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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs new file mode 100644 index 0000000..860172c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes | ||
35 | { | ||
36 | public class UndoState | ||
37 | { | ||
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | |||
49 | /// <summary> | ||
50 | /// Constructor. | ||
51 | /// </summary> | ||
52 | /// <param name="part"></param> | ||
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | ||
54 | public UndoState(SceneObjectPart part, bool forGroup) | ||
55 | { | ||
56 | if (part.ParentID == 0) | ||
57 | { | ||
58 | ForGroup = forGroup; | ||
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | |||
68 | Rotation = part.RotationOffset; | ||
69 | |||
70 | // m_log.DebugFormat( | ||
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | ||
72 | |||
73 | Scale = part.Shape.Scale; | ||
74 | |||
75 | // m_log.DebugFormat( | ||
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | ||
78 | else | ||
79 | { | ||
80 | Position = part.OffsetPosition; | ||
81 | // m_log.DebugFormat( | ||
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | ||
83 | |||
84 | Rotation = part.RotationOffset; | ||
85 | // m_log.DebugFormat( | ||
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | ||
87 | |||
88 | Scale = part.Shape.Scale; | ||
89 | // m_log.DebugFormat( | ||
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// Compare the relevant state in the given part to this state. | ||
96 | /// </summary> | ||
97 | /// <param name="part"></param> | ||
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | ||
99 | public bool Compare(SceneObjectPart part) | ||
100 | { | ||
101 | if (part != null) | ||
102 | { | ||
103 | if (part.ParentID == 0) | ||
104 | return | ||
105 | Position == part.ParentGroup.AbsolutePosition | ||
106 | && Rotation == part.RotationOffset | ||
107 | && Scale == part.Shape.Scale; | ||
108 | else | ||
109 | return | ||
110 | Position == part.OffsetPosition | ||
111 | && Rotation == part.RotationOffset | ||
112 | && Scale == part.Shape.Scale; | ||
113 | } | ||
114 | |||
115 | return false; | ||
116 | } | ||
117 | |||
118 | public void PlaybackState(SceneObjectPart part) | ||
119 | { | ||
120 | part.Undoing = true; | ||
121 | |||
122 | if (part.ParentID == 0) | ||
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | |||
128 | if (Position != Vector3.Zero) | ||
129 | { | ||
130 | if (ForGroup) | ||
131 | part.ParentGroup.AbsolutePosition = Position; | ||
132 | else | ||
133 | part.ParentGroup.UpdateRootPosition(Position); | ||
134 | } | ||
135 | |||
136 | // m_log.DebugFormat( | ||
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | ||
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | ||
139 | |||
140 | if (ForGroup) | ||
141 | part.UpdateRotation(Rotation); | ||
142 | else | ||
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | |||
145 | if (Scale != Vector3.Zero) | ||
146 | { | ||
147 | // m_log.DebugFormat( | ||
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | ||
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | |||
151 | if (ForGroup) | ||
152 | part.ParentGroup.GroupResize(Scale); | ||
153 | else | ||
154 | part.Resize(Scale); | ||
155 | } | ||
156 | |||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | // Note: Updating these properties on sop automatically schedules an update if needed | ||
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | |||
168 | part.OffsetPosition = Position; | ||
169 | } | ||
170 | |||
171 | // m_log.DebugFormat( | ||
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | ||
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | ||
174 | |||
175 | part.UpdateRotation(Rotation); | ||
176 | |||
177 | if (Scale != Vector3.Zero) | ||
178 | { | ||
179 | // m_log.DebugFormat( | ||
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | ||
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | |||
183 | part.Resize(Scale); | ||
184 | } | ||
185 | } | ||
186 | |||
187 | part.Undoing = false; | ||
188 | } | ||
189 | |||
190 | public void PlayfwdState(SceneObjectPart part) | ||
191 | { | ||
192 | part.Undoing = true; | ||
193 | |||
194 | if (part.ParentID == 0) | ||
195 | { | ||
196 | if (Position != Vector3.Zero) | ||
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | |||
202 | if (Scale != Vector3.Zero) | ||
203 | { | ||
204 | if (ForGroup) | ||
205 | part.ParentGroup.GroupResize(Scale); | ||
206 | else | ||
207 | part.Resize(Scale); | ||
208 | } | ||
209 | |||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | // Note: Updating these properties on sop automatically schedules an update if needed | ||
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | |||
218 | if (Rotation != Quaternion.Identity) | ||
219 | part.UpdateRotation(Rotation); | ||
220 | |||
221 | if (Scale != Vector3.Zero) | ||
222 | part.Resize(Scale); | ||
223 | } | ||
224 | |||
225 | part.Undoing = false; | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public class LandUndoState | ||
230 | { | ||
231 | public ITerrainModule m_terrainModule; | ||
232 | public ITerrainChannel m_terrainChannel; | ||
233 | |||
234 | public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel) | ||
235 | { | ||
236 | m_terrainModule = terrainModule; | ||
237 | m_terrainChannel = terrainChannel; | ||
238 | } | ||
239 | |||
240 | public bool Compare(ITerrainChannel terrainChannel) | ||
241 | { | ||
242 | return m_terrainChannel == terrainChannel; | ||
243 | } | ||
244 | |||
245 | public void PlaybackState() | ||
246 | { | ||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | ||
248 | } | ||
249 | } | ||
250 | } \ No newline at end of file | ||