diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
3 files changed, 95 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbe34d2..d1aeaee 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
146 | } | 146 | } |
147 | 147 | ||
148 | [Test] | 148 | [Test] |
149 | public void TestCloseAgent() | 149 | public void TestCloseClient() |
150 | { | 150 | { |
151 | TestHelpers.InMethod(); | 151 | TestHelpers.InMethod(); |
152 | // TestHelpers.EnableLogging(); | 152 | // TestHelpers.EnableLogging(); |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | TestScene scene = new SceneHelpers().SetupScene(); | 154 | TestScene scene = new SceneHelpers().SetupScene(); |
155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
156 | 156 | ||
157 | scene.IncomingCloseAgent(sp.UUID, false); | 157 | scene.CloseAgent(sp.UUID, false); |
158 | 158 | ||
159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
200 | // *** This is the second stage, where the client established a child agent/scene presence using the | 200 | // *** This is the second stage, where the client established a child agent/scene presence using the |
201 | // circuit code given to the scene in stage 1 *** | 201 | // circuit code given to the scene in stage 1 *** |
202 | TestClient client = new TestClient(acd, scene); | 202 | TestClient client = new TestClient(acd, scene); |
203 | scene.AddNewClient(client, PresenceType.User); | 203 | scene.AddNewAgent(client, PresenceType.User); |
204 | 204 | ||
205 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | 205 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); |
206 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 206 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
279 | // string reason; | 279 | // string reason; |
280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); | 280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); |
281 | // testclient = new TestClient(agent, scene); | 281 | // testclient = new TestClient(agent, scene); |
282 | // scene.AddNewClient(testclient); | 282 | // scene.AddNewAgent(testclient); |
283 | // | 283 | // |
284 | // ScenePresence presence = scene.GetScenePresence(agent1); | 284 | // ScenePresence presence = scene.GetScenePresence(agent1); |
285 | // | 285 | // |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs index 4ae7a8e..9fa0a71 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -79,8 +79,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
79 | 79 | ||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 80 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
81 | 81 | ||
82 | scene.IncomingCloseAgent(sp.UUID, false); | 82 | // scene.IncomingCloseAgent(sp.UUID, false); |
83 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | 83 | // //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); |
84 | scene.CloseAgent(sp.UUID, false); | ||
85 | // Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
84 | 86 | ||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 87 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
86 | } | 88 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 12a778b..b806a97 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
38 | using OpenSim.Region.CoreModules.Framework; | 38 | using OpenSim.Region.CoreModules.Framework; |
39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
41 | using OpenSim.Region.CoreModules.World.Permissions; | ||
41 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 43 | using OpenSim.Tests.Common.Mock; |
43 | 44 | ||
@@ -159,5 +160,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
159 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); | 160 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); |
160 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | 161 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); |
161 | } | 162 | } |
163 | |||
164 | /// <summary> | ||
165 | /// Test a cross attempt where the user can see into the neighbour but does not have permission to become | ||
166 | /// root there. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestCrossOnSameSimulatorNoRootDestPerm() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | // TestHelpers.EnableLogging(); | ||
173 | |||
174 | UUID userId = TestHelpers.ParseTail(0x1); | ||
175 | |||
176 | EntityTransferModule etmA = new EntityTransferModule(); | ||
177 | EntityTransferModule etmB = new EntityTransferModule(); | ||
178 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
179 | |||
180 | IConfigSource config = new IniConfigSource(); | ||
181 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
182 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
183 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
184 | |||
185 | SceneHelpers sh = new SceneHelpers(); | ||
186 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
187 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
188 | |||
189 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
190 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
191 | |||
192 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
193 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
194 | // IsAdministrator if no permissions module is present is true. | ||
195 | // SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); | ||
196 | |||
197 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
198 | TestClient tc = new TestClient(acd, sceneA); | ||
199 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
200 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
201 | |||
202 | // Make sure sceneB will not accept this avatar. | ||
203 | sceneB.RegionInfo.EstateSettings.PublicAccess = false; | ||
204 | |||
205 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
206 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | ||
207 | |||
208 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | ||
209 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | ||
210 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | ||
211 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | ||
212 | moveArgs.SessionID = acd.SessionID; | ||
213 | |||
214 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | ||
215 | |||
216 | sceneA.Update(1); | ||
217 | |||
218 | // Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); | ||
219 | |||
220 | // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. | ||
221 | // But really we want to do this in a more robust way. | ||
222 | for (int i = 0; i < 100; i++) | ||
223 | { | ||
224 | sceneA.Update(1); | ||
225 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | ||
226 | } | ||
227 | |||
228 | // sceneA agent should still be root | ||
229 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | ||
230 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.False); | ||
231 | |||
232 | ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); | ||
233 | |||
234 | // sceneB agent should also still be root | ||
235 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
236 | |||
237 | // sceneB should ignore unauthorized attempt to upgrade agent to root | ||
238 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | ||
239 | |||
240 | int agentMovementCompleteReceived = 0; | ||
241 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; | ||
242 | |||
243 | sceneBTc.CompleteMovement(); | ||
244 | |||
245 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(0)); | ||
246 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
247 | } | ||
162 | } | 248 | } |
163 | } \ No newline at end of file | 249 | } |