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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 489b8ca..b859042 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1633,7 +1633,7 @@ namespace OpenSim.Region.Framework.Scenes
1633 if (action == DeRezAction.SaveToExistingUserInventoryItem) 1633 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1634 permissionToDelete = false; 1634 permissionToDelete = false;
1635 1635
1636 // if we want to take a copy,, we also don't want to delete 1636 // if we want to take a copy, we also don't want to delete
1637 // Note: after this point, the permissionToTakeCopy flag 1637 // Note: after this point, the permissionToTakeCopy flag
1638 // becomes irrelevant. It already includes the permissionToTake 1638 // becomes irrelevant. It already includes the permissionToTake
1639 // permission and after excluding no copy items here, we can 1639 // permission and after excluding no copy items here, we can
@@ -1644,6 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes
1644 if (!permissionToTakeCopy) 1644 if (!permissionToTakeCopy)
1645 return; 1645 return;
1646 1646
1647 permissionToTake = true;
1647 // Don't delete 1648 // Don't delete
1648 permissionToDelete = false; 1649 permissionToDelete = false;
1649 } 1650 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4a4cac9..e51d9ee 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3730,8 +3730,11 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3730 { 3730 {
3731 CollidingMessage.Colliders = colliding; 3731 CollidingMessage.Colliders = colliding;
3732 3732
3733 foreach (SceneObjectGroup att in Attachments) 3733 lock (m_attachments)
3734 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); 3734 {
3735 foreach (SceneObjectGroup att in m_attachments)
3736 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
3737 }
3735 } 3738 }
3736 } 3739 }
3737 3740