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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
1 files changed, 7 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c283c7..f231a39 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3498,7 +3498,10 @@ namespace OpenSim.Region.Framework.Scenes
3498 m_attachments.Clear(); 3498 m_attachments.Clear();
3499 } 3499 }
3500 3500
3501 public bool ValidateAttachments() 3501 /// <summary>
3502 /// This is currently just being done for information.
3503 /// </summary>
3504 public void ValidateAttachments()
3502 { 3505 {
3503 lock (m_attachments) 3506 lock (m_attachments)
3504 { 3507 {
@@ -3508,21 +3511,16 @@ namespace OpenSim.Region.Framework.Scenes
3508 if (gobj == null) 3511 if (gobj == null)
3509 { 3512 {
3510 m_log.WarnFormat( 3513 m_log.WarnFormat(
3511 "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null", Name); 3514 "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name);
3512 return false;
3513 } 3515 }
3514 3516 else if (gobj.IsDeleted)
3515 if (gobj.IsDeleted)
3516 { 3517 {
3517 m_log.WarnFormat( 3518 m_log.WarnFormat(
3518 "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted", 3519 "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing",
3519 gobj.Name, gobj.UUID, Name); 3520 gobj.Name, gobj.UUID, Name);
3520 return false;
3521 } 3521 }
3522 } 3522 }
3523 } 3523 }
3524
3525 return true;
3526 } 3524 }
3527 3525
3528 /// <summary> 3526 /// <summary>