diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 57 |
2 files changed, 42 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fdf944b..e098c62 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2034,7 +2034,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | 2034 | ||
2035 | if (autopilot) | 2035 | if (autopilot) |
2036 | { | 2036 | { |
2037 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 2037 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2038 | { | 2038 | { |
2039 | autopilot = false; | 2039 | autopilot = false; |
2040 | 2040 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 627bce7..2636473 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -45,25 +45,51 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | public class ScenePresenceSitTests | 45 | public class ScenePresenceSitTests |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | // private AvatarFactoryModule afm; | ||
49 | // private UserManagementModule umm; | ||
50 | // private AttachmentsModule am; | ||
51 | 48 | ||
52 | [SetUp] | 49 | [SetUp] |
53 | public void Init() | 50 | public void Init() |
54 | { | 51 | { |
55 | // IConfigSource config = new IniConfigSource(); | ||
56 | // config.AddConfig("NPC"); | ||
57 | // config.Configs["NPC"].Set("Enabled", "true"); | ||
58 | // config.AddConfig("Modules"); | ||
59 | // config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
60 | // | ||
61 | // afm = new AvatarFactoryModule(); | ||
62 | // umm = new UserManagementModule(); | ||
63 | // am = new AttachmentsModule(); | ||
64 | |||
65 | m_scene = SceneHelpers.SetupScene(); | 52 | m_scene = SceneHelpers.SetupScene(); |
66 | // SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); | 53 | } |
54 | |||
55 | [Test] | ||
56 | public void TestSitOutsideRange() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // log4net.Config.XmlConfigurator.Configure(); | ||
60 | |||
61 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
62 | |||
63 | // More than 10 meters away from 0, 0, 0 (default part position) | ||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | ||
65 | sp.AbsolutePosition = startPos; | ||
66 | |||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||
68 | |||
69 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | ||
70 | |||
71 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
72 | Assert.That(sp.ParentID, Is.EqualTo(0)); | ||
73 | } | ||
74 | |||
75 | [Test] | ||
76 | public void TestSitWithinRange() | ||
77 | { | ||
78 | TestHelpers.InMethod(); | ||
79 | // log4net.Config.XmlConfigurator.Configure(); | ||
80 | |||
81 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
82 | |||
83 | // Less than 10 meters away from 0, 0, 0 (default part position) | ||
84 | Vector3 startPos = new Vector3(9.9f, 0, 0); | ||
85 | sp.AbsolutePosition = startPos; | ||
86 | |||
87 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||
88 | |||
89 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | ||
90 | |||
91 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
92 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | ||
67 | } | 93 | } |
68 | 94 | ||
69 | [Test] | 95 | [Test] |
@@ -74,8 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
74 | 100 | ||
75 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 101 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
76 | 102 | ||
77 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that | 103 | // Make sure we're within range to sit |
78 | // the autopilot doesn't trigger | ||
79 | Vector3 startPos = new Vector3(1, 1, 1); | 104 | Vector3 startPos = new Vector3(1, 1, 1); |
80 | sp.AbsolutePosition = startPos; | 105 | sp.AbsolutePosition = startPos; |
81 | 106 | ||