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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7def7e9..1a6a70b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3210,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
3210 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport 3210 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3211 3211
3212 // Don't disable this log message - it's too helpful 3212 // Don't disable this log message - it's too helpful
3213 m_log.InfoFormat( 3213 m_log.DebugFormat(
3214 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", 3214 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3215 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3215 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3216 agent.AgentID, agent.circuitcode, teleportFlags); 3216 agent.AgentID, agent.circuitcode, teleportFlags);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9e9481e..00a1487 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
2442 // If we are using the the cached appearance then send it out to everyone 2442 // If we are using the the cached appearance then send it out to everyone
2443 if (cachedappearance) 2443 if (cachedappearance)
2444 { 2444 {
2445 m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); 2445 m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
2446 2446
2447 // If the avatars baked textures are all in the cache, then we have a 2447 // If the avatars baked textures are all in the cache, then we have a
2448 // complete appearance... send it out, if not, then we'll send it when 2448 // complete appearance... send it out, if not, then we'll send it when