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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2cbe4dc..7c5e246 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2342,6 +2342,22 @@ namespace OpenSim.Region.Framework.Scenes
2342 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); 2342 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2343 newObject.ResumeScripts(); 2343 newObject.ResumeScripts();
2344 } 2344 }
2345 else
2346 {
2347 ScenePresence sp;
2348 if (TryGetScenePresence(newObject.OwnerID, out sp))
2349 {
2350 // If the scene presence is here and already a root
2351 // agent, we came from a ;egacy region. Start the scripts
2352 // here as they used to start.
2353 // TODO: Remove in 0.7.3
2354 if (!sp.IsChildAgent)
2355 {
2356 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2357 newObject.ResumeScripts();
2358 }
2359 }
2360 }
2345 2361
2346 // Do this as late as possible so that listeners have full access to the incoming object 2362 // Do this as late as possible so that listeners have full access to the incoming object
2347 EventManager.TriggerOnIncomingSceneObject(newObject); 2363 EventManager.TriggerOnIncomingSceneObject(newObject);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1aac09d..5b86735 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
937 // and it has already rezzed the attachments and started their scripts. 937 // and it has already rezzed the attachments and started their scripts.
938 // We do the following only for non-login agents, because their scripts 938 // We do the following only for non-login agents, because their scripts
939 // haven't started yet. 939 // haven't started yet.
940 if (wasChild) 940 if (wasChild && Attachments != null && Attachments.Count > 0)
941 { 941 {
942 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); 942 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
943 // Resume scripts 943 // Resume scripts