diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 151 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | 70 |
2 files changed, 140 insertions, 81 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f0bbf0b..d4c299f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -31,7 +31,7 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using Timer=System.Timers.Timer; | 34 | using Timer = System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
@@ -39,11 +39,13 @@ using OpenSim.Framework; | |||
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.ClientStack.Linden; | ||
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 43 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
43 | using OpenSim.Region.CoreModules.World.Serialiser; | 44 | using OpenSim.Region.CoreModules.World.Serialiser; |
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 46 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 47 | using OpenSim.Tests.Common.Mock; |
48 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
47 | 49 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 50 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 51 | { |
@@ -103,21 +105,71 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 105 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 106 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 107 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
108 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
106 | 109 | ||
107 | scene.IncomingCloseAgent(sp.UUID); | 110 | scene.IncomingCloseAgent(sp.UUID); |
108 | 111 | ||
109 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 112 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
110 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 113 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
114 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestCreateChildScenePresence() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | // log4net.Config.XmlConfigurator.Configure(); | ||
122 | |||
123 | LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule(); | ||
124 | |||
125 | IConfigSource configSource = new IniConfigSource(); | ||
126 | IConfig config = configSource.AddConfig("Modules"); | ||
127 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | ||
128 | |||
129 | TestScene scene = SceneHelpers.SetupScene(); | ||
130 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | ||
131 | |||
132 | UUID agentId = TestHelpers.ParseTail(0x01); | ||
133 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId); | ||
134 | acd.child = true; | ||
135 | |||
136 | GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName); | ||
137 | string reason; | ||
138 | |||
139 | // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and | ||
140 | // establish a child scene presence. We pass in the circuit code that the client has to connect with *** | ||
141 | // XXX: ViaLogin may not be correct here. | ||
142 | scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); | ||
143 | |||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
145 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
146 | |||
147 | // There's no scene presence yet since only an agent circuit has been established. | ||
148 | Assert.That(scene.GetScenePresence(agentId), Is.Null); | ||
149 | |||
150 | // *** This is the second stage, where the client established a child agent/scene presence using the | ||
151 | // circuit code given to the scene in stage 1 *** | ||
152 | TestClient client = new TestClient(acd, scene); | ||
153 | scene.AddNewClient(client, PresenceType.User); | ||
154 | |||
155 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
156 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
157 | |||
158 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
159 | Assert.That(sp, Is.Not.Null); | ||
160 | Assert.That(sp.UUID, Is.EqualTo(agentId)); | ||
161 | Assert.That(sp.IsChildAgent, Is.True); | ||
111 | } | 162 | } |
112 | 163 | ||
113 | /// <summary> | 164 | /// <summary> |
114 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region | 165 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region |
115 | /// </summary> | 166 | /// </summary> |
116 | /// <remarks> | 167 | /// <remarks> |
117 | /// Please note that unlike the other tests here, this doesn't rely on structures | 168 | /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields. |
169 | /// INCOMPLETE | ||
118 | /// </remarks> | 170 | /// </remarks> |
119 | [Test] | 171 | [Test] |
120 | public void TestChildAgentEstablished() | 172 | public void TestChildAgentEstablishedInNeighbour() |
121 | { | 173 | { |
122 | TestHelpers.InMethod(); | 174 | TestHelpers.InMethod(); |
123 | // log4net.Config.XmlConfigurator.Configure(); | 175 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -125,18 +177,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
125 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 177 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
126 | 178 | ||
127 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
128 | // TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
129 | 181 | ||
130 | IConfigSource configSource = new IniConfigSource(); | 182 | IConfigSource configSource = new IniConfigSource(); |
131 | configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); | 183 | IConfig config = configSource.AddConfig("Startup"); |
184 | config.Set("serverside_object_permissions", true); | ||
185 | config.Set("EventQueue", true); | ||
186 | |||
132 | EntityTransferModule etm = new EntityTransferModule(); | 187 | EntityTransferModule etm = new EntityTransferModule(); |
188 | |||
189 | EventQueueGetModule eqgm1 = new EventQueueGetModule(); | ||
190 | SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1); | ||
191 | |||
192 | EventQueueGetModule eqgm2 = new EventQueueGetModule(); | ||
193 | SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2); | ||
133 | 194 | ||
134 | SceneHelpers.SetupSceneModules(myScene1, configSource, etm); | 195 | // SceneHelpers.AddScenePresence(myScene1, agent1Id); |
135 | |||
136 | SceneHelpers.AddScenePresence(myScene1, agent1Id); | ||
137 | // ScenePresence childPresence = myScene2.GetScenePresence(agent1); | 196 | // ScenePresence childPresence = myScene2.GetScenePresence(agent1); |
138 | 197 | // | |
139 | // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | 198 | // // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents |
140 | // Assert.That(childPresence, Is.Not.Null); | 199 | // Assert.That(childPresence, Is.Not.Null); |
141 | // Assert.That(childPresence.IsChildAgent, Is.True); | 200 | // Assert.That(childPresence.IsChildAgent, Is.True); |
142 | } | 201 | } |
@@ -194,48 +253,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
194 | // Assert.That(presence, Is.Null, "presence is not null"); | 253 | // Assert.That(presence, Is.Null, "presence is not null"); |
195 | // } | 254 | // } |
196 | 255 | ||
197 | [Test] | ||
198 | public void T012_TestAddNeighbourRegion() | ||
199 | { | ||
200 | TestHelpers.InMethod(); | ||
201 | |||
202 | string reason; | ||
203 | |||
204 | if (acd1 == null) | ||
205 | fixNullPresence(); | ||
206 | |||
207 | scene.NewUserConnection(acd1, 0, out reason); | ||
208 | if (testclient == null) | ||
209 | testclient = new TestClient(acd1, scene); | ||
210 | scene.AddNewClient(testclient, PresenceType.User); | ||
211 | |||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
213 | presence.MakeRootAgent(new Vector3(90,90,90),false); | ||
214 | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
216 | |||
217 | presence.AddNeighbourRegion(region2, cap); | ||
218 | presence.AddNeighbourRegion(region3, cap); | ||
219 | |||
220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); | ||
221 | } | ||
222 | |||
223 | [Test] | ||
224 | public void T013_TestRemoveNeighbourRegion() | ||
225 | { | ||
226 | TestHelpers.InMethod(); | ||
227 | |||
228 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
229 | presence.RemoveNeighbourRegion(region3); | ||
230 | |||
231 | Assert.That(presence.KnownRegionCount,Is.EqualTo(1)); | ||
232 | /* | ||
233 | presence.MakeChildAgent; | ||
234 | presence.MakeRootAgent; | ||
235 | CompleteAvatarMovement | ||
236 | */ | ||
237 | } | ||
238 | |||
239 | // I'm commenting this test because it does not represent | 256 | // I'm commenting this test because it does not represent |
240 | // crossings. The Thread.Sleep's in here are not meaningful mocks, | 257 | // crossings. The Thread.Sleep's in here are not meaningful mocks, |
241 | // and they sometimes fail in panda. | 258 | // and they sometimes fail in panda. |
@@ -338,33 +355,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
338 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 355 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
339 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 356 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
340 | } | 357 | } |
341 | |||
342 | public void fixNullPresence() | ||
343 | { | ||
344 | string firstName = "testfirstname"; | ||
345 | |||
346 | AgentCircuitData agent = new AgentCircuitData(); | ||
347 | agent.AgentID = agent1; | ||
348 | agent.firstname = firstName; | ||
349 | agent.lastname = "testlastname"; | ||
350 | agent.SessionID = UUID.Zero; | ||
351 | agent.SecureSessionID = UUID.Zero; | ||
352 | agent.circuitcode = 123; | ||
353 | agent.BaseFolder = UUID.Zero; | ||
354 | agent.InventoryFolder = UUID.Zero; | ||
355 | agent.startpos = Vector3.Zero; | ||
356 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
357 | agent.Appearance = new AvatarAppearance(); | ||
358 | |||
359 | acd1 = agent; | ||
360 | } | ||
361 | |||
362 | public static string GetRandomCapsObjectPath() | ||
363 | { | ||
364 | UUID caps = UUID.Random(); | ||
365 | string capsPath = caps.ToString(); | ||
366 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
367 | return capsPath; | ||
368 | } | ||
369 | } | 358 | } |
370 | } \ No newline at end of file | 359 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs new file mode 100644 index 0000000..4a0533c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
44 | using OpenSim.Region.Physics.Manager; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | |||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Scene presence animation tests | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class ScenePresenceAnimationTests | ||
55 | { | ||
56 | [Test] | ||
57 | public void TestFlyingAnimation() | ||
58 | { | ||
59 | TestHelpers.InMethod(); | ||
60 | // log4net.Config.XmlConfigurator.Configure(); | ||
61 | |||
62 | TestScene scene = SceneHelpers.SetupScene(); | ||
63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
64 | sp.PhysicsActor.Flying = true; | ||
65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | ||
66 | |||
67 | Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER")); | ||
68 | } | ||
69 | } | ||
70 | } \ No newline at end of file | ||