diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
9 files changed, 264 insertions, 175 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index b6fa41d..244ac3b 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Communications.Clients; | 36 | using OpenSim.Framework.Communications.Clients; |
37 | using OpenSim.Region.Framework.Scenes.Serialization; | 37 | using OpenSim.Region.Framework.Scenes.Serialization; |
38 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Services.Interfaces; | 39 | using OpenSim.Services.Interfaces; |
39 | 40 | ||
40 | //using HyperGrid.Framework; | 41 | //using HyperGrid.Framework; |
@@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
52 | 53 | ||
53 | private Scene m_scene; | 54 | private Scene m_scene; |
54 | 55 | ||
55 | private IHyperlinkService m_hyper; | 56 | private IHyperAssetService m_hyper; |
56 | IHyperlinkService HyperlinkService | 57 | IHyperAssetService HyperlinkAssets |
57 | { | 58 | { |
58 | get | 59 | get |
59 | { | 60 | { |
60 | if (m_hyper == null) | 61 | if (m_hyper == null) |
61 | m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); | 62 | m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>(); |
62 | return m_hyper; | 63 | return m_hyper; |
63 | } | 64 | } |
64 | } | 65 | } |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
99 | 100 | ||
100 | if (asset != null) | 101 | if (asset != null) |
101 | { | 102 | { |
102 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); | 103 | m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); |
103 | return asset; | 104 | return asset; |
104 | } | 105 | } |
105 | return null; | 106 | return null; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
129 | } | 130 | } |
130 | 131 | ||
131 | m_scene.AssetService.Store(asset1); | 132 | m_scene.AssetService.Store(asset1); |
133 | m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | ||
132 | } | 134 | } |
133 | return true; | 135 | return true; |
134 | } | 136 | } |
@@ -167,34 +169,32 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
167 | 169 | ||
168 | public void Get(UUID assetID, UUID ownerID) | 170 | public void Get(UUID assetID, UUID ownerID) |
169 | { | 171 | { |
170 | if (!HyperlinkService.IsLocalUser(ownerID)) | 172 | // Get the item from the remote asset server onto the local AssetCache |
173 | // and place an entry in m_assetMap | ||
174 | |||
175 | string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID); | ||
176 | if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer())) | ||
171 | { | 177 | { |
172 | // Get the item from the remote asset server onto the local AssetCache | 178 | m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL); |
173 | // and place an entry in m_assetMap | 179 | AssetBase asset = FetchAsset(userAssetURL, assetID); |
174 | 180 | ||
175 | string userAssetURL = UserAssetURL(ownerID); | 181 | if (asset != null) |
176 | if (userAssetURL != null) | ||
177 | { | 182 | { |
178 | m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); | 183 | // OK, now fetch the inside. |
179 | AssetBase asset = FetchAsset(userAssetURL, assetID); | 184 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); |
185 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
186 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
187 | foreach (UUID uuid in ids.Keys) | ||
188 | FetchAsset(userAssetURL, uuid); | ||
189 | |||
190 | m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL); | ||
180 | 191 | ||
181 | if (asset != null) | ||
182 | { | ||
183 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | ||
184 | |||
185 | // OK, now fetch the inside. | ||
186 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | ||
187 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
188 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
189 | foreach (UUID uuid in ids.Keys) | ||
190 | FetchAsset(userAssetURL, uuid); | ||
191 | } | ||
192 | else | ||
193 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | ||
194 | } | 192 | } |
195 | else | 193 | else |
196 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | 194 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); |
197 | } | 195 | } |
196 | else | ||
197 | m_log.Debug("[HGScene]: user's asset server is the local region's asset server"); | ||
198 | } | 198 | } |
199 | 199 | ||
200 | //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) | 200 | //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) |
@@ -225,44 +225,38 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
225 | 225 | ||
226 | public void Post(UUID assetID, UUID ownerID) | 226 | public void Post(UUID assetID, UUID ownerID) |
227 | { | 227 | { |
228 | if (!HyperlinkService.IsLocalUser(ownerID)) | ||
229 | { | ||
230 | // Post the item from the local AssetCache onto the remote asset server | 228 | // Post the item from the local AssetCache onto the remote asset server |
231 | // and place an entry in m_assetMap | 229 | // and place an entry in m_assetMap |
232 | 230 | ||
233 | string userAssetURL = UserAssetURL(ownerID); | 231 | string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID); |
234 | if (userAssetURL != null) | 232 | if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer())) |
233 | { | ||
234 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); | ||
235 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | ||
236 | if (asset != null) | ||
235 | { | 237 | { |
236 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); | 238 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); |
237 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | 239 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); |
238 | if (asset != null) | 240 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); |
241 | foreach (UUID uuid in ids.Keys) | ||
239 | { | 242 | { |
240 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | 243 | asset = m_scene.AssetService.Get(uuid.ToString()); |
241 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); | 244 | if (asset == null) |
242 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 245 | m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid); |
243 | foreach (UUID uuid in ids.Keys) | 246 | else |
244 | { | ||
245 | asset = m_scene.AssetService.Get(uuid.ToString()); | ||
246 | if (asset != null) | ||
247 | m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name); | ||
248 | else | ||
249 | m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid); | ||
250 | PostAsset(userAssetURL, asset); | 247 | PostAsset(userAssetURL, asset); |
251 | } | 248 | } |
252 | 249 | ||
253 | if (ids.Count > 0) // maybe it succeeded... | 250 | // maybe all pieces got there... |
254 | m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL); | 251 | m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); |
255 | else | ||
256 | m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL); | ||
257 | 252 | ||
258 | } | ||
259 | else | ||
260 | m_log.Debug("[HGScene]: Something wrong with asset, it could not be found"); | ||
261 | } | 253 | } |
262 | else | 254 | else |
263 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | 255 | m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID); |
264 | |||
265 | } | 256 | } |
257 | else | ||
258 | m_log.Debug("[HGScene]: user's asset server is local region's asset server"); | ||
259 | |||
266 | } | 260 | } |
267 | 261 | ||
268 | #endregion | 262 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs index 8fe3565..6f7f34f 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs | |||
@@ -32,6 +32,7 @@ using OpenMetaverse; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
35 | using OpenSim.Region.Framework.Interfaces; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 37 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
37 | { | 38 | { |
@@ -41,6 +42,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 43 | ||
43 | private HGAssetMapper m_assMapper; | 44 | private HGAssetMapper m_assMapper; |
45 | public HGAssetMapper AssetMapper | ||
46 | { | ||
47 | get { return m_assMapper; } | ||
48 | } | ||
49 | |||
50 | private IHyperAssetService m_hyper; | ||
51 | private IHyperAssetService HyperAssets | ||
52 | { | ||
53 | get | ||
54 | { | ||
55 | if (m_hyper == null) | ||
56 | m_hyper = RequestModuleInterface<IHyperAssetService>(); | ||
57 | return m_hyper; | ||
58 | } | ||
59 | } | ||
44 | 60 | ||
45 | #endregion | 61 | #endregion |
46 | 62 | ||
@@ -140,6 +156,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
140 | 156 | ||
141 | } | 157 | } |
142 | 158 | ||
159 | protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
160 | { | ||
161 | string userAssetServer = HyperAssets.GetUserAssetServer(sender); | ||
162 | if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) | ||
163 | m_assMapper.Get(item.AssetID, sender); | ||
164 | |||
165 | userAssetServer = HyperAssets.GetUserAssetServer(receiver); | ||
166 | if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) | ||
167 | m_assMapper.Post(item.AssetID, receiver); | ||
168 | } | ||
143 | 169 | ||
144 | #endregion | 170 | #endregion |
145 | 171 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9f7083f..890126f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | public virtual InventoryItemBase GiveInventoryItem( | 408 | public virtual InventoryItemBase GiveInventoryItem( |
409 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) | 409 | UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) |
410 | { | 410 | { |
411 | Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); | 411 | //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); |
412 | 412 | ||
413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); | 413 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); |
414 | item = InventoryService.GetItem(item); | 414 | item = InventoryService.GetItem(item); |
@@ -472,7 +472,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | itemCopy.SalePrice = item.SalePrice; | 472 | itemCopy.SalePrice = item.SalePrice; |
473 | itemCopy.SaleType = item.SaleType; | 473 | itemCopy.SaleType = item.SaleType; |
474 | 474 | ||
475 | InventoryService.AddItem(itemCopy); | 475 | if (InventoryService.AddItem(itemCopy)) |
476 | TransferInventoryAssets(itemCopy, senderId, recipient); | ||
476 | 477 | ||
477 | if (!Permissions.BypassPermissions()) | 478 | if (!Permissions.BypassPermissions()) |
478 | { | 479 | { |
@@ -494,6 +495,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | 495 | ||
495 | } | 496 | } |
496 | 497 | ||
498 | protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
499 | { | ||
500 | } | ||
501 | |||
497 | /// <summary> | 502 | /// <summary> |
498 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent | 503 | /// Give an entire inventory folder from one user to another. The entire contents (including all descendent |
499 | /// folders) is given. | 504 | /// folders) is given. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 4ae4dc3..ac89f7b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -390,6 +390,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | EventManager.TriggerScriptReset(part.LocalId, itemID); | 390 | EventManager.TriggerScriptReset(part.LocalId, itemID); |
391 | } | 391 | } |
392 | } | 392 | } |
393 | |||
394 | void ProcessViewerEffect(IClientAPI remoteClient, List<ViewerEffectEventHandlerArg> args) | ||
395 | { | ||
396 | // TODO: don't create new blocks if recycling an old packet | ||
397 | List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>(); | ||
398 | for (int i = 0; i < args.Count; i++) | ||
399 | { | ||
400 | ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock(); | ||
401 | effect.AgentID = args[i].AgentID; | ||
402 | effect.Color = args[i].Color; | ||
403 | effect.Duration = args[i].Duration; | ||
404 | effect.ID = args[i].ID; | ||
405 | effect.Type = args[i].Type; | ||
406 | effect.TypeData = args[i].TypeData; | ||
407 | effectBlock.Add(effect); | ||
408 | } | ||
409 | ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray(); | ||
410 | |||
411 | ClientManager.ForEach( | ||
412 | delegate(IClientAPI client) | ||
413 | { | ||
414 | if (client.AgentId != remoteClient.AgentId) | ||
415 | client.SendViewerEffect(effectBlockArray); | ||
416 | } | ||
417 | ); | ||
418 | } | ||
393 | 419 | ||
394 | /// <summary> | 420 | /// <summary> |
395 | /// Handle a fetch inventory request from the client | 421 | /// Handle a fetch inventory request from the client |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 03111a6..fba9ea8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -117,6 +117,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | private volatile bool m_backingup = false; | 117 | private volatile bool m_backingup = false; |
118 | 118 | ||
119 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 119 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
120 | |||
121 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | ||
120 | 122 | ||
121 | protected string m_simulatorVersion = "OpenSimulator Server"; | 123 | protected string m_simulatorVersion = "OpenSimulator Server"; |
122 | 124 | ||
@@ -246,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | 248 | ||
247 | private int m_update_physics = 1; | 249 | private int m_update_physics = 1; |
248 | private int m_update_entitymovement = 1; | 250 | private int m_update_entitymovement = 1; |
249 | private int m_update_entities = 1; // Run through all objects checking for updates | 251 | private int m_update_objects = 1; // Update objects which have scheduled themselves for updates |
250 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | ||
251 | private int m_update_presences = 1; // Update scene presence movements | 252 | private int m_update_presences = 1; // Update scene presence movements |
252 | private int m_update_events = 1; | 253 | private int m_update_events = 1; |
253 | private int m_update_backup = 200; | 254 | private int m_update_backup = 200; |
@@ -867,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
867 | Thread.Sleep(500); | 868 | Thread.Sleep(500); |
868 | 869 | ||
869 | // Stop all client threads. | 870 | // Stop all client threads. |
870 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); | 871 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
871 | 872 | ||
872 | // Stop updating the scene objects and agents. | 873 | // Stop updating the scene objects and agents. |
873 | //m_heartbeatTimer.Close(); | 874 | //m_heartbeatTimer.Close(); |
@@ -979,28 +980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | maintc = Environment.TickCount; | 980 | maintc = Environment.TickCount; |
980 | 981 | ||
981 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | 982 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; |
982 | // Aquire a lock so only one update call happens at once | ||
983 | //updateLock.WaitOne(); | ||
984 | float physicsFPS = 0; | 983 | float physicsFPS = 0; |
985 | //m_log.Info("sadfadf" + m_neighbours.Count.ToString()); | ||
986 | int agentsInScene = m_sceneGraph.GetRootAgentCount() + m_sceneGraph.GetChildAgentCount(); | ||
987 | |||
988 | if (agentsInScene > 21) | ||
989 | { | ||
990 | if (m_update_entities == 1) | ||
991 | { | ||
992 | m_update_entities = 5; | ||
993 | StatsReporter.SetUpdateMS(6000); | ||
994 | } | ||
995 | } | ||
996 | else | ||
997 | { | ||
998 | if (m_update_entities == 5) | ||
999 | { | ||
1000 | m_update_entities = 1; | ||
1001 | StatsReporter.SetUpdateMS(3000); | ||
1002 | } | ||
1003 | } | ||
1004 | 984 | ||
1005 | frameMS = Environment.TickCount; | 985 | frameMS = Environment.TickCount; |
1006 | try | 986 | try |
@@ -1013,30 +993,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | m_frame = 0; | 993 | m_frame = 0; |
1014 | 994 | ||
1015 | otherMS = Environment.TickCount; | 995 | otherMS = Environment.TickCount; |
1016 | // run through all entities looking for updates (slow) | ||
1017 | if (m_frame % m_update_entities == 0) | ||
1018 | { | ||
1019 | /* // Adam Experimental | ||
1020 | if (m_updateEntitiesThread == null) | ||
1021 | { | ||
1022 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); | ||
1023 | |||
1024 | ThreadTracker.Add(m_updateEntitiesThread); | ||
1025 | } | ||
1026 | |||
1027 | if (m_updateEntitiesThread.ThreadState == ThreadState.Stopped) | ||
1028 | m_updateEntitiesThread.Start(); | ||
1029 | */ | ||
1030 | 996 | ||
1031 | m_sceneGraph.UpdateEntities(); | 997 | // Check if any objects have reached their targets |
1032 | } | 998 | CheckAtTargets(); |
999 | |||
1000 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1001 | // Objects queue their updates onto all scene presences | ||
1002 | if (m_frame % m_update_objects == 0) | ||
1003 | m_sceneGraph.UpdateObjectGroups(); | ||
1033 | 1004 | ||
1034 | // run through entities that have scheduled themselves for | 1005 | // Run through all ScenePresences looking for updates |
1035 | // updates looking for updates(faster) | 1006 | // Presence updates and queued object updates for each presence are sent to clients |
1036 | if (m_frame % m_update_entitiesquick == 0) | ||
1037 | m_sceneGraph.ProcessUpdates(); | ||
1038 | |||
1039 | // Run through scenepresences looking for updates | ||
1040 | if (m_frame % m_update_presences == 0) | 1007 | if (m_frame % m_update_presences == 0) |
1041 | m_sceneGraph.UpdatePresences(); | 1008 | m_sceneGraph.UpdatePresences(); |
1042 | 1009 | ||
@@ -1140,6 +1107,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | } | 1107 | } |
1141 | } | 1108 | } |
1142 | 1109 | ||
1110 | |||
1111 | public void AddGroupTarget(SceneObjectGroup grp) | ||
1112 | { | ||
1113 | lock(m_groupsWithTargets) | ||
1114 | m_groupsWithTargets[grp.UUID] = grp; | ||
1115 | } | ||
1116 | |||
1117 | public void RemoveGroupTarget(SceneObjectGroup grp) | ||
1118 | { | ||
1119 | lock(m_groupsWithTargets) | ||
1120 | m_groupsWithTargets.Remove(grp.UUID); | ||
1121 | } | ||
1122 | |||
1123 | private void CheckAtTargets() | ||
1124 | { | ||
1125 | lock (m_groupsWithTargets) | ||
1126 | { | ||
1127 | foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in m_groupsWithTargets) | ||
1128 | { | ||
1129 | kvp.Value.checkAtTargets(); | ||
1130 | } | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | |||
1143 | /// <summary> | 1135 | /// <summary> |
1144 | /// Send out simstats data to all clients | 1136 | /// Send out simstats data to all clients |
1145 | /// </summary> | 1137 | /// </summary> |
@@ -1186,10 +1178,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1186 | if (!m_backingup) | 1178 | if (!m_backingup) |
1187 | { | 1179 | { |
1188 | m_backingup = true; | 1180 | m_backingup = true; |
1189 | Thread backupthread = new Thread(Backup); | 1181 | |
1190 | backupthread.Name = "BackupWriter"; | 1182 | System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker(); |
1191 | backupthread.IsBackground = true; | 1183 | backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); }; |
1192 | backupthread.Start(); | 1184 | backupWorker.RunWorkerAsync(); |
1193 | } | 1185 | } |
1194 | } | 1186 | } |
1195 | 1187 | ||
@@ -1780,36 +1772,87 @@ namespace OpenSim.Region.Framework.Scenes | |||
1780 | 1772 | ||
1781 | Vector3 pos = attemptedPosition; | 1773 | Vector3 pos = attemptedPosition; |
1782 | 1774 | ||
1775 | int changeX = 1; | ||
1776 | int changeY = 1; | ||
1777 | |||
1783 | if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | 1778 | if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) |
1784 | { | 1779 | { |
1785 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1780 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1786 | { | 1781 | { |
1787 | //Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W); | 1782 | |
1788 | //Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S); | 1783 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1784 | |||
1785 | if (crossedBorderx.BorderLine.Z > 0) | ||
1786 | { | ||
1787 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1788 | changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize); | ||
1789 | } | ||
1790 | else | ||
1791 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1792 | |||
1793 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
1789 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 1794 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) |
1790 | pos.X = ((pos.X + Constants.RegionSize)); | 1795 | |
1791 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1796 | if (crossedBordery.BorderLine.Z > 0) |
1797 | { | ||
1798 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1799 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1800 | } | ||
1801 | else | ||
1802 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1803 | |||
1804 | |||
1805 | |||
1792 | newRegionHandle | 1806 | newRegionHandle |
1793 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), | 1807 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1794 | (uint)((thisy - 1) * Constants.RegionSize)); | 1808 | (uint)((thisy - changeY) * Constants.RegionSize)); |
1795 | // x - 1 | 1809 | // x - 1 |
1796 | // y - 1 | 1810 | // y - 1 |
1797 | } | 1811 | } |
1798 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | 1812 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) |
1799 | { | 1813 | { |
1800 | pos.X = ((pos.X + Constants.RegionSize)); | 1814 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1801 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1815 | |
1816 | if (crossedBorderx.BorderLine.Z > 0) | ||
1817 | { | ||
1818 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1819 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
1820 | } | ||
1821 | else | ||
1822 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1823 | |||
1824 | |||
1825 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
1826 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1827 | |||
1828 | if (crossedBordery.BorderLine.Z > 0) | ||
1829 | { | ||
1830 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1831 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1832 | } | ||
1833 | else | ||
1834 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1835 | |||
1802 | newRegionHandle | 1836 | newRegionHandle |
1803 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), | 1837 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1804 | (uint)((thisy + 1) * Constants.RegionSize)); | 1838 | (uint)((thisy + changeY) * Constants.RegionSize)); |
1805 | // x - 1 | 1839 | // x - 1 |
1806 | // y + 1 | 1840 | // y + 1 |
1807 | } | 1841 | } |
1808 | else | 1842 | else |
1809 | { | 1843 | { |
1810 | pos.X = ((pos.X + Constants.RegionSize)); | 1844 | Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); |
1845 | |||
1846 | if (crossedBorderx.BorderLine.Z > 0) | ||
1847 | { | ||
1848 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
1849 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
1850 | } | ||
1851 | else | ||
1852 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1853 | |||
1811 | newRegionHandle | 1854 | newRegionHandle |
1812 | = Util.UIntsToLong((uint) ((thisx - 1)*Constants.RegionSize), | 1855 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
1813 | (uint) (thisy*Constants.RegionSize)); | 1856 | (uint) (thisy*Constants.RegionSize)); |
1814 | // x - 1 | 1857 | // x - 1 |
1815 | } | 1858 | } |
@@ -1818,11 +1861,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1818 | { | 1861 | { |
1819 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1862 | if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1820 | { | 1863 | { |
1864 | |||
1821 | pos.X = ((pos.X - Constants.RegionSize)); | 1865 | pos.X = ((pos.X - Constants.RegionSize)); |
1822 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1866 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
1867 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1868 | |||
1869 | if (crossedBordery.BorderLine.Z > 0) | ||
1870 | { | ||
1871 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1872 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1873 | } | ||
1874 | else | ||
1875 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1876 | |||
1877 | |||
1823 | newRegionHandle | 1878 | newRegionHandle |
1824 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), | 1879 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1825 | (uint)((thisy - 1) * Constants.RegionSize)); | 1880 | (uint)((thisy - changeY) * Constants.RegionSize)); |
1826 | // x + 1 | 1881 | // x + 1 |
1827 | // y - 1 | 1882 | // y - 1 |
1828 | } | 1883 | } |
@@ -1831,8 +1886,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1831 | pos.X = ((pos.X - Constants.RegionSize)); | 1886 | pos.X = ((pos.X - Constants.RegionSize)); |
1832 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1887 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1833 | newRegionHandle | 1888 | newRegionHandle |
1834 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), | 1889 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1835 | (uint)((thisy + 1) * Constants.RegionSize)); | 1890 | (uint)((thisy + changeY) * Constants.RegionSize)); |
1836 | // x + 1 | 1891 | // x + 1 |
1837 | // y + 1 | 1892 | // y + 1 |
1838 | } | 1893 | } |
@@ -1840,16 +1895,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1840 | { | 1895 | { |
1841 | pos.X = ((pos.X - Constants.RegionSize)); | 1896 | pos.X = ((pos.X - Constants.RegionSize)); |
1842 | newRegionHandle | 1897 | newRegionHandle |
1843 | = Util.UIntsToLong((uint) ((thisx + 1)*Constants.RegionSize), | 1898 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), |
1844 | (uint) (thisy*Constants.RegionSize)); | 1899 | (uint) (thisy*Constants.RegionSize)); |
1845 | // x + 1 | 1900 | // x + 1 |
1846 | } | 1901 | } |
1847 | } | 1902 | } |
1848 | else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 1903 | else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) |
1849 | { | 1904 | { |
1850 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1905 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
1906 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
1907 | |||
1908 | if (crossedBordery.BorderLine.Z > 0) | ||
1909 | { | ||
1910 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
1911 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
1912 | } | ||
1913 | else | ||
1914 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1915 | |||
1851 | newRegionHandle | 1916 | newRegionHandle |
1852 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | 1917 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); |
1853 | // y - 1 | 1918 | // y - 1 |
1854 | } | 1919 | } |
1855 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | 1920 | else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) |
@@ -1857,7 +1922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | 1922 | ||
1858 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1923 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1859 | newRegionHandle | 1924 | newRegionHandle |
1860 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | 1925 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); |
1861 | // y + 1 | 1926 | // y + 1 |
1862 | } | 1927 | } |
1863 | 1928 | ||
@@ -2363,6 +2428,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2363 | /// <param name="client"></param> | 2428 | /// <param name="client"></param> |
2364 | public override void AddNewClient(IClientAPI client) | 2429 | public override void AddNewClient(IClientAPI client) |
2365 | { | 2430 | { |
2431 | ClientManager.Add(client); | ||
2432 | |||
2366 | CheckHeartbeat(); | 2433 | CheckHeartbeat(); |
2367 | SubscribeToClientEvents(client); | 2434 | SubscribeToClientEvents(client); |
2368 | ScenePresence presence; | 2435 | ScenePresence presence; |
@@ -2572,6 +2639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) | 2639 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) |
2573 | { | 2640 | { |
2574 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; | 2641 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; |
2642 | client.OnViewerEffect += ProcessViewerEffect; | ||
2575 | } | 2643 | } |
2576 | 2644 | ||
2577 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) | 2645 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) |
@@ -2726,11 +2794,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2726 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) | 2794 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) |
2727 | { | 2795 | { |
2728 | client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; | 2796 | client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; |
2797 | client.OnViewerEffect -= ProcessViewerEffect; | ||
2729 | } | 2798 | } |
2730 | 2799 | ||
2731 | |||
2732 | |||
2733 | |||
2734 | /// <summary> | 2800 | /// <summary> |
2735 | /// Teleport an avatar to their home region | 2801 | /// Teleport an avatar to their home region |
2736 | /// </summary> | 2802 | /// </summary> |
@@ -3003,7 +3069,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3003 | agentTransactions.RemoveAgentAssetTransactions(agentID); | 3069 | agentTransactions.RemoveAgentAssetTransactions(agentID); |
3004 | } | 3070 | } |
3005 | 3071 | ||
3072 | // Remove the avatar from the scene | ||
3006 | m_sceneGraph.RemoveScenePresence(agentID); | 3073 | m_sceneGraph.RemoveScenePresence(agentID); |
3074 | ClientManager.Remove(agentID); | ||
3007 | 3075 | ||
3008 | try | 3076 | try |
3009 | { | 3077 | { |
@@ -3053,16 +3121,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3053 | } | 3121 | } |
3054 | 3122 | ||
3055 | /// <summary> | 3123 | /// <summary> |
3056 | /// Closes all endpoints with the circuitcode provided. | ||
3057 | /// </summary> | ||
3058 | /// <param name="circuitcode">Circuit Code of the endpoint to close</param> | ||
3059 | public override void CloseAllAgents(uint circuitcode) | ||
3060 | { | ||
3061 | // Called by ClientView to kill all circuit codes | ||
3062 | ClientManager.CloseAllAgents(circuitcode); | ||
3063 | } | ||
3064 | |||
3065 | /// <summary> | ||
3066 | /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. | 3124 | /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. |
3067 | /// </summary> | 3125 | /// </summary> |
3068 | public void NotifyMyCoarseLocationChange() | 3126 | public void NotifyMyCoarseLocationChange() |
@@ -3383,7 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3383 | loggingOffUser.ControllingClient.Kick(message); | 3441 | loggingOffUser.ControllingClient.Kick(message); |
3384 | // Give them a second to receive the message! | 3442 | // Give them a second to receive the message! |
3385 | Thread.Sleep(1000); | 3443 | Thread.Sleep(1000); |
3386 | loggingOffUser.ControllingClient.Close(true); | 3444 | loggingOffUser.ControllingClient.Close(); |
3387 | } | 3445 | } |
3388 | else | 3446 | else |
3389 | { | 3447 | { |
@@ -3554,7 +3612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3554 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3612 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3555 | } | 3613 | } |
3556 | 3614 | ||
3557 | presence.ControllingClient.Close(true); | 3615 | presence.ControllingClient.Close(); |
3558 | return true; | 3616 | return true; |
3559 | } | 3617 | } |
3560 | 3618 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 0ac4ed4..cf5c3c8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -196,8 +196,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | /// <param name="agentID"></param> | 196 | /// <param name="agentID"></param> |
197 | public abstract void RemoveClient(UUID agentID); | 197 | public abstract void RemoveClient(UUID agentID); |
198 | 198 | ||
199 | public abstract void CloseAllAgents(uint circuitcode); | ||
200 | |||
201 | #endregion | 199 | #endregion |
202 | 200 | ||
203 | /// <summary> | 201 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index cda0bfc..ba5119f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | 77 | ||
78 | protected RegionInfo m_regInfo; | 78 | protected RegionInfo m_regInfo; |
79 | protected Scene m_parentScene; | 79 | protected Scene m_parentScene; |
80 | protected Dictionary<UUID, EntityBase> m_updateList = new Dictionary<UUID, EntityBase>(); | 80 | protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>(); |
81 | protected int m_numRootAgents = 0; | 81 | protected int m_numRootAgents = 0; |
82 | protected int m_numPrim = 0; | 82 | protected int m_numPrim = 0; |
83 | protected int m_numChildAgents = 0; | 83 | protected int m_numChildAgents = 0; |
@@ -155,16 +155,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
155 | } | 155 | } |
156 | } | 156 | } |
157 | 157 | ||
158 | protected internal void UpdateEntities() | ||
159 | { | ||
160 | List<EntityBase> updateEntities = GetEntities(); | ||
161 | |||
162 | foreach (EntityBase entity in updateEntities) | ||
163 | { | ||
164 | entity.Update(); | ||
165 | } | ||
166 | } | ||
167 | |||
168 | protected internal void UpdatePresences() | 158 | protected internal void UpdatePresences() |
169 | { | 159 | { |
170 | List<ScenePresence> updateScenePresences = GetScenePresences(); | 160 | List<ScenePresence> updateScenePresences = GetScenePresences(); |
@@ -365,12 +355,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
365 | } | 355 | } |
366 | 356 | ||
367 | /// <summary> | 357 | /// <summary> |
368 | /// Add an entity to the list of prims to process on the next update | 358 | /// Add an object to the list of prims to process on the next update |
369 | /// </summary> | 359 | /// </summary> |
370 | /// <param name="obj"> | 360 | /// <param name="obj"> |
371 | /// A <see cref="EntityBase"/> | 361 | /// A <see cref="SceneObjectGroup"/> |
372 | /// </param> | 362 | /// </param> |
373 | protected internal void AddToUpdateList(EntityBase obj) | 363 | protected internal void AddToUpdateList(SceneObjectGroup obj) |
374 | { | 364 | { |
375 | lock (m_updateList) | 365 | lock (m_updateList) |
376 | { | 366 | { |
@@ -381,18 +371,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | /// <summary> | 371 | /// <summary> |
382 | /// Process all pending updates | 372 | /// Process all pending updates |
383 | /// </summary> | 373 | /// </summary> |
384 | protected internal void ProcessUpdates() | 374 | protected internal void UpdateObjectGroups() |
385 | { | 375 | { |
386 | Dictionary<UUID, EntityBase> updates; | 376 | Dictionary<UUID, SceneObjectGroup> updates; |
387 | // Some updates add more updates to the updateList. | 377 | // Some updates add more updates to the updateList. |
388 | // Get the current list of updates and clear the list before iterating | 378 | // Get the current list of updates and clear the list before iterating |
389 | lock (m_updateList) | 379 | lock (m_updateList) |
390 | { | 380 | { |
391 | updates = new Dictionary<UUID, EntityBase>(m_updateList); | 381 | updates = new Dictionary<UUID, SceneObjectGroup>(m_updateList); |
392 | m_updateList.Clear(); | 382 | m_updateList.Clear(); |
393 | } | 383 | } |
394 | // Go through all timers | 384 | // Go through all updates |
395 | foreach (KeyValuePair<UUID, EntityBase> kvp in updates) | 385 | foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in updates) |
396 | { | 386 | { |
397 | // Don't abort the whole update if one entity happens to give us an exception. | 387 | // Don't abort the whole update if one entity happens to give us an exception. |
398 | try | 388 | try |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index be8a6c9..b8bd9b4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1241,6 +1241,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | { | 1241 | { |
1242 | lock (m_targets) | 1242 | lock (m_targets) |
1243 | m_targets.Clear(); | 1243 | m_targets.Clear(); |
1244 | m_scene.RemoveGroupTarget(this); | ||
1244 | } | 1245 | } |
1245 | 1246 | ||
1246 | ScheduleGroupForFullUpdate(); | 1247 | ScheduleGroupForFullUpdate(); |
@@ -1871,12 +1872,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1871 | m_rootPart.UpdateFlag = 1; | 1872 | m_rootPart.UpdateFlag = 1; |
1872 | lastPhysGroupPos = AbsolutePosition; | 1873 | lastPhysGroupPos = AbsolutePosition; |
1873 | } | 1874 | } |
1874 | //foreach (SceneObjectPart part in m_parts.Values) | ||
1875 | //{ | ||
1876 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; | ||
1877 | //} | ||
1878 | |||
1879 | checkAtTargets(); | ||
1880 | 1875 | ||
1881 | if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 1876 | if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1882 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | 1877 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) |
@@ -3126,6 +3121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3126 | { | 3121 | { |
3127 | m_targets.Add(handle, waypoint); | 3122 | m_targets.Add(handle, waypoint); |
3128 | } | 3123 | } |
3124 | m_scene.AddGroupTarget(this); | ||
3129 | return (int)handle; | 3125 | return (int)handle; |
3130 | } | 3126 | } |
3131 | 3127 | ||
@@ -3133,12 +3129,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3133 | { | 3129 | { |
3134 | lock (m_targets) | 3130 | lock (m_targets) |
3135 | { | 3131 | { |
3136 | if (m_targets.ContainsKey((uint)handle)) | 3132 | m_targets.Remove((uint)handle); |
3137 | m_targets.Remove((uint)handle); | 3133 | if (m_targets.Count == 0) |
3134 | m_scene.RemoveGroupTarget(this); | ||
3138 | } | 3135 | } |
3139 | } | 3136 | } |
3140 | 3137 | ||
3141 | private void checkAtTargets() | 3138 | public void checkAtTargets() |
3142 | { | 3139 | { |
3143 | if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) | 3140 | if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) |
3144 | { | 3141 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs index 5c9e66f..8230f32 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | |||
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | throw new NotImplementedException(); | 61 | throw new NotImplementedException(); |
62 | } | 62 | } |
63 | 63 | ||
64 | public override void CloseAllAgents(uint circuitcode) | ||
65 | { | ||
66 | throw new NotImplementedException(); | ||
67 | } | ||
68 | |||
69 | public override void OtherRegionUp(GridRegion otherRegion) | 64 | public override void OtherRegionUp(GridRegion otherRegion) |
70 | { | 65 | { |
71 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |