diff options
Diffstat (limited to '')
17 files changed, 2275 insertions, 727 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index fd35c62..74d9e60 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -791,6 +795,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | } | 795 | } |
792 | } | 796 | } |
793 | } | 797 | } |
798 | public void TriggerTerrainUpdate() | ||
799 | { | ||
800 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
801 | if (handlerTerrainUpdate != null) | ||
802 | { | ||
803 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
804 | { | ||
805 | try | ||
806 | { | ||
807 | d(); | ||
808 | } | ||
809 | catch (Exception e) | ||
810 | { | ||
811 | m_log.ErrorFormat( | ||
812 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
813 | e.Message, e.StackTrace); | ||
814 | } | ||
815 | } | ||
816 | } | ||
817 | } | ||
794 | 818 | ||
795 | public void TriggerTerrainTick() | 819 | public void TriggerTerrainTick() |
796 | { | 820 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2444367..e005698 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -117,34 +117,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="item"></param> | 117 | /// <param name="item"></param> |
118 | public bool AddInventoryItem(InventoryItemBase item) | 118 | public bool AddInventoryItem(InventoryItemBase item) |
119 | { | 119 | { |
120 | if (UUID.Zero == item.Folder) | 120 | InventoryFolderBase folder; |
121 | |||
122 | if (item.Folder == UUID.Zero) | ||
121 | { | 123 | { |
122 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 124 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
123 | if (f != null) | 125 | if (folder == null) |
124 | { | 126 | { |
125 | // m_log.DebugFormat( | 127 | folder = InventoryService.GetRootFolder(item.Owner); |
126 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 128 | |
127 | // f.Name, (AssetType)f.Type, item.Name); | 129 | if (folder == null) |
128 | |||
129 | item.Folder = f.ID; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | f = InventoryService.GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | { | ||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.WarnFormat( | ||
141 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
142 | item.Owner, item.Name); | ||
143 | return false; | 130 | return false; |
144 | } | ||
145 | } | 131 | } |
132 | |||
133 | item.Folder = folder.ID; | ||
146 | } | 134 | } |
147 | 135 | ||
148 | if (InventoryService.AddItem(item)) | 136 | if (InventoryService.AddItem(item)) |
149 | { | 137 | { |
150 | int userlevel = 0; | 138 | int userlevel = 0; |
@@ -264,8 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | 252 | ||
265 | // Update item with new asset | 253 | // Update item with new asset |
266 | item.AssetID = asset.FullID; | 254 | item.AssetID = asset.FullID; |
267 | if (group.UpdateInventoryItem(item)) | 255 | group.UpdateInventoryItem(item); |
268 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
269 | 256 | ||
270 | part.SendPropertiesToClient(remoteClient); | 257 | part.SendPropertiesToClient(remoteClient); |
271 | 258 | ||
@@ -276,12 +263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | { | 263 | { |
277 | // Needs to determine which engine was running it and use that | 264 | // Needs to determine which engine was running it and use that |
278 | // | 265 | // |
279 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 266 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
280 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
285 | } | 267 | } |
286 | part.ParentGroup.ResumeScripts(); | 268 | part.ParentGroup.ResumeScripts(); |
287 | return errors; | 269 | return errors; |
@@ -345,6 +327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | 327 | ||
346 | if (UUID.Zero == transactionID) | 328 | if (UUID.Zero == transactionID) |
347 | { | 329 | { |
330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
348 | item.Name = itemUpd.Name; | 331 | item.Name = itemUpd.Name; |
349 | item.Description = itemUpd.Description; | 332 | item.Description = itemUpd.Description; |
350 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
@@ -723,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return; | 706 | return; |
724 | } | 707 | } |
725 | 708 | ||
709 | if (newName == null) newName = item.Name; | ||
710 | |||
726 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 711 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
727 | 712 | ||
728 | if (asset != null) | 713 | if (asset != null) |
@@ -779,6 +764,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
779 | } | 764 | } |
780 | 765 | ||
781 | /// <summary> | 766 | /// <summary> |
767 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
768 | /// </summary> | ||
769 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
770 | { | ||
771 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
772 | foreach (InventoryItemBase b in items) | ||
773 | { | ||
774 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
775 | InventoryItemBase n = InventoryService.GetItem(b); | ||
776 | n.Folder = destfolder; | ||
777 | moveitems.Add(n); | ||
778 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
779 | } | ||
780 | |||
781 | MoveInventoryItem(remoteClient, moveitems); | ||
782 | } | ||
783 | |||
784 | /// <summary> | ||
782 | /// Move an item within the agent's inventory. | 785 | /// Move an item within the agent's inventory. |
783 | /// </summary> | 786 | /// </summary> |
784 | /// <param name="remoteClient"></param> | 787 | /// <param name="remoteClient"></param> |
@@ -1121,6 +1124,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1121 | { | 1124 | { |
1122 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1125 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1123 | 1126 | ||
1127 | // Can't move a null item | ||
1128 | if (itemId == UUID.Zero) | ||
1129 | return; | ||
1130 | |||
1124 | if (null == part) | 1131 | if (null == part) |
1125 | { | 1132 | { |
1126 | m_log.WarnFormat( | 1133 | m_log.WarnFormat( |
@@ -1231,6 +1238,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1238 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1232 | return; | 1239 | return; |
1233 | 1240 | ||
1241 | bool overrideNoMod = false; | ||
1242 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1243 | overrideNoMod = true; | ||
1244 | |||
1234 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1245 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1235 | { | 1246 | { |
1236 | // object cannot copy items to an object owned by a different owner | 1247 | // object cannot copy items to an object owned by a different owner |
@@ -1240,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1240 | } | 1251 | } |
1241 | 1252 | ||
1242 | // must have both move and modify permission to put an item in an object | 1253 | // must have both move and modify permission to put an item in an object |
1243 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1254 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1244 | { | 1255 | { |
1245 | return; | 1256 | return; |
1246 | } | 1257 | } |
@@ -1299,6 +1310,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | 1310 | ||
1300 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1311 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1301 | { | 1312 | { |
1313 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1314 | if (destPart != null) // Move into a prim | ||
1315 | { | ||
1316 | foreach(UUID itemID in items) | ||
1317 | MoveTaskInventoryItem(destID, host, itemID); | ||
1318 | return destID; // Prim folder ID == prim ID | ||
1319 | } | ||
1320 | |||
1302 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1321 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1303 | 1322 | ||
1304 | UUID newFolderID = UUID.Random(); | 1323 | UUID newFolderID = UUID.Random(); |
@@ -1478,13 +1497,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1478 | { | 1497 | { |
1479 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1498 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1480 | remoteClient, part, transactionID, currentItem); | 1499 | remoteClient, part, transactionID, currentItem); |
1481 | |||
1482 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1483 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1484 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1485 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1486 | else | ||
1487 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1488 | } | 1500 | } |
1489 | 1501 | ||
1490 | // Base ALWAYS has move | 1502 | // Base ALWAYS has move |
@@ -1625,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | return; | 1637 | return; |
1626 | 1638 | ||
1627 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1639 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1628 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1640 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1629 | remoteClient.AgentId); | 1641 | remoteClient.AgentId); |
1630 | AssetService.Store(asset); | 1642 | AssetService.Store(asset); |
1631 | 1643 | ||
@@ -1778,23 +1790,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1778 | // build a list of eligible objects | 1790 | // build a list of eligible objects |
1779 | List<uint> deleteIDs = new List<uint>(); | 1791 | List<uint> deleteIDs = new List<uint>(); |
1780 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1792 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1781 | 1793 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1782 | // Start with true for both, then remove the flags if objects | ||
1783 | // that we can't derez are part of the selection | ||
1784 | bool permissionToTake = true; | ||
1785 | bool permissionToTakeCopy = true; | ||
1786 | bool permissionToDelete = true; | ||
1787 | 1794 | ||
1788 | foreach (uint localID in localIDs) | 1795 | foreach (uint localID in localIDs) |
1789 | { | 1796 | { |
1797 | // Start with true for both, then remove the flags if objects | ||
1798 | // that we can't derez are part of the selection | ||
1799 | bool permissionToTake = true; | ||
1800 | bool permissionToTakeCopy = true; | ||
1801 | bool permissionToDelete = true; | ||
1802 | |||
1790 | // Invalid id | 1803 | // Invalid id |
1791 | SceneObjectPart part = GetSceneObjectPart(localID); | 1804 | SceneObjectPart part = GetSceneObjectPart(localID); |
1792 | if (part == null) | 1805 | if (part == null) |
1806 | { | ||
1807 | //Client still thinks the object exists, kill it | ||
1808 | deleteIDs.Add(localID); | ||
1793 | continue; | 1809 | continue; |
1810 | } | ||
1794 | 1811 | ||
1795 | // Already deleted by someone else | 1812 | // Already deleted by someone else |
1796 | if (part.ParentGroup.IsDeleted) | 1813 | if (part.ParentGroup.IsDeleted) |
1814 | { | ||
1815 | //Client still thinks the object exists, kill it | ||
1816 | deleteIDs.Add(localID); | ||
1797 | continue; | 1817 | continue; |
1818 | } | ||
1798 | 1819 | ||
1799 | // Can't delete child prims | 1820 | // Can't delete child prims |
1800 | if (part != part.ParentGroup.RootPart) | 1821 | if (part != part.ParentGroup.RootPart) |
@@ -1802,9 +1823,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | 1823 | ||
1803 | SceneObjectGroup grp = part.ParentGroup; | 1824 | SceneObjectGroup grp = part.ParentGroup; |
1804 | 1825 | ||
1805 | deleteIDs.Add(localID); | ||
1806 | deleteGroups.Add(grp); | ||
1807 | |||
1808 | if (remoteClient == null) | 1826 | if (remoteClient == null) |
1809 | { | 1827 | { |
1810 | // Autoreturn has a null client. Nothing else does. So | 1828 | // Autoreturn has a null client. Nothing else does. So |
@@ -1821,83 +1839,195 @@ namespace OpenSim.Region.Framework.Scenes | |||
1821 | } | 1839 | } |
1822 | else | 1840 | else |
1823 | { | 1841 | { |
1824 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1842 | if (action == DeRezAction.TakeCopy) |
1843 | { | ||
1844 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1845 | permissionToTakeCopy = false; | ||
1846 | } | ||
1847 | else | ||
1848 | { | ||
1825 | permissionToTakeCopy = false; | 1849 | permissionToTakeCopy = false; |
1826 | 1850 | } | |
1827 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1851 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1828 | permissionToTake = false; | 1852 | permissionToTake = false; |
1829 | 1853 | ||
1830 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1854 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1831 | permissionToDelete = false; | 1855 | permissionToDelete = false; |
1832 | } | 1856 | } |
1833 | } | ||
1834 | 1857 | ||
1835 | // Handle god perms | 1858 | // Handle god perms |
1836 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1859 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1837 | { | 1860 | { |
1838 | permissionToTake = true; | 1861 | permissionToTake = true; |
1839 | permissionToTakeCopy = true; | 1862 | permissionToTakeCopy = true; |
1840 | permissionToDelete = true; | 1863 | permissionToDelete = true; |
1841 | } | 1864 | } |
1842 | 1865 | ||
1843 | // If we're re-saving, we don't even want to delete | 1866 | // If we're re-saving, we don't even want to delete |
1844 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1867 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1845 | permissionToDelete = false; | 1868 | permissionToDelete = false; |
1846 | 1869 | ||
1847 | // if we want to take a copy, we also don't want to delete | 1870 | // if we want to take a copy, we also don't want to delete |
1848 | // Note: after this point, the permissionToTakeCopy flag | 1871 | // Note: after this point, the permissionToTakeCopy flag |
1849 | // becomes irrelevant. It already includes the permissionToTake | 1872 | // becomes irrelevant. It already includes the permissionToTake |
1850 | // permission and after excluding no copy items here, we can | 1873 | // permission and after excluding no copy items here, we can |
1851 | // just use that. | 1874 | // just use that. |
1852 | if (action == DeRezAction.TakeCopy) | 1875 | if (action == DeRezAction.TakeCopy) |
1853 | { | 1876 | { |
1854 | // If we don't have permission, stop right here | 1877 | // If we don't have permission, stop right here |
1855 | if (!permissionToTakeCopy) | 1878 | if (!permissionToTakeCopy) |
1856 | return; | 1879 | return; |
1857 | 1880 | ||
1858 | permissionToTake = true; | 1881 | permissionToTake = true; |
1859 | // Don't delete | 1882 | // Don't delete |
1860 | permissionToDelete = false; | 1883 | permissionToDelete = false; |
1861 | } | 1884 | } |
1862 | 1885 | ||
1863 | if (action == DeRezAction.Return) | 1886 | if (action == DeRezAction.Return) |
1864 | { | ||
1865 | if (remoteClient != null) | ||
1866 | { | 1887 | { |
1867 | if (Permissions.CanReturnObjects( | 1888 | if (remoteClient != null) |
1868 | null, | ||
1869 | remoteClient.AgentId, | ||
1870 | deleteGroups)) | ||
1871 | { | 1889 | { |
1872 | permissionToTake = true; | 1890 | if (Permissions.CanReturnObjects( |
1873 | permissionToDelete = true; | 1891 | null, |
1874 | 1892 | remoteClient.AgentId, | |
1875 | foreach (SceneObjectGroup g in deleteGroups) | 1893 | deleteGroups)) |
1876 | { | 1894 | { |
1877 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1895 | permissionToTake = true; |
1896 | permissionToDelete = true; | ||
1897 | |||
1898 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1878 | } | 1899 | } |
1879 | } | 1900 | } |
1901 | else // Auto return passes through here with null agent | ||
1902 | { | ||
1903 | permissionToTake = true; | ||
1904 | permissionToDelete = true; | ||
1905 | } | ||
1880 | } | 1906 | } |
1881 | else // Auto return passes through here with null agent | 1907 | |
1908 | if (permissionToTake && (!permissionToDelete)) | ||
1909 | takeGroups.Add(grp); | ||
1910 | |||
1911 | if (permissionToDelete) | ||
1882 | { | 1912 | { |
1883 | permissionToTake = true; | 1913 | if (permissionToTake) |
1884 | permissionToDelete = true; | 1914 | deleteGroups.Add(grp); |
1915 | deleteIDs.Add(grp.LocalId); | ||
1885 | } | 1916 | } |
1886 | } | 1917 | } |
1887 | 1918 | ||
1888 | if (permissionToTake) | 1919 | SendKillObject(deleteIDs); |
1920 | |||
1921 | if (deleteGroups.Count > 0) | ||
1889 | { | 1922 | { |
1923 | foreach (SceneObjectGroup g in deleteGroups) | ||
1924 | deleteIDs.Remove(g.LocalId); | ||
1925 | |||
1890 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1926 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1891 | action, destinationID, deleteGroups, remoteClient, | 1927 | action, destinationID, deleteGroups, remoteClient, |
1892 | permissionToDelete); | 1928 | true); |
1893 | } | 1929 | } |
1894 | else if (permissionToDelete) | 1930 | if (takeGroups.Count > 0) |
1931 | { | ||
1932 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1933 | action, destinationID, takeGroups, remoteClient, | ||
1934 | false); | ||
1935 | } | ||
1936 | if (deleteIDs.Count > 0) | ||
1895 | { | 1937 | { |
1896 | foreach (SceneObjectGroup g in deleteGroups) | 1938 | foreach (SceneObjectGroup g in deleteGroups) |
1897 | DeleteSceneObject(g, false); | 1939 | DeleteSceneObject(g, true); |
1898 | } | 1940 | } |
1899 | } | 1941 | } |
1900 | 1942 | ||
1943 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
1944 | { | ||
1945 | itemID = UUID.Zero; | ||
1946 | if (grp != null) | ||
1947 | { | ||
1948 | Vector3 inventoryStoredPosition = new Vector3 | ||
1949 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1950 | ? 250 | ||
1951 | : grp.AbsolutePosition.X) | ||
1952 | , | ||
1953 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
1954 | ? 250 | ||
1955 | : grp.AbsolutePosition.X, | ||
1956 | grp.AbsolutePosition.Z); | ||
1957 | |||
1958 | Vector3 originalPosition = grp.AbsolutePosition; | ||
1959 | |||
1960 | grp.AbsolutePosition = inventoryStoredPosition; | ||
1961 | |||
1962 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
1963 | |||
1964 | grp.AbsolutePosition = originalPosition; | ||
1965 | |||
1966 | AssetBase asset = CreateAsset( | ||
1967 | grp.GetPartName(grp.LocalId), | ||
1968 | grp.GetPartDescription(grp.LocalId), | ||
1969 | (sbyte)AssetType.Object, | ||
1970 | Utils.StringToBytes(sceneObjectXml), | ||
1971 | remoteClient.AgentId); | ||
1972 | AssetService.Store(asset); | ||
1973 | |||
1974 | InventoryItemBase item = new InventoryItemBase(); | ||
1975 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
1976 | item.CreatorData = grp.RootPart.CreatorData; | ||
1977 | item.Owner = remoteClient.AgentId; | ||
1978 | item.ID = UUID.Random(); | ||
1979 | item.AssetID = asset.FullID; | ||
1980 | item.Description = asset.Description; | ||
1981 | item.Name = asset.Name; | ||
1982 | item.AssetType = asset.Type; | ||
1983 | item.InvType = (int)InventoryType.Object; | ||
1984 | |||
1985 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
1986 | if (folder != null) | ||
1987 | item.Folder = folder.ID; | ||
1988 | else // oopsies | ||
1989 | item.Folder = UUID.Zero; | ||
1990 | |||
1991 | // Set up base perms properly | ||
1992 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
1993 | permsBase &= grp.RootPart.BaseMask; | ||
1994 | permsBase |= (uint)PermissionMask.Move; | ||
1995 | |||
1996 | // Make sure we don't lock it | ||
1997 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
1998 | |||
1999 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2000 | { | ||
2001 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2002 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2003 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2004 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2005 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2006 | } | ||
2007 | else | ||
2008 | { | ||
2009 | item.BasePermissions = permsBase; | ||
2010 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2011 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2012 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2013 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2014 | } | ||
2015 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2016 | |||
2017 | // sets itemID so client can show item as 'attached' in inventory | ||
2018 | grp.SetFromItemID(item.ID); | ||
2019 | |||
2020 | if (AddInventoryItem(item)) | ||
2021 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2022 | else | ||
2023 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2024 | |||
2025 | itemID = item.ID; | ||
2026 | return item.AssetID; | ||
2027 | } | ||
2028 | return UUID.Zero; | ||
2029 | } | ||
2030 | |||
1901 | /// <summary> | 2031 | /// <summary> |
1902 | /// Event Handler Rez an object into a scene | 2032 | /// Event Handler Rez an object into a scene |
1903 | /// Calls the non-void event handler | 2033 | /// Calls the non-void event handler |
@@ -2024,6 +2154,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2024 | 2154 | ||
2025 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2155 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2026 | { | 2156 | { |
2157 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2158 | return; | ||
2159 | |||
2027 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2160 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2028 | if (part == null) | 2161 | if (part == null) |
2029 | return; | 2162 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3355ebe..bf2e775 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -346,7 +346,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
347 | 347 | ||
348 | if (accounts == null) | 348 | if (accounts == null) |
349 | { | ||
350 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
349 | return; | 351 | return; |
352 | } | ||
350 | 353 | ||
351 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 354 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
352 | // TODO: don't create new blocks if recycling an old packet | 355 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f03c345..fc1e85a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // TODO: need to figure out how allow client agents but deny | 104 | // TODO: need to figure out how allow client agents but deny |
105 | // root agents when ACL denies access to root agent | 105 | // root agents when ACL denies access to root agent |
106 | public bool m_strictAccessControl = true; | 106 | public bool m_strictAccessControl = true; |
107 | public bool m_seeIntoBannedRegion = false; | ||
107 | public int MaxUndoCount = 5; | 108 | public int MaxUndoCount = 5; |
108 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 109 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
109 | public bool LoginLock = false; | 110 | public bool LoginLock = false; |
@@ -119,12 +120,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 120 | ||
120 | protected int m_splitRegionID; | 121 | protected int m_splitRegionID; |
121 | protected Timer m_restartWaitTimer = new Timer(); | 122 | protected Timer m_restartWaitTimer = new Timer(); |
123 | protected Timer m_timerWatchdog = new Timer(); | ||
122 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 124 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
123 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 125 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
124 | protected string m_simulatorVersion = "OpenSimulator Server"; | 126 | protected string m_simulatorVersion = "OpenSimulator Server"; |
125 | protected ModuleLoader m_moduleLoader; | 127 | protected ModuleLoader m_moduleLoader; |
126 | protected AgentCircuitManager m_authenticateHandler; | 128 | protected AgentCircuitManager m_authenticateHandler; |
127 | protected SceneCommunicationService m_sceneGridService; | 129 | protected SceneCommunicationService m_sceneGridService; |
130 | protected ISnmpModule m_snmpService = null; | ||
128 | 131 | ||
129 | protected ISimulationDataService m_SimulationDataService; | 132 | protected ISimulationDataService m_SimulationDataService; |
130 | protected IEstateDataService m_EstateDataService; | 133 | protected IEstateDataService m_EstateDataService; |
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | private int m_update_events = 1; | 180 | private int m_update_events = 1; |
178 | private int m_update_backup = 200; | 181 | private int m_update_backup = 200; |
179 | private int m_update_terrain = 50; | 182 | private int m_update_terrain = 50; |
180 | // private int m_update_land = 1; | 183 | private int m_update_land = 10; |
181 | private int m_update_coarse_locations = 50; | 184 | private int m_update_coarse_locations = 50; |
182 | 185 | ||
183 | private int agentMS; | 186 | private int agentMS; |
@@ -192,6 +195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | private int landMS; | 195 | private int landMS; |
193 | private int lastCompletedFrame; | 196 | private int lastCompletedFrame; |
194 | 197 | ||
198 | public bool CombineRegions = false; | ||
195 | /// <summary> | 199 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 200 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
197 | /// asynchronously from the update loop. | 201 | /// asynchronously from the update loop. |
@@ -214,11 +218,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | private bool m_scripts_enabled = true; | 218 | private bool m_scripts_enabled = true; |
215 | private string m_defaultScriptEngine; | 219 | private string m_defaultScriptEngine; |
216 | private int m_LastLogin; | 220 | private int m_LastLogin; |
217 | private Thread HeartbeatThread; | 221 | private Thread HeartbeatThread = null; |
218 | private volatile bool shuttingdown; | 222 | private volatile bool shuttingdown; |
219 | 223 | ||
220 | private int m_lastUpdate; | 224 | private int m_lastUpdate; |
225 | private int m_lastIncoming; | ||
226 | private int m_lastOutgoing; | ||
221 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
228 | private int m_hbRestarts = 0; | ||
222 | 229 | ||
223 | private object m_deleting_scene_object = new object(); | 230 | private object m_deleting_scene_object = new object(); |
224 | 231 | ||
@@ -265,6 +272,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | get { return m_sceneGridService; } | 272 | get { return m_sceneGridService; } |
266 | } | 273 | } |
267 | 274 | ||
275 | public ISnmpModule SnmpService | ||
276 | { | ||
277 | get | ||
278 | { | ||
279 | if (m_snmpService == null) | ||
280 | { | ||
281 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
282 | } | ||
283 | |||
284 | return m_snmpService; | ||
285 | } | ||
286 | } | ||
287 | |||
268 | public ISimulationDataService SimulationDataService | 288 | public ISimulationDataService SimulationDataService |
269 | { | 289 | { |
270 | get | 290 | get |
@@ -546,6 +566,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
546 | m_EstateDataService = estateDataService; | 566 | m_EstateDataService = estateDataService; |
547 | m_regionHandle = m_regInfo.RegionHandle; | 567 | m_regionHandle = m_regInfo.RegionHandle; |
548 | m_regionName = m_regInfo.RegionName; | 568 | m_regionName = m_regInfo.RegionName; |
569 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
570 | m_lastIncoming = 0; | ||
571 | m_lastOutgoing = 0; | ||
549 | 572 | ||
550 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 573 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
551 | m_asyncSceneObjectDeleter.Enabled = true; | 574 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -663,6 +686,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
663 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 686 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
664 | 687 | ||
665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 688 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
689 | |||
666 | if (RegionInfo.NonphysPrimMax > 0) | 690 | if (RegionInfo.NonphysPrimMax > 0) |
667 | { | 691 | { |
668 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 692 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -694,6 +718,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
694 | m_persistAfter *= 10000000; | 718 | m_persistAfter *= 10000000; |
695 | 719 | ||
696 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 720 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
721 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
697 | 722 | ||
698 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 723 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
699 | if (packetConfig != null) | 724 | if (packetConfig != null) |
@@ -703,6 +728,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | } | 728 | } |
704 | 729 | ||
705 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 730 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
731 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
732 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
706 | 733 | ||
707 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 734 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
708 | if (m_generateMaptiles) | 735 | if (m_generateMaptiles) |
@@ -738,9 +765,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 765 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
739 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 766 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
740 | } | 767 | } |
741 | catch | 768 | catch (Exception e) |
742 | { | 769 | { |
743 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 770 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
744 | } | 771 | } |
745 | 772 | ||
746 | #endregion Region Config | 773 | #endregion Region Config |
@@ -1151,7 +1178,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1178 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1152 | if (HeartbeatThread != null) | 1179 | if (HeartbeatThread != null) |
1153 | { | 1180 | { |
1181 | m_hbRestarts++; | ||
1182 | if(m_hbRestarts > 10) | ||
1183 | Environment.Exit(1); | ||
1184 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1185 | |||
1186 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1187 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1188 | //proc.EnableRaisingEvents=false; | ||
1189 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1190 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1191 | //proc.Start(); | ||
1192 | //proc.WaitForExit(); | ||
1193 | //Thread.Sleep(1000); | ||
1194 | //Environment.Exit(1); | ||
1154 | HeartbeatThread.Abort(); | 1195 | HeartbeatThread.Abort(); |
1196 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1155 | HeartbeatThread = null; | 1197 | HeartbeatThread = null; |
1156 | } | 1198 | } |
1157 | m_lastUpdate = Util.EnvironmentTickCount(); | 1199 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1198,9 +1240,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | m_eventManager.TriggerOnRegionStarted(this); | 1240 | m_eventManager.TriggerOnRegionStarted(this); |
1199 | while (!shuttingdown) | 1241 | while (!shuttingdown) |
1200 | Update(); | 1242 | Update(); |
1201 | |||
1202 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1203 | m_firstHeartbeat = false; | ||
1204 | } | 1243 | } |
1205 | catch (ThreadAbortException) | 1244 | catch (ThreadAbortException) |
1206 | { | 1245 | { |
@@ -1298,6 +1337,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1337 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1299 | } | 1338 | } |
1300 | 1339 | ||
1340 | // if (Frame % m_update_land == 0) | ||
1341 | // { | ||
1342 | // int ldMS = Util.EnvironmentTickCount(); | ||
1343 | // UpdateLand(); | ||
1344 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1345 | // } | ||
1346 | |||
1301 | if (Frame % m_update_backup == 0) | 1347 | if (Frame % m_update_backup == 0) |
1302 | { | 1348 | { |
1303 | int backMS = Util.EnvironmentTickCount(); | 1349 | int backMS = Util.EnvironmentTickCount(); |
@@ -1405,12 +1451,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1451 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1406 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1452 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1407 | 1453 | ||
1454 | |||
1455 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1456 | m_firstHeartbeat = false; | ||
1457 | |||
1408 | if (maintc > 0) | 1458 | if (maintc > 0) |
1409 | Thread.Sleep(maintc); | 1459 | Thread.Sleep(maintc); |
1410 | 1460 | ||
1411 | // Tell the watchdog that this thread is still alive | 1461 | // Tell the watchdog that this thread is still alive |
1412 | Watchdog.UpdateThread(); | 1462 | Watchdog.UpdateThread(); |
1413 | } | 1463 | } |
1414 | 1464 | ||
1415 | public void AddGroupTarget(SceneObjectGroup grp) | 1465 | public void AddGroupTarget(SceneObjectGroup grp) |
1416 | { | 1466 | { |
@@ -1426,9 +1476,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1426 | 1476 | ||
1427 | private void CheckAtTargets() | 1477 | private void CheckAtTargets() |
1428 | { | 1478 | { |
1429 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1479 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1430 | lock (m_groupsWithTargets) | 1480 | lock (m_groupsWithTargets) |
1431 | objs = m_groupsWithTargets.Values; | 1481 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1432 | 1482 | ||
1433 | foreach (SceneObjectGroup entry in objs) | 1483 | foreach (SceneObjectGroup entry in objs) |
1434 | entry.checkAtTargets(); | 1484 | entry.checkAtTargets(); |
@@ -1510,7 +1560,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1510 | msg.fromAgentName = "Server"; | 1560 | msg.fromAgentName = "Server"; |
1511 | msg.dialog = (byte)19; // Object msg | 1561 | msg.dialog = (byte)19; // Object msg |
1512 | msg.fromGroup = false; | 1562 | msg.fromGroup = false; |
1513 | msg.offline = (byte)0; | 1563 | msg.offline = (byte)1; |
1514 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1564 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1515 | msg.Position = Vector3.Zero; | 1565 | msg.Position = Vector3.Zero; |
1516 | msg.RegionID = RegionInfo.RegionID.Guid; | 1566 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1741,14 +1791,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1741 | /// <returns></returns> | 1791 | /// <returns></returns> |
1742 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1792 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1743 | { | 1793 | { |
1794 | |||
1795 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1796 | Vector3 wpos = Vector3.Zero; | ||
1797 | // Check for water surface intersection from above | ||
1798 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1799 | { | ||
1800 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1801 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1802 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1803 | wpos.Z = wheight; | ||
1804 | } | ||
1805 | |||
1744 | Vector3 pos = Vector3.Zero; | 1806 | Vector3 pos = Vector3.Zero; |
1745 | if (RayEndIsIntersection == (byte)1) | 1807 | if (RayEndIsIntersection == (byte)1) |
1746 | { | 1808 | { |
1747 | pos = RayEnd; | 1809 | pos = RayEnd; |
1748 | return pos; | ||
1749 | } | 1810 | } |
1750 | 1811 | else if (RayTargetID != UUID.Zero) | |
1751 | if (RayTargetID != UUID.Zero) | ||
1752 | { | 1812 | { |
1753 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1813 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1754 | 1814 | ||
@@ -1770,7 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1770 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1830 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1771 | 1831 | ||
1772 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1832 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1773 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1833 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1774 | float ScaleOffset = 0.5f; | 1834 | float ScaleOffset = 0.5f; |
1775 | 1835 | ||
1776 | // If we hit something | 1836 | // If we hit something |
@@ -1793,13 +1853,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | //pos.Z -= 0.25F; | 1853 | //pos.Z -= 0.25F; |
1794 | 1854 | ||
1795 | } | 1855 | } |
1796 | |||
1797 | return pos; | ||
1798 | } | 1856 | } |
1799 | else | 1857 | else |
1800 | { | 1858 | { |
1801 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1859 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1802 | |||
1803 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1860 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1804 | 1861 | ||
1805 | // Un-comment the following line to print the raytrace results to the console. | 1862 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1808,13 +1865,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | if (ei.HitTF) | 1865 | if (ei.HitTF) |
1809 | { | 1866 | { |
1810 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1867 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1811 | } else | 1868 | } |
1869 | else | ||
1812 | { | 1870 | { |
1813 | // fall back to our stupid functionality | 1871 | // fall back to our stupid functionality |
1814 | pos = RayEnd; | 1872 | pos = RayEnd; |
1815 | } | 1873 | } |
1816 | |||
1817 | return pos; | ||
1818 | } | 1874 | } |
1819 | } | 1875 | } |
1820 | else | 1876 | else |
@@ -1825,8 +1881,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1825 | //increase height so its above the ground. | 1881 | //increase height so its above the ground. |
1826 | //should be getting the normal of the ground at the rez point and using that? | 1882 | //should be getting the normal of the ground at the rez point and using that? |
1827 | pos.Z += scale.Z / 2f; | 1883 | pos.Z += scale.Z / 2f; |
1828 | return pos; | 1884 | // return pos; |
1829 | } | 1885 | } |
1886 | |||
1887 | // check against posible water intercept | ||
1888 | if (wpos.Z > pos.Z) pos = wpos; | ||
1889 | return pos; | ||
1830 | } | 1890 | } |
1831 | 1891 | ||
1832 | 1892 | ||
@@ -1910,7 +1970,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1910 | public bool AddRestoredSceneObject( | 1970 | public bool AddRestoredSceneObject( |
1911 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1971 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1912 | { | 1972 | { |
1913 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1973 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1974 | if (result) | ||
1975 | sceneObject.IsDeleted = false; | ||
1976 | return result; | ||
1914 | } | 1977 | } |
1915 | 1978 | ||
1916 | /// <summary> | 1979 | /// <summary> |
@@ -2000,6 +2063,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | /// </summary> | 2063 | /// </summary> |
2001 | public void DeleteAllSceneObjects() | 2064 | public void DeleteAllSceneObjects() |
2002 | { | 2065 | { |
2066 | DeleteAllSceneObjects(false); | ||
2067 | } | ||
2068 | |||
2069 | /// <summary> | ||
2070 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2071 | /// </summary> | ||
2072 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2073 | { | ||
2074 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2003 | lock (Entities) | 2075 | lock (Entities) |
2004 | { | 2076 | { |
2005 | EntityBase[] entities = Entities.GetEntities(); | 2077 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2008,11 +2080,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2008 | if (e is SceneObjectGroup) | 2080 | if (e is SceneObjectGroup) |
2009 | { | 2081 | { |
2010 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2082 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2011 | if (!sog.IsAttachment) | 2083 | if (sog != null && !sog.IsAttachment) |
2012 | DeleteSceneObject((SceneObjectGroup)e, false); | 2084 | { |
2085 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2086 | { | ||
2087 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2088 | } | ||
2089 | else | ||
2090 | { | ||
2091 | toReturn.Add((SceneObjectGroup)e); | ||
2092 | } | ||
2093 | } | ||
2013 | } | 2094 | } |
2014 | } | 2095 | } |
2015 | } | 2096 | } |
2097 | if (toReturn.Count > 0) | ||
2098 | { | ||
2099 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2100 | } | ||
2016 | } | 2101 | } |
2017 | 2102 | ||
2018 | /// <summary> | 2103 | /// <summary> |
@@ -2060,6 +2145,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2060 | } | 2145 | } |
2061 | 2146 | ||
2062 | group.DeleteGroupFromScene(silent); | 2147 | group.DeleteGroupFromScene(silent); |
2148 | if (!silent) | ||
2149 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2063 | 2150 | ||
2064 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2151 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2065 | } | 2152 | } |
@@ -2414,10 +2501,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2414 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2501 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2415 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2502 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2416 | { | 2503 | { |
2504 | if (sceneObject.OwnerID == UUID.Zero) | ||
2505 | { | ||
2506 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2507 | return false; | ||
2508 | } | ||
2509 | |||
2417 | // If the user is banned, we won't let any of their objects | 2510 | // If the user is banned, we won't let any of their objects |
2418 | // enter. Period. | 2511 | // enter. Period. |
2419 | // | 2512 | // |
2420 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2513 | int flags = GetUserFlags(sceneObject.OwnerID); |
2514 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2421 | { | 2515 | { |
2422 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2516 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2423 | 2517 | ||
@@ -2463,12 +2557,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2463 | } | 2557 | } |
2464 | else | 2558 | else |
2465 | { | 2559 | { |
2560 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2466 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2561 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2467 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2562 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2468 | } | 2563 | } |
2564 | if (sceneObject.OwnerID == UUID.Zero) | ||
2565 | { | ||
2566 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2567 | return false; | ||
2568 | } | ||
2469 | } | 2569 | } |
2470 | else | 2570 | else |
2471 | { | 2571 | { |
2572 | if (sceneObject.OwnerID == UUID.Zero) | ||
2573 | { | ||
2574 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2575 | return false; | ||
2576 | } | ||
2472 | AddRestoredSceneObject(sceneObject, true, false); | 2577 | AddRestoredSceneObject(sceneObject, true, false); |
2473 | 2578 | ||
2474 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2579 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2497,6 +2602,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2497 | return 2; // StateSource.PrimCrossing | 2602 | return 2; // StateSource.PrimCrossing |
2498 | } | 2603 | } |
2499 | 2604 | ||
2605 | public int GetUserFlags(UUID user) | ||
2606 | { | ||
2607 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2608 | /* | ||
2609 | ScenePresence sp; | ||
2610 | if (TryGetScenePresence(user, out sp)) | ||
2611 | { | ||
2612 | return sp.UserFlags; | ||
2613 | } | ||
2614 | else | ||
2615 | { | ||
2616 | */ | ||
2617 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2618 | if (uac == null) | ||
2619 | return 0; | ||
2620 | return uac.UserFlags; | ||
2621 | //} | ||
2622 | } | ||
2500 | #endregion | 2623 | #endregion |
2501 | 2624 | ||
2502 | #region Add/Remove Avatar Methods | 2625 | #region Add/Remove Avatar Methods |
@@ -2511,6 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2511 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2634 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2512 | 2635 | ||
2513 | CheckHeartbeat(); | 2636 | CheckHeartbeat(); |
2637 | ScenePresence presence; | ||
2514 | 2638 | ||
2515 | ScenePresence sp = GetScenePresence(client.AgentId); | 2639 | ScenePresence sp = GetScenePresence(client.AgentId); |
2516 | 2640 | ||
@@ -2559,7 +2683,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2559 | 2683 | ||
2560 | EventManager.TriggerOnNewClient(client); | 2684 | EventManager.TriggerOnNewClient(client); |
2561 | if (vialogin) | 2685 | if (vialogin) |
2686 | { | ||
2562 | EventManager.TriggerOnClientLogin(client); | 2687 | EventManager.TriggerOnClientLogin(client); |
2688 | // Send initial parcel data | ||
2689 | Vector3 pos = sp.AbsolutePosition; | ||
2690 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2691 | land.SendLandUpdateToClient(client); | ||
2692 | } | ||
2563 | 2693 | ||
2564 | return sp; | 2694 | return sp; |
2565 | } | 2695 | } |
@@ -2649,19 +2779,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2649 | // and the scene presence and the client, if they exist | 2779 | // and the scene presence and the client, if they exist |
2650 | try | 2780 | try |
2651 | { | 2781 | { |
2652 | // We need to wait for the client to make UDP contact first. | 2782 | ScenePresence sp = GetScenePresence(agentID); |
2653 | // It's the UDP contact that creates the scene presence | 2783 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2654 | ScenePresence sp = WaitGetScenePresence(agentID); | 2784 | |
2655 | if (sp != null) | 2785 | if (sp != null) |
2656 | { | ||
2657 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2658 | |||
2659 | sp.ControllingClient.Close(); | 2786 | sp.ControllingClient.Close(); |
2660 | } | 2787 | |
2661 | else | ||
2662 | { | ||
2663 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2664 | } | ||
2665 | // BANG! SLASH! | 2788 | // BANG! SLASH! |
2666 | m_authenticateHandler.RemoveCircuit(agentID); | 2789 | m_authenticateHandler.RemoveCircuit(agentID); |
2667 | 2790 | ||
@@ -2762,6 +2885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2762 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2885 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2763 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2886 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2764 | client.OnCopyInventoryItem += CopyInventoryItem; | 2887 | client.OnCopyInventoryItem += CopyInventoryItem; |
2888 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2765 | client.OnMoveInventoryItem += MoveInventoryItem; | 2889 | client.OnMoveInventoryItem += MoveInventoryItem; |
2766 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2890 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2767 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2891 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2937,15 +3061,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2937 | /// </summary> | 3061 | /// </summary> |
2938 | /// <param name="agentId">The avatar's Unique ID</param> | 3062 | /// <param name="agentId">The avatar's Unique ID</param> |
2939 | /// <param name="client">The IClientAPI for the client</param> | 3063 | /// <param name="client">The IClientAPI for the client</param> |
2940 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3064 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2941 | { | 3065 | { |
2942 | if (m_teleportModule != null) | 3066 | if (m_teleportModule != null) |
2943 | m_teleportModule.TeleportHome(agentId, client); | 3067 | return m_teleportModule.TeleportHome(agentId, client); |
2944 | else | 3068 | else |
2945 | { | 3069 | { |
2946 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3070 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2947 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3071 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2948 | } | 3072 | } |
3073 | return false; | ||
2949 | } | 3074 | } |
2950 | 3075 | ||
2951 | /// <summary> | 3076 | /// <summary> |
@@ -3037,6 +3162,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3037 | /// <param name="flags"></param> | 3162 | /// <param name="flags"></param> |
3038 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3163 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3039 | { | 3164 | { |
3165 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3166 | ScenePresence presence; | ||
3167 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3168 | { | ||
3169 | if (presence.Appearance != null) | ||
3170 | { | ||
3171 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3172 | } | ||
3173 | } | ||
3174 | |||
3040 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3175 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3041 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3176 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3042 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3177 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3105,8 +3240,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3105 | regions.Remove(RegionInfo.RegionHandle); | 3240 | regions.Remove(RegionInfo.RegionHandle); |
3106 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3241 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3107 | } | 3242 | } |
3108 | 3243 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3109 | m_eventManager.TriggerClientClosed(agentID, this); | 3244 | m_eventManager.TriggerClientClosed(agentID, this); |
3245 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3110 | } | 3246 | } |
3111 | catch (NullReferenceException) | 3247 | catch (NullReferenceException) |
3112 | { | 3248 | { |
@@ -3158,9 +3294,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | { | 3294 | { |
3159 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3295 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3160 | } | 3296 | } |
3161 | 3297 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3162 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3298 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3163 | // CleanDroppedAttachments(); | 3299 | // CleanDroppedAttachments(); |
3300 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3164 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3301 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3165 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3302 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3166 | } | 3303 | } |
@@ -3279,13 +3416,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | sp = null; | 3416 | sp = null; |
3280 | } | 3417 | } |
3281 | 3418 | ||
3282 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3283 | 3419 | ||
3284 | //On login test land permisions | 3420 | //On login test land permisions |
3285 | if (vialogin) | 3421 | if (vialogin) |
3286 | { | 3422 | { |
3287 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3423 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3424 | if (cache != null) | ||
3425 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3426 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3288 | { | 3427 | { |
3428 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3289 | return false; | 3429 | return false; |
3290 | } | 3430 | } |
3291 | } | 3431 | } |
@@ -3309,8 +3449,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3309 | 3449 | ||
3310 | try | 3450 | try |
3311 | { | 3451 | { |
3312 | if (!AuthorizeUser(agent, out reason)) | 3452 | // Always check estate if this is a login. Always |
3313 | return false; | 3453 | // check if banned regions are to be blacked out. |
3454 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3455 | { | ||
3456 | if (!AuthorizeUser(agent, out reason)) | ||
3457 | return false; | ||
3458 | } | ||
3314 | } | 3459 | } |
3315 | catch (Exception e) | 3460 | catch (Exception e) |
3316 | { | 3461 | { |
@@ -3413,6 +3558,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | } | 3558 | } |
3414 | } | 3559 | } |
3415 | // Honor parcel landing type and position. | 3560 | // Honor parcel landing type and position. |
3561 | /* | ||
3562 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3416 | if (land != null) | 3563 | if (land != null) |
3417 | { | 3564 | { |
3418 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3565 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3420,26 +3567,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3420 | agent.startpos = land.LandData.UserLocation; | 3567 | agent.startpos = land.LandData.UserLocation; |
3421 | } | 3568 | } |
3422 | } | 3569 | } |
3570 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3423 | } | 3571 | } |
3424 | 3572 | ||
3425 | return true; | 3573 | return true; |
3426 | } | 3574 | } |
3427 | 3575 | ||
3428 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3576 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3429 | { | 3577 | { |
3430 | 3578 | reason = String.Empty; | |
3431 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3579 | if (Permissions.IsGod(agentID)) |
3432 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3580 | return true; |
3581 | |||
3582 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3583 | if (land == null) | ||
3584 | return false; | ||
3585 | |||
3586 | bool banned = land.IsBannedFromLand(agentID); | ||
3587 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3433 | 3588 | ||
3434 | if (banned || restricted) | 3589 | if (banned || restricted) |
3435 | { | 3590 | { |
3436 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3591 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3437 | if (nearestParcel != null) | 3592 | if (nearestParcel != null) |
3438 | { | 3593 | { |
3439 | //Move agent to nearest allowed | 3594 | //Move agent to nearest allowed |
3440 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3595 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3441 | agent.startpos.X = newPosition.X; | 3596 | posX = newPosition.X; |
3442 | agent.startpos.Y = newPosition.Y; | 3597 | posY = newPosition.Y; |
3443 | } | 3598 | } |
3444 | else | 3599 | else |
3445 | { | 3600 | { |
@@ -3501,7 +3656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | 3656 | ||
3502 | if (!m_strictAccessControl) return true; | 3657 | if (!m_strictAccessControl) return true; |
3503 | if (Permissions.IsGod(agent.AgentID)) return true; | 3658 | if (Permissions.IsGod(agent.AgentID)) return true; |
3504 | 3659 | ||
3505 | if (AuthorizationService != null) | 3660 | if (AuthorizationService != null) |
3506 | { | 3661 | { |
3507 | if (!AuthorizationService.IsAuthorizedForRegion( | 3662 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3509,14 +3664,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3509 | { | 3664 | { |
3510 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3665 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3511 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3666 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3512 | 3667 | ||
3513 | return false; | 3668 | return false; |
3514 | } | 3669 | } |
3515 | } | 3670 | } |
3516 | 3671 | ||
3517 | if (m_regInfo.EstateSettings != null) | 3672 | if (m_regInfo.EstateSettings != null) |
3518 | { | 3673 | { |
3519 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3674 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3520 | { | 3675 | { |
3521 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3676 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3522 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3677 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3708,6 +3863,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3708 | 3863 | ||
3709 | // We have to wait until the viewer contacts this region after receiving EAC. | 3864 | // We have to wait until the viewer contacts this region after receiving EAC. |
3710 | // That calls AddNewClient, which finally creates the ScenePresence | 3865 | // That calls AddNewClient, which finally creates the ScenePresence |
3866 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3867 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3868 | { | ||
3869 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3870 | return false; | ||
3871 | } | ||
3872 | |||
3711 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3873 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3712 | if (nearestParcel == null) | 3874 | if (nearestParcel == null) |
3713 | { | 3875 | { |
@@ -3789,12 +3951,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3789 | return false; | 3951 | return false; |
3790 | } | 3952 | } |
3791 | 3953 | ||
3954 | public bool IncomingCloseAgent(UUID agentID) | ||
3955 | { | ||
3956 | return IncomingCloseAgent(agentID, false); | ||
3957 | } | ||
3958 | |||
3959 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3960 | { | ||
3961 | return IncomingCloseAgent(agentID, true); | ||
3962 | } | ||
3963 | |||
3792 | /// <summary> | 3964 | /// <summary> |
3793 | /// Tell a single agent to disconnect from the region. | 3965 | /// Tell a single agent to disconnect from the region. |
3794 | /// </summary> | 3966 | /// </summary> |
3795 | /// <param name="regionHandle"></param> | ||
3796 | /// <param name="agentID"></param> | 3967 | /// <param name="agentID"></param> |
3797 | public bool IncomingCloseAgent(UUID agentID) | 3968 | /// <param name="childOnly"></param> |
3969 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3798 | { | 3970 | { |
3799 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3971 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3800 | 3972 | ||
@@ -3806,7 +3978,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3806 | { | 3978 | { |
3807 | m_sceneGraph.removeUserCount(false); | 3979 | m_sceneGraph.removeUserCount(false); |
3808 | } | 3980 | } |
3809 | else | 3981 | else if (!childOnly) |
3810 | { | 3982 | { |
3811 | m_sceneGraph.removeUserCount(true); | 3983 | m_sceneGraph.removeUserCount(true); |
3812 | } | 3984 | } |
@@ -3822,9 +3994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3822 | } | 3994 | } |
3823 | else | 3995 | else |
3824 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3996 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3997 | presence.ControllingClient.Close(false); | ||
3998 | } | ||
3999 | else if (!childOnly) | ||
4000 | { | ||
4001 | presence.ControllingClient.Close(true); | ||
3825 | } | 4002 | } |
3826 | |||
3827 | presence.ControllingClient.Close(); | ||
3828 | return true; | 4003 | return true; |
3829 | } | 4004 | } |
3830 | 4005 | ||
@@ -4407,34 +4582,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
4407 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4582 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4408 | } | 4583 | } |
4409 | 4584 | ||
4410 | public int GetHealth() | 4585 | public int GetHealth(out int flags, out string message) |
4411 | { | 4586 | { |
4412 | // Returns: | 4587 | // Returns: |
4413 | // 1 = sim is up and accepting http requests. The heartbeat has | 4588 | // 1 = sim is up and accepting http requests. The heartbeat has |
4414 | // stopped and the sim is probably locked up, but a remote | 4589 | // stopped and the sim is probably locked up, but a remote |
4415 | // admin restart may succeed | 4590 | // admin restart may succeed |
4416 | // | 4591 | // |
4417 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4592 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4418 | // usable for people within and logins _may_ work | 4593 | // usable for people within |
4594 | // | ||
4595 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4596 | // unstable and will not accept new logins | ||
4597 | // | ||
4598 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4599 | // likely usable | ||
4419 | // | 4600 | // |
4420 | // 3 = We have seen a new user enter within the past 4 minutes | 4601 | // 5 = We have seen a new user enter within the past 4 minutes |
4421 | // which can be seen as positive confirmation of sim health | 4602 | // which can be seen as positive confirmation of sim health |
4422 | // | 4603 | // |
4604 | |||
4605 | flags = 0; | ||
4606 | message = String.Empty; | ||
4607 | |||
4608 | CheckHeartbeat(); | ||
4609 | |||
4610 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4611 | { | ||
4612 | // We're still starting | ||
4613 | // 0 means "in startup", it can't happen another way, since | ||
4614 | // to get here, we must be able to accept http connections | ||
4615 | return 0; | ||
4616 | } | ||
4617 | |||
4423 | int health=1; // Start at 1, means we're up | 4618 | int health=1; // Start at 1, means we're up |
4424 | 4619 | ||
4425 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4620 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4621 | { | ||
4622 | health+=1; | ||
4623 | flags |= 1; | ||
4624 | } | ||
4625 | |||
4626 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4627 | { | ||
4628 | health+=1; | ||
4629 | flags |= 2; | ||
4630 | } | ||
4631 | |||
4632 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4633 | { | ||
4426 | health+=1; | 4634 | health+=1; |
4635 | flags |= 4; | ||
4636 | } | ||
4427 | else | 4637 | else |
4638 | { | ||
4639 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4640 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4641 | proc.EnableRaisingEvents=false; | ||
4642 | proc.StartInfo.FileName = "/bin/kill"; | ||
4643 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4644 | proc.Start(); | ||
4645 | proc.WaitForExit(); | ||
4646 | Thread.Sleep(1000); | ||
4647 | Environment.Exit(1); | ||
4648 | } | ||
4649 | |||
4650 | if (flags != 7) | ||
4428 | return health; | 4651 | return health; |
4429 | 4652 | ||
4430 | // A login in the last 4 mins? We can't be doing too badly | 4653 | // A login in the last 4 mins? We can't be doing too badly |
4431 | // | 4654 | // |
4432 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4655 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4433 | health++; | 4656 | health++; |
4434 | else | ||
4435 | return health; | ||
4436 | |||
4437 | CheckHeartbeat(); | ||
4438 | 4657 | ||
4439 | return health; | 4658 | return health; |
4440 | } | 4659 | } |
@@ -4627,7 +4846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4627 | if (m_firstHeartbeat) | 4846 | if (m_firstHeartbeat) |
4628 | return; | 4847 | return; |
4629 | 4848 | ||
4630 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4849 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4631 | StartTimer(); | 4850 | StartTimer(); |
4632 | } | 4851 | } |
4633 | 4852 | ||
@@ -5037,7 +5256,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5037 | mapModule.GenerateMaptile(); | 5256 | mapModule.GenerateMaptile(); |
5038 | } | 5257 | } |
5039 | 5258 | ||
5040 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5259 | // public void CleanDroppedAttachments() |
5260 | // { | ||
5261 | // List<SceneObjectGroup> objectsToDelete = | ||
5262 | // new List<SceneObjectGroup>(); | ||
5263 | // | ||
5264 | // lock (m_cleaningAttachments) | ||
5265 | // { | ||
5266 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5267 | // { | ||
5268 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5269 | // { | ||
5270 | // UUID agentID = grp.OwnerID; | ||
5271 | // if (agentID == UUID.Zero) | ||
5272 | // { | ||
5273 | // objectsToDelete.Add(grp); | ||
5274 | // return; | ||
5275 | // } | ||
5276 | // | ||
5277 | // ScenePresence sp = GetScenePresence(agentID); | ||
5278 | // if (sp == null) | ||
5279 | // { | ||
5280 | // objectsToDelete.Add(grp); | ||
5281 | // return; | ||
5282 | // } | ||
5283 | // } | ||
5284 | // }); | ||
5285 | // } | ||
5286 | // | ||
5287 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5288 | // { | ||
5289 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5290 | // DeleteSceneObject(grp, true); | ||
5291 | // } | ||
5292 | // } | ||
5293 | |||
5294 | public void ThreadAlive(int threadCode) | ||
5295 | { | ||
5296 | switch(threadCode) | ||
5297 | { | ||
5298 | case 1: // Incoming | ||
5299 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5300 | break; | ||
5301 | case 2: // Incoming | ||
5302 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5303 | break; | ||
5304 | } | ||
5305 | } | ||
5306 | |||
5307 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5041 | { | 5308 | { |
5042 | RegenerateMaptile(); | 5309 | RegenerateMaptile(); |
5043 | 5310 | ||
@@ -5056,6 +5323,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5056 | // child agent creation, thereby emulating the SL behavior. | 5323 | // child agent creation, thereby emulating the SL behavior. |
5057 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5324 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5058 | { | 5325 | { |
5326 | reason = "You are banned from the region"; | ||
5327 | |||
5328 | if (Permissions.IsGod(agentID)) | ||
5329 | { | ||
5330 | reason = String.Empty; | ||
5331 | return true; | ||
5332 | } | ||
5333 | |||
5059 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5334 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5060 | 5335 | ||
5061 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5336 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5067,11 +5342,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5067 | } | 5342 | } |
5068 | } | 5343 | } |
5069 | 5344 | ||
5345 | ScenePresence presence = GetScenePresence(agentID); | ||
5346 | IClientAPI client = null; | ||
5347 | AgentCircuitData aCircuit = null; | ||
5348 | |||
5349 | if (presence != null) | ||
5350 | { | ||
5351 | client = presence.ControllingClient; | ||
5352 | if (client != null) | ||
5353 | aCircuit = client.RequestClientInfo(); | ||
5354 | } | ||
5355 | |||
5356 | // We may be called before there is a presence or a client. | ||
5357 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5358 | if (client == null) | ||
5359 | { | ||
5360 | aCircuit = new AgentCircuitData(); | ||
5361 | aCircuit.AgentID = agentID; | ||
5362 | aCircuit.firstname = String.Empty; | ||
5363 | aCircuit.lastname = String.Empty; | ||
5364 | } | ||
5365 | |||
5366 | try | ||
5367 | { | ||
5368 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5369 | { | ||
5370 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5371 | return false; | ||
5372 | } | ||
5373 | } | ||
5374 | catch (Exception e) | ||
5375 | { | ||
5376 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5377 | return false; | ||
5378 | } | ||
5379 | |||
5380 | if (position == Vector3.Zero) // Teleport | ||
5381 | { | ||
5382 | float posX = 128.0f; | ||
5383 | float posY = 128.0f; | ||
5384 | |||
5385 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5386 | { | ||
5387 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5388 | return false; | ||
5389 | } | ||
5390 | } | ||
5391 | else // Walking | ||
5392 | { | ||
5393 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5394 | if (land == null) | ||
5395 | return false; | ||
5396 | |||
5397 | bool banned = land.IsBannedFromLand(agentID); | ||
5398 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5399 | |||
5400 | if (banned || restricted) | ||
5401 | return false; | ||
5402 | } | ||
5403 | |||
5070 | reason = String.Empty; | 5404 | reason = String.Empty; |
5071 | return true; | 5405 | return true; |
5072 | } | 5406 | } |
5073 | 5407 | ||
5074 | /// <summary> | 5408 | public void StartTimerWatchdog() |
5409 | { | ||
5410 | m_timerWatchdog.Interval = 1000; | ||
5411 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5412 | m_timerWatchdog.AutoReset = true; | ||
5413 | m_timerWatchdog.Start(); | ||
5414 | } | ||
5415 | |||
5416 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5417 | { | ||
5418 | CheckHeartbeat(); | ||
5419 | } | ||
5420 | |||
5075 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5421 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5076 | /// autopilot that moves an avatar to a sit target!. | 5422 | /// autopilot that moves an avatar to a sit target!. |
5077 | /// </summary> | 5423 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 712e094..da3b4dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 58a7b20..27833e8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | if (neighbour != null) | 89 | if (neighbour != null) |
90 | { | 90 | { |
91 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 93 | } |
94 | else | 94 | else |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 103 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
105 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
106 | foreach (GridRegion n in neighbours) | 106 | foreach (GridRegion n in neighbours) |
107 | { | 107 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -176,10 +176,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | } | 176 | } |
177 | } | 177 | } |
178 | 178 | ||
179 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
180 | |||
179 | /// <summary> | 181 | /// <summary> |
180 | /// Closes a child agent on a given region | 182 | /// This Closes child agents on neighboring regions |
183 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
181 | /// </summary> | 184 | /// </summary> |
182 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 185 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
183 | { | 186 | { |
184 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 187 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
185 | 188 | ||
@@ -188,31 +191,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | Utils.LongToUInts(regionHandle, out x, out y); | 191 | Utils.LongToUInts(regionHandle, out x, out y); |
189 | 192 | ||
190 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 193 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
194 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
195 | } | ||
191 | 196 | ||
192 | m_log.DebugFormat( | 197 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
193 | "[INTERGRID]: Sending close agent {0} to region at {1}-{2}", | 198 | { |
194 | agentID, destination.RegionCoordX, destination.RegionCoordY); | 199 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; |
195 | 200 | icon.EndInvoke(iar); | |
196 | m_scene.SimulationService.CloseAgent(destination, agentID); | ||
197 | } | 201 | } |
198 | 202 | ||
199 | /// <summary> | ||
200 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
201 | /// so that the caller doesn't wait. | ||
202 | /// </summary> | ||
203 | /// <param name="agentID"></param> | ||
204 | /// <param name="regionslst"></param> | ||
205 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 203 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
206 | { | 204 | { |
207 | foreach (ulong handle in regionslst) | 205 | foreach (ulong handle in regionslst) |
208 | { | 206 | { |
209 | SendCloseChildAgent(agentID, handle); | 207 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
208 | d.BeginInvoke(agentID, handle, | ||
209 | SendCloseChildAgentCompleted, | ||
210 | d); | ||
210 | } | 211 | } |
211 | } | 212 | } |
212 | 213 | ||
213 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 214 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
214 | { | 215 | { |
215 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 216 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
216 | } | 217 | } |
217 | } | 218 | } |
218 | } \ No newline at end of file | 219 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1e2901b..6c57d57 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -130,13 +139,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | 139 | ||
131 | protected internal void Close() | 140 | protected internal void Close() |
132 | { | 141 | { |
133 | lock (m_presenceLock) | 142 | m_scenePresencesLock.EnterWriteLock(); |
143 | try | ||
134 | { | 144 | { |
135 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 145 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
136 | List<ScenePresence> newlist = new List<ScenePresence>(); | 146 | List<ScenePresence> newlist = new List<ScenePresence>(); |
137 | m_scenePresenceMap = newmap; | 147 | m_scenePresenceMap = newmap; |
138 | m_scenePresenceArray = newlist; | 148 | m_scenePresenceArray = newlist; |
139 | } | 149 | } |
150 | finally | ||
151 | { | ||
152 | m_scenePresencesLock.ExitWriteLock(); | ||
153 | } | ||
140 | 154 | ||
141 | lock (SceneObjectGroupsByFullID) | 155 | lock (SceneObjectGroupsByFullID) |
142 | SceneObjectGroupsByFullID.Clear(); | 156 | SceneObjectGroupsByFullID.Clear(); |
@@ -275,6 +289,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | protected internal bool AddRestoredSceneObject( | 289 | protected internal bool AddRestoredSceneObject( |
276 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 290 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
277 | { | 291 | { |
292 | if (!m_parentScene.CombineRegions) | ||
293 | { | ||
294 | // KF: Check for out-of-region, move inside and make static. | ||
295 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
296 | sceneObject.RootPart.GroupPosition.Y, | ||
297 | sceneObject.RootPart.GroupPosition.Z); | ||
298 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
299 | npos.X > Constants.RegionSize || | ||
300 | npos.Y > Constants.RegionSize)) | ||
301 | { | ||
302 | if (npos.X < 0.0) npos.X = 1.0f; | ||
303 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
304 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
305 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
306 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
307 | |||
308 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
309 | { | ||
310 | part.GroupPosition = npos; | ||
311 | } | ||
312 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
313 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
314 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
315 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
316 | } | ||
317 | } | ||
318 | |||
278 | if (attachToBackup && (!alreadyPersisted)) | 319 | if (attachToBackup && (!alreadyPersisted)) |
279 | { | 320 | { |
280 | sceneObject.ForceInventoryPersistence(); | 321 | sceneObject.ForceInventoryPersistence(); |
@@ -491,6 +532,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
491 | m_updateList[obj.UUID] = obj; | 532 | m_updateList[obj.UUID] = obj; |
492 | } | 533 | } |
493 | 534 | ||
535 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
536 | { | ||
537 | if (OnAttachToBackup != null) | ||
538 | { | ||
539 | OnAttachToBackup(obj); | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
544 | { | ||
545 | if (OnDetachFromBackup != null) | ||
546 | { | ||
547 | OnDetachFromBackup(obj); | ||
548 | } | ||
549 | } | ||
550 | |||
551 | public void FireChangeBackup(SceneObjectGroup obj) | ||
552 | { | ||
553 | if (OnChangeBackup != null) | ||
554 | { | ||
555 | OnChangeBackup(obj); | ||
556 | } | ||
557 | } | ||
558 | |||
494 | /// <summary> | 559 | /// <summary> |
495 | /// Process all pending updates | 560 | /// Process all pending updates |
496 | /// </summary> | 561 | /// </summary> |
@@ -608,7 +673,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
608 | 673 | ||
609 | Entities[presence.UUID] = presence; | 674 | Entities[presence.UUID] = presence; |
610 | 675 | ||
611 | lock (m_presenceLock) | 676 | m_scenePresencesLock.EnterWriteLock(); |
677 | try | ||
612 | { | 678 | { |
613 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 679 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
614 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 680 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -632,6 +698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | m_scenePresenceMap = newmap; | 698 | m_scenePresenceMap = newmap; |
633 | m_scenePresenceArray = newlist; | 699 | m_scenePresenceArray = newlist; |
634 | } | 700 | } |
701 | finally | ||
702 | { | ||
703 | m_scenePresencesLock.ExitWriteLock(); | ||
704 | } | ||
635 | } | 705 | } |
636 | 706 | ||
637 | /// <summary> | 707 | /// <summary> |
@@ -646,7 +716,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
646 | agentID); | 716 | agentID); |
647 | } | 717 | } |
648 | 718 | ||
649 | lock (m_presenceLock) | 719 | m_scenePresencesLock.EnterWriteLock(); |
720 | try | ||
650 | { | 721 | { |
651 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 722 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
652 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 723 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -668,6 +739,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 739 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
669 | } | 740 | } |
670 | } | 741 | } |
742 | finally | ||
743 | { | ||
744 | m_scenePresencesLock.ExitWriteLock(); | ||
745 | } | ||
671 | } | 746 | } |
672 | 747 | ||
673 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 748 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1381,8 +1456,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1381 | { | 1456 | { |
1382 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1457 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1383 | { | 1458 | { |
1384 | if (m_parentScene.AttachmentsModule != null) | 1459 | // Set the new attachment point data in the object |
1385 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1460 | byte attachmentPoint = group.GetAttachmentPoint(); |
1461 | group.UpdateGroupPosition(pos); | ||
1462 | group.IsAttachment = false; | ||
1463 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1464 | group.AttachmentPoint = attachmentPoint; | ||
1465 | group.HasGroupChanged = true; | ||
1386 | } | 1466 | } |
1387 | else | 1467 | else |
1388 | { | 1468 | { |
@@ -1654,8 +1734,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1654 | return; | 1734 | return; |
1655 | 1735 | ||
1656 | Monitor.Enter(m_updateLock); | 1736 | Monitor.Enter(m_updateLock); |
1737 | |||
1657 | try | 1738 | try |
1658 | { | 1739 | { |
1740 | parentGroup.areUpdatesSuspended = true; | ||
1741 | |||
1659 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1742 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1660 | 1743 | ||
1661 | // We do this in reverse to get the link order of the prims correct | 1744 | // We do this in reverse to get the link order of the prims correct |
@@ -1666,9 +1749,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1666 | // Make sure no child prim is set for sale | 1749 | // Make sure no child prim is set for sale |
1667 | // So that, on delink, no prims are unwittingly | 1750 | // So that, on delink, no prims are unwittingly |
1668 | // left for sale and sold off | 1751 | // left for sale and sold off |
1669 | child.RootPart.ObjectSaleType = 0; | 1752 | |
1670 | child.RootPart.SalePrice = 10; | 1753 | if (child != null) |
1671 | childGroups.Add(child); | 1754 | { |
1755 | child.RootPart.ObjectSaleType = 0; | ||
1756 | child.RootPart.SalePrice = 10; | ||
1757 | childGroups.Add(child); | ||
1758 | } | ||
1672 | } | 1759 | } |
1673 | 1760 | ||
1674 | foreach (SceneObjectGroup child in childGroups) | 1761 | foreach (SceneObjectGroup child in childGroups) |
@@ -1687,12 +1774,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | // occur on link to invoke this elsewhere (such as object selection) | 1774 | // occur on link to invoke this elsewhere (such as object selection) |
1688 | parentGroup.RootPart.CreateSelected = true; | 1775 | parentGroup.RootPart.CreateSelected = true; |
1689 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1776 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1690 | parentGroup.HasGroupChanged = true; | ||
1691 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1692 | |||
1693 | } | 1777 | } |
1694 | finally | 1778 | finally |
1695 | { | 1779 | { |
1780 | lock (SceneObjectGroupsByLocalPartID) | ||
1781 | { | ||
1782 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1783 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1784 | } | ||
1785 | |||
1786 | parentGroup.areUpdatesSuspended = false; | ||
1787 | parentGroup.HasGroupChanged = true; | ||
1788 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1789 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1696 | Monitor.Exit(m_updateLock); | 1790 | Monitor.Exit(m_updateLock); |
1697 | } | 1791 | } |
1698 | } | 1792 | } |
@@ -1729,21 +1823,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | 1823 | ||
1730 | SceneObjectGroup group = part.ParentGroup; | 1824 | SceneObjectGroup group = part.ParentGroup; |
1731 | if (!affectedGroups.Contains(group)) | 1825 | if (!affectedGroups.Contains(group)) |
1826 | { | ||
1827 | group.areUpdatesSuspended = true; | ||
1732 | affectedGroups.Add(group); | 1828 | affectedGroups.Add(group); |
1829 | } | ||
1733 | } | 1830 | } |
1734 | } | 1831 | } |
1735 | } | 1832 | } |
1736 | 1833 | ||
1737 | foreach (SceneObjectPart child in childParts) | 1834 | if (childParts.Count > 0) |
1738 | { | 1835 | { |
1739 | // Unlink all child parts from their groups | 1836 | foreach (SceneObjectPart child in childParts) |
1740 | // | 1837 | { |
1741 | child.ParentGroup.DelinkFromGroup(child, true); | 1838 | // Unlink all child parts from their groups |
1742 | 1839 | // | |
1743 | // These are not in affected groups and will not be | 1840 | child.ParentGroup.DelinkFromGroup(child, true); |
1744 | // handled further. Do the honors here. | 1841 | child.ParentGroup.HasGroupChanged = true; |
1745 | child.ParentGroup.HasGroupChanged = true; | 1842 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1746 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1843 | } |
1747 | } | 1844 | } |
1748 | 1845 | ||
1749 | foreach (SceneObjectPart root in rootParts) | 1846 | foreach (SceneObjectPart root in rootParts) |
@@ -1753,56 +1850,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | // However, editing linked parts and unlinking may be different | 1850 | // However, editing linked parts and unlinking may be different |
1754 | // | 1851 | // |
1755 | SceneObjectGroup group = root.ParentGroup; | 1852 | SceneObjectGroup group = root.ParentGroup; |
1853 | group.areUpdatesSuspended = true; | ||
1756 | 1854 | ||
1757 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1855 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1758 | int numChildren = newSet.Count; | 1856 | int numChildren = newSet.Count; |
1759 | 1857 | ||
1858 | if (numChildren == 1) | ||
1859 | break; | ||
1860 | |||
1760 | // If there are prims left in a link set, but the root is | 1861 | // If there are prims left in a link set, but the root is |
1761 | // slated for unlink, we need to do this | 1862 | // slated for unlink, we need to do this |
1863 | // Unlink the remaining set | ||
1762 | // | 1864 | // |
1763 | if (numChildren != 1) | 1865 | bool sendEventsToRemainder = true; |
1764 | { | 1866 | if (numChildren > 1) |
1765 | // Unlink the remaining set | 1867 | sendEventsToRemainder = false; |
1766 | // | ||
1767 | bool sendEventsToRemainder = true; | ||
1768 | if (numChildren > 1) | ||
1769 | sendEventsToRemainder = false; | ||
1770 | 1868 | ||
1771 | foreach (SceneObjectPart p in newSet) | 1869 | foreach (SceneObjectPart p in newSet) |
1870 | { | ||
1871 | if (p != group.RootPart) | ||
1772 | { | 1872 | { |
1773 | if (p != group.RootPart) | 1873 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1774 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1874 | if (numChildren > 2) |
1875 | { | ||
1876 | p.ParentGroup.areUpdatesSuspended = true; | ||
1877 | } | ||
1878 | else | ||
1879 | { | ||
1880 | p.ParentGroup.HasGroupChanged = true; | ||
1881 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1882 | } | ||
1775 | } | 1883 | } |
1884 | } | ||
1885 | |||
1886 | // If there is more than one prim remaining, we | ||
1887 | // need to re-link | ||
1888 | // | ||
1889 | if (numChildren > 2) | ||
1890 | { | ||
1891 | // Remove old root | ||
1892 | // | ||
1893 | if (newSet.Contains(root)) | ||
1894 | newSet.Remove(root); | ||
1776 | 1895 | ||
1777 | // If there is more than one prim remaining, we | 1896 | // Preserve link ordering |
1778 | // need to re-link | ||
1779 | // | 1897 | // |
1780 | if (numChildren > 2) | 1898 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1781 | { | 1899 | { |
1782 | // Remove old root | 1900 | return a.LinkNum.CompareTo(b.LinkNum); |
1783 | // | 1901 | }); |
1784 | if (newSet.Contains(root)) | ||
1785 | newSet.Remove(root); | ||
1786 | |||
1787 | // Preserve link ordering | ||
1788 | // | ||
1789 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1790 | { | ||
1791 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1792 | }); | ||
1793 | 1902 | ||
1794 | // Determine new root | 1903 | // Determine new root |
1795 | // | 1904 | // |
1796 | SceneObjectPart newRoot = newSet[0]; | 1905 | SceneObjectPart newRoot = newSet[0]; |
1797 | newSet.RemoveAt(0); | 1906 | newSet.RemoveAt(0); |
1798 | 1907 | ||
1799 | foreach (SceneObjectPart newChild in newSet) | 1908 | foreach (SceneObjectPart newChild in newSet) |
1800 | newChild.ClearUpdateSchedule(); | 1909 | newChild.ClearUpdateSchedule(); |
1801 | 1910 | ||
1802 | LinkObjects(newRoot, newSet); | 1911 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1803 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1912 | LinkObjects(newRoot, newSet); |
1804 | affectedGroups.Add(newRoot.ParentGroup); | 1913 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1805 | } | 1914 | affectedGroups.Add(newRoot.ParentGroup); |
1806 | } | 1915 | } |
1807 | } | 1916 | } |
1808 | 1917 | ||
@@ -1810,8 +1919,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1810 | // | 1919 | // |
1811 | foreach (SceneObjectGroup g in affectedGroups) | 1920 | foreach (SceneObjectGroup g in affectedGroups) |
1812 | { | 1921 | { |
1922 | // Child prims that have been unlinked and deleted will | ||
1923 | // return unless the root is deleted. This will remove them | ||
1924 | // from the database. They will be rewritten immediately, | ||
1925 | // minus the rows for the unlinked child prims. | ||
1926 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1813 | g.TriggerScriptChangedEvent(Changed.LINK); | 1927 | g.TriggerScriptChangedEvent(Changed.LINK); |
1814 | g.HasGroupChanged = true; // Persist | 1928 | g.HasGroupChanged = true; // Persist |
1929 | g.areUpdatesSuspended = false; | ||
1815 | g.ScheduleGroupForFullUpdate(); | 1930 | g.ScheduleGroupForFullUpdate(); |
1816 | } | 1931 | } |
1817 | } | 1932 | } |
@@ -1929,9 +2044,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1929 | child.ApplyNextOwnerPermissions(); | 2044 | child.ApplyNextOwnerPermissions(); |
1930 | } | 2045 | } |
1931 | } | 2046 | } |
1932 | |||
1933 | copy.RootPart.ObjectSaleType = 0; | ||
1934 | copy.RootPart.SalePrice = 10; | ||
1935 | } | 2047 | } |
1936 | 2048 | ||
1937 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2049 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e4eaf3a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 356 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 357 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 358 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 359 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 360 | ||
361 | lock (m_localScenes) | 361 | lock (m_localScenes) |
362 | { | 362 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..c7da4f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -234,6 +230,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | 230 | ||
235 | public uint GetEffectivePermissions() | 231 | public uint GetEffectivePermissions() |
236 | { | 232 | { |
233 | return GetEffectivePermissions(false); | ||
234 | } | ||
235 | |||
236 | public uint GetEffectivePermissions(bool useBase) | ||
237 | { | ||
237 | uint perms=(uint)(PermissionMask.Modify | | 238 | uint perms=(uint)(PermissionMask.Modify | |
238 | PermissionMask.Copy | | 239 | PermissionMask.Copy | |
239 | PermissionMask.Move | | 240 | PermissionMask.Move | |
@@ -245,7 +246,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | for (int i = 0; i < parts.Length; i++) | 246 | for (int i = 0; i < parts.Length; i++) |
246 | { | 247 | { |
247 | SceneObjectPart part = parts[i]; | 248 | SceneObjectPart part = parts[i]; |
248 | ownerMask &= part.OwnerMask; | 249 | if (useBase) |
250 | ownerMask &= part.BaseMask; | ||
251 | else | ||
252 | ownerMask &= part.OwnerMask; | ||
249 | perms &= part.Inventory.MaskEffectivePermissions(); | 253 | perms &= part.Inventory.MaskEffectivePermissions(); |
250 | } | 254 | } |
251 | 255 | ||
@@ -385,6 +389,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | 389 | ||
386 | public void ResumeScripts() | 390 | public void ResumeScripts() |
387 | { | 391 | { |
392 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
393 | return; | ||
394 | |||
388 | SceneObjectPart[] parts = m_parts.GetArray(); | 395 | SceneObjectPart[] parts = m_parts.GetArray(); |
389 | for (int i = 0; i < parts.Length; i++) | 396 | for (int i = 0; i < parts.Length; i++) |
390 | parts[i].Inventory.ResumeScripts(); | 397 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cad09b8..3b0d1cd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -105,8 +106,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 106 | /// since the group's last persistent backup |
106 | /// </summary> | 107 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 108 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 109 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 110 | private long timeLastChanged = 0; |
111 | private long m_maxPersistTime = 0; | ||
112 | private long m_minPersistTime = 0; | ||
113 | private Random m_rand; | ||
114 | private bool m_suspendUpdates; | ||
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
116 | |||
117 | public bool areUpdatesSuspended | ||
118 | { | ||
119 | get | ||
120 | { | ||
121 | return m_suspendUpdates; | ||
122 | } | ||
123 | set | ||
124 | { | ||
125 | m_suspendUpdates = value; | ||
126 | if (!value) | ||
127 | { | ||
128 | QueueForUpdateCheck(); | ||
129 | } | ||
130 | } | ||
131 | } | ||
110 | 132 | ||
111 | public bool HasGroupChanged | 133 | public bool HasGroupChanged |
112 | { | 134 | { |
@@ -114,9 +136,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 136 | { |
115 | if (value) | 137 | if (value) |
116 | { | 138 | { |
139 | if (m_isBackedUp) | ||
140 | { | ||
141 | m_scene.SceneGraph.FireChangeBackup(this); | ||
142 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 143 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 144 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 145 | timeFirstChanged = DateTime.Now.Ticks; |
146 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
147 | { | ||
148 | if (m_rand == null) | ||
149 | { | ||
150 | byte[] val = new byte[16]; | ||
151 | m_rootPart.UUID.ToBytes(val, 0); | ||
152 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
153 | } | ||
154 | |||
155 | if (m_scene.GetRootAgentCount() == 0) | ||
156 | { | ||
157 | //If the region is empty, this change has been made by an automated process | ||
158 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
159 | |||
160 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
161 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
162 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
167 | //but add a random factor so we stagger the object persistance a little | ||
168 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
169 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
170 | } | ||
171 | } | ||
120 | } | 172 | } |
121 | m_hasGroupChanged = value; | 173 | m_hasGroupChanged = value; |
122 | 174 | ||
@@ -131,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 183 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 184 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 185 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 186 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 187 | ||
136 | private bool isTimeToPersist() | 188 | private bool isTimeToPersist() |
137 | { | 189 | { |
@@ -141,8 +193,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 193 | return false; |
142 | if (m_scene.ShuttingDown) | 194 | if (m_scene.ShuttingDown) |
143 | return true; | 195 | return true; |
196 | |||
197 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
198 | { | ||
199 | m_maxPersistTime = m_scene.m_persistAfter; | ||
200 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
201 | } | ||
202 | |||
144 | long currentTime = DateTime.Now.Ticks; | 203 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 204 | |
205 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
206 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
207 | |||
208 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 209 | return true; |
147 | return false; | 210 | return false; |
148 | } | 211 | } |
@@ -247,10 +310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 310 | ||
248 | private bool m_scriptListens_atTarget; | 311 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 312 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 313 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 314 | private bool m_scriptListens_notAtRotTarget; |
253 | 315 | ||
316 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 317 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 318 | ||
256 | #region Properties | 319 | #region Properties |
@@ -281,6 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | get { return m_parts.Count; } | 344 | get { return m_parts.Count; } |
282 | } | 345 | } |
283 | 346 | ||
347 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
348 | // | ||
349 | // public virtual Quaternion Rotation | ||
350 | // { | ||
351 | // get { return m_rotation; } | ||
352 | // set { | ||
353 | // m_rotation = value; | ||
354 | // } | ||
355 | // } | ||
356 | |||
284 | public Quaternion GroupRotation | 357 | public Quaternion GroupRotation |
285 | { | 358 | { |
286 | get { return m_rootPart.RotationOffset; } | 359 | get { return m_rootPart.RotationOffset; } |
@@ -389,7 +462,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 462 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
390 | } | 463 | } |
391 | } | 464 | } |
392 | 465 | ||
466 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
467 | { | ||
468 | part.IgnoreUndoUpdate = true; | ||
469 | } | ||
393 | if (RootPart.GetStatusSandbox()) | 470 | if (RootPart.GetStatusSandbox()) |
394 | { | 471 | { |
395 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 472 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -403,10 +480,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | return; | 480 | return; |
404 | } | 481 | } |
405 | } | 482 | } |
406 | |||
407 | SceneObjectPart[] parts = m_parts.GetArray(); | 483 | SceneObjectPart[] parts = m_parts.GetArray(); |
408 | for (int i = 0; i < parts.Length; i++) | 484 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
409 | parts[i].GroupPosition = val; | 485 | if (m_dupeInProgress) |
486 | triggerScriptEvent = false; | ||
487 | foreach (SceneObjectPart part in parts) | ||
488 | { | ||
489 | part.GroupPosition = val; | ||
490 | if (triggerScriptEvent) | ||
491 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
492 | } | ||
493 | if (!m_dupeInProgress) | ||
494 | { | ||
495 | foreach (ScenePresence av in m_linkedAvatars) | ||
496 | { | ||
497 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
498 | if (m_parts.TryGetValue(p.UUID, out p)) | ||
499 | { | ||
500 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
501 | av.AbsolutePosition += offset; | ||
502 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
503 | av.SendAvatarDataToAllAgents(); | ||
504 | } | ||
505 | } | ||
506 | } | ||
410 | 507 | ||
411 | //if (m_rootPart.PhysActor != null) | 508 | //if (m_rootPart.PhysActor != null) |
412 | //{ | 509 | //{ |
@@ -565,6 +662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | /// </summary> | 662 | /// </summary> |
566 | public SceneObjectGroup() | 663 | public SceneObjectGroup() |
567 | { | 664 | { |
665 | |||
568 | } | 666 | } |
569 | 667 | ||
570 | /// <summary> | 668 | /// <summary> |
@@ -581,7 +679,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | /// Constructor. This object is added to the scene later via AttachToScene() | 679 | /// Constructor. This object is added to the scene later via AttachToScene() |
582 | /// </summary> | 680 | /// </summary> |
583 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 681 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
584 | { | 682 | { |
585 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 683 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
586 | } | 684 | } |
587 | 685 | ||
@@ -629,6 +727,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | /// </summary> | 727 | /// </summary> |
630 | public virtual void AttachToBackup() | 728 | public virtual void AttachToBackup() |
631 | { | 729 | { |
730 | if (IsAttachment) return; | ||
731 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
732 | |||
632 | if (InSceneBackup) | 733 | if (InSceneBackup) |
633 | { | 734 | { |
634 | //m_log.DebugFormat( | 735 | //m_log.DebugFormat( |
@@ -671,6 +772,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
671 | 772 | ||
672 | ApplyPhysics(); | 773 | ApplyPhysics(); |
673 | 774 | ||
775 | if (RootPart.PhysActor != null) | ||
776 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
777 | |||
674 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 778 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
675 | // for the same object with very different properties. The caller must schedule the update. | 779 | // for the same object with very different properties. The caller must schedule the update. |
676 | //ScheduleGroupForFullUpdate(); | 780 | //ScheduleGroupForFullUpdate(); |
@@ -686,6 +790,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | EntityIntersection result = new EntityIntersection(); | 790 | EntityIntersection result = new EntityIntersection(); |
687 | 791 | ||
688 | SceneObjectPart[] parts = m_parts.GetArray(); | 792 | SceneObjectPart[] parts = m_parts.GetArray(); |
793 | |||
794 | // Find closest hit here | ||
795 | float idist = float.MaxValue; | ||
796 | |||
689 | for (int i = 0; i < parts.Length; i++) | 797 | for (int i = 0; i < parts.Length; i++) |
690 | { | 798 | { |
691 | SceneObjectPart part = parts[i]; | 799 | SceneObjectPart part = parts[i]; |
@@ -700,11 +808,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | 808 | ||
701 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 809 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
702 | 810 | ||
703 | // This may need to be updated to the maximum draw distance possible.. | ||
704 | // We might (and probably will) be checking for prim creation from other sims | ||
705 | // when the camera crosses the border. | ||
706 | float idist = Constants.RegionSize; | ||
707 | |||
708 | if (inter.HitTF) | 811 | if (inter.HitTF) |
709 | { | 812 | { |
710 | // We need to find the closest prim to return to the testcaller along the ray | 813 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -715,10 +818,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
715 | result.obj = part; | 818 | result.obj = part; |
716 | result.normal = inter.normal; | 819 | result.normal = inter.normal; |
717 | result.distance = inter.distance; | 820 | result.distance = inter.distance; |
821 | |||
822 | idist = inter.distance; | ||
718 | } | 823 | } |
719 | } | 824 | } |
720 | } | 825 | } |
721 | |||
722 | return result; | 826 | return result; |
723 | } | 827 | } |
724 | 828 | ||
@@ -738,17 +842,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | minZ = 8192f; | 842 | minZ = 8192f; |
739 | 843 | ||
740 | SceneObjectPart[] parts = m_parts.GetArray(); | 844 | SceneObjectPart[] parts = m_parts.GetArray(); |
741 | for (int i = 0; i < parts.Length; i++) | 845 | foreach (SceneObjectPart part in parts) |
742 | { | 846 | { |
743 | SceneObjectPart part = parts[i]; | ||
744 | |||
745 | Vector3 worldPos = part.GetWorldPosition(); | 847 | Vector3 worldPos = part.GetWorldPosition(); |
746 | Vector3 offset = worldPos - AbsolutePosition; | 848 | Vector3 offset = worldPos - AbsolutePosition; |
747 | Quaternion worldRot; | 849 | Quaternion worldRot; |
748 | if (part.ParentID == 0) | 850 | if (part.ParentID == 0) |
851 | { | ||
749 | worldRot = part.RotationOffset; | 852 | worldRot = part.RotationOffset; |
853 | } | ||
750 | else | 854 | else |
855 | { | ||
751 | worldRot = part.GetWorldRotation(); | 856 | worldRot = part.GetWorldRotation(); |
857 | } | ||
752 | 858 | ||
753 | Vector3 frontTopLeft; | 859 | Vector3 frontTopLeft; |
754 | Vector3 frontTopRight; | 860 | Vector3 frontTopRight; |
@@ -760,6 +866,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | Vector3 backBottomLeft; | 866 | Vector3 backBottomLeft; |
761 | Vector3 backBottomRight; | 867 | Vector3 backBottomRight; |
762 | 868 | ||
869 | // Vector3[] corners = new Vector3[8]; | ||
870 | |||
763 | Vector3 orig = Vector3.Zero; | 871 | Vector3 orig = Vector3.Zero; |
764 | 872 | ||
765 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 873 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -794,6 +902,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 902 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
795 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 903 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
796 | 904 | ||
905 | |||
906 | |||
907 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
908 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
909 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
910 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
911 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
912 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
913 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
914 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
915 | |||
916 | //for (int i = 0; i < 8; i++) | ||
917 | //{ | ||
918 | // corners[i] = corners[i] * worldRot; | ||
919 | // corners[i] += offset; | ||
920 | |||
921 | // if (corners[i].X > maxX) | ||
922 | // maxX = corners[i].X; | ||
923 | // if (corners[i].X < minX) | ||
924 | // minX = corners[i].X; | ||
925 | |||
926 | // if (corners[i].Y > maxY) | ||
927 | // maxY = corners[i].Y; | ||
928 | // if (corners[i].Y < minY) | ||
929 | // minY = corners[i].Y; | ||
930 | |||
931 | // if (corners[i].Z > maxZ) | ||
932 | // maxZ = corners[i].Y; | ||
933 | // if (corners[i].Z < minZ) | ||
934 | // minZ = corners[i].Z; | ||
935 | //} | ||
936 | |||
797 | frontTopLeft = frontTopLeft * worldRot; | 937 | frontTopLeft = frontTopLeft * worldRot; |
798 | frontTopRight = frontTopRight * worldRot; | 938 | frontTopRight = frontTopRight * worldRot; |
799 | frontBottomLeft = frontBottomLeft * worldRot; | 939 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -815,6 +955,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | backTopLeft += offset; | 955 | backTopLeft += offset; |
816 | backTopRight += offset; | 956 | backTopRight += offset; |
817 | 957 | ||
958 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
959 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
960 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
961 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
962 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
963 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
964 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
965 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
966 | |||
818 | if (frontTopRight.X > maxX) | 967 | if (frontTopRight.X > maxX) |
819 | maxX = frontTopRight.X; | 968 | maxX = frontTopRight.X; |
820 | if (frontTopLeft.X > maxX) | 969 | if (frontTopLeft.X > maxX) |
@@ -960,15 +1109,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | 1109 | ||
961 | public void SaveScriptedState(XmlTextWriter writer) | 1110 | public void SaveScriptedState(XmlTextWriter writer) |
962 | { | 1111 | { |
1112 | SaveScriptedState(writer, false); | ||
1113 | } | ||
1114 | |||
1115 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1116 | { | ||
963 | XmlDocument doc = new XmlDocument(); | 1117 | XmlDocument doc = new XmlDocument(); |
964 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1118 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
965 | 1119 | ||
966 | SceneObjectPart[] parts = m_parts.GetArray(); | 1120 | SceneObjectPart[] parts = m_parts.GetArray(); |
967 | for (int i = 0; i < parts.Length; i++) | 1121 | for (int i = 0; i < parts.Length; i++) |
968 | { | 1122 | { |
969 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1123 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
970 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1124 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
971 | states.Add(kvp.Key, kvp.Value); | 1125 | states[kvp.Key] = kvp.Value; |
972 | } | 1126 | } |
973 | 1127 | ||
974 | if (states.Count > 0) | 1128 | if (states.Count > 0) |
@@ -988,6 +1142,168 @@ namespace OpenSim.Region.Framework.Scenes | |||
988 | } | 1142 | } |
989 | 1143 | ||
990 | /// <summary> | 1144 | /// <summary> |
1145 | /// Add the avatar to this linkset (avatar is sat). | ||
1146 | /// </summary> | ||
1147 | /// <param name="agentID"></param> | ||
1148 | public void AddAvatar(UUID agentID) | ||
1149 | { | ||
1150 | ScenePresence presence; | ||
1151 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1152 | { | ||
1153 | if (!m_linkedAvatars.Contains(presence)) | ||
1154 | { | ||
1155 | m_linkedAvatars.Add(presence); | ||
1156 | } | ||
1157 | } | ||
1158 | } | ||
1159 | |||
1160 | /// <summary> | ||
1161 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1162 | /// </summary> | ||
1163 | /// <param name="agentID"></param> | ||
1164 | public void DeleteAvatar(UUID agentID) | ||
1165 | { | ||
1166 | ScenePresence presence; | ||
1167 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1168 | { | ||
1169 | if (m_linkedAvatars.Contains(presence)) | ||
1170 | { | ||
1171 | m_linkedAvatars.Remove(presence); | ||
1172 | } | ||
1173 | } | ||
1174 | } | ||
1175 | |||
1176 | /// <summary> | ||
1177 | /// Returns the list of linked presences (avatars sat on this group) | ||
1178 | /// </summary> | ||
1179 | /// <param name="agentID"></param> | ||
1180 | public List<ScenePresence> GetLinkedAvatars() | ||
1181 | { | ||
1182 | return m_linkedAvatars; | ||
1183 | } | ||
1184 | |||
1185 | /// <summary> | ||
1186 | /// Attach this scene object to the given avatar. | ||
1187 | /// </summary> | ||
1188 | /// <param name="agentID"></param> | ||
1189 | /// <param name="attachmentpoint"></param> | ||
1190 | /// <param name="AttachOffset"></param> | ||
1191 | private void AttachToAgent( | ||
1192 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1193 | { | ||
1194 | if (avatar != null) | ||
1195 | { | ||
1196 | // don't attach attachments to child agents | ||
1197 | if (avatar.IsChildAgent) return; | ||
1198 | |||
1199 | // Remove from database and parcel prim count | ||
1200 | m_scene.DeleteFromStorage(so.UUID); | ||
1201 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1202 | |||
1203 | so.AttachedAvatar = avatar.UUID; | ||
1204 | |||
1205 | if (so.RootPart.PhysActor != null) | ||
1206 | { | ||
1207 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1208 | so.RootPart.PhysActor = null; | ||
1209 | } | ||
1210 | |||
1211 | so.AbsolutePosition = attachOffset; | ||
1212 | so.RootPart.AttachedPos = attachOffset; | ||
1213 | so.IsAttachment = true; | ||
1214 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1215 | so.AttachmentPoint = attachmentpoint; | ||
1216 | |||
1217 | avatar.AddAttachment(this); | ||
1218 | |||
1219 | if (!silent) | ||
1220 | { | ||
1221 | // Killing it here will cause the client to deselect it | ||
1222 | // It then reappears on the avatar, deselected | ||
1223 | // through the full update below | ||
1224 | // | ||
1225 | if (IsSelected) | ||
1226 | { | ||
1227 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1228 | } | ||
1229 | |||
1230 | IsSelected = false; // fudge.... | ||
1231 | ScheduleGroupForFullUpdate(); | ||
1232 | } | ||
1233 | } | ||
1234 | else | ||
1235 | { | ||
1236 | m_log.WarnFormat( | ||
1237 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1238 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1239 | } | ||
1240 | } | ||
1241 | |||
1242 | public byte GetAttachmentPoint() | ||
1243 | { | ||
1244 | return m_rootPart.Shape.State; | ||
1245 | } | ||
1246 | |||
1247 | public void DetachToGround() | ||
1248 | { | ||
1249 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1250 | if (avatar == null) | ||
1251 | return; | ||
1252 | |||
1253 | avatar.RemoveAttachment(this); | ||
1254 | |||
1255 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1256 | if (avatar == null) | ||
1257 | return; | ||
1258 | |||
1259 | detachedpos = avatar.AbsolutePosition; | ||
1260 | RootPart.FromItemID = UUID.Zero; | ||
1261 | |||
1262 | AbsolutePosition = detachedpos; | ||
1263 | AttachedAvatar = UUID.Zero; | ||
1264 | |||
1265 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1266 | //for (int i = 0; i < parts.Length; i++) | ||
1267 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1268 | |||
1269 | m_rootPart.SetParentLocalId(0); | ||
1270 | AttachmentPoint = (byte)0; | ||
1271 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1272 | HasGroupChanged = true; | ||
1273 | RootPart.Rezzed = DateTime.Now; | ||
1274 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1275 | AttachToBackup(); | ||
1276 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1277 | m_rootPart.ScheduleFullUpdate(); | ||
1278 | m_rootPart.ClearUndoState(); | ||
1279 | } | ||
1280 | |||
1281 | public void DetachToInventoryPrep() | ||
1282 | { | ||
1283 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1284 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1285 | if (avatar != null) | ||
1286 | { | ||
1287 | //detachedpos = avatar.AbsolutePosition; | ||
1288 | avatar.RemoveAttachment(this); | ||
1289 | } | ||
1290 | |||
1291 | AttachedAvatar = UUID.Zero; | ||
1292 | |||
1293 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1294 | for (int i = 0; i < parts.Length; i++) | ||
1295 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1296 | |||
1297 | m_rootPart.SetParentLocalId(0); | ||
1298 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1299 | IsAttachment = false; | ||
1300 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1301 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1302 | //AttachToBackup(); | ||
1303 | //m_rootPart.ScheduleFullUpdate(); | ||
1304 | } | ||
1305 | |||
1306 | /// <summary> | ||
991 | /// | 1307 | /// |
992 | /// </summary> | 1308 | /// </summary> |
993 | /// <param name="part"></param> | 1309 | /// <param name="part"></param> |
@@ -1037,7 +1353,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1037 | public void AddPart(SceneObjectPart part) | 1353 | public void AddPart(SceneObjectPart part) |
1038 | { | 1354 | { |
1039 | part.SetParent(this); | 1355 | part.SetParent(this); |
1040 | part.LinkNum = m_parts.Add(part.UUID, part); | 1356 | m_parts.Add(part.UUID, part); |
1357 | |||
1358 | part.LinkNum = m_parts.Count; | ||
1359 | |||
1041 | if (part.LinkNum == 2) | 1360 | if (part.LinkNum == 2) |
1042 | RootPart.LinkNum = 1; | 1361 | RootPart.LinkNum = 1; |
1043 | } | 1362 | } |
@@ -1145,6 +1464,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1464 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1146 | public void DeleteGroupFromScene(bool silent) | 1465 | public void DeleteGroupFromScene(bool silent) |
1147 | { | 1466 | { |
1467 | // We need to keep track of this state in case this group is still queued for backup. | ||
1468 | IsDeleted = true; | ||
1469 | |||
1470 | DetachFromBackup(); | ||
1471 | |||
1148 | SceneObjectPart[] parts = m_parts.GetArray(); | 1472 | SceneObjectPart[] parts = m_parts.GetArray(); |
1149 | for (int i = 0; i < parts.Length; i++) | 1473 | for (int i = 0; i < parts.Length; i++) |
1150 | { | 1474 | { |
@@ -1167,6 +1491,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | } | 1491 | } |
1168 | }); | 1492 | }); |
1169 | } | 1493 | } |
1494 | |||
1495 | |||
1170 | } | 1496 | } |
1171 | 1497 | ||
1172 | public void AddScriptLPS(int count) | 1498 | public void AddScriptLPS(int count) |
@@ -1262,7 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | 1588 | ||
1263 | public void SetOwnerId(UUID userId) | 1589 | public void SetOwnerId(UUID userId) |
1264 | { | 1590 | { |
1265 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1591 | ForEachPart(delegate(SceneObjectPart part) |
1592 | { | ||
1593 | |||
1594 | part.OwnerID = userId; | ||
1595 | |||
1596 | }); | ||
1266 | } | 1597 | } |
1267 | 1598 | ||
1268 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1599 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1294,11 +1625,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1294 | return; | 1625 | return; |
1295 | } | 1626 | } |
1296 | 1627 | ||
1628 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1629 | return; | ||
1630 | |||
1297 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1631 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1298 | // any exception propogate upwards. | 1632 | // any exception propogate upwards. |
1299 | try | 1633 | try |
1300 | { | 1634 | { |
1301 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1635 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1636 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1637 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1638 | |||
1302 | { | 1639 | { |
1303 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1640 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1304 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1641 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1325,6 +1662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1325 | } | 1662 | } |
1326 | } | 1663 | } |
1327 | } | 1664 | } |
1665 | |||
1328 | } | 1666 | } |
1329 | 1667 | ||
1330 | if (m_scene.UseBackup && HasGroupChanged) | 1668 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1332,6 +1670,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | // don't backup while it's selected or you're asking for changes mid stream. | 1670 | // don't backup while it's selected or you're asking for changes mid stream. |
1333 | if (isTimeToPersist() || forcedBackup) | 1671 | if (isTimeToPersist() || forcedBackup) |
1334 | { | 1672 | { |
1673 | if (m_rootPart.PhysActor != null && | ||
1674 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1675 | { | ||
1676 | // Possible ghost prim | ||
1677 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1678 | { | ||
1679 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1680 | { | ||
1681 | // Re-set physics actor positions and | ||
1682 | // orientations | ||
1683 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1684 | } | ||
1685 | } | ||
1686 | } | ||
1335 | // m_log.DebugFormat( | 1687 | // m_log.DebugFormat( |
1336 | // "[SCENE]: Storing {0}, {1} in {2}", | 1688 | // "[SCENE]: Storing {0}, {1} in {2}", |
1337 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1689 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1415,7 +1767,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1415 | // This is only necessary when userExposed is false! | 1767 | // This is only necessary when userExposed is false! |
1416 | 1768 | ||
1417 | bool previousAttachmentStatus = dupe.IsAttachment; | 1769 | bool previousAttachmentStatus = dupe.IsAttachment; |
1418 | 1770 | ||
1419 | if (!userExposed) | 1771 | if (!userExposed) |
1420 | dupe.IsAttachment = true; | 1772 | dupe.IsAttachment = true; |
1421 | 1773 | ||
@@ -1433,11 +1785,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1433 | dupe.m_rootPart.TrimPermissions(); | 1785 | dupe.m_rootPart.TrimPermissions(); |
1434 | 1786 | ||
1435 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1787 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1436 | 1788 | ||
1437 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1789 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1438 | { | 1790 | { |
1439 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1791 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1440 | } | 1792 | } |
1441 | ); | 1793 | ); |
1442 | 1794 | ||
1443 | foreach (SceneObjectPart part in partList) | 1795 | foreach (SceneObjectPart part in partList) |
@@ -1457,7 +1809,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1457 | if (part.PhysActor != null && userExposed) | 1809 | if (part.PhysActor != null && userExposed) |
1458 | { | 1810 | { |
1459 | PrimitiveBaseShape pbs = newPart.Shape; | 1811 | PrimitiveBaseShape pbs = newPart.Shape; |
1460 | 1812 | ||
1461 | newPart.PhysActor | 1813 | newPart.PhysActor |
1462 | = m_scene.PhysicsScene.AddPrimShape( | 1814 | = m_scene.PhysicsScene.AddPrimShape( |
1463 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1815 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
@@ -1467,11 +1819,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1467 | newPart.RotationOffset, | 1819 | newPart.RotationOffset, |
1468 | part.PhysActor.IsPhysical, | 1820 | part.PhysActor.IsPhysical, |
1469 | newPart.LocalId); | 1821 | newPart.LocalId); |
1470 | 1822 | ||
1471 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1823 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1472 | } | 1824 | } |
1473 | } | 1825 | } |
1474 | 1826 | ||
1475 | if (userExposed) | 1827 | if (userExposed) |
1476 | { | 1828 | { |
1477 | dupe.UpdateParentIDs(); | 1829 | dupe.UpdateParentIDs(); |
@@ -1586,6 +1938,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | return Vector3.Zero; | 1938 | return Vector3.Zero; |
1587 | } | 1939 | } |
1588 | 1940 | ||
1941 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1589 | public void moveToTarget(Vector3 target, float tau) | 1942 | public void moveToTarget(Vector3 target, float tau) |
1590 | { | 1943 | { |
1591 | if (IsAttachment) | 1944 | if (IsAttachment) |
@@ -1613,6 +1966,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | RootPart.PhysActor.PIDActive = false; | 1966 | RootPart.PhysActor.PIDActive = false; |
1614 | } | 1967 | } |
1615 | 1968 | ||
1969 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1970 | { | ||
1971 | SceneObjectPart rootpart = m_rootPart; | ||
1972 | if (rootpart != null) | ||
1973 | { | ||
1974 | if (IsAttachment) | ||
1975 | { | ||
1976 | /* | ||
1977 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1978 | if (avatar != null) | ||
1979 | { | ||
1980 | Rotate the Av? | ||
1981 | } */ | ||
1982 | } | ||
1983 | else | ||
1984 | { | ||
1985 | if (rootpart.PhysActor != null) | ||
1986 | { // APID must be implemented in your physics system for this to function. | ||
1987 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1988 | rootpart.PhysActor.APIDStrength = strength; | ||
1989 | rootpart.PhysActor.APIDDamping = damping; | ||
1990 | rootpart.PhysActor.APIDActive = true; | ||
1991 | } | ||
1992 | } | ||
1993 | } | ||
1994 | } | ||
1995 | |||
1996 | public void stopLookAt() | ||
1997 | { | ||
1998 | SceneObjectPart rootpart = m_rootPart; | ||
1999 | if (rootpart != null) | ||
2000 | { | ||
2001 | if (rootpart.PhysActor != null) | ||
2002 | { // APID must be implemented in your physics system for this to function. | ||
2003 | rootpart.PhysActor.APIDActive = false; | ||
2004 | } | ||
2005 | } | ||
2006 | |||
2007 | } | ||
2008 | |||
1616 | /// <summary> | 2009 | /// <summary> |
1617 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2010 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1618 | /// </summary> | 2011 | /// </summary> |
@@ -1668,6 +2061,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1668 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2061 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1669 | { | 2062 | { |
1670 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2063 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2064 | newPart.SetParent(this); | ||
2065 | |||
1671 | AddPart(newPart); | 2066 | AddPart(newPart); |
1672 | 2067 | ||
1673 | SetPartAsNonRoot(newPart); | 2068 | SetPartAsNonRoot(newPart); |
@@ -1796,11 +2191,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | /// Immediately send a full update for this scene object. | 2191 | /// Immediately send a full update for this scene object. |
1797 | /// </summary> | 2192 | /// </summary> |
1798 | public void SendGroupFullUpdate() | 2193 | public void SendGroupFullUpdate() |
1799 | { | 2194 | { |
1800 | if (IsDeleted) | 2195 | if (IsDeleted) |
1801 | return; | 2196 | return; |
1802 | 2197 | ||
1803 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2198 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1804 | 2199 | ||
1805 | RootPart.SendFullUpdateToAllClients(); | 2200 | RootPart.SendFullUpdateToAllClients(); |
1806 | 2201 | ||
@@ -2001,7 +2396,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | objectGroup.IsDeleted = true; | 2396 | objectGroup.IsDeleted = true; |
2002 | 2397 | ||
2003 | objectGroup.m_parts.Clear(); | 2398 | objectGroup.m_parts.Clear(); |
2004 | 2399 | ||
2005 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2400 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2006 | // objectGroup.m_rootPart = null; | 2401 | // objectGroup.m_rootPart = null; |
2007 | 2402 | ||
@@ -2135,6 +2530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | /// <param name="objectGroup"></param> | 2530 | /// <param name="objectGroup"></param> |
2136 | public virtual void DetachFromBackup() | 2531 | public virtual void DetachFromBackup() |
2137 | { | 2532 | { |
2533 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2138 | if (m_isBackedUp && Scene != null) | 2534 | if (m_isBackedUp && Scene != null) |
2139 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2535 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2140 | 2536 | ||
@@ -2153,7 +2549,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | 2549 | ||
2154 | axPos *= parentRot; | 2550 | axPos *= parentRot; |
2155 | part.OffsetPosition = axPos; | 2551 | part.OffsetPosition = axPos; |
2156 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2552 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2553 | part.GroupPosition = newPos; | ||
2157 | part.OffsetPosition = Vector3.Zero; | 2554 | part.OffsetPosition = Vector3.Zero; |
2158 | part.RotationOffset = worldRot; | 2555 | part.RotationOffset = worldRot; |
2159 | 2556 | ||
@@ -2164,7 +2561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2164 | 2561 | ||
2165 | part.LinkNum = linkNum; | 2562 | part.LinkNum = linkNum; |
2166 | 2563 | ||
2167 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2564 | part.OffsetPosition = newPos - AbsolutePosition; |
2168 | 2565 | ||
2169 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2566 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2170 | 2567 | ||
@@ -2174,7 +2571,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2174 | 2571 | ||
2175 | parentRot = m_rootPart.RotationOffset; | 2572 | parentRot = m_rootPart.RotationOffset; |
2176 | oldRot = part.RotationOffset; | 2573 | oldRot = part.RotationOffset; |
2177 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2574 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2178 | part.RotationOffset = newRot; | 2575 | part.RotationOffset = newRot; |
2179 | } | 2576 | } |
2180 | 2577 | ||
@@ -2421,8 +2818,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2421 | } | 2818 | } |
2422 | } | 2819 | } |
2423 | 2820 | ||
2821 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2424 | for (int i = 0; i < parts.Length; i++) | 2822 | for (int i = 0; i < parts.Length; i++) |
2425 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2823 | { |
2824 | if (parts[i] != RootPart) | ||
2825 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2826 | } | ||
2426 | } | 2827 | } |
2427 | } | 2828 | } |
2428 | 2829 | ||
@@ -2435,6 +2836,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | } | 2836 | } |
2436 | } | 2837 | } |
2437 | 2838 | ||
2839 | |||
2840 | |||
2841 | /// <summary> | ||
2842 | /// Gets the number of parts | ||
2843 | /// </summary> | ||
2844 | /// <returns></returns> | ||
2845 | public int GetPartCount() | ||
2846 | { | ||
2847 | return Parts.Count(); | ||
2848 | } | ||
2849 | |||
2438 | /// <summary> | 2850 | /// <summary> |
2439 | /// Update the texture entry for this part | 2851 | /// Update the texture entry for this part |
2440 | /// </summary> | 2852 | /// </summary> |
@@ -2496,7 +2908,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2496 | { | 2908 | { |
2497 | // m_log.DebugFormat( | 2909 | // m_log.DebugFormat( |
2498 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2910 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2499 | |||
2500 | RootPart.StoreUndoState(true); | 2911 | RootPart.StoreUndoState(true); |
2501 | 2912 | ||
2502 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2913 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
@@ -2597,7 +3008,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | prevScale.X *= x; | 3008 | prevScale.X *= x; |
2598 | prevScale.Y *= y; | 3009 | prevScale.Y *= y; |
2599 | prevScale.Z *= z; | 3010 | prevScale.Z *= z; |
2600 | |||
2601 | // RootPart.IgnoreUndoUpdate = true; | 3011 | // RootPart.IgnoreUndoUpdate = true; |
2602 | RootPart.Resize(prevScale); | 3012 | RootPart.Resize(prevScale); |
2603 | // RootPart.IgnoreUndoUpdate = false; | 3013 | // RootPart.IgnoreUndoUpdate = false; |
@@ -2628,7 +3038,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | } | 3038 | } |
2629 | 3039 | ||
2630 | // obPart.IgnoreUndoUpdate = false; | 3040 | // obPart.IgnoreUndoUpdate = false; |
2631 | // obPart.StoreUndoState(); | 3041 | HasGroupChanged = true; |
3042 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3043 | ScheduleGroupForTerseUpdate(); | ||
2632 | } | 3044 | } |
2633 | 3045 | ||
2634 | // m_log.DebugFormat( | 3046 | // m_log.DebugFormat( |
@@ -2688,9 +3100,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | { | 3100 | { |
2689 | SceneObjectPart part = GetChildPart(localID); | 3101 | SceneObjectPart part = GetChildPart(localID); |
2690 | 3102 | ||
2691 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3103 | SceneObjectPart[] parts = m_parts.GetArray(); |
2692 | // for (int i = 0; i < parts.Length; i++) | 3104 | for (int i = 0; i < parts.Length; i++) |
2693 | // parts[i].StoreUndoState(); | 3105 | parts[i].StoreUndoState(); |
2694 | 3106 | ||
2695 | if (part != null) | 3107 | if (part != null) |
2696 | { | 3108 | { |
@@ -2746,10 +3158,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2746 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3158 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2747 | } | 3159 | } |
2748 | 3160 | ||
2749 | AbsolutePosition = newPos; | 3161 | //We have to set undoing here because otherwise an undo state will be saved |
3162 | if (!m_rootPart.Undoing) | ||
3163 | { | ||
3164 | m_rootPart.Undoing = true; | ||
3165 | AbsolutePosition = newPos; | ||
3166 | m_rootPart.Undoing = false; | ||
3167 | } | ||
3168 | else | ||
3169 | { | ||
3170 | AbsolutePosition = newPos; | ||
3171 | } | ||
2750 | 3172 | ||
2751 | HasGroupChanged = true; | 3173 | HasGroupChanged = true; |
2752 | ScheduleGroupForTerseUpdate(); | 3174 | if (m_rootPart.Undoing) |
3175 | { | ||
3176 | ScheduleGroupForFullUpdate(); | ||
3177 | } | ||
3178 | else | ||
3179 | { | ||
3180 | ScheduleGroupForTerseUpdate(); | ||
3181 | } | ||
2753 | } | 3182 | } |
2754 | 3183 | ||
2755 | #endregion | 3184 | #endregion |
@@ -2826,10 +3255,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2826 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3255 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2827 | { | 3256 | { |
2828 | SceneObjectPart part = GetChildPart(localID); | 3257 | SceneObjectPart part = GetChildPart(localID); |
2829 | |||
2830 | SceneObjectPart[] parts = m_parts.GetArray(); | 3258 | SceneObjectPart[] parts = m_parts.GetArray(); |
2831 | for (int i = 0; i < parts.Length; i++) | ||
2832 | parts[i].StoreUndoState(); | ||
2833 | 3259 | ||
2834 | if (part != null) | 3260 | if (part != null) |
2835 | { | 3261 | { |
@@ -2867,7 +3293,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2867 | if (part.UUID == m_rootPart.UUID) | 3293 | if (part.UUID == m_rootPart.UUID) |
2868 | { | 3294 | { |
2869 | UpdateRootRotation(rot); | 3295 | UpdateRootRotation(rot); |
2870 | AbsolutePosition = pos; | 3296 | if (!m_rootPart.Undoing) |
3297 | { | ||
3298 | m_rootPart.Undoing = true; | ||
3299 | AbsolutePosition = pos; | ||
3300 | m_rootPart.Undoing = false; | ||
3301 | } | ||
3302 | else | ||
3303 | { | ||
3304 | AbsolutePosition = pos; | ||
3305 | } | ||
2871 | } | 3306 | } |
2872 | else | 3307 | else |
2873 | { | 3308 | { |
@@ -2891,9 +3326,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2891 | 3326 | ||
2892 | Quaternion axRot = rot; | 3327 | Quaternion axRot = rot; |
2893 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3328 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2894 | |||
2895 | m_rootPart.StoreUndoState(); | 3329 | m_rootPart.StoreUndoState(); |
2896 | m_rootPart.UpdateRotation(rot); | 3330 | |
3331 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3332 | m_rootPart.RotationOffset = rot; | ||
2897 | if (m_rootPart.PhysActor != null) | 3333 | if (m_rootPart.PhysActor != null) |
2898 | { | 3334 | { |
2899 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3335 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2907,15 +3343,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2907 | if (prim.UUID != m_rootPart.UUID) | 3343 | if (prim.UUID != m_rootPart.UUID) |
2908 | { | 3344 | { |
2909 | prim.IgnoreUndoUpdate = true; | 3345 | prim.IgnoreUndoUpdate = true; |
3346 | |||
3347 | Quaternion NewRot = oldParentRot * prim.RotationOffset; | ||
3348 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3349 | prim.RotationOffset = NewRot; | ||
3350 | |||
2910 | Vector3 axPos = prim.OffsetPosition; | 3351 | Vector3 axPos = prim.OffsetPosition; |
3352 | |||
2911 | axPos *= oldParentRot; | 3353 | axPos *= oldParentRot; |
2912 | axPos *= Quaternion.Inverse(axRot); | 3354 | axPos *= Quaternion.Inverse(axRot); |
2913 | prim.OffsetPosition = axPos; | 3355 | prim.OffsetPosition = axPos; |
2914 | Quaternion primsRot = prim.RotationOffset; | 3356 | |
2915 | Quaternion newRot = oldParentRot * primsRot; | ||
2916 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
2917 | prim.RotationOffset = newRot; | ||
2918 | prim.ScheduleTerseUpdate(); | ||
2919 | prim.IgnoreUndoUpdate = false; | 3357 | prim.IgnoreUndoUpdate = false; |
2920 | } | 3358 | } |
2921 | } | 3359 | } |
@@ -2929,8 +3367,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | //// childpart.StoreUndoState(); | 3367 | //// childpart.StoreUndoState(); |
2930 | // } | 3368 | // } |
2931 | // } | 3369 | // } |
2932 | 3370 | HasGroupChanged = true; | |
2933 | m_rootPart.ScheduleTerseUpdate(); | 3371 | ScheduleGroupForFullUpdate(); |
2934 | 3372 | ||
2935 | // m_log.DebugFormat( | 3373 | // m_log.DebugFormat( |
2936 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3374 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
@@ -3158,7 +3596,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | public float GetMass() | 3596 | public float GetMass() |
3159 | { | 3597 | { |
3160 | float retmass = 0f; | 3598 | float retmass = 0f; |
3161 | |||
3162 | SceneObjectPart[] parts = m_parts.GetArray(); | 3599 | SceneObjectPart[] parts = m_parts.GetArray(); |
3163 | for (int i = 0; i < parts.Length; i++) | 3600 | for (int i = 0; i < parts.Length; i++) |
3164 | retmass += parts[i].GetMass(); | 3601 | retmass += parts[i].GetMass(); |
@@ -3254,6 +3691,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3254 | SetFromItemID(uuid); | 3691 | SetFromItemID(uuid); |
3255 | } | 3692 | } |
3256 | 3693 | ||
3694 | public void ResetOwnerChangeFlag() | ||
3695 | { | ||
3696 | ForEachPart(delegate(SceneObjectPart part) | ||
3697 | { | ||
3698 | part.ResetOwnerChangeFlag(); | ||
3699 | }); | ||
3700 | } | ||
3701 | |||
3257 | #endregion | 3702 | #endregion |
3258 | } | 3703 | } |
3259 | } | 3704 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ad3bcd5..c9a8832 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -184,6 +185,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | 185 | ||
185 | public UUID FromFolderID; | 186 | public UUID FromFolderID; |
186 | 187 | ||
188 | // The following two are to hold the attachment data | ||
189 | // while an object is inworld | ||
190 | [XmlIgnore] | ||
191 | public byte AttachPoint = 0; | ||
192 | |||
193 | [XmlIgnore] | ||
194 | public Vector3 AttachOffset = Vector3.Zero; | ||
195 | |||
196 | [XmlIgnore] | ||
187 | public int STATUS_ROTATE_X; | 197 | public int STATUS_ROTATE_X; |
188 | 198 | ||
189 | public int STATUS_ROTATE_Y; | 199 | public int STATUS_ROTATE_Y; |
@@ -210,8 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 220 | ||
211 | public Vector3 RotationAxis = Vector3.One; | 221 | public Vector3 RotationAxis = Vector3.One; |
212 | 222 | ||
213 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 223 | public bool VolumeDetectActive; |
214 | // Certainly this must be a persistant setting finally | ||
215 | 224 | ||
216 | public bool IsWaitingForFirstSpinUpdatePacket; | 225 | public bool IsWaitingForFirstSpinUpdatePacket; |
217 | 226 | ||
@@ -251,6 +260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 260 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
252 | private Vector3 m_sitTargetPosition; | 261 | private Vector3 m_sitTargetPosition; |
253 | private string m_sitAnimation = "SIT"; | 262 | private string m_sitAnimation = "SIT"; |
263 | private bool m_occupied; // KF if any av is sitting on this prim | ||
254 | private string m_text = String.Empty; | 264 | private string m_text = String.Empty; |
255 | private string m_touchName = String.Empty; | 265 | private string m_touchName = String.Empty; |
256 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 266 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -283,6 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | protected Vector3 m_lastAcceleration; | 293 | protected Vector3 m_lastAcceleration; |
284 | protected Vector3 m_lastAngularVelocity; | 294 | protected Vector3 m_lastAngularVelocity; |
285 | protected int m_lastTerseSent; | 295 | protected int m_lastTerseSent; |
296 | protected float m_buoyancy = 0.0f; | ||
286 | 297 | ||
287 | /// <summary> | 298 | /// <summary> |
288 | /// Stores media texture data | 299 | /// Stores media texture data |
@@ -338,7 +349,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 349 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
339 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 350 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
340 | { | 351 | { |
341 | m_name = "Primitive"; | 352 | m_name = "Object"; |
342 | 353 | ||
343 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 354 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
344 | LastOwnerID = CreatorID = OwnerID = ownerID; | 355 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -378,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
378 | private uint _ownerMask = (uint)PermissionMask.All; | 389 | private uint _ownerMask = (uint)PermissionMask.All; |
379 | private uint _groupMask = (uint)PermissionMask.None; | 390 | private uint _groupMask = (uint)PermissionMask.None; |
380 | private uint _everyoneMask = (uint)PermissionMask.None; | 391 | private uint _everyoneMask = (uint)PermissionMask.None; |
381 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 392 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
382 | private PrimFlags _flags = PrimFlags.None; | 393 | private PrimFlags _flags = PrimFlags.None; |
383 | private DateTime m_expires; | 394 | private DateTime m_expires; |
384 | private DateTime m_rezzed; | 395 | private DateTime m_rezzed; |
@@ -472,12 +483,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | } | 483 | } |
473 | 484 | ||
474 | /// <value> | 485 | /// <value> |
475 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 486 | /// Get the inventory list |
476 | /// </value> | 487 | /// </value> |
477 | public TaskInventoryDictionary TaskInventory | 488 | public TaskInventoryDictionary TaskInventory |
478 | { | 489 | { |
479 | get { return m_inventory.Items; } | 490 | get { |
480 | set { m_inventory.Items = value; } | 491 | return m_inventory.Items; |
492 | } | ||
493 | set { | ||
494 | m_inventory.Items = value; | ||
495 | } | ||
481 | } | 496 | } |
482 | 497 | ||
483 | /// <summary> | 498 | /// <summary> |
@@ -621,14 +636,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | set { m_LoopSoundSlavePrims = value; } | 636 | set { m_LoopSoundSlavePrims = value; } |
622 | } | 637 | } |
623 | 638 | ||
624 | |||
625 | public Byte[] TextureAnimation | 639 | public Byte[] TextureAnimation |
626 | { | 640 | { |
627 | get { return m_TextureAnimation; } | 641 | get { return m_TextureAnimation; } |
628 | set { m_TextureAnimation = value; } | 642 | set { m_TextureAnimation = value; } |
629 | } | 643 | } |
630 | 644 | ||
631 | |||
632 | public Byte[] ParticleSystem | 645 | public Byte[] ParticleSystem |
633 | { | 646 | { |
634 | get { return m_particleSystem; } | 647 | get { return m_particleSystem; } |
@@ -665,9 +678,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | { | 678 | { |
666 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 679 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
667 | PhysicsActor actor = PhysActor; | 680 | PhysicsActor actor = PhysActor; |
668 | if (actor != null && ParentID == 0) | 681 | if (ParentID == 0) |
669 | { | 682 | { |
670 | m_groupPosition = actor.Position; | 683 | if (actor != null) |
684 | m_groupPosition = actor.Position; | ||
685 | return m_groupPosition; | ||
671 | } | 686 | } |
672 | 687 | ||
673 | if (ParentGroup.IsAttachment) | 688 | if (ParentGroup.IsAttachment) |
@@ -677,12 +692,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | return sp.AbsolutePosition; | 692 | return sp.AbsolutePosition; |
678 | } | 693 | } |
679 | 694 | ||
695 | // use root prim's group position. Physics may have updated it | ||
696 | if (ParentGroup.RootPart != this) | ||
697 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
680 | return m_groupPosition; | 698 | return m_groupPosition; |
681 | } | 699 | } |
682 | set | 700 | set |
683 | { | 701 | { |
684 | m_groupPosition = value; | 702 | m_groupPosition = value; |
685 | |||
686 | PhysicsActor actor = PhysActor; | 703 | PhysicsActor actor = PhysActor; |
687 | if (actor != null) | 704 | if (actor != null) |
688 | { | 705 | { |
@@ -708,16 +725,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
708 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 725 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
709 | } | 726 | } |
710 | } | 727 | } |
711 | |||
712 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
713 | if (SitTargetAvatar != UUID.Zero) | ||
714 | { | ||
715 | ScenePresence avatar; | ||
716 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
717 | { | ||
718 | avatar.ParentPosition = GetWorldPosition(); | ||
719 | } | ||
720 | } | ||
721 | } | 728 | } |
722 | } | 729 | } |
723 | 730 | ||
@@ -726,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | get { return m_offsetPosition; } | 733 | get { return m_offsetPosition; } |
727 | set | 734 | set |
728 | { | 735 | { |
729 | // StoreUndoState(); | 736 | Vector3 oldpos = m_offsetPosition; |
730 | m_offsetPosition = value; | 737 | m_offsetPosition = value; |
731 | 738 | ||
732 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 739 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -741,7 +748,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
741 | if (ParentGroup.Scene != null) | 748 | if (ParentGroup.Scene != null) |
742 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 749 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
743 | } | 750 | } |
751 | |||
752 | if (!m_parentGroup.m_dupeInProgress) | ||
753 | { | ||
754 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
755 | foreach (ScenePresence av in avs) | ||
756 | { | ||
757 | if (av.ParentID == m_localId) | ||
758 | { | ||
759 | Vector3 offset = (m_offsetPosition - oldpos); | ||
760 | av.AbsolutePosition += offset; | ||
761 | av.SendAvatarDataToAllAgents(); | ||
762 | } | ||
763 | } | ||
764 | } | ||
744 | } | 765 | } |
766 | TriggerScriptChangedEvent(Changed.POSITION); | ||
745 | } | 767 | } |
746 | } | 768 | } |
747 | 769 | ||
@@ -890,7 +912,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
890 | /// <summary></summary> | 912 | /// <summary></summary> |
891 | public Vector3 Acceleration | 913 | public Vector3 Acceleration |
892 | { | 914 | { |
893 | get { return m_acceleration; } | 915 | get |
916 | { | ||
917 | PhysicsActor actor = PhysActor; | ||
918 | if (actor != null) | ||
919 | { | ||
920 | m_acceleration = actor.Acceleration; | ||
921 | } | ||
922 | return m_acceleration; | ||
923 | } | ||
924 | |||
894 | set { m_acceleration = value; } | 925 | set { m_acceleration = value; } |
895 | } | 926 | } |
896 | 927 | ||
@@ -1041,10 +1072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | { | 1072 | { |
1042 | get | 1073 | get |
1043 | { | 1074 | { |
1044 | if (ParentGroup.IsAttachment) | 1075 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1045 | return GroupPosition; | ||
1046 | |||
1047 | return m_offsetPosition + m_groupPosition; | ||
1048 | } | 1076 | } |
1049 | } | 1077 | } |
1050 | 1078 | ||
@@ -1214,6 +1242,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1214 | _flags = value; | 1242 | _flags = value; |
1215 | } | 1243 | } |
1216 | } | 1244 | } |
1245 | |||
1246 | [XmlIgnore] | ||
1247 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1248 | { | ||
1249 | get { return m_occupied; } | ||
1250 | set { m_occupied = value; } | ||
1251 | } | ||
1217 | 1252 | ||
1218 | /// <summary> | 1253 | /// <summary> |
1219 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1254 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1273,6 +1308,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | set { m_collisionSoundVolume = value; } | 1308 | set { m_collisionSoundVolume = value; } |
1274 | } | 1309 | } |
1275 | 1310 | ||
1311 | public float Buoyancy | ||
1312 | { | ||
1313 | get { return m_buoyancy; } | ||
1314 | set | ||
1315 | { | ||
1316 | m_buoyancy = value; | ||
1317 | if (PhysActor != null) | ||
1318 | { | ||
1319 | PhysActor.Buoyancy = value; | ||
1320 | } | ||
1321 | } | ||
1322 | } | ||
1323 | |||
1276 | #endregion Public Properties with only Get | 1324 | #endregion Public Properties with only Get |
1277 | 1325 | ||
1278 | private uint ApplyMask(uint val, bool set, uint mask) | 1326 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1597,6 +1645,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1597 | 1645 | ||
1598 | // Move afterwards ResetIDs as it clears the localID | 1646 | // Move afterwards ResetIDs as it clears the localID |
1599 | dupe.LocalId = localID; | 1647 | dupe.LocalId = localID; |
1648 | if(dupe.PhysActor != null) | ||
1649 | dupe.PhysActor.LocalID = localID; | ||
1650 | |||
1600 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1651 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1601 | dupe.LastOwnerID = OwnerID; | 1652 | dupe.LastOwnerID = OwnerID; |
1602 | 1653 | ||
@@ -2602,17 +2653,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2602 | //Trys to fetch sound id from prim's inventory. | 2653 | //Trys to fetch sound id from prim's inventory. |
2603 | //Prim's inventory doesn't support non script items yet | 2654 | //Prim's inventory doesn't support non script items yet |
2604 | 2655 | ||
2605 | lock (TaskInventory) | 2656 | TaskInventory.LockItemsForRead(true); |
2657 | |||
2658 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2606 | { | 2659 | { |
2607 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2660 | if (item.Value.Name == sound) |
2608 | { | 2661 | { |
2609 | if (item.Value.Name == sound) | 2662 | soundID = item.Value.ItemID; |
2610 | { | 2663 | break; |
2611 | soundID = item.Value.ItemID; | ||
2612 | break; | ||
2613 | } | ||
2614 | } | 2664 | } |
2615 | } | 2665 | } |
2666 | |||
2667 | TaskInventory.LockItemsForRead(false); | ||
2616 | } | 2668 | } |
2617 | 2669 | ||
2618 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2670 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2695,6 +2747,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2695 | 2747 | ||
2696 | public void RotLookAt(Quaternion target, float strength, float damping) | 2748 | public void RotLookAt(Quaternion target, float strength, float damping) |
2697 | { | 2749 | { |
2750 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. | ||
2751 | } | ||
2752 | |||
2753 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2754 | { | ||
2698 | if (ParentGroup.IsAttachment) | 2755 | if (ParentGroup.IsAttachment) |
2699 | { | 2756 | { |
2700 | /* | 2757 | /* |
@@ -2925,8 +2982,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | { | 2982 | { |
2926 | const float ROTATION_TOLERANCE = 0.01f; | 2983 | const float ROTATION_TOLERANCE = 0.01f; |
2927 | const float VELOCITY_TOLERANCE = 0.001f; | 2984 | const float VELOCITY_TOLERANCE = 0.001f; |
2928 | const float POSITION_TOLERANCE = 0.05f; | 2985 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2929 | const int TIME_MS_TOLERANCE = 3000; | 2986 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2930 | 2987 | ||
2931 | switch (UpdateFlag) | 2988 | switch (UpdateFlag) |
2932 | { | 2989 | { |
@@ -2988,17 +3045,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | if (!UUID.TryParse(sound, out soundID)) | 3045 | if (!UUID.TryParse(sound, out soundID)) |
2989 | { | 3046 | { |
2990 | // search sound file from inventory | 3047 | // search sound file from inventory |
2991 | lock (TaskInventory) | 3048 | TaskInventory.LockItemsForRead(true); |
3049 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2992 | { | 3050 | { |
2993 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3051 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2994 | { | 3052 | { |
2995 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3053 | soundID = item.Value.ItemID; |
2996 | { | 3054 | break; |
2997 | soundID = item.Value.ItemID; | ||
2998 | break; | ||
2999 | } | ||
3000 | } | 3055 | } |
3001 | } | 3056 | } |
3057 | TaskInventory.LockItemsForRead(false); | ||
3002 | } | 3058 | } |
3003 | 3059 | ||
3004 | if (soundID == UUID.Zero) | 3060 | if (soundID == UUID.Zero) |
@@ -3465,10 +3521,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3465 | // TODO: May need to fix for group comparison | 3521 | // TODO: May need to fix for group comparison |
3466 | if (last.Compare(this)) | 3522 | if (last.Compare(this)) |
3467 | { | 3523 | { |
3468 | // m_log.DebugFormat( | 3524 | // m_log.DebugFormat( |
3469 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | 3525 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", |
3470 | // Name, LocalId, m_undo.Count); | 3526 | // Name, LocalId, m_undo.Count); |
3471 | 3527 | ||
3472 | return; | 3528 | return; |
3473 | } | 3529 | } |
3474 | } | 3530 | } |
@@ -3481,29 +3537,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3481 | if (ParentGroup.GetSceneMaxUndo() > 0) | 3537 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3482 | { | 3538 | { |
3483 | UndoState nUndo = new UndoState(this, forGroup); | 3539 | UndoState nUndo = new UndoState(this, forGroup); |
3484 | 3540 | ||
3485 | m_undo.Push(nUndo); | 3541 | m_undo.Push(nUndo); |
3486 | 3542 | ||
3487 | if (m_redo.Count > 0) | 3543 | if (m_redo.Count > 0) |
3488 | m_redo.Clear(); | 3544 | m_redo.Clear(); |
3489 | 3545 | ||
3490 | // m_log.DebugFormat( | 3546 | // m_log.DebugFormat( |
3491 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3547 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3492 | // Name, LocalId, forGroup, m_undo.Count); | 3548 | // Name, LocalId, forGroup, m_undo.Count); |
3493 | } | 3549 | } |
3494 | } | 3550 | } |
3495 | } | 3551 | } |
3496 | } | 3552 | } |
3497 | // else | 3553 | // else |
3498 | // { | 3554 | // { |
3499 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | 3555 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); |
3500 | // } | 3556 | // } |
3501 | } | 3557 | } |
3502 | // else | 3558 | // else |
3503 | // { | 3559 | // { |
3504 | // m_log.DebugFormat( | 3560 | // m_log.DebugFormat( |
3505 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3561 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); |
3506 | // } | 3562 | // } |
3507 | } | 3563 | } |
3508 | 3564 | ||
3509 | /// <summary> | 3565 | /// <summary> |
@@ -4234,6 +4290,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4234 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); | 4290 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4235 | bool wasVD = VolumeDetectActive; | 4291 | bool wasVD = VolumeDetectActive; |
4236 | 4292 | ||
4293 | // m_log.DebugFormat("[SOP]: Old states: phys: {0} temp: {1} phan: {2} vd: {3}", wasUsingPhysics, wasTemporary, wasPhantom, wasVD); | ||
4294 | // m_log.DebugFormat("[SOP]: New states: phys: {0} temp: {1} phan: {2} vd: {3}", UsePhysics, SetTemporary, SetPhantom, SetVD); | ||
4295 | |||
4237 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4296 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4238 | return; | 4297 | return; |
4239 | 4298 | ||
@@ -4263,6 +4322,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4263 | SetPhantom = false; | 4322 | SetPhantom = false; |
4264 | } | 4323 | } |
4265 | } | 4324 | } |
4325 | else if (wasVD) | ||
4326 | { | ||
4327 | // Correspondingly, if VD is turned off, also turn off phantom | ||
4328 | SetPhantom = false; | ||
4329 | } | ||
4266 | 4330 | ||
4267 | if (UsePhysics && IsJoint()) | 4331 | if (UsePhysics && IsJoint()) |
4268 | { | 4332 | { |
@@ -4753,5 +4817,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4753 | Color color = Color; | 4817 | Color color = Color; |
4754 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4818 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4755 | } | 4819 | } |
4820 | |||
4821 | public void ResetOwnerChangeFlag() | ||
4822 | { | ||
4823 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4824 | |||
4825 | foreach (UUID itemID in inv) | ||
4826 | { | ||
4827 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4828 | item.OwnerChanged = false; | ||
4829 | Inventory.UpdateInventoryItem(item, false, false); | ||
4830 | } | ||
4831 | } | ||
4756 | } | 4832 | } |
4757 | } | 4833 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index daddb90..2335ad5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
231 | } | ||
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
217 | } | 260 | } |
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +305,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 305 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 307 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 308 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 310 | Items.LockItemsForRead(false); |
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | ||
314 | if ((int)InventoryType.LSL == item.InvType) | ||
315 | { | ||
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | ||
261 | } | 320 | } |
262 | 321 | ||
263 | /// <summary> | 322 | /// <summary> |
@@ -273,7 +332,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | // item.Name, item.ItemID, Name, UUID); | 332 | // item.Name, item.ItemID, Name, UUID); |
274 | 333 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 334 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
335 | { | ||
336 | StoreScriptError(item.ItemID, "no permission"); | ||
276 | return; | 337 | return; |
338 | } | ||
277 | 339 | ||
278 | m_part.AddFlag(PrimFlags.Scripted); | 340 | m_part.AddFlag(PrimFlags.Scripted); |
279 | 341 | ||
@@ -282,14 +344,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | if (stateSource == 2 && // Prim crossing | 344 | if (stateSource == 2 && // Prim crossing |
283 | m_part.ParentGroup.Scene.m_trustBinaries) | 345 | m_part.ParentGroup.Scene.m_trustBinaries) |
284 | { | 346 | { |
285 | lock (m_items) | 347 | m_items.LockItemsForWrite(true); |
286 | { | 348 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsMask = 0; | 349 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 350 | m_items.LockItemsForWrite(false); |
289 | } | ||
290 | |||
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 351 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 352 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
353 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 354 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 355 | m_part.ScheduleFullUpdate(); |
295 | return; | 356 | return; |
@@ -298,6 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 359 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
299 | if (null == asset) | 360 | if (null == asset) |
300 | { | 361 | { |
362 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
363 | StoreScriptError(item.ItemID, msg); | ||
301 | m_log.ErrorFormat( | 364 | m_log.ErrorFormat( |
302 | "[PRIM INVENTORY]: " + | 365 | "[PRIM INVENTORY]: " + |
303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 366 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -309,15 +372,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | if (m_part.ParentGroup.m_savedScriptState != null) | 372 | if (m_part.ParentGroup.m_savedScriptState != null) |
310 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 373 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
311 | 374 | ||
312 | lock (m_items) | 375 | m_items.LockItemsForWrite(true); |
313 | { | 376 | |
314 | m_items[item.ItemID].PermsMask = 0; | 377 | m_items[item.ItemID].PermsMask = 0; |
315 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 378 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
316 | } | 379 | |
380 | m_items.LockItemsForWrite(false); | ||
317 | 381 | ||
318 | string script = Utils.BytesToString(asset.Data); | 382 | string script = Utils.BytesToString(asset.Data); |
319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 383 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 384 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
385 | StoreScriptErrors(item.ItemID, null); | ||
386 | if (!item.ScriptRunning) | ||
387 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
388 | m_part.LocalId, item.ItemID); | ||
321 | m_part.ParentGroup.AddActiveScriptCount(1); | 389 | m_part.ParentGroup.AddActiveScriptCount(1); |
322 | m_part.ScheduleFullUpdate(); | 390 | m_part.ScheduleFullUpdate(); |
323 | } | 391 | } |
@@ -383,21 +451,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | 451 | ||
384 | /// <summary> | 452 | /// <summary> |
385 | /// Start a script which is in this prim's inventory. | 453 | /// Start a script which is in this prim's inventory. |
454 | /// Some processing may occur in the background, but this routine returns asap. | ||
386 | /// </summary> | 455 | /// </summary> |
387 | /// <param name="itemId"> | 456 | /// <param name="itemId"> |
388 | /// A <see cref="UUID"/> | 457 | /// A <see cref="UUID"/> |
389 | /// </param> | 458 | /// </param> |
390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 459 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
391 | { | 460 | { |
392 | TaskInventoryItem item = GetInventoryItem(itemId); | 461 | lock (m_scriptErrors) |
393 | if (item != null) | 462 | { |
394 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 463 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
464 | m_scriptErrors.Remove(itemId); | ||
465 | } | ||
466 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
467 | } | ||
468 | |||
469 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
470 | { | ||
471 | m_items.LockItemsForRead(true); | ||
472 | if (m_items.ContainsKey(itemId)) | ||
473 | { | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | m_items.LockItemsForRead(false); | ||
477 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | m_items.LockItemsForRead(false); | ||
482 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
483 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
484 | StoreScriptError(itemId, msg); | ||
485 | m_log.ErrorFormat( | ||
486 | "[PRIM INVENTORY]: " + | ||
487 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
488 | } | ||
489 | } | ||
395 | else | 490 | else |
491 | { | ||
492 | m_items.LockItemsForRead(false); | ||
493 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
494 | StoreScriptError(itemId, msg); | ||
396 | m_log.ErrorFormat( | 495 | m_log.ErrorFormat( |
397 | "[PRIM INVENTORY]: " + | 496 | "[PRIM INVENTORY]: " + |
398 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 497 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
399 | itemId, m_part.Name, m_part.UUID, | 498 | } |
400 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 499 | |
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
504 | /// </summary> | ||
505 | /// <param name="itemId"> | ||
506 | /// A <see cref="UUID"/> | ||
507 | /// </param> | ||
508 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
509 | { | ||
510 | ArrayList errors; | ||
511 | |||
512 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
513 | // post any compilation/loading error messages | ||
514 | lock (m_scriptErrors) | ||
515 | { | ||
516 | m_scriptErrors[itemId] = null; | ||
517 | } | ||
518 | |||
519 | // Perform compilation/loading | ||
520 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
521 | |||
522 | // Wait for and retrieve any errors | ||
523 | lock (m_scriptErrors) | ||
524 | { | ||
525 | while ((errors = m_scriptErrors[itemId]) == null) | ||
526 | { | ||
527 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
528 | { | ||
529 | m_log.ErrorFormat( | ||
530 | "[PRIM INVENTORY]: " + | ||
531 | "timedout waiting for script {0} errors", itemId); | ||
532 | errors = m_scriptErrors[itemId]; | ||
533 | if (errors == null) | ||
534 | { | ||
535 | errors = new ArrayList(1); | ||
536 | errors.Add("timedout waiting for errors"); | ||
537 | } | ||
538 | break; | ||
539 | } | ||
540 | } | ||
541 | m_scriptErrors.Remove(itemId); | ||
542 | } | ||
543 | return errors; | ||
544 | } | ||
545 | |||
546 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
547 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
548 | { | ||
549 | lock (m_scriptErrors) | ||
550 | { | ||
551 | // If compilation/loading initiated via CreateScriptInstance(), | ||
552 | // it does not want the errors, so just get out | ||
553 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
554 | { | ||
555 | return; | ||
556 | } | ||
557 | |||
558 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
559 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
560 | if (errors != null) | ||
561 | { | ||
562 | m_scriptErrors[itemId] = errors; | ||
563 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
564 | return; | ||
565 | } | ||
566 | } | ||
567 | |||
568 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
569 | // the errors are yet, so retrieve them from the script engine. | ||
570 | // This may involve some waiting internal to GetScriptErrors(). | ||
571 | errors = GetScriptErrors(itemId); | ||
572 | |||
573 | // Get a default non-null value to indicate success. | ||
574 | if (errors == null) | ||
575 | { | ||
576 | errors = new ArrayList(); | ||
577 | } | ||
578 | |||
579 | // Post to CreateScriptInstanceEr() and wake it up | ||
580 | lock (m_scriptErrors) | ||
581 | { | ||
582 | m_scriptErrors[itemId] = errors; | ||
583 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
584 | } | ||
585 | } | ||
586 | |||
587 | // Like StoreScriptErrors(), but just posts a single string message | ||
588 | private void StoreScriptError(UUID itemId, string message) | ||
589 | { | ||
590 | ArrayList errors = new ArrayList(1); | ||
591 | errors.Add(message); | ||
592 | StoreScriptErrors(itemId, errors); | ||
401 | } | 593 | } |
402 | 594 | ||
403 | /// <summary> | 595 | /// <summary> |
@@ -410,15 +602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | /// </param> | 602 | /// </param> |
411 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 603 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
412 | { | 604 | { |
413 | bool scriptPresent = false; | 605 | if (m_items.ContainsKey(itemId)) |
414 | |||
415 | lock (m_items) | ||
416 | { | ||
417 | if (m_items.ContainsKey(itemId)) | ||
418 | scriptPresent = true; | ||
419 | } | ||
420 | |||
421 | if (scriptPresent) | ||
422 | { | 606 | { |
423 | if (!sceneObjectBeingDeleted) | 607 | if (!sceneObjectBeingDeleted) |
424 | m_part.RemoveScriptEvents(itemId); | 608 | m_part.RemoveScriptEvents(itemId); |
@@ -443,14 +627,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | /// <returns></returns> | 627 | /// <returns></returns> |
444 | private bool InventoryContainsName(string name) | 628 | private bool InventoryContainsName(string name) |
445 | { | 629 | { |
446 | lock (m_items) | 630 | m_items.LockItemsForRead(true); |
631 | foreach (TaskInventoryItem item in m_items.Values) | ||
447 | { | 632 | { |
448 | foreach (TaskInventoryItem item in m_items.Values) | 633 | if (item.Name == name) |
449 | { | 634 | { |
450 | if (item.Name == name) | 635 | m_items.LockItemsForRead(false); |
451 | return true; | 636 | return true; |
452 | } | 637 | } |
453 | } | 638 | } |
639 | m_items.LockItemsForRead(false); | ||
454 | return false; | 640 | return false; |
455 | } | 641 | } |
456 | 642 | ||
@@ -492,8 +678,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | /// <param name="item"></param> | 678 | /// <param name="item"></param> |
493 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 679 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
494 | { | 680 | { |
495 | List<TaskInventoryItem> il = GetInventoryItems(); | 681 | m_items.LockItemsForRead(true); |
496 | 682 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
683 | m_items.LockItemsForRead(false); | ||
497 | foreach (TaskInventoryItem i in il) | 684 | foreach (TaskInventoryItem i in il) |
498 | { | 685 | { |
499 | if (i.Name == item.Name) | 686 | if (i.Name == item.Name) |
@@ -531,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | item.Name = name; | 718 | item.Name = name; |
532 | item.GroupID = m_part.GroupID; | 719 | item.GroupID = m_part.GroupID; |
533 | 720 | ||
534 | lock (m_items) | 721 | m_items.LockItemsForWrite(true); |
535 | m_items.Add(item.ItemID, item); | 722 | m_items.Add(item.ItemID, item); |
536 | 723 | m_items.LockItemsForWrite(false); | |
537 | if (allowedDrop) | 724 | if (allowedDrop) |
538 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 725 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
539 | else | 726 | else |
540 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
541 | 728 | ||
542 | m_inventorySerial++; | 729 | m_inventorySerial++; |
543 | //m_inventorySerial += 2; | 730 | //m_inventorySerial += 2; |
544 | HasInventoryChanged = true; | 731 | HasInventoryChanged = true; |
@@ -554,15 +741,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <param name="items"></param> | 741 | /// <param name="items"></param> |
555 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 742 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
556 | { | 743 | { |
557 | lock (m_items) | 744 | m_items.LockItemsForWrite(true); |
745 | foreach (TaskInventoryItem item in items) | ||
558 | { | 746 | { |
559 | foreach (TaskInventoryItem item in items) | 747 | m_items.Add(item.ItemID, item); |
560 | { | 748 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
561 | m_items.Add(item.ItemID, item); | ||
562 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
563 | } | ||
564 | m_inventorySerial++; | ||
565 | } | 749 | } |
750 | m_items.LockItemsForWrite(false); | ||
751 | |||
752 | m_inventorySerial++; | ||
566 | } | 753 | } |
567 | 754 | ||
568 | /// <summary> | 755 | /// <summary> |
@@ -573,10 +760,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 760 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 761 | { |
575 | TaskInventoryItem item; | 762 | TaskInventoryItem item; |
576 | 763 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 764 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 765 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 766 | return item; |
581 | } | 767 | } |
582 | 768 | ||
@@ -592,15 +778,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | { | 778 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 779 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
594 | 780 | ||
595 | lock (m_items) | 781 | m_items.LockItemsForRead(true); |
782 | |||
783 | foreach (TaskInventoryItem item in m_items.Values) | ||
596 | { | 784 | { |
597 | foreach (TaskInventoryItem item in m_items.Values) | 785 | if (item.Name == name) |
598 | { | 786 | items.Add(item); |
599 | if (item.Name == name) | ||
600 | items.Add(item); | ||
601 | } | ||
602 | } | 787 | } |
603 | 788 | ||
789 | m_items.LockItemsForRead(false); | ||
790 | |||
604 | return items; | 791 | return items; |
605 | } | 792 | } |
606 | 793 | ||
@@ -619,6 +806,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | string xmlData = Utils.BytesToString(rezAsset.Data); | 806 | string xmlData = Utils.BytesToString(rezAsset.Data); |
620 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 807 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
621 | 808 | ||
809 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
810 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
811 | |||
622 | group.ResetIDs(); | 812 | group.ResetIDs(); |
623 | 813 | ||
624 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 814 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -693,8 +883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | 883 | ||
694 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 884 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
695 | { | 885 | { |
696 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 886 | m_items.LockItemsForWrite(true); |
697 | if (it != null) | 887 | |
888 | if (m_items.ContainsKey(item.ItemID)) | ||
698 | { | 889 | { |
699 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 890 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
700 | 891 | ||
@@ -707,14 +898,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | item.GroupID = m_part.GroupID; | 898 | item.GroupID = m_part.GroupID; |
708 | 899 | ||
709 | if (item.AssetID == UUID.Zero) | 900 | if (item.AssetID == UUID.Zero) |
710 | item.AssetID = it.AssetID; | 901 | item.AssetID = m_items[item.ItemID].AssetID; |
711 | 902 | ||
712 | lock (m_items) | 903 | m_items[item.ItemID] = item; |
713 | { | 904 | m_inventorySerial++; |
714 | m_items[item.ItemID] = item; | ||
715 | m_inventorySerial++; | ||
716 | } | ||
717 | |||
718 | if (fireScriptEvents) | 905 | if (fireScriptEvents) |
719 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 906 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
720 | 907 | ||
@@ -723,7 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | HasInventoryChanged = true; | 910 | HasInventoryChanged = true; |
724 | m_part.ParentGroup.HasGroupChanged = true; | 911 | m_part.ParentGroup.HasGroupChanged = true; |
725 | } | 912 | } |
726 | 913 | m_items.LockItemsForWrite(false); | |
727 | return true; | 914 | return true; |
728 | } | 915 | } |
729 | else | 916 | else |
@@ -734,8 +921,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | item.ItemID, m_part.Name, m_part.UUID, | 921 | item.ItemID, m_part.Name, m_part.UUID, |
735 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 922 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
736 | } | 923 | } |
737 | return false; | 924 | m_items.LockItemsForWrite(false); |
738 | 925 | ||
926 | return false; | ||
739 | } | 927 | } |
740 | 928 | ||
741 | /// <summary> | 929 | /// <summary> |
@@ -746,43 +934,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | /// in this prim's inventory.</returns> | 934 | /// in this prim's inventory.</returns> |
747 | public int RemoveInventoryItem(UUID itemID) | 935 | public int RemoveInventoryItem(UUID itemID) |
748 | { | 936 | { |
749 | TaskInventoryItem item = GetInventoryItem(itemID); | 937 | m_items.LockItemsForRead(true); |
750 | if (item != null) | 938 | |
939 | if (m_items.ContainsKey(itemID)) | ||
751 | { | 940 | { |
752 | int type = m_items[itemID].InvType; | 941 | int type = m_items[itemID].InvType; |
942 | m_items.LockItemsForRead(false); | ||
753 | if (type == 10) // Script | 943 | if (type == 10) // Script |
754 | { | 944 | { |
755 | m_part.RemoveScriptEvents(itemID); | ||
756 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 945 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
757 | } | 946 | } |
947 | m_items.LockItemsForWrite(true); | ||
758 | m_items.Remove(itemID); | 948 | m_items.Remove(itemID); |
949 | m_items.LockItemsForWrite(false); | ||
759 | m_inventorySerial++; | 950 | m_inventorySerial++; |
760 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 951 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
761 | 952 | ||
762 | HasInventoryChanged = true; | 953 | HasInventoryChanged = true; |
763 | m_part.ParentGroup.HasGroupChanged = true; | 954 | m_part.ParentGroup.HasGroupChanged = true; |
764 | 955 | ||
765 | if (!ContainsScripts()) | 956 | int scriptcount = 0; |
957 | m_items.LockItemsForRead(true); | ||
958 | foreach (TaskInventoryItem item in m_items.Values) | ||
959 | { | ||
960 | if (item.Type == 10) | ||
961 | { | ||
962 | scriptcount++; | ||
963 | } | ||
964 | } | ||
965 | m_items.LockItemsForRead(false); | ||
966 | |||
967 | |||
968 | if (scriptcount <= 0) | ||
969 | { | ||
766 | m_part.RemFlag(PrimFlags.Scripted); | 970 | m_part.RemFlag(PrimFlags.Scripted); |
971 | } | ||
767 | 972 | ||
768 | m_part.ScheduleFullUpdate(); | 973 | m_part.ScheduleFullUpdate(); |
769 | 974 | ||
770 | return type; | 975 | return type; |
771 | |||
772 | } | 976 | } |
773 | else | 977 | else |
774 | { | 978 | { |
979 | m_items.LockItemsForRead(false); | ||
775 | m_log.ErrorFormat( | 980 | m_log.ErrorFormat( |
776 | "[PRIM INVENTORY]: " + | 981 | "[PRIM INVENTORY]: " + |
777 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 982 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
778 | itemID, m_part.Name, m_part.UUID, | 983 | itemID, m_part.Name, m_part.UUID); |
779 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
780 | } | 984 | } |
781 | 985 | ||
782 | return -1; | 986 | return -1; |
783 | } | 987 | } |
784 | 988 | ||
785 | private bool CreateInventoryFile() | 989 | private bool CreateInventoryFileName() |
786 | { | 990 | { |
787 | // m_log.DebugFormat( | 991 | // m_log.DebugFormat( |
788 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 992 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -791,116 +995,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | if (m_inventoryFileName == String.Empty || | 995 | if (m_inventoryFileName == String.Empty || |
792 | m_inventoryFileNameSerial < m_inventorySerial) | 996 | m_inventoryFileNameSerial < m_inventorySerial) |
793 | { | 997 | { |
794 | // Something changed, we need to create a new file | ||
795 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 998 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
796 | m_inventoryFileNameSerial = m_inventorySerial; | 999 | m_inventoryFileNameSerial = m_inventorySerial; |
797 | 1000 | ||
798 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1001 | return true; |
1002 | } | ||
1003 | |||
1004 | return false; | ||
1005 | } | ||
1006 | |||
1007 | /// <summary> | ||
1008 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1009 | /// </summary> | ||
1010 | /// <param name="xferManager"></param> | ||
1011 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1012 | { | ||
1013 | bool changed = CreateInventoryFileName(); | ||
1014 | |||
1015 | bool includeAssets = false; | ||
1016 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1017 | includeAssets = true; | ||
1018 | |||
1019 | if (m_inventoryPrivileged != includeAssets) | ||
1020 | changed = true; | ||
1021 | |||
1022 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1023 | |||
1024 | Items.LockItemsForRead(true); | ||
1025 | |||
1026 | if (m_inventorySerial == 0) // No inventory | ||
1027 | { | ||
1028 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1029 | Items.LockItemsForRead(false); | ||
1030 | return; | ||
1031 | } | ||
799 | 1032 | ||
800 | lock (m_items) | 1033 | if (m_items.Count == 0) // No inventory |
1034 | { | ||
1035 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1036 | Items.LockItemsForRead(false); | ||
1037 | return; | ||
1038 | } | ||
1039 | |||
1040 | if (!changed) | ||
1041 | { | ||
1042 | if (m_inventoryFileData.Length > 2) | ||
801 | { | 1043 | { |
802 | foreach (TaskInventoryItem item in m_items.Values) | 1044 | xferManager.AddNewFile(m_inventoryFileName, |
803 | { | 1045 | m_inventoryFileData); |
804 | // m_log.DebugFormat( | 1046 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
805 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1047 | Util.StringToBytes256(m_inventoryFileName)); |
806 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
807 | 1048 | ||
808 | UUID ownerID = item.OwnerID; | 1049 | Items.LockItemsForRead(false); |
809 | uint everyoneMask = 0; | 1050 | return; |
810 | uint baseMask = item.BasePermissions; | 1051 | } |
811 | uint ownerMask = item.CurrentPermissions; | 1052 | } |
812 | uint groupMask = item.GroupPermissions; | ||
813 | 1053 | ||
814 | invString.AddItemStart(); | 1054 | m_inventoryPrivileged = includeAssets; |
815 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
816 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
817 | 1055 | ||
818 | invString.AddPermissionsStart(); | 1056 | foreach (TaskInventoryItem item in m_items.Values) |
1057 | { | ||
1058 | UUID ownerID = item.OwnerID; | ||
1059 | uint everyoneMask = 0; | ||
1060 | uint baseMask = item.BasePermissions; | ||
1061 | uint ownerMask = item.CurrentPermissions; | ||
1062 | uint groupMask = item.GroupPermissions; | ||
819 | 1063 | ||
820 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1064 | invString.AddItemStart(); |
821 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1065 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
822 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1066 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
823 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
824 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
825 | 1067 | ||
826 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1068 | invString.AddPermissionsStart(); |
827 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
828 | 1069 | ||
829 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1070 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1071 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1072 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1073 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1074 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
830 | 1075 | ||
831 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1076 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
832 | invString.AddSectionEnd(); | 1077 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
833 | 1078 | ||
834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1079 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
835 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
836 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
838 | 1080 | ||
839 | invString.AddSaleStart(); | 1081 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
840 | invString.AddNameValueLine("sale_type", "not"); | 1082 | invString.AddSectionEnd(); |
841 | invString.AddNameValueLine("sale_price", "0"); | ||
842 | invString.AddSectionEnd(); | ||
843 | 1083 | ||
844 | invString.AddNameValueLine("name", item.Name + "|"); | 1084 | if (includeAssets) |
845 | invString.AddNameValueLine("desc", item.Description + "|"); | 1085 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1086 | else | ||
1087 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1088 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1089 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1090 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
846 | 1091 | ||
847 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1092 | invString.AddSaleStart(); |
848 | invString.AddSectionEnd(); | 1093 | invString.AddNameValueLine("sale_type", "not"); |
849 | } | 1094 | invString.AddNameValueLine("sale_price", "0"); |
850 | } | 1095 | invString.AddSectionEnd(); |
851 | 1096 | ||
852 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1097 | invString.AddNameValueLine("name", item.Name + "|"); |
1098 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
853 | 1099 | ||
854 | return true; | 1100 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1101 | invString.AddSectionEnd(); | ||
855 | } | 1102 | } |
856 | 1103 | ||
857 | // No need to recreate, the existing file is fine | 1104 | Items.LockItemsForRead(false); |
858 | return false; | ||
859 | } | ||
860 | 1105 | ||
861 | /// <summary> | 1106 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
862 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
863 | /// </summary> | ||
864 | /// <param name="xferManager"></param> | ||
865 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
866 | { | ||
867 | lock (m_items) | ||
868 | { | ||
869 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
870 | // a new script if any previous deletion has left the prim inventory empty. | ||
871 | if (m_items.Count == 0) // No inventory | ||
872 | { | ||
873 | // m_log.DebugFormat( | ||
874 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
875 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
876 | 1107 | ||
877 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1108 | if (m_inventoryFileData.Length > 2) |
878 | return; | 1109 | { |
879 | } | 1110 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
880 | 1111 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | |
881 | CreateInventoryFile(); | 1112 | Util.StringToBytes256(m_inventoryFileName)); |
882 | 1113 | return; | |
883 | // In principle, we should only do the rest if the inventory changed; | ||
884 | // by sending m_inventorySerial to the client, it ought to know | ||
885 | // that nothing changed and that it doesn't need to request the file. | ||
886 | // Unfortunately, it doesn't look like the client optimizes this; | ||
887 | // the client seems to always come back and request the Xfer, | ||
888 | // no matter what value m_inventorySerial has. | ||
889 | // FIXME: Could probably be > 0 here rather than > 2 | ||
890 | if (m_inventoryFileData.Length > 2) | ||
891 | { | ||
892 | // Add the file for Xfer | ||
893 | // m_log.DebugFormat( | ||
894 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
895 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
896 | |||
897 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
898 | } | ||
899 | |||
900 | // Tell the client we're ready to Xfer the file | ||
901 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
902 | Util.StringToBytes256(m_inventoryFileName)); | ||
903 | } | 1114 | } |
1115 | |||
1116 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
904 | } | 1117 | } |
905 | 1118 | ||
906 | /// <summary> | 1119 | /// <summary> |
@@ -909,13 +1122,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
909 | /// <param name="datastore"></param> | 1122 | /// <param name="datastore"></param> |
910 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1123 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
911 | { | 1124 | { |
912 | if (HasInventoryChanged) | 1125 | // Removed this because linking will cause an immediate delete of the new |
913 | { | 1126 | // child prim from the database and the subsequent storing of the prim sees |
914 | HasInventoryChanged = false; | 1127 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
915 | List<TaskInventoryItem> items = GetInventoryItems(); | 1128 | // of storing prim inventory needlessly is much less than the aggravation |
916 | datastore.StorePrimInventory(m_part.UUID, items); | 1129 | // of prim inventory loss. |
1130 | // if (HasInventoryChanged) | ||
1131 | // { | ||
1132 | Items.LockItemsForRead(true); | ||
1133 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1134 | Items.LockItemsForRead(false); | ||
917 | 1135 | ||
918 | } | 1136 | HasInventoryChanged = false; |
1137 | // } | ||
919 | } | 1138 | } |
920 | 1139 | ||
921 | public class InventoryStringBuilder | 1140 | public class InventoryStringBuilder |
@@ -981,82 +1200,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
981 | { | 1200 | { |
982 | uint mask=0x7fffffff; | 1201 | uint mask=0x7fffffff; |
983 | 1202 | ||
984 | lock (m_items) | 1203 | foreach (TaskInventoryItem item in m_items.Values) |
985 | { | 1204 | { |
986 | foreach (TaskInventoryItem item in m_items.Values) | 1205 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1206 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1207 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1208 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1209 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1210 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1211 | |||
1212 | if (item.InvType == (int)InventoryType.Object) | ||
987 | { | 1213 | { |
988 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1214 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
989 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1215 | mask &= ~((uint)PermissionMask.Copy >> 13); |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1216 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1217 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1219 | mask &= ~((uint)PermissionMask.Modify >> 13); |
994 | |||
995 | if (item.InvType != (int)InventoryType.Object) | ||
996 | { | ||
997 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
998 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1007 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1012 | } | ||
1013 | |||
1014 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1015 | mask &= ~(uint)PermissionMask.Copy; | ||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Transfer; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Modify; | ||
1020 | } | 1220 | } |
1221 | |||
1222 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1223 | mask &= ~(uint)PermissionMask.Copy; | ||
1224 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1225 | mask &= ~(uint)PermissionMask.Transfer; | ||
1226 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1227 | mask &= ~(uint)PermissionMask.Modify; | ||
1021 | } | 1228 | } |
1022 | |||
1023 | return mask; | 1229 | return mask; |
1024 | } | 1230 | } |
1025 | 1231 | ||
1026 | public void ApplyNextOwnerPermissions() | 1232 | public void ApplyNextOwnerPermissions() |
1027 | { | 1233 | { |
1028 | lock (m_items) | 1234 | foreach (TaskInventoryItem item in m_items.Values) |
1029 | { | 1235 | { |
1030 | foreach (TaskInventoryItem item in m_items.Values) | 1236 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1031 | { | 1237 | { |
1032 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1238 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1033 | { | 1239 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1034 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1240 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1035 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1241 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1242 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1243 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1040 | } | ||
1041 | item.CurrentPermissions &= item.NextPermissions; | ||
1042 | item.BasePermissions &= item.NextPermissions; | ||
1043 | item.EveryonePermissions &= item.NextPermissions; | ||
1044 | item.OwnerChanged = true; | ||
1045 | item.PermsMask = 0; | ||
1046 | item.PermsGranter = UUID.Zero; | ||
1047 | } | 1244 | } |
1245 | item.OwnerChanged = true; | ||
1246 | item.CurrentPermissions &= item.NextPermissions; | ||
1247 | item.BasePermissions &= item.NextPermissions; | ||
1248 | item.EveryonePermissions &= item.NextPermissions; | ||
1249 | item.PermsMask = 0; | ||
1250 | item.PermsGranter = UUID.Zero; | ||
1048 | } | 1251 | } |
1049 | } | 1252 | } |
1050 | 1253 | ||
1051 | public void ApplyGodPermissions(uint perms) | 1254 | public void ApplyGodPermissions(uint perms) |
1052 | { | 1255 | { |
1053 | lock (m_items) | 1256 | foreach (TaskInventoryItem item in m_items.Values) |
1054 | { | 1257 | { |
1055 | foreach (TaskInventoryItem item in m_items.Values) | 1258 | item.CurrentPermissions = perms; |
1056 | { | 1259 | item.BasePermissions = perms; |
1057 | item.CurrentPermissions = perms; | ||
1058 | item.BasePermissions = perms; | ||
1059 | } | ||
1060 | } | 1260 | } |
1061 | 1261 | ||
1062 | m_inventorySerial++; | 1262 | m_inventorySerial++; |
@@ -1069,17 +1269,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | /// <returns></returns> | 1269 | /// <returns></returns> |
1070 | public bool ContainsScripts() | 1270 | public bool ContainsScripts() |
1071 | { | 1271 | { |
1072 | lock (m_items) | 1272 | foreach (TaskInventoryItem item in m_items.Values) |
1073 | { | 1273 | { |
1074 | foreach (TaskInventoryItem item in m_items.Values) | 1274 | if (item.InvType == (int)InventoryType.LSL) |
1075 | { | 1275 | { |
1076 | if (item.InvType == (int)InventoryType.LSL) | 1276 | return true; |
1077 | { | ||
1078 | return true; | ||
1079 | } | ||
1080 | } | 1277 | } |
1081 | } | 1278 | } |
1082 | |||
1083 | return false; | 1279 | return false; |
1084 | } | 1280 | } |
1085 | 1281 | ||
@@ -1087,11 +1283,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | { | 1283 | { |
1088 | List<UUID> ret = new List<UUID>(); | 1284 | List<UUID> ret = new List<UUID>(); |
1089 | 1285 | ||
1090 | lock (m_items) | 1286 | foreach (TaskInventoryItem item in m_items.Values) |
1091 | { | 1287 | ret.Add(item.ItemID); |
1092 | foreach (TaskInventoryItem item in m_items.Values) | ||
1093 | ret.Add(item.ItemID); | ||
1094 | } | ||
1095 | 1288 | ||
1096 | return ret; | 1289 | return ret; |
1097 | } | 1290 | } |
@@ -1122,6 +1315,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1122 | 1315 | ||
1123 | public Dictionary<UUID, string> GetScriptStates() | 1316 | public Dictionary<UUID, string> GetScriptStates() |
1124 | { | 1317 | { |
1318 | return GetScriptStates(false); | ||
1319 | } | ||
1320 | |||
1321 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1322 | { | ||
1125 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1323 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1126 | 1324 | ||
1127 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1325 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1132,25 +1330,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1132 | if (engines.Length == 0) // No engine at all | 1330 | if (engines.Length == 0) // No engine at all |
1133 | return ret; | 1331 | return ret; |
1134 | 1332 | ||
1135 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1333 | Items.LockItemsForRead(true); |
1136 | 1334 | foreach (TaskInventoryItem item in m_items.Values) | |
1137 | foreach (TaskInventoryItem item in scripts) | ||
1138 | { | 1335 | { |
1139 | foreach (IScriptModule e in engines) | 1336 | if (item.InvType == (int)InventoryType.LSL) |
1140 | { | 1337 | { |
1141 | if (e != null) | 1338 | foreach (IScriptModule e in engines) |
1142 | { | 1339 | { |
1143 | string n = e.GetXMLState(item.ItemID); | 1340 | if (e != null) |
1144 | if (n != String.Empty) | ||
1145 | { | 1341 | { |
1146 | if (!ret.ContainsKey(item.ItemID)) | 1342 | string n = e.GetXMLState(item.ItemID); |
1147 | ret[item.ItemID] = n; | 1343 | if (n != String.Empty) |
1148 | break; | 1344 | { |
1345 | if (oldIDs) | ||
1346 | { | ||
1347 | if (!ret.ContainsKey(item.OldItemID)) | ||
1348 | ret[item.OldItemID] = n; | ||
1349 | } | ||
1350 | else | ||
1351 | { | ||
1352 | if (!ret.ContainsKey(item.ItemID)) | ||
1353 | ret[item.ItemID] = n; | ||
1354 | } | ||
1355 | break; | ||
1356 | } | ||
1149 | } | 1357 | } |
1150 | } | 1358 | } |
1151 | } | 1359 | } |
1152 | } | 1360 | } |
1153 | 1361 | Items.LockItemsForRead(false); | |
1154 | return ret; | 1362 | return ret; |
1155 | } | 1363 | } |
1156 | 1364 | ||
@@ -1160,21 +1368,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | if (engines.Length == 0) | 1368 | if (engines.Length == 0) |
1161 | return; | 1369 | return; |
1162 | 1370 | ||
1163 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1164 | 1371 | ||
1165 | foreach (TaskInventoryItem item in scripts) | 1372 | Items.LockItemsForRead(true); |
1373 | |||
1374 | foreach (TaskInventoryItem item in m_items.Values) | ||
1166 | { | 1375 | { |
1167 | foreach (IScriptModule engine in engines) | 1376 | if (item.InvType == (int)InventoryType.LSL) |
1168 | { | 1377 | { |
1169 | if (engine != null) | 1378 | foreach (IScriptModule engine in engines) |
1170 | { | 1379 | { |
1171 | if (item.OwnerChanged) | 1380 | if (engine != null) |
1172 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1381 | { |
1173 | item.OwnerChanged = false; | 1382 | if (item.OwnerChanged) |
1174 | engine.ResumeScript(item.ItemID); | 1383 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1384 | item.OwnerChanged = false; | ||
1385 | engine.ResumeScript(item.ItemID); | ||
1386 | } | ||
1175 | } | 1387 | } |
1176 | } | 1388 | } |
1177 | } | 1389 | } |
1390 | |||
1391 | Items.LockItemsForRead(false); | ||
1178 | } | 1392 | } |
1179 | } | 1393 | } |
1180 | } | 1394 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3c9bde8..94989de 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -168,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
169 | // private int m_updateCount = 0; //KF: Update Anims for a while | 169 | // private int m_updateCount = 0; //KF: Update Anims for a while |
170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
171 | private List<uint> m_lastColliders = new List<uint>(); | ||
171 | 172 | ||
172 | private TeleportFlags m_teleportFlags; | 173 | private TeleportFlags m_teleportFlags; |
173 | public TeleportFlags TeleportFlags | 174 | public TeleportFlags TeleportFlags |
@@ -229,6 +230,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | //private int m_moveToPositionStateStatus; | 230 | //private int m_moveToPositionStateStatus; |
230 | //***************************************************** | 231 | //***************************************************** |
231 | 232 | ||
233 | private bool m_collisionEventFlag = false; | ||
234 | private object m_collisionEventLock = new Object(); | ||
235 | |||
232 | protected AvatarAppearance m_appearance; | 236 | protected AvatarAppearance m_appearance; |
233 | 237 | ||
234 | public AvatarAppearance Appearance | 238 | public AvatarAppearance Appearance |
@@ -1837,6 +1841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | if (part.SitTargetAvatar == UUID) | 1841 | if (part.SitTargetAvatar == UUID) |
1838 | part.SitTargetAvatar = UUID.Zero; | 1842 | part.SitTargetAvatar = UUID.Zero; |
1839 | 1843 | ||
1844 | part.ParentGroup.DeleteAvatar(UUID); | ||
1840 | ParentPosition = part.GetWorldPosition(); | 1845 | ParentPosition = part.GetWorldPosition(); |
1841 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1846 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1842 | } | 1847 | } |
@@ -1975,7 +1980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1975 | forceMouselook = part.GetForceMouselook(); | 1980 | forceMouselook = part.GetForceMouselook(); |
1976 | 1981 | ||
1977 | ControllingClient.SendSitResponse( | 1982 | ControllingClient.SendSitResponse( |
1978 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1983 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1979 | 1984 | ||
1980 | m_requestedSitTargetUUID = targetID; | 1985 | m_requestedSitTargetUUID = targetID; |
1981 | 1986 | ||
@@ -2260,11 +2265,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2260 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2265 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; |
2261 | Rotation = sitTargetOrient; | 2266 | Rotation = sitTargetOrient; |
2262 | ParentPosition = part.AbsolutePosition; | 2267 | ParentPosition = part.AbsolutePosition; |
2268 | part.ParentGroup.AddAvatar(UUID); | ||
2263 | } | 2269 | } |
2264 | else | 2270 | else |
2265 | { | 2271 | { |
2266 | m_pos -= part.AbsolutePosition; | 2272 | m_pos -= part.AbsolutePosition; |
2267 | ParentPosition = part.AbsolutePosition; | 2273 | ParentPosition = part.AbsolutePosition; |
2274 | part.ParentGroup.AddAvatar(UUID); | ||
2268 | 2275 | ||
2269 | // m_log.DebugFormat( | 2276 | // m_log.DebugFormat( |
2270 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2277 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -3370,6 +3377,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3370 | } | 3377 | } |
3371 | } | 3378 | } |
3372 | 3379 | ||
3380 | RaiseCollisionScriptEvents(coldata); | ||
3381 | |||
3373 | if (Invulnerable) | 3382 | if (Invulnerable) |
3374 | return; | 3383 | return; |
3375 | 3384 | ||
@@ -3867,11 +3876,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
3867 | pos = land.LandData.UserLocation; | 3876 | pos = land.LandData.UserLocation; |
3868 | } | 3877 | } |
3869 | } | 3878 | } |
3870 | 3879 | ||
3871 | land.SendLandUpdateToClient(ControllingClient); | 3880 | land.SendLandUpdateToClient(ControllingClient); |
3872 | } | 3881 | } |
3873 | } | 3882 | } |
3874 | 3883 | ||
3884 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
3885 | { | ||
3886 | lock(m_collisionEventLock) | ||
3887 | { | ||
3888 | if (m_collisionEventFlag) | ||
3889 | return; | ||
3890 | m_collisionEventFlag = true; | ||
3891 | } | ||
3892 | |||
3893 | Util.FireAndForget(delegate(object x) | ||
3894 | { | ||
3895 | try | ||
3896 | { | ||
3897 | List<uint> thisHitColliders = new List<uint>(); | ||
3898 | List<uint> endedColliders = new List<uint>(); | ||
3899 | List<uint> startedColliders = new List<uint>(); | ||
3900 | |||
3901 | foreach (uint localid in coldata.Keys) | ||
3902 | { | ||
3903 | thisHitColliders.Add(localid); | ||
3904 | if (!m_lastColliders.Contains(localid)) | ||
3905 | { | ||
3906 | startedColliders.Add(localid); | ||
3907 | } | ||
3908 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3909 | } | ||
3910 | |||
3911 | // calculate things that ended colliding | ||
3912 | foreach (uint localID in m_lastColliders) | ||
3913 | { | ||
3914 | if (!thisHitColliders.Contains(localID)) | ||
3915 | { | ||
3916 | endedColliders.Add(localID); | ||
3917 | } | ||
3918 | } | ||
3919 | //add the items that started colliding this time to the last colliders list. | ||
3920 | foreach (uint localID in startedColliders) | ||
3921 | { | ||
3922 | m_lastColliders.Add(localID); | ||
3923 | } | ||
3924 | // remove things that ended colliding from the last colliders list | ||
3925 | foreach (uint localID in endedColliders) | ||
3926 | { | ||
3927 | m_lastColliders.Remove(localID); | ||
3928 | } | ||
3929 | |||
3930 | // do event notification | ||
3931 | if (startedColliders.Count > 0) | ||
3932 | { | ||
3933 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3934 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3935 | foreach (uint localId in startedColliders) | ||
3936 | { | ||
3937 | if (localId == 0) | ||
3938 | continue; | ||
3939 | |||
3940 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3941 | string data = ""; | ||
3942 | if (obj != null) | ||
3943 | { | ||
3944 | DetectedObject detobj = new DetectedObject(); | ||
3945 | detobj.keyUUID = obj.UUID; | ||
3946 | detobj.nameStr = obj.Name; | ||
3947 | detobj.ownerUUID = obj.OwnerID; | ||
3948 | detobj.posVector = obj.AbsolutePosition; | ||
3949 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3950 | detobj.velVector = obj.Velocity; | ||
3951 | detobj.colliderType = 0; | ||
3952 | detobj.groupUUID = obj.GroupID; | ||
3953 | colliding.Add(detobj); | ||
3954 | } | ||
3955 | } | ||
3956 | |||
3957 | if (colliding.Count > 0) | ||
3958 | { | ||
3959 | StartCollidingMessage.Colliders = colliding; | ||
3960 | |||
3961 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3962 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3963 | } | ||
3964 | } | ||
3965 | |||
3966 | if (endedColliders.Count > 0) | ||
3967 | { | ||
3968 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3969 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3970 | foreach (uint localId in endedColliders) | ||
3971 | { | ||
3972 | if (localId == 0) | ||
3973 | continue; | ||
3974 | |||
3975 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3976 | string data = ""; | ||
3977 | if (obj != null) | ||
3978 | { | ||
3979 | DetectedObject detobj = new DetectedObject(); | ||
3980 | detobj.keyUUID = obj.UUID; | ||
3981 | detobj.nameStr = obj.Name; | ||
3982 | detobj.ownerUUID = obj.OwnerID; | ||
3983 | detobj.posVector = obj.AbsolutePosition; | ||
3984 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3985 | detobj.velVector = obj.Velocity; | ||
3986 | detobj.colliderType = 0; | ||
3987 | detobj.groupUUID = obj.GroupID; | ||
3988 | colliding.Add(detobj); | ||
3989 | } | ||
3990 | } | ||
3991 | |||
3992 | if (colliding.Count > 0) | ||
3993 | { | ||
3994 | EndCollidingMessage.Colliders = colliding; | ||
3995 | |||
3996 | foreach (SceneObjectGroup att in GetAttachments()) | ||
3997 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3998 | } | ||
3999 | } | ||
4000 | |||
4001 | if (thisHitColliders.Count > 0) | ||
4002 | { | ||
4003 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4004 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4005 | foreach (uint localId in thisHitColliders) | ||
4006 | { | ||
4007 | if (localId == 0) | ||
4008 | continue; | ||
4009 | |||
4010 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4011 | string data = ""; | ||
4012 | if (obj != null) | ||
4013 | { | ||
4014 | DetectedObject detobj = new DetectedObject(); | ||
4015 | detobj.keyUUID = obj.UUID; | ||
4016 | detobj.nameStr = obj.Name; | ||
4017 | detobj.ownerUUID = obj.OwnerID; | ||
4018 | detobj.posVector = obj.AbsolutePosition; | ||
4019 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4020 | detobj.velVector = obj.Velocity; | ||
4021 | detobj.colliderType = 0; | ||
4022 | detobj.groupUUID = obj.GroupID; | ||
4023 | colliding.Add(detobj); | ||
4024 | } | ||
4025 | } | ||
4026 | |||
4027 | if (colliding.Count > 0) | ||
4028 | { | ||
4029 | CollidingMessage.Colliders = colliding; | ||
4030 | |||
4031 | lock (m_attachments) | ||
4032 | { | ||
4033 | foreach (SceneObjectGroup att in m_attachments) | ||
4034 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4035 | } | ||
4036 | } | ||
4037 | } | ||
4038 | } | ||
4039 | finally | ||
4040 | { | ||
4041 | m_collisionEventFlag = false; | ||
4042 | } | ||
4043 | }); | ||
4044 | } | ||
4045 | |||
3875 | private void TeleportFlagsDebug() { | 4046 | private void TeleportFlagsDebug() { |
3876 | 4047 | ||
3877 | // Some temporary debugging help to show all the TeleportFlags we have... | 4048 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -3896,6 +4067,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3896 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4067 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3897 | 4068 | ||
3898 | } | 4069 | } |
3899 | |||
3900 | } | 4070 | } |
3901 | } | 4071 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 7c60ddd..c776fa5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -345,6 +345,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
345 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 345 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
346 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 346 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
347 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 347 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
348 | |||
349 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
350 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
348 | #endregion | 351 | #endregion |
349 | 352 | ||
350 | #region TaskInventoryXmlProcessors initialization | 353 | #region TaskInventoryXmlProcessors initialization |
@@ -729,6 +732,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
729 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 732 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
730 | } | 733 | } |
731 | 734 | ||
735 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
736 | { | ||
737 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
738 | } | ||
739 | |||
740 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
741 | { | ||
742 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
743 | } | ||
744 | |||
732 | #endregion | 745 | #endregion |
733 | 746 | ||
734 | #region TaskInventoryXmlProcessors | 747 | #region TaskInventoryXmlProcessors |
@@ -1212,6 +1225,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1212 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1225 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1213 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1226 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1214 | 1227 | ||
1228 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1229 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1230 | |||
1215 | writer.WriteEndElement(); | 1231 | writer.WriteEndElement(); |
1216 | } | 1232 | } |
1217 | 1233 | ||
@@ -1496,12 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1496 | { | 1512 | { |
1497 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1513 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1498 | 1514 | ||
1499 | if (reader.IsEmptyElement) | ||
1500 | { | ||
1501 | reader.Read(); | ||
1502 | return tinv; | ||
1503 | } | ||
1504 | |||
1505 | reader.ReadStartElement(name, String.Empty); | 1515 | reader.ReadStartElement(name, String.Empty); |
1506 | 1516 | ||
1507 | while (reader.Name == "TaskInventoryItem") | 1517 | while (reader.Name == "TaskInventoryItem") |
@@ -1544,12 +1554,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1544 | 1554 | ||
1545 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1555 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1546 | 1556 | ||
1547 | if (reader.IsEmptyElement) | ||
1548 | { | ||
1549 | reader.Read(); | ||
1550 | return shape; | ||
1551 | } | ||
1552 | |||
1553 | reader.ReadStartElement(name, String.Empty); // Shape | 1557 | reader.ReadStartElement(name, String.Empty); // Shape |
1554 | 1558 | ||
1555 | string nodeName = string.Empty; | 1559 | string nodeName = string.Empty; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..5ed3c79 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,12 +30,27 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 54 | ||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
@@ -57,37 +72,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | { | 72 | { |
58 | ForGroup = forGroup; | 73 | ForGroup = forGroup; |
59 | 74 | ||
60 | // if (ForGroup) | 75 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 76 | Position = part.ParentGroup.AbsolutePosition; |
62 | // else | 77 | // else |
63 | // Position = part.OffsetPosition; | 78 | // Position = part.OffsetPosition; |
64 | 79 | ||
65 | // m_log.DebugFormat( | 80 | // m_log.DebugFormat( |
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | 81 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
67 | 82 | ||
68 | Rotation = part.RotationOffset; | 83 | Rotation = part.RotationOffset; |
69 | 84 | ||
70 | // m_log.DebugFormat( | 85 | // m_log.DebugFormat( |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 86 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
72 | 87 | ||
73 | Scale = part.Shape.Scale; | 88 | Scale = part.Shape.Scale; |
74 | 89 | ||
75 | // m_log.DebugFormat( | 90 | // m_log.DebugFormat( |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 91 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
77 | } | 92 | } |
78 | else | 93 | else |
79 | { | 94 | { |
80 | Position = part.OffsetPosition; | 95 | Position = part.OffsetPosition; |
81 | // m_log.DebugFormat( | 96 | // m_log.DebugFormat( |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 97 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
83 | 98 | ||
84 | Rotation = part.RotationOffset; | 99 | Rotation = part.RotationOffset; |
85 | // m_log.DebugFormat( | 100 | // m_log.DebugFormat( |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 101 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
87 | 102 | ||
88 | Scale = part.Shape.Scale; | 103 | Scale = part.Shape.Scale; |
89 | // m_log.DebugFormat( | 104 | // m_log.DebugFormat( |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 105 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 106 | } |
92 | } | 107 | } |
93 | 108 | ||
@@ -121,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 136 | ||
122 | if (part.ParentID == 0) | 137 | if (part.ParentID == 0) |
123 | { | 138 | { |
124 | // m_log.DebugFormat( | 139 | // m_log.DebugFormat( |
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 140 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
126 | // Position, part.Name, part.LocalId); | 141 | // Position, part.Name, part.LocalId); |
127 | 142 | ||
128 | if (Position != Vector3.Zero) | 143 | if (Position != Vector3.Zero) |
129 | { | 144 | { |
@@ -133,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | part.ParentGroup.UpdateRootPosition(Position); | 148 | part.ParentGroup.UpdateRootPosition(Position); |
134 | } | 149 | } |
135 | 150 | ||
136 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 152 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 153 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
139 | 154 | ||
140 | if (ForGroup) | 155 | if (ForGroup) |
141 | part.UpdateRotation(Rotation); | 156 | part.UpdateRotation(Rotation); |
@@ -144,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 159 | ||
145 | if (Scale != Vector3.Zero) | 160 | if (Scale != Vector3.Zero) |
146 | { | 161 | { |
147 | // m_log.DebugFormat( | 162 | // m_log.DebugFormat( |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 163 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 164 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
150 | 165 | ||
151 | if (ForGroup) | 166 | if (ForGroup) |
152 | part.ParentGroup.GroupResize(Scale); | 167 | part.ParentGroup.GroupResize(Scale); |
@@ -161,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 176 | // Note: Updating these properties on sop automatically schedules an update if needed |
162 | if (Position != Vector3.Zero) | 177 | if (Position != Vector3.Zero) |
163 | { | 178 | { |
164 | // m_log.DebugFormat( | 179 | // m_log.DebugFormat( |
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | 180 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", |
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | 181 | // part.OffsetPosition, Position, part.Name, part.LocalId); |
167 | 182 | ||
168 | part.OffsetPosition = Position; | 183 | part.OffsetPosition = Position; |
169 | } | 184 | } |
170 | 185 | ||
171 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 187 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 188 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
174 | 189 | ||
175 | part.UpdateRotation(Rotation); | 190 | part.UpdateRotation(Rotation); |
176 | 191 | ||
177 | if (Scale != Vector3.Zero) | 192 | if (Scale != Vector3.Zero) |
178 | { | 193 | { |
179 | // m_log.DebugFormat( | 194 | // m_log.DebugFormat( |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 195 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 196 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
182 | 197 | ||
183 | part.Resize(Scale); | 198 | part.Resize(Scale); |
184 | } | 199 | } |
@@ -247,4 +262,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 262 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 263 | } |
249 | } | 264 | } |
250 | } \ No newline at end of file | 265 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |