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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs17
3 files changed, 33 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1c6f2d1..ff471e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3931,5 +3931,13 @@ namespace OpenSim.Region.Framework.Scenes
3931 3931
3932 return priority; 3932 return priority;
3933 } 3933 }
3934
3935 public void ResetOwnerChangeFlag()
3936 {
3937 ForEachPart(delegate(SceneObjectPart part)
3938 {
3939 part.ResetOwnerChangeFlag();
3940 });
3941 }
3934 } 3942 }
3935} 3943}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4b2641c..48e65a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4683,5 +4683,17 @@ namespace OpenSim.Region.Framework.Scenes
4683 { 4683 {
4684 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); 4684 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
4685 } 4685 }
4686
4687 public void ResetOwnerChangeFlag()
4688 {
4689 List<UUID> inv = Inventory.GetInventoryList();
4690
4691 foreach (UUID itemID in inv)
4692 {
4693 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
4694 item.OwnerChanged = false;
4695 Inventory.UpdateInventoryItem(item);
4696 }
4697 }
4686 } 4698 }
4687} 4699}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ceb4395..562232c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4011,15 +4011,24 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
4011 { 4011 {
4012 string xmlData; 4012 string xmlData;
4013 XmlDocument d = new XmlDocument(); 4013 XmlDocument d = new XmlDocument();
4014 UUID asset;
4014 if (itemData.TryGetValue(itemID, out xmlData)) 4015 if (itemData.TryGetValue(itemID, out xmlData))
4015 { 4016 {
4016 d.LoadXml(xmlData); 4017 d.LoadXml(xmlData);
4017 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); 4018 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
4018 }
4019 4019
4020 // Rez from inventory 4020 // Rez from inventory
4021 UUID asset 4021 asset
4022 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); 4022 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
4023
4024 }
4025 else
4026 {
4027 // Rez from inventory (with a null doc to let
4028 // CHANGED_OWNER happen)
4029 asset
4030 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null);
4031 }
4023 4032
4024 m_log.InfoFormat( 4033 m_log.InfoFormat(
4025 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", 4034 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",