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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs new file mode 100644 index 0000000..1d41d33 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
39 | using OpenSim.Region.CoreModules.World.Permissions; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Tests.Common; | ||
43 | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// Test copying of scene objects. | ||
48 | /// </summary> | ||
49 | /// <remarks> | ||
50 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | ||
51 | /// </remarks> | ||
52 | [TestFixture] | ||
53 | public class SceneObjectCopyTests : OpenSimTestCase | ||
54 | { | ||
55 | [TestFixtureSetUp] | ||
56 | public void FixtureInit() | ||
57 | { | ||
58 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
59 | // This facility was added after the original async delete tests were written, so it may be possible now | ||
60 | // to not bother explicitly disabling their async (since everything will be running sync). | ||
61 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
62 | } | ||
63 | |||
64 | [TestFixtureTearDown] | ||
65 | public void TearDown() | ||
66 | { | ||
67 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
68 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
69 | // tests really shouldn't). | ||
70 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
71 | } | ||
72 | |||
73 | [Test] | ||
74 | public void TestTakeCopyWhenCopierIsOwnerWithPerms() | ||
75 | { | ||
76 | TestHelpers.InMethod(); | ||
77 | // TestHelpers.EnableLogging(); | ||
78 | |||
79 | IConfigSource config = new IniConfigSource(); | ||
80 | config.AddConfig("Modules"); | ||
81 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
82 | |||
83 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
84 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
85 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
86 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
87 | |||
88 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
89 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
90 | sogd.Enabled = false; | ||
91 | |||
92 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID); | ||
93 | uint soLocalId = so.LocalId; | ||
94 | // so.UpdatePermissions( | ||
95 | // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Copy, 1); | ||
96 | // so.UpdatePermissions( | ||
97 | // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
98 | // so.UpdatePermissions( | ||
99 | // ua.PrincipalID, (byte)PermissionWho.Base, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
100 | // scene.HandleObjectPermissionsUpdate(client, client.AgentId, client.SessionId, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
101 | |||
102 | // Ideally we might change these via client-focussed method calls as commented out above. However, this | ||
103 | // becomes very convoluted so we will set only the copy perm directly. | ||
104 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
105 | // so.RootPart.OwnerMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
106 | |||
107 | List<uint> localIds = new List<uint>(); | ||
108 | localIds.Add(so.LocalId); | ||
109 | |||
110 | // Specifying a UUID.Zero in this case will currently plop it in Lost and Found | ||
111 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
112 | |||
113 | // Check that object isn't copied until we crank the sogd handle. | ||
114 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
115 | Assert.That(retrievedPart, Is.Not.Null); | ||
116 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
117 | |||
118 | sogd.InventoryDeQueueAndDelete(); | ||
119 | |||
120 | // Check that object is still there. | ||
121 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
122 | Assert.That(retrievedPart2, Is.Not.Null); | ||
123 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
124 | |||
125 | // Check that we have a copy in inventory | ||
126 | InventoryItemBase item | ||
127 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1"); | ||
128 | Assert.That(item, Is.Not.Null); | ||
129 | } | ||
130 | |||
131 | [Test] | ||
132 | public void TestTakeCopyWhenCopierIsOwnerWithoutPerms() | ||
133 | { | ||
134 | TestHelpers.InMethod(); | ||
135 | // TestHelpers.EnableLogging(); | ||
136 | |||
137 | IConfigSource config = new IniConfigSource(); | ||
138 | config.AddConfig("Modules"); | ||
139 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
140 | |||
141 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
142 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
143 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
144 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
145 | |||
146 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
147 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
148 | sogd.Enabled = false; | ||
149 | |||
150 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID); | ||
151 | uint soLocalId = so.LocalId; | ||
152 | |||
153 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy); | ||
154 | //so.RootPart.OwnerMask = (uint)(OpenMetaverse.PermissionMask.Copy & ~OpenMetaverse.PermissionMask.Copy); | ||
155 | |||
156 | List<uint> localIds = new List<uint>(); | ||
157 | localIds.Add(so.LocalId); | ||
158 | |||
159 | // Specifying a UUID.Zero in this case will currently plop it in Lost and Found | ||
160 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
161 | |||
162 | // Check that object isn't copied until we crank the sogd handle. | ||
163 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
164 | Assert.That(retrievedPart, Is.Not.Null); | ||
165 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
166 | |||
167 | sogd.InventoryDeQueueAndDelete(); | ||
168 | |||
169 | // Check that object is still there. | ||
170 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
171 | Assert.That(retrievedPart2, Is.Not.Null); | ||
172 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
173 | |||
174 | // Check that we do not have a copy in inventory | ||
175 | InventoryItemBase item | ||
176 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1"); | ||
177 | Assert.That(item, Is.Null); | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void TestTakeCopyWhenCopierIsNotOwnerWithPerms() | ||
182 | { | ||
183 | TestHelpers.InMethod(); | ||
184 | // TestHelpers.EnableLogging(); | ||
185 | |||
186 | IConfigSource config = new IniConfigSource(); | ||
187 | config.AddConfig("Modules"); | ||
188 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
189 | |||
190 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
191 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
192 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
193 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
194 | |||
195 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
196 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
197 | sogd.Enabled = false; | ||
198 | |||
199 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2)); | ||
200 | uint soLocalId = so.LocalId; | ||
201 | |||
202 | // Base must allow transfer and copy | ||
203 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer); | ||
204 | // Must be set so anyone can copy | ||
205 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
206 | |||
207 | List<uint> localIds = new List<uint>(); | ||
208 | localIds.Add(so.LocalId); | ||
209 | |||
210 | // Specifying a UUID.Zero in this case will plop it in the Objects folder | ||
211 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
212 | |||
213 | // Check that object isn't copied until we crank the sogd handle. | ||
214 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
215 | Assert.That(retrievedPart, Is.Not.Null); | ||
216 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
217 | |||
218 | sogd.InventoryDeQueueAndDelete(); | ||
219 | |||
220 | // Check that object is still there. | ||
221 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
222 | Assert.That(retrievedPart2, Is.Not.Null); | ||
223 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
224 | |||
225 | // Check that we have a copy in inventory | ||
226 | InventoryItemBase item | ||
227 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
228 | Assert.That(item, Is.Not.Null); | ||
229 | } | ||
230 | |||
231 | [Test] | ||
232 | public void TestTakeCopyWhenCopierIsNotOwnerWithoutPerms() | ||
233 | { | ||
234 | TestHelpers.InMethod(); | ||
235 | // TestHelpers.EnableLogging(); | ||
236 | |||
237 | IConfigSource config = new IniConfigSource(); | ||
238 | config.AddConfig("Modules"); | ||
239 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
240 | |||
241 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
242 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
243 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
244 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
245 | |||
246 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
247 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
248 | sogd.Enabled = false; | ||
249 | |||
250 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2)); | ||
251 | uint soLocalId = so.LocalId; | ||
252 | |||
253 | { | ||
254 | // Check that object is not copied if copy base perms is missing. | ||
255 | // Should not allow copy if base does not have this. | ||
256 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Transfer; | ||
257 | // Must be set so anyone can copy | ||
258 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
259 | |||
260 | // Check that object is not copied | ||
261 | List<uint> localIds = new List<uint>(); | ||
262 | localIds.Add(so.LocalId); | ||
263 | |||
264 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
265 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
266 | |||
267 | // Check that object isn't copied until we crank the sogd handle. | ||
268 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
269 | Assert.That(retrievedPart, Is.Not.Null); | ||
270 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
271 | |||
272 | sogd.InventoryDeQueueAndDelete(); | ||
273 | // Check that object is still there. | ||
274 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
275 | Assert.That(retrievedPart2, Is.Not.Null); | ||
276 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
277 | |||
278 | // Check that we have a copy in inventory | ||
279 | InventoryItemBase item | ||
280 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
281 | Assert.That(item, Is.Null); | ||
282 | } | ||
283 | |||
284 | { | ||
285 | // Check that object is not copied if copy trans perms is missing. | ||
286 | // Should not allow copy if base does not have this. | ||
287 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
288 | // Must be set so anyone can copy | ||
289 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
290 | |||
291 | // Check that object is not copied | ||
292 | List<uint> localIds = new List<uint>(); | ||
293 | localIds.Add(so.LocalId); | ||
294 | |||
295 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
296 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
297 | |||
298 | // Check that object isn't copied until we crank the sogd handle. | ||
299 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
300 | Assert.That(retrievedPart, Is.Not.Null); | ||
301 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
302 | |||
303 | sogd.InventoryDeQueueAndDelete(); | ||
304 | // Check that object is still there. | ||
305 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
306 | Assert.That(retrievedPart2, Is.Not.Null); | ||
307 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
308 | |||
309 | // Check that we have a copy in inventory | ||
310 | InventoryItemBase item | ||
311 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
312 | Assert.That(item, Is.Null); | ||
313 | } | ||
314 | |||
315 | { | ||
316 | // Check that object is not copied if everyone copy perms is missing. | ||
317 | // Should not allow copy if base does not have this. | ||
318 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer); | ||
319 | // Make sure everyone perm does not allow copy | ||
320 | so.RootPart.EveryoneMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy); | ||
321 | |||
322 | // Check that object is not copied | ||
323 | List<uint> localIds = new List<uint>(); | ||
324 | localIds.Add(so.LocalId); | ||
325 | |||
326 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
327 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
328 | |||
329 | // Check that object isn't copied until we crank the sogd handle. | ||
330 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
331 | Assert.That(retrievedPart, Is.Not.Null); | ||
332 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
333 | |||
334 | sogd.InventoryDeQueueAndDelete(); | ||
335 | // Check that object is still there. | ||
336 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
337 | Assert.That(retrievedPart2, Is.Not.Null); | ||
338 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
339 | |||
340 | // Check that we have a copy in inventory | ||
341 | InventoryItemBase item | ||
342 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
343 | Assert.That(item, Is.Null); | ||
344 | } | ||
345 | } | ||
346 | } | ||
347 | } \ No newline at end of file | ||