diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 489b8ca..b859042 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1633,7 +1633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1633 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1633 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1634 | permissionToDelete = false; | 1634 | permissionToDelete = false; |
1635 | 1635 | ||
1636 | // if we want to take a copy,, we also don't want to delete | 1636 | // if we want to take a copy, we also don't want to delete |
1637 | // Note: after this point, the permissionToTakeCopy flag | 1637 | // Note: after this point, the permissionToTakeCopy flag |
1638 | // becomes irrelevant. It already includes the permissionToTake | 1638 | // becomes irrelevant. It already includes the permissionToTake |
1639 | // permission and after excluding no copy items here, we can | 1639 | // permission and after excluding no copy items here, we can |
@@ -1644,6 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1644 | if (!permissionToTakeCopy) | 1644 | if (!permissionToTakeCopy) |
1645 | return; | 1645 | return; |
1646 | 1646 | ||
1647 | permissionToTake = true; | ||
1647 | // Don't delete | 1648 | // Don't delete |
1648 | permissionToDelete = false; | 1649 | permissionToDelete = false; |
1649 | } | 1650 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4a4cac9..e51d9ee 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3730,8 +3730,11 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
3730 | { | 3730 | { |
3731 | CollidingMessage.Colliders = colliding; | 3731 | CollidingMessage.Colliders = colliding; |
3732 | 3732 | ||
3733 | foreach (SceneObjectGroup att in Attachments) | 3733 | lock (m_attachments) |
3734 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | 3734 | { |
3735 | foreach (SceneObjectGroup att in m_attachments) | ||
3736 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3737 | } | ||
3735 | } | 3738 | } |
3736 | } | 3739 | } |
3737 | 3740 | ||