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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs239
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs71
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs175
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs3
9 files changed, 262 insertions, 289 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 9fcd5fe..605ee32 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -142,8 +142,11 @@ namespace OpenSim.Region.Framework.Scenes
142 public event OnPermissionErrorDelegate OnPermissionError; 142 public event OnPermissionErrorDelegate OnPermissionError;
143 143
144 /// <summary> 144 /// <summary>
145 /// Fired when a new script is created. 145 /// Fired when a script is run.
146 /// </summary> 146 /// </summary>
147 /// <remarks>
148 /// Occurs after OnNewScript.
149 /// </remarks>
147 public event NewRezScript OnRezScript; 150 public event NewRezScript OnRezScript;
148 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 151 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
149 152
@@ -191,10 +194,16 @@ namespace OpenSim.Region.Framework.Scenes
191 194
192 public event ClientClosed OnClientClosed; 195 public event ClientClosed OnClientClosed;
193 196
194 // Fired when a script is created
195 // The indication that a new script exists in this region.
196 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); 197 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
198
199 /// <summary>
200 /// Fired when a script is created.
201 /// </summary>
202 /// <remarks>
203 /// Occurs before OnRezScript
204 /// </remarks>
197 public event NewScript OnNewScript; 205 public event NewScript OnNewScript;
206
198 public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) 207 public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
199 { 208 {
200 NewScript handlerNewScript = OnNewScript; 209 NewScript handlerNewScript = OnNewScript;
@@ -216,10 +225,16 @@ namespace OpenSim.Region.Framework.Scenes
216 } 225 }
217 } 226 }
218 227
219 //TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
220 // An indication that the script has changed.
221 public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); 228 public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
229
230 /// <summary>
231 /// An indication that the script has changed.
232 /// </summary>
233 /// <remarks>
234 /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
235 /// </remarks>
222 public event UpdateScript OnUpdateScript; 236 public event UpdateScript OnUpdateScript;
237
223 public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) 238 public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
224 { 239 {
225 UpdateScript handlerUpdateScript = OnUpdateScript; 240 UpdateScript handlerUpdateScript = OnUpdateScript;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5d27d86..68c05f8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Framework.Scenes
619 619
620 #endregion Region Settings 620 #endregion Region Settings
621 621
622 MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", 622 MainConsole.Instance.Commands.AddCommand("Estates", false, "reload estate",
623 "reload estate", 623 "reload estate",
624 "Reload the estate data", HandleReloadEstate); 624 "Reload the estate data", HandleReloadEstate);
625 625
@@ -651,101 +651,104 @@ namespace OpenSim.Region.Framework.Scenes
651 651
652 #region Region Config 652 #region Region Config
653 653
654 // Region config overrides global config
655 //
654 try 656 try
655 { 657 {
656 // Region config overrides global config 658 if (m_config.Configs["Startup"] != null)
657 // 659 {
658 IConfig startupConfig = m_config.Configs["Startup"]; 660 IConfig startupConfig = m_config.Configs["Startup"];
659 661
660 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); 662 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
661 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); 663 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
662 if (!m_useBackup) 664 if (!m_useBackup)
663 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 665 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
664 666
665 //Animation states 667 //Animation states
666 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 668 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
667 669
668 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); 670 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
669 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); 671 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
670 672
671 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); 673 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
672 if (RegionInfo.NonphysPrimMax > 0) 674 if (RegionInfo.NonphysPrimMax > 0)
673 { 675 {
674 m_maxNonphys = RegionInfo.NonphysPrimMax; 676 m_maxNonphys = RegionInfo.NonphysPrimMax;
675 } 677 }
676 678
677 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 679 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
678 680
679 if (RegionInfo.PhysPrimMax > 0) 681 if (RegionInfo.PhysPrimMax > 0)
680 { 682 {
681 m_maxPhys = RegionInfo.PhysPrimMax; 683 m_maxPhys = RegionInfo.PhysPrimMax;
682 } 684 }
683 685
684 // Here, if clamping is requested in either global or 686 // Here, if clamping is requested in either global or
685 // local config, it will be used 687 // local config, it will be used
686 // 688 //
687 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 689 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
688 if (RegionInfo.ClampPrimSize) 690 if (RegionInfo.ClampPrimSize)
689 { 691 {
690 m_clampPrimSize = true; 692 m_clampPrimSize = true;
691 } 693 }
692 694
693 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 695 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
694 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 696 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
695 m_dontPersistBefore = 697 m_dontPersistBefore =
696 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); 698 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
697 m_dontPersistBefore *= 10000000; 699 m_dontPersistBefore *= 10000000;
698 m_persistAfter = 700 m_persistAfter =
699 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); 701 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
700 m_persistAfter *= 10000000; 702 m_persistAfter *= 10000000;
701 703
702 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 704 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
703 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); 705 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
704 706
705 IConfig packetConfig = m_config.Configs["PacketPool"]; 707 IConfig packetConfig = m_config.Configs["PacketPool"];
706 if (packetConfig != null) 708 if (packetConfig != null)
707 { 709 {
708 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 710 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
709 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 711 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
710 } 712 }
711 713
712 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 714 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
713 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); 715 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
714 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); 716 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
715 717
716 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 718 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
717 if (m_generateMaptiles) 719 if (m_generateMaptiles)
718 {
719 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
720 if (maptileRefresh != 0)
721 { 720 {
722 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 721 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
723 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 722 if (maptileRefresh != 0)
724 m_mapGenerationTimer.AutoReset = true; 723 {
725 m_mapGenerationTimer.Start(); 724 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
725 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
726 m_mapGenerationTimer.AutoReset = true;
727 m_mapGenerationTimer.Start();
728 }
726 } 729 }
727 } 730 else
728 else
729 {
730 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
731 UUID tileID;
732
733 if (UUID.TryParse(tile, out tileID))
734 { 731 {
735 RegionInfo.RegionSettings.TerrainImageID = tileID; 732 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
733 UUID tileID;
734
735 if (UUID.TryParse(tile, out tileID))
736 {
737 RegionInfo.RegionSettings.TerrainImageID = tileID;
738 }
736 } 739 }
737 }
738 740
739 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 741 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
740 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 742 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
741 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 743 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
742 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 744 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
743 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 745 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
744 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); 746 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
745 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); 747 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
746 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); 748 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
747 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); 749 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
748 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); 750 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
751 }
749 } 752 }
750 catch (Exception e) 753 catch (Exception e)
751 { 754 {
@@ -756,37 +759,34 @@ namespace OpenSim.Region.Framework.Scenes
756 759
757 #region Interest Management 760 #region Interest Management
758 761
759 if (m_config != null) 762 IConfig interestConfig = m_config.Configs["InterestManagement"];
763 if (interestConfig != null)
760 { 764 {
761 IConfig interestConfig = m_config.Configs["InterestManagement"]; 765 string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
762 if (interestConfig != null)
763 {
764 string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
765
766 try
767 {
768 m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
769 }
770 catch (Exception)
771 {
772 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
773 m_priorityScheme = UpdatePrioritizationSchemes.Time;
774 }
775 766
776 m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); 767 try
777 m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); 768 {
778 m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); 769 m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
779 m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
780 } 770 }
771 catch (Exception)
772 {
773 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
774 m_priorityScheme = UpdatePrioritizationSchemes.Time;
775 }
776
777 m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
778 m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
779 m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
780 m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
781 } 781 }
782 782
783 m_log.InfoFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); 783 m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
784 784
785 #endregion Interest Management 785 #endregion Interest Management
786 786
787 StatsReporter = new SimStatsReporter(this); 787 StatsReporter = new SimStatsReporter(this);
788 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 788 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
789 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 789 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
790 } 790 }
791 791
792 /// <summary> 792 /// <summary>
@@ -1102,6 +1102,8 @@ namespace OpenSim.Region.Framework.Scenes
1102 { 1102 {
1103 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); 1103 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
1104 1104
1105 StatsReporter.Close();
1106
1105 m_restartTimer.Stop(); 1107 m_restartTimer.Stop();
1106 m_restartTimer.Close(); 1108 m_restartTimer.Close();
1107 1109
@@ -1181,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
1181 1183
1182 HeartbeatThread 1184 HeartbeatThread
1183 = Watchdog.StartThread( 1185 = Watchdog.StartThread(
1184 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); 1186 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
1185 } 1187 }
1186 1188
1187 /// <summary> 1189 /// <summary>
@@ -1219,6 +1221,13 @@ namespace OpenSim.Region.Framework.Scenes
1219 try 1221 try
1220 { 1222 {
1221 m_eventManager.TriggerOnRegionStarted(this); 1223 m_eventManager.TriggerOnRegionStarted(this);
1224
1225 // The first frame can take a very long time due to physics actors being added on startup. Therefore,
1226 // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
1227 // alarms for scenes with many objects.
1228 Update();
1229 Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
1230
1222 while (!shuttingdown) 1231 while (!shuttingdown)
1223 Update(); 1232 Update();
1224 } 1233 }
@@ -1244,7 +1253,7 @@ namespace OpenSim.Region.Framework.Scenes
1244 1253
1245 ++Frame; 1254 ++Frame;
1246 1255
1247// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); 1256// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1248 1257
1249 try 1258 try
1250 { 1259 {
@@ -1406,26 +1415,10 @@ namespace OpenSim.Region.Framework.Scenes
1406 { 1415 {
1407 throw; 1416 throw;
1408 } 1417 }
1409 catch (AccessViolationException e)
1410 {
1411 m_log.ErrorFormat(
1412 "[REGION]: Failed on region {0} with exception {1}{2}",
1413 RegionInfo.RegionName, e.Message, e.StackTrace);
1414 }
1415 //catch (NullReferenceException e)
1416 //{
1417 // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
1418 //}
1419 catch (InvalidOperationException e)
1420 {
1421 m_log.ErrorFormat(
1422 "[REGION]: Failed on region {0} with exception {1}{2}",
1423 RegionInfo.RegionName, e.Message, e.StackTrace);
1424 }
1425 catch (Exception e) 1418 catch (Exception e)
1426 { 1419 {
1427 m_log.ErrorFormat( 1420 m_log.ErrorFormat(
1428 "[REGION]: Failed on region {0} with exception {1}{2}", 1421 "[SCENE]: Failed on region {0} with exception {1}{2}",
1429 RegionInfo.RegionName, e.Message, e.StackTrace); 1422 RegionInfo.RegionName, e.Message, e.StackTrace);
1430 } 1423 }
1431 1424
@@ -1467,7 +1460,6 @@ namespace OpenSim.Region.Framework.Scenes
1467 entry.checkAtTargets(); 1460 entry.checkAtTargets();
1468 } 1461 }
1469 1462
1470
1471 /// <summary> 1463 /// <summary>
1472 /// Send out simstats data to all clients 1464 /// Send out simstats data to all clients
1473 /// </summary> 1465 /// </summary>
@@ -4342,16 +4334,11 @@ namespace OpenSim.Region.Framework.Scenes
4342 public bool PipeEventsForScript(uint localID) 4334 public bool PipeEventsForScript(uint localID)
4343 { 4335 {
4344 SceneObjectPart part = GetSceneObjectPart(localID); 4336 SceneObjectPart part = GetSceneObjectPart(localID);
4337
4345 if (part != null) 4338 if (part != null)
4346 { 4339 {
4347 // Changed so that child prims of attachments return ScriptDanger for their parent, so that
4348 // their scripts will actually run.
4349 // -- Leaf, Tue Aug 12 14:17:05 EDT 2008
4350 SceneObjectPart parent = part.ParentGroup.RootPart; 4340 SceneObjectPart parent = part.ParentGroup.RootPart;
4351 if (part.ParentGroup.IsAttachment) 4341 return ScriptDanger(parent, parent.GetWorldPosition());
4352 return ScriptDanger(parent, parent.GetWorldPosition());
4353 else
4354 return ScriptDanger(part, part.GetWorldPosition());
4355 } 4342 }
4356 else 4343 else
4357 { 4344 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index da3b4dd..1e80f73 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -474,6 +474,63 @@ namespace OpenSim.Region.Framework.Scenes
474 /// <summary> 474 /// <summary>
475 /// Call this from a region module to add a command to the OpenSim console. 475 /// Call this from a region module to add a command to the OpenSim console.
476 /// </summary> 476 /// </summary>
477 /// <param name="mod">
478 /// The use of IRegionModuleBase is a cheap trick to get a different method signature,
479 /// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
480 /// </param>
481 /// <param name="category">
482 /// Category of the command. This is the section under which it will appear when the user asks for help
483 /// </param>
484 /// <param name="command"></param>
485 /// <param name="shorthelp"></param>
486 /// <param name="longhelp"></param>
487 /// <param name="callback"></param>
488 public void AddCommand(
489 string category, object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
490 {
491 AddCommand(category, mod, command, shorthelp, longhelp, string.Empty, callback);
492 }
493
494 /// <summary>
495 /// Call this from a region module to add a command to the OpenSim console.
496 /// </summary>
497 /// <param name="mod"></param>
498 /// <param name="command"></param>
499 /// <param name="shorthelp"></param>
500 /// <param name="longhelp"></param>
501 /// <param name="descriptivehelp"></param>
502 /// <param name="callback"></param>
503 public void AddCommand(object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
504 {
505 string moduleName = "";
506
507 if (mod != null)
508 {
509 if (mod is IRegionModule)
510 {
511 IRegionModule module = (IRegionModule)mod;
512 moduleName = module.Name;
513 }
514 else if (mod is IRegionModuleBase)
515 {
516 IRegionModuleBase module = (IRegionModuleBase)mod;
517 moduleName = module.Name;
518 }
519 else
520 {
521 throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
522 }
523 }
524
525 AddCommand(moduleName, mod, command, shorthelp, longhelp, descriptivehelp, callback);
526 }
527
528 /// <summary>
529 /// Call this from a region module to add a command to the OpenSim console.
530 /// </summary>
531 /// <param name="category">
532 /// Category of the command. This is the section under which it will appear when the user asks for help
533 /// </param>
477 /// <param name="mod"></param> 534 /// <param name="mod"></param>
478 /// <param name="command"></param> 535 /// <param name="command"></param>
479 /// <param name="shorthelp"></param> 536 /// <param name="shorthelp"></param>
@@ -481,12 +538,12 @@ namespace OpenSim.Region.Framework.Scenes
481 /// <param name="descriptivehelp"></param> 538 /// <param name="descriptivehelp"></param>
482 /// <param name="callback"></param> 539 /// <param name="callback"></param>
483 public void AddCommand( 540 public void AddCommand(
484 object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) 541 string category, object mod, string command,
542 string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
485 { 543 {
486 if (MainConsole.Instance == null) 544 if (MainConsole.Instance == null)
487 return; 545 return;
488 546
489 string modulename = String.Empty;
490 bool shared = false; 547 bool shared = false;
491 548
492 if (mod != null) 549 if (mod != null)
@@ -494,20 +551,20 @@ namespace OpenSim.Region.Framework.Scenes
494 if (mod is IRegionModule) 551 if (mod is IRegionModule)
495 { 552 {
496 IRegionModule module = (IRegionModule)mod; 553 IRegionModule module = (IRegionModule)mod;
497 modulename = module.Name;
498 shared = module.IsSharedModule; 554 shared = module.IsSharedModule;
499 } 555 }
500 else if (mod is IRegionModuleBase) 556 else if (mod is IRegionModuleBase)
501 { 557 {
502 IRegionModuleBase module = (IRegionModuleBase)mod;
503 modulename = module.Name;
504 shared = mod is ISharedRegionModule; 558 shared = mod is ISharedRegionModule;
505 } 559 }
506 else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); 560 else
561 {
562 throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
563 }
507 } 564 }
508 565
509 MainConsole.Instance.Commands.AddCommand( 566 MainConsole.Instance.Commands.AddCommand(
510 modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback); 567 category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
511 } 568 }
512 569
513 public virtual ISceneObject DeserializeObject(string representation) 570 public virtual ISceneObject DeserializeObject(string representation)
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 65ffe92..b806d91 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159 bool v = true; 159// bool v = true;
160 if (! simulatorList.Contains(dest.ServerURI)) 160 if (!simulatorList.Contains(dest.ServerURI))
161 { 161 {
162 // we havent seen this simulator before, add it to the list 162 // we havent seen this simulator before, add it to the list
163 // and send it an update 163 // and send it an update
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a3206015..3cd4a10 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -230,27 +230,9 @@ namespace OpenSim.Region.Framework.Scenes
230 if (sp.IsChildAgent) 230 if (sp.IsChildAgent)
231 continue; 231 continue;
232 232
233 if (sp.ParentID != 0) 233 coarseLocations.Add(sp.AbsolutePosition);
234 { 234
235 // sitting avatar 235 avatarUUIDs.Add(sp.UUID);
236 SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
237 if (sop != null)
238 {
239 coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition);
240 avatarUUIDs.Add(sp.UUID);
241 }
242 else
243 {
244 // we can't find the parent.. ! arg!
245 coarseLocations.Add(sp.AbsolutePosition);
246 avatarUUIDs.Add(sp.UUID);
247 }
248 }
249 else
250 {
251 coarseLocations.Add(sp.AbsolutePosition);
252 avatarUUIDs.Add(sp.UUID);
253 }
254 } 236 }
255 } 237 }
256 238
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4ba04c1..6622495 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1691,8 +1691,6 @@ namespace OpenSim.Region.Framework.Scenes
1691 if (userExposed) 1691 if (userExposed)
1692 dupe.UUID = UUID.Random(); 1692 dupe.UUID = UUID.Random();
1693 1693
1694 // The PhysActor cannot be valid on a copy because the copy is not in the scene yet.
1695 // Null it, the caller has to create a new one once the object is added to a scene
1696 dupe.PhysActor = null; 1694 dupe.PhysActor = null;
1697 1695
1698 dupe.OwnerID = AgentID; 1696 dupe.OwnerID = AgentID;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8a7c06a..c4aaebe 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -349,13 +349,7 @@ namespace OpenSim.Region.Framework.Scenes
349 /// </summary> 349 /// </summary>
350 protected Vector3 m_lastCameraPosition; 350 protected Vector3 m_lastCameraPosition;
351 351
352 protected Vector3 m_CameraPosition; 352 public Vector3 CameraPosition { get; set; }
353
354 public Vector3 CameraPosition
355 {
356 get { return m_CameraPosition; }
357 private set { m_CameraPosition = value; }
358 }
359 353
360 public Quaternion CameraRotation 354 public Quaternion CameraRotation
361 { 355 {
@@ -365,28 +359,9 @@ namespace OpenSim.Region.Framework.Scenes
365 // Use these three vectors to figure out what the agent is looking at 359 // Use these three vectors to figure out what the agent is looking at
366 // Convert it to a Matrix and/or Quaternion 360 // Convert it to a Matrix and/or Quaternion
367 // 361 //
368 protected Vector3 m_CameraAtAxis; 362 public Vector3 CameraAtAxis { get; set; }
369 protected Vector3 m_CameraLeftAxis; 363 public Vector3 CameraLeftAxis { get; set; }
370 protected Vector3 m_CameraUpAxis; 364 public Vector3 CameraUpAxis { get; set; }
371
372 public Vector3 CameraAtAxis
373 {
374 get { return m_CameraAtAxis; }
375 private set { m_CameraAtAxis = value; }
376 }
377
378
379 public Vector3 CameraLeftAxis
380 {
381 get { return m_CameraLeftAxis; }
382 private set { m_CameraLeftAxis = value; }
383 }
384
385 public Vector3 CameraUpAxis
386 {
387 get { return m_CameraUpAxis; }
388 private set { m_CameraUpAxis = value; }
389 }
390 365
391 public Vector3 Lookat 366 public Vector3 Lookat
392 { 367 {
@@ -402,33 +377,15 @@ namespace OpenSim.Region.Framework.Scenes
402 } 377 }
403 #endregion 378 #endregion
404 379
405 public readonly string Firstname; 380 public string Firstname { get; private set; }
406 public readonly string Lastname; 381 public string Lastname { get; private set; }
407 382
408 private string m_grouptitle; 383 public string Grouptitle { get; set; }
409
410 public string Grouptitle
411 {
412 get { return m_grouptitle; }
413 set { m_grouptitle = value; }
414 }
415 384
416 // Agent's Draw distance. 385 // Agent's Draw distance.
417 protected float m_DrawDistance; 386 public float DrawDistance { get; set; }
418 387
419 public float DrawDistance 388 public bool AllowMovement { get; set; }
420 {
421 get { return m_DrawDistance; }
422 private set { m_DrawDistance = value; }
423 }
424
425 protected bool m_allowMovement = true;
426
427 public bool AllowMovement
428 {
429 get { return m_allowMovement; }
430 set { m_allowMovement = value; }
431 }
432 389
433 private bool m_setAlwaysRun; 390 private bool m_setAlwaysRun;
434 391
@@ -455,13 +412,7 @@ namespace OpenSim.Region.Framework.Scenes
455 } 412 }
456 } 413 }
457 414
458 private byte m_state; 415 public byte State { get; set; }
459
460 public byte State
461 {
462 get { return m_state; }
463 set { m_state = value; }
464 }
465 416
466 private AgentManager.ControlFlags m_AgentControlFlags; 417 private AgentManager.ControlFlags m_AgentControlFlags;
467 418
@@ -471,29 +422,14 @@ namespace OpenSim.Region.Framework.Scenes
471 set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } 422 set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
472 } 423 }
473 424
474 /// <summary> 425 public IClientAPI ControllingClient { get; set; }
475 /// This works out to be the ClientView object associated with this avatar, or it's client connection manager
476 /// </summary>
477 private IClientAPI m_controllingClient;
478
479 public IClientAPI ControllingClient
480 {
481 get { return m_controllingClient; }
482 private set { m_controllingClient = value; }
483 }
484 426
485 public IClientCore ClientView 427 public IClientCore ClientView
486 { 428 {
487 get { return (IClientCore) m_controllingClient; } 429 get { return (IClientCore)ControllingClient; }
488 } 430 }
489 431
490 protected Vector3 m_parentPosition; 432 public Vector3 ParentPosition { get; set; }
491
492 public Vector3 ParentPosition
493 {
494 get { return m_parentPosition; }
495 set { m_parentPosition = value; }
496 }
497 433
498 /// <summary> 434 /// <summary>
499 /// Position of this avatar relative to the region the avatar is in 435 /// Position of this avatar relative to the region the avatar is in
@@ -502,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
502 { 438 {
503 get 439 get
504 { 440 {
505 if (PhysicsActor != null && m_parentID == 0) 441 if (PhysicsActor != null)
506 { 442 {
507 m_pos = PhysicsActor.Position; 443 m_pos = PhysicsActor.Position;
508 444
@@ -525,12 +461,12 @@ namespace OpenSim.Region.Framework.Scenes
525 // in the sim unless the avatar is on a sit target. While 461 // in the sim unless the avatar is on a sit target. While
526 // on a sit target, m_pos will contain the desired offset 462 // on a sit target, m_pos will contain the desired offset
527 // without the parent rotation applied. 463 // without the parent rotation applied.
528 if (ParentID != 0) 464 SceneObjectPart sitPart = ParentPart;
529 { 465
530 SceneObjectPart part = ParentPart; 466 if (sitPart != null)
531 return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); 467 return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
532 }
533 } 468 }
469
534 return m_pos; 470 return m_pos;
535 } 471 }
536 set 472 set
@@ -547,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
547 } 483 }
548 } 484 }
549 485
550 // Don't update while sitting 486 // Don't update while sitting. The PhysicsActor above is null whilst sitting.
551 if (ParentID == 0) 487 if (ParentID == 0)
552 { 488 {
553 m_pos = value; 489 m_pos = value;
@@ -574,6 +510,7 @@ namespace OpenSim.Region.Framework.Scenes
574 // There is no offset position when not seated 510 // There is no offset position when not seated
575 if (ParentID == 0) 511 if (ParentID == 0)
576 return; 512 return;
513
577 m_pos = value; 514 m_pos = value;
578 } 515 }
579 } 516 }
@@ -632,12 +569,10 @@ namespace OpenSim.Region.Framework.Scenes
632 569
633 public bool IsChildAgent { get; set; } 570 public bool IsChildAgent { get; set; }
634 571
635 public uint ParentID 572 /// <summary>
636 { 573 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
637 get { return m_parentID; } 574 /// </summary>
638 set { m_parentID = value; } 575 public uint ParentID { get; set; }
639 }
640 private uint m_parentID;
641 576
642 public UUID ParentUUID 577 public UUID ParentUUID
643 { 578 {
@@ -646,12 +581,13 @@ namespace OpenSim.Region.Framework.Scenes
646 } 581 }
647 private UUID m_parentUUID = UUID.Zero; 582 private UUID m_parentUUID = UUID.Zero;
648 583
649 public SceneObjectPart ParentPart 584 /// <summary>
650 { 585 /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null.
651 get { return m_parentPart; } 586 /// </summary>
652 set { m_parentPart = value; } 587 /// <remarks>
653 } 588 /// If you use this property then you must take a reference since another thread could set it to null.
654 private SceneObjectPart m_parentPart = null; 589 /// </remarks>
590 public SceneObjectPart ParentPart { get; set; }
655 591
656 public float Health 592 public float Health
657 { 593 {
@@ -760,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes
760 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type) 696 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
761 { 697 {
762 AttachmentsSyncLock = new Object(); 698 AttachmentsSyncLock = new Object();
763 699 AllowMovement = true;
764 IsChildAgent = true; 700 IsChildAgent = true;
765 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 701 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
766 Animator = new ScenePresenceAnimator(this); 702 Animator = new ScenePresenceAnimator(this);
@@ -839,17 +775,17 @@ namespace OpenSim.Region.Framework.Scenes
839 private Vector3[] GetWalkDirectionVectors() 775 private Vector3[] GetWalkDirectionVectors()
840 { 776 {
841 Vector3[] vector = new Vector3[11]; 777 Vector3[] vector = new Vector3[11];
842 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD 778 vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
843 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK 779 vector[1] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK
844 vector[2] = Vector3.UnitY; //LEFT 780 vector[2] = Vector3.UnitY; //LEFT
845 vector[3] = -Vector3.UnitY; //RIGHT 781 vector[3] = -Vector3.UnitY; //RIGHT
846 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP 782 vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
847 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN 783 vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
848 vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE 784 vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
849 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE 785 vector[7] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK_NUDGE
850 vector[8] = Vector3.UnitY; //LEFT_NUDGE 786 vector[8] = Vector3.UnitY; //LEFT_NUDGE
851 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE 787 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
852 vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE 788 vector[10] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN_NUDGE
853 return vector; 789 return vector;
854 } 790 }
855 791
@@ -1381,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes
1381 // Convert it to a Matrix and/or Quaternion 1317 // Convert it to a Matrix and/or Quaternion
1382 CameraAtAxis = agentData.CameraAtAxis; 1318 CameraAtAxis = agentData.CameraAtAxis;
1383 CameraLeftAxis = agentData.CameraLeftAxis; 1319 CameraLeftAxis = agentData.CameraLeftAxis;
1384 m_CameraUpAxis = agentData.CameraUpAxis; 1320 CameraUpAxis = agentData.CameraUpAxis;
1385 1321
1386 // The Agent's Draw distance setting 1322 // The Agent's Draw distance setting
1387 // When we get to the point of re-computing neighbors everytime this 1323 // When we get to the point of re-computing neighbors everytime this
@@ -1393,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
1393 // Check if Client has camera in 'follow cam' or 'build' mode. 1329 // Check if Client has camera in 'follow cam' or 'build' mode.
1394 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); 1330 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
1395 1331
1396 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1332 m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
1397 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1333 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1398 1334
1399 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1335 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
@@ -2349,23 +2285,16 @@ namespace OpenSim.Region.Framework.Scenes
2349// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2285// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
2350// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); 2286// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
2351 } 2287 }
2352 }
2353 else
2354 {
2355 return;
2356 }
2357
2358 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2359 if (ParentPart == null)
2360 return;
2361 2288
2362 ParentID = m_requestedSitTargetID; 2289 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2290 ParentID = m_requestedSitTargetID;
2363 2291
2364 Velocity = Vector3.Zero; 2292 Velocity = Vector3.Zero;
2365 RemoveFromPhysicalScene(); 2293 RemoveFromPhysicalScene();
2366 2294
2367 Animator.TrySetMovementAnimation(sitAnimation); 2295 Animator.TrySetMovementAnimation(sitAnimation);
2368 SendAvatarDataToAllAgents(); 2296 SendAvatarDataToAllAgents();
2297 }
2369 } 2298 }
2370 2299
2371 public void HandleAgentSitOnGround() 2300 public void HandleAgentSitOnGround()
@@ -3161,7 +3090,7 @@ namespace OpenSim.Region.Framework.Scenes
3161 cAgent.Center = CameraPosition; 3090 cAgent.Center = CameraPosition;
3162 cAgent.AtAxis = CameraAtAxis; 3091 cAgent.AtAxis = CameraAtAxis;
3163 cAgent.LeftAxis = CameraLeftAxis; 3092 cAgent.LeftAxis = CameraLeftAxis;
3164 cAgent.UpAxis = m_CameraUpAxis; 3093 cAgent.UpAxis = CameraUpAxis;
3165 3094
3166 cAgent.Far = DrawDistance; 3095 cAgent.Far = DrawDistance;
3167 3096
@@ -3250,7 +3179,7 @@ namespace OpenSim.Region.Framework.Scenes
3250 CameraPosition = cAgent.Center; 3179 CameraPosition = cAgent.Center;
3251 CameraAtAxis = cAgent.AtAxis; 3180 CameraAtAxis = cAgent.AtAxis;
3252 CameraLeftAxis = cAgent.LeftAxis; 3181 CameraLeftAxis = cAgent.LeftAxis;
3253 m_CameraUpAxis = cAgent.UpAxis; 3182 CameraUpAxis = cAgent.UpAxis;
3254 ParentUUID = cAgent.ParentPart; 3183 ParentUUID = cAgent.ParentPart;
3255 m_prevSitOffset = cAgent.SitOffset; 3184 m_prevSitOffset = cAgent.SitOffset;
3256 3185
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 35cd025..5c56264 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -178,13 +178,19 @@ namespace OpenSim.Region.Framework.Scenes
178 m_objectCapacity = scene.RegionInfo.ObjectCapacity; 178 m_objectCapacity = scene.RegionInfo.ObjectCapacity;
179 m_report.AutoReset = true; 179 m_report.AutoReset = true;
180 m_report.Interval = statsUpdatesEveryMS; 180 m_report.Interval = statsUpdatesEveryMS;
181 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); 181 m_report.Elapsed += statsHeartBeat;
182 m_report.Enabled = true; 182 m_report.Enabled = true;
183 183
184 if (StatsManager.SimExtraStats != null) 184 if (StatsManager.SimExtraStats != null)
185 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; 185 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
186 } 186 }
187 187
188 public void Close()
189 {
190 m_report.Elapsed -= statsHeartBeat;
191 m_report.Close();
192 }
193
188 public void SetUpdateMS(int ms) 194 public void SetUpdateMS(int ms)
189 { 195 {
190 statsUpdatesEveryMS = ms; 196 statsUpdatesEveryMS = ms;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index e4b607d..e16903c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -65,8 +65,7 @@ namespace OpenSim.Region.Framework.Tests
65 65
66 // Create an object embedded inside the first 66 // Create an object embedded inside the first
67 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); 67 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
68 TaskInventoryItem taskSceneObjectItem 68 TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
69 = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
70 69
71 TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId); 70 TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
72 Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId)); 71 Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));