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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3c120ff..5cc5606 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1940,8 +1940,11 @@ namespace OpenSim.Region.Framework.Scenes
1940 /// Rez a script into a prim's inventory from another prim 1940 /// Rez a script into a prim's inventory from another prim
1941 /// </summary> 1941 /// </summary>
1942 /// <param name="remoteClient"></param> 1942 /// <param name="remoteClient"></param>
1943 /// <param name="itemID"> </param> 1943 /// <param name="srcPart"> </param>
1944 /// <param name="localID"></param> 1944 /// <param name="destId"> </param>
1945 /// <param name="pin"></param>
1946 /// <param name="running"></param>
1947 /// <param name="start_param"></param>
1945 public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) 1948 public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
1946 { 1949 {
1947 TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId); 1950 TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
@@ -1961,12 +1964,11 @@ namespace OpenSim.Region.Framework.Scenes
1961 if (destPart == null) 1964 if (destPart == null)
1962 { 1965 {
1963 m_log.ErrorFormat( 1966 m_log.ErrorFormat(
1964 "[PRIM INVENTORY]: " + 1967 "[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
1965 "Could not find script for ID {0}", 1968 destId, srcId, srcPart.Name, srcPart.UUID, Name);
1966 destId);
1967 return; 1969 return;
1968 } 1970 }
1969 1971
1970 // Must own the object, and have modify rights 1972 // Must own the object, and have modify rights
1971 if (srcPart.OwnerID != destPart.OwnerID) 1973 if (srcPart.OwnerID != destPart.OwnerID)
1972 { 1974 {
@@ -1974,12 +1976,14 @@ namespace OpenSim.Region.Framework.Scenes
1974 if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) || 1976 if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
1975 ((destPart.GroupMask & (uint)PermissionMask.Modify) == 0)) 1977 ((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
1976 return; 1978 return;
1977 } else { 1979 }
1980 else
1981 {
1978 if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0) 1982 if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
1979 return; 1983 return;
1980 } 1984 }
1981 1985
1982 if (destPart.ScriptAccessPin != pin) 1986 if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
1983 { 1987 {
1984 m_log.WarnFormat( 1988 m_log.WarnFormat(
1985 "[PRIM INVENTORY]: " + 1989 "[PRIM INVENTORY]: " +