diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 71 |
1 files changed, 70 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3492813..4e5fb8e 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -186,7 +186,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
186 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); | 186 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); |
187 | } | 187 | } |
188 | 188 | ||
189 | part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); | 189 | // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed |
190 | // to be called with scene objects that are in a scene (e.g. in the case of hg asset mapping and | ||
191 | // inventory transfer. There needs to be a way for a module to register a method without assuming a | ||
192 | // Scene.EventManager is present. | ||
193 | // part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); | ||
194 | |||
195 | GatherMaterialsUuids(part, assetUuids); | ||
190 | } | 196 | } |
191 | catch (Exception e) | 197 | catch (Exception e) |
192 | { | 198 | { |
@@ -210,6 +216,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | // Monitor.Pulse(this); | 216 | // Monitor.Pulse(this); |
211 | // } | 217 | // } |
212 | // } | 218 | // } |
219 | |||
220 | /// <summary> | ||
221 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | ||
222 | /// </summary> | ||
223 | /// <param name="part"></param> | ||
224 | /// <param name="assetUuids"></param> | ||
225 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | ||
226 | { | ||
227 | // scan thru the dynAttrs map of this part for any textures used as materials | ||
228 | OSD osdMaterials = null; | ||
229 | |||
230 | lock (part.DynAttrs) | ||
231 | { | ||
232 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
233 | { | ||
234 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
235 | materialsStore.TryGetValue("Materials", out osdMaterials); | ||
236 | } | ||
237 | |||
238 | if (osdMaterials != null) | ||
239 | { | ||
240 | //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | ||
241 | |||
242 | if (osdMaterials is OSDArray) | ||
243 | { | ||
244 | OSDArray matsArr = osdMaterials as OSDArray; | ||
245 | foreach (OSDMap matMap in matsArr) | ||
246 | { | ||
247 | try | ||
248 | { | ||
249 | if (matMap.ContainsKey("Material")) | ||
250 | { | ||
251 | OSDMap mat = matMap["Material"] as OSDMap; | ||
252 | if (mat.ContainsKey("NormMap")) | ||
253 | { | ||
254 | UUID normalMapId = mat["NormMap"].AsUUID(); | ||
255 | if (normalMapId != UUID.Zero) | ||
256 | { | ||
257 | assetUuids[normalMapId] = AssetType.Texture; | ||
258 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | ||
259 | } | ||
260 | } | ||
261 | if (mat.ContainsKey("SpecMap")) | ||
262 | { | ||
263 | UUID specularMapId = mat["SpecMap"].AsUUID(); | ||
264 | if (specularMapId != UUID.Zero) | ||
265 | { | ||
266 | assetUuids[specularMapId] = AssetType.Texture; | ||
267 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | |||
272 | } | ||
273 | catch (Exception e) | ||
274 | { | ||
275 | m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message); | ||
276 | } | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | } | ||
281 | } | ||
213 | 282 | ||
214 | /// <summary> | 283 | /// <summary> |
215 | /// Get an asset synchronously, potentially using an asynchronous callback. If the | 284 | /// Get an asset synchronously, potentially using an asynchronous callback. If the |