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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8fe2d72..2aba2dd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3230,17 +3230,18 @@ namespace OpenSim.Region.Framework.Scenes
3230 /// </summary> 3230 /// </summary>
3231 /// <param name="agentId">The avatar's Unique ID</param> 3231 /// <param name="agentId">The avatar's Unique ID</param>
3232 /// <param name="client">The IClientAPI for the client</param> 3232 /// <param name="client">The IClientAPI for the client</param>
3233 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3233 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3234 { 3234 {
3235 if (EntityTransferModule != null) 3235 if (EntityTransferModule != null)
3236 { 3236 {
3237 EntityTransferModule.TeleportHome(agentId, client); 3237 return EntityTransferModule.TeleportHome(agentId, client);
3238 } 3238 }
3239 else 3239 else
3240 { 3240 {
3241 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3241 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3242 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3242 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3243 } 3243 }
3244 return false;
3244 } 3245 }
3245 3246
3246 /// <summary> 3247 /// <summary>