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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs53
1 files changed, 40 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6208416..e3e8871 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1912,6 +1912,7 @@ namespace OpenSim.Region.Framework.Scenes
1912 return; 1912 return;
1913 sog.SendFullUpdateToClient(p.ControllingClient); 1913 sog.SendFullUpdateToClient(p.ControllingClient);
1914 SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path 1914 SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
1915 SendTerseUpdateToAgent(p);
1915 }); 1916 });
1916 1917
1917 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1918 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
@@ -3370,11 +3371,16 @@ namespace OpenSim.Region.Framework.Scenes
3370 3371
3371 #region Update Client(s) 3372 #region Update Client(s)
3372 3373
3373 // this is diferente from SendTerseUpdateToClient 3374 public void SendUpdateToAgent(ScenePresence p)
3374 // this sends bypassing ententies updates
3375 public void SendAgentTerseUpdate(ISceneEntity p)
3376 { 3375 {
3377 ControllingClient.SendAgentTerseUpdate(p); 3376 IClientAPI remoteClient = p.ControllingClient;
3377
3378 if (remoteClient.IsActive)
3379 {
3380 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3381 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
3382 m_scene.StatsReporter.AddAgentUpdates(1);
3383 }
3378 } 3384 }
3379 3385
3380 public void SendFullUpdateToClient(IClientAPI remoteClient) 3386 public void SendFullUpdateToClient(IClientAPI remoteClient)
@@ -3387,6 +3393,13 @@ namespace OpenSim.Region.Framework.Scenes
3387 } 3393 }
3388 } 3394 }
3389 3395
3396 // this is diferente from SendTerseUpdateToClient
3397 // this sends bypassing entities updates
3398 public void SendAgentTerseUpdate(ISceneEntity p)
3399 {
3400 ControllingClient.SendAgentTerseUpdate(p);
3401 }
3402
3390 /// <summary> 3403 /// <summary>
3391 /// Sends a location update to the client connected to this scenePresence 3404 /// Sends a location update to the client connected to this scenePresence
3392 /// via entity updates 3405 /// via entity updates
@@ -3408,7 +3421,7 @@ namespace OpenSim.Region.Framework.Scenes
3408 } 3421 }
3409 } 3422 }
3410 3423
3411 public void SendTerseUpdateToAgentClient(ScenePresence p) 3424 public void SendTerseUpdateToAgent(ScenePresence p)
3412 { 3425 {
3413 IClientAPI remoteClient = p.ControllingClient; 3426 IClientAPI remoteClient = p.ControllingClient;
3414 3427
@@ -3427,6 +3440,18 @@ namespace OpenSim.Region.Framework.Scenes
3427 m_scene.StatsReporter.AddAgentUpdates(1); 3440 m_scene.StatsReporter.AddAgentUpdates(1);
3428 } 3441 }
3429 3442
3443 public void SendTerseUpdateToAgentNF(ScenePresence p)
3444 {
3445 IClientAPI remoteClient = p.ControllingClient;
3446 if (remoteClient.IsActive)
3447 {
3448 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3449 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
3450 m_scene.StatsReporter.AddAgentUpdates(1);
3451 }
3452 }
3453
3454
3430 // vars to support reduced update frequency when velocity is unchanged 3455 // vars to support reduced update frequency when velocity is unchanged
3431 private Vector3 lastVelocitySentToAllClients = Vector3.Zero; 3456 private Vector3 lastVelocitySentToAllClients = Vector3.Zero;
3432 private Vector3 lastPositionSentToAllClients = Vector3.Zero; 3457 private Vector3 lastPositionSentToAllClients = Vector3.Zero;
@@ -3468,7 +3493,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 3493
3469// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name); 3494// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
3470// m_scene.ForEachClient(SendTerseUpdateToClient); 3495// m_scene.ForEachClient(SendTerseUpdateToClient);
3471 m_scene.ForEachScenePresence(SendTerseUpdateToAgentClient); 3496 m_scene.ForEachScenePresence(SendTerseUpdateToAgent);
3472 } 3497 }
3473 TriggerScenePresenceUpdated(); 3498 TriggerScenePresenceUpdated();
3474 } 3499 }
@@ -5487,13 +5512,13 @@ namespace OpenSim.Region.Framework.Scenes
5487 { 5512 {
5488 if (p.IsChildAgent) 5513 if (p.IsChildAgent)
5489 continue; 5514 continue;
5490 m_log.Debug("[AVATAR]: viewMe: " + Lastname + " " + p.Lastname); 5515
5491 ControllingClient.SendAvatarDataImmediate(p); 5516 p.SendUpdateToAgent(this);
5517 p.SendAgentTerseUpdate(this);
5492 p.SendAppearanceToAgent(this); 5518 p.SendAppearanceToAgent(this);
5493 p.SendAttachmentsToAgentNF(this);
5494 if (p.Animator != null) 5519 if (p.Animator != null)
5495 p.Animator.SendAnimPackToClient(ControllingClient); 5520 p.Animator.SendAnimPackToClient(ControllingClient);
5496 5521 p.SendAttachmentsToAgentNF(this);
5497 } 5522 }
5498 } 5523 }
5499 } 5524 }
@@ -5804,8 +5829,8 @@ namespace OpenSim.Region.Framework.Scenes
5804 { 5829 {
5805 foreach (ScenePresence p in viewsToSendto) 5830 foreach (ScenePresence p in viewsToSendto)
5806 { 5831 {
5807 p.ControllingClient.SendAvatarDataImmediate(this); 5832 SendUpdateToAgent(p);
5808// m_log.Debug("[AVATAR]: viewTo: " + Lastname + " " + p.Lastname); 5833 SendAgentTerseUpdate(p);
5809 SendAppearanceToAgent(p); 5834 SendAppearanceToAgent(p);
5810 if (Animator != null) 5835 if (Animator != null)
5811 Animator.SendAnimPackToClient(p.ControllingClient); 5836 Animator.SendAnimPackToClient(p.ControllingClient);
@@ -5820,7 +5845,9 @@ namespace OpenSim.Region.Framework.Scenes
5820 if (p.IsChildAgent) 5845 if (p.IsChildAgent)
5821 continue; 5846 continue;
5822// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname); 5847// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
5823 ControllingClient.SendAvatarDataImmediate(p); 5848
5849 p.SendUpdateToAgent(this);
5850 p.SendAgentTerseUpdate(this);
5824 p.SendAppearanceToAgent(this); 5851 p.SendAppearanceToAgent(this);
5825 if (p.Animator != null) 5852 if (p.Animator != null)
5826 p.Animator.SendAnimPackToClient(ControllingClient); 5853 p.Animator.SendAnimPackToClient(ControllingClient);