diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 16 |
3 files changed, 6 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 470ce2e..741d233 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | /// Triggered when a new client is added to the scene. | 75 | /// Triggered when a new client is added to the scene. |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <remarks> | 77 | /// <remarks> |
78 | /// This is triggered for both child and root agent client connections. | ||
78 | /// Triggered before OnClientLogin. | 79 | /// Triggered before OnClientLogin. |
79 | /// </remarks> | 80 | /// </remarks> |
80 | public event OnNewClientDelegate OnNewClient; | 81 | public event OnNewClientDelegate OnNewClient; |
@@ -195,7 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | public delegate void ClientClosed(UUID clientID, Scene scene); | 196 | public delegate void ClientClosed(UUID clientID, Scene scene); |
196 | 197 | ||
197 | /// <summary> | 198 | /// <summary> |
198 | /// Fired when a client is removed from a scene. | 199 | /// Fired when a client is removed from a scene whether it's a child or a root agent. |
199 | /// </summary> | 200 | /// </summary> |
200 | /// <remarks> | 201 | /// <remarks> |
201 | /// At the point of firing, the scene still contains the client's scene presence. | 202 | /// At the point of firing, the scene still contains the client's scene presence. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cac178d..cf3270d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2795,6 +2795,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | 2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); |
2796 | } | 2796 | } |
2797 | 2797 | ||
2798 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | ||
2799 | // client is for a root or child agent. | ||
2800 | client.SceneAgent = sp; | ||
2801 | |||
2798 | m_LastLogin = Util.EnvironmentTickCount(); | 2802 | m_LastLogin = Util.EnvironmentTickCount(); |
2799 | 2803 | ||
2800 | // Cache the user's name | 2804 | // Cache the user's name |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee8a236..ed3a7f1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1237,22 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1238 | } | 1238 | } |
1239 | 1239 | ||
1240 | // HACK HACK -- just seeing how the viewer responds | ||
1241 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
1242 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
1243 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1244 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
1245 | { | ||
1246 | // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS | ||
1247 | IConfig config = m_scene.Config.Configs["HGEntityTransferModule"]; | ||
1248 | if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false)) | ||
1249 | { | ||
1250 | m_log.DebugFormat("[SCENE]: Sending root folder to viewer..."); | ||
1251 | InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId); | ||
1252 | //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
1253 | client.SendBulkUpdateInventory(root); | ||
1254 | } | ||
1255 | } | ||
1256 | 1240 | ||
1257 | // m_log.DebugFormat( | 1241 | // m_log.DebugFormat( |
1258 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1242 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |