diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7def7e9..1a6a70b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3210,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | 3210 | // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport |
3211 | 3211 | ||
3212 | // Don't disable this log message - it's too helpful | 3212 | // Don't disable this log message - it's too helpful |
3213 | m_log.InfoFormat( | 3213 | m_log.DebugFormat( |
3214 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3214 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", |
3215 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3215 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3216 | agent.AgentID, agent.circuitcode, teleportFlags); | 3216 | agent.AgentID, agent.circuitcode, teleportFlags); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9e9481e..00a1487 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2442 | // If we are using the the cached appearance then send it out to everyone | 2442 | // If we are using the the cached appearance then send it out to everyone |
2443 | if (cachedappearance) | 2443 | if (cachedappearance) |
2444 | { | 2444 | { |
2445 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2445 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2446 | 2446 | ||
2447 | // If the avatars baked textures are all in the cache, then we have a | 2447 | // If the avatars baked textures are all in the cache, then we have a |
2448 | // complete appearance... send it out, if not, then we'll send it when | 2448 | // complete appearance... send it out, if not, then we'll send it when |