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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
2 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c105560..386aab4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1173,6 +1173,21 @@ namespace OpenSim.Region.Framework.Scenes
1173 if (folder == null) 1173 if (folder == null)
1174 return; 1174 return;
1175 1175
1176 // TODO: This code for looking in the folder for the library should be folded somewhere else
1177 // so that this class doesn't have to know the details (and so that multiple libraries, etc.
1178 // can be handled transparently).
1179 InventoryFolderImpl fold = null;
1180 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
1181 {
1182 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null)
1183 {
1184 client.SendInventoryFolderDetails(
1185 fold.Owner, folder.ID, fold.RequestListOfItems(),
1186 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
1187 return;
1188 }
1189 }
1190
1176 // Fetch the folder contents 1191 // Fetch the folder contents
1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1192 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1178 1193
@@ -1183,7 +1198,7 @@ namespace OpenSim.Region.Framework.Scenes
1183 //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", 1198 //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
1184 // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); 1199 // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
1185 1200
1186 if (containingFolder != null) 1201 if (containingFolder != null && containingFolder != null)
1187 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); 1202 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
1188 } 1203 }
1189 1204
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index bc10230..e25b1f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -513,8 +513,8 @@ namespace OpenSim.Region.Framework.Scenes
513 { 513 {
514 // FIXME MAYBE: We're not handling sortOrder! 514 // FIXME MAYBE: We're not handling sortOrder!
515 515
516 // TODO: This code for looking in the folder for the library should be folded back into the 516 // TODO: This code for looking in the folder for the library should be folded somewhere else
517 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 517 // so that this class doesn't have to know the details (and so that multiple libraries, etc.
518 // can be handled transparently). 518 // can be handled transparently).
519 InventoryFolderImpl fold = null; 519 InventoryFolderImpl fold = null;
520 if (LibraryService != null && LibraryService.LibraryRootFolder != null) 520 if (LibraryService != null && LibraryService.LibraryRootFolder != null)