diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 91 |
1 files changed, 77 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 09b91c0..41e9bbc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -169,6 +169,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | } | 169 | } |
170 | 170 | ||
171 | /// <summary> | 171 | /// <summary> |
172 | /// Current maintenance run number | ||
173 | /// </summary> | ||
174 | public uint MaintenanceRun { get; private set; } | ||
175 | |||
176 | /// <summary> | ||
172 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we | 177 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we |
173 | /// will sleep for the remaining period. | 178 | /// will sleep for the remaining period. |
174 | /// </summary> | 179 | /// </summary> |
@@ -178,6 +183,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
178 | /// </remarks> | 183 | /// </remarks> |
179 | public float MinFrameTime { get; private set; } | 184 | public float MinFrameTime { get; private set; } |
180 | 185 | ||
186 | /// <summary> | ||
187 | /// The minimum length of time in seconds that will be taken for a maintenance run. | ||
188 | /// </summary> | ||
189 | public float MinMaintenanceTime { get; private set; } | ||
190 | |||
181 | private int m_update_physics = 1; | 191 | private int m_update_physics = 1; |
182 | private int m_update_entitymovement = 1; | 192 | private int m_update_entitymovement = 1; |
183 | private int m_update_objects = 1; | 193 | private int m_update_objects = 1; |
@@ -206,6 +216,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private int m_lastFrameTick; | 216 | private int m_lastFrameTick; |
207 | 217 | ||
208 | /// <summary> | 218 | /// <summary> |
219 | /// Tick at which the last maintenance run occurred. | ||
220 | /// </summary> | ||
221 | private int m_lastMaintenanceTick; | ||
222 | |||
223 | /// <summary> | ||
209 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 224 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
210 | /// asynchronously from the update loop. | 225 | /// asynchronously from the update loop. |
211 | /// </summary> | 226 | /// </summary> |
@@ -560,6 +575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | { | 575 | { |
561 | m_config = config; | 576 | m_config = config; |
562 | MinFrameTime = 0.089f; | 577 | MinFrameTime = 0.089f; |
578 | MinMaintenanceTime = 1; | ||
563 | 579 | ||
564 | Random random = new Random(); | 580 | Random random = new Random(); |
565 | 581 | ||
@@ -1226,6 +1242,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1226 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | 1242 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false |
1227 | // alarms for scenes with many objects. | 1243 | // alarms for scenes with many objects. |
1228 | Update(1); | 1244 | Update(1); |
1245 | |||
1246 | Watchdog.StartThread( | ||
1247 | Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true); | ||
1248 | |||
1229 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | 1249 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; |
1230 | Update(-1); | 1250 | Update(-1); |
1231 | 1251 | ||
@@ -1241,6 +1261,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | Watchdog.RemoveThread(); | 1261 | Watchdog.RemoveThread(); |
1242 | } | 1262 | } |
1243 | 1263 | ||
1264 | private void Maintenance() | ||
1265 | { | ||
1266 | DoMaintenance(-1); | ||
1267 | |||
1268 | Watchdog.RemoveThread(); | ||
1269 | } | ||
1270 | |||
1271 | public void DoMaintenance(int runs) | ||
1272 | { | ||
1273 | long? endRun = null; | ||
1274 | int runtc; | ||
1275 | int previousMaintenanceTick; | ||
1276 | |||
1277 | if (runs >= 0) | ||
1278 | endRun = MaintenanceRun + runs; | ||
1279 | |||
1280 | List<Vector3> coarseLocations; | ||
1281 | List<UUID> avatarUUIDs; | ||
1282 | |||
1283 | while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) | ||
1284 | { | ||
1285 | runtc = Util.EnvironmentTickCount(); | ||
1286 | ++MaintenanceRun; | ||
1287 | |||
1288 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1289 | if (MaintenanceRun % (m_update_coarse_locations / 10) == 0) | ||
1290 | { | ||
1291 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1292 | // Send coarse locations to clients | ||
1293 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1294 | { | ||
1295 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1296 | }); | ||
1297 | } | ||
1298 | |||
1299 | Watchdog.UpdateThread(); | ||
1300 | |||
1301 | previousMaintenanceTick = m_lastMaintenanceTick; | ||
1302 | m_lastMaintenanceTick = Util.EnvironmentTickCount(); | ||
1303 | runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); | ||
1304 | runtc = (int)(MinMaintenanceTime * 1000) - runtc; | ||
1305 | |||
1306 | if (runtc > 0) | ||
1307 | Thread.Sleep(runtc); | ||
1308 | |||
1309 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1310 | if (DebugUpdates | ||
1311 | && Util.EnvironmentTickCountSubtract( | ||
1312 | m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2)) | ||
1313 | m_log.WarnFormat( | ||
1314 | "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", | ||
1315 | Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), | ||
1316 | MinMaintenanceTime * 1000, | ||
1317 | RegionInfo.RegionName); | ||
1318 | } | ||
1319 | } | ||
1320 | |||
1244 | public override void Update(int frames) | 1321 | public override void Update(int frames) |
1245 | { | 1322 | { |
1246 | long? endFrame = null; | 1323 | long? endFrame = null; |
@@ -1252,8 +1329,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1329 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1253 | int previousFrameTick; | 1330 | int previousFrameTick; |
1254 | int maintc; | 1331 | int maintc; |
1255 | List<Vector3> coarseLocations; | ||
1256 | List<UUID> avatarUUIDs; | ||
1257 | 1332 | ||
1258 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1333 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1259 | { | 1334 | { |
@@ -1305,17 +1380,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1305 | if (Frame % m_update_presences == 0) | 1380 | if (Frame % m_update_presences == 0) |
1306 | m_sceneGraph.UpdatePresences(); | 1381 | m_sceneGraph.UpdatePresences(); |
1307 | 1382 | ||
1308 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | ||
1309 | if (Frame % m_update_coarse_locations == 0) | ||
1310 | { | ||
1311 | SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60); | ||
1312 | // Send coarse locations to clients | ||
1313 | ForEachScenePresence(delegate(ScenePresence presence) | ||
1314 | { | ||
1315 | presence.SendCoarseLocations(coarseLocations, avatarUUIDs); | ||
1316 | }); | ||
1317 | } | ||
1318 | |||
1319 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | 1383 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); |
1320 | 1384 | ||
1321 | // Delete temp-on-rez stuff | 1385 | // Delete temp-on-rez stuff |
@@ -1423,7 +1487,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | 1487 | ||
1424 | EventManager.TriggerRegionHeartbeatEnd(this); | 1488 | EventManager.TriggerRegionHeartbeatEnd(this); |
1425 | 1489 | ||
1426 | // Tell the watchdog that this thread is still alive | ||
1427 | Watchdog.UpdateThread(); | 1490 | Watchdog.UpdateThread(); |
1428 | 1491 | ||
1429 | previousFrameTick = m_lastFrameTick; | 1492 | previousFrameTick = m_lastFrameTick; |