diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 89 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 139 |
2 files changed, 174 insertions, 54 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 877fe96..a4ca0fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -465,10 +465,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
465 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 465 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
467 | { | 467 | { |
468 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
469 | uint x = 0; | ||
470 | uint y = 0; | ||
471 | string version = String.Empty; | ||
472 | Vector3 newpos = Vector3.Zero; | ||
473 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
474 | |||
475 | bool canCross = true; | ||
476 | foreach (ScenePresence av in m_linkedAvatars) | ||
477 | { | ||
478 | // We need to cross these agents. First, let's find | ||
479 | // out if any of them can't cross for some reason. | ||
480 | // We have to deny the crossing entirely if any | ||
481 | // of them are banned. Alternatively, we could | ||
482 | // unsit banned agents.... | ||
483 | |||
484 | |||
485 | // We set the avatar position as being the object | ||
486 | // position to get the region to send to | ||
487 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
488 | { | ||
489 | canCross = false; | ||
490 | break; | ||
491 | } | ||
492 | |||
493 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
494 | } | ||
495 | |||
496 | if (canCross) | ||
497 | { | ||
498 | // We unparent the SP quietly so that it won't | ||
499 | // be made to stand up | ||
500 | foreach (ScenePresence av in m_linkedAvatars) | ||
501 | { | ||
502 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
503 | if (parentPart != null) | ||
504 | av.ParentUUID = parentPart.UUID; | ||
505 | |||
506 | av.ParentID = 0; | ||
507 | } | ||
508 | |||
509 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
510 | |||
511 | // Normalize | ||
512 | if (val.X >= Constants.RegionSize) | ||
513 | val.X -= Constants.RegionSize; | ||
514 | if (val.Y >= Constants.RegionSize) | ||
515 | val.Y -= Constants.RegionSize; | ||
516 | if (val.X < 0) | ||
517 | val.X += Constants.RegionSize; | ||
518 | if (val.Y < 0) | ||
519 | val.Y += Constants.RegionSize; | ||
520 | |||
521 | // If it's deleted, crossing was successful | ||
522 | if (IsDeleted) | ||
523 | { | ||
524 | foreach (ScenePresence av in m_linkedAvatars) | ||
525 | { | ||
526 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
527 | |||
528 | av.IsInTransit = true; | ||
529 | |||
530 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
531 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
532 | } | ||
533 | |||
534 | return; | ||
535 | } | ||
536 | } | ||
469 | 537 | ||
470 | if (IsDeleted) | ||
471 | return; | ||
472 | val = AbsolutePosition; | 538 | val = AbsolutePosition; |
473 | } | 539 | } |
474 | } | 540 | } |
@@ -528,6 +594,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | } | 594 | } |
529 | } | 595 | } |
530 | 596 | ||
597 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
598 | { | ||
599 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
600 | ScenePresence agent = icon.EndInvoke(iar); | ||
601 | |||
602 | //// If the cross was successful, this agent is a child agent | ||
603 | //if (agent.IsChildAgent) | ||
604 | // agent.Reset(); | ||
605 | //else // Not successful | ||
606 | // agent.RestoreInCurrentScene(); | ||
607 | |||
608 | // In any case | ||
609 | agent.IsInTransit = false; | ||
610 | |||
611 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
612 | } | ||
613 | |||
531 | public override uint LocalId | 614 | public override uint LocalId |
532 | { | 615 | { |
533 | get { return m_rootPart.LocalId; } | 616 | get { return m_rootPart.LocalId; } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c7c90da..e44060c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -233,6 +233,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | private bool m_collisionEventFlag = false; | 233 | private bool m_collisionEventFlag = false; |
234 | private object m_collisionEventLock = new Object(); | 234 | private object m_collisionEventLock = new Object(); |
235 | 235 | ||
236 | private Vector3 m_prevSitOffset; | ||
237 | |||
236 | protected AvatarAppearance m_appearance; | 238 | protected AvatarAppearance m_appearance; |
237 | 239 | ||
238 | public AvatarAppearance Appearance | 240 | public AvatarAppearance Appearance |
@@ -647,6 +649,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | } | 649 | } |
648 | private uint m_parentID; | 650 | private uint m_parentID; |
649 | 651 | ||
652 | public UUID ParentUUID | ||
653 | { | ||
654 | get { return m_parentUUID; } | ||
655 | set { m_parentUUID = value; } | ||
656 | } | ||
657 | private UUID m_parentUUID = UUID.Zero; | ||
658 | |||
650 | public float Health | 659 | public float Health |
651 | { | 660 | { |
652 | get { return m_health; } | 661 | get { return m_health; } |
@@ -868,7 +877,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
868 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 877 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
869 | Name, m_scene.RegionInfo.RegionName); | 878 | Name, m_scene.RegionInfo.RegionName); |
870 | 879 | ||
871 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 880 | if (ParentUUID != UUID.Zero) |
881 | { | ||
882 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
883 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
884 | if (part == null) | ||
885 | { | ||
886 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | part.ParentGroup.AddAvatar(UUID); | ||
891 | if (part.SitTargetPosition != Vector3.Zero) | ||
892 | part.SitTargetAvatar = UUID; | ||
893 | ParentPosition = part.GetWorldPosition(); | ||
894 | ParentID = part.LocalId; | ||
895 | m_pos = m_prevSitOffset; | ||
896 | pos = ParentPosition; | ||
897 | } | ||
898 | ParentUUID = UUID.Zero; | ||
899 | } | ||
872 | 900 | ||
873 | bool wasChild = IsChildAgent; | 901 | bool wasChild = IsChildAgent; |
874 | IsChildAgent = false; | 902 | IsChildAgent = false; |
@@ -881,62 +909,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | 909 | ||
882 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 910 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
883 | 911 | ||
884 | // Moved this from SendInitialData to ensure that Appearance is initialized | 912 | if (ParentID == 0) |
885 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
886 | // related to the handling of attachments | ||
887 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
888 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
889 | { | 913 | { |
890 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 914 | // Moved this from SendInitialData to ensure that Appearance is initialized |
891 | pos.X = crossedBorder.BorderLine.Z - 1; | 915 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
892 | } | 916 | // related to the handling of attachments |
917 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
918 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
919 | { | ||
920 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
921 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
922 | } | ||
893 | 923 | ||
894 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 924 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
895 | { | 925 | { |
896 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 926 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
897 | pos.Y = crossedBorder.BorderLine.Z - 1; | 927 | pos.Y = crossedBorder.BorderLine.Z - 1; |
898 | } | 928 | } |
899 | 929 | ||
900 | CheckAndAdjustLandingPoint(ref pos); | 930 | CheckAndAdjustLandingPoint(ref pos); |
901 | 931 | ||
902 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 932 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
903 | { | 933 | { |
904 | m_log.WarnFormat( | 934 | m_log.WarnFormat( |
905 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 935 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
906 | pos, Name, UUID); | 936 | pos, Name, UUID); |
907 | 937 | ||
908 | if (pos.X < 0f) pos.X = 0f; | 938 | if (pos.X < 0f) pos.X = 0f; |
909 | if (pos.Y < 0f) pos.Y = 0f; | 939 | if (pos.Y < 0f) pos.Y = 0f; |
910 | if (pos.Z < 0f) pos.Z = 0f; | 940 | if (pos.Z < 0f) pos.Z = 0f; |
911 | } | 941 | } |
912 | 942 | ||
913 | float localAVHeight = 1.56f; | 943 | float localAVHeight = 1.56f; |
914 | if (Appearance.AvatarHeight > 0) | 944 | if (Appearance.AvatarHeight > 0) |
915 | localAVHeight = Appearance.AvatarHeight; | 945 | localAVHeight = Appearance.AvatarHeight; |
916 | 946 | ||
917 | float posZLimit = 0; | 947 | float posZLimit = 0; |
918 | 948 | ||
919 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 949 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
920 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 950 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
921 | 951 | ||
922 | float newPosZ = posZLimit + localAVHeight / 2; | 952 | float newPosZ = posZLimit + localAVHeight / 2; |
923 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 953 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
924 | { | 954 | { |
925 | pos.Z = newPosZ; | 955 | pos.Z = newPosZ; |
926 | } | 956 | } |
927 | AbsolutePosition = pos; | 957 | AbsolutePosition = pos; |
928 | 958 | ||
929 | AddToPhysicalScene(isFlying); | 959 | AddToPhysicalScene(isFlying); |
930 | 960 | ||
931 | if (ForceFly) | 961 | if (ForceFly) |
932 | { | 962 | { |
933 | Flying = true; | 963 | Flying = true; |
934 | } | 964 | } |
935 | else if (FlyDisabled) | 965 | else if (FlyDisabled) |
936 | { | 966 | { |
937 | Flying = false; | 967 | Flying = false; |
968 | } | ||
938 | } | 969 | } |
939 | |||
940 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 970 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
941 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 971 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
942 | // elsewhere anyway | 972 | // elsewhere anyway |
@@ -954,11 +984,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
954 | { | 984 | { |
955 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 985 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
956 | // Resume scripts | 986 | // Resume scripts |
957 | foreach (SceneObjectGroup sog in m_attachments) | 987 | Util.FireAndForget(delegate(object x) { |
958 | { | 988 | foreach (SceneObjectGroup sog in m_attachments) |
959 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 989 | { |
960 | sog.ResumeScripts(); | 990 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
961 | } | 991 | sog.ResumeScripts(); |
992 | } | ||
993 | }); | ||
962 | } | 994 | } |
963 | } | 995 | } |
964 | 996 | ||
@@ -3112,6 +3144,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | cAgent.AlwaysRun = SetAlwaysRun; | 3144 | cAgent.AlwaysRun = SetAlwaysRun; |
3113 | 3145 | ||
3114 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3146 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3147 | |||
3148 | cAgent.ParentPart = ParentUUID; | ||
3149 | cAgent.SitOffset = m_pos; | ||
3115 | 3150 | ||
3116 | lock (scriptedcontrols) | 3151 | lock (scriptedcontrols) |
3117 | { | 3152 | { |
@@ -3171,6 +3206,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | CameraAtAxis = cAgent.AtAxis; | 3206 | CameraAtAxis = cAgent.AtAxis; |
3172 | CameraLeftAxis = cAgent.LeftAxis; | 3207 | CameraLeftAxis = cAgent.LeftAxis; |
3173 | m_CameraUpAxis = cAgent.UpAxis; | 3208 | m_CameraUpAxis = cAgent.UpAxis; |
3209 | ParentUUID = cAgent.ParentPart; | ||
3210 | m_prevSitOffset = cAgent.SitOffset; | ||
3174 | 3211 | ||
3175 | // When we get to the point of re-computing neighbors everytime this | 3212 | // When we get to the point of re-computing neighbors everytime this |
3176 | // changes, then start using the agent's drawdistance rather than the | 3213 | // changes, then start using the agent's drawdistance rather than the |