diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 |
3 files changed, 3 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5c7bca0..ec911a5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2554,8 +2554,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2554 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2554 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2555 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2555 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2556 | { | 2556 | { |
2557 | sceneObject.SetScene(this); | ||
2558 | |||
2559 | // Force allocation of new LocalId | 2557 | // Force allocation of new LocalId |
2560 | // | 2558 | // |
2561 | SceneObjectPart[] parts = sceneObject.Parts; | 2559 | SceneObjectPart[] parts = sceneObject.Parts; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bc9a585..2be5364 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -355,9 +355,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
355 | 355 | ||
356 | if (Entities.ContainsKey(sceneObject.UUID)) | 356 | if (Entities.ContainsKey(sceneObject.UUID)) |
357 | { | 357 | { |
358 | // m_log.DebugFormat( | 358 | m_log.DebugFormat( |
359 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | 359 | "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", |
360 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | 360 | m_parentScene.RegionInfo.RegionName, sceneObject.UUID); |
361 | 361 | ||
362 | return false; | 362 | return false; |
363 | } | 363 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 96cc376..4e0e183 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1055 | { | 1055 | { |
1056 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); | 1056 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); |
1057 | } | 1057 | } |
1058 | |||
1059 | /// <summary> | ||
1060 | /// Added as a way for the storage provider to reset the scene, | ||
1061 | /// most likely a better way to do this sort of thing but for now... | ||
1062 | /// </summary> | ||
1063 | /// <param name="scene"></param> | ||
1064 | public void SetScene(Scene scene) | ||
1065 | { | ||
1066 | m_scene = scene; | ||
1067 | } | ||
1068 | 1058 | ||
1069 | /// <summary> | 1059 | /// <summary> |
1070 | /// Set a part to act as the root part for this scene object | 1060 | /// Set a part to act as the root part for this scene object |