { | ||
686 | foreach (TaskInventoryItem item in m_items.Values) | ||
687 | { | ||
688 | if (item.Type == 10) | ||
689 | { | ||
690 | scriptcount++; | ||
691 | } | ||
692 | } | ||
693 | } | ||
694 | 819 | ||
695 | if (scriptcount <= 0) | 820 | int scriptcount = 0; |
821 | m_items.LockItemsForRead(true); | ||
822 | foreach (TaskInventoryItem item in m_items.Values) | ||
823 | { | ||
824 | if (item.Type == 10) | ||
696 | { | 825 | { |
697 | m_part.RemFlag(PrimFlags.Scripted); | 826 | scriptcount++; |
698 | } | 827 | } |
699 | |||
700 | m_part.ScheduleFullUpdate(); | ||
701 | |||
702 | return type; | ||
703 | } | 828 | } |
704 | else | 829 | m_items.LockItemsForRead(false); |
830 | |||
831 | |||
832 | if (scriptcount <= 0) | ||
705 | { | 833 | { |
706 | m_log.ErrorFormat( | 834 | m_part.RemFlag(PrimFlags.Scripted); |
707 | "[PRIM INVENTORY]: " + | ||
708 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
709 | itemID, m_part.Name, m_part.UUID, | ||
710 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
711 | } | 835 | } |
836 | |||
837 | m_part.ScheduleFullUpdate(); | ||
838 | |||
839 | return type; | ||
840 | } | ||
841 | else | ||
842 | { | ||
843 | m_items.LockItemsForRead(false); | ||
844 | m_log.ErrorFormat( | ||
845 | "[PRIM INVENTORY]: " + | ||
846 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
847 | itemID, m_part.Name, m_part.UUID); | ||
712 | } | 848 | } |
713 | 849 | ||
714 | return -1; | 850 | return -1; |
@@ -762,53 +898,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // isn't available (such as drag from prim inventory to agent inventory) | 898 | // isn't available (such as drag from prim inventory to agent inventory) |
763 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 899 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
764 | 900 | ||
765 | lock (m_items) | 901 | m_items.LockItemsForRead(true); |
902 | |||
903 | foreach (TaskInventoryItem item in m_items.Values) | ||
766 | { | 904 | { |
767 | foreach (TaskInventoryItem item in m_items.Values) | 905 | UUID ownerID = item.OwnerID; |
768 | { | 906 | uint everyoneMask = 0; |
769 | UUID ownerID = item.OwnerID; | 907 | uint baseMask = item.BasePermissions; |
770 | uint everyoneMask = 0; | 908 | uint ownerMask = item.CurrentPermissions; |
771 | uint baseMask = item.BasePermissions; | 909 | uint groupMask = item.GroupPermissions; |
772 | uint ownerMask = item.CurrentPermissions; | ||
773 | uint groupMask = item.GroupPermissions; | ||
774 | 910 | ||
775 | invString.AddItemStart(); | 911 | invString.AddItemStart(); |
776 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 912 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
777 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 913 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
778 | 914 | ||
779 | invString.AddPermissionsStart(); | 915 | invString.AddPermissionsStart(); |
780 | 916 | ||
781 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 917 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
782 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 918 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
783 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 919 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); |
784 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 920 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
785 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 921 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
786 | 922 | ||
787 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 923 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
788 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 924 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
789 | 925 | ||
790 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 926 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
791 | 927 | ||
792 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 928 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
793 | invString.AddSectionEnd(); | 929 | invString.AddSectionEnd(); |
794 | 930 | ||
795 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 931 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
796 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 932 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
797 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 933 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
798 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 934 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
799 | 935 | ||
800 | invString.AddSaleStart(); | 936 | invString.AddSaleStart(); |
801 | invString.AddNameValueLine("sale_type", "not"); | 937 | invString.AddNameValueLine("sale_type", "not"); |
802 | invString.AddNameValueLine("sale_price", "0"); | 938 | invString.AddNameValueLine("sale_price", "0"); |
803 | invString.AddSectionEnd(); | 939 | invString.AddSectionEnd(); |
804 | 940 | ||
805 | invString.AddNameValueLine("name", item.Name + "|"); | 941 | invString.AddNameValueLine("name", item.Name + "|"); |
806 | invString.AddNameValueLine("desc", item.Description + "|"); | 942 | invString.AddNameValueLine("desc", item.Description + "|"); |
807 | 943 | ||
808 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 944 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
809 | invString.AddSectionEnd(); | 945 | invString.AddSectionEnd(); |
810 | } | ||
811 | } | 946 | } |
947 | int count = m_items.Count; | ||
948 | m_items.LockItemsForRead(false); | ||
812 | 949 | ||
813 | fileData = Utils.StringToBytes(invString.BuildString); | 950 | fileData = Utils.StringToBytes(invString.BuildString); |
814 | 951 | ||
@@ -829,10 +966,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
829 | { | 966 | { |
830 | if (HasInventoryChanged) | 967 | if (HasInventoryChanged) |
831 | { | 968 | { |
832 | lock (Items) | 969 | Items.LockItemsForRead(true); |
833 | { | 970 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
834 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 971 | Items.LockItemsForRead(false); |
835 | } | ||
836 | 972 | ||
837 | HasInventoryChanged = false; | 973 | HasInventoryChanged = false; |
838 | } | 974 | } |
@@ -901,90 +1037,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | { | 1037 | { |
902 | uint mask=0x7fffffff; | 1038 | uint mask=0x7fffffff; |
903 | 1039 | ||
904 | lock (m_items) | 1040 | foreach (TaskInventoryItem item in m_items.Values) |
905 | { | 1041 | { |
906 | foreach (TaskInventoryItem item in m_items.Values) | 1042 | if (item.InvType != (int)InventoryType.Object) |
907 | { | 1043 | { |
908 | if (item.InvType != (int)InventoryType.Object) | 1044 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
909 | { | 1045 | mask &= ~((uint)PermissionMask.Copy >> 13); |
910 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1046 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
911 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1047 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1048 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
913 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1049 | mask &= ~((uint)PermissionMask.Modify >> 13); |
914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1050 | } |
915 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1051 | else |
916 | } | 1052 | { |
917 | else | 1053 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
918 | { | 1054 | mask &= ~((uint)PermissionMask.Copy >> 13); |
919 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1055 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
920 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1056 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1057 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
922 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1058 | mask &= ~((uint)PermissionMask.Modify >> 13); |
923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
924 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
925 | } | ||
926 | |||
927 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
928 | mask &= ~(uint)PermissionMask.Copy; | ||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Transfer; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Modify; | ||
933 | } | 1059 | } |
1060 | |||
1061 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1062 | mask &= ~(uint)PermissionMask.Copy; | ||
1063 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1064 | mask &= ~(uint)PermissionMask.Transfer; | ||
1065 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1066 | mask &= ~(uint)PermissionMask.Modify; | ||
934 | } | 1067 | } |
935 | |||
936 | return mask; | 1068 | return mask; |
937 | } | 1069 | } |
938 | 1070 | ||
939 | public void ApplyNextOwnerPermissions() | 1071 | public void ApplyNextOwnerPermissions() |
940 | { | 1072 | { |
941 | lock (m_items) | 1073 | foreach (TaskInventoryItem item in m_items.Values) |
942 | { | 1074 | { |
943 | foreach (TaskInventoryItem item in m_items.Values) | 1075 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
944 | { | 1076 | { |
945 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1077 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
946 | { | 1078 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
947 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1079 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
948 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1080 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1081 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
950 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
951 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1083 | item.CurrentPermissions |= 8; |
952 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
953 | item.CurrentPermissions |= 8; | ||
954 | } | ||
955 | item.CurrentPermissions &= item.NextPermissions; | ||
956 | item.BasePermissions &= item.NextPermissions; | ||
957 | item.EveryonePermissions &= item.NextPermissions; | ||
958 | item.OwnerChanged = true; | ||
959 | } | 1084 | } |
1085 | item.OwnerChanged = true; | ||
1086 | item.CurrentPermissions &= item.NextPermissions; | ||
1087 | item.BasePermissions &= item.NextPermissions; | ||
1088 | item.EveryonePermissions &= item.NextPermissions; | ||
960 | } | 1089 | } |
961 | } | 1090 | } |
962 | 1091 | ||
963 | public void ApplyGodPermissions(uint perms) | 1092 | public void ApplyGodPermissions(uint perms) |
964 | { | 1093 | { |
965 | lock (m_items) | 1094 | foreach (TaskInventoryItem item in m_items.Values) |
966 | { | 1095 | { |
967 | foreach (TaskInventoryItem item in m_items.Values) | 1096 | item.CurrentPermissions = perms; |
968 | { | 1097 | item.BasePermissions = perms; |
969 | item.CurrentPermissions = perms; | ||
970 | item.BasePermissions = perms; | ||
971 | } | ||
972 | } | 1098 | } |
973 | } | 1099 | } |
974 | 1100 | ||
975 | public bool ContainsScripts() | 1101 | public bool ContainsScripts() |
976 | { | 1102 | { |
977 | lock (m_items) | 1103 | foreach (TaskInventoryItem item in m_items.Values) |
978 | { | 1104 | { |
979 | foreach (TaskInventoryItem item in m_items.Values) | 1105 | if (item.InvType == (int)InventoryType.LSL) |
980 | { | 1106 | { |
981 | if (item.InvType == (int)InventoryType.LSL) | 1107 | return true; |
982 | { | ||
983 | return true; | ||
984 | } | ||
985 | } | 1108 | } |
986 | } | 1109 | } |
987 | |||
988 | return false; | 1110 | return false; |
989 | } | 1111 | } |
990 | 1112 | ||
@@ -992,46 +1114,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
992 | { | 1114 | { |
993 | List<UUID> ret = new List<UUID>(); | 1115 | List<UUID> ret = new List<UUID>(); |
994 | 1116 | ||
995 | lock (m_items) | 1117 | foreach (TaskInventoryItem item in m_items.Values) |
996 | { | 1118 | ret.Add(item.ItemID); |
997 | foreach (TaskInventoryItem item in m_items.Values) | ||
998 | ret.Add(item.ItemID); | ||
999 | } | ||
1000 | 1119 | ||
1001 | return ret; | 1120 | return ret; |
1002 | } | 1121 | } |
1003 | 1122 | ||
1004 | public Dictionary<UUID, string> GetScriptStates() | 1123 | public Dictionary<UUID, string> GetScriptStates() |
1005 | { | 1124 | { |
1125 | return GetScriptStates(false); | ||
1126 | } | ||
1127 | |||
1128 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1129 | { | ||
1006 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1130 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1007 | 1131 | ||
1008 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1132 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1009 | if (engines == null) // No engine at all | 1133 | if (engines == null) // No engine at all |
1010 | return ret; | 1134 | return ret; |
1011 | 1135 | ||
1012 | lock (m_items) | 1136 | foreach (TaskInventoryItem item in m_items.Values) |
1013 | { | 1137 | { |
1014 | foreach (TaskInventoryItem item in m_items.Values) | 1138 | if (item.InvType == (int)InventoryType.LSL) |
1015 | { | 1139 | { |
1016 | if (item.InvType == (int)InventoryType.LSL) | 1140 | foreach (IScriptModule e in engines) |
1017 | { | 1141 | { |
1018 | foreach (IScriptModule e in engines) | 1142 | if (e != null) |
1019 | { | 1143 | { |
1020 | if (e != null) | 1144 | string n = e.GetXMLState(item.ItemID); |
1145 | if (n != String.Empty) | ||
1021 | { | 1146 | { |
1022 | string n = e.GetXMLState(item.ItemID); | 1147 | if (oldIDs) |
1023 | if (n != String.Empty) | 1148 | { |
1149 | if (!ret.ContainsKey(item.OldItemID)) | ||
1150 | ret[item.OldItemID] = n; | ||
1151 | } | ||
1152 | else | ||
1024 | { | 1153 | { |
1025 | if (!ret.ContainsKey(item.ItemID)) | 1154 | if (!ret.ContainsKey(item.ItemID)) |
1026 | ret[item.ItemID] = n; | 1155 | ret[item.ItemID] = n; |
1027 | break; | ||
1028 | } | 1156 | } |
1157 | break; | ||
1029 | } | 1158 | } |
1030 | } | 1159 | } |
1031 | } | 1160 | } |
1032 | } | 1161 | } |
1033 | } | 1162 | } |
1034 | |||
1035 | return ret; | 1163 | return ret; |
1036 | } | 1164 | } |
1037 | 1165 | ||
@@ -1041,25 +1169,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | if (engines == null) | 1169 | if (engines == null) |
1042 | return; | 1170 | return; |
1043 | 1171 | ||
1044 | lock (m_items) | 1172 | |
1173 | Items.LockItemsForRead(true); | ||
1174 | |||
1175 | foreach (TaskInventoryItem item in m_items.Values) | ||
1045 | { | 1176 | { |
1046 | foreach (TaskInventoryItem item in m_items.Values) | 1177 | if (item.InvType == (int)InventoryType.LSL) |
1047 | { | 1178 | { |
1048 | if (item.InvType == (int)InventoryType.LSL) | 1179 | foreach (IScriptModule engine in engines) |
1049 | { | 1180 | { |
1050 | foreach (IScriptModule engine in engines) | 1181 | if (engine != null) |
1051 | { | 1182 | { |
1052 | if (engine != null) | 1183 | if (item.OwnerChanged) |
1053 | { | 1184 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1054 | if (item.OwnerChanged) | 1185 | item.OwnerChanged = false; |
1055 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1186 | engine.ResumeScript(item.ItemID); |
1056 | item.OwnerChanged = false; | ||
1057 | engine.ResumeScript(item.ItemID); | ||
1058 | } | ||
1059 | } | 1187 | } |
1060 | } | 1188 | } |
1061 | } | 1189 | } |
1062 | } | 1190 | } |
1191 | |||
1192 | Items.LockItemsForRead(false); | ||
1063 | } | 1193 | } |
1064 | } | 1194 | } |
1065 | } | 1195 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6c119c2..d4fc6cd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -73,7 +74,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 74 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 75 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 76 | // } |
76 | 77 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 79 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 80 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 97 | public UUID currentParcelUUID = UUID.Zero; |
95 | 98 | ||
@@ -123,8 +126,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 126 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 127 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 128 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 129 | ||
130 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
131 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
127 | private Vector3 m_lastPosition; | 132 | private Vector3 m_lastPosition; |
133 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 134 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 135 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 136 | //private int m_lastTerseSent; |
@@ -157,7 +163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | private int m_perfMonMS; | 163 | private int m_perfMonMS; |
158 | 164 | ||
159 | private bool m_setAlwaysRun; | 165 | private bool m_setAlwaysRun; |
160 | |||
161 | private bool m_forceFly; | 166 | private bool m_forceFly; |
162 | private bool m_flyDisabled; | 167 | private bool m_flyDisabled; |
163 | 168 | ||
@@ -181,7 +186,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | protected RegionInfo m_regionInfo; | 186 | protected RegionInfo m_regionInfo; |
182 | protected ulong crossingFromRegion; | 187 | protected ulong crossingFromRegion; |
183 | 188 | ||
184 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 189 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
190 | private bool m_isNudging = false; | ||
185 | 191 | ||
186 | // Position of agent's camera in world (region cordinates) | 192 | // Position of agent's camera in world (region cordinates) |
187 | protected Vector3 m_CameraCenter; | 193 | protected Vector3 m_CameraCenter; |
@@ -206,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_autopilotMoving; | 212 | private bool m_autopilotMoving; |
207 | private Vector3 m_autoPilotTarget; | 213 | private Vector3 m_autoPilotTarget; |
208 | private bool m_sitAtAutoTarget; | 214 | private bool m_sitAtAutoTarget; |
215 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
209 | 216 | ||
210 | private string m_nextSitAnimation = String.Empty; | 217 | private string m_nextSitAnimation = String.Empty; |
211 | 218 | ||
@@ -216,6 +223,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
216 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
217 | 224 | ||
218 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
219 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
220 | 230 | ||
221 | private bool CameraConstraintActive; | 231 | private bool CameraConstraintActive; |
@@ -243,7 +253,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 253 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 254 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 255 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
246 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 256 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
257 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
258 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
247 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 259 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
248 | } | 260 | } |
249 | 261 | ||
@@ -450,9 +462,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | get | 462 | get |
451 | { | 463 | { |
452 | PhysicsActor actor = m_physicsActor; | 464 | PhysicsActor actor = m_physicsActor; |
453 | if (actor != null) | 465 | // if (actor != null) |
466 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
454 | m_pos = actor.Position; | 467 | m_pos = actor.Position; |
455 | 468 | ||
469 | // If we're sitting, we need to update our position | ||
470 | if (m_parentID != 0) | ||
471 | { | ||
472 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
473 | if (part != null) | ||
474 | m_parentPosition = part.AbsolutePosition; | ||
475 | } | ||
476 | |||
456 | return m_parentPosition + m_pos; | 477 | return m_parentPosition + m_pos; |
457 | } | 478 | } |
458 | set | 479 | set |
@@ -471,7 +492,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | } | 492 | } |
472 | } | 493 | } |
473 | 494 | ||
474 | m_pos = value; | 495 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
496 | m_pos = value; | ||
475 | m_parentPosition = Vector3.Zero; | 497 | m_parentPosition = Vector3.Zero; |
476 | } | 498 | } |
477 | } | 499 | } |
@@ -669,7 +691,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | CreateSceneViewer(); | 691 | CreateSceneViewer(); |
670 | m_animator = new ScenePresenceAnimator(this); | 692 | m_animator = new ScenePresenceAnimator(this); |
671 | } | 693 | } |
672 | 694 | ||
673 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 695 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
674 | { | 696 | { |
675 | m_rootRegionHandle = reginfo.RegionHandle; | 697 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -701,16 +723,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | m_reprioritization_timer.AutoReset = false; | 723 | m_reprioritization_timer.AutoReset = false; |
702 | 724 | ||
703 | AdjustKnownSeeds(); | 725 | AdjustKnownSeeds(); |
704 | |||
705 | // TODO: I think, this won't send anything, as we are still a child here... | ||
706 | Animator.TrySetMovementAnimation("STAND"); | 726 | Animator.TrySetMovementAnimation("STAND"); |
707 | |||
708 | // we created a new ScenePresence (a new child agent) in a fresh region. | 727 | // we created a new ScenePresence (a new child agent) in a fresh region. |
709 | // Request info about all the (root) agents in this region | 728 | // Request info about all the (root) agents in this region |
710 | // Note: This won't send data *to* other clients in that region (children don't send) | 729 | // Note: This won't send data *to* other clients in that region (children don't send) |
711 | SendInitialFullUpdateToAllClients(); | 730 | SendInitialFullUpdateToAllClients(); |
712 | |||
713 | RegisterToEvents(); | 731 | RegisterToEvents(); |
732 | if (m_controllingClient != null) | ||
733 | { | ||
734 | m_controllingClient.ProcessPendingPackets(); | ||
735 | } | ||
714 | SetDirectionVectors(); | 736 | SetDirectionVectors(); |
715 | } | 737 | } |
716 | 738 | ||
@@ -760,25 +782,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 782 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
761 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 783 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
762 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 784 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
763 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 785 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
764 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 786 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
765 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 787 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
788 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
789 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
766 | } | 790 | } |
767 | 791 | ||
768 | private Vector3[] GetWalkDirectionVectors() | 792 | private Vector3[] GetWalkDirectionVectors() |
769 | { | 793 | { |
770 | Vector3[] vector = new Vector3[9]; | 794 | Vector3[] vector = new Vector3[11]; |
771 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 795 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
772 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 796 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
773 | vector[2] = Vector3.UnitY; //LEFT | 797 | vector[2] = Vector3.UnitY; //LEFT |
774 | vector[3] = -Vector3.UnitY; //RIGHT | 798 | vector[3] = -Vector3.UnitY; //RIGHT |
775 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 799 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
776 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 800 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
777 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 801 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
778 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 802 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
779 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 803 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
804 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
805 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
780 | return vector; | 806 | return vector; |
781 | } | 807 | } |
808 | |||
809 | private bool[] GetDirectionIsNudge() | ||
810 | { | ||
811 | bool[] isNudge = new bool[11]; | ||
812 | isNudge[0] = false; //FORWARD | ||
813 | isNudge[1] = false; //BACK | ||
814 | isNudge[2] = false; //LEFT | ||
815 | isNudge[3] = false; //RIGHT | ||
816 | isNudge[4] = false; //UP | ||
817 | isNudge[5] = false; //DOWN | ||
818 | isNudge[6] = true; //FORWARD_NUDGE | ||
819 | isNudge[7] = true; //BACK_NUDGE | ||
820 | isNudge[8] = true; //LEFT_NUDGE | ||
821 | isNudge[9] = true; //RIGHT_NUDGE | ||
822 | isNudge[10] = true; //DOWN_Nudge | ||
823 | return isNudge; | ||
824 | } | ||
825 | |||
782 | 826 | ||
783 | #endregion | 827 | #endregion |
784 | 828 | ||
@@ -821,7 +865,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
821 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 865 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
822 | 866 | ||
823 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 867 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
824 | |||
825 | m_scene.SetRootAgentScene(m_uuid); | 868 | m_scene.SetRootAgentScene(m_uuid); |
826 | 869 | ||
827 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 870 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -840,6 +883,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | pos.Y = crossedBorder.BorderLine.Z - 1; | 883 | pos.Y = crossedBorder.BorderLine.Z - 1; |
841 | } | 884 | } |
842 | 885 | ||
886 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
887 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
888 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
889 | if (KnownChildRegionHandles.Count == 0) | ||
890 | { | ||
891 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
892 | if (land != null) | ||
893 | { | ||
894 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
895 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
896 | { | ||
897 | pos = land.LandData.UserLocation; | ||
898 | } | ||
899 | } | ||
900 | } | ||
901 | |||
902 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
903 | { | ||
904 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
905 | |||
906 | if (pos.X < 0) | ||
907 | { | ||
908 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
909 | if (!(pos.Y < 0)) | ||
910 | emergencyPos.Y = pos.Y; | ||
911 | if (!(pos.Z < 0)) | ||
912 | emergencyPos.Z = pos.Z; | ||
913 | } | ||
914 | if (pos.Y < 0) | ||
915 | { | ||
916 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
917 | if (!(pos.X < 0)) | ||
918 | emergencyPos.X = pos.X; | ||
919 | if (!(pos.Z < 0)) | ||
920 | emergencyPos.Z = pos.Z; | ||
921 | } | ||
922 | if (pos.Z < 0) | ||
923 | { | ||
924 | emergencyPos.Z = 128; | ||
925 | if (!(pos.Y < 0)) | ||
926 | emergencyPos.Y = pos.Y; | ||
927 | if (!(pos.X < 0)) | ||
928 | emergencyPos.X = pos.X; | ||
929 | } | ||
930 | } | ||
931 | |||
843 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 932 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
844 | { | 933 | { |
845 | m_log.WarnFormat( | 934 | m_log.WarnFormat( |
@@ -972,9 +1061,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
972 | public void Teleport(Vector3 pos) | 1061 | public void Teleport(Vector3 pos) |
973 | { | 1062 | { |
974 | bool isFlying = false; | 1063 | bool isFlying = false; |
1064 | |||
975 | if (m_physicsActor != null) | 1065 | if (m_physicsActor != null) |
976 | isFlying = m_physicsActor.Flying; | 1066 | isFlying = m_physicsActor.Flying; |
977 | 1067 | ||
978 | RemoveFromPhysicalScene(); | 1068 | RemoveFromPhysicalScene(); |
979 | Velocity = Vector3.Zero; | 1069 | Velocity = Vector3.Zero; |
980 | AbsolutePosition = pos; | 1070 | AbsolutePosition = pos; |
@@ -986,6 +1076,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | } | 1076 | } |
987 | 1077 | ||
988 | SendTerseUpdateToAllClients(); | 1078 | SendTerseUpdateToAllClients(); |
1079 | |||
989 | } | 1080 | } |
990 | 1081 | ||
991 | public void TeleportWithMomentum(Vector3 pos) | 1082 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1099,7 +1190,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | pos.Z = ground + 1.5f; | 1190 | pos.Z = ground + 1.5f; |
1100 | AbsolutePosition = pos; | 1191 | AbsolutePosition = pos; |
1101 | } | 1192 | } |
1102 | |||
1103 | m_isChildAgent = false; | 1193 | m_isChildAgent = false; |
1104 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1194 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1105 | MakeRootAgent(AbsolutePosition, m_flying); | 1195 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1198,6 +1288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1288 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1199 | 1289 | ||
1200 | m_pos = m_LastFinitePos; | 1290 | m_pos = m_LastFinitePos; |
1291 | |||
1201 | if (!m_pos.IsFinite()) | 1292 | if (!m_pos.IsFinite()) |
1202 | { | 1293 | { |
1203 | m_pos.X = 127f; | 1294 | m_pos.X = 127f; |
@@ -1264,7 +1355,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1264 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1355 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1265 | } | 1356 | } |
1266 | } | 1357 | } |
1267 | |||
1268 | lock (scriptedcontrols) | 1358 | lock (scriptedcontrols) |
1269 | { | 1359 | { |
1270 | if (scriptedcontrols.Count > 0) | 1360 | if (scriptedcontrols.Count > 0) |
@@ -1279,6 +1369,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | 1369 | ||
1280 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1370 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1281 | { | 1371 | { |
1372 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1373 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1374 | |||
1282 | // TODO: This doesn't prevent the user from walking yet. | 1375 | // TODO: This doesn't prevent the user from walking yet. |
1283 | // Setting parent ID would fix this, if we knew what value | 1376 | // Setting parent ID would fix this, if we knew what value |
1284 | // to use. Or we could add a m_isSitting variable. | 1377 | // to use. Or we could add a m_isSitting variable. |
@@ -1333,6 +1426,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | update_rotation = true; | 1426 | update_rotation = true; |
1334 | } | 1427 | } |
1335 | 1428 | ||
1429 | //guilty until proven innocent.. | ||
1430 | bool Nudging = true; | ||
1431 | //Basically, if there is at least one non-nudge control then we don't need | ||
1432 | //to worry about stopping the avatar | ||
1433 | |||
1336 | if (m_parentID == 0) | 1434 | if (m_parentID == 0) |
1337 | { | 1435 | { |
1338 | bool bAllowUpdateMoveToPosition = false; | 1436 | bool bAllowUpdateMoveToPosition = false; |
@@ -1347,9 +1445,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1347 | else | 1445 | else |
1348 | dirVectors = Dir_Vectors; | 1446 | dirVectors = Dir_Vectors; |
1349 | 1447 | ||
1350 | // The fact that m_movementflag is a byte needs to be fixed | 1448 | bool[] isNudge = GetDirectionIsNudge(); |
1351 | // it really should be a uint | 1449 | |
1352 | uint nudgehack = 250; | 1450 | |
1451 | |||
1452 | |||
1453 | |||
1353 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1454 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1354 | { | 1455 | { |
1355 | if (((uint)flags & (uint)DCF) != 0) | 1456 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1359,40 +1460,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | try | 1460 | try |
1360 | { | 1461 | { |
1361 | agent_control_v3 += dirVectors[i]; | 1462 | agent_control_v3 += dirVectors[i]; |
1362 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1463 | if (isNudge[i] == false) |
1464 | { | ||
1465 | Nudging = false; | ||
1466 | } | ||
1363 | } | 1467 | } |
1364 | catch (IndexOutOfRangeException) | 1468 | catch (IndexOutOfRangeException) |
1365 | { | 1469 | { |
1366 | // Why did I get this? | 1470 | // Why did I get this? |
1367 | } | 1471 | } |
1368 | 1472 | ||
1369 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1473 | if ((m_movementflag & (uint)DCF) == 0) |
1370 | { | 1474 | { |
1371 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1372 | { | ||
1373 | m_movementflag |= (byte)nudgehack; | ||
1374 | } | ||
1375 | m_movementflag += (byte)(uint)DCF; | 1475 | m_movementflag += (byte)(uint)DCF; |
1376 | update_movementflag = true; | 1476 | update_movementflag = true; |
1377 | } | 1477 | } |
1378 | } | 1478 | } |
1379 | else | 1479 | else |
1380 | { | 1480 | { |
1381 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1481 | if ((m_movementflag & (uint)DCF) != 0) |
1382 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1383 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1384 | ) // This or is for Nudge forward | ||
1385 | { | 1482 | { |
1386 | m_movementflag -= ((byte)(uint)DCF); | 1483 | m_movementflag -= (byte)(uint)DCF; |
1387 | |||
1388 | update_movementflag = true; | 1484 | update_movementflag = true; |
1389 | /* | ||
1390 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1391 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1392 | { | ||
1393 | m_log.Debug("Removed Hack flag"); | ||
1394 | } | ||
1395 | */ | ||
1396 | } | 1485 | } |
1397 | else | 1486 | else |
1398 | { | 1487 | { |
@@ -1401,7 +1490,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1401 | } | 1490 | } |
1402 | i++; | 1491 | i++; |
1403 | } | 1492 | } |
1404 | |||
1405 | //Paupaw:Do Proper PID for Autopilot here | 1493 | //Paupaw:Do Proper PID for Autopilot here |
1406 | if (bResetMoveToPosition) | 1494 | if (bResetMoveToPosition) |
1407 | { | 1495 | { |
@@ -1436,6 +1524,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | // Ignore z component of vector | 1524 | // Ignore z component of vector |
1437 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1525 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1438 | LocalVectorToTarget2D.Normalize(); | 1526 | LocalVectorToTarget2D.Normalize(); |
1527 | |||
1528 | //We're not nudging | ||
1529 | Nudging = false; | ||
1439 | agent_control_v3 += LocalVectorToTarget2D; | 1530 | agent_control_v3 += LocalVectorToTarget2D; |
1440 | 1531 | ||
1441 | // update avatar movement flags. the avatar coordinate system is as follows: | 1532 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1524,13 +1615,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1524 | // m_log.DebugFormat( | 1615 | // m_log.DebugFormat( |
1525 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1616 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1526 | 1617 | ||
1527 | AddNewMovement(agent_control_v3, q); | 1618 | AddNewMovement(agent_control_v3, q, Nudging); |
1528 | 1619 | ||
1529 | 1620 | ||
1530 | } | 1621 | } |
1531 | } | 1622 | } |
1532 | 1623 | ||
1533 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1624 | if (update_movementflag && !SitGround) |
1534 | Animator.UpdateMovementAnimations(); | 1625 | Animator.UpdateMovementAnimations(); |
1535 | 1626 | ||
1536 | m_scene.EventManager.TriggerOnClientMovement(this); | 1627 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1545,7 +1636,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1545 | m_sitAtAutoTarget = false; | 1636 | m_sitAtAutoTarget = false; |
1546 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1637 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1547 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1638 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1548 | |||
1549 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1639 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1550 | proxyObjectGroup.AttachToScene(m_scene); | 1640 | proxyObjectGroup.AttachToScene(m_scene); |
1551 | 1641 | ||
@@ -1587,7 +1677,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | } | 1677 | } |
1588 | m_moveToPositionInProgress = true; | 1678 | m_moveToPositionInProgress = true; |
1589 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1679 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1590 | } | 1680 | } |
1591 | catch (Exception ex) | 1681 | catch (Exception ex) |
1592 | { | 1682 | { |
1593 | //Why did I get this error? | 1683 | //Why did I get this error? |
@@ -1609,7 +1699,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | Velocity = Vector3.Zero; | 1699 | Velocity = Vector3.Zero; |
1610 | SendFullUpdateToAllClients(); | 1700 | SendFullUpdateToAllClients(); |
1611 | 1701 | ||
1612 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1702 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1613 | } | 1703 | } |
1614 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1704 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1615 | m_requestedSitTargetUUID = UUID.Zero; | 1705 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1646,50 +1736,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | 1736 | ||
1647 | if (m_parentID != 0) | 1737 | if (m_parentID != 0) |
1648 | { | 1738 | { |
1649 | m_log.Debug("StandupCode Executed"); | ||
1650 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1739 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1651 | if (part != null) | 1740 | if (part != null) |
1652 | { | 1741 | { |
1742 | part.TaskInventory.LockItemsForRead(true); | ||
1653 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1743 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1654 | if (taskIDict != null) | 1744 | if (taskIDict != null) |
1655 | { | 1745 | { |
1656 | lock (taskIDict) | 1746 | foreach (UUID taskID in taskIDict.Keys) |
1657 | { | 1747 | { |
1658 | foreach (UUID taskID in taskIDict.Keys) | 1748 | UnRegisterControlEventsToScript(LocalId, taskID); |
1659 | { | 1749 | taskIDict[taskID].PermsMask &= ~( |
1660 | UnRegisterControlEventsToScript(LocalId, taskID); | 1750 | 2048 | //PERMISSION_CONTROL_CAMERA |
1661 | taskIDict[taskID].PermsMask &= ~( | 1751 | 4); // PERMISSION_TAKE_CONTROLS |
1662 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1663 | 4); // PERMISSION_TAKE_CONTROLS | ||
1664 | } | ||
1665 | } | 1752 | } |
1666 | |||
1667 | } | 1753 | } |
1754 | part.TaskInventory.LockItemsForRead(false); | ||
1668 | // Reset sit target. | 1755 | // Reset sit target. |
1669 | if (part.GetAvatarOnSitTarget() == UUID) | 1756 | if (part.GetAvatarOnSitTarget() == UUID) |
1670 | part.SetAvatarOnSitTarget(UUID.Zero); | 1757 | part.SetAvatarOnSitTarget(UUID.Zero); |
1671 | |||
1672 | m_parentPosition = part.GetWorldPosition(); | 1758 | m_parentPosition = part.GetWorldPosition(); |
1673 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1759 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1674 | } | 1760 | } |
1761 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1762 | // Rotation is the sittiing Av's rotation | ||
1675 | 1763 | ||
1676 | if (m_physicsActor == null) | 1764 | Quaternion partRot; |
1765 | // if (part.LinkNum == 1) | ||
1766 | // { // Root prim of linkset | ||
1767 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1768 | // } | ||
1769 | // else | ||
1770 | // { // single or child prim | ||
1771 | |||
1772 | // } | ||
1773 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1677 | { | 1774 | { |
1678 | AddToPhysicalScene(false); | 1775 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
1776 | } | ||
1777 | else | ||
1778 | { | ||
1779 | partRot = part.GetWorldRotation(); | ||
1679 | } | 1780 | } |
1680 | 1781 | ||
1681 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1782 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1682 | m_parentPosition = Vector3.Zero; | 1783 | |
1784 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1785 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1683 | 1786 | ||
1684 | m_parentID = 0; | 1787 | |
1788 | if (m_physicsActor == null) | ||
1789 | { | ||
1790 | AddToPhysicalScene(false); | ||
1791 | } | ||
1792 | //CW: If the part isn't null then we can set the current position | ||
1793 | if (part != null) | ||
1794 | { | ||
1795 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1796 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1797 | part.IsOccupied = false; | ||
1798 | } | ||
1799 | else | ||
1800 | { | ||
1801 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1802 | AbsolutePosition = m_lastWorldPosition; | ||
1803 | } | ||
1804 | |||
1805 | m_parentPosition = Vector3.Zero; | ||
1806 | m_parentID = 0; | ||
1685 | SendFullUpdateToAllClients(); | 1807 | SendFullUpdateToAllClients(); |
1686 | m_requestedSitTargetID = 0; | 1808 | m_requestedSitTargetID = 0; |
1809 | |||
1687 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1810 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1688 | { | 1811 | { |
1689 | SetHeight(m_avHeight); | 1812 | SetHeight(m_avHeight); |
1690 | } | 1813 | } |
1691 | } | 1814 | } |
1692 | |||
1693 | Animator.TrySetMovementAnimation("STAND"); | 1815 | Animator.TrySetMovementAnimation("STAND"); |
1694 | } | 1816 | } |
1695 | 1817 | ||
@@ -1720,13 +1842,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | Vector3 avSitOffSet = part.SitTargetPosition; | 1842 | Vector3 avSitOffSet = part.SitTargetPosition; |
1721 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1843 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1722 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1844 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1723 | 1845 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1724 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1846 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1725 | bool SitTargetisSet = | 1847 | if (SitTargetisSet && !SitTargetOccupied) |
1726 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1727 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1728 | |||
1729 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1730 | { | 1848 | { |
1731 | //switch the target to this prim | 1849 | //switch the target to this prim |
1732 | return part; | 1850 | return part; |
@@ -1740,84 +1858,153 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1858 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1741 | { | 1859 | { |
1742 | bool autopilot = true; | 1860 | bool autopilot = true; |
1861 | Vector3 autopilotTarget = new Vector3(); | ||
1862 | Quaternion sitOrientation = Quaternion.Identity; | ||
1743 | Vector3 pos = new Vector3(); | 1863 | Vector3 pos = new Vector3(); |
1744 | Quaternion sitOrientation = pSitOrientation; | ||
1745 | Vector3 cameraEyeOffset = Vector3.Zero; | 1864 | Vector3 cameraEyeOffset = Vector3.Zero; |
1746 | Vector3 cameraAtOffset = Vector3.Zero; | 1865 | Vector3 cameraAtOffset = Vector3.Zero; |
1747 | bool forceMouselook = false; | 1866 | bool forceMouselook = false; |
1748 | 1867 | ||
1749 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1868 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1750 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1869 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1751 | if (part != null) | 1870 | if (part == null) return; |
1752 | { | 1871 | |
1753 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1872 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1754 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1873 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1755 | 1874 | ||
1756 | // Is a sit target available? | 1875 | // part is the prim to sit on |
1757 | Vector3 avSitOffSet = part.SitTargetPosition; | 1876 | // offset is the world-ref vector distance from that prim center to the click-spot |
1758 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1877 | // UUID is the UUID of the Avatar doing the clicking |
1759 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1878 | |
1760 | 1879 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1761 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1880 | |
1762 | bool SitTargetisSet = | 1881 | // Is a sit target available? |
1763 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1882 | Vector3 avSitOffSet = part.SitTargetPosition; |
1764 | ( | 1883 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1765 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1884 | |
1766 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1885 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1767 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1886 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1768 | ) | 1887 | Quaternion partRot; |
1769 | )); | 1888 | // if (part.LinkNum == 1) |
1770 | 1889 | // { // Root prim of linkset | |
1771 | if (SitTargetisSet && SitTargetUnOccupied) | 1890 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1772 | { | 1891 | // } |
1773 | part.SetAvatarOnSitTarget(UUID); | 1892 | // else |
1774 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1893 | // { // single or child prim |
1775 | sitOrientation = avSitOrientation; | 1894 | partRot = part.GetWorldRotation(); |
1776 | autopilot = false; | 1895 | // } |
1777 | } | 1896 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1778 | 1897 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1779 | pos = part.AbsolutePosition + offset; | 1898 | // Sit analysis rewritten by KF 091125 |
1780 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1899 | if (SitTargetisSet) // scipted sit |
1781 | //{ | 1900 | { |
1782 | // offset = pos; | 1901 | if (!part.IsOccupied) |
1783 | //autopilot = false; | 1902 | { |
1784 | //} | 1903 | //Console.WriteLine("Scripted, unoccupied"); |
1785 | if (m_physicsActor != null) | 1904 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1786 | { | 1905 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1787 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1906 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1788 | // We can remove the physicsActor until they stand up. | 1907 | autopilot = false; // Jump direct to scripted llSitPos() |
1789 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1908 | } |
1790 | 1909 | else | |
1791 | if (autopilot) | 1910 | { |
1792 | { | 1911 | //Console.WriteLine("Scripted, occupied"); |
1793 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1912 | return; |
1794 | { | 1913 | } |
1795 | autopilot = false; | 1914 | } |
1915 | else // Not Scripted | ||
1916 | { | ||
1917 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1918 | { | ||
1919 | // large prim & offset, ignore if other Avs sitting | ||
1920 | // offset.Z -= 0.05f; | ||
1921 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1922 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1923 | |||
1924 | //Console.WriteLine(" offset ={0}", offset); | ||
1925 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1926 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1927 | |||
1928 | } | ||
1929 | else // small offset | ||
1930 | { | ||
1931 | //Console.WriteLine("Small offset"); | ||
1932 | if (!part.IsOccupied) | ||
1933 | { | ||
1934 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1935 | autopilotTarget = part.AbsolutePosition; | ||
1936 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1937 | } | ||
1938 | else return; // occupied small | ||
1939 | } // end large/small | ||
1940 | } // end Scripted/not | ||
1941 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1942 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1943 | forceMouselook = part.GetForceMouselook(); | ||
1944 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1945 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1796 | 1946 | ||
1797 | RemoveFromPhysicalScene(); | 1947 | if (m_physicsActor != null) |
1798 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1948 | { |
1799 | } | 1949 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1800 | } | 1950 | // We can remove the physicsActor until they stand up. |
1801 | else | 1951 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1952 | if (autopilot) | ||
1953 | { // its not a scripted sit | ||
1954 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1955 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1802 | { | 1956 | { |
1957 | autopilot = false; // close enough | ||
1958 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1959 | Not using the part's position because returning the AV to the last known standing | ||
1960 | position is likely to be more friendly, isn't it? */ | ||
1803 | RemoveFromPhysicalScene(); | 1961 | RemoveFromPhysicalScene(); |
1804 | } | 1962 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1963 | } // else the autopilot will get us close | ||
1964 | } | ||
1965 | else | ||
1966 | { // its a scripted sit | ||
1967 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1968 | I *am* using the part's position this time because we have no real idea how far away | ||
1969 | the avatar is from the sit target. */ | ||
1970 | RemoveFromPhysicalScene(); | ||
1805 | } | 1971 | } |
1806 | |||
1807 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1808 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1809 | forceMouselook = part.GetForceMouselook(); | ||
1810 | } | 1972 | } |
1811 | 1973 | else return; // physactor is null! | |
1812 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1974 | |
1813 | m_requestedSitTargetUUID = targetID; | 1975 | Vector3 offsetr; // = offset * partIRot; |
1976 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1977 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1978 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1979 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1980 | offsetr = offset * partIRot; | ||
1981 | // | ||
1982 | // else | ||
1983 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1984 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1985 | // (offset * partRot); | ||
1986 | // } | ||
1987 | |||
1988 | //Console.WriteLine(" "); | ||
1989 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1990 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1991 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1992 | //Console.WriteLine("Click offst ={0}", offset); | ||
1993 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1994 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1995 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1996 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1997 | |||
1998 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1999 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1814 | // This calls HandleAgentSit twice, once from here, and the client calls | 2000 | // This calls HandleAgentSit twice, once from here, and the client calls |
1815 | // HandleAgentSit itself after it gets to the location | 2001 | // HandleAgentSit itself after it gets to the location |
1816 | // It doesn't get to the location until we've moved them there though | 2002 | // It doesn't get to the location until we've moved them there though |
1817 | // which happens in HandleAgentSit :P | 2003 | // which happens in HandleAgentSit :P |
1818 | m_autopilotMoving = autopilot; | 2004 | m_autopilotMoving = autopilot; |
1819 | m_autoPilotTarget = pos; | 2005 | m_autoPilotTarget = autopilotTarget; |
1820 | m_sitAtAutoTarget = autopilot; | 2006 | m_sitAtAutoTarget = autopilot; |
2007 | m_initialSitTarget = autopilotTarget; | ||
1821 | if (!autopilot) | 2008 | if (!autopilot) |
1822 | HandleAgentSit(remoteClient, UUID); | 2009 | HandleAgentSit(remoteClient, UUID); |
1823 | } | 2010 | } |
@@ -2112,31 +2299,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
2112 | { | 2299 | { |
2113 | if (part != null) | 2300 | if (part != null) |
2114 | { | 2301 | { |
2302 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2115 | if (part.GetAvatarOnSitTarget() == UUID) | 2303 | if (part.GetAvatarOnSitTarget() == UUID) |
2116 | { | 2304 | { |
2305 | //Console.WriteLine("Scripted Sit"); | ||
2306 | // Scripted sit | ||
2117 | Vector3 sitTargetPos = part.SitTargetPosition; | 2307 | Vector3 sitTargetPos = part.SitTargetPosition; |
2118 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2308 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2119 | |||
2120 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2121 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2122 | |||
2123 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2124 | |||
2125 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2309 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2126 | m_pos += SIT_TARGET_ADJUSTMENT; | 2310 | m_pos += SIT_TARGET_ADJUSTMENT; |
2127 | m_bodyRot = sitTargetOrient; | 2311 | m_bodyRot = sitTargetOrient; |
2128 | //Rotation = sitTargetOrient; | ||
2129 | m_parentPosition = part.AbsolutePosition; | 2312 | m_parentPosition = part.AbsolutePosition; |
2130 | 2313 | part.IsOccupied = true; | |
2131 | //SendTerseUpdateToAllClients(); | 2314 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); |
2132 | } | 2315 | } |
2133 | else | 2316 | else |
2134 | { | 2317 | { |
2135 | m_pos -= part.AbsolutePosition; | 2318 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2319 | // Else Av sits at m_avUnscriptedSitPos | ||
2320 | |||
2321 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2322 | // Calculate angle of line from prim to Av | ||
2323 | Quaternion partIRot; | ||
2324 | // if (part.LinkNum == 1) | ||
2325 | // { // Root prim of linkset | ||
2326 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2327 | // } | ||
2328 | // else | ||
2329 | // { // single or child prim | ||
2330 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2331 | // } | ||
2332 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2333 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2334 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2335 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2336 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2337 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2338 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2339 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2340 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2341 | |||
2136 | m_parentPosition = part.AbsolutePosition; | 2342 | m_parentPosition = part.AbsolutePosition; |
2137 | } | 2343 | part.IsOccupied = true; |
2138 | } | 2344 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2139 | else | 2345 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2346 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2347 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2348 | //Set up raytrace to find top surface of prim | ||
2349 | Vector3 size = part.Scale; | ||
2350 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2351 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2352 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2353 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2354 | m_scene.PhysicsScene.RaycastWorld( | ||
2355 | start, // Vector3 position, | ||
2356 | down, // Vector3 direction, | ||
2357 | mag, // float length, | ||
2358 | SitAltitudeCallback); // retMethod | ||
2359 | } // end scripted/not | ||
2360 | } | ||
2361 | else // no Av | ||
2140 | { | 2362 | { |
2141 | return; | 2363 | return; |
2142 | } | 2364 | } |
@@ -2148,11 +2370,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2148 | 2370 | ||
2149 | Animator.TrySetMovementAnimation(sitAnimation); | 2371 | Animator.TrySetMovementAnimation(sitAnimation); |
2150 | SendFullUpdateToAllClients(); | 2372 | SendFullUpdateToAllClients(); |
2151 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2152 | // So we're also sending a terse update (which has avatar rotation) | ||
2153 | // [Update] We do now. | ||
2154 | //SendTerseUpdateToAllClients(); | ||
2155 | } | 2373 | } |
2374 | |||
2375 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2376 | { | ||
2377 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2378 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2379 | if(hitYN) | ||
2380 | { | ||
2381 | // m_pos = Av offset from prim center to make look like on center | ||
2382 | // m_parentPosition = Actual center pos of prim | ||
2383 | // collisionPoint = spot on prim where we want to sit | ||
2384 | // collisionPoint.Z = global sit surface height | ||
2385 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2386 | Quaternion partIRot; | ||
2387 | // if (part.LinkNum == 1) | ||
2388 | /// { // Root prim of linkset | ||
2389 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2390 | // } | ||
2391 | // else | ||
2392 | // { // single or child prim | ||
2393 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2394 | // } | ||
2395 | if (m_initialSitTarget != null) | ||
2396 | { | ||
2397 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2398 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2399 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2400 | m_pos += offset; | ||
2401 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2402 | } | ||
2403 | |||
2404 | } | ||
2405 | } // End SitAltitudeCallback KF. | ||
2156 | 2406 | ||
2157 | /// <summary> | 2407 | /// <summary> |
2158 | /// Event handler for the 'Always run' setting on the client | 2408 | /// Event handler for the 'Always run' setting on the client |
@@ -2182,7 +2432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | /// </summary> | 2432 | /// </summary> |
2183 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2433 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2184 | /// <param name="rotation">The direction in which this avatar should now face. | 2434 | /// <param name="rotation">The direction in which this avatar should now face. |
2185 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2435 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2186 | { | 2436 | { |
2187 | if (m_isChildAgent) | 2437 | if (m_isChildAgent) |
2188 | { | 2438 | { |
@@ -2223,10 +2473,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2223 | Rotation = rotation; | 2473 | Rotation = rotation; |
2224 | Vector3 direc = vec * rotation; | 2474 | Vector3 direc = vec * rotation; |
2225 | direc.Normalize(); | 2475 | direc.Normalize(); |
2476 | PhysicsActor actor = m_physicsActor; | ||
2477 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2226 | 2478 | ||
2227 | direc *= 0.03f * 128f * m_speedModifier; | 2479 | direc *= 0.03f * 128f * m_speedModifier; |
2228 | 2480 | ||
2229 | PhysicsActor actor = m_physicsActor; | ||
2230 | if (actor != null) | 2481 | if (actor != null) |
2231 | { | 2482 | { |
2232 | if (actor.Flying) | 2483 | if (actor.Flying) |
@@ -2248,18 +2499,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2248 | { | 2499 | { |
2249 | if (direc.Z > 2.0f) | 2500 | if (direc.Z > 2.0f) |
2250 | { | 2501 | { |
2251 | direc.Z *= 3.0f; | 2502 | if(m_animator.m_animTickJump == -1) |
2252 | 2503 | { | |
2253 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2504 | direc.Z *= 3.0f; // jump |
2254 | Animator.TrySetMovementAnimation("PREJUMP"); | 2505 | } |
2255 | Animator.TrySetMovementAnimation("JUMP"); | 2506 | else |
2507 | { | ||
2508 | direc.Z *= 0.1f; // prejump | ||
2509 | } | ||
2510 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2511 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2512 | Animator.TrySetMovementAnimation("JUMP"); | ||
2513 | */ | ||
2256 | } | 2514 | } |
2257 | } | 2515 | } |
2258 | } | 2516 | } |
2259 | 2517 | ||
2260 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2518 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2261 | m_forceToApply = direc; | 2519 | m_forceToApply = direc; |
2262 | 2520 | m_isNudging = Nudging; | |
2263 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2521 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2264 | } | 2522 | } |
2265 | 2523 | ||
@@ -2274,7 +2532,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2274 | const float POSITION_TOLERANCE = 0.05f; | 2532 | const float POSITION_TOLERANCE = 0.05f; |
2275 | //const int TIME_MS_TOLERANCE = 3000; | 2533 | //const int TIME_MS_TOLERANCE = 3000; |
2276 | 2534 | ||
2277 | SendPrimUpdates(); | 2535 | |
2278 | 2536 | ||
2279 | if (m_isChildAgent == false) | 2537 | if (m_isChildAgent == false) |
2280 | { | 2538 | { |
@@ -2304,6 +2562,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2304 | CheckForBorderCrossing(); | 2562 | CheckForBorderCrossing(); |
2305 | CheckForSignificantMovement(); // sends update to the modules. | 2563 | CheckForSignificantMovement(); // sends update to the modules. |
2306 | } | 2564 | } |
2565 | |||
2566 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2567 | SendPrimUpdates(); | ||
2307 | } | 2568 | } |
2308 | 2569 | ||
2309 | #endregion | 2570 | #endregion |
@@ -3076,6 +3337,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3076 | m_callbackURI = cAgent.CallbackURI; | 3337 | m_callbackURI = cAgent.CallbackURI; |
3077 | 3338 | ||
3078 | m_pos = cAgent.Position; | 3339 | m_pos = cAgent.Position; |
3340 | |||
3079 | m_velocity = cAgent.Velocity; | 3341 | m_velocity = cAgent.Velocity; |
3080 | m_CameraCenter = cAgent.Center; | 3342 | m_CameraCenter = cAgent.Center; |
3081 | //m_avHeight = cAgent.Size.Z; | 3343 | //m_avHeight = cAgent.Size.Z; |
@@ -3165,14 +3427,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | { | 3427 | { |
3166 | if (m_forceToApply.HasValue) | 3428 | if (m_forceToApply.HasValue) |
3167 | { | 3429 | { |
3168 | Vector3 force = m_forceToApply.Value; | ||
3169 | 3430 | ||
3431 | Vector3 force = m_forceToApply.Value; | ||
3170 | m_updateflag = true; | 3432 | m_updateflag = true; |
3171 | // movementvector = force; | ||
3172 | Velocity = force; | 3433 | Velocity = force; |
3173 | 3434 | ||
3174 | m_forceToApply = null; | 3435 | m_forceToApply = null; |
3175 | } | 3436 | } |
3437 | else | ||
3438 | { | ||
3439 | if (m_isNudging) | ||
3440 | { | ||
3441 | Vector3 force = Vector3.Zero; | ||
3442 | |||
3443 | m_updateflag = true; | ||
3444 | Velocity = force; | ||
3445 | m_isNudging = false; | ||
3446 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3447 | } | ||
3448 | } | ||
3176 | } | 3449 | } |
3177 | 3450 | ||
3178 | public override void SetText(string text, Vector3 color, double alpha) | 3451 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3223,18 +3496,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3223 | { | 3496 | { |
3224 | if (e == null) | 3497 | if (e == null) |
3225 | return; | 3498 | return; |
3226 | 3499 | ||
3227 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3500 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3228 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3229 | // as of this comment the interval is set in AddToPhysicalScene | 3501 | // as of this comment the interval is set in AddToPhysicalScene |
3230 | if (Animator!=null) | 3502 | if (Animator!=null) |
3231 | Animator.UpdateMovementAnimations(); | 3503 | { |
3504 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3505 | { // else its will lock out other animation changes, like ground sit. | ||
3506 | Animator.UpdateMovementAnimations(); | ||
3507 | m_updateCount--; | ||
3508 | } | ||
3509 | } | ||
3232 | 3510 | ||
3233 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3511 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3234 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3512 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3235 | 3513 | ||
3236 | CollisionPlane = Vector4.UnitW; | 3514 | CollisionPlane = Vector4.UnitW; |
3237 | 3515 | ||
3516 | if (m_lastColCount != coldata.Count) | ||
3517 | { | ||
3518 | m_updateCount = UPDATE_COUNT; | ||
3519 | m_lastColCount = coldata.Count; | ||
3520 | } | ||
3521 | |||
3238 | if (coldata.Count != 0 && Animator != null) | 3522 | if (coldata.Count != 0 && Animator != null) |
3239 | { | 3523 | { |
3240 | switch (Animator.CurrentMovementAnimation) | 3524 | switch (Animator.CurrentMovementAnimation) |
@@ -3438,7 +3722,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | m_scene = scene; | 3722 | m_scene = scene; |
3439 | 3723 | ||
3440 | RegisterToEvents(); | 3724 | RegisterToEvents(); |
3441 | 3725 | if (m_controllingClient != null) | |
3726 | { | ||
3727 | m_controllingClient.ProcessPendingPackets(); | ||
3728 | } | ||
3442 | /* | 3729 | /* |
3443 | AbsolutePosition = client.StartPos; | 3730 | AbsolutePosition = client.StartPos; |
3444 | 3731 | ||
@@ -3669,6 +3956,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3669 | return; | 3956 | return; |
3670 | } | 3957 | } |
3671 | 3958 | ||
3959 | XmlDocument doc = new XmlDocument(); | ||
3960 | string stateData = String.Empty; | ||
3961 | |||
3962 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
3963 | if (attServ != null) | ||
3964 | { | ||
3965 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
3966 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
3967 | doc.LoadXml(stateData); | ||
3968 | } | ||
3969 | |||
3970 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
3971 | |||
3972 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
3973 | if (nodes.Count > 0) | ||
3974 | { | ||
3975 | foreach (XmlNode n in nodes) | ||
3976 | { | ||
3977 | XmlElement elem = (XmlElement)n; | ||
3978 | string itemID = elem.GetAttribute("ItemID"); | ||
3979 | string xml = elem.InnerXml; | ||
3980 | |||
3981 | itemData[new UUID(itemID)] = xml; | ||
3982 | } | ||
3983 | } | ||
3984 | |||
3672 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3985 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3673 | foreach (int p in attPoints) | 3986 | foreach (int p in attPoints) |
3674 | { | 3987 | { |
@@ -3688,9 +4001,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | 4001 | ||
3689 | try | 4002 | try |
3690 | { | 4003 | { |
3691 | // Rez from inventory | 4004 | string xmlData; |
3692 | UUID asset | 4005 | XmlDocument d = new XmlDocument(); |
3693 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4006 | UUID asset; |
4007 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4008 | { | ||
4009 | d.LoadXml(xmlData); | ||
4010 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4011 | |||
4012 | // Rez from inventory | ||
4013 | asset | ||
4014 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4015 | |||
4016 | } | ||
4017 | else | ||
4018 | { | ||
4019 | // Rez from inventory (with a null doc to let | ||
4020 | // CHANGED_OWNER happen) | ||
4021 | asset | ||
4022 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4023 | } | ||
3694 | 4024 | ||
3695 | m_log.InfoFormat( | 4025 | m_log.InfoFormat( |
3696 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4026 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3727,5 +4057,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | m_reprioritization_called = false; | 4057 | m_reprioritization_called = false; |
3728 | } | 4058 | } |
3729 | } | 4059 | } |
4060 | |||
4061 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4062 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4063 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4064 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4065 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4066 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4067 | return(new Vector3(x,y,z)); | ||
4068 | } | ||
4069 | |||
4070 | |||
3730 | } | 4071 | } |
3731 | } | 4072 | } |