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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cd70de8..4150f4a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2776,6 +2776,13 @@ namespace OpenSim.Region.Framework.Scenes
2776 } 2776 }
2777 else 2777 else
2778 { 2778 {
2779 // We must remove the agent from the physical scene if it has been placed in transit. If we don't,
2780 // then this method continues to be called from ScenePresence.Update() until the handover of the client between
2781 // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
2782 // event queue polling response from the server), this results in the avatar pausing on the border
2783 // for the handover period.
2784 RemoveFromPhysicalScene();
2785
2779 // This constant has been inferred from experimentation 2786 // This constant has been inferred from experimentation
2780 // I'm not sure what this value should be, so I tried a few values. 2787 // I'm not sure what this value should be, so I tried a few values.
2781 timeStep = 0.04f; 2788 timeStep = 0.04f;