diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 71 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 68 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 640 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 133 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 719 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 593 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
15 files changed, 1618 insertions, 870 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 712dcc7..b43caf2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
@@ -451,4 +445,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
451 | m_scenePresence = null; | 445 | m_scenePresence = null; |
452 | } | 446 | } |
453 | } | 447 | } |
454 | } \ No newline at end of file | 448 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 57e1c37..7fb1cd8 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -203,7 +203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 203 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
204 | 204 | ||
205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
206 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
207 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
206 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 208 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
209 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
210 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
207 | 211 | ||
208 | /// <summary> | 212 | /// <summary> |
209 | /// Triggered when an object or attachment enters a scene | 213 | /// Triggered when an object or attachment enters a scene |
@@ -1191,6 +1195,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1191 | } | 1195 | } |
1192 | } | 1196 | } |
1193 | 1197 | ||
1198 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
1199 | { | ||
1200 | OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
1201 | if (handlerSendNewWindlightProfileTargeted != null) | ||
1202 | { | ||
1203 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
1204 | } | ||
1205 | } | ||
1206 | |||
1207 | public void TriggerOnSaveNewWindlightProfile() | ||
1208 | { | ||
1209 | OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
1210 | if (handlerSaveNewWindlightProfile != null) | ||
1211 | { | ||
1212 | handlerSaveNewWindlightProfile(); | ||
1213 | } | ||
1214 | } | ||
1215 | |||
1194 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 1216 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
1195 | { | 1217 | { |
1196 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; | 1218 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; |
@@ -1967,4 +1989,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | } | 1989 | } |
1968 | } | 1990 | } |
1969 | } | 1991 | } |
1970 | } \ No newline at end of file | 1992 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4f2b446..ba70ae5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | { | 271 | { |
272 | // Needs to determine which engine was running it and use that | 272 | // Needs to determine which engine was running it and use that |
273 | // | 273 | // |
274 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 274 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
275 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
276 | } | 275 | } |
277 | else | 276 | else |
278 | { | 277 | { |
@@ -438,29 +437,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
438 | itemCopy.InvType = item.InvType; | 437 | itemCopy.InvType = item.InvType; |
439 | itemCopy.Folder = recipientFolderId; | 438 | itemCopy.Folder = recipientFolderId; |
440 | 439 | ||
441 | if (Permissions.PropagatePermissions()) | 440 | if (Permissions.PropagatePermissions() && recipient != senderId) |
442 | { | 441 | { |
442 | // First, make sore base is limited to the next perms | ||
443 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
444 | // By default, current equals base | ||
445 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
446 | |||
447 | // If this is an object, replace current perms | ||
448 | // with folded perms | ||
443 | if (item.InvType == (int)InventoryType.Object) | 449 | if (item.InvType == (int)InventoryType.Object) |
444 | { | 450 | { |
445 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 451 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
446 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 452 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; |
447 | } | ||
448 | else | ||
449 | { | ||
450 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
451 | } | 453 | } |
452 | 454 | ||
453 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 455 | // Ensure there is no escalation |
454 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 456 | itemCopy.CurrentPermissions &= item.NextPermissions; |
455 | { | 457 | |
456 | itemCopy.BasePermissions &= item.NextPermissions; | 458 | // Need slam bit on xfer |
457 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 459 | itemCopy.CurrentPermissions |= 8; |
458 | itemCopy.CurrentPermissions |= 8; | ||
459 | } | ||
460 | 460 | ||
461 | itemCopy.NextPermissions = item.NextPermissions; | 461 | itemCopy.NextPermissions = item.NextPermissions; |
462 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 462 | |
463 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | 463 | itemCopy.EveryOnePermissions = 0; |
464 | itemCopy.GroupPermissions = 0; | ||
464 | } | 465 | } |
465 | else | 466 | else |
466 | { | 467 | { |
@@ -849,8 +850,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
849 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 850 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
850 | { | 851 | { |
851 | SceneObjectPart part = GetSceneObjectPart(localID); | 852 | SceneObjectPart part = GetSceneObjectPart(localID); |
852 | SceneObjectGroup group = part.ParentGroup; | 853 | SceneObjectGroup group = null; |
853 | if (group != null) | 854 | if (part != null) |
855 | { | ||
856 | group = part.ParentGroup; | ||
857 | } | ||
858 | if (part != null && group != null) | ||
854 | { | 859 | { |
855 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 860 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
856 | if (item == null) | 861 | if (item == null) |
@@ -910,12 +915,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | 915 | ||
911 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 916 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
912 | { | 917 | { |
918 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | ||
913 | if (taskItem.InvType == (int)InventoryType.Object) | 919 | if (taskItem.InvType == (int)InventoryType.Object) |
914 | agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 920 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); |
915 | else | 921 | agentItem.CurrentPermissions = agentItem.BasePermissions ; |
916 | agentItem.BasePermissions = taskItem.BasePermissions; | 922 | |
917 | agentItem.BasePermissions &= taskItem.NextPermissions; | 923 | agentItem.CurrentPermissions |= 8; |
918 | agentItem.CurrentPermissions = agentItem.BasePermissions | 8; | ||
919 | agentItem.NextPermissions = taskItem.NextPermissions; | 924 | agentItem.NextPermissions = taskItem.NextPermissions; |
920 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 925 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; |
921 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 926 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |
@@ -1577,9 +1582,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1577 | if (remoteClient != null) | 1582 | if (remoteClient != null) |
1578 | { | 1583 | { |
1579 | permissionToTake = | 1584 | permissionToTake = |
1580 | Permissions.CanReturnObject( | 1585 | Permissions.CanReturnObjects( |
1581 | grp.UUID, | 1586 | null, |
1582 | remoteClient.AgentId); | 1587 | remoteClient.AgentId, |
1588 | new List<SceneObjectGroup>() {grp}); | ||
1583 | permissionToDelete = permissionToTake; | 1589 | permissionToDelete = permissionToTake; |
1584 | 1590 | ||
1585 | if (permissionToDelete) | 1591 | if (permissionToDelete) |
@@ -1804,8 +1810,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1804 | } | 1810 | } |
1805 | else | 1811 | else |
1806 | { | 1812 | { |
1807 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 1813 | uint ownerPerms = objectGroup.GetEffectivePermissions(); |
1808 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | 1814 | if ((objectGroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) != 0) |
1815 | ownerPerms |= (uint)PermissionMask.Modify; | ||
1816 | |||
1817 | item.BasePermissions = ownerPerms; | ||
1818 | item.CurrentPermissions = ownerPerms; | ||
1819 | |||
1809 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1820 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1810 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1821 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1811 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | 1822 | item.GroupPermissions = objectGroup.RootPart.GroupMask; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index d1d6b6a..7dab04f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
51 | public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); | 51 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | 52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); |
53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); | 53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); |
54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | 54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); |
@@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); | 81 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); |
82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); | 82 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); |
83 | public delegate bool TeleportHandler(UUID userID, Scene scene); | 83 | public delegate bool TeleportHandler(UUID userID, Scene scene); |
84 | public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene); | ||
85 | #endregion | 84 | #endregion |
86 | 85 | ||
87 | public class ScenePermissions | 86 | public class ScenePermissions |
@@ -107,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | public event EditObjectInventoryHandler OnEditObjectInventory; | 106 | public event EditObjectInventoryHandler OnEditObjectInventory; |
108 | public event MoveObjectHandler OnMoveObject; | 107 | public event MoveObjectHandler OnMoveObject; |
109 | public event ObjectEntryHandler OnObjectEntry; | 108 | public event ObjectEntryHandler OnObjectEntry; |
110 | public event ReturnObjectHandler OnReturnObject; | 109 | public event ReturnObjectsHandler OnReturnObjects; |
111 | public event InstantMessageHandler OnInstantMessage; | 110 | public event InstantMessageHandler OnInstantMessage; |
112 | public event InventoryTransferHandler OnInventoryTransfer; | 111 | public event InventoryTransferHandler OnInventoryTransfer; |
113 | public event ViewScriptHandler OnViewScript; | 112 | public event ViewScriptHandler OnViewScript; |
@@ -140,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | public event CopyUserInventoryHandler OnCopyUserInventory; | 139 | public event CopyUserInventoryHandler OnCopyUserInventory; |
141 | public event DeleteUserInventoryHandler OnDeleteUserInventory; | 140 | public event DeleteUserInventoryHandler OnDeleteUserInventory; |
142 | public event TeleportHandler OnTeleport; | 141 | public event TeleportHandler OnTeleport; |
143 | public event UseObjectReturnHandler OnUseObjectReturn; | ||
144 | #endregion | 142 | #endregion |
145 | 143 | ||
146 | #region Object Permission Checks | 144 | #region Object Permission Checks |
@@ -377,15 +375,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | #endregion | 375 | #endregion |
378 | 376 | ||
379 | #region RETURN OBJECT | 377 | #region RETURN OBJECT |
380 | public bool CanReturnObject(UUID objectID, UUID returnerID) | 378 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) |
381 | { | 379 | { |
382 | ReturnObjectHandler handler = OnReturnObject; | 380 | ReturnObjectsHandler handler = OnReturnObjects; |
383 | if (handler != null) | 381 | if (handler != null) |
384 | { | 382 | { |
385 | Delegate[] list = handler.GetInvocationList(); | 383 | Delegate[] list = handler.GetInvocationList(); |
386 | foreach (ReturnObjectHandler h in list) | 384 | foreach (ReturnObjectsHandler h in list) |
387 | { | 385 | { |
388 | if (h(objectID, returnerID, m_scene) == false) | 386 | if (h(land, user, objects, m_scene) == false) |
389 | return false; | 387 | return false; |
390 | } | 388 | } |
391 | } | 389 | } |
@@ -949,20 +947,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
949 | } | 947 | } |
950 | return true; | 948 | return true; |
951 | } | 949 | } |
952 | |||
953 | public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist) | ||
954 | { | ||
955 | UseObjectReturnHandler handler = OnUseObjectReturn; | ||
956 | if (handler != null) | ||
957 | { | ||
958 | Delegate[] list = handler.GetInvocationList(); | ||
959 | foreach (UseObjectReturnHandler h in list) | ||
960 | { | ||
961 | if (h(landData, type, client, retlist, m_scene) == false) | ||
962 | return false; | ||
963 | } | ||
964 | } | ||
965 | return true; | ||
966 | } | ||
967 | } | 950 | } |
968 | } | 951 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 637ebff..ee097bc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -158,6 +158,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
158 | 158 | ||
159 | public IXfer XferManager; | 159 | public IXfer XferManager; |
160 | 160 | ||
161 | protected ISnmpModule m_snmpService = null; | ||
162 | public ISnmpModule SnmpService | ||
163 | { | ||
164 | get | ||
165 | { | ||
166 | if (m_snmpService == null) | ||
167 | { | ||
168 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
169 | } | ||
170 | |||
171 | return m_snmpService; | ||
172 | } | ||
173 | } | ||
174 | |||
161 | protected IAssetService m_AssetService; | 175 | protected IAssetService m_AssetService; |
162 | protected IAuthorizationService m_AuthorizationService; | 176 | protected IAuthorizationService m_AuthorizationService; |
163 | 177 | ||
@@ -539,6 +553,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 553 | ||
540 | // Load region settings | 554 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 555 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
556 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
557 | |||
542 | if (m_storageManager.EstateDataStore != null) | 558 | if (m_storageManager.EstateDataStore != null) |
543 | { | 559 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 560 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -597,7 +613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 613 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
598 | // TODO: Change default to true once the feature is supported | 614 | // TODO: Change default to true once the feature is supported |
599 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 615 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
600 | 616 | m_usePreJump = true; // Above line fails!? | |
601 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 617 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
602 | if (RegionInfo.NonphysPrimMax > 0) | 618 | if (RegionInfo.NonphysPrimMax > 0) |
603 | { | 619 | { |
@@ -886,6 +902,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 902 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 903 | public virtual void Restart(float seconds) |
888 | { | 904 | { |
905 | Restart(seconds, true); | ||
906 | } | ||
907 | |||
908 | /// <summary> | ||
909 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
910 | /// </summary> | ||
911 | /// <param name="seconds">float indicating duration before restart.</param> | ||
912 | public virtual void Restart(float seconds, bool showDialog) | ||
913 | { | ||
889 | // notifications are done in 15 second increments | 914 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 915 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 916 | // It's a 'Cancel restart' request. |
@@ -906,8 +931,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 931 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 932 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 933 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 934 | if (showDialog) |
935 | { | ||
936 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 937 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
938 | } | ||
911 | } | 939 | } |
912 | } | 940 | } |
913 | 941 | ||
@@ -1189,16 +1217,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1217 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1218 | CheckAtTargets(); |
1191 | 1219 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1220 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1221 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1222 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1223 | m_sceneGraph.UpdatePresences(); |
1201 | 1224 | ||
1225 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1226 | // Objects queue their updates onto all scene presences | ||
1227 | if (m_frame % m_update_objects == 0) | ||
1228 | m_sceneGraph.UpdateObjectGroups(); | ||
1229 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1230 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1231 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1232 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1511,6 +1539,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1539 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1512 | } | 1540 | } |
1513 | 1541 | ||
1542 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1543 | { | ||
1544 | m_regInfo.WindlightSettings = wl; | ||
1545 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1546 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1547 | } | ||
1548 | |||
1549 | public void LoadWindlightProfile() | ||
1550 | { | ||
1551 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1552 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1553 | } | ||
1554 | |||
1514 | /// <summary> | 1555 | /// <summary> |
1515 | /// Loads the World heightmap | 1556 | /// Loads the World heightmap |
1516 | /// </summary> | 1557 | /// </summary> |
@@ -3450,6 +3491,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3450 | 3491 | ||
3451 | CapsModule.AddCapsHandler(agent.AgentID); | 3492 | CapsModule.AddCapsHandler(agent.AgentID); |
3452 | 3493 | ||
3494 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3495 | System.Threading.Thread.Sleep(2000); | ||
3496 | |||
3453 | if (!agent.child) | 3497 | if (!agent.child) |
3454 | { | 3498 | { |
3455 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3499 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3508,6 +3552,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3508 | } | 3552 | } |
3509 | } | 3553 | } |
3510 | // Honor parcel landing type and position. | 3554 | // Honor parcel landing type and position. |
3555 | /* | ||
3511 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3556 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3512 | if (land != null) | 3557 | if (land != null) |
3513 | { | 3558 | { |
@@ -3516,6 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3516 | agent.startpos = land.LandData.UserLocation; | 3561 | agent.startpos = land.LandData.UserLocation; |
3517 | } | 3562 | } |
3518 | } | 3563 | } |
3564 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3519 | } | 3565 | } |
3520 | 3566 | ||
3521 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3567 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
@@ -4331,6 +4377,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4331 | } | 4377 | } |
4332 | 4378 | ||
4333 | /// <summary> | 4379 | /// <summary> |
4380 | /// Cheaply return the number of avatars in a region (without fetching a list object) | ||
4381 | /// </summary> | ||
4382 | public int GetRootAgentCount() | ||
4383 | { | ||
4384 | return m_sceneGraph.GetRootAgentCount(); | ||
4385 | } | ||
4386 | |||
4387 | /// <summary> | ||
4334 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | 4388 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. |
4335 | /// This list is a new object, so it can be iterated over without locking. | 4389 | /// This list is a new object, so it can be iterated over without locking. |
4336 | /// </summary> | 4390 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 2f6a0db..04626d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -711,6 +711,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | position = emergencyPos; | 711 | position = emergencyPos; |
712 | } | 712 | } |
713 | 713 | ||
714 | Vector3 currentPos = avatar.AbsolutePosition; | ||
715 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
716 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
717 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
718 | { | ||
719 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
720 | { | ||
721 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
722 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
723 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
724 | { | ||
725 | //Disabling this behaviour for now pending review. ~CasperW | ||
726 | |||
727 | //avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
728 | //position = currentPos; | ||
729 | } | ||
730 | } | ||
731 | else | ||
732 | { | ||
733 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
734 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
735 | { | ||
736 | position = destLand.LandData.UserLocation; | ||
737 | } | ||
738 | } | ||
739 | } | ||
740 | |||
714 | // TODO: Get proper AVG Height | 741 | // TODO: Get proper AVG Height |
715 | float localAVHeight = 1.56f; | 742 | float localAVHeight = 1.56f; |
716 | float posZLimit = 22; | 743 | float posZLimit = 22; |
@@ -1005,7 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1005 | 1032 | ||
1006 | public bool WaitForCallback(UUID id) | 1033 | public bool WaitForCallback(UUID id) |
1007 | { | 1034 | { |
1008 | int count = 200; | 1035 | int count = 400; |
1009 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 1036 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
1010 | { | 1037 | { |
1011 | //m_log.Debug(" >>> Waiting... " + count); | 1038 | //m_log.Debug(" >>> Waiting... " + count); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index ad24160..090f379 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | protected internal bool AddRestoredSceneObject( | 222 | protected internal bool AddRestoredSceneObject( |
223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
224 | { | 224 | { |
225 | // KF: Check for out-of-region, move inside and make static. | ||
226 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
227 | sceneObject.RootPart.GroupPosition.Y, | ||
228 | sceneObject.RootPart.GroupPosition.Z); | ||
229 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
230 | npos.X > Constants.RegionSize || | ||
231 | npos.Y > Constants.RegionSize)) | ||
232 | { | ||
233 | if (npos.X < 0.0) npos.X = 1.0f; | ||
234 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
235 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
236 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
237 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
238 | |||
239 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
240 | { | ||
241 | part.GroupPosition = npos; | ||
242 | } | ||
243 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
244 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | } | ||
248 | |||
225 | if (!alreadyPersisted) | 249 | if (!alreadyPersisted) |
226 | { | 250 | { |
227 | sceneObject.ForceInventoryPersistence(); | 251 | sceneObject.ForceInventoryPersistence(); |
@@ -587,6 +611,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | if (group.GetFromItemID() == itemID) | 611 | if (group.GetFromItemID() == itemID) |
588 | { | 612 | { |
589 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 613 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
614 | bool hasScripts = false; | ||
615 | foreach (SceneObjectPart part in group.Children.Values) | ||
616 | { | ||
617 | if (part.Inventory.ContainsScripts()) | ||
618 | { | ||
619 | hasScripts = true; | ||
620 | break; | ||
621 | } | ||
622 | } | ||
623 | |||
624 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
625 | System.Threading.Thread.Sleep(100); | ||
590 | group.DetachToInventoryPrep(); | 626 | group.DetachToInventoryPrep(); |
591 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 627 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
592 | ((uint)group.GetAttachmentPoint()).ToString()); | 628 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 71354b4..8b58b3e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c14b39a..13d1d4e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | |||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | |||
115 | public void lockPartsForRead(bool locked) | ||
116 | { | ||
117 | if (locked) | ||
118 | { | ||
119 | if (m_partsLock.RecursiveReadCount > 0) | ||
120 | { | ||
121 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
122 | m_partsLock.ExitReadLock(); | ||
123 | } | ||
124 | if (m_partsLock.RecursiveWriteCount > 0) | ||
125 | { | ||
126 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
127 | m_partsLock.ExitWriteLock(); | ||
128 | } | ||
129 | |||
130 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
131 | { | ||
132 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
133 | if (m_partsLock.IsWriteLockHeld) | ||
134 | { | ||
135 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | if (m_partsLock.RecursiveReadCount > 0) | ||
142 | { | ||
143 | m_partsLock.ExitReadLock(); | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | public void lockPartsForWrite(bool locked) | ||
148 | { | ||
149 | if (locked) | ||
150 | { | ||
151 | if (m_partsLock.RecursiveReadCount > 0) | ||
152 | { | ||
153 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
154 | m_partsLock.ExitReadLock(); | ||
155 | } | ||
156 | if (m_partsLock.RecursiveWriteCount > 0) | ||
157 | { | ||
158 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
159 | m_partsLock.ExitWriteLock(); | ||
160 | } | ||
161 | |||
162 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
163 | { | ||
164 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
165 | if (m_partsLock.IsWriteLockHeld) | ||
166 | { | ||
167 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_partsLock.ExitWriteLock(); | ||
176 | } | ||
177 | } | ||
178 | } | ||
109 | 179 | ||
110 | public bool HasGroupChanged | 180 | public bool HasGroupChanged |
111 | { | 181 | { |
@@ -116,6 +186,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 186 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 187 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 188 | timeFirstChanged = DateTime.Now.Ticks; |
189 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
190 | { | ||
191 | if (m_rand == null) | ||
192 | { | ||
193 | byte[] val = new byte[16]; | ||
194 | m_rootPart.UUID.ToBytes(val, 0); | ||
195 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
196 | } | ||
197 | |||
198 | if (m_scene.GetRootAgentCount() == 0) | ||
199 | { | ||
200 | //If the region is empty, this change has been made by an automated process | ||
201 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
202 | |||
203 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
204 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
205 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
210 | //but add a random factor so we stagger the object persistance a little | ||
211 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
212 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
213 | } | ||
214 | } | ||
119 | } | 215 | } |
120 | m_hasGroupChanged = value; | 216 | m_hasGroupChanged = value; |
121 | } | 217 | } |
@@ -131,8 +227,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 227 | return false; |
132 | if (m_scene.ShuttingDown) | 228 | if (m_scene.ShuttingDown) |
133 | return true; | 229 | return true; |
230 | |||
231 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
232 | { | ||
233 | m_maxPersistTime = m_scene.m_persistAfter; | ||
234 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
235 | } | ||
236 | |||
134 | long currentTime = DateTime.Now.Ticks; | 237 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 238 | |
239 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
240 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
241 | |||
242 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 243 | return true; |
137 | return false; | 244 | return false; |
138 | } | 245 | } |
@@ -258,13 +365,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 365 | set |
259 | { | 366 | { |
260 | m_regionHandle = value; | 367 | m_regionHandle = value; |
261 | lock (m_parts) | 368 | lockPartsForRead(true); |
262 | { | 369 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 370 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 371 | { |
372 | |||
265 | part.RegionHandle = m_regionHandle; | 373 | part.RegionHandle = m_regionHandle; |
374 | |||
266 | } | 375 | } |
267 | } | 376 | } |
377 | lockPartsForRead(false); | ||
268 | } | 378 | } |
269 | } | 379 | } |
270 | 380 | ||
@@ -298,6 +408,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 408 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 409 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 410 | } |
411 | |||
412 | lockPartsForRead(true); | ||
413 | |||
301 | if (RootPart.GetStatusSandbox()) | 414 | if (RootPart.GetStatusSandbox()) |
302 | { | 415 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 416 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -308,14 +421,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | return; | 421 | return; |
309 | } | 422 | } |
310 | } | 423 | } |
311 | lock (m_parts) | 424 | |
425 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 426 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 427 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 428 | } |
318 | 429 | ||
430 | lockPartsForRead(false); | ||
431 | |||
319 | //if (m_rootPart.PhysActor != null) | 432 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 433 | //{ |
321 | //m_rootPart.PhysActor.Position = | 434 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 570 | /// </summary> |
458 | public SceneObjectGroup() | 571 | public SceneObjectGroup() |
459 | { | 572 | { |
573 | |||
460 | } | 574 | } |
461 | 575 | ||
462 | /// <summary> | 576 | /// <summary> |
@@ -473,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 587 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 588 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 589 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 590 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 591 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 592 | } |
479 | 593 | ||
@@ -504,13 +618,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 618 | ||
505 | public void SetFromItemID(UUID AssetId) | 619 | public void SetFromItemID(UUID AssetId) |
506 | { | 620 | { |
507 | lock (m_parts) | 621 | lockPartsForRead(true); |
508 | { | 622 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 623 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 624 | { |
625 | |||
511 | part.FromItemID = AssetId; | 626 | part.FromItemID = AssetId; |
627 | |||
512 | } | 628 | } |
513 | } | 629 | } |
630 | lockPartsForRead(false); | ||
514 | } | 631 | } |
515 | 632 | ||
516 | public UUID GetFromItemID() | 633 | public UUID GetFromItemID() |
@@ -579,10 +696,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 696 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 697 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 698 | ||
582 | lock (m_parts) | 699 | lockPartsForRead(true); |
583 | { | 700 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 701 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 702 | { |
703 | |||
586 | Vector3 partscale = part.Scale; | 704 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 705 | Vector3 partoffset = part.OffsetPosition; |
588 | 706 | ||
@@ -593,8 +711,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 711 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 712 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 713 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
714 | |||
596 | } | 715 | } |
597 | } | 716 | } |
717 | lockPartsForRead(false); | ||
718 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 719 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 720 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 721 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +731,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 731 | ||
611 | EntityIntersection result = new EntityIntersection(); | 732 | EntityIntersection result = new EntityIntersection(); |
612 | 733 | ||
613 | lock (m_parts) | 734 | lockPartsForRead(true); |
614 | { | 735 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 736 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 737 | { |
738 | |||
617 | // Temporary commented to stop compiler warning | 739 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 740 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 741 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +763,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 763 | result.distance = inter.distance; |
642 | } | 764 | } |
643 | } | 765 | } |
766 | |||
644 | } | 767 | } |
645 | } | 768 | } |
769 | lockPartsForRead(false); | ||
646 | return result; | 770 | return result; |
647 | } | 771 | } |
648 | 772 | ||
@@ -655,10 +779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 779 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
656 | { | 780 | { |
657 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 781 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
658 | lock (m_parts) | 782 | lockPartsForRead(true); |
659 | { | 783 | { |
660 | foreach (SceneObjectPart part in m_parts.Values) | 784 | foreach (SceneObjectPart part in m_parts.Values) |
661 | { | 785 | { |
786 | |||
662 | Vector3 worldPos = part.GetWorldPosition(); | 787 | Vector3 worldPos = part.GetWorldPosition(); |
663 | Vector3 offset = worldPos - AbsolutePosition; | 788 | Vector3 offset = worldPos - AbsolutePosition; |
664 | Quaternion worldRot; | 789 | Quaternion worldRot; |
@@ -717,6 +842,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 842 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
718 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 843 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
719 | 844 | ||
845 | |||
846 | |||
720 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 847 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
721 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 848 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
722 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 849 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -888,6 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | minZ = backBottomLeft.Z; | 1015 | minZ = backBottomLeft.Z; |
889 | } | 1016 | } |
890 | } | 1017 | } |
1018 | lockPartsForRead(false); | ||
891 | 1019 | ||
892 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 1020 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
893 | 1021 | ||
@@ -916,17 +1044,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1044 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
917 | 1045 | ||
918 | // Capture script state while holding the lock | 1046 | // Capture script state while holding the lock |
919 | lock (m_parts) | 1047 | lockPartsForRead(true); |
920 | { | 1048 | { |
921 | foreach (SceneObjectPart part in m_parts.Values) | 1049 | foreach (SceneObjectPart part in m_parts.Values) |
922 | { | 1050 | { |
1051 | |||
923 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1052 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
924 | foreach (UUID itemid in pstates.Keys) | 1053 | foreach (UUID itemid in pstates.Keys) |
925 | { | 1054 | { |
926 | states.Add(itemid, pstates[itemid]); | 1055 | states.Add(itemid, pstates[itemid]); |
927 | } | 1056 | } |
1057 | |||
928 | } | 1058 | } |
929 | } | 1059 | } |
1060 | lockPartsForRead(false); | ||
930 | 1061 | ||
931 | if (states.Count > 0) | 1062 | if (states.Count > 0) |
932 | { | 1063 | { |
@@ -1094,13 +1225,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1225 | ||
1095 | public override void UpdateMovement() | 1226 | public override void UpdateMovement() |
1096 | { | 1227 | { |
1097 | lock (m_parts) | 1228 | lockPartsForRead(true); |
1098 | { | 1229 | { |
1099 | foreach (SceneObjectPart part in m_parts.Values) | 1230 | foreach (SceneObjectPart part in m_parts.Values) |
1100 | { | 1231 | { |
1232 | |||
1101 | part.UpdateMovement(); | 1233 | part.UpdateMovement(); |
1234 | |||
1102 | } | 1235 | } |
1103 | } | 1236 | } |
1237 | lockPartsForRead(false); | ||
1104 | } | 1238 | } |
1105 | 1239 | ||
1106 | public ushort GetTimeDilation() | 1240 | public ushort GetTimeDilation() |
@@ -1144,7 +1278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | /// <param name="part"></param> | 1278 | /// <param name="part"></param> |
1145 | public void AddPart(SceneObjectPart part) | 1279 | public void AddPart(SceneObjectPart part) |
1146 | { | 1280 | { |
1147 | lock (m_parts) | 1281 | lockPartsForWrite(true); |
1148 | { | 1282 | { |
1149 | part.SetParent(this); | 1283 | part.SetParent(this); |
1150 | m_parts.Add(part.UUID, part); | 1284 | m_parts.Add(part.UUID, part); |
@@ -1154,6 +1288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | if (part.LinkNum == 2 && RootPart != null) | 1288 | if (part.LinkNum == 2 && RootPart != null) |
1155 | RootPart.LinkNum = 1; | 1289 | RootPart.LinkNum = 1; |
1156 | } | 1290 | } |
1291 | lockPartsForWrite(false); | ||
1157 | } | 1292 | } |
1158 | 1293 | ||
1159 | /// <summary> | 1294 | /// <summary> |
@@ -1161,28 +1296,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | /// </summary> | 1296 | /// </summary> |
1162 | private void UpdateParentIDs() | 1297 | private void UpdateParentIDs() |
1163 | { | 1298 | { |
1164 | lock (m_parts) | 1299 | lockPartsForRead(true); |
1165 | { | 1300 | { |
1166 | foreach (SceneObjectPart part in m_parts.Values) | 1301 | foreach (SceneObjectPart part in m_parts.Values) |
1167 | { | 1302 | { |
1303 | |||
1168 | if (part.UUID != m_rootPart.UUID) | 1304 | if (part.UUID != m_rootPart.UUID) |
1169 | { | 1305 | { |
1170 | part.ParentID = m_rootPart.LocalId; | 1306 | part.ParentID = m_rootPart.LocalId; |
1171 | } | 1307 | } |
1308 | |||
1172 | } | 1309 | } |
1173 | } | 1310 | } |
1311 | lockPartsForRead(false); | ||
1174 | } | 1312 | } |
1175 | 1313 | ||
1176 | public void RegenerateFullIDs() | 1314 | public void RegenerateFullIDs() |
1177 | { | 1315 | { |
1178 | lock (m_parts) | 1316 | lockPartsForRead(true); |
1179 | { | 1317 | { |
1180 | foreach (SceneObjectPart part in m_parts.Values) | 1318 | foreach (SceneObjectPart part in m_parts.Values) |
1181 | { | 1319 | { |
1320 | |||
1182 | part.UUID = UUID.Random(); | 1321 | part.UUID = UUID.Random(); |
1183 | 1322 | ||
1184 | } | 1323 | } |
1185 | } | 1324 | } |
1325 | lockPartsForRead(false); | ||
1186 | } | 1326 | } |
1187 | 1327 | ||
1188 | // helper provided for parts. | 1328 | // helper provided for parts. |
@@ -1263,29 +1403,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1403 | ||
1264 | DetachFromBackup(); | 1404 | DetachFromBackup(); |
1265 | 1405 | ||
1266 | lock (m_parts) | 1406 | lockPartsForRead(true); |
1407 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1408 | lockPartsForRead(false); | ||
1409 | |||
1410 | foreach (SceneObjectPart part in values) | ||
1267 | { | 1411 | { |
1268 | foreach (SceneObjectPart part in m_parts.Values) | ||
1269 | { | ||
1270 | // part.Inventory.RemoveScriptInstances(); | 1412 | // part.Inventory.RemoveScriptInstances(); |
1271 | 1413 | ||
1272 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1414 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1273 | for (int i = 0; i < avatars.Length; i++) | 1415 | for (int i = 0; i < avatars.Length; i++) |
1416 | { | ||
1417 | if (avatars[i].ParentID == LocalId) | ||
1274 | { | 1418 | { |
1275 | if (avatars[i].ParentID == LocalId) | 1419 | avatars[i].StandUp(); |
1276 | { | 1420 | } |
1277 | avatars[i].StandUp(); | ||
1278 | } | ||
1279 | 1421 | ||
1280 | if (!silent) | 1422 | if (!silent) |
1281 | { | 1423 | { |
1282 | part.UpdateFlag = 0; | 1424 | part.UpdateFlag = 0; |
1283 | if (part == m_rootPart) | 1425 | if (part == m_rootPart) |
1284 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1426 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1285 | } | ||
1286 | } | 1427 | } |
1287 | } | 1428 | } |
1429 | |||
1288 | } | 1430 | } |
1431 | |||
1432 | |||
1289 | } | 1433 | } |
1290 | 1434 | ||
1291 | public void AddScriptLPS(int count) | 1435 | public void AddScriptLPS(int count) |
@@ -1310,17 +1454,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | 1454 | ||
1311 | scriptEvents aggregateScriptEvents=0; | 1455 | scriptEvents aggregateScriptEvents=0; |
1312 | 1456 | ||
1313 | lock (m_parts) | 1457 | lockPartsForRead(true); |
1314 | { | 1458 | { |
1315 | foreach (SceneObjectPart part in m_parts.Values) | 1459 | foreach (SceneObjectPart part in m_parts.Values) |
1316 | { | 1460 | { |
1461 | |||
1317 | if (part == null) | 1462 | if (part == null) |
1318 | continue; | 1463 | continue; |
1319 | if (part != RootPart) | 1464 | if (part != RootPart) |
1320 | part.ObjectFlags = objectflagupdate; | 1465 | part.ObjectFlags = objectflagupdate; |
1321 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1466 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1467 | |||
1322 | } | 1468 | } |
1323 | } | 1469 | } |
1470 | lockPartsForRead(false); | ||
1324 | 1471 | ||
1325 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1472 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1326 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1473 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1362,42 +1509,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | /// <param name="m_physicalPrim"></param> | 1509 | /// <param name="m_physicalPrim"></param> |
1363 | public void ApplyPhysics(bool m_physicalPrim) | 1510 | public void ApplyPhysics(bool m_physicalPrim) |
1364 | { | 1511 | { |
1365 | lock (m_parts) | 1512 | lockPartsForRead(true); |
1513 | |||
1514 | if (m_parts.Count > 1) | ||
1366 | { | 1515 | { |
1367 | if (m_parts.Count > 1) | 1516 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1517 | lockPartsForRead(false); | ||
1518 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1519 | foreach (SceneObjectPart part in values) | ||
1368 | { | 1520 | { |
1369 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1521 | |
1370 | foreach (SceneObjectPart part in m_parts.Values) | 1522 | if (part.LocalId != m_rootPart.LocalId) |
1371 | { | 1523 | { |
1372 | if (part.LocalId != m_rootPart.LocalId) | 1524 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1373 | { | ||
1374 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1375 | } | ||
1376 | } | 1525 | } |
1377 | 1526 | ||
1378 | // Hack to get the physics scene geometries in the right spot | ||
1379 | ResetChildPrimPhysicsPositions(); | ||
1380 | } | ||
1381 | else | ||
1382 | { | ||
1383 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1384 | } | 1527 | } |
1528 | // Hack to get the physics scene geometries in the right spot | ||
1529 | ResetChildPrimPhysicsPositions(); | ||
1530 | } | ||
1531 | else | ||
1532 | { | ||
1533 | lockPartsForRead(false); | ||
1534 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1385 | } | 1535 | } |
1386 | } | 1536 | } |
1387 | 1537 | ||
1388 | public void SetOwnerId(UUID userId) | 1538 | public void SetOwnerId(UUID userId) |
1389 | { | 1539 | { |
1390 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1540 | ForEachPart(delegate(SceneObjectPart part) |
1541 | { | ||
1542 | |||
1543 | part.OwnerID = userId; | ||
1544 | |||
1545 | }); | ||
1391 | } | 1546 | } |
1392 | 1547 | ||
1393 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1548 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1394 | { | 1549 | { |
1395 | lock (m_parts) | 1550 | lockPartsForRead(true); |
1551 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1552 | lockPartsForRead(false); | ||
1553 | foreach (SceneObjectPart part in values) | ||
1396 | { | 1554 | { |
1397 | foreach (SceneObjectPart part in m_parts.Values) | 1555 | |
1398 | { | 1556 | whatToDo(part); |
1399 | whatToDo(part); | 1557 | |
1400 | } | ||
1401 | } | 1558 | } |
1402 | } | 1559 | } |
1403 | 1560 | ||
@@ -1496,14 +1653,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1496 | { | 1653 | { |
1497 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1654 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1498 | 1655 | ||
1499 | lock (m_parts) | 1656 | lockPartsForRead(true); |
1500 | { | 1657 | { |
1501 | foreach (SceneObjectPart part in m_parts.Values) | 1658 | foreach (SceneObjectPart part in m_parts.Values) |
1502 | { | 1659 | { |
1660 | |||
1503 | if (part != RootPart) | 1661 | if (part != RootPart) |
1504 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1662 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1663 | |||
1505 | } | 1664 | } |
1506 | } | 1665 | } |
1666 | lockPartsForRead(false); | ||
1507 | } | 1667 | } |
1508 | 1668 | ||
1509 | /// <summary> | 1669 | /// <summary> |
@@ -1601,10 +1761,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1601 | 1761 | ||
1602 | List<SceneObjectPart> partList; | 1762 | List<SceneObjectPart> partList; |
1603 | 1763 | ||
1604 | lock (m_parts) | 1764 | lockPartsForRead(true); |
1605 | { | 1765 | |
1606 | partList = new List<SceneObjectPart>(m_parts.Values); | 1766 | partList = new List<SceneObjectPart>(m_parts.Values); |
1607 | } | 1767 | |
1768 | lockPartsForRead(false); | ||
1608 | 1769 | ||
1609 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1770 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1610 | { | 1771 | { |
@@ -1827,13 +1988,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1827 | } | 1988 | } |
1828 | } | 1989 | } |
1829 | 1990 | ||
1991 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1992 | { | ||
1993 | SceneObjectPart rootpart = m_rootPart; | ||
1994 | if (rootpart != null) | ||
1995 | { | ||
1996 | if (IsAttachment) | ||
1997 | { | ||
1998 | /* | ||
1999 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2000 | if (avatar != null) | ||
2001 | { | ||
2002 | Rotate the Av? | ||
2003 | } */ | ||
2004 | } | ||
2005 | else | ||
2006 | { | ||
2007 | if (rootpart.PhysActor != null) | ||
2008 | { // APID must be implemented in your physics system for this to function. | ||
2009 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2010 | rootpart.PhysActor.APIDStrength = strength; | ||
2011 | rootpart.PhysActor.APIDDamping = damping; | ||
2012 | rootpart.PhysActor.APIDActive = true; | ||
2013 | } | ||
2014 | } | ||
2015 | } | ||
2016 | } | ||
2017 | |||
1830 | public void stopLookAt() | 2018 | public void stopLookAt() |
1831 | { | 2019 | { |
1832 | SceneObjectPart rootpart = m_rootPart; | 2020 | SceneObjectPart rootpart = m_rootPart; |
1833 | if (rootpart != null) | 2021 | if (rootpart != null) |
1834 | { | 2022 | { |
1835 | if (rootpart.PhysActor != null) | 2023 | if (rootpart.PhysActor != null) |
1836 | { | 2024 | { // APID must be implemented in your physics system for this to function. |
1837 | rootpart.PhysActor.APIDActive = false; | 2025 | rootpart.PhysActor.APIDActive = false; |
1838 | } | 2026 | } |
1839 | } | 2027 | } |
@@ -1901,10 +2089,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2089 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1902 | newPart.SetParent(this); | 2090 | newPart.SetParent(this); |
1903 | 2091 | ||
1904 | lock (m_parts) | 2092 | lockPartsForWrite(true); |
1905 | { | 2093 | { |
1906 | m_parts.Add(newPart.UUID, newPart); | 2094 | m_parts.Add(newPart.UUID, newPart); |
1907 | } | 2095 | } |
2096 | lockPartsForWrite(false); | ||
1908 | 2097 | ||
1909 | SetPartAsNonRoot(newPart); | 2098 | SetPartAsNonRoot(newPart); |
1910 | 2099 | ||
@@ -1967,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2156 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1968 | // return; | 2157 | // return; |
1969 | 2158 | ||
1970 | lock (m_parts) | 2159 | lockPartsForRead(true); |
1971 | { | 2160 | { |
1972 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2161 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1973 | 2162 | ||
@@ -1987,9 +2176,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | { | 2176 | { |
1988 | if (!IsSelected) | 2177 | if (!IsSelected) |
1989 | part.UpdateLookAt(); | 2178 | part.UpdateLookAt(); |
2179 | |||
1990 | part.SendScheduledUpdates(); | 2180 | part.SendScheduledUpdates(); |
2181 | |||
1991 | } | 2182 | } |
1992 | } | 2183 | } |
2184 | lockPartsForRead(false); | ||
1993 | } | 2185 | } |
1994 | 2186 | ||
1995 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2187 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1998,27 +2190,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | 2190 | ||
1999 | RootPart.AddFullUpdateToAvatar(presence); | 2191 | RootPart.AddFullUpdateToAvatar(presence); |
2000 | 2192 | ||
2001 | lock (m_parts) | 2193 | lockPartsForRead(true); |
2002 | { | 2194 | { |
2003 | foreach (SceneObjectPart part in m_parts.Values) | 2195 | foreach (SceneObjectPart part in m_parts.Values) |
2004 | { | 2196 | { |
2197 | |||
2005 | if (part != RootPart) | 2198 | if (part != RootPart) |
2006 | part.AddFullUpdateToAvatar(presence); | 2199 | part.AddFullUpdateToAvatar(presence); |
2200 | |||
2007 | } | 2201 | } |
2008 | } | 2202 | } |
2203 | lockPartsForRead(false); | ||
2009 | } | 2204 | } |
2010 | 2205 | ||
2011 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2206 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2012 | { | 2207 | { |
2013 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2208 | lockPartsForRead(true); |
2014 | |||
2015 | lock (m_parts) | ||
2016 | { | 2209 | { |
2017 | foreach (SceneObjectPart part in m_parts.Values) | 2210 | foreach (SceneObjectPart part in m_parts.Values) |
2018 | { | 2211 | { |
2212 | |||
2019 | part.AddTerseUpdateToAvatar(presence); | 2213 | part.AddTerseUpdateToAvatar(presence); |
2214 | |||
2020 | } | 2215 | } |
2021 | } | 2216 | } |
2217 | lockPartsForRead(false); | ||
2022 | } | 2218 | } |
2023 | 2219 | ||
2024 | /// <summary> | 2220 | /// <summary> |
@@ -2031,14 +2227,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2031 | checkAtTargets(); | 2227 | checkAtTargets(); |
2032 | RootPart.ScheduleFullUpdate(); | 2228 | RootPart.ScheduleFullUpdate(); |
2033 | 2229 | ||
2034 | lock (m_parts) | 2230 | lockPartsForRead(true); |
2035 | { | 2231 | { |
2036 | foreach (SceneObjectPart part in m_parts.Values) | 2232 | foreach (SceneObjectPart part in m_parts.Values) |
2037 | { | 2233 | { |
2234 | |||
2038 | if (part != RootPart) | 2235 | if (part != RootPart) |
2039 | part.ScheduleFullUpdate(); | 2236 | part.ScheduleFullUpdate(); |
2237 | |||
2040 | } | 2238 | } |
2041 | } | 2239 | } |
2240 | lockPartsForRead(false); | ||
2042 | } | 2241 | } |
2043 | 2242 | ||
2044 | /// <summary> | 2243 | /// <summary> |
@@ -2046,15 +2245,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2046 | /// </summary> | 2245 | /// </summary> |
2047 | public void ScheduleGroupForTerseUpdate() | 2246 | public void ScheduleGroupForTerseUpdate() |
2048 | { | 2247 | { |
2049 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2248 | lockPartsForRead(true); |
2050 | |||
2051 | lock (m_parts) | ||
2052 | { | 2249 | { |
2053 | foreach (SceneObjectPart part in m_parts.Values) | 2250 | foreach (SceneObjectPart part in m_parts.Values) |
2054 | { | 2251 | { |
2252 | |||
2055 | part.ScheduleTerseUpdate(); | 2253 | part.ScheduleTerseUpdate(); |
2254 | |||
2056 | } | 2255 | } |
2057 | } | 2256 | } |
2257 | lockPartsForRead(false); | ||
2058 | } | 2258 | } |
2059 | 2259 | ||
2060 | /// <summary> | 2260 | /// <summary> |
@@ -2069,14 +2269,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | 2269 | ||
2070 | RootPart.SendFullUpdateToAllClients(); | 2270 | RootPart.SendFullUpdateToAllClients(); |
2071 | 2271 | ||
2072 | lock (m_parts) | 2272 | lockPartsForRead(true); |
2073 | { | 2273 | { |
2074 | foreach (SceneObjectPart part in m_parts.Values) | 2274 | foreach (SceneObjectPart part in m_parts.Values) |
2075 | { | 2275 | { |
2276 | |||
2076 | if (part != RootPart) | 2277 | if (part != RootPart) |
2077 | part.SendFullUpdateToAllClients(); | 2278 | part.SendFullUpdateToAllClients(); |
2279 | |||
2078 | } | 2280 | } |
2079 | } | 2281 | } |
2282 | lockPartsForRead(false); | ||
2080 | } | 2283 | } |
2081 | 2284 | ||
2082 | /// <summary> | 2285 | /// <summary> |
@@ -2108,14 +2311,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2108 | { | 2311 | { |
2109 | if (IsDeleted) | 2312 | if (IsDeleted) |
2110 | return; | 2313 | return; |
2111 | 2314 | ||
2112 | lock (m_parts) | 2315 | lockPartsForRead(true); |
2113 | { | 2316 | { |
2114 | foreach (SceneObjectPart part in m_parts.Values) | 2317 | foreach (SceneObjectPart part in m_parts.Values) |
2115 | { | 2318 | { |
2116 | part.SendTerseUpdateToAllClients(); | 2319 | part.SendTerseUpdateToAllClients(); |
2117 | } | 2320 | } |
2118 | } | 2321 | } |
2322 | lockPartsForRead(false); | ||
2119 | } | 2323 | } |
2120 | 2324 | ||
2121 | #endregion | 2325 | #endregion |
@@ -2129,16 +2333,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2129 | /// <returns>null if no child part with that linknum or child part</returns> | 2333 | /// <returns>null if no child part with that linknum or child part</returns> |
2130 | public SceneObjectPart GetLinkNumPart(int linknum) | 2334 | public SceneObjectPart GetLinkNumPart(int linknum) |
2131 | { | 2335 | { |
2132 | lock (m_parts) | 2336 | lockPartsForRead(true); |
2133 | { | 2337 | { |
2134 | foreach (SceneObjectPart part in m_parts.Values) | 2338 | foreach (SceneObjectPart part in m_parts.Values) |
2135 | { | 2339 | { |
2136 | if (part.LinkNum == linknum) | 2340 | if (part.LinkNum == linknum) |
2137 | { | 2341 | { |
2342 | lockPartsForRead(false); | ||
2138 | return part; | 2343 | return part; |
2139 | } | 2344 | } |
2140 | } | 2345 | } |
2141 | } | 2346 | } |
2347 | lockPartsForRead(false); | ||
2142 | 2348 | ||
2143 | return null; | 2349 | return null; |
2144 | } | 2350 | } |
@@ -2166,17 +2372,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2166 | public SceneObjectPart GetChildPart(uint localID) | 2372 | public SceneObjectPart GetChildPart(uint localID) |
2167 | { | 2373 | { |
2168 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2374 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2169 | lock (m_parts) | 2375 | lockPartsForRead(true); |
2170 | { | 2376 | { |
2171 | foreach (SceneObjectPart part in m_parts.Values) | 2377 | foreach (SceneObjectPart part in m_parts.Values) |
2172 | { | 2378 | { |
2173 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2379 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2174 | if (part.LocalId == localID) | 2380 | if (part.LocalId == localID) |
2175 | { | 2381 | { |
2382 | lockPartsForRead(false); | ||
2176 | return part; | 2383 | return part; |
2177 | } | 2384 | } |
2178 | } | 2385 | } |
2179 | } | 2386 | } |
2387 | lockPartsForRead(false); | ||
2180 | 2388 | ||
2181 | return null; | 2389 | return null; |
2182 | } | 2390 | } |
@@ -2206,17 +2414,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | public bool HasChildPrim(uint localID) | 2414 | public bool HasChildPrim(uint localID) |
2207 | { | 2415 | { |
2208 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2416 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2209 | lock (m_parts) | 2417 | lockPartsForRead(true); |
2210 | { | 2418 | { |
2211 | foreach (SceneObjectPart part in m_parts.Values) | 2419 | foreach (SceneObjectPart part in m_parts.Values) |
2212 | { | 2420 | { |
2213 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2421 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2214 | if (part.LocalId == localID) | 2422 | if (part.LocalId == localID) |
2215 | { | 2423 | { |
2424 | lockPartsForRead(false); | ||
2216 | return true; | 2425 | return true; |
2217 | } | 2426 | } |
2218 | } | 2427 | } |
2219 | } | 2428 | } |
2429 | lockPartsForRead(false); | ||
2220 | 2430 | ||
2221 | return false; | 2431 | return false; |
2222 | } | 2432 | } |
@@ -2266,53 +2476,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2266 | if (m_rootPart.LinkNum == 0) | 2476 | if (m_rootPart.LinkNum == 0) |
2267 | m_rootPart.LinkNum = 1; | 2477 | m_rootPart.LinkNum = 1; |
2268 | 2478 | ||
2269 | lock (m_parts) | 2479 | lockPartsForWrite(true); |
2270 | { | 2480 | |
2271 | m_parts.Add(linkPart.UUID, linkPart); | 2481 | m_parts.Add(linkPart.UUID, linkPart); |
2482 | |||
2483 | lockPartsForWrite(false); | ||
2272 | 2484 | ||
2273 | // Insert in terms of link numbers, the new links | 2485 | // Insert in terms of link numbers, the new links |
2274 | // before the current ones (with the exception of | 2486 | // before the current ones (with the exception of |
2275 | // the root prim. Shuffle the old ones up | 2487 | // the root prim. Shuffle the old ones up |
2276 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2488 | lockPartsForRead(true); |
2489 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2490 | { | ||
2491 | if (kvp.Value.LinkNum != 1) | ||
2277 | { | 2492 | { |
2278 | if (kvp.Value.LinkNum != 1) | 2493 | // Don't update root prim link number |
2279 | { | 2494 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2280 | // Don't update root prim link number | ||
2281 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2282 | } | ||
2283 | } | 2495 | } |
2496 | } | ||
2497 | lockPartsForRead(false); | ||
2284 | 2498 | ||
2285 | linkPart.LinkNum = 2; | 2499 | linkPart.LinkNum = 2; |
2286 | 2500 | ||
2287 | linkPart.SetParent(this); | 2501 | linkPart.SetParent(this); |
2288 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2502 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2289 | 2503 | ||
2290 | //if (linkPart.PhysActor != null) | 2504 | //if (linkPart.PhysActor != null) |
2291 | //{ | 2505 | //{ |
2292 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2506 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2293 | 2507 | ||
2294 | //linkPart.PhysActor = null; | 2508 | //linkPart.PhysActor = null; |
2295 | //} | 2509 | //} |
2296 | 2510 | ||
2297 | //TODO: rest of parts | 2511 | //TODO: rest of parts |
2298 | int linkNum = 3; | 2512 | int linkNum = 3; |
2299 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2513 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2514 | { | ||
2515 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2300 | { | 2516 | { |
2301 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2517 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2302 | { | ||
2303 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2304 | } | ||
2305 | part.ClearUndoState(); | ||
2306 | } | 2518 | } |
2519 | part.ClearUndoState(); | ||
2307 | } | 2520 | } |
2308 | 2521 | ||
2309 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2522 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2310 | objectGroup.m_isDeleted = true; | 2523 | objectGroup.m_isDeleted = true; |
2524 | |||
2525 | objectGroup.lockPartsForWrite(true); | ||
2311 | 2526 | ||
2312 | lock (objectGroup.m_parts) | 2527 | objectGroup.m_parts.Clear(); |
2313 | { | 2528 | |
2314 | objectGroup.m_parts.Clear(); | 2529 | objectGroup.lockPartsForWrite(false); |
2315 | } | ||
2316 | 2530 | ||
2317 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2531 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2318 | // objectGroup.m_rootPart = null; | 2532 | // objectGroup.m_rootPart = null; |
@@ -2382,11 +2596,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2382 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2596 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2383 | 2597 | ||
2384 | // Remove the part from this object | 2598 | // Remove the part from this object |
2385 | lock (m_parts) | 2599 | lockPartsForWrite(true); |
2386 | { | 2600 | { |
2387 | m_parts.Remove(linkPart.UUID); | 2601 | m_parts.Remove(linkPart.UUID); |
2388 | } | 2602 | } |
2389 | 2603 | lockPartsForWrite(false); | |
2604 | lockPartsForRead(true); | ||
2390 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2605 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2391 | RootPart.LinkNum = 0; | 2606 | RootPart.LinkNum = 0; |
2392 | else | 2607 | else |
@@ -2397,6 +2612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2397 | p.LinkNum--; | 2612 | p.LinkNum--; |
2398 | } | 2613 | } |
2399 | } | 2614 | } |
2615 | lockPartsForRead(false); | ||
2400 | 2616 | ||
2401 | linkPart.ParentID = 0; | 2617 | linkPart.ParentID = 0; |
2402 | linkPart.LinkNum = 0; | 2618 | linkPart.LinkNum = 0; |
@@ -2718,9 +2934,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2718 | 2934 | ||
2719 | if (selectionPart != null) | 2935 | if (selectionPart != null) |
2720 | { | 2936 | { |
2721 | lock (m_parts) | 2937 | lockPartsForRead(true); |
2938 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2939 | lockPartsForRead(false); | ||
2940 | foreach (SceneObjectPart part in parts) | ||
2722 | { | 2941 | { |
2723 | foreach (SceneObjectPart part in m_parts.Values) | 2942 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2724 | { | 2943 | { |
2725 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2944 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2726 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2945 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2730,12 +2949,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2730 | break; | 2949 | break; |
2731 | } | 2950 | } |
2732 | } | 2951 | } |
2952 | } | ||
2733 | 2953 | ||
2734 | foreach (SceneObjectPart part in m_parts.Values) | 2954 | foreach (SceneObjectPart part in parts) |
2735 | { | 2955 | { |
2736 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2956 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2737 | } | ||
2738 | } | 2957 | } |
2958 | |||
2739 | } | 2959 | } |
2740 | } | 2960 | } |
2741 | 2961 | ||
@@ -2821,11 +3041,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2821 | scale.Y = m_scene.m_maxNonphys; | 3041 | scale.Y = m_scene.m_maxNonphys; |
2822 | if (scale.Z > m_scene.m_maxNonphys) | 3042 | if (scale.Z > m_scene.m_maxNonphys) |
2823 | scale.Z = m_scene.m_maxNonphys; | 3043 | scale.Z = m_scene.m_maxNonphys; |
2824 | |||
2825 | SceneObjectPart part = GetChildPart(localID); | 3044 | SceneObjectPart part = GetChildPart(localID); |
2826 | if (part != null) | 3045 | if (part != null) |
2827 | { | 3046 | { |
2828 | part.Resize(scale); | ||
2829 | if (part.PhysActor != null) | 3047 | if (part.PhysActor != null) |
2830 | { | 3048 | { |
2831 | if (part.PhysActor.IsPhysical) | 3049 | if (part.PhysActor.IsPhysical) |
@@ -2840,7 +3058,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2840 | part.PhysActor.Size = scale; | 3058 | part.PhysActor.Size = scale; |
2841 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3059 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2842 | } | 3060 | } |
2843 | //if (part.UUID != m_rootPart.UUID) | 3061 | part.Resize(scale); |
2844 | 3062 | ||
2845 | HasGroupChanged = true; | 3063 | HasGroupChanged = true; |
2846 | ScheduleGroupForFullUpdate(); | 3064 | ScheduleGroupForFullUpdate(); |
@@ -2882,73 +3100,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2882 | float y = (scale.Y / part.Scale.Y); | 3100 | float y = (scale.Y / part.Scale.Y); |
2883 | float z = (scale.Z / part.Scale.Z); | 3101 | float z = (scale.Z / part.Scale.Z); |
2884 | 3102 | ||
2885 | lock (m_parts) | 3103 | lockPartsForRead(true); |
3104 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2886 | { | 3105 | { |
2887 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3106 | foreach (SceneObjectPart obPart in m_parts.Values) |
2888 | { | 3107 | { |
2889 | foreach (SceneObjectPart obPart in m_parts.Values) | 3108 | if (obPart.UUID != m_rootPart.UUID) |
2890 | { | 3109 | { |
2891 | if (obPart.UUID != m_rootPart.UUID) | 3110 | obPart.IgnoreUndoUpdate = true; |
2892 | { | 3111 | Vector3 oldSize = new Vector3(obPart.Scale); |
2893 | obPart.IgnoreUndoUpdate = true; | ||
2894 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2895 | 3112 | ||
2896 | float f = 1.0f; | 3113 | float f = 1.0f; |
2897 | float a = 1.0f; | 3114 | float a = 1.0f; |
2898 | 3115 | ||
2899 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3116 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3117 | { | ||
3118 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2900 | { | 3119 | { |
2901 | if (oldSize.X*x > m_scene.m_maxPhys) | 3120 | f = m_scene.m_maxPhys / oldSize.X; |
2902 | { | 3121 | a = f / x; |
2903 | f = m_scene.m_maxPhys / oldSize.X; | 3122 | x *= a; |
2904 | a = f / x; | 3123 | y *= a; |
2905 | x *= a; | 3124 | z *= a; |
2906 | y *= a; | ||
2907 | z *= a; | ||
2908 | } | ||
2909 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2910 | { | ||
2911 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2912 | a = f / y; | ||
2913 | x *= a; | ||
2914 | y *= a; | ||
2915 | z *= a; | ||
2916 | } | ||
2917 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2918 | { | ||
2919 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2920 | a = f / z; | ||
2921 | x *= a; | ||
2922 | y *= a; | ||
2923 | z *= a; | ||
2924 | } | ||
2925 | } | 3125 | } |
2926 | else | 3126 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2927 | { | 3127 | { |
2928 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3128 | f = m_scene.m_maxPhys / oldSize.Y; |
2929 | { | 3129 | a = f / y; |
2930 | f = m_scene.m_maxNonphys / oldSize.X; | 3130 | x *= a; |
2931 | a = f / x; | 3131 | y *= a; |
2932 | x *= a; | 3132 | z *= a; |
2933 | y *= a; | 3133 | } |
2934 | z *= a; | 3134 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2935 | } | 3135 | { |
2936 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3136 | f = m_scene.m_maxPhys / oldSize.Z; |
2937 | { | 3137 | a = f / z; |
2938 | f = m_scene.m_maxNonphys / oldSize.Y; | 3138 | x *= a; |
2939 | a = f / y; | 3139 | y *= a; |
2940 | x *= a; | 3140 | z *= a; |
2941 | y *= a; | 3141 | } |
2942 | z *= a; | 3142 | } |
2943 | } | 3143 | else |
2944 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3144 | { |
2945 | { | 3145 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2946 | f = m_scene.m_maxNonphys / oldSize.Z; | 3146 | { |
2947 | a = f / z; | 3147 | f = m_scene.m_maxNonphys / oldSize.X; |
2948 | x *= a; | 3148 | a = f / x; |
2949 | y *= a; | 3149 | x *= a; |
2950 | z *= a; | 3150 | y *= a; |
2951 | } | 3151 | z *= a; |
3152 | } | ||
3153 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3154 | { | ||
3155 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3156 | a = f / y; | ||
3157 | x *= a; | ||
3158 | y *= a; | ||
3159 | z *= a; | ||
3160 | } | ||
3161 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3162 | { | ||
3163 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3164 | a = f / z; | ||
3165 | x *= a; | ||
3166 | y *= a; | ||
3167 | z *= a; | ||
2952 | } | 3168 | } |
2953 | obPart.IgnoreUndoUpdate = false; | 3169 | obPart.IgnoreUndoUpdate = false; |
2954 | obPart.StoreUndoState(); | 3170 | obPart.StoreUndoState(); |
@@ -2956,6 +3172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | } | 3172 | } |
2957 | } | 3173 | } |
2958 | } | 3174 | } |
3175 | lockPartsForRead(false); | ||
2959 | 3176 | ||
2960 | Vector3 prevScale = part.Scale; | 3177 | Vector3 prevScale = part.Scale; |
2961 | prevScale.X *= x; | 3178 | prevScale.X *= x; |
@@ -2963,7 +3180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | prevScale.Z *= z; | 3180 | prevScale.Z *= z; |
2964 | part.Resize(prevScale); | 3181 | part.Resize(prevScale); |
2965 | 3182 | ||
2966 | lock (m_parts) | 3183 | lockPartsForRead(true); |
2967 | { | 3184 | { |
2968 | foreach (SceneObjectPart obPart in m_parts.Values) | 3185 | foreach (SceneObjectPart obPart in m_parts.Values) |
2969 | { | 3186 | { |
@@ -2985,6 +3202,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2985 | obPart.StoreUndoState(); | 3202 | obPart.StoreUndoState(); |
2986 | } | 3203 | } |
2987 | } | 3204 | } |
3205 | lockPartsForRead(false); | ||
2988 | 3206 | ||
2989 | if (part.PhysActor != null) | 3207 | if (part.PhysActor != null) |
2990 | { | 3208 | { |
@@ -3087,7 +3305,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3087 | axDiff *= Quaternion.Inverse(partRotation); | 3305 | axDiff *= Quaternion.Inverse(partRotation); |
3088 | diff = axDiff; | 3306 | diff = axDiff; |
3089 | 3307 | ||
3090 | lock (m_parts) | 3308 | lockPartsForRead(true); |
3091 | { | 3309 | { |
3092 | foreach (SceneObjectPart obPart in m_parts.Values) | 3310 | foreach (SceneObjectPart obPart in m_parts.Values) |
3093 | { | 3311 | { |
@@ -3097,6 +3315,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | } | 3315 | } |
3098 | } | 3316 | } |
3099 | } | 3317 | } |
3318 | lockPartsForRead(false); | ||
3100 | 3319 | ||
3101 | AbsolutePosition = newPos; | 3320 | AbsolutePosition = newPos; |
3102 | 3321 | ||
@@ -3230,25 +3449,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3230 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3449 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3231 | } | 3450 | } |
3232 | 3451 | ||
3233 | lock (m_parts) | 3452 | lockPartsForRead(true); |
3453 | |||
3454 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3234 | { | 3455 | { |
3235 | foreach (SceneObjectPart prim in m_parts.Values) | 3456 | if (prim.UUID != m_rootPart.UUID) |
3236 | { | 3457 | { |
3237 | if (prim.UUID != m_rootPart.UUID) | 3458 | prim.IgnoreUndoUpdate = true; |
3238 | { | 3459 | Vector3 axPos = prim.OffsetPosition; |
3239 | prim.IgnoreUndoUpdate = true; | 3460 | axPos *= oldParentRot; |
3240 | Vector3 axPos = prim.OffsetPosition; | 3461 | axPos *= Quaternion.Inverse(axRot); |
3241 | axPos *= oldParentRot; | 3462 | prim.OffsetPosition = axPos; |
3242 | axPos *= Quaternion.Inverse(axRot); | 3463 | Quaternion primsRot = prim.RotationOffset; |
3243 | prim.OffsetPosition = axPos; | 3464 | Quaternion newRot = primsRot * oldParentRot; |
3244 | Quaternion primsRot = prim.RotationOffset; | 3465 | newRot *= Quaternion.Inverse(axRot); |
3245 | Quaternion newRot = primsRot * oldParentRot; | 3466 | prim.RotationOffset = newRot; |
3246 | newRot *= Quaternion.Inverse(axRot); | 3467 | prim.ScheduleTerseUpdate(); |
3247 | prim.RotationOffset = newRot; | ||
3248 | prim.ScheduleTerseUpdate(); | ||
3249 | } | ||
3250 | } | 3468 | } |
3251 | } | 3469 | } |
3470 | |||
3252 | foreach (SceneObjectPart childpart in Children.Values) | 3471 | foreach (SceneObjectPart childpart in Children.Values) |
3253 | { | 3472 | { |
3254 | if (childpart != m_rootPart) | 3473 | if (childpart != m_rootPart) |
@@ -3257,6 +3476,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3257 | childpart.StoreUndoState(); | 3476 | childpart.StoreUndoState(); |
3258 | } | 3477 | } |
3259 | } | 3478 | } |
3479 | |||
3480 | lockPartsForRead(false); | ||
3481 | |||
3260 | m_rootPart.ScheduleTerseUpdate(); | 3482 | m_rootPart.ScheduleTerseUpdate(); |
3261 | } | 3483 | } |
3262 | 3484 | ||
@@ -3378,7 +3600,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3378 | if (atTargets.Count > 0) | 3600 | if (atTargets.Count > 0) |
3379 | { | 3601 | { |
3380 | uint[] localids = new uint[0]; | 3602 | uint[] localids = new uint[0]; |
3381 | lock (m_parts) | 3603 | lockPartsForRead(true); |
3382 | { | 3604 | { |
3383 | localids = new uint[m_parts.Count]; | 3605 | localids = new uint[m_parts.Count]; |
3384 | int cntr = 0; | 3606 | int cntr = 0; |
@@ -3388,6 +3610,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3388 | cntr++; | 3610 | cntr++; |
3389 | } | 3611 | } |
3390 | } | 3612 | } |
3613 | lockPartsForRead(false); | ||
3391 | 3614 | ||
3392 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3615 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3393 | { | 3616 | { |
@@ -3406,7 +3629,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3406 | { | 3629 | { |
3407 | //trigger not_at_target | 3630 | //trigger not_at_target |
3408 | uint[] localids = new uint[0]; | 3631 | uint[] localids = new uint[0]; |
3409 | lock (m_parts) | 3632 | lockPartsForRead(true); |
3410 | { | 3633 | { |
3411 | localids = new uint[m_parts.Count]; | 3634 | localids = new uint[m_parts.Count]; |
3412 | int cntr = 0; | 3635 | int cntr = 0; |
@@ -3416,7 +3639,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3416 | cntr++; | 3639 | cntr++; |
3417 | } | 3640 | } |
3418 | } | 3641 | } |
3419 | 3642 | lockPartsForRead(false); | |
3643 | |||
3420 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3644 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3421 | { | 3645 | { |
3422 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3646 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3508,19 +3732,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3508 | public float GetMass() | 3732 | public float GetMass() |
3509 | { | 3733 | { |
3510 | float retmass = 0f; | 3734 | float retmass = 0f; |
3511 | lock (m_parts) | 3735 | lockPartsForRead(true); |
3512 | { | 3736 | { |
3513 | foreach (SceneObjectPart part in m_parts.Values) | 3737 | foreach (SceneObjectPart part in m_parts.Values) |
3514 | { | 3738 | { |
3515 | retmass += part.GetMass(); | 3739 | retmass += part.GetMass(); |
3516 | } | 3740 | } |
3517 | } | 3741 | } |
3742 | lockPartsForRead(false); | ||
3518 | return retmass; | 3743 | return retmass; |
3519 | } | 3744 | } |
3520 | 3745 | ||
3521 | public void CheckSculptAndLoad() | 3746 | public void CheckSculptAndLoad() |
3522 | { | 3747 | { |
3523 | lock (m_parts) | 3748 | lockPartsForRead(true); |
3524 | { | 3749 | { |
3525 | if (!IsDeleted) | 3750 | if (!IsDeleted) |
3526 | { | 3751 | { |
@@ -3545,6 +3770,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | } | 3770 | } |
3546 | } | 3771 | } |
3547 | } | 3772 | } |
3773 | lockPartsForRead(false); | ||
3548 | } | 3774 | } |
3549 | 3775 | ||
3550 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3776 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3565,7 +3791,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3565 | /// <param name="client"></param> | 3791 | /// <param name="client"></param> |
3566 | public void SetGroup(UUID GroupID, IClientAPI client) | 3792 | public void SetGroup(UUID GroupID, IClientAPI client) |
3567 | { | 3793 | { |
3568 | lock (m_parts) | 3794 | lockPartsForRead(true); |
3569 | { | 3795 | { |
3570 | foreach (SceneObjectPart part in m_parts.Values) | 3796 | foreach (SceneObjectPart part in m_parts.Values) |
3571 | { | 3797 | { |
@@ -3575,6 +3801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3575 | 3801 | ||
3576 | HasGroupChanged = true; | 3802 | HasGroupChanged = true; |
3577 | } | 3803 | } |
3804 | lockPartsForRead(false); | ||
3578 | 3805 | ||
3579 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3806 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3580 | // for the same object with very different properties. The caller must schedule the update. | 3807 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3596,11 +3823,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3596 | 3823 | ||
3597 | public void SetAttachmentPoint(byte point) | 3824 | public void SetAttachmentPoint(byte point) |
3598 | { | 3825 | { |
3599 | lock (m_parts) | 3826 | lockPartsForRead(true); |
3600 | { | 3827 | { |
3601 | foreach (SceneObjectPart part in m_parts.Values) | 3828 | foreach (SceneObjectPart part in m_parts.Values) |
3602 | part.SetAttachmentPoint(point); | 3829 | part.SetAttachmentPoint(point); |
3603 | } | 3830 | } |
3831 | lockPartsForRead(false); | ||
3604 | } | 3832 | } |
3605 | 3833 | ||
3606 | #region ISceneObject | 3834 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a85a4b3..548a64f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | } | 453 | } |
453 | 454 | ||
454 | /// <value> | 455 | /// <value> |
455 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 456 | /// Get the inventory list |
456 | /// </value> | 457 | /// </value> |
457 | public TaskInventoryDictionary TaskInventory | 458 | public TaskInventoryDictionary TaskInventory |
458 | { | 459 | { |
459 | get { return m_inventory.Items; } | 460 | get { |
460 | set { m_inventory.Items = value; } | 461 | return m_inventory.Items; |
462 | } | ||
463 | set { | ||
464 | m_inventory.Items = value; | ||
465 | } | ||
461 | } | 466 | } |
462 | 467 | ||
463 | public uint ObjectFlags | 468 | public uint ObjectFlags |
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | set { m_LoopSoundSlavePrims = value; } | 591 | set { m_LoopSoundSlavePrims = value; } |
587 | } | 592 | } |
588 | 593 | ||
589 | [XmlIgnore] | ||
590 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
591 | { | 595 | { |
592 | get { return m_TextureAnimation; } | 596 | get { return m_TextureAnimation; } |
593 | set { m_TextureAnimation = value; } | 597 | set { m_TextureAnimation = value; } |
594 | } | 598 | } |
595 | 599 | ||
596 | [XmlIgnore] | ||
597 | public Byte[] ParticleSystem | 600 | public Byte[] ParticleSystem |
598 | { | 601 | { |
599 | get { return m_particleSystem; } | 602 | get { return m_particleSystem; } |
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | set | 650 | set |
648 | { | 651 | { |
649 | m_groupPosition = value; | 652 | m_groupPosition = value; |
650 | |||
651 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
652 | if (actor != null) | 654 | if (actor != null) |
653 | { | 655 | { |
@@ -816,7 +818,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | /// <summary></summary> | 818 | /// <summary></summary> |
817 | public Vector3 Acceleration | 819 | public Vector3 Acceleration |
818 | { | 820 | { |
819 | get { return m_acceleration; } | 821 | get |
822 | { | ||
823 | PhysicsActor actor = PhysActor; | ||
824 | if (actor != null) | ||
825 | { | ||
826 | m_acceleration = actor.Acceleration; | ||
827 | } | ||
828 | return m_acceleration; | ||
829 | } | ||
830 | |||
820 | set { m_acceleration = value; } | 831 | set { m_acceleration = value; } |
821 | } | 832 | } |
822 | 833 | ||
@@ -960,7 +971,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | if (IsAttachment) | 971 | if (IsAttachment) |
961 | return GroupPosition; | 972 | return GroupPosition; |
962 | 973 | ||
963 | return m_offsetPosition + m_groupPosition; } | 974 | // return m_offsetPosition + m_groupPosition; } |
975 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
964 | } | 976 | } |
965 | 977 | ||
966 | public SceneObjectGroup ParentGroup | 978 | public SceneObjectGroup ParentGroup |
@@ -1112,6 +1124,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | get { return _flags; } | 1124 | get { return _flags; } |
1113 | set { _flags = value; } | 1125 | set { _flags = value; } |
1114 | } | 1126 | } |
1127 | |||
1128 | [XmlIgnore] | ||
1129 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1130 | { | ||
1131 | get { return m_occupied; } | ||
1132 | set { m_occupied = value; } | ||
1133 | } | ||
1115 | 1134 | ||
1116 | [XmlIgnore] | 1135 | [XmlIgnore] |
1117 | public UUID SitTargetAvatar | 1136 | public UUID SitTargetAvatar |
@@ -1187,14 +1206,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | } | 1206 | } |
1188 | } | 1207 | } |
1189 | 1208 | ||
1190 | /// <summary> | ||
1191 | /// Clear all pending updates of parts to clients | ||
1192 | /// </summary> | ||
1193 | private void ClearUpdateSchedule() | ||
1194 | { | ||
1195 | m_updateFlag = 0; | ||
1196 | } | ||
1197 | |||
1198 | private void SendObjectPropertiesToClient(UUID AgentID) | 1209 | private void SendObjectPropertiesToClient(UUID AgentID) |
1199 | { | 1210 | { |
1200 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1211 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1937,12 +1948,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1937 | public Vector3 GetWorldPosition() | 1948 | public Vector3 GetWorldPosition() |
1938 | { | 1949 | { |
1939 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1950 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1940 | |||
1941 | Vector3 axPos = OffsetPosition; | 1951 | Vector3 axPos = OffsetPosition; |
1942 | |||
1943 | axPos *= parentRot; | 1952 | axPos *= parentRot; |
1944 | Vector3 translationOffsetPosition = axPos; | 1953 | Vector3 translationOffsetPosition = axPos; |
1945 | return GroupPosition + translationOffsetPosition; | 1954 | if(_parentID == 0) |
1955 | { | ||
1956 | return GroupPosition; | ||
1957 | } | ||
1958 | else | ||
1959 | { | ||
1960 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1961 | } | ||
1946 | } | 1962 | } |
1947 | 1963 | ||
1948 | /// <summary> | 1964 | /// <summary> |
@@ -1953,7 +1969,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1953 | { | 1969 | { |
1954 | Quaternion newRot; | 1970 | Quaternion newRot; |
1955 | 1971 | ||
1956 | if (this.LinkNum == 0) | 1972 | if (this.LinkNum < 2) //KF Single or root prim |
1957 | { | 1973 | { |
1958 | newRot = RotationOffset; | 1974 | newRot = RotationOffset; |
1959 | } | 1975 | } |
@@ -2610,17 +2626,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | //Trys to fetch sound id from prim's inventory. | 2626 | //Trys to fetch sound id from prim's inventory. |
2611 | //Prim's inventory doesn't support non script items yet | 2627 | //Prim's inventory doesn't support non script items yet |
2612 | 2628 | ||
2613 | lock (TaskInventory) | 2629 | TaskInventory.LockItemsForRead(true); |
2630 | |||
2631 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2614 | { | 2632 | { |
2615 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2633 | if (item.Value.Name == sound) |
2616 | { | 2634 | { |
2617 | if (item.Value.Name == sound) | 2635 | soundID = item.Value.ItemID; |
2618 | { | 2636 | break; |
2619 | soundID = item.Value.ItemID; | ||
2620 | break; | ||
2621 | } | ||
2622 | } | 2637 | } |
2623 | } | 2638 | } |
2639 | |||
2640 | TaskInventory.LockItemsForRead(false); | ||
2624 | } | 2641 | } |
2625 | 2642 | ||
2626 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2643 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2688,38 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 2705 | ||
2689 | public void RotLookAt(Quaternion target, float strength, float damping) | 2706 | public void RotLookAt(Quaternion target, float strength, float damping) |
2690 | { | 2707 | { |
2691 | rotLookAt(target, strength, damping); | 2708 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2692 | } | ||
2693 | |||
2694 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2695 | { | ||
2696 | if (IsAttachment) | ||
2697 | { | ||
2698 | /* | ||
2699 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2700 | if (avatar != null) | ||
2701 | { | ||
2702 | Rotate the Av? | ||
2703 | } */ | ||
2704 | } | ||
2705 | else | ||
2706 | { | ||
2707 | APIDDamp = damping; | ||
2708 | APIDStrength = strength; | ||
2709 | APIDTarget = target; | ||
2710 | } | ||
2711 | } | ||
2712 | |||
2713 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2714 | { | ||
2715 | APIDDamp = damp; | ||
2716 | APIDStrength = strength; | ||
2717 | APIDTarget = rot; | ||
2718 | } | ||
2719 | |||
2720 | public void stopLookAt() | ||
2721 | { | ||
2722 | APIDTarget = Quaternion.Identity; | ||
2723 | } | 2709 | } |
2724 | 2710 | ||
2725 | /// <summary> | 2711 | /// <summary> |
@@ -2927,8 +2913,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | { | 2913 | { |
2928 | const float ROTATION_TOLERANCE = 0.01f; | 2914 | const float ROTATION_TOLERANCE = 0.01f; |
2929 | const float VELOCITY_TOLERANCE = 0.001f; | 2915 | const float VELOCITY_TOLERANCE = 0.001f; |
2930 | const float POSITION_TOLERANCE = 0.05f; | 2916 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2931 | const int TIME_MS_TOLERANCE = 3000; | 2917 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2932 | 2918 | ||
2933 | if (m_updateFlag == 1) | 2919 | if (m_updateFlag == 1) |
2934 | { | 2920 | { |
@@ -2942,7 +2928,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2928 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2943 | { | 2929 | { |
2944 | AddTerseUpdateToAllAvatars(); | 2930 | AddTerseUpdateToAllAvatars(); |
2945 | ClearUpdateSchedule(); | 2931 | |
2946 | 2932 | ||
2947 | // This causes the Scene to 'poll' physical objects every couple of frames | 2933 | // This causes the Scene to 'poll' physical objects every couple of frames |
2948 | // bad, so it's been replaced by an event driven method. | 2934 | // bad, so it's been replaced by an event driven method. |
@@ -2960,16 +2946,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2960 | m_lastAngularVelocity = AngularVelocity; | 2946 | m_lastAngularVelocity = AngularVelocity; |
2961 | m_lastTerseSent = Environment.TickCount; | 2947 | m_lastTerseSent = Environment.TickCount; |
2962 | } | 2948 | } |
2949 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2950 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2963 | } | 2951 | } |
2964 | else | 2952 | else |
2965 | { | 2953 | { |
2966 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2954 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2967 | { | 2955 | { |
2968 | AddFullUpdateToAllAvatars(); | 2956 | AddFullUpdateToAllAvatars(); |
2969 | ClearUpdateSchedule(); | 2957 | m_updateFlag = 0; //Same here |
2970 | } | 2958 | } |
2971 | } | 2959 | } |
2972 | ClearUpdateSchedule(); | 2960 | m_updateFlag = 0; |
2973 | } | 2961 | } |
2974 | 2962 | ||
2975 | /// <summary> | 2963 | /// <summary> |
@@ -2996,17 +2984,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2996 | if (!UUID.TryParse(sound, out soundID)) | 2984 | if (!UUID.TryParse(sound, out soundID)) |
2997 | { | 2985 | { |
2998 | // search sound file from inventory | 2986 | // search sound file from inventory |
2999 | lock (TaskInventory) | 2987 | TaskInventory.LockItemsForRead(true); |
2988 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3000 | { | 2989 | { |
3001 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2990 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3002 | { | 2991 | { |
3003 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2992 | soundID = item.Value.ItemID; |
3004 | { | 2993 | break; |
3005 | soundID = item.Value.ItemID; | ||
3006 | break; | ||
3007 | } | ||
3008 | } | 2994 | } |
3009 | } | 2995 | } |
2996 | TaskInventory.LockItemsForRead(false); | ||
3010 | } | 2997 | } |
3011 | 2998 | ||
3012 | if (soundID == UUID.Zero) | 2999 | if (soundID == UUID.Zero) |
@@ -3442,7 +3429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3442 | 3429 | ||
3443 | public void StopLookAt() | 3430 | public void StopLookAt() |
3444 | { | 3431 | { |
3445 | m_parentGroup.stopLookAt(); | 3432 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3446 | 3433 | ||
3447 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3434 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3448 | } | 3435 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index a555eae..a2fceb7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 84 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 85 | protected internal TaskInventoryDictionary Items |
84 | { | 86 | { |
85 | get { return m_items; } | 87 | get { |
88 | return m_items; | ||
89 | } | ||
86 | set | 90 | set |
87 | { | 91 | { |
88 | m_items = value; | 92 | m_items = value; |
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 122 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 123 | public void ResetInventoryIDs() |
120 | { | 124 | { |
121 | lock (Items) | 125 | m_items.LockItemsForWrite(true); |
126 | |||
127 | if (0 == Items.Count) | ||
122 | { | 128 | { |
123 | if (0 == Items.Count) | 129 | m_items.LockItemsForWrite(false); |
124 | return; | 130 | return; |
131 | } | ||
125 | 132 | ||
126 | HasInventoryChanged = true; | 133 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 134 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 135 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 136 | Items.Clear(); |
130 | 137 | ||
131 | foreach (TaskInventoryItem item in items) | 138 | foreach (TaskInventoryItem item in items) |
132 | { | 139 | { |
133 | item.ResetIDs(m_part.UUID); | 140 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 141 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 142 | } |
143 | m_items.LockItemsForWrite(false); | ||
137 | } | 144 | } |
138 | 145 | ||
139 | /// <summary> | 146 | /// <summary> |
@@ -142,25 +149,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 149 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 150 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 151 | { |
145 | lock (Items) | 152 | m_items.LockItemsForWrite(true); |
153 | if (0 == Items.Count) | ||
146 | { | 154 | { |
147 | if (0 == Items.Count) | 155 | m_items.LockItemsForWrite(false); |
148 | { | 156 | return; |
149 | return; | 157 | } |
150 | } | ||
151 | 158 | ||
152 | HasInventoryChanged = true; | 159 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 160 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 162 | foreach (TaskInventoryItem item in items) |
163 | { | ||
164 | if (ownerId != item.OwnerID) | ||
156 | { | 165 | { |
157 | if (ownerId != item.OwnerID) | 166 | item.LastOwnerID = item.OwnerID; |
158 | { | 167 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 168 | } |
163 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
164 | } | 171 | } |
165 | 172 | ||
166 | /// <summary> | 173 | /// <summary> |
@@ -169,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 176 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 177 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 178 | { |
172 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
173 | { | 181 | { |
174 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
175 | { | 183 | return; |
176 | return; | 184 | } |
177 | } | ||
178 | 185 | ||
179 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 187 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 188 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 189 | foreach (TaskInventoryItem item in items) |
190 | { | ||
191 | if (groupID != item.GroupID) | ||
183 | { | 192 | { |
184 | if (groupID != item.GroupID) | 193 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 194 | } |
189 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
190 | } | 197 | } |
191 | 198 | ||
192 | /// <summary> | 199 | /// <summary> |
@@ -194,19 +201,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 201 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 202 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 203 | { |
197 | lock (m_items) | 204 | Items.LockItemsForRead(true); |
205 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
206 | Items.LockItemsForRead(false); | ||
207 | foreach (TaskInventoryItem item in items) | ||
198 | { | 208 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 209 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 210 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 211 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | ||
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | } | ||
205 | } | 212 | } |
206 | } | 213 | } |
207 | } | 214 | } |
208 | 215 | ||
209 | public ArrayList GetScriptErrors(UUID itemID) | 216 | private ArrayList GetScriptErrors(UUID itemID) |
210 | { | 217 | { |
211 | ArrayList ret = new ArrayList(); | 218 | ArrayList ret = new ArrayList(); |
212 | 219 | ||
@@ -236,16 +243,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | /// </param> | 243 | /// </param> |
237 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 244 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
238 | { | 245 | { |
239 | lock (Items) | 246 | Items.LockItemsForRead(true); |
247 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
248 | Items.LockItemsForRead(false); | ||
249 | |||
250 | foreach (TaskInventoryItem item in items) | ||
240 | { | 251 | { |
241 | foreach (TaskInventoryItem item in Items.Values) | 252 | if ((int)InventoryType.LSL == item.InvType) |
242 | { | 253 | { |
243 | if ((int)InventoryType.LSL == item.InvType) | 254 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
244 | { | 255 | m_part.RemoveScriptEvents(item.ItemID); |
245 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
246 | } | ||
247 | } | 256 | } |
248 | } | 257 | } |
258 | |||
259 | |||
249 | } | 260 | } |
250 | 261 | ||
251 | /// <summary> | 262 | /// <summary> |
@@ -261,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | // item.Name, item.ItemID, Name, UUID); | 272 | // item.Name, item.ItemID, Name, UUID); |
262 | 273 | ||
263 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 274 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
275 | { | ||
276 | StoreScriptError(item.ItemID, "no permission"); | ||
264 | return; | 277 | return; |
278 | } | ||
265 | 279 | ||
266 | m_part.AddFlag(PrimFlags.Scripted); | 280 | m_part.AddFlag(PrimFlags.Scripted); |
267 | 281 | ||
@@ -270,49 +284,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | if (stateSource == 1 && // Prim crossing | 284 | if (stateSource == 1 && // Prim crossing |
271 | m_part.ParentGroup.Scene.m_trustBinaries) | 285 | m_part.ParentGroup.Scene.m_trustBinaries) |
272 | { | 286 | { |
273 | lock (m_items) | 287 | m_items.LockItemsForWrite(true); |
274 | { | 288 | m_items[item.ItemID].PermsMask = 0; |
275 | m_items[item.ItemID].PermsMask = 0; | 289 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
276 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 290 | m_items.LockItemsForWrite(false); |
277 | } | ||
278 | |||
279 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
280 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
293 | StoreScriptErrors(item.ItemID, null); | ||
281 | m_part.ParentGroup.AddActiveScriptCount(1); | 294 | m_part.ParentGroup.AddActiveScriptCount(1); |
282 | m_part.ScheduleFullUpdate(); | 295 | m_part.ScheduleFullUpdate(); |
283 | return; | 296 | return; |
284 | } | 297 | } |
285 | 298 | ||
286 | m_part.ParentGroup.Scene.AssetService.Get( | 299 | m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) |
287 | item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) | 300 | { |
288 | { | 301 | if (null == asset) |
289 | if (null == asset) | 302 | { |
290 | { | 303 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); |
291 | m_log.ErrorFormat( | 304 | StoreScriptError(item.ItemID, msg); |
292 | "[PRIM INVENTORY]: " + | 305 | m_log.ErrorFormat( |
293 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 306 | "[PRIM INVENTORY]: " + |
294 | item.Name, item.ItemID, m_part.AbsolutePosition, | 307 | "Couldn't start script {0}, {1} at {2} in {3} since {4}", |
295 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 308 | item.Name, item.ItemID, m_part.AbsolutePosition, |
296 | } | 309 | m_part.ParentGroup.Scene.RegionInfo.RegionName, msg); |
297 | else | 310 | } |
298 | { | 311 | else |
299 | if (m_part.ParentGroup.m_savedScriptState != null) | 312 | { |
300 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 313 | if (m_part.ParentGroup.m_savedScriptState != null) |
301 | 314 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | |
302 | lock (m_items) | 315 | m_items.LockItemsForWrite(true); |
303 | { | 316 | m_items[item.ItemID].PermsMask = 0; |
304 | m_items[item.ItemID].PermsMask = 0; | 317 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
305 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 318 | m_items.LockItemsForWrite(false); |
306 | } | 319 | string script = Utils.BytesToString(asset.Data); |
307 | 320 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | |
308 | string script = Utils.BytesToString(asset.Data); | 321 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
309 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 322 | StoreScriptErrors(item.ItemID, null); |
310 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 323 | m_part.ParentGroup.AddActiveScriptCount(1); |
311 | m_part.ParentGroup.AddActiveScriptCount(1); | 324 | m_part.ScheduleFullUpdate(); |
312 | m_part.ScheduleFullUpdate(); | 325 | } |
313 | } | 326 | }); |
314 | } | 327 | } |
315 | ); | 328 | else |
329 | { | ||
330 | StoreScriptError(item.ItemID, "scripts disabled"); | ||
316 | } | 331 | } |
317 | } | 332 | } |
318 | 333 | ||
@@ -373,27 +388,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
373 | 388 | ||
374 | /// <summary> | 389 | /// <summary> |
375 | /// Start a script which is in this prim's inventory. | 390 | /// Start a script which is in this prim's inventory. |
391 | /// Some processing may occur in the background, but this routine returns asap. | ||
376 | /// </summary> | 392 | /// </summary> |
377 | /// <param name="itemId"> | 393 | /// <param name="itemId"> |
378 | /// A <see cref="UUID"/> | 394 | /// A <see cref="UUID"/> |
379 | /// </param> | 395 | /// </param> |
380 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 396 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
381 | { | 397 | { |
382 | lock (m_items) | 398 | lock (m_scriptErrors) |
399 | { | ||
400 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
401 | m_scriptErrors.Remove(itemId); | ||
402 | } | ||
403 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
404 | } | ||
405 | |||
406 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
407 | { | ||
408 | m_items.LockItemsForRead(true); | ||
409 | if (m_items.ContainsKey(itemId)) | ||
383 | { | 410 | { |
384 | if (m_items.ContainsKey(itemId)) | 411 | if (m_items.ContainsKey(itemId)) |
385 | { | 412 | { |
413 | m_items.LockItemsForRead(false); | ||
386 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 414 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
387 | } | 415 | } |
388 | else | 416 | else |
389 | { | 417 | { |
418 | m_items.LockItemsForRead(false); | ||
419 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
420 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
421 | StoreScriptError(itemId, msg); | ||
390 | m_log.ErrorFormat( | 422 | m_log.ErrorFormat( |
391 | "[PRIM INVENTORY]: " + | 423 | "[PRIM INVENTORY]: " + |
392 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 424 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
393 | itemId, m_part.Name, m_part.UUID, | 425 | } |
394 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 426 | } |
427 | else | ||
428 | { | ||
429 | m_items.LockItemsForRead(false); | ||
430 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
431 | StoreScriptError(itemId, msg); | ||
432 | m_log.ErrorFormat( | ||
433 | "[PRIM INVENTORY]: " + | ||
434 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
435 | } | ||
436 | |||
437 | } | ||
438 | |||
439 | /// <summary> | ||
440 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
441 | /// </summary> | ||
442 | /// <param name="itemId"> | ||
443 | /// A <see cref="UUID"/> | ||
444 | /// </param> | ||
445 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
446 | { | ||
447 | ArrayList errors; | ||
448 | |||
449 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
450 | // post any compilation/loading error messages | ||
451 | lock (m_scriptErrors) | ||
452 | { | ||
453 | m_scriptErrors[itemId] = null; | ||
454 | } | ||
455 | |||
456 | // Perform compilation/loading | ||
457 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
458 | |||
459 | // Wait for and retrieve any errors | ||
460 | lock (m_scriptErrors) | ||
461 | { | ||
462 | while ((errors = m_scriptErrors[itemId]) == null) | ||
463 | { | ||
464 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
465 | { | ||
466 | m_log.ErrorFormat( | ||
467 | "[PRIM INVENTORY]: " + | ||
468 | "timedout waiting for script {0} errors", itemId); | ||
469 | errors = m_scriptErrors[itemId]; | ||
470 | if (errors == null) | ||
471 | { | ||
472 | errors = new ArrayList(1); | ||
473 | errors.Add("timedout waiting for errors"); | ||
474 | } | ||
475 | break; | ||
476 | } | ||
395 | } | 477 | } |
478 | m_scriptErrors.Remove(itemId); | ||
396 | } | 479 | } |
480 | return errors; | ||
481 | } | ||
482 | |||
483 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
484 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
485 | { | ||
486 | lock (m_scriptErrors) | ||
487 | { | ||
488 | // If compilation/loading initiated via CreateScriptInstance(), | ||
489 | // it does not want the errors, so just get out | ||
490 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
491 | { | ||
492 | return; | ||
493 | } | ||
494 | |||
495 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
496 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
497 | if (errors != null) | ||
498 | { | ||
499 | m_scriptErrors[itemId] = errors; | ||
500 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
501 | return; | ||
502 | } | ||
503 | } | ||
504 | |||
505 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
506 | // the errors are yet, so retrieve them from the script engine. | ||
507 | // This may involve some waiting internal to GetScriptErrors(). | ||
508 | errors = GetScriptErrors(itemId); | ||
509 | |||
510 | // Get a default non-null value to indicate success. | ||
511 | if (errors == null) | ||
512 | { | ||
513 | errors = new ArrayList(); | ||
514 | } | ||
515 | |||
516 | // Post to CreateScriptInstanceEr() and wake it up | ||
517 | lock (m_scriptErrors) | ||
518 | { | ||
519 | m_scriptErrors[itemId] = errors; | ||
520 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | // Like StoreScriptErrors(), but just posts a single string message | ||
525 | private void StoreScriptError(UUID itemId, string message) | ||
526 | { | ||
527 | ArrayList errors = new ArrayList(1); | ||
528 | errors.Add(message); | ||
529 | StoreScriptErrors(itemId, errors); | ||
397 | } | 530 | } |
398 | 531 | ||
399 | /// <summary> | 532 | /// <summary> |
@@ -406,15 +539,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
406 | /// </param> | 539 | /// </param> |
407 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 540 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
408 | { | 541 | { |
409 | bool scriptPresent = false; | 542 | if (m_items.ContainsKey(itemId)) |
410 | |||
411 | lock (m_items) | ||
412 | { | ||
413 | if (m_items.ContainsKey(itemId)) | ||
414 | scriptPresent = true; | ||
415 | } | ||
416 | |||
417 | if (scriptPresent) | ||
418 | { | 543 | { |
419 | if (!sceneObjectBeingDeleted) | 544 | if (!sceneObjectBeingDeleted) |
420 | m_part.RemoveScriptEvents(itemId); | 545 | m_part.RemoveScriptEvents(itemId); |
@@ -440,11 +565,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
440 | /// <returns></returns> | 565 | /// <returns></returns> |
441 | private bool InventoryContainsName(string name) | 566 | private bool InventoryContainsName(string name) |
442 | { | 567 | { |
443 | foreach (TaskInventoryItem item in Items.Values) | 568 | m_items.LockItemsForRead(true); |
569 | foreach (TaskInventoryItem item in m_items.Values) | ||
444 | { | 570 | { |
445 | if (item.Name == name) | 571 | if (item.Name == name) |
572 | { | ||
573 | m_items.LockItemsForRead(false); | ||
446 | return true; | 574 | return true; |
575 | } | ||
447 | } | 576 | } |
577 | m_items.LockItemsForRead(false); | ||
448 | return false; | 578 | return false; |
449 | } | 579 | } |
450 | 580 | ||
@@ -486,13 +616,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
486 | /// <param name="item"></param> | 616 | /// <param name="item"></param> |
487 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 617 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
488 | { | 618 | { |
489 | List<TaskInventoryItem> il; | 619 | m_items.LockItemsForRead(true); |
490 | 620 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
491 | lock (m_items) | 621 | m_items.LockItemsForRead(false); |
492 | { | ||
493 | il = new List<TaskInventoryItem>(m_items.Values); | ||
494 | } | ||
495 | |||
496 | foreach (TaskInventoryItem i in il) | 622 | foreach (TaskInventoryItem i in il) |
497 | { | 623 | { |
498 | if (i.Name == item.Name) | 624 | if (i.Name == item.Name) |
@@ -529,15 +655,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | item.ParentPartID = m_part.UUID; | 655 | item.ParentPartID = m_part.UUID; |
530 | item.Name = name; | 656 | item.Name = name; |
531 | 657 | ||
532 | lock (m_items) | 658 | m_items.LockItemsForWrite(true); |
533 | { | 659 | m_items.Add(item.ItemID, item); |
534 | m_items.Add(item.ItemID, item); | 660 | m_items.LockItemsForWrite(false); |
535 | |||
536 | if (allowedDrop) | 661 | if (allowedDrop) |
537 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 662 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
538 | else | 663 | else |
539 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 664 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
540 | } | 665 | |
541 | 666 | ||
542 | m_inventorySerial++; | 667 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 668 | //m_inventorySerial += 2; |
@@ -554,14 +679,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 679 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 680 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 681 | { |
557 | lock (m_items) | 682 | m_items.LockItemsForWrite(true); |
683 | foreach (TaskInventoryItem item in items) | ||
558 | { | 684 | { |
559 | foreach (TaskInventoryItem item in items) | 685 | m_items.Add(item.ItemID, item); |
560 | { | 686 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | } | 687 | } |
688 | m_items.LockItemsForWrite(false); | ||
565 | 689 | ||
566 | m_inventorySerial++; | 690 | m_inventorySerial++; |
567 | } | 691 | } |
@@ -574,10 +698,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
574 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 698 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
575 | { | 699 | { |
576 | TaskInventoryItem item; | 700 | TaskInventoryItem item; |
577 | 701 | m_items.LockItemsForRead(true); | |
578 | lock (m_items) | 702 | m_items.TryGetValue(itemId, out item); |
579 | m_items.TryGetValue(itemId, out item); | 703 | m_items.LockItemsForRead(false); |
580 | |||
581 | return item; | 704 | return item; |
582 | } | 705 | } |
583 | 706 | ||
@@ -613,46 +736,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 736 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
614 | public bool UpdateInventoryItem(TaskInventoryItem item) | 737 | public bool UpdateInventoryItem(TaskInventoryItem item) |
615 | { | 738 | { |
616 | lock (m_items) | 739 | m_items.LockItemsForWrite(true); |
740 | |||
741 | if (m_items.ContainsKey(item.ItemID)) | ||
617 | { | 742 | { |
618 | if (m_items.ContainsKey(item.ItemID)) | 743 | item.ParentID = m_part.UUID; |
744 | item.ParentPartID = m_part.UUID; | ||
745 | item.Flags = m_items[item.ItemID].Flags; | ||
746 | if (item.AssetID == UUID.Zero) | ||
619 | { | 747 | { |
620 | item.ParentID = m_part.UUID; | 748 | item.AssetID = m_items[item.ItemID].AssetID; |
621 | item.ParentPartID = m_part.UUID; | 749 | } |
622 | item.Flags = m_items[item.ItemID].Flags; | 750 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
623 | if (item.AssetID == UUID.Zero) | 751 | { |
624 | { | 752 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
625 | item.AssetID = m_items[item.ItemID].AssetID; | ||
626 | } | ||
627 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
628 | { | ||
629 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
630 | 753 | ||
631 | if (presence != null) | 754 | if (presence != null) |
632 | { | 755 | { |
633 | presence.ControllingClient.SendAgentAlertMessage( | 756 | presence.ControllingClient.SendAgentAlertMessage( |
634 | "Notecard saved", false); | 757 | "Notecard saved", false); |
635 | } | ||
636 | } | 758 | } |
759 | } | ||
637 | 760 | ||
638 | m_items[item.ItemID] = item; | 761 | m_items[item.ItemID] = item; |
639 | m_inventorySerial++; | 762 | m_inventorySerial++; |
640 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 763 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
641 | |||
642 | HasInventoryChanged = true; | ||
643 | m_part.ParentGroup.HasGroupChanged = true; | ||
644 | 764 | ||
645 | return true; | 765 | HasInventoryChanged = true; |
646 | } | 766 | m_part.ParentGroup.HasGroupChanged = true; |
647 | else | 767 | m_items.LockItemsForWrite(false); |
648 | { | 768 | return true; |
649 | m_log.ErrorFormat( | ||
650 | "[PRIM INVENTORY]: " + | ||
651 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
652 | item.ItemID, m_part.Name, m_part.UUID, | ||
653 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
654 | } | ||
655 | } | 769 | } |
770 | else | ||
771 | { | ||
772 | m_log.ErrorFormat( | ||
773 | "[PRIM INVENTORY]: " + | ||
774 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
775 | item.ItemID, m_part.Name, m_part.UUID, | ||
776 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
777 | } | ||
778 | m_items.LockItemsForWrite(false); | ||
656 | 779 | ||
657 | return false; | 780 | return false; |
658 | } | 781 | } |
@@ -665,53 +788,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | /// in this prim's inventory.</returns> | 788 | /// in this prim's inventory.</returns> |
666 | public int RemoveInventoryItem(UUID itemID) | 789 | public int RemoveInventoryItem(UUID itemID) |
667 | { | 790 | { |
668 | lock (m_items) | 791 | m_items.LockItemsForRead(true); |
792 | |||
793 | if (m_items.ContainsKey(itemID)) | ||
669 | { | 794 | { |
670 | if (m_items.ContainsKey(itemID)) | 795 | int type = m_items[itemID].InvType; |
796 | m_items.LockItemsForRead(false); | ||
797 | if (type == 10) // Script | ||
671 | { | 798 | { |
672 | int type = m_items[itemID].InvType; | 799 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
673 | if (type == 10) // Script | 800 | } |
674 | { | 801 | m_items.LockItemsForWrite(true); |
675 | m_part.RemoveScriptEvents(itemID); | 802 | m_items.Remove(itemID); |
676 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 803 | m_items.LockItemsForWrite(false); |
677 | } | 804 | m_inventorySerial++; |
678 | m_items.Remove(itemID); | 805 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
679 | m_inventorySerial++; | ||
680 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
681 | |||
682 | HasInventoryChanged = true; | ||
683 | m_part.ParentGroup.HasGroupChanged = true; | ||
684 | 806 | ||
685 | int scriptcount = 0; | 807 | HasInventoryChanged = true; |
686 | lock (m_items) | 808 | m_part.ParentGroup.HasGroupChanged = true; |
687 | { | ||
688 | foreach (TaskInventoryItem item in m_items.Values) | ||
689 | { | ||
690 | if (item.Type == 10) | ||
691 | { | ||
692 | scriptcount++; | ||
693 | } | ||
694 | } | ||
695 | } | ||
696 | 809 | ||
697 | if (scriptcount <= 0) | 810 | int scriptcount = 0; |
811 | m_items.LockItemsForRead(true); | ||
812 | foreach (TaskInventoryItem item in m_items.Values) | ||
813 | { | ||
814 | if (item.Type == 10) | ||
698 | { | 815 | { |
699 | m_part.RemFlag(PrimFlags.Scripted); | 816 | scriptcount++; |
700 | } | 817 | } |
701 | |||
702 | m_part.ScheduleFullUpdate(); | ||
703 | |||
704 | return type; | ||
705 | } | 818 | } |
706 | else | 819 | m_items.LockItemsForRead(false); |
820 | |||
821 | |||
822 | if (scriptcount <= 0) | ||
707 | { | 823 | { |
708 | m_log.ErrorFormat( | 824 | m_part.RemFlag(PrimFlags.Scripted); |
709 | "[PRIM INVENTORY]: " + | ||
710 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
711 | itemID, m_part.Name, m_part.UUID, | ||
712 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
713 | } | 825 | } |
826 | |||
827 | m_part.ScheduleFullUpdate(); | ||
828 | |||
829 | return type; | ||
830 | } | ||
831 | else | ||
832 | { | ||
833 | m_log.ErrorFormat( | ||
834 | "[PRIM INVENTORY]: " + | ||
835 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
836 | itemID, m_part.Name, m_part.UUID); | ||
714 | } | 837 | } |
838 | m_items.LockItemsForWrite(false); | ||
715 | 839 | ||
716 | return -1; | 840 | return -1; |
717 | } | 841 | } |
@@ -764,52 +888,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | // isn't available (such as drag from prim inventory to agent inventory) | 888 | // isn't available (such as drag from prim inventory to agent inventory) |
765 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 889 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
766 | 890 | ||
767 | lock (m_items) | 891 | m_items.LockItemsForRead(true); |
892 | |||
893 | foreach (TaskInventoryItem item in m_items.Values) | ||
768 | { | 894 | { |
769 | foreach (TaskInventoryItem item in m_items.Values) | 895 | UUID ownerID = item.OwnerID; |
770 | { | 896 | uint everyoneMask = 0; |
771 | UUID ownerID = item.OwnerID; | 897 | uint baseMask = item.BasePermissions; |
772 | uint everyoneMask = 0; | 898 | uint ownerMask = item.CurrentPermissions; |
773 | uint baseMask = item.BasePermissions; | ||
774 | uint ownerMask = item.CurrentPermissions; | ||
775 | 899 | ||
776 | invString.AddItemStart(); | 900 | invString.AddItemStart(); |
777 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 901 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
778 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 902 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
779 | 903 | ||
780 | invString.AddPermissionsStart(); | 904 | invString.AddPermissionsStart(); |
781 | 905 | ||
782 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 906 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
783 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 907 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
784 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 908 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
785 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 909 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
786 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 910 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
787 | 911 | ||
788 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 912 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
789 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 913 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
790 | 914 | ||
791 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 915 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
792 | 916 | ||
793 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 917 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
794 | invString.AddSectionEnd(); | 918 | invString.AddSectionEnd(); |
795 | 919 | ||
796 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 920 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
797 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 921 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
798 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 922 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
799 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 923 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
800 | 924 | ||
801 | invString.AddSaleStart(); | 925 | invString.AddSaleStart(); |
802 | invString.AddNameValueLine("sale_type", "not"); | 926 | invString.AddNameValueLine("sale_type", "not"); |
803 | invString.AddNameValueLine("sale_price", "0"); | 927 | invString.AddNameValueLine("sale_price", "0"); |
804 | invString.AddSectionEnd(); | 928 | invString.AddSectionEnd(); |
805 | 929 | ||
806 | invString.AddNameValueLine("name", item.Name + "|"); | 930 | invString.AddNameValueLine("name", item.Name + "|"); |
807 | invString.AddNameValueLine("desc", item.Description + "|"); | 931 | invString.AddNameValueLine("desc", item.Description + "|"); |
808 | 932 | ||
809 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 933 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
810 | invString.AddSectionEnd(); | 934 | invString.AddSectionEnd(); |
811 | } | ||
812 | } | 935 | } |
936 | int count = m_items.Count; | ||
937 | m_items.LockItemsForRead(false); | ||
813 | 938 | ||
814 | fileData = Utils.StringToBytes(invString.BuildString); | 939 | fileData = Utils.StringToBytes(invString.BuildString); |
815 | 940 | ||
@@ -830,10 +955,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
830 | { | 955 | { |
831 | if (HasInventoryChanged) | 956 | if (HasInventoryChanged) |
832 | { | 957 | { |
833 | lock (Items) | 958 | Items.LockItemsForRead(true); |
834 | { | 959 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
835 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 960 | Items.LockItemsForRead(false); |
836 | } | ||
837 | 961 | ||
838 | HasInventoryChanged = false; | 962 | HasInventoryChanged = false; |
839 | } | 963 | } |
@@ -902,61 +1026,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
902 | { | 1026 | { |
903 | uint mask=0x7fffffff; | 1027 | uint mask=0x7fffffff; |
904 | 1028 | ||
905 | lock (m_items) | 1029 | foreach (TaskInventoryItem item in m_items.Values) |
906 | { | 1030 | { |
907 | foreach (TaskInventoryItem item in m_items.Values) | 1031 | if (item.InvType != (int)InventoryType.Object) |
908 | { | 1032 | { |
909 | if (item.InvType != (int)InventoryType.Object) | 1033 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
910 | { | 1034 | mask &= ~((uint)PermissionMask.Copy >> 13); |
911 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1035 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
912 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1036 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
913 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1037 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
914 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1038 | mask &= ~((uint)PermissionMask.Modify >> 13); |
915 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1039 | } |
916 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1040 | else |
917 | } | 1041 | { |
918 | else | 1042 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
919 | { | 1043 | mask &= ~((uint)PermissionMask.Copy >> 13); |
920 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1044 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
921 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1045 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
922 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1046 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
923 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1047 | mask &= ~((uint)PermissionMask.Modify >> 13); |
924 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
925 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
926 | } | ||
927 | |||
928 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
929 | mask &= ~(uint)PermissionMask.Copy; | ||
930 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
931 | mask &= ~(uint)PermissionMask.Transfer; | ||
932 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
933 | mask &= ~(uint)PermissionMask.Modify; | ||
934 | } | 1048 | } |
1049 | |||
1050 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1051 | mask &= ~(uint)PermissionMask.Copy; | ||
1052 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1053 | mask &= ~(uint)PermissionMask.Transfer; | ||
1054 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1055 | mask &= ~(uint)PermissionMask.Modify; | ||
935 | } | 1056 | } |
936 | |||
937 | return mask; | 1057 | return mask; |
938 | } | 1058 | } |
939 | 1059 | ||
940 | public void ApplyNextOwnerPermissions() | 1060 | public void ApplyNextOwnerPermissions() |
941 | { | 1061 | { |
942 | lock (m_items) | 1062 | foreach (TaskInventoryItem item in m_items.Values) |
943 | { | 1063 | { |
944 | foreach (TaskInventoryItem item in m_items.Values) | 1064 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
945 | { | 1065 | { |
946 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1066 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
947 | { | 1067 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
948 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1068 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
949 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1069 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
950 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1070 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
951 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1071 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
952 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1072 | item.CurrentPermissions |= 8; |
953 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
954 | item.CurrentPermissions |= 8; | ||
955 | } | ||
956 | item.CurrentPermissions &= item.NextPermissions; | ||
957 | item.BasePermissions &= item.NextPermissions; | ||
958 | item.EveryonePermissions &= item.NextPermissions; | ||
959 | } | 1073 | } |
1074 | item.CurrentPermissions &= item.NextPermissions; | ||
1075 | item.BasePermissions &= item.NextPermissions; | ||
1076 | item.EveryonePermissions &= item.NextPermissions; | ||
960 | } | 1077 | } |
961 | 1078 | ||
962 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | 1079 | m_part.TriggerScriptChangedEvent(Changed.OWNER); |
@@ -964,29 +1081,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | 1081 | ||
965 | public void ApplyGodPermissions(uint perms) | 1082 | public void ApplyGodPermissions(uint perms) |
966 | { | 1083 | { |
967 | lock (m_items) | 1084 | foreach (TaskInventoryItem item in m_items.Values) |
968 | { | 1085 | { |
969 | foreach (TaskInventoryItem item in m_items.Values) | 1086 | item.CurrentPermissions = perms; |
970 | { | 1087 | item.BasePermissions = perms; |
971 | item.CurrentPermissions = perms; | ||
972 | item.BasePermissions = perms; | ||
973 | } | ||
974 | } | 1088 | } |
975 | } | 1089 | } |
976 | 1090 | ||
977 | public bool ContainsScripts() | 1091 | public bool ContainsScripts() |
978 | { | 1092 | { |
979 | lock (m_items) | 1093 | foreach (TaskInventoryItem item in m_items.Values) |
980 | { | 1094 | { |
981 | foreach (TaskInventoryItem item in m_items.Values) | 1095 | if (item.InvType == (int)InventoryType.LSL) |
982 | { | 1096 | { |
983 | if (item.InvType == (int)InventoryType.LSL) | 1097 | return true; |
984 | { | ||
985 | return true; | ||
986 | } | ||
987 | } | 1098 | } |
988 | } | 1099 | } |
989 | |||
990 | return false; | 1100 | return false; |
991 | } | 1101 | } |
992 | 1102 | ||
@@ -994,11 +1104,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | { | 1104 | { |
995 | List<UUID> ret = new List<UUID>(); | 1105 | List<UUID> ret = new List<UUID>(); |
996 | 1106 | ||
997 | lock (m_items) | 1107 | foreach (TaskInventoryItem item in m_items.Values) |
998 | { | 1108 | ret.Add(item.ItemID); |
999 | foreach (TaskInventoryItem item in m_items.Values) | ||
1000 | ret.Add(item.ItemID); | ||
1001 | } | ||
1002 | 1109 | ||
1003 | return ret; | 1110 | return ret; |
1004 | } | 1111 | } |
@@ -1011,30 +1118,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1011 | if (engines == null) // No engine at all | 1118 | if (engines == null) // No engine at all |
1012 | return ret; | 1119 | return ret; |
1013 | 1120 | ||
1014 | lock (m_items) | 1121 | foreach (TaskInventoryItem item in m_items.Values) |
1015 | { | 1122 | { |
1016 | foreach (TaskInventoryItem item in m_items.Values) | 1123 | if (item.InvType == (int)InventoryType.LSL) |
1017 | { | 1124 | { |
1018 | if (item.InvType == (int)InventoryType.LSL) | 1125 | foreach (IScriptModule e in engines) |
1019 | { | 1126 | { |
1020 | foreach (IScriptModule e in engines) | 1127 | if (e != null) |
1021 | { | 1128 | { |
1022 | if (e != null) | 1129 | string n = e.GetXMLState(item.ItemID); |
1130 | if (n != String.Empty) | ||
1023 | { | 1131 | { |
1024 | string n = e.GetXMLState(item.ItemID); | 1132 | if (!ret.ContainsKey(item.ItemID)) |
1025 | if (n != String.Empty) | 1133 | ret[item.ItemID] = n; |
1026 | { | 1134 | break; |
1027 | if (!ret.ContainsKey(item.ItemID)) | ||
1028 | ret[item.ItemID] = n; | ||
1029 | break; | ||
1030 | } | ||
1031 | } | 1135 | } |
1032 | } | 1136 | } |
1033 | } | 1137 | } |
1034 | } | 1138 | } |
1035 | } | 1139 | } |
1036 | |||
1037 | return ret; | 1140 | return ret; |
1038 | } | 1141 | } |
1039 | } | 1142 | } |
1040 | } \ No newline at end of file | 1143 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4973663..68acabe 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -123,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
127 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -134,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
135 | private uint m_requestedSitTargetID; | 140 | private uint m_requestedSitTargetID; |
136 | private UUID m_requestedSitTargetUUID; | 141 | private UUID m_requestedSitTargetUUID; |
137 | public bool SitGround = false; | ||
138 | 142 | ||
139 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 143 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
140 | 144 | ||
@@ -156,7 +160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 160 | private int m_perfMonMS; |
157 | 161 | ||
158 | private bool m_setAlwaysRun; | 162 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 163 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 164 | private bool m_flyDisabled; |
162 | 165 | ||
@@ -182,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
183 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
184 | 187 | ||
185 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
186 | 190 | ||
187 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
188 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -207,6 +211,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
208 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
209 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
210 | 215 | ||
211 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
212 | 217 | ||
@@ -217,6 +222,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | private bool m_followCamAuto; | 222 | private bool m_followCamAuto; |
218 | 223 | ||
219 | private int m_movementUpdateCount; | 224 | private int m_movementUpdateCount; |
225 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
226 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
227 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
220 | 228 | ||
221 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
222 | 230 | ||
@@ -245,7 +253,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 253 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
246 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 254 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
247 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 255 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
248 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 256 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
257 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
258 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 259 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
250 | } | 260 | } |
251 | 261 | ||
@@ -445,8 +455,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | get | 455 | get |
446 | { | 456 | { |
447 | PhysicsActor actor = m_physicsActor; | 457 | PhysicsActor actor = m_physicsActor; |
448 | if (actor != null) | 458 | // if (actor != null) |
449 | m_pos = actor.Position; | 459 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! |
460 | m_pos = actor.Position; | ||
450 | 461 | ||
451 | return m_parentPosition + m_pos; | 462 | return m_parentPosition + m_pos; |
452 | } | 463 | } |
@@ -466,7 +477,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | } | 477 | } |
467 | } | 478 | } |
468 | 479 | ||
469 | m_pos = value; | 480 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
481 | m_pos = value; | ||
470 | m_parentPosition = Vector3.Zero; | 482 | m_parentPosition = Vector3.Zero; |
471 | } | 483 | } |
472 | } | 484 | } |
@@ -653,7 +665,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | CreateSceneViewer(); | 665 | CreateSceneViewer(); |
654 | m_animator = new ScenePresenceAnimator(this); | 666 | m_animator = new ScenePresenceAnimator(this); |
655 | } | 667 | } |
656 | 668 | ||
657 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 669 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
658 | { | 670 | { |
659 | m_rootRegionHandle = reginfo.RegionHandle; | 671 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -680,10 +692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | m_reprioritization_timer.AutoReset = false; | 692 | m_reprioritization_timer.AutoReset = false; |
681 | 693 | ||
682 | AdjustKnownSeeds(); | 694 | AdjustKnownSeeds(); |
683 | |||
684 | // TODO: I think, this won't send anything, as we are still a child here... | ||
685 | Animator.TrySetMovementAnimation("STAND"); | 695 | Animator.TrySetMovementAnimation("STAND"); |
686 | |||
687 | // we created a new ScenePresence (a new child agent) in a fresh region. | 696 | // we created a new ScenePresence (a new child agent) in a fresh region. |
688 | // Request info about all the (root) agents in this region | 697 | // Request info about all the (root) agents in this region |
689 | // Note: This won't send data *to* other clients in that region (children don't send) | 698 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -739,25 +748,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 748 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
740 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 749 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
741 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 750 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
742 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 751 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
743 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 752 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
744 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 753 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
754 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
755 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
745 | } | 756 | } |
746 | 757 | ||
747 | private Vector3[] GetWalkDirectionVectors() | 758 | private Vector3[] GetWalkDirectionVectors() |
748 | { | 759 | { |
749 | Vector3[] vector = new Vector3[9]; | 760 | Vector3[] vector = new Vector3[11]; |
750 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 761 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
751 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 762 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
752 | vector[2] = Vector3.UnitY; //LEFT | 763 | vector[2] = Vector3.UnitY; //LEFT |
753 | vector[3] = -Vector3.UnitY; //RIGHT | 764 | vector[3] = -Vector3.UnitY; //RIGHT |
754 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 765 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
755 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 766 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
756 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 767 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
757 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 768 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
758 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 769 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
770 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
771 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
759 | return vector; | 772 | return vector; |
760 | } | 773 | } |
774 | |||
775 | private bool[] GetDirectionIsNudge() | ||
776 | { | ||
777 | bool[] isNudge = new bool[11]; | ||
778 | isNudge[0] = false; //FORWARD | ||
779 | isNudge[1] = false; //BACK | ||
780 | isNudge[2] = false; //LEFT | ||
781 | isNudge[3] = false; //RIGHT | ||
782 | isNudge[4] = false; //UP | ||
783 | isNudge[5] = false; //DOWN | ||
784 | isNudge[6] = true; //FORWARD_NUDGE | ||
785 | isNudge[7] = true; //BACK_NUDGE | ||
786 | isNudge[8] = true; //LEFT_NUDGE | ||
787 | isNudge[9] = true; //RIGHT_NUDGE | ||
788 | isNudge[10] = true; //DOWN_Nudge | ||
789 | return isNudge; | ||
790 | } | ||
791 | |||
761 | 792 | ||
762 | #endregion | 793 | #endregion |
763 | 794 | ||
@@ -828,6 +859,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | pos.Y = crossedBorder.BorderLine.Z - 1; | 859 | pos.Y = crossedBorder.BorderLine.Z - 1; |
829 | } | 860 | } |
830 | 861 | ||
862 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
863 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
864 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
865 | if (KnownChildRegionHandles.Count == 0) | ||
866 | { | ||
867 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
868 | if (land != null) | ||
869 | { | ||
870 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
871 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
872 | { | ||
873 | pos = land.LandData.UserLocation; | ||
874 | } | ||
875 | } | ||
876 | } | ||
831 | 877 | ||
832 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 878 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
833 | { | 879 | { |
@@ -988,9 +1034,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | public void Teleport(Vector3 pos) | 1034 | public void Teleport(Vector3 pos) |
989 | { | 1035 | { |
990 | bool isFlying = false; | 1036 | bool isFlying = false; |
1037 | |||
991 | if (m_physicsActor != null) | 1038 | if (m_physicsActor != null) |
992 | isFlying = m_physicsActor.Flying; | 1039 | isFlying = m_physicsActor.Flying; |
993 | 1040 | ||
994 | RemoveFromPhysicalScene(); | 1041 | RemoveFromPhysicalScene(); |
995 | Velocity = Vector3.Zero; | 1042 | Velocity = Vector3.Zero; |
996 | AbsolutePosition = pos; | 1043 | AbsolutePosition = pos; |
@@ -1002,6 +1049,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | } | 1049 | } |
1003 | 1050 | ||
1004 | SendTerseUpdateToAllClients(); | 1051 | SendTerseUpdateToAllClients(); |
1052 | |||
1005 | } | 1053 | } |
1006 | 1054 | ||
1007 | public void TeleportWithMomentum(Vector3 pos) | 1055 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1046,7 +1094,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | { | 1094 | { |
1047 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1095 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1048 | } | 1096 | } |
1049 | 1097 | ||
1098 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1099 | |||
1050 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1100 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1051 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1101 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1052 | } | 1102 | } |
@@ -1280,7 +1330,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1330 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1281 | } | 1331 | } |
1282 | } | 1332 | } |
1283 | |||
1284 | lock (scriptedcontrols) | 1333 | lock (scriptedcontrols) |
1285 | { | 1334 | { |
1286 | if (scriptedcontrols.Count > 0) | 1335 | if (scriptedcontrols.Count > 0) |
@@ -1295,12 +1344,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | 1344 | ||
1296 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1345 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1297 | { | 1346 | { |
1298 | // TODO: This doesn't prevent the user from walking yet. | 1347 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1299 | // Setting parent ID would fix this, if we knew what value | 1348 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1300 | // to use. Or we could add a m_isSitting variable. | ||
1301 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1302 | SitGround = true; | ||
1303 | |||
1304 | } | 1349 | } |
1305 | 1350 | ||
1306 | // In the future, these values might need to go global. | 1351 | // In the future, these values might need to go global. |
@@ -1350,6 +1395,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1350 | update_rotation = true; | 1395 | update_rotation = true; |
1351 | } | 1396 | } |
1352 | 1397 | ||
1398 | //guilty until proven innocent.. | ||
1399 | bool Nudging = true; | ||
1400 | //Basically, if there is at least one non-nudge control then we don't need | ||
1401 | //to worry about stopping the avatar | ||
1402 | |||
1353 | if (m_parentID == 0) | 1403 | if (m_parentID == 0) |
1354 | { | 1404 | { |
1355 | bool bAllowUpdateMoveToPosition = false; | 1405 | bool bAllowUpdateMoveToPosition = false; |
@@ -1364,9 +1414,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1364 | else | 1414 | else |
1365 | dirVectors = Dir_Vectors; | 1415 | dirVectors = Dir_Vectors; |
1366 | 1416 | ||
1367 | // The fact that m_movementflag is a byte needs to be fixed | 1417 | bool[] isNudge = GetDirectionIsNudge(); |
1368 | // it really should be a uint | 1418 | |
1369 | uint nudgehack = 250; | 1419 | |
1420 | |||
1421 | |||
1422 | |||
1370 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1423 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1371 | { | 1424 | { |
1372 | if (((uint)flags & (uint)DCF) != 0) | 1425 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1376,40 +1429,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1376 | try | 1429 | try |
1377 | { | 1430 | { |
1378 | agent_control_v3 += dirVectors[i]; | 1431 | agent_control_v3 += dirVectors[i]; |
1379 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1432 | if (isNudge[i] == false) |
1433 | { | ||
1434 | Nudging = false; | ||
1435 | } | ||
1380 | } | 1436 | } |
1381 | catch (IndexOutOfRangeException) | 1437 | catch (IndexOutOfRangeException) |
1382 | { | 1438 | { |
1383 | // Why did I get this? | 1439 | // Why did I get this? |
1384 | } | 1440 | } |
1385 | 1441 | ||
1386 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1442 | if ((m_movementflag & (uint)DCF) == 0) |
1387 | { | 1443 | { |
1388 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1389 | { | ||
1390 | m_movementflag |= (byte)nudgehack; | ||
1391 | } | ||
1392 | m_movementflag += (byte)(uint)DCF; | 1444 | m_movementflag += (byte)(uint)DCF; |
1393 | update_movementflag = true; | 1445 | update_movementflag = true; |
1394 | } | 1446 | } |
1395 | } | 1447 | } |
1396 | else | 1448 | else |
1397 | { | 1449 | { |
1398 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1450 | if ((m_movementflag & (uint)DCF) != 0) |
1399 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1400 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1401 | ) // This or is for Nudge forward | ||
1402 | { | 1451 | { |
1403 | m_movementflag -= ((byte)(uint)DCF); | 1452 | m_movementflag -= (byte)(uint)DCF; |
1404 | |||
1405 | update_movementflag = true; | 1453 | update_movementflag = true; |
1406 | /* | ||
1407 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1408 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1409 | { | ||
1410 | m_log.Debug("Removed Hack flag"); | ||
1411 | } | ||
1412 | */ | ||
1413 | } | 1454 | } |
1414 | else | 1455 | else |
1415 | { | 1456 | { |
@@ -1418,7 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1418 | } | 1459 | } |
1419 | i++; | 1460 | i++; |
1420 | } | 1461 | } |
1421 | |||
1422 | //Paupaw:Do Proper PID for Autopilot here | 1462 | //Paupaw:Do Proper PID for Autopilot here |
1423 | if (bResetMoveToPosition) | 1463 | if (bResetMoveToPosition) |
1424 | { | 1464 | { |
@@ -1453,6 +1493,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1453 | // Ignore z component of vector | 1493 | // Ignore z component of vector |
1454 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1494 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1455 | LocalVectorToTarget2D.Normalize(); | 1495 | LocalVectorToTarget2D.Normalize(); |
1496 | |||
1497 | //We're not nudging | ||
1498 | Nudging = false; | ||
1456 | agent_control_v3 += LocalVectorToTarget2D; | 1499 | agent_control_v3 += LocalVectorToTarget2D; |
1457 | 1500 | ||
1458 | // update avatar movement flags. the avatar coordinate system is as follows: | 1501 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1541,13 +1584,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | // m_log.DebugFormat( | 1584 | // m_log.DebugFormat( |
1542 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1585 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1543 | 1586 | ||
1544 | AddNewMovement(agent_control_v3, q); | 1587 | AddNewMovement(agent_control_v3, q, Nudging); |
1545 | 1588 | ||
1546 | 1589 | ||
1547 | } | 1590 | } |
1548 | } | 1591 | } |
1549 | 1592 | ||
1550 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1593 | if (update_movementflag) |
1551 | Animator.UpdateMovementAnimations(); | 1594 | Animator.UpdateMovementAnimations(); |
1552 | 1595 | ||
1553 | m_scene.EventManager.TriggerOnClientMovement(this); | 1596 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1562,7 +1605,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | m_sitAtAutoTarget = false; | 1605 | m_sitAtAutoTarget = false; |
1563 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1606 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1564 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1607 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1565 | |||
1566 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1608 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1567 | proxyObjectGroup.AttachToScene(m_scene); | 1609 | proxyObjectGroup.AttachToScene(m_scene); |
1568 | 1610 | ||
@@ -1604,7 +1646,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | } | 1646 | } |
1605 | m_moveToPositionInProgress = true; | 1647 | m_moveToPositionInProgress = true; |
1606 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1648 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1607 | } | 1649 | } |
1608 | catch (Exception ex) | 1650 | catch (Exception ex) |
1609 | { | 1651 | { |
1610 | //Why did I get this error? | 1652 | //Why did I get this error? |
@@ -1626,7 +1668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1626 | Velocity = Vector3.Zero; | 1668 | Velocity = Vector3.Zero; |
1627 | SendFullUpdateToAllClients(); | 1669 | SendFullUpdateToAllClients(); |
1628 | 1670 | ||
1629 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1671 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1630 | } | 1672 | } |
1631 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1673 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1632 | m_requestedSitTargetUUID = UUID.Zero; | 1674 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1659,55 +1701,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | /// </summary> | 1701 | /// </summary> |
1660 | public void StandUp() | 1702 | public void StandUp() |
1661 | { | 1703 | { |
1662 | if (SitGround) | ||
1663 | SitGround = false; | ||
1664 | |||
1665 | if (m_parentID != 0) | 1704 | if (m_parentID != 0) |
1666 | { | 1705 | { |
1667 | m_log.Debug("StandupCode Executed"); | ||
1668 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1706 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1669 | if (part != null) | 1707 | if (part != null) |
1670 | { | 1708 | { |
1709 | part.TaskInventory.LockItemsForRead(true); | ||
1671 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1710 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1672 | if (taskIDict != null) | 1711 | if (taskIDict != null) |
1673 | { | 1712 | { |
1674 | lock (taskIDict) | 1713 | foreach (UUID taskID in taskIDict.Keys) |
1675 | { | 1714 | { |
1676 | foreach (UUID taskID in taskIDict.Keys) | 1715 | UnRegisterControlEventsToScript(LocalId, taskID); |
1677 | { | 1716 | taskIDict[taskID].PermsMask &= ~( |
1678 | UnRegisterControlEventsToScript(LocalId, taskID); | 1717 | 2048 | //PERMISSION_CONTROL_CAMERA |
1679 | taskIDict[taskID].PermsMask &= ~( | 1718 | 4); // PERMISSION_TAKE_CONTROLS |
1680 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1681 | 4); // PERMISSION_TAKE_CONTROLS | ||
1682 | } | ||
1683 | } | 1719 | } |
1684 | |||
1685 | } | 1720 | } |
1721 | part.TaskInventory.LockItemsForRead(false); | ||
1686 | // Reset sit target. | 1722 | // Reset sit target. |
1687 | if (part.GetAvatarOnSitTarget() == UUID) | 1723 | if (part.GetAvatarOnSitTarget() == UUID) |
1688 | part.SetAvatarOnSitTarget(UUID.Zero); | 1724 | part.SetAvatarOnSitTarget(UUID.Zero); |
1689 | |||
1690 | m_parentPosition = part.GetWorldPosition(); | 1725 | m_parentPosition = part.GetWorldPosition(); |
1691 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1726 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1692 | } | 1727 | } |
1728 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1729 | // Rotation is the sittiing Av's rotation | ||
1730 | |||
1731 | Quaternion partRot; | ||
1732 | // if (part.LinkNum == 1) | ||
1733 | // { // Root prim of linkset | ||
1734 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1735 | // } | ||
1736 | // else | ||
1737 | // { // single or child prim | ||
1738 | |||
1739 | // } | ||
1740 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1741 | { | ||
1742 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1743 | } | ||
1744 | else | ||
1745 | { | ||
1746 | partRot = part.GetWorldRotation(); | ||
1747 | } | ||
1748 | |||
1749 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1693 | 1750 | ||
1751 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1752 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1753 | |||
1754 | |||
1694 | if (m_physicsActor == null) | 1755 | if (m_physicsActor == null) |
1695 | { | 1756 | { |
1696 | AddToPhysicalScene(false); | 1757 | AddToPhysicalScene(false); |
1697 | } | 1758 | } |
1698 | 1759 | //CW: If the part isn't null then we can set the current position | |
1699 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1760 | if (part != null) |
1700 | m_parentPosition = Vector3.Zero; | 1761 | { |
1701 | 1762 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | |
1702 | m_parentID = 0; | 1763 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1764 | part.IsOccupied = false; | ||
1765 | } | ||
1766 | else | ||
1767 | { | ||
1768 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1769 | AbsolutePosition = m_lastWorldPosition; | ||
1770 | } | ||
1771 | |||
1772 | m_parentPosition = Vector3.Zero; | ||
1773 | m_parentID = 0; | ||
1703 | SendFullUpdateToAllClients(); | 1774 | SendFullUpdateToAllClients(); |
1704 | m_requestedSitTargetID = 0; | 1775 | m_requestedSitTargetID = 0; |
1776 | |||
1705 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1777 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1706 | { | 1778 | { |
1707 | SetHeight(m_avHeight); | 1779 | SetHeight(m_avHeight); |
1708 | } | 1780 | } |
1709 | } | 1781 | } |
1710 | |||
1711 | Animator.TrySetMovementAnimation("STAND"); | 1782 | Animator.TrySetMovementAnimation("STAND"); |
1712 | } | 1783 | } |
1713 | 1784 | ||
@@ -1738,13 +1809,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | Vector3 avSitOffSet = part.SitTargetPosition; | 1809 | Vector3 avSitOffSet = part.SitTargetPosition; |
1739 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1810 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1740 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1811 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1741 | 1812 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1742 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1813 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1743 | bool SitTargetisSet = | 1814 | if (SitTargetisSet && !SitTargetOccupied) |
1744 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1745 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1746 | |||
1747 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1748 | { | 1815 | { |
1749 | //switch the target to this prim | 1816 | //switch the target to this prim |
1750 | return part; | 1817 | return part; |
@@ -1758,84 +1825,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1825 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1759 | { | 1826 | { |
1760 | bool autopilot = true; | 1827 | bool autopilot = true; |
1828 | Vector3 autopilotTarget = new Vector3(); | ||
1829 | Quaternion sitOrientation = Quaternion.Identity; | ||
1761 | Vector3 pos = new Vector3(); | 1830 | Vector3 pos = new Vector3(); |
1762 | Quaternion sitOrientation = pSitOrientation; | ||
1763 | Vector3 cameraEyeOffset = Vector3.Zero; | 1831 | Vector3 cameraEyeOffset = Vector3.Zero; |
1764 | Vector3 cameraAtOffset = Vector3.Zero; | 1832 | Vector3 cameraAtOffset = Vector3.Zero; |
1765 | bool forceMouselook = false; | 1833 | bool forceMouselook = false; |
1766 | 1834 | ||
1767 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1835 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1768 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1836 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1769 | if (part != null) | 1837 | if (part == null) return; |
1770 | { | 1838 | |
1771 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1839 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1772 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1840 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1773 | 1841 | ||
1774 | // Is a sit target available? | 1842 | // part is the prim to sit on |
1775 | Vector3 avSitOffSet = part.SitTargetPosition; | 1843 | // offset is the world-ref vector distance from that prim center to the click-spot |
1776 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1844 | // UUID is the UUID of the Avatar doing the clicking |
1777 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1845 | |
1778 | 1846 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1779 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1847 | |
1780 | bool SitTargetisSet = | 1848 | // Is a sit target available? |
1781 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1849 | Vector3 avSitOffSet = part.SitTargetPosition; |
1782 | ( | 1850 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1783 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1851 | |
1784 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1852 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1785 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1853 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1786 | ) | 1854 | Quaternion partRot; |
1787 | )); | 1855 | // if (part.LinkNum == 1) |
1788 | 1856 | // { // Root prim of linkset | |
1789 | if (SitTargetisSet && SitTargetUnOccupied) | 1857 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1790 | { | 1858 | // } |
1791 | part.SetAvatarOnSitTarget(UUID); | 1859 | // else |
1792 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1860 | // { // single or child prim |
1793 | sitOrientation = avSitOrientation; | 1861 | partRot = part.GetWorldRotation(); |
1794 | autopilot = false; | 1862 | // } |
1795 | } | 1863 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1796 | 1864 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1797 | pos = part.AbsolutePosition + offset; | 1865 | // Sit analysis rewritten by KF 091125 |
1798 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1866 | if (SitTargetisSet) // scipted sit |
1799 | //{ | 1867 | { |
1800 | // offset = pos; | 1868 | if (!part.IsOccupied) |
1801 | //autopilot = false; | 1869 | { |
1802 | //} | 1870 | //Console.WriteLine("Scripted, unoccupied"); |
1803 | if (m_physicsActor != null) | 1871 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1804 | { | 1872 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1805 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1873 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1806 | // We can remove the physicsActor until they stand up. | 1874 | autopilot = false; // Jump direct to scripted llSitPos() |
1807 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1875 | } |
1808 | 1876 | else | |
1809 | if (autopilot) | 1877 | { |
1810 | { | 1878 | //Console.WriteLine("Scripted, occupied"); |
1811 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1879 | return; |
1812 | { | 1880 | } |
1813 | autopilot = false; | 1881 | } |
1882 | else // Not Scripted | ||
1883 | { | ||
1884 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1885 | { | ||
1886 | // large prim & offset, ignore if other Avs sitting | ||
1887 | // offset.Z -= 0.05f; | ||
1888 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1889 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1890 | |||
1891 | //Console.WriteLine(" offset ={0}", offset); | ||
1892 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1893 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1894 | |||
1895 | } | ||
1896 | else // small offset | ||
1897 | { | ||
1898 | //Console.WriteLine("Small offset"); | ||
1899 | if (!part.IsOccupied) | ||
1900 | { | ||
1901 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1902 | autopilotTarget = part.AbsolutePosition; | ||
1903 | } | ||
1904 | else return; // occupied small | ||
1905 | } // end large/small | ||
1906 | } // end Scripted/not | ||
1907 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1908 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1909 | forceMouselook = part.GetForceMouselook(); | ||
1910 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1911 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1814 | 1912 | ||
1815 | RemoveFromPhysicalScene(); | 1913 | if (m_physicsActor != null) |
1816 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1914 | { |
1817 | } | 1915 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1818 | } | 1916 | // We can remove the physicsActor until they stand up. |
1819 | else | 1917 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1918 | if (autopilot) | ||
1919 | { // its not a scripted sit | ||
1920 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1921 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1820 | { | 1922 | { |
1923 | autopilot = false; // close enough | ||
1924 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1925 | Not using the part's position because returning the AV to the last known standing | ||
1926 | position is likely to be more friendly, isn't it? */ | ||
1821 | RemoveFromPhysicalScene(); | 1927 | RemoveFromPhysicalScene(); |
1822 | } | 1928 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1929 | } // else the autopilot will get us close | ||
1930 | } | ||
1931 | else | ||
1932 | { // its a scripted sit | ||
1933 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1934 | I *am* using the part's position this time because we have no real idea how far away | ||
1935 | the avatar is from the sit target. */ | ||
1936 | RemoveFromPhysicalScene(); | ||
1823 | } | 1937 | } |
1824 | |||
1825 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1826 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1827 | forceMouselook = part.GetForceMouselook(); | ||
1828 | } | 1938 | } |
1829 | 1939 | else return; // physactor is null! | |
1830 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1940 | |
1831 | m_requestedSitTargetUUID = targetID; | 1941 | Vector3 offsetr; // = offset * partIRot; |
1942 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1943 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1944 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1945 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1946 | offsetr = offset * partIRot; | ||
1947 | // | ||
1948 | // else | ||
1949 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1950 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1951 | // (offset * partRot); | ||
1952 | // } | ||
1953 | |||
1954 | //Console.WriteLine(" "); | ||
1955 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1956 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1957 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1958 | //Console.WriteLine("Click offst ={0}", offset); | ||
1959 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1960 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1961 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1962 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1963 | |||
1964 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1965 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1832 | // This calls HandleAgentSit twice, once from here, and the client calls | 1966 | // This calls HandleAgentSit twice, once from here, and the client calls |
1833 | // HandleAgentSit itself after it gets to the location | 1967 | // HandleAgentSit itself after it gets to the location |
1834 | // It doesn't get to the location until we've moved them there though | 1968 | // It doesn't get to the location until we've moved them there though |
1835 | // which happens in HandleAgentSit :P | 1969 | // which happens in HandleAgentSit :P |
1836 | m_autopilotMoving = autopilot; | 1970 | m_autopilotMoving = autopilot; |
1837 | m_autoPilotTarget = pos; | 1971 | m_autoPilotTarget = autopilotTarget; |
1838 | m_sitAtAutoTarget = autopilot; | 1972 | m_sitAtAutoTarget = autopilot; |
1973 | m_initialSitTarget = autopilotTarget; | ||
1839 | if (!autopilot) | 1974 | if (!autopilot) |
1840 | HandleAgentSit(remoteClient, UUID); | 1975 | HandleAgentSit(remoteClient, UUID); |
1841 | } | 1976 | } |
@@ -2130,31 +2265,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2130 | { | 2265 | { |
2131 | if (part != null) | 2266 | if (part != null) |
2132 | { | 2267 | { |
2268 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2133 | if (part.GetAvatarOnSitTarget() == UUID) | 2269 | if (part.GetAvatarOnSitTarget() == UUID) |
2134 | { | 2270 | { |
2271 | //Console.WriteLine("Scripted Sit"); | ||
2272 | // Scripted sit | ||
2135 | Vector3 sitTargetPos = part.SitTargetPosition; | 2273 | Vector3 sitTargetPos = part.SitTargetPosition; |
2136 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2274 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2137 | |||
2138 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2139 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2140 | |||
2141 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2142 | |||
2143 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2275 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2144 | m_pos += SIT_TARGET_ADJUSTMENT; | 2276 | m_pos += SIT_TARGET_ADJUSTMENT; |
2145 | m_bodyRot = sitTargetOrient; | 2277 | m_bodyRot = sitTargetOrient; |
2146 | //Rotation = sitTargetOrient; | ||
2147 | m_parentPosition = part.AbsolutePosition; | 2278 | m_parentPosition = part.AbsolutePosition; |
2148 | 2279 | part.IsOccupied = true; | |
2149 | //SendTerseUpdateToAllClients(); | ||
2150 | } | 2280 | } |
2151 | else | 2281 | else |
2152 | { | 2282 | { |
2153 | m_pos -= part.AbsolutePosition; | 2283 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2284 | // Else Av sits at m_avUnscriptedSitPos | ||
2285 | |||
2286 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2287 | // Calculate angle of line from prim to Av | ||
2288 | Quaternion partIRot; | ||
2289 | // if (part.LinkNum == 1) | ||
2290 | // { // Root prim of linkset | ||
2291 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2292 | // } | ||
2293 | // else | ||
2294 | // { // single or child prim | ||
2295 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2296 | // } | ||
2297 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2298 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2299 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2300 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2301 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2302 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2303 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2304 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2305 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2306 | |||
2154 | m_parentPosition = part.AbsolutePosition; | 2307 | m_parentPosition = part.AbsolutePosition; |
2155 | } | 2308 | part.IsOccupied = true; |
2309 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2310 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2311 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2312 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2313 | //Set up raytrace to find top surface of prim | ||
2314 | Vector3 size = part.Scale; | ||
2315 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2316 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2317 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2318 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2319 | m_scene.PhysicsScene.RaycastWorld( | ||
2320 | start, // Vector3 position, | ||
2321 | down, // Vector3 direction, | ||
2322 | mag, // float length, | ||
2323 | SitAltitudeCallback); // retMethod | ||
2324 | } // end scripted/not | ||
2156 | } | 2325 | } |
2157 | else | 2326 | else // no Av |
2158 | { | 2327 | { |
2159 | return; | 2328 | return; |
2160 | } | 2329 | } |
@@ -2166,11 +2335,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2166 | 2335 | ||
2167 | Animator.TrySetMovementAnimation(sitAnimation); | 2336 | Animator.TrySetMovementAnimation(sitAnimation); |
2168 | SendFullUpdateToAllClients(); | 2337 | SendFullUpdateToAllClients(); |
2169 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2170 | // So we're also sending a terse update (which has avatar rotation) | ||
2171 | // [Update] We do now. | ||
2172 | //SendTerseUpdateToAllClients(); | ||
2173 | } | 2338 | } |
2339 | |||
2340 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2341 | { | ||
2342 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2343 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2344 | if(hitYN) | ||
2345 | { | ||
2346 | // m_pos = Av offset from prim center to make look like on center | ||
2347 | // m_parentPosition = Actual center pos of prim | ||
2348 | // collisionPoint = spot on prim where we want to sit | ||
2349 | // collisionPoint.Z = global sit surface height | ||
2350 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2351 | Quaternion partIRot; | ||
2352 | // if (part.LinkNum == 1) | ||
2353 | /// { // Root prim of linkset | ||
2354 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2355 | // } | ||
2356 | // else | ||
2357 | // { // single or child prim | ||
2358 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2359 | // } | ||
2360 | if (m_initialSitTarget != null) | ||
2361 | { | ||
2362 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2363 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2364 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2365 | m_pos += offset; | ||
2366 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2367 | } | ||
2368 | |||
2369 | } | ||
2370 | } // End SitAltitudeCallback KF. | ||
2174 | 2371 | ||
2175 | /// <summary> | 2372 | /// <summary> |
2176 | /// Event handler for the 'Always run' setting on the client | 2373 | /// Event handler for the 'Always run' setting on the client |
@@ -2200,7 +2397,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2200 | /// </summary> | 2397 | /// </summary> |
2201 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2398 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2202 | /// <param name="rotation">The direction in which this avatar should now face. | 2399 | /// <param name="rotation">The direction in which this avatar should now face. |
2203 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2400 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2204 | { | 2401 | { |
2205 | if (m_isChildAgent) | 2402 | if (m_isChildAgent) |
2206 | { | 2403 | { |
@@ -2238,10 +2435,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2238 | Rotation = rotation; | 2435 | Rotation = rotation; |
2239 | Vector3 direc = vec * rotation; | 2436 | Vector3 direc = vec * rotation; |
2240 | direc.Normalize(); | 2437 | direc.Normalize(); |
2438 | PhysicsActor actor = m_physicsActor; | ||
2439 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2241 | 2440 | ||
2242 | direc *= 0.03f * 128f * m_speedModifier; | 2441 | direc *= 0.03f * 128f * m_speedModifier; |
2243 | 2442 | ||
2244 | PhysicsActor actor = m_physicsActor; | ||
2245 | if (actor != null) | 2443 | if (actor != null) |
2246 | { | 2444 | { |
2247 | if (actor.Flying) | 2445 | if (actor.Flying) |
@@ -2263,18 +2461,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2263 | { | 2461 | { |
2264 | if (direc.Z > 2.0f) | 2462 | if (direc.Z > 2.0f) |
2265 | { | 2463 | { |
2266 | direc.Z *= 3.0f; | 2464 | if(m_animator.m_animTickJump == -1) |
2267 | 2465 | { | |
2268 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2466 | direc.Z *= 3.0f; // jump |
2269 | Animator.TrySetMovementAnimation("PREJUMP"); | 2467 | } |
2270 | Animator.TrySetMovementAnimation("JUMP"); | 2468 | else |
2469 | { | ||
2470 | direc.Z *= 0.1f; // prejump | ||
2471 | } | ||
2472 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2473 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2474 | Animator.TrySetMovementAnimation("JUMP"); | ||
2475 | */ | ||
2271 | } | 2476 | } |
2272 | } | 2477 | } |
2273 | } | 2478 | } |
2274 | 2479 | ||
2275 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2480 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2276 | m_forceToApply = direc; | 2481 | m_forceToApply = direc; |
2277 | 2482 | m_isNudging = Nudging; | |
2278 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2483 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2279 | } | 2484 | } |
2280 | 2485 | ||
@@ -2289,7 +2494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2289 | const float POSITION_TOLERANCE = 0.05f; | 2494 | const float POSITION_TOLERANCE = 0.05f; |
2290 | //const int TIME_MS_TOLERANCE = 3000; | 2495 | //const int TIME_MS_TOLERANCE = 3000; |
2291 | 2496 | ||
2292 | SendPrimUpdates(); | 2497 | |
2293 | 2498 | ||
2294 | if (m_newCoarseLocations) | 2499 | if (m_newCoarseLocations) |
2295 | { | 2500 | { |
@@ -2325,6 +2530,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2325 | CheckForBorderCrossing(); | 2530 | CheckForBorderCrossing(); |
2326 | CheckForSignificantMovement(); // sends update to the modules. | 2531 | CheckForSignificantMovement(); // sends update to the modules. |
2327 | } | 2532 | } |
2533 | |||
2534 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2535 | SendPrimUpdates(); | ||
2328 | } | 2536 | } |
2329 | 2537 | ||
2330 | #endregion | 2538 | #endregion |
@@ -3225,14 +3433,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3225 | { | 3433 | { |
3226 | if (m_forceToApply.HasValue) | 3434 | if (m_forceToApply.HasValue) |
3227 | { | 3435 | { |
3228 | Vector3 force = m_forceToApply.Value; | ||
3229 | 3436 | ||
3437 | Vector3 force = m_forceToApply.Value; | ||
3230 | m_updateflag = true; | 3438 | m_updateflag = true; |
3231 | // movementvector = force; | ||
3232 | Velocity = force; | 3439 | Velocity = force; |
3233 | 3440 | ||
3234 | m_forceToApply = null; | 3441 | m_forceToApply = null; |
3235 | } | 3442 | } |
3443 | else | ||
3444 | { | ||
3445 | if (m_isNudging) | ||
3446 | { | ||
3447 | Vector3 force = Vector3.Zero; | ||
3448 | |||
3449 | m_updateflag = true; | ||
3450 | Velocity = force; | ||
3451 | m_isNudging = false; | ||
3452 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3453 | } | ||
3454 | } | ||
3236 | } | 3455 | } |
3237 | 3456 | ||
3238 | public override void SetText(string text, Vector3 color, double alpha) | 3457 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3283,18 +3502,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3283 | { | 3502 | { |
3284 | if (e == null) | 3503 | if (e == null) |
3285 | return; | 3504 | return; |
3286 | 3505 | ||
3287 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3506 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3288 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3289 | // as of this comment the interval is set in AddToPhysicalScene | 3507 | // as of this comment the interval is set in AddToPhysicalScene |
3290 | if (Animator!=null) | 3508 | if (Animator!=null) |
3291 | Animator.UpdateMovementAnimations(); | 3509 | { |
3510 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3511 | { // else its will lock out other animation changes, like ground sit. | ||
3512 | Animator.UpdateMovementAnimations(); | ||
3513 | m_updateCount--; | ||
3514 | } | ||
3515 | } | ||
3292 | 3516 | ||
3293 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3517 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3294 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3518 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3295 | 3519 | ||
3296 | CollisionPlane = Vector4.UnitW; | 3520 | CollisionPlane = Vector4.UnitW; |
3297 | 3521 | ||
3522 | if (m_lastColCount != coldata.Count) | ||
3523 | { | ||
3524 | m_updateCount = UPDATE_COUNT; | ||
3525 | m_lastColCount = coldata.Count; | ||
3526 | } | ||
3527 | |||
3298 | if (coldata.Count != 0 && Animator != null) | 3528 | if (coldata.Count != 0 && Animator != null) |
3299 | { | 3529 | { |
3300 | switch (Animator.CurrentMovementAnimation) | 3530 | switch (Animator.CurrentMovementAnimation) |
@@ -3931,5 +4161,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3931 | m_reprioritization_called = false; | 4161 | m_reprioritization_called = false; |
3932 | } | 4162 | } |
3933 | } | 4163 | } |
4164 | |||
4165 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4166 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4167 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4168 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4169 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4170 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4171 | return(new Vector3(x,y,z)); | ||
4172 | } | ||
4173 | |||
4174 | |||
3934 | } | 4175 | } |
3935 | } | 4176 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e4296ef..1cff0eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | 76 | ||
77 | foreach (EntityBase e in m_presence.Scene.Entities) | 77 | foreach (EntityBase e in m_presence.Scene.Entities) |
78 | { | 78 | { |
79 | if (e is SceneObjectGroup) | 79 | if (e != null && e is SceneObjectGroup) |
80 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 80 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
81 | } | 81 | } |
82 | } | 82 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |