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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a2016da..7e31d60 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2132 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2133 } 2133 }
2134 2134
2135 group.RezzingObjectID = sourcePart.UUID; 2135 group.FromPartID = sourcePart.UUID;
2136 AddNewSceneObject(group, true, pos, rot, vel); 2136 AddNewSceneObject(group, true, pos, rot, vel);
2137 2137
2138 // We can only call this after adding the scene object, since the scene object references the scene 2138 // We can only call this after adding the scene object, since the scene object references the scene
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 890971d..7b284ae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -617,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
617 /// <remarks> 617 /// <remarks>
618 /// If not applicable will be UUID.Zero 618 /// If not applicable will be UUID.Zero
619 /// </remarks> 619 /// </remarks>
620 public UUID RezzingObjectID { get; set; } 620 public UUID FromPartID { get; set; }
621 621
622 /// <summary> 622 /// <summary>
623 /// The folder ID that this object was rezzed from, if applicable. 623 /// The folder ID that this object was rezzed from, if applicable.