diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 6 |
3 files changed, 9 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index d87091c..746b703 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2332,16 +2332,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2332 | if (e == null || attachment) // Single | 2332 | if (e == null || attachment) // Single |
2333 | { | 2333 | { |
2334 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 2334 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
2335 | /* | ||
2335 | if (!attachment) | 2336 | if (!attachment) |
2336 | { | 2337 | { |
2337 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | 2338 | g.RootPart.AttachPoint = g.RootPart.Shape.State; |
2338 | g.RootPart.AttachOffset = g.AbsolutePosition; | 2339 | g.RootPart.AttachedPos = g.AbsolutePosition; |
2339 | g.RootPart.AttachRotation = g.GroupRotation; | 2340 | g.RootPart.AttachRotation = g.GroupRotation; |
2340 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && | 2341 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && |
2341 | g.RootPart.Shape.PCode != (byte)PCode.Tree) | 2342 | g.RootPart.Shape.PCode != (byte)PCode.Tree) |
2342 | g.RootPart.Shape.State = 0; | 2343 | g.RootPart.Shape.State = 0; |
2343 | } | 2344 | } |
2344 | 2345 | */ | |
2345 | objlist.Add(g); | 2346 | objlist.Add(g); |
2346 | veclist.Add(new Vector3(0, 0, 0)); | 2347 | veclist.Add(new Vector3(0, 0, 0)); |
2347 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); | 2348 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); |
@@ -2360,14 +2361,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | foreach (XmlNode n in groups) | 2361 | foreach (XmlNode n in groups) |
2361 | { | 2362 | { |
2362 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); | 2363 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); |
2363 | 2364 | /* | |
2364 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | 2365 | g.RootPart.AttachPoint = g.RootPart.Shape.State; |
2365 | g.RootPart.AttachOffset = g.AbsolutePosition; | 2366 | g.RootPart.AttachedPos = g.AbsolutePosition; |
2366 | g.RootPart.AttachRotation = g.GroupRotation; | 2367 | g.RootPart.AttachRotation = g.GroupRotation; |
2367 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && | 2368 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && |
2368 | g.RootPart.Shape.PCode != (byte)PCode.Tree) | 2369 | g.RootPart.Shape.PCode != (byte)PCode.Tree) |
2369 | g.RootPart.Shape.State = 0; | 2370 | g.RootPart.Shape.State = 0; |
2370 | 2371 | */ | |
2371 | objlist.Add(g); | 2372 | objlist.Add(g); |
2372 | 2373 | ||
2373 | XmlElement el = (XmlElement)n; | 2374 | XmlElement el = (XmlElement)n; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ce9baaa..ab1d2bd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -251,9 +251,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | public byte AttachPoint = 0; | 251 | public byte AttachPoint = 0; |
252 | 252 | ||
253 | [XmlIgnore] | 253 | [XmlIgnore] |
254 | public Vector3 AttachOffset = Vector3.Zero; | ||
255 | |||
256 | [XmlIgnore] | ||
257 | public Quaternion AttachRotation = Quaternion.Identity; | 254 | public Quaternion AttachRotation = Quaternion.Identity; |
258 | 255 | ||
259 | [XmlIgnore] | 256 | [XmlIgnore] |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 8893cc0..257e01e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -904,11 +904,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | for (int i = 0; i < objlist.Count; i++) | 904 | for (int i = 0; i < objlist.Count; i++) |
905 | { | 905 | { |
906 | SceneObjectGroup group = objlist[i]; | 906 | SceneObjectGroup group = objlist[i]; |
907 | 907 | /* | |
908 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | 908 | group.RootPart.AttachPoint = group.RootPart.Shape.State; |
909 | group.RootPart.AttachOffset = group.AbsolutePosition; | 909 | group.RootPart.AttachedPos = group.AbsolutePosition; |
910 | group.RootPart.AttachRotation = group.GroupRotation; | 910 | group.RootPart.AttachRotation = group.GroupRotation; |
911 | 911 | */ | |
912 | group.ResetIDs(); | 912 | group.ResetIDs(); |
913 | 913 | ||
914 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 914 | SceneObjectPart rootPart = group.GetPart(group.UUID); |